#Mission Info

$Version: 0.10
$Name:  XSTR("SIM 01 - Node Defense", -1)
$Author: strig
$Created: 09/08/21 at 15:56:31
$Modified: 09/08/21 at 19:46:13
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262312
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

$Contrail Speed Threshold: 20

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -6807.220703, 5781.912598, 3853.985596
+Viewer orient:
	0.365080, 0.000000, -0.930976,
	0.507512, 0.838345, 0.199020,
	0.780479, -0.545140, 0.306063


$Skybox Model: skybox_greenneb.pof

$AI Profile: FCW AI Normal

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Simulator File: USN-SM-0238.sim
Engagement Type: Defense

This scenario puts you in command of a fighter squadron in charge of assisting a local fleet in blockading the Bluespace Node from hostile intrusion attempts. All available fighters and weapons are unlocked and free to use.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 830.224060, 13802.848633, 3621.115234
$camera_orient:
	0.000000, -0.000000, -1.000000,
	1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("There will be three attack waves of increasing intensity. Between each wave wil be waves of enemy fighters and bombers.
Press Alt-J at any time to quit the simulation.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 830.224060, 13802.848633, 3621.115234
$camera_orient:
	0.000000, -0.000000, -1.000000,
	1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"USDF Remora-F"	5
	"USDF Remora-M"	5
	"USDF Remora-H"	5
	"USDF Aquila"	5
	"USDF Asteria"	5
	"USDF Comet II"	5
	"GCSF Brute"	5
	"GCSF Corsair"	5
	"ASB Monstrum"	5
	"GCGs Arbalest"	5
	"USDGs Arbalest"	5
	"Aerostar Firefly Mark I"	5
	"CSDF Yaomitl"	5
	"P-776/MP Deputy"	5
	"F/A-12 Gremlin"	5
	"USB Piranha"	5
	"X-01 Shard"	5
	"USDF Nova"	5
	"USDF Trebuchet#Player"	5
	"DKF Shooting Star"	5
	"DKF Nodrysea"	5
)

+Weaponry Pool: (
	"USW-11 Spear"	16
	"E-325 Crossbow"	28
	"E-350 Gatling"	16
	"E-355 Gatling B"	16
	"USW-26 Proton"	16
	"VT-411 Plasma"	16
	"UW-091 Luna"	16
	"E-440 Longbow"	16
	"VT-992 Railgun"	16
	"VT-411N Plasma Adv"	16
	"VT-989X Zephyrus"	16
	"BF-82G Shotmaker"	16
	"TLW-9 Arrow"	28
	"R96f Theria"	16
	"JM15w Exon"	16
	"Divako Heavy Laser"	16
	"Divako Light Laser"	16
	"Destroyer Cannon"	16
	"XW-045 Pulse Laser"	16
	"Rapid AAA Pulse Beam"	16
	"E-145 Enforcer"	16
	"Destroyer Gun"	16
	"Firestorm"	16
	"GAU-190"	16
	"HS-14 Sidewinder"	544
	"JAV-05/R"	500
	"JAV-05EMP"	500
	"MITM-31 Cerberus"	500
	"4DSM-05"	1000
	"DSM2-03"	2580
	"AGB-36"	500
	"MX-44b Swarmer"	500
)

#Objects		;! 82 total

$Name: Alpha 1		;! Object #0
$Class: USDF Aquila
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #1
$Class: USDF Aquila
$Team: Friendly
$Location: -99.759331, -0.000183, -97.798279
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: USDF Aquila
$Team: Friendly
$Location: 0.215698, -0.000183, -199.803955
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: USDF Aquila
$Team: Friendly
$Location: 100.030869, -0.000214, -100.338165
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: USDF Arizona		;! Object #4
$Class: USDF Tokyo II
$Team: Friendly
$Location: 3664.934326, -1302.996338, -1529.075684
$Orientation:
	0.600935, -0.389418, 0.698019,
	0.254071, 0.921061, 0.295118,
	-0.757843, 0.000000, 0.652438
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "CelestialBeam" )
+Subsystem: turret02
+Primary Banks: ( "CelestialBeam" )
+Subsystem: turret03
+Primary Banks: ( "CelestialBeam" )
+Subsystem: turret04
+Primary Banks: ( "Capital SpamGunGatling" )
+Subsystem: turret05
+Primary Banks: ( "Capital SpamGunGatling" )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turretaux01
+Subsystem: turretaux02
+Subsystem: turretaux03
+Subsystem: turretaux04
+Subsystem: turretaux05
+Subsystem: turretaux06
+Subsystem: turretaux07
+Subsystem: turretaux08
+Subsystem: turretaux09
+Subsystem: turretaux10
+Subsystem: turretaux11
+Subsystem: turretaux12
+Subsystem: turretsmall01
+Subsystem: turretsmall02
+Subsystem: turretsmall03
+Subsystem: turretsmall04
+Subsystem: turretsmall05
+Subsystem: turretsmall06
+Subsystem: turretsmall07
+Subsystem: turretsmall08
+Subsystem: turretsmall09
+Subsystem: turretsmall10
+Subsystem: turretsmall11
+Subsystem: turretsmall12
+Subsystem: turretsmall13
+Subsystem: turretsmall14
+Subsystem: turretsmall15
+Subsystem: turretsmall16
+Subsystem: turretsmall17
+Subsystem: turretsmall18
+Subsystem: turretsmall19
+Subsystem: turretsmall20
+Subsystem: turretsmall21
+Subsystem: turretsmall22
+Subsystem: turretsmall23
+Subsystem: turretsmall24
+Subsystem: turretsmall25
+Subsystem: turretsmall26
+Subsystem: turretsmall27
+Subsystem: turretsmall28
+Subsystem: turretWaveMotionBeam
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: USDF Goliath		;! Object #5
$Class: USCV Vega
$Team: Friendly
$Location: -1164.080078, 372.019714, -1651.871216
$Orientation:
	0.952334, 0.000000, -0.305059,
	0.000000, 1.000000, 0.000000,
	0.305059, 0.000000, 0.952334
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01A
+Subsystem: turret02A
+Subsystem: turret03A
+Subsystem: turret04A
+Subsystem: turret05A
+Subsystem: turret06A
+Subsystem: turret07A
+Primary Banks: ( "Rapid AAA Pulse Beam" )
+Subsystem: turret08A
+Primary Banks: ( "Rapid AAA Pulse Beam" )
+Subsystem: turret09A
+Primary Banks: ( "Rapid AAA Pulse Beam" )
+Subsystem: turret10A
+Subsystem: turret11A
+Subsystem: turret12A
+Subsystem: turret13A
+Primary Banks: ( "Capital SpamGunGatling" )
+Subsystem: turret14A
+Subsystem: turret15A
+Subsystem: turret16A
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: USDF Tennhauser		;! Object #6
$Class: USDF Castle
$Team: Friendly
$Location: -887.164795, -547.532959, -171.500977
$Orientation:
	0.777573, 0.000000, -0.628793,
	0.000000, 1.000000, 0.000000,
	0.628793, 0.000000, 0.777573
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Rapid AAA Pulse Beam" )
+Subsystem: turret02
+Primary Banks: ( "Rapid AAA Pulse Beam" )
+Subsystem: turret03
+Primary Banks: ( "Rapid AAA Pulse Beam" )
+Subsystem: turret04
+Primary Banks: ( "Capital SpamGunGatling" )
+Subsystem: turret05
+Subsystem: turretaux01
+Subsystem: turretaux02
+Subsystem: turretaux03
+Subsystem: turretmissile01
+Subsystem: turretmissile02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: USDF Vanguard		;! Object #7
$Class: USDF Castle
$Team: Friendly
$Location: 4235.839844, -1111.541260, 190.767578
$Orientation:
	0.696707, 0.000000, 0.717356,
	0.000000, 1.000000, 0.000000,
	-0.717356, 0.000000, 0.696707
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turretaux01
+Subsystem: turretaux02
+Subsystem: turretaux03
+Subsystem: turretmissile01
+Subsystem: turretmissile02
$Arrival Location: Hyperspace
+Arrival Delay: 137
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: GCSCV Slammer		;! Object #8
$Class: GCSCV Tempest
$Team: Hostile
$Location: 699.841064, -0.006226, 17593.806641
$Orientation:
	-0.999597, 0.000000, -0.028404,
	0.000000, 1.000000, 0.000000,
	0.028404, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: GCSCV Barracuda		;! Object #9
$Class: GCSCV Tempest
$Team: Hostile
$Location: 156.518890, -300.664185, 20031.779297
$Orientation:
	-0.999597, 0.000000, -0.028404,
	0.000000, 1.000000, 0.000000,
	0.028404, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Centurion 10		;! Object #10
$Class: Centurion
$Team: Hostile
$Location: -241.476730, -0.005371, 18040.560547
$Orientation:
	-0.999767, 0.000000, 0.021591,
	0.000000, 1.000000, 0.000000,
	-0.021591, 0.000000, -0.999767
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "GCSCV Slammer" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: bTurret01A
+Primary Banks: ( "Capital SpamGunGatling" )
+Subsystem: bTurret02A
+Primary Banks: ( "Capital SpamGunGatling" )
+Subsystem: bTurret03A
+Subsystem: bTurret04A
+Subsystem: bTurret05A
+Subsystem: bTurret06A
+Subsystem: Turret01A
$Arrival Location: Hyperspace
+Arrival Delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Centurion 11		;! Object #11
$Class: Centurion
$Team: Hostile
$Location: 1677.541504, -0.005371, 19980.429688
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "GCSCV Slammer" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: bTurret01A
+Primary Banks: ( "Capital SpamGunGatling" )
+Subsystem: bTurret02A
+Primary Banks: ( "Capital SpamGunGatling" )
+Subsystem: bTurret03A
+Subsystem: bTurret04A
+Subsystem: bTurret05A
+Subsystem: bTurret06A
+Subsystem: Turret01A
$Arrival Location: Hyperspace
+Arrival Delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Enemy Alpha 1		;! Object #12
$Class: GCSF Corsair
$Team: Hostile
$Location: 1436.856567, -0.004883, 17983.675781
$Orientation:
	-0.989992, 0.000000, 0.141120,
	0.000000, 1.000000, 0.000000,
	-0.141120, 0.000000, -0.989992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Alpha 2		;! Object #13
$Class: GCSF Corsair
$Team: Hostile
$Location: 1308.295410, -0.004761, 17623.492188
$Orientation:
	-0.989992, 0.000000, 0.141120,
	0.000000, 1.000000, 0.000000,
	-0.141120, 0.000000, -0.989992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Alpha 3		;! Object #14
$Class: GCSF Corsair
$Team: Hostile
$Location: 1115.872437, -0.004761, 17891.189453
$Orientation:
	-0.989992, 0.000000, 0.141120,
	0.000000, 1.000000, 0.000000,
	-0.141120, 0.000000, -0.989992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Alpha 4		;! Object #15
$Class: GCSF Corsair
$Team: Hostile
$Location: 1229.820679, -0.004761, 18263.361328
$Orientation:
	-0.989992, 0.000000, 0.141120,
	0.000000, 1.000000, 0.000000,
	-0.141120, 0.000000, -0.989992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Beta 1		;! Object #16
$Class: USB Piranha
$Team: Hostile
$Location: -3053.439941, -0.003174, -3734.057861
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 81 Torpedo" "Type 81 Torpedo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Beta 2		;! Object #17
$Class: USB Piranha
$Team: Hostile
$Location: -2895.465820, -0.003174, -3496.167480
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 81 Torpedo" "Type 81 Torpedo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Beta 3		;! Object #18
$Class: USB Piranha
$Team: Hostile
$Location: -2727.483154, -0.003174, -3706.772217
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 81 Torpedo" "Type 81 Torpedo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Beta 4		;! Object #19
$Class: USB Piranha
$Team: Hostile
$Location: -2848.117676, -0.003174, -3945.102051
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 81 Torpedo" "Type 81 Torpedo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Beta 5		;! Object #20
$Class: USB Piranha
$Team: Hostile
$Location: -2539.455322, -0.003174, -4036.343262
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 81 Torpedo" "Type 81 Torpedo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Beta 6		;! Object #21
$Class: USB Piranha
$Team: Hostile
$Location: -3071.801270, -0.003174, -4073.076660
$Orientation:
	0.935897, 0.000000, -0.352274,
	0.000000, 1.000000, 0.000000,
	0.352274, 0.000000, 0.935897
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 81 Torpedo" "Type 81 Torpedo" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Delta 1		;! Object #22
$Class: ASB Monstrum
$Team: Hostile
$Location: 11173.374023, 0.003662, -8701.205078
$Orientation:
	0.808028, 0.000000, 0.589145,
	0.000000, 1.000000, 0.000000,
	-0.589145, 0.000000, 0.808028
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 77 Light Torpedo" "Type 81 Torpedo" )
+Subsystem: Turret01Base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Delta 2		;! Object #23
$Class: ASB Monstrum
$Team: Hostile
$Location: 10884.774414, 0.003906, -8993.953125
$Orientation:
	0.808028, 0.000000, 0.589145,
	0.000000, 1.000000, 0.000000,
	-0.589145, 0.000000, 0.808028
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 77 Light Torpedo" "Type 81 Torpedo" )
+Subsystem: Turret01Base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Delta 3		;! Object #24
$Class: ASB Monstrum
$Team: Hostile
$Location: 11360.660156, 0.003418, -9042.488281
$Orientation:
	0.808028, 0.000000, 0.589145,
	0.000000, 1.000000, 0.000000,
	-0.589145, 0.000000, 0.808028
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 77 Light Torpedo" "Type 81 Torpedo" )
+Subsystem: Turret01Base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Delta 4		;! Object #25
$Class: ASB Monstrum
$Team: Hostile
$Location: 11120.464844, 0.003418, -9185.521484
$Orientation:
	0.808028, 0.000000, 0.589145,
	0.000000, 1.000000, 0.000000,
	-0.589145, 0.000000, 0.808028
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 77 Light Torpedo" "Type 81 Torpedo" )
+Subsystem: Turret01Base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Delta 5		;! Object #26
$Class: ASB Monstrum
$Team: Hostile
$Location: 10861.393555, 0.003296, -9500.593750
$Orientation:
	0.808028, 0.000000, 0.589145,
	0.000000, 1.000000, 0.000000,
	-0.589145, 0.000000, 0.808028
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 77 Light Torpedo" "Type 81 Torpedo" )
+Subsystem: Turret01Base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Delta 6		;! Object #27
$Class: ASB Monstrum
$Team: Hostile
$Location: 11414.762695, 0.003296, -9553.164063
$Orientation:
	0.808028, 0.000000, 0.589145,
	0.000000, 1.000000, 0.000000,
	-0.589145, 0.000000, 0.808028
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Type 77 Light Torpedo" "Type 81 Torpedo" )
+Subsystem: Turret01Base
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Striker 1		;! Object #28
$Class: GCSF Renegade
$Team: Hostile
$Location: -933.782471, 11328.426758, -432.166138
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.209239, 0.977865,
	0.000000, -0.977865, 0.209239
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: Striker 2		;! Object #29
$Class: GCSF Renegade
$Team: Hostile
$Location: 937.258057, 11328.426758, -4002.653809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.209239, 0.977865,
	0.000000, -0.977865, 0.209239
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: Striker 3		;! Object #30
$Class: GCSF Renegade
$Team: Hostile
$Location: -3051.539795, 11328.428711, -4181.529297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.209239, 0.977865,
	0.000000, -0.977865, 0.209239
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: USDF Guardian		;! Object #31
$Class: USDF Intervention
$Team: Friendly
$Location: 1128.844971, 0.009033, -1537.660278
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.983844, 0.179030,
	0.000000, -0.179030, 0.983844
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01A
+Primary Banks: ( "CelestialBeam" )
+Subsystem: turret02A
+Primary Banks: ( "CelestialBeam" )
+Subsystem: turret03A
+Primary Banks: ( "Capital SpamGunGatling" )
+Subsystem: turret04A
+Primary Banks: ( "Capital SpamGunGatling" )
+Subsystem: turret05A
+Subsystem: turret06A
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Rapid AAA Pulse Beam" )
+Subsystem: turret12
+Primary Banks: ( "Rapid AAA Pulse Beam" )
$Arrival Location: Hyperspace
+Arrival Delay: 8
$Arrival Cue: ( is-destroyed-delay 0 "Striker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: GCSF Sovereignity		;! Object #32
$Class: GCSF Renegade
$Team: Hostile
$Location: 5836.738281, 2345.120850, 14217.877930
$Orientation:
	-0.979779, -0.199233, 0.018405,
	-0.197770, 0.978297, 0.061824,
	-0.030322, 0.056934, -0.997917
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
$Arrival Location: Hyperspace
+Arrival Delay: 32
$Arrival Cue: ( is-destroyed-delay 0 "Striker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: GCSF Resistance		;! Object #33
$Class: GCSF Renegade
$Team: Hostile
$Location: 7247.522461, 2345.119873, 15232.479492
$Orientation:
	-0.999597, -0.000284, -0.028402,
	0.000000, 0.999950, -0.010000,
	0.028403, -0.009996, -0.999546
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
$Arrival Location: Hyperspace
+Arrival Delay: 32
$Arrival Cue: ( is-destroyed-delay 0 "Striker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: GCSF Blockade Runner		;! Object #34
$Class: GCSF Renegade
$Team: Hostile
$Location: 10256.456055, 2345.124756, 14869.926758
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
$Arrival Location: Hyperspace
+Arrival Delay: 32
$Arrival Cue: ( is-destroyed-delay 0 "Striker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: GCSF Rebel		;! Object #35
$Class: GCSF Renegade
$Team: Hostile
$Location: 9130.410156, 2345.123291, 15083.627930
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
$Arrival Location: Hyperspace
+Arrival Delay: 32
$Arrival Cue: ( is-destroyed-delay 0 "Striker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 250

$Name: GCSF Longsword		;! Object #36
$Class: GCSF Broadsword
$Team: Hostile
$Location: 9511.002930, 2345.120605, 16220.614258
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turretaux01
+Subsystem: turretaux02
+Subsystem: turretaux03
+Subsystem: turretaux04
+Subsystem: turretmissile01
+Subsystem: turretmissile02
+Subsystem: turretbeamu
$Arrival Location: Hyperspace
+Arrival Delay: 32
$Arrival Cue: ( is-destroyed-delay 0 "Striker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: GCSF Mace		;! Object #37
$Class: GCSF Broadsword
$Team: Hostile
$Location: 6723.422852, 2345.120605, 16261.049805
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turretaux01
+Subsystem: turretaux02
+Subsystem: turretaux03
+Subsystem: turretaux04
+Subsystem: turretmissile01
+Subsystem: turretmissile02
+Subsystem: turretbeamu
$Arrival Location: Hyperspace
+Arrival Delay: 32
$Arrival Cue: ( is-destroyed-delay 0 "Striker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Centurion 38		;! Object #38
$Class: Centurion
$Team: Hostile
$Location: 8815.033203, 2345.120850, 15848.290039
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: bTurret01A
+Subsystem: bTurret02A
+Subsystem: bTurret03A
+Subsystem: bTurret04A
+Subsystem: bTurret05A
+Subsystem: bTurret06A
+Subsystem: Turret01A
$Arrival Location: Hyperspace
+Arrival Delay: 32
$Arrival Cue: ( is-destroyed-delay 0 "Striker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Centurion 39		;! Object #39
$Class: Centurion
$Team: Hostile
$Location: 7478.848145, 2345.120850, 15973.354492
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: bTurret01A
+Subsystem: bTurret02A
+Subsystem: bTurret03A
+Subsystem: bTurret04A
+Subsystem: bTurret05A
+Subsystem: bTurret06A
+Subsystem: Turret01A
$Arrival Location: Hyperspace
+Arrival Delay: 32
$Arrival Cue: ( is-destroyed-delay 0 "Striker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Enemy Iota 1		;! Object #40
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: 9604.392578, 2345.121094, 19214.605469
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Iota 2		;! Object #41
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: 9814.311523, 2345.121094, 19042.953125
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Iota 3		;! Object #42
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: 9395.808594, 2345.121094, 19038.812500
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Iota 4		;! Object #43
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: 9612.933594, 2345.121094, 18787.773438
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Kappa 1		;! Object #44
$Class: GCSF Corsair
$Team: Hostile
$Location: 7455.019043, 2345.120850, 19365.035156
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Kappa 2		;! Object #45
$Class: GCSF Corsair
$Team: Hostile
$Location: 7626.833496, 2345.121094, 19194.984375
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Kappa 3		;! Object #46
$Class: GCSF Corsair
$Team: Hostile
$Location: 7284.437500, 2345.121094, 19148.324219
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Kappa 4		;! Object #47
$Class: GCSF Corsair
$Team: Hostile
$Location: 7438.532715, 2345.121094, 18974.480469
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Kappa 5		;! Object #48
$Class: GCSF Corsair
$Team: Hostile
$Location: 7639.690918, 2345.120850, 18879.097656
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Kappa 6		;! Object #49
$Class: GCSF Corsair
$Team: Hostile
$Location: 7193.886719, 2345.121094, 18835.851563
$Orientation:
	-0.999597, 0.000284, -0.028402,
	0.000000, 0.999950, 0.010000,
	0.028403, 0.009996, -0.999546
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Zeta 1		;! Object #50
$Class: USDF Comet II
$Team: Hostile
$Location: 8275.870117, 2345.121094, 18175.523438
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Zeta 2		;! Object #51
$Class: USDF Comet II
$Team: Hostile
$Location: 8501.660156, 2345.121094, 17863.875000
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Zeta 3		;! Object #52
$Class: USDF Comet II
$Team: Hostile
$Location: 8008.362305, 2345.120850, 17892.183594
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Zeta 4		;! Object #53
$Class: USDF Comet II
$Team: Hostile
$Location: 8207.208008, 2345.121094, 17547.476563
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Omega 1		;! Object #54
$Class: GCSF Brute
$Team: Hostile
$Location: 8351.188477, 2345.121094, 20234.832031
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Omega 2		;! Object #55
$Class: GCSF Brute
$Team: Hostile
$Location: 8585.483398, 2345.121094, 20487.687500
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Omega 3		;! Object #56
$Class: GCSF Brute
$Team: Hostile
$Location: 8250.911133, 2345.121094, 20660.394531
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Omega 4		;! Object #57
$Class: GCSF Brute
$Team: Hostile
$Location: 8108.360352, 2345.121094, 20502.250000
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Omega 5		;! Object #58
$Class: GCSF Brute
$Team: Hostile
$Location: 8660.721680, 2345.121094, 20133.066406
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Omega 6		;! Object #59
$Class: GCSF Brute
$Team: Hostile
$Location: 8082.399414, 2345.121094, 20120.933594
$Orientation:
	-0.999597, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Gamma 1		;! Object #60
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: -5661.943359, 0.010254, 4493.942871
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Gamma 2		;! Object #61
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: -5919.851563, 0.010254, 4752.244141
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Gamma 3		;! Object #62
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: -5441.349609, 0.010254, 4829.728516
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Gamma 4		;! Object #63
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: -5642.282227, 0.010254, 5245.122070
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Gamma 5		;! Object #64
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: -5271.348633, 0.010254, 5417.093262
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Enemy Gamma 6		;! Object #65
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: -6197.285156, 0.010254, 5228.886719
$Orientation:
	-0.596557, 0.000000, -0.802571,
	0.000000, 1.000000, 0.000000,
	0.802571, 0.000000, -0.596557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #66
$Class: USDF Remora-F
$Team: Friendly
$Location: 543.132935, -0.010864, 6.670837
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #67
$Class: USDF Remora-F
$Team: Friendly
$Location: 413.372345, -0.010864, -124.293213
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #68
$Class: USDF Remora-F
$Team: Friendly
$Location: 644.525208, -0.010925, -113.750732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #69
$Class: USDF Remora-F
$Team: Friendly
$Location: 534.031067, -0.010864, -264.105896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #70
$Class: USDF Asteria
$Team: Friendly
$Location: 1066.576050, -0.010864, 42.306702
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #71
$Class: USDF Asteria
$Team: Friendly
$Location: 920.445374, -0.010864, -83.610504
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #72
$Class: USDF Asteria
$Team: Friendly
$Location: 1162.348267, -0.010864, -81.933411
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 4		;! Object #73
$Class: USDF Asteria
$Team: Friendly
$Location: 1056.290649, -0.010864, -201.080139
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #74
$Class: USDF Aquila
$Team: Friendly
$Location: 204.121948, -0.010864, -488.270203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #75
$Class: USDF Aquila
$Team: Friendly
$Location: 331.668579, -0.010864, -634.787842
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #76
$Class: USDF Aquila
$Team: Friendly
$Location: 196.106506, -0.010864, -768.572693
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #77
$Class: USDF Aquila
$Team: Friendly
$Location: 31.324280, -0.010864, -621.664307
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #78
$Class: USDF Aquila
$Team: Friendly
$Location: 783.767761, -0.010864, -569.294189
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #79
$Class: USDF Aquila
$Team: Friendly
$Location: 893.717285, -0.010864, -678.903259
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #80
$Class: USDF Aquila
$Team: Friendly
$Location: 778.252075, -0.010864, -798.727112
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 4		;! Object #81
$Class: USDF Aquila
$Team: Friendly
$Location: 607.456299, -0.010864, -652.649353
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Enemy Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Enemy Alpha 1
$Arrival Location: Hyperspace
+Arrival delay: 26
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Enemy Alpha 1"
	"Enemy Alpha 2"
	"Enemy Alpha 3"
	"Enemy Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GCSCV Barracuda" 50 ) )
+Flags: ( )

$Name: Enemy Beta
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Enemy Beta 1
$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: USDF Goliath
+Arrival delay: 28
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Enemy Beta 1"
	"Enemy Beta 2"
	"Enemy Beta 3"
	"Enemy Beta 4"
	"Enemy Beta 5"
	"Enemy Beta 6"
)
$AI Goals: ( goals ( ai-chase "USDF Goliath" 68 ) ( ai-chase "USDF Arizona" 50 ) )
+Flags: ( )
+Wave Delay Min: 9
+Wave Delay Max: 19

$Name: Enemy Delta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Enemy Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 6000
$Arrival Anchor: USDF Arizona
+Arrival delay: 118
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Enemy Delta 1"
	"Enemy Delta 2"
	"Enemy Delta 3"
	"Enemy Delta 4"
	"Enemy Delta 5"
	"Enemy Delta 6"
)
$AI Goals: ( goals ( ai-chase "USDF Arizona" 60 ) ( ai-chase "USDF Tennhauser" 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 28

$Name: Striker
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Striker 1
$Arrival Location: Hyperspace
+Arrival delay: 11
$Arrival Cue: ( is-destroyed-delay 
   0 
   "GCSCV Slammer" 
   "GCSCV Barracuda" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Striker 1"
	"Striker 2"
	"Striker 3"
)
$AI Goals: ( goals ( ai-waypoints-once "node exit" 50 ) ( ai-warp-out 50 ) )
+Flags: ( )

$Name: Enemy Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Enemy Iota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GCSF Mace" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Enemy Iota 1"
	"Enemy Iota 2"
	"Enemy Iota 3"
	"Enemy Iota 4"
)
+Flags: ( )

$Name: Enemy Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Enemy Kappa 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GCSF Mace" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Enemy Kappa 1"
	"Enemy Kappa 2"
	"Enemy Kappa 3"
	"Enemy Kappa 4"
	"Enemy Kappa 5"
	"Enemy Kappa 6"
)
+Flags: ( )

$Name: Enemy Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Enemy Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GCSF Mace" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Enemy Zeta 1"
	"Enemy Zeta 2"
	"Enemy Zeta 3"
	"Enemy Zeta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Enemy Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Enemy Omega 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "GCSF Mace" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Enemy Omega 1"
	"Enemy Omega 2"
	"Enemy Omega 3"
	"Enemy Omega 4"
	"Enemy Omega 5"
	"Enemy Omega 6"
)
+Flags: ( )

$Name: Enemy Gamma
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Enemy Gamma 1
$Arrival Location: Near Ship
+Arrival Distance: 5000
$Arrival Anchor: <any friendly>
+Arrival delay: 201
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Enemy Gamma 1"
	"Enemy Gamma 2"
	"Enemy Gamma 3"
	"Enemy Gamma 4"
	"Enemy Gamma 5"
	"Enemy Gamma 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 9
+Wave Delay Max: 20

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags: ( )

#Events		;! 10 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Enemy Beta" ) 
   ( do-nothing ) 
)
+Name: kill bombers directive 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy 1st Wave Bombers", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Enemy Delta" ) 
   ( do-nothing ) 
)
+Name: kill bombers directive 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy 2nd Wave Bombers", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GCSCV Slammer" 
      "GCSCV Barracuda" 
      "Centurion 10" 
      "Centurion 11" 
   )
   ( do-nothing ) 
)
+Name: kill 1st wave
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Wave 1", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Striker" ) 
   ( do-nothing ) 
)
+Name: kill 2nd wave
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Wave 2", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GCSF Sovereignity" 
      "GCSF Resistance" 
      "GCSF Blockade Runner" 
      "GCSF Rebel" 
      "GCSF Longsword" 
      "GCSF Mace" 
   )
   ( do-nothing ) 
)
+Name: kill 3rd wave
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Wave 3", -1)

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "AAmbient3.ogg" 
   )
)
+Name: music1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "GCSCV Slammer" ) 
   ( play-sound-from-file "WBattle3.ogg" ) 
)
+Name: music2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file "GBattle1.wav" ) 
)
+Name: music3
+Repeat Count: 1
+Interval: 1
+Chained: 110

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 
         0 
         "GCSF Mace" 
         "GCSF Longsword" 
      )
   )
   ( play-sound-from-file "EBattle1.ogg" ) 
)
+Name: music4
+Repeat Count: 1
+Interval: 1
+Chained: 240

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GCSF Mace" 
      "GCSF Longsword" 
      "GCSF Rebel" 
      "GCSF Blockade Runner" 
      "Enemy Omega" 
      "Enemy Gamma" 
      "Enemy Zeta" 
   )
   ( play-sound-from-file "AVictory.ogg" ) 
)
+Name: music5
+Repeat Count: 1
+Interval: 1

#Goals		;! 0 total


#Waypoints		;! 1 lists total


$Jump Node: 859.148682, -1327.189697, -3618.876221
$Jump Node Name: Jump Node 0
$Name: node exit
$List: (		;! 1 points in list
	( 867.856140, -1318.458862, -3637.700684 )
)

#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 65793

$Bitmap List:
$Sun: SunWhite
+Angles: 0.383972 0.000000 5.707227
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

