#Mission Info

$Version: 0.10
$Name:  XSTR("DM02 - Confiscation", -1)
$Author: Stryggy
$Created: 12/24/18 at 12:37:16
$Modified: 03/25/21 at 23:14:15
$Notes:
nah
$End Notes:

$Mission Desc:
 XSTR("Scorpion Wing attempts to capture a pirate fighter.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393256
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

$Contrail Speed Threshold: 25

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1640.139404, 2509.300781, 727.239563
+Viewer orient:
	0.324770, -0.000004, 0.945793,
	-0.505162, 0.845411, 0.173468,
	-0.799585, -0.534116, 0.274562

$Starting wing names: ( "Scorpion" "Razorback" "Gamma" )
$Squadron wing names: ( "Scorpion" "Razorback" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Scorpion" "Razorback" )

$Load Screen 1024: testimage.png

$AI Profile: USF Standard AI Pilot

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("The first part of the operation requires infiltration of the enemy ranks. Of course, the Legion won't just let anyone in just like that, so we have to take someone else's existing identity.
And our target for that, is Wolf 2. First we capture his fighter, then we hack the data archives to make sure no discrepancies show up. This mission here will take care of the first half.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -931.776184, 951.487122, 1923.626587
$camera_orient:
	0.003757, -0.000005, -0.999993,
	0.999394, 0.034599, 0.003755,
	0.034599, -0.999401, 0.000135
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: CSDF Chimalli
$pos: -903.751770, -0.000061, 1916.724243
$label:  XSTR("Wolf Wing", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Due to the nature of this mission, you will be flying in P-776-class Police Fighters, equipped with the E-145 Enforcer disruptor laser. Your only goal here is to disable Wolf 2. Once that is done, standby for the Gladius' arrival.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -914.927368, 473.837524, 1840.354736
$camera_orient:
	0.003757, -0.000005, -0.999993,
	0.999394, 0.034599, 0.003755,
	0.034599, -0.999401, 0.000135
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Hostile
$class: CSDF Chimalli
$pos: -913.623718, -0.000061, 1873.645630
$label:  XSTR("Wolf 2", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: P-776/MP Deputy
$pos: -953.250854, -0.000061, 1964.802979
$label:  XSTR("Scorpion", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: CSDF Yaomitl
$pos: -874.260559, -0.000061, 1825.948853
$label:  XSTR("Other enemy wings", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There will most likely be multiple other wings nearby, and your ships are hopeless in a dogfight, which is why we will also deploy Razorback 1 and 2 to escort you on this mission.

A special note to be taken is that we have received reports of a paramilitary squadron operating in this system.
We do not know their motives, so be careful if you end up encountering them.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -914.927368, 473.837524, 1840.354736
$camera_orient:
	0.003757, -0.000005, -0.999993,
	0.999394, 0.034599, 0.003755,
	0.034599, -0.999401, 0.000135
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Hostile
$class: CSDF Chimalli
$pos: -913.623718, -0.000061, 1873.645630
$label:  XSTR("Wolf 2", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: P-776/MP Deputy
$pos: -953.250854, -0.000061, 1964.802979
$label:  XSTR("Scorpion", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: CSDF Yaomitl
$pos: -874.260559, -0.000061, 1825.948853
$label:  XSTR("Other enemy wings", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: USB Piranha
$pos: -873.554138, -0.000031, 1936.802979
$label:  XSTR("Razorback", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("The Chimalli-class fighter has been successfully brought in, and we are already working on refitting it for our purposes. The pilot is currently in custody, awaiting interrogation.
As for the presence of the unknown fighters, designation $quoteDe Gaulle$quote, we have no intel on them, or their purpose. They may be an independently operating force, with the same goal as us.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: RDF Remora-H
$Alt: RDF Chimalli
$Alt: RDF Firefly
$Alt: RDF Shard
$Alt: RDF Corsair

#end


#Players		;! 1 total

$Starting Shipname: Scorpion 3
$Ship Choices: (
	"P-776/MP Deputy"	5
)

+Weaponry Pool: (
	"USW-11 Spear"	16
	"E-325 Crossbow"	18
	"TLW-9 Arrow"	18
	"Destroyer Cannon"	16
	"E-145 Enforcer"	20
	"Destroyer Gun"	16
	"Firestorm"	16
	"GAU-190"	16
	"Rockeye"	500
	"HS-14 Sidewinder"	500
	"Mk32 Bomb"	500
)

#Objects		;! 24 total

$Name: Scorpion 1		;! Object #0
$Class: P-776/MP Deputy
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpion 2		;! Object #1
$Class: P-776/MP Deputy
$Team: Friendly
$Location: 64.548073, -0.000031, -89.232361
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpion 3		;! Object #2
$Class: P-776/MP Deputy
$Team: Friendly
$Location: -72.170959, -0.000031, -99.292725
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpion 4		;! Object #3
$Class: P-776/MP Deputy
$Team: Friendly
$Location: -11.704437, -0.000031, -173.499542
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Razorback 1		;! Object #4
$Class: Aerostar Firefly Mark I
$Team: Friendly
$Location: 513.475891, -0.000031, 10.889801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Wolf 2" 90 ) ( ai-guard-wing "Scorpion" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Razorback 2		;! Object #5
$Class: Aerostar Firefly Mark I
$Team: Friendly
$Location: 567.017944, -0.000031, -72.712860
$Orientation:
	0.980067, 0.000000, 0.198669,
	0.000000, 1.000000, 0.000000,
	-0.198669, 0.000000, 0.980067
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Wolf 2" 90 ) ( ai-guard-wing "Scorpion" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Wolf 1		;! Object #6
$Class: CSDF Chimalli
$Team: Hostile
$Location: -66.255188, 0.000000, 1902.130615
$Orientation:
	-0.373197, -0.177314, -0.910652,
	0.814737, 0.406872, -0.413111,
	0.443769, -0.896112, -0.007379
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Wolf 2		;! Object #7
$Class: CSDF Chimalli
$Team: Hostile
$Location: -71.940010, 45.415028, 1935.650024
$Orientation:
	-0.373196, -0.177313, -0.910651,
	0.814736, 0.406872, -0.413111,
	0.443769, -0.896111, -0.007380
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Wolf 3		;! Object #8
$Class: CSDF Chimalli
$Team: Hostile
$Location: -103.622993, 32.279785, 1860.234131
$Orientation:
	-0.373196, -0.177313, -0.910651,
	0.814736, 0.406872, -0.413111,
	0.443769, -0.896111, -0.007380
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Wolf 4		;! Object #9
$Class: CSDF Chimalli
$Team: Hostile
$Location: -109.650772, 77.524727, 1892.909912
$Orientation:
	-0.373196, -0.177313, -0.910651,
	0.814736, 0.406872, -0.413111,
	0.443769, -0.896111, -0.007380
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dragonfly 1		;! Object #10
$Class: Type 86
$Team: Hostile
$Location: 275.403717, -243.655273, 1649.530273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Dragonfly 2		;! Object #11
$Class: Type 86
$Team: Hostile
$Location: 236.758270, -243.655273, 1595.342529
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Titan		;! Object #12
$Class: B-450 General Purpose Shuttle
$Team: Hostile
$Location: -7714.015625, 0.000259, 7912.451172
$Orientation:
	0.408488, 0.000000, 0.912764,
	0.000000, 1.000000, 0.000000,
	-0.912764, 0.000000, 0.408488
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: De Gaulle 1		;! Object #13
$Class: GCSF Corsair
$Alt: RDF Corsair

$Team: Friendly
$Location: -1021.715759, 424.579285, 2377.356934
$Orientation:
	0.999550, -0.029996, 0.000000,
	0.029996, 0.999550, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: De Gaulle 2		;! Object #14
$Class: Aerostar Firefly Mark I
$Alt: RDF Firefly

$Team: Friendly
$Location: -1083.863281, 424.579315, 2280.307373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: De Gaulle 3		;! Object #15
$Class: CSDF Chimalli
$Alt: RDF Chimalli

$Team: Friendly
$Location: -965.015869, 424.579285, 2275.885010
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: De Gaulle 4		;! Object #16
$Class: CSDF Chimalli
$Alt: RDF Chimalli

$Team: Friendly
$Location: -1027.377808, 424.579285, 2197.412598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: De Gaulle 5		;! Object #17
$Class: USDF Remora-H
$Alt: RDF Remora-H

$Team: Friendly
$Location: -926.112610, 424.579254, 2115.167969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: De Gaulle 6		;! Object #18
$Class: X-01 Shard
$Alt: RDF Shard

$Team: Friendly
$Location: -1111.213745, 424.579254, 2095.880859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 99 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leopard 1		;! Object #19
$Class: ASDF Needle
$Team: Hostile
$Location: 981.076050, -480.315308, 991.766968
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leopard 2		;! Object #20
$Class: ASDF Needle
$Team: Hostile
$Location: 1017.665161, -480.315308, 1081.283081
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leopard 3		;! Object #21
$Class: Type 86
$Team: Hostile
$Location: 1067.101563, -480.315308, 1021.155273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gladius		;! Object #22
$Class: USCE Spearhead
$Team: Friendly
$Location: 1444.901733, -0.000183, 1891.020996
$Orientation:
	-0.079121, 0.000000, 0.996865,
	0.000000, 1.000000, 0.000000,
	-0.996865, 0.000000, -0.079121
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Murasame" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: bTurret01A
+Subsystem: bTurret02A
+Subsystem: bTurret03A
+Subsystem: bTurret04A
+Subsystem: bTurret05A
+Subsystem: bTurret06A
+Subsystem: bTurret07A
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 40 "Murasame" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Murasame		;! Object #23
$Class: USDF Castle
$Team: Hostile
$Location: -346.880127, 298.174133, 1457.601807
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.228753, 0.973485,
	0.000000, -0.973485, 0.228753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turretaux01
+Subsystem: turretaux02
+Subsystem: turretaux03
+Subsystem: turretmissile01
+Subsystem: turretmissile02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 10 "De Gaulle" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 0 "Gladius" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 40000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

#Wings		;! 6 total

$Name: Scorpion
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpion 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpion 1"
	"Scorpion 2"
	"Scorpion 3"
	"Scorpion 4"
)
$AI Goals: ( goals ( ai-disable-ship "Wolf 2" 50 ) )
+Flags: ( )

$Name: Razorback
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Razorback 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Razorback 1"
	"Razorback 2"
)
+Hotkey: 1
+Flags: ( )

$Name: Wolf
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Wolf 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Wolf 1"
	"Wolf 2"
	"Wolf 3"
	"Wolf 4"
)
+Flags: ( )

$Name: Dragonfly
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Dragonfly 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Dragonfly 1"
	"Dragonfly 2"
)
+Flags: ( )

$Name: De Gaulle
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! De Gaulle 1
$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( is-disabled-delay 0 "Wolf 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Dragonfly" 
   "Leopard" 
)
$Ships: (		;! 6 total
	"De Gaulle 1"
	"De Gaulle 2"
	"De Gaulle 3"
	"De Gaulle 4"
	"De Gaulle 5"
	"De Gaulle 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Leopard
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leopard 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leopard 1"
	"Leopard 2"
	"Leopard 3"
)
+Flags: ( )

#Events		;! 23 total

$Formula: ( when 
   ( is-disabled-delay 0 "Wolf 2" ) 
   ( change-iff "Friendly" "Wolf 2" ) 
)
+Name: disableswitchevent
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "Wolf 2" ) 
   ( send-message 
      "Scorpion 1" 
      "High" 
      "wolf2disabled" 
   )
)
+Name: wolfdisdir
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable Wolf 2", -1)

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "Scorpion 2" 
      "High" 
      "lottafighters" 
   )
)
+Name: lots of fighters msg
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "toomanyfighters" 
   )
)
+Name: toomanyfightersmsg
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( has-arrived-delay 0 "De Gaulle" ) 
   ( send-message 
      "Scorpion 4" 
      "High" 
      "gauarrive" 
   )
)
+Name: gmsgarrivemsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "De Gaulle 1" 
      "High" 
      "gmsg1" 
   )
)
+Name: gmsg0
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "De Gaulle 1" 
      "High" 
      "gmsg2" 
   )
)
+Name: gmsg1
+Repeat Count: 1
+Interval: 1
+Chained: 33

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Scorpion 2" 
      "High" 
      "whowasthat" 
   )
)
+Name: gmsg2
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 0 "Murasame" ) 
   ( send-message 
      "Scorpion 1" 
      "High" 
      "muraarrive" 
   )
)
+Name: muramsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Scorpion 1" 
      "High" 
      "watchout" 
   )
)
+Name: murawatchout
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "murasame here" 
   )
)
+Name: murawatchout3
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "mura2" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 0 "Gladius" ) 
   ( send-message 
      "Gladius" 
      "High" 
      "gladiusarrive" 
   )
)
+Name: gladarrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message "Gladius" "High" "rtb" ) 
)
+Name: rtbmsg
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( fix-warp "Scorpion 3" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( break-warp "Scorpion 3" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Wolf 2" ) 
   ( send-message 
      "#ADF Command" 
      "High" 
      "wolf2destroyed" 
   )
)
+Name: wolf2destroyedmsg
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fix-warp "Scorpion 3" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( break-warp "Scorpion 3" ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file "MBattle3" 334 ) 
)
+Name: battlemusevent
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Gladius" ) 
   ( play-sound-from-file "AMB2" 485 ) 
)
+Name: calmmusevent
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Scorpion 3" "Gladius" ) 
      200 
   )
   ( end-mission ) 
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Enter The Gladius' Fighterbay", -1)

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      23 
      "Murasame" 
      "<all engines>" 
   )
)
+Name: make engine invuln
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: wolfdisable
$MessageNew:  XSTR("Disable Wolf 2", -1)
$end_multi_text
$Formula: ( is-disabled-delay 0 "Wolf 2" ) 

$Type: Primary
+Name: waitreinforce
$MessageNew:  XSTR("Wait for the Gladius", -1)
$end_multi_text
$Formula: ( has-arrived-delay 0 "Gladius" ) 

#Waypoints		;! 2 lists total


$Jump Node: -10867.534180, -0.000244, 8894.772461
$Jump Node Name: Helios
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -6.793312, -0.000122, 1224.820801 )
)

$Name: Waypoint path 2
$List: (		;! 2 points in list
	( -8336.854492, -0.001068, 8123.020020 )
	( -10430.878906, 47.986023, 8729.304688 )
)

#Messages		;! 14 total


$Name: wolf2disabled
$Team: -1
$MessageNew:  XSTR("Wolf 2 has been disabled. Standby.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: lottafighters
$Team: -1
$MessageNew:  XSTR("That's a lot more fighters than I expected. Hurry up, Gladius!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: gauarrive
$Team: -1
$MessageNew:  XSTR("Incoming Jump Signatures! Unidentified Ships approaching fast!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: gmsg1
$Team: -1
$MessageNew:  XSTR("Thought we'd stop by to help out.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: gmsg2
$Team: -1
$MessageNew:  XSTR("Alright, let's clean house and get out. Can't let the USDF get wind of our actions.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: whowasthat
$Team: -1
$MessageNew:  XSTR("Who the hell was that?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: muraarrive
$Team: -1
$MessageNew:  XSTR("No time for pondering! Enemy Frigate has just arrived!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: watchout
$Team: -1
$MessageNew:  XSTR("That AA fire's devastating! Watch out!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: gladiusarrive
$Team: -1
$MessageNew:  XSTR("This is the ADF Gladius. We are securing this area.", -1)
$end_multi_text

$Name: rtb
$Team: -1
$MessageNew:  XSTR("All units, return to base.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: toomanyfighters
$Team: -1
$MessageNew:  XSTR("There's too many of them! We're getting swarmed out here!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: wolf2destroyed
$Team: -1
$MessageNew:  XSTR("Wolf 2 has been destroyed. This mission is a failure.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: murasame here
$Team: -1
$MessageNew:  XSTR("Woah, they brought the Murasame over here? I just visited it two weeks ago at the Saturn Museum!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: mura2
$Team: -1
$MessageNew:  XSTR("Weaponising old parade ships, those bastards are craftier than I thought.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 1083
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGreen
+Angles: 0.523599 0.017453 0.244346
+Scale: 3.000000
$Starbitmap: lgreenneb1
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: lgreenneb2
+Angles: 5.777040 0.000000 5.951573
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: lgreenneb3
+Angles: 0.157080 5.672320 0.349066
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: pinkneb1
+Angles: 0.837758 0.000000 5.986479
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: pinkneb2
+Angles: 5.916666 0.000000 0.523599
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: redneb2
+Angles: 0.104720 5.550147 1.483530
+ScaleX: 5.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: lblueneb2
+Angles: 0.715585 5.969026 2.565634
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Briefing4

#End

