; background bitmaps - random stuff
; $Bitmap is for a bitmap which should use the intensity == alpha blending mode
; $BitmapX is for a bitmap which should use 0, 255, 0 == transparent, and no blending otherwise

$Bitmap:  dneb01
$Bitmap:  dneb02
$Bitmap:  dneb03
$Bitmap:  dneb04
$Bitmap:  dneb05
$Bitmap:  dneb06
$Bitmap:  dneb07
$Bitmap:  dneb08
$Bitmap:  dneb09
$Bitmap:  dneb10
$Bitmap:  dneb11
$Bitmap:  dneb12
$Bitmap:  dneb13
$Bitmap:  dneb14
$Bitmap:  dneb15
$Bitmap:  dneb16
$Bitmap:  dneb17
$Bitmap:  dneb18
$Bitmap:  neb01
$Bitmap:  neb02
$Bitmap:  neb03
$Bitmap:  neb04
$Bitmap:  neb05
$Bitmap:  neb06
$Bitmap:  neb07
$Bitmap:  neb08
$Bitmap:  neb09
$Bitmap:  neb10
$Bitmap:  neb11
$Bitmap:  neb12
$Bitmap:  neb13
$Bitmap:  neb14
$Bitmap:  neb15
$Bitmap:  neb16
$Bitmap:  neb17
$Bitmap:  neb18
$BitmapX: planeta1
$BitmapX: planetb
$BitmapX: planetc
$BitmapX: planetd
$BitmapX: planete
$BitmapX: planetf
$BitmapX: planetg
$BitmapX: planeth
$BitmapX: SunSathanas01
$BitmapX: SunSathanas02
$BitmapX: SunSathanas03

#end

; sun bitmaps and lights - NOTE all $Suns must have a $Sunglow and a $SunRGBI!

$Sun:		SunWhite
$Sunglow:	SunGlow
$SunRGBI:	1.0 1.0 1.0 1.0
$Flare:
	+FlareCount:	6
$FlareTexture1: WhiteCorona001
$FlareTexture2: WhiteCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
	+FlareTexture:	1
	+FlarePos:		0.0
	+FlareScale:	5
$FlareGlow2:
	+FlareTexture:	2
	+FlarePos:		0.1
	+FlareScale:	16
$FlareGlow3:
	+FlareTexture:	3
	+FlarePos:		0.3
	+FlareScale:	2
$FlareGlow4:
	+FlareTexture:	4
	+FlarePos:		0.6
	+FlareScale:	1
$FlareGlow5:
	+FlareTexture:	5
	+FlarePos:		1.2
	+FlareScale:	6
$FlareGlow6:
	+FlareTexture:	6
	+FlarePos:		1.8
	+FlareScale:	4

$Sun:		SunRed
$Sunglow:	SunGlow
$SunRGBI:	1.0 0.1 0.1 1.0
$Flare:
	+FlareCount:	6
$FlareTexture1: RedCorona001
$FlareTexture2: RedCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
	+FlareTexture:	1
	+FlarePos:		0.0
	+FlareScale:	5
$FlareGlow2:
	+FlareTexture:	2
	+FlarePos:		0.1
	+FlareScale:	16
$FlareGlow3:
	+FlareTexture:	3
	+FlarePos:		0.3
	+FlareScale:	2
$FlareGlow4:
	+FlareTexture:	4
	+FlarePos:		0.6
	+FlareScale:	1
$FlareGlow5:
	+FlareTexture:	5
	+FlarePos:		1.2
	+FlareScale:	6
$FlareGlow6:
	+FlareTexture:	6
	+FlarePos:		1.8
	+FlareScale:	4

$Sun:		SunGreen
$Sunglow:	SunGlow
$SunRGBI:	0.5 1.0 0.5 1.0
$Flare:
	+FlareCount:	6
$FlareTexture1: GreenCorona001
$FlareTexture2: GreenCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
	+FlareTexture:	1
	+FlarePos:		0.0
	+FlareScale:	5
$FlareGlow2:
	+FlareTexture:	2
	+FlarePos:		0.1
	+FlareScale:	16
$FlareGlow3:
	+FlareTexture:	3
	+FlarePos:		0.3
	+FlareScale:	2
$FlareGlow4:
	+FlareTexture:	4
	+FlarePos:		0.6
	+FlareScale:	1
$FlareGlow5:
	+FlareTexture:	5
	+FlarePos:		1.2
	+FlareScale:	6
$FlareGlow6:
	+FlareTexture:	6
	+FlarePos:		1.8
	+FlareScale:	4

$Sun:		SunBlue
$Sunglow:	SunGlow
$SunRGBI:	0.2 0.2 1.0 1.0
$Flare:
	+FlareCount:	6
$FlareTexture1: BlueCorona001
$FlareTexture2: BlueCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
	+FlareTexture:	1
	+FlarePos:		0.0
	+FlareScale:	5
$FlareGlow2:
	+FlareTexture:	2
	+FlarePos:		0.1
	+FlareScale:	16
$FlareGlow3:
	+FlareTexture:	3
	+FlarePos:		0.3
	+FlareScale:	2
$FlareGlow4:
	+FlareTexture:	4
	+FlarePos:		0.6
	+FlareScale:	1
$FlareGlow5:
	+FlareTexture:	5
	+FlarePos:		1.2
	+FlareScale:	6
$FlareGlow6:
	+FlareTexture:	6
	+FlarePos:		1.8
	+FlareScale:	4

$Sun:		SunGold
$Sunglow:	SunGlow
$SunRGBI:	0.74 0.76 0.44 1.0
$Flare:
	+FlareCount:	6
$FlareTexture1: GoldCorona001
$FlareTexture2: GoldCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
	+FlareTexture:	1
	+FlarePos:		0.0
	+FlareScale:	5
$FlareGlow2:
	+FlareTexture:	2
	+FlarePos:		0.1
	+FlareScale:	16
$FlareGlow3:
	+FlareTexture:	3
	+FlarePos:		0.3
	+FlareScale:	2
$FlareGlow4:
	+FlareTexture:	4
	+FlarePos:		0.6
	+FlareScale:	1
$FlareGlow5:
	+FlareTexture:	5
	+FlarePos:		1.2
	+FlareScale:	6
$FlareGlow6:
	+FlareTexture:	6
	+FlarePos:		1.8
	+FlareScale:	4

$Sun:		SunViolet
$Sunglow:	SunGlow
$SunRGBI:	0.66 0.44 0.54 1.0
$Flare:
	+FlareCount:	6
$FlareTexture1: VioletCorona001
$FlareTexture2: VioletCorona002
$FlareTexture3: Corona003
$FlareTexture4: Corona004
$FlareTexture5: Corona005
$FlareTexture6: Corona006
$FlareGlow1:
	+FlareTexture:	1
	+FlarePos:		0.0
	+FlareScale:	5
$FlareGlow2:
	+FlareTexture:	2
	+FlarePos:		0.1
	+FlareScale:	16
$FlareGlow3:
	+FlareTexture:	3
	+FlarePos:		0.3
	+FlareScale:	2
$FlareGlow4:
	+FlareTexture:	4
	+FlarePos:		0.6
	+FlareScale:	1
$FlareGlow5:
	+FlareTexture:	5
	+FlarePos:		1.2
	+FlareScale:	6
$FlareGlow6:
	+FlareTexture:	6
	+FlarePos:		1.8
	+FlareScale:	4

#end

; debris .ani's for NON-nebula mode. NOTE : there must always be 4 of these
$Debris:	debris01
$Debris:	debris02
$Debris:	debris03
$Debris:	debris04

#end

; debris .ani's for nebula mode. NOTE : there must always be 4 of these
$DebrisNeb:	gas
$DebrisNeb:	gas
$DebrisNeb:	gas
$DebrisNeb:	gas

#end

#end