;	ai.tbl

; This file specifies AI class behavior for each skill level.
; We have five skill levels: Trainee, Rookie, Hotshot, Ace, Insane.
; (We should come up with better names.)
; We have a virtually unlimited number of AI classes.  If you add a new AI class and
; you get an execution error about too many classes, increase MAX_AI_CLASSES, defined
; in ai.h.  On Jan. 30, 1997, MAX_AI_CLASSES = 50.

#AI Classes

;$accuracy:		0..100	how accurately this ship fires its lasers
;$evasion:		0..100	how effective this ship is at evading
;$courage:		0..100	how likely to chance danger to accomplish goal
;$patience:		0..100	how willing to wait for advantage before pursuing goal

;				trainee	rookie	hotshot	ace		insane

$Name:			Coward
$accuracy:		0.8		0.85		0.9		0.95		1.0
$evasion:		40,		50,		60,		80,		100
$courage:		50,		50,		50,		50,		50
$patience:		40,		50,		60,		80,		100

$Name:			None
$accuracy:		0,		0,		0,		0,		0
$evasion:		0,		0,		0,		0,		0
$courage:		0,		0,		0,		0,		0
$patience:		0,		0,		0,		0,		0

$Name:			Lieutenant
$accuracy:		0.4		0.45		0.5		0.55		0.6
$evasion:		0,		10,		20,		30,		40
$courage:		0,		10,		20,		30,		40
$patience:		0,		10,		20,		30,		40

$Name:			Captain
$accuracy:		0.5		0.55		0.6		0.65		0.7
$evasion:		10,		20,		30,		40,		50
$courage:		10,		20,		30,		40,		50
$patience:		10,		20,		30,		40,		50

$Name:			Major
$accuracy:		0.6		0.65		0.7		0.75		0.8
$evasion:		20,		30,		40,		50,		60
$courage:		20,		30,		40,		50,		60
$patience:		20,		30,		40,		50,		60

$Name:			Colonel
$accuracy:		0.7		0.75		0.8		0.85		0.9
$evasion:		30,		40,		50,		70,		90
$courage:		30,		40,		50,		70,		90
$patience:		30,		40,		50,		70,		90

$Name:			General
$accuracy:		0.8		0.85		0.9		0.95		1.0
$evasion:		40,		50,		60,		80,		100
$courage:		40,		50,		60,		80,		100
$patience:		40,		50,		60,		80,		100

$Name:			Deathclaw
$accuracy:		1.0		1.0		1.0		1.0		1.0
$evasion:		50,		60,		70,		90,		100
$courage:		50,		60,		70,		90,		100
$patience:		50,		60,		70,		90,		100

#End
