#Mission Info

$Version: 0.10
$Name:  XSTR("Dreamscape", -1)
$Author: Seth
$Created: 10/20/10 at 20:36:19
$Modified: 10/31/15 at 02:49:29
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("The Fedayeen share their dreams via cybernetic links to CASSANDRA.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 395392
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 5317.247070, 18062.195313, -3776.109131
+Viewer orient:
	0.999988, 0.000002, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467

$Starting wing names: ( "Falcata" "Ricardo Laporte!#" "Gamma" )
$Squadron wing names: ( "Falcata" "Ricardo Laporte!#" "Gamma" "Delta" "Epsilon" )
$Team-versus-team wing names: ( "Falcata" "Ricardo Laporte!#" )

$Skybox Model: dreamscape.pof

$AI Profile: BP2

#Sexp_variables

$Variables:
(
		0		"1"		"1"		"number"
		1		"ableCountDown"		"-1"		"number"
		2		"ableCountUp"		"0"		"number"
		3		"aChatter"		"0"		"number"
		4		"aldawaprogress"		"0"		"number"		"campaign-persistent"
		5		"aldawaRandoms"		"0"		"number"
		6		"awakening"		"0"		"number"
		7		"chatterCounter"		"15"		"number"
		8		"chatterPicker"		"0"		"number"
		9		"chatterRoll"		"0"		"number"
		10		"custosName"		"Vindicator"		"string"
		11		"custosVLS"		"-1"		"number"
		12		"debugMode"		"0"		"number"
		13		"falconerProgress"		"0"		"number"		"campaign-persistent"
		14		"falconerRandoms"		"0"		"number"
		15		"fChatter"		"0"		"number"
		16		"gefProgress"		"0"		"number"
		17		"gefRandoms"		"0"		"number"
		18		"gefunhappiness"		"0"		"number"		"campaign-persistent"
		19		"goTraining"		"0"		"number"
		20		"hackConnection"		"0"		"number"
		21		"hammerProgress"		"0"		"number"		"campaign-persistent"
		22		"HammerRandoms"		"0"		"number"
		23		"hyCountdown"		"31"		"number"
		24		"isCampaign?"		"0"		"number"		"campaign-persistent"
		25		"jesterContacts"		"0"		"number"		"campaign-persistent"
		26		"kChatter"		"0"		"number"
		27		"kovacsProgress"		"0"		"number"
		28		"kovacsRandoms"		"0"		"number"
		29		"m18tKovacsDistrust"		"0"		"number"
		30		"m19tCurrentTalker"		"-1"		"number"
		31		"m19tDecoyLoc"		"0"		"number"
		32		"m19tDecoyShip"		"<Default Value>"		"string"
		33		"m19tTargetShip"		"<Default Value>"		"string"
		34		"m19tTransmitTimer"		"0"		"number"
		35		"m21tartilleryslaved?"		"0"		"number"
		36		"m21tokmsg?"		"0"		"number"
		37		"m21tpoints"		"0"		"number"
		38		"m21tsexpran"		"0"		"number"
		39		"m21tslavedstring"		"Slaved"		"string"
		40		"metRicardo"		"0"		"number"		"campaign-persistent"
		41		"missionindex"		"0"		"number"		"campaign-persistent"
		42		"nextNumberPoll"		"-1"		"number"
		43		"nextPoll"		"200"		"number"
		44		"novikovBeams"		"0"		"number"
		45		"playerFOV"		"30"		"number"
		46		"powerUpProgress"		"0"		"number"
		47		"readytotalk?"		"1"		"number"
		48		"renderChance"		"0"		"number"
		49		"rffduration"		"0"		"number"
		50		"signalA"		"0"		"number"
		51		"signalD"		"0"		"number"
		52		"signalScore"		"0"		"number"
		53		"targetShip"		"TMP"		"string"
		54		"tChatter"		"0"		"number"
		55		"thornProgress"		"0"		"number"
		56		"thornRandoms"		"0"		"number"
		57		"trainingMode"		"0"		"number"
		58		"transmitting"		"1"		"number"
		59		"turret01"		"turret01"		"string"
		60		"turret02"		"turret02"		"string"
		61		"turret03"		"turret03"		"string"
		62		"turret04"		"turret04"		"string"
		63		"turret05"		"turret05"		"string"
		64		"turret06"		"turret06"		"string"
		65		"vChatter"		"0"		"number"
		66		"vidauraProgress"		"0"		"number"
		67		"vidauraRandoms"		"0"		"number"
		68		"vindicatorMenuOn"		"0"		"number"
		69		"vindicatorTrainingStage"		"0"		"number"
		70		"watcherchange"		"0"		"number"
		71		"watchermove"		"0"		"number"
)

#Fiction Viewer

$File: m18.txt
$Formula: ( = @missionindex[0] 0 ) 

$File: m19.txt
$Formula: ( = @missionindex[0] 1 ) 

$File: m20.txt
$Formula: ( = @missionindex[0] 2 ) 

$File: m21.txt
$Formula: ( = @missionindex[0] 3 ) 

$File: m22.txt
$Formula: ( = @missionindex[0] 4 ) 

#Command Briefing

#Briefing
$start_briefing
$num_stages: 15
$start_stage
$multi_text
 XSTR("My name is Falconer. You're Laporte, I know. I'm here to brief you.

No. Stay there. Stay in bed. You see that wire in the back of your head? That's connected to the DNI implants in your spine and brain. We've upgraded them.

Why? Good question. Lean back. I'm going to give you an injection.

That? That was a sedative.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 0 ) 
$end_stage
$start_stage
$multi_text
 XSTR("$f CASSANDRA's building a link to your mind. Tasting your nerves. Learning to read and induce.

What is CASSANDRA? It's a computer. It runs simulations that guide the Fedayeen. They're accurate, insane accurate. Like prophecy. No, no, it's not intelligent, it can't think. It's a tool.

A weapon. And it hosts our dreamscape.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 0 ) 
$end_stage
$start_stage
$multi_text
 XSTR("I've been tailing Falconer. I don't know why. Maybe I have a habit of following angry women.

In the $f Masyaf's forward gunnery spaces, there's a place where you can make pressurized coolant fountain up a naked metal shaft. The Fedayeen call it the ice flower room.

Falconer knows how to play the fountain so it freezes in midair. A spray tree of dry ice with little fractal blossoms. The additives in the coolant fill it up with veins of color. Metal colors. Fire colors. Flesh colors. Like the exit wound from a mass driver piercing a ship.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 1 ) 
$end_stage
$start_stage
$multi_text
 XSTR("She likes to watch it fall apart. She's fascinated by the way it shears. By the patterns of breakage.

They move like each other. All three of them. Sometimes they shiver or cough at the same moment.

Any day now I will too.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 1 ) 
$end_stage
$start_stage
$multi_text
 XSTR("We danced together.

Vidaura said, Laporte, come on come on, you've got to come! She was laughing. I couldn't say no! Can't say no to a laugh. She's a warm person, she's got big eyes.

She'd thrown a party in the ship's condenser garden. Mist and plastic sheeting all over. People dressed in plastic. Fedayeen don't get hung over, see, the dreamscape repairs it. Discipline is loose.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 2 ) 
$end_stage
$start_stage
$multi_text
 XSTR("Vidaura got us together, Falcata, the four of us. We did shots. We danced. I felt whole.

Not a sexual thing. Not like family. I felt like I was with...myself. The dreamscape is optimizing us to fly together. Our body language follows. My body reads them each as me.

But it's more than just body language, and Vidaura knows it. She reminds me of a weaponized version of Karen. She's always trying to get inside. Always trying to know.

Falconer breaks things. Vidaura repairs them.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 2 ) 
$end_stage
$start_stage
$multi_text
 XSTR("Each of them, K F V, they're elusive. Incomplete. Components of a person, you know?

They've been assembled around me. Like scaffolding. Like the rails in a railgun. L K F V. Laporte's katabasis, for victory.

I had fun. If you're out there, I hope that doesn't make you angry.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 2 ) 
$end_stage
$start_stage
$multi_text
 XSTR("We were in a conditioning session and an alarm went off. Not a drill. Urgent. Kovacs doesn't have the face for practical jokes, so I followed him.

It was a memorial service. The alarm was for a funeral. An undercover operator from Khanda Team was killed in a firefight on Europa. No body, of course, but you know, there hardly ever is.

We gathered around the number eight heatsink manifold. I felt like an ass, out in the crowd in my gym clothes, but nobody cared. We're all equipment.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 3 ) 
$end_stage
$start_stage
$multi_text
 XSTR("One by one we put our hands up on the heatsink wall. We left a little layer of human grease and it burnt black. A carbon memorial for Khanda Three.

Kovacs, I said. Won't the dreamscape just bleed the grief away?

Yes, he said. That's why we have the alarm. That's why we have to do it fast.

He's too put together for the Fedayeen, I think. And then I remember...they're the ones who put him back together.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 3 ) 
$end_stage
$start_stage
$multi_text
 XSTR("I feel alive. I feel alive. We're doing it. We're winning battles! It's like waking up.

We got into a fight today, the four of us. The ship's half-empty but the operators all live together in a kind of tactically robust favela in the inner life support spine. We were cooking in the sous-vide vacuum oven and Ged's crew called us for not sharing. Not very Ubuntu of them.

Falconer told them that we were the best and we'd won that oven time in combat.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 4 ) 
$end_stage
$start_stage
$multi_text
 XSTR("It's strange how the old pack instincts come out here. No Ubuntu. No Tev discipline. Just us predators.

We glared them down. All four of us together. Christ and Allah, I can't describe it, it's like the opposite of amputation, like we've been...written inside each others' skin. And I knew that if it came to a fight no one would be hurt. I knew where Falconer would strike and Kovacs would grapple and Vidaura would put that man's face a millimeter from the wall.

And they saw it. They saw that we were better Fedayeen. They laughed and told us we'd earned it.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 4 ) 
$end_stage
$start_stage
$multi_text
 XSTR("Who are these people with me? I'm still not sure I can see them each as separate people. I know Falcata Wing but do I really know -

Kovacs. The Syrian-Norweigan-something else muscle whip of a man. He must have been a cop? Maybe? I can't see it. To me he's the steady center of the wing. To Falconer he's the counterweight, pulling her back on mission. To Vidaura he's some kind of baseline. A reference point for human complexity. Fully understood.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 4 ) 
$end_stage
$start_stage
$multi_text
 XSTR("Falconer. I really couldn't stand her, but I understand her purpose. She tests my edges. She's like a woman dancing on a mine. Or maybe she's the mine, god damn, I don't know. Now that she likes me (she does), she's like a little pet id. Go on, Laporte, you know you want to... She's Kovacs' activating energy, his dynamo. Vidaura's probe. She asks what V can't.

Vidaura, oh Vidaura, you master. Little bit of a crush? No, boss, she's too scary. It's like talking to a meditation widget, but you can't tell if the picture's a kitten or a snake. She plays with your head. I thought she was the nice one, Falconer's opposite, but I think Falconer sees her as the danger in the wing. The quiet knife. She's the one who assembles Falconer and Kovacs and...and me.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 4 ) 
$end_stage
$start_stage
$multi_text
 XSTR("A whole person. That's what we are, I guess. One functional technological super-predator. Bound by CASSANDRA.

We climbed one of the old ammo chutes. It was hot, hot and dripping, and we climbed in gloves and drysuits. It was like hypnosis...up and up and up, no ropes, no belays, but we knew we couldn't make an error. It was as simple as walking. I forgot which one of us was me. I really did.

We huddled together in the warload bay at the top, all grinning and breathing, and...that was where we belonged. In that space for weapons. Being ourself.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( = @missionindex[0] 4 ) 
$end_stage
$start_stage
$multi_text
 XSTR("If you prefer to return to the action, you can leave the Dreamscape immediately by approaching the exit gate.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5315.307129, -3959.321777, -4204.813965
$camera_orient:
	0.999988, 0.000003, -0.004846,
	0.004845, -0.019467, 0.999799,
	-0.000092, -0.999811, -0.019467
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( != @missionindex[0] 0 ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Nagari Firewall
$Alt: looking at me?
$Alt: she's still hurting
$Alt: my thoughts are mine
$Alt: sell soul buy time
$Alt: vicmouth was right
$Alt: we are all-da'wa
$Alt: konise'osoy esomuu'seh
$Alt: this is rff
$Alt: no air, no air, no air
$Alt: mirror mirror in the pall
$Alt: is she all they say?
$Alt: never willing prey
$Alt: Virtual Roadhaus
$Alt: Have some fun, Laporte!
$Alt: HLCv Sobek-
$Alt: HLCv Sobek-Ra

#end


#Callsigns:
$Callsign: Laporte
$Callsign: we are all-da'wa
$Callsign: vicmouth was right
$Callsign: sell soul buy time
$Callsign: 

#end


#Players		;! 1 total

$Starting Shipname: Falcata 1
$Ship Choices: (
	"UEF Ainsarii"	1
	"UEF Ainsarii#Dream"	1
)

+Weaponry Pool: (
	"Vulcan"	19
	"Maul"	18
	"Rapier"	19
	"Gattler"	17
	"Scalpel"	16
	"Sidhe"	17
	"UX Accelerator"	17
	"Javelin"	548
	"Dart"	820
	"Dirk"	567
	"Cavalier"	0
	"Archer"	1
	"Slammer"	8
	"Hellfire"	320
	"Warhammer"	64
)

#Objects		;! 73 total

$Name: Falcata 1		;! Object #0
$Class: UEF Ainsarii
$Callsign: Laporte

$Team: Friendly
$Location: -0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.490550, 0.871413,
	0.000000, -0.871413, 0.490550
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Sidhe" "UX Accelerator" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "invulnerable" "stealth" )
+Flags2: ( "no-subspace-drive" "no-builtin-messages" "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Kovacs		;! Object #1
$Class: UEF Ainsarii
$Alt: my thoughts are mine

$Team: Friendly
$Location: -6.000000, 0.000000, 3143.600098
$Orientation:
	-0.999998, 0.000000, -0.001909,
	0.000000, 1.000000, 0.000000,
	0.001909, 0.000000, -0.999998
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "stealth" )
+Flags2: ( "no-builtin-messages" "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 24

$Name: Falconer		;! Object #2
$Class: UEF Ainsarii
$Alt: looking at me?

$Team: Friendly
$Location: -2106.169922, -0.000090, 2128.959229
$Orientation:
	-0.710901, 0.000000, -0.703292,
	-0.000000, 1.000000, 0.000000,
	0.703292, 0.000000, -0.710901
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 24

$Name: Vidaura		;! Object #3
$Class: UEF Ainsarii
$Alt: she's still hurting

$Team: Friendly
$Location: 2086.358398, -0.000073, 2114.522705
$Orientation:
	-0.711832, 0.000000, 0.702350,
	0.000000, 1.000000, 0.000000,
	-0.702350, 0.000000, -0.711832
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 24

$Name: Humanity		;! Object #4
$Class: Alliance Jump Gate
$Alt: Nagari Firewall

$Team: Unknown
$Location: -289.899994, 0.000000, 60000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Al-Da'wa		;! Object #5
$Class: UEFg Narayana#Prefit
$Alt: we are all-da'wa

$Team: Friendly
$Team Color Setting: 1stFleet_BlueStripes
$Location: -7.600000, 2274.600098, 1691.400024
$Orientation:
	-0.434349, 0.491020, -0.755145,
	0.681672, 0.727190, 0.080753,
	0.588783, -0.479685, -0.650567
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 0
$Texture Replace:
+old: nameplate
+new: masyaf

$Name: Thorn		;! Object #6
$Class: UESc Shen Kuo
$Alt: vicmouth was right

$Team: Friendly
$Location: -21.299999, -2000.000000, 1475.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 160

$Name: Awake		;! Object #7
$Class: Intrasystem Gate#nocollide
$Alt: sell soul buy time

$Team: Friendly
$Location: -65.400002, -4500.000000, 1608.699951
$Orientation:
	0.819651, 0.000000, -0.572863,
	0.572483, -0.036477, 0.819106,
	-0.020896, -0.999335, -0.029898
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "invulnerable" )
+Flags2: ( "no-builtin-messages" "no-collide" )
+Respawn priority: 0
+Escort priority: 50
+Group: 0
+Use Table Score:
+Score: 0

$Name: The Hammer of Light		;! Object #8
$Class: GVD Typhon
$Alt: konise'osoy esomuu'seh

$Team: Friendly
$Location: 122.202171, -0.001548, 5702.417969
$Orientation:
	0.499413, -0.395662, 0.770739,
	0.620986, 0.783822, 0.000000,
	-0.604122, 0.478618, 0.637151
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( > @missionindex[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Vasudan Imperium		;! Object #9
$Class: Knossos
$Alt: Nagari Firewall

$Team: Unknown
$Location: -1028.465820, -0.004594, -42442.902344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Radio Free Fedayeen		;! Object #10
$Class: UENB Alexandria
$Alt: this is rff

$Team: Friendly
$Location: 3436.399902, 1000.000000, -12.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Falcata 1
$Arrival Cue: ( > @missionindex[0] 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "no-builtin-messages" "immobile" "no-collide" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Awhireinga Greenfly		;! Object #11
$Class: GTF Ulysses
$Alt: no air, no air, no air

$Team: Unknown
$Location: -3496.687500, -0.134766, -423.845001
$Orientation:
	0.320814, -0.230950, 0.918554,
	0.945806, 0.129611, -0.297745,
	-0.050290, 0.964294, 0.260015
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( > @missionindex[0] 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Ged		;! Object #12
$Class: UEF Ainsarii
$Alt: mirror mirror in the pall

$Team: Friendly
$Location: -3500.699951, 75.000000, -465.299988
$Orientation:
	0.995349, 0.000000, -0.096340,
	0.084261, 0.484817, 0.870547,
	0.046707, -0.874616, 0.482562
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( > @missionindex[0] 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 24

$Name: Strategic Grid		;! Object #13
$Class: The GRID
$Team: Neutral
$Location: 0.000000, -7000.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( not ( = @missionindex[0] 4 ) ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "immobile" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Strategic Grid#2		;! Object #14
$Class: The GRID
$Team: Neutral
$Location: 0.000000, -7010.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( = @missionindex[0] 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0
$Texture Replace:
+old: grid-trans
+new: grid2-trans
+old: grid-trans-glow
+new: grid2-trans-glow

$Name: Kovacs#m18train		;! Object #15
$Class: UEF Ainsarii
$Alt: is she all they say?

$Team: Friendly
$Location: 7720.078125, 1477.946167, -2998.363525
$Orientation:
	0.018525, 0.000000, -0.999828,
	-0.000066, 1.000000, -0.000001,
	0.999828, 0.000066, 0.018525
$AI Behavior: None
+AI Class: Little Devil
$AI Goals: ( goals ( ai-ignore-new "Target 1" 50 ) ( ai-ignore-new "Hostile AWACS" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Gattler" "Gattler" )
+Secondary Banks: ( "Hellfire" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXpre m18 trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Training complete!" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "invulnerable" "no-dynamic" "stealth" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 24

$Name: Target 1		;! Object #16
$Class: GTG Zephyrus
$Team: Hostile
$Location: 7158.235840, 1500.006592, -3014.966064
$Orientation:
	0.992676, -0.099812, 0.068077,
	0.075984, 0.077678, -0.994079,
	0.093933, 0.991970, 0.084693
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXpre m18 trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 3000
+Special Exp Blast: 2000
+Special Exp Inner Radius: 1000
+Special Exp Outer Radius: 2000
+Special Exp Shockwave Speed: 360
+Special Exp Death Roll Time: 10000
+Special Hitpoints: 5000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Hostile AWACS		;! Object #17
$Class: GTA Charybdis
$Team: Hostile
$Location: 7064.221680, 1500.006592, -3023.656982
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Kovacs: awacs go far" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Special Hitpoints: 5000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Falconer#m19t		;! Object #18
$Class: UEF Ainsarii
$Alt: never willing prey

$Team: Friendly
$Location: 6919.155762, -0.016506, -17836.722656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem19trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "invulnerable" "stealth" )
+Flags2: ( "no-builtin-messages" "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 24

$Name: Falconer's Metal Roadhouse		;! Object #19
$Class: UEI Ceres
$Alt: Virtual Roadhaus

$Team: Unknown
$Location: 6979.007324, -0.011411, -13984.015625
$Orientation:
	0.682744, -0.573384, 0.452872,
	0.710777, 0.377600, -0.593480,
	0.169287, 0.727085, 0.665352
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem19trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Amiable 1		;! Object #20
$Class: UET Corsair
$Team: Unknown
$Location: 12478.258789, 0.000335, -20345.023438
$Orientation:
	0.756490, 0.000000, 0.654005,
	-0.000001, 1.000000, 0.000001,
	-0.654005, -0.000001, 0.756490
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "path amiable" 50 ) )
$Cargo 1:  XSTR("PURE FURY", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Amiable 2		;! Object #21
$Class: UET Corsair
$Team: Unknown
$Location: 12748.260742, -0.001055, -20453.386719
$Orientation:
	0.746337, 0.000000, 0.665568,
	-0.000001, 1.000000, 0.000001,
	-0.665568, -0.000001, 0.746337
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "path amiable" 50 ) )
$Cargo 1:  XSTR("your dumb widget", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Amiable 3		;! Object #22
$Class: UET Corsair
$Team: Unknown
$Location: 12694.439453, -0.000837, -20738.082031
$Orientation:
	0.763361, 0.000000, 0.645972,
	-0.000001, 1.000000, 0.000001,
	-0.645972, -0.000001, 0.763361
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "path amiable" 50 ) )
$Cargo 1:  XSTR("mom's sashila", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Blithe 1		;! Object #23
$Class: UET Corsair
$Team: Unknown
$Location: 15022.799805, 0.000000, -13690.099609
$Orientation:
	-0.036515, 0.000000, 0.999333,
	-0.000001, 1.000000, -0.000000,
	-0.999333, -0.000001, -0.036515
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "path blithe" 50 ) )
$Cargo 1:  XSTR("falconer's grudging respect", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Blithe 2		;! Object #24
$Class: UET Corsair
$Team: Unknown
$Location: 15364.186523, -0.000210, -13206.216797
$Orientation:
	-0.092362, 0.000000, 0.995726,
	-0.000001, 1.000000, -0.000000,
	-0.995726, -0.000001, -0.092362
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "path blithe" 50 ) )
$Cargo 1:  XSTR("<error>", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Blithe 3		;! Object #25
$Class: UET Corsair
$Team: Unknown
$Location: 15810.495117, -0.000140, -13679.826172
$Orientation:
	-0.034423, 0.000000, 0.999407,
	-0.000001, 1.000000, -0.000000,
	-0.999407, -0.000001, -0.034423
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "path blithe" 50 ) )
$Cargo 1:  XSTR("immersive training, so real", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Caedus 1		;! Object #26
$Class: GTF Draco
$Team: Hostile
$Location: 10326.900391, -100.000000, -16788.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Caedus 2		;! Object #27
$Class: GTF Draco
$Team: Hostile
$Location: 10299.052734, -0.013465, -16813.349609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Caedus 3		;! Object #28
$Class: GTF Draco
$Team: Hostile
$Location: 10344.806641, -0.013447, -16814.376953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Caedus 4		;! Object #29
$Class: GTF Draco
$Team: Hostile
$Location: 10283.200195, -50.000000, -16856.699219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Caedus 5		;! Object #30
$Class: GTF Draco
$Team: Hostile
$Location: 10328.200195, 50.000000, -16857.199219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Caedus 6		;! Object #31
$Class: GTF Draco
$Team: Hostile
$Location: 10370.273438, -50.000027, -16863.103516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Hydra		;! Object #32
$Class: GTCv Chimera
$Team: Unknown
$Location: 10737.599609, 2500.000000, -11358.099609
$Orientation:
	0.584031, -0.605665, 0.540442,
	0.668984, -0.017954, -0.743061,
	0.459749, 0.795517, 0.394694
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "m19t Falconer one more skill" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Race To Me!		;! Object #33
$Class: UENB Alexandria
$Alt: Have some fun, Laporte!

$Team: Friendly
$Location: -9972.299805, 1500.000000, -21046.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "m20t vidaura engines!" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "m20t beacon reached" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-collide" )
+Respawn priority: 0
+Hotkey: 4
+Group: 0
+Use Table Score:
+Score: 0

$Name: Antagonist		;! Object #34
$Class: Ancamna
$Team: Hostile
$Location: -10716.647461, 0.000190, -19849.384766
$Orientation:
	0.156989, -0.461928, 0.872913,
	0.816608, -0.436382, -0.377787,
	0.555434, 0.772136, 0.308707
$AI Behavior: None
+AI Class: BP2-Major
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08a
+Secondary Banks: ( "Warhammer#Custos" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret09a
+Secondary Banks: ( "Warhammer#Custos" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret10a
+Secondary Banks: ( "Warhammer#Custos" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret11a
$Arrival Location: Near Ship
+Arrival Distance: 5500
$Arrival Anchor: Falcata 1
$Arrival Cue: ( is-event-true-delay 
   "m20t vidaura use the boost" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "invulnerable" )
+Flags2: ( "lock-all-turrets" )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 130

$Name: Aries 1		;! Object #35
$Class: GTF Ares
$Team: Hostile
$Location: -10999.198242, 0.000026, -20019.167969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aries 2		;! Object #36
$Class: GTF Ares
$Team: Hostile
$Location: -10989.754883, -0.000133, -20065.841797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aries 3		;! Object #37
$Class: GTF Ares
$Team: Hostile
$Location: -11035.184570, -0.000108, -20079.240234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aries 4		;! Object #38
$Class: GTF Ares
$Team: Hostile
$Location: -10983.513672, -0.000115, -20130.798828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Cancer 1		;! Object #39
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: -11124.692383, -0.000084, -20036.822266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #40
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: -11094.350586, -0.000085, -20088.296875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #41
$Class: GTB Artemis D.H.
$Team: Hostile
$Location: -11144.000977, -0.000078, -20101.125000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Novikov		;! Object #42
$Class: GTC Hyperion
$Team: Hostile
$Location: -11370.898438, -0.000287, -20031.207031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$AI Goals: ( goals ( ai-chase "Falcata 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Primary Banks: ( "AAAh" )
+Subsystem: turret09
+Primary Banks: ( "AAAh" )
+Subsystem: turret10
+Primary Banks: ( "AAAh" )
+Subsystem: turret11
+Primary Banks: ( "AAAh" )
+Subsystem: turret12
+Primary Banks: ( "Angel Flare#Slow" )
+Subsystem: turret13
+Primary Banks: ( "Angel Flare#Slow" )
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Near Ship
+Arrival Distance: 7000
$Arrival Anchor: Falcata 1
$Arrival Cue: ( is-event-true-delay 
   "m20t cruiser inbound" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Charles de Gaulle		;! Object #43
$Class: UEFg Narayana
$Team: Friendly
$Team Color Setting: 1stFleet_BlueStripes
$Location: -69.630699, 0.003868, 21808.966797
$Orientation:
	0.804274, 0.362955, -0.470553,
	-0.354304, 0.928568, 0.110661,
	0.477104, 0.077718, 0.875413
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Sbank Ammo: ( 0 0 )
+Subsystem: turret20
+Sbank Ammo: ( 0 0 )
+Subsystem: turret21
+Sbank Ammo: ( 0 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem21trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Asteria Installation		;! Object #44
$Class: GTI Asteria
$Team: Hostile
$Location: 4700.377441, 18.549601, 30927.818359
$Orientation:
	0.573520, 0.000000, 0.819192,
	0.000000, 1.000000, 0.000000,
	-0.819192, 0.000000, 0.573520
$AI Behavior: None
+AI Class: BP2-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem21trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Special Hitpoints: 45000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Triteia		;! Object #45
$Class: GTCv Diomedes
$Team: Hostile
$Location: 2817.899902, 0.000000, 33065.601563
$Orientation:
	-0.916367, 0.000000, -0.400340,
	0.000015, 1.000000, -0.000035,
	0.400340, -0.000038, -0.916367
$AI Behavior: None
+AI Class: BP2-Colonel
$AI Goals: ( goals ( ai-waypoints "m21 asteria guard" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
+Primary Banks: ( "AAAh" )
+Subsystem: turret06
+Primary Banks: ( "AAAh" )
+Subsystem: turret07
+Primary Banks: ( "AAAh" )
+Subsystem: turret08
+Primary Banks: ( "Terran Turret 2" )
+Subsystem: turret09
+Primary Banks: ( "Terran Turret 2" )
+Subsystem: turret10
+Primary Banks: ( "Angel Flare#Slow" )
+Subsystem: turret11
+Primary Banks: ( "Angel Flare#Slow" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Sbank Ammo: ( 0 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 0 )
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "AAAh" )
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem21trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Special Hitpoints: 20000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Akhanoukh		;! Object #46
$Class: GVCv Sobek
$Alt: HLCv Sobek-Ra

$Team: Hostile
$Location: 5585.660156, 0.016963, 27989.464844
$Orientation:
	0.226417, -0.971413, 0.071379,
	0.940990, 0.237074, 0.241529,
	-0.251545, 0.012481, 0.967765
$AI Behavior: None
+AI Class: BP2-Major
$AI Goals: ( goals ( ai-waypoints "m21 asteria guard 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "VasPulse" )
+Subsystem: turret02
+Primary Banks: ( "VasPulse" )
+Subsystem: turret03
+Primary Banks: ( "Vasudan Light Energy Flak" )
+Subsystem: turret04
+Primary Banks: ( "Vasudan Light Energy Flak" )
+Subsystem: turret05
+Primary Banks: ( "VasPulse" )
+Subsystem: turret06
+Primary Banks: ( "AAAh" )
+Subsystem: turret07
+Primary Banks: ( "AAAh" )
+Subsystem: turret08
+Primary Banks: ( "AAAh" )
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Vasudan Light Energy Flak" )
+Subsystem: turret11
+Primary Banks: ( "Vasudan Light Energy Flak" )
+Subsystem: turret12
+Primary Banks: ( "AAAh" )
+Subsystem: turret13
+Primary Banks: ( "Vasudan Light Energy Flak" )
+Subsystem: turret14
+Subsystem: turret15
+Primary Banks: ( "SVasPulse" )
+Subsystem: turret16
+Primary Banks: ( "SVasPulse" )
+Subsystem: turret17
+Primary Banks: ( "SVasPulse" )
+Subsystem: turret18
+Primary Banks: ( "SVasPulse" )
+Subsystem: turret19
+Primary Banks: ( "SVasPulse" )
+Subsystem: turret20
+Primary Banks: ( "SVasPulse" )
+Subsystem: turret21
+Primary Banks: ( "SVasPulse" )
+Subsystem: turret22
+Primary Banks: ( "SVasPulse" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem21trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Special Hitpoints: 20000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Marghe Taishan		;! Object #47
$Class: GTSC Faustus
$Team: Hostile
$Location: 2504.056885, 0.010380, 31333.785156
$Orientation:
	0.069119, -0.288902, -0.954861,
	-0.970836, 0.200780, -0.131024,
	0.229569, 0.936069, -0.266598
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem21trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Special Hitpoints: 30000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Mina Hargrove		;! Object #48
$Class: GTSC Faustus
$Team: Hostile
$Location: 2736.800049, 400.000000, 28950.199219
$Orientation:
	0.910332, -0.404643, 0.086955,
	0.375284, 0.718423, -0.585688,
	0.174524, 0.565803, 0.805859
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem21trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Special Hitpoints: 30000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Siri Keeton		;! Object #49
$Class: GTSC Faustus
$Team: Hostile
$Location: 4435.635254, 0.010538, 28726.619141
$Orientation:
	0.585866, -0.701988, 0.404938,
	0.804203, 0.441885, -0.397486,
	0.100094, 0.558526, 0.823426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem21trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-builtin-messages" "lock-all-turrets" )
+Respawn priority: 0
+Special Hitpoints: 30000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Chi Strike Bombers (3)		;! Object #50
$Class: Point
$Team: Friendly
$Location: 4293.025879, 0.012108, 30313.945313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      0 
      "Signal the Attack" 
   )
   ( > @m21tpoints[0] 2 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-arrived-delay 
      0 
      "Signal the Attack" 
   )
   ( < @m21tpoints[0] 3 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "immobile" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Phi Strike Bombers (3)		;! Object #51
$Class: Point
$Team: Friendly
$Location: 4396.284180, 0.012193, 30306.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      0 
      "Signal the Attack" 
   )
   ( > @m21tpoints[0] 2 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-arrived-delay 
      0 
      "Signal the Attack" 
   )
   ( < @m21tpoints[0] 3 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "immobile" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Zeta Gunships (2)		;! Object #52
$Class: Point
$Team: Friendly
$Location: 4502.709961, 0.012215, 30304.292969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      0 
      "Signal the Attack" 
   )
   ( > @m21tpoints[0] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-arrived-delay 
      0 
      "Signal the Attack" 
   )
   ( < @m21tpoints[0] 2 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "immobile" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Signal the Attack		;! Object #53
$Class: Point
$Team: Friendly
$Location: 4204.261230, 0.012918, 30309.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "m21t thorn signal the attack" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   1 
   "Signal the Attack" 
)
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "immobile" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Chi 1		;! Object #54
$Class: UEB Durga
$Team: Friendly
$Location: 4277.382813, 0.000115, 30222.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 32929		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Chi 2		;! Object #55
$Class: UEB Durga
$Team: Friendly
$Location: 4225.151855, -0.000167, 30174.177734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 32929		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Phi 1		;! Object #56
$Class: UEB Durga
$Team: Friendly
$Location: 4422.708496, -0.000186, 30216.228516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 32929		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Phi 2		;! Object #57
$Class: UEB Durga
$Team: Friendly
$Location: 4384.171387, -0.000188, 30148.544922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 32929		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Zeta 1		;! Object #58
$Class: UEF Izra'il
$Team: Friendly
$Location: 4601.089355, -0.000198, 30213.279297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 32929		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #59
$Class: UEF Izra'il
$Team: Friendly
$Location: 4575.195313, -0.000190, 30160.804688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 32929		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #60
$Class: UEF Izra'il
$Team: Friendly
$Location: 4651.159668, -0.000193, 30159.103516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 32929		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 4		;! Object #61
$Class: UEF Izra'il
$Team: Friendly
$Location: 4612.929688, -0.000205, 30116.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 32929		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Termagant		;! Object #62
$Class: UEC Sanctus
$Team: Friendly
$Team Color Setting: 1stFleet
$Location: 4809.419922, 0.010053, 29793.816406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Major
$AI Goals: ( goals ( ai-chase "Asteria Installation" 50 ) )
$Cargo 1:  XSTR("I appreciate you caring.", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Asteria Installation
+Arrival Delay: 1
$Arrival Cue: ( has-arrived-delay 
   0 
   "Sanctus Cruiser (7)" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Sanctus Cruiser (7)		;! Object #63
$Class: Point
$Team: Friendly
$Location: 4803.372559, 0.011567, 30226.304688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      0 
      "Signal the Attack" 
   )
   ( > @m21tpoints[0] 6 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( has-arrived-delay 
      0 
      "Signal the Attack" 
   )
   ( < @m21tpoints[0] 7 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "immobile" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 1

$Name: Rrrricardo Laporte! 1		;! Object #64
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -191.890015, 0.000000, 59253.312500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 19

$Name: Rrrricardo Laporte! 2		;! Object #65
$Class: GTF Atalanta
$Team: Hostile
$Location: -154.806854, 0.000061, 59220.351563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Balor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 19

$Name: Rrrricardo Laporte! 3		;! Object #66
$Class: GTF Nyx
$Team: Hostile
$Location: -203.676727, 0.000061, 59218.621094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 19

$Name: Rrrricardo Laporte! 4		;! Object #67
$Class: GTF Draco
$Team: Hostile
$Location: -129.875595, 0.000061, 59181.261719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 19

$Name: Rrrricardo Laporte! 5		;! Object #68
$Class: GTF Nyx
$Team: Hostile
$Location: -230.988892, 0.000061, 59176.847656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Balor" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 19

$Name: Ricardo Laporte!# 1		;! Object #69
$Class: UEF Uhlan
$Team: Friendly
$Location: -160.167755, 0.000275, 59320.964844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 19

$Name: Ricardo Laporte!# 2		;! Object #70
$Class: UEF Kentauroi
$Team: Friendly
$Location: -115.011658, 0.000305, 59299.339844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 19

$Name: Ricardo Laporte!# 3		;! Object #71
$Class: UEF Uriel
$Team: Friendly
$Location: -67.164207, 0.000305, 59278.390625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 100
+Persona Index: 19

$Name: Ricardo Laporte!# 4		;! Object #72
$Class: UEF Izra'il
$Team: Friendly
$Location: -23.246536, 0.000305, 59265.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: BP2-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 19

#Wings		;! 11 total

$Name: Falcata
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Falcata 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Falcata 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Blithe
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blithe 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem19trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "draco arrival FX" 
   0 
)
$Ships: (		;! 3 total
	"Blithe 1"
	"Blithe 2"
	"Blithe 3"
)
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Amiable
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Amiable 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "XXXprem19trainingXXX" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "draco arrival FX" 
   0 
)
$Ships: (		;! 3 total
	"Amiable 1"
	"Amiable 2"
	"Amiable 3"
)
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Caedus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Caedus 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Falcata 1
$Arrival Cue: ( is-event-true-delay 
   "m19t: target destroyed" 
   8 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Caedus 1"
	"Caedus 2"
	"Caedus 3"
	"Caedus 4"
	"Caedus 5"
	"Caedus 6"
)
$AI Goals: ( goals ( ai-chase "Falcata 1" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 7000
$Arrival Anchor: Falcata 1
$Arrival Cue: ( is-event-true-delay 
   "m20t vidaura fighters!" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "Falcata 1" 50 ) )
+Hotkey: 4
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 700
$Arrival Anchor: Aries 1
$Arrival Cue: ( is-event-true-delay 
   "m20t vidaura fighters!" 
   11 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "Falcata 1" 50 ) )
+Hotkey: 4
+Flags: ( )

$Name: Chi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Chi 1

$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Asteria Installation
+Arrival delay: 1
$Arrival Cue: ( has-arrived-delay 
   1 
   "Chi Strike Bombers (3)" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Chi 1"
	"Chi 2"
)
$AI Goals: ( goals ( ai-chase "Asteria Installation" 50 ) )
+Flags: ( )

$Name: Phi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Phi 1

$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Asteria Installation
+Arrival delay: 1
$Arrival Cue: ( has-arrived-delay 
   1 
   "Phi Strike Bombers (3)" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Phi 1"
	"Phi 2"
)
$AI Goals: ( goals ( ai-chase "Asteria Installation" 50 ) )
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Near Ship
+Arrival Distance: 3500
$Arrival Anchor: Asteria Installation
+Arrival delay: 1
$Arrival Cue: ( has-arrived-delay 
   1 
   "Zeta Gunships (2)" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-chase "Asteria Installation" 50 ) )
+Flags: ( )

$Name: Rrrricardo Laporte!
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Rrrricardo Laporte! 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Humanity
$Arrival Cue: ( < 
   ( distance "Falcata 1" "Humanity" ) 
   1700 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Rrrricardo Laporte! 1"
	"Rrrricardo Laporte! 2"
	"Rrrricardo Laporte! 3"
	"Rrrricardo Laporte! 4"
	"Rrrricardo Laporte! 5"
)
$AI Goals: ( goals ( ai-chase-wing "Ricardo Laporte!#" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" "no-dynamic" )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Ricardo Laporte!#
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Ricardo Laporte!# 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Humanity
$Arrival Cue: ( < 
   ( distance "Falcata 1" "Humanity" ) 
   1700 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ricardo Laporte!# 1"
	"Ricardo Laporte!# 2"
	"Ricardo Laporte!# 3"
	"Ricardo Laporte!# 4"
)
$AI Goals: ( goals ( ai-chase-wing "Rrrricardo Laporte!" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )
+Wave Delay Min: 5
+Wave Delay Max: 15

#Events		;! 367 total

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "nasheed.ogg" 
      1 
   )
   ( allow-weapon "Firestorm" ) 
)
+Name: music control
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-to-collision-group "Ged" 0 ) 
   ( add-to-collision-group 
      "Awhireinga Greenfly" 
      0 
   )
   ( add-to-collision-group 
      "The Hammer of Light" 
      0 
   )
   ( add-to-collision-group "Thorn" 0 ) 
   ( add-to-collision-group "Al-Da'wa" 0 ) 
   ( add-to-collision-group "Kovacs" 0 ) 
   ( add-to-collision-group "Vidaura" 0 ) 
   ( add-to-collision-group "Falconer" 0 ) 
   ( every-time 
      ( false ) 
      ( set-object-position 
         "Falconer" 
         -2106 
         0 
         2129 
      )
      ( set-object-position 
         "Kovacs" 
         -6 
         0 
         3144 
      )
      ( set-object-position 
         "Vidaura" 
         2086 
         0 
         2114 
      )
      ( set-object-position 
         "Al-Da'wa" 
         -8 
         2275 
         1691 
      )
      ( set-object-position 
         "Thorn" 
         -21 
         -2000 
         1475 
      )
      ( set-object-position 
         "The Hammer of Light" 
         122 
         0 
         -661 
      )
      ( set-object-position 
         "Awhireinga Greenfly" 
         -3497 
         0 
         -424 
      )
      ( set-object-position 
         "Ged" 
         -3501 
         75 
         -465 
      )
   )
   ( add-to-collision-group 
      "Falcata 1" 
      0 
   )
   ( when-argument 
      ( every-of 
         "Falconer" 
         "Kovacs" 
         "Vidaura" 
         "Ged" 
      )
      ( true ) 
      ( add-goal 
         "<argument>" 
         ( ai-play-dead 99 ) 
      )
   )
)
+Name: set positions
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time-argument 
   ( any-of 
      "Falconer" 
      "Kovacs" 
      "Vidaura" 
      "Ged" 
   )
   ( < 
      ( distance "Falcata 1" "<argument>" ) 
      500 
   )
   ( set-object-facing-object 
      "<argument>" 
      "Falcata 1" 
      900 
   )
)
+Name: set orientation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-invulnerable 
      "Falcata 1" 
      "Falconer" 
      "Kovacs" 
      "Vidaura" 
      "Al-Da'wa" 
      "Humanity" 
      "Thorn" 
      "Awake" 
      "The Hammer of Light" 
      "Vasudan Imperium" 
      "Awhireinga Greenfly" 
      "Ged" 
      "Strategic Grid" 
      "Strategic Grid#2" 
   )
   ( lock-perspective ( true ) 0 ) 
   ( modify-variable 
      @playerFOV[30] 
      ( get-fov ) 
   )
   ( never-warp "Falcata 1" ) 
   ( modify-variable 
      @falconerRandoms[0] 
      0 
   )
   ( modify-variable @kovacsRandoms[0] 0 ) 
   ( modify-variable @aldawaRandoms[0] 0 ) 
   ( modify-variable 
      @vidauraRandoms[0] 
      0 
   )
   ( modify-variable @thornRandoms[0] 0 ) 
   ( modify-variable @HammerRandoms[0] 0 ) 
   ( when-argument 
      ( every-of 
         "Damage" 
         "Wingman Status" 
         "Auto speed" 
         "Auto target" 
         "Countermeasures" 
         "Weapons" 
         "Comm menu" 
         "Mini shield" 
         "Player shield" 
         "Target shield" 
         "Weapon energy" 
         "Threat indicator" 
         "Lead indicator" 
         "Lock indicator" 
         "Kills" 
         "Throttle" 
         "Directives" 
      )
      ( true ) 
      ( hud-activate-gauge-type 
         "<argument>" 
         ( false ) 
      )
   )
   ( lock-primary-weapon "Falcata 1" ) 
   ( lock-secondary-weapon "Falcata 1" ) 
   ( ship-effect 
      "FS1 Ship select" 
      20000 
      "Kovacs" 
      "Falconer" 
      "Vidaura" 
      "Humanity" 
      "Al-Da'wa" 
      "Thorn" 
      "Awake" 
      "The Hammer of Light" 
      "Awhireinga Greenfly" 
      "Ged" 
      "Strategic Grid" 
      "Strategic Grid#2" 
   )
   ( modify-variable @debugMode[0] 0 ) 
   ( when 
      ( = @debugMode[0] 0 ) 
      ( fade-out ) 
      ( fade-in 250 ) 
   )
)
+Name: mission start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @missionindex[0] 0 ) 
      ( has-time-elapsed 2 ) 
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "Laporte0: weird dream" 
      0 
      "Kovacs" 
      "High" 
      "Kovacs0: she's in" 
      6000 
      "Vidaura" 
      "High" 
      "Vidaura0: welcome to dream" 
      5000 
      "#Falcata 1" 
      "High" 
      "Laporte0: wow" 
      7000 
      "Falconer" 
      "High" 
      "Falconer0: lot to find" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
)
+Name: 0: intro dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 0: intro dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 26

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "falc0: laporte hi" 
      0 
      "Falconer" 
      "High" 
      "falc0: falconer hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "falco0: laporte fate" 
      6000 
      "Falconer" 
      "High" 
      "falc0: falconer fate" 
      6000 
      "Falconer" 
      "High" 
      "falc0: falconer fate 2" 
      9000 
      "#Falcata 1" 
      "High" 
      "falc0: laporte bye" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @falconerProgress[0] 
      1 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: falconer dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 0: falconer dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 40

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
   )
   ( do-nothing ) 
)
+Name: talk to falconer?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "0: falconer dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @falconerRandoms[0] 6 ) 
            ( > @falconerRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Falconer" 
      "High" 
      "falc0: falconer out 1" 
      "falco0: falconer out 2" 
      "falc0: falconer out 3" 
      "falc0: falconer out 4" 
   )
   ( modify-variable 
      @falconerRandoms[0] 
      ( + @falconerRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: falconer out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "0: falconer dialogue complete" 
         0 
      )
      ( = @falconerRandoms[0] 5 ) 
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Falconer" 
      "High" 
      "falc0: falconer special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @falconerRandoms[0] 
      ( + @falconerRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: falconer extra tidbit
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
   )
   ( do-nothing ) 
)
+Name: talk to kovacs?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "kov0: laporte hi" 
      0 
      "Kovacs" 
      "High" 
      "kov0: kovacs hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "kov0: laporte dreamscape" 
      6000 
      "Kovacs" 
      "High" 
      "kov0: kovacs dreamscape" 
      7000 
      "#Falcata 1" 
      "High" 
      "kov0: laporte eerie" 
      9000 
      "Kovacs" 
      "High" 
      "kov0: kovacs eerie" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @kovacsProgress[0] 
      1 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: kovacs dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 0: kovacs dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 39

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "0: kovacs dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @kovacsRandoms[0] 5 ) 
            ( > @kovacsRandoms[0] 3 ) 
         )
      )
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Kovacs" 
      "High" 
      "kov0: kovacs out 1" 
      "kov0: kovacs out 2" 
      "kov0: kovacs out 3" 
      "kov0: kovacs out 4" 
   )
   ( modify-variable 
      @kovacsRandoms[0] 
      ( + @kovacsRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: kovacs out
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "0: kovacs dialogue complete" 
         0 
      )
      ( = @kovacsRandoms[0] 4 ) 
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Kovacs" 
      "High" 
      "kov0: kovacs special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @kovacsRandoms[0] 
      ( + @kovacsRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: kovacs extra tidbit
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
   )
   ( do-nothing ) 
)
+Name: talk to vidaura?
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "Vidaura" 
      "High" 
      "vid0: vidaura hi" 
      0 
      "#Falcata 1" 
      "High" 
      "vid0: laporte hi" 
      5000 
      "Vidaura" 
      "High" 
      "vid0: vidaura cares" 
      6000 
      "#Falcata 1" 
      "High" 
      "vid0: laporte cares" 
      8000 
      "Vidaura" 
      "High" 
      "vid0: vidaura thinks you do" 
      6000 
      "#Falcata 1" 
      "High" 
      "vid0: laporte thinks you do" 
      9000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @vidauraProgress[0] 
      1 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: vidaura dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 0: vidaura dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 38

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "0: vidaura dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @vidauraRandoms[0] 9 ) 
            ( > @vidauraRandoms[0] 7 ) 
         )
      )
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Vidaura" 
      "High" 
      "vid0: vidaura out 1" 
      "vid0: vidaura out 2" 
      "vid0: vidaura out 3" 
      "vid0: vidaura out 4" 
      "vid0: vidaura out 5" 
   )
   ( modify-variable 
      @vidauraRandoms[0] 
      ( + @vidauraRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: vidaura out
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "0: vidaura dialogue complete" 
         0 
      )
      ( = @vidauraRandoms[0] 8 ) 
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Vidaura" 
      "High" 
      "vid0: vidaura special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @vidauraRandoms[0] 
      ( + @vidauraRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: vidaura extra tidbit
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Falconer" 
      "Kovacs" 
      "Vidaura" 
      "Al-Da'wa" 
      "Thorn" 
      "The Hammer of Light" 
      "Awhireinga Greenfly" 
      "Ged" 
   )
   ( is-event-true-delay 
      "mission start" 
      3 
   )
   ( when 
      ( string-equals 
         "<argument>" 
         "Falconer" 
      )
      ( when-argument 
         ( random-multiple-of 
            "long knife short temper" 
            "less beneath the surface" 
            "history is force and famine" 
            "are you another weak link?" 
            "never willing prey" 
            "she's cute in a hurt way" 
            "kovacs dear just let go" 
            "vidaura is defense in depth" 
            "can we change it?" 
            "blood, tears on scissors" 
            "pre-emptive hate" 
         )
         ( true ) 
         ( ship-change-alt-name 
            "<argument>" 
            "Falconer" 
         )
         ( ship-change-alt-name 
            "<argument>" 
            "Falconer#m19t" 
         )
      )
   )
   ( when 
      ( string-equals "<argument>" "Kovacs" ) 
      ( when-argument 
         ( random-multiple-of 
            "skeleton of scars" 
            "post-hate, post-rage" 
            "i pretend i don't need" 
            "these two are my worth" 
            "home evasives forever" 
            "the order, the guns" 
            "guilt, blame, no overlap" 
            "is she all they say?" 
            "we need her, but i" 
            "miming the cold" 
            "so afraid of hope" 
         )
         ( true ) 
         ( ship-change-alt-name 
            "<argument>" 
            "Kovacs" 
         )
         ( ship-change-alt-name 
            "<argument>" 
            "Kovacs#m18train" 
         )
      )
   )
   ( when 
      ( string-equals 
         "<argument>" 
         "Vidaura" 
      )
      ( when-argument 
         ( random-multiple-of 
            "open like a trap" 
            "the touch, the kill" 
            "go one way, go another" 
            "a dancer on angel dust?" 
            "they were good together" 
            "look at the hurt in him" 
            "falconer contains falcon" 
            "get inside, open them up" 
            "war is love by other means" 
            "incapacitate decapitate" 
            "she's lovely broken" 
         )
         ( true ) 
         ( ship-change-alt-name 
            "<argument>" 
            "Vidaura" 
         )
      )
   )
   ( when 
      ( string-equals 
         "<argument>" 
         "Al-Da'wa" 
      )
      ( when-argument 
         ( random-multiple-of 
            "all the faces of the dead" 
            "newborn from ancient horn" 
            "nothing is true" 
            "everything is permitted" 
            "vector sum of good and evil" 
            "calculus of survival" 
            "clotted sin on ancient skin" 
            "mural of coral and cold" 
            "mind in a body of a monster" 
            "he is many he is many" 
            "we must open her to him" 
            "we must open him to her" 
         )
         ( true ) 
         ( ship-change-alt-name 
            "<argument>" 
            "Al-Da'wa" 
         )
      )
   )
   ( when 
      ( string-equals "<argument>" "Thorn" ) 
      ( when-argument 
         ( random-multiple-of 
            "what can she see" 
            "factoring the holocaust" 
            "engineered homicide" 
            "geometries of war" 
            "aggregate and execute" 
            "guide them, be their light" 
            "we model we fear" 
            "vectors of war and woe" 
            "compute. kill." 
            "need more time, more time" 
            "what is shambhala?" 
            "byrne's secret is still his" 
         )
         ( true ) 
         ( ship-change-alt-name 
            "<argument>" 
            "Thorn" 
         )
      )
   )
   ( when 
      ( string-equals 
         "<argument>" 
         "The Hammer of Light" 
      )
      ( when-argument 
         ( random-multiple-of 
            "*untranslatable*" 
            "na'xuusih i'Capellapos" 
            "mafolexadoy na'xuusih" 
            "esofuusila'osoy terah'" 
            "konise'osoy esomuu'seh" 
            "abosti'neuroy bansa'oy" 
            "esoaven'-sehosoy charix" 
         )
         ( true ) 
         ( ship-change-alt-name 
            "<argument>" 
            "The Hammer of Light" 
         )
      )
   )
   ( when 
      ( < @missionindex[0] 3 ) 
      ( invalidate-argument 
         "Awhireinga Greenfly" 
         "Ged" 
      )
   )
   ( when 
      ( string-equals 
         "<argument>" 
         "Awhireinga Greenfly" 
      )
      ( when-argument 
         ( random-multiple-of 
            "spinals kind of itch" 
            "mmmmmmmmmmm" 
            "must calibrate oxy and dopa" 
            "take the mmu pack and fly" 
            "doesn't feel like falling" 
            "fin fin fen fen" 
            "hand picked alleles" 
         )
         ( true ) 
         ( ship-change-alt-name 
            "<argument>" 
            "Awhireinga Greenfly" 
         )
      )
   )
   ( when 
      ( string-equals "<argument>" "Ged" ) 
      ( when-argument 
         ( random-multiple-of 
            "representative triplet" 
            "novelty. instability." 
            "homeostasis across systems" 
            "go tell raven and dias" 
            "can't trust the individual" 
            "meshes, grids, systems" 
            "or sparrowhawk" 
         )
         ( true ) 
         ( ship-change-alt-name 
            "<argument>" 
            "Ged" 
         )
      )
   )
   ( modify-variable 
      @renderChance[0] 
      ( rand-multiple 0 10 ) 
   )
   ( when 
      ( > @renderChance[0] 7 ) 
      ( ship-effect 
         "FS1 Ship select" 
         500 
         "<argument>" 
      )
   )
)
+Name: cycle alt names
+Repeat Count: 99999999
+Interval: 2

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
   )
   ( do-nothing ) 
)
+Name: talk to al-da'wa?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "al-da'wa0: laporte hi" 
      0 
      "Al-Da'wa" 
      "High" 
      "al-da'wa0: al-da'wa hi" 
      7000 
      "#Falcata 1" 
      "High" 
      "al-da'wa0: laporte simms" 
      5000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa0: al-da'wa simms" 
      5000 
      "#Falcata 1" 
      "High" 
      "al-da'wa0: laporte trust" 
      8000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa0: al-da'wa trust" 
      13000 
      "#Falcata 1" 
      "High" 
      "al-da'wa0: laporte who are you" 
      9000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa0: al-da'wa who are" 
      9000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa0: al-da'wa talk to" 
      10000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @aldawaprogress[0] 
      1 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: al-da'wa dialogue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: al-da'wa dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 65
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "al-da'wa dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @aldawaRandoms[0] 4 ) 
            ( > @aldawaRandoms[0] 2 ) 
         )
      )
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Al-Da'wa" 
      "High" 
      "al-da'wa0: daw out 1" 
      "al-da'wa0: daw out 2" 
      "al-da'wa0: daw out 3" 
      "al-da'wa0: daw out 4" 
   )
   ( modify-variable 
      @aldawaRandoms[0] 
      ( + @aldawaRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: al-da-'wa out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "al-da'wa dialogue complete" 
         0 
      )
      ( = @aldawaRandoms[0] 3 ) 
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Al-Da'wa" 
      "High" 
      "al-da'wa: extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @aldawaRandoms[0] 
      ( + @aldawaRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: al-da'wa extra tidbit
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
   )
   ( do-nothing ) 
)
+Name: talk to thorn?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "thorn0: laporte thorn?" 
      0 
      "Thorn" 
      "High" 
      "thorn0: thorn thorn?" 
      8000 
      "#Falcata 1" 
      "High" 
      "thorn0: laporte spook" 
      4000 
      "Thorn" 
      "High" 
      "thorn0: thorn spook" 
      5000 
      "#Falcata 1" 
      "High" 
      "thorn0: laporte dreamscape" 
      9000 
      "Thorn" 
      "High" 
      "thorn0: thorn dreamscape" 
      11000 
      "#Falcata 1" 
      "High" 
      "thorn0: laporte how" 
      12000 
      "Thorn" 
      "High" 
      "thorn0: thorn how" 
      7000 
      "#Falcata 1" 
      "High" 
      "thorn0: laporte astounded" 
      14000 
      "Thorn" 
      "High" 
      "thorn0: thorn astounded" 
      6000 
      "#Falcata 1" 
      "High" 
      "thorn0: laporte horrified" 
      9000 
      "Thorn" 
      "High" 
      "thorn0: thorn horrified" 
      5000 
      "#Falcata 1" 
      "High" 
      "thorn0: laporte not yet" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable @thornProgress[0] 1 ) 
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: thorn dialogue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: thorn dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 101
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "thorn dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @vidauraRandoms[0] 7 ) 
            ( > @vidauraRandoms[0] 5 ) 
         )
      )
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Thorn" 
      "High" 
      "thorn0: thorn out 1" 
      "thorn0: thorn out 2" 
      "thorn0: thorn out 3" 
      "thorn0: thorn out 4" 
   )
   ( modify-variable 
      @thornRandoms[0] 
      ( + @thornRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: thorn out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "thorn dialogue complete" 
         0 
      )
      ( = @thornRandoms[0] 6 ) 
      ( = @missionindex[0] 0 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Thorn" 
      "High" 
      "thorn0: thorn extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @thornRandoms[0] 
      ( + @thornRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 0: thorn extra tidbit
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Falcata 1" "Awake" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Awake" 45 ) 
   )
   ( do-nothing ) 
)
+Name: wake?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Awake" ) 
         650 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Awake" 45 ) 
      ( key-pressed "Alt-J" ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( modify-variable @awakening[0] 2 ) 
   ( key-reset-multiple "Alt-J" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: awake
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @awakening[0] 1 ) 
      ( = @missionindex[0] 0 ) 
   )
   ( send-message-list 
      "Al-Da'wa" 
      "High" 
      "exit0: al-da'wa wait" 
      0 
      "#Falcata 1" 
      "High" 
      "exit0: laporte what" 
      6000 
      "Al-Da'wa" 
      "High" 
      "exit0: al-da'wa what" 
      3000 
      "#Falcata 1" 
      "High" 
      "exit0: laporte hammer" 
      9000 
      "Al-Da'wa" 
      "High" 
      "exit0: al-da'wa hammer" 
      7000 
      "#Falcata 1" 
      "High" 
      "exit0: laporte disgust" 
      12000 
      "Al-Da'wa" 
      "High" 
      "exit0: al-da'wa disgust" 
      6000 
      "#Falcata 1" 
      "High" 
      "exit0: laporte disbelief" 
      7000 
      "Al-Da'wa" 
      "High" 
      "exit0: al-da'wa disbelief" 
      5000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
)
+Name: 0:awakening
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( fade-out 3000 ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 0:awakening fadeout
+Repeat Count: 1
+Interval: 1
+Chained: 68
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: 0:awakening end mission
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "falc1a: laporte hi" 
      0 
      "Falconer" 
      "High" 
      "falc1a: falconer hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "falc1a: laporte fate" 
      6000 
      "Falconer" 
      "High" 
      "falc1a: falconer fate" 
      6000 
      "#Falcata 1" 
      "High" 
      "falc1a: laporte fate 2" 
      9000 
      "Falconer" 
      "High" 
      "falc1a: falconer bye" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @falconerProgress[0] 
      2 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:falconer dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 1:falconer dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 40

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:falconer dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @falconerRandoms[0] 6 ) 
            ( > @falconerRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Falconer" 
      "High" 
      "falc1a: falconer out 1" 
      "falc1a: falconer out 2" 
      "falc1a: falconer out 3" 
      "falc1a: falconer out 4" 
   )
   ( modify-variable 
      @falconerRandoms[0] 
      ( + @falconerRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:falconer out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:falconer dialogue complete" 
         0 
      )
      ( = @falconerRandoms[0] 5 ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Falconer" 
      "High" 
      "falc1a: falconer special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @falconerRandoms[0] 
      ( + @falconerRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:falconer extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "falc2: laporte hi" 
      0 
      "Falconer" 
      "High" 
      "falc2: falconer hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "falc2: laporte fate" 
      6000 
      "Falconer" 
      "High" 
      "falc2: falconer fate" 
      6000 
      "#Falcata 1" 
      "High" 
      "falc2: laporte fate 2" 
      9000 
      "Falconer" 
      "High" 
      "falc2: falconer bye" 
      6000 
      "#Falcata 1" 
      "High" 
      "falc2: laporte bye" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @falconerProgress[0] 
      3 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:falconer dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 2:falconer dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 45

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:falconer dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @falconerRandoms[0] 6 ) 
            ( > @falconerRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Falconer" 
      "High" 
      "falc2: falconer out 1" 
      "falc2: falconer out 2" 
      "falc2: falconer out 3" 
      "falc2: falconer out 4" 
   )
   ( modify-variable 
      @falconerRandoms[0] 
      ( + @falconerRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:falconer out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:falconer dialogue complete" 
         0 
      )
      ( = @falconerRandoms[0] 5 ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Falconer" 
      "High" 
      "falc2: falconer special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @falconerRandoms[0] 
      ( + @falconerRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:falconer extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "falc3: laporte hi" 
      0 
      "Falconer" 
      "High" 
      "falc3: falconer hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "falc3: laporte fate" 
      6000 
      "Falconer" 
      "High" 
      "falc3: falconer fate" 
      6000 
      "#Falcata 1" 
      "High" 
      "falc3: laporte fate 2" 
      9000 
      "Falconer" 
      "High" 
      "falc3: falconer bye" 
      6000 
      "Falconer" 
      "High" 
      "falc3: falconer bye2" 
      9000 
      "#Falcata 1" 
      "High" 
      "falc3: laporte bye" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @falconerProgress[0] 
      4 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:falconer dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 3:falconer dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 55

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:falconer dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @falconerRandoms[0] 6 ) 
            ( > @falconerRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Falconer" 
      "High" 
      "falc3: falconer out 1" 
      "falc3: falconer out 2" 
      "falc3: falconer out 3" 
      "falc3: falconer out 4" 
   )
   ( modify-variable 
      @falconerRandoms[0] 
      ( + @falconerRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:falconer out
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:falconer dialogue complete" 
         0 
      )
      ( = @falconerRandoms[0] 5 ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Falconer" 
      "High" 
      "falc3: falconer special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @falconerRandoms[0] 
      ( + @falconerRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:falconer extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "falc4: laporte hi" 
      0 
      "Falconer" 
      "High" 
      "falc4: falconer hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "falc4: laporte fate" 
      6000 
      "Falconer" 
      "High" 
      "falc4: falconer fate" 
      6000 
      "#Falcata 1" 
      "High" 
      "falc4: laporte fate 2" 
      9000 
      "Falconer" 
      "High" 
      "falc4: falconer bye" 
      6000 
      "Falconer" 
      "High" 
      "falc4: falconer bye2" 
      6000 
      "#Falcata 1" 
      "High" 
      "falc4: laporte bye" 
      7000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @falconerProgress[0] 
      5 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:falconer dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 4:falconer dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 45

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:falconer dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @falconerRandoms[0] 6 ) 
            ( > @falconerRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Falconer" 
      "High" 
      "falc4: falconer out 1" 
      "falc4: falconer out 2" 
      "falc4: falconer out 3" 
      "falc4: falconer out 4" 
   )
   ( modify-variable 
      @falconerRandoms[0] 
      ( + @falconerRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:falconer out
+Repeat Count: -1
+Trigger Count: 9999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Falconer" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Falconer" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:falconer dialogue complete" 
         0 
      )
      ( = @falconerRandoms[0] 5 ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Falconer" 
      "High" 
      "falc4: falconer special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @falconerRandoms[0] 
      ( + @falconerRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:falconer extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "kov1a: laporte hi" 
      0 
      "Kovacs" 
      "High" 
      "kov1a: kovacs hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "kov1a: laporte dreamscape" 
      6000 
      "Kovacs" 
      "High" 
      "kov1a: kovacs dreamscape" 
      7000 
      "#Falcata 1" 
      "High" 
      "kov1a: laporte eerie" 
      9000 
      "Kovacs" 
      "High" 
      "kov1a: kovacs eerie" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @kovacsProgress[0] 
      2 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:kovacs dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 1:kovacs dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 39

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:kovacs dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @kovacsRandoms[0] 5 ) 
            ( > @kovacsRandoms[0] 3 ) 
         )
      )
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Kovacs" 
      "High" 
      "kov1a: kovacs out 1" 
      "kov1a: kovacs out 2" 
      "kov1a: kovacs out 4" 
      "kov1a: kovacs out 3" 
   )
   ( modify-variable 
      @kovacsRandoms[0] 
      ( + @kovacsRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:kovacs out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:kovacs dialogue complete" 
         0 
      )
      ( = @kovacsRandoms[0] 4 ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Kovacs" 
      "High" 
      "kov1a: kovacs special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @kovacsRandoms[0] 
      ( + @kovacsRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:kovacs extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "kov2: laporte hi" 
      0 
      "Kovacs" 
      "High" 
      "kov2: kovacs hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "kov2: laporte dreamscape" 
      6000 
      "Kovacs" 
      "High" 
      "kov2: kovacs dreamscape" 
      7000 
      "#Falcata 1" 
      "High" 
      "kov2: laporte eerie" 
      9000 
      "Kovacs" 
      "High" 
      "kov2: kovacs eerie" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @kovacsProgress[0] 
      3 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:kovacs dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 2:kovacs dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 39

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:kovacs dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @kovacsRandoms[0] 5 ) 
            ( > @kovacsRandoms[0] 3 ) 
         )
      )
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Kovacs" 
      "High" 
      "kov2: kovacs out 1" 
      "kov2: kovacs out 2" 
      "kov2: kovacs out 4" 
      "kov2: kovacs out 3" 
   )
   ( modify-variable 
      @kovacsRandoms[0] 
      ( + @kovacsRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:kovacs out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:kovacs dialogue complete" 
         0 
      )
      ( = @kovacsRandoms[0] 4 ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Kovacs" 
      "High" 
      "kov2: kovacs special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @kovacsRandoms[0] 
      ( + @kovacsRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:kovacs extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "kov3: laporte hi" 
      0 
      "Kovacs" 
      "High" 
      "kov3: kovacs hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "kov3: laporte dreamscape" 
      6000 
      "Kovacs" 
      "High" 
      "kov3: kovacs dreamscape" 
      7000 
      "#Falcata 1" 
      "High" 
      "kov3: laporte eerie" 
      9000 
      "Kovacs" 
      "High" 
      "kov3: kovacs eerie" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @kovacsProgress[0] 
      4 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:kovacs dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 3:kovacs dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 39

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:kovacs dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @kovacsRandoms[0] 5 ) 
            ( > @kovacsRandoms[0] 3 ) 
         )
      )
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Kovacs" 
      "High" 
      "kov3: kovacs out 1" 
      "kov3: kovacs out 2" 
      "kov3: kovacs out 4" 
      "kov3: kovacs out 3" 
   )
   ( modify-variable 
      @kovacsRandoms[0] 
      ( + @kovacsRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:kovacs out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:kovacs dialogue complete" 
         0 
      )
      ( = @kovacsRandoms[0] 4 ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Kovacs" 
      "High" 
      "kov3: kovacs special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @kovacsRandoms[0] 
      ( + @kovacsRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:kovacs extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "kov4: laporte hi" 
      0 
      "Kovacs" 
      "High" 
      "kov4: kovacs hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "kov4: laporte dreamscape" 
      6000 
      "Kovacs" 
      "High" 
      "kov4: kovacs dreamscape" 
      7000 
      "#Falcata 1" 
      "High" 
      "kov4: laporte eerie" 
      9000 
      "Kovacs" 
      "High" 
      "kov4: kovacs eerie" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @kovacsProgress[0] 
      5 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:kovacs dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 4:kovacs dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 39

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:kovacs dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @kovacsRandoms[0] 5 ) 
            ( > @kovacsRandoms[0] 3 ) 
         )
      )
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Kovacs" 
      "High" 
      "kov4: kovacs out 1" 
      "kov4: kovacs out 4" 
      "kov4: kovacs out 3" 
      "kov4: kovacs out 2" 
   )
   ( modify-variable 
      @kovacsRandoms[0] 
      ( + @kovacsRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:kovacs out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Kovacs" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Kovacs" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:kovacs dialogue complete" 
         0 
      )
      ( = @kovacsRandoms[0] 4 ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Kovacs" 
      "High" 
      "kov4: kovacs special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @kovacsRandoms[0] 
      ( + @kovacsRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:kovacs extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "Vidaura" 
      "High" 
      "vid1a: vidaura hi" 
      0 
      "#Falcata 1" 
      "High" 
      "vid1a: laporte hi" 
      5000 
      "Vidaura" 
      "High" 
      "vid1a: vidaura cares" 
      6000 
      "#Falcata 1" 
      "High" 
      "vid1a: laporte cares" 
      8000 
      "Vidaura" 
      "High" 
      "vid1a: vidaura thinks you do" 
      6000 
      "#Falcata 1" 
      "High" 
      "vid1a: laporte thinks you do" 
      9000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @vidauraProgress[0] 
      2 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:vidaura dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 1:vidaura dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 40

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:vidaura dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @vidauraRandoms[0] 9 ) 
            ( > @vidauraRandoms[0] 7 ) 
         )
      )
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Vidaura" 
      "High" 
      "vid1a: vidaura out 1" 
      "vid1a: vidaura out 2" 
      "vid1a: vidaura out 3" 
      "vid1a: vidaura out 4" 
      "vid1a: vidaura out 5" 
   )
   ( modify-variable 
      @vidauraRandoms[0] 
      ( + @vidauraRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:vidaura out
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:vidaura dialogue complete" 
         0 
      )
      ( = @vidauraRandoms[0] 8 ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Vidaura" 
      "High" 
      "vid1a: vidaura special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @vidauraRandoms[0] 
      ( + @vidauraRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:vidaura extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "Vidaura" 
      "High" 
      "vid2: vidaura hi" 
      0 
      "#Falcata 1" 
      "High" 
      "vid2: laporte hi" 
      5000 
      "Vidaura" 
      "High" 
      "vid2: vidaura cares" 
      6000 
      "#Falcata 1" 
      "High" 
      "vid2: laporte cares" 
      8000 
      "Vidaura" 
      "High" 
      "vid2: vidaura thinks you do" 
      6000 
      "#Falcata 1" 
      "High" 
      "vid2: laporte thinks you do" 
      9000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @vidauraProgress[0] 
      3 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:vidaura dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 2:vidaura dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 40
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:vidaura dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @vidauraRandoms[0] 9 ) 
            ( > @vidauraRandoms[0] 7 ) 
         )
      )
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Vidaura" 
      "High" 
      "vid2: vidaura out 1" 
      "vid2: vidaura out 2" 
      "vid2: vidaura out 3" 
      "vid2: vidaura out 4" 
      "vid2: vidaura out 5" 
   )
   ( modify-variable 
      @vidauraRandoms[0] 
      ( + @vidauraRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:vidaura out
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:vidaura dialogue complete" 
         0 
      )
      ( = @vidauraRandoms[0] 8 ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Vidaura" 
      "High" 
      "vid2: vidaura special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @vidauraRandoms[0] 
      ( + @vidauraRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:vidaura extra
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "Vidaura" 
      "High" 
      "vid3: vidaura hi" 
      0 
      "#Falcata 1" 
      "High" 
      "vid3: laporte hi" 
      5000 
      "Vidaura" 
      "High" 
      "vid3: vidaura cares" 
      6000 
      "#Falcata 1" 
      "High" 
      "vid3: laporte cares" 
      8000 
      "Vidaura" 
      "High" 
      "vid3: vidaura thinks you do" 
      6000 
      "#Falcata 1" 
      "High" 
      "vid3: laporte thinks you do" 
      9000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @vidauraProgress[0] 
      4 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:vidaura dialogue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 3:vidaura dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 40

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:vidaura dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @vidauraRandoms[0] 9 ) 
            ( > @vidauraRandoms[0] 7 ) 
         )
      )
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Vidaura" 
      "High" 
      "vid3: vidaura out 1" 
      "vid3: vidaura out 2" 
      "vid3: vidaura out 3" 
      "vid3: vidaura out 4" 
      "vid3: vidaura out 5" 
   )
   ( modify-variable 
      @vidauraRandoms[0] 
      ( + @vidauraRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:vidaura out
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:vidaura dialogue complete" 
         0 
      )
      ( = @vidauraRandoms[0] 8 ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Vidaura" 
      "High" 
      "vid3: vidaura special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @vidauraRandoms[0] 
      ( + @vidauraRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:vidaura extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "Vidaura" 
      "High" 
      "vid4: vidaura hi" 
      0 
      "#Falcata 1" 
      "High" 
      "vid4: laporte hi" 
      5000 
      "Vidaura" 
      "High" 
      "vid4: vidaura cares" 
      6000 
      "#Falcata 1" 
      "High" 
      "vid4: laporte cares" 
      8000 
      "Vidaura" 
      "High" 
      "vid4: vidaura thinks you do" 
      6000 
      "#Falcata 1" 
      "High" 
      "vid4: laporte thinks you do" 
      9000 
      "Vidaura" 
      "High" 
      "vid4: vidaura farewell" 
      7000 
      "Vidaura" 
      "High" 
      "vid4: vidaura farewell 2" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @vidauraProgress[0] 
      5 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:vidaura dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 4:vidaura dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 55

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:vidaura dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @vidauraRandoms[0] 9 ) 
            ( > @vidauraRandoms[0] 7 ) 
         )
      )
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Vidaura" 
      "High" 
      "vid4: vidaura out 1" 
      "vid4: vidaura out 2" 
      "vid4: vidaura out 3" 
      "vid4: vidaura out 4" 
      "vid4: vidaura out 5" 
   )
   ( modify-variable 
      @vidauraRandoms[0] 
      ( + @vidauraRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:vidaura out
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Vidaura" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Vidaura" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:vidaura dialogue complete" 
         0 
      )
      ( = @vidauraRandoms[0] 8 ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Vidaura" 
      "High" 
      "vid4: vidaura special" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @vidauraRandoms[0] 
      ( + @vidauraRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:vidaura extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( false ) 
   ( when 
      ( key-pressed "1" ) 
      ( modify-variable @missionindex[0] 1 ) 
   )
   ( when 
      ( key-pressed "2" ) 
      ( modify-variable @missionindex[0] 2 ) 
   )
   ( when 
      ( key-pressed "3" ) 
      ( modify-variable @missionindex[0] 3 ) 
   )
   ( when 
      ( key-pressed "4" ) 
      ( modify-variable @missionindex[0] 4 ) 
   )
)
+Name: mission index picker
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "al-da'wa1a: laporte hi" 
      0 
      "Al-Da'wa" 
      "High" 
      "al-da'wa1a: al-da'wa hi" 
      7000 
      "#Falcata 1" 
      "High" 
      "al-da'wa1a: laporte simms" 
      8000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa1a: al-da'wa simms" 
      5000 
      "#Falcata 1" 
      "High" 
      "al-da'wa1a: laporte trust" 
      8000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa1a: al-da'wa trust" 
      9000 
      "#Falcata 1" 
      "High" 
      "al-da'wa1a: laporte who are yo" 
      12000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa1a: al-da'wa who are" 
      9000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa1a: al-da'wa talk to" 
      10000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @aldawaprogress[0] 
      2 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:al-da'wa dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 1:al-da'wa dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 65

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:al-da'wa dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @aldawaRandoms[0] 4 ) 
            ( > @aldawaRandoms[0] 2 ) 
         )
      )
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Al-Da'wa" 
      "High" 
      "al-da'wa1a: daw out 1" 
      "al-da'wa1a: daw out 2" 
      "al-da'wa1a: daw out 3" 
      "al-da'wa1a: daw out 4" 
   )
   ( modify-variable 
      @aldawaRandoms[0] 
      ( + @aldawaRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:al-da'wa out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:al-da'wa dialogue complete" 
         0 
      )
      ( = @aldawaRandoms[0] 3 ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Al-Da'wa" 
      "High" 
      "al-da'wa1a: extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @aldawaRandoms[0] 
      ( + @aldawaRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:al-da'wa extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "al-da'wa2: laporte hi" 
      0 
      "Al-Da'wa" 
      "High" 
      "al-da'wa2: al-da'wa hi" 
      7000 
      "#Falcata 1" 
      "High" 
      "al-da'wa2: laporte simms" 
      7000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa2: al-da'wa simms" 
      5000 
      "#Falcata 1" 
      "High" 
      "al-da'wa2: laporte trust" 
      8000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa2: al-da'wa trust" 
      9000 
      "#Falcata 1" 
      "High" 
      "al-da'wa2: laporte who are you" 
      9000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa2: al-da'wa who are" 
      9000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa2: al-da'wa talk to" 
      12000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @aldawaprogress[0] 
      3 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:al-da'wa dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 2:al-da'wa dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 65

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:al-da'wa dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @aldawaRandoms[0] 4 ) 
            ( > @aldawaRandoms[0] 2 ) 
         )
      )
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Al-Da'wa" 
      "High" 
      "al-da'wa2: daw out 1" 
      "al-da'wa2: daw out 2" 
      "al-da'wa2: daw out 3" 
      "al-da'wa2: daw out 4" 
   )
   ( modify-variable 
      @aldawaRandoms[0] 
      ( + @aldawaRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:al-da'wa out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:al-da'wa dialogue complete" 
         0 
      )
      ( = @aldawaRandoms[0] 3 ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Al-Da'wa" 
      "High" 
      "al-da'wa2: extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @aldawaRandoms[0] 
      ( + @aldawaRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:al-da'wa extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "al-da'wa3: laporte hi" 
      0 
      "Al-Da'wa" 
      "High" 
      "al-da'wa3: al-da'wa hi" 
      7000 
      "#Falcata 1" 
      "High" 
      "al-da'wa3: laporte simms" 
      5000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa3: al-da'wa simms" 
      5000 
      "#Falcata 1" 
      "High" 
      "al-da'wa3: laporte trust" 
      10000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa3: al-da'wa trust" 
      9000 
      "#Falcata 1" 
      "High" 
      "al-da'wa3: laporte who are you" 
      9000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa3: al-da'wa who are" 
      9000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa3: al-da'wa talk to" 
      10000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @aldawaprogress[0] 
      4 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:al-da'wa dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 3:al-da'wa dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 65

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:al-da'wa dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @aldawaRandoms[0] 4 ) 
            ( > @aldawaRandoms[0] 2 ) 
         )
      )
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Al-Da'wa" 
      "High" 
      "al-da'wa3: daw out 1" 
      "al-da'wa3: daw out 2" 
      "al-da'wa3: daw out 3" 
      "al-da'wa3: daw out 4" 
   )
   ( modify-variable 
      @aldawaRandoms[0] 
      ( + @aldawaRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:al-da'wa out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:al-da'wa dialogue complete" 
         0 
      )
      ( = @aldawaRandoms[0] 3 ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Al-Da'wa" 
      "High" 
      "al-da'wa3: extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @aldawaRandoms[0] 
      ( + @aldawaRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:al-da'wa extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "al-da'wa4: laporte hi" 
      0 
      "Al-Da'wa" 
      "High" 
      "al-da'wa4: al-da'wa hi" 
      7000 
      "#Falcata 1" 
      "High" 
      "al-da'wa4: laporte simms" 
      6000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa4: al-da'wa simms" 
      5000 
      "#Falcata 1" 
      "High" 
      "al-da'wa4: laporte trust" 
      8000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa4: al-da'wa trust" 
      9000 
      "#Falcata 1" 
      "High" 
      "al-da'wa4: laporte who are you" 
      9000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa4: al-da'wa who are" 
      9000 
      "Al-Da'wa" 
      "High" 
      "al-da'wa4: al-da'wa talk to" 
      10000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @aldawaprogress[0] 
      5 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:al-da'wa dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 4:al-da'wa dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 65

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:al-da'wa dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @aldawaRandoms[0] 4 ) 
            ( > @aldawaRandoms[0] 2 ) 
         )
      )
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Al-Da'wa" 
      "High" 
      "al-da'wa4: daw out 1" 
      "al-da'wa4: daw out 2" 
      "al-da'wa4: daw out 3" 
      "al-da'wa4: daw out 4" 
   )
   ( modify-variable 
      @aldawaRandoms[0] 
      ( + @aldawaRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:al-da'wa out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Al-Da'wa" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:al-da'wa dialogue complete" 
         0 
      )
      ( = @aldawaRandoms[0] 3 ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Al-Da'wa" 
      "High" 
      "al-da'wa4: extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @aldawaRandoms[0] 
      ( + @aldawaRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:al-da'wa extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "thorn1a: laporte thorn?" 
      0 
      "Thorn" 
      "High" 
      "thorn1a: thorn thorn?" 
      8000 
      "#Falcata 1" 
      "High" 
      "thorn1a: laporte spook" 
      4000 
      "Thorn" 
      "High" 
      "thorn1a: thorn spook" 
      4000 
      "#Falcata 1" 
      "High" 
      "thorn1a: laporte dreamscape" 
      9000 
      "Thorn" 
      "High" 
      "thorn1a: thorn dreamscape" 
      10000 
      "#Falcata 1" 
      "High" 
      "thorn1a: laporte how" 
      13000 
      "Thorn" 
      "High" 
      "thorn1a: thorn how" 
      7000 
      "#Falcata 1" 
      "High" 
      "thorn1a: laporte astounded" 
      13000 
      "Thorn" 
      "High" 
      "thorn1a: thorn astounded" 
      6000 
      "#Falcata 1" 
      "High" 
      "thorn1a: laporte horrified" 
      9000 
      "Thorn" 
      "High" 
      "thorn1a: thorn horrified" 
      5000 
      "#Falcata 1" 
      "High" 
      "thorn1a: laporte not yet" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable @thornProgress[0] 2 ) 
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:thorn dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 1:thorn dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 97

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:thorn dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @vidauraRandoms[0] 7 ) 
            ( > @vidauraRandoms[0] 5 ) 
         )
      )
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Thorn" 
      "High" 
      "thorn1a: thorn out 1" 
      "thorn1a: thorn out 2" 
      "thorn1a: thorn out 3" 
      "thorn1a: thorn out 4" 
   )
   ( modify-variable 
      @thornRandoms[0] 
      ( + @thornRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:thorn out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:thorn dialogue complete" 
         0 
      )
      ( = @thornRandoms[0] 6 ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Thorn" 
      "High" 
      "thorn1a: thorn extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @thornRandoms[0] 
      ( + @thornRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:thorn extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "thorn2: laporte thorn?" 
      0 
      "Thorn" 
      "High" 
      "thorn2: thorn thorn?" 
      6000 
      "#Falcata 1" 
      "High" 
      "thorn2: laporte spook" 
      4000 
      "Thorn" 
      "High" 
      "thorn2: thorn spook" 
      5000 
      "#Falcata 1" 
      "High" 
      "thorn2: laporte dreamscape" 
      9000 
      "Thorn" 
      "High" 
      "thorn2: thorn dreamscape" 
      10000 
      "#Falcata 1" 
      "High" 
      "thorn2: laporte how" 
      10000 
      "Thorn" 
      "High" 
      "thorn2: thorn how" 
      7000 
      "#Falcata 1" 
      "High" 
      "thorn2: laporte astounded" 
      13000 
      "Thorn" 
      "High" 
      "thorn2: thorn astounded" 
      6000 
      "#Falcata 1" 
      "High" 
      "thorn2: laporte horrified" 
      9000 
      "Thorn" 
      "High" 
      "thorn2: thorn horrified" 
      5000 
      "#Falcata 1" 
      "High" 
      "thorn2: laporte not yet" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable @thornProgress[0] 3 ) 
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:thorn dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 2:thorn dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 97

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:thorn dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @vidauraRandoms[0] 7 ) 
            ( > @vidauraRandoms[0] 5 ) 
         )
      )
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Thorn" 
      "High" 
      "thorn2: thorn out 1" 
      "thorn2: thorn out 2" 
      "thorn2: thorn out 3" 
      "thorn2: thorn out 4" 
   )
   ( modify-variable 
      @thornRandoms[0] 
      ( + @thornRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:thorn out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:thorn dialogue complete" 
         0 
      )
      ( = @thornRandoms[0] 6 ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Thorn" 
      "High" 
      "thorn2: thorn extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @thornRandoms[0] 
      ( + @thornRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:thorn extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "thorn3: laporte thorn?" 
      0 
      "Thorn" 
      "High" 
      "thorn3: thorn thorn?" 
      7000 
      "#Falcata 1" 
      "High" 
      "thorn3: laporte spook" 
      4000 
      "Thorn" 
      "High" 
      "thorn3: thorn spook" 
      5000 
      "#Falcata 1" 
      "High" 
      "thorn3: laporte dreamscape" 
      9000 
      "Thorn" 
      "High" 
      "thorn3: thorn dreamscape" 
      10000 
      "#Falcata 1" 
      "High" 
      "thorn3: laporte how" 
      10000 
      "Thorn" 
      "High" 
      "thorn3: thorn how" 
      7000 
      "#Falcata 1" 
      "High" 
      "thorn3: laporte astounded" 
      13000 
      "Thorn" 
      "High" 
      "thorn3: thorn astounded" 
      6000 
      "#Falcata 1" 
      "High" 
      "thorn3: laporte horrified" 
      9000 
      "Thorn" 
      "High" 
      "thorn3: thorn horrified" 
      5000 
      "#Falcata 1" 
      "High" 
      "thorn3: laporte not yet" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable @thornProgress[0] 4 ) 
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:thorn dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 3:thorn dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 97

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:thorn dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @vidauraRandoms[0] 7 ) 
            ( > @vidauraRandoms[0] 5 ) 
         )
      )
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Thorn" 
      "High" 
      "thorn3: thorn out 1" 
      "thorn3: thorn out 2" 
      "thorn3: thorn out 3" 
      "thorn3: thorn out 4" 
   )
   ( modify-variable 
      @thornRandoms[0] 
      ( + @thornRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:thorn out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:thorn dialogue complete" 
         0 
      )
      ( = @thornRandoms[0] 6 ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Thorn" 
      "High" 
      "thorn3: thorn extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @thornRandoms[0] 
      ( + @thornRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:thorn extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "thorn4: laporte thorn?" 
      0 
      "Thorn" 
      "High" 
      "thorn4: thorn thorn?" 
      6000 
      "#Falcata 1" 
      "High" 
      "thorn4: laporte spook" 
      4000 
      "Thorn" 
      "High" 
      "thorn4: thorn spook" 
      4000 
      "#Falcata 1" 
      "High" 
      "thorn4: laporte dreamscape" 
      8000 
      "Thorn" 
      "High" 
      "thorn4: thorn dreamscape" 
      10000 
      "#Falcata 1" 
      "High" 
      "thorn4: laporte how" 
      10000 
      "Thorn" 
      "High" 
      "thorn4: thorn how" 
      7000 
      "#Falcata 1" 
      "High" 
      "thorn4: laporte astounded" 
      13000 
      "Thorn" 
      "High" 
      "thorn4: thorn astounded" 
      6000 
      "#Falcata 1" 
      "High" 
      "thorn4: laporte horrified" 
      9000 
      "Thorn" 
      "High" 
      "thorn4: thorn horrified" 
      5000 
      "#Falcata 1" 
      "High" 
      "thorn4: laporte not yet" 
      6000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable @thornProgress[0] 5 ) 
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:thorn dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 4:thorn dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 97

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:thorn dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @vidauraRandoms[0] 7 ) 
            ( > @vidauraRandoms[0] 5 ) 
         )
      )
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "Thorn" 
      "High" 
      "thorn4: thorn out 1" 
      "thorn4: thorn out 2" 
      "thorn4: thorn out 3" 
      "thorn4: thorn out 4" 
   )
   ( modify-variable 
      @thornRandoms[0] 
      ( + @thornRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:thorn out
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Thorn" ) 
         500 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing "Falcata 1" "Thorn" 45 ) 
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:thorn dialogue complete" 
         0 
      )
      ( = @thornRandoms[0] 6 ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "Thorn" 
      "High" 
      "thorn4: thorn extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @thornRandoms[0] 
      ( + @thornRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:thorn extra
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         45 
      )
      ( > @missionindex[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: talk to hammer?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         45 
      )
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "hammer1: laporte hi" 
      0 
      "The Hammer of Light" 
      "High" 
      "hammer1: hammer hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "hammer1: laporte whoa" 
      7000 
      "The Hammer of Light" 
      "High" 
      "hammer1: hammer whoa" 
      6000 
      "#Falcata 1" 
      "High" 
      "hammer1: laporte offer" 
      8000 
      "The Hammer of Light" 
      "High" 
      "hammer1: hammer offer" 
      9000 
      "#Falcata 1" 
      "High" 
      "hammer1: laporte i see" 
      10000 
      "The Hammer of Light" 
      "High" 
      "hammer1: hammer i see 2" 
      9000 
      "The Hammer of Light" 
      "High" 
      "hammer1: hammer i see 3" 
      10000 
      "#Falcata 1" 
      "High" 
      "hammer1: laporte what" 
      10000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @hammerProgress[0] 
      2 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:hammer dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 1:hammer dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 76
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         1200 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:hammer dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @HammerRandoms[0] 6 ) 
            ( > @HammerRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "The Hammer of Light" 
      "High" 
      "hammer1: hammer out 1" 
      "hammer1: hammer out 2" 
      "hammer1: hammer out 3" 
      "hammer1: hammer out 4" 
   )
   ( modify-variable 
      @HammerRandoms[0] 
      ( + @HammerRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:hammer out
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "1:hammer dialogue complete" 
         0 
      )
      ( = @HammerRandoms[0] 5 ) 
      ( = @missionindex[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "The Hammer of Light" 
      "High" 
      "hammer1: hammer extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @HammerRandoms[0] 
      ( + @HammerRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 1:hammer extra
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         45 
      )
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "hammer2: laporte hi" 
      0 
      "The Hammer of Light" 
      "High" 
      "hammer2: hammer hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "hammer2: laporte whoa" 
      7000 
      "The Hammer of Light" 
      "High" 
      "hammer2: hammer whoa" 
      6000 
      "#Falcata 1" 
      "High" 
      "hammer2: laporte offer" 
      9000 
      "The Hammer of Light" 
      "High" 
      "hammer2: hammer offer" 
      9000 
      "#Falcata 1" 
      "High" 
      "hammer2: laporte i see" 
      9000 
      "The Hammer of Light" 
      "High" 
      "hammer2: hammer i see 2" 
      9000 
      "The Hammer of Light" 
      "High" 
      "hammer2: hammer i see 3" 
      10000 
      "#Falcata 1" 
      "High" 
      "hammer2: laporte what" 
      10000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @hammerProgress[0] 
      3 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:hammer dialogue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 2:hammer dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 76

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         1200 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:hammer dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @HammerRandoms[0] 6 ) 
            ( > @HammerRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "The Hammer of Light" 
      "High" 
      "hammer2: hammer out 1" 
      "hammer2: hammer out 2" 
      "hammer2: hammer out 3" 
      "hammer2: hammer out 4" 
   )
   ( modify-variable 
      @HammerRandoms[0] 
      ( + @HammerRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:hammer out
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         45 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "2:hammer dialogue complete" 
         0 
      )
      ( = @HammerRandoms[0] 5 ) 
      ( = @missionindex[0] 2 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "The Hammer of Light" 
      "High" 
      "hammer2: hammer extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @HammerRandoms[0] 
      ( + @HammerRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 2:hammer extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         45 
      )
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "hammer3: laporte hi" 
      0 
      "The Hammer of Light" 
      "High" 
      "hammer3: hammer hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "hammer3: laporte whoa" 
      7000 
      "The Hammer of Light" 
      "High" 
      "hammer3: hammer whoa" 
      6000 
      "#Falcata 1" 
      "High" 
      "hammer3: laporte offer" 
      8000 
      "The Hammer of Light" 
      "High" 
      "hammer3: hammer offer" 
      9000 
      "#Falcata 1" 
      "High" 
      "hammer3: laporte i see" 
      9000 
      "The Hammer of Light" 
      "High" 
      "hammer3: hammer i see 2" 
      9000 
      "The Hammer of Light" 
      "High" 
      "hammer3: hammer i see 3" 
      10000 
      "#Falcata 1" 
      "High" 
      "hammer3: laporte what" 
      10000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @hammerProgress[0] 
      4 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:hammer dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 3:hammer dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 76

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         1200 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:hammer dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @HammerRandoms[0] 6 ) 
            ( > @HammerRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "The Hammer of Light" 
      "High" 
      "hammer3: hammer out 1" 
      "hammer3: hammer out 2" 
      "hammer3: hammer out 3" 
      "hammer3: hammer out 4" 
   )
   ( modify-variable 
      @HammerRandoms[0] 
      ( + @HammerRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:hammer out
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         1200 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:hammer dialogue complete" 
         0 
      )
      ( = @HammerRandoms[0] 5 ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "The Hammer of Light" 
      "High" 
      "hammer3: hammer extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @HammerRandoms[0] 
      ( + @HammerRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 3:hammer extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         45 
      )
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Falcata 1" 
      "High" 
      "hammer4: laporte hi" 
      0 
      "The Hammer of Light" 
      "High" 
      "hammer4: hammer hi" 
      6000 
      "#Falcata 1" 
      "High" 
      "hammer4: laporte whoa" 
      7000 
      "The Hammer of Light" 
      "High" 
      "hammer4: hammer whoa" 
      6000 
      "#Falcata 1" 
      "High" 
      "hammer4: laporte offer" 
      10000 
      "The Hammer of Light" 
      "High" 
      "hammer4: hammer offer" 
      9000 
      "#Falcata 1" 
      "High" 
      "hammer4: laporte i see" 
      9000 
      "The Hammer of Light" 
      "High" 
      "hammer4: hammer i see 2" 
      9000 
      "The Hammer of Light" 
      "High" 
      "hammer4: hammer i see 3" 
      10000 
      "#Falcata 1" 
      "High" 
      "hammer4: laporte what" 
      10000 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable 
      @hammerProgress[0] 
      5 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:hammer dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 4:hammer dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 76

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         1200 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:hammer dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @HammerRandoms[0] 6 ) 
            ( > @HammerRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-random-message 
      "The Hammer of Light" 
      "High" 
      "hammer4: hammer out 1" 
      "hammer4: hammer out 2" 
      "hammer4: hammer out 3" 
      "hammer4: hammer out 4" 
   )
   ( modify-variable 
      @HammerRandoms[0] 
      ( + @HammerRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:hammer out
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         1200 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "The Hammer of Light" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:hammer dialogue complete" 
         0 
      )
      ( = @HammerRandoms[0] 5 ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message 
      "The Hammer of Light" 
      "High" 
      "hammer4: hammer extra tidbit" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @HammerRandoms[0] 
      ( + @HammerRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: 4:hammer extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-activate-gauge-type 
      "Afterburner energy" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Support" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Damage" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Wingman status" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Auto speed" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Auto target" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Countermeasures" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Directives" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Weapons" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Objective notifier" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Comm menu" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Mini shield" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Target shield" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Player shield" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Ets weapons" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Ets engines" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Ets shields" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Weapon energy" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Text warnings" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Kills" 
      ( false ) 
   )
)
+Name: HUD control
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @awakening[0] 1 ) 
      ( = @missionindex[0] 2 ) 
   )
   ( fade-out 4000 ) 
)
+Name: 2: awakening
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: 2: awakening end mission
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( = @awakening[0] 1 ) 
      ( = @missionindex[0] 3 ) 
   )
   ( fade-out 4000 ) 
)
+Name: 3: awakening
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: 3: awakening end mission
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( = @awakening[0] 1 ) 
      ( = @missionindex[0] 4 ) 
   )
   ( fade-out 4000 ) 
)
+Name: 4: awakening
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: 4: awakening end mission
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( = @awakening[0] 1 ) 
      ( = @missionindex[0] 1 ) 
   )
   ( fade-out 4000 ) 
)
+Name: 1: awakening
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: 1: awakening end mission
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "Radio Free Fedayeen" 
         )
         1400 
      )
      ( is-facing 
         "Falcata 1" 
         "Radio Free Fedayeen" 
         45 
      )
      ( > @missionindex[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "radio free fedayeen" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: talk to radio free fedayeen?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "Radio Free Fedayeen" 
         )
         1400 
      )
      ( is-facing 
         "Falcata 1" 
         "Radio Free Fedayeen" 
         45 
      )
      ( key-pressed "Left Ctrl" ) 
   )
   ( play-sound-from-file 
      "nasheed2.ogg" 
      1 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @rffduration[0] 
      ( + ( mission-time ) 272 ) 
   )
)
+Name: radio free fedayeen
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @rffduration[0] ( mission-time ) ) 
      ( is-event-true-delay 
         "radio free fedayeen" 
         0 
      )
   )
   ( play-sound-from-file 
      "nasheed.ogg" 
      1 
   )
)
+Name: normal music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > 
         ( distance "Falcata 1" "Awake" ) 
         649 
      )
      ( key-pressed "Alt-J" ) 
   )
   ( key-reset-multiple "Alt-J" ) 
)
+Name: reset wake control
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 0

$Formula: ( every-time 
   ( or 
      ( and 
         ( is-event-true-delay 
            "0: intro dialogue complete" 
            1 
         )
         ( = @missionindex[0] 0 ) 
         ( = @readytotalk?[1] 1 ) 
      )
      ( and 
         ( has-time-elapsed 0 ) 
         ( > @missionindex[0] 0 ) 
         ( = @readytotalk?[1] 1 ) 
      )
   )
   ( when 
      ( = @trainingMode[0] 0 ) 
      ( hud-gauge-set-active 
         "BPMiscStatus" 
         ( true ) 
      )
      ( hud-gauge-set-active 
         "BPMiscStatusA" 
         ( true ) 
      )
      ( hud-gauge-set-active 
         "BPMiscStatusB" 
         ( true ) 
      )
      ( hud-set-message 
         "BPMiscStatusA" 
         "explore and interact" 
      )
      ( hud-set-text 
         "BPMiscStatus" 
         "Dreamscape" 
      )
   )
)
+Name: HUD: activate BPMisc
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( = @trainingMode[0] 0 ) 
   ( when 
      ( and 
         ( < 
            ( distance "Falcata 1" "Falconer" ) 
            500 
         )
         ( = @readytotalk?[1] 1 ) 
         ( is-facing "Falcata 1" "Falconer" 45 ) 
      )
      ( hud-set-message 
         "BPMiscStatusA" 
         "talk to falconer?" 
      )
   )
   ( when 
      ( and 
         ( < 
            ( distance "Falcata 1" "Kovacs" ) 
            500 
         )
         ( = @readytotalk?[1] 1 ) 
         ( is-facing "Falcata 1" "Kovacs" 45 ) 
      )
      ( hud-set-message 
         "BPMiscStatusA" 
         "talk to kovacs?" 
      )
   )
   ( when 
      ( and 
         ( < 
            ( distance "Falcata 1" "Vidaura" ) 
            500 
         )
         ( = @readytotalk?[1] 1 ) 
         ( is-facing "Falcata 1" "Vidaura" 45 ) 
      )
      ( hud-set-message 
         "BPMiscStatusA" 
         "talk to vidaura?" 
      )
   )
   ( when 
      ( and 
         ( < 
            ( distance "Falcata 1" "Al-Da'wa" ) 
            500 
         )
         ( = @readytotalk?[1] 1 ) 
         ( is-facing "Falcata 1" "Al-Da'wa" 45 ) 
      )
      ( hud-set-message 
         "BPMiscStatusA" 
         "talk to al-da'wa?" 
      )
   )
   ( when 
      ( and 
         ( < 
            ( distance "Falcata 1" "Thorn" ) 
            500 
         )
         ( = @readytotalk?[1] 1 ) 
         ( is-facing "Falcata 1" "Thorn" 45 ) 
      )
      ( hud-set-message 
         "BPMiscStatusA" 
         "talk to thorn?" 
      )
   )
   ( when 
      ( and 
         ( < 
            ( distance 
               "Falcata 1" 
               "The Hammer of Light" 
            )
            800 
         )
         ( = @readytotalk?[1] 1 ) 
         ( is-facing 
            "Falcata 1" 
            "The Hammer of Light" 
            45 
         )
         ( > @missionindex[0] 0 ) 
      )
      ( hud-set-message 
         "BPMiscStatusA" 
         "talk to hammer?" 
      )
   )
   ( when 
      ( and 
         ( < 
            ( distance 
               "Falcata 1" 
               "Radio Free Fedayeen" 
            )
            1400 
         )
         ( is-facing 
            "Falcata 1" 
            "Radio Free Fedayeen" 
            45 
         )
         ( > @missionindex[0] 0 ) 
         ( not 
            ( is-event-true-delay 
               "radio free fedayeen" 
               0 
            )
         )
      )
      ( hud-set-message 
         "BPMiscStatusA" 
         "talk to radio free fedayeen" 
      )
   )
   ( when 
      ( and 
         ( < 
            ( distance "Falcata 1" "Awake" ) 
            650 
         )
         ( = @readytotalk?[1] 1 ) 
         ( is-facing "Falcata 1" "Awake" 45 ) 
      )
      ( when 
         ( is-event-true-delay 
            "Training complete!" 
            0 
         )
         ( when 
            ( and 
               ( < 
                  ( distance "Falcata 1" "Awake" ) 
                  650 
               )
               ( = @readytotalk?[1] 1 ) 
               ( is-facing "Falcata 1" "Awake" 45 ) 
            )
            ( hud-set-message 
               "BPMiscStatusA" 
               "wake?" 
            )
         )
      )
      ( when 
         ( not 
            ( is-event-true-delay 
               "Training complete!" 
               0 
            )
         )
         ( when 
            ( and 
               ( < 
                  ( distance "Falcata 1" "Awake" ) 
                  650 
               )
               ( = @readytotalk?[1] 1 ) 
               ( is-facing "Falcata 1" "Awake" 45 ) 
            )
            ( hud-set-message 
               "BPMiscStatusA" 
               "wake?" 
            )
            ( flash-hud-gauge "DAMAGE_GAUGE" ) 
         )
      )
   )
   ( when 
      ( and 
         ( < 
            ( distance 
               "Falcata 1" 
               "Awhireinga Greenfly" 
            )
            700 
         )
         ( = @readytotalk?[1] 1 ) 
         ( is-facing 
            "Falcata 1" 
            "Awhireinga Greenfly" 
            45 
         )
      )
      ( hud-set-message 
         "BPMiscStatusA" 
         "talk to gef?" 
      )
   )
)
+Name: HUD control for speech
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( every-of 
      "Kovacs" 
      "Thorn" 
      "Vidaura" 
      "Falconer" 
      "Al-Da'wa" 
   )
   ( and 
      ( > 
         ( distance "Falcata 1" "<argument>" ) 
         499 
      )
      ( > 
         ( distance 
            "Falcata 1" 
            "Radio Free Fedayeen" 
         )
         1399 
      )
      ( > 
         ( distance "Falcata 1" "Awake" ) 
         649 
      )
      ( > 
         ( distance 
            "Falcata 1" 
            "The Hammer of Light" 
         )
         799 
      )
      ( > 
         ( distance 
            "Falcata 1" 
            "Awhireinga Greenfly" 
         )
         699 
      )
      ( = @trainingMode[0] 0 ) 
   )
   ( hud-set-message 
      "BPMiscStatusA" 
      "explore and interact" 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( hud-set-text "BPMiscStatusB" "" ) 
)
+Name: HUD control clear when distant
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( or 
      ( and 
         ( is-event-true-delay 
            "0: intro dialogue complete" 
            1 
         )
         ( = @missionindex[0] 0 ) 
         ( = @readytotalk?[1] 0 ) 
         ( = @trainingMode[0] 0 ) 
      )
      ( and 
         ( has-time-elapsed 0 ) 
         ( > @missionindex[0] 0 ) 
         ( = @readytotalk?[1] 0 ) 
         ( = @trainingMode[0] 0 ) 
      )
   )
   ( hud-set-text 
      "BPMiscStatusA" 
      "Linked..." 
   )
   ( hud-set-text "BPMiscStatusB" "" ) 
)
+Name: HUD deactivate when talking
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Left Ctrl" ) 
      ( < 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( key-reset-multiple "Left Ctrl" ) 
)
+Name: Reset Left Ctrl AXEM STYLE
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "Awhireinga Greenfly" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "Awhireinga Greenfly" 
         45 
      )
      ( > @missionindex[0] 2 ) 
   )
   ( do-nothing ) 
)
+Name: talk to gef?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "Awhireinga Greenfly" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "Awhireinga Greenfly" 
         45 
      )
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable @gefProgress[0] 4 ) 
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
   ( when 
      ( < @gefunhappiness[0] 3 ) 
      ( send-message-list 
         "#Falcata 1" 
         "High" 
         "gef3a: laporte what" 
         0 
         "Awhireinga Greenfly" 
         "High" 
         "gef3a: awhir dreaming" 
         4000 
         "Ged" 
         "High" 
         "gef3a: ged shh" 
         6000 
         "#Falcata 1" 
         "High" 
         "gef3a: laporte going on?" 
         3000 
         "Ged" 
         "High" 
         "gef3a: ged monitoring" 
         3000 
         "Awhireinga Greenfly" 
         "High" 
         "gef3a: awhir happy kostadin" 
         7500 
         "Awhireinga Greenfly" 
         "High" 
         "gef3a: awhir happy buntu" 
         7000 
         "#Falcata 1" 
         "High" 
         "gef3a: laporte greenfly" 
         8000 
      )
   )
   ( when 
      ( > @gefunhappiness[0] 2 ) 
      ( send-message-list 
         "#Falcata 1" 
         "High" 
         "gef3a: laporte what" 
         0 
         "Awhireinga Greenfly" 
         "High" 
         "gef3b: awhir dreaming" 
         4000 
         "Ged" 
         "High" 
         "gef3a: ged shh" 
         6000 
         "#Falcata 1" 
         "High" 
         "gef3a: laporte going on?" 
         3000 
         "Ged" 
         "High" 
         "gef3a: ged monitoring" 
         3000 
         "Awhireinga Greenfly" 
         "High" 
         "gef3b: awhir angry kostadin" 
         7500 
         "Awhireinga Greenfly" 
         "High" 
         "gef3b: awhir angry buntu" 
         7000 
         "#Falcata 1" 
         "High" 
         "gef3b: laporte greenfly" 
         8000 
      )
   )
)
+Name: 3:gef dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 3:gef dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 40

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "Awhireinga Greenfly" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "Awhireinga Greenfly" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:gef dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @gefRandoms[0] 6 ) 
            ( > @gefRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( modify-variable 
      @gefRandoms[0] 
      ( + @gefRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
   ( when 
      ( < @gefunhappiness[0] 3 ) 
      ( send-random-message 
         "Awhireinga Greenfly" 
         "High" 
         "gef3a: random 1" 
         "gef3a: random 2" 
         "gef3a: random 3" 
         "gef3a: random 4" 
      )
   )
   ( when 
      ( > @gefunhappiness[0] 2 ) 
      ( send-random-message 
         "Awhireinga Greenfly" 
         "High" 
         "gef3b: random 1" 
         "gef3b: random 2" 
         "gef3b: random 3" 
         "gef3b: random 4" 
      )
   )
)
+Name: 3:gef out
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "Awhireinga Greenfly" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "Awhireinga Greenfly" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "3:gef dialogue complete" 
         0 
      )
      ( = @gefRandoms[0] 5 ) 
      ( = @missionindex[0] 3 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @gefRandoms[0] 
      ( + @gefRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
   ( when 
      ( > @gefunhappiness[0] 2 ) 
      ( send-random-message 
         "Awhireinga Greenfly" 
         "High" 
         "gef3b: extra" 
      )
   )
   ( when 
      ( < @gefunhappiness[0] 3 ) 
      ( send-random-message 
         "Awhireinga Greenfly" 
         "High" 
         "gef3a: extra" 
      )
   )
)
+Name: 3:gef extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "Awhireinga Greenfly" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "Awhireinga Greenfly" 
         45 
      )
      ( key-pressed "Left Ctrl" ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( modify-variable @gefProgress[0] 5 ) 
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
   ( when 
      ( < @gefunhappiness[0] 3 ) 
      ( send-message-list 
         "#Falcata 1" 
         "High" 
         "gef4a: laporte hi" 
         0 
         "Awhireinga Greenfly" 
         "High" 
         "gef4a: awhir space dolphins" 
         4000 
         "Ged" 
         "High" 
         "gef4a: ged not dreaming much" 
         7000 
         "#Falcata 1" 
         "High" 
         "gef4a: laporte glad" 
         5000 
      )
   )
   ( when 
      ( and 
         ( > @gefunhappiness[0] 2 ) 
         ( is-previous-event-true 
            "bp2-18" 
            "let them go" 
         )
      )
      ( send-message-list 
         "#Falcata 1" 
         "High" 
         "gef4bplus: laporte hi" 
         0 
         "Awhireinga Greenfly" 
         "High" 
         "gef4bplus: awhir let them go" 
         4000 
         "Ged" 
         "High" 
         "gef4bplus: ged confusion" 
         7000 
         "#Falcata 1" 
         "High" 
         "gef4bplus: laporte grayscale" 
         5000 
      )
   )
   ( when 
      ( and 
         ( > @gefunhappiness[0] 2 ) 
         ( not 
            ( is-previous-event-true 
               "bp2-18" 
               "let them go" 
            )
         )
      )
      ( send-message-list 
         "#Falcata 1" 
         "High" 
         "gef4bminus: laporte hi" 
         0 
         "Awhireinga Greenfly" 
         "High" 
         "gef4bminus: awhir rage" 
         4000 
         "Ged" 
         "High" 
         "gef4bminus: ged anger" 
         7000 
         "#Falcata 1" 
         "High" 
         "gef4bminus: laporte casualties" 
         5000 
      )
   )
)
+Name: 4:gef dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: 4:gef dialogue complete
+Repeat Count: 1
+Interval: 1
+Chained: 18

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "Awhireinga Greenfly" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "Awhireinga Greenfly" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:gef dialogue complete" 
         0 
      )
      ( not 
         ( and 
            ( < @gefRandoms[0] 6 ) 
            ( > @gefRandoms[0] 4 ) 
         )
      )
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( modify-variable 
      @gefRandoms[0] 
      ( + @gefRandoms[0] 1 ) 
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
   ( send-random-message 
      "Ged" 
      "High" 
      "gef4: random 1" 
      "gef4: random 2" 
      "gef4: random 3" 
      "gef4: random 4" 
   )
)
+Name: 4:gef out
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "Awhireinga Greenfly" 
         )
         800 
      )
      ( = @readytotalk?[1] 1 ) 
      ( is-facing 
         "Falcata 1" 
         "Awhireinga Greenfly" 
         90 
      )
      ( key-pressed "Left Ctrl" ) 
      ( is-event-true-delay 
         "4:gef dialogue complete" 
         0 
      )
      ( = @gefRandoms[0] 5 ) 
      ( = @missionindex[0] 4 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @gefRandoms[0] 
      ( + @gefRandoms[0] 1 ) 
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
   ( send-message 
      "Ged" 
      "High" 
      "gef4: extra 1" 
   )
)
+Name: 4:gef extra
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =======TRAINING BLOCK WOO======
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Training var control
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "XXXm18 wrapXXX" 
         0 
      )
      ( is-event-true-delay 
         "XXXm19 wrapXXX" 
         0 
      )
      ( is-event-true-delay 
         "XXXm20 wrapXXX" 
         0 
      )
      ( is-event-true-delay 
         "XXXm21 wrapXXX" 
         0 
      )
   )
   ( when-argument 
      ( every-of 
         "Kovacs" 
         "Falconer" 
         "Vidaura" 
         "Thorn" 
         "Al-Da'wa" 
         "Ged" 
         "The Hammer of Light" 
         "Awake" 
         "Awhireinga Greenfly" 
      )
      ( true ) 
      ( alter-ship-flag 
         "hidden-from-sensors" 
         ( false ) 
         ( true ) 
         "<argument>" 
      )
      ( alter-ship-flag 
         "friendly-stealth-invisible" 
         ( false ) 
         ( true ) 
         "<argument>" 
      )
      ( alter-ship-flag 
         "stealth" 
         ( false ) 
         ( true ) 
         "<argument>" 
      )
      ( change-ship-class 
         "UEF Ainsarii" 
         "<argument>" 
      )
      ( change-ship-class 
         "Intrasystem Gate#nocollide" 
         "Awake" 
      )
      ( change-ship-class 
         "UEFg Narayana#Prefit" 
         "Al-Da'wa" 
      )
      ( change-ship-class 
         "UEA Oculus" 
         "Thorn" 
      )
      ( change-ship-class 
         "GVD Typhon" 
         "The Hammer of Light" 
      )
      ( change-ship-class 
         "Ancamna" 
         "Awhireinga Greenfly" 
      )
   )
   ( set-object-position 
      "Falcata 1" 
      -65 
      -2500 
      1609 
   )
   ( set-object-facing-object 
      "Falcata 1" 
      "Awake" 
   )
   ( modify-variable @readytotalk?[1] 1 ) 
   ( modify-variable @trainingMode[0] 0 ) 
   ( when-argument 
      ( every-of 
         "Damage" 
         "Wingman Status" 
         "Auto speed" 
         "Auto target" 
         "Countermeasures" 
         "Weapons" 
         "Comm menu" 
         "Mini shield" 
         "Player shield" 
         "Target shield" 
         "Weapon energy" 
         "Threat indicator" 
         "Lead indicator" 
         "Lock indicator" 
         "Kills" 
         "Throttle" 
         "Directives" 
      )
      ( true ) 
      ( hud-activate-gauge-type 
         "<argument>" 
         ( false ) 
      )
   )
   ( change-ship-class 
      "The GRID" 
      "Strategic Grid" 
   )
   ( change-ship-class 
      "The GRID" 
      "Strategic Grid#2" 
   )
   ( ship-effect 
      "FS1 Ship select" 
      10000 
      "Awake" 
      "Strategic Grid" 
      "Strategic Grid#2" 
   )
   ( lock-primary-weapon "Falcata 1" ) 
   ( lock-secondary-weapon "Falcata 1" ) 
   ( modify-variable @awakening[0] 1 ) 
   ( play-sound-from-file 
      "nasheed.ogg" 
      1 
   )
)
+Name: Training complete!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @goTraining[0] 1 ) 
   ( modify-variable @trainingMode[0] 1 ) 
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
   ( when-argument 
      ( every-of 
         "Kovacs" 
         "Falconer" 
         "Vidaura" 
         "Thorn" 
         "Al-Da'wa" 
         "Ged" 
         "The Hammer of Light" 
         "Awake" 
         "Awhireinga Greenfly" 
         "Strategic Grid#2" 
         "Strategic Grid" 
      )
      ( true ) 
      ( change-ship-class 
         "Point" 
         "<argument>" 
      )
      ( alter-ship-flag 
         "hidden-from-sensors" 
         ( true ) 
         ( true ) 
         "<argument>" 
      )
      ( alter-ship-flag 
         "friendly-stealth-invisible" 
         ( true ) 
         ( true ) 
         "<argument>" 
      )
      ( alter-ship-flag 
         "stealth" 
         ( true ) 
         ( true ) 
         "<argument>" 
      )
   )
   ( when-argument 
      ( every-of 
         "Damage" 
         "Wingman Status" 
         "Auto speed" 
         "Auto target" 
         "Countermeasures" 
         "Weapons" 
         "Comm menu" 
         "Mini shield" 
         "Player shield" 
         "Target shield" 
         "Weapon energy" 
         "Threat indicator" 
         "Lead indicator" 
         "Lock indicator" 
         "Kills" 
         "Throttle" 
         "Directives" 
      )
      ( true ) 
      ( hud-activate-gauge-type 
         "<argument>" 
         ( true ) 
      )
   )
   ( hud-gauge-set-active 
      "BPMiscStatus" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "BPMiscStatusA" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "BPMiscStatusB" 
      ( false ) 
   )
   ( modify-variable @goTraining[0] 0 ) 
   ( play-sound-from-file 
      "nasheed2.ogg" 
      1 
   )
)
+Name: Initiate TRAINING MODOOOO
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: placeholder 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: placeholder 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: placeholder 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @missionindex[0] 0 ) 
      ( = @trainingMode[0] 1 ) 
   )
   ( set-object-position 
      "Falcata 1" 
      ( get-object-x "m18 training start:1" ) 
      ( get-object-y "m18 training start:1" ) 
      ( get-object-z "m18 training start:1" ) 
   )
   ( set-object-facing-object 
      "Falcata 1" 
      "m18 training core:1" 
   )
   ( add-goal 
      "Kovacs#m18train" 
      ( ai-form-on-wing "Falcata 1" ) 
   )
   ( add-to-collision-group 
      "Kovacs#m18train" 
      0 
   )
)
+Name: XXXpre m18 trainingXXX
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "XXXpre m18 trainingXXX" 
      2 
   )
   ( send-message 
      "Kovacs#m18train" 
      "High" 
      "m18t: kovacs hi" 
   )
   ( add-to-collision-group 
      "Kovacs#m18train" 
      0 
   )
   ( training-msg 
      "m18t: title 1" 
      "m18t: title 1" 
      2 
      10 
   )
   ( flash-hud-gauge "MESSAGE BOX" ) 
)
+Name: Kovacs says hi
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Laporte" 
      "High" 
      "m18t: laporte gas miner" 
   )
)
+Name: Laporte: gas miner?
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Kovacs#m18train" 
      "High" 
      "m18t: kovacs viral training" 
   )
   ( alter-ship-flag 
      "scannable" 
      ( true ) 
      ( true ) 
      "Target 1" 
   )
)
+Name: Kovacs: viral training
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( is-cargo-known-delay 0 "Target 1" ) 
   ( send-message 
      "Kovacs#m18train" 
      "High" 
      "m18t: kovacs virus ready" 
   )
   ( training-msg 
      "m18t: viral strike complete" 
   )
   ( alter-ship-flag 
      "invulnerable" 
      ( false ) 
      ( true ) 
      "Target 1" 
   )
   ( unlock-primary-weapon "Falcata 1" ) 
)
+Name: Kovacs: virus ready
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Gas Miner", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 19 "Target 1" ) 
   ( send-message 
      "#Laporte" 
      "High" 
      "m18t: laporte cool why?" 
   )
   ( lock-primary-weapon "Falcata 1" ) 
)
+Name: Laporte: cool. about?
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Infected Miner", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Kovacs#m18train" 
      "High" 
      "m18t: kovacs awacs go far" 
   )
   ( ship-effect 
      "FS1 Ship select" 
      5000 
      "Hostile AWACS" 
   )
   ( training-msg 
      "m18t: title 2" 
      "m18t: title 2" 
      0 
      10 
   )
   ( flash-hud-gauge "MESSAGE BOX" ) 
)
+Name: Kovacs: awacs go far
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( > 
      ( distance 
         "Falcata 1" 
         "Hostile AWACS" 
      )
      2100 
   )
   ( send-message 
      "Kovacs#m18train" 
      "High" 
      "m18t: kovacs send wing" 
   )
   ( ship-vulnerable "Hostile AWACS" ) 
)
+Name: Kovacs: send wing to blow up
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Move 2 KM from AWACS", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Hostile AWACS" 
   )
   ( send-message 
      "Kovacs#m18train" 
      "High" 
      "m18t: kovacs nice" 
   )
)
+Name: Kovacs: nice nice
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Deploy Kovacs to Destroy AWACS", -1)
+Objective key:  XSTR("Keep 2000m Separation", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "Kovacs: nice nice" 
      13 
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "m18t: laporte want kill" 
   )
)
+Name: Laporte: i want to kill
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Kovacs#m18train" 
      "High" 
      "m18t: kovacs my friends" 
   )
)
+Name: Kovacs: my friends...
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Laporte" 
      "High" 
      "m18t: laporte prove myself" 
   )
)
+Name: Laporte: prove myself
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( when 
      ( = @m18tKovacsDistrust[0] 0 ) 
      ( send-message 
         "Kovacs#m18train" 
         "High" 
         "m18t: kovacs believe" 
      )
   )
   ( when 
      ( = @m18tKovacsDistrust[0] 1 ) 
      ( send-message 
         "Kovacs#m18train" 
         "High" 
         "m18t: kovacs fail believe" 
      )
   )
)
+Name: Kovacs: believe
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Kovacs: send wing to blow up" 
         0 
      )
      ( < 
         ( distance 
            "Falcata 1" 
            "Hostile AWACS" 
         )
         2000 
      )
      ( not 
         ( is-event-true-delay 
            "Kovacs: nice nice" 
            0 
         )
      )
   )
   ( set-object-position 
      "Falcata 1" 
      ( get-object-x 
         "Hostile AWACS" 
         "<none>" 
         0 
         3000 
         0 
      )
      ( get-object-y 
         "Hostile AWACS" 
         "<none>" 
         0 
         3000 
         0 
      )
      ( get-object-z 
         "Hostile AWACS" 
         "<none>" 
         0 
         3000 
         0 
      )
   )
   ( set-object-facing-object 
      "Falcata 1" 
      "Hostile AWACS" 
   )
   ( send-message 
      "Kovacs#m18train" 
      "High" 
      "m18t: wingman fail" 
   )
   ( flash-hud-gauge "DIRECTIVES_VIEW" ) 
   ( modify-variable 
      @m18tKovacsDistrust[0] 
      1 
   )
)
+Name: m18t - wingman ~fail~
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "Hostile AWACS" 
         )
      )
      ( or 
         ( query-orders 
            "<all fighters>" 
            "Destroy my target" 
            1 
         )
         ( query-orders 
            "Kovacs#m18train" 
            "Destroy my target" 
            1 
         )
      )
   )
   ( when 
      ( not 
         ( is-event-true-delay 
            "Kovacs: send wing to blow up" 
            0 
         )
      )
      ( add-goal 
         "Kovacs#m18train" 
         ( ai-form-on-wing "Falcata 1" ) 
      )
      ( send-random-message 
         "Kovacs#m18train" 
         "High" 
         "m18t: kovacs not yet 1" 
         "m18t: kovacs not yet 2" 
         "m18t: kovacs not yet 3" 
      )
   )
   ( when 
      ( is-event-true-delay 
         "Kovacs: send wing to blow up" 
         0 
      )
      ( send-random-message 
         "Kovacs#m18train" 
         "High" 
         "m18t: kovacs awacs 1" 
         "m18t: kovacs awacs 2" 
      )
   )
)
+Name: m18t - kovacs won't attack yet
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Target 1" ) 
   ( ship-effect 
      "FS1 Ship select" 
      10000 
      "Target 1" 
   )
)
+Name: Arrival FX for miner
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Hostile AWACS" ) 
   ( ship-effect 
      "FS1 Ship select" 
      10000 
      "Hostile AWACS" 
   )
)
+Name: Arrival FX for AWACS
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Kovacs: believe" 
      10 
   )
   ( do-nothing ) 
)
+Name: XXXm18 wrapXXX
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > ( mission-time-msecs ) 999 ) 
      ( = @isCampaign?[0] 0 ) 
      ( not ( has-time-elapsed 10 ) ) 
   )
   ( script-eval "proBoxAllowPause()" ) 
   ( script-eval "proBoxOn()" ) 
   ( script-eval "proBoxSet(5)" ) 
   ( hud-set-text 
      "PromptBoxOpt1" 
      "Nothing is True" 
   )
   ( hud-set-text 
      "PromptBoxOpt2" 
      "Everything is Permitted" 
   )
   ( hud-set-text 
      "PromptBoxOpt3" 
      "One Future" 
   )
   ( hud-set-text 
      "PromptBoxOpt4" 
      "Her Finest Hour" 
   )
   ( hud-set-text 
      "PromptBoxOpt5" 
      "Eyes in the Storm" 
   )
   ( hud-set-text 
      "PromptBox" 
      "Before mission?" 
   )
   ( modify-variable @readytotalk?[1] 0 ) 
)
+Name: -------index picker------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            1 
         )
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            2 
         )
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            3 
         )
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            4 
         )
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            5 
         )
      )
      ( > ( mission-time-msecs ) 1 ) 
      ( = @readytotalk?[1] 0 ) 
      ( not ( has-time-elapsed 10 ) ) 
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         1 
      )
      ( modify-variable @missionindex[0] 0 ) 
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         2 
      )
      ( modify-variable @missionindex[0] 1 ) 
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         3 
      )
      ( modify-variable @missionindex[0] 2 ) 
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         4 
      )
      ( modify-variable @missionindex[0] 3 ) 
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         5 
      )
      ( modify-variable @missionindex[0] 4 ) 
   )
   ( script-eval "proBoxOff()" ) 
   ( when-argument 
      ( every-of 
         "Damage" 
         "Wingman Status" 
         "Auto speed" 
         "Auto target" 
         "Countermeasures" 
         "Weapons" 
         "Comm menu" 
         "Mini shield" 
         "Player shield" 
         "Target shield" 
         "Weapon energy" 
         "Threat indicator" 
         "Lead indicator" 
         "Lock indicator" 
         "Kills" 
         "Throttle" 
         "Directives" 
      )
      ( true ) 
      ( hud-activate-gauge-type 
         "<argument>" 
         ( false ) 
      )
   )
   ( lock-primary-weapon "Falcata 1" ) 
   ( lock-secondary-weapon "Falcata 1" ) 
   ( key-reset-multiple "Left Ctrl" ) 
   ( modify-variable @readytotalk?[1] 1 ) 
)
+Name: index picked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( lock-primary-weapon "Falcata 1" ) 
   ( lock-secondary-weapon "Falcata 1" ) 
   ( reset-time-compression ) 
   ( key-reset-multiple "Left Ctrl" ) 
)
+Name: srsly lock guns
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "The Hammer of Light" 
   )
   ( ship-effect 
      "FS1 Ship select" 
      20000 
      "The Hammer of Light" 
   )
   ( add-to-collision-group 
      "The Hammer of Light" 
      0 
   )
)
+Name: Hammer arrival FX
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Awhireinga Greenfly" 
   )
   ( when 
      ( has-arrived-delay 
         0 
         "The Hammer of Light" 
      )
      ( ship-effect 
         "FS1 Ship select" 
         20000 
         "Awhireinga Greenfly" 
         "Ged" 
      )
   )
   ( add-goal "Ged" ( ai-play-dead 89 ) ) 
   ( add-to-collision-group "Ged" 0 ) 
   ( add-to-collision-group 
      "Awhireinga Greenfly" 
      0 
   )
)
+Name: Gef arrival FX
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @missionindex[0] 1 ) 
      ( = @trainingMode[0] 1 ) 
   )
   ( set-object-position 
      "Falcata 1" 
      ( get-object-x "m19 training start:1" ) 
      ( get-object-y "m19 training start:1" ) 
      ( get-object-z "m19 training start:1" ) 
   )
   ( set-object-facing-object 
      "Falcata 1" 
      "path amiable:1" 
   )
)
+Name: XXXprem19trainingXXX
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Falconer's Metal Roadhouse" 
   )
   ( ship-effect 
      "FS1 Ship select" 
      10000 
      "Falconer's Metal Roadhouse" 
      "Amiable 1" 
      "Amiable 2" 
      "Amiable 3" 
      "Blithe 1" 
      "Blithe 2" 
      "Blithe 3" 
   )
   ( add-goal 
      "Falconer#m19t" 
      ( ai-form-on-wing "Falcata 1" ) 
   )
   ( add-to-collision-group 
      "Amiable 1" 
      1 
   )
   ( add-to-collision-group 
      "Amiable 2" 
      1 
   )
   ( add-to-collision-group 
      "Amiable 3" 
      1 
   )
   ( add-to-collision-group "Blithe 1" 1 ) 
   ( add-to-collision-group "Blithe 2" 1 ) 
   ( add-to-collision-group "Blithe 3" 1 ) 
   ( add-to-collision-group 
      "Falconer#m19t" 
      0 
   )
)
+Name: m19t arrival fx
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( = @debugMode[0] 1 ) 
   )
   ( set-object-position 
      "Falcata 1" 
      -65 
      -3500 
      1609 
   )
   ( set-object-facing-object 
      "Falcata 1" 
      "Awake" 
   )
)
+Name: DEBUG - teleport me to gate!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "XXXprem19trainingXXX" 
      0 
   )
   ( modify-variable 
      @m19tDecoyLoc[0] 
      ( rand-multiple 0 1 ) 
   )
   ( when-argument 
      ( random-of 
         "Amiable 1" 
         "Amiable 2" 
         "Amiable 3" 
      )
      ( = @m19tDecoyLoc[0] 0 ) 
      ( modify-variable 
         "@m19tTargetShip[<Default Value>]" 
         "<argument>" 
      )
      ( when-argument 
         ( random-of 
            "Blithe 1" 
            "Blithe 2" 
            "Blithe 3" 
         )
         ( = @m19tDecoyLoc[0] 0 ) 
         ( modify-variable 
            "@m19tDecoyShip[<Default Value>]" 
            "<argument>" 
         )
      )
   )
   ( when-argument 
      ( random-of 
         "Blithe 1" 
         "Blithe 2" 
         "Blithe 3" 
      )
      ( = @m19tDecoyLoc[0] 1 ) 
      ( modify-variable 
         "@m19tTargetShip[<Default Value>]" 
         "<argument>" 
      )
      ( when-argument 
         ( random-of 
            "Amiable 1" 
            "Amiable 2" 
            "Amiable 3" 
         )
         ( = @m19tDecoyLoc[0] 1 ) 
         ( modify-variable 
            "@m19tDecoyShip[<Default Value>]" 
            "<argument>" 
         )
      )
   )
   ( when 
      ( = @debugMode[0] 1 ) 
      ( send-message 
         "#Command" 
         "High" 
         "m19tTargetDebug" 
      )
   )
)
+Name: set m19t target ship
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "set m19t target ship" 
         0 
      )
      ( is-event-true-delay 
         "m19t: falconer oh yeah" 
         11 
      )
   )
   ( when 
      ( true ) 
      ( hud-gauge-set-active 
         "BPSignalGaugeBar" 
         ( true ) 
      )
      ( hud-gauge-set-active 
         "BPSignalGaugeTop" 
         ( true ) 
      )
      ( hud-gauge-set-active 
         "BPMiscStatus" 
         ( false ) 
      )
      ( hud-gauge-set-active 
         "BPMiscStatusA" 
         ( false ) 
      )
      ( hud-gauge-set-active 
         "BPMiscStatusB" 
         ( false ) 
      )
   )
   ( modify-variable 
      "@targetShip[TMP]" 
      "@m19tTargetShip[<Default Value>]" 
   )
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: ESM capability" 
   )
)
+Name: m19t activate ESM
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( mission-time-msecs ) 
         @nextPoll[200] 
      )
      ( is-event-true-delay 
         "XXXprem19trainingXXX" 
         0 
      )
      ( = @trainingMode[0] 1 ) 
   )
   ( modify-variable 
      @nextPoll[200] 
      ( + @nextPoll[200] 200 ) 
   )
   ( modify-variable @signalA[0] 0 ) 
   ( modify-variable @signalD[0] 0 ) 
   ( when 
      ( and 
         ( = @transmitting[1] 1 ) 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "@targetShip[TMP]" 
            )
         )
      )
      ( when 
         ( is-facing 
            "Falcata 1" 
            "@targetShip[TMP]" 
            42 
         )
         ( modify-variable 
            @signalA[0] 
            ( + @signalA[0] 1 ) 
         )
      )
      ( when 
         ( is-facing 
            "Falcata 1" 
            "@targetShip[TMP]" 
            39 
         )
         ( modify-variable 
            @signalA[0] 
            ( + @signalA[0] 1 ) 
         )
      )
      ( when 
         ( is-facing 
            "Falcata 1" 
            "@targetShip[TMP]" 
            36 
         )
         ( modify-variable 
            @signalA[0] 
            ( + @signalA[0] 1 ) 
         )
      )
      ( when 
         ( is-facing 
            "Falcata 1" 
            "@targetShip[TMP]" 
            33 
         )
         ( modify-variable 
            @signalA[0] 
            ( + @signalA[0] 1 ) 
         )
      )
      ( when 
         ( is-facing 
            "Falcata 1" 
            "@targetShip[TMP]" 
            30 
         )
         ( modify-variable 
            @signalA[0] 
            ( + @signalA[0] 1 ) 
         )
      )
      ( when 
         ( is-facing 
            "Falcata 1" 
            "@targetShip[TMP]" 
            27 
         )
         ( modify-variable 
            @signalA[0] 
            ( + @signalA[0] 1 ) 
         )
      )
      ( when 
         ( is-facing 
            "Falcata 1" 
            "@targetShip[TMP]" 
            23 
         )
         ( modify-variable 
            @signalA[0] 
            ( + @signalA[0] 1 ) 
         )
      )
      ( when 
         ( is-facing 
            "Falcata 1" 
            "@targetShip[TMP]" 
            18 
         )
         ( modify-variable 
            @signalA[0] 
            ( + @signalA[0] 1 ) 
         )
      )
      ( when 
         ( is-facing 
            "Falcata 1" 
            "@targetShip[TMP]" 
            13 
         )
         ( modify-variable 
            @signalA[0] 
            ( + @signalA[0] 1 ) 
         )
      )
      ( when 
         ( is-facing 
            "Falcata 1" 
            "@targetShip[TMP]" 
            4 
         )
         ( modify-variable 
            @signalA[0] 
            ( + @signalA[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            5000 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            3882 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            3419 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            2764 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            2262 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            1838 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            1465 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            1128 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            817 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            528 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
      ( when 
         ( < 
            ( distance 
               "Falcata 1" 
               "@targetShip[TMP]" 
            )
            257 
         )
         ( modify-variable 
            @signalD[0] 
            ( + @signalD[0] 1 ) 
         )
      )
   )
   ( modify-variable 
      @signalScore[0] 
      ( - @signalA[0] ( - 10 @signalD[0] ) ) 
   )
   ( when 
      ( < @signalScore[0] 0 ) 
      ( modify-variable @signalScore[0] 0 ) 
   )
   ( when 
      ( > @signalScore[0] 10 ) 
      ( modify-variable @signalScore[0] 10 ) 
   )
   ( hud-set-frame 
      "BPSignalGaugeBar" 
      @signalScore[0] 
   )
)
+Name: Calculate Signal
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "XXXprem19trainingXXX" 
      3 
   )
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer assassination" 
   )
   ( training-msg 
      "m19t: title 1" 
      "m19t: title 1" 
      2 
      10 
   )
)
+Name: m19t: falconer assassination
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Laporte" 
      "High" 
      "m19t: laporte having fun?" 
   )
)
+Name: m19t: laporte having fun?
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer oh yeah" 
   )
)
+Name: m19t: falconer oh yeah
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "m19t activate ESM" 
         15 
      )
      ( not 
         ( is-event-true-delay 
            "m19t: falconer nice, now" 
            0 
         )
      )
      ( < 
         ( engine-recharge-pct "Falcata 1" ) 
         99 
      )
   )
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer cmon" 
   )
)
+Name: m19t: falconer cmon
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "m19t: falconer oh yeah" 
      0 
   )
   ( do-nothing ) 
)
+Name: m19t resume the chain
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @signalScore[0] 9 ) 
      ( true ) 
   )
   ( training-msg 
      "m19t: signal source resolved" 
   )
   ( send-message-list 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer nice, now" 
      3000 
   )
)
+Name: m19t: falconer nice, now
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Locate Tracking Beacon", -1)
+Objective key:  XSTR("Search Both Groups (F9)", -1)

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Falcata 1" 
      ( get-object-x 
         "Falconer's Metal Roadhouse" 
         "<none>" 
         0 
         3000 
         0 
      )
      ( get-object-y 
         "Falconer's Metal Roadhouse" 
         "<none>" 
         0 
         3000 
         0 
      )
      ( get-object-z 
         "Falconer's Metal Roadhouse" 
         "<none>" 
         0 
         3000 
         0 
      )
   )
   ( set-object-facing-object 
      "Falcata 1" 
      "Falconer's Metal Roadhouse" 
   )
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer decoy and regu" 
   )
   ( modify-variable 
      @m19tDecoyLoc[0] 
      ( rand-multiple 0 1 ) 
   )
   ( when 
      ( is-event-true-delay 
         "XXXprem19trainingXXX" 
         0 
      )
      ( modify-variable 
         @m19tDecoyLoc[0] 
         ( rand-multiple 0 1 ) 
      )
      ( when-argument 
         ( random-of 
            "Amiable 1" 
            "Amiable 2" 
            "Amiable 3" 
         )
         ( = @m19tDecoyLoc[0] 0 ) 
         ( modify-variable 
            "@m19tTargetShip[<Default Value>]" 
            "<argument>" 
         )
         ( when-argument 
            ( random-of 
               "Blithe 1" 
               "Blithe 2" 
               "Blithe 3" 
            )
            ( = @m19tDecoyLoc[0] 0 ) 
            ( modify-variable 
               "@m19tDecoyShip[<Default Value>]" 
               "<argument>" 
            )
         )
      )
      ( when-argument 
         ( random-of 
            "Blithe 1" 
            "Blithe 2" 
            "Blithe 3" 
         )
         ( = @m19tDecoyLoc[0] 1 ) 
         ( modify-variable 
            "@m19tTargetShip[<Default Value>]" 
            "<argument>" 
         )
         ( when-argument 
            ( random-of 
               "Amiable 1" 
               "Amiable 2" 
               "Amiable 3" 
            )
            ( = @m19tDecoyLoc[0] 1 ) 
            ( modify-variable 
               "@m19tDecoyShip[<Default Value>]" 
               "<argument>" 
            )
         )
      )
      ( when 
         ( = @debugMode[0] 1 ) 
         ( send-message 
            "#Command" 
            "High" 
            "m19tTargetDebug" 
         )
      )
   )
   ( modify-variable @transmitting[1] 0 ) 
   ( modify-variable 
      "@targetShip[TMP]" 
      "NOOOOBODY" 
   )
)
+Name: m19t: falconer decoy and regul
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer use transmissio" 
   )
   ( training-msg 
      "m19t: title 1-1" 
      "m19t: title 1-1" 
      2 
      10 
   )
)
+Name: m19t: falconer use transmission
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "m19t: falconer use transmission" 
         12 
      )
      ( not 
         ( is-event-true-delay 
            "m19t: target discriminated" 
            0 
         )
      )
   )
   ( when 
      ( and 
         ( = @m19tCurrentTalker[-1] -1 ) 
         ( = @m19tTransmitTimer[0] 0 ) 
      )
      ( modify-variable 
         "@targetShip[TMP]" 
         "@m19tDecoyShip[<Default Value>]" 
      )
      ( modify-variable @transmitting[1] 1 ) 
      ( send-random-message 
         "#ENCRYPTED" 
         "High" 
         "m19t: decoy 1" 
         "m19t: decoy 2" 
         "m19t: decoy 3" 
         "m19t: decoy 4" 
         "m19t: decoy 5" 
      )
   )
   ( when 
      ( and 
         ( = @m19tCurrentTalker[-1] 1 ) 
         ( = @m19tTransmitTimer[0] 0 ) 
      )
      ( modify-variable 
         "@targetShip[TMP]" 
         "@m19tTargetShip[<Default Value>]" 
      )
      ( modify-variable @transmitting[1] 1 ) 
      ( send-random-message 
         "#ENCRYPTED" 
         "High" 
         "m19t: target 1" 
         "m19t: target 2" 
         "m19t: target 3" 
         "m19t: target 4" 
         "m19t: target 5" 
      )
   )
   ( modify-variable 
      @m19tTransmitTimer[0] 
      ( + @m19tTransmitTimer[0] 1 ) 
   )
)
+Name: Target or decoy talk
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1

$Formula: ( when 
   ( > @m19tTransmitTimer[0] 9 ) 
   ( when 
      ( true ) 
      ( modify-variable @transmitting[1] 0 ) 
   )
   ( when 
      ( > @m19tTransmitTimer[0] 15 ) 
      ( modify-variable 
         @m19tCurrentTalker[-1] 
         ( * @m19tCurrentTalker[-1] -1 ) 
      )
      ( modify-variable 
         @m19tTransmitTimer[0] 
         0 
      )
   )
)
+Name: Clear transmission spike
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "m19t: falconer use transmission" 
      0 
   )
   ( do-nothing ) 
)
+Name: m19t discrimination trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@m19tTargetShip[<Default Value>]" 
         "@targetShip[TMP]" 
      )
      ( = @transmitting[1] 1 ) 
      ( >= @signalScore[0] 9 ) 
      ( is-event-true-delay 
         "m19t: falconer use transmission" 
         0 
      )
   )
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer good jooorb" 
   )
   ( training-msg 
      "m19t: signal source resolved" 
   )
   ( modify-variable @transmitting[1] 0 ) 
   ( change-iff-color 
      "Friendly" 
      "Unknown" 
      255 
      255 
      0 
      "@m19tTargetShip[<Default Value>]" 
   )
)
+Name: m19t: target discriminated
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Identify Target", -1)
+Objective key:  XSTR("Ignore Decoy Transmissions", -1)

$Formula: ( when 
   ( and 
      ( string-equals 
         "@m19tDecoyShip[<Default Value>]" 
         "@targetShip[TMP]" 
      )
      ( = @transmitting[1] 1 ) 
      ( >= @signalScore[0] 9 ) 
      ( is-event-true-delay 
         "m19t: falconer use transmission" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "m19t: target discriminated" 
            0 
         )
      )
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "m19t: laporte spare me" 
   )
   ( training-msg 
      "m19t: signal source resolved" 
   )
)
+Name: m19t: decoy discriminated
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "m19t: target discriminated" 
      7 
   )
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: now destroy target" 
   )
   ( unlock-secondary-weapon "Falcata 1" ) 
   ( unlock-primary-weapon "Falcata 1" ) 
   ( ship-vulnerable 
      "@m19tTargetShip[<Default Value>]" 
   )
)
+Name: m19t: now destroy target
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "@m19tTargetShip[<Default Value>]" 
   )
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: target destroyed" 
   )
   ( lock-primary-weapon "Falcata 1" ) 
   ( lock-secondary-weapon "Falcata 1" ) 
   ( hud-gauge-set-active 
      "BPSignalGaugeBar" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "BPSignalGaugeTop" 
      ( false ) 
   )
)
+Name: m19t: target destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Target Ship", -1)
+Objective key:  XSTR("Highlighted in Yellow", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Caedus" ) 
   ( ship-effect 
      "FS1 Ship select" 
      2500 
      "Caedus 1" 
      "Caedus 2" 
      "Caedus 3" 
      "Caedus 4" 
      "Caedus 5" 
      "Caedus 6" 
   )
   ( hud-gauge-set-active 
      "BPstealthgauge" 
      ( true ) 
   )
   ( hud-set-frame "BPstealthgauge" 1 ) 
   ( hud-set-color 
      "BPstealthgauge" 
      255 
      64 
      64 
   )
   ( flash-hud-gauge "CENTER_RETICLE" ) 
   ( add-to-collision-group "Caedus 1" 0 ) 
   ( add-to-collision-group "Caedus 2" 0 ) 
   ( add-to-collision-group "Caedus 3" 0 ) 
   ( add-to-collision-group "Caedus 4" 0 ) 
   ( add-to-collision-group "Caedus 5" 0 ) 
   ( add-to-collision-group "Caedus 6" 0 ) 
   ( ship-unstealthy "Falcata 1" ) 
)
+Name: draco arrival FX
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer#m19t" 
      "Normal" 
      "m19t: you're in trouble" 
   )
)
+Name: m19t: you're in trouble
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( training-msg 
      "m19t: title 2" 
      "m19t: title 2" 
      0 
      10 
   )
   ( set-time-compression 10 5000 100 ) 
   ( hud-gauge-set-active 
      "BPstealthgauge" 
      ( false ) 
   )
)
+Name: m19t: time compression to 10
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( when-argument 
      ( every-of 
         "BPLowerRightMFD" 
         "BPLowerRightMFDA" 
         "BPLowerRightMFDB" 
         "BPLowerRightMFDC" 
         "BPLowerRightMFDD" 
         "BPLowerRightMFDE" 
         "BPLowerRightMFDF" 
         "BPLowerRightMFDG" 
         "BPLowerRightMFDH" 
      )
      ( true ) 
      ( hud-gauge-set-active 
         "<argument>" 
         ( true ) 
      )
      ( hud-set-text 
         "BPLowerRightMFD" 
         "Mission Systems" 
      )
      ( hud-set-text 
         "BPLowerRightMFDA" 
         "Sensor Net: Infiltrated" 
      )
      ( hud-set-text 
         "BPLowerRightMFDB" 
         "Sensor Overload Ready" 
      )
      ( hud-set-directive 
         "BPLowerRightMFDC" 
         "Press $2$ to Jam Area" 
      )
      ( hud-set-text 
         "BPLowerRightMFDE" 
         "Ballistic Stealth" 
      )
      ( hud-set-text 
         "BPLowerRightMFDF" 
         "Standing by..." 
      )
   )
   ( key-reset-multiple "2" ) 
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
   ( when 
      ( false ) 
      ( send-message 
         "Falconer#m19t" 
         "High" 
         "m19t: falconer escape" 
      )
   )
)
+Name: m19t: falconer escape
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( key-pressed "2" ) 
   ( explosion-effect 
      ( get-object-x "Falcata 1" "sensors" ) 
      ( get-object-y "Falcata 1" "sensors" ) 
      ( get-object-z "Falcata 1" "sensors" ) 
      1 
      0 
      1 
      5000 
      15000 
      5000 
      0 
      143 
      100000 
      15 
   )
   ( reset-time-compression ) 
   ( ship-stealthy "Falcata 1" ) 
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer go go go" 
   )
   ( hud-set-directive 
      "BPLowerRightMFDC" 
      "" 
   )
   ( hud-set-text 
      "BPLowerRightMFDB" 
      "PULSE DISCHARGED" 
   )
   ( hud-gauge-set-active 
      "BPstealthgauge" 
      ( false ) 
   )
)
+Name: m19t: fire flashbang!
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Trigger Sensor Flashbang", -1)
+Objective key:  XSTR("Prepare for Evasives", -1)

$Formula: ( when 
   ( and 
      ( > 
         ( distance "Falcata 1" "Caedus 1" ) 
         3500 
      )
      ( > 
         ( distance "Falcata 1" "Caedus 2" ) 
         3500 
      )
      ( > 
         ( distance "Falcata 1" "Caedus 3" ) 
         3500 
      )
      ( > 
         ( distance "Falcata 1" "Caedus 4" ) 
         3500 
      )
      ( > 
         ( distance "Falcata 1" "Caedus 5" ) 
         3500 
      )
      ( > 
         ( distance "Falcata 1" "Caedus 6" ) 
         3500 
      )
   )
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer power down" 
   )
   ( ship-unstealthy "Falcata 1" ) 
   ( hud-set-text 
      "BPLowerRightMFDB" 
      "PULSE COMPLETE" 
   )
   ( hud-set-directive 
      "BPLowerRightMFDC" 
      "Press $Alt-X$" 
   )
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
   ( key-reset-multiple "Alt-X" ) 
   ( add-goal 
      "Caedus" 
      ( ai-chase "Falcata 1" 99 ) 
   )
)
+Name: m19t: power down!
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Get distance!", -1)
+Objective key:  XSTR("Afterburn clear!", -1)

$Formula: ( when 
   ( key-pressed "Alt-X" ) 
   ( force-glide "Falcata 1" ( true ) ) 
   ( lock-afterburner "Falcata 1" ) 
   ( hud-set-max-targeting-range 1 ) 
   ( hud-disable-except-messages 1 ) 
   ( clear-goals "Caedus" ) 
   ( protect-ship "Falcata 1" ) 
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer glide softly" 
   )
   ( ignore-key 0 "Alt-G" ) 
   ( add-goal 
      "Caedus" 
      ( ai-play-dead 99 ) 
   )
)
+Name: m19t: trigger power down!
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Enter Ballistic Stealth", -1)
+Objective key:  XSTR("Press $Alt-X$", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer#m19t" 
      "High" 
      "m19t: falconer power up" 
   )
   ( key-reset-multiple "Alt-X" ) 
)
+Name: m19t: okay...
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( key-pressed "Alt-X" ) 
   ( training-msg "bootup" ) 
   ( show-subtitle-text 
      "Restarting Systems" 
      0 
      30 
      ( true ) 
      ( false ) 
      21000 
   )
   ( show-subtitle-text 
      "Progress:" 
      0 
      32 
      ( true ) 
      ( false ) 
      21000 
   )
   ( show-subtitle-text 
      "%" 
      52 
      34 
      ( false ) 
      ( false ) 
      21000 
   )
)
+Name: m19t: press to power up
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Restart Systems", -1)
+Objective key:  XSTR("Press $Alt-X$", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "m19t: press to power up" 
      1 
   )
   ( modify-variable 
      @powerUpProgress[0] 
      ( + @powerUpProgress[0] 5 ) 
   )
   ( show-subtitle-text 
      "$powerUpProgress" 
      0 
      34 
      ( true ) 
      ( false ) 
      200 
      50 
   )
)
+Name: m19t increase powerup var
+Repeat Count: 20
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "m19t: trigger power down!" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "m19t: press to power up" 
            0 
         )
      )
   )
   ( when 
      ( not 
         ( is-event-true-delay 
            "m19t: trigger power down!" 
            15 
         )
      )
      ( show-subtitle-text 
         "Ballistic Stealth" 
         0 
         0 
         ( true ) 
         ( true ) 
         1000 
         250 
      )
   )
   ( when 
      ( is-event-true-delay 
         "m19t: trigger power down!" 
         15 
      )
      ( show-subtitle-text 
         "Alt-X to Restart System" 
         0 
         0 
         ( true ) 
         ( true ) 
         1000 
         250 
      )
   )
)
+Name: m19t flash restart prompt
+Repeat Count: 999999
+Interval: 2

$Formula: ( when 
   ( is-event-true-delay 
      "m19t: press to power up" 
      20 
   )
   ( modify-variable 
      @aldawaprogress[0] 
      0 
   )
   ( force-glide "Falcata 1" ( false ) ) 
   ( unlock-afterburner "Falcata 1" ) 
   ( hud-set-max-targeting-range 0 ) 
   ( hud-disable-except-messages 0 ) 
   ( unprotect-ship "Falcata 1" ) 
)
+Name: m19t back online
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m19t: falconer you're clear" 
   )
   ( self-destruct "Caedus 1" ) 
   ( self-destruct "Caedus 2" ) 
   ( self-destruct "Caedus 3" ) 
   ( self-destruct "Caedus 4" ) 
   ( self-destruct "Caedus 5" ) 
   ( self-destruct "Caedus 6" ) 
)
+Name: m19t Falconer you're clear
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falcata 1" 
      "High" 
      "m19t: laporte why so crazy" 
   )
)
+Name: m19t Laporte why so crazy
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m19t: falconer bang for holes" 
   )
)
+Name: m19t Falconer bang for holes
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m19t: falconer one more skill" 
   )
   ( training-msg 
      "m19t: title 3" 
      "m19t: title 3" 
      2 
      10 
   )
   ( when-argument 
      ( every-of 
         "BPLowerRightMFD" 
         "BPLowerRightMFDA" 
         "BPLowerRightMFDB" 
         "BPLowerRightMFDC" 
         "BPLowerRightMFDD" 
         "BPLowerRightMFDE" 
         "BPLowerRightMFDF" 
         "BPLowerRightMFDG" 
         "BPLowerRightMFDH" 
         "BPLowerRightMFDI" 
      )
      ( true ) 
      ( hud-set-text "<argument>" "" ) 
   )
)
+Name: m19t Falconer one more skill
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( has-arrived-delay 0 "Hydra" ) 
   ( ship-effect 
      "FS1 Ship select" 
      10000 
      "Hydra" 
   )
   ( when-argument 
      ( every-of 
         "BPLowerRightMFD" 
         "BPLowerRightMFDA" 
         "BPLowerRightMFDB" 
         "BPLowerRightMFDC" 
         "BPLowerRightMFDD" 
         "BPLowerRightMFDE" 
         "BPLowerRightMFDF" 
         "BPLowerRightMFDG" 
         "BPLowerRightMFDH" 
         "BPLowerRightMFDI" 
      )
      ( true ) 
      ( hud-set-custom-gauge-active 
         ( true ) 
         "<argument>" 
      )
   )
   ( hud-set-text 
      "BPLowerRightMFD" 
      "::FALCONER:HEADGAMES" 
   )
   ( hud-set-text 
      "BPLowerRightMFDE" 
      "GunJack:" 
   )
   ( hud-set-text 
      "BPLowerRightMFDF" 
      "Searching for open" 
   )
   ( hud-set-text 
      "BPLowerRightMFDG" 
      "connections..." 
   )
)
+Name: hydra arrival fx
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( < 
      ( distance "Falcata 1" "Hydra" ) 
      1001 
   )
   ( when-argument 
      ( every-of 
         "BPLowerRightMFD" 
         "BPLowerRightMFDA" 
         "BPLowerRightMFDB" 
         "BPLowerRightMFDC" 
         "BPLowerRightMFDD" 
         "BPLowerRightMFDE" 
         "BPLowerRightMFDF" 
         "BPLowerRightMFDG" 
         "BPLowerRightMFDH" 
         "BPLowerRightMFDI" 
      )
      ( true ) 
      ( hud-set-custom-gauge-active 
         ( true ) 
         "<argument>" 
      )
   )
   ( key-reset-multiple "3" ) 
   ( hud-set-text 
      "BPLowerRightMFD" 
      "::FALCONER:HEADGAMES" 
   )
   ( hud-set-text 
      "BPLowerRightMFDE" 
      "GunJack:" 
   )
   ( hud-set-text 
      "BPLowerRightMFDF" 
      "Open Port Detected" 
   )
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m19t: falconer grab hydra" 
   )
   ( hud-set-directive 
      "BPLowerRightMFDG" 
      "Press $3$ to hack" 
   )
)
+Name: m19t Falconer link to hydra
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Approach Hydra", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "m19t Falconer link to Hydra" 
         0 
      )
      ( key-pressed "3" ) 
   )
   ( modify-variable 
      @hackConnection[0] 
      1 
   )
   ( send-message 
      "#Falcata 1" 
      "High" 
      "m19t: staying close" 
   )
   ( hud-set-message 
      "BPLowerRightMFDE" 
      "m19t: hack underway 1" 
   )
   ( hud-set-message 
      "BPLowerRightMFDF" 
      "m19t: hack underway 2" 
   )
   ( hud-set-message 
      "BPLowerRightMFDG" 
      "m19t: hack underway 3" 
   )
)
+Name: m19t: hack begins
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Compromise Hydra", -1)
+Objective key:  XSTR("Check HUD for instructions", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m19t: falconer you have no ide" 
   )
)
+Name: m19t: Falconer you have no idea
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( and 
      ( = @hackConnection[0] 1 ) 
      ( > @hyCountdown[31] 0 ) 
   )
   ( when 
      ( < 
         ( distance "Falcata 1" "Hydra" ) 
         1501 
      )
      ( modify-variable 
         @hyCountdown[31] 
         ( - @hyCountdown[31] 1 ) 
      )
      ( hud-set-message 
         "BPLowerRightMFDE" 
         "m19t: hack underway 1" 
      )
      ( hud-set-message 
         "BPLowerRightMFDF" 
         "m19t: hack underway 2" 
      )
      ( hud-set-message 
         "BPLowerRightMFDG" 
         "m19t: hack underway 3" 
      )
   )
   ( when 
      ( > 
         ( distance "Falcata 1" "Hydra" ) 
         1500 
      )
      ( hud-set-message 
         "BPLowerRightMFDE" 
         "m19t: hack too far 1" 
      )
      ( hud-set-message 
         "BPLowerRightMFDF" 
         "m19t: hack too far 2" 
      )
      ( hud-set-message 
         "BPLowerRightMFDG" 
         "m19t: hack too far 3" 
      )
   )
   ( when 
      ( = ( mod @hyCountdown[31] 5 ) 0 ) 
      ( flash-hud-gauge "RETICLE_CIRCLE" ) 
   )
)
+Name: m19t: hack decrements
+Repeat Count: 999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @hackConnection[0] 1 ) 
      ( > 
         ( distance "Falcata 1" "Hydra" ) 
         1500 
      )
   )
   ( send-message 
      "Falconer" 
      "High" 
      "m19t: falconer stay in range" 
   )
)
+Name: m19t: Falconer stay in range!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @hyCountdown[31] 0 ) 
   ( when 
      ( true ) 
      ( modify-variable 
         @hyCountdown[31] 
         ( - @hyCountdown[31] 1 ) 
      )
      ( hud-set-message 
         "BPLowerRightMFDE" 
         "m19t: hydra wants target 1" 
      )
      ( hud-set-message 
         "BPLowerRightMFDF" 
         "m19t: hydra wants target 2" 
      )
      ( hud-set-message 
         "BPLowerRightMFDG" 
         "m19t: hydra wants target 3" 
      )
   )
   ( training-msg "m19t: hydra is yours" ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m19t: falconer use the beams" 
   )
   ( change-iff 
      "Hostile" 
      "Falconer's Metal Roadhouse" 
   )
   ( change-iff "Friendly" "Hydra" ) 
   ( beam-free-all "Hydra" ) 
)
+Name: m19t: Falconer use the beams
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( query-orders 
      "Hydra" 
      "Destroy my target" 
      1 
      "Falconer's Metal Roadhouse" 
   )
   ( send-message 
      "Falconer" 
      "High" 
      "m19t: falconer hydra kill hous" 
   )
   ( set-player-orders 
      "Hydra" 
      ( false ) 
      "Destroy my target" 
   )
   ( turret-lock-all 
      "Falconer's Metal Roadhouse" 
   )
   ( when-argument 
      ( every-of 
         "BPLowerRightMFD" 
         "BPLowerRightMFDA" 
         "BPLowerRightMFDB" 
         "BPLowerRightMFDC" 
         "BPLowerRightMFDD" 
         "BPLowerRightMFDE" 
         "BPLowerRightMFDF" 
         "BPLowerRightMFDG" 
         "BPLowerRightMFDH" 
         "BPLowerRightMFDI" 
      )
      ( true ) 
      ( hud-set-custom-gauge-active 
         ( false ) 
         "<argument>" 
      )
   )
   ( ship-vulnerable 
      "Falconer's Metal Roadhouse" 
   )
)
+Name: m19t Hydra attacks roadhouse
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Roadhouse with Hydra", -1)
+Objective key:  XSTR("Use Comms Menu", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Falconer's Metal Roadhouse" 
   )
   ( send-message 
      "Falconer" 
      "High" 
      "m19t: falconer likes catharsis" 
   )
   ( set-secondary-weapon 
      "Falcata 1" 
      0 
      "Revelation" 
   )
   ( set-primary-weapon 
      "Falcata 1" 
      0 
      "BFRed" 
   )
   ( change-iff "Unknown" "Hydra" ) 
   ( unlock-secondary-weapon "Falcata 1" ) 
   ( unlock-primary-weapon "Falcata 1" ) 
)
+Name: m19t roadhouse destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Hydra" ) 
   ( lock-primary-weapon "Falcata 1" ) 
   ( lock-secondary-weapon "Falcata 1" ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m19t: falconer how you feel" 
   )
)
+Name: m19t hydra destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Experience Catharsis", -1)
+Objective key:  XSTR("Destroy Hydra", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falcata 1" 
      "High" 
      "m19t: laporte lets do it" 
   )
)
+Name: m19t laporte lets go
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: XXXm19 wrapXXX
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( and 
      ( = @missionindex[0] 2 ) 
      ( = @trainingMode[0] 1 ) 
   )
   ( set-object-position 
      "Falcata 1" 
      ( get-object-x 
         "m20 training anchor:1" 
      )
      ( get-object-y 
         "m20 training anchor:1" 
      )
      ( get-object-z 
         "m20 training anchor:1" 
      )
   )
   ( set-object-facing-object 
      "Falcata 1" 
      "m20 training anchor:2" 
   )
   ( change-ship-class 
      "UEC Custos-X" 
      "Falcata 1" 
   )
   ( set-primary-weapon 
      "Falcata 1" 
      0 
      "Arquebus" 
   )
   ( set-primary-weapon 
      "Falcata 1" 
      1 
      "Firestorm" 
   )
   ( set-primary-ammo 
      "Falcata 1" 
      1 
      9999999 
   )
   ( turret-lock-all "Falcata 1" ) 
)
+Name: XXXprem20trainingXXX
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falcata 1" 
      "High" 
      "m20t laporte a custos!" 
   )
   ( lock-perspective ( false ) ) 
   ( turret-change-weapon 
      "Falcata 1" 
      "@turret01[turret01]" 
      "PD Turret#Player" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Falcata 1" 
      "@turret03[turret03]" 
      "PD Turret#Player" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Falcata 1" 
      "@turret02[turret02]" 
      "PD Turret#Player" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Falcata 1" 
      "@turret04[turret04]" 
      "PD Turret#Player" 
      1 
      0 
   )
)
+Name: m20t laporte a custos!
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "m20t vidaura fighters!" 
         0 
      )
   )
   ( send-message 
      "Vidaura" 
      "High" 
      "m20t vidaura hallo cap" 
   )
   ( lock-perspective ( false ) 1 ) 
)
+Name: m20t vidaurau hallo cap
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( script-eval "proBoxAllowPause()" ) 
   ( script-eval "proBoxOn()" ) 
   ( script-eval "proBoxSet(5)" ) 
   ( hud-set-text 
      "PromptBoxOpt1" 
      "The Simms" 
   )
   ( hud-set-text 
      "PromptBoxOpt2" 
      "The Vidaura" 
   )
   ( hud-set-text 
      "PromptBoxOpt3" 
      "The Uncle Brie" 
   )
   ( hud-set-text 
      "PromptBoxOpt4" 
      "The Kassim" 
   )
   ( hud-set-text 
      "PromptBoxOpt5" 
      "Wargod" 
   )
   ( hud-set-text 
      "PromptBox" 
      "Name your Custos-X?" 
   )
)
+Name: m20t cruiser name picker
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( and 
      ( or 
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            1 
         )
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            2 
         )
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            3 
         )
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            4 
         )
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            5 
         )
      )
      ( > ( mission-time-msecs ) 1 ) 
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         1 
      )
      ( modify-variable 
         "@custosName[Vindicator]" 
         "Simms" 
      )
      ( send-message 
         "#Falcata 1" 
         "High" 
         "m20t laporte simms" 
      )
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         2 
      )
      ( modify-variable 
         "@custosName[Vindicator]" 
         "Vidaura" 
      )
      ( send-message 
         "#Falcata 1" 
         "High" 
         "m20t laporte vidaura" 
      )
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         3 
      )
      ( modify-variable 
         "@custosName[Vindicator]" 
         "Uncle Brie" 
      )
      ( send-message 
         "#Falcata 1" 
         "High" 
         "m20t laporte brie" 
      )
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         4 
      )
      ( modify-variable 
         "@custosName[Vindicator]" 
         "Kassim" 
      )
      ( send-message 
         "#Falcata 1" 
         "High" 
         "m20t laporte kassim" 
      )
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         5 
      )
      ( modify-variable 
         "@custosName[Vindicator]" 
         "Wargod" 
      )
      ( send-message 
         "#Falcata 1" 
         "High" 
         "m20t laporte wargod" 
      )
   )
   ( script-eval "proBoxOff()" ) 
)
+Name: m20t cruiser name picked
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( when 
      ( string-equals 
         "@custosName[Vindicator]" 
         "Vidaura" 
      )
      ( send-message 
         "Vidaura" 
         "High" 
         "m20t: vidaura likes name" 
      )
   )
   ( when 
      ( string-equals 
         "@custosName[Vindicator]" 
         "Simms" 
      )
      ( send-message 
         "Vidaura" 
         "High" 
         "m20t: vidaura simms name" 
      )
   )
   ( when 
      ( not 
         ( or 
            ( string-equals 
               "@custosName[Vindicator]" 
               "Simms" 
            )
            ( string-equals 
               "@custosName[Vindicator]" 
               "Vidaura" 
            )
         )
      )
      ( send-message 
         "Vidaura" 
         "High" 
         "m20t: vidaura ok name" 
      )
   )
)
+Name: m20t vidaura engines!
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( < 
      ( distance "Falcata 1" "Race To Me!" ) 
      200 
   )
   ( when 
      ( and 
         ( is-event-true-delay 
            "m20t vidaura engines!" 
            15 
         )
         ( < 
            ( engine-recharge-pct "Falcata 1" ) 
            100 
         )
      )
      ( send-message 
         "Vidaura" 
         "High" 
         "m20t vidaura: nice use ets" 
      )
   )
   ( when 
      ( and 
         ( is-event-true-delay 
            "m20t vidaura engines!" 
            15 
         )
         ( = 
            ( engine-recharge-pct "Falcata 1" ) 
            100 
         )
      )
      ( send-message 
         "Vidaura" 
         "High" 
         "m20t: vidaura you so fast" 
      )
   )
   ( when 
      ( not 
         ( is-event-true-delay 
            "m20t vidaura engines!" 
            15 
         )
      )
      ( send-message 
         "Vidaura" 
         "High" 
         "m20t: vidaura that was fast" 
      )
   )
)
+Name: m20t beacon reached
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Race to Beacon (F9)", -1)
+Objective key:  XSTR("Power to Engines!", -1)

$Formula: ( when 
   ( true ) 
   ( when 
      ( string-equals 
         "@custosName[Vindicator]" 
         "Vidaura" 
      )
      ( send-message 
         "Vidaura" 
         "High" 
         "m20t: vidaura my MHD is sexy" 
      )
   )
   ( when 
      ( not 
         ( string-equals 
            "@custosName[Vindicator]" 
            "Vidaura" 
         )
      )
      ( send-message 
         "Vidaura" 
         "High" 
         "m20t: vidaura use MHD power!" 
      )
   )
   ( modify-variable 
      @vindicatorMenuOn[0] 
      1 
   )
   ( modify-variable 
      @vindicatorTrainingStage[0] 
      1 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
)
+Name: m20t vidaura check systems
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Vidaura" 
      "High" 
      "m20t vidaura use the boost" 
   )
   ( key-reset-multiple "4" ) 
)
+Name: m20t vidaura use the boost
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( key-pressed "4" ) 
   ( send-message 
      "#Falcata 1" 
      "High" 
      "m20t laporte reverse thrust" 
   )
)
+Name: m20t boost online!
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Thruster Boost", -1)
+Objective key:  XSTR("Press $4$", -1)

$Formula: ( when 
   ( true ) 
   ( when 
      ( string-equals 
         "@custosName[Vindicator]" 
         "Vidaura" 
      )
      ( send-message 
         "Vidaura" 
         "High" 
         "m20t vidaura flirt flirt" 
      )
   )
   ( when 
      ( not 
         ( string-equals 
            "@custosName[Vindicator]" 
            "Vidaura" 
         )
      )
      ( send-message 
         "Vidaura" 
         "High" 
         "m20t vidaura metaphor" 
      )
   )
)
+Name: m20t more physical
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 0 "Antagonist" ) 
   ( ship-effect 
      "FS1 Ship select" 
      10000 
      "Antagonist" 
   )
)
+Name: antagonist arrival FX
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @vindicatorMenuOn[0] 1 ) 
      ( > @vindicatorTrainingStage[0] 0 ) 
      ( not 
         ( or 
            ( key-pressed "1" ) 
            ( key-pressed "2" ) 
            ( key-pressed "3" ) 
            ( key-pressed "4" ) 
         )
      )
   )
   ( when-argument 
      ( every-of 
         "BPLowerRightMFD" 
         "BPLowerRightMFDA" 
         "BPLowerRightMFDB" 
         "BPLowerRightMFDC" 
         "BPLowerRightMFDD" 
         "BPLowerRightMFDE" 
         "BPLowerRightMFDF" 
         "BPLowerRightMFDG" 
         "BPLowerRightMFDH" 
      )
      ( true ) 
      ( hud-set-custom-gauge-active 
         ( true ) 
         "<argument>" 
      )
      ( hud-set-text 
         "BPLowerRightMFD" 
         "TACTICAL INTERFACE" 
      )
   )
   ( when 
      ( = @vindicatorTrainingStage[0] 1 ) 
      ( hud-set-directive 
         "BPLowerRightMFDD" 
         "$4$ - Thruster Boost" 
      )
      ( hud-set-text "BPLowerRightMFDA" "" ) 
      ( hud-set-text "BPLowerRightMFDB" "" ) 
      ( hud-set-text "BPLowerRightMFDC" "" ) 
   )
   ( when 
      ( = @vindicatorTrainingStage[0] 2 ) 
      ( hud-set-directive 
         "BPLowerRightMFDC" 
         "$3$ - CM Swarm" 
      )
      ( hud-set-directive 
         "BPLowerRightMFDD" 
         "$4$ - Thruster Boost" 
      )
      ( hud-set-text "BPLowerRightMFDB" "" ) 
      ( hud-set-text "BPLowerRightMFDA" "" ) 
   )
   ( when 
      ( = @vindicatorTrainingStage[0] 3 ) 
      ( hud-set-directive 
         "BPLowerRightMFDC" 
         "$3$ - CM Swarm" 
      )
      ( hud-set-directive 
         "BPLowerRightMFDD" 
         "$4$ - Thruster Boost" 
      )
      ( hud-set-directive 
         "BPLowerRightMFDA" 
         "$1$ - Shield Boost" 
      )
      ( hud-set-text "BPLowerRightMFDB" "" ) 
   )
   ( when 
      ( > @vindicatorTrainingStage[0] 3 ) 
      ( hud-set-directive 
         "BPLowerRightMFDC" 
         "$3$ - CM Swarm" 
      )
      ( hud-set-directive 
         "BPLowerRightMFDD" 
         "$4$ - Thruster Boost" 
      )
      ( hud-set-directive 
         "BPLowerRightMFDA" 
         "$1$ - Shield Boost" 
      )
      ( hud-set-directive 
         "BPLowerRightMFDB" 
         "$2$ - Damage Control" 
      )
   )
)
+Name: ables: main tac menu
+Repeat Count: 99999999
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( and 
         ( = @vindicatorMenuOn[0] 1 ) 
         ( > @vindicatorTrainingStage[0] 0 ) 
         ( key-pressed "4" ) 
      )
      ( or 
         ( is-event-true-delay 
            "m20t vidaura use the boost" 
            0 
         )
         ( is-event-true-delay 
            "m20t vidaura fighters!" 
            0 
         )
      )
   )
   ( modify-variable 
      @ableCountDown[-1] 
      25 
   )
   ( modify-variable @ableCountUp[0] 20 ) 
   ( modify-variable 
      @vindicatorMenuOn[0] 
      5 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
)
+Name: able4: thruster select
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @vindicatorMenuOn[0] 5 ) 
      ( > @ableCountDown[-1] 0 ) 
   )
   ( hud-set-text 
      "BPLowerRightMFDB" 
      "overcharged" 
   )
   ( hud-set-message 
      "BPLowerRightMFDC" 
      "m20t HUD countup" 
   )
   ( hud-set-text 
      "BPLowerRightMFDA" 
      "MHD thrusters" 
   )
   ( hud-set-text "BPLowerRightMFDD" "" ) 
   ( modify-variable 
      @ableCountDown[-1] 
      ( - @ableCountDown[-1] 1 ) 
   )
   ( when 
      ( > @ableCountUp[0] 0 ) 
      ( modify-variable 
         @ableCountUp[0] 
         ( - @ableCountUp[0] 1 ) 
      )
      ( set-afterburner-energy 
         ( + 
            ( afterburner-energy-pct "Falcata 1" ) 
            10 
         )
         "Falcata 1" 
      )
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
)
+Name: able4: thruster active
+Repeat Count: 1410065407
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ableCountUp[0] 0 ) 
      ( = @vindicatorMenuOn[0] 5 ) 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( when 
      ( true ) 
      ( hud-set-text 
         "BPLowerRightMFDB" 
         "MHD thrusters cooling" 
      )
      ( hud-set-message 
         "BPLowerRightMFDC" 
         "m20t HUD countdown" 
      )
      ( hud-set-text "BPLowerRightMFDA" "" ) 
      ( hud-set-text "BPLowerRightMFDD" "" ) 
   )
)
+Name: able4: thruster cooldown
+Repeat Count: 1410065407
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @vindicatorMenuOn[0] 5 ) 
      ( = @ableCountDown[-1] 0 ) 
      ( = @ableCountUp[0] 0 ) 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( modify-variable 
      @vindicatorMenuOn[0] 
      1 
   )
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
)
+Name: able4: thruster reset
+Repeat Count: 1410065407
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( and 
         ( = @vindicatorMenuOn[0] 1 ) 
         ( > @vindicatorTrainingStage[0] 1 ) 
         ( key-pressed "3" ) 
      )
      ( or 
         ( is-event-true-delay 
            "m20t vidaura use the boost" 
            0 
         )
         ( is-event-true-delay 
            "m20t vidaura fighters!" 
            0 
         )
      )
   )
   ( modify-variable 
      @ableCountDown[-1] 
      11 
   )
   ( modify-variable @ableCountUp[0] 10 ) 
   ( modify-variable 
      @vindicatorMenuOn[0] 
      4 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
)
+Name: able3: flares select
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @vindicatorMenuOn[0] 4 ) 
      ( > @ableCountDown[-1] 0 ) 
   )
   ( when 
      ( true ) 
      ( hud-set-text 
         "BPLowerRightMFDB" 
         "in progress" 
      )
      ( hud-set-message 
         "BPLowerRightMFDC" 
         "m20t hud countup" 
      )
      ( hud-set-text 
         "BPLowerRightMFDA" 
         "countermeasure deployment" 
      )
      ( hud-set-text "BPLowerRightMFDD" "" ) 
   )
   ( modify-variable 
      @ableCountDown[-1] 
      ( - @ableCountDown[-1] 1 ) 
   )
   ( when 
      ( > @ableCountUp[0] 0 ) 
      ( modify-variable 
         @ableCountUp[0] 
         ( - @ableCountUp[0] 1 ) 
      )
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( weapon-create 
      "Falcata 1" 
      "UEF Flare#Super" 
      ( get-object-x "Falcata 1" ) 
      ( get-object-y "Falcata 1" ) 
      ( get-object-z "Falcata 1" ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
   )
   ( weapon-create 
      "Falcata 1" 
      "UEF Flare#Super" 
      ( get-object-x "Falcata 1" ) 
      ( get-object-y "Falcata 1" ) 
      ( get-object-z "Falcata 1" ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
   )
   ( weapon-create 
      "Falcata 1" 
      "UEF Flare#Super" 
      ( get-object-x "Falcata 1" ) 
      ( get-object-y "Falcata 1" ) 
      ( get-object-z "Falcata 1" ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
   )
   ( weapon-create 
      "Falcata 1" 
      "UEF Flare#Super" 
      ( get-object-x "Falcata 1" ) 
      ( get-object-y "Falcata 1" ) 
      ( get-object-z "Falcata 1" ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
   )
   ( weapon-create 
      "Falcata 1" 
      "UEF Flare#Super" 
      ( get-object-x "Falcata 1" ) 
      ( get-object-y "Falcata 1" ) 
      ( get-object-z "Falcata 1" ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
   )
   ( weapon-create 
      "Falcata 1" 
      "UEF Flare#Super" 
      ( get-object-x "Falcata 1" ) 
      ( get-object-y "Falcata 1" ) 
      ( get-object-z "Falcata 1" ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
      ( rand-multiple 0 360 ) 
   )
)
+Name: able3: flares active
+Repeat Count: 99999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ableCountUp[0] 0 ) 
      ( = @vindicatorMenuOn[0] 4 ) 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( when 
      ( true ) 
      ( hud-set-text 
         "BPLowerRightMFDB" 
         "in progress" 
      )
      ( hud-set-message 
         "BPLowerRightMFDC" 
         "m20t HUD countup" 
      )
      ( hud-set-text 
         "BPLowerRightMFDA" 
         "countermeasure deployment" 
      )
      ( hud-set-text "BPLowerRightMFDD" "" ) 
   )
)
+Name: able3: flares cooldown
+Repeat Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @vindicatorMenuOn[0] 4 ) 
      ( = @ableCountDown[-1] 0 ) 
      ( = @ableCountUp[0] 0 ) 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( modify-variable 
      @vindicatorMenuOn[0] 
      1 
   )
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
)
+Name: able3: flares reset
+Repeat Count: 99999999
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( and 
         ( = @vindicatorMenuOn[0] 1 ) 
         ( > @vindicatorTrainingStage[0] 2 ) 
         ( key-pressed "1" ) 
      )
      ( or 
         ( is-event-true-delay 
            "m20t vidaura use the boost" 
            0 
         )
         ( is-event-true-delay 
            "m20t vidaura fighters!" 
            0 
         )
      )
   )
   ( modify-variable 
      @ableCountDown[-1] 
      20 
   )
   ( modify-variable @ableCountUp[0] 5 ) 
   ( modify-variable 
      @vindicatorMenuOn[0] 
      2 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
)
+Name: able1: shield select
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @vindicatorMenuOn[0] 2 ) 
      ( > @ableCountDown[-1] 0 ) 
   )
   ( when 
      ( true ) 
      ( hud-set-text 
         "BPLowerRightMFDB" 
         "shield boost underway" 
      )
      ( hud-set-message 
         "BPLowerRightMFDC" 
         "m20t hud countup" 
      )
      ( hud-set-text "BPLowerRightMFDA" "" ) 
      ( hud-set-text "BPLowerRightMFDD" "" ) 
   )
   ( modify-variable 
      @ableCountDown[-1] 
      ( - @ableCountDown[-1] 1 ) 
   )
   ( when 
      ( > @ableCountUp[0] 0 ) 
      ( modify-variable 
         @ableCountUp[0] 
         ( - @ableCountUp[0] 1 ) 
      )
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( set-shield-energy 
      ( + ( shields-left "Falcata 1" ) 15 ) 
      "Falcata 1" 
   )
)
+Name: able1: shield active
+Repeat Count: 1410065407
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ableCountUp[0] 0 ) 
      ( = @vindicatorMenuOn[0] 2 ) 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( when 
      ( true ) 
      ( hud-set-text 
         "BPLowerRightMFDB" 
         "capacitors recharging" 
      )
      ( hud-set-message 
         "BPLowerRightMFDC" 
         "m20t HUD countdown" 
      )
      ( hud-set-text 
         "BPLowerRightMFDA" 
         "shield boost complete" 
      )
      ( hud-set-text "BPLowerRightMFDD" "" ) 
   )
)
+Name: able1: shield cooldown
+Repeat Count: 99999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @vindicatorMenuOn[0] 2 ) 
      ( = @ableCountDown[-1] 0 ) 
      ( = @ableCountUp[0] 0 ) 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( modify-variable 
      @vindicatorMenuOn[0] 
      1 
   )
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
)
+Name: able1: shield reset
+Repeat Count: 99999999
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( and 
         ( = @vindicatorMenuOn[0] 1 ) 
         ( > @vindicatorTrainingStage[0] 3 ) 
         ( key-pressed "2" ) 
      )
      ( or 
         ( is-event-true-delay 
            "m20t vidaura use the boost" 
            0 
         )
         ( is-event-true-delay 
            "m20t vidaura fighters!" 
            0 
         )
      )
   )
   ( modify-variable 
      @ableCountDown[-1] 
      35 
   )
   ( modify-variable @ableCountUp[0] 30 ) 
   ( modify-variable 
      @vindicatorMenuOn[0] 
      3 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
)
+Name: able2: dc select
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @vindicatorMenuOn[0] 3 ) 
      ( > @ableCountDown[-1] 0 ) 
   )
   ( when 
      ( true ) 
      ( hud-set-text 
         "BPLowerRightMFDB" 
         "pumping active sealant" 
      )
      ( hud-set-message 
         "BPLowerRightMFDC" 
         "m20t hud countup" 
      )
      ( hud-set-text "BPLowerRightMFDA" "" ) 
      ( hud-set-text "BPLowerRightMFDD" "" ) 
   )
   ( modify-variable 
      @ableCountDown[-1] 
      ( - @ableCountDown[-1] 1 ) 
   )
   ( when 
      ( > @ableCountUp[0] 0 ) 
      ( modify-variable 
         @ableCountUp[0] 
         ( - @ableCountUp[0] 1 ) 
      )
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
)
+Name: able2: dc active
+Repeat Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @ableCountUp[0] 0 ) 
      ( = @vindicatorMenuOn[0] 3 ) 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( when 
      ( true ) 
      ( hud-set-text 
         "BPLowerRightMFDB" 
         "stand by capacitors" 
      )
      ( hud-set-message 
         "BPLowerRightMFDC" 
         "m20t HUD countdown" 
      )
      ( hud-set-text 
         "BPLowerRightMFDA" 
         "hardening active sealant" 
      )
      ( hud-set-text "BPLowerRightMFDD" "" ) 
   )
   ( repair-subsystem 
      "Falcata 1" 
      "Hull" 
      3 
   )
)
+Name: able2: dc cooldown
+Repeat Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @vindicatorMenuOn[0] 3 ) 
      ( = @ableCountDown[-1] 0 ) 
      ( = @ableCountUp[0] 0 ) 
   )
   ( key-reset-multiple "1" "2" "3" "4" ) 
   ( modify-variable 
      @vindicatorMenuOn[0] 
      1 
   )
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
)
+Name: able2: dc reset
+Repeat Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = ( hits-left "Antagonist" ) 1 ) 
      ( not 
         ( is-event-true-delay 
            "m20t free to kill antagonist" 
            0 
         )
      )
   )
   ( send-message 
      "Falconer" 
      "High" 
      "m20t falconer complete trainin" 
   )
)
+Name: m20t complete training first!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "m20t more physical" 
      0 
   )
   ( do-nothing ) 
)
+Name: m20t more physical clone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Falcata 1" "Antagonist" ) 
      3500 
   )
   ( send-message 
      "Vidaura" 
      "High" 
      "m20t vidaura inbound torps" 
   )
   ( turret-free 
      "Antagonist" 
      "turret08a" 
   )
   ( turret-free 
      "Antagonist" 
      "turret09a" 
   )
   ( modify-variable 
      @vindicatorTrainingStage[0] 
      2 
   )
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
   ( key-reset-multiple "3" ) 
   ( add-goal 
      "Antagonist" 
      ( ai-chase "Falcata 1" 89 ) 
   )
   ( turret-free 
      "Antagonist" 
      "turret10a" 
   )
)
+Name: m20t vidaura inbound torps
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Objective:  XSTR("Approach Antagonist", -1)

$Formula: ( when 
   ( = @vindicatorMenuOn[0] 4 ) 
   ( send-message 
      "Vidaura" 
      "High" 
      "m20t vidaura good cms" 
   )
   ( turret-change-weapon 
      "Antagonist" 
      "Turret08a" 
      "Ouster" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Antagonist" 
      "Turret09a" 
      "Ouster" 
      0 
      1 
   )
)
+Name: m20t vidaura good CMs
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Deploy Countermeasures!", -1)
+Objective key:  XSTR("Press $3$", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Falcata 1" 
      "High" 
      "m20t laporte salty hands" 
   )
   ( key-reset-multiple "Alt-X" ) 
)
+Name: m20t laporte salty hands
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m20t falconer loves guns" 
   )
   ( key-reset-multiple "Alt-X" ) 
)
+Name: m20t falconer loves guns
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( key-pressed "Alt-X" ) 
   ( turret-free-all "Falcata 1" ) 
)
+Name: m20t turrets to free fire
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Turrets to Free Fire", -1)
+Objective key:  XSTR("Press $Alt-X$", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m20t falconer gun gun gun powe" 
   )
)
+Name: m20t falconer gun gun gun powe
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( turret-free-all "Falcata 1" ) 
)
+Name: m20t guns unlock
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( > 
      ( weapon-recharge-pct "Falcata 1" ) 
      99 
   )
   ( send-message 
      "Vidaura" 
      "High" 
      "m20t destroy antagonist" 
   )
   ( ship-vulnerable "Antagonist" ) 
   ( clear-goals "Antagonist" ) 
   ( add-goal 
      "Antagonist" 
      ( ai-chase "Falcata 1" 89 ) 
   )
   ( ship-vulnerable "Falcata 1" ) 
   ( ship-subsys-guardian-threshold 
      100 
      "Falcata 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "engines" 
      "navigation" 
      "<all turrets>" 
   )
   ( ship-guardian-threshold 
      100 
      "Falcata 1" 
   )
   ( ship-guardian-threshold 
      1 
      "Antagonist" 
   )
   ( turret-free-all "Antagonist" ) 
   ( set-armor-type 
      "Antagonist" 
      ( true ) 
      "Flak Armor 20" 
      "Hull" 
      "Weapons" 
      "Engine01a" 
      "Engine02a" 
   )
   ( unlock-primary-weapon "Falcata 1" ) 
   ( ship-subsys-guardian-threshold 
      100 
      "Antagonist" 
      "<all turrets>" 
   )
   ( ship-turret-target-order 
      "Antagonist" 
      "Ships" 
      "Bombs" 
   )
)
+Name: m20t all power to guns
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("All Power to Guns!", -1)
+Objective key:  XSTR("Use ETS System", -1)

$Formula: ( when 
   ( or 
      ( primary-fired-since "Falcata 1" 0 1 ) 
      ( primary-fired-since "Falcata 1" 1 1 ) 
   )
   ( do-nothing ) 
)
+Name: m20t use main guns
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Fire Main Weapons", -1)

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Antagonist" ) 
   )
   ( when 
      ( string-equals 
         "@custosName[Vindicator]" 
         "Simms" 
      )
      ( send-message 
         "Falconer" 
         "High" 
         "m20t falconer glide simms" 
      )
   )
   ( when 
      ( not 
         ( or 
            ( string-equals 
               "@custosName[Vindicator]" 
               "Simms" 
            )
            ( string-equals 
               "@custosName[Vindicator]" 
               "Vidaura" 
            )
         )
      )
      ( send-message 
         "Falconer" 
         "High" 
         "m20t falconer use the glide" 
      )
   )
   ( when 
      ( string-equals 
         "@custosName[Vindicator]" 
         "Vidaura" 
      )
      ( send-message 
         "Falconer" 
         "High" 
         "m20t falconer glide vidaura" 
      )
   )
)
+Name: m20t use glide
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Kovacs" 
      "High" 
      "m20t kovacs shields" 
   )
   ( modify-variable 
      @vindicatorTrainingStage[0] 
      3 
   )
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
)
+Name: m20t kovacs shield damage
+Repeat Count: 1
+Interval: 1
+Chained: 17

$Formula: ( when 
   ( = @vindicatorMenuOn[0] 2 ) 
   ( send-message 
      "Vidaura" 
      "High" 
      "m20t vidaura great team" 
   )
)
+Name: m20t shield boost training
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Activate Shield Boost", -1)
+Objective key:  XSTR("Press $1$", -1)

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Falcata 1" 
      "Hull" 
      15 
   )
   ( send-message 
      "Kovacs" 
      "High" 
      "m20t kovacs hull damage" 
   )
   ( modify-variable 
      @vindicatorTrainingStage[0] 
      4 
   )
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
)
+Name: m20t kovacs damage
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( = @vindicatorMenuOn[0] 3 ) 
   ( send-message 
      "Vidaura" 
      "High" 
      "m20t vidaura dc complete" 
   )
)
+Name: m20t vidaura DC complete
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Activate Damage Control", -1)
+Objective key:  XSTR("Press $2$", -1)

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      0 
      "Antagonist" 
   )
)
+Name: m20t free to kill antagonist
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-destroyed-delay 6 "Antagonist" ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m20t: falconer laporte fun" 
   )
)
+Name: m20t antagonist down!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Vidaura" 
      "High" 
      "m20t vidaura are we done" 
   )
)
+Name: m20t vidaura are we done?
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( script-eval "proBoxAllowPause()" ) 
   ( script-eval "proBoxOn()" ) 
   ( script-eval "proBoxSet(2)" ) 
   ( hud-set-text 
      "PromptBoxOpt1" 
      "Training Complete" 
   )
   ( hud-set-text 
      "PromptBoxOpt2" 
      "Mock Combat" 
   )
   ( hud-set-text 
      "PromptBox" 
      "Finished training?" 
   )
)
+Name: m20t probox keep going?
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( or 
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            1 
         )
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            2 
         )
      )
      ( > ( mission-time-msecs ) 1 ) 
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         1 
      )
      ( modify-variable 
         @vindicatorTrainingStage[0] 
         10 
      )
      ( send-message 
         "#Falcata 1" 
         "High" 
         "m20t laporte done with trainin" 
      )
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         2 
      )
      ( send-message 
         "#Falcata 1" 
         "High" 
         "m20t laporte lets fight" 
      )
      ( modify-variable 
         @vindicatorTrainingStage[0] 
         9 
      )
   )
   ( script-eval "proBoxOff()" ) 
)
+Name: m20t probox choice
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( or 
      ( and 
         ( = @vindicatorTrainingStage[0] 9 ) 
         ( is-event-true-delay 
            "m20t probox choice" 
            8 
         )
      )
      ( and 
         ( = @vindicatorTrainingStage[0] 0 ) 
         ( = @debugMode[0] 1 ) 
         ( key-pressed "Alt-X" ) 
         ( = @missionindex[0] 2 ) 
      )
   )
   ( send-message 
      "Vidaura" 
      "High" 
      "m20t vidaura fighters!" 
   )
   ( ship-guardian-threshold 
      1 
      "Falcata 1" 
   )
   ( key-reset-multiple "Alt-X" ) 
   ( when 
      ( = @debugMode[0] 1 ) 
      ( modify-variable 
         @vindicatorTrainingStage[0] 
         9 
      )
      ( turret-free-all "Falcata 1" ) 
      ( unlock-primary-weapon "Falcata 1" ) 
      ( modify-variable 
         @vindicatorMenuOn[0] 
         1 
      )
      ( ship-no-guardian "Falcata 1" ) 
      ( ship-vulnerable "Falcata 1" ) 
      ( key-reset-multiple "1" "2" "3" "4" ) 
   )
)
+Name: m20t vidaura fighters!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Falconer" 
      "High" 
      "m20t falconer fighters!" 
   )
)
+Name: m20t falconer fighters!
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Aries" 
      "Cancer" 
   )
   ( do-nothing ) 
)
+Name: m20t kill fighters
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defeat Strike Force (F9)", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "m20t vidaura fighters!" 
      3 
   )
   ( key-reset-multiple "Alt-X" ) 
)
+Name: m20t switch to darts trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-X" ) 
   ( do-nothing ) 
)
+Name: m20t switch to darts directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Arm Antifighter Missiles", -1)
+Objective key:  XSTR("Press $Alt-X$", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "m20t switch to darts trigger" 
         0 
      )
      ( key-pressed "Alt-X" ) 
   )
   ( when 
      ( = @custosVLS[-1] -1 ) 
      ( turret-change-weapon 
         "Falcata 1" 
         "@turret05[turret05]" 
         "Dart" 
         0 
         1 
      )
      ( turret-change-weapon 
         "Falcata 1" 
         "@turret06[turret06]" 
         "Dart" 
         0 
         1 
      )
      ( hud-set-text 
         "BPLowerRightMFDF" 
         "Missiles: Dart" 
      )
      ( hud-set-directive 
         "BPLowerRightMFDF" 
         "$Alt-X$ to change" 
      )
   )
   ( when 
      ( = @custosVLS[-1] 1 ) 
      ( turret-change-weapon 
         "Falcata 1" 
         "@turret05[turret05]" 
         "Warhammer#Vindicator" 
         0 
         1 
      )
      ( turret-change-weapon 
         "Falcata 1" 
         "@turret06[turret06]" 
         "Warhammer#Vindicator" 
         0 
         1 
      )
      ( hud-set-text 
         "BPLowerRightMFDF" 
         "Missiles: Warhammer" 
      )
      ( hud-set-directive 
         "BPLowerRightMFDF" 
         "$Alt-X$ to change" 
      )
   )
   ( modify-variable 
      @custosVLS[-1] 
      ( * @custosVLS[-1] -1 ) 
   )
   ( key-reset-multiple "Alt-X" ) 
   ( training-msg "beep!" ) 
)
+Name: m20t warhammer dart control
+Repeat Count: -1
+Trigger Count: 888888888
+Interval: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "m20t vidaura fighters!" 
         0 
      )
      ( = ( hits-left "Falcata 1" ) 1 ) 
   )
   ( ship-vanish 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aries 4" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Novikov" 
   )
   ( send-message 
      "Vidaura" 
      "High" 
      "m20t vidaura we died" 
   )
)
+Name: m20t vidaura we died
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Aries 1" 
      "Aries 2" 
      "Aries 3" 
      "Aries 4" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
   )
   ( was-destroyed-by-delay 
      0 
      "Falcata 1" 
      "<argument>" 
   )
   ( do-nothing ) 
)
+Name: m20t fight kill tracker
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay 
            "m20t vidaura fighters!" 
            65 
         )
         ( not 
            ( is-event-true-delay 
               "m20t vidaura we died" 
               0 
            )
         )
         ( percent-ships-destroyed 
            15 
            "Aries" 
            "Cancer" 
         )
      )
      ( and 
         ( is-destroyed-delay 
            5 
            "Aries" 
            "Cancer" 
         )
         ( not 
            ( is-event-true-delay 
               "m20t vidaura we died" 
               0 
            )
         )
      )
   )
   ( send-message 
      "Kovacs" 
      "High" 
      "m20t kovacs cruiser coming" 
   )
)
+Name: m20t cruiser inbound
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Novikov" ) 
   ( do-nothing ) 
)
+Name: m20t novikov destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Novikov", -1)
+Objective key:  XSTR("Arm Warhammers", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         7 
         "Aries" 
         "Cancer" 
         "Novikov" 
      )
      ( not 
         ( is-event-true-delay 
            "m20t vidaura we died" 
            0 
         )
      )
   )
   ( send-message 
      "#Falcata 1" 
      "High" 
      "m20t laporte good work crew..." 
   )
)
+Name: m20t laporte good work crew...
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @vindicatorTrainingStage[0] 10 ) 
   ( do-nothing ) 
)
+Name: m20t probox we're done here
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Novikov" ) 
   ( set-armor-type 
      "Novikov" 
      ( true ) 
      "Flak Armor 60" 
      "Hull" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret10" 
      "turret11" 
      "turret12" 
      "turret13" 
      "turret14" 
      "turret15" 
      "Engine" 
      "Weapons" 
   )
   ( ship-turret-target-order 
      "Novikov" 
      "Ships" 
      "Bombs" 
   )
   ( turret-set-rate-of-fire 
      "Novikov" 
      200 
      "turret01" 
      "turret02" 
   )
   ( turret-set-target-order 
      "Novikov" 
      "turret12" 
      "Bombs" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Novikov" 
      "turret13" 
      "Bombs" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Novikov" 
      "turret14" 
      "Bombs" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Novikov" 
      "turret15" 
      "Bombs" 
      "Ships" 
   )
)
+Name: m20t novikov armor
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( = @trainingMode[0] 1 ) 
      ( = @missionindex[0] 2 ) 
   )
   ( every-time 
      ( > 
         ( weapon-recharge-pct "Falcata 1" ) 
         99 
      )
      ( change-ai-class 
         "BALLS OF STEELE" 
         "Falcata 1" 
      )
   )
   ( every-time 
      ( and 
         ( < 
            ( weapon-recharge-pct "Falcata 1" ) 
            100 
         )
         ( > 
            ( weapon-recharge-pct "Falcata 1" ) 
            82 
         )
      )
      ( change-ai-class 
         "Little Devil" 
         "Falcata 1" 
      )
   )
   ( every-time 
      ( and 
         ( < 
            ( weapon-recharge-pct "Falcata 1" ) 
            83 
         )
         ( > 
            ( weapon-recharge-pct "Falcata 1" ) 
            48 
         )
      )
      ( change-ai-class 
         "BP2-General" 
         "Falcata 1" 
      )
   )
   ( every-time 
      ( and 
         ( < 
            ( weapon-recharge-pct "Falcata 1" ) 
            49 
         )
         ( > 
            ( weapon-recharge-pct "Falcata 1" ) 
            30 
         )
      )
      ( change-ai-class 
         "BP2-Colonel" 
         "Falcata 1" 
      )
   )
   ( every-time 
      ( and 
         ( < 
            ( weapon-recharge-pct "Falcata 1" ) 
            31 
         )
         ( > 
            ( weapon-recharge-pct "Falcata 1" ) 
            12 
         )
      )
      ( change-ai-class 
         "BP2-Major" 
         "Falcata 1" 
      )
   )
   ( every-time 
      ( and 
         ( < 
            ( weapon-recharge-pct "Falcata 1" ) 
            13 
         )
         ( > 
            ( weapon-recharge-pct "Falcata 1" ) 
            -1 
         )
      )
      ( change-ai-class 
         "BP2-Captain" 
         "Falcata 1" 
      )
   )
)
+Name: m20t vindicator ETS
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "m20t laporte good work crew..." 
         9 
      )
      ( is-event-true-delay 
         "m20t vidaura we died" 
         9 
      )
      ( is-event-true-delay 
         "m20t probox we're done here" 
         9 
      )
   )
   ( change-ship-class 
      "UEF Ainsarii#Dream" 
      "Falcata 1" 
   )
   ( modify-variable 
      @vindicatorTrainingStage[0] 
      0 
   )
   ( when-argument 
      ( every-of 
         "BPLowerRightMFD" 
         "BPLowerRightMFDA" 
         "BPLowerRightMFDB" 
         "BPLowerRightMFDC" 
         "BPLowerRightMFDD" 
         "BPLowerRightMFDE" 
         "BPLowerRightMFDF" 
         "BPLowerRightMFDG" 
         "BPLowerRightMFDH" 
      )
      ( true ) 
      ( hud-set-custom-gauge-active 
         ( false ) 
         "<argument>" 
      )
      ( hud-set-text 
         "BPLowerRightMFD" 
         "TACTICAL INTERFACE" 
      )
   )
   ( ship-invulnerable "Falcata 1" ) 
   ( repair-subsystem 
      "Falcata 1" 
      "Hull" 
      100 
   )
)
+Name: XXXm20 wrapXXX
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----EY! PROBOX for training!--
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and ( = @awakening[0] 2 ) ( true ) ) 
   ( script-eval "proBoxAllowPause()" ) 
   ( script-eval "proBoxOn()" ) 
   ( script-eval "proBoxSet(2)" ) 
   ( hud-set-text 
      "PromptBoxOpt1" 
      "Train for mission" 
   )
   ( hud-set-text 
      "PromptBoxOpt2" 
      "Skip training" 
   )
   ( hud-set-text 
      "PromptBox" 
      "Train for next mission?" 
   )
   ( when 
      ( = @missionindex[0] 4 ) 
      ( hud-set-text 
         "PromptBoxOpt1" 
         "Come to me, Miss Laporte." 
      )
   )
)
+Name: probox for training on
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            1 
         )
         ( = 
            ( script-eval-num "proBoxValue()" ) 
            2 
         )
      )
      ( > ( mission-time-msecs ) 1 ) 
      ( = @awakening[0] 2 ) 
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         1 
      )
      ( modify-variable @goTraining[0] 1 ) 
      ( modify-variable @awakening[0] 0 ) 
      ( when 
         ( = @missionindex[0] 4 ) 
         ( modify-variable @goTraining[0] 0 ) 
         ( modify-variable @awakening[0] 1 ) 
         ( play-sound-from-file "dream2.ogg" ) 
      )
   )
   ( when 
      ( = 
         ( script-eval-num "proBoxValue()" ) 
         2 
      )
      ( modify-variable @awakening[0] 1 ) 
   )
   ( script-eval "proBoxOff()" ) 
)
+Name: probox for training off
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: let's not do training
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: let's do training
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Novikov" ) 
      ( not 
         ( is-destroyed-delay 0 "Novikov" ) 
      )
   )
   ( when 
      ( and 
         ( < 
            ( distance 
               "falcata 1 here:1" 
               "Novikov" 
            )
            6250 
         )
         ( > 
            ( distance 
               "falcata 1 here:1" 
               "Novikov" 
            )
            1500 
         )
      )
      ( clear-goals "Novikov" ) 
      ( add-goal 
         "Novikov" 
         ( ai-waypoints-once 
            "falcata 1 here" 
            89 
         )
      )
      ( cap-waypoint-speed "Novikov" 5 ) 
      ( turret-set-rate-of-fire 
         "Novikov" 
         200 
         "turret03" 
         "turret04" 
         "turret05" 
         "turret06" 
         "turret07" 
      )
      ( ship-turret-target-order 
         "Novikov" 
         "Bombs" 
         "Ships" 
      )
   )
   ( when 
      ( and 
         ( < 
            ( distance 
               "falcata 1 here:1" 
               "Novikov" 
            )
            1501 
         )
         ( < 
            ( distance 
               "falcata 1 here:1" 
               "Novikov" 
            )
            1501 
         )
      )
      ( clear-goals "Novikov" ) 
      ( add-goal 
         "Novikov" 
         ( ai-chase "Falcata 1" 89 ) 
      )
      ( turret-set-rate-of-fire 
         "Novikov" 
         400 
         "turret03" 
         "turret04" 
         "turret05" 
         "turret06" 
         "turret07" 
      )
      ( turret-set-target-order 
         "Novikov" 
         "turret04" 
         "Ships" 
         "Bombs" 
      )
      ( turret-set-target-order 
         "Novikov" 
         "turret05" 
         "Ships" 
         "Bombs" 
      )
      ( turret-set-target-order 
         "Novikov" 
         "turret06" 
         "Ships" 
         "Bombs" 
      )
      ( turret-set-target-order 
         "Novikov" 
         "turret07" 
         "Ships" 
         "Bombs" 
      )
      ( turret-set-target-order 
         "Novikov" 
         "turret03" 
         "Ships" 
         "Bombs" 
      )
   )
   ( when 
      ( and 
         ( > 
            ( distance 
               "falcata 1 here:1" 
               "Novikov" 
            )
            6249 
         )
         ( > 
            ( distance 
               "falcata 1 here:1" 
               "Novikov" 
            )
            6249 
         )
      )
      ( clear-goals "Novikov" ) 
      ( add-goal 
         "Novikov" 
         ( ai-chase "Falcata 1" 89 ) 
      )
   )
   ( when 
      ( and 
         ( >= @novikovBeams[0] 4 ) 
         ( < 
            ( distance 
               "falcata 1 here:1" 
               "Novikov" 
            )
            6249 
         )
      )
      ( fire-beam 
         "Novikov" 
         "turret01" 
         "Falcata 1" 
      )
      ( fire-beam 
         "Novikov" 
         "turret02" 
         "Falcata 1" 
      )
      ( modify-variable @novikovBeams[0] 0 ) 
   )
   ( modify-variable 
      @novikovBeams[0] 
      ( + @novikovBeams[0] 1 ) 
   )
   ( beam-lock "Novikov" "turret01" ) 
   ( beam-lock "Novikov" "turret02" ) 
)
+Name: Novikov helm control
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 5

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "falcata 1 here:1" 
      ( get-object-x "Falcata 1" ) 
      ( get-object-y "Falcata 1" ) 
      ( get-object-z "Falcata 1" ) 
   )
)
+Name: track Falcata 1 waypoint
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 0

$Formula: ( when 
   ( and 
      ( = @missionindex[0] 3 ) 
      ( = @trainingMode[0] 1 ) 
   )
   ( set-object-position 
      "Falcata 1" 
      ( get-object-x 
         "m21 training anchor:1" 
      )
      ( get-object-y 
         "m21 training anchor:1" 
      )
      ( get-object-z 
         "m21 training anchor:1" 
      )
   )
   ( set-object-facing-object 
      "Falcata 1" 
      "m21 training anchor:2" 
   )
   ( when-argument 
      ( every-of 
         "BPLowerRightMFD" 
         "BPLowerRightMFDA" 
         "BPLowerRightMFDB" 
         "BPLowerRightMFDC" 
         "BPLowerRightMFDD" 
         "BPLowerRightMFDE" 
         "BPLowerRightMFDF" 
         "BPLowerRightMFDG" 
         "BPLowerRightMFDH" 
      )
      ( true ) 
      ( hud-set-custom-gauge-active 
         ( true ) 
         "<argument>" 
      )
   )
   ( when-argument 
      ( every-of 
         "BPTaccom" 
         "BPTaccomA" 
         "BPTaccomB" 
         "BPTaccomC" 
         "BPTaccomD" 
         "BPTaccomE" 
      )
      ( true ) 
      ( hud-set-custom-gauge-active 
         ( true ) 
         "<argument>" 
      )
   )
)
+Name: XXXprem21trainingXXX
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( false ) 
   ( key-reset-multiple 
      "Alt-X" 
      "Left Ctrl" 
   )
)
+Name: free degaulle torps
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "XXXprem21trainingXXX" 
         0 
      )
      ( key-pressed "Alt-X" ) 
      ( false ) 
   )
   ( turret-lock 
      "Triteia" 
      "turret08" 
      "turret09" 
      "turret10" 
      "turret11" 
   )
)
+Name: experiment - lock triteia flare
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "XXXprem21trainingXXX" 
         0 
      )
      ( key-pressed "Left Ctrl" ) 
      ( false ) 
   )
   ( ship-vanish "Asteria Installation" ) 
)
+Name: experiment - erase asteria
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "XXXprem21trainingXXX" 
      3 
   )
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn artillery" 
   )
   ( modify-variable 
      @m21tartilleryslaved?[0] 
      1 
   )
   ( modify-variable @m21tokmsg?[0] 0 ) 
)
+Name: m21t thorn artillery
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Laporte" 
      "High" 
      "m21t laporte cool" 
   )
)
+Name: m21t laporte cool
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn can't relax" 
   )
   ( key-reset-multiple "1" ) 
   ( flash-hud-gauge "WINGMEN_STATUS" ) 
   ( when 
      ( true ) 
      ( modify-variable 
         "@m21tslavedstring[Slaved]" 
         "SLAVED" 
      )
      ( hud-set-message 
         "BPTaccomC" 
         "m21t arty slave" 
      )
      ( hud-set-text 
         "BPTaccom" 
         "ARTILLERY CONTROL" 
      )
      ( hud-set-directive 
         "BPTaccomA" 
         "$1$ - Swap Fire Modes" 
      )
      ( hud-set-directive 
         "BPTaccomB" 
         "$2$ - Designate Targets" 
      )
   )
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: m21t thorn can't relax
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
   )
   ( send-message-list 
      "#Laporte" 
      "High" 
      "m21t laporte weapons free" 
      3 
   )
   ( turret-free 
      "Charles de Gaulle" 
      "turret19" 
      "turret20" 
      "turret21" 
   )
   ( flash-hud-gauge "WINGMEN_STATUS" ) 
   ( modify-variable 
      "@m21tslavedstring[Slaved]" 
      "FREE" 
   )
)
+Name: m21t laporte weapons free
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Artillery to Free Fire", -1)
+Objective key:  XSTR("Press $1$", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn toggle weapons" 
   )
)
+Name: m21t thorn toggle weapons
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( and 
      ( = @m21tartilleryslaved?[0] 0 ) 
      ( = @m21tokmsg?[0] 1 ) 
      ( = 0 0 ) 
      ( and 
         ( = @missionindex[0] 3 ) 
         ( = @trainingMode[0] 1 ) 
      )
      ( is-event-true-delay 
         "m21t thorn can't relax" 
         9 
      )
   )
   ( send-random-message 
      "Charles de Gaulle" 
      "Low" 
      "m21t degaulle free fire" 
      "m21t degaulle free fire 2" 
   )
   ( modify-variable @m21tokmsg?[0] 0 ) 
)
+Name: m21t degaulle free fire
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 0

$Formula: ( when 
   ( and 
      ( = @m21tartilleryslaved?[0] 1 ) 
      ( = @m21tokmsg?[0] 1 ) 
      ( = 0 0 ) 
      ( and 
         ( = @missionindex[0] 3 ) 
         ( = @trainingMode[0] 1 ) 
      )
      ( is-event-true-delay 
         "m21t thorn can't relax" 
         9 
      )
   )
   ( when 
      ( is-event-true-delay 
         "m21t thorn toggle weapons" 
         7 
      )
      ( send-random-message 
         "Charles de Gaulle" 
         "Low" 
         "m21t degaulle slave fire" 
         "m21t degaulle slave fire 2" 
      )
   )
   ( modify-variable @m21tokmsg?[0] 0 ) 
)
+Name: m21t degaulle slave fire
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 0

$Formula: ( when 
   ( and 
      ( = @m21tartilleryslaved?[0] 0 ) 
      ( key-pressed "1" ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
      ( and 
         ( = @missionindex[0] 3 ) 
         ( = @trainingMode[0] 1 ) 
      )
      ( is-event-true-delay 
         "m21t thorn toggle weapons" 
         0 
      )
   )
   ( turret-tagged-specific 
      "Charles de Gaulle" 
      "Turret01a" 
      "Turret02a" 
      "Turret11" 
      "Turret12" 
      "Turret13" 
      "Turret14" 
      "turret19" 
      "turret20" 
      "turret21" 
   )
   ( key-reset-multiple "1" ) 
   ( modify-variable @m21tokmsg?[0] 1 ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
   ( when 
      ( true ) 
      ( modify-variable 
         "@m21tslavedstring[Slaved]" 
         "SLAVED" 
      )
      ( hud-set-message 
         "BPTaccomC" 
         "m21t arty slave" 
      )
      ( hud-set-text 
         "BPTaccom" 
         "ARTILLERY CONTROL" 
      )
      ( hud-set-directive 
         "BPTaccomA" 
         "$1$ - Swap Fire Modes" 
      )
      ( hud-set-directive 
         "BPTaccomB" 
         "$2$ - Designate Targets" 
      )
   )
   ( modify-variable 
      @m21tartilleryslaved?[0] 
      1 
   )
)
+Name: m21t fire control turret manage
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 0

$Formula: ( when 
   ( and 
      ( = @m21tartilleryslaved?[0] 1 ) 
      ( key-pressed "1" ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
      ( and 
         ( = @missionindex[0] 3 ) 
         ( = @trainingMode[0] 1 ) 
      )
      ( is-event-true-delay 
         "m21t thorn can't relax" 
         0 
      )
   )
   ( turret-tagged-clear-specific 
      "Charles de Gaulle" 
      "Turret01a" 
      "Turret02a" 
      "Turret11" 
      "Turret12" 
      "Turret13" 
      "Turret14" 
      "turret19" 
      "turret20" 
      "turret21" 
   )
   ( when-argument 
      ( every-of 
         "Asteria Installation" 
         "Triteia" 
         "Akhanoukh" 
         "Marghe Taishan" 
         "Mina Hargrove" 
         "Siri Keeton" 
      )
      ( true ) 
      ( ship-untag "<argument>" ) 
   )
   ( key-reset-multiple "1" ) 
   ( modify-variable 
      @m21tartilleryslaved?[0] 
      0 
   )
   ( modify-variable @m21tokmsg?[0] 1 ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
   ( when 
      ( true ) 
      ( modify-variable 
         "@m21tslavedstring[Slaved]" 
         "FREE" 
      )
      ( hud-set-message 
         "BPTaccomC" 
         "m21t arty slave" 
      )
      ( hud-set-text 
         "BPTaccom" 
         "ARTILLERY CONTROL" 
      )
      ( hud-set-directive 
         "BPTaccomA" 
         "$1$ - Swap Fire Modes" 
      )
      ( hud-set-directive 
         "BPTaccomB" 
         "$2$ - Designate Targets" 
      )
   )
)
+Name: m21t fire control turret clear
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Asteria Installation" 
      "Triteia" 
      "Akhanoukh" 
      "Marghe Taishan" 
      "Mina Hargrove" 
      "Siri Keeton" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( key-pressed "2" ) 
      ( = @m21tartilleryslaved?[0] 1 ) 
      ( > 
         ( mission-time-msecs ) 
         @nextNumberPoll[-1] 
      )
      ( and 
         ( = @missionindex[0] 3 ) 
         ( = @trainingMode[0] 1 ) 
      )
   )
   ( modify-variable @m21tsexpran[0] 0 ) 
   ( when 
      ( and 
         ( is_tagged "<argument>" ) 
         ( = @m21tsexpran[0] 0 ) 
      )
      ( ship-untag "<argument>" ) 
      ( modify-variable @m21tsexpran[0] 1 ) 
   )
   ( when 
      ( and 
         ( not ( is_tagged "<argument>" ) ) 
         ( = @m21tsexpran[0] 0 ) 
      )
      ( ship-tag "<argument>" 1 99999999 ) 
      ( modify-variable @m21tsexpran[0] 1 ) 
      ( unprotect-ship "<argument>" ) 
   )
   ( key-reset-multiple "2" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
)
+Name: m21t fire control target picker
+Repeat Count: -1
+Trigger Count: 1410065407
+Interval: 0

$Formula: ( when 
   ( is-event-true-delay 
      "m21t thorn toggle weapons" 
      0 
   )
   ( key-reset-multiple "1" ) 
   ( modify-variable 
      @nextNumberPoll[-1] 
      ( + ( mission-time-msecs ) 250 ) 
   )
   ( modify-variable 
      @m21tartilleryslaved?[0] 
      0 
   )
)
+Name: m21t thorn toggle weapons clone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @m21tartilleryslaved?[0] 1 ) 
   ( send-message 
      "#Laporte" 
      "High" 
      "m21t laporte weapons slaved" 
   )
)
+Name: m21t laporte weapons slaved
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Slave Artillery Fire", -1)
+Objective key:  XSTR("Press $1$", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn add tags" 
   )
)
+Name: m21t thorn add tags
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when-argument 
   ( any-of 
      "Asteria Installation" 
      "Triteia" 
      "Akhanoukh" 
      "Marghe Taishan" 
      "Mina Hargrove" 
      "Siri Keeton" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( is_tagged "<argument>" ) 
   )
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn good tag" 
   )
)
+Name: m21t thorn good tag
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Tag Enemy Targets", -1)
+Objective key:  XSTR("Target and Press $2$", -1)

$Formula: ( when-argument 
   ( every-of 
      "Asteria Installation" 
      "Triteia" 
      "Akhanoukh" 
      "Marghe Taishan" 
      "Mina Hargrove" 
      "Siri Keeton" 
   )
   ( not ( is_tagged "<argument>" ) ) 
   ( send-message 
      "#Laporte" 
      "High" 
      "m21t laporte tag removed" 
   )
)
+Name: m21t laporte tag removed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Untag All Targets", -1)
+Objective key:  XSTR("Target and Press $2$", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Thorn" 
      "High" 
      "m21t thorn like a neural net" 
   )
   ( ship-vulnerable 
      "Triteia" 
      "Akhanoukh" 
      "Marghe Taishan" 
      "Mina Hargrove" 
      "Siri Keeton" 
   )
   ( add-remove-escort "Triteia" 50 ) 
   ( add-remove-escort "Akhanoukh" 40 ) 
   ( remove-weapons ) 
   ( hud-set-retail-gauge-active 
      ( true ) 
      "Escort list" 
   )
   ( modify-variable 
      @m21tartilleryslaved?[0] 
      1 
   )
   ( hud-set-text 
      "BPLowerRightMFD" 
      "TacNet" 
   )
   ( hud-set-message 
      "BPLowerRightMFDB" 
      "m21t units available" 
   )
)
+Name: m21t thorn like a neural net
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( or 
      ( < ( hits-left "Mina Hargrove" ) 95 ) 
      ( < ( hits-left "Siri Keeton" ) 95 ) 
      ( < ( hits-left "Marghe Taishan" ) 95 ) 
   )
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn sci ship damaged" 
   )
)
+Name: m21t thorn sci ship damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Mina Hargrove" 
      )
      ( is-destroyed-delay 0 "Siri Keeton" ) 
      ( is-destroyed-delay 
         0 
         "Marghe Taishan" 
      )
   )
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn sci ship destroyed" 
   )
)
+Name: m21t thorn sci ship destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "m21t thorn like a neural net" 
         35 
      )
      ( not 
         ( and 
            ( is-destroyed-delay 0 "Akhanoukh" ) 
            ( is-destroyed-delay 0 "Triteia" ) 
         )
      )
   )
   ( send-message 
      "#Thorne" 
      "High" 
      "m21t thorn more firepower" 
   )
   ( change-ai-class 
      "BALLS OF STEELE" 
      "Charles de Gaulle" 
   )
   ( set-armor-type 
      "Triteia" 
      ( true ) 
      "Heavy Armor 150" 
      "Hull" 
   )
   ( set-armor-type 
      "Akhanoukh" 
      ( true ) 
      "Heavy Armor 150" 
      "Hull" 
   )
)
+Name: m21t thorn more firepower
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( and 
         ( is-destroyed-delay 0 "Akhanoukh" ) 
         ( is-destroyed-delay 0 "Triteia" ) 
      )
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "m21t laporte more firepower" 
   )
   ( turret-change-weapon 
      "Charles de Gaulle" 
      "turret19" 
      "Eos#SSM" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Charles de Gaulle" 
      "turret19" 
      "Eos#SSM" 
      0 
      2 
   )
   ( turret-change-weapon 
      "Charles de Gaulle" 
      "turret20" 
      "Eos#SSM" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Charles de Gaulle" 
      "turret20" 
      "Eos#SSM" 
      0 
      2 
   )
   ( turret-change-weapon 
      "Charles de Gaulle" 
      "turret21" 
      "Eos#SSM" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Charles de Gaulle" 
      "turret21" 
      "Eos#SSM" 
      0 
      2 
   )
   ( turret-set-rate-of-fire 
      "Charles de Gaulle" 
      300 
      "turret19" 
      "turret20" 
      "turret21" 
   )
)
+Name: m21t laporte more firepower
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( is-event-true-delay 
      "m21t thorn like a neural net" 
      4 
   )
   ( do-nothing ) 
   ( flash-hud-gauge "WINGMEN_STATUS" ) 
)
+Name: m21t kill corvettes dir trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      12 
      "Akhanoukh" 
      "Triteia" 
   )
   ( when 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Siri Keeton" ) 
            ( is-destroyed-delay 
               0 
               "Mina Hargrove" 
            )
            ( is-destroyed-delay 
               0 
               "Marghe Taishan" 
            )
         )
      )
      ( send-message 
         "#Laporte" 
         "High" 
         "m21t laporte task done good" 
      )
   )
   ( when 
      ( or 
         ( is-destroyed-delay 0 "Siri Keeton" ) 
         ( is-destroyed-delay 
            0 
            "Mina Hargrove" 
         )
         ( is-destroyed-delay 
            0 
            "Marghe Taishan" 
         )
      )
      ( send-message 
         "#Laporte" 
         "High" 
         "m21t laporte task done bad" 
      )
   )
   ( ship-vanish 
      "Marghe Taishan" 
      "Mina Hargrove" 
      "Siri Keeton" 
   )
   ( remove-weapons ) 
)
+Name: m21t kill corvettes dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Corvettes", -1)
+Objective key:  XSTR("Designate For Artillery", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Triteia" ) 
   ( send-message 
      "#Laporte" 
      "High" 
      "m21t laporte triteia dead" 
   )
   ( modify-variable 
      @m21tpoints[0] 
      ( + @m21tpoints[0] 5 ) 
   )
)
+Name: m21t laporte triteia dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Akhanoukh" ) 
   ( send-message 
      "#Laporte" 
      "High" 
      "m21t laporte akhanoukh dead" 
   )
   ( modify-variable 
      @m21tpoints[0] 
      ( + @m21tpoints[0] 5 ) 
   )
)
+Name: m21t laporte akhanoukh dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Marghe Taishan" 
   )
   ( modify-variable 
      @m21tpoints[0] 
      ( - @m21tpoints[0] 1 ) 
   )
)
+Name: m21t lose points for siri
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Siri Keeton" ) 
   ( modify-variable 
      @m21tpoints[0] 
      ( - @m21tpoints[0] 1 ) 
   )
)
+Name: m21t lose points for marghe
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Mina Hargrove" 
   )
   ( modify-variable 
      @m21tpoints[0] 
      ( - @m21tpoints[0] 1 ) 
   )
)
+Name: m21t lose points for mina
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @missionindex[0] 3 ) 
      ( = @trainingMode[0] 1 ) 
      ( is-event-true-delay 
         "m21t thorn like a neural net" 
         0 
      )
   )
   ( hud-set-message 
      "BPLowerRightMFDB" 
      "m21t units available" 
   )
)
+Name: m21t track points!
+Repeat Count: -1
+Trigger Count: 1000000000
+Interval: 0

$Formula: ( when 
   ( is-event-true-delay 
      "m21t kill corvettes dir" 
      8 
   )
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn good cleaning up" 
   )
   ( ship-vanish "Charles de Gaulle" ) 
   ( when-argument 
      ( every-of 
         "BPTaccom" 
         "BPTaccomA" 
         "BPTaccomB" 
         "BPTaccomC" 
         "BPTaccomD" 
         "BPTaccomE" 
      )
      ( true ) 
      ( hud-set-custom-gauge-active 
         ( false ) 
         "<argument>" 
      )
   )
)
+Name: m21t thorn good cleaning up
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( when 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Siri Keeton" ) 
            ( is-destroyed-delay 
               0 
               "Mina Hargrove" 
            )
            ( is-destroyed-delay 
               0 
               "Marghe Taishan" 
            )
         )
      )
      ( send-message 
         "#Thorn" 
         "High" 
         "m21t thorn earned points" 
      )
   )
   ( when 
      ( or 
         ( is-destroyed-delay 0 "Siri Keeton" ) 
         ( is-destroyed-delay 
            0 
            "Mina Hargrove" 
         )
         ( is-destroyed-delay 
            0 
            "Marghe Taishan" 
         )
      )
      ( send-message 
         "#Thorn" 
         "High" 
         "m21t thorn lost points" 
      )
   )
   ( flash-hud-gauge "RETICLE_CIRCLE" ) 
)
+Name: m21t thorn earned points
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn signal the attack" 
   )
   ( remove-weapons ) 
)
+Name: m21t thorn signal the attack
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Signal the Attack" 
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "m21t laporte attack signaled" 
   )
)
+Name: m21t laporte attack signaled
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Signal the Attack", -1)
+Objective key:  XSTR("Comms - Reinforcements", -1)

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn call them in" 
   )
   ( ship-vulnerable 
      "Asteria Installation" 
   )
)
+Name: m21t thorn call them in
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "Asteria Installation" 
   )
   ( send-message 
      "#Laporte" 
      "High" 
      "m21t laporte target down!" 
   )
)
+Name: m21t destroy asteria
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Asteria Base", -1)
+Objective key:  XSTR("Buy Reinforcements", -1)

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Chi Strike Bombers (3)" 
   )
   ( modify-variable 
      @m21tpoints[0] 
      ( - @m21tpoints[0] 3 ) 
   )
)
+Name: decrement for chi
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Phi Strike Bombers (3)" 
   )
   ( modify-variable 
      @m21tpoints[0] 
      ( - @m21tpoints[0] 3 ) 
   )
)
+Name: decrement for phi
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Zeta Gunships (2)" 
   )
   ( modify-variable 
      @m21tpoints[0] 
      ( - @m21tpoints[0] 2 ) 
   )
)
+Name: decrement for zeta
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Sanctus Cruiser (7)" 
   )
   ( modify-variable 
      @m21tpoints[0] 
      ( - @m21tpoints[0] 7 ) 
   )
)
+Name: decrement for sanctus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      9 
      "Asteria Installation" 
   )
   ( send-message 
      "#Thorn" 
      "High" 
      "m21t thorn nice work" 
   )
   ( ship-vanish 
      "Termagant" 
      "Zeta 4" 
      "Zeta 3" 
      "Zeta 2" 
      "Zeta 1" 
      "Phi 2" 
      "Phi 1" 
      "Chi 2" 
      "Chi 1" 
   )
)
+Name: m21t wrap up
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Laporte" 
      "High" 
      "m21t laporte wrap up" 
   )
)
+Name: m21t laporte wrap up
+Repeat Count: 1
+Interval: 1
+Chained: 13

$Formula: ( when 
   ( < 
      ( hits-left "Asteria Installation" ) 
      10 
   )
   ( sabotage-subsystem 
      "Asteria Installation" 
      "Hull" 
      100 
   )
)
+Name: m21t failsafe self-destruct
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      28 
      "Asteria Installation" 
   )
   ( change-ship-class 
      "UEF Ainsarii#Dream" 
      "Falcata 1" 
   )
   ( when-argument 
      ( every-of 
         "BPLowerRightMFD" 
         "BPLowerRightMFDA" 
         "BPLowerRightMFDB" 
         "BPLowerRightMFDC" 
         "BPLowerRightMFDD" 
         "BPLowerRightMFDE" 
         "BPLowerRightMFDF" 
         "BPLowerRightMFDG" 
         "BPLowerRightMFDH" 
         "BPTaccom" 
         "BPTaccomA" 
         "BPTaccomB" 
         "BPTaccomC" 
         "BPTaccomD" 
         "BPTaccomE" 
      )
      ( true ) 
      ( hud-set-custom-gauge-active 
         ( false ) 
         "<argument>" 
      )
   )
   ( ship-invulnerable "Falcata 1" ) 
   ( repair-subsystem 
      "Falcata 1" 
      "Hull" 
      100 
   )
)
+Name: XXXm21 wrapXXX
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Falcata 1" "Humanity" ) 
         1700 
      )
      ( = @trainingMode[0] 0 ) 
      ( = @readytotalk?[1] 1 ) 
   )
   ( modify-variable @metRicardo[0] 1 ) 
   ( send-message-list 
      "#Ricardo Laporte!" 
      "High" 
      "Ricardo: beta wing here!" 
      0 
      "#Falcata 1" 
      "High" 
      "m21t laporte ricardo" 
      7000 
   )
)
+Name: RICARDO IS HERE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Falcata 1" 
            "Vasudan Imperium" 
         )
         1700 
      )
      ( = @trainingMode[0] 0 ) 
      ( = @readytotalk?[1] 1 ) 
   )
   ( when 
      ( = @jesterContacts[0] 4 ) 
      ( send-message 
         "#Nabirasul" 
         "High" 
         "nabirasul 5" 
      )
      ( modify-variable 
         @jesterContacts[0] 
         ( + @jesterContacts[0] 1 ) 
      )
   )
   ( when 
      ( = @jesterContacts[0] 3 ) 
      ( send-message 
         "#Nabirasul" 
         "High" 
         "nabirasul 4" 
      )
      ( modify-variable 
         @jesterContacts[0] 
         ( + @jesterContacts[0] 1 ) 
      )
   )
   ( when 
      ( = @jesterContacts[0] 2 ) 
      ( send-message 
         "#Nabirasul" 
         "High" 
         "nabirasul 3" 
      )
      ( modify-variable 
         @jesterContacts[0] 
         ( + @jesterContacts[0] 1 ) 
      )
   )
   ( when 
      ( = @jesterContacts[0] 1 ) 
      ( send-message 
         "#Nabirasul" 
         "High" 
         "nabirasul 2" 
      )
      ( modify-variable 
         @jesterContacts[0] 
         ( + @jesterContacts[0] 1 ) 
      )
   )
   ( when 
      ( = @jesterContacts[0] 0 ) 
      ( send-message 
         "#Nabirasul" 
         "High" 
         "nabirasul 1" 
      )
      ( modify-variable 
         @jesterContacts[0] 
         ( + @jesterContacts[0] 1 ) 
      )
   )
)
+Name: Imperium easter egg
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Ricardo Laporte!# 1" 
      "Ricardo Laporte!# 2" 
      "Ricardo Laporte!# 3" 
      "Ricardo Laporte!# 4" 
   )
   ( and 
      ( < 
         ( secondary-ammo-pct "<argument>" 10 ) 
         75 
      )
      ( has-arrived-delay 
         0 
         "Ricardo Laporte!#" 
      )
   )
   ( send-message 
      "#Ricardo Laporte!" 
      "Low" 
      "Ricardo: need missiles" 
   )
)
+Name: Ricardo low on missiles
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Ricardo Laporte!# 1" 
      "Ricardo Laporte!# 2" 
      "Ricardo Laporte!# 3" 
      "Ricardo Laporte!# 4" 
   )
   ( < ( hits-left "<argument>" ) 65 ) 
   ( send-message 
      "#Ricardo Laporte!" 
      "Low" 
      "Ricardo: need hull" 
   )
)
+Name: Ricardo low on hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      15 
      "Ricardo Laporte!#" 
   )
   ( send-message-list 
      "#Ricardo Laporte!" 
      "High" 
      "Ricardo: fuckwits" 
      0 
      "#Ricardo Laporte!" 
      "High" 
      "Ricardo 2" 
      25000 
      "#Ricardo Laporte!" 
      "High" 
      "Ricardo 3" 
      50000 
   )
)
+Name: Ricardo fuckwits
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @readytotalk?[1] 1 ) 
   ( when 
      ( > @chatterCounter[15] 0 ) 
      ( modify-variable 
         @chatterCounter[15] 
         ( - @chatterCounter[15] 1 ) 
      )
   )
   ( when 
      ( < @chatterCounter[15] 1 ) 
      ( when 
         ( true ) 
         ( modify-variable 
            @chatterRoll[0] 
            ( rand-multiple 1 5 ) 
         )
         ( when 
            ( and 
               ( > @kChatter[0] 3 ) 
               ( = @chatterRoll[0] 1 ) 
            )
            ( do-nothing ) 
         )
      )
      ( when 
         ( and 
            ( = @chatterRoll[0] 1 ) 
            ( < @kChatter[0] 4 ) 
         )
         ( when 
            ( = @missionindex[0] 0 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kf1" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "kf1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kv1" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "kv1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kt1" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "kt1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "ka1" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "ka1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 1 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kf2" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "kf2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kv2" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "kv2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kt2" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "kt2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "ka2" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "ka2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 2 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kf3" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "kf3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kv3" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "kv3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kt3" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "kt3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "ka3" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "ka3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 3 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kf4" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "kf4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kv4" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "kv4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kt4" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "kt4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "ka4" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "ka4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 4 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kf5" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "kf5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kv5" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "kv5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "kt5" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "kt5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Kovacs" 
                     "Normal" 
                     "ka5" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "ka5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @kChatter[0] 
                     ( + @kChatter[0] 1 ) 
                  )
               )
            )
         )
      )
      ( when 
         ( and 
            ( = @chatterRoll[0] 2 ) 
            ( < @fChatter[0] 4 ) 
         )
         ( when 
            ( = @missionindex[0] 0 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fk1" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "fk1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fv1" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "fv1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "ft1" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "ft1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fa1" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "fa1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 1 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fk2" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "fk2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fv2" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "fv2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "ft2" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "ft2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fa2" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "fa2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 2 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fk3" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "fk3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fv3" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "fv3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "ft3" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "ft3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fa3" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "fa3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 3 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fk4" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "fk4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fv4" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "fv4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "ft4" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "ft4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fa4" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "fa4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 4 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fk5" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "fk5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fv5" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "fv5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "ft5" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "ft5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Falconer" 
                     "Normal" 
                     "fa5" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "fa5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @fChatter[0] 
                     ( + @fChatter[0] 1 ) 
                  )
               )
            )
         )
      )
      ( when 
         ( and 
            ( = @chatterRoll[0] 3 ) 
            ( < @vChatter[0] 4 ) 
         )
         ( when 
            ( = @missionindex[0] 0 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vk1" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "vk1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vf1" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "vf1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vt1" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "vt1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "va1" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "va1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 1 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vk2" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "vk2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vf2" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "vf2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vt2" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "vt2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "va2" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "va2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 2 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vk3" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "vk3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vf3" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "vf3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vt3" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "vt3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "va3" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "va3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 3 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vk4" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "vk4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vf4" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "vf4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vt4" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "vt4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "va4" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "va4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 4 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vk5" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "vk5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vf5" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "vf5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "vt5" 
                     0 
                     "Thorn" 
                     "Normal" 
                     "vt5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Vidaura" 
                     "Normal" 
                     "va5" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "va5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @vChatter[0] 
                     ( + @vChatter[0] 1 ) 
                  )
               )
            )
         )
      )
      ( when 
         ( and 
            ( = @chatterRoll[0] 4 ) 
            ( < @tChatter[0] 4 ) 
         )
         ( when 
            ( = @missionindex[0] 0 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tk1" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "tk1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tf1" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "tf1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tv1" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "tv1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "ta1" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "ta1r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 1 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tk2" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "tk2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tf2" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "tf2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tv2" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "tv2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "ta2" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "ta2r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 2 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tk3" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "tk3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tf3" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "tf3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tv3" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "tv3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "ta3" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "ta3r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 3 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tk4" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "tk4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tf4" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "tf4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tv4" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "tv4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "ta4" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "ta4r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 4 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tk5" 
                     0 
                     "Kovacs" 
                     "Normal" 
                     "tk5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tf5" 
                     0 
                     "Falconer" 
                     "Normal" 
                     "tf5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "tv5" 
                     0 
                     "Vidaura" 
                     "Normal" 
                     "tv5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Thorn" 
                     "Normal" 
                     "ta5" 
                     0 
                     "Al-Da'wa" 
                     "Normal" 
                     "ta5r" 
                     6000 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @tChatter[0] 
                     ( + @tChatter[0] 1 ) 
                  )
               )
            )
         )
      )
      ( when 
         ( and 
            ( = @chatterRoll[0] 5 ) 
            ( < @aChatter[0] 4 ) 
         )
         ( when 
            ( = @missionindex[0] 0 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "ak1" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "af1" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "av1" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "at1" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 1 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "ak2" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "af2" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "av2" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "at2" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 2 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "ak3" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "af3" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "av3" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "at3" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 3 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "ak4" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "af4" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "av4" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "at4" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
            )
         )
         ( when 
            ( = @missionindex[0] 4 ) 
            ( when-argument 
               ( random-multiple-of "1" "2" "3" "4" ) 
               ( true ) 
               ( modify-variable 
                  @chatterPicker[0] 
                  <argument> 
               )
               ( invalidate-argument "<argument>" ) 
               ( when 
                  ( = @chatterPicker[0] 1 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "ak5" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 2 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "af5" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 3 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "av5" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
               ( when 
                  ( = @chatterPicker[0] 4 ) 
                  ( send-message-list 
                     "Al-Da'wa" 
                     "Normal" 
                     "at5" 
                     0 
                  )
                  ( modify-variable 
                     @chatterCounter[15] 
                     ( rand-multiple 30 45 ) 
                  )
                  ( modify-variable 
                     @aChatter[0] 
                     ( + @aChatter[0] 1 ) 
                  )
               )
            )
         )
      )
   )
)
+Name: Characters Interact Randomly
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( ship-effect 
      "Cloak" 
      0 
      "Strategic Grid" 
   )
   ( ship-effect 
      "Cloak" 
      0 
      "Strategic Grid#2" 
   )
   ( ship-effect 
      "Decloak" 
      15000 
      "Strategic Grid" 
   )
   ( ship-effect 
      "Decloak" 
      15000 
      "Strategic Grid#2" 
   )
)
+Name: cloak grid
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( when 
      ( = @missionindex[0] 0 ) 
      ( script-eval "jsv(1,'m18')" ) 
   )
   ( when 
      ( = @missionindex[0] 1 ) 
      ( script-eval "jsv(1,'m19')" ) 
   )
   ( when 
      ( = @missionindex[0] 2 ) 
      ( script-eval "jsv(1,'m20')" ) 
   )
   ( when 
      ( = @missionindex[0] 3 ) 
      ( script-eval "jsv(1,'m21')" ) 
   )
   ( when 
      ( = @missionindex[0] 4 ) 
      ( script-eval "jsv(1,'m22')" ) 
   )
)
+Name: unlock journals
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Obtain Information or Awaken
$MessageNew:  XSTR("Obtain Information or Awaken", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay "0:awakening" 0 ) 
   ( is-event-true-delay 
      "2: awakening" 
      0 
   )
)

#Waypoints		;! 10 lists total

$Name: m18 training start
$List: (		;! 1 points in list
	( 8955.791992, 1477.953003, -2996.466309 )
)

$Name: m18 training core
$List: (		;! 1 points in list
	( 6968.338867, 1500.006836, -2999.050537 )
)

$Name: m19 training start
$List: (		;! 1 points in list
	( 6925.954590, -0.011058, -18085.072266 )
)

$Name: path amiable
$List: (		;! 2 points in list
	( 7208.789551, -0.022218, -14801.205078 )
	( 12008.884766, -0.023567, -19940.974609 )
)

$Name: path blithe
$List: (		;! 2 points in list
	( 14300.214844, -0.028937, -14197.789063 )
	( 7835.063965, -0.029405, -13985.963867 )
)

$Name: m20 training anchor
$List: (		;! 2 points in list
	( -9995.446289, -0.017233, -19998.701172 )
	( -9970.809570, -0.015716, -22079.027344 )
)

$Name: falcata 1 here
$List: (		;! 1 points in list
	( -11018.393555, -0.000082, -19567.761719 )
)

$Name: m21 training anchor
$List: (		;! 2 points in list
	( -1.471834, 0.003668, 19997.566406 )
	( -5.930676, 0.003660, 20552.701172 )
)

$Name: m21 asteria guard
$List: (		;! 4 points in list
	( 3214.255371, -0.037599, 32158.355469 )
	( 4289.500000, 1000.000000, 30629.300781 )
	( 5542.583984, -0.007361, 30094.470703 )
	( 4886.299805, -1000.000000, 31715.599609 )
)

$Name: m21 asteria guard 2
$List: (		;! 4 points in list
	( 5064.690918, 0.017061, 29280.292969 )
	( 3028.409912, 0.016953, 31063.982422 )
	( 4126.899902, -400.000000, 32437.400391 )
	( 6827.805664, 0.014104, 29530.296875 )
)

#Messages		;! 813 total


$Name: Laporte0: weird dream
$Team: -1
$MessageNew:  XSTR("Oh, look. I'm not dreaming about the Indus briefing room. What a wonderful thing.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: Kovacs0: she's in
$Team: -1
$MessageNew:  XSTR("She's in. We see her.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: Vidaura0: welcome to dream
$Team: -1
$MessageNew:  XSTR("Welcome to the dreamscape, Laporte! We pool our skills through CASSANDRA. Glad to have you.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: Laporte0: wow
$Team: -1
$MessageNew:  XSTR("Wow. I guess those implants weren't just for diagnostics, were they? This is...a shared dream?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: Falconer0: lot to find
$Team: -1
$MessageNew:  XSTR("Lot of secrets in here, Laporte. Watch yourself.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc0: laporte hi
$Team: -1
$MessageNew:  XSTR("So you're the dream of a woman named Falconer? Very lyrical.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc0: falconer hi
$Team: -1
$MessageNew:  XSTR("That's me. Soul of a poet. Listen: if it were up to me you wouldn't be here.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falco0: laporte fate
$Team: -1
$MessageNew:  XSTR("If it were up to me I wouldn't be here either. I'd be painting the Carthage on my fighter's nose. But it's not up to us.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc0: falconer fate
$Team: -1
$MessageNew:  XSTR("And that's why I don't want you. You're locked in the past. You spend too much time thinking about inevitability. Not enough about taking control.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc0: falconer fate 2
$Team: -1
$MessageNew:  XSTR("Get your knife into the wound of the now, Laporte, and then I can fly with you.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc0: laporte bye
$Team: -1
$MessageNew:  XSTR("You're flying with me whether you like it or not. As for living up to your creepy knife metaphors - we'll find out.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: talk to falconer?
$Team: -1
$MessageNew:  XSTR("Fire to link with Falconer", -1)
$end_multi_text

$Name: falc0: falconer out 1
$Team: -1
$MessageNew:  XSTR("Come back when you've proven yourself.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falco0: falconer out 2
$Team: -1
$MessageNew:  XSTR("I don't have anything to say to you.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc0: falconer out 3
$Team: -1
$MessageNew:  XSTR("Don't piss me off, neophyte.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc0: falconer out 4
$Team: -1
$MessageNew:  XSTR("This isn't your Ubuntu playpen. I'm not here to talk about your feelings.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc0: falconer special
$Team: -1
$MessageNew:  XSTR("Vidaura told me all about your sad, sad little story. Why don't you go cry on her?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: talk to kovacs?
$Team: -1
$MessageNew:  XSTR("Fire to link with Kovacs", -1)
$end_multi_text

$Name: kov0: laporte hi
$Team: -1
$MessageNew:  XSTR("I guess I better get used to dreaming you, Kovacs. Do you see this place as a bunch of ships too?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov0: kovacs hi
$Team: -1
$MessageNew:  XSTR("No. I didn't make myself in the cockpit. You did. It's where you were born.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov0: laporte dreamscape
$Team: -1
$MessageNew:  XSTR("Tell me about the dreamscape. I don't fall for pseudo-mystical telepathic communion crap. I want specs.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov0: kovacs dreamscape
$Team: -1
$MessageNew:  XSTR("I don't know how it works. I know what it's for. We share our skills, our fears, our suspicions - the things you can't speak. Gives our analysts data, gives the operators a chance to come home alive.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov0: laporte eerie
$Team: -1
$MessageNew:  XSTR("Who was nuts enough to try this? Who was the first one to pack his skull with metal and link up?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov0: kovacs eerie
$Team: -1
$MessageNew:  XSTR("Fifty years ago the pilot who saved the world told Elder Mandho about visions of an ancient race and the purpose of the Shivans. They figured there had to be science behind it...it's called the Nagari process. So here we are.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov0: kovacs out 1
$Team: -1
$MessageNew:  XSTR("Let's see what you've got to offer.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov0: kovacs out 2
$Team: -1
$MessageNew:  XSTR("I've seen a lot of newcomers and not a lot of survivors. Be careful.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov0: kovacs out 3
$Team: -1
$MessageNew:  XSTR("Nervous? Good. You need to fly nervous.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov0: kovacs out 4
$Team: -1
$MessageNew:  XSTR("Forget your shields. Forget your armor. When you're out there, you need to be invisible.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov0: kovacs special
$Team: -1
$MessageNew:  XSTR("The three of us are...close in ways you can't understand yet. But we'll give you a chance.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: talk to vidaura?
$Team: -1
$MessageNew:  XSTR("Fire to link with Vidaura", -1)
$end_multi_text

$Name: vid0: vidaura hi
$Team: -1
$MessageNew:  XSTR("Welcome to Wonderland. I was afraid you'd never make it out of the Red Room.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid0: laporte hi
$Team: -1
$MessageNew:  XSTR("You were 'afraid'? Are you from First Fleet or something?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid0: vidaura cares
$Team: -1
$MessageNew:  XSTR("The Fedayeen aren't a demolition squad, Laporte. We get inside people's heads. Enemy and friend. If you need to talk about Simms -", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid0: laporte cares
$Team: -1
$MessageNew:  XSTR("Leave that outside, pilot. I don't carry my baggage with me, and you don't get to inspect it.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid0: vidaura thinks you do
$Team: -1
$MessageNew:  XSTR("You can't escape cause and effect. The past determines the future. You're the most important weapons system on your ship. If you want to diagnose your faults...here I am.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid0: laporte thinks you do
$Team: -1
$MessageNew:  XSTR("I've had enough of talking and thinking. When you see a problem with my actions in the field, then we talk. For now, stay out of my head.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid0: vidaura out 1
$Team: -1
$MessageNew:  XSTR("I'll be here.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid0: vidaura out 2
$Team: -1
$MessageNew:  XSTR("Take care of yourself, Laporte.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid0: vidaura out 3
$Team: -1
$MessageNew:  XSTR("You're ready when you're ready.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid0: vidaura out 4
$Team: -1
$MessageNew:  XSTR("Sorry if I came across as smug.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid0: vidaura out 5
$Team: -1
$MessageNew:  XSTR("Grief causes stress. Stress slows you down. Keep it in mind.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid0: vidaura special
$Team: -1
$MessageNew:  XSTR("Did you know that one of your Fedayeen comrades is a convicted killer?", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: talk to al-da'wa?
$Team: -1
$MessageNew:  XSTR("Fire to link with Al-Da'wa", -1)
$end_multi_text

$Name: al-da'wa0: laporte hi
$Team: -1
$MessageNew:  XSTR("Al-Da'wa. That's a name with an ugly history. Will I get some answers before I put my life on the line for you?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa0: al-da'wa hi
$Team: -1
$MessageNew:  XSTR("We have answers. Some of them are even true. What are your questions?", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa0: laporte simms
$Team: -1
$MessageNew:  XSTR("I want to know the status of Captain Lorna Simms.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa0: al-da'wa simms
$Team: -1
$MessageNew:  XSTR("I can't tell you. Either because I don't know, or because I know and I don't want you to know. Is that true enough for you?", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa0: laporte trust
$Team: -1
$MessageNew:  XSTR("You're not entitled to my respect, Al-Da'wa - you don't even have a rank. As far as I'm concerned you need to earn my trust if you want me to perform. Lying and obfuscating isn't going to do that.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa0: al-da'wa trust
$Team: -1
$MessageNew:  XSTR("Your self-sufficiency is admirable. This is not a hierarchy$semicolon we are all our own. But for now you must be patient. Once you've proven yourself in your first operation I can tell you more.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa0: laporte who are you
$Team: -1
$MessageNew:  XSTR("At least tell me who you people really are. When you recruited me, you said 'last remnants of mankind's collective past' - what does that mean? I hear rumors about Fedayeen excess, but this seems like more than a death squad.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa0: al-da'wa who are
$Team: -1
$MessageNew:  XSTR("We are a moral contingency, a way to put the castoffs of Ubuntu to good use. We inherited Galactic Terran Intelligence's darkest and most devastating secret.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa0: al-da'wa talk to
$Team: -1
$MessageNew:  XSTR("When you complete your first task, speak to your wingmen. They will show you their understanding of things.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: laporte thorn?
$Team: -1
$MessageNew:  XSTR("Thorn. Do you people change your names to make sure you sound tough? Are there any Fedayeen named something like, uh, Lovejoy?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn0: thorn thorn?
$Team: -1
$MessageNew:  XSTR("Three of them. Two closely related.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: laporte spook
$Team: -1
$MessageNew:  XSTR("...you're an intel spook, aren't you?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn0: thorn spook
$Team: -1
$MessageNew:  XSTR("If you make it to Operator, then I'm your analyst. I'll be planning your ops and briefing you. I've already sent a message introducing myself. For now, I can brief you on the dreamscape. ", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: laporte dreamscape
$Team: -1
$MessageNew:  XSTR("This...construct...just stretches my credibility. I understand that it's some kind of networked dream, shared through those implants we've all got. But the bandwidth required is astronomical.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn0: thorn dreamscape
$Team: -1
$MessageNew:  XSTR("It's worse than you know. The dreamscape is feeding skills, cognitive schema and personal understanding to every connected Fedayeen. We use it to share our most basic talents, things you can't teach.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: laporte how
$Team: -1
$MessageNew:  XSTR("So what's the trick? How do you pull this off when the Ubuntu mainframes struggle with five-year economic projections?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn0: thorn how
$Team: -1
$MessageNew:  XSTR("We use CASSANDRA, our special computational asset. The network protocol is called Nagari. GTI discovered it during the Great War, and a rebel Tev admiral perfected an artificial version. Ours is based on human Nagari capability. His...wasn't.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: laporte astounded
$Team: -1
$MessageNew:  XSTR("Wait. Human capacity? I'm sorry, but I don't buy that for one second.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn0: thorn astounded
$Team: -1
$MessageNew:  XSTR("It's not a natural ability. It's artificially induced by an external source. There's a case on Earth right now who was exposed from birth...the things done to his brain look almost like abuse.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: laporte horrified
$Team: -1
$MessageNew:  XSTR("Oh my god.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn0: thorn horrified
$Team: -1
$MessageNew:  XSTR("You want to share, Laporte? I'm getting some emotional bleed.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: laporte not yet
$Team: -1
$MessageNew:  XSTR("Not yet. I think I might understand something, but...I need to be sure.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: exit0: al-da'wa wait
$Team: -1
$MessageNew:  XSTR("Laporte, before you go, I want to update you on a transaction we've accomplished.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: exit0: laporte what
$Team: -1
$MessageNew:  XSTR("News about Simms?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: exit0: al-da'wa what
$Team: -1
$MessageNew:  XSTR("No. We've secured the information you left in your FleetNet personal cache. The schematics you received from the Hammer of Light operative on the Pesedjet are ours now.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: exit0: laporte hammer
$Team: -1
$MessageNew:  XSTR("...the Hammer? Those fanatics wiped out in Operation Templar? I really don't think that transmission was from - ", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: exit0: al-da'wa hammer
$Team: -1
$MessageNew:  XSTR("There is a secret history here, Laporte. We made contact with Hammer of Light agents in Alpha Centauri via subluminal signal while the GTVA itself classified our transmissions as politically dangerous. The Hammer is our trump card inside the Alliance.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: exit0: laporte disgust
$Team: -1
$MessageNew:  XSTR("So we work with terrorists now. No better than the Gefs. Is that what we've stooped to?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: exit0: al-da'wa disgust
$Team: -1
$MessageNew:  XSTR("We acknowledge the moral issues inherent in this alliance. But human survival is at stake. Victory comes first.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: exit0: laporte disbelief
$Team: -1
$MessageNew:  XSTR("You're the second one to tell me that and I'm still not sure I believe it.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: exit0: al-da'wa disbelief
$Team: -1
$MessageNew:  XSTR("The schematics we claimed from the Pesedjet will help illuminate the scale of this conflict. You must be patient - and in the meantime, utterly, unflinchingly ruthless. Brace yourself for ugly work.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa0: daw out 1
$Team: -1
$MessageNew:  XSTR("You could be a powerful asset if you can set aside your Ubuntu past.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa0: daw out 2
$Team: -1
$MessageNew:  XSTR("You grew up in an ethical paradise. We ask you to give up your place to defend it.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa0: daw out 3
$Team: -1
$MessageNew:  XSTR("Historians will condemn us, but we guarantee that history WILL continue.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa0: daw out 4
$Team: -1
$MessageNew:  XSTR("The Fedayeen exist for times like these.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa: extra tidbit
$Team: -1
$MessageNew:  XSTR("You were present in the Nagari network even before you received your implants. Remarkable. Your grief helped lead us to your ship.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: talk to thorn?
$Team: -1
$MessageNew:  XSTR("Fire to link Thorn", -1)
$end_multi_text

$Name: thorn0: thorn out 1
$Team: -1
$MessageNew:  XSTR("There are a lot of analysts. I'm one of the high-functioning ones.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: thorn out 2
$Team: -1
$MessageNew:  XSTR("We have a tap into the Elders' main simulation farm. They don't command us, but we...cooperate.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: thorn out 3
$Team: -1
$MessageNew:  XSTR("Al-Da'wa is the only commander I know who can match Steele.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: thorn out 4
$Team: -1
$MessageNew:  XSTR("You saw how crippled Fleet is by Ubuntu ethics. We're at the opposite extreme.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn0: thorn extra tidbit
$Team: -1
$MessageNew:  XSTR("The Nagari process isn't activated in all humans. It's strongest in the spiritual...and in the psychotic or sociopathic.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: wake?
$Team: -1
$MessageNew:  XSTR("Warpout for mission prep", -1)
$end_multi_text

$Name: falc1a: laporte hi
$Team: -1
$MessageNew:  XSTR("What's the verdict, Falconer? How's my now-stabbing?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc1a: falconer hi
$Team: -1
$MessageNew:  XSTR("Har de har har. I'm not sold yet. Killing aliens you've never met face-to-face? Easy. But you flinched when those Fleet fighters jumped in.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc1a: laporte fate
$Team: -1
$MessageNew:  XSTR("If I get the job done, why do you care? So I flinch, so I waste a nanosecond on remorse. What's it to you?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc1a: falconer fate
$Team: -1
$MessageNew:  XSTR("It means you've still got your humanity caught in the gears. It means that if the stakes were higher, you'd break. Could you have killed a whole squadron? A cruiser?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc1a: laporte fate 2
$Team: -1
$MessageNew:  XSTR("If I needed to? If it was kill them, or lose the war? ...yes. Now are you going to ask me to like it?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc1a: falconer bye
$Team: -1
$MessageNew:  XSTR("Kovacs wouldn't. Vidaura wouldn't. But me? Yeah, I think you should like it. Everybody should enjoy what they do.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc1a: falconer out 1
$Team: -1
$MessageNew:  XSTR("Are you going to condemn me for being honest? Am I going to care?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc1a: falconer out 2
$Team: -1
$MessageNew:  XSTR("Crazy is another word for 'uncomfortably effective'.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc1a: falconer out 3
$Team: -1
$MessageNew:  XSTR("You're good. But you need a wider comfort zone.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc1a: falconer out 4
$Team: -1
$MessageNew:  XSTR("You're wondering why I like killing? Why do you like breathing? It's necessary.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc1a: falconer special
$Team: -1
$MessageNew:  XSTR("I love it when you let yourself go. Mourn those pilots all you want, but I know how you feel when you kill.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc2: laporte hi
$Team: -1
$MessageNew:  XSTR("I killed an Elder. I even enjoyed it, I think. Thought you'd be proud.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc2: falconer hi
$Team: -1
$MessageNew:  XSTR("You really don't get it, do you? You may be Al-Da'wa's golden girl, but I'm wondering if you really belong with the Fedayeen at all.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc2: laporte fate
$Team: -1
$MessageNew:  XSTR("What the fuck is your problem, Falconer? I assassinate one of my childhood heroes, I come here looking for the good in it, and that's what you've got?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc2: falconer fate
$Team: -1
$MessageNew:  XSTR("Yeah. Thought so. Probe your enjoyment and it's just angst underneath. That's my problem, Laporte: 'childhood heroes', 'looking for the good in it'. You're still caught in the past.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc2: laporte fate 2
$Team: -1
$MessageNew:  XSTR("Falconer, if anyone here is unfit for the Fedayeen it's you. You cross the line from necessary brutality to savagery. Professionally and personally.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc2: falconer bye
$Team: -1
$MessageNew:  XSTR("I've always said the benefits of bloodlust scale faster than the cost in collateral damage. You're never going to learn that, are you?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc2: laporte bye
$Team: -1
$MessageNew:  XSTR("I damn well hope I never do.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc2: falconer out 1
$Team: -1
$MessageNew:  XSTR("What, did I hurt your feelings?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc2: falconer out 2
$Team: -1
$MessageNew:  XSTR("If this compromises your performance, it just proves my point.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc2: falconer out 3
$Team: -1
$MessageNew:  XSTR("I'm sure Vidaura can give you a hug.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc2: falconer out 4
$Team: -1
$MessageNew:  XSTR("What's wrong, flower girl? You wanted my approval?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc2: falconer special
$Team: -1
$MessageNew:  XSTR("There's still Ubuntu in you. Still this maddening, insane concern for what other people think and feel. We are vectors in a machine! Your job is to apply force!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc3: laporte hi
$Team: -1
$MessageNew:  XSTR("Another loose end tied up. Tied up the way I wanted. You owe me an apology.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc3: falconer hi
$Team: -1
$MessageNew:  XSTR("You're right. I do. I've been thinking, and I wonder if you're the answer to a very old question.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc3: laporte fate
$Team: -1
$MessageNew:  XSTR("So you're another convert to the notion that I'm not just insane? Not just hearing things?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc3: falconer fate
$Team: -1
$MessageNew:  XSTR("This isn't about Nagari. It's about the nature of Fedayeen morality. I've always argued that we need to be perfect killers to do our jobs. And a perfect killer can't have a past. Just the now.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc3: laporte fate 2
$Team: -1
$MessageNew:  XSTR("So the woman of action, the one who sneered at introspection and philosophy - you're actually an intellectual? You startle me, Falconer.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc3: falconer bye
$Team: -1
$MessageNew:  XSTR("Shut up, flower girl. Here's the truth I think I see in you. You're an algorithm. Everything that gets put into you, love, hate, despair, hope? It all just makes you a better killer.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc3: falconer bye2
$Team: -1
$MessageNew:  XSTR("Don't you see? If your past doesn't scar you, there's no need to shut off your humanity. You can experience pain, remorse, regret, and still be trusted to do the job.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc3: laporte bye
$Team: -1
$MessageNew:  XSTR("I don't know what you're trying to tell me. But I'm glad we're back to icy glares instead of outright hostility.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc3: falconer out 1
$Team: -1
$MessageNew:  XSTR("Let me make it simple: you're a psychopath who can still function as a human.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc3: falconer out 2
$Team: -1
$MessageNew:  XSTR("Every action is the vector sum of your history. I thought that was dead weight.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc3: falconer out 3
$Team: -1
$MessageNew:  XSTR("If you can look at your past as data instead of thrust...that's powerful.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc3: falconer out 4
$Team: -1
$MessageNew:  XSTR("I thought the past was a chain, full of fairy tale morality and guilt. Maybe it's not.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc3: falconer special
$Team: -1
$MessageNew:  XSTR("We're starting to feel that you're, in a way, the synthesis of the three of us.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc4: laporte hi
$Team: -1
$MessageNew:  XSTR("I don't know if I buy your theory that I'm somehow immune to my past. Taking down the Carthage was...powerful.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc4: falconer hi
$Team: -1
$MessageNew:  XSTR("You don't have PTSD. That's the key. Don't you get it? You can watch a thousand comrades and lovers die, and it'll never cripple you. It just...forges you. Makes you better.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc4: laporte fate
$Team: -1
$MessageNew:  XSTR("Rumor has it that Al-Da'wa is ready to show me exactly what's been happening in my head all these years. Something to do with the Hammer of Light schematics.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc4: falconer fate
$Team: -1
$MessageNew:  XSTR("Exactly. If you think your visions aren't somehow tied to your ability to uncouple from your traumas and act as you see necessary for human survival, then you're the fool I thought you were.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc4: laporte fate 2
$Team: -1
$MessageNew:  XSTR("So which came first, then? Did Ken come to me because I learned to step free of my past? Or did he teach me how to do it?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: falc4: falconer bye
$Team: -1
$MessageNew:  XSTR("Maybe a little of both. If what he's planning works, maybe you can ask the thing itself.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc4: falconer bye2
$Team: -1
$MessageNew:  XSTR("If it goes wrong, well...Laporte, you're a good Fedayeen. A good asset. You are what humanity needs.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc4: laporte bye
$Team: -1
$MessageNew:  XSTR("You're mad, Falconer. But you're a quick shot and good cover. Watch the beams.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc4: falconer out 1
$Team: -1
$MessageNew:  XSTR("Sorry about attacking Olympus Mons last game. The survival of humanity demanded it. And you roll a lot of twos.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc4: falconer out 2
$Team: -1
$MessageNew:  XSTR("I don't strangle kittens, Laporte. Was that unclear?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc4: falconer out 3
$Team: -1
$MessageNew:  XSTR("Relax. I'm not going to go all gushy on you.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc4: falconer out 4
$Team: -1
$MessageNew:  XSTR("You kept the good parts of Ubuntu and stepped past the bad.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: falc4: falconer special
$Team: -1
$MessageNew:  XSTR("You're one of us now, Laporte. I don't just mean the Fedayeen. Falconer, Kovacs and I go way back. We won't forget you.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: kov1a: laporte hi
$Team: -1
$MessageNew:  XSTR("Kovacs. Hard to work a word loose from you. Asleep or awake.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov1a: kovacs hi
$Team: -1
$MessageNew:  XSTR("I'm from the marksman school of conversation. But here: welcome to the Fedayeen. That sortie went well. We clicked.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov1a: laporte dreamscape
$Team: -1
$MessageNew:  XSTR("Looking at the training clocks for you three, turn rate, reaction time and trigger latency are all pretty close to the human max. What's your secret?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov1a: kovacs dreamscape
$Team: -1
$MessageNew:  XSTR("Ten thousand hours, good genes. and this place. We've each got the muscle memories and skill sets of three crack pilots...it bleeds together here.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov1a: laporte eerie
$Team: -1
$MessageNew:  XSTR("So what else bleeds? I don't want to - this might sound cold, but - I don't want to care. I don't want to start dreaming your hopes and fears.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov1a: kovacs eerie
$Team: -1
$MessageNew:  XSTR("If it gets rounds on target, and on the right target, I'm willing to risk some heartbreak. Trust me: give a tragedy a few years, and it's just a big, ugly scar.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov1a: kovacs out 1
$Team: -1
$MessageNew:  XSTR("A pilot at your level is worth a frigate.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov1a: kovacs out 2
$Team: -1
$MessageNew:  XSTR("Fedayeen take only the critical jobs. Miss a shot, you could lose the war. That's pressure.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov1a: kovacs out 3
$Team: -1
$MessageNew:  XSTR("Never get into a dogfight. Take your shot and get out.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov1a: kovacs out 4
$Team: -1
$MessageNew:  XSTR("Those Vasudans were underequipped and underprepared. Second line.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov1a: kovacs special
$Team: -1
$MessageNew:  XSTR("Whether or not you want to care, you need to take care of your body. If you need a spotter, Vidaura or I can provide.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov2: laporte hi
$Team: -1
$MessageNew:  XSTR("Kovacs, I can't wait to tell you about this last sortie.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov2: kovacs hi
$Team: -1
$MessageNew:  XSTR("I heard. Needle right in the heart of the beast. Where'd you get the ice water transfusion to pull that off?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov2: laporte dreamscape
$Team: -1
$MessageNew:  XSTR("At least they didn't ask me to fly into the Atreus' fighterbay, right?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov2: kovacs dreamscape
$Team: -1
$MessageNew:  XSTR("Fuck, that takes me back. That memory's in the dreamscape somewhere if you ever want to go over it.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov2: laporte eerie
$Team: -1
$MessageNew:  XSTR("So I splash an Elder and here I am giggling about it. I must be getting some bleed from Falconer.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov2: kovacs eerie
$Team: -1
$MessageNew:  XSTR("You're doing what you have to do to survive. That's who we are. We take the steps before us.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov2: kovacs out 1
$Team: -1
$MessageNew:  XSTR("Henriksson thought she was doing what was right. I respect that.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov2: kovacs out 2
$Team: -1
$MessageNew:  XSTR("Traitors have their reasons. But I think it was the wrong call.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov2: kovacs out 3
$Team: -1
$MessageNew:  XSTR("Two successful ops. You're going to see a lot more respect in praxis.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov2: kovacs out 4
$Team: -1
$MessageNew:  XSTR("I wonder what secrets she had...the Elders haven't shared.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov2: kovacs special
$Team: -1
$MessageNew:  XSTR("This is the first time Steele's faced an opponent with the subtlety and initiative to match him. I wonder how he's handling it.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov3: laporte hi
$Team: -1
$MessageNew:  XSTR("That last op was a pretty impressive piece of strategic threat reduction.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov3: kovacs hi
$Team: -1
$MessageNew:  XSTR("Getting Kostadin Cell out from under the Federation's feet will free up resources. It's a victory any way I look at it.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov3: laporte dreamscape
$Team: -1
$MessageNew:  XSTR("I've had this feeling that losing this war means human extinction. I've had it for a long time. Al-Da'wa seems to share the feeling.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov3: kovacs dreamscape
$Team: -1
$MessageNew:  XSTR("By 'feeling' you mean 'creepy voice in your head', right? Secret's out. There's probably a CASSANDRA division working on your DNI data 24-7.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov3: laporte eerie
$Team: -1
$MessageNew:  XSTR("But why? How can the Federation be so important to the future of the human race? We can't stop the Shivans with economic incentives.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov3: kovacs eerie
$Team: -1
$MessageNew:  XSTR("Al-Da'wa has a plan to find out. Your Nagari symptoms are unique. We're going to leverage that.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov3: kovacs out 1
$Team: -1
$MessageNew:  XSTR("I don't know anything more right now.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov3: kovacs out 2
$Team: -1
$MessageNew:  XSTR("Nagari doesn't usually manifest as a coherent voice. At first we thought it was an interaction with a brain disease.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov3: kovacs out 3
$Team: -1
$MessageNew:  XSTR("There are a lot of other Gef habitats out there. Let's hope none of them take this as a declaration of war.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov3: kovacs out 4
$Team: -1
$MessageNew:  XSTR("The Gefs are more advanced than you'd think. Kostadin Cell was hardline conservative.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov3: kovacs special
$Team: -1
$MessageNew:  XSTR("The first Nagari cases manifested well before Riviera Station. GTI thought they were Shivan intrusions. We're not so sure...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov4: laporte hi
$Team: -1
$MessageNew:  XSTR("Finally! Twenty months and finally we get one of their destroyers!", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov4: kovacs hi
$Team: -1
$MessageNew:  XSTR("It was a victory only the Fedayeen could have accomplished. Stealth assets, perfect battlefield intel going in, and a dead-accurate psych assessment.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov4: laporte dreamscape
$Team: -1
$MessageNew:  XSTR("I suppose it's too much to hope that Steele's aura of invincibility back home will be tarnished.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov4: kovacs dreamscape
$Team: -1
$MessageNew:  XSTR("There'll be fallout. It won't matter. The people holding his reins are smart enough to know that it was Lopez's error, not his.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov4: laporte eerie
$Team: -1
$MessageNew:  XSTR("How long until he hits Earth? How much more does he need? We're still playing for time. Still on the defensive.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kov4: kovacs eerie
$Team: -1
$MessageNew:  XSTR("Al-Da'wa's Nagari op is ready to roll. Maybe we can figure out what we need to do to win this thing.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov4: kovacs out 1
$Team: -1
$MessageNew:  XSTR("I've got to admit, that fight was a hell of a rush.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov4: kovacs out 2
$Team: -1
$MessageNew:  XSTR("I respect the choice you made.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov4: kovacs out 3
$Team: -1
$MessageNew:  XSTR("For an emotionally gutted Second Fleet refugee, you've really stepped up.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov4: kovacs out 4
$Team: -1
$MessageNew:  XSTR("I hear Admiral Calder is taken with your abilities.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kov4: kovacs special
$Team: -1
$MessageNew:  XSTR("If you want to celebrate the Carthage, meet the three of us down by the port armory, ship's 1950.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: vid1a: vidaura hi
$Team: -1
$MessageNew:  XSTR("Missions like that convoy raid do a lot more than simple mechanical damage.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid1a: laporte hi
$Team: -1
$MessageNew:  XSTR("Maybe. Maybe the best way to handle the damage is to seal it off. Compartmentalize and ignore.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid1a: vidaura cares
$Team: -1
$MessageNew:  XSTR("Come on, Laporte. Talk to me. I can help. Leverage your assets here.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid1a: laporte cares
$Team: -1
$MessageNew:  XSTR("Vidaura, I had my time to grieve. I lost my squadron and my closest...I don't know what she was. But now I'm in a position to hit back.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid1a: vidaura thinks you do
$Team: -1
$MessageNew:  XSTR("That's not a long-term strategy. Either you win, you die, or you fail. What do you do when you hit the end of your list?", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid1a: laporte thinks you do
$Team: -1
$MessageNew:  XSTR("Falconer tells me I need to spend more time in the now. So here I am.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid1a: vidaura out 1
$Team: -1
$MessageNew:  XSTR("You're a weapons system. Maintain yourself.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid1a: vidaura out 2
$Team: -1
$MessageNew:  XSTR("Believe it or not, but I do care. Being genuine has its utility.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid1a: vidaura out 3
$Team: -1
$MessageNew:  XSTR("We may be a gang of psychopaths, but that doesn't mean we're all jerks.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid1a: vidaura out 4
$Team: -1
$MessageNew:  XSTR("You're bunking with us. We can hear you in your sleep. Hard to hide that kind of pain.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid1a: vidaura out 5
$Team: -1
$MessageNew:  XSTR("Burying your grief can be effective. I won't deny it.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid1a: vidaura special
$Team: -1
$MessageNew:  XSTR("Al-Da'wa has long term plans for you, Laporte. You're a vital asset. My job is to keep you mission-ready.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid2: vidaura hi
$Team: -1
$MessageNew:  XSTR("Are you going to try to tell me that what you did with Henriksson was easy?", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid2: laporte hi
$Team: -1
$MessageNew:  XSTR("No. But it wasn't hard, either. She was a target, I had a mission. Fear and doubt, those you leave at home.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid2: vidaura cares
$Team: -1
$MessageNew:  XSTR("And now you're back home and they're waiting to greet you. Laporte, let's be realistic: your hormone assays are full of cortisol spikes. You can't keep this kind of intensity up.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid2: laporte cares
$Team: -1
$MessageNew:  XSTR("I bow to neurochemistry. Now what do you want me to do about it? CASSANDRA's already chewing out plans for my next sortie.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid2: vidaura thinks you do
$Team: -1
$MessageNew:  XSTR("There are simple behavioral triggers to bleed stress. I'd say exercise, but you've got the angry gym bug already. Meditation's good if you can stomach it. Talk to other people. Whatever you need.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid2: laporte thinks you do
$Team: -1
$MessageNew:  XSTR("All right, all right. Hard data wins the day. If you think my performance in the field is at risk, I'll ease up. So, Isadore, when we wake up - fun's on you.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid2: vidaura out 1
$Team: -1
$MessageNew:  XSTR("The data's been clear since World War II. Keep anyone in front line combat and inevitably they break.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid2: vidaura out 2
$Team: -1
$MessageNew:  XSTR("Any Fedayeen wing needs to be a self-regulating cell. We each target different aspects of mission performance.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid2: vidaura out 3
$Team: -1
$MessageNew:  XSTR("I know you don't want to get close. Given your history I don't blame you.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid2: vidaura out 4
$Team: -1
$MessageNew:  XSTR("Masyaf's a big ship. We've got a lot of options. They're not all going to feel badass, but so it goes.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid2: vidaura out 5
$Team: -1
$MessageNew:  XSTR("Falconer and Kovacs both went through this same kind of adjustment, you know.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid2: vidaura special
$Team: -1
$MessageNew:  XSTR("Laporte, have you considered that the performance rewards of opening up might outweigh the costs in grief? Could the Wargods have gone so far without that esprit de corps? Come on. Let us see to what you need.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid3: vidaura hi
$Team: -1
$MessageNew:  XSTR("Doesn't really feel like you just made a call about the fate of tens of thousands of lives, does it?", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid3: laporte hi
$Team: -1
$MessageNew:  XSTR("It was a choice that had to be made. I hope I made the right one. Now don't make me think about it, please. I'm past second thoughts and somewhere into sixths by now.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid3: vidaura cares
$Team: -1
$MessageNew:  XSTR("Fair's fair. As first sorties go, yours have been weighty. I've been involved in habitat takedowns before, but those were usually military workshops or intrusion ballistics. Not primaries.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid3: laporte cares
$Team: -1
$MessageNew:  XSTR("It's funny. Back in Fleet the Fedayeen were just a dark murmur. Now I'm here and we...we do laundry, we scrub things, we bunk. Three-quarters banality and a quarter ultraviolence.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid3: vidaura thinks you do
$Team: -1
$MessageNew:  XSTR("That's the way it always is. Until CASSANDRA starts flying our ships, the core strategic element will be the human being. So I keep them functioning. Aligned, calibrated, on target.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid3: laporte thinks you do
$Team: -1
$MessageNew:  XSTR("So you were here before Kovacs and Falconer, weren't you? Maybe some day you'll have to tell me about who they were before. Thanks for talking, Vidaura. You make a difference.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid3: vidaura out 1
$Team: -1
$MessageNew:  XSTR("I like that face you make when you're concentrating.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid3: vidaura out 2
$Team: -1
$MessageNew:  XSTR("We should play basketball again. Got our asses kicked, but hey.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid3: vidaura out 3
$Team: -1
$MessageNew:  XSTR("Do you like board games? Kind of out of the blue, but someone has a bunch...", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid3: vidaura out 4
$Team: -1
$MessageNew:  XSTR("Falconer has this theory that you're immune to PTSD. I certainly think you've made something out of your grief.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid3: vidaura out 5
$Team: -1
$MessageNew:  XSTR("People say the Fedayeen don't suffer morale failure. Maybe. But leave no variable uncontrolled.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid3: vidaura special
$Team: -1
$MessageNew:  XSTR("On a personal level...I'm glad to see you opening up again. You're going to need to make some hard decisions. I don't want you driven by revenge alone.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura hi
$Team: -1
$MessageNew:  XSTR("I told you that you'd have hard decisions to make. Was I right? Was the Carthage call agony?", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: laporte hi
$Team: -1
$MessageNew:  XSTR("What's done is done. I'm at peace with it. I feel like I'm made out of the bones and ash of the people I've killed, but I'm at peace with it.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura cares
$Team: -1
$MessageNew:  XSTR("You make snap calls about ten thousand lives, you brush away the dying as ants, but when you smile I still see a human being down there. You are the Fedayeen ideal, Laporte.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: laporte cares
$Team: -1
$MessageNew:  XSTR("Is that what you people wanted to make me into? You, Falconer, Kovacs...the counselor, the berserker, the warrior...are you each an angle?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura thinks you do
$Team: -1
$MessageNew:  XSTR("There are reasons Kovacs is the way he is. Choices he had to make. Falconer...there's no buried angst, no trauma there. She's just that way. Always has been.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: laporte thinks you do
$Team: -1
$MessageNew:  XSTR("Nothing for yourself? Vidaura...I've started to wonder where you learned to get into heads like this.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura farewell
$Team: -1
$MessageNew:  XSTR("I was a serial killer. I like to think the people I killed needed to die. The Fedayeen just formalized the job.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura farewell 2
$Team: -1
$MessageNew:  XSTR("That's what we do. Make monsters into weapons. I think it was just what you needed.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura out 1
$Team: -1
$MessageNew:  XSTR("This next op will be pivotal.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura out 2
$Team: -1
$MessageNew:  XSTR("I can't imagine the anguish Admiral Lopez must have felt.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura out 3
$Team: -1
$MessageNew:  XSTR("People think empathy and compassion impair killing. I suppose it's true for most.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura out 4
$Team: -1
$MessageNew:  XSTR("Kovacs came to us, Falconer we found. I was taken from prison.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura out 5
$Team: -1
$MessageNew:  XSTR("What we've accomplished in the past few sorties will buy the Federation time. If only we knew what the Elders were planning...", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vid4: vidaura special
$Team: -1
$MessageNew:  XSTR("I like you. You are a remarkable...human being, that I wouldn't be sure of. But you are a remarkable person.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: al-da'wa1a: laporte hi
$Team: -1
$MessageNew:  XSTR("So I'm Fedayeen now. 'If I'm Fedayeen, I've always been Fedayeen.' Should I be proud?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa1a: al-da'wa hi
$Team: -1
$MessageNew:  XSTR("You should be satisfied. It means you'll make a difference. And while we're discussing what you feel, operator, I have nothing new to tell you about Captain Simms.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa1a: laporte simms
$Team: -1
$MessageNew:  XSTR("Maybe you can explain why Kovacs told me that man in the shower was you.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa1a: al-da'wa simms
$Team: -1
$MessageNew:  XSTR("You will see many people claiming to be Al-Da'wa aboard Masyaf. Putting a single face to the name is hardly a priority now. Let's discuss strategy.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa1a: laporte trust
$Team: -1
$MessageNew:  XSTR("We splashed the convoy, killed a few thousand Tev personnel, convinced the Tevs it was their Gef allies who did it, and planted a hint that the Federation tried to stop it. Worthy of Steele.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa1a: al-da'wa trust
$Team: -1
$MessageNew:  XSTR("The Bellwether pilots were critical to Steele's OrBat. He'll spend another few days shuttling pilots in by more secure routes and reworking plans to handle the loss.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa1a: laporte who are yo
$Team: -1
$MessageNew:  XSTR("When, exactly, is he going to hit Earth? In what force? First Fleet is strategically intact and Second Fleet is only bloodied. What's Steele's trick this time around?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa1a: al-da'wa who are
$Team: -1
$MessageNew:  XSTR("CASSANDRA believes he plans to take Earth by main force, nullifying the Eris and Toutatis with shock jumps. It's the Navy's bomber corps that has him worried. He needs good pilots flying screen.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa1a: al-da'wa talk to
$Team: -1
$MessageNew:  XSTR("It's also my understanding that we are on the verge of locating the mole that betrayed Elder Taudigani and the Wargods. Be ready to fly.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa1a: daw out 1
$Team: -1
$MessageNew:  XSTR("Admiral Recamai's outrage is hampering Steele's attack preparations.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa1a: daw out 2
$Team: -1
$MessageNew:  XSTR("You may feel that the accomplishments of the Wargods were futile. But the Agincourt's loss is still slowing him.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa1a: daw out 3
$Team: -1
$MessageNew:  XSTR("Killing those three Ridwan pilots was difficult, I understand. But it was necessary.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa1a: daw out 4
$Team: -1
$MessageNew:  XSTR("Dozens of other Fedayeen sorties are ongoing at this moment.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa1a: extra tidbit
$Team: -1
$MessageNew:  XSTR("CASSANDRA is poring over reams of DNI data from your brain. Your visions are the key to a greater design.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa2: laporte hi
$Team: -1
$MessageNew:  XSTR("Treachery in the Council of Elders. I wish it didn't make so much sense.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa2: al-da'wa hi
$Team: -1
$MessageNew:  XSTR("The Fedayeen have been aware for some time now that the Elders are...fracturing. This war was utterly unanticipated, and it threatens humanity's future.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa2: laporte simms
$Team: -1
$MessageNew:  XSTR("This comes up again and again and still I don't see why. The war's bad, but not extinction-bad.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa2: al-da'wa simms
$Team: -1
$MessageNew:  XSTR("The pilot that led the attack on the Lucifer came to Earth with a wealth of information on Shivan behavior. GTI intelligence bore his visions out. The Elders inherited this data.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa2: laporte trust
$Team: -1
$MessageNew:  XSTR("So what, the Shivans are drawn to conflict? That's a theory I've heard, but it's not one I buy. The Ancients subjugated entire species before the Shivans wiped them out.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa2: al-da'wa trust
$Team: -1
$MessageNew:  XSTR("The Shivans are an enigma. It's their counterparts that are of concern to us. Their psychology is more centralized, and more...transparent. We can assign stimulus$slashresponse networks to them.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa2: laporte who are you
$Team: -1
$MessageNew:  XSTR("Counterparts? I'm not sure I follow. Look, if mankind is under threat of external invasion...I'm the last one who'd advocate surrender, but doesn't living come before winning this war?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa2: al-da'wa who are
$Team: -1
$MessageNew:  XSTR("The Council of Elders believes that sophisticated aliens can understand our societies and act to engineer them towards an unknown purpose. The Council believes that we are being watched and measured for potential.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa2: al-da'wa talk to
$Team: -1
$MessageNew:  XSTR("If the Federation falls to the Alliance, the Council is convinced that the result will be human extinction, whether now or in a thousand years.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa2: daw out 1
$Team: -1
$MessageNew:  XSTR("The Shivans and whatever structure they may be embedded in are hideously alien and complex.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa2: daw out 2
$Team: -1
$MessageNew:  XSTR("The Council has always had plans to handle or even ameliorate the threat of Shivan invasion. They are now in jeopardy.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa2: daw out 3
$Team: -1
$MessageNew:  XSTR("Many of the Council's best projections end in human extinction. There is only a narrow course to survival.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa2: daw out 4
$Team: -1
$MessageNew:  XSTR("CASSANDRA is developing a plan to get firm intelligence on external threats. You will play a key role.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa2: extra tidbit
$Team: -1
$MessageNew:  XSTR("Why did the Shivans destroy Capella? What happened to Admiral Aken Bosch? Why did Shivan behavior change between the First and Second Incursions? We need answers to these questions.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa3: laporte hi
$Team: -1
$MessageNew:  XSTR("So the Gaian Effort raids we've been beating back all these years were just Kostadin Cell?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa3: al-da'wa hi
$Team: -1
$MessageNew:  XSTR("There are other cells that raid the Federation. Greenleaf and Bloody March. But the majority of Gef cells have splintered away from the late MacDuff's agenda.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa3: laporte simms
$Team: -1
$MessageNew:  XSTR("Doesn't it bother you to have a gang of comet-dwelling, radically posthuman spacefarers living on your doorstep?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa3: al-da'wa simms
$Team: -1
$MessageNew:  XSTR("The Council of Elders believes that the posthuman wing of the Gaian Effort represents insurance for human survival. Even if our worlds are lost, the Gefs may survive and spread.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa3: laporte trust
$Team: -1
$MessageNew:  XSTR("They have to know that the Tevs will clamp down on them if they retake Sol. Can we pull them into the war on our side?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa3: al-da'wa trust
$Team: -1
$MessageNew:  XSTR("This is a possibility that was explored. Federation Intelligence traded weapons to many cells, including Kostadin, in exchange for military effort. But they were unreliable and ultimately treacherous.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa3: laporte who are you
$Team: -1
$MessageNew:  XSTR("Maybe with Kostadin out of the way we can reach the more distant cells and convince them of the threat. But it's not enough, is it? Damn it, how do we win this war?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa3: al-da'wa who are
$Team: -1
$MessageNew:  XSTR("The Council has an end-state contingency for conditional victory. I'm not privy to the details. Henriksson was. But from the moment the 14th arrived, the Council has been playing a long game.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa3: al-da'wa talk to
$Team: -1
$MessageNew:  XSTR("I begged them for the chance to jump Ainsarii through the node and antimatter bomb Beta Aquilae on the first day of the war. But they will not go to the lengths I will.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa3: daw out 1
$Team: -1
$MessageNew:  XSTR("I wish we had been given a free hand from the first hours of the conflict.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa3: daw out 2
$Team: -1
$MessageNew:  XSTR("The moral ambiguities of the GTVA's position, the intentions behind its invasion, are irrelevant.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa3: daw out 3
$Team: -1
$MessageNew:  XSTR("Were I concerned with principle instead of ends, I would still oppose the GTVA. Unilateral pre-emptive invasion is wasteful.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa3: daw out 4
$Team: -1
$MessageNew:  XSTR("The Alliance believes it can manage the Shivan threat with military force. Their own history exposes the lie.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa3: extra tidbit
$Team: -1
$MessageNew:  XSTR("Even now I wonder...how does the Council plan to win the war when they consider military victory a failure? What kind of success could possibly satisfy their standards?", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa4: laporte hi
$Team: -1
$MessageNew:  XSTR("Steele just lost his best field commander and a quarter of his destroyers. He can't ignore that.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa4: al-da'wa hi
$Team: -1
$MessageNew:  XSTR("He can't. And I will acknowledge that this is a significant victory, a striking blow. But it is not everything we need...not even with Calder's wings harassing the node.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa4: laporte simms
$Team: -1
$MessageNew:  XSTR("Don't tell me. Steele was planning to lose the Carthage all along. It's some kind of...political ploy.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa4: al-da'wa simms
$Team: -1
$MessageNew:  XSTR("Not entirely untrue. He never wanted to lose that ship, but its loss will convince the Alliance to pull more destroyers away from their Shivan watch. The Vengeance and Phoenicia, we expect.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa4: laporte trust
$Team: -1
$MessageNew:  XSTR("They won't be able to fuel and supply those ships on their Sol infrastructure alone. Moving them in means Steele has to move soon.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa4: al-da'wa trust
$Team: -1
$MessageNew:  XSTR("I expect Steele's final attack within 11 days. Before it comes we must have the intelligence we need to determine how we will act in the last days of the war. And I am afraid that you are the only asset we have to obtain it.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa4: laporte who are you
$Team: -1
$MessageNew:  XSTR("Me. I know that you think my visions are connecting me to forces outside of Sol, but without some kind of clear signal, some network or specimen...what can we learn? ", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: al-da'wa4: al-da'wa who are
$Team: -1
$MessageNew:  XSTR("Your mind has been entered by the actions of an alien intelligence. The process is not...entirely one-way. The hope is to crack the Nagari signal and extract the information we need from your...dream companions.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa4: al-da'wa talk to
$Team: -1
$MessageNew:  XSTR("Your mind will serve as the entry point for an intrusion into the Nagari network. We will learn all we can of its masters, and their intentions for humanity.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa4: daw out 1
$Team: -1
$MessageNew:  XSTR("Your questions about my identity will soon be answered.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa4: daw out 2
$Team: -1
$MessageNew:  XSTR("Do not be lulled by mysticism. What has been done to your mind is the act of a calculating observer.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa4: daw out 3
$Team: -1
$MessageNew:  XSTR("GTVA flight officer Samuel Bei Cheow Keng was shaped from childhood by the same Nagari process that has touched you.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa4: daw out 4
$Team: -1
$MessageNew:  XSTR("CASSANDRA will provide the processing and signals intelligence firepower we need for this operation.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: al-da'wa4: extra tidbit
$Team: -1
$MessageNew:  XSTR("You may be surprised to learn why there are so many faces of al-Da'wa. I ask that you take the revelation...in stride.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: laporte thorn?
$Team: -1
$MessageNew:  XSTR("Look, I need to ask, given all the crap you know about me. Do you know about Ken? Can you explain Ken? ", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn1a: thorn thorn?
$Team: -1
$MessageNew:  XSTR("Yes, we know, and...no, not quite.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: laporte spook
$Team: -1
$MessageNew:  XSTR("How do you know? Tell me.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn1a: thorn spook
$Team: -1
$MessageNew:  XSTR("Vicmouth, the psychologist who screened you back on the Solaris, was a Council operative. His findings led us to bug your personal communications. We intercepted your letter to Mandho about the Ken manifestation.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: laporte dreamscape
$Team: -1
$MessageNew:  XSTR("Ever since I was a child I've been visited by this...personality. Not just in dreams. It manifests itself in combat, in the mess hall, any time, anywhere. It's inside my head and it clearly has an agenda of its own.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn1a: thorn dreamscape
$Team: -1
$MessageNew:  XSTR("Your schizophrenic symptoms led us to believe it was just a combination of Nagari sensitivity and auditory hallucination. But when we realized the magnitude of Nagari traffic directed at you, we suspected more.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: laporte how
$Team: -1
$MessageNew:  XSTR("I didn't even know about Nagari until I visited this dreamscape. Now I'm starting to think there really is something contacting me.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn1a: thorn how
$Team: -1
$MessageNew:  XSTR("Nagari is neurally induced communication using quantum pulses. The effects are probabilistic and nonlocal. It's like the mechanism used by the Alliance Kayser weapon, or ETAK.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: laporte astounded
$Team: -1
$MessageNew:  XSTR("And you told me it was induced in humans by an external source.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn1a: thorn astounded
$Team: -1
$MessageNew:  XSTR("That's right. Nagari capability requires a quantum computer with access to subspace. The human brain lacks that kind of capability, but that doesn't mean we can't serve as...receivers, of a sort.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: laporte horrified
$Team: -1
$MessageNew:  XSTR("So I'm networked to something else.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn1a: thorn horrified
$Team: -1
$MessageNew:  XSTR("Yes. Whatever this Ken entity is, it exists in a network elsewhere.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: laporte not yet
$Team: -1
$MessageNew:  XSTR("So I'm not hallucinating. I'm being manipulated.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn1a: thorn out 1
$Team: -1
$MessageNew:  XSTR("Believe me, CASSANDRA is all over your DNI data.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: thorn out 2
$Team: -1
$MessageNew:  XSTR("We're going to figure out what's going on inside your head.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: thorn out 3
$Team: -1
$MessageNew:  XSTR("Aken Bosch built an artificial Nagari machine. That was ETAK.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: thorn out 4
$Team: -1
$MessageNew:  XSTR("Some of us believe the Shivans use Nagari as a hunting sense.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn1a: thorn extra tidbit
$Team: -1
$MessageNew:  XSTR("Al-Da'wa believes that understanding the Nagari process will let us figure out Shivan behavior.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: laporte thorn?
$Team: -1
$MessageNew:  XSTR("Any progress on figuring out what's happening inside my head?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn2: thorn thorn?
$Team: -1
$MessageNew:  XSTR("We're still factoring your neural data against GTI records.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: laporte spook
$Team: -1
$MessageNew:  XSTR("All right, Thorn, how's the war?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn2: thorn spook
$Team: -1
$MessageNew:  XSTR("Second Fleet has been busy heading off attacks on Mars. The Tevs have a new strategy. They sortie squadrons through the node from Delta Serpentis, jump them straight to Mars, then move them back through the node.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: laporte dreamscape
$Team: -1
$MessageNew:  XSTR("A full intersystem jump before combat? They can't have much fuel left for actual time over the target. They must be topping off after the jump...is there any way for us to get pressure directly on the node?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn2: thorn dreamscape
$Team: -1
$MessageNew:  XSTR("Admiral Calder is interested in doing just that. He's been reaching out to us for a joint op. Refuses to go through the Council, so mostly his people just yell at anyone who seems vaguely Fedayeen.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: laporte how
$Team: -1
$MessageNew:  XSTR("Hahaha! Calder. Still soldiering on after all this...he's down to, what, a destroyer and three frigates?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn2: thorn how
$Team: -1
$MessageNew:  XSTR("More or less. A few cruisers. But he's not giving up, and Admiral Netreba is still supporting him where he can. He keeps Steele on his toes and his pilots are veteran going on elite...if also utterly exhausted.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: laporte astounded
$Team: -1
$MessageNew:  XSTR("I always liked Calder. Soul of a warrior.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn2: thorn astounded
$Team: -1
$MessageNew:  XSTR("He still has the Toutatis in fighting shape, and he still has strike bomber wings. Between the destroyer and the Durgas, he could do significant damage if we could get him into the right place. The problem is forcing the Tevs into an error.. ", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: laporte horrified
$Team: -1
$MessageNew:  XSTR("Use Lopez. She's too caring. That makes her predictable.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn2: thorn horrified
$Team: -1
$MessageNew:  XSTR("The same trick twice? Do you really think she'd take the bait?", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: laporte not yet
$Team: -1
$MessageNew:  XSTR("Forget bait. All we have to do is force her to choose between her ship and the lives of her comrades.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn2: thorn out 1
$Team: -1
$MessageNew:  XSTR("That idea, about Lopez...the analysts agree, she's a weak link.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: thorn out 2
$Team: -1
$MessageNew:  XSTR("Lopez is a superb field commander, but too connected to her crews..", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: thorn out 3
$Team: -1
$MessageNew:  XSTR("There are signs that our framing of the Gefs during the Bellwether attack has paid off.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: thorn out 4
$Team: -1
$MessageNew:  XSTR("We need to reverse the strategic momentum.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn2: thorn extra tidbit
$Team: -1
$MessageNew:  XSTR("Do you know about the Alliance's secret motive for declaring war? No? Then I shouldn't tell you. It's a complex situation out there.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: laporte thorn?
$Team: -1
$MessageNew:  XSTR("It's starting to feel like we're making real progress here.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn3: thorn thorn?
$Team: -1
$MessageNew:  XSTR("Second Fleet lost a frigate yesterday and the Tevs nuked Phobos Surveillance Command.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: laporte spook
$Team: -1
$MessageNew:  XSTR("Then it's time to kill more Tevs.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn3: thorn spook
$Team: -1
$MessageNew:  XSTR("Al-Da'wa is meeting with Admiral Calder today. They're planning a joint op which may allow us to inflict serious damage. One of the biggest blows of the war, if all goes well.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: laporte dreamscape
$Team: -1
$MessageNew:  XSTR("Make sure I'm in on it. Do your analysts have any idea what the target will be? The Carthage hasn't been pulled out of theater...too badly damaged to transit the node.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn3: thorn dreamscape
$Team: -1
$MessageNew:  XSTR("Yes, we have an idea. And no, you don't get to know. I'm busy factoring the repercussions of your decision at the Kostadin habitat into our thirty-year plan for the Gefs. Their responsiveness is going to change.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: laporte how
$Team: -1
$MessageNew:  XSTR("I did what I felt was appropriate. Hey, Thorn, why don't you and the other analyst geeks ever come out of your little fortress? I just see you at briefings.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn3: thorn how
$Team: -1
$MessageNew:  XSTR("We're the heart of the Fedayeen. We need to get you the intelligence and mission profiles you need to do your job. If you've been paying any attention you know the stakes of this war are high.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: laporte astounded
$Team: -1
$MessageNew:  XSTR("Where do the Fedayeen come from, anyway? I hear these things.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn3: thorn astounded
$Team: -1
$MessageNew:  XSTR("You can believe the legends if you like. I'm not sure I do. But Nagari interference in human behavior goes back a long way...before we even met the Shivans. Maybe somebody got worried about it even back before we had spaceflight.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: laporte horrified
$Team: -1
$MessageNew:  XSTR("Aliens screwing with us. I liked it better when the Shivans just glassed planets.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn3: thorn horrified
$Team: -1
$MessageNew:  XSTR("The Nagari heavylifting, someone else handles that. Open question as to who's more dangerous.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: laporte not yet
$Team: -1
$MessageNew:  XSTR("Let me know when you've got something solid on that big op. And let's hope the Imperieuse doesn't turn up this time.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn3: thorn out 1
$Team: -1
$MessageNew:  XSTR("The Imperieuse is busy playing deterrent to the Eris.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: thorn out 2
$Team: -1
$MessageNew:  XSTR("The Hood is holding Artemis Station right now.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: thorn out 3
$Team: -1
$MessageNew:  XSTR("The Carthage is in dock, being worked up after Saturn. She was too badly damaged to make the node transit.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: thorn out 4
$Team: -1
$MessageNew:  XSTR("Fighter engagements near Mars have been fierce. Another class of pilots mostly dead.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn3: thorn extra tidbit
$Team: -1
$MessageNew:  XSTR("Admiral Steele...the man nearly died at the hands of the Shivans. He came back from that fight changed. Makes you wonder what he picked up out there, doesn't it?", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: laporte thorn?
$Team: -1
$MessageNew:  XSTR("I'm getting the sense this next op involves CASSANDRA and my brain.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn4: thorn thorn?
$Team: -1
$MessageNew:  XSTR("You're right. I can try to give you the details, as simple as I can..", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: laporte spook
$Team: -1
$MessageNew:  XSTR("I'd appreciate it. Go ahead.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn4: thorn spook
$Team: -1
$MessageNew:  XSTR("We've completed analysis of the DNI data gathered from your hallucination during patrol over Earth. We can see the impact of Nagari signals on your mind in real time.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: laporte dreamscape
$Team: -1
$MessageNew:  XSTR("Look, I know you think I'm hooked into some kind of...greater design here, but this whole Nagari business still makes me edgy. In this one case, I'd rather be crazy than right.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn4: thorn dreamscape
$Team: -1
$MessageNew:  XSTR("Tough. If Ken exists elsewhere, as a real entity, and you can speak to him, he must accept input from your brain. Any system that accepts input can be cracked. We're going to hack Ken - use your brain to get inside.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: laporte how
$Team: -1
$MessageNew:  XSTR("And pull whatever information he has? Like what the hell he is? All right. Tell me about the hardware.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn4: thorn how
$Team: -1
$MessageNew:  XSTR("CASSANDRA is the only asset powerful enough to handle this. It can help you force your own requests back to the host. To do that we need GTI data on Nagari...but we lost it at Jupiter.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: laporte astounded
$Team: -1
$MessageNew:  XSTR("So let's go get it back.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn4: thorn astounded
$Team: -1
$MessageNew:  XSTR("That's the plan. Once we have the transmitter design, the GTI Nagari data, and real-time mapping of your brain, we're going to send you in. You'll get whatever data you can out of the computational space Ken exists in.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: laporte horrified
$Team: -1
$MessageNew:  XSTR("What is it, though? Just some box on a Shivan shelf somewhere? That's absurd.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn4: thorn horrified
$Team: -1
$MessageNew:  XSTR("I imagine it's...something like CASSANDRA. Which is not absurd. And which I can't describe here.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: laporte not yet
$Team: -1
$MessageNew:  XSTR("Fine. My brain is ready and willing to serve as part of this run. But I need to know everything going in.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: thorn4: thorn out 1
$Team: -1
$MessageNew:  XSTR("We tracked the GTI Nagari data to a storm platform in the Jovian atmosphere.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: thorn out 2
$Team: -1
$MessageNew:  XSTR("SOC has been hunting for this data. GTVI is still researching ETAK.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: thorn out 3
$Team: -1
$MessageNew:  XSTR("The Hammer of Light transmitter you received will be part of our run.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: thorn out 4
$Team: -1
$MessageNew:  XSTR("The Hammer believes that the Shivans use the Nagari process to seek out the sinful.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: thorn4: thorn extra tidbit
$Team: -1
$MessageNew:  XSTR("Even the Ancients believed that the Shivans didn't attack blindly. They had some kind of methodology, a target selection heuristic. We have to learn what it is.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: talk to hammer?
$Team: -1
$MessageNew:  XSTR("Fire to link Hammer of Light", -1)
$end_multi_text

$Name: hammer1: laporte hi
$Team: -1
$MessageNew:  XSTR("Uh. Hello? You're...what are you, and why are you in this place?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer1: hammer hi
$Team: -1
$MessageNew:  XSTR("I represent the Hammer of Light. Our Nagari expertise is sufficient to interface with the Fedayeen dreamscape.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer1: laporte whoa
$Team: -1
$MessageNew:  XSTR("You're...the entire Hammer of Light? You're an apocalyptic Shivan death cult?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer1: hammer whoa
$Team: -1
$MessageNew:  XSTR("I am one of many. The nature of the Hammer has changed with the years. We are not the militia we once were. Even the GTVI has not grasped our spread.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer1: laporte offer
$Team: -1
$MessageNew:  XSTR("Al-Da'wa already told me that the Hammer of Light wasn't wiped out after Operation Templar after all. How did you survive, and what can you offer the Federation?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer1: hammer offer
$Team: -1
$MessageNew:  XSTR("The Hammer resurgence began after Capella, where we learned that the Shivans could never be defeated.  Tens of thousands of the faithful have infiltrated the Vasudan Medjai, and others have entered Terran ranks as reactor specialists.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer1: laporte i see
$Team: -1
$MessageNew:  XSTR("So you've got a network already in place in the Alliance. I can see how Al-Da'wa would be interested. But why would you want to help the Federation? What do we have to do with your prophecies?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer1: hammer i see 2
$Team: -1
$MessageNew:  XSTR("We are the enemies of your enemies. Has that not always been enough? But if you will forgive the words of a fanatic: we know that the end times are upon us. At this very hour, both of our races are being judged. This war leads to apocalypse.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer1: hammer i see 3
$Team: -1
$MessageNew:  XSTR("This is the moment we have prepared for. The ancient ones that visited us in our infancy told us that we would need to submit to judgment, without resistance or protest. And so we shall.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer1: laporte what
$Team: -1
$MessageNew:  XSTR("That doesn't seem like any kind of answer to me.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer1: hammer out 1
$Team: -1
$MessageNew:  XSTR("Only the people of Vasuda could keep something so vast so secret for so long.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer1: hammer out 2
$Team: -1
$MessageNew:  XSTR("We have devised a language of our own, hidden within the greater Vasudan tongues.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer1: hammer out 3
$Team: -1
$MessageNew:  XSTR("We understand that Capella was a warning. Telling us that we were being judged.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer1: hammer out 4
$Team: -1
$MessageNew:  XSTR("What will the Security Council do when the faceless, mindless, merciless Destroyer comes for them?", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer1: hammer extra tidbit
$Team: -1
$MessageNew:  XSTR("Many Vasudan ships have been lost to navigational accidents. Much wealth was misplaced in accounting errors. Entire shipyard components were...misrouted. The prosperity of the Imperium leaves room for many things to live.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer2: laporte hi
$Team: -1
$MessageNew:  XSTR("Straight yes-no answer, please. Did you transmit schematics to me from the Pesedjet?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer2: hammer hi
$Team: -1
$MessageNew:  XSTR("Captain Apries is an agent of the Hammer. He was empowered to gift you with an important tool.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer2: laporte whoa
$Team: -1
$MessageNew:  XSTR("Thank you. Your directness is refreshing. Now what were the schematics for? What was that mathematical database that came with them?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer2: hammer whoa
$Team: -1
$MessageNew:  XSTR("You are asking the wrong question. What you should wonder is why you were chosen to receive them, and how it was that Captain Apries identified you.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer2: laporte offer
$Team: -1
$MessageNew:  XSTR("Okay, I'll bite. How could a Vasudan logistics ship captain have possibly identified me after arranging to have his own ship waylaid? How would he know I'd respond?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer2: hammer offer
$Team: -1
$MessageNew:  XSTR("The Pesedjet incident was a fortunate happenstance. He, or another Hammer agent, would have found you sooner or later, somewhere in Sol. As for why you were chosen, Terran: do you believe in precognition?", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer2: laporte i see
$Team: -1
$MessageNew:  XSTR("I don't 'believe' in it, no. I know that it's physically impossible. But I do believe in simulation, and in simulation sufficiently advanced to foretell events yet to come.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer2: hammer i see 2
$Team: -1
$MessageNew:  XSTR("I admire the precision of your language. You think as a Vasudan. But what if I told you that many Vasudans have glimpsed the future? Not by any special organ or aptitude, but because they were touched by an alien force?", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer2: hammer i see 3
$Team: -1
$MessageNew:  XSTR("There are minds in this galaxy whose summed capacity for thought exceeds all the Terrans and Vasudans that have ever lived. If they were to gift us with their simulations...would they not be like unto prophecy?", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer2: laporte what
$Team: -1
$MessageNew:  XSTR("So you're saying that...one of you saw me?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer2: hammer out 1
$Team: -1
$MessageNew:  XSTR("What you see as prophecy and mysticism, we see as scientific truth.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer2: hammer out 2
$Team: -1
$MessageNew:  XSTR("Even Emperor Khonsu the Second recognizes the Vasudan talent for foresight.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer2: hammer out 3
$Team: -1
$MessageNew:  XSTR("Is prophecy merely advanced projection? Perhaps. It is immaterial.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer2: hammer out 4
$Team: -1
$MessageNew:  XSTR("We, as a species, treasure history and the past. The future is only history yet unrevealed.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer2: hammer extra tidbit
$Team: -1
$MessageNew:  XSTR("You have been conditioned by centuries of skepticism to treat any claim of precognition as suspect. But the foundation of consciousness is the ability to predict. Any advanced life would by nature outstrip us in this regard.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer3: laporte hi
$Team: -1
$MessageNew:  XSTR("These viral weapons you've supplied are getting a lot of use. Tell me more.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer3: hammer hi
$Team: -1
$MessageNew:  XSTR("Many of our engineers worked on the software used to operate Alliance warships. Vulnerabilities were discovered. Backdoors were emplaced.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer3: laporte whoa
$Team: -1
$MessageNew:  XSTR("It's my understanding that shipboard systems are both encrypted and hardened against outside input. How do you get around that?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer3: hammer whoa
$Team: -1
$MessageNew:  XSTR("Any complex system can be cracked, Terran. Especially when our agents in the design teams leave vulnerabilities in the sensor or COM software.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer3: laporte offer
$Team: -1
$MessageNew:  XSTR("So far we've managed to disable gas miner safeties, shut down AWACS, and crash battlenets. What else can you do?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer3: hammer offer
$Team: -1
$MessageNew:  XSTR("Alliance systems are already immune to the viral weapons we have deployed so far. Only two varieties remain - Set 771 and Set 845. One is meant to cripple sentry neural net AIs, the other to hamper shipboard fire control.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer3: laporte i see
$Team: -1
$MessageNew:  XSTR("So our genie's out of wishes. Fair enough. Your supply of intelligence alone is still enough to justify this alliance.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer3: hammer i see 2
$Team: -1
$MessageNew:  XSTR("That, too, may be coming to an end. Steele has given his GTVI contacts broad authority to hunt down and purge our agents. Ironically, Admiral Recamai's intervention is the only thing that has saved our network. He distrusts Steele.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer3: hammer i see 3
$Team: -1
$MessageNew:  XSTR("But this is the price we pay. Your Federation is of no interest to us, but you, Terran, you are pivotal to our design. A chosen one, if you favor such terms...or simply a shatterpoint.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer3: laporte what
$Team: -1
$MessageNew:  XSTR("I'm no chosen one and I don't believe in destiny. Things happen because we make them happen.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer3: hammer out 1
$Team: -1
$MessageNew:  XSTR("Whether you view yourself as acting out a destiny or shaping your own path, you are critical.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer3: hammer out 2
$Team: -1
$MessageNew:  XSTR("Your Elders and your CASSANDRA simulate the future. So do we.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer3: hammer out 3
$Team: -1
$MessageNew:  XSTR("he waits in the cooling ruin for a daughter made out of war", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer3: hammer out 4
$Team: -1
$MessageNew:  XSTR("We spent many lives discovering what happened to Samuel Bei. He, too, is an instrument of fate.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer3: hammer extra tidbit
$Team: -1
$MessageNew:  XSTR("Can you not see the grand design? Do you not understand the games that have been played with our species since before we even had the written word? We were candidates for a great purpose. We have failed, and so we must burn!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer4: laporte hi
$Team: -1
$MessageNew:  XSTR("Word from the analysts has it that your network in Sol is being reamed.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer4: hammer hi
$Team: -1
$MessageNew:  XSTR("We have lost most of the faithful in Sol. The purge is spreading through the rest of the Alliance.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer4: laporte whoa
$Team: -1
$MessageNew:  XSTR("I disagree with your organization's principles, but I appreciate the sacrifices you've made. Hey - what's the climate like in the Alliance right now?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer4: hammer whoa
$Team: -1
$MessageNew:  XSTR("This war has been fiercely divisive on the Terran worlds. Again and again the General Terran Assembly cries that the Federation is a theocratic cabal not unlike the Hammer of Light. Only half believe them.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer4: laporte offer
$Team: -1
$MessageNew:  XSTR("I'm surprised civil war hasn't broken out. Another Neo-Terran uprising.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer4: hammer offer
$Team: -1
$MessageNew:  XSTR("Civil discontent is massive. Without support from a charismatic military leader, it will not erupt into true war. The war in Sol has rallied as many behind the Alliance banner as it has driven away.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer4: laporte i see
$Team: -1
$MessageNew:  XSTR("Sheep. Herds and herds of sheep. You couldn't pull that kind of propaganda on an Ubuntu populace.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer4: hammer i see 2
$Team: -1
$MessageNew:  XSTR("Perhaps that is part of what they are afraid of. A citizenry that does not respond to the tools of government. That cannot be rallied, en masse, by fear. They need a biddable population to face the Shivans.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer4: hammer i see 3
$Team: -1
$MessageNew:  XSTR("The fumblings of human government are ultimately irrelevant. The destroyers will return to purge all sin from the tomb of space. We are trespassers, we are insects, and our time is nearly over.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer4: laporte what
$Team: -1
$MessageNew:  XSTR("No...red ants, black ants...somehow some of us can be saved.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: hammer4: hammer out 1
$Team: -1
$MessageNew:  XSTR("Do not assign motives or mind to the destroyers. They are singular, eternal.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer4: hammer out 2
$Team: -1
$MessageNew:  XSTR("The ancient ones understood that their crime was sin.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer4: hammer out 3
$Team: -1
$MessageNew:  XSTR("he waits in the cooling ruin for a daughter made out of war", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer4: hammer out 4
$Team: -1
$MessageNew:  XSTR("Our hubris and our self-centered monomania lead us to believe that the Shivans must have goals, desires, fears, objectives. Abandon these things. Abandon meaning.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: hammer4: hammer extra tidbit
$Team: -1
$MessageNew:  XSTR("What purpose can be assigned to the Shivans except that of the wildfire? Do they in their infinite vigilance guarantee that all life will have its own short span, and then, as is proper, a clean death?", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: non_critical_med.ogg

$Name: talk to radio free fedayeen
$Team: -1
$MessageNew:  XSTR("Press Fire to rock out", -1)
$end_multi_text

$Name: explore and interact
$Team: -1
$MessageNew:  XSTR("Approach ships to speak", -1)
$end_multi_text

$Name: gef3a: laporte what
$Team: -1
$MessageNew:  XSTR("Huh. Did a Gef tumble down the rabbit hole into our little menagerie?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3a: awhir dreaming
$Team: -1
$MessageNew:  XSTR("Kostadin. MacDuff gone. The dinosaurs extinct. All those people free at last. All that sickness and filth uncaged and needy - ", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3a: ged shh
$Team: -1
$MessageNew:  XSTR("She's dreaming. Not aware of us at all. I'm here to listen. Gather intel on Gef reactions to your last mission.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: gef3a: laporte going on?
$Team: -1
$MessageNew:  XSTR("I thought the dreamscape required implants. Networking protocols.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3a: ged monitoring
$Team: -1
$MessageNew:  XSTR("She's a second-generation posthuman. Greenfly cell. Cloned, engineered, and augmented for cometary life. Her brain is designed for networking...and by some accident or experiment, she's Nagari capable. We can hear her.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: gef3a: awhir happy kostadin
$Team: -1
$MessageNew:  XSTR("Buntu spared them. The little baselines crowded in like rats. Backwards. Primitive. Might have been mercy to kill - no! No! Not their fault. ", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3a: awhir happy buntu
$Team: -1
$MessageNew:  XSTR("Buntu spared Kostadin. Saved Kostadin. Could be we're as wrong of as them as they are of us? Could be. Different destinies. Different species. But maybe not enemies.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3a: laporte greenfly
$Team: -1
$MessageNew:  XSTR("Greenfly...I used to think the Gefs were all like Kostadin. Eco-crazed cultists. But they've been out there in the cold so long...she makes me wonder how much the rest of them have changed.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3b: awhir dreaming
$Team: -1
$MessageNew:  XSTR("MacDuff dead. Kostadin dead. Dinosaurs extinct. Blood. Ash. Genocide. The habitats, the nurseries - burnt. Buntu burnt everything.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3b: awhir angry kostadin
$Team: -1
$MessageNew:  XSTR("They'd do it to us. Speciation. Competition. They'll burn us next. Run, then - so much space - so much cold to hide in. Cold won't stop the fire. Strike first - ", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3b: awhir angry buntu
$Team: -1
$MessageNew:  XSTR("Burn them. Burn them like they burnt Kostadin. No! Wasteful. Waste of heterogeneity. Run. Don't trust them. Never trust them. ", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3b: laporte greenfly
$Team: -1
$MessageNew:  XSTR("She's angry about what happened. She doesn't understand what was at stake...or maybe she doesn't care. Maybe Earth is just like an old house to her. To all of Greenfly. ", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3a: random 1
$Team: -1
$MessageNew:  XSTR("We'll be like seeds. A dandelion sky. Out into the dark.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3a: random 2
$Team: -1
$MessageNew:  XSTR("Foundries. Vats. Kind of the same. Make the ships. Make me.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3a: random 3
$Team: -1
$MessageNew:  XSTR("They're born under skies. Skies too poor of stars.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3a: random 4
$Team: -1
$MessageNew:  XSTR("Greenfly isn't Greenleaf. Greenfly isn't Greenleaf. They don't know that. Do they know that?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3b: random 1
$Team: -1
$MessageNew:  XSTR("To them all Gefs are Kostadin and all Kostadins are rats and rats get the torch.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3b: random 2
$Team: -1
$MessageNew:  XSTR("Spare them! Spare them! It was MacDuff! It wasn't them! No - spare them!", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3b: random 3
$Team: -1
$MessageNew:  XSTR("They don't know us. Don't know our might. What we can do - to them - to ourselves - ", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3b: random 4
$Team: -1
$MessageNew:  XSTR("How could you bear that light, that star? Walking naked under it...burning skin, cells, genes...like they burnt Kostadin. Like they want to burn us.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3b: extra
$Team: -1
$MessageNew:  XSTR("I saw Hephaestus. I saw the others. The foundries make the ships and the ships go out and make the foundries and we ride the comets out, everywhere...no subspace. No limits. They won't find us.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef3a: extra
$Team: -1
$MessageNew:  XSTR("I saw Hephaestus. I saw the others. The foundries make the ships and the ships go out and make the foundries and we ride the comets out, everywhere...no subspace. No limits. They'll envy us...", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef4a: laporte hi
$Team: -1
$MessageNew:  XSTR("Operator. How's our unwitting guest?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef4a: ged not dreaming much
$Team: -1
$MessageNew:  XSTR("She's not dreaming much of substance. Her broadcasts into the Nagari manifold are intermittent. I think she's at peace.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: gef4a: awhir space dolphins
$Team: -1
$MessageNew:  XSTR("Dolphins. Vector savvy. Capable. Could have brought dolphins. Tide's rising. Ride it out. Could have written poems for each other...leaving soon. Leaving suns and Shivans. Leaving dolphins.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef4a: laporte glad
$Team: -1
$MessageNew:  XSTR("She sounds so young...I'm glad someone's sleeping easy.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef4bplus: laporte hi
$Team: -1
$MessageNew:  XSTR("Operator. How's our unwitting guest?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef4bplus: ged confusion
$Team: -1
$MessageNew:  XSTR("She's still obsessing over the attack on Kostadin Cell. She learned about something we did. An act of mercy. It's confused her.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: gef4bplus: awhir let them go
$Team: -1
$MessageNew:  XSTR("They let them go...they had them and used them and let them go. Why let them go? Why let them run home? Did they know they'd burn that home? Did they hope they wouldn't have to?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef4bplus: laporte grayscale
$Team: -1
$MessageNew:  XSTR("It's a greyscale universe. If she wants easy consistency, she'd better move someplace else.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef4bminus: laporte hi
$Team: -1
$MessageNew:  XSTR("Operator. How's our unwitting guest?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef4bminus: ged anger
$Team: -1
$MessageNew:  XSTR("She's still obessing over the attack on Kostadin. She's upset. Furious. It consumes her.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: gef4bminus: awhir rage
$Team: -1
$MessageNew:  XSTR("Was there some other way? Something they could have done? Was genocide the easy way out? Maybe they always take the easy way. The efficient way. Maybe for them it's pest control.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef4bminus: laporte casualties
$Team: -1
$MessageNew:  XSTR("Strange to think that someone built for survival wouldn't understand. There are always casualties. There's always a price.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: gef4: random 1
$Team: -1
$MessageNew:  XSTR("It's possible that she's a Gef experiment in Nagari technology.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: gef4: random 2
$Team: -1
$MessageNew:  XSTR("The fundamental Nagari protocols are Turing-compatible. We have a limited grasp of them. ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: gef4: random 3
$Team: -1
$MessageNew:  XSTR("Kostadin was powerful and conservative. With them out of the picture, Greenfly may be in a position to unite a new, radically transhuman Gef power bloc.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: gef4: random 4
$Team: -1
$MessageNew:  XSTR("Gef infighting is constant and damaging. Their societies are fragile, dependent on artificial wombs and precious technology.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: gef4: extra 1
$Team: -1
$MessageNew:  XSTR("Do you ever think about Nagari? What it means? A technology made to interface sentient minds across a subspace manifold...it's the kind of thing I imagine a powerful civilization building. To bind themselves together.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.ogg

$Name: talk to gef?
$Team: -1
$MessageNew:  XSTR("Fire - link to external source", -1)
$end_multi_text

$Name: wake2
$Team: -1
$MessageNew:  XSTR("Fire to prep for mission", -1)
$end_multi_text

$Name: =======TRAINING MESSAGES=====
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: m18t: kovacs hi
$Team: -1
$MessageNew:  XSTR("Welcome to assimilation. The dreamscape helps you learn skills you'll need on your next assignment. Thorn wrote this, but I volunteered to run you through.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: laporte gas miner
$Team: -1
$MessageNew:  XSTR("From the Imperieuse to a lone gas miner. Truly I have been elevated to the elite.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs viral training
$Team: -1
$MessageNew:  XSTR("Fedayeen never answer strength with strength. If you want to beat Steele, you need to surprise him. Scan that gas miner. You might need to wiggle your nose to find the sweet spot.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs virus ready
$Team: -1
$MessageNew:  XSTR("Your Ainsarii's EWAR system just performed an aggressive upload. Every safety system on that ship's decided to take up factoring primes. Impressed? No? Shoot it apart.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: laporte cool why?
$Team: -1
$MessageNew:  XSTR("I haven't been so impressed with a piece of software since I got that meditation widget. So what's the op? We turn gas miners into flying bombs?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs awacs go far
$Team: -1
$MessageNew:  XSTR("That's my hunch. Let's see, stage two...Thorn's script says 'learn to avoid AWACS'. Let's get 2 kilometer spacing from that Charybdis. Try out the Ainsarii's glide mode.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs send wing
$Team: -1
$MessageNew:  XSTR("Interesting. 'You may have access to supporting assets. Use your wingman to destroy the AWACS while keeping a safe distance'. I think our next mission might involve hired help.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs nice
$Team: -1
$MessageNew:  XSTR("You'll learn to work with the rest of Falcata. Ask us to guard a ship, and we might attack incoming bombers instead. Give a kill command on a single light target and we may wipe out the whole wing. Trust our initiative.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: laporte want kill
$Team: -1
$MessageNew:  XSTR("I flew with the best. The Tevs were better. Kovacs, I want to hurt them. I don't mean killing a few fighters. I want to HURT them.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs my friends
$Team: -1
$MessageNew:  XSTR("The other operators think you're carrying damage. Falconer wants to bend you until you break. Vidaura, she's subtle - she'll try to open you up and fix you.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: laporte prove myself
$Team: -1
$MessageNew:  XSTR("I carry what I need. I remember what they did at Saturn. It keeps me fighting.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs believe
$Team: -1
$MessageNew:  XSTR("I'm a soldier, Laporte. An uncomplicated man. If you get good effect on target, you'll have my trust.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs fail believe
$Team: -1
$MessageNew:  XSTR("I'm a soldier, Laporte. An uncomplicated man. But I see a pilot who can't trust her wingman. Whatever you lost, you need to get it back.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: wingman fail
$Team: -1
$MessageNew:  XSTR("Don't close in. Trust your assets. Deploy me.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: viral strike complete
$Team: -1
$MessageNew:  XSTR("Viral Strike Complete", -1)
$end_multi_text

$Name: m18t: kovacs not yet 1
$Team: -1
$MessageNew:  XSTR("Negative, not yet.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs not yet 2
$Team: -1
$MessageNew:  XSTR("We haven't reached that stage of the exercise.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs not yet 3
$Team: -1
$MessageNew:  XSTR("Don't jump the gun.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs awacs 1
$Team: -1
$MessageNew:  XSTR("Copy that, good datalink. Here I go.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m18t: kovacs awacs 2
$Team: -1
$MessageNew:  XSTR("Attacking AWACS. Wonder who Thorn's bringing in for jobs like this...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: m19t: falconer assassination
$Team: -1
$MessageNew:  XSTR("Your next assignment will be the very best kind: a high-risk targeted killing in a secure area. I'm frankly furious I don't get to fly it myself.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: laporte having fun?
$Team: -1
$MessageNew:  XSTR("Did you write these names? Were you having fun?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m19t: falconer oh yeah
$Team: -1
$MessageNew:  XSTR("Nothing gets me giddy like assassination, and nothing pisses me off like amateurs fucking it up. There are two groups of transports approaching my little roadhouse. I planted a tracking beacon on one random ship.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: ESM capability
$Team: -1
$MessageNew:  XSTR("I've activated your ship's ESM interface. Use that gauge to find your target. Get within a couple kilometers of the convoy groups and look for signal peaks.", -1)
$end_multi_text

$Name: m19tTargetDebug
$Team: -1
$MessageNew:  XSTR("target: $m19tTargetShip
decoy: $m19tDecoyShip", -1)
$end_multi_text

$Name: m19t: falconer cmon
$Team: -1
$MessageNew:  XSTR("Come on, Laporte, impress me! Redline your engine power and get moving! You're hunting dangerous game here!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer nice, now
$Team: -1
$MessageNew:  XSTR("You have filled up a little bar. You are the pinnacle of humanity's warfighting capability. Now I'm going to complicate the situation.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: signal source resolved
$Team: -1
$MessageNew:  XSTR("Transmission Source Resolved: $targetShip identified", -1)
$end_multi_text

$Name: m19t: falconer decoy and regu
$Team: -1
$MessageNew:  XSTR("I've randomized your target and added a new factor: a decoy ship. Worse yet, your signal gauge will only spike when someone actively sends a transmission.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer use transmissio
$Team: -1
$MessageNew:  XSTR("Listen to the chatter coming from the convoy groups. The decoy and your target both cause signal spikes when they talk. When you see a transmission that screams 'kill me' at the same time as a spike, you know you're on the right track. Got it? Go.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: target 1
$Team: -1
$MessageNew:  XSTR("I am a space badass. Nobody will mess with me.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m19t: target 2
$Team: -1
$MessageNew:  XSTR("I am invincible. That's right. Nothing can kill me.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m19t: target 3
$Team: -1
$MessageNew:  XSTR("My other ship is COVERED in big blue beams. I am going to reach it and beat you up.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m19t: target 4
$Team: -1
$MessageNew:  XSTR("I am the safest person in Sol.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m19t: target 5
$Team: -1
$MessageNew:  XSTR("I am unfuckwithable. I see everything. I am omniscient and handsome.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m19t: decoy 1
$Team: -1
$MessageNew:  XSTR("hi. i am important. pay attention to me", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m19t: decoy 2
$Team: -1
$MessageNew:  XSTR("Space! Wow! Pay attention to me!", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m19t: decoy 3
$Team: -1
$MessageNew:  XSTR("I matter. I am matterful. Come see me.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m19t: decoy 4
$Team: -1
$MessageNew:  XSTR("i think you should approach me", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m19t: decoy 5
$Team: -1
$MessageNew:  XSTR("If you blow me up, Falconer will like you!", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m19t: laporte spare me
$Team: -1
$MessageNew:  XSTR("Spare me, Falconer. I know that's the decoy.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m19t: falconer good jooorb
$Team: -1
$MessageNew:  XSTR("You have mastered the ultimate killing art. Your razor intellect will open veins with a thought.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer escape
$Team: -1
$MessageNew:  XSTR("Check that systems panel. When you're ready, detonate the sensor flashbang. Then hit your burners, get some distance, and power down to glide clear. On your go...", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: you're in trouble
$Team: -1
$MessageNew:  XSTR("I've clocked the simulation down. As a Fedayeen operative, you ALWAYS prepare an escape plan. This time, you're going to use a massive sensor flashbang to blind your pursuers, then power down and glide away.", -1)
$end_multi_text

$Name: m19t: target destroyed
$Team: -1
$MessageNew:  XSTR("You made the kill. Congratulations. Now your stealth is broken and the hounds of hell come tolling. Behold!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: now destroy target
$Team: -1
$MessageNew:  XSTR("Prove your wrathful skill by annihilating that Corsair.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer go go go
$Team: -1
$MessageNew:  XSTR("HIT YOUR BURNERS! Go go go! Get distance! I repeat: hit your burners, get distance, get distance, get distance!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer power down
$Team: -1
$MessageNew:  XSTR("Okay, they're coming back! Hit the switch to kill your ship's sensors and enter ballistic stealth.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer glide softly
$Team: -1
$MessageNew:  XSTR("Good. Softly now. Keep gliding. If you try to pull this trick with enemies in visual range, they'll gun you apart...so make sure you have distance and a good velocity vector before you power down. You want to drift AWAY.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer power up
$Team: -1
$MessageNew:  XSTR("Okay. You're clear. Power up with the same switch.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: bootup
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text
+Wave Name: systembootup

$Name: m18t: title 1
$Team: -1
$MessageNew:  XSTR("skill 1: 
rigging gas miner bombs", -1)
$end_multi_text
+Wave Name: commit_double.ogg

$Name: m18t: title 2
$Team: -1
$MessageNew:  XSTR("skill 2:
assets destroy awacs", -1)
$end_multi_text
+Wave Name: commit_double.ogg

$Name: m19t: title 1
$Team: -1
$MessageNew:  XSTR("skill 1:
locate your target", -1)
$end_multi_text
+Wave Name: commit_double.ogg

$Name: m19t: title 1-1
$Team: -1
$MessageNew:  XSTR("skill 1-1
trace target's transmissions
ignore decoy transmissions", -1)
$end_multi_text
+Wave Name: commit_double.ogg

$Name: m19t: title 2
$Team: -1
$MessageNew:  XSTR("skill 2: 
escape pursuers

flashbang with $2$ 
ballistic stealth with $Alt-X$", -1)
$end_multi_text
+Wave Name: commit_double.ogg

$Name: m19t: falconer you're clear
$Team: -1
$MessageNew:  XSTR("You successfully ran away. I'm going to self-destruct your pursuers. This isn't part of training, I just enjoy it.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: laporte why so crazy
$Team: -1
$MessageNew:  XSTR("Hey, Falconer. Why are you so fucking nuts?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m19t: falconer bang for holes
$Team: -1
$MessageNew:  XSTR("We're here to rebuild you into something useful, Laporte. My job is to poke you for wounds. Maybe, when we're done, you'll be happy. Like me!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer one more skill
$Team: -1
$MessageNew:  XSTR("Let's master one last skill: stealing things. Target and approach the Hydra. Just whimper pitifully if you start having flashbacks.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: title 3
$Team: -1
$MessageNew:  XSTR("skill 3:
repurposing enemy guns", -1)
$end_multi_text
+Wave Name: commit_double.ogg

$Name: m19t: falconer grab hydra
$Team: -1
$MessageNew:  XSTR("Obey your HUD, little baby operator. Start the hack. Stay close. Your ship will use backdoors left by our agents to seize control of the Hydra.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: staying close
$Team: -1
$MessageNew:  XSTR("I have a link. Keeping within 1500 meters of the Hydra. Your agents must be in deep, huh?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m19t: hack underway 1
$Team: -1
$MessageNew:  XSTR("Target: Hydra", -1)
$end_multi_text

$Name: m19t: hack underway 2
$Team: -1
$MessageNew:  XSTR("Gaining Control...", -1)
$end_multi_text

$Name: m19t: hack underway 3
$Team: -1
$MessageNew:  XSTR("Time Left: $hyCountdown seconds", -1)
$end_multi_text

$Name: m19t: hack too far 1
$Team: -1
$MessageNew:  XSTR("Target: Hydra", -1)
$end_multi_text

$Name: m19t: hack too far 2
$Team: -1
$MessageNew:  XSTR("Connection Lost!", -1)
$end_multi_text

$Name: m19t: hack too far 3
$Team: -1
$MessageNew:  XSTR("Out of range...", -1)
$end_multi_text

$Name: m19t: falconer stay in range
$Team: -1
$MessageNew:  XSTR("Stay in range of the Hydra, Laporte! You're not back at Saturn! Running away won't help!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer use the beams
$Team: -1
$MessageNew:  XSTR("You're in. Now order the Hydra to destroy my roadhouse.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: hydra is yours
$Team: -1
$MessageNew:  XSTR("Connection Established: $slashFALCONER$slashFEAR$slashHYDRA... 
Targeting uplink established. Provide orders.", -1)
$end_multi_text

$Name: m19t: hydra wants target 1
$Team: -1
$MessageNew:  XSTR("HYDRA", -1)
$end_multi_text

$Name: m19t: hydra wants target 2
$Team: -1
$MessageNew:  XSTR("Awaiting target data...", -1)
$end_multi_text

$Name: m19t: hydra wants target 3
$Team: -1
$MessageNew:  XSTR("Use Command Menu", -1)
$end_multi_text

$Name: m19t: falconer hydra kill hous
$Team: -1
$MessageNew:  XSTR("This should be cathartic. I'm very fond of catharsis.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer likes catharsis
$Team: -1
$MessageNew:  XSTR("Well done. You're prepared to kill all kinds of people. To help you feel good about learning, I made a treat for you. Destroy the Hydra.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer you have no ide
$Team: -1
$MessageNew:  XSTR("It's almost like someone inside the GTVA left a lot of clever holes on purpose, isn't it?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: falconer how you feel
$Team: -1
$MessageNew:  XSTR("How do you feel? Do you feel like a badass covert assassin? Or a traumatized, berserk wreck?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: m19t: laporte lets do it
$Team: -1
$MessageNew:  XSTR("I'm gonna kick your ass when we wake up.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t laporte a custos!
$Team: -1
$MessageNew:  XSTR("A Custos? I get to fly a cruiser? Does this mean I'm promoted to...ooh. It has shields!", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura hallo cap
$Team: -1
$MessageNew:  XSTR("Aye aye, skipper. You're in command of a Custos-X experimental patrol cruiser, humanity's first shielded warship. Has she a name?", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: m20t: vidaura likes name
$Team: -1
$MessageNew:  XSTR("Why, Laporte, you shouldn't have. Shall we take the Vidaura on her paces? She's a fine ship, and quick on her feet. I think you'll warm to her.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: m20t: vidaura simms name
$Team: -1
$MessageNew:  XSTR("Oh, Laporte. Well, let's treat her kindly, shall we? Take her on her paces. I've placed a waypoint. Don't forget the MHD afterburner!", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: m20t: vidaura ok name
$Team: -1
$MessageNew:  XSTR("A good name, Captain. The $custosName she is. Take her on her paces. I've placed a waypoint. Don't forget the MHD afterburner!", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: m20t: vidaura that was fast
$Team: -1
$MessageNew:  XSTR("You knew where I'd put the waypoint, didn't you? Clever woman. Very Fedayeen way of solving problems.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura: nice use ets
$Team: -1
$MessageNew:  XSTR("Good cruise. Don't forget that you can redline your engine power with the ETS for quick sprints.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t: vidaura you so fast
$Team: -1
$MessageNew:  XSTR("Good cruise. You're a natural, Laporte. Anyone ever tell you that?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t: vidaura use MHD power!
$Team: -1
$MessageNew:  XSTR("Let's run through the systems on the $custosName. I'm bringing them online now. Check the flashing HUD gauge.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t: vidaura my MHD is sexy
$Team: -1
$MessageNew:  XSTR("My lovely namesake is full of helpful surprises. I'm bringing her tactical systems online now. Check the flashing HUD gauge.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura use the boost
$Team: -1
$MessageNew:  XSTR("I've conjured up a Gef cruiser. Activate thruster boost and use it to close in on the enemy ship. If you overshoot, you've got reverse thrust.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t HUD countdown
$Team: -1
$MessageNew:  XSTR("$ableCountDown seconds remaining", -1)
$end_multi_text

$Name: m20t HUD countup
$Team: -1
$MessageNew:  XSTR("$ableCountUp seconds remaining", -1)
$end_multi_text

$Name: m20t laporte vidaura
$Team: -1
$MessageNew:  XSTR("Small, full of hidden strengths, and increasingly dear to me? Why, she's the Vidaura.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t laporte simms
$Team: -1
$MessageNew:  XSTR("Usually, on a warship, everyone comes home...or no one does. Simms would like her.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t laporte brie
$Team: -1
$MessageNew:  XSTR("An old dog with a lot of new teeth? She'll be the Uncle Brie.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t laporte kassim
$Team: -1
$MessageNew:  XSTR("Experimental Custos variant? She's got a lot of tough talk to live up to, then. Must be the Kassim.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t laporte wargod
$Team: -1
$MessageNew:  XSTR("I want her to be the Wargod. Something angry and plucky and hard to kill.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t laporte reverse thrust
$Team: -1
$MessageNew:  XSTR("Vidaura, why can I suddenly see you as a person in the CIC with me?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura metaphor
$Team: -1
$MessageNew:  XSTR("You're dreaming a CIC. Of course you dream your crew with you. The dreamscape is shaped by our pathological compulsions...we don't all see ships.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura flirt flirt
$Team: -1
$MessageNew:  XSTR("Perhaps the good ship Vidaura made you think of me as a physical body. The dreamscape isn't just ships for all of us...some Fedayeen use this place to work out pathological compulsions.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura inbound torps
$Team: -1
$MessageNew:  XSTR("The Antagonist is firing torpedoes at our fine $custosName! I've armed countermeasures. Launch them when the torpedoes are close.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura good cms
$Team: -1
$MessageNew:  XSTR("Good countermeasure spread. Falconer, would you like to join in? We need crew on gunnery.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t laporte salty hands
$Team: -1
$MessageNew:  XSTR("Vidaura, why do you wear creepy dream gloves?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t falconer gun gun gun powe
$Team: -1
$MessageNew:  XSTR("Laporte, give me all the power you've got. More power means faster turret fire.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t destroy antagonist
$Team: -1
$MessageNew:  XSTR("All right, ladies, let's do the $custosName proud. Take down the Antagonist. I've killed her invincibility. Laporte, you have control of the main guns.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t falconer use the glide
$Team: -1
$MessageNew:  XSTR("$custosName is a fucking stupid name, Laporte. Try using glide to strafe our opponent. I want to feel the drift!", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t kovacs shields
$Team: -1
$MessageNew:  XSTR("Did I smell the Vindicator sim? I'll take systems. Laporte, I've activated the emergency shield capacitors. Use the shield boost to weather heavy damage.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t falconer glide simms
$Team: -1
$MessageNew:  XSTR("You named the ship Simms? So professional. Hey, try using the glide to strafe our opponent. I want to feel the drift!", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t falconer glide vidaura
$Team: -1
$MessageNew:  XSTR("You named the ship Vidaura? You sly dog, I see how you roll. Try using glide to strafe our opponent. I want to feel the drift!", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura great team
$Team: -1
$MessageNew:  XSTR("Shields recharging. Good work, team. We're a capable unit.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t kovacs hull damage
$Team: -1
$MessageNew:  XSTR("Captain Laporte, sir, it seems Operator Falconer has sabotaged our hull. Permission to conduct damage control?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura dc complete
$Team: -1
$MessageNew:  XSTR("Hull repairs underway. Kovacs, you ought to spend more time in here. I can feel your gamma waves and they're very soothing.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t falconer complete trainin
$Team: -1
$MessageNew:  XSTR("Complete your training, Laporte, then you can blow up the Antagonist!", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t: falconer laporte fun
$Team: -1
$MessageNew:  XSTR("Vidaura, you really do manipulate us into the very finest bonding exercises.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura are we done
$Team: -1
$MessageNew:  XSTR("Well done, Laporte! A pleasure serving as your XO. Stand up, everyone, have a stretch. Are we done, or should we take the $custosName on another fight?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t laporte done with trainin
$Team: -1
$MessageNew:  XSTR("I feel good about this skill set. Can't wait to see who al-Da'wa has me kill next. Kick me back to the dreamscape, Vidaura.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t laporte lets fight
$Team: -1
$MessageNew:  XSTR("Give us some Tev assets to kill, Vidaura.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t falconer loves guns
$Team: -1
$MessageNew:  XSTR("Oh, shit, the Vindicator sim! Laporte, permission to fire? I need your go-code.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura fighters!
$Team: -1
$MessageNew:  XSTR("I'm bringing in a wave of strike craft. Laporte, toggle the VLS launchers to anti-fighter mode.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t falconer fighters!
$Team: -1
$MessageNew:  XSTR("I have the targets. Get me close. We can't handle them at long range.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t vidaura we died
$Team: -1
$MessageNew:  XSTR("Knock it off, Falcata, we're dead. This is okay, Laporte. Dying's a good way to find the edge of your performance envelope. Ready to wake up?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t kovacs cruiser coming
$Team: -1
$MessageNew:  XSTR("Here comes the Novikov, Hyperion-class. Laporte, you can switch your missiles back to Warhammers.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m20t laporte good work crew...
$Team: -1
$MessageNew:  XSTR("Good work, Falcata. Your Captain likes what she saw. Let's go find out what the Vindicator's for.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: beep!
$Team: -1
$MessageNew:  XSTR(" ", -1)
$end_multi_text
+Wave Name: interfacepress.ogg

$Name: m21t thorn artillery
$Team: -1
$MessageNew:  XSTR("Your next mission will require you to command heavy artillery. Prepare for skill assimilation.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte cool
$Team: -1
$MessageNew:  XSTR("Excellent. Thorn, don't you ever relax?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn can't relax
$Team: -1
$MessageNew:  XSTR("Those areas of my brain have been repurposed. Use the flashing HUD gauge to give the Narayana frigate de Gaulle permission to fire.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte weapons free
$Team: -1
$MessageNew:  XSTR("de Gaulle, go weapons free. Thorn, before we're done here I'm going to make you smile!", -1)
$end_multi_text

$Name: m21t thorn toggle weapons
$Team: -1
$MessageNew:  XSTR("You should avoid associating combat skills with social ease. Pressing that control again will slave the de Gaulle's targeting to your orders. Do so now.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t degaulle free fire
$Team: -1
$MessageNew:  XSTR("Engaging at will.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m21t degaulle free fire 2
$Team: -1
$MessageNew:  XSTR("Bruisers to free fire.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m21t degaulle slave fire
$Team: -1
$MessageNew:  XSTR("Bruisers slaved to your targets.", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m21t degaulle slave fire 2
$Team: -1
$MessageNew:  XSTR("Firing on your targets!", -1)
$end_multi_text
+Wave Name: non_critical_med.ogg

$Name: m21t arty slave
$Team: -1
$MessageNew:  XSTR("Artillery: $m21tslavedstring", -1)
$end_multi_text

$Name: m21t arty controls
$Team: -1
$MessageNew:  XSTR("Press $1$ to toggle", -1)
$end_multi_text

$Name: m21t laporte weapons slaved
$Team: -1
$MessageNew:  XSTR("deGaulle, slave your torpedoes to my targeting. What's next, Thorn?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn add tags
$Team: -1
$MessageNew:  XSTR("Target enemy vessels and press $2$ to add them as targets.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn good tag
$Team: -1
$MessageNew:  XSTR("Good work, Operator. Now target all the ships you've tagged, and remove the tags.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte tag removed
$Team: -1
$MessageNew:  XSTR("Target cleared. Thorn, as an analyst, do you feel like you know us? Me and V, Kovacs and Falconer?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn like a neural net
$Team: -1
$MessageNew:  XSTR("I simulate your behavior. I know things you don't want to know. Order the DeGaulle to destroy the two corvettes, but DO NOT harm the science ships. Understood?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn sci ship damaged
$Team: -1
$MessageNew:  XSTR("It's imperative that you avoid damage to the science ships, Laporte! Do not let the de Gaulle target them!", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn sci ship destroyed
$Team: -1
$MessageNew:  XSTR("Destroying science ships will penalize you, Laporte!", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn more firepower
$Team: -1
$MessageNew:  XSTR("A single artillery frigate won't penetrate their defenses in time. I'm going to enhance the de Gaulle with enemy capabilities and magic ECCM.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte more firepower
$Team: -1
$MessageNew:  XSTR("Subspace missiles. I want those.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte task done good
$Team: -1
$MessageNew:  XSTR("Corvettes destroyed. No science ships lost.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte task done bad
$Team: -1
$MessageNew:  XSTR("Corvettes destroyed. Some science ships lost as bycatch.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte triteia dead
$Team: -1
$MessageNew:  XSTR("Corvette Triteia: nullified.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte akhanoukh dead
$Team: -1
$MessageNew:  XSTR("Scratch the Akhanoukh. Are you expecting us to go up against Hammer corvettes, Thorn?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t units available
$Team: -1
$MessageNew:  XSTR("Units Available: $m21tpoints", -1)
$end_multi_text

$Name: m21t thorn good cleaning up
$Team: -1
$MessageNew:  XSTR("Imagine I'm smiling. Next, you will learn how to call in strike packages. I've deleted the de Gaulle.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn earned points
$Team: -1
$MessageNew:  XSTR("The TacNet gauge tracks how many reinforcement points you've earned. This score indicates Fleet's willingness to throw units into the battle.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn lost points
$Team: -1
$MessageNew:  XSTR("The TacNet gauge tracks how many reinforcement points you've earned. Because you destroyed a science ship, Fleet is less willing to trust you with units.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn signal the attack
$Team: -1
$MessageNew:  XSTR("To call for a strike package, you must signal the attack. Once you do, you cannot earn more points. Use your Reinforcements comm menu to do this now.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte attack signaled
$Team: -1
$MessageNew:  XSTR("Toutatis Tactical, this is Falcata Six. I need a strike package. Target is an Asteria installation. Request to follow!", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn call them in
$Team: -1
$MessageNew:  XSTR("Use the Reinforcements comms menu to spend your points on strike units. Use them to destroy the Asteria installation.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte target down!
$Team: -1
$MessageNew:  XSTR("Target destroyed. Tell me that doesn't warm your little alloy heart, Thorn.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t thorn nice work
$Team: -1
$MessageNew:  XSTR("Make it real for me, Laporte. We need a win. Hey - catch me when I'm not timesharing for CASSANDRA, and I'll have a personality again.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte wrap up
$Team: -1
$MessageNew:  XSTR("Falcata owes you a drink, Thorn. You're the finger on our trigger. Thanks for the good aim.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: m21t laporte ricardo
$Team: -1
$MessageNew:  XSTR("Ricardo Laporte...? My subconscious is a strange place.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: nabirasul 1
$Team: -1
$MessageNew:  XSTR("Asenath...Asenath, is that you? No! Asenath doesn't taste of blood. My lord, your Imperial infinity, awaken me: I have a contact, and she burns hot!", -1)
$end_multi_text
+Wave Name: whispertrail.ogg

$Name: nabirasul 2
$Team: -1
$MessageNew:  XSTR("I see you. Stand up, Terran! Reach! You've come this far, come a little farther! Reach for me! And if you can't, try again in your next dream! Never give up!", -1)
$end_multi_text
+Wave Name: whispertrail.ogg

$Name: nabirasul 3
$Team: -1
$MessageNew:  XSTR("You stink of blood and fear. Where are you? Are you in Sol, daughter of the sea? Or are you some ancient akh, lost in the network...come to gift me madness?", -1)
$end_multi_text
+Wave Name: whispertrail.ogg

$Name: nabirasul 4
$Team: -1
$MessageNew:  XSTR("You ARE in Sol. With the Wanderer. Daughter of brine and leaf, listen: I am Nabirasul, the Jester, the Emperor's Vision. I will find you both. I will lift you up to my shoulders!", -1)
$end_multi_text
+Wave Name: whispertrail.ogg

$Name: nabirasul 5
$Team: -1
$MessageNew:  XSTR("I can feel a hard shape inside you, daughter of w'adawr sea...a shape like...no! No! Asenath, cut it off! I must retreat! Cut it off -", -1)
$end_multi_text
+Wave Name: whispertrail.ogg

$Name: Ricardo: beta wing here!
$Team: -1
$MessageNew:  XSTR("Beta wing on station and swapping designation to Alpha wing!	", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: Dick_Beta_Arrived.wav

$Name: Ricardo: need missiles
$Team: -1
$MessageNew:  XSTR("One moment. I must replenish my pew pew.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: Dick_Rearm.wav

$Name: Ricardo: need hull
$Team: -1
$MessageNew:  XSTR("Some asshole has scratched my paint job.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: Dick_Repair.wav

$Name: Ricardo: fuckwits
$Team: -1
$MessageNew:  XSTR("<nagari bleed>", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: ricardo1.ogg

$Name: Ricardo 2
$Team: -1
$MessageNew:  XSTR("<nagari bleed>", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: ricardo2.ogg

$Name: Ricardo 3
$Team: -1
$MessageNew:  XSTR("<nagari bleed>", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: ricardo3.ogg

$Name: kt1
$Team: -1
$MessageNew:  XSTR("Thorn, I need 84 through ka16.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kt1r
$Team: -1
$MessageNew:  XSTR("Copy. Injecting left temporal.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kt2
$Team: -1
$MessageNew:  XSTR("Hm. Worst-cases on the Bellwether hit?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kt2r
$Team: -1
$MessageNew:  XSTR("Not useful right now, Kovacs. Hold off.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kt3
$Team: -1
$MessageNew:  XSTR("Thorn, let's do ka24, variant two, and I'll double dose.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kt3r
$Team: -1
$MessageNew:  XSTR("Roger. Coding in.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kt4
$Team: -1
$MessageNew:  XSTR("<powerful satisfaction>", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kt4r
$Team: -1
$MessageNew:  XSTR("You're dripping on us, Kovacs.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kt5
$Team: -1
$MessageNew:  XSTR("Thorn. Odds that I'll ever fly a battle as big as Neptune again?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kt5r
$Team: -1
$MessageNew:  XSTR("The way this war is going? It's a guarantee.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: kv1
$Team: -1
$MessageNew:  XSTR("I'll be in spinal by second watch, V. We can swim.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kv1r
$Team: -1
$MessageNew:  XSTR("I'd like that!", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: kv2
$Team: -1
$MessageNew:  XSTR("Murder. Smells like murder in here. Why?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kv2r
$Team: -1
$MessageNew:  XSTR("CASSANDRA's planning a hit. I know that smell.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: kv3
$Team: -1
$MessageNew:  XSTR("Vidaura. Tell me about Earth.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kv3r
$Team: -1
$MessageNew:  XSTR("Dream with me. I'll show you.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: kv4
$Team: -1
$MessageNew:  XSTR("Someone in here wants my eyes on something.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kv4r
$Team: -1
$MessageNew:  XSTR("It's me! I need to delta a template off you.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: kv5
$Team: -1
$MessageNew:  XSTR("<sounds of gunfire>", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kv5r
$Team: -1
$MessageNew:  XSTR("Kovacs...you're all right. You're with me. You're all right.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: kf1
$Team: -1
$MessageNew:  XSTR("Uh, no, Falconer, cancel that ideation. That's not going to fly.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kf1r
$Team: -1
$MessageNew:  XSTR("Fascist! I never get to try anything.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: kf2
$Team: -1
$MessageNew:  XSTR("Falconer, loosen me up one deviation on aggression.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kf2r
$Team: -1
$MessageNew:  XSTR("Ooh, I like Kovacs plus one deviant.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: kf3
$Team: -1
$MessageNew:  XSTR("Have we killed more Gefs than anyone else in the solar system?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kf3r
$Team: -1
$MessageNew:  XSTR("That depends which one of us you're asking, Kovacs.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: kf4
$Team: -1
$MessageNew:  XSTR("2215, Falconer?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kf4r
$Team: -1
$MessageNew:  XSTR("It's a date. It's a time, I mean, it's not a date.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: kf5
$Team: -1
$MessageNew:  XSTR("You ever been that close to a Tev destroyer, Falconer?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: kf5r
$Team: -1
$MessageNew:  XSTR("You already know. You just like asking.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: ka1
$Team: -1
$MessageNew:  XSTR("Pull me everything you've got on Vasudan tactics.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: ka1r
$Team: -1
$MessageNew:  XSTR("Interpolating now. You'll know when you wake up.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ka2
$Team: -1
$MessageNew:  XSTR("Locate Operator Caulfield and challenge these results.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: ka2r
$Team: -1
$MessageNew:  XSTR("Caulfield is on assignment. I will proxy a response.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ka3
$Team: -1
$MessageNew:  XSTR("Pull our tracking on intrusion ballistic launch points.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: ka3r
$Team: -1
$MessageNew:  XSTR("You won't find anything CASSANDRA missed, Operator.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ka4
$Team: -1
$MessageNew:  XSTR("Al-Da'wa, I want to handle Laporte's back files. Link me in.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: ka4r
$Team: -1
$MessageNew:  XSTR("I'll pass Laporte's thanks as soon as I receive them.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ka5
$Team: -1
$MessageNew:  XSTR("Laporte! Check this out! Al-Da'wa, who was the first Fedayeen?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: ka5r
$Team: -1
$MessageNew:  XSTR("You'll be informed on a need-to-know basis, pilot.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ft1
$Team: -1
$MessageNew:  XSTR("Thorn. Thorn, buddy. Analyst Thorn!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: ft1r
$Team: -1
$MessageNew:  XSTR("I can tell you're off task, Operator.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ft2
$Team: -1
$MessageNew:  XSTR("Thorn. We should play Go. Right now.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: ft2r
$Team: -1
$MessageNew:  XSTR("Your idea of a win condition is really strange, Falconer.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ft3
$Team: -1
$MessageNew:  XSTR("Thorn, I just want you to take joy in your work.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: ft3r
$Team: -1
$MessageNew:  XSTR("When joy improves my results, I'm joyful.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ft4
$Team: -1
$MessageNew:  XSTR("I don't trust an analyst who won't socialize with me.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: ft4r
$Team: -1
$MessageNew:  XSTR("I get everything I need from surveillance, Falconer.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ft5
$Team: -1
$MessageNew:  XSTR("Thorn, I want to replay the Carthage scenario. Hook me up.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: ft5r
$Team: -1
$MessageNew:  XSTR("Denied. You're in marginal gains.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: fv1
$Team: -1
$MessageNew:  XSTR("V, I'm going to start some trouble with Ged.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fv1r
$Team: -1
$MessageNew:  XSTR("You can go ahead. I'll smooth it out.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: fv2
$Team: -1
$MessageNew:  XSTR("Hey! Vidaura! Stop making apologies for me!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fv2r
$Team: -1
$MessageNew:  XSTR("I change their opinion of you. I don't change you.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: fv3
$Team: -1
$MessageNew:  XSTR("V, tell me something I'd hate about Gefs.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fv3r
$Team: -1
$MessageNew:  XSTR("In cramped habitats, social skills are a prized virtue.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: fv4
$Team: -1
$MessageNew:  XSTR("Do you know what I loathe most about Tevs?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fv4r
$Team: -1
$MessageNew:  XSTR("I do. You hate that they'd value your skills.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: fv5
$Team: -1
$MessageNew:  XSTR("Why am I thinking about clouds? I don't care about clouds.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fv5r
$Team: -1
$MessageNew:  XSTR("Someone you care about does.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: fk1
$Team: -1
$MessageNew:  XSTR("Kovacs. Gym. 2330.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fk1r
$Team: -1
$MessageNew:  XSTR("Are you back on polyphasic sleep?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: fk2
$Team: -1
$MessageNew:  XSTR("Kovacs, I need to clamp down about, uh, six on lability.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fk2r
$Team: -1
$MessageNew:  XSTR("I can loan you four. Tighten up.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: fk3
$Team: -1
$MessageNew:  XSTR("Kovacs, let's run asymmetries against Scimitars.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fk3r
$Team: -1
$MessageNew:  XSTR("Copy. I'm green for twenty.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: fk4
$Team: -1
$MessageNew:  XSTR("Kovacs, can we get Laporte a command skillset?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fk4r
$Team: -1
$MessageNew:  XSTR("She's on restricted write. Have to preserve structure.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: fk5
$Team: -1
$MessageNew:  XSTR("I feel like a fight! Who feels up for a fight?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fk5r
$Team: -1
$MessageNew:  XSTR("You care about permission? Laporte's rubbing off.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: fa1
$Team: -1
$MessageNew:  XSTR("I pushed two more proxies into fail state. Curious?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fa1r
$Team: -1
$MessageNew:  XSTR("I will monitor those operators' well-being.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: fa2
$Team: -1
$MessageNew:  XSTR("Find me someone who's started slacking. I'm hungry.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fa2r
$Team: -1
$MessageNew:  XSTR("I will locate an analyst who responds to threats.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: fa3
$Team: -1
$MessageNew:  XSTR("Teach me what Gefs are afraid of.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fa3r
$Team: -1
$MessageNew:  XSTR("Vacuum. Starvation. Disease. Each other.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: fa4
$Team: -1
$MessageNew:  XSTR("Get someone online to challenge my hypothesis on Laporte.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fa4r
$Team: -1
$MessageNew:  XSTR("No suitable challengers. You were most skeptical.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: fa5
$Team: -1
$MessageNew:  XSTR("Close down my Laporte proxies. We don't need them.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: fa5r
$Team: -1
$MessageNew:  XSTR("You've done good work, Operator.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vt1
$Team: -1
$MessageNew:  XSTR("Do you need anything, Thorn? Can we help?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vt1r
$Team: -1
$MessageNew:  XSTR("Just some support after the briefing, thank you.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vt2
$Team: -1
$MessageNew:  XSTR("Can't they make these briefings less traumatic for you?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vt2r
$Team: -1
$MessageNew:  XSTR("Someone has to translate CASSANDRA into human thought.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vt3
$Team: -1
$MessageNew:  XSTR("Thorn, I'll need 98 down through nr1.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vt3r
$Team: -1
$MessageNew:  XSTR("Uploading now.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vt4
$Team: -1
$MessageNew:  XSTR("You're not lonely. You've turned it off.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vt4r
$Team: -1
$MessageNew:  XSTR("Never needed it much in the first place, V.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vt5
$Team: -1
$MessageNew:  XSTR("I need to know how people responded to Idun work.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vt5r
$Team: -1
$MessageNew:  XSTR("I'm not sure...we don't have good interviews.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: vf1
$Team: -1
$MessageNew:  XSTR("Want to join us in spinal, Falconer?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vf1r
$Team: -1
$MessageNew:  XSTR("No. I'm keyed up and I don't want to key down.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vf2
$Team: -1
$MessageNew:  XSTR("Falconer. You want to talk?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vf2r
$Team: -1
$MessageNew:  XSTR("No. I want to fly. I want this mission.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vf3
$Team: -1
$MessageNew:  XSTR("I hope we can find a way to resolve this without civilian casualties.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vf3r
$Team: -1
$MessageNew:  XSTR("You don't care about the casualties! Just the effect they'd have on Laporte.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vf4
$Team: -1
$MessageNew:  XSTR("Hey, you. Been a while. Want to meet and talk about Khanda?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vf4r
$Team: -1
$MessageNew:  XSTR("I know I did my best. I couldn't have stopped it.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vf5
$Team: -1
$MessageNew:  XSTR("You had a good time in the ammo chute. I could tell.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vf5r
$Team: -1
$MessageNew:  XSTR("I did. I must be losing my edge.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: vk1
$Team: -1
$MessageNew:  XSTR("Hey, Kovacs, I'm thinking about using the condenser garden.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vk1r
$Team: -1
$MessageNew:  XSTR("That's a good space. Wet, though. Really wet.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: vk2
$Team: -1
$MessageNew:  XSTR("Kovacs, did you get that sheeting cut to size?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vk2r
$Team: -1
$MessageNew:  XSTR("You know I did.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: vk3
$Team: -1
$MessageNew:  XSTR("Hahaha! Kovacs, are you serious? Is that really you?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vk3r
$Team: -1
$MessageNew:  XSTR("Sorry. I was playing with a retrofit..", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: vk4
$Team: -1
$MessageNew:  XSTR("You should really see this proxy, Kovacs. It's a bad you.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vk4r
$Team: -1
$MessageNew:  XSTR("I'll look. And I know you'll watch.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: vk5
$Team: -1
$MessageNew:  XSTR("Let's practice on turbulence and shear.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: vk5r
$Team: -1
$MessageNew:  XSTR("Copy. I'll find a scenario.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: va1
$Team: -1
$MessageNew:  XSTR("How are you, al-Da'wa?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: va1r
$Team: -1
$MessageNew:  XSTR("I wonder what you hope to learn from these questions.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: va2
$Team: -1
$MessageNew:  XSTR("Are you excited for my little condenser garden affair?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: va2r
$Team: -1
$MessageNew:  XSTR("I am many things.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: va3
$Team: -1
$MessageNew:  XSTR("I want to be a Gef for a while.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: va3r
$Team: -1
$MessageNew:  XSTR("I have proxies from Kukri Wing.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: va4
$Team: -1
$MessageNew:  XSTR("I don't need the bootstrap teleonomies, al-Da'wa.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: va4r
$Team: -1
$MessageNew:  XSTR("Of course. Your own techniques will suffice.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: va5
$Team: -1
$MessageNew:  XSTR("Should we find someone for Laporte to mesh with?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: va5r
$Team: -1
$MessageNew:  XSTR("She prefers naturalistic meetings.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tv1
$Team: -1
$MessageNew:  XSTR("I'm very curious for your read, Vidaura.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tv1r
$Team: -1
$MessageNew:  XSTR("She can hear us. But of course you know that.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: tv2
$Team: -1
$MessageNew:  XSTR("Thank you for coming to see me.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tv2r
$Team: -1
$MessageNew:  XSTR("It's the least I could do.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: tv3
$Team: -1
$MessageNew:  XSTR("V, I'm moving those skills to 66, bc80.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tv3r
$Team: -1
$MessageNew:  XSTR("I'll let my subconscious handle it. Thanks!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: tv4
$Team: -1
$MessageNew:  XSTR("<000000000000000000000000000000000>", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tv4r
$Team: -1
$MessageNew:  XSTR("Thorn, you're bleeding noise.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: tv5
$Team: -1
$MessageNew:  XSTR("I'm building profiles on Idun staff now.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tv5r
$Team: -1
$MessageNew:  XSTR("Much appreciated!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.ogg

$Name: tf1
$Team: -1
$MessageNew:  XSTR("No, Falconer, I definitely will not.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tf1r
$Team: -1
$MessageNew:  XSTR("But I've got such plans for that software!", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: tf2
$Team: -1
$MessageNew:  XSTR("Falconer. You're on praxis review for this op.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tf2r
$Team: -1
$MessageNew:  XSTR("Good.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: tf3
$Team: -1
$MessageNew:  XSTR("Falconer, need your undercover experience on the Khanda deployment.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tf3r
$Team: -1
$MessageNew:  XSTR("Excellent. Give me the review.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: tf4
$Team: -1
$MessageNew:  XSTR("Falconer, I'm pulling your memories from the Kovacs assignment.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tf4r
$Team: -1
$MessageNew:  XSTR("Have fun! I know I did!", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: tf5
$Team: -1
$MessageNew:  XSTR("I'm nervous about this one. Am I allowed to be nervous?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tf5r
$Team: -1
$MessageNew:  XSTR("Hell no! And if you are, don't tell us!", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.ogg

$Name: tk1
$Team: -1
$MessageNew:  XSTR("Falconer's baiting me again.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tk1r
$Team: -1
$MessageNew:  XSTR("She won't trust you as an analyst until you prove you can't be distracted.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: tk2
$Team: -1
$MessageNew:  XSTR("Hey, big man. Why do all the operators end up in the favela?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tk2r
$Team: -1
$MessageNew:  XSTR("It's a more dynamic space. More input. More challenge.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: tk3
$Team: -1
$MessageNew:  XSTR("I just don't get it...why why why...", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tk3r
$Team: -1
$MessageNew:  XSTR("Are you debugging? I thought CASSANDRA was self-correcting?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: tk4
$Team: -1
$MessageNew:  XSTR("Fuck it! It's impossible! I quit! Okay. Try again.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tk4r
$Team: -1
$MessageNew:  XSTR("That's the spirit.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: tk5
$Team: -1
$MessageNew:  XSTR("Lot of interesting material in the new Felinetics surveillance.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: tk5r
$Team: -1
$MessageNew:  XSTR("Hijacking that widget is the slimiest thing we do.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.ogg

$Name: ta1
$Team: -1
$MessageNew:  XSTR("Why do I always see you as a mangrove?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ta1r
$Team: -1
$MessageNew:  XSTR("This is a forest to you. Your mind creates metaphors.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ta2
$Team: -1
$MessageNew:  XSTR("I'm too exhausted to handle socialization. Find someone to cover.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ta2r
$Team: -1
$MessageNew:  XSTR("I have located a suitable replacement.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ta3
$Team: -1
$MessageNew:  XSTR("What if we could just remove the social impulse entirely...", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ta3r
$Team: -1
$MessageNew:  XSTR("The architecture will not support total mission orientation.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ta4
$Team: -1
$MessageNew:  XSTR("I hate this stupid problem. How do I - oh.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ta4r
$Team: -1
$MessageNew:  XSTR("Your unconscious heuristics are a vital resource to CASSANDRA, Thorn.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ta5
$Team: -1
$MessageNew:  XSTR("Am I leaning on Kovacs too much?", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ta5r
$Team: -1
$MessageNew:  XSTR("The operator's risks are not external. Carry on.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ak1
$Team: -1
$MessageNew:  XSTR("Kovacs: Katar unit prosecuting footprint in Pavonis airspace.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ak2
$Team: -1
$MessageNew:  XSTR("Kovacs: Tekko breaching SOC safehouse in New Delhi.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ak3
$Team: -1
$MessageNew:  XSTR("Kovacs: Nagamaki spinning up for interrogations at Solis Lacus.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ak4
$Team: -1
$MessageNew:  XSTR("Kovacs: Katar hunting unusual emissions near Solis Lacus.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: ak5
$Team: -1
$MessageNew:  XSTR("Kovacs: Nagamaki and Tekko preying on criminal  ecosystems in Earth-Mars traffic.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: af1
$Team: -1
$MessageNew:  XSTR("Falconer: Nagamaki deploying inoculators on test population, Rio North.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: af2
$Team: -1
$MessageNew:  XSTR("Falconer: Spatha planting Shrike pods at rally point near Jupiter.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: af3
$Team: -1
$MessageNew:  XSTR("Falconer: Spatha gone to ground in Jupiter trailing trojans, under attack by SOC.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: af4
$Team: -1
$MessageNew:  XSTR("Falconer: Tulwar operating turncoat cell in occupied Saturn orbitals.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: af5
$Team: -1
$MessageNew:  XSTR("Falconer: still no contact with Spatha Wing.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: av1
$Team: -1
$MessageNew:  XSTR("Vidaura: good results from Aruval soft aggression and psyops in Lunar populations.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: av2
$Team: -1
$MessageNew:  XSTR("Vidaura: Aruval evading White Guard patrol unit in Luna City.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: av3
$Team: -1
$MessageNew:  XSTR("Vidaura: Wodao planning and play-acting assassinations on Elders to redteam possible threat axes.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: av4
$Team: -1
$MessageNew:  XSTR("Vidaura. Aruval retasking for psyops against node fortifications.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: av5
$Team: -1
$MessageNew:  XSTR("Vidaura: Labrys requests proxies on GTVA enlisted and reserve personnel.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: at1
$Team: -1
$MessageNew:  XSTR("Thorn. SHADOWFAX 090 081 229.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: at2
$Team: -1
$MessageNew:  XSTR("Thorn. MORIARTY 784 070 KICKOFF.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: at3
$Team: -1
$MessageNew:  XSTR("Thorn. Stand by for BANE.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: at4
$Team: -1
$MessageNew:  XSTR("Thorn, I have no bulletins at this time.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

$Name: at5
$Team: -1
$MessageNew:  XSTR("Thorn, encode MARDUK 049 765 797.", -1)
$end_multi_text
+Wave Name: emptymsg.ogg

#Reinforcements		;! 5 total

$Name: Signal the Attack
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Sanctus Cruiser (7)
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Chi Strike Bombers (3)
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Phi Strike Bombers (3)
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Zeta Gunships (2)
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895230

$Bitmap List:
$Sun: SunSol
+Angles: 1.431170 0.000000 0.157080
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Brief11

#End

