#Secondary Weapons
$Name:                                 Hornet Stream
+Title:                                XSTR("Hornet Stream", 3325)
$Model File:									NewHornet.pof
$Mass:									0.1
$Velocity:							390.0
$Fire Wait:								2.0
$Damage:								25.0                                      ;; damage applied when within inner radius
$Blast Force:							0.2
$Inner Radius:							10.0													;; radius at which damage is full (0 for impact only)
$Outer Radius:							20.0													;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:						0                                         ;; velocity of shockwave.  0 for none.
$Armor Factor:							2.0
$Shield Factor:							1.0
$Subsystem Factor:						0.3
$Lifetime:								70.0
$Energy Consumed:						0.0													;; Energy used when fired
$Cargo Size:							0.05													;; Amount of space taken up in weapon cargo
$Homing:								YES
	;; the following indented fields are only required when $Homing is YES
	+Type:								ASPECT												;; Legal: HEAT, ASPECT
	+Turn Time:							1.15
	+Min Lock Time:						1.0													;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:					120                                        ;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:				100													;; Pixels moved per sec while catching up
	+Catch-up Penalty:					30														;; Extra pixels to move after catching up	
	+Target Lock Restriction:		any target
	+Independent Seekers:			YES
	+Reset On Launch: YES
	+Max Seekers Per Target:		2
	+Max Active Seekers:				5
$LaunchSnd:								102                                       ;; The sound it makes when fired
$ImpactSnd:								88                                        ;; The sound it makes when it hits something
$FlyBySnd:								-1
$Rearm Rate:							1.0													;; number of missiles/sec that are rearmed
$Flags:									( "player allowed" "corkscrew")                   ;;      
$Trail:												;; Trail cannot be set if Exhaust is set	
	+Start Width:          				0.25                                      ;; Width of trail nearest missile
	+End Width:            				0.5                                       ;; Width of trail before it "evaporates"
	+Start Alpha:	       				1.0
	+End Alpha:							0.0
	+Max Life:							1.5                                       ;; how many seconds before trail disappears
	+Bitmap:							newmiss3										;; Bitmap used to draw trail
$Icon:									iconHornet
$Anim:									hornet
$Impact Explosion:						ExpMissileHit1
$Impact Explosion Radius:				5.0
$Corkscrew:
	+Num Fired:					15
	+Radius: 0
	+Fire Delay: 100
	+Twist: 0

$Name:                                 Hornet Shot
+Title:                                XSTR("Hornet Shot", 3325)
$Model File:									NewHornet.pof
$Mass:									0.1
$Velocity:								390.0
$Fire Wait:								2.0
$Damage:								25.0                                      ;; damage applied when within inner radius
$Blast Force:							0.2
$Inner Radius:							10.0													;; radius at which damage is full (0 for impact only)
$Outer Radius:							20.0													;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:						0                                         ;; velocity of shockwave.  0 for none.
$Armor Factor:							2.0
$Shield Factor:							1.0
$Subsystem Factor:						0.3
$Lifetime:								70.0
$Energy Consumed:						0.0													;; Energy used when fired
$Cargo Size:							0.05													;; Amount of space taken up in weapon cargo
$Homing:								YES
	;; the following indented fields are only required when $Homing is YES
	+Type:								ASPECT												;; Legal: HEAT, ASPECT
	+Turn Time:							1.15
	+Min Lock Time:						3.0													;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:					60                                        ;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:				100													;; Pixels moved per sec while catching up
	+Catch-up Penalty:					30														;; Extra pixels to move after catching up	
	+Target Lock Restriction:		any target
	+Independent Seekers:			YES
	+Max Seekers Per Target:		2
	+Max Active Seekers:				5
$LaunchSnd:								102                                       ;; The sound it makes when fired
$ImpactSnd:								88                                        ;; The sound it makes when it hits something
$FlyBySnd:								-1
$Rearm Rate:							1.0													;; number of missiles/sec that are rearmed
$Flags:									( "player allowed" "corkscrew")                   ;;      
$Trail:												;; Trail cannot be set if Exhaust is set
		+Start Width:          				0.25                                      ;; Width of trail nearest missile
	+End Width:            				0.5                                       ;; Width of trail before it "evaporates"
	+Start Alpha:	       				1.0
	+End Alpha:							0.0
	+Max Life:							1.5                                       ;; how many seconds before trail disappears
	+Bitmap:							newmiss3										;; Bitmap used to draw trail
$Icon:									iconHornet
$Anim:									hornet
$Impact Explosion:						ExpMissileHit1
$Impact Explosion Radius:				5.0
$Corkscrew:
	+Num Fired:					15
	+Radius: 0
	+Fire Delay: 0
	+Twist: 0

$Name:                                  Super Treb
+Title:                                 XSTR("Super", 3349)
+Description:
XSTR(
"Prototype
Long-Range Anti-Bomber
High Payload", 3350)
$end_multi_text
+Tech Title:				   XSTR("GTM-55 Trebuchet", 3351)
+Tech Anim:					   Tech_GTM-55_Trebuchet
+Tech Description:
XSTR(
"The new GTM-55 Trebuchet was developed as a long-range, anti-bomber missile with an effective range of 4,000 meters. It also utilizes the latest in precision targeting technology for short lock times. The Trebuchet plays a vital role in defensive missions, enabling escort and patrol fighters to intercept incoming bombers without straying from the ship or emplacement under attack.", 3352)
$end_multi_text
$Model File:									trebuchet.pof
$Mass:											20.0
$Velocity:										280.0
$Fire Wait:										6.0
$Damage:										350														;; damage applied when within inner radius
$Blast Force:									160.0
$Inner Radius:									20.0														;; radius at which damage is full (0 for impact only)
$Outer Radius:									40.0														;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:									0                                            ;; velocity of shockwave.  0 for none.
$Armor Factor:									0.9
$Shield Factor:									0.5
$Subsystem Factor:								2.4
$Lifetime:										18.0
$Energy Consumed:								0.0														;; Energy used when fired
$Cargo Size:									2.0														;; Amount of space taken up in weapon cargo
$Homing:										YES
	;; the following indented fields are only required when $Homing is YES
	+Type:										ASPECT													;; Legal: HEAT, ASPECT
	+Turn Time:									3.0
	+Min Lock Time:								0.1														;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:								200                                           ;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:							120												;; Pixels moved per sec while catching up
	+Catch-up Penalty:							15															;; Extra pixels to move after catching up
	+Target Lock Restriction:		current target only
	+Independent Seekers:			YES
	+Trigger Hold:	YES
	+Reset On Launch: YES
	+Max Seekers Per Target:		15
	+Max Active Seekers:				1
$Swarm:									15
$LaunchSnd:										92                                           ;; The sound it makes when fired
$ImpactSnd:										88                                           ;; The sound it makes when it hits something
$FlyBySnd:										-1
$Rearm Rate:									0.33														;; number of missiles/sec that are rearmed
$Flags:											( "player allowed" "Bomber+" "huge")
$Trail:																										;; Trail cannot be set if Exhaust is set
	+Start Width:								0.25                                         ;; Width of trail nearest missile
	+End Width:									0.7                                          ;; Width of trail before it "evaporates"
	+Start Alpha:								1.0
	+End Alpha:									0.0
	+Max Life:									0.3                                          ;; how many seconds before trail disappears
	+Bitmap:									newmiss1											;; Bitmap used to draw trail
$Icon:											iconTrebuchet
$Anim:											trebuchet
$Impact Explosion:								ExpMissileHit1
$Impact Explosion Radius:						15.0


#End