#Mission Info

$Version: 0.10
$Name:  XSTR("Killer Rabbit", -1)
$Author: SF-Junky
$Created: 03/17/20 at 19:12:05
$Modified: 04/23/22 at 18:47:11
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("December 14th, 2369: The 88th attacks a heavily protected Shivan convoy.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393344
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 6322.606445, 25133.027344, 2009.063843
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000


$Skybox Model: starfield.pof

$AI Profile: SFAI

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("$b GAETA: Listen up, pilots, we have something interesting.

$b{MONAGHAN: <mumbling> $} It's always bad news when he says that.

$b GAETA: Mere minutes ago, our forward observers at the jump node have seen a large Shivan convoy enter the system. It consists of three Dis-class freighters we have designated Sleipnir. Its escort is comprised of two cruisers, two wings of Maras, two wings of Manticores and three Seraphims.

$b{MONAGHAN: <whistles> $} That is one heck of an escort. Must be kinda important to them.

$b GAETA: Exactly our thinking, pilot. Under normal circumstances we might try to capture those freighters. But with the situation being as it is, we won't risk it. We're back to the simple rules here: If it's important for them to protect it, it's important for us to destroy it.", -1)
$end_multi_text
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$camera_pos: 1500.000000, 13000.000000, 2000.000000
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$camera_time: 2000
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Hostile
$class: SFr Dis
$pos: 1024.095337, 0.000000, 2000.000000
$label:  XSTR("Sleipnir", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 1889.376587, 0.000000, -4281.216309
$label:  XSTR("Almirante Brown", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -57.506348, 0.000000, -4237.952148
$label:  XSTR("Eiger", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -1074.211548, 0.000000, -3177.982666
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 2949.346191, 0.000000, -3221.246826
$label:  XSTR("Beta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim
$pos: 1105.987183, 0.000000, 3330.402832
$label:  XSTR("Yellow", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 3881.413818, 222.000000, 1744.848511
$label:  XSTR("Hellions 1", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -1668.207520, -222.000000, 1669.978394
$label:  XSTR("Hellions 2", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 1783.056641, -85.071289, 715.358154
$label:  XSTR("Maras", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 274.299072, -153.535156, 752.411743
$label:  XSTR("Manticores", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 959.199219, 0.000000, -5406.082031
$label:  XSTR("Gamma", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Stealth recon is on their toes, so we know exactly where the convoy is at any time. They have set course for the outer gas giant, Umbra Ruber. A strike force will hit the Shivans when they have to drop out of subspace to recharge their drives. That strike force will consist of the GTC Almirante Brown and the GTC Eiger with One Group flying escort. Operational command resides with the Almirante Brown.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1500.000000, 13000.000000, -4000.000000
$camera_orient:
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$camera_time: 2000
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Hostile
$class: SFr Dis
$pos: 1024.095337, 0.000000, 2000.000000
$label:  XSTR("Sleipnir", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 1889.376587, 0.000000, -4281.216309
$label:  XSTR("Almirante Brown", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -57.506348, 0.000000, -4237.952148
$label:  XSTR("Eiger", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -1074.211548, 0.000000, -3177.982666
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Reshef
$pos: 2949.346191, 0.000000, -3221.246826
$label:  XSTR("Beta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim
$pos: 1105.987183, 0.000000, 3330.402832
$label:  XSTR("Yellow", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 3881.413818, 222.000000, 1744.848511
$label:  XSTR("Hellions 1", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -1668.207520, -222.000000, 1669.978394
$label:  XSTR("Hellions 2", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 1783.056641, -85.071289, 715.358154
$label:  XSTR("Maras", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 274.299072, -153.535156, 752.411743
$label:  XSTR("Manticores", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 959.199219, 0.000000, -5406.082031
$label:  XSTR("Gamma", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: The Almirante Brown, with Alpha and Beta in tow, will jump in at eight clicks distance in an effort to lure the Seraphims out. Should they move to attack the Almirante, the Eiger and Gamma wing will join you and destroy the bombers. Should they maintain a close formation, you will spoil those targets with Trebuchets. Once the enemy bomber threat has been nullyfied, our cruisers will turn on Hellions, attempting to hit them from astern. Suffice to say that their cruisers' beam guns are a primary target of yours, as always. Neither do I have to remind you that this is a time-critical operation. Previous analysis of the Dis-class's jump capabilities shows that you will have no more than five minutes before their freighters can make the next jump. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1500.000000, 13000.000000, 2000.000000
$camera_orient:
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	0.000000, 0.000000, 1.000000,
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$camera_time: 2000
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Hostile
$class: SFr Dis
$pos: 1024.095337, 0.000000, 2000.000000
$label:  XSTR("Sleipnir", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 3663.202881, 0.000000, 464.125732
$label:  XSTR("Almirante Brown", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -1204.003906, 0.000000, 723.710205
$label:  XSTR("Eiger", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -555.043213, 0.000000, 3211.393799
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Reshef
$pos: 2970.978027, 0.000000, 3233.025879
$label:  XSTR("Beta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Seraphim
$pos: 1105.987183, 0.000000, 3330.402832
$label:  XSTR("Yellow", -1)
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 3881.413818, 222.000000, 1744.848511
$label:  XSTR("Hellions 1", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -1668.207520, -222.000000, 1669.978394
$label:  XSTR("Hellions 2", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 1783.056641, -85.071289, 715.358154
$label:  XSTR("Maras", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: 274.299072, -153.535156, 752.411743
$label:  XSTR("Manticores", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 1088.991455, 0.000000, -292.995361
$label:  XSTR("Gamma", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Before you destroy Sleipnir, we want you to take a scan of each of their cargo units. This is easily the best-protected Shivan convoy we have ever encountered and we need to know what is so important to them that they deploy a force strong enough it could take on two corvettes. Questions?

Right then. Report to flight deck immediately, you'll scramble in ten. Dismissed!", -1)
$end_multi_text
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$camera_pos: 1500.000000, 13000.000000, 2000.000000
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$camera_time: 2000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Hostile
$class: SFr Dis
$pos: 1024.095337, 0.000000, 2000.000000
$label:  XSTR("Sleipnir", -1)
+id: 1
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 3663.202881, 0.000000, 464.125732
$label:  XSTR("Almirante Brown", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -1204.003906, 0.000000, 723.710205
$label:  XSTR("Eiger", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -555.043213, 0.000000, 3211.393799
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Reshef
$pos: 2970.978027, 0.000000, 3233.025879
$label:  XSTR("Beta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 1088.991455, 0.000000, -292.995361
$label:  XSTR("Gamma", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( has-departed-delay 0 "Eiger" ) 
$Multi text
    XSTR("$b GAETA: Pilots, I have bad news for you. The Eiger did not make it back to the rallying point. You flight records clearly show she entered subspace, but we lost all contact to her right afterwards. It must have something to do with the malfunction of their subspace drive, but don't ask me for details. Our analysts are just in the dark as everyone else. A search party is being scrambled as we speak, but with the Allied fleet now in retreat to the Lupus nebula, I'm afraid chances are grim...

The destruction of the Almirante Brown is another critical loss and what makes it even more frustrating is that it's difficult to say whether it was worth it. A full analysis of your scan data is not yet available, but the analysts think that this convoy was transporting one of the satellite devices you destroyed at the jump node the other day. We are still in the dark about the purpose of those things, but the fact that the Shivans deployed a dreadnought to help their convoy speaks for itself. 

You did good today, pilots. I wish I could bring you better news. Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Cargo destroyed without scan" 
   0 
)
$Multi text
    XSTR("One of the cargo units has been destroyed before you scanned it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( has-departed-delay 0 "Cargo Alpha" ) 
   ( has-departed-delay 0 "Cargo Beta" ) 
   ( has-departed-delay 0 "Cargo Gamma" ) 
)
$Multi text
    XSTR("One of the freighters escaped before you scanned its cargo.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Eiger" ) 
$Multi text
    XSTR("The GTC Eiger was destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      8 
      "Almirante Brown" 
   )
   ( not ( has-arrived-delay 0 "Chaya" ) ) 
)
$Multi text
    XSTR("The GTC Almirante Brown was destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	4
	"Prometheus S"	4
	"UD-8 Kayser"	4
	"Maxim"	8
	"Morning Star"	4
	"Harpoon"	96
	"Tornado"	240
	"Trebuchet"	16
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: -699.000000, 10000.000000, -541.700012
$Orientation:
	1.000000, -0.000000, 0.000000,
	-0.000000, 0.110218, 0.993908,
	-0.000000, -0.993907, 0.110218
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Erinyes
$Callsign: Monaghan

$Team: Friendly
$Location: -799.339355, 10099.028320, -554.727600
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.130424, 0.991458,
	0.000000, -0.991458, 0.130424
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Erinyes
$Team: Friendly
$Location: -599.005005, 10099.000000, -554.722839
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.130424, 0.991458,
	0.000000, -0.991458, 0.130424
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #3
$Class: GTF Erinyes
$Team: Friendly
$Location: -699.225342, 10198.142578, -567.764709
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.130424, 0.991458,
	0.000000, -0.991458, 0.130424
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beta 1		;! Object #4
$Class: GVF Reshef
$Callsign: Thoru

$Team: Friendly
$Location: -298.514160, 10395.599609, -593.739258
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.130424, 0.991458,
	0.000000, -0.991458, 0.130424
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 9

$Name: Beta 2		;! Object #5
$Class: GVF Reshef
$Team: Friendly
$Location: -397.869507, 10495.830078, -606.924133
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.130424, 0.991458,
	0.000000, -0.991458, 0.130424
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beta 3		;! Object #6
$Class: GVF Reshef
$Team: Friendly
$Location: -197.923462, 10495.806641, -606.923401
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.130424, 0.991458,
	0.000000, -0.991458, 0.130424
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beta 4		;! Object #7
$Class: GVF Reshef
$Team: Friendly
$Location: -299.648193, 10594.045898, -619.844482
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.130424, 0.991458,
	0.000000, -0.991458, 0.130424
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gamma 1		;! Object #8
$Class: GTF Perseus
$Team: Friendly
$Location: -1106.580933, 5936.000000, -98.177567
$Orientation:
	0.399340, 0.000000, -0.916803,
	0.898383, 0.199450, 0.391316,
	0.182856, -0.979908, 0.079648
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gamma 2		;! Object #9
$Class: GTF Perseus
$Team: Friendly
$Location: -1164.700317, 6033.942383, -14.667267
$Orientation:
	0.399339, 0.000000, -0.916803,
	0.898383, 0.199450, 0.391316,
	0.182856, -0.979908, 0.079648
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gamma 3		;! Object #10
$Class: GTF Perseus
$Team: Friendly
$Location: -1084.797485, 6032.679688, -197.463242
$Orientation:
	0.399339, 0.000000, -0.916803,
	0.898383, 0.199450, 0.391316,
	0.182856, -0.979908, 0.079648
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gamma 4		;! Object #11
$Class: GTF Perseus
$Team: Friendly
$Location: -1143.663940, 6133.824219, -113.867935
$Orientation:
	0.399339, 0.000000, -0.916803,
	0.898383, 0.199450, 0.391316,
	0.182856, -0.979908, 0.079648
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Morning Star" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Almirante Brown		;! Object #12
$Class: GTC Leviathan
$Team: Friendly
$Location: -680.512573, 9027.799805, -536.783142
$Orientation:
	0.715090, 0.091827, -0.692975,
	0.686093, 0.097658, 0.720930,
	0.133875, -0.990975, 0.006832
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "AlmiranteBrown_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtc_almirante_brown

$Name: Eiger		;! Object #13
$Class: GTC Aeolus
$Team: Friendly
$Location: -683.312561, 6000.000000, -485.883148
$Orientation:
	0.407729, -0.094799, -0.908169,
	0.911764, 0.096107, 0.399311,
	0.049427, -0.990846, 0.125620
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Eiger_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 85
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Eiger arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "AB down 3" 1 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_eiger

$Name: Hellions 1		;! Object #14
$Class: SC Lilith
$Team: Hostile
$Location: 779.345703, 222.000000, -462.316406
$Orientation:
	0.006625, 0.000000, -0.999978,
	-0.000000, 1.000000, 0.000000,
	0.999978, 0.000000, 0.006625
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "H1_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Hellions 2		;! Object #15
$Class: SC Cain
$Team: Hostile
$Location: -298.454102, -222.000000, 494.083008
$Orientation:
	-0.002869, 0.000000, -0.999996,
	0.000000, 1.000000, 0.000000,
	0.999996, 0.000000, -0.002869
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "H2_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 67
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Sleipnir 1		;! Object #16
$Class: SFr Dis
$Team: Hostile
$Location: 1298.977539, -23.171900, -40.601288
$Orientation:
	0.004085, -0.000026, -0.999992,
	-0.002332, 1.000042, -0.000036,
	1.000035, 0.002332, 0.004085
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Dis_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 40
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 350 ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Cargo Alpha		;! Object #17
$Class: SAC 3
$Team: Hostile
$Location: 1468.921875, -19.888920, -38.474636
$Orientation:
	-0.004110, 0.000026, 0.999992,
	0.014043, -0.999946, 0.000084,
	0.999939, 0.014043, 0.004110
$AI Behavior: None
$Cargo 1:  XSTR("Platings", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1200
+Hotkey: 5
+Docked With: Sleipnir 1
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sleipnir 2		;! Object #18
$Class: SFr Dis
$Team: Hostile
$Location: 263.321136, -0.096279, -34.349976
$Orientation:
	0.003100, 0.001159, -0.999995,
	-0.000004, 1.000029, 0.001159,
	1.000019, -0.000000, 0.003100
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Dis_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 40
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 354 ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Cargo Beta		;! Object #19
$Class: SAC 3
$Team: Hostile
$Location: 433.270844, 2.788554, -32.387383
$Orientation:
	-0.003125, -0.001160, 0.999995,
	0.011715, -0.999961, -0.001123,
	0.999950, 0.011711, 0.003139
$AI Behavior: None
$Cargo 1:  XSTR("Platings", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1200
+Hotkey: 5
+Docked With: Sleipnir 2
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sleipnir 3		;! Object #20
$Class: SFr Dis
$Team: Hostile
$Location: -870.779663, 0.145527, -30.811880
$Orientation:
	0.002577, -0.000496, -1.000000,
	0.000002, 1.000014, -0.000496,
	1.000000, -0.000000, 0.002577
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Dis_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 40
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 358 ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Cargo Gamma		;! Object #21
$Class: SAC 3
$Team: Hostile
$Location: -700.831787, 3.032589, -28.943037
$Orientation:
	-0.002603, 0.000496, 1.000000,
	0.011709, -0.999945, 0.000526,
	0.999931, 0.011711, 0.002597
$AI Behavior: None
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 200
+Special Exp Blast: 3000
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 1400
+Special Exp Shockwave Speed: 280
+Special Exp Death Roll Time: 8000
+Special Hitpoints: 1200
+Hotkey: 5
+Docked With: Sleipnir 3
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Yellow 1		;! Object #22
$Class: SB Seraphim
$Team: Hostile
$Location: -157.598633, 0.000000, -38.587891
$Orientation:
	0.003091, 0.000000, -0.999995,
	-0.000000, 1.000000, 0.000000,
	0.999995, 0.000000, 0.003091
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 16
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Yellow 2		;! Object #23
$Class: SB Seraphim
$Team: Hostile
$Location: -256.613281, 0.000000, 62.902344
$Orientation:
	-0.005842, 0.000000, -0.999983,
	0.000000, 1.000000, 0.000000,
	0.999983, 0.000000, -0.005842
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 16
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Yellow 3		;! Object #24
$Class: SB Seraphim
$Team: Hostile
$Location: -257.850586, 0.000000, -138.839844
$Orientation:
	0.011860, 0.000000, -0.999930,
	-0.000000, 1.000000, 0.000000,
	0.999930, 0.000000, 0.011860
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 16
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Pisces 1		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: 896.707031, 0.000000, -37.316406
$Orientation:
	-0.009459, -0.000000, -0.999955,
	0.066256, 0.997802, -0.000627,
	0.997758, -0.066259, -0.009438
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: 843.484375, 0.000000, 14.667969
$Orientation:
	-0.136054, 0.000000, -0.990701,
	0.056470, 0.998374, -0.007755,
	0.989091, -0.057001, -0.135832
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: 795.212891, 0.000000, 62.939453
$Orientation:
	-0.223861, 0.000000, -0.974621,
	0.048819, 0.998745, -0.011213,
	0.973397, -0.050090, -0.223580
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 4		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: 843.484375, 0.000000, -95.489258
$Orientation:
	0.135037, 0.000000, -0.990841,
	0.056486, 0.998374, 0.007698,
	0.989229, -0.057008, 0.134817
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 1		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: -1367.154297, 0.000000, -37.916992
$Orientation:
	0.014306, 0.000000, -0.999898,
	-0.000000, 1.000000, 0.000000,
	0.999898, 0.000000, 0.014306
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 2		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: -1418.406250, 0.000061, 13.335938
$Orientation:
	-0.080375, 0.000000, -0.996765,
	0.000000, 1.000000, -0.000000,
	0.996765, -0.000000, -0.080375
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 3		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: -1419.935547, 0.000000, -98.348633
$Orientation:
	0.122071, 0.000000, -0.992521,
	-0.000000, 1.000000, 0.000000,
	0.992521, 0.000000, 0.122071
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 4		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: -1467.365234, -0.000061, 63.822266
$Orientation:
	-0.156694, 0.000000, -0.987647,
	-0.000000, 1.000000, 0.000000,
	0.987647, 0.000000, -0.156694
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lyra 1		;! Object #33
$Class: SF Mara
$Team: Hostile
$Location: 609.389648, 68.271484, -586.355469
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lyra 2		;! Object #34
$Class: SF Mara
$Team: Hostile
$Location: 558.601563, 68.271484, -539.764648
$Orientation:
	0.010796, 0.000000, -0.999942,
	-0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lyra 3		;! Object #35
$Class: SF Mara
$Team: Hostile
$Location: 506.208984, 68.271484, -490.043945
$Orientation:
	0.010796, 0.000000, -0.999942,
	-0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lyra 4		;! Object #36
$Class: SF Mara
$Team: Hostile
$Location: 559.754883, 68.271484, -646.610352
$Orientation:
	0.010796, 0.000000, -0.999942,
	-0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #37
$Class: SF Mara
$Team: Hostile
$Location: -531.475586, -85.071289, 553.255859
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #38
$Class: SF Mara
$Team: Hostile
$Location: -584.362305, -85.071289, 602.449219
$Orientation:
	0.020795, 0.000000, -0.999784,
	-0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #39
$Class: SF Mara
$Team: Hostile
$Location: -634.138672, -85.071289, 653.277344
$Orientation:
	0.020795, 0.000000, -0.999784,
	-0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: -579.163086, -85.071289, 503.543945
$Orientation:
	0.020795, 0.000000, -0.999784,
	-0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Chaya		;! Object #41
$Class: SD Demon
$Team: Hostile
$Location: 9553.044922, 6200.003906, 7504.906738
$Orientation:
	-0.951473, 0.010987, 0.307537,
	-0.015505, 0.996382, -0.083565,
	-0.307343, -0.084278, -0.947860
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret03a-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret01-base
+Primary Banks: ( "LRed#12k" )
+Subsystem: turret02-base
+Primary Banks: ( "LRed#12k" )
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret10-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   25 
   "Cargo Alpha" 
   "Cargo Beta" 
   "Cargo Gamma" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: AB_path_anchor		;! Object #42
$Class: Nav Point
$Team: Hostile
$Location: 679.299988, 222.000000, -462.299988
$Orientation:
	0.004612, 0.000000, -0.999989,
	-0.000000, 1.000000, 0.000000,
	0.999989, 0.000000, 0.004612
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "H1_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 10
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Eigher_path_anchor		;! Object #43
$Class: Nav Point
$Team: Hostile
$Location: -398.100006, -222.000000, 493.100006
$Orientation:
	-0.001995, 0.000000, -0.999998,
	0.000000, 1.000000, 0.000000,
	0.999998, 0.000000, -0.001995
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "H2_path" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 10
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   0 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Almirante Brown" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   0 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Almirante Brown" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Eiger" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "SF Manticore" 50 ) ( ai-chase-ship-class "SF Mara" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Yellow
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yellow 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Yellow 1"
	"Yellow 2"
	"Yellow 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Dis_path" 50 ) )
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-guard "Sleipnir 1" 100 ) )
+Flags: ( )

$Name: Cepheus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cepheus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cepheus 1"
	"Cepheus 2"
	"Cepheus 3"
	"Cepheus 4"
)
$AI Goals: ( goals ( ai-guard "Sleipnir 3" 100 ) )
+Flags: ( )

$Name: Lyra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lyra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Lyra 1"
	"Lyra 2"
	"Lyra 3"
	"Lyra 4"
)
$AI Goals: ( goals ( ai-guard "Hellions 1" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-guard "Hellions 2" 50 ) )
+Flags: ( )

#Events		;! 46 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      2 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Scan Cargo (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Destroy Cargo (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Protect Eiger (p)" 
         0 
      )
      ( is-event-true-delay 
         "allowed to go" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Sleipnir 1" 
      "Sleipnir 2" 
      "Sleipnir 3" 
      "Hellions 2" 
      "AB_path_anchor" 
      "Eiger_path_anchor" 
      "Yellow 1" 
      "Yellow 2" 
      "Yellow 3" 
   )
   ( true ) 
   ( cap-waypoint-speed "<argument>" 20 ) 
)
+Name: initial settings
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( true ) 
   ( set-object-position 
      "AlmiranteBrown_path:1" 
      ( get-object-x "AB_path_anchor" ) 
      ( get-object-y "AB_path_anchor" ) 
      ( get-object-z "AB_path_anchor" ) 
   )
   ( set-object-position 
      "Eigher_path_anchor" 
      ( get-object-x "Eiger_path:1" ) 
      ( get-object-y "Eiger_path:1" ) 
      ( get-object-z "Eiger_path:1" ) 
   )
)
+Name: GTC waypoints
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( clear-goals "Yellow" "Lyra" "Aries" ) 
   ( add-goal 
      "Yellow" 
      ( ai-chase "Almirante Brown" 200 ) 
   )
   ( add-goal 
      "Lyra" 
      ( ai-chase-any 200 ) 
   )
   ( add-goal 
      "Aries" 
      ( ai-chase-any 200 ) 
   )
)
+Name: Shivans attack
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Almirante Brown" 
   )
   ( send-message 
      "Almirante Brown" 
      "High" 
      "Intro 1 - AB" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 45 55 ) 
      "Almirante Brown" 
      "<all engines>" 
   )
)
+Name: Intro 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Almirante Brown" 
      "High" 
      "Intro 2 - AB" 
   )
)
+Name: Intro 2
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Yellow 1" 
      "Yellow 2" 
      "Yellow 3" 
   )
   ( or 
      ( < 
         ( distance 
            "<argument>" 
            "Almirante Brown" 
         )
         3500 
      )
      ( is-event-true-delay 
         "Shivans attack" 
         45 
      )
   )
   ( do-nothing ) 
)
+Name: Eiger arrival cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Eiger" ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Eiger here 1 - Eig" 
   )
   ( cap-waypoint-speed "Eiger" 20 ) 
)
+Name: Eiger here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 1 "Yellow" ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Yellow down 1 - Eig" 
   )
)
+Name: Yellow down 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Almirante Brown" 
      "High" 
      "Yellow down 2 - AB" 
   )
)
+Name: Yellow down 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "Hellions 1" ) 
         ( is-subsystem-destroyed-delay 
            "Hellions 1" 
            "turret07" 
            0 
         )
      )
      ( or 
         ( is-destroyed-delay 0 "Hellions 2" ) 
         ( is-subsystem-destroyed-delay 
            "Hellions 2" 
            "turret07" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Kill beams
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Destroy Hellions Beams", -1)
+Objective key:  XSTR("[F11]", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      12 
      "Almirante Brown" 
      "Eiger" 
   )
   ( clear-goals 
      "Hellions 1" 
      "Hellions 2" 
      "Pisces" 
      "Cepheus" 
   )
   ( add-goal 
      "Hellions 1" 
      ( ai-chase "Almirante Brown" 89 ) 
   )
   ( add-goal 
      "Hellions 1" 
      ( ai-chase "Eiger" 85 ) 
   )
   ( add-goal 
      "Hellions 2" 
      ( ai-chase "Eiger" 85 ) 
   )
   ( add-goal 
      "Hellions 2" 
      ( ai-chase "Almirante Brown" 80 ) 
   )
   ( add-goal 
      "Pisces" 
      ( ai-chase-any 200 ) 
   )
   ( add-goal 
      "Cepheus" 
      ( ai-chase-any 200 ) 
   )
)
+Name: Shivans all-out attack
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Sleipnir 1" 
      "Sleipnir 2" 
      "Sleipnir 3" 
   )
   ( add-goal 
      "Sleipnir 1" 
      ( ai-waypoints-once "S1_escape" 89 ) 
   )
   ( add-goal 
      "Sleipnir 2" 
      ( ai-waypoints-once "S2_escape" 89 ) 
   )
   ( add-goal 
      "Sleipnir 3" 
      ( ai-waypoints-once "S3_escape" 89 ) 
   )
)
+Name: Sleipnir runs
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Almirante Brown" 
      "High" 
      "Sleipnir runs 1 - AB" 
   )
)
+Name: Sleipnir runs 1
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 
      1 
      "Cargo Alpha" 
      "Cargo Beta" 
      "Cargo Gamma" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Scanned 1 - A1" 
   )
)
+Name: Scanned 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Almirante Brown" 
      "High" 
      "Scanned 2 - AB" 
   )
)
+Name: Scanned 2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( unprotect-ship 
      "Sleipnir 1" 
      "Cargo Alpha" 
      "Sleipnir 2" 
      "Cargo Beta" 
      "Sleipnir 3" 
      "Cargo Gamma" 
   )
)
+Name: unprotect Sleipnir
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "Yellow" 
      "Pisces" 
      "Cepheus" 
      "Lyra" 
      "Aries" 
      "Hellions 1" 
      "Hellions 2" 
   )
   ( send-message 
      "Almirante Brown" 
      "High" 
      "Escorts down 1 - AB" 
   )
)
+Name: Escorts down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cargo Gamma" ) 
   ( send-message 
      "Almirante Brown" 
      "High" 
      "Cargo Gamma down 1 - AB" 
   )
)
+Name: Cargo Gamma down 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 12 "Cargo Gamma" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Cargo Gamma down 2 - A2" 
   )
)
+Name: Cargo Gamma down 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Chaya" ) 
   ( send-message 
      "Almirante Brown" 
      "High" 
      "Chaya here 1 - AB" 
   )
   ( beam-protect-ship 
      "Eiger" 
      "Almirante Brown" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 8 24 ) 
      "Chaya" 
      "<all turrets>" 
   )
   ( turret-protect-ship "laser" "Eiger" ) 
   ( set-armor-type 
      "Almirante Brown" 
      ( true ) 
      "Amr_Small" 
      "Hull" 
   )
)
+Name: Chaya here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eiger" 
      "High" 
      "Chaya here 2 - Eig" 
   )
)
+Name: Chaya here 2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Almirante Brown" 
      "High" 
      "Chaya here 3 - AB" 
   )
)
+Name: Chaya here 3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Chaya here 4 - A2" 
   )
)
+Name: Chaya here 4
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Chaya here 5 - B1" 
   )
)
+Name: Chaya here 5
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Chaya here 2" 
      1 
   )
   ( clear-goals 
      "Almirante Brown" 
      "Eiger" 
   )
   ( add-goal 
      "Almirante Brown" 
      ( ai-waypoints-once "AB_escape" 89 ) 
   )
   ( add-goal 
      "Eiger" 
      ( ai-waypoints-once "Eiger_escape" 89 ) 
   )
)
+Name: GTC escape
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Chaya here 4" 
      6 
   )
   ( weapon-set-damage-type 
      ( true ) 
      "Dmg_Kamikaze75" 
      ( true ) 
      "LRed#12k" 
   )
   ( ship-invulnerable "Eiger" ) 
   ( fire-beam-at-coordinates 
      "Chaya" 
      "turret02-base" 
      ( get-object-x 
         "Almirante Brown" 
         "sensors" 
      )
      ( get-object-y 
         "Almirante Brown" 
         "sensors" 
      )
      ( get-object-z 
         "Almirante Brown" 
         "sensors" 
      )
   )
)
+Name: fire-beam
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Almirante Brown" 
      "Hull" 
      10 
   )
)
+Name: AB self-destruct
+Repeat Count: 10
+Interval: 600
+Chained: 4500
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         2 
         "Almirante Brown" 
      )
      ( is-event-true-delay 
         "Chaya here 5" 
         5 
      )
   )
   ( send-message 
      "Eiger" 
      "High" 
      "AB down 1 - Eig" 
   )
)
+Name: AB down 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "AB down 2 - A2" 
   )
)
+Name: AB down 2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Eiger" 
      "High" 
      "AB down 3 - Eig" 
   )
)
+Name: AB down 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( beam-unprotect-ship "Eiger" ) 
)
+Name: beam-unprotect Eiger
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Eiger" ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Cargo Alpha" 
      "Cargo Beta" 
      "Cargo Gamma" 
   )
   ( or 
      ( is-destroyed-delay 8 "Eiger" ) 
      ( and 
         ( is-destroyed-delay 
            8 
            "Almirante Brown" 
         )
         ( not 
            ( is-event-true-delay "fire-beam" 0 ) 
         )
      )
      ( and 
         ( is-destroyed-delay 4 "<argument>" ) 
         ( not 
            ( is-cargo-known-delay 0 "<argument>" ) 
         )
      )
      ( has-departed-delay 4 "<argument>" ) 
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Eiger" ) 40 ) 
      ( not ( has-arrived-delay 0 "Chaya" ) ) 
   )
   ( send-message 
      "Eiger" 
      "Normal" 
      "Eiger 40% - Eig" 
   )
)
+Name: Eiger 40%
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < 
         ( hits-left "Almirante Brown" ) 
         40 
      )
      ( not ( has-arrived-delay 0 "Chaya" ) ) 
   )
   ( send-message 
      "Almirante Brown" 
      "Normal" 
      "AB 40%" 
   )
)
+Name: AB 40%
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Cargo Alpha" 
      "Cargo Beta" 
      "Cargo Gamma" 
   )
   ( and 
      ( is-destroyed-delay 0 "<argument>" ) 
      ( not 
         ( is-cargo-known-delay 0 "<argument>" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Cargo destroyed without scan
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Yellow" ) 
   ( do-nothing ) 
)
+Name: Yellow
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Yellow", -1)
+Objective key:  XSTR("[F9]", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Cargo Alpha" 
      "Cargo Beta" 
      "Cargo Gamma" 
   )
   ( validate-goal "Destroy Cargo (p)" ) 
)
+Name: Scan Cargo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Cargo", -1)
+Objective key:  XSTR("[F10]", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cargo Alpha" 
      "Cargo Beta" 
      "Cargo Gamma" 
   )
   ( do-nothing ) 
)
+Name: Kill Cargo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cargo", -1)
+Objective key:  XSTR("[F10]", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Pisces" 
      "Cepheus" 
      "Lyra" 
      "Aries" 
   )
   ( do-nothing ) 
)
+Name: Fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fighter Escort", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Hellions 1" 
      "Hellions 2" 
   )
   ( do-nothing ) 
)
+Name: Hellions
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hellions", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( turret-set-target-priorities 
      "Eiger" 
      "Turret02" 
      ( true ) 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 4 total

$Type: Primary
+Name: Scan Cargo (p)
$MessageNew:  XSTR("Scan all cargo units", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 
   0 
   "Cargo Alpha" 
   "Cargo Beta" 
   "Cargo Gamma" 
)

$Type: Primary
+Name: Destroy Cargo (p)
$MessageNew:  XSTR("Destroy all cargo units", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Cargo Alpha" 
   "Cargo Beta" 
   "Cargo Gamma" 
)
+Invalid

$Type: Primary
+Name: Protect Eiger (p)
$MessageNew:  XSTR("Protect the GTC Eiger", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Eiger" ) 

$Type: Primary
+Name: Protect Almirante Brown
$MessageNew:  XSTR("Protect the GTC Almirante Brown", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Almirante Brown" 
)

#Waypoints		;! 10 lists total

$Name: Dis_path
$List: (		;! 1 points in list
	( 15645.271484, 0.000000, 0.000000 )
)

$Name: H1_path
$List: (		;! 1 points in list
	( 15649.154297, 222.000000, -393.716797 )
)

$Name: H2_path
$List: (		;! 1 points in list
	( 15649.154297, -222.000000, 461.283203 )
)

$Name: AlmiranteBrown_path
$List: (		;! 1 points in list
	( 15663.070313, 400.000000, -350.000000 )
)

$Name: Eiger_path
$List: (		;! 1 points in list
	( 15653.070313, -350.000000, 677.700195 )
)

$Name: S1_escape
$List: (		;! 1 points in list
	( 2759.232910, -5000.000000, 1980.618164 )
)

$Name: S2_escape
$List: (		;! 1 points in list
	( 2560.464844, -5000.000000, 1979.564575 )
)

$Name: S3_escape
$List: (		;! 1 points in list
	( 2359.238770, -5000.000000, 1980.266968 )
)

$Name: AB_escape
$List: (		;! 1 points in list
	( -3017.857422, 8000.013672, -3017.465576 )
)

$Name: Eiger_escape
$List: (		;! 1 points in list
	( -2548.546387, 8000.010742, -3486.779053 )
)

#Messages		;! 21 total


$Name: Intro 1 - AB
$Team: -1
$MessageNew:  XSTR("This is the GTC Almirante Brown. We're inbound on the convoy. Form up, pilots, and get ready.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Intro 2 - AB
$Team: -1
$MessageNew:  XSTR("The Maras and Seraphims have broken formation. Signalling the Eiger now.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Eiger here 1 - Eig
$Team: -1
$MessageNew:  XSTR("This is the GTC Eiger. All guns, fire at will!", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Yellow down 1 - Eig
$Team: -1
$MessageNew:  XSTR("Yellow wing has been nullyfied.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Yellow down 2 - AB
$Team: -1
$MessageNew:  XSTR("Confirmed. Time to focus down those cruisers. Pilots, move in to provide tactical support.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Scanned 1 - A1
$Team: -1
$MessageNew:  XSTR("This is Alpha 1. I've scanned all cargo units. Have you received the data, Almirante Brown?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Scanned 2 - AB
$Team: -1
$MessageNew:  XSTR("Confirmed. Well done, pilot. We're forwarding this to the Constellation for further analysis. All units, destroy Sleipnir wing.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Cargo Gamma down 1 - AB
$Team: -1
$MessageNew:  XSTR("Careful, pilots, we're getting strange readings from Cargo Unit Gamma. Move away from it now!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Cargo Gamma down 2 - A2
$Team: -1
$MessageNew:  XSTR("Whoa! What was in that thing?!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Chaya here 1 - AB
$Team: -1
$MessageNew:  XSTR("All units, we have a large inbound jump signature. It's a Demon-class dreadnought. Prepare to withdraw immediately.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Chaya here 2 - Eig
$Team: -1
$MessageNew:  XSTR("Almirante, we have a problem. Our subspace drive is not aligned. Attempting to re-calibrate.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Chaya here 3 - AB
$Team: -1
$MessageNew:  XSTR("Confirmed, Eiger. We just found out we have the same problem. It must have something to do with the explosion of Cargo Gamma.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Chaya here 4 - A2
$Team: -1
$MessageNew:  XSTR("This is fucked up! The Chaya will be ready to fire any second.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Chaya here 5 - B1
$Team: -1
$MessageNew:  XSTR("I am seeing a plasma shine on the Shivan dreadought.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: AB down 1 - Eig
$Team: -1
$MessageNew:  XSTR("The Almirante Brown is lost. Our drive should be ready in a few seconds.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: AB down 2 - A2
$Team: -1
$MessageNew:  XSTR("C'mon... C'mon!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: AB down 3 - Eig
$Team: -1
$MessageNew:  XSTR("That's it. We're outta here. Return to base, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Sleipnir runs 1 - AB
$Team: -1
$MessageNew:  XSTR("Sleipnir wing is changing their course. Do not let them escape, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Escorts down 1 - AB
$Team: -1
$MessageNew:  XSTR("The convoy escort has been annihilated. Nice shooting, everyone.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Eiger 40% - Eig
$Team: -1
$MessageNew:  XSTR("This is the Eiger. We are taking a pounding! Requesting a tighter screen!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: AB 40%
$Team: -1
$MessageNew:  XSTR("Almirante Brown here. The Shivans are really pouring it on us. Take down those team guns!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 21 total

$Num stars: 0
$Ambient light level: 7829367

$Bitmap List:
$Sun: SunBlue
+Angles: 5.829400 0.000000 4.520403
+Scale: 3.000000
$Sun: SunRed
+Angles: 0.000000 0.000000 4.712385
+Scale: 0.600000
$Starbitmap: dneb14
+Angles: 0.000000 0.000000 0.872665
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.000000 0.000000 0.698131
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: neb08
+Angles: 0.000000 0.000000 1.134463
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$Starbitmap: dneb04
+Angles: 0.174533 0.000000 1.221730
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$Starbitmap: dneb06
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$Starbitmap: neb01
+Angles: 0.802851 0.087266 2.792525
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$Starbitmap: dneb01
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$Starbitmap: dneb02
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$Starbitmap: neb12
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$Starbitmap: dneb03
+Angles: 0.261799 0.000000 3.612829
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$Starbitmap: dneb16
+Angles: 0.000000 1.745328 0.523598
+ScaleX: 4.000000
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$Starbitmap: neb05
+Angles: 5.759582 6.265727 0.139626
+ScaleX: 3.000000
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$Starbitmap: neb06
+Angles: 0.000000 0.872664 0.174533
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$Starbitmap: dneb16
+Angles: 6.108648 1.570795 6.265727
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$Starbitmap: neb17
+Angles: 5.759582 1.570795 6.265727
+ScaleX: 6.000000
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+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 0.436332 0.000000 1.570795
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+DivX: 1
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$Starbitmap: dneb09
+Angles: 1.047197 0.349066 2.094393
+ScaleX: 8.500000
+ScaleY: 3.000000
+DivX: 1
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$Starbitmap: dneb10
+Angles: 1.919861 2.268926 1.745328
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: neb08
+Angles: 0.000000 0.000000 1.745328
+ScaleX: 4.000000
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$Starbitmap: neb09
+Angles: 0.506145 6.108648 2.617992
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief5

#End

