#Mission Info

$Version: 0.10
$Name:  XSTR("The Stand", -1)
$Author: SF-Junky
$Created: 12/04/07 at 15:37:54
$Modified: 05/23/22 at 21:49:57
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("January 9th, 2370: ", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 395392
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 7787.820313, 24842.376953, 8517.150391
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000001, 1.000000,
	0.000000, -1.000000, 0.000001


$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"SD2_warpout"		"0"		"number"
		1		"SD_scanned"		"0"		"number"
		2		"SDnav_scanned"		"0"		"number"
		3		"SDsens_killed"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("$b GAETA: Pilots, the situation is critical. The Shivans have tightened the noose around Sulaco. All listening posts have been destroyed, but our scouts are tracking the Kartikeya and its battle group. They are en route to attack Sulaco while we speak. The evacuation is still underway and will not be finished in time. We must stop the Kartikeya and her warships or tens of thousands will perish. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 7787.820313, 24929.306641, 8544.648438
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: Asteroid Station
$pos: 3971.437256, 0.000000, 7217.210938
$label:  XSTR("Sulaco Installation", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 10991.070313, -400.000000, 9851.237305
$label:  XSTR("Kartikeya", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: One Group, you proceed to Sulaco to reinforce that position instantly. The mothership and the rest of you stay behind until the Shivans show up. Big C will then jump in at their rear and engage the enemy dreadnought directly while everybody else provides fighter cover. One Group stays focused on Sulaco and the transports. Sulaco will also launch bombers to engage enemy warships. Watch out for them. This is it for you, One Group. You're launching immediately. Dismissed!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 7787.820313, 24929.306641, 8544.648438
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: Asteroid Station
$pos: 3971.437256, 0.000000, 7217.210938
$label:  XSTR("Sulaco Installation", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: 10991.070313, -400.000000, 9851.237305
$label:  XSTR("Kartikeya", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-true-delay "PROCEED" 0 ) 
$Multi text
    XSTR("Victory debrief

A speech by the admiral, maybe? Or no debrief and put the speech into the outro command brief.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( percent-ships-destroyed 
      50 
      "Quebec 4" 
      "Quebec 3" 
      "Quebec 2" 
      "Quebec 1" 
   )
   ( not 
      ( has-arrived-delay 0 "Kartikeya #3" ) 
   )
)
$Multi text
    XSTR("More than one of the evacuation transports has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The only threat to Quebec is Genma 1. Make sure you kill that cruiser's main beam gun.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Constellation" 
   )
   ( has-arrived-delay 0 "Kartikeya #3" ) 
)
$Multi text
    XSTR("The Constellation has been destroyed by the Kartikeya. This happens if you fail to destroy the Kartikeya's sensors before she jumps out a second time. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("When the Moloch and the two Liliths jump back in, quickly kill Genma 1's main beam guns so she cannot harm the evacuation transports. Then keep yourself and your squadron in position beneath Sulaco. ", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      5 
      "Sulaco Installation" 
   )
   ( not 
      ( is-destroyed-delay 0 "Kartikeya #3" ) 
   )
)
$Multi text
    XSTR("Sulaco Installation was destroyed by the Kartikeya.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the Kartikeya's beam guns asap after she has jumped in the third and final time. The Constellation will do the rest.", -1)
$end_multi_text

#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	8
	"GTF Perseus"	8
	"GTB Artemis"	4
	"GTB Artemis D.H."	4
	"GTB Boanerges"	4
	"GVF Serapis"	8
	"GVF Tauret"	8
	"GVF Reshef"	8
	"GVB Sekhmet"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Prometheus R"	16
	"UD-8 Kayser"	16
	"Maxim"	16
	"Circe"	12
	"Akheton SDG"	16
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	484
	"Harpoon"	548
	"Hornet"	500
	"Tornado"	1220
	"Trebuchet"	148
	"Stiletto II"	100
	"Stiletto II#Short"	100
	"EMP Adv."	100
	"TAG-A"	100
	"TAG-B"	100
	"Piranha"	100
	"Infyrno"	100
	"Cyclops"	100
	"Helios"	8
	"Prometheus S"	4
)

#Objects		;! 162 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Callsign: Abayomi

$Team: Friendly
$Location: 5017.857910, 800.000000, 5023.349121
$Orientation:
	0.049979, -0.000000, 0.998750,
	0.000000, 1.000000, 0.000000,
	-0.998750, 0.000000, 0.049979
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Callsign: Monaghan

$Team: Friendly
$Location: 5113.735840, 800.000000, 4919.757324
$Orientation:
	0.049979, -0.000000, 0.998750,
	0.000000, 1.000000, 0.000000,
	-0.998750, 0.000000, 0.049979
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 5120.974121, 800.000000, 5119.489746
$Orientation:
	0.049979, -0.000000, 0.998750,
	0.000000, 1.000000, 0.000000,
	-0.998750, 0.000000, 0.049979
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 6

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 5217.167480, 800.000000, 5015.957520
$Orientation:
	0.049979, -0.000000, 0.998750,
	0.000000, 1.000000, 0.000000,
	-0.998750, 0.000000, 0.049979
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 7

$Name: Beta 1		;! Object #4
$Class: GVF Tauret
$Callsign: Thoru

$Team: Friendly
$Location: 5425.562500, 800.001953, 4610.300781
$Orientation:
	0.080709, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080709
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 9

$Name: Beta 2		;! Object #5
$Class: GVF Tauret
$Team: Friendly
$Location: 5519.409180, 800.001953, 4506.085938
$Orientation:
	0.080709, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080709
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 8

$Name: Beta 3		;! Object #6
$Class: GVF Tauret
$Team: Friendly
$Location: 5531.955566, 800.001953, 4704.435547
$Orientation:
	0.080709, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080709
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 10

$Name: Beta 4		;! Object #7
$Class: GVF Tauret
$Team: Friendly
$Location: 5626.967773, 800.001953, 4599.380371
$Orientation:
	0.080709, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080709
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 8

$Name: Gamma 1		;! Object #8
$Class: GTF Erinyes
$Team: Friendly
$Location: 5730.477539, 800.001953, 5337.700195
$Orientation:
	0.080709, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080709
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #9
$Class: GTF Erinyes
$Team: Friendly
$Location: 5815.941895, 800.001953, 5227.725098
$Orientation:
	0.080709, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080709
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #10
$Class: GTF Erinyes
$Team: Friendly
$Location: 5837.595215, 800.001953, 5435.468262
$Orientation:
	0.080709, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080709
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #11
$Class: GTF Erinyes
$Team: Friendly
$Location: 5927.990723, 800.001953, 5325.016602
$Orientation:
	0.080709, -0.000000, 0.996738,
	0.000000, 1.000000, 0.000000,
	-0.996738, 0.000000, 0.080709
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Sulaco Installation		;! Object #12
$Class: Asteroid Station
$Team: Friendly
$Location: 0.000000, 0.000000, 5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
$Special Explosion:
+Special Exp Damage: 1500
+Special Exp Blast: 2500
+Special Exp Inner Radius: 2250
+Special Exp Outer Radius: 6000
+Special Exp Shockwave Speed: 1000
+Special Exp Death Roll Time: 13000
+Docked With: Quebec 1
$Docker Point: Frontside dock
$Dockee Point: Dock04
+Docked With: Quebec 2
$Docker Point: Frontside dock
$Dockee Point: Dock03
+Docked With: Quebec 3
$Docker Point: Frontside dock
$Dockee Point: Dock02
+Docked With: Quebec 4
$Docker Point: Frontside dock
$Dockee Point: Dock01
+Docked With: Eiffel
$Docker Point: blahblah
$Dockee Point: Dock11
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Eiffel		;! Object #13
$Class: GTM Hippocrates
$Team: Friendly
$Location: -617.788330, -978.115479, 4182.921875
$Orientation:
	1.000000, -0.000000, -0.000048,
	0.000000, 0.999999, 0.001574,
	0.000048, -0.001574, 0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Eiffel" 
   "Sulaco Installation" 
   1 
   60 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sulaco Installation
$Docker Point: Dock11
$Dockee Point: blahblah
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Quebec 4		;! Object #14
$Display name:  XSTR("Quebec 4	", -1)
$Class: GTT Argo
$Team: Friendly
$Location: -374.997894, 657.316467, 4086.005859
$Orientation:
	0.707107, 0.000022, -0.707107,
	0.707107, 0.000108, 0.707107,
	0.000092, -1.000000, 0.000061
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sulaco Installation
$Docker Point: Dock01
$Dockee Point: Frontside dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Quebec 3		;! Object #15
$Display name:  XSTR("Quebec 3	", -1)
$Class: GTT Argo
$Team: Friendly
$Location: -146.567734, 657.816406, 3893.495361
$Orientation:
	1.000000, 0.000023, 0.000000,
	-0.000000, 0.000108, 1.000000,
	0.000023, -1.000000, 0.000108
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sulaco Installation
$Docker Point: Dock02
$Dockee Point: Frontside dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Quebec 2		;! Object #16
$Display name:  XSTR("Quebec 2	", -1)
$Class: GTT Argo
$Team: Friendly
$Location: 523.432251, 657.816406, 3893.745361
$Orientation:
	1.000000, 0.000023, 0.000000,
	-0.000000, 0.000108, 1.000000,
	0.000023, -1.000000, 0.000108
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sulaco Installation
$Docker Point: Dock03
$Dockee Point: Frontside dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Quebec 1		;! Object #17
$Class: GTT Argo
$Team: Friendly
$Location: 743.994019, 657.816406, 4105.001953
$Orientation:
	0.707107, 0.000022, 0.707107,
	-0.707107, 0.000108, 0.707107,
	-0.000061, -1.000000, 0.000092
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sulaco Installation
$Docker Point: Dock04
$Dockee Point: Frontside dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Sulaco Tower A		;! Object #18
$Class: GTI Lycaon
$Team: Friendly
$Location: 690.000000, 1370.000000, 5167.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Sulaco Tower B		;! Object #19
$Class: GTI Lycaon
$Team: Friendly
$Location: 690.000000, -1000.000000, 5167.000000
$Orientation:
	-1.000000, -0.000000, 0.000000,
	0.000000, -1.000000, -0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Sulaco Tower C		;! Object #20
$Class: Ground Tower
$Team: Friendly
$Location: 1150.000000, -360.000000, 4970.000000
$Orientation:
	1.000000, -0.000000, -0.000000,
	-0.000000, -1.000000, 0.000000,
	-0.000000, -0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "immobile" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 400
+Special Exp Blast: 4500
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 1400
+Special Exp Shockwave Speed: 450
+Special Hitpoints: 55000
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sulaco Hangar A		;! Object #21
$Class: Military Base
$Team: Friendly
$Location: -1660.000000, 0.000000, 5000.000000
$Orientation:
	-0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, -0.000000, -0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( "immobile" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 400
+Special Exp Blast: 4500
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 1400
+Special Exp Shockwave Speed: 450
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sulaco Hangar B		;! Object #22
$Class: Military Base
$Team: Friendly
$Location: 1470.000000, 153.129059, 5650.000000
$Orientation:
	-0.793353, 0.000000, 0.608761,
	0.000000, 1.000000, -0.000000,
	-0.608761, -0.000000, -0.793353
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 400
+Special Exp Blast: 4500
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 1400
+Special Exp Shockwave Speed: 450
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Flak Battery #01		;! Object #23
$Class: Light Turret Tower
$Team: Friendly
$Location: -730.000000, 23.000000, 4030.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Capship-Slow30-100
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "vaporize" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Flak Battery #02		;! Object #24
$Class: Light Turret Tower
$Team: Friendly
$Location: -1020.000000, 480.000000, 5893.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Capship-Slow30-100
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "vaporize" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Flak Battery #03		;! Object #25
$Class: Light Turret Tower
$Team: Friendly
$Location: 825.000000, 469.500000, 5960.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Capship-Slow30-100
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "vaporize" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Flak Battery #04		;! Object #26
$Class: Light Turret Tower
$Team: Friendly
$Location: 820.000000, 595.500000, 4315.000000
$Orientation:
	-0.974370, 0.000000, 0.224951,
	0.000000, 1.000000, -0.000000,
	-0.224951, -0.000000, -0.974370
$AI Behavior: None
+AI Class: Capship-Slow30-100
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "vaporize" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Flak Battery #05		;! Object #27
$Class: Light Turret Tower
$Team: Friendly
$Location: 149.000000, 636.500000, 3775.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, -0.000000, -1.000000
$AI Behavior: None
+AI Class: Capship-Slow30-100
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "vaporize" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Flak Battery #06		;! Object #28
$Class: Light Turret Tower
$Team: Friendly
$Location: 630.000000, -403.000000, 4450.000000
$Orientation:
	-1.000000, -0.000000, 0.000000,
	0.000000, -1.000000, -0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
+AI Class: Capship-Slow30-100
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "vaporize" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Flak Battery #07		;! Object #29
$Class: Light Turret Tower
$Team: Friendly
$Location: -730.000000, -240.000000, 4030.000000
$Orientation:
	-1.000000, -0.000000, 0.000000,
	0.000000, -1.000000, -0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
+AI Class: Capship-Slow30-100
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "vaporize" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Flak Battery #08		;! Object #30
$Class: Light Turret Tower
$Team: Friendly
$Location: -530.000000, -993.000000, 4820.000000
$Orientation:
	-1.000000, -0.000000, 0.000000,
	0.000000, -1.000000, -0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
+AI Class: Capship-Slow30-100
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "vaporize" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Flak Battery #09		;! Object #31
$Class: Light Turret Tower
$Team: Friendly
$Location: -1450.000000, 183.100006, 5920.000000
$Orientation:
	-1.000000, -0.000000, 0.000000,
	0.000000, -1.000000, -0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
+AI Class: Capship-Slow30-100
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "vaporize" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Flak Battery #10		;! Object #32
$Class: Light Turret Tower
$Team: Friendly
$Location: 825.000000, 236.199951, 5960.000000
$Orientation:
	-1.000000, -0.000000, 0.000000,
	0.000000, -1.000000, -0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
+AI Class: Capship-Slow30-100
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Long Range Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "vaporize" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: Explosioneffect		;! Object #33
$Class: GTF Falcon
$Team: Hostile_protect
$Location: 0.000000, 100.000000, 5000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 10
+Special Exp Blast: 10
+Special Exp Inner Radius: 2250
+Special Exp Outer Radius: 6000
+Special Exp Shockwave Speed: 800
+Special Exp Death Roll Time: 2
+Group: 0
+Use Table Score:
+Score: 8

$Name: Ras Dejen		;! Object #34
$Class: GTC Aeolus
$Team: Friendly
$Location: -2209.888672, 0.000000, 3906.220703
$Orientation:
	0.830941, 0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, -0.000000, 0.830941
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Evacuation" 3 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_ras_dejen

$Name: Emden		;! Object #35
$Class: GTC Leviathan
$Team: Friendly
$Location: -246.827515, 526.758789, 6756.740723
$Orientation:
	0.681831, 0.000000, -0.731511,
	0.000000, 1.000000, 0.000000,
	0.731511, 0.000000, 0.681831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Evacuation" 3 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_emden

$Name: Montero		;! Object #36
$Class: GTC Leviathan
$Team: Friendly
$Location: 1264.870483, -589.550781, 3595.178711
$Orientation:
	-0.886258, 0.000000, -0.463192,
	0.000000, 1.000000, 0.000000,
	0.463192, 0.000000, -0.886258
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Evacuation" 3 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_montero

$Name: 384th Eta 1		;! Object #37
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3271.651855, 0.000000, 4538.192383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Eta 2		;! Object #38
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3169.848633, 0.000000, 4437.312988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Eta 3		;! Object #39
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3370.680420, 0.000000, 4436.390137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Tango 1		;! Object #40
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3117.054199, 0.000977, 3337.206055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Tango 2		;! Object #41
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3218.856934, 0.000977, 3238.176758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Tango 3		;! Object #42
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3016.173828, 0.000977, 3237.253418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Alpha 1		;! Object #43
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8001.040039, -0.001831, 3997.541504
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Alpha 2		;! Object #44
$Class: GTF Myrmidon
$Team: Friendly
$Location: 7901.672852, -0.001831, 3895.741211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Alpha 3		;! Object #45
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8102.521484, -0.001831, 3895.018066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Beta 1		;! Object #46
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8001.674805, -0.001831, 3695.491699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Beta 2		;! Object #47
$Class: GTF Myrmidon
$Team: Friendly
$Location: 7902.549805, -0.001831, 3594.146240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Beta 3		;! Object #48
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8102.197266, -0.001831, 3594.146240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Gamma 1		;! Object #49
$Class: GTF Myrmidon
$Team: Friendly
$Location: 7998.998047, -0.001953, 3394.645508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Gamma 2		;! Object #50
$Class: GTF Myrmidon
$Team: Friendly
$Location: 7899.024902, -0.001953, 3294.786377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Gamma 3		;! Object #51
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8097.896484, -0.001953, 3295.516357
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Delta 1		;! Object #52
$Class: GTF Myrmidon
$Team: Friendly
$Location: 9000.807617, -0.001831, 3999.607422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Delta 2		;! Object #53
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8898.372070, -0.001770, 3899.128418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Delta 3		;! Object #54
$Class: GTF Myrmidon
$Team: Friendly
$Location: 9104.338867, -0.001770, 3899.128418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Epsilon 1		;! Object #55
$Class: GTF Myrmidon
$Team: Friendly
$Location: 9003.151367, -0.001831, 3697.419189
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Epsilon 2		;! Object #56
$Class: GTF Myrmidon
$Team: Friendly
$Location: 8901.407227, -0.001770, 3597.589355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Epsilon 3		;! Object #57
$Class: GTF Myrmidon
$Team: Friendly
$Location: 9102.233398, -0.001770, 3598.751465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Zeta 1		;! Object #58
$Class: GTB Zeus
$Team: Friendly
$Location: 9002.034180, -0.001709, 3400.176270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Zeta 2		;! Object #59
$Class: GTB Zeus
$Team: Friendly
$Location: 8900.879883, -0.001648, 3298.833984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Zeta 3		;! Object #60
$Class: GTB Zeus
$Team: Friendly
$Location: 9102.307617, -0.001648, 3296.744873
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Iota 1		;! Object #61
$Class: GTB Medusa
$Team: Friendly
$Location: 10003.923828, 0.000488, 4005.653809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Iota 2		;! Object #62
$Class: GTB Medusa
$Team: Friendly
$Location: 9898.742188, 0.000488, 3904.686768
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Iota 3		;! Object #63
$Class: GTB Medusa
$Team: Friendly
$Location: 10107.031250, 0.000488, 3907.235840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Kappa 1		;! Object #64
$Class: GTB Medusa
$Team: Friendly
$Location: 10007.060547, 0.000488, 3705.339111
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Kappa 2		;! Object #65
$Class: GTB Medusa
$Team: Friendly
$Location: 9904.753906, 0.000488, 3609.539795
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Kappa 3		;! Object #66
$Class: GTB Medusa
$Team: Friendly
$Location: 10105.583984, 0.000488, 3602.604736
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Lambda 1		;! Object #67
$Class: GTB Zeus
$Team: Friendly
$Location: 10000.863281, 0.000488, 3403.991455
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Akheton SDG" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 5

$Name: 384th Lambda 2		;! Object #68
$Class: GTB Zeus
$Team: Friendly
$Location: 9899.003906, 0.000488, 3308.995361
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Akheton SDG" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Lambda 3		;! Object #69
$Class: GTB Zeus
$Team: Friendly
$Location: 10102.251953, 0.000488, 3305.643311
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Akheton SDG" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Mike 1		;! Object #70
$Class: GTB Zeus
$Team: Friendly
$Location: 10004.669922, 0.000488, 3102.734863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Akheton SDG" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Mike 2		;! Object #71
$Class: GTB Zeus
$Team: Friendly
$Location: 9899.439453, 0.000488, 3004.001709
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Akheton SDG" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 384th Mike 3		;! Object #72
$Class: GTB Zeus
$Team: Friendly
$Location: 10107.654297, 0.000488, 3004.406006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Akheton SDG" )
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kartikeya #1		;! Object #73
$Class: SD Ravana
$Team: Hostile
$Location: 13986.728516, -0.005859, 16107.164063
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret09
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret14
+Subsystem: Turret16
+Subsystem: Turret26
+Sbank Ammo: ( 0 )
+Subsystem: Turret01
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret02
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret03
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret04
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret10
+Subsystem: Turret13
+Subsystem: Turret15
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "GTD beam-free" 
   3 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Hela #1		;! Object #74
$Class: SCv Moloch
$Team: Hostile
$Location: 9648.599609, 1000.000000, 13443.299805
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, 0.000000,
	-0.707107, 0.000000, -0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "GTD beam-free" 
   3 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 11
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Genma 1 #1		;! Object #75
$Class: SC Lilith
$Team: Hostile
$Location: 11433.306641, -600.000000, 12367.293945
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "GTD beam-free" 
   2 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Genma 2 #1		;! Object #76
$Class: SC Lilith
$Team: Hostile
$Location: 10247.799805, 400.000000, 13815.599609
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Primary Banks: ( "SRed" )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   750 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "GTD beam-free" 
   2 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Genma 3		;! Object #77
$Class: SC Cain
$Team: Hostile
$Location: 11647.480469, 452.621826, 12250.482422
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   1000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Genma 4		;! Object #78
$Class: SC Cain
$Team: Hostile
$Location: 9129.653320, 949.965332, 13850.007813
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   1250 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Shakti		;! Object #79
$Class: SC Rakshasa
$Team: Hostile
$Location: 11496.271484, -400.001953, 11592.111328
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   1500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Kartikeya #2		;! Object #80
$Class: SD Ravana
$Team: Hostile
$Location: 886.599976, -14000.000000, 4711.600098
$Orientation:
	-0.862433, -0.067713, 0.501622,
	0.485827, 0.167406, 0.857874,
	-0.142064, 0.983560, -0.111479
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret09
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret14
+Subsystem: Turret16
+Subsystem: Turret26
+Sbank Ammo: ( 0 )
+Subsystem: Turret01
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret02
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret03
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret04
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret10
+Subsystem: Turret13
+Subsystem: Turret15
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   100 
   "Kartikeya #1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Kartikeya #2 warpout cue" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Hela #2		;! Object #81
$Class: SCv Moloch
$Team: Hostile
$Location: 4116.448242, 3000.000000, 7420.826660
$Orientation:
	-0.634655, -0.000000, 0.772795,
	0.226957, 0.955903, 0.186387,
	-0.738717, 0.293683, -0.606669
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hela_station" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 2 "Hela #1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 11
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Genma 1 #2		;! Object #82
$Class: SC Lilith
$Team: Hostile
$Location: 4665.003906, 1400.000000, 6063.793945
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.174941, 0.968912, 0.174941,
	-0.685125, 0.247404, -0.685125
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Genma1_station" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 2 "Genma 1 #1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Genma 2 #2		;! Object #83
$Class: SC Lilith
$Team: Hostile
$Location: 3479.500244, 2400.000000, 7512.097656
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.174941, 0.968912, 0.174941,
	-0.685125, 0.247404, -0.685125
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Genma2_station" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 2 "Genma 2 #1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Constellation		;! Object #84
$Class: GTD Hecate
$Team: Friendly
$Location: 17500.000000, -800.000000, 15500.000000
$Orientation:
	-0.142195, 0.000000, 0.989839,
	0.000000, 1.000000, 0.000000,
	-0.989839, 0.000000, -0.142195
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GTD_station_1" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 86
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Subsystem: turret02-torp
+Subsystem: turret03-torp
+Subsystem: turret04-torp
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Msg 1.5" 35 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Evacuation" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300
$Texture Replace:
+old: nameplate
+new: gtd_constellation

$Name: Hydra 1		;! Object #85
$Class: SF Astaroth
$Team: Hostile
$Location: 9064.132813, 1049.968262, 13943.403320
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hydra 2		;! Object #86
$Class: SF Astaroth
$Team: Hostile
$Location: 9202.165039, 1049.968262, 13946.821289
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hydra 3		;! Object #87
$Class: SF Astaroth
$Team: Hostile
$Location: 9355.234375, 1049.968262, 13944.508789
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hydra 4		;! Object #88
$Class: SF Astaroth
$Team: Hostile
$Location: 9057.222656, 1049.968262, 14089.508789
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Cancer 1		;! Object #89
$Class: SF Manticore
$Team: Hostile
$Location: 9348.435547, 805.551270, 13683.265625
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #90
$Class: SF Manticore
$Team: Hostile
$Location: 9328.013672, 805.551270, 13811.504883
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #91
$Class: SF Manticore
$Team: Hostile
$Location: 9475.857422, 805.551270, 13677.547852
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 4		;! Object #92
$Class: SF Manticore
$Team: Hostile
$Location: 9615.533203, 805.551270, 13681.631836
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corona 1		;! Object #93
$Class: SF Astaroth
$Team: Hostile
$Location: 11787.275391, 221.304443, 12121.199219
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Corona 2		;! Object #94
$Class: SF Astaroth
$Team: Hostile
$Location: 11927.289063, 221.304443, 12123.757813
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Corona 3		;! Object #95
$Class: SF Astaroth
$Team: Hostile
$Location: 12073.598633, 221.304443, 12125.156250
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Corona 4		;! Object #96
$Class: SF Astaroth
$Team: Hostile
$Location: 11785.261719, 221.304443, 12266.874023
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #97
$Class: SF Manticore
$Team: Hostile
$Location: 12136.299805, -250.000000, 12044.299805
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #98
$Class: SF Manticore
$Team: Hostile
$Location: 12276.313477, -250.000000, 12046.858398
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #99
$Class: SF Manticore
$Team: Hostile
$Location: 12422.623047, -250.000000, 12048.256836
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 4		;! Object #100
$Class: SF Manticore
$Team: Hostile
$Location: 12134.286133, -250.000000, 12189.974609
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 1		;! Object #101
$Class: SF Mara
$Team: Hostile
$Location: 10456.200195, 333.000000, 14660.200195
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #102
$Class: SF Mara
$Team: Hostile
$Location: 10596.214844, 333.000000, 14662.758789
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #103
$Class: SF Mara
$Team: Hostile
$Location: 10742.523438, 333.000000, 14664.157227
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 4		;! Object #104
$Class: SF Mara
$Team: Hostile
$Location: 10454.186523, 333.000000, 14805.875000
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #105
$Class: SF Mara
$Team: Hostile
$Location: 12689.599609, -333.000000, 12365.099609
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #106
$Class: SF Mara
$Team: Hostile
$Location: 12829.613281, -333.000000, 12367.658203
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #107
$Class: SF Mara
$Team: Hostile
$Location: 12975.900391, -333.000000, 12369.000000
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #108
$Class: SF Mara
$Team: Hostile
$Location: 12687.585938, -333.000000, 12510.774414
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 1		;! Object #109
$Class: SF Mara
$Team: Hostile
$Location: 9670.700195, 666.000000, 14163.200195
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 2		;! Object #110
$Class: SF Mara
$Team: Hostile
$Location: 9810.714844, 666.000000, 14165.758789
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 3		;! Object #111
$Class: SF Mara
$Team: Hostile
$Location: 9957.023438, 666.000000, 14167.157227
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 4		;! Object #112
$Class: SF Mara
$Team: Hostile
$Location: 9668.686523, 666.000000, 14308.875000
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Yellow 1		;! Object #113
$Class: SB Seraphim
$Team: Hostile
$Location: 9159.700195, 888.000000, 14219.500000
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Yellow 2		;! Object #114
$Class: SB Seraphim
$Team: Hostile
$Location: 9299.713867, 888.000000, 14222.058594
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Yellow 3		;! Object #115
$Class: SB Seraphim
$Team: Hostile
$Location: 9446.024414, 888.000000, 14223.457031
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Yellow 4		;! Object #116
$Class: SB Seraphim
$Team: Hostile
$Location: 9157.686523, 888.000000, 14365.174805
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Black 1		;! Object #117
$Class: SB Seraphim
$Team: Hostile
$Location: 12723.201172, -666.000000, 12114.147461
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Black 2		;! Object #118
$Class: SB Seraphim
$Team: Hostile
$Location: 12863.214844, -666.000000, 12116.706055
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Black 3		;! Object #119
$Class: SB Seraphim
$Team: Hostile
$Location: 13009.524414, -666.000000, 12118.104492
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Black 4		;! Object #120
$Class: SB Seraphim
$Team: Hostile
$Location: 12721.187500, -666.000000, 12259.822266
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aquarius 1		;! Object #121
$Class: SF Aeshma
$Team: Hostile
$Location: 100.320274, 0.000000, 15401.952148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #122
$Class: SF Aeshma
$Team: Hostile
$Location: 0.086288, 0.000000, 15302.137695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #123
$Class: SF Aeshma
$Team: Hostile
$Location: 198.037933, 0.000000, 15300.879883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 4		;! Object #124
$Class: SF Aeshma
$Team: Hostile
$Location: -101.405899, 0.000000, 15199.806641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 1		;! Object #125
$Class: SF Aeshma
$Team: Hostile
$Location: 97.032425, 0.000000, 15098.093750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 2		;! Object #126
$Class: SF Aeshma
$Team: Hostile
$Location: 0.686371, 0.000000, 14999.987305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 3		;! Object #127
$Class: SF Aeshma
$Team: Hostile
$Location: 200.267838, 0.000000, 15001.913086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 4		;! Object #128
$Class: SF Aeshma
$Team: Hostile
$Location: -100.242355, 0.000000, 14900.524414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 1		;! Object #129
$Class: SF Aeshma
$Team: Hostile
$Location: 100.370667, 0.000000, 14803.140625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 2		;! Object #130
$Class: SF Aeshma
$Team: Hostile
$Location: 0.119949, 0.000000, 14702.400391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 3		;! Object #131
$Class: SF Aeshma
$Team: Hostile
$Location: 196.649475, 0.000000, 14703.165039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 4		;! Object #132
$Class: SF Aeshma
$Team: Hostile
$Location: -102.084579, 0.000000, 14599.018555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #133
$Class: SF Aeshma
$Team: Hostile
$Location: 99.844643, 0.000000, 14502.345703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #134
$Class: SF Aeshma
$Team: Hostile
$Location: 0.281128, 0.000000, 14404.887695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #135
$Class: SF Aeshma
$Team: Hostile
$Location: 200.599228, 0.000000, 14402.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #136
$Class: SF Aeshma
$Team: Hostile
$Location: -100.822678, 0.000000, 14300.031250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan LR Laser" "Shivan Light Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Green 1		;! Object #137
$Class: SB Taurvi
$Team: Hostile
$Location: -2134.849609, 5000.000000, 8958.847656
$Orientation:
	-0.935335, 0.000000, -0.353764,
	0.000000, 1.000000, 0.000000,
	0.353764, 0.000000, -0.935335
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Green 2		;! Object #138
$Class: SB Taurvi
$Team: Hostile
$Location: -2075.349609, 5000.000000, 9093.127930
$Orientation:
	-0.935335, 0.000000, -0.353764,
	0.000000, 1.000000, 0.000000,
	0.353764, 0.000000, -0.935335
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Green 3		;! Object #139
$Class: SB Taurvi
$Team: Hostile
$Location: -2262.608887, 5000.000000, 9020.812500
$Orientation:
	-0.935335, 0.000000, -0.353764,
	0.000000, 1.000000, 0.000000,
	0.353764, 0.000000, -0.935335
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Green 4		;! Object #140
$Class: SB Taurvi
$Team: Hostile
$Location: -2011.273438, 5000.000000, 9223.172852
$Orientation:
	-0.935335, 0.000000, -0.353764,
	0.000000, 1.000000, 0.000000,
	0.353764, 0.000000, -0.935335
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Violet 1		;! Object #141
$Class: SB Taurvi
$Team: Hostile
$Location: -1198.281128, -5000.000000, 9900.613281
$Orientation:
	-0.851691, 0.000000, -0.524045,
	0.000000, 1.000000, 0.000000,
	0.524045, 0.000000, -0.851691
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Violet 2		;! Object #142
$Class: SB Taurvi
$Team: Hostile
$Location: -1161.561523, -5000.000000, 10037.768555
$Orientation:
	-0.851691, 0.000000, -0.524045,
	0.000000, 1.000000, 0.000000,
	0.524045, 0.000000, -0.851691
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Violet 3		;! Object #143
$Class: SB Taurvi
$Team: Hostile
$Location: -1334.892944, -5000.000000, 9931.122070
$Orientation:
	-0.851691, 0.000000, -0.524045,
	0.000000, 1.000000, 0.000000,
	0.524045, 0.000000, -0.851691
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Violet 4		;! Object #144
$Class: SB Taurvi
$Team: Hostile
$Location: -1123.930542, -5000.000000, 10178.762695
$Orientation:
	-0.851691, 0.000000, -0.524045,
	0.000000, 1.000000, 0.000000,
	0.524045, 0.000000, -0.851691
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Orange 1		;! Object #145
$Class: SB Taurvi
$Team: Hostile
$Location: 6099.937500, 3500.000000, 2003.332520
$Orientation:
	0.751806, 0.000000, 0.659385,
	0.000000, 1.000000, 0.000000,
	-0.659385, 0.000000, 0.751806
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Orange 2		;! Object #146
$Class: SB Taurvi
$Team: Hostile
$Location: 6084.762207, 3500.000000, 1862.093262
$Orientation:
	0.751806, -0.000000, 0.659385,
	0.000000, 1.000000, 0.000000,
	-0.659385, 0.000000, 0.751806
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Orange 3		;! Object #147
$Class: SB Taurvi
$Team: Hostile
$Location: 6234.484863, 3500.000000, 1991.558228
$Orientation:
	0.751806, -0.000000, 0.659385,
	0.000000, 1.000000, 0.000000,
	-0.659385, 0.000000, 0.751806
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Orange 4		;! Object #148
$Class: SB Taurvi
$Team: Hostile
$Location: 6079.421387, 3500.000000, 1720.210938
$Orientation:
	0.751806, -0.000000, 0.659385,
	0.000000, 1.000000, 0.000000,
	-0.659385, 0.000000, 0.751806
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Kartikeya #3		;! Object #149
$Class: SD Ravana
$Team: Hostile
$Location: 14156.853516, -400.001953, 927.196289
$Orientation:
	0.523366, 0.000000, 0.852108,
	0.000000, 1.000000, 0.000000,
	-0.852108, 0.000000, 0.523366
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret09
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret14
+Subsystem: Turret16
+Subsystem: Turret26
+Sbank Ammo: ( 0 )
+Subsystem: Turret01
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret02
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret03
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret04
+Primary Banks: ( "LRed#12k" )
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret10
+Subsystem: Turret13
+Subsystem: Turret15
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "SD3 here 1" 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Whiskey 1		;! Object #150
$Class: GVF Reshef
$Team: Friendly
$Location: 18094.712891, -600.000000, 14200.916992
$Orientation:
	-0.069149, 0.000000, 0.997606,
	0.000000, 1.000000, 0.000000,
	-0.997606, 0.000000, -0.069149
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Whiskey 2		;! Object #151
$Class: GVF Reshef
$Team: Friendly
$Location: 18200.427734, -600.000000, 14108.122070
$Orientation:
	-0.069149, 0.000000, 0.997606,
	0.000000, 1.000000, 0.000000,
	-0.997606, 0.000000, -0.069149
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Whiskey 3		;! Object #152
$Class: GVF Reshef
$Team: Friendly
$Location: 18187.455078, -600.000000, 14307.470703
$Orientation:
	-0.069149, 0.000000, 0.997606,
	0.000000, 1.000000, 0.000000,
	-0.997606, 0.000000, -0.069149
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Whiskey 4		;! Object #153
$Class: GVF Reshef
$Team: Friendly
$Location: 18293.218750, -600.000000, 14213.826172
$Orientation:
	-0.069149, 0.000000, 0.997606,
	0.000000, 1.000000, 0.000000,
	-0.997606, 0.000000, -0.069149
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu 1		;! Object #154
$Class: GTF Erinyes
$Team: Friendly
$Location: 18594.726563, -680.000000, 14307.511719
$Orientation:
	-0.009204, 0.000000, 0.999958,
	0.000000, 1.000000, 0.000000,
	-0.999958, 0.000000, -0.009204
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu 2		;! Object #155
$Class: GTF Erinyes
$Team: Friendly
$Location: 18693.865234, -680.000000, 14206.856445
$Orientation:
	-0.009204, 0.000000, 0.999958,
	0.000000, 1.000000, 0.000000,
	-0.999958, 0.000000, -0.009204
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu 3		;! Object #156
$Class: GTF Erinyes
$Team: Friendly
$Location: 18693.671875, -680.000000, 14409.149414
$Orientation:
	-0.009204, 0.000000, 0.999958,
	0.000000, 1.000000, 0.000000,
	-0.999958, 0.000000, -0.009204
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Zulu 4		;! Object #157
$Class: GTF Erinyes
$Team: Friendly
$Location: 18794.498047, -680.000000, 14308.510742
$Orientation:
	-0.009204, 0.000000, 0.999958,
	0.000000, 1.000000, 0.000000,
	-0.999958, 0.000000, -0.009204
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Omega 1		;! Object #158
$Class: GVF Reshef
$Team: Friendly
$Location: 18438.328125, -550.000000, 13913.710938
$Orientation:
	0.110570, -0.000000, 0.993868,
	0.000000, 1.000000, 0.000000,
	-0.993868, 0.000000, 0.110570
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Omega 2		;! Object #159
$Class: GVF Reshef
$Team: Friendly
$Location: 18526.470703, -550.000000, 13802.553711
$Orientation:
	0.110570, -0.000000, 0.993868,
	0.000000, 1.000000, 0.000000,
	-0.993868, 0.000000, 0.110570
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Omega 3		;! Object #160
$Class: GVF Reshef
$Team: Friendly
$Location: 18546.892578, -550.000000, 14001.291016
$Orientation:
	0.110570, -0.000000, 0.993868,
	0.000000, 1.000000, 0.000000,
	-0.993868, 0.000000, 0.110570
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Omega 4		;! Object #161
$Class: GVF Reshef
$Team: Friendly
$Location: 18637.529297, -550.000000, 13889.860352
$Orientation:
	0.110570, -0.000000, 0.993868,
	0.000000, 1.000000, 0.000000,
	-0.993868, 0.000000, 0.110570
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

#Wings		;! 34 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 7500 8000 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 7500 8000 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 7500 8000 ) 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: 384th Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Eta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Eta 1"
	"384th Eta 2"
	"384th Eta 3"
)
$AI Goals: ( goals ( ai-guard "Sulaco Installation" 50 ) )
+Flags: ( )

$Name: 384th Tango
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Tango 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Tango 1"
	"384th Tango 2"
	"384th Tango 3"
)
$AI Goals: ( goals ( ai-guard "Sulaco Installation" 50 ) )
+Flags: ( )

$Name: 384th Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Alpha 1"
	"384th Alpha 2"
	"384th Alpha 3"
)
+Flags: ( )

$Name: 384th Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Beta 1"
	"384th Beta 2"
	"384th Beta 3"
)
+Flags: ( )

$Name: 384th Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Gamma 1"
	"384th Gamma 2"
	"384th Gamma 3"
)
+Flags: ( )

$Name: 384th Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Delta 1"
	"384th Delta 2"
	"384th Delta 3"
)
+Flags: ( )

$Name: 384th Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Epsilon 1"
	"384th Epsilon 2"
	"384th Epsilon 3"
)
+Flags: ( )

$Name: 384th Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Zeta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sulaco Hangar A
$Arrival Cue: ( and 
   ( has-arrived-delay 35 "Kartikeya #2" ) 
   ( not 
      ( is-destroyed-delay 0 "Hela #2" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Zeta 1"
	"384th Zeta 2"
	"384th Zeta 3"
)
$AI Goals: ( goals ( ai-chase "Hela #2" 200 ) ( ai-chase "Kartikeya #3" 200 ) )
+Flags: ( )

$Name: 384th Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Iota 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sulaco Hangar B
+Arrival Paths: ( "$Bay01" "$Bay02" "$Bay03" )
$Arrival Cue: ( has-time-elapsed 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Iota 1"
	"384th Iota 2"
	"384th Iota 3"
)
$AI Goals: ( goals ( ai-guard "Sulaco Installation" 50 ) )
+Flags: ( )

$Name: 384th Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Kappa 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sulaco Hangar B
$Arrival Cue: ( has-arrived-delay 5 "384th Iota" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Kappa 1"
	"384th Kappa 2"
	"384th Kappa 3"
)
$AI Goals: ( goals ( ai-guard "Sulaco Installation" 50 ) )
+Flags: ( )

$Name: 384th Lambda
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Lambda 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sulaco Hangar B
$Arrival Cue: ( has-arrived-delay 5 "384th Kappa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Lambda 1"
	"384th Lambda 2"
	"384th Lambda 3"
)
$AI Goals: ( goals ( ai-guard "Sulaco Installation" 50 ) )
+Flags: ( )

$Name: 384th Mike
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 384th Mike 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Sulaco Hangar B
$Arrival Cue: ( has-arrived-delay 5 "384th Lambda" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 3 total
	"384th Mike 1"
	"384th Mike 2"
	"384th Mike 3"
)
$AI Goals: ( goals ( ai-guard "Sulaco Installation" 50 ) )
+Flags: ( )

$Name: Hydra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hydra 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 0 2000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hydra 1"
	"Hydra 2"
	"Hydra 3"
	"Hydra 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 0 2000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Corona
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Corona 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 0 2000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Corona 1"
	"Corona 2"
	"Corona 3"
	"Corona 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 0 2000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 0 2000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 0 2000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 0 2000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Yellow
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yellow 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   3000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Yellow 1"
	"Yellow 2"
	"Yellow 3"
	"Yellow 4"
)
$AI Goals: ( goals ( ai-chase "Sulaco Installation" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Black
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   3000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Black 1"
	"Black 2"
	"Black 3"
	"Black 4"
)
$AI Goals: ( goals ( ai-chase "Sulaco Installation" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Aquarius
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Near Ship
+Arrival Distance: 8000
$Arrival Anchor: Sulaco Installation
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 22000 24000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "Light Turret Tower" 200 ) ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Cassiopeia
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Cassiopeia 1
$Arrival Location: Near Ship
+Arrival Distance: 8000
$Arrival Anchor: Sulaco Installation
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 22000 24000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cassiopeia 1"
	"Cassiopeia 2"
	"Cassiopeia 3"
	"Cassiopeia 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "Light Turret Tower" 200 ) ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Sagittarius
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Sagittarius 1
$Arrival Location: Near Ship
+Arrival Distance: 8000
$Arrival Anchor: Sulaco Installation
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 22000 24000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "Light Turret Tower" 200 ) ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Capricorn
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Near Ship
+Arrival Distance: 8000
$Arrival Anchor: Sulaco Installation
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 22000 24000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase-ship-class "Light Turret Tower" 200 ) ( ai-chase-any 100 ) )
+Flags: ( )

$Name: Green
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Green 1
$Arrival Location: Near Ship
+Arrival Distance: 5000
$Arrival Anchor: Sulaco Installation
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 42000 44000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Green 1"
	"Green 2"
	"Green 3"
	"Green 4"
)
$AI Goals: ( goals ( ai-chase "Ras Dejen" 200 ) ( ai-chase "Sulaco Installation" 100 ) )
+Flags: ( "no-dynamic" )

$Name: Violet
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Violet 1
$Arrival Location: Near Ship
+Arrival Distance: 5000
$Arrival Anchor: Sulaco Installation
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 42000 44000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Violet 1"
	"Violet 2"
	"Violet 3"
	"Violet 4"
)
$AI Goals: ( goals ( ai-chase "Emden" 200 ) ( ai-chase "Sulaco Installation" 100 ) )
+Flags: ( "no-dynamic" )

$Name: Orange
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Orange 1
$Arrival Location: Near Ship
+Arrival Distance: 5000
$Arrival Anchor: Sulaco Installation
$Arrival Cue: ( is-event-true-msecs-delay 
   "1st wave arrival cue" 
   ( rand 42000 44000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Orange 1"
	"Orange 2"
	"Orange 3"
	"Orange 4"
)
$AI Goals: ( goals ( ai-chase "Montero" 200 ) ( ai-chase "Sulaco Installation" 100 ) )
+Flags: ( "no-dynamic" )

$Name: Whiskey
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Constellation" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 4 total
	"Whiskey 1"
	"Whiskey 2"
	"Whiskey 3"
	"Whiskey 4"
)
$AI Goals: ( goals ( ai-guard "Constellation" 200 ) )
+Flags: ( )

$Name: Zulu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Constellation" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 4 total
	"Zulu 1"
	"Zulu 2"
	"Zulu 3"
	"Zulu 4"
)
$AI Goals: ( goals ( ai-guard "Constellation" 200 ) )
+Flags: ( )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Constellation" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "Evacuation" 
   ( rand 5000 8000 ) 
)
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
$AI Goals: ( goals ( ai-guard "Constellation" 200 ) )
+Flags: ( )

#Events		;! 101 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      2 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( hud-set-max-targeting-range 25000 ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Sulaco Hangar A" 
      "fighterbay" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Sulaco Hangar B" 
      "fighterbay" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 45 55 ) 
      "Ras Dejen" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 45 55 ) 
      "Emden" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 45 55 ) 
      "Montero" 
      "<all engines>" 
   )
)
+Name: start2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "1st wave arrival cue" 
      2 
   )
   ( when 
      ( has-arrived-delay 0 "Kartikeya #1" ) 
      ( set-object-position 
         "SD_wp:1" 
         ( get-object-x 
            "Kartikeya #1" 
            "<none>" 
            0 
            0 
            12000 
         )
         ( get-object-y 
            "Kartikeya #1" 
            "<none>" 
            0 
            0 
            12000 
         )
         ( get-object-z 
            "Kartikeya #1" 
            "<none>" 
            0 
            0 
            12000 
         )
      )
      ( add-goal 
         "Kartikeya #1" 
         ( ai-waypoints-once "SD_wp" 89 ) 
      )
   )
   ( when 
      ( has-arrived-delay 0 "Hela #1" ) 
      ( set-object-position 
         "SCv_wp:1" 
         ( get-object-x 
            "Hela #1" 
            "<none>" 
            0 
            2000 
            12000 
         )
         ( get-object-y 
            "Hela #1" 
            "<none>" 
            0 
            2000 
            12000 
         )
         ( get-object-z 
            "Hela #1" 
            "<none>" 
            0 
            2000 
            12000 
         )
      )
      ( add-goal 
         "Hela #1" 
         ( ai-waypoints-once "SCv_wp" 89 ) 
      )
   )
   ( when 
      ( has-arrived-delay 0 "Shakti" ) 
      ( set-object-position 
         "Shakti_wp:1" 
         ( get-object-x 
            "Shakti" 
            "<none>" 
            0 
            0 
            12000 
         )
         ( get-object-y 
            "Shakti" 
            "<none>" 
            0 
            0 
            12000 
         )
         ( get-object-z 
            "Shakti" 
            "<none>" 
            0 
            0 
            12000 
         )
      )
      ( add-goal 
         "Shakti" 
         ( ai-waypoints-once "Shakti_wp" 89 ) 
      )
   )
   ( when 
      ( has-arrived-delay 0 "Genma 1 #1" ) 
      ( set-object-position 
         "G1_wp:1" 
         ( get-object-x 
            "Genma 1 #1" 
            "<none>" 
            0 
            2000 
            12000 
         )
         ( get-object-y 
            "Genma 1 #1" 
            "<none>" 
            0 
            2000 
            12000 
         )
         ( get-object-z 
            "Genma 1 #1" 
            "<none>" 
            0 
            2000 
            12000 
         )
      )
      ( add-goal 
         "Genma 1 #1" 
         ( ai-waypoints-once "G1_wp" 89 ) 
      )
   )
   ( when 
      ( has-arrived-delay 0 "Genma 2 #1" ) 
      ( set-object-position 
         "G2_wp:1" 
         ( get-object-x 
            "Genma 2 #1" 
            "<none>" 
            0 
            2000 
            12000 
         )
         ( get-object-y 
            "Genma 2 #1" 
            "<none>" 
            0 
            2000 
            12000 
         )
         ( get-object-z 
            "Genma 2 #1" 
            "<none>" 
            0 
            2000 
            12000 
         )
      )
      ( add-goal 
         "Genma 2 #1" 
         ( ai-waypoints-once "G2_wp" 89 ) 
      )
   )
   ( when 
      ( has-arrived-delay 0 "Genma 3" ) 
      ( set-object-position 
         "G3_wp:1" 
         ( get-object-x 
            "Genma 3" 
            "<none>" 
            0 
            0 
            12000 
         )
         ( get-object-y 
            "Genma 3" 
            "<none>" 
            0 
            0 
            12000 
         )
         ( get-object-z 
            "Genma 3" 
            "<none>" 
            0 
            0 
            12000 
         )
      )
      ( add-goal 
         "Genma 3" 
         ( ai-waypoints-once "G3_wp" 89 ) 
      )
   )
   ( when 
      ( has-arrived-delay 0 "Genma 4" ) 
      ( set-object-position 
         "G4_wp:1" 
         ( get-object-x 
            "Genma 4" 
            "<none>" 
            0 
            0 
            12000 
         )
         ( get-object-y 
            "Genma 4" 
            "<none>" 
            0 
            0 
            12000 
         )
         ( get-object-z 
            "Genma 4" 
            "<none>" 
            0 
            0 
            12000 
         )
      )
      ( add-goal 
         "Genma 4" 
         ( ai-waypoints-once "G4_wp" 89 ) 
      )
   )
)
+Name: WP position
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Eiffel" 
      "Normal" 
      "Eiffel moves 1 - Eiff" 
   )
)
+Name: Eiffel moves 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "Eiffel moves 2 - Sul" 
   )
)
+Name: Eiffel moves 2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal "Eiffel" ( ai-undock 89 ) ) 
   ( add-goal 
      "Eiffel" 
      ( ai-waypoints-once 
         "Eiffel_escape" 
         80 
      )
   )
)
+Name: Eiffel orders
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 35 ) 
   ( do-nothing ) 
)
+Name: 1st wave arrival cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "Msg 1.1 - Sul" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "Msg 1.2 - Sul" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "Msg 1.3 - A1" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "384th Lambda 1" 
      "Normal" 
      "Msg 1.4 - L1" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "Msg 1.5 - Sul" 
   )
   ( unprotect-ship "384th Lambda 1" ) 
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Kartikeya #1" ) 
   ( ship-subsys-guardian-threshold 
      100 
      "Kartikeya #1" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Kartikeya #1" 
      "<all turrets>" 
   )
   ( ship-subsys-untargetable 
      "Kartikeya #1" 
      "<all turrets>" 
      "<all engines>" 
      "navigation" 
      "weapons" 
      "sensors" 
      "communications" 
      "fighterbay01" 
      "fighterbay02" 
   )
   ( beam-lock 
      "Kartikeya #1" 
      "Turret01" 
      "Turret02" 
      "Turret03" 
      "Turret04" 
   )
)
+Name: Kartikeya #1 settings
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 66 "Kartikeya #1" ) 
      ( not 
         ( or 
            ( is-event-true-delay 
               "GTD beam-free" 
               0 
            )
            ( is-destroyed-delay 
               0 
               "Sulaco Hangar B" 
            )
         )
      )
   )
   ( fire-beam 
      "Kartikeya #1" 
      "Turret01" 
      "Sulaco Hangar B" 
   )
   ( fire-beam 
      "Kartikeya #1" 
      "Turret02" 
      "Sulaco Hangar B" 
   )
   ( fire-beam 
      "Kartikeya #1" 
      "Turret03" 
      "Sulaco Hangar B" 
   )
   ( fire-beam 
      "Kartikeya #1" 
      "Turret04" 
      "Sulaco Hangar B" 
   )
)
+Name: Kartikeya #1 fires
+Repeat Count: -1
+Trigger Count: 5
+Interval: 25
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "1st wave arrival cue" 
      8 
   )
   ( clear-goals 
      "384th Iota" 
      "384th Kappa" 
      "384th Lambda" 
      "384th Mike" 
   )
   ( add-goal 
      "384th Iota" 
      ( ai-chase "Genma 3" 200 ) 
   )
   ( add-goal 
      "384th Iota" 
      ( ai-chase "Genma 4" 180 ) 
   )
   ( add-goal 
      "384th Kappa" 
      ( ai-chase "Shakti" 200 ) 
   )
   ( add-goal 
      "384th Kappa" 
      ( ai-chase "Genma 4" 180 ) 
   )
   ( add-goal 
      "384th Lambda" 
      ( ai-chase "Kartikeya #1" 180 ) 
   )
   ( add-goal 
      "384th Mike" 
      ( ai-chase "Kartikeya #1" 180 ) 
   )
)
+Name: Bombers atk Shivans
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Ras Dejen" 
      ( ai-waypoints-once 
         "Ras_Dejen_path" 
         89 
      )
   )
   ( add-goal 
      "Emden" 
      ( ai-waypoints-once 
         "Emden_station" 
         89 
      )
   )
   ( add-goal 
      "Montero" 
      ( ai-waypoints-once 
         "Montero_station" 
         89 
      )
   )
)
+Name: Cruisers maneuver
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 1.5" 8 ) 
   ( clear-goals 
      "384th Lambda" 
      "384th Mike" 
   )
   ( add-goal 
      "384th Lambda" 
      ( ai-chase "Hela #1" 89 ) 
   )
   ( add-goal 
      "384th Lambda" 
      ( ai-chase "Hela #2" 89 ) 
   )
   ( add-goal 
      "384th Mike" 
      ( ai-chase "Hela #1" 89 ) 
   )
   ( add-goal 
      "384th Mike" 
      ( ai-chase "Hela #2" 89 ) 
   )
)
+Name: Lambda, Mike atk Moloch
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Genma 3" 
      "Genma 4" 
      "Shakti" 
   )
   ( clear-goals 
      "384th Iota" 
      "384th Kappa" 
   )
   ( add-goal 
      "384th Iota" 
      ( ai-chase "Genma 1 #2" 89 ) 
   )
   ( add-goal 
      "384th Iota" 
      ( ai-chase "Genma 2 #2" 89 ) 
   )
   ( add-goal 
      "384th Iota" 
      ( ai-chase "Hela #2" 89 ) 
   )
   ( add-goal 
      "384th Kappa" 
      ( ai-chase "Genma 1 #2" 89 ) 
   )
   ( add-goal 
      "384th Kappa" 
      ( ai-chase "Genma 2 #2" 89 ) 
   )
   ( add-goal 
      "384th Kappa" 
      ( ai-chase "Hela #2" 89 ) 
   )
)
+Name: Iota, Kappa atk Moloch
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Constellation" ) 
   ( beam-lock 
      "Constellation" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07" 
   )
   ( send-message-list 
      "Constellation" 
      "Normal" 
      "GTD here 1 - Consti" 
      1000 
   )
   ( ship-subsys-guardian-threshold 
      13 
      "Constellation" 
      "turret01" 
      "turret02" 
   )
)
+Name: GTD here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Constellation" ) 
   ( add-goal 
      "Constellation" 
      ( ai-waypoints-once 
         "GTD_station_2" 
         89 
      )
   )
)
+Name: GTD change course
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Constellation" ) 
)
+Name: GTD beam-free
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Shakti" 
      "Genma 3" 
      "Genma 4" 
   )
   ( true ) 
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase "Constellation" 89 ) 
   )
   ( beam-unprotect-ship 
      "Genma 3" 
      "Genma 4" 
      "Shakti" 
   )
)
+Name: Shivans atk Consti
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "GTD change course" 
      18 
   )
   ( send-message 
      "Constellation" 
      "Normal" 
      "GTD firing 1 - Consti" 
   )
)
+Name: GTD firing 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "GTD firing 2 - B1" 
   )
)
+Name: GTD firing 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "GTD firing 3 - Sul" 
   )
)
+Name: GTD firing 3
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "GTD firing 4 - A2" 
   )
)
+Name: GTD firing 4
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Constellation" 
      "Normal" 
      "GTD firing 5 - Consti" 
   )
)
+Name: GTD firing 5
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "GTD beam-free" 
      15 
   )
   ( do-nothing ) 
)
+Name: Kartikeya departure cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-copy-damage 
      "Kartikeya #1" 
      "Kartikeya #2" 
   )
)
+Name: Copy Kartikeya dmg
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "GTD beam-free" 
      15 
   )
   ( do-nothing ) 
)
+Name: Hela departure cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "GTD beam-free" 
      11 
   )
   ( ship-copy-damage 
      "Hela #1" 
      "Hela #2" 
   )
)
+Name: Copy Hela dmg
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "GTD beam-free" 
      13 
   )
   ( do-nothing ) 
)
+Name: Genma 1 & 2 departure cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-copy-damage 
      "Genma 1 #1" 
      "Genma 1 #2" 
   )
   ( ship-copy-damage 
      "Genma 2 #1" 
      "Genma 2 #2" 
   )
)
+Name: Copy Gemna 1 & 2 dmg
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Hela #2" 
      "Genma 1 #2" 
      "Genma 2 #2" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( cap-waypoint-speed "<argument>" 12 ) 
   ( beam-lock "Genma 1 #2" "turret07" ) 
)
+Name: Shivans WP speed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Ras Dejen" ) 
   ( add-goal 
      "Ras Dejen" 
      ( ai-chase "Genma 2 #2" 89 ) 
   )
   ( add-goal 
      "Ras Dejen" 
      ( ai-chase "Hela #2" 80 ) 
   )
   ( add-goal 
      "Emden" 
      ( ai-chase "Hela #2" 89 ) 
   )
   ( add-goal 
      "Emden" 
      ( ai-chase "Genma 2 #2" 80 ) 
   )
   ( add-goal 
      "Montero" 
      ( ai-chase "Genma 1 #2" 89 ) 
   )
   ( add-goal 
      "Montero" 
      ( ai-chase "Hela #2" 80 ) 
   )
)
+Name: Cruisers atk Shivans
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( unlock-afterburner 
      "384th Iota 1" 
      "384th Iota 2" 
      "384th Iota 3" 
      "384th Kappa 1" 
      "384th Kappa 2" 
      "384th Kappa 3" 
      "384th Lambda 1" 
      "384th Lambda 2" 
      "384th Lambda 3" 
      "384th Mike 1" 
      "384th Mike 2" 
      "384th Mike 3" 
   )
)
+Name: 384th use AB
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 15 "Genma 1 #2" ) 
      ( not 
         ( is-destroyed-delay 0 "Quebec 1" ) 
      )
   )
   ( fire-beam 
      "Genma 1 #2" 
      "turret07" 
      "Quebec 1" 
   )
)
+Name: Genma 1 kills Quebec 1
+Repeat Count: -1
+Trigger Count: 4
+Interval: 25
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 20 "Quebec 1" ) 
      ( not 
         ( is-destroyed-delay 0 "Quebec 2" ) 
      )
   )
   ( fire-beam 
      "Genma 1 #2" 
      "turret07" 
      "Quebec 2" 
   )
)
+Name: Genma 1 kills Quebec 2
+Repeat Count: -1
+Trigger Count: 4
+Interval: 25
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         20 
         "Quebec 1" 
         "Quebec 2" 
      )
      ( not 
         ( is-destroyed-delay 0 "Quebec 3" ) 
      )
   )
   ( fire-beam 
      "Genma 1 #2" 
      "turret07" 
      "Quebec 3" 
   )
)
+Name: Genma 1 kills Quebec 3
+Repeat Count: -1
+Trigger Count: 4
+Interval: 25
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         20 
         "Quebec 1" 
         "Quebec 2" 
         "Quebec 3" 
      )
      ( not 
         ( is-destroyed-delay 0 "Quebec 4" ) 
      )
   )
   ( fire-beam 
      "Genma 1 #2" 
      "turret07" 
      "Quebec 4" 
   )
)
+Name: Genma 1 kills Quebec 4
+Repeat Count: -1
+Trigger Count: 4
+Interval: 25
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      25 
      "Quebec 1" 
      "Quebec 2" 
      "Quebec 3" 
      "Quebec 4" 
   )
   ( beam-free "Genma 1 #2" "turret07" ) 
)
+Name: Genma 1 beam-free
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Genma 1 kills Quebec 1" 
         5 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Genma 1 #2" 
            "turret07" 
            0 
         )
      )
   )
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "Prtct Quebec 1 - Sul" 
   )
)
+Name: Prtct Quebec 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Genma 1 #2" ) 
      ( is-subsystem-destroyed-delay 
         "Genma 1 #2" 
         "turret07" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Disarm Genma 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Neutralize Genma 1", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Genma 1 kills Quebec 1" 
         25 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Genma 1 #2" 
            "turret07" 
            0 
         )
      )
   )
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "Prtct Quebec 2 - Sul" 
   )
)
+Name: Prtct Quebec 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Kartikeya #2" ) 
   ( beam-lock 
      "Kartikeya #2" 
      "Turret01" 
      "Turret02" 
      "Turret03" 
      "Turret04" 
   )
   ( ship-subsys-untargetable 
      "Kartikeya #2" 
      "<all turrets>" 
      "<all engines>" 
      "navigation" 
      "weapons" 
      "sensors" 
      "communications" 
      "fighterbay01" 
      "fighterbay02" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Kartikeya #2" 
      "Turret01" 
      "Turret02" 
      "Turret03" 
      "Turret04" 
      "sensors" 
   )
)
+Name: Kartikeya #2 settings
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Kartikeya #2" 
      "Turret01" 
      "Sulaco Tower C" 
   )
   ( fire-beam 
      "Kartikeya #2" 
      "Turret02" 
      "Sulaco Tower C" 
   )
   ( fire-beam 
      "Kartikeya #2" 
      "Turret03" 
      "Sulaco Tower C" 
   )
   ( fire-beam 
      "Kartikeya #2" 
      "Turret04" 
      "Sulaco Tower C" 
   )
)
+Name: Kartikeya #2 kills Tower C
+Repeat Count: 1
+Interval: 1
+Chained: 25
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Kartikeya #2" 
      "Turret01" 
      "Sulaco Tower B" 
   )
   ( fire-beam 
      "Kartikeya #2" 
      "Turret02" 
      "Sulaco Tower B" 
   )
   ( fire-beam 
      "Kartikeya #2" 
      "Turret03" 
      "Sulaco Tower C" 
   )
   ( fire-beam 
      "Kartikeya #2" 
      "Turret04" 
      "Sulaco Tower C" 
   )
)
+Name: Kartikeya #2 kills Tower B
+Repeat Count: 2
+Interval: 1
+Chained: 25
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( fire-beam 
      "Kartikeya #2" 
      "Turret01" 
      "Sulaco Installation" 
   )
   ( fire-beam 
      "Kartikeya #2" 
      "Turret02" 
      "Sulaco Installation" 
   )
   ( fire-beam 
      "Kartikeya #2" 
      "Turret03" 
      "Sulaco Installation" 
   )
   ( fire-beam 
      "Kartikeya #2" 
      "Turret04" 
      "Sulaco Installation" 
   )
)
+Name: Kartikeya #2 kills Sulaco
+Repeat Count: 10
+Interval: 25
+Chained: 50
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Kartikeya #2" ) 
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "SD back 1 - Sul" 
   )
)
+Name: SD back 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "SD back 2 - B1" 
   )
)
+Name: SD back 2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "SD back 3 - A2" 
   )
)
+Name: SD back 3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "SD back 4 - A1" 
   )
)
+Name: SD back 4
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "toggle-subsystem-scanning" 
      ( true ) 
      ( true ) 
      "Kartikeya #2" 
   )
)
+Name: SD scannable
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Kartikeya #2" 
   )
   ( modify-variable @SD_scanned[0] 1 ) 
   ( alter-ship-flag 
      "toggle-subsystem-scanning" 
      ( false ) 
      ( true ) 
      "Kartikeya #2" 
   )
   ( set-unscanned "Kartikeya #2" ) 
   ( ship-subsys-targetable 
      "Kartikeya #2" 
      "sensors" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Kartikeya #2" 
      "sensors" 
   )
   ( set-armor-type 
      "Kartikeya #2" 
      ( true ) 
      "Amr_Small_15" 
      "sensors" 
   )
)
+Name: SD_scanned = 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Kartikeya", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Constellation" 
      "Normal" 
      "SD scanned 1 - Consti" 
   )
)
+Name: SD scanned 1
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "SD scanned 2 - A1" 
   )
)
+Name: SD scanned 2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Kartikeya #2" 
      "sensors" 
      0 
   )
   ( modify-variable @SDsens_killed[0] 1 ) 
   ( ship-subsys-targetable 
      "Kartikeya #2" 
      "<all engines>" 
      "<all turrets>" 
      "navigation" 
      "weapons" 
      "communications" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Kartikeya #2" 
      "Turret01" 
      "Turret02" 
   )
)
+Name: SDsens_killed = 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kartikeya Sensors", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Kartikeya #2 kills Sulaco" 
      70 
   )
   ( clear-goals "Kartikeya #2" ) 
   ( add-goal 
      "Kartikeya #2" 
      ( ai-waypoints-once 
         "Kartikeya2_escape" 
         89 
      )
   )
)
+Name: Kartikeya #2 change course
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( and 
         ( has-arrived-delay 
            400 
            "Kartikeya #2" 
         )
         ( = @SD_scanned[0] 0 ) 
      )
      ( is-event-true-delay 
         "SD_scanned = 1" 
         200 
      )
      ( is-subsystem-destroyed-delay 
         "Kartikeya #2" 
         "sensors" 
         15 
      )
   )
   ( do-nothing ) 
)
+Name: Kartikeya #2 warpout cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-copy-damage 
      "Kartikeya #2" 
      "Kartikeya #3" 
   )
)
+Name: Copy Kartikeya #2 dmg
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "SD scanned 2" 
      2 
   )
   ( clear-goals 
      "384th Iota" 
      "384th Kappa" 
      "384th Lambda" 
      "384th Mike" 
   )
   ( add-goal 
      "384th Iota" 
      ( ai-destroy-subsystem 
         "Kartikeya #2" 
         "sensors" 
         89 
      )
   )
   ( add-goal 
      "384th Kappa" 
      ( ai-destroy-subsystem 
         "Kartikeya #2" 
         "sensors" 
         89 
      )
   )
   ( add-goal 
      "384th Lambda" 
      ( ai-destroy-subsystem 
         "Kartikeya #2" 
         "sensors" 
         89 
      )
   )
   ( add-goal 
      "384th Mike" 
      ( ai-destroy-subsystem 
         "Kartikeya #2" 
         "sensors" 
         89 
      )
   )
)
+Name: Bombers atk SD Sensors
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 3 "Kartikeya #2" ) 
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "SD2 gone 1 - Sul" 
   )
)
+Name: SD2 gone 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "SD2 gone 2 - A1" 
   )
)
+Name: SD2 gone 2
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "SD2 gone 3 - Sul" 
   )
)
+Name: SD2 gone 3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "SD2 gone 4 - A2" 
   )
)
+Name: SD2 gone 4
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "SD2 gone 5 - A1" 
   )
)
+Name: SD2 gone 5
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Kartikeya #3" ) 
   ( beam-lock 
      "Kartikeya #3" 
      "Turret01" 
      "Turret02" 
      "Turret03" 
      "Turret04" 
   )
)
+Name: Kartikeya #3 settings 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 20 "Kartikeya #3" ) 
      ( = @SDsens_killed[0] 1 ) 
   )
   ( add-goal 
      "Kartikeya #3" 
      ( ai-waypoints-once 
         "Kartikeya3_station" 
         89 
      )
   )
   ( fire-beam-at-coordinates 
      "Kartikeya #3" 
      "Turret01" 
      0 
      0 
      5000 
   )
   ( fire-beam-at-coordinates 
      "Kartikeya #3" 
      "Turret02" 
      0 
      0 
      5000 
   )
   ( fire-beam-at-coordinates 
      "Kartikeya #3" 
      "Turret03" 
      0 
      0 
      5000 
   )
   ( fire-beam-at-coordinates 
      "Kartikeya #3" 
      "Turret04" 
      0 
      0 
      5000 
   )
)
+Name: Kartikeya #3 kills Sulaco
+Repeat Count: 50
+Interval: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 1 "Kartikeya #3" ) 
      ( = @SDsens_killed[0] 0 ) 
   )
   ( ship-subsys-untargetable 
      "Kartikeya #2" 
      "<all turrets>" 
      "<all engines>" 
      "navigation" 
      "weapons" 
      "sensors" 
      "communications" 
      "fighterbay01" 
      "fighterbay02" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Kartikeya #2" 
      "Turret01" 
      "Turret02" 
      "Turret03" 
      "Turret04" 
      "sensors" 
   )
)
+Name: Kartikeya #3 settings 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Kartikeya #3" 
      ( ai-chase "Constellation" 89 ) 
   )
   ( fire-beam 
      "Kartikeya #3" 
      "Turret01" 
      "Constellation" 
   )
   ( fire-beam 
      "Kartikeya #3" 
      "Turret02" 
      "Constellation" 
   )
   ( fire-beam 
      "Kartikeya #3" 
      "Turret03" 
      "Constellation" 
   )
   ( fire-beam 
      "Kartikeya #3" 
      "Turret04" 
      "Constellation" 
   )
)
+Name: Kartikeya #3 kills GTD
+Repeat Count: 20
+Interval: 20
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 5 "Kartikeya #3" ) 
   ( add-goal 
      "Ras Dejen" 
      ( ai-chase "Kartikeya #3" 75 ) 
   )
   ( add-goal 
      "Emden" 
      ( ai-chase "Kartikeya #3" 75 ) 
   )
   ( add-goal 
      "Montero" 
      ( ai-chase "Kartikeya #3" 75 ) 
   )
   ( clear-goals "Constellation" ) 
   ( add-goal 
      "Constellation" 
      ( ai-waypoints-once 
         "GTD_station_3" 
         89 
      )
   )
)
+Name: Terran caps atk Kartikeya #3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "384th Eta" 
      "384th Tango" 
      "384th Iota" 
      "384th Kappa" 
      "384th Lambda" 
      "384th Mike" 
      "Whiskey" 
      "Zulu" 
      "Omega" 
   )
   ( has-arrived-delay 5 "Kartikeya #3" ) 
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase "Kartikeya #3" 75 ) 
   )
   ( when 
      ( true ) 
      ( unlock-secondary-weapon 
         "384th Iota 1" 
         "384th Iota 2" 
         "384th Iota 3" 
         "384th Kappa 1" 
         "384th Kappa 2" 
         "384th Kappa 3" 
         "384th Lambda 1" 
         "384th Lambda 2" 
         "384th Lambda 3" 
         "384th Mike 1" 
         "384th Mike 2" 
         "384th Mike 3" 
      )
   )
)
+Name: All-out atk
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Kartikeya #2 warpout cue" 
      80 
   )
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "SD3 here 1 - Sul" 
   )
)
+Name: SD3 here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Constellation" 
      "Normal" 
      "SD3 here 2 - Consti" 
   )
)
+Name: SD3 here 2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "SD3 here 3 - A1" 
   )
)
+Name: SD3 here 3
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Kartikeya #3" ) 
   ( send-message 
      "Constellation" 
      "Normal" 
      "SD down 1 - Consti" 
   )
)
+Name: SD down 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "SD down 2 - A1" 
   )
)
+Name: SD down 2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Constellation" 
      "Normal" 
      "End 1 - Consti" 
   )
   ( change-soundtrack "<No Music>" ) 
)
+Name: End 1
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "End 2 - Sul" 
   )
)
+Name: End 2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "Normal" 
      "End 3 - A2" 
   )
)
+Name: End 3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Constellation" 
      "Normal" 
      "End 4 - Consti" 
   )
)
+Name: End 4
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sulaco Installation" 
      "Normal" 
      "End 5 - Sul" 
   )
)
+Name: End 5
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Constellation" 
      "Normal" 
      "End 6 - Consti" 
   )
)
+Name: End 6
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "Normal" 
      "End 7 - A2" 
   )
)
+Name: End 7
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "Normal" 
      "End 8 - B1" 
   )
)
+Name: End 8
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( fade-out 2000 ) ) 
+Name: cutscene-0
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-camera ) 
   ( set-camera-position -2000 5000 2000 ) 
   ( set-camera-facing 0 0 5000 ) 
   ( player-use-ai ) 
   ( clear-goals "Alpha 1" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead-persistent 200 ) 
   )
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( disable-ets "Alpha 1" ) 
   ( set-object-position 
      "Alpha 1" 
      99999 
      0 
      0 
   )
   ( reset-time-compression ) 
   ( play-sound-from-file 
      "Lilys_Theme_short.ogg" 
   )
   ( adjust-audio-volume "Music" 100 ) 
   ( adjust-audio-volume "Effects" 0 ) 
)
+Name: cutscene-1
+Repeat Count: 1
+Interval: 1
+Chained: 2000
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Sulaco Installation" 
      "Hull" 
      20 
   )
   ( self-destruct "Sulaco Installation" ) 
   ( set-camera-position 
      4000 
      -5000 
      0 
      25000 
   )
)
+Name: cutscene-2
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( fade-in 1000 ) ) 
+Name: cutscene-2a
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-time-compression 25 5000 ) 
)
+Name: cutscene-3
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( self-destruct "Explosioneffect" ) 
)
+Name: cutscene-3a
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( is-event-true-delay "cutscene-2a" 0 ) 
   ( set-camera-facing-object 
      "sulaco_center:1" 
   )
)
+Name: cutscene-4
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      15 
      "Sulaco Installation" 
   )
   ( fade-out 5000 1 ) 
)
+Name: cutscene-5
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: cutscene-end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 6500
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      15 
      "Sulaco Installation" 
   )
   ( self-destruct 
      "Sulaco Tower A" 
      "Sulaco Tower B" 
      "Sulaco Tower C" 
      "Sulaco Hangar A" 
      "Sulaco Hangar B" 
      "Quebec 1" 
      "Quebec 2" 
      "Quebec 3" 
      "Quebec 4" 
   )
)
+Name: Kill Sulaoc Towers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         15 
         "Constellation" 
      )
      ( and 
         ( percent-ships-destroyed 
            50 
            "Quebec 4" 
            "Quebec 3" 
            "Quebec 2" 
            "Quebec 1" 
         )
         ( not 
            ( has-arrived-delay 0 "Kartikeya #3" ) 
         )
      )
      ( and 
         ( is-destroyed-delay 
            5 
            "Sulaco Installation" 
         )
         ( not 
            ( is-destroyed-delay 0 "Kartikeya #3" ) 
         )
      )
   )
   ( fade-out 2000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission fail
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( change-ai-class 
      "Capship-Slow-100" 
      "Flak Battery #07" 
   )
)
+Name: Flak Turret #7 AI
+Repeat Count: 9999
+Interval: 5
+Event Log Flags: ( "true" "false" )
$Annotations Start
+Comment: Changes to rapid fire for some reason without this event
$end_multi_text
$Annotations End

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         20 
         "Kartikeya #3" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Constellation" 
         )
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Sulaco Installation" 
         )
      )
      ( not 
         ( is-event-true-delay 
            "failed -> fade-out" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "End 7" 4 ) 
   ( do-nothing ) 
)
+Name: Evacuation
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Sulaco Installation" 
   )
   ( do-nothing ) 
)
+Name: Defend Sulaco
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Sulaco", -1)

#Goals		;! 2 total

$Type: Primary
+Name: Defend Sulaco
$MessageNew:  XSTR("Defend Sulaco", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Sulaco Installation" 
)
+No music

$Type: Primary
+Name: Protect Quebec
$MessageNew:  XSTR("Protect the evacuation transports", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay 
      "Defend Sulaco" 
      0 
   )
   ( not 
      ( percent-ships-destroyed 
         25 
         "Quebec 1" 
         "Quebec 2" 
         "Quebec 3" 
         "Quebec 4" 
      )
   )
)

#Waypoints		;! 21 lists total

$Name: Quebec_Station_1
$List: (		;! 1 points in list
	( -489.299988, 3000.000000, 2500.000000 )
)

$Name: SD_wp
$List: (		;! 1 points in list
	( 3053.389404, 0.000000, 5988.708984 )
)

$Name: SCv_wp
$List: (		;! 1 points in list
	( 3862.979736, 0.000000, 7989.771973 )
)

$Name: Shakti_wp
$List: (		;! 1 points in list
	( 5955.694336, 0.000000, 6324.765625 )
)

$Name: G1_wp
$List: (		;! 1 points in list
	( 4473.991699, 0.000000, 6248.389160 )
)

$Name: G2_wp
$List: (		;! 1 points in list
	( 3557.474121, 0.000000, 7164.906250 )
)

$Name: G3_wp
$List: (		;! 1 points in list
	( 5130.829102, 0.000000, 5713.753906 )
)

$Name: G4_wp
$List: (		;! 1 points in list
	( 2763.159180, 0.000000, 7821.744141 )
)

$Name: Ras_Dejen_path
$List: (		;! 3 points in list
	( -3014.718262, 0.000000, 6032.172852 )
	( -1024.042969, 0.000000, 7205.337402 )
	( 976.520996, 0.000000, 7359.887695 )
)

$Name: Hela_station
$List: (		;! 1 points in list
	( -828.180054, 2500.000000, 5033.892090 )
)

$Name: Genma1_station
$List: (		;! 2 points in list
	( 932.153809, 1200.000000, 4206.863281 )
	( -995.896362, 1200.000000, 3994.683105 )
)

$Name: Genma2_station
$List: (		;! 1 points in list
	( 276.256836, 2199.997559, 5371.033691 )
)

$Name: Kartikeya2_escape
$List: (		;! 1 points in list
	( -1996.916992, 0.000000, 982.133301 )
)

$Name: GTD_station_1
$List: (		;! 1 points in list
	( 6707.435547, -800.000000, 11808.730469 )
)

$Name: GTD_station_2
$List: (		;! 1 points in list
	( 1950.800049, 1500.000000, 8067.399902 )
)

$Name: Emden_station
$List: (		;! 1 points in list
	( 985.099976, 526.799988, 7007.899902 )
)

$Name: Montero_station
$List: (		;! 1 points in list
	( 2573.500000, -589.599976, 4200.200195 )
)

$Name: Kartikeya3_station
$List: (		;! 1 points in list
	( 2712.300049, -2500.000000, 3743.300049 )
)

$Name: GTD_station_3
$List: (		;! 1 points in list
	( 4550.881836, 0.000000, 4993.437012 )
)

$Name: sulaco_center
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 5000.000000 )
)

$Name: Eiffel_escape
$List: (		;! 1 points in list
	( -2471.722168, -1000.000000, 2536.055176 )
)

#Messages		;! 40 total


$Name: Msg 1.1 - Sul
$Team: -1
$MessageNew:  XSTR("Incoming! The Kartikeya battle group is exiting subspace at 15 clicks. Reading half a dozen fighter and two bomber wings.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - Sul
$Team: -1
$MessageNew:  XSTR("We are notifying the Constellation. All units, you have your orders. Prepare for full fleet engagement.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A1
$Team: -1
$MessageNew:  XSTR("Alright, people. Fall into formation. Those bombers have to get through.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - L1
$Team: -1
$MessageNew:  XSTR("This is Lambda 1. We cannot target any of the Kartikeya's subsystems or turrets. Repeat. No subsystem lock possible on primary target. Advise!", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - Sul
$Team: -1
$MessageNew:  XSTR("Confirmed. We are trying to compensate. Lambda, Mike, hit the Moloch instead, but preserve your missiles.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: GTD here 1 - Consti
$Team: -1
$MessageNew:  XSTR("This is the GTD Constellation. We're within our designated arrival vector. Preparing to engage the Shivan feet.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: GTD firing 1 - Consti
$Team: -1
$MessageNew:  XSTR("Constellation here. We have achieved beam lock. ", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: GTD firing 2 - B1
$Team: -1
$MessageNew:  XSTR("The Kartikeya is jumping out!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: GTD firing 3 - Sul
$Team: -1
$MessageNew:  XSTR("Affirmative. The Kartikeya, the Hela, and the two Liliths are exiting the field of engagement. The remainder of the Shivan fleet is changing their heading.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: GTD firing 4 - A2
$Team: -1
$MessageNew:  XSTR("What the shit?! The Moloch and the Liliths have jumped right back in, right in front of Sulaco!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: GTD firing 5 - Consti
$Team: -1
$MessageNew:  XSTR("We're attempting to track the Kartikeya through subspace and jump after her as soon as our jump engines are ready again. One and Eight Groups, engage those warships!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: SD back 1 - Sul
$Team: -1
$MessageNew:  XSTR("Reading a new incoming jump signature some twelve clicks beneath us. It's the Kartikeya returning!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: SD back 2 - B1
$Team: -1
$MessageNew:  XSTR("How often can a Shivan dreadnought use its subspace drive until a longer recharge cycle is necessary?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: SD back 3 - A2
$Team: -1
$MessageNew:  XSTR("Too often for us to survive this if they get going like that, that's for sure. Pat, we need to do something about that targeting problem.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: SD back 4 - A1
$Team: -1
$MessageNew:  XSTR("Agreed. I'll try and get a close-range scan of her. Cover me, people.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: SD scanned 1 - Consti
$Team: -1
$MessageNew:  XSTR("Good work, Alpha 1. It appears the jamming signal is emmanating from their sensor grid. Destroy it!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: SD scanned 2 - A1
$Team: -1
$MessageNew:  XSTR("You heard it, people. Focus fire on the Kartikeya's sensors. Give it everything you've got!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: PROCEED
$Team: -1
$MessageNew:  XSTR("PROCEED", -1)
$end_multi_text

$Name: SD2 gone 1 - Sul
$Team: -1
$MessageNew:  XSTR("The Kartikeya has jumped out again. Our structural integrity has been weakened considerably. We will not survive another attack like that. ", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: SD2 gone 2 - A1
$Team: -1
$MessageNew:  XSTR("What is the status of the evacuation, Sulaco?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: SD2 gone 3 - Sul
$Team: -1
$MessageNew:  XSTR("The first transport will be ready to launch within a few minutes. The others need at least another half hour.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: SD2 gone 4 - A2
$Team: -1
$MessageNew:  XSTR("Do or die, then. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: SD2 gone 5 - A1
$Team: -1
$MessageNew:  XSTR("Looks like. Come on, people, we can do this! The Consti is almost within range. When she comes back, we give her a bloody nose. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: SD3 here 1 - Sul
$Team: -1
$MessageNew:  XSTR("Reading an inbound jump signature. It's the Kartikaya. She's heading right at us!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: SD3 here 2 - Consti
$Team: -1
$MessageNew:  XSTR("This is the Constellation. We are changing course to intercept. Pilots, disarm her main beam guns now! The admiral wants focus fire on that dreadnought!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: SD3 here 3 - A1
$Team: -1
$MessageNew:  XSTR("Alright, 88th. Break and engage. Break her teeth and then rip her apart. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: SD down 1 - Consti
$Team: -1
$MessageNew:  XSTR("Reading a hull failure on the Kartikeya. Primary target is coming apart. Clear the blast zone.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: SD down 2 - A1
$Team: -1
$MessageNew:  XSTR("Well done, people. That was nice flying, everyone. I am really proud of you.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: End 1 - Consti
$Team: -1
$MessageNew:  XSTR("This is it. Radar is clear. Pilots, form up around Sulaco. Let's finish this evacuation.", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: End 2 - Sul
$Team: -1
$MessageNew:  XSTR("This is Sulaco Control. We-... I-... our reactor is going critical.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: End 3 - A2
$Team: -1
$MessageNew:  XSTR("What?!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: End 4 - Consti
$Team: -1
$MessageNew:  XSTR("Confirm that, Sulaco. ", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: End 5 - Sul
$Team: -1
$MessageNew:  XSTR("Confirmed. Beam penetration damaged main control systems. We are losing containment. Catastrophic breach is imminent! We suggest you evacuate immediately. Sulaco signing... signing off.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: End 6 - Consti
$Team: -1
$MessageNew:  XSTR("All units, this is Constellation control. You are ordered to evacuate the area immediately. Repeat! Everybody with a subspace drive jump out now!", -1)
$end_multi_text
+AVI Name: Head-CM8
+Wave Name: emptymsg.wav

$Name: End 7 - A2
$Team: -1
$MessageNew:  XSTR("What? No! This... this can't be happening!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: End 8 - B1
$Team: -1
$MessageNew:  XSTR("Yet it does, Alpha 2. Engaging subspace drive!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Prtct Quebec 1 - Sul
$Team: -1
$MessageNew:  XSTR("Pilots, Genma 1 is attacking the evacuation transports. You need to disarm its beam cannon quickly or thousands will die!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Prtct Quebec 2 - Sul
$Team: -1
$MessageNew:  XSTR("I say again, Genma 1 is attacking the civilian transports. We need supression fire on that cruiser now!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Eiffel moves 1 - Eiff
$Team: -1
$MessageNew:  XSTR("This is the GTM Eiffel. We are ready to leave. Requesting permission to undock.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Eiffel moves 2 - Sul
$Team: -1
$MessageNew:  XSTR("Eiffel, this is Sulaco control. You're cleared to leave. Proceed to your warpout point as fast as possible. Godspeed.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 0
$Ambient light level: 7960953

$Bitmap List:
$Sun: SunViolet
+Angles: 5.235988 0.000000 5.235988
+Scale: 2.000000
$Starbitmap: NebulD2-Main
+Angles: 0.000000 0.000000 1.745329
+ScaleX: 6.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulH6-Whisp
+Angles: 0.000000 0.000000 1.361357
+ScaleX: 10.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulD7-Whisp
+Angles: 2.111848 0.000000 1.710423
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulH11-Whisp
+Angles: 5.445427 0.000000 0.994838
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulD11-Whisp
+Angles: 5.393067 0.000000 1.221730
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulD12-Whisp
+Angles: 5.951573 0.000000 1.047198
+ScaleX: 5.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: Capella3-1
+Angles: 0.349066 1.658063 4.886922
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief7
$Debriefing Success Music: Failure
$Debriefing Average Music: Failure

#End

