#Mission Info

$Version: 0.10
$Name:  XSTR("Crash! Boom! Bang!", -1)
$Author: SF-Junky
$Created: 12/13/06 at 18:50:08
$Modified: 04/23/22 at 19:39:32
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("December 17th, 2369: The GTD Nereid is finally ready to destroy the jump node, sealing off the Shivan invasion fleet. The Nova Squadron is ordered to escort the destroyer. But the mission does not go as planned...", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 327812
+NebAwacs: 10000.000000

+Storm: s_active

+Fog Near Mult: 2.000000

+Fog Far Mult: 5.000000

+Disallow Support: 1
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 520.404297, 32762.755859, 3264.549805
+Viewer orient:
	1.000000, 0.000000, -0.000021,
	0.000021, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000


$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"KillYakibaOK"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("$b CONSTELLATION $b CONTROL: Novas, the Nereid and her group are now en route to your position. They will be with you in less than five minutes. The Yakiba and the Keephu will provide close cover for as long as possible, but as you can immagine they'll have to clear the blast zone sooner or later. It will then be all up to you to intercept any attacking hostiles.

Speaking of which, we currently have no information on the Golab's whereabouts. The Nunet's group and the rest of our fighters are scouring the neighboring sectors, but you know the Shivans. Plus, they can always bring in more ships from Mab'bu. Remember that Delta wing is on hot stand-by to be called in at your discretion, Alpha leader. 

As soon as the Nereid is in position, you need to increase your distance as fast as possible. Most of the energy will be absorbed by the subspace tunnel - that is the idea, after all. But still you should be no less than 4,000 meters from the node by the time the Meson bombs detonate. When the Yakiba has confirmed the mission a success, you then have clearance to return to base. I don't have to emphasize the importance of this mission, pilots. If you fail here...

Good luck, Nova squadron! We know you can do this. Constellation out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 943.803711, 19244.105469, 6300.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay "PROCEED" 0 ) 
$Multi text
    XSTR("$b GAETA: That is likely the most impressive guncam footage since... who knows when. We've scanned the jump node and all indicators clearly show that it is still stable and can be used for transit at any time. The mission is a failure. At least the Golab was blown to hell in the explosion as well.

We have no idea what happens now. It will take weeks until we can equip another destroyer with Meson bombs. Admiral Hepsut has deployed his forces to blockade the jump node, but we'll need a strategy here which Command has not provided - yet, that is. The Security Council is in emergency session as we speak. We'll keep you posted. Be on call around the clock, pilots. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Nereid" ) 
   ( not ( has-arrived-delay 0 "Golab" ) ) 
)
$Multi text
    XSTR("The GTD Nereid has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Yakiba" ) 
   ( = @KillYakibaOK[0] 0 ) 
)
$Multi text
    XSTR("The GTCv Yakiba has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to destroy the Moloch's main guns as fast as possible.", -1)
$end_multi_text

#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Harpoon"	184
	"Mekhu HL-7"	4
	"Prometheus S"	8
	"UD-8 Kayser"	8
	"Circe"	4
	"Tornado"	360
)

#Objects		;! 54 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Callsign: Abayomi

$Team: Friendly
$Location: -598.313477, 200.000000, 5227.305176
$Orientation:
	-0.737394, 0.000000, -0.675464,
	0.000000, 1.000000, 0.000000,
	0.675464, 0.000000, -0.737394
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Callsign: Monaghan

$Team: Friendly
$Location: -591.398071, 200.000000, 5367.083984
$Orientation:
	-0.737394, 0.000000, -0.675463,
	0.000000, 1.000000, 0.000000,
	0.675463, 0.000000, -0.737394
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: -737.718384, 200.000000, 5233.053223
$Orientation:
	-0.737394, 0.000000, -0.675463,
	0.000000, 1.000000, 0.000000,
	0.675463, 0.000000, -0.737394
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 6

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: -732.499634, 200.000000, 5373.990723
$Orientation:
	-0.737394, 0.000000, -0.675463,
	0.000000, 1.000000, 0.000000,
	0.675463, 0.000000, -0.737394
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 7

$Name: Nereid		;! Object #4
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 0.000000, -6500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Capship-Normal-50
$AI Goals: ( goals ( ai-waypoints-once "WP_Nereid" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Primary Banks: ( "AAAf#TAG" )
+Subsystem: turret30
+Primary Banks: ( "AAAf#TAG" )
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Primary Banks: ( "AAAf#TAG" )
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "AAAf#TAG" )
+Subsystem: turret39
+Primary Banks: ( "AAAf#TAG" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "AAAf#TAG" )
+Subsystem: turret45
+Primary Banks: ( "AAAf#TAG" )
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Primary Banks: ( "AAAf#TAG" )
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Subsystem: turret02-torp
+Subsystem: turret03-torp
+Subsystem: turret04-torp
+Subsystem: turret05-torp
+Subsystem: turret06-torp
+Subsystem: turret01-beam
+Subsystem: turret02-beam
+Subsystem: turret03-beam
+Subsystem: turret04-beam
+Subsystem: turret05-beam
+Subsystem: turret06-beam
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
$Special Explosion:
+Special Exp Damage: 10000
+Special Exp Blast: 65000
+Special Exp Inner Radius: 3000
+Special Exp Outer Radius: 6000
+Special Exp Shockwave Speed: 850
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: gtd_nereid

$Name: Golab		;! Object #5
$Class: SD Ravana
$Team: Hostile
$Location: 3004.300049, 3343.000000, 13029.099609
$Orientation:
	-0.809226, 0.579197, 0.098408,
	0.383085, 0.647207, -0.659067,
	-0.445420, -0.495636, -0.745618
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "WP_Golab" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret09
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret14
+Subsystem: Turret16
+Subsystem: Turret26
+Sbank Ammo: ( 0 )
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret10
+Subsystem: Turret13
+Subsystem: Turret15
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Sbank Ammo: ( 0 )
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( < 
      ( distance "Nereid" "WP_Nereid:1" ) 
      4000 
   )
   ( not 
      ( is-destroyed-delay 0 "Yakiba" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 400
+Special Exp Blast: 6500
+Special Exp Inner Radius: 100
+Special Exp Outer Radius: 2400
+Special Exp Shockwave Speed: 350
+Special Exp Death Roll Time: 1000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Yakiba		;! Object #6
$Class: GTCv Deimos
$Team: Friendly
$Location: -1200.000000, -200.000000, -1800.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999201, -0.039968,
	0.000000, 0.039968, 0.999201
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "WP_Yakiba" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Sbank Ammo: ( 0 )
+Subsystem: Turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_yakiba

$Name: Keephu		;! Object #7
$Class: GVCv Sobek
$Team: Friendly
$Location: 1347.000000, 200.000000, -2400.000000
$Orientation:
	0.017610, -0.999845, 0.000000,
	0.999845, 0.017610, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Keephu" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret04
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Keephu pulling out 3" 
   6 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Beta 1		;! Object #8
$Class: GVF Serapis
$Callsign: Thoru

$Team: Friendly
$Location: 590.013062, 0.000373, 4838.588867
$Orientation:
	-0.979749, 0.000000, 0.200230,
	0.000000, 1.000000, 0.000000,
	-0.200230, 0.000000, -0.979749
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 9

$Name: Beta 2		;! Object #9
$Class: GVF Serapis
$Team: Friendly
$Location: 707.317688, 0.000373, 4916.029785
$Orientation:
	-0.979749, 0.000000, 0.200230,
	0.000000, 1.000000, 0.000000,
	-0.200230, 0.000000, -0.979749
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 8

$Name: Beta 3		;! Object #10
$Class: GVF Serapis
$Team: Friendly
$Location: 513.726318, 0.000373, 4955.955078
$Orientation:
	-0.979749, 0.000000, 0.200230,
	0.000000, 1.000000, 0.000000,
	-0.200230, 0.000000, -0.979749
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 10

$Name: Beta 4		;! Object #11
$Class: GVF Serapis
$Team: Friendly
$Location: 630.179443, 0.000384, 5033.014160
$Orientation:
	-0.979749, 0.000000, 0.200230,
	0.000000, 1.000000, 0.000000,
	-0.200230, 0.000000, -0.979749
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 10

$Name: Gamma 1		;! Object #12
$Class: GTF Perseus
$Team: Friendly
$Location: -1000.094604, 0.000000, -1898.938232
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 2		;! Object #13
$Class: GTF Perseus
$Team: Friendly
$Location: -1100.955688, 0.000000, -1998.238037
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 3		;! Object #14
$Class: GTF Perseus
$Team: Friendly
$Location: -900.170349, 0.000000, -1999.799316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 4		;! Object #15
$Class: GTF Perseus
$Team: Friendly
$Location: -1000.406860, 0.000000, -2099.411377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 1		;! Object #16
$Class: GVF Tauret
$Team: Friendly
$Location: 1999.093628, -0.000298, 1999.425781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #17
$Class: GVF Tauret
$Team: Friendly
$Location: 1899.468384, -0.000245, 1899.968262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #18
$Class: GVF Tauret
$Team: Friendly
$Location: 2097.372803, -0.000298, 1901.263672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #19
$Class: GVF Tauret
$Team: Friendly
$Location: 1999.273315, -0.000219, 1800.056641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Surya		;! Object #20
$Class: SCv Moloch
$Team: Hostile
$Location: 0.000000, 1750.000000, 3000.000000
$Orientation:
	-0.630970, 0.376396, 0.678383,
	0.256347, 0.926459, -0.275609,
	-0.732232, 0.000000, -0.681056
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "WP_Surya" 60 ) ( ai-chase "Yakiba" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Secondary Banks: ( "Shivan Bomb" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Secondary Banks: ( "Shivan Bomb" )
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Subsystem: turret16
+Secondary Banks: ( "Shivan Bomb" )
+Sbank Ammo: ( 0 )
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Msg 1.8" 22 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Green 1		;! Object #21
$Class: SB Nahema
$Team: Hostile
$Location: 6096.966309, 0.000000, 2869.713379
$Orientation:
	0.020795, 0.000000, -0.999784,
	0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Green 2		;! Object #22
$Class: SB Nahema
$Team: Hostile
$Location: 6043.607910, -0.000004, 2918.649902
$Orientation:
	0.020795, 0.000000, -0.999784,
	-0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Green 3		;! Object #23
$Class: SB Nahema
$Team: Hostile
$Location: 5994.554199, 0.000033, 2969.324219
$Orientation:
	0.020795, 0.000000, -0.999784,
	-0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Green 4		;! Object #24
$Class: SB Nahema
$Team: Hostile
$Location: 6044.917480, 0.000032, 2819.937988
$Orientation:
	0.020795, 0.000000, -0.999784,
	-0.000000, 1.000000, 0.000000,
	0.999784, 0.000000, 0.020795
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Black 1		;! Object #25
$Class: SB Nahema
$Team: Hostile
$Location: 5982.273926, 0.000000, 2572.968750
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Black 2		;! Object #26
$Class: SB Nahema
$Team: Hostile
$Location: 6027.897949, -0.000008, 2530.125977
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Black 3		;! Object #27
$Class: SB Nahema
$Team: Hostile
$Location: 6089.652832, 0.000014, 2478.327637
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Black 4		;! Object #28
$Class: SB Nahema
$Team: Hostile
$Location: 6035.910645, -0.000016, 2617.473633
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Serpens 1		;! Object #29
$Class: SF Astaroth
$Team: Hostile
$Location: 6035.068848, 0.000000, 2225.249512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Serpens 2		;! Object #30
$Class: SF Astaroth
$Team: Hostile
$Location: 5986.656738, 0.000065, 2175.800293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Serpens 3		;! Object #31
$Class: SF Astaroth
$Team: Hostile
$Location: 6087.587402, 0.000051, 2127.881836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: White 1		;! Object #32
$Class: SB Taurvi
$Team: Hostile
$Location: 4105.744141, 0.000000, 4599.818359
$Orientation:
	0.847256, 0.000000, 0.531187,
	0.000000, 1.000000, 0.000000,
	-0.531187, 0.000000, 0.847256
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: White 3		;! Object #33
$Class: SB Taurvi
$Team: Hostile
$Location: 4174.732910, 0.000000, 4592.481445
$Orientation:
	0.847255, -0.000000, 0.531186,
	0.000000, 1.000000, 0.000000,
	-0.531186, 0.000000, 0.847255
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: White 4		;! Object #34
$Class: SB Taurvi
$Team: Hostile
$Location: 4078.255859, 0.000000, 4467.605957
$Orientation:
	0.847255, -0.000000, 0.531186,
	0.000000, 1.000000, 0.000000,
	-0.531186, 0.000000, 0.847255
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Shakti		;! Object #35
$Class: SC Cain
$Team: Hostile
$Location: 200.000000, 300.000000, 8600.000000
$Orientation:
	-0.999654, 0.000000, 0.026307,
	-0.001037, 0.999222, -0.039416,
	-0.026286, -0.039429, -0.998877
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Nereid" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 0 "Golab" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Pisces 1		;! Object #36
$Class: SF Manticore
$Team: Hostile
$Location: 4257.657715, 107.152222, 4465.104492
$Orientation:
	0.771246, 0.000000, 0.636537,
	0.000000, 1.000000, 0.000000,
	-0.636537, 0.000000, 0.771246
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #37
$Class: SF Manticore
$Team: Hostile
$Location: 4242.710449, 107.152206, 4388.263672
$Orientation:
	0.771246, -0.000000, 0.636537,
	0.000000, 1.000000, 0.000000,
	-0.636537, 0.000000, 0.771246
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #38
$Class: SF Manticore
$Team: Hostile
$Location: 4334.812500, 107.152260, 4430.860352
$Orientation:
	0.771246, -0.000000, 0.636537,
	0.000000, 1.000000, 0.000000,
	-0.636537, 0.000000, 0.771246
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Red 1		;! Object #39
$Class: SB Seraphim
$Team: Hostile
$Location: 2100.425293, 4000.000000, 6857.269531
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Shivan Bomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Red 2		;! Object #40
$Class: SB Seraphim
$Team: Hostile
$Location: 2241.243408, 4000.000000, 6836.519531
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Shivan Megabomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Red 3		;! Object #41
$Class: SB Seraphim
$Team: Hostile
$Location: 2123.382324, 4000.000000, 7000.730957
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Shivan Bomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Red 4		;! Object #42
$Class: SB Seraphim
$Team: Hostile
$Location: 2262.512451, 4000.000000, 6978.749512
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Shivan Megabomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Red 5		;! Object #43
$Class: SB Seraphim
$Team: Hostile
$Location: 2397.746826, 4000.000000, 6893.418457
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, -0.000000,
	-0.707107, -0.000000, -0.707107
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "Shivan Bomb" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gemini 1		;! Object #44
$Class: SF Mara
$Team: Hostile
$Location: 2521.329834, 4200.000000, 7114.228516
$Orientation:
	-0.999501, 0.000000, -0.031588,
	0.000000, 1.000000, 0.000000,
	0.031588, 0.000000, -0.999501
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #45
$Class: SF Mara
$Team: Hostile
$Location: 2563.855225, 4200.000000, 7160.666992
$Orientation:
	-0.999501, 0.000000, -0.031588,
	0.000000, 1.000000, 0.000000,
	0.031588, 0.000000, -0.999501
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #46
$Class: SF Mara
$Team: Hostile
$Location: 2617.461670, 4200.000000, 7215.808594
$Orientation:
	-0.999501, 0.000000, -0.031588,
	0.000000, 1.000000, 0.000000,
	0.031588, 0.000000, -0.999501
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 4		;! Object #47
$Class: SF Mara
$Team: Hostile
$Location: 2517.444580, 4200.000000, 7213.110352
$Orientation:
	-0.999501, 0.000000, -0.031588,
	0.000000, 1.000000, 0.000000,
	0.031588, 0.000000, -0.999501
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: White 2		;! Object #48
$Class: SB Taurvi
$Team: Hostile
$Location: 4087.385254, 0.001099, 4536.183105
$Orientation:
	0.847255, -0.000000, 0.531186,
	0.000000, 1.000000, 0.000000,
	-0.531186, 0.000000, 0.847255
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Saraswati		;! Object #49
$Class: SC Lilith
$Team: Hostile
$Location: 3392.100098, 99.000000, 4384.799805
$Orientation:
	-0.691558, 0.340585, 0.636985,
	0.690590, 0.570262, 0.444847,
	-0.211740, 0.747533, -0.629573
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Saraswati_path" 60 ) ( ai-chase "Keephu" 55 ) ( ai-chase "Nereid" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   60 
   "Green" 
   "Black" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Nereid" "WP_Nereid:1" ) 
   3100 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Anchor_west		;! Object #50
$Class: Nav Point
$Team: Hostile
$Location: -8971.519531, 0.000000, 6029.633301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Anchor_south		;! Object #51
$Class: Nav Point
$Team: Hostile
$Location: -8993.340820, 0.000000, 5589.000488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Anchor_north		;! Object #52
$Class: Nav Point
$Team: Hostile
$Location: -9002.658203, 0.000000, 5002.018066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Anchor_east		;! Object #53
$Class: Nav Point
$Team: Hostile
$Location: -8991.011719, 0.000000, 4456.962891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   0 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Nereid" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   0 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Nereid" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   1 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Yakiba" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Delta
+Squad Logo: 88th.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Nereid
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "allowed to go" 
   1 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags: ( "reinforcement" )

$Name: Green
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Green 1
$Arrival Location: Near Ship
+Arrival Distance: 50
$Arrival Anchor: Anchor_west
$Arrival Cue: ( has-arrived-delay 0 "Surya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Green 1"
	"Green 2"
	"Green 3"
	"Green 4"
)
$AI Goals: ( goals ( ai-chase "Yakiba" 200 ) )
+Flags: ( )
+Wave Delay Max: 5

$Name: Black
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Black 1
$Arrival Location: Near Ship
+Arrival Distance: 50
$Arrival Anchor: Anchor_east
$Arrival Cue: ( has-arrived-delay 0 "Surya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Black 1"
	"Black 2"
	"Black 3"
	"Black 4"
)
$AI Goals: ( goals ( ai-chase "Nereid" 200 ) )
+Flags: ( )
+Wave Delay Max: 5

$Name: Serpens
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Serpens 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Surya
$Arrival Cue: ( has-arrived-delay 25 "Surya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Serpens 1"
	"Serpens 2"
	"Serpens 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 40

$Name: White
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! White 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Saraswati" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 0 "Golab" ) 
$Ships: (		;! 4 total
	"White 1"
	"White 2"
	"White 3"
	"White 4"
)
$AI Goals: ( goals ( ai-chase "Keephu" 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Max: 5

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "White" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Red
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red 1
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance-to-center 
      "Nereid" 
      "WP_Nereid:1" 
   )
   5000 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Nereid" "WP_Nereid:1" ) 
   1050 
)
$Ships: (		;! 5 total
	"Red 1"
	"Red 2"
	"Red 3"
	"Red 4"
	"Red 5"
)
$AI Goals: ( goals ( ai-chase "Nereid" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Gemini
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Gemini 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Red" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 15 "Golab" ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-dynamic" )

#Events		;! 72 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      2 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( and 
         ( is-destroyed-delay 0 "Yakiba" ) 
         ( = @KillYakibaOK[0] 1 ) 
      )
      ( is-destroyed-delay 0 "Nereid" ) 
      ( is-destroyed-delay 0 "Golab" ) 
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Yakiba" 
      "Keephu" 
   )
   ( cap-waypoint-speed "Yakiba" 15 ) 
   ( cap-waypoint-speed "Keephu" 15 ) 
)
+Name: wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Nereid" ) 
   ( turret-lock 
      "Nereid" 
      "turret01a" 
      "turret02a" 
      "turret03a" 
      "turret04a" 
      "turret05a" 
      "turret06a" 
      "turret07a" 
      "turret08a" 
      "turret09a" 
      "turret10a" 
      "turret11a" 
      "turret12a" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret10" 
      "turret11" 
      "turret12" 
      "turret13" 
      "turret14" 
      "turret15" 
      "turret16" 
      "turret17" 
      "turret18" 
      "turret19" 
      "turret20" 
      "turret21" 
      "turret22" 
      "turret23" 
      "turret24" 
      "turret25" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
   ( ship-subsys-no-replace 
      "Nereid" 
      ( true ) 
      "turret01a" 
      "turret02a" 
      "turret03a" 
      "turret04a" 
      "turret05a" 
      "turret06a" 
      "turret07a" 
      "turret08a" 
      "turret09a" 
      "turret10a" 
      "turret11a" 
      "turret12a" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
   ( destroy-subsys-instantly 
      "Nereid" 
      "turret01a" 
      "turret02a" 
      "turret03a" 
      "turret04a" 
      "turret05a" 
      "turret06a" 
      "turret07a" 
      "turret08a" 
      "turret09a" 
      "turret10a" 
      "turret11a" 
      "turret12a" 
      "turret01-torp" 
      "turret02-torp" 
      "turret03-torp" 
      "turret04-torp" 
      "turret05-torp" 
      "turret06-torp" 
      "turret01-beam" 
      "turret02-beam" 
      "turret03-beam" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
)
+Name: Turret settings GTD
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      4 
      "Nereid" 
      "Yakiba" 
   )
   ( send-message 
      "Yakiba" 
      "High" 
      "Msg 1.1 - Yak" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.2 - A1" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Msg 1.3 - Yak" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.4 - A2" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.5 - B1" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.6 - A2" 
   )
)
+Name: Msg 1.6
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.7 - A1" 
   )
)
+Name: Msg 1.7
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.8 - A2" 
   )
)
+Name: Msg 1.8
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Anchor_west" 
      ( get-object-x 
         "Yakiba" 
         "<none>" 
         ( rand-multiple -4500 -4000 ) 
         ( rand-multiple -3000 3000 ) 
         ( rand-multiple -3000 3000 ) 
      )
      ( get-object-y 
         "Yakiba" 
         "<none>" 
         ( rand-multiple -4500 -4000 ) 
         ( rand-multiple -3000 3000 ) 
         ( rand-multiple -3000 3000 ) 
      )
      ( get-object-z 
         "Yakiba" 
         "<none>" 
         ( rand-multiple -4500 -4000 ) 
         ( rand-multiple -3000 -3000 ) 
         ( rand-multiple -3000 -3000 ) 
      )
   )
   ( set-object-position 
      "Anchor_south" 
      ( get-object-x 
         "Nereid" 
         "<none>" 
         ( rand-multiple -2000 2000 ) 
         ( rand-multiple -6200 -6000 ) 
         ( rand-multiple -2000 2000 ) 
      )
      ( get-object-y 
         "Nereid" 
         "<none>" 
         ( rand-multiple -2000 2000 ) 
         ( rand-multiple -6200 -6000 ) 
         ( rand-multiple -2000 2000 ) 
      )
      ( get-object-z 
         "Nereid" 
         "<none>" 
         ( rand-multiple -2000 2000 ) 
         ( rand-multiple -6200 -6000 ) 
         ( rand-multiple -2000 2000 ) 
      )
   )
   ( set-object-position 
      "Anchor_north" 
      ( get-object-x 
         "Nereid" 
         "<none>" 
         ( rand-multiple -2000 2000 ) 
         ( rand-multiple 6000 6200 ) 
         ( rand-multiple -2000 2000 ) 
      )
      ( get-object-y 
         "Nereid" 
         "<none>" 
         ( rand-multiple -2000 2000 ) 
         ( rand-multiple 6000 6200 ) 
         ( rand-multiple -2000 2000 ) 
      )
      ( get-object-z 
         "Nereid" 
         "<none>" 
         ( rand-multiple -2000 2000 ) 
         ( rand-multiple 6000 6200 ) 
         ( rand-multiple -2000 2000 ) 
      )
   )
   ( set-object-position 
      "Anchor_east" 
      ( get-object-x 
         "Keephu" 
         "<none>" 
         ( rand-multiple 4000 4500 ) 
         ( rand-multiple -3000 3000 ) 
         ( rand-multiple -3000 3000 ) 
      )
      ( get-object-y 
         "Keephu" 
         "<none>" 
         ( rand-multiple 4000 4500 ) 
         ( rand-multiple -3000 3000 ) 
         ( rand-multiple -3000 3000 ) 
      )
      ( get-object-z 
         "Keephu" 
         "<none>" 
         ( rand-multiple 4000 4500 ) 
         ( rand-multiple -3000 -3000 ) 
         ( rand-multiple -3000 -3000 ) 
      )
   )
)
+Name: Position anchor
+Repeat Count: 99999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Surya" ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Surya here 1 - Yak" 
   )
)
+Name: Surya here 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Surya here 2 - A1" 
   )
)
+Name: Surya here 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Serpens" ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Serpens here 1 - Kee" 
   )
)
+Name: Serpens here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Saraswati" ) 
   ( set-object-position 
      "Saraswati_path:1" 
      ( + ( get-object-x "Keephu" ) 1000 ) 
      ( + ( get-object-y "Keephu" ) 100 ) 
      ( + ( get-object-z "Keephu" ) 1000 ) 
   )
)
+Name: set Saraswati WP
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Saraswati" ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Saraswati here 1 - Yak" 
   )
)
+Name: Saraswati here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Saraswati here 2 - Kee" 
   )
)
+Name: Saraswati here 2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Red" ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Red here 1 - Yak" 
   )
)
+Name: Red here 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Red here 2 - A2" 
   )
)
+Name: Red here 2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Red here 3 - A1" 
   )
)
+Name: Red here 3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Golab" ) 
   ( beam-lock 
      "Golab" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 2 12 ) 
      "Golab" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
   )
   ( ship-subsys-untargetable 
      "Golab" 
      "<all turrets>" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      0 
   )
)
+Name: Golab arrives
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Golab" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Golab here 1 - A2" 
   )
   ( protect-ship "Nereid" ) 
)
+Name: Golab here 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Golab here 2 - Yak" 
   )
)
+Name: Golab here 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Golab here 3 - B1" 
   )
   ( add-remove-escort "Golab" 80 ) 
)
+Name: Golab here 3
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Golab here 4 - Yak" 
   )
)
+Name: Golab here 4
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Golab here 3" 
      5 
   )
   ( fire-beam 
      "Golab" 
      "turret01" 
      "Yakiba" 
   )
   ( fire-beam 
      "Golab" 
      "turret02" 
      "Yakiba" 
   )
   ( fire-beam 
      "Golab" 
      "turret03" 
      "Yakiba" 
   )
   ( fire-beam 
      "Golab" 
      "turret04" 
      "Yakiba" 
   )
   ( modify-variable @KillYakibaOK[0] 1 ) 
)
+Name: Golab fire beam
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Yakiba" 
      "Hull" 
      1 
   )
)
+Name: Kill Yakiba
+Repeat Count: 100
+Interval: 50
+Chained: 3500
+Team: 0
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )
$Annotations Start
+Background Color: 192, 192, 192
$Annotations End

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "Yakiba" ) 
      ( has-arrived-delay 0 "Golab" ) 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "Golab vaporized Yakiba 1 - A1" 
   )
)
+Name: Golab vaporized Yakiba
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "RAMMING SPEED  - A2" 
   )
)
+Name: RAMMING SPEED
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Get out of here! - A1" 
   )
)
+Name: Get out of here
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 30 "Nereid" ) 
   ( do-nothing ) 
)
+Name: Get out
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR(">>GO TO SAFE DISTANCE!!!<<", -1)
+Objective key:  XSTR("Est. safe dist.: 8 clicks", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Get out of here" 
      5 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "Delta" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "88th escape" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once "88th escape" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-waypoints-once "88th escape" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-waypoints-once "88th escape" 89 ) 
   )
)
+Name: 88th flee
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Get out of here" 
      20 
   )
   ( kamikaze 10000 "Nereid" ) 
   ( ship-set-damage-type 
      ( true ) 
      "Dmg_Kamikaze75" 
      ( true ) 
      "Nereid" 
   )
   ( self-destruct "Nereid" ) 
)
+Name: Nereid BOOOOM
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( self-destruct "Golab" ) 
)
+Name: Golab WATZ
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 6 "Nereid" ) 
      ( is-destroyed-delay 3 "Golab" ) 
      ( is-event-true-delay "Get out" 3 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "KABOOM 1" 
   )
)
+Name: KABOOM 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "KABOOM 2" 
   )
)
+Name: KABOOM 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Nereid" ) 60 ) 
      ( not 
         ( is-destroyed-delay 0 "Yakiba" ) 
      )
   )
   ( send-message 
      "Yakiba" 
      "High" 
      "Nereid Hull 60 %" 
   )
)
+Name: Nereid Hull 60 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Nereid" ) 20 ) 
      ( not 
         ( is-destroyed-delay 0 "Yakiba" ) 
      )
   )
   ( send-message 
      "Yakiba" 
      "High" 
      "Nereid Hull 20 %" 
   )
)
+Name: Nereid Hull 20 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Yakiba" ) 50 ) 
      ( not ( has-arrived-delay 0 "Golab" ) ) 
   )
   ( send-message 
      "Yakiba" 
      "High" 
      "Yakiba Hull 50 %" 
   )
)
+Name: Yakiba Hull 50 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Yakiba" ) 20 ) 
      ( not ( has-arrived-delay 0 "Golab" ) ) 
   )
   ( send-message 
      "Yakiba" 
      "High" 
      "Yakiba Hull 20 %" 
   )
)
+Name: Yakiba Hull 20 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Keephu" ) 40 ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Keephu hull 40%" 
   )
)
+Name: Keephu hull 40%
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "KABOOM 2" 6 ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Surya" ) 
   ( do-nothing ) 
)
+Name: Surya
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Surya", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Green" ) 
   ( do-nothing ) 
)
+Name: Green
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Green", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Black" ) 
   ( do-nothing ) 
)
+Name: Black
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Black", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Serpens" ) 
   ( do-nothing ) 
)
+Name: Serpens
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Saraswati" ) 
   ( do-nothing ) 
)
+Name: Saraswati
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Saraswati", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "White" ) 
   ( do-nothing ) 
)
+Name: White
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept White", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Red" ) 
   ( do-nothing ) 
)
+Name: Red
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Red", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Saraswati" ) 
      ( not 
         ( is-event-true-delay 
            "Keephu pulling out 1b" 
            0 
         )
      )
   )
   ( send-message 
      "Keephu" 
      "High" 
      "Keephu pulling out 1a" 
   )
)
+Name: Keephu pulling out 1a
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( < ( hits-left "Keephu" ) 20 ) 
      ( and 
         ( < 
            ( distance "Nereid" "WP_Nereid:1" ) 
            1500 
         )
         ( not 
            ( has-departed-delay 0 "Keephu" ) 
         )
      )
   )
   ( send-message 
      "Keephu" 
      "High" 
      "Keephu pulling out 1b" 
   )
)
+Name: Keephu pulling out 1b
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-departed-delay 2 "Saraswati" ) 
      ( not 
         ( is-event-true-delay 
            "Keephu pulling out 1b" 
            0 
         )
      )
   )
   ( send-message 
      "Keephu" 
      "High" 
      "Keephu pulling out 1c" 
   )
)
+Name: Keephu pulling out 1c
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Keephu pulling out 1a" 
         6 
      )
      ( is-event-true-delay 
         "Keephu pulling out 1b" 
         6 
      )
      ( is-event-true-delay 
         "Keephu pulling out 1c" 
         6 
      )
   )
   ( send-message 
      "Yakiba" 
      "High" 
      "Keephu pulling out 2" 
   )
)
+Name: Keephu pulling out 2
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Keephu" 
      "High" 
      "Keephu pulling out 3" 
   )
)
+Name: Keephu pulling out 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Keephu" ) 
   ( ship-subsys-guardian-threshold 
      16 
      "Keephu" 
      "<all engines>" 
   )
   ( ship-guardian-threshold 6 "Keephu" ) 
)
+Name: Keephu cheat
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 5 "Nereid" ) 
         ( not ( has-arrived-delay 0 "Golab" ) ) 
      )
      ( and 
         ( is-destroyed-delay 0 "Yakiba" ) 
         ( = @KillYakibaOK[0] 0 ) 
      )
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 4 "Surya" ) 
   ( send-message 
      "Yakiba" 
      "High" 
      "Surya down 1 - Yak" 
   )
)
+Name: Surya down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Green" ) 
      ( not 
         ( is-destroyed-delay 0 "Green" ) 
      )
   )
   ( add-goal 
      "Green" 
      ( ai-chase "Yakiba" 200 ) 
   )
)
+Name: Green orders
+Repeat Count: -1
+Trigger Count: 99
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Black" ) 
      ( not 
         ( is-destroyed-delay 0 "Black" ) 
      )
   )
   ( add-goal 
      "Black" 
      ( ai-chase "Nereid" 200 ) 
   )
)
+Name: Black orders
+Repeat Count: -1
+Trigger Count: 99
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Red" ) 
      ( not ( is-destroyed-delay 0 "Red" ) ) 
   )
   ( add-goal 
      "Red" 
      ( ai-chase "Nereid" 200 ) 
   )
)
+Name: Red orders
+Repeat Count: -1
+Trigger Count: 99
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Red 1" 
      "Red 2" 
      "Red 3" 
      "Red 4" 
      "Red 5" 
   )
   ( has-arrived-delay 0 "Red" ) 
   ( set-secondary-ammo "<argument>" 0 0 ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Red loadout
+Repeat Count: 3
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( has-secondary-weapon 
      "<argument>" 
      "0" 
      "TAG-A" 
      "TAG-B" 
   )
   ( set-secondary-ammo 
      "<argument>" 
      0 
      100 
      100 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Use TAG Bank 0
+Repeat Count: -1
+Trigger Count: 7
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( has-secondary-weapon 
      "<argument>" 
      "1" 
      "TAG-A" 
      "TAG-B" 
   )
   ( set-secondary-ammo 
      "<argument>" 
      1 
      100 
      100 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Use TAG Bank 1
+Repeat Count: -1
+Trigger Count: 7
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( has-secondary-weapon 
      "<argument>" 
      "2" 
      "TAG-A" 
      "TAG-B" 
   )
   ( set-secondary-ammo 
      "<argument>" 
      2 
      100 
      100 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Use TAG Bank 2
+Repeat Count: -1
+Trigger Count: 7
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 10 "White" ) 
   ( add-goal 
      "White" 
      ( ai-chase "Keephu" 200 ) 
   )
)
+Name: White orders
+Repeat Count: 99
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Surya" "Saraswati" "Golab" ) 
   ( has-arrived-delay 0 "<argument>" ) 
   ( ship-subsys-untargetable 
      "<argument>" 
      "<all turrets>" 
   )
)
+Name: no turret targeting on Shivs
+Repeat Count: -1
+Trigger Count: 3
+Interval: 0
+Event Log Flags: ( "true" "false" )

#Goals		;! 2 total

$Type: Primary
+Name: Guard Nereid
$MessageNew:  XSTR("Protect the GTD Nereid", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Nereid" ) 
+No music

$Type: Primary
+Name: Guard Yakiba
$MessageNew:  XSTR("Protect the GTCv Yakiba", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Yakiba" ) 

#Waypoints		;! 8 lists total


$Jump Node: 0.000000, 0.000000, 8500.000000
$Jump Node Name: Jump Node 0
$Name: WP_Nereid
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 8400.000000 )
)

$Name: WP_Golab
$List: (		;! 1 points in list
	( -0.051270, 0.032227, 8000.006348 )
)

$Name: WP_Yakiba
$List: (		;! 2 points in list
	( -1200.000000, 200.000000, 4952.989258 )
	( -3994.500000, 1500.000000, 7024.000000 )
)

$Name: WP_Surya
$List: (		;! 1 points in list
	( -2000.000000, 0.000000, 5317.219238 )
)

$Name: Waypoint Keephu
$List: (		;! 2 points in list
	( 1460.362549, 200.000000, 5579.998047 )
	( 5014.700195, 1500.000000, 6469.151367 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( 2871.282471, -349.999359, 4276.146484 )
)

$Name: 88th escape
$List: (		;! 1 points in list
	( 10043.466797, 8888.000000, 12.702637 )
)

$Name: Saraswati_path
$List: (		;! 1 points in list
	( 2583.845215, 250.000000, -1000.000000 )
)

#Messages		;! 37 total


$Name: Msg 1.1 - Yak
$Team: -1
$MessageNew:  XSTR("GTCv Yakiba speaking. Jump sequence complete. We're commencing our approach vector. ETA at the jump node is eight minutes.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - A1
$Team: -1
$MessageNew:  XSTR("Yakiba, Novas leader. Alpha and Beta falling into escort formation. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - Yak
$Team: -1
$MessageNew:  XSTR("Confirmed, Novas leader. Glad you flyboys are out there. Let's get this over with.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - A2
$Team: -1
$MessageNew:  XSTR("I can't wait to see this node go boom and leave this blasted nebula.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - B1
$Team: -1
$MessageNew:  XSTR("I share you desire not to be in this environment, Alpha 2. Do not forget, though, that we still have to hunt down the Golab.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.6 - A2
$Team: -1
$MessageNew:  XSTR("As if I ever could. Let's just hope it doesn't decide to pay us a visit here.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.7 - A1
$Team: -1
$MessageNew:  XSTR("Don't jinx it, Monaghan!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.8 - A2
$Team: -1
$MessageNew:  XSTR("What? Me?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Surya here 1 - Yak
$Team: -1
$MessageNew:  XSTR("Incoming! It's a Moloch jumping right on top of us and two bomber wings running a pincer.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Surya here 2 - A1
$Team: -1
$MessageNew:  XSTR("We're on it, Yakiba. Alright, people. Business as usual. Bombers first, turrets second.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Serpens here 1 - Kee
$Team: -1
$MessageNew:  XSTR("We are detecting a fighter launch from the Surya. Watch Serpens wing, pilots.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Saraswati here 1 - Yak
$Team: -1
$MessageNew:  XSTR("The Shivans have sortied another warship. The SC Saraswati has entered your quadrant, Keephu.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Saraswati here 2 - Kee
$Team: -1
$MessageNew:  XSTR("It is on our scopes, Yakiba. There is also another wing of bombers. Pilots, we need your assistance.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Red here 1 - Yak
$Team: -1
$MessageNew:  XSTR("The next wave of bombers has jumped in. Five Seraphims. They seem to be going for the Nereid. Watch their fighter escort!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Red here 2 - A2
$Team: -1
$MessageNew:  XSTR("Shit! Pat, I bet those are carrying the heavy duty firecrackers.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Red here 3 - A1
$Team: -1
$MessageNew:  XSTR("Nicely put, Monaghan. You heard it, people. Kill Red wing asap.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Golab here 1 - A2
$Team: -1
$MessageNew:  XSTR("Hey, there's somethin' big jumping in. Can anybody get a lock?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Golab here 2 - Yak
$Team: -1
$MessageNew:  XSTR("It's the SD Golab, only six clicks from the jump node! Pilots, we need focus-fire on her main guns now! The Nereid is almost there.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Golab here 3 - B1
$Team: -1
$MessageNew:  XSTR("It is too late, I am already picking up a power spike.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Golab here 4 - Yak
$Team: -1
$MessageNew:  XSTR("All hands, brace for beam penetration!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Golab vaporized Yakiba 1 - A1
$Team: -1
$MessageNew:  XSTR("The Golab has destroyed the Yakiba. The Nereid is out of control. ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: RAMMING SPEED  - A2
$Team: -1
$MessageNew:  XSTR("Sweet Jesus! She's on direct collision course for the Golab and the bombs are already armed. We better get away now.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Get out of here! - A1
$Team: -1
$MessageNew:  XSTR("People, get away from the Nereid as fast as you possibly can!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: KABOOM 1
$Team: -1
$MessageNew:  XSTR("Holy crap! I hardly dare sayin' it but it simply looks... stunning.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: KABOOM 2
$Team: -1
$MessageNew:  XSTR("I know what you mean, Monaghan. But I really believe we should pull out. Engage subspace drives, people.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Nereid Hull 60 %
$Team: -1
$MessageNew:  XSTR("The Nereid's hull has taken moderate damage. Step up your efforts, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Nereid Hull 20 %
$Team: -1
$MessageNew:  XSTR("Pilots, the Nereid has taken critical damage. Intercep those bombers or we're all dead!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Yakiba Hull 50 %
$Team: -1
$MessageNew:  XSTR("Yakiba here. We're hurting. Requesting a tighter screen.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Yakiba Hull 20 %
$Team: -1
$MessageNew:  XSTR("Yakiba here. We are taking heavy damage. Hull integrity is going critical. We need more fighter cover!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Shakti here
$Team: -1
$MessageNew:  XSTR("A Cain-class cruiser has now entered from Mab'bu.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Keephu pulling out 1a
$Team: -1
$MessageNew:  XSTR("This is the Keephu. We have taken out the Saraswati, but our hull has sustained heavy damage.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Keephu pulling out 1b
$Team: -1
$MessageNew:  XSTR("This is the Keephu. We've sustained critical hull damage. We can't take another direct hit.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Keephu pulling out 2
$Team: -1
$MessageNew:  XSTR("Return to base, then, Keephu. We can finish this without you. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Keephu pulling out 3
$Team: -1
$MessageNew:  XSTR("Understood, Yakiba. Godspeed. Helm, engage subspace drive.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Keephu hull 40%
$Team: -1
$MessageNew:  XSTR("This is the GVCv Keephu. We are hurting badly under the beam fire of the SC Saraswati. Requesting fire support.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Surya down 1 - Yak
$Team: -1
$MessageNew:  XSTR("The SCv Surya is no more. ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Keephu pulling out 1c
$Team: -1
$MessageNew:  XSTR("This is the Keephu. We have driven off the Saraswati, but our hull has sustained heavy damage.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160
+Neb2: nbackyellow

+Neb2Flags: 51


$Bitmap List:
$Sun: SunBlue
+Angles: 0.575959 0.000000 0.575959
+Scale: 0.100000

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief1

#End

