#Mission Info

$Version: 0.10
$Name:  XSTR("I Spy With My Little Eye", -1)
$Author: SF-Junky
$Created: 11/23/06 at 18:31:36
$Modified: 03/13/21 at 13:55:48
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("December 11th, 2369: In an effort to contain the Shivan incursion, the alliance starts raiding the new jump node. The 88th is the first wave.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262144
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: 1546.529785, 18299.335938, -4246.714844
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: 88th. Nova-Squadron
+SquadReassignLogo: 88th.pcx


$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"Abel_lives"		"1"		"number"		"save-on-mission-progress"
		1		"SAC1kills"		"0"		"number"		"save-on-mission-progress"
		2		"SAC2kills"		"0"		"number"		"save-on-mission-progress"
		3		"ScanCount"		"0"		"number"
		4		"ScanRahu"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("$b GAETA: Alright, listen up, pilots. The situation is as follows: When Seven Group arrived at the jump node, the GTD Golab had already disappeared. But it is atypical for the Shivans to leave behind a jump node unguarded, so we can assume that she still lingers nearby. Meanwhile, it seems that they have started moving supplies into the system. They're loosing no time here. So neither can't we. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3000.000000, 2336.267822, 10000.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, -0.000000, 1.000000,
	-0.000000, -1.000000, -0.000000
$camera_time: 1500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Hostile
$class: Shivan Comm Node
$pos: -3000.000000, 750.000000, 10000.000000
$label:  XSTR("Unknown Jump Node", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: That node must be under constant surveillance and pressure. As soon as we have recovered our air wing, we will start raiding the site as continuously as we can. Alpha and Beta, you'll take point with our stealth fighters. Your mission is to scan each and every Shivan supply and warship and hit critical systems. Gather as much information and deal as much damage as you possibly can. Whatever you destroy today won't threaten us later. Stay as long as you can, but return to base if pressure gets too high. That's all. Good luck, pilots!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2406.901367, 9049.353516, 10954.675781
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Hostile
$class: Shivan Comm Node
$pos: -3000.000000, 750.000000, 10000.000000
$label:  XSTR("Unknown Jump Node", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -1469.043457, 5023.527344, 11309.721680
$label:  XSTR("Alpha", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Ptah
$pos: -1202.079224, 5156.607422, 11038.883789
$label:  XSTR("Beta", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: SFr Asmodeus
$pos: -4028.180420, 650.000000, 11415.901367
$label:  XSTR("Shivan Supply Vessels", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -4453.550293, 625.000000, 10576.185547
$label:  XSTR("Shivan Warships", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 14

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( not 
      ( is-event-true-delay 
         "All freighters scanned" 
         0 
      )
   )
)
$Multi text
    XSTR("$b GAETA: Though you failed to obtain a scan of each and every single ship that came through, we believe you collected sufficient data for us to get a picture of what the Shivans are up to. We had hoped you could continue your mission for a while longer, but with a Moloch in-system it was wise to pull out when you did. Eight Group is launching as we speak to hit that site. Let's get through a few points quickly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( is-event-true-delay 
      "All freighters scanned" 
      0 
   )
)
$Multi text
    XSTR("$b GAETA: Excellent work. As you managed to scan each and every single ship that came through, we have more than enough data to get a clear picture of what the Shivans are up to. We had hoped you could continue your mission for a while longer, but with a Moloch in-system it was wise to pull out when you did. Eight Group is launching as we speak to hit that site. Let's get through a few points quickly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( < @SAC1kills[0] 3 ) 
)
$Multi text
    XSTR("You destroyed almost none of their cargo containers. Why not? These make easy targets. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroying Shivan cargo containers here will make your next assignment easier. You might want to consider giving it another try.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( and 
      ( >= @SAC1kills[0] 3 ) 
      ( < @SAC1kills[0] 6 ) 
   )
)
$Multi text
    XSTR("You destroyed only a handful of their cargo containers. Why not more? These make easy targets. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroying Shivan cargo containers here will make your next assignment easier. You might want to consider giving it another try.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( and 
      ( >= @SAC1kills[0] 6 ) 
      ( < @SAC1kills[0] 12 ) 
   )
)
$Multi text
    XSTR("You destroyed roughly half of their cargo containers. That's good work, but post-op simulations show you could have done better here. Do so next time, okay?", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroying Shivan cargo containers here will make your next assignment easier. Try and kill as many as you can. ", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( and 
      ( >= @SAC1kills[0] 12 ) 
      ( < @SAC1kills[0] 16 ) 
   )
)
$Multi text
    XSTR("You destroyed almost all of their cargo containers. Good shooting there. It appears those units were all carrying missiles, so the next lives you make easier through this might well be your own.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroying Shivan cargo containers here will make your next assignment easier. Try even better next time.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( = @SAC1kills[0] 16 ) 
)
$Multi text
    XSTR("You destroyed each and everyone of Geri's cargo units. Excellent work. It appears those units were all carrying missiles, so the next lives you make easier through this might well be your own.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroying Shivan cargo containers here will make your next assignment easier. Good work!", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( is-destroyed-delay 0 "Abel" ) 
)
$Multi text
    XSTR("You took down the SC Abel. One less cruiser to threaten us in the future.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( not ( is-destroyed-delay 0 "Abel" ) ) 
)
$Multi text
    XSTR("You did not destroy the SC Abel. Post-op simulations gave you fifty percent chance of killing that cruiser while fulfilling your primary objectives. You might want to try and exploit those chances in the future.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( is-event-true-delay 
      "Moloch scanned" 
      0 
   )
)
$Multi text
    XSTR("You even managed to get a close-range scan of the Bhagavati. Very impressive flying. Let's see if that reveals anything new about that ship class.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( not 
      ( is-event-true-delay 
         "Moloch scanned" 
         0 
      )
   )
)
$Multi text
    XSTR("Getting a close-range scan of the Bhagavati would've put the icing on the cake, but as I said you were right to pull out when you did. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Scan (p)" 0 ) 
   ( is-event-true-delay 
      "Rahu scanned" 
      0 
   )
)
$Multi text
    XSTR("Don't ask me what's with those empty gas miners. The conclusion we could draw from this is that the Shivans intend to harvest gas from one of the gas giants in this system or from Lupus. One might expect them to bring in fuel first. We'll see. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Scan (p)" 0 ) 
$Multi text
    XSTR("Now this is it. Unless there are any questions, you're dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Scan (p)" 0 ) 
$Multi text
    XSTR("Unfortunately, you failed to scan enough ships to complete the mission.

You need to scan at least six freighters and transports and three gas miners to proceed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: -

#end


#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Pegasus"	4
	"GVF Ptah"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Prometheus R"	16
	"Akheton SDG"	16
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	512
	"Hornet"	500
	"Tornado"	680
	"Trebuchet"	100
	"EMP Adv."	100
	"Prometheus S"	8
)

#Objects		;! 47 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Callsign: Abayomi

$Team: Friendly
$Location: 4519.117188, 5000.000488, -502.778320
$Orientation:
	0.000000, 0.000000, 1.000000,
	-0.800000, 0.600000, 0.000000,
	-0.600000, -0.800000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #1
$Class: GTF Pegasus
$Team: Friendly
$Location: 4581.463379, 5050.853027, -392.958008
$Orientation:
	-0.035838, 0.000000, 0.999358,
	-0.797007, 0.603293, -0.028582,
	-0.602905, -0.797520, -0.021621
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #2
$Class: GTF Pegasus
$Team: Friendly
$Location: 4701.511230, 5050.685059, -471.358398
$Orientation:
	-0.009873, 0.000000, 0.999951,
	-0.786292, 0.617806, -0.007763,
	-0.617776, -0.786331, -0.006099
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #3
$Class: GTF Pegasus
$Callsign: Monaghan

$Team: Friendly
$Location: 4629.029785, 4996.203613, -585.328125
$Orientation:
	0.026535, 0.000000, 0.999648,
	-0.788802, 0.614291, 0.020938,
	-0.614075, -0.789079, 0.016300
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" "stealth" )
+Flags2: ( "no-builtin-messages" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 0

$Name: Beta 1		;! Object #4
$Class: GVF Ptah
$Callsign: Thoru

$Team: Friendly
$Location: 4512.303711, 5129.236816, -116.420898
$Orientation:
	-0.128017, 0.000000, 0.991772,
	-0.800702, 0.590080, -0.103354,
	-0.585225, -0.807345, -0.075540
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" "stealth" )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 9

$Name: Beta 2		;! Object #5
$Class: GVF Ptah
$Team: Friendly
$Location: 4634.538086, 5130.468262, -192.112305
$Orientation:
	-0.099227, 0.000000, 0.995065,
	-0.792999, 0.604070, -0.079077,
	-0.601089, -0.796932, -0.059940
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Beta 3		;! Object #6
$Class: GVF Ptah
$Team: Friendly
$Location: 4584.277344, 5183.980469, -1.348633
$Orientation:
	-0.161444, 0.000000, 0.986882,
	-0.792412, 0.596052, -0.129631,
	-0.588233, -0.802946, -0.096229
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Beta 4		;! Object #7
$Class: GVF Ptah
$Team: Friendly
$Location: 4705.316895, 5183.810547, -80.403320
$Orientation:
	-0.131414, 0.000000, 0.991328,
	-0.786135, 0.609205, -0.104213,
	-0.603922, -0.793012, -0.080058
$AI Behavior: None
+AI Class: Little Devil
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Cancer 1		;! Object #8
$Class: SF Manticore
$Team: Hostile
$Location: -1512.300049, 500.000000, 1114.900024
$Orientation:
	0.219007, 0.000000, 0.975724,
	0.000000, 1.000000, 0.000000,
	-0.975724, 0.000000, 0.219007
$AI Behavior: None
+AI Class: Victim
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #9
$Class: SF Manticore
$Team: Hostile
$Location: -1612.257324, 500.000000, 1014.583618
$Orientation:
	0.219007, 0.000000, 0.975724,
	0.000000, 1.000000, 0.000000,
	-0.975724, 0.000000, 0.219007
$AI Behavior: None
+AI Class: Victim
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #10
$Class: SF Manticore
$Team: Hostile
$Location: -1511.897949, 500.000000, 1014.719360
$Orientation:
	0.219007, 0.000000, 0.975724,
	0.000000, 1.000000, 0.000000,
	-0.975724, 0.000000, 0.219007
$AI Behavior: None
+AI Class: Victim
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Abel		;! Object #11
$Class: SC Cain
$Team: Hostile
$Location: 359.100006, 425.000000, -51.500000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 4" 30 ) )
$Cargo 1:  XSTR("Shivans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   67 
   "Cancer 1" 
   "Cancer 2" 
   "Cancer 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Buri 1		;! Object #12
$Class: SFr Asmodeus
$Team: Hostile
$Location: -8.500000, 0.000000, -14.500000
$Orientation:
	-1.000000, 0.000000, -0.000851,
	0.000000, 1.000000, 0.000000,
	0.000851, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "path_center" 50 ) )
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Abel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 100 "Buri 1" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 4
+Docked With: SAC 1 # Buri 1d
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Docked With: SAC 1 # Buri 1c
$Docker Point: cargo dock01
$Dockee Point: cargo dock03
+Docked With: SAC 1 # Buri 1b
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: SAC 1 # Buri 1a
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SAC 1 # Buri 1a		;! Object #13
$Class: SAC 2
$Team: Hostile
$Location: -27.577988, 12.462259, -23.472504
$Orientation:
	-0.891006, -0.453992, -0.000754,
	-0.453992, 0.891006, -0.000385,
	0.000846, -0.000001, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 1b		;! Object #14
$Class: SAC 2
$Team: Hostile
$Location: 9.578113, 12.920733, -23.565283
$Orientation:
	0.940287, -0.340382, 0.000796,
	0.340382, 0.940287, 0.000290,
	-0.000847, -0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 1
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 1c		;! Object #15
$Class: SAC 2
$Team: Hostile
$Location: -27.610790, 12.462272, 15.129399
$Orientation:
	-0.891007, -0.453989, -0.000753,
	-0.453989, 0.891007, -0.000386,
	0.000847, -0.000002, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 1
$Docker Point: cargo dock03
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 1d		;! Object #16
$Class: SAC 2
$Team: Hostile
$Location: 9.561211, 12.922786, 15.233912
$Orientation:
	0.940289, -0.340378, 0.000790,
	0.340378, 0.940289, 0.000288,
	-0.000841, -0.000002, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 1
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Buri 2		;! Object #17
$Class: SFr Asmodeus
$Team: Hostile
$Location: -111.000000, -111.000000, 18.400000
$Orientation:
	-0.999999, 0.000000, 0.001301,
	0.000014, 0.999939, 0.011079,
	-0.001301, 0.011079, -0.999938
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "PATH_WEST" 50 ) )
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Buri 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 100 "Buri 2" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 4
+Docked With: SAC 1 # Buri 2d
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Docked With: SAC 1 # Buri 2c
$Docker Point: cargo dock01
$Dockee Point: cargo dock03
+Docked With: SAC 1 # Buri 2b
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: SAC 1 # Buri 2a
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SAC 1 # Buri 2a		;! Object #18
$Class: SAC 2
$Team: Hostile
$Location: -130.097076, -98.439255, 9.607187
$Orientation:
	-0.891011, -0.453964, -0.003865,
	-0.453979, 0.890951, 0.010464,
	-0.001307, 0.011078, -0.999938
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 2
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 2b		;! Object #19
$Class: SAC 2
$Team: Hostile
$Location: -92.941269, -97.979439, 9.439506
$Orientation:
	0.940282, -0.340361, -0.004999,
	0.340394, 0.940230, 0.009975,
	0.001305, -0.011081, 0.999938
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 2
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 2c		;! Object #20
$Class: SAC 2
$Team: Hostile
$Location: -130.046814, -98.866928, 48.206718
$Orientation:
	-0.891013, -0.453962, -0.003865,
	-0.453976, 0.890953, 0.010464,
	-0.001307, 0.011078, -0.999938
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 2
$Docker Point: cargo dock03
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 2d		;! Object #21
$Class: SAC 2
$Team: Hostile
$Location: -92.874687, -98.407272, 48.236317
$Orientation:
	0.940283, -0.340358, -0.005005,
	0.340392, 0.940231, 0.009973,
	0.001311, -0.011081, 0.999938
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 2
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Buri 3		;! Object #22
$Class: SFr Asmodeus
$Team: Hostile
$Location: 111.000000, 111.000000, 123.500000
$Orientation:
	-1.000000, 0.000000, -0.000498,
	0.000005, 0.999940, -0.010964,
	0.000498, -0.010964, -0.999940
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "PATH_EAST" 50 ) )
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Buri 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 100 "Buri 3" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 4
+Docked With: SAC 1 # Buri 3d
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Docked With: SAC 1 # Buri 3c
$Docker Point: cargo dock01
$Dockee Point: cargo dock03
+Docked With: SAC 1 # Buri 3b
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: SAC 1 # Buri 3a
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SAC 1 # Buri 3a		;! Object #23
$Class: SAC 2
$Team: Hostile
$Location: 91.918930, 123.363304, 114.398125
$Orientation:
	-0.891008, -0.453964, 0.004539,
	-0.453987, 0.890953, -0.009994,
	0.000493, -0.010965, -0.999940
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 3
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 3b		;! Object #24
$Class: SAC 2
$Team: Hostile
$Location: 129.074966, 123.820404, 114.287239
$Orientation:
	0.940286, -0.340362, 0.004195,
	0.340387, 0.940231, -0.010140,
	-0.000493, 0.010962, 0.999940
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 3
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 3c		;! Object #25
$Class: SAC 2
$Team: Hostile
$Location: 91.899734, 123.786560, 152.997726
$Orientation:
	-0.891010, -0.453961, 0.004539,
	-0.453984, 0.890954, -0.009994,
	0.000493, -0.010965, -0.999940
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 3
$Docker Point: cargo dock03
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 3d		;! Object #26
$Class: SAC 2
$Team: Hostile
$Location: 129.071777, 124.247826, 153.084030
$Orientation:
	0.940287, -0.340358, 0.004191,
	0.340383, 0.940232, -0.010140,
	-0.000489, 0.010961, 0.999940
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 3
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Buri 4		;! Object #27
$Class: SFr Asmodeus
$Team: Hostile
$Location: 25.192820, -0.000732, 190.352646
$Orientation:
	-0.999997, 0.000000, 0.002472,
	0.000000, 1.000000, 0.000000,
	-0.002472, 0.000000, -0.999997
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "path_center" 50 ) )
$Cargo 1:  XSTR("Fighter Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Buri 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 100 "Buri 4" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 4
+Docked With: SAC 1 # Buri 4d
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Docked With: SAC 1 # Buri 4c
$Docker Point: cargo dock01
$Dockee Point: cargo dock03
+Docked With: SAC 1 # Buri 4b
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: SAC 1 # Buri 4a
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: SAC 1 # Buri 4a		;! Object #28
$Class: SAC 2
$Team: Hostile
$Location: 6.085115, 12.461532, 181.443573
$Orientation:
	-0.891003, -0.453993, 0.002208,
	-0.453991, 0.891006, 0.001123,
	-0.002477, -0.000002, -0.999997
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 4
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 4b		;! Object #29
$Class: SAC 2
$Team: Hostile
$Location: 43.240723, 12.920002, 181.227341
$Orientation:
	0.940284, -0.340382, -0.002329,
	0.340381, 0.940287, -0.000841,
	0.002476, -0.000002, 0.999997
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 4
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 4c		;! Object #30
$Class: SAC 2
$Team: Hostile
$Location: 6.180600, 12.461542, 220.045395
$Orientation:
	-0.891005, -0.453989, 0.002208,
	-0.453987, 0.891008, 0.001124,
	-0.002477, -0.000001, -0.999997
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 4
$Docker Point: cargo dock03
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: SAC 1 # Buri 4d		;! Object #31
$Class: SAC 2
$Team: Hostile
$Location: 43.352753, 12.922025, 220.026306
$Orientation:
	0.940286, -0.340379, -0.002334,
	0.340378, 0.940288, -0.000842,
	0.002481, -0.000002, 0.999997
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Buri 4
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Geri 1		;! Object #32
$Class: ST Azrael
$Team: Hostile
$Location: 58.606224, 150.000732, 221.744232
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "path_center" 50 ) )
$Cargo 1:  XSTR("Primaries", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   15 
   "Buri 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 75 "Geri 1" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Geri 2		;! Object #33
$Class: ST Azrael
$Team: Hostile
$Location: 157.301056, 150.000946, 336.312592
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "PATH_EAST" 50 ) )
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   17 
   "Buri 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 75 "Geri 2" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Geri 3		;! Object #34
$Class: ST Azrael
$Team: Hostile
$Location: -43.649620, 150.000946, 333.142670
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "PATH_WEST" 50 ) )
$Cargo 1:  XSTR("Electronics", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   16 
   "Buri 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 75 "Geri 3" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Sleipnir 1		;! Object #35
$Class: SFr Dis
$Team: Hostile
$Location: 256.200012, -3.800000, 41.200001
$Orientation:
	-1.000000, -0.000000, -0.000000,
	-0.000000, 1.000000, -0.000000,
	0.000000, -0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "path_center" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 45 "Geri 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 40 "Sleipnir 2" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: SAC 2#1		;! Object #36
$Class: SAC 3
$Team: Hostile
$Location: 257.632324, -0.913892, -128.750992
$Orientation:
	1.000000, -0.000000, 0.000026,
	0.000000, -0.999932, -0.011710,
	0.000026, 0.011710, -0.999932
$AI Behavior: None
+AI Class: Captain
$Cargo 1:  XSTR("Sentry Guns", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 1800
+Special Shield Points: 0
+Docked With: Sleipnir 1
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Sleipnir 2		;! Object #37
$Class: SFr Dis
$Team: Hostile
$Location: -189.136124, 490.975708, 211.382172
$Orientation:
	-1.000000, -0.000000, -0.000000,
	-0.000000, 0.998869, 0.047565,
	-0.000000, 0.047565, -0.998869
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "PATH_NORTH" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 49 "Geri 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 40 "Sleipnir 1" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: SAC 2#2		;! Object #38
$Class: SAC 3
$Team: Hostile
$Location: -187.703827, 501.942383, 41.760742
$Orientation:
	1.000000, -0.000001, 0.000026,
	0.000000, -0.998243, -0.059259,
	0.000026, 0.059259, -0.998243
$AI Behavior: None
+AI Class: Captain
$Cargo 1:  XSTR("Sentry Guns", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 1800
+Special Shield Points: 0
+Docked With: Sleipnir 2
$Docker Point: cargo dock01
$Dockee Point: cargo dockpoint
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Bhagavati		;! Object #39
$Class: SCv Moloch
$Team: Hostile
$Location: -278.946045, 350.000702, 306.374573
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.999903, 0.013952,
	0.000000, 0.013952, -0.999903
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 50 ) )
$Cargo 1:  XSTR("Shivaner", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 95 "Scald 5" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Pisces 1		;! Object #40
$Class: SF Astaroth
$Team: Hostile
$Location: 1515.273682, 0.000303, 1506.570313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Pisces 2		;! Object #41
$Class: SF Astaroth
$Team: Hostile
$Location: 1470.466553, 0.000378, 1430.730469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Scald 1		;! Object #42
$Class: SSG Rahu
$Team: Hostile
$Location: 2.500000, -150.000000, 148.601730
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "PATH_SOUTH" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 58 "Sleipnir 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 100 "Scald 1" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Scald 2		;! Object #43
$Class: SSG Rahu
$Team: Hostile
$Location: -2.600000, 111.000000, 148.401657
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "PATH_NORTH" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Scald 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 100 "Scald 2" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Scald 3		;! Object #44
$Class: SSG Rahu
$Team: Hostile
$Location: 111.000000, 0.000000, 151.401657
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "PATH_EAST" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Scald 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 100 "Scald 3" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Scald 4		;! Object #45
$Class: SSG Rahu
$Team: Hostile
$Location: -111.000000, 0.000000, 143.401657
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "PATH_WEST" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Scald 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 100 "Scald 4" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Scald 5		;! Object #46
$Class: SSG Rahu
$Team: Hostile
$Location: 9.968994, 0.000000, 153.924484
$Orientation:
	-0.999501, 0.000000, -0.031587,
	0.000000, 1.000000, 0.000000,
	0.031587, 0.000000, -0.999501
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "path_center" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Scald 4" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 100 "Scald 5" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Moloch scanned" 
   5 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Cancer" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Moloch scanned" 
   5 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Cancer" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 20 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Pisces
$Waves: 6
$Wave Threshold: 1
$Special Ship: 0		;! Pisces 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Bhagavati
$Arrival Cue: ( has-arrived-delay 20 "Bhagavati" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

#Events		;! 63 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 2" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Scan (p)" 0 ) 
      ( is-event-true-delay 
         "allowed to go" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Buri 1" 
      "Buri 2" 
      "Buri 3" 
      "Buri 4" 
      "SAC 2#1" 
      "SAC 2#2" 
      "Geri 1" 
      "Geri 2" 
      "Geri 3" 
   )
   ( is-cargo-known-delay 0 "<argument>" ) 
   ( modify-variable 
      @ScanCount[0] 
      ( + @ScanCount[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: ScanCount
+Repeat Count: -1
+Trigger Count: 9
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Scald 1" 
      "Scald 2" 
      "Scald 3" 
      "Scald 4" 
      "Scald 5" 
   )
   ( is-cargo-known-delay 0 "<argument>" ) 
   ( modify-variable 
      @ScanRahu[0] 
      ( + @ScanRahu[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: ScanRahu
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @ScanCount[0] 6 ) 
   ( do-nothing ) 
)
+Name: Enough feighters scanned
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @ScanCount[0] 9 ) 
   ( do-nothing ) 
)
+Name: All freighters scanned
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @ScanRahu[0] 3 ) 
   ( do-nothing ) 
)
+Name: Rahu scanned
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 1a" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 1a
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 1b" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 1b
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 1c" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 1c
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 1d" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 1d
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 2a" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 2a
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 2b" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 2b
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 2c" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 2c
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 2d" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 2d
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 3a" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 3a
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 3b" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 3b
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 3c" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 3c
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 3d" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 3d
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 4a" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 4a
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 4b" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 4b
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 4c" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 4c
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SAC 1 # Buri 4d" 
   )
   ( modify-variable 
      @SAC1kills[0] 
      ( + @SAC1kills[0] 1 ) 
   )
)
+Name: SAC 1 # Buri 4d
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "SAC 2#1" ) 
   ( modify-variable 
      @SAC2kills[0] 
      ( + @SAC2kills[0] 1 ) 
   )
)
+Name: SAC 2 #1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "SAC 2#2" ) 
   ( modify-variable 
      @SAC2kills[0] 
      ( + @SAC2kills[0] 1 ) 
   )
)
+Name: SAC 2 #2
+Repeat Count: -1
+Trigger Count: 2
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Intro 1 - A1" 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Change 88th AI
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
   )
   ( unlock-secondary-weapon 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
)
+Name: free missiles
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Buri 2" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Asmodeus here 1 - A1" 
      0 
      "Alpha 2" 
      "High" 
      "Asmodeus here 2 - A2" 
      7000 
      "Alpha 1" 
      "High" 
      "Asmodeus here 3 - A1" 
      6000 
   )
)
+Name: Asmodeus here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Buri 1" 
      "Buri 2" 
      "Buri 3" 
      "Buri 4" 
   )
   ( do-nothing ) 
)
+Name: Scan Buri
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Buri", -1)
+Objective key:  XSTR("[F9]", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Asmodeus here" 
      0 
   )
   ( do-nothing ) 
)
+Name: x
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "SAC 1 # Buri 1a" 
      "SAC 1 # Buri 1b" 
      "SAC 1 # Buri 1c" 
      "SAC 1 # Buri 1d" 
      "SAC 1 # Buri 2a" 
      "SAC 1 # Buri 2b" 
      "SAC 1 # Buri 2c" 
      "SAC 1 # Buri 2d" 
      "SAC 1 # Buri 3a" 
      "SAC 1 # Buri 3b" 
      "SAC 1 # Buri 3c" 
      "SAC 1 # Buri 3d" 
      "SAC 1 # Buri 4a" 
      "SAC 1 # Buri 4b" 
      "SAC 1 # Buri 4c" 
      "SAC 1 # Buri 4d" 
   )
   ( do-nothing ) 
)
+Name: Scan Buri Cargo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Buri Cargo", -1)
+Objective key:  XSTR("Optional", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Geri 1" 
      "Geri 2" 
      "Geri 3" 
   )
   ( send-message-list 
      "Beta 1" 
      "High" 
      "Azrael here 1 - B1" 
      0 
      "Alpha 1" 
      "High" 
      "Azrael here 2 - A1" 
      5000 
   )
)
+Name: Azrael here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Geri 1" 
      "Geri 2" 
      "Geri 3" 
   )
   ( do-nothing ) 
)
+Name: Scan Geri
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Geri", -1)
+Objective key:  XSTR("[F10]", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Sleipnir 1" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Dis here 1 - B1" 
   )
)
+Name: Dis here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "SAC 2#1" 
      "SAC 2#2" 
   )
   ( do-nothing ) 
)
+Name: Scan Sac 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Sleipnir Containers", -1)
+Objective key:  XSTR("[F11]", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Scald 5" ) 
   ( do-nothing ) 
)
+Name: Scald arrived
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Scald 1" 
      "Scald 2" 
      "Scald 3" 
      "Scald 4" 
      "Scald 5" 
   )
   ( do-nothing ) 
)
+Name: Scan Scald
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Scald", -1)
+Objective key:  XSTR("[F12]", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Scald 2" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Scald here 1 - A2" 
   )
)
+Name: Scald here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Scald here 2 - B1" 
   )
)
+Name: Scald here 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Scald here 3 - A1" 
   )
)
+Name: Scald here 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( > @ScanRahu[0] 2 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Out of gas 1 - A1" 
   )
)
+Name: Out of gas
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Bhagavati" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Moloch here 1 - B1" 
   )
)
+Name: Moloch here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Alpha " "Beta " ) 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Moloch here 2 - A2" 
   )
   ( set-player-orders 
      "<argument>" 
      ( true ) 
      "Depart" 
   )
)
+Name: Moloch here 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-cargo-known-delay 0 "Bhagavati" ) 
      ( has-departed-delay 0 "Alpha 1" ) 
   )
   ( do-nothing ) 
)
+Name: Fight or flight
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Moloch", -1)
+Objective key:  XSTR("or order retreat", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( has-arrived-delay 0 "Bhagavati" ) 
   ( set-player-orders 
      "<argument>" 
      ( true ) 
      "Depart" 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Pisces" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Pisces here" 
   )
)
+Name: Pisces here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 0 "Bhagavati" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Moloch scanned 1 - A1" 
   )
)
+Name: Moloch scanned
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Abel" ) 
   ( do-nothing ) 
)
+Name: abel here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 0 "Abel" ) 
   ( unprotect-ship "Abel" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Cain scanned 1 - A1" 
      1000 
   )
)
+Name: Scan Cain
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Abel", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Abel" ) 
   ( do-nothing ) 
)
+Name: Kill Cain
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Abel", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Buri 1" ) 
   ( cap-waypoint-speed "Buri 1" 40 ) 
)
+Name: Cap-speed Asmodeus 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Buri 2" ) 
   ( cap-waypoint-speed "Buri 2" 40 ) 
)
+Name: Cap-speed Asmodeus 2
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Buri 3" ) 
   ( cap-waypoint-speed "Buri 3" 40 ) 
)
+Name: Cap-speed Asmodeus 3
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Buri 4" ) 
   ( cap-waypoint-speed "Buri 4" 40 ) 
)
+Name: Cap-speed Asmodeus 4
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Geri 1" ) 
   ( cap-waypoint-speed "Geri 1" 40 ) 
)
+Name: Cap-speed Azrael 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Geri 2" ) 
   ( cap-waypoint-speed "Geri 2" 40 ) 
)
+Name: Cap-speed Azrael 2
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Geri 1" ) 
   ( cap-waypoint-speed "Geri 1" 40 ) 
)
+Name: Cap-speed Azrael 3
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Scald 1" 
      "Scald 2" 
      "Scald 3" 
      "Scald 4" 
      "Scald 5" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( lock-rotating-subsystem 
      "<argument>" 
      "backa" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: stop rahu rotation
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 22 "Bhagavati" ) 
   ( ship-unstealthy "Alpha 1" ) 
)
+Name: switch off stealth
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Abel" ) 
   ( modify-variable @Abel_lives[1] 0 ) 
)
+Name: abel_lives=0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 3 total

$Type: Primary
+Name: Scan (p)
$MessageNew:  XSTR("Scan All Shivan Supply Vessels You Encounter", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "Enough feighters scanned" 
      0 
   )
   ( is-event-true-delay 
      "Rahu scanned" 
      0 
   )
   ( has-arrived-delay 0 "Bhagavati" ) 
)

$Type: Secondary
+Name: Scan Warships
$MessageNew:  XSTR("Scan All Shivan Warships You Encounter", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 
   0 
   "Abel" 
   "Bhagavati" 
)

$Type: Bonus
+Name: Scan Buri Cargo
$MessageNew:  XSTR("Scan all Buri Cargo units", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Scan Buri Cargo" 
   0 
)

#Waypoints		;! 7 lists total


$Jump Node: 0.000000, 0.000000, 100.000000
$Jump Node Name: Unknown Jump Node
$Name: PATH_EAST
$List: (		;! 1 points in list
	( 500.000000, 0.000000, -10000.000000 )
)

$Name: PATH_WEST
$List: (		;! 1 points in list
	( -500.000000, 0.000000, -10000.000000 )
)

$Name: PATH_CENTER
$List: (		;! 1 points in list
	( 0.000000, 0.000000, -10000.000000 )
)

$Name: Waypoint path 4
$List: (		;! 2 points in list
	( 1087.746094, 0.000136, -3469.562012 )
	( 1221.870117, 0.000814, -1043.942383 )
)

$Name: PATH_NORTH
$List: (		;! 1 points in list
	( 0.000000, 500.000000, -10000.000000 )
)

$Name: PATH_SOUTH
$List: (		;! 1 points in list
	( 0.000000, -500.000000, -10000.000000 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( -306.000000, 350.000000, -4689.200195 )
)

#Messages		;! 17 total


$Name: Asmodeus here 1 - A1
$Team: -1
$MessageNew:  XSTR("Alright, people, we have incoming. A warship. Cain-class. Cover me while I take a closer look.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Azrael here 1 - B1
$Team: -1
$MessageNew:  XSTR("Three Azrael-class transports have entered the system!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Dis here 1 - B1
$Team: -1
$MessageNew:  XSTR("Two additional freighters have entered the system.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Moloch here 1 - B1
$Team: -1
$MessageNew:  XSTR("The Shivans have sortied a Moloch-class corvette.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Pisces here
$Team: -1
$MessageNew:  XSTR("The Moloch is launching her fighters. Watch out everyone!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Asmodeus here 2 - A2
$Team: -1
$MessageNew:  XSTR("Got yer ass, boss. Looks like a group of freighters is joining the party.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Cain scanned 1 - A1
$Team: -1
$MessageNew:  XSTR("I got the Abel. She's all yours, people.", -1)
$end_multi_text

$Name: Azrael here 2 - A1
$Team: -1
$MessageNew:  XSTR("I'm on it, Beta 1. Just keep drawing their fire, Novas.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Asmodeus here 3 - A1
$Team: -1
$MessageNew:  XSTR("Wait until I scanned each, then launch all you've got. Try and draw their attention.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Scald here 1 - A2
$Team: -1
$MessageNew:  XSTR("Oi, what's that? Two gas miners inbound with more following.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Scald here 2 - B1
$Team: -1
$MessageNew:  XSTR("Confirmed, Alpha 2. That is an entire convoy.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Scald here 3 - A1
$Team: -1
$MessageNew:  XSTR("Business as usual, people. I scan, you cover and then hit them. That's a good chance to disrupt their fuel supply.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Out of gas 1 - A1
$Team: -1
$MessageNew:  XSTR("So much for disrupting their fuel supply. Those tankers are all but empty.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Moloch here 2 - A2
$Team: -1
$MessageNew:  XSTR("What's the call, boss? You wanna take that one, too, or shall we bugger off?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Moloch scanned 1 - A1
$Team: -1
$MessageNew:  XSTR("Alright, I got a scan of the Moloch. Let's get outta here, Novas!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Intro 1 - A1
$Team: -1
$MessageNew:  XSTR("Alright, people. There is a wing of Manticores. Grab those bastards now. But maybe save your missiles for later.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: SAC1kills
$Team: -1
$MessageNew:  XSTR("$SAC1kills", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 21 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: 
+Angles: 4.886922 0.000000 2.007129
+Scale: 1.500000
$Sun: SunRed
+Angles: 5.061451 0.000000 2.007127
+Scale: 0.300000
$Starbitmap: dneb14
+Angles: 0.000000 0.000000 0.872665
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: neb08
+Angles: 0.000000 0.000000 0.698131
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$Starbitmap: neb12
+Angles: 0.052360 0.000000 3.141590
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$Starbitmap: dneb03
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$Starbitmap: dneb16
+Angles: 0.000000 1.745328 0.523598
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$Starbitmap: neb05
+Angles: 5.759582 6.265727 0.139626
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$Starbitmap: neb06
+Angles: 0.000000 0.872664 0.174533
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$Starbitmap: dneb16
+Angles: 6.108648 1.570795 6.265727
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$Starbitmap: neb17
+Angles: 5.759582 1.570795 6.265727
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$Starbitmap: dneb08
+Angles: 0.436332 0.000000 1.570795
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$Starbitmap: dneb09
+Angles: 1.047197 0.349066 2.094393
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$Starbitmap: dneb10
+Angles: 1.919861 2.268926 1.745328
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$Starbitmap: neb08
+Angles: 0.000000 0.000000 1.745328
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$Starbitmap: neb09
+Angles: 0.506145 6.108648 2.617992
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#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief6

#End

