#Mission Info

$Version: 0.10
$Name:  XSTR("Blockade", -1)
$Author: SF-Junky
$Created: 01/30/00 at 21:09:56
$Modified: 09/19/21 at 18:36:41
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("December 15th, 2369: Abayomi and her crew help blockade the jump node between Mab'bu and Lupus.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262144
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 40.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 17.300293, 25942.666016, 7862.655273
+Viewer orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
+SquadReassignName: 88th Nova-Squadron
+SquadReassignLogo: 88th.pcx

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "144th Alpha" "144th Beta" )

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"Abel_lives"		"1"		"number"		"save-on-mission-progress"
		1		"DestroyCount"		"0"		"number"
		2		"WarpCount"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("$b GAETA: The only Allied vessel remaining in Mab'bu is now the GTD Messana. She has moved to blockade the jump node into the Lupus Nebula, positioned in a way she can immediately make the transit out of the system. Additionally, our delaying tactic has bought us enough time to fly in four Mjolnir RBCs. Two of them have been installed at the Mab'bu-end of the node, the other two here in Lupus where the Constellation will blockade the node.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 87.098511, 19930.082031, 649.522949
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000001, 1.000000,
	0.000000, -1.000000, -0.000001
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 120.262222, 0.000000, 152.047424
$label:  XSTR("Lupus", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2896.245605, 300.000000, 976.148315
$label:  XSTR("Messana", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 3202.557129, 222.000000, -1088.594482
$label:  XSTR("144th", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Mjolnir
$pos: -2912.977539, 750.000000, 872.913696
$label:  XSTR("Mjolnir Alpha", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Mjolnir
$pos: -3204.316895, -674.199219, -1030.490723
$label:  XSTR("Mjolnir Beta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: While the remainder of our wings stays here in Lupus to help out at this end, One Group will transit over to assist the Messana and the 144th. The Messana's air wing has suffered heavy casualties during the recent engagements against the Hammer of Light and the Shivans and they haven't had the opportunity to replenish their ranks yet. So they are in dire need of assistance. Vice Admiral Baviera still has a few more wings in reserve, but she will only deploy them if absolutely necessary. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 87.098511, 19930.082031, 649.522949
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000001, 1.000000,
	0.000000, -1.000000, -0.000001
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 120.262222, 0.000000, 152.047424
$label:  XSTR("Lupus", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2896.245605, 300.000000, 976.148315
$label:  XSTR("Messana", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -5575.765625, 1023.642578, 2348.363281
$label:  XSTR("88th One Group", -1)
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 3202.557129, 222.000000, -1088.594482
$label:  XSTR("144th", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Mjolnir
$pos: -2912.977539, 750.000000, 872.913696
$label:  XSTR("Mjolnir Alpha", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Mjolnir
$pos: -3204.316895, -674.199219, -1030.490723
$label:  XSTR("Mjolnir Beta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: According to recon, the SD Golab and at least half a dozen Shivan warships have begun moving towards the node. We expect them to be within strike range within the hour. The SD Chaya seems to have withdrawn from this area. Thus far the Shivans have shown the same tactical and strategic behavior known from the Great War and the Second Incursion, so you know what to expect during an attack on a fortified position: Large numbers and staggered multiple-vector deployments. If there's nothing from your side, you're dismissed. Good luck, pilots.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 250.000000, 13951.218750, 10742.146484
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 120.262222, 0.000000, 152.047424
$label:  XSTR("Lupus", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2896.245605, 300.000000, 976.148315
$label:  XSTR("Messana", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 8906.284180, 1000.000244, -3374.249023
$label:  XSTR("Alpha", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -5575.765625, 1023.642578, 2348.363281
$label:  XSTR("88th One Group", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: Unknown#S
$pos: 10.631853, 250.000305, 10582.567383
$label:  XSTR("Shivans", -1)
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 3202.557129, 222.000000, -1088.594482
$label:  XSTR("144th", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Mjolnir
$pos: -2912.977539, 750.000000, 872.913696
$label:  XSTR("Mjolnir Alpha", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Mjolnir
$pos: -3204.316895, -674.199219, -1030.490723
$label:  XSTR("Mjolnir Beta", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Guard Messana (p)" 
   0 
)
$Multi text
    XSTR("$b GAETA: Thanks to the intervention of the Hammer of Light stealth fighters, the Shivan fleet could enter the Lupus Nebula at almost full strength. Even though the Constellation and her fighters put up a fierce resistance, the flood of hundreds of Shivan fighters and bombers eventually forced us to give up our position at the node. The next targets the Shivans can - and probably will - hit are Lucius Installation and the Laramis jump node. Preparations are under way to meet the enemy at those positions. Try and get some reprieve, One Group, we're going to need you.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Messana" ) 
$Multi text
    XSTR("The GTD Messana has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Hybrids

#end


#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	8
	"GTF Perseus"	8
	"GTF Hercules Mark II"	4
	"GTF Erinyes"	4
	"GTF Ares"	4
	"GVF Thoth"	8
	"GVF Serapis"	8
	"GVF Tauret"	4
	"GVF Reshef"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Prometheus R"	16
	"UD-8 Kayser"	20
	"Maxim"	12
	"Circe"	12
	"Akheton SDG"	8
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	644
	"Hornet"	500
	"Tornado"	620
	"Trebuchet"	124
	"Stiletto II"	100
	"Stiletto II#Short"	100
	"EMP Adv."	100
	"Infyrno"	100
	"Prometheus S"	4
)

#Objects		;! 94 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Callsign: Abayomi

$Team: Friendly
$Location: -337.544952, 100.000000, 222.433594
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Callsign: Monaghan

$Team: Friendly
$Location: -408.093811, 76.882889, 105.529678
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: -220.862427, 119.630463, 150.608704
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 6

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: -314.358368, 91.409103, 30.111221
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 7

$Name: Beta 1		;! Object #4
$Class: GVF Serapis
$Callsign: Thoru

$Team: Friendly
$Location: -142.268585, 339.476685, -28.176834
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 9

$Name: Beta 2		;! Object #5
$Class: GVF Serapis
$Team: Friendly
$Location: -240.236298, 334.864929, -127.578354
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: -38.846367, 335.761658, -129.592636
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: -142.006470, 330.551697, -229.070602
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Circe" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #8
$Class: GTF Ares
$Team: Friendly
$Location: 199.366211, 0.000000, 1.927689
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 1

$Name: Gamma 2		;! Object #9
$Class: GTF Ares
$Team: Friendly
$Location: 99.075500, 0.000000, -98.960411
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 2

$Name: Gamma 3		;! Object #10
$Class: GTF Ares
$Team: Friendly
$Location: 300.085175, 0.000000, -97.007217
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 3

$Name: Gamma 4		;! Object #11
$Class: GTF Ares
$Team: Friendly
$Location: 199.810699, 0.000000, -199.260132
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15
+Persona Index: 4

$Name: Mjolnir Alpha		;! Object #12
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -1502.199951, 750.000000, -200.199997
$Orientation:
	0.917387, -0.015958, -0.397677,
	0.089380, 0.981934, 0.166787,
	0.387831, -0.188552, 0.902239
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Chamundi" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "escort" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Mjolnir Beta		;! Object #13
$Class: GTSG Mjolnir
$Team: Friendly
$Location: 2455.043701, -674.199219, 1121.977051
$Orientation:
	0.906263, 0.127940, 0.402887,
	-0.029646, 0.969988, -0.241341,
	-0.421673, 0.206774, 0.882857
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Abel" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "escort" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Messana		;! Object #14
$Class: GTD Orion
$Team: Friendly
$Location: 2000.000000, 300.000000, 700.000000
$Orientation:
	-0.393919, 0.000001, 0.919145,
	-0.143062, 0.987813, -0.061313,
	-0.907943, -0.155647, -0.389118
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret03a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret04a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret05a
+Primary Banks: ( "Orion Huge Turret" "" "" )
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret01-torp
+Subsystem: turret02-torp
+Subsystem: turret03-torp
+Subsystem: turret04-torp
+Subsystem: turret05-torp
+Subsystem: turret06-torp
+Subsystem: turret01-beam
+Subsystem: turret02-beam
+Subsystem: turret03-beam
+Subsystem: turret04-beam
+Subsystem: turret05-beam
+Subsystem: turret06-beam
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Msg 5.4" 5 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: gtd_Messana

$Name: Virgo 1		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: -463.841644, 299.003265, 4715.273926
$Orientation:
	-0.983557, 0.000000, -0.180596,
	0.000000, 1.000000, 0.000000,
	0.180596, 0.000000, -0.983557
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: -59.717438, -276.638702, 4619.683594
$Orientation:
	-0.995808, 0.000000, -0.091465,
	0.000000, 1.000000, 0.000000,
	0.091465, 0.000000, -0.995808
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: -252.561188, -659.926025, 5068.656250
$Orientation:
	-0.995808, 0.000000, -0.091465,
	0.000000, 1.000000, 0.000000,
	0.091465, 0.000000, -0.995808
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 4		;! Object #18
$Class: SF Mara
$Team: Hostile
$Location: 129.942261, 186.919296, 4985.415039
$Orientation:
	-0.995808, 0.000000, -0.091465,
	0.000000, 1.000000, 0.000000,
	0.091465, 0.000000, -0.995808
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 1		;! Object #19
$Class: SF Aeshma
$Team: Hostile
$Location: 2119.049805, -1250.000000, 4497.810547
$Orientation:
	-0.984128, 0.000000, 0.177462,
	0.000000, 1.000000, 0.000000,
	-0.177462, 0.000000, -0.984128
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #20
$Class: SF Aeshma
$Team: Hostile
$Location: 2368.322266, -1280.400879, 4567.400391
$Orientation:
	-0.984128, 0.000000, 0.177462,
	0.000000, 1.000000, 0.000000,
	-0.177462, 0.000000, -0.984128
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #21
$Class: SF Aeshma
$Team: Hostile
$Location: 2587.674316, -1367.173584, 4720.449219
$Orientation:
	-0.984128, 0.000000, 0.177462,
	0.000000, 1.000000, 0.000000,
	-0.177462, 0.000000, -0.984128
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 4		;! Object #22
$Class: SF Aeshma
$Team: Hostile
$Location: 2225.435059, -1311.534424, 4804.419922
$Orientation:
	-0.984128, 0.000000, 0.177462,
	0.000000, 1.000000, 0.000000,
	-0.177462, 0.000000, -0.984128
$AI Behavior: None
+AI Class: BP2-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Chamundi		;! Object #23
$Class: SC Rakshasa
$Team: Hostile
$Location: -1055.385864, 2249.999268, 4700.035645
$Orientation:
	-0.841107, 0.449832, -0.300316,
	0.488472, 0.870179, -0.064677,
	0.232235, -0.201096, -0.951645
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Messana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   30 
   "Virgo" 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: White 1		;! Object #24
$Class: SB Seraphim
$Team: Hostile
$Location: 2995.210693, -1111.000000, 3552.840332
$Orientation:
	-0.982304, 0.000000, 0.187295,
	0.000000, 1.000000, 0.000000,
	-0.187295, 0.000000, -0.982304
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: White 2		;! Object #25
$Class: SB Seraphim
$Team: Hostile
$Location: 3111.534668, -1111.000000, 3631.084473
$Orientation:
	-0.982304, 0.000000, 0.187294,
	0.000000, 1.000000, 0.000000,
	-0.187294, 0.000000, -0.982304
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: White 3		;! Object #26
$Class: SB Seraphim
$Team: Hostile
$Location: 3226.457520, -1111.000000, 3709.732910
$Orientation:
	-0.982304, 0.000000, 0.187294,
	0.000000, 1.000000, 0.000000,
	-0.187294, 0.000000, -0.982304
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: White 4		;! Object #27
$Class: SB Seraphim
$Team: Hostile
$Location: 2916.398926, -1111.000000, 3667.725586
$Orientation:
	-0.982304, 0.000000, 0.187294,
	0.000000, 1.000000, 0.000000,
	-0.187294, 0.000000, -0.982304
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "" "" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 16

$Name: Cassiopeia 1		;! Object #28
$Class: SF Basilisk
$Team: Hostile
$Location: -477.130219, 799.998657, 4184.950195
$Orientation:
	-0.718055, -0.255644, -0.647335,
	-0.083643, 0.955054, -0.284387,
	0.690942, -0.150060, -0.707164
$AI Behavior: None
+AI Class: SFAI-Colonel
$AI Goals: ( goals ( ai-destroy-subsystem "Messana" "turret06-beam" 200 ) ( ai-chase "Messana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 2		;! Object #29
$Class: SF Basilisk
$Team: Hostile
$Location: -462.951385, 808.241516, 4247.048828
$Orientation:
	-0.727687, -0.253206, -0.637462,
	-0.086965, 0.955927, -0.280430,
	0.680373, -0.148628, -0.717636
$AI Behavior: None
+AI Class: SFAI-Colonel
$AI Goals: ( goals ( ai-destroy-subsystem "Messana" "turret01-torp" 200 ) ( ai-chase "Messana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 3		;! Object #30
$Class: SF Basilisk
$Team: Hostile
$Location: -449.984222, 816.898132, 4321.097656
$Orientation:
	-0.738206, -0.250132, -0.626487,
	-0.090383, 0.957015, -0.275598,
	0.668493, -0.146824, -0.729081
$AI Behavior: None
+AI Class: SFAI-Colonel
$AI Goals: ( goals ( ai-destroy-subsystem "Messana" "turret02-torp" 200 ) ( ai-chase "Messana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 4		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: -544.562317, 780.615295, 4195.544922
$Orientation:
	-0.709915, -0.252145, -0.657604,
	-0.078865, 0.956304, -0.281538,
	0.699857, -0.148006, -0.698780
$AI Behavior: None
+AI Class: SFAI-Colonel
$AI Goals: ( goals ( ai-destroy-subsystem "Messana" "turret03-torp" 200 ) ( ai-chase "Messana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: 144th Alpha 1		;! Object #32
$Class: GTF Perseus
$Team: Friendly
$Location: 1299.900024, 222.000000, 1399.300049
$Orientation:
	-0.803046, 0.000000, -0.595917,
	0.000000, 1.000000, 0.000000,
	0.595917, 0.000000, -0.803046
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: 144th Alpha 2		;! Object #33
$Class: GTF Perseus
$Team: Friendly
$Location: 1313.555176, 222.000031, 1467.713135
$Orientation:
	-0.803046, 0.000000, -0.595917,
	0.000000, 1.000000, 0.000000,
	0.595917, 0.000000, -0.803046
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: 144th Alpha 3		;! Object #34
$Class: GTF Perseus
$Team: Friendly
$Location: 1234.763062, 222.000015, 1407.179688
$Orientation:
	-0.803046, 0.000000, -0.595917,
	0.000000, 1.000000, 0.000000,
	0.595917, 0.000000, -0.803046
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: 144th Alpha 4		;! Object #35
$Class: GTF Perseus
$Team: Friendly
$Location: 1241.145752, 222.000031, 1479.045532
$Orientation:
	-0.803046, 0.000000, -0.595917,
	0.000000, 1.000000, 0.000000,
	0.595917, 0.000000, -0.803046
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: 144th Beta 1		;! Object #36
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3328.800049, -444.000000, 302.899994
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 144th Beta 2		;! Object #37
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3357.017578, -444.000000, 241.380203
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 144th Beta 3		;! Object #38
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3387.638184, -444.000000, 331.909576
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: 144th Beta 4		;! Object #39
$Class: GTF Myrmidon
$Team: Friendly
$Location: 3422.639160, -444.000000, 269.955994
$Orientation:
	0.334238, -0.000000, 0.942489,
	0.000000, 1.000000, 0.000000,
	-0.942489, 0.000000, 0.334238
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Muruga		;! Object #40
$Class: SC Cain
$Team: Hostile_protect
$Location: -450.000000, 200.000000, 10635.579102
$Orientation:
	-0.998252, 0.000000, -0.059107,
	0.001552, 0.999655, -0.026215,
	0.059087, -0.026261, -0.997907
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Rama" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "SAAA" )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 25 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Kamakshi		;! Object #41
$Class: SC Cain
$Team: Hostile_protect
$Location: 0.000000, 350.000000, 11135.579102
$Orientation:
	-0.998721, 0.000000, -0.050568,
	-0.001597, 0.999501, 0.031549,
	0.050543, 0.031589, -0.998222
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Saraswati" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "SAAA" )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Muruga" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Rama		;! Object #42
$Class: SCv Moloch
$Team: Hostile_protect
$Location: -500.000000, 0.000000, 12373.579102
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Rama" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 4 "Kamakshi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Saraswati		;! Object #43
$Class: SC Lilith
$Team: Hostile_protect
$Location: 250.000000, 400.000000, 12023.579102
$Orientation:
	-0.999261, 0.000000, -0.038433,
	0.001476, 0.999262, -0.038376,
	0.038405, -0.038405, -0.998524
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Rama" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Rama" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Surya		;! Object #44
$Class: SCv Moloch
$Team: Hostile_protect
$Location: 0.000000, -200.000000, 13023.579102
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Surya" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Saraswati" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Agni		;! Object #45
$Class: SC Lilith
$Team: Hostile_protect
$Location: -266.000000, 0.000000, 13285.579102
$Orientation:
	-0.999663, 0.000000, -0.025942,
	0.000506, 0.999810, -0.019495,
	0.025938, -0.019502, -0.999473
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint Surya" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Surya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Golab		;! Object #46
$Class: SD Ravana
$Team: Hostile_protect
$Location: 1000.000000, 1000.000000, 15954.380859
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.996857, -0.079220,
	0.000000, -0.079220, -0.996857
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Golab_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret09
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret14
+Subsystem: Turret16
+Subsystem: Turret26
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret10
+Subsystem: Turret13
+Subsystem: Turret15
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Agni" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Toeris Alpha 1		;! Object #47
$Class: GVF Ptah
$Team: Hostile
$Location: -4785.337402, -800.000000, 1967.354004
$Orientation:
	-0.330786, -0.157749, -0.930428,
	-0.350083, 0.936093, -0.034248,
	0.876369, 0.314398, -0.364872
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Toeris Alpha 2		;! Object #48
$Class: GVF Ptah
$Team: Hostile
$Location: -4857.230957, -739.567261, 1854.546631
$Orientation:
	-0.330775, -0.157750, -0.930432,
	-0.350083, 0.936093, -0.034252,
	0.876374, 0.314398, -0.364862
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Toeris Alpha 3		;! Object #49
$Class: GVF Ptah
$Team: Hostile
$Location: -4927.830566, -678.272705, 1743.690063
$Orientation:
	-0.330778, -0.157749, -0.930431,
	-0.350083, 0.936093, -0.034251,
	0.876372, 0.314398, -0.364864
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Toeris Alpha 4		;! Object #50
$Class: GVF Ptah
$Team: Hostile
$Location: -5000.440918, -616.568054, 1629.734253
$Orientation:
	-0.330775, -0.157750, -0.930432,
	-0.350083, 0.936093, -0.034252,
	0.876374, 0.314398, -0.364862
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Toeris Beta 1		;! Object #51
$Class: GVF Ptah
$Team: Hostile
$Location: 7019.198242, 1400.012695, 2522.257813
$Orientation:
	-0.455015, 0.000000, 0.890484,
	0.000000, 1.000000, 0.000000,
	-0.890483, 0.000000, -0.455015
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Toeris Beta 2		;! Object #52
$Class: GVF Ptah
$Team: Hostile
$Location: 6920.526367, 1400.012695, 2630.391602
$Orientation:
	-0.455015, 0.000000, 0.890484,
	0.000000, 1.000000, 0.000000,
	-0.890484, 0.000000, -0.455015
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Toeris Beta 3		;! Object #53
$Class: GVF Ptah
$Team: Hostile
$Location: 6819.779297, 1400.012695, 2737.261475
$Orientation:
	-0.455015, 0.000000, 0.890484,
	0.000000, 1.000000, 0.000000,
	-0.890484, 0.000000, -0.455015
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Toeris Beta 4		;! Object #54
$Class: GVF Ptah
$Team: Hostile
$Location: 6721.750000, 1400.012695, 2844.699219
$Orientation:
	-0.455015, 0.000000, 0.890484,
	0.000000, 1.000000, 0.000000,
	-0.890484, 0.000000, -0.455015
$AI Behavior: None
+AI Class: SFAI-General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Pisces 1		;! Object #55
$Class: SF Mara
$Team: Hostile
$Location: 3155.591309, -1200.000000, 4207.729004
$Orientation:
	-0.965979, 0.000000, 0.258619,
	0.000000, 1.000000, 0.000000,
	-0.258619, 0.000000, -0.965979
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Pisces 2		;! Object #56
$Class: SF Mara
$Team: Hostile
$Location: 3249.180176, -1200.000000, 4250.832031
$Orientation:
	-0.965979, 0.000000, 0.258619,
	0.000000, 1.000000, 0.000000,
	-0.258619, 0.000000, -0.965979
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Pisces 3		;! Object #57
$Class: SF Mara
$Team: Hostile
$Location: 3328.871338, -1200.000000, 4302.541504
$Orientation:
	-0.965979, 0.000000, 0.258619,
	0.000000, 1.000000, 0.000000,
	-0.258619, 0.000000, -0.965979
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Pisces 4		;! Object #58
$Class: SF Mara
$Team: Hostile
$Location: 3076.343750, -1200.000000, 4295.046387
$Orientation:
	-0.965979, 0.000000, 0.258619,
	0.000000, 1.000000, 0.000000,
	-0.258619, 0.000000, -0.965979
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Abel		;! Object #59
$Class: SC Cain
$Team: Hostile
$Location: 1874.984497, 1839.583008, 5360.019531
$Orientation:
	-0.981703, 0.000000, -0.190423,
	0.000000, 1.000000, 0.000000,
	0.190423, 0.000000, -0.981703
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Messana" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 20 "Chamundi" ) 
   ( = @Abel_lives[1] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Libra 1		;! Object #60
$Class: SF Manticore
$Team: Hostile
$Location: 4809.134766, 0.000000, 12914.330078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #61
$Class: SF Manticore
$Team: Hostile
$Location: 4763.795898, 0.000000, 12860.490234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 3		;! Object #62
$Class: SF Manticore
$Team: Hostile
$Location: 4714.206055, 0.000000, 12813.734375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 4		;! Object #63
$Class: SF Manticore
$Team: Hostile
$Location: 4860.141602, 0.000000, 12854.822266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 1		;! Object #64
$Class: SF Astaroth
$Team: Hostile
$Location: 4810.551758, 0.000000, 12613.958008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Cepheus 2		;! Object #65
$Class: SF Astaroth
$Team: Hostile
$Location: 4763.795898, 0.000000, 12564.368164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Cepheus 3		;! Object #66
$Class: SF Astaroth
$Team: Hostile
$Location: 4709.955078, 0.000000, 12514.778320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Cepheus 4		;! Object #67
$Class: SF Astaroth
$Team: Hostile
$Location: 4865.808594, 0.000000, 12553.033203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Ophiuchus 1		;! Object #68
$Class: SF Aeshma
$Team: Hostile
$Location: -1181.076172, 444.000000, 8149.380859
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ophiuchus 2		;! Object #69
$Class: SF Aeshma
$Team: Hostile
$Location: -1127.106934, 444.000000, 8203.244141
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ophiuchus 3		;! Object #70
$Class: SF Aeshma
$Team: Hostile
$Location: -1085.726074, 444.000000, 8253.617188
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ophiuchus 4		;! Object #71
$Class: SF Aeshma
$Team: Hostile
$Location: -1230.256104, 444.000000, 8195.080078
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #72
$Class: SF Aeshma
$Team: Hostile
$Location: 4808.882324, 0.000000, 12293.647461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #73
$Class: SF Aeshma
$Team: Hostile
$Location: 4763.542480, 0.000000, 12236.973633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #74
$Class: SF Aeshma
$Team: Hostile
$Location: 4709.702637, 0.000000, 12191.633789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #75
$Class: SF Aeshma
$Team: Hostile
$Location: 4854.222168, 0.000000, 12245.474609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #76
$Class: SF Astaroth
$Team: Hostile
$Location: 5609.605469, 0.000000, 12296.174805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 2		;! Object #77
$Class: SF Astaroth
$Team: Hostile
$Location: 5561.718750, 0.000000, 12239.305664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 3		;! Object #78
$Class: SF Astaroth
$Team: Hostile
$Location: 5510.414063, 0.000000, 12194.197266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Aries 4		;! Object #79
$Class: SF Astaroth
$Team: Hostile
$Location: 5663.826172, 0.000000, 12240.256836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Eridan 1		;! Object #80
$Class: SF Astaroth
$Team: Hostile
$Location: 5614.700195, 0.000000, 11910.515625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Eridan 2		;! Object #81
$Class: SF Astaroth
$Team: Hostile
$Location: 5567.354492, 0.000000, 11859.205078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Eridan 3		;! Object #82
$Class: SF Astaroth
$Team: Hostile
$Location: 5515.866211, 0.000000, 11809.125000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Eridan 4		;! Object #83
$Class: SF Astaroth
$Team: Hostile
$Location: 5669.297852, 0.000000, 11855.818359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Toeris Alpha retreat		;! Object #84
$Class: Nav Point
$Team: Hostile
$Location: -15033.799805, -9999.000000, 22.700001
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Toeris Beta retreat		;! Object #85
$Class: Nav Point
$Team: Hostile
$Location: 15068.400391, -9999.000000, -31.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Cancer 1		;! Object #86
$Class: SF Mara
$Team: Hostile
$Location: 2398.085205, 0.000000, 15303.081055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #87
$Class: SF Mara
$Team: Hostile
$Location: 2346.350830, 0.000000, 15251.346680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #88
$Class: SF Mara
$Team: Hostile
$Location: 2295.878418, 0.000000, 15202.135742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 4		;! Object #89
$Class: SF Mara
$Team: Hostile
$Location: 2440.986816, 0.000000, 15256.393555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hydra 1		;! Object #90
$Class: SF Mara
$Team: Hostile
$Location: 2395.561523, 0.000000, 14804.665039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hydra 2		;! Object #91
$Class: SF Mara
$Team: Hostile
$Location: 2352.659912, 0.000000, 14742.835938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hydra 3		;! Object #92
$Class: SF Mara
$Team: Hostile
$Location: 2299.663818, 0.000000, 14702.458008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hydra 4		;! Object #93
$Class: SF Mara
$Team: Hostile
$Location: 2451.081299, 0.000000, 14747.883789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 20 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Alpha 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 4 "Messana" ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 4 "Messana" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Messana" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Messana" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: 144th Alpha
+Squad Logo: 144th.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 144th Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 4 "Messana" ) 
$Ships: (		;! 4 total
	"144th Alpha 1"
	"144th Alpha 2"
	"144th Alpha 3"
	"144th Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Messana" 50 ) )
+Flags: ( )

$Name: 144th Beta
+Squad Logo: 144th.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 144th Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 4 "Messana" ) 
$Ships: (		;! 4 total
	"144th Beta 1"
	"144th Beta 2"
	"144th Beta 3"
	"144th Beta 4"
)
$AI Goals: ( goals ( ai-guard "Messana" 50 ) )
+Flags: ( )

$Name: Virgo
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Virgo 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Messana
$Arrival Cue: ( is-event-true-delay 
   "First Wave Arrival Cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Aquarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "First Wave Arrival Cue" 
   1 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Messana" 200 ) )
+Flags: ( )

$Name: Cassiopeia
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Cassiopeia 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Chamundi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cassiopeia 1"
	"Cassiopeia 2"
	"Cassiopeia 3"
	"Cassiopeia 4"
)
+Flags: ( )

$Name: White
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! White 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Chamundi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"White 1"
	"White 2"
	"White 3"
	"White 4"
)
$AI Goals: ( goals ( ai-chase "Messana" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "White" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Libra
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Messana
$Arrival Cue: ( is-event-true-delay "Msg 2.8" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Cepheus
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Cepheus 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Messana
$Arrival Cue: ( has-arrived-delay 1 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cepheus 1"
	"Cepheus 2"
	"Cepheus 3"
	"Cepheus 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Ophiuchus
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Ophiuchus 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Messana
$Arrival Cue: ( has-arrived-delay 2 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ophiuchus 1"
	"Ophiuchus 2"
	"Ophiuchus 3"
	"Ophiuchus 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Capricorn
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Messana
$Arrival Cue: ( has-arrived-delay 2 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-disarm-ship "Messana" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Aries
$Waves: 5
$Wave Threshold: 2
$Special Ship: 0		;! Aries 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Messana
$Arrival Cue: ( is-event-true-delay "RBCs down" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Eridan
$Waves: 5
$Wave Threshold: 2
$Special Ship: 0		;! Eridan 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Messana
$Arrival Cue: ( is-event-true-delay "RBCs down" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Eridan 1"
	"Eridan 2"
	"Eridan 3"
	"Eridan 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Toeris Alpha
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Toeris Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 25 "Golab" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   35 
   "Mjolnir Alpha" 
)
$Ships: (		;! 4 total
	"Toeris Alpha 1"
	"Toeris Alpha 2"
	"Toeris Alpha 3"
	"Toeris Alpha 4"
)
$AI Goals: ( goals ( ai-chase "Mjolnir Alpha" 200 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )

$Name: Toeris Beta
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Toeris Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Toeris Alpha" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   35 
   "Mjolnir Beta" 
)
$Ships: (		;! 4 total
	"Toeris Beta 1"
	"Toeris Beta 2"
	"Toeris Beta 3"
	"Toeris Beta 4"
)
$AI Goals: ( goals ( ai-chase "Mjolnir Beta" 200 ) )
+Flags: ( "no-arrival-message" "no-arrival-warp" )

$Name: Cancer
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Cancer 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Golab
$Arrival Cue: ( has-arrived-delay 25 "Golab" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Hydra
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Hydra 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Golab
$Arrival Cue: ( has-arrived-delay 6 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hydra 1"
	"Hydra 2"
	"Hydra 3"
	"Hydra 4"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

#Events		;! 64 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 2" 
      "144th Alpha 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Messana" 
      "Docking Bay" 
      "Messana" 
      "GTS Hygeia" 
      2 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "144th Alpha 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Guard Messana (p)" 
         0 
      )
      ( is-event-true-delay 
         "victory fade-out" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      22 
      "Messana" 
      "<all engines>" 
   )
   ( beam-free-all 
      "Messana" 
      "Mjolnir Alpha" 
      "Mjolnir Beta" 
   )
)
+Name: initial settings
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.1 - A1" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Msg 1.2 - Mes" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.3 - A2" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( player-use-ai ) 
   ( clear-goals "Alpha" "Beta" "Gamma" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Messana" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Messana" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Messana" 89 ) 
   )
   ( lock-afterburner "Alpha 1" ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
)
+Name: set-ai
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-camera ) 
   ( set-camera-position 0 -1000 1000 ) 
   ( set-camera-target "Messana" ) 
)
+Name: set-camera
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      0 
      10000 
      1000 
      20000 
      3000 
      3000 
   )
)
+Name: move camera
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: First Wave Arrival Cue
+Repeat Count: 1
+Interval: 1
+Chained: 19
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "move camera" 
      20 
   )
   ( player-not-use-ai ) 
   ( reset-camera ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
)
+Name: cutscene end
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Virgo" 
      "Aquarius" 
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "First wave here - A1" 
   )
)
+Name: First wave here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( good-secondary-time 
      "Hostile" 
      100 
      "Shivan Megabomb" 
      "Messana" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Trebuchet#Shivan" 
      "Messana" 
   )
)
+Name: shivan good-secondary-time
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Chamundi" ) 
   ( send-message 
      "Messana" 
      "High" 
      "Chamundi here 1 - Mes" 
   )
   ( beam-free-all "Chamundi" ) 
)
+Name: Chamundi here
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Abel" ) 
   ( send-message 
      "Messana" 
      "High" 
      "Abel here 1 - Mes" 
   )
   ( beam-free-all "Abel" ) 
)
+Name: Abel here
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Virgo" 
         "Aquarius" 
         "White" 
         "Cassiopeia" 
         "Chamundi" 
         "Pisces" 
      )
      ( = @Abel_lives[1] 0 ) 
   )
   ( do-nothing ) 
)
+Name: First wave down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Msg 2.1 - Mes" 
   )
)
+Name: Msg 2.1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 2.2 - A1" 
   )
)
+Name: Msg 2.2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "144th Alpha 1" 
      "High" 
      "Msg 2.3 - 144th A1" 
   )
)
+Name: Msg 2.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Msg 2.4 - Mes" 
   )
)
+Name: Msg 2.4
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 2.5 - B1" 
   )
)
+Name: Msg 2.5
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.6 - A2" 
   )
)
+Name: Msg 2.6
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 2.7 - B1" 
   )
)
+Name: Msg 2.7
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.8 - A2" 
   )
)
+Name: Msg 2.8
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "2nd wave here 1 - Mes" 
   )
)
+Name: 2nd wave here here 1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Kamakshi" 
      "Muruga" 
   )
   ( send-message 
      "Messana" 
      "High" 
      "Msg 3.1 - Mes" 
   )
)
+Name: Msg 3.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 2 "Golab" ) 
   ( send-message 
      "Messana" 
      "High" 
      "Msg 3.2 - Mes" 
   )
)
+Name: Msg 3.2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.3 - A2" 
   )
)
+Name: Msg 3.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      999999 
      "Toeris Alpha" 
      "Toeris Beta" 
   )
   ( ship-subsys-guardian-threshold 
      0 
      "Messana" 
      "turret04-beam" 
      "turret05-beam" 
      "turret06-beam" 
   )
   ( add-goal 
      "Toeris Alpha" 
      ( ai-chase "Mjolnir Alpha" 200 ) 
   )
   ( add-goal 
      "Toeris Beta" 
      ( ai-chase "Mjolnir Beta" 200 ) 
   )
)
+Name: Ptahs arrive (false)
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Msg 4.1 - Mes" 
   )
)
+Name: Msg 4.1
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.2 - A2" 
   )
)
+Name: Msg 4.2
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "144th Alpha 1" 
      "High" 
      "Msg 4.3 - 144th A1" 
   )
)
+Name: Msg 4.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Msg 4.4 - Mes" 
   )
)
+Name: Msg 4.4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Mjolnir Alpha" 
      "Mjolnir Beta" 
   )
   ( do-nothing ) 
)
+Name: RBCs down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Msg 5.1 - Mes" 
   )
)
+Name: Msg 5.1
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.2 - A1" 
   )
)
+Name: Msg 5.2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Msg 5.3 - Mes" 
   )
)
+Name: Msg 5.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Messana" 
      "High" 
      "Msg 5.4 - Mes" 
   )
)
+Name: Msg 5.4
+Repeat Count: 1
+Interval: 1
+Chained: 11
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 2 "Messana" ) 
   ( fade-out 1000 1 ) 
)
+Name: victory fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission success
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Messana" ) 55 ) 
   ( send-message 
      "Messana" 
      "High" 
      "Messana hull 50 %" 
   )
)
+Name: Messana 50 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( hits-left "Messana" ) 30 ) 
   ( send-message 
      "Messana" 
      "High" 
      "Messana hull 30 %" 
   )
)
+Name: Messana 30 %
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 10 "Messana" ) 
   ( fade-out 1000 ) 
)
+Name: Messana down
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "White" ) 
   ( do-nothing ) 
)
+Name: White
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept White", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Chamundi" ) 
   ( do-nothing ) 
)
+Name: Chamundi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Chamundi", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Abel" ) 
   ( modify-variable @Abel_lives[1] 0 ) 
)
+Name: Abel
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Abel", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cassiopeia" ) 
   ( do-nothing ) 
)
+Name: Cassiopeia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cassiopeia", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cepheus" ) 
   ( do-nothing ) 
)
+Name: Cepheus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cepheus", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Ophiuchus" ) 
   ( do-nothing ) 
)
+Name: Ophiuchus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Ophiuchus", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Capricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Eridan" ) 
   ( do-nothing ) 
)
+Name: Eridan
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Eridan", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Mjolnir Alpha" 
   )
   ( add-goal 
      "Mjolnir Alpha" 
      ( ai-chase "Toeris Alpha retreat" 200 ) 
   )
)
+Name: Toeris Alpha retreats
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Mjolnir Beta" ) 
   ( add-goal 
      "Toeris Beta" 
      ( ai-chase "Toeris Beta retreat" 200 ) 
   )
)
+Name: Toeris Beta retreats
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "White" ) 
   ( has-arrived-delay 0 "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase "Messana" 200 ) 
   )
)
+Name: Bombers atk GTD
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Aquarius" "Capricorn" ) 
   ( has-arrived-delay 0 "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-disarm-ship "Messana" 200 ) 
   )
)
+Name: Shivans disarm GTD
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Virgo" "Cancer" "Hydra" ) 
   ( has-arrived-delay 0 "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase-any 200 ) 
   )
)
+Name: Shivans atk any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 2 "Chamundi" ) 
      ( not 
         ( is-destroyed-delay 0 "Chamundi" ) 
      )
   )
   ( set-object-facing-object 
      "Mjolnir Alpha" 
      "Chamundi" 
      10000 
   )
)
+Name: MA face Chamundi
+Repeat Count: -1
+Trigger Count: 10
+Interval: 30
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 2 "Abel" ) 
      ( not ( is-destroyed-delay 0 "Abel" ) ) 
   )
   ( set-object-facing-object 
      "Mjolnir Beta" 
      "Abel" 
      10000 
   )
)
+Name: MB face Abel
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 1 total

$Type: Primary
+Name: Guard Messana (p)
$MessageNew:  XSTR("Protect the GTD Messana", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Messana" ) 
+No music

#Waypoints		;! 4 lists total


$Jump Node: 0.000000, 0.000000, 0.000000
$Jump Node Name: Valerii
$Name: Waypoint Saraswati
$List: (		;! 1 points in list
	( 400.000000, 250.000000, 100.000000 )
)

$Name: Waypoint Surya
$List: (		;! 1 points in list
	( 0.000000, -200.000000, -100.000000 )
)

$Name: Waypoint Rama
$List: (		;! 1 points in list
	( -500.000000, 0.000000, -100.000000 )
)

$Name: Golab_path
$List: (		;! 1 points in list
	( 1000.000000, 1000.000000, 1000.000000 )
)

#Messages		;! 28 total


$Name: Msg 1.1 - A1
$Team: -1
$MessageNew:  XSTR("GTD Messana, this is Alpha 1, 88th Nova-Squadron. Reporting on station and moving to escort formation.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - Mes
$Team: -1
$MessageNew:  XSTR("Welcome, 88th. Our scout wings have just returned from their latest sortie. The Shivans are less than thirty minutes out. ", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A2
$Team: -1
$MessageNew:  XSTR("Fantastic... at least the bastards don't keep us waiting so long.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: First wave here - A1
$Team: -1
$MessageNew:  XSTR("Heads up, people, we've got inbound. Two wings of heavies. Watch out for more!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Chamundi here 1 - Mes
$Team: -1
$MessageNew:  XSTR("The Shivans have deployed a Rakshasa-class cruiser and a wing of Seraphim bombers. Intercept white wing.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 2.1 - Mes
$Team: -1
$MessageNew:  XSTR("And that's it for the first wave. Radar is clear. How are you holding up, pilots?", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 2.2 - A1
$Team: -1
$MessageNew:  XSTR("Messana, 88th leader. We've seen worse. They hardly had any fighter escort, after all. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 2.3 - 144th A1
$Team: -1
$MessageNew:  XSTR("Cowboys leader speaking. I second Novas leader. What's strange is that they didn't even attempt to attack the Mjolnirs.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Msg 2.4 - Mes
$Team: -1
$MessageNew:  XSTR("We've seen this course of action of theirs before. During the Vega blockade at the end of the Second Incursion they also ignored the RBCs right until they deployed their warships.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 2.5 - B1
$Team: -1
$MessageNew:  XSTR("Indeed the Shivans have been known to show semi-sentient behavior in many ways. Lieutenant Bakhu once told me about it. It is regrettable that academy courses solely focus on military issues.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.6 - A2
$Team: -1
$MessageNew:  XSTR("Well, honestly, studying alien social sciences is not exactly why most people join the navy.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.7 - B1
$Team: -1
$MessageNew:  XSTR("That is undoubtedly true, Lieutenant Monaghan. Yet I do believe that a profound understanding of the enemy's ways is key to defeating it.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.8 - A2
$Team: -1
$MessageNew:  XSTR("Now that is a true Bakhu money quote.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: 2nd wave here 1 - Mes
$Team: -1
$MessageNew:  XSTR("Another wave of Shivan fighters is jumping in. Four wings.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 3.1 - Mes
$Team: -1
$MessageNew:  XSTR("Two Shivan cruisers have jumped in and we're picking up more incoming jump signatures. Brace for fleet engagement.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 3.3 - A2
$Team: -1
$MessageNew:  XSTR("Fantastic...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.2 - Mes
$Team: -1
$MessageNew:  XSTR("The SD Golab is entering the field of engagement.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Messana hull 50 %
$Team: -1
$MessageNew:  XSTR("This is the GTD Messana. Our hull has sustained heavy damage. We need more cover, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Messana hull 30 %
$Team: -1
$MessageNew:  XSTR("Messana here. Pilots, if we don't get fighter cover pronto, we're never gonna survive this engagement!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Msg 4.1 - Mes
$Team: -1
$MessageNew:  XSTR("Pilots, we just registered up a number of small subspace events but cannot track any ships. Watch out for stealth fighters!", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 4.2 - A2
$Team: -1
$MessageNew:  XSTR("What? The Shivans have nether used stealth tech before.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.3 - 144th A1
$Team: -1
$MessageNew:  XSTR("This is Cowboys leader. No visual contacts so far, Messana.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Msg 4.4 - Mes
$Team: -1
$MessageNew:  XSTR("It must be the Hammer of Light. Keep your eyes peeled, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Abel here 1 - Mes
$Team: -1
$MessageNew:  XSTR("A second Shivan warship has arrived. Designation Abel, Cain-class. Redirecting fire.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 5.1 - Mes
$Team: -1
$MessageNew:  XSTR("Attention all units, we just lost both Mjolnirs!", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 5.2 - A1
$Team: -1
$MessageNew:  XSTR("What? How? No Shivans were attacking them!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.3 - Mes
$Team: -1
$MessageNew:  XSTR("It appears that weapons fire of unknown origin was the cause. The Vice Admiral has ordered an immediate retreat. All units, disengage and follow us out.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

$Name: Msg 5.4 - Mes
$Team: -1
$MessageNew:  XSTR("I say again, all units, disengage from the enemy and enter the jump node asap. See you on the other side.", -1)
$end_multi_text
+AVI Name: Head-CM9
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 21 total

$Num stars: 0
$Ambient light level: 7829367

$Bitmap List:
$Sun: SunBlue
+Angles: 4.886922 0.000000 2.007129
+Scale: 1.500000
$Sun: SunRed
+Angles: 5.061451 0.000000 2.007127
+Scale: 0.300000
$Starbitmap: dneb14
+Angles: 0.000000 0.000000 0.872665
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.000000 0.000000 0.698131
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.000000 0.000000 1.134463
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.174533 0.000000 1.221730
+ScaleX: 2.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 5.759582 0.000000 1.221730
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 5.759582 0.000000 1.832594
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.802851 0.087266 2.792525
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.436332 0.000000 3.054324
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.191986 0.000000 3.490656
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 0.052360 0.000000 3.141590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 0.261799 0.000000 3.612829
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 0.000000 1.745328 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 5.759582 6.265727 0.139626
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.000000 0.872664 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 6.108648 1.570795 6.265727
+ScaleX: 5.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 5.759582 1.570795 6.265727
+ScaleX: 6.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 0.436332 0.000000 1.570795
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 1.047197 0.349066 2.094393
+ScaleX: 8.500000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 1.919861 2.268926 1.745328
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.000000 0.000000 1.745328
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.506145 6.108648 2.617992
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief4
$Debriefing Success Music: Average

#End

