#Mission Info

$Version: 0.10
$Name:  XSTR("Reflections", -1)
$Author: SF-Junky
$Created: 01/30/00 at 21:09:56
$Modified: 04/24/22 at 19:19:48
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("December 26th, 2369: The 88th is moving out to investigate some unidentified subspace traffic.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393344
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 358.810547, 103663.187500, 15029.831055
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000009, 1.000000,
	0.000000, -1.000000, -0.000009

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Theta" "Iota" )

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"nextLoc"		"2"		"number"
		1		"okToMicroJump"		"0"		"number"
		2		"Trigger1"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("$b GAETA: With the Chaya out of the picture, our focus is back on the Toeris. Unless the Shivans have destroyed her - of which there is no proof to us - she must still be in the vicinity of Umbra Ruber, because SuTrack detected no outbound subspace transit except to and from the Shivan entry point. And I think we agree it's rather unlikely the Toeris went that way.

$b MONAGHAN: We do?

$b GAETA: Putting our subjective perceptions on the mental condition of the Hammer of Light's leadership aside, you know the Messana and her group have begun continuous raids against that jump node days ago and the Toeris was nowhere to be seen. So she must still be somewhere close by. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -132.579590, 66129.921875, 5569.559570
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000009, 1.000000,
	0.000000, -1.000000, -0.000009
$camera_time: 2000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Civilian
$class: GTF Perseus
$pos: 197.538727, 0.562500, 4578.609375
$label:  XSTR("Umbra Ruber", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: In other words, we are back to patrol duty. But this time we seem to have something halfway interesting. 

$b MONAGHAN: I'll quote you on that.

$b GAETA: I count you will, Lieutenant. Now listen. In this area we have observed a surge of subspace traffic over the past 24 hours. Neither its origin nor its destination could be determined. Time to take a closer look.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1126.036377, 1816.361084, 465.960358
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000009, 1.000000,
	0.000000, -1.000000, -0.000009
$camera_time: 2000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 21
$team: Hostile
$class: GVF Serapis
$pos: -1076.542236, -887.643799, 443.438660
$label:  XSTR("Subspace Traffic", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Alpha and Beta wings, we've put up a patrol path for you to follow through the area. In case you detect anything, you act accordingly. You know the routine. Any questions?

Good. Launch in 30. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1126.036377, 1816.361084, 465.960358
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000009, 1.000000,
	0.000000, -1.000000, -0.000009
$camera_time: 2000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -718.134583, 0.560669, 556.588867
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -451.115417, -887.643799, 308.454468
$label:  XSTR("Beta", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GVF Serapis
$pos: -1076.542236, -887.643799, 443.438660
$label:  XSTR("Subspace Traffic", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-goal-true-delay "Patrol (p)" 0 ) 
$Multi text
    XSTR("$b GAETA: Well, that was a mission as quiet as it was thrilling, was it? Whatever hit those Shivans did a pretty thorough job. Not only were the energy grids of their ships taken down, also the crew was killed. A salvage operation is now underway to toe those ships back to a safe haven for further investigation. Never before did we capture a fully intact Shivan warship above freighter-size. This is a real prize you stumbled over here. Let's hope it'll finally give us some answers.

As for your ISIS friends, their doing out here is indeed totally legit. The Frontier Exploration Act, like it or not, is valid even out here. Actually, it's valid especially out here. For those of you who don't know this: That legislation goes back to the days of the Great Exploration period from before the 14-Year-War and was meant to regulate private expeditions into unknown and unclaimed territory. As you know, there is still plenty of unclaimed territory in known space, despite the fact that Mirfak was the only new star system discovered between the Great War and the Second Incursion, but all this doesn't negate the legitimacy of those corporations working out here. 

$b MONAGHAN: You mean as long as we let them.

$b GAETA: Precisely, Lieutenant. But obviously nobody with the authority to do so decided to forbid private business to operate in this warzone. It probably was even part of the deal Command struck with them. ISIS is out here at the behest of us, remember? 

$b MONAGHAN: <mumbling> How could I forget?

$b GAETA: Now if there's nothing else, that would be all from my side. Your next patrol is scheduled in one hour. I expect you back in the briefing room by then. Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Hybrids
$Alt: Asteroid

#end


#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru
$Callsign: Sterling
$Callsign: Lana
$Callsign: Ray
$Callsign: Cyril
$Callsign: Pam
$Callsign: Brett

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Harpoon"	208
	"Tornado"	128
	"Mekhu HL-7"	4
	"Prometheus S"	8
	"UD-8 Kayser"	4
)

#Objects		;! 34 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Callsign: Abayomi

$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.948683, 0.000001, -0.316230,
	0.072975, 0.973009, 0.218925,
	0.307695, -0.230767, 0.923077
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( "primaries-locked" "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Callsign: Monaghan

$Team: Friendly
$Location: -131.093018, 1.121216, 52.351746
$Orientation:
	0.941393, 0.000000, -0.337312,
	0.077973, 0.972916, 0.217612,
	0.328177, -0.231160, 0.915896
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "guardian" )
+Flags2: ( "no-builtin-messages" "primaries-locked" "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: -49.740295, 0.619019, -120.119263
$Orientation:
	0.948231, 0.000000, -0.317583,
	0.071919, 0.974021, 0.214735,
	0.309332, -0.226458, 0.923596
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "primaries-locked" "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: -180.137268, 0.707764, -67.351501
$Orientation:
	0.941089, 0.000000, -0.338158,
	0.076663, 0.973963, 0.213352,
	0.329353, -0.226707, 0.916586
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "primaries-locked" "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #4
$Class: GVF Serapis
$Callsign: Thoru

$Team: Friendly
$Location: -2066.600098, -888.000000, 1001.299988
$Orientation:
	0.915583, 0.000000, -0.402128,
	0.098117, 0.969777, 0.223396,
	0.389975, -0.243993, 0.887912
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "guardian" )
+Flags2: ( "primaries-locked" "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 9

$Name: Beta 2		;! Object #5
$Class: GVF Serapis
$Team: Friendly
$Location: -2200.563965, -886.870972, 1051.999268
$Orientation:
	0.905725, 0.000000, -0.423866,
	0.103345, 0.969822, 0.220829,
	0.411074, -0.243815, 0.878392
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "primaries-locked" "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: -2118.581299, -888.416504, 878.043457
$Orientation:
	0.915713, 0.000000, -0.401833,
	0.096000, 0.971043, 0.218768,
	0.390197, -0.238904, 0.889197
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "primaries-locked" "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: -2252.072754, -887.281372, 930.252075
$Orientation:
	0.906067, 0.000000, -0.423133,
	0.101043, 0.971069, 0.216367,
	0.410892, -0.238798, 0.879854
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "primaries-locked" "secondaries-locked" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Malory		;! Object #8
$Class: GTGs Titan
$Team: Friendly
$Location: -5525.040527, 0.000214, 10686.589844
$Orientation:
	0.796084, 0.000000, -0.605187,
	-0.000000, 1.000000, 0.000000,
	0.605187, 0.000000, 0.796084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06a
+Subsystem: Turret07a
+Subsystem: Turret08a
+Subsystem: Turret09a
+Subsystem: Turret10a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Teleport" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 140
$Texture Replace:
+old: titannp-trans
+new: isis_malory

$Name: Krieger		;! Object #9
$Class: GTGs Titan (Recon)
$Team: Friendly
$Location: -5708.506836, 119.270264, 10609.532227
$Orientation:
	0.747296, 0.000000, -0.664493,
	0.000000, 1.000000, 0.000000,
	0.664493, 0.000000, 0.747296
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 140
$Texture Replace:
+old: titannpr-trans
+new: isis_krieger

$Name: Cheryl		;! Object #10
$Class: GTT Argo
$Team: Friendly
$Location: -5738.589844, -68.384758, 10951.039063
$Orientation:
	0.637151, 0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Carol		;! Object #11
$Class: GTT Argo
$Team: Friendly
$Location: -5298.744141, -211.066162, 10817.081055
$Orientation:
	0.471328, 0.000000, -0.881958,
	0.000000, 1.000000, 0.000000,
	0.881958, 0.000000, 0.471328
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Duchess 1		;! Object #12
$Class: GTF Apollo#vanilla
$Callsign: Sterling

$Team: Friendly
$Location: -6084.100098, 88.000000, 10679.500000
$Orientation:
	-0.236929, 0.000000, -0.971528,
	0.000000, 1.000000, 0.000000,
	0.971528, 0.000000, -0.236929
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 260
+Special Shield Points: 380
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 5

$Name: Duchess 2		;! Object #13
$Class: GTF Apollo#vanilla
$Callsign: Lana

$Team: Friendly
$Location: -6157.544922, 88.000000, 10805.187500
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 260
+Special Shield Points: 380
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Duchess 3		;! Object #14
$Class: GTF Apollo#assault
$Callsign: Ray

$Team: Friendly
$Location: -6203.705078, 87.999969, 10607.455078
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01A
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 260
+Special Shield Points: 380
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 7

$Name: Turtleneck 1		;! Object #15
$Class: GTF Apollo#prototype
$Callsign: Cyril

$Team: Friendly
$Location: -5152.200195, -195.800003, 10499.500000
$Orientation:
	0.907994, 0.000000, 0.418983,
	-0.018270, 0.999049, 0.039594,
	-0.418584, -0.043606, 0.907130
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 350
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 6

$Name: Turtleneck 2		;! Object #16
$Class: GTF Apollo#assault
$Callsign: Pam

$Team: Friendly
$Location: -5052.118164, -195.800003, 10399.076172
$Orientation:
	0.861266, 0.000000, 0.508154,
	-0.015976, 0.999506, 0.027078,
	-0.507902, -0.031439, 0.860841
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01A
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 300
+Special Shield Points: 420
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 4

$Name: Turtleneck 3		;! Object #17
$Class: GTF Apollo#prototype
$Callsign: Brett

$Team: Friendly
$Location: -5264.284180, -195.800003, 10381.375977
$Orientation:
	0.996887, 0.000000, 0.078844,
	-0.002752, 0.999390, 0.034799,
	-0.078796, -0.034907, 0.996279
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "cloaked" )
+Respawn priority: 0
+Special Hitpoints: 250
+Special Shield Points: 350
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: Waypoint		;! Object #18
$Class: #NavMarker
$Team: Friendly
$Location: 8888.000000, 80000.000000, 8888.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "x" 0 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "no-departure-warp" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Escort priority: 999
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1

$Name: asteroid		;! Object #19
$Class: Asteroid-BrownLarge10
$Alt: Asteroid

$Team: Hostile_protect
$Location: -6005.674805, -300.009644, 11471.682617
$Orientation:
	0.543061, -0.777072, -0.318189,
	0.670463, 0.629412, -0.392836,
	0.505533, 0.000000, 0.862807
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-departure-warp" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Gemory		;! Object #20
$Class: SC Rakshasa
$Team: Hostile
$Location: 2382.257813, 0.000000, 463.857239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Blue 1		;! Object #21
$Class: SB Seraphim
$Team: Hostile
$Location: 3076.699951, 70.000000, 1338.599976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Blue 2		;! Object #22
$Class: SB Seraphim
$Team: Hostile
$Location: 2977.003906, 70.000000, 1238.903931
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Blue 3		;! Object #23
$Class: SB Seraphim
$Team: Hostile
$Location: 2873.731445, 70.000000, 1139.208008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Blue 4		;! Object #24
$Class: SB Seraphim
$Team: Hostile
$Location: 3175.501709, 70.000000, 1238.009888
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Cepheus 1		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: 3535.865967, 123.000000, 866.775696
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 2		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: 3434.828857, 123.000000, 767.973877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 3		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: 3333.344727, 123.000000, 665.148438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cepheus 4		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: 3635.562012, 123.000000, 767.079712
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #29
$Class: SF Aeshma
$Team: Hostile
$Location: 1642.149902, -220.000000, 1334.656738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #30
$Class: SF Aeshma
$Team: Hostile
$Location: 1538.450073, -220.000000, 1238.597900
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #31
$Class: SF Aeshma
$Team: Hostile
$Location: 1438.025024, -220.000000, 1131.623535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #32
$Class: SF Aeshma
$Team: Hostile
$Location: 1741.483887, -220.000000, 1237.506348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" )
+Flags2: ( "cloaked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Signal		;! Object #33
$Class: Nav Point
$Team: Unknown
$Location: 8888.000000, 0.000000, 8888.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Duchess
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Duchess 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Duchess 1"
	"Duchess 2"
	"Duchess 3"
)
$AI Goals: ( goals ( ai-guard "Krieger" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Turtleneck
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Turtleneck 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Turtleneck 1"
	"Turtleneck 2"
	"Turtleneck 3"
)
$AI Goals: ( goals ( ai-guard "Carol" 50 ) )
+Flags: ( "no-arrival-warp" "no-departure-warp" )

$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
	"Blue 4"
)
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
+Flags: ( )

$Name: Cepheus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cepheus 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cepheus 1"
	"Cepheus 2"
	"Cepheus 3"
	"Cepheus 4"
)
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
+Flags: ( )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
+Flags: ( )

#Events		;! 120 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "<all engines>" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      2 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Patrol (p)" 0 ) 
      ( is-event-true-delay 
         "victory fade-out" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.1 - A1" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.2 - B1" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.3 - A1" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.4 - A2" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.5 - B1" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.6 - A2" 
   )
)
+Name: Msg 1.6
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.7 - B1" 
   )
)
+Name: Msg 1.7
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.8 - A1" 
   )
)
+Name: Msg 1.8
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.9 - B1" 
   )
)
+Name: Msg 1.9
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.10 - A2" 
   )
)
+Name: Msg 1.10
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.12 - A2" 
   )
)
+Name: Msg 1.12
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.13 - A1" 
   )
)
+Name: Msg 1.13
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.14 - A2" 
   )
)
+Name: Msg 1.14
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.15 - B2" 
   )
)
+Name: Msg 1.15
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.16 - A2" 
   )
)
+Name: Msg 1.16
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.17 - B2" 
   )
)
+Name: Msg 1.17
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.18 - A1" 
   )
)
+Name: Msg 1.18
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.19 - B2" 
   )
)
+Name: Msg 1.19
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.20 - A2" 
   )
)
+Name: Msg 1.20
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Msg 1.21 - B2" 
   )
)
+Name: Msg 1.21
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.22 - A1" 
   )
)
+Name: Msg 1.22
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.23 - A1" 
   )
)
+Name: Msg 1.23
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.24 - A2" 
   )
)
+Name: Msg 1.24
+Repeat Count: 1
+Interval: 1
+Chained: 17
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.25 - A1" 
   )
)
+Name: Msg 1.25
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.26 - A2" 
   )
)
+Name: Msg 1.26
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.27 - A1" 
   )
)
+Name: Msg 1.27
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.28 - B1" 
   )
)
+Name: Msg 1.28
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.29 - A2" 
   )
)
+Name: Msg 1.29
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.30 - A1" 
   )
)
+Name: Msg 1.30
+Repeat Count: 1
+Interval: 1
+Chained: 17
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.31 - B1" 
   )
)
+Name: Msg 1.31
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.32 - A2" 
   )
)
+Name: Msg 1.32
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.33 - A1" 
   )
)
+Name: Msg 1.33
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 1.29" 2 ) 
   ( set-object-position 
      "Signal" 
      8888 
      200000 
      8888 
   )
   ( ship-unstealthy "Signal" ) 
)
+Name: Signal visible
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 1.33" 1 ) 
   ( modify-variable @okToMicroJump[0] 1 ) 
   ( key-reset "Alt-J" ) 
)
+Name: RDY to JMP 1
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( = @okToMicroJump[0] 1 ) 
      ( key-pressed "Alt-J" ) 
      ( = @nextLoc[2] 2 ) 
      ( is-event-true-delay 
         "RDY to JMP 1" 
         0 
         ( is-event-true-delay 
            "RDY to JMP 1" 
            0 
         )
      )
   )
   ( player-use-ai ) 
   ( play-sound-from-table 
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      50 
   )
   ( change-ai-class "None" "Alpha 1" ) 
   ( clear-goals "Alpha 1" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 200 ) 
   )
   ( protect-ship "Alpha 1" ) 
   ( beam-protect-ship "Alpha 1" ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( hud-display-gauge 3000 "warpout" ) 
)
+Name: Player Jump to Loc 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Jump to Location 2", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         200 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         200 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         200 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      10 
      46 
      46 
      0 
      0 
   )
)
+Name: warp-effect
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( fade-out 500 255 255 255 ) 
)
+Name: fade-out
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x "Loc2:1" ) 
      ( get-object-y "Loc2:1" ) 
      ( get-object-z "Loc2:1" ) 
   )
   ( modify-variable @okToMicroJump[0] 0 ) 
   ( player-not-use-ai ) 
   ( modify-variable @nextLoc[2] 3 ) 
   ( fade-in 100 255 255 255 ) 
   ( set-object-position 
      "Alpha 2" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "Loc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Loc2:1" ) 
      )
      ( + 
         ( rand-multiple -200 -100 ) 
         ( get-object-z "Loc2:1" ) 
      )
   )
   ( set-object-position 
      "Alpha 3" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "Loc2:1" ) 
      )
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-y "Loc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Loc2:1" ) 
      )
   )
   ( set-object-position 
      "Alpha 4" 
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "Loc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Loc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Loc2:1" ) 
      )
   )
   ( set-object-position 
      "Beta 1" 
      ( get-object-x "BetaLoc2:1" ) 
      ( get-object-y "BetaLoc2:1" ) 
      ( get-object-z "BetaLoc2:1" ) 
   )
   ( set-object-position 
      "Beta 2" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple -200 -100 ) 
         ( get-object-z "BetaLoc2:1" ) 
      )
   )
   ( set-object-position 
      "Beta 3" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-y "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "BetaLoc2:1" ) 
      )
   )
   ( set-object-position 
      "Beta 4" 
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "BetaLoc2:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "BetaLoc2:1" ) 
      )
   )
   ( unprotect-ship "Alpha 1" ) 
   ( beam-unprotect-ship "Alpha 1" ) 
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "WP2:1" 
   )
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      5 
      46 
      46 
      0 
      0 
   )
   ( ship-lat-maneuver 
      "Alpha 1" 
      2000 
      0 
      0 
      100 
      ( true ) 
   )
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( set-object-position 
      "Waypoint" 
      ( get-object-x "WP2:1" ) 
      ( get-object-y "WP2:1" ) 
      ( get-object-z "WP2:1" ) 
   )
)
+Name: Teleport
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Decloak" 
      0 
      "asteroid" 
      "Malory" 
      "Krieger" 
      "Cheryl" 
      "Carol" 
   )
   ( ship-unstealthy 
      "asteroid" 
      "Malory" 
      "Krieger" 
      "Cheryl" 
      "Carol" 
      "Duchess 1" 
      "Duchess 2" 
      "Duchess 3" 
      "Turtleneck 1" 
      "Turtleneck 2" 
      "Turtleneck 3" 
   )
)
+Name: ISIS uncloak
+Repeat Count: 1
+Interval: 1
+Chained: 33
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Teleport" 0 ) 
      ( not 
         ( is-event-true-delay 
            "ISIS visible" 
            0 
         )
      )
   )
   ( set-object-position 
      "Signal" 
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-x "Alpha 1" ) 
      )
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-y "Alpha 1" ) 
      )
      ( + 
         ( rand-multiple -1000 1000 ) 
         ( get-object-z "Alpha 1" ) 
      )
   )
)
+Name: Set random signals
+Repeat Count: 900
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Teleport" 4 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 2.1 - A1" 
   )
)
+Name: Msg 2.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "ISIS uncloak" 
      2 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.2 - A2" 
   )
   ( ship-vanish "Signal" ) 
)
+Name: Msg 2.2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 2.3 - B1" 
   )
)
+Name: Msg 2.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 2.4 - A1" 
   )
)
+Name: Msg 2.4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Waypoint" 
      ( get-object-x "WP2.1:1" ) 
      ( get-object-y "WP2.1:1" ) 
      ( get-object-z "WP2.1:1" ) 
   )
)
+Name: move WP to loc 2.1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @Trigger1[0] 1 ) 
   ( do-nothing ) 
)
+Name: Investigate Signal
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Investigate Signal", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Malory" ) 
      13000 
   )
   ( ship-vanish "Signal" ) 
   ( ship-visible 
      "Malory" 
      "Krieger" 
      "Cheryl" 
      "Carol" 
      "Duchess 1" 
      "Duchess 2" 
      "Duchess 3" 
      "Turtleneck 1" 
      "Turtleneck 2" 
      "Turtleneck 3" 
   )
   ( modify-variable @Trigger1[0] 1 ) 
)
+Name: ISIS visible
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 3.1 - B1" 
   )
)
+Name: Msg 3.1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.2 - A2" 
   )
)
+Name: Msg 3.2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Malory" 
      "High" 
      "Msg 3.3 - Mal" 
   )
)
+Name: Msg 3.3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.4 - A1" 
   )
)
+Name: Msg 3.4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 3.5 - Duch1" 
   )
)
+Name: Msg 3.5
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.6 - A2" 
   )
)
+Name: Msg 3.6
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Malory" 
      "High" 
      "Msg 3.7 - Mal" 
   )
)
+Name: Msg 3.7
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.8 - A2" 
   )
)
+Name: Msg 3.8
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 3.9 - Duch1" 
   )
)
+Name: Msg 3.9
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.10 - A2" 
   )
)
+Name: Msg 3.10
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.11 - A1" 
   )
)
+Name: Msg 3.11
+Repeat Count: 1
+Interval: 1
+Chained: 18
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Malory" 
      "High" 
      "Msg 3.12 - Mal" 
   )
)
+Name: Msg 3.12
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Malory" 
      "High" 
      "Msg 3.13 - Mal" 
   )
)
+Name: Msg 3.13
+Repeat Count: 1
+Interval: 1
+Chained: 14
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 3.14 - B1" 
   )
)
+Name: Msg 3.14
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 3.15 - Duch1" 
   )
)
+Name: Msg 3.15
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Turtleneck 1" 
      "High" 
      "Msg 3.16 - Turtle1" 
   )
)
+Name: Msg 3.16
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.18 - A2" 
   )
)
+Name: Msg 3.18
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 3" 
      "High" 
      "Msg 3.19 - Duch3" 
   )
)
+Name: Msg 3.19
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Turtleneck 2" 
      "High" 
      "Msg 3.20 - Turtle2" 
   )
)
+Name: Msg 3.20
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
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   )
)
+Name: Msg 3.21
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 3.22 - Duch1" 
   )
)
+Name: Msg 3.22
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 2" 
      "High" 
      "Msg 3.23 - Duch2" 
   )
)
+Name: Msg 3.23
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 3.24 - Duch1" 
   )
)
+Name: Msg 3.24
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.25 - A2" 
   )
)
+Name: Msg 3.25
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.26 - A1" 
   )
)
+Name: Msg 3.26
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
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   )
)
+Name: Msg 3.27
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Malory" 
      "High" 
      "Msg 3.28 - Mal" 
   )
)
+Name: Msg 3.28
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 3.29 - B1" 
   )
)
+Name: Msg 3.29
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Duchess 1" 
      "High" 
      "Msg 3.30 - Duch1" 
   )
)
+Name: Msg 3.30
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 3.31 - A2" 
   )
)
+Name: Msg 3.31
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Krieger" 
      "High" 
      "Msg 3.32 - Krie" 
   )
)
+Name: Msg 3.32
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.33 - A1" 
   )
)
+Name: Msg 3.33
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Krieger" 
      "High" 
      "Msg 3.34 - Krieg" 
   )
)
+Name: Msg 3.34
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.35 - A1" 
   )
)
+Name: Msg 3.35
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$Formula: ( when 
   ( true ) 
   ( show-subtitle-text 
      "received" 
      0 
      25 
      ( true ) 
      ( false ) 
      2000 
      0 
      50 
   )
)
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$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 3.36 - A1" 
   )
)
+Name: Msg 3.36
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$Formula: ( when 
   ( is-event-true-delay "Msg 3.36" 3 ) 
   ( modify-variable @okToMicroJump[0] 1 ) 
   ( key-reset "Alt-J" ) 
)
+Name: RDY to JMP 2
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+Interval: 1
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$Formula: ( when 
   ( and 
      ( = @okToMicroJump[0] 1 ) 
      ( key-pressed "Alt-J" ) 
      ( = @nextLoc[2] 3 ) 
      ( is-event-true-delay 
         "RDY to JMP 2" 
         0 
         ( is-event-true-delay 
            "RDY to JMP 2" 
            0 
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      )
   )
   ( player-use-ai ) 
   ( play-sound-from-table 
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      50 
   )
   ( change-ai-class "None" "Alpha 1" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 200 ) 
   )
   ( protect-ship "Alpha 1" ) 
   ( beam-protect-ship "Alpha 1" ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( hud-display-gauge 3000 "warpout" ) 
)
+Name: Jump to Loc 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Jump to Location 3", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         200 
      )
      ( get-object-y 
         "Alpha 1" 
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         0 
         0 
         200 
      )
      ( get-object-z 
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         "<none>" 
         0 
         0 
         200 
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      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      10 
      46 
      46 
      0 
      0 
   )
)
+Name: warp-effect 2
+Repeat Count: 1
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$Formula: ( when 
   ( true ) 
   ( fade-out 500 255 255 255 ) 
)
+Name: fade-out 2
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x "Loc3:1" ) 
      ( get-object-y "Loc3:1" ) 
      ( get-object-z "Loc3:1" ) 
   )
   ( modify-variable @okToMicroJump[0] 0 ) 
   ( player-not-use-ai ) 
   ( modify-variable @nextLoc[2] 3 ) 
   ( fade-in 100 255 255 255 ) 
   ( set-object-position 
      "Alpha 2" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "Loc3:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Loc3:1" ) 
      )
      ( + 
         ( rand-multiple -200 -100 ) 
         ( get-object-z "Loc3:1" ) 
      )
   )
   ( set-object-position 
      "Alpha 3" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "Loc3:1" ) 
      )
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-y "Loc3:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Loc3:1" ) 
      )
   )
   ( set-object-position 
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      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "Loc3:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "Loc3:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "Loc3:1" ) 
      )
   )
   ( set-object-position 
      "Beta 1" 
      ( get-object-x "BetaLoc3:1" ) 
      ( get-object-y "BetaLoc3:1" ) 
      ( get-object-z "BetaLoc3:1" ) 
   )
   ( set-object-position 
      "Beta 2" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "BetaLoc3:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "BetaLoc3:1" ) 
      )
      ( + 
         ( rand-multiple -200 -100 ) 
         ( get-object-z "BetaLoc3:1" ) 
      )
   )
   ( set-object-position 
      "Beta 3" 
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-x "BetaLoc3:1" ) 
      )
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-y "BetaLoc3:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "BetaLoc3:1" ) 
      )
   )
   ( set-object-position 
      "Beta 4" 
      ( + 
         ( rand-multiple 100 200 ) 
         ( get-object-x "BetaLoc3:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-y "BetaLoc3:1" ) 
      )
      ( + 
         ( rand-multiple -100 100 ) 
         ( get-object-z "BetaLoc3:1" ) 
      )
   )
   ( unprotect-ship "Alpha 1" ) 
   ( beam-unprotect-ship "Alpha 1" ) 
   ( clear-goals "Alpha" "Beta" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "WP3:1" 
   )
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         -10 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      5 
      46 
      46 
      0 
      0 
   )
   ( ship-lat-maneuver 
      "Alpha 1" 
      2000 
      0 
      0 
      100 
      ( true ) 
   )
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( set-object-position 
      "Waypoint" 
      ( get-object-x "WP3:1" ) 
      ( get-object-y "WP3:1" ) 
      ( get-object-z "WP3:1" ) 
   )
)
+Name: Teleport 2
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-effect 
      "Decloak" 
      0 
      "Gemory" 
      "Blue" 
      "Cepheus" 
      "Capricorn" 
   )
   ( ship-unstealthy 
      "Gemory" 
      "Blue 1" 
      "Blue 2" 
      "Blue 3" 
      "Blue 4" 
      "Cepheus 1" 
      "Cepheus 2" 
      "Cepheus 3" 
      "Cepheus 4" 
      "Capricorn 1" 
      "Capricorn 2" 
      "Capricorn 3" 
      "Capricorn 4" 
   )
   ( deactivate-glow-points 
      "Gemory" 
      "Blue 1" 
      "Blue 2" 
      "Blue 3" 
      "Blue 4" 
      "Cepheus 1" 
      "Cepheus 2" 
      "Cepheus 3" 
      "Cepheus 4" 
      "Capricorn 1" 
      "Capricorn 2" 
      "Capricorn 3" 
      "Capricorn 4" 
   )
   ( deactivate-glow-maps 
      "Gemory" 
      "Blue 1" 
      "Blue 2" 
      "Blue 3" 
      "Blue 4" 
      "Cepheus 1" 
      "Cepheus 2" 
      "Cepheus 3" 
      "Cepheus 4" 
      "Capricorn 1" 
      "Capricorn 2" 
      "Capricorn 3" 
      "Capricorn 4" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Gemory" 
      "Blue 1" 
      "Blue 2" 
      "Blue 3" 
      "Blue 4" 
      "Cepheus 1" 
      "Cepheus 2" 
      "Cepheus 3" 
      "Cepheus 4" 
      "Capricorn 1" 
      "Capricorn 2" 
      "Capricorn 3" 
      "Capricorn 4" 
   )
)
+Name: Shivans uncloak
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "fade-out 2" 
      500 
   )
   ( ship-vanish 
      "asteroid" 
      "Malory" 
      "Krieger" 
      "Cheryl" 
      "Carol" 
      "Duchess 1" 
      "Duchess 2" 
      "Duchess 3" 
      "Turtleneck 1" 
      "Turtleneck 2" 
      "Turtleneck 3" 
   )
)
+Name: ISIS vanish
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Teleport 2" 3 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 4.1 - A1" 
   )
)
+Name: Msg 4.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 4.2 - B1" 
   )
)
+Name: Msg 4.2
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.3 - A2" 
   )
)
+Name: Msg 4.3
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 4.4 - B1" 
   )
)
+Name: Msg 4.4
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.5 - A2" 
   )
)
+Name: Msg 4.5
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 4.6 - A1" 
   )
)
+Name: Msg 4.6
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 4.7 - A2" 
   )
)
+Name: Msg 4.7
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 4.8 - A1" 
   )
)
+Name: Msg 4.8
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 4.9 - B1" 
   )
)
+Name: Msg 4.9
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 4.10 - A1" 
   )
)
+Name: Msg 4.10
+Repeat Count: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 4.11 - B1" 
   )
)
+Name: Msg 4.11
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-visible 
      "Gemory" 
      "Cepheus 1" 
      "Cepheus 2" 
      "Cepheus 3" 
      "Cepheus 4" 
      "Capricorn 1" 
      "Capricorn 2" 
      "Capricorn 3" 
      "Capricorn 4" 
      "Blue 1" 
      "Blue 2" 
      "Blue 3" 
      "Blue 4" 
   )
)
+Name: Shivans visible
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.1 - A1" 
   )
)
+Name: Msg 5.1
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 5.2 - A2" 
   )
)
+Name: Msg 5.2
+Repeat Count: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 5.3 - B1" 
   )
)
+Name: Msg 5.3
+Repeat Count: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.4 - A1" 
   )
)
+Name: Msg 5.4
+Repeat Count: 1
+Interval: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 5.5 - A2" 
   )
)
+Name: Msg 5.5
+Repeat Count: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.6 - A1" 
   )
)
+Name: Msg 5.6
+Repeat Count: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Constellation" 
      "High" 
      "Msg 5.7 - Consti" 
   )
)
+Name: Msg 5.7
+Repeat Count: 1
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+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 5.8 - A1" 
   )
)
+Name: Msg 5.8
+Repeat Count: 1
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+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Constellation" 
      "High" 
      "Msg 5.9 - Consti" 
   )
)
+Name: Msg 5.9
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 5.4" 0 ) 
   ( do-nothing ) 
)
+Name: x
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Gemory" 
      "Blue 1" 
      "Blue 2" 
      "Blue 3" 
      "Blue 4" 
      "Cepheus 1" 
      "Cepheus 2" 
      "Cepheus 3" 
      "Cepheus 4" 
      "Capricorn 1" 
      "Capricorn 2" 
      "Capricorn 3" 
      "Capricorn 4" 
   )
   ( do-nothing ) 
)
+Name: Scan Shivans
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Scan Shivan vessels", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 6.1 - A1" 
   )
)
+Name: Msg 6.1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Constellation" 
      "High" 
      "Msg 6.2 - Consti" 
   )
)
+Name: Msg 6.2
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( fade-out 3000 1 ) ) 
+Name: victory fade-out
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: victory end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Waypoint" ) 
   ( do-nothing ) 
)
+Name: Follow Waypoint
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Follow Waypoint", -1)
+Event Log Flags: ( "true" "false" )

#Goals		;! 1 total

$Type: Primary
+Name: Patrol (p)
$MessageNew:  XSTR("Patrol the area", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Msg 6.2" 3 ) 

#Waypoints		;! 7 lists total

$Name: Loc2
$List: (		;! 1 points in list
	( 10098.833008, 11000.000000, 19816.601563 )
)

$Name: BetaLoc2
$List: (		;! 1 points in list
	( 10785.957031, 11120.000000, 19642.765625 )
)

$Name: WP2
$List: (		;! 1 points in list
	( -10068.335938, -22000.000000, 30178.437500 )
)

$Name: WP3
$List: (		;! 1 points in list
	( 4021.600098, 2000.000000, 2996.500000 )
)

$Name: Loc3
$List: (		;! 1 points in list
	( 773.020630, -15000.000000, 9369.230469 )
)

$Name: BetaLoc3
$List: (		;! 1 points in list
	( 329.100006, -15000.000000, 9422.500000 )
)

$Name: WP2.1
$List: (		;! 1 points in list
	( -4765.799805, 222.000000, 11270.599609 )
)

#Messages		;! 94 total


$Name: Msg 1.1 - A1
$Team: -1
$MessageNew:  XSTR("Subspace transit complete. Radar is clear. Do you see anything, Beta?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - B1
$Team: -1
$MessageNew:  XSTR("Negative, Alpha 1. Only minor interference from the Asteroids. Sensors ought to adapt.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - A1
$Team: -1
$MessageNew:  XSTR("Right then. Let's proceed to the waypoint.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - A2
$Team: -1
$MessageNew:  XSTR("Ahh... actually, I must admit I kinda enjoy this little patrol. Considering all the action we've seen lately it's a nice diversion.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - B1
$Team: -1
$MessageNew:  XSTR("Those are quite distinct words from what you have said during the mission briefing.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.6 - A2
$Team: -1
$MessageNew:  XSTR("Is it? So I've changed my mind in between, then. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.7 - B1
$Team: -1
$MessageNew:  XSTR("Indeed I do share your perception, Alpha 2. Our latest engagements were very intense and challenging, even by our standards. It is a relief to have something more easygoing for a change.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.8 - A1
$Team: -1
$MessageNew:  XSTR("Well, don't jinx it! With our luck we'll run right into the Toeris at the next waypoint.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.9 - B1
$Team: -1
$MessageNew:  XSTR("Pardon me, Alpha 1, but this is a very Monaghan thing of you to say.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.10 - A2
$Team: -1
$MessageNew:  XSTR("Ha, ha, ha! When he's right, he's right! I seem to be rubbing off on you, Pat. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.12 - A2
$Team: -1
$MessageNew:  XSTR("Purely figuratively, I mean. He, he, he...", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.13 - A1
$Team: -1
$MessageNew:  XSTR("Jesus, Monaghan... get a grip.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.14 - A2
$Team: -1
$MessageNew:  XSTR("Sure. So, what do you think of Admiral Hepsut?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.15 - B2
$Team: -1
$MessageNew:  XSTR("What are you referring to, specifically?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.16 - A2
$Team: -1
$MessageNew:  XSTR("Ah, nothing. Just your general impression.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.17 - B2
$Team: -1
$MessageNew:  XSTR("Well, it is difficult to say. I have not met the Admiral in person. He is considered to be one of the most potent field commanders in the Vasudan navy, though.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.18 - A1
$Team: -1
$MessageNew:  XSTR("With good reason. The Nunet has one of the highest kill counts in the entire fleet. I checked the statistics yesterday. She has taken down more NTF warships than any other GTVA vessel.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.19 - B2
$Team: -1
$MessageNew:  XSTR("May I return the question, Alpha 2? What was your impression of the Admiral?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.20 - A2
$Team: -1
$MessageNew:  XSTR("Spectecular, really. Throwing his flagship right into the fray like this, without any further escort except some fighters. That was some stunt, especially under those circumstances. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.21 - B2
$Team: -1
$MessageNew:  XSTR("Admittedly, there are critics who lay out the admirals tactical style as recklessness. Though I personally share your rather admiring views. It is probably a generational issue.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.22 - A1
$Team: -1
$MessageNew:  XSTR("Yeah, I read that, too. There seems to be some political ruckus going on, actually. Because one of Hepsut's most famous admirers was the late Khonsu II. himself. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.23 - A1
$Team: -1
$MessageNew:  XSTR("And Hepsut, in turn, was considered to be one of his most loyal military commanders. The two actually go way back. Which is why the Executive Council chose him to led the Vasudan expeditionary force. He's the one who is most trusted.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.24 - A2
$Team: -1
$MessageNew:  XSTR("Makes sense to me, honestly. Given the latest events, I mean. The last thing we need out here is another admiral switching sides.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.25 - A1
$Team: -1
$MessageNew:  XSTR("Now wait. There is, in fact, the other story. Rumors have it that Hepsut's loyalty to the new guys in charge is said not to be as big as they'd like. He's, in fact, said to have spoken out against the Executive Council behind closed doors.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.26 - A2
$Team: -1
$MessageNew:  XSTR("So they sent him out here to keep him busy with the Shivans while they consolidate their power?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.27 - A1
$Team: -1
$MessageNew:  XSTR("At least that's what this ISN commentary was speculating about I saw yesterday. Sounds plausible to me, but who knows. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.28 - B1
$Team: -1
$MessageNew:  XSTR("I find this rather disturbing to hear. You cannot seriously believe that admiral Hepsut would launch a coup if he were not deployed to this theater!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.29 - A2
$Team: -1
$MessageNew:  XSTR("For one thing, why not? It's not that he'd be the first one to ever do it. For another thing, it doesn't have to be an outright coup. Rallying political supporters might do it just as well. And he'll have a hard time doing that out here.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.30 - A1
$Team: -1
$MessageNew:  XSTR("Alright, people, back to the mission now. I'm picking up a feint signal on long-range sensors. Beta, can you confirm this?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.31 - B1
$Team: -1
$MessageNew:  XSTR("Indeed, Alpha 1. I am still unable to get a specific target lock, however.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.32 - A2
$Team: -1
$MessageNew:  XSTR("Same here. But our nav computers seem to be able to approximate the location. I recommend jumping closer.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.33 - A1
$Team: -1
$MessageNew:  XSTR("I agree. Follow me out to these coordinates, people. See you on the other side.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 2.1 - A1
$Team: -1
$MessageNew:  XSTR("And here we are. I still can't get a lock. Let's give it a few moments to adjust. Novas, fall in and follow me to the next waypoint.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 2.2 - A2
$Team: -1
$MessageNew:  XSTR("The signal seems to be getting stronger. I can see it on my radar now.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.3 - B1
$Team: -1
$MessageNew:  XSTR("Confirmed, Alpha 2. It is off to starboard.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.4 - A1
$Team: -1
$MessageNew:  XSTR("Alright then. Change course and let's check it out. Watch your backs, everyone.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 3.1 - B1
$Team: -1
$MessageNew:  XSTR("Target lock is now possible. I am reading a number of Terran vessels. ", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 3.2 - A2
$Team: -1
$MessageNew:  XSTR("Affirmative, Beta 2. IFF confirmation is coming in... hey, isn't that those ISIS jerks?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.3 - Mal
$Team: -1
$MessageNew:  XSTR("Incoming Terran fighters. This is the gunship Malory. Identify yourselves.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 3.4 - A1
$Team: -1
$MessageNew:  XSTR("Malory, this is Alpha 1, 88th Nova-Squadron, GTD Constellation. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 3.5 - Duch1
$Team: -1
$MessageNew:  XSTR("Now that's a 'pleasant' surprise. What are you guys doing out here?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 3.6 - A2
$Team: -1
$MessageNew:  XSTR("Funny thing for you to ask. How about you go ahead explaining what *you* are doing here?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.7 - Mal
$Team: -1
$MessageNew:  XSTR("Not that it's any of your beeswax, but we're doing some research out here.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 3.8 - A2
$Team: -1
$MessageNew:  XSTR("As if. What kind of research?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.9 - Duch1
$Team: -1
$MessageNew:  XSTR("You know, there is this new thing called freedom of business.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 3.10 - A2
$Team: -1
$MessageNew:  XSTR("There is also this old thing called a warzone. Which you are in right now. So you might want to give us some clear-cut answers here or your freedom of business will be gone sooner than you think, corporate goon.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.11 - A1
$Team: -1
$MessageNew:  XSTR("Calm down, Alpha 2. He's right, though, Malory. This is a designated combat zone and martial law applies. You're obliged to state your business.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 3.12 - Mal
$Team: -1
$MessageNew:  XSTR("This is a legitimate prospecting operation undertaken by the Van der Tunt Mining Corporation to which those two transports belong. ISIS has been hired to provide protection.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 3.13 - Mal
$Team: -1
$MessageNew:  XSTR("We are operating under the Frontier Exploration Act. This is all legitimate business.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 3.14 - B1
$Team: -1
$MessageNew:  XSTR("Why are you undertaking prospecting in this hostile environment?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 3.15 - Duch1
$Team: -1
$MessageNew:  XSTR("Because why not? There is a buck to make, so we're in. Simple as that.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 3.16 - Turtle1
$Team: -1
$MessageNew:  XSTR("This planetary system seems to be rich of all kinds of resources. It would be foolish not to start exploiting it as soon as possible. Especially with the new arms program coming up.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: emptymsg.wav

$Name: Msg 3.18 - A2
$Team: -1
$MessageNew:  XSTR("Unless we blow the jump node to Allied space, you mean?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.19 - Duch3
$Team: -1
$MessageNew:  XSTR("But why would you do this? There is no sense in it when we might was well collapse the Shivan entry point. We'd gain a whole new system!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: emptymsg.wav

$Name: Msg 3.20 - Turtle2
$Team: -1
$MessageNew:  XSTR("He's right man. That'd be totally inappropes. Even you punk ass military bitches can't be that stupid.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Msg 3.21 - A2
$Team: -1
$MessageNew:  XSTR("Watch your mouth there. What we do will be decided based on military considerations, not to maximize shareholder value.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.22 - Duch1
$Team: -1
$MessageNew:  XSTR("Which part of 'rich of all kinds of resources' did you not get? Back in my day there was some basic understanding about what starships and weapons are made of.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 3.23 - Duch2
$Team: -1
$MessageNew:  XSTR("Plus, wouldn't that forest moon not be a far better place to put all those refugees on instead of this barren rock in Laramis?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Msg 3.24 - Duch1
$Team: -1
$MessageNew:  XSTR("See? There's even an humanitarian reason to grab this place. What else do you need? So why don't you just go and seize that node instead of harassing honorable business people?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 3.25 - A2
$Team: -1
$MessageNew:  XSTR("Jeez, you make it sound so romantic, the schmaltz is dripping out of the comm line.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.26 - A1
$Team: -1
$MessageNew:  XSTR("Alright, before this totally goes out of hand, why don't we all focus back on our respective jobs? Now we're actually not out here to harass 'honorable business people' but to investigate some unidentified subspace traffic. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 3.27 - A1
$Team: -1
$MessageNew:  XSTR("Do you have any further operations going on or have any information to share with us on this?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 3.28 - Mal
$Team: -1
$MessageNew:  XSTR("Actually we do. The Krieger tracked a number of smaller objects subspacing to coordinates not too far away and shortly after a large object jumping away from those very coordinates. ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 3.29 - B1
$Team: -1
$MessageNew:  XSTR("It must have been the Shivans attacking the Toeris.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 3.30 - Duch1
$Team: -1
$MessageNew:  XSTR("What, that crazy rogue Vasudan dreadnought? Haunted by the quinque-pedes? Why bother?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Msg 3.31 - A2
$Team: -1
$MessageNew:  XSTR("Wow. The two of us do have something in common, after all. Somebody's gotta confirm the kill, though.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 3.32 - Krie
$Team: -1
$MessageNew:  XSTR("We can provide the coordinates at any time if you want. ", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 3.33 - A1
$Team: -1
$MessageNew:  XSTR("And the jump signatures?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 3.34 - Krieg
$Team: -1
$MessageNew:  XSTR("Also yes.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 3.35 - A1
$Team: -1
$MessageNew:  XSTR("Good. Send it over then, if you please.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: received
$Team: -1
$MessageNew:  XSTR("<<<<< data package received >>>>>", -1)
$end_multi_text

$Name: Msg 3.36 - A1
$Team: -1
$MessageNew:  XSTR("I got it. Thank you. Nova squadron, follow me out to the following jump coordinates.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 4.1 - A1
$Team: -1
$MessageNew:  XSTR("Same procedure as every jump. I'm reading something up ahead but I can't identify it yet. Beta, I take it you have the same problem?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 4.2 - B1
$Team: -1
$MessageNew:  XSTR("Indeed, Alpha 1. I am confident that also these targets will reveal themselves when we get closer.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 4.3 - A2
$Team: -1
$MessageNew:  XSTR("These stupid corporate idiots. I can't believe we let them sniff around out here.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.4 - B1
$Team: -1
$MessageNew:  XSTR("You are highly critical of private business, Alpha 2.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 4.5 - A2
$Team: -1
$MessageNew:  XSTR("I'm not critical of private business per se. Just of mega corporations which believe they can do what they want. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.6 - A1
$Team: -1
$MessageNew:  XSTR("Well, you have to admit, private security forces did maintain order in some systems after the Breakup.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 4.7 - A2
$Team: -1
$MessageNew:  XSTR("What they primarily maintained was their profits while they conveniently expanded their property in the process. Ever read Quian Hamadani's latest book?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 4.8 - A1
$Team: -1
$MessageNew:  XSTR("No, and neither will I because it's not gonna change a thing. What happened, happened. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 4.9 - B1
$Team: -1
$MessageNew:  XSTR("I do not concur with this statement, to be honest. History might not be changed, yet still we can draw important conclusions from it.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 4.10 - A1
$Team: -1
$MessageNew:  XSTR("I know that, Thoru. It's just... can we please not have this conversation right now and stay focused on the mission?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 4.11 - B1
$Team: -1
$MessageNew:  XSTR("Understood, Alpha 1.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 5.1 - A1
$Team: -1
$MessageNew:  XSTR("The signals are becoming stronger... they're Shivan!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.2 - A2
$Team: -1
$MessageNew:  XSTR("Confirmed. But they're not doing a whole lot of anything. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 5.3 - B1
$Team: -1
$MessageNew:  XSTR("Indeed they seem to be inert. I am reading a Rakshasa-class cruiser, a wing of heavy bombers and two wings of fighters.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 5.4 - A1
$Team: -1
$MessageNew:  XSTR("Looks like they simply... fell asleep right in the middle of the action. I'm going to take a close-range scan of each ship. You people stay behind and watch my back. Who knows what this is.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.5 - A2
$Team: -1
$MessageNew:  XSTR("Roger that, boss. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 5.6 - A1
$Team: -1
$MessageNew:  XSTR("Constellation control, this is Novas leader. We have come across a Shivan cruiser and twelve combat craft. They are all dead in the water with no sign of combat damage. I'm now moving in to scan them.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.7 - Consti
$Team: -1
$MessageNew:  XSTR("Novas leader, this is Constellation control. Say again? What do you mean, dead in the water?", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 5.8 - A1
$Team: -1
$MessageNew:  XSTR("Dead in the water, as in: totally inactive. They seem to have lost all power. I'm transmitting my sensor data now. I recommend considering a rescue operation.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 5.9 - Consti
$Team: -1
$MessageNew:  XSTR("Understood, Alpha 1. Proceed with scanning the ships. We'll be in touch lateron.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 6.1 - A1
$Team: -1
$MessageNew:  XSTR("Constellation control, Novas leader. I'm finished scanning the Shivans. I am getting zero energy output from any of those vessels. There is no activity whatsoever. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 6.2 - Consti
$Team: -1
$MessageNew:  XSTR("We see it, Alpha 1. Hold your current position. We are deploying recovery craft and additional fighters to secure the area and salvage those ships. Constellation control, out.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 24 total

$Num stars: 0
$Ambient light level: 7829367

$Bitmap List:
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$Starbitmap: neb17
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$Starbitmap: neb08
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$Starbitmap: p_icy1
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#Asteroid Fields

$Density: 512
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 1
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$Maximum: 100000.000000, 100000.000000, 100000.000000
+Inner Bound:
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#Music

$Event Music: 4: Numbers
$Briefing Music: Brief1

#End

