#Mission Info

$Version: 0.10
$Name:  XSTR("Deep Gouge", -1)
$Author: Adam N. Rorabaugh
$Created: 04/22/99 at 16:28:46
$Modified: 02/17/07 at 14:34:45
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131072

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
7.000000

+Viewer pos: 2624.690430, 27180.519531, -11326.098633
+Viewer orient:
	0.999977, -0.000001, 0.006721,
	-0.006721, -0.011291, 0.999914,
	0.000075, -0.999936, -0.011291
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("GTI Antaeus, Terra L5
08.21.31 0830 hours

GRADUATION FROM BASIC TRAINING
 
Good day, Ensign.  Your being in the highest percentile of the class of 2331 has earned you a new position as wing commander of Beta wing within the Aggressor squadron aboard the GTD Agamemnon, the flagship of the Terran fleet.

Your transfer will be in three weeks when the Agamemnon returns to Sol for drydock.  Until then you will be within the GTA reserve units.

The next shuttle to the Terra Eurasian provinces will be at 1400 hours.  We recommend packing your items in advance and notifying your family of your return home, if you have not already.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: cs01cb01.wav

$Stage Text:
 XSTR("GTI Antaeus, Terra L5
08.21.31 1247 hours

$h RED $h ALERT

TO ALL PERSONNEL: We have lost contact with all of our forces at the Delta Serpentis-Sol subspace node.  All communications with our forces before they were destroyed proves our worst fear: one the Vaudans' latest destroyer classes, the Typhon, is leading this task force straight to Terra.

Not one Typhon has yet been destroyed since our first encounter with this vessel during the Vega Engagement, and the situation is grim.

All fighter pilots that can be launched in five minutes are to hereby report to the briefing room immediately.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: cs01cb02.wav

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("$b PILOT $b ATTEND: We do not have much time, so this briefing will be quick and to the point.  We have already launched one fighter wing and one bomber wing to engage the $h Vasudan destroyer that we have identified as the $h PVD $h Alexandria.", -1)
$end_multi_text
$voice: cs01b01.wav
$camera_pos: 2624.690430, 27180.519531, -11326.098633
$camera_orient:
	0.999977, -0.000001, 0.006721,
	-0.006721, -0.011291, 0.999914,
	0.000075, -0.999936, -0.011291
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1868.051147, -0.002777, -12113.054688
$label: GTC Aurora
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -6979.014648, -453.622620, -10077.999023
$label: GTI Antaeus
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran Navbuoy
$pos: 9757.742188, 0.001444, -15288.673828
$label: Delta Serpentis Node
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Planet 1
$pos: -4948.135254, -0.002238, -17293.802734
$label: Terra
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: 10331.445313, -0.001568, -12581.074219
$label: PVD Alexandria
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -36.914677, -0.001301, -8905.608398
$label: Allied Fighters
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As soon as you launch, $f Alpha wing of Angel scout fighters will defend and intercept fighters that threaten the Leviathan-class cruiser $f GTC $f Aurora.  $f Beta wing of Apollos will escort $f Epsilon wing's Gorgon class bombers which will engage the $h Alexandria.", -1)
$end_multi_text
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$camera_pos: -4350.333984, 20207.140625, -10799.864258
$camera_orient:
	0.146142, -0.000001, 0.989264,
	-0.989201, -0.011291, 0.146133,
	0.011170, -0.999936, -0.001651
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1868.051147, -0.002777, -12113.054688
$label: GTC Aurora
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -5595.240234, -453.623993, -9656.983398
$label: GTI Antaeus
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran Navbuoy
$pos: 9757.742188, 0.001444, -15288.673828
$label: Delta Serpentis node
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Planet 1
$pos: -4948.135254, -0.002238, -17293.802734
$label: Terra
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: 10331.445313, -0.001568, -12581.074219
$label: PVD Alexandria
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -3066.197754, -0.002082, -5956.810059
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Angel
$pos: -2239.210449, -0.003326, -7992.482422
$label: Alpha
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Gorgon
$pos: -4009.596191, -0.003512, -3194.123047
$label: Epsilon
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f GTC $f Aurora has been called out of its drydock refit and many of her weapons systems are still inoperational.  The $f Aurora still has its primary torpedo banks, but it will require additional attention due to the possibility of bomber attacks.", -1)
$end_multi_text
$voice: cs01b03.wav
$camera_pos: -4350.333984, 20207.140625, -10799.864258
$camera_orient:
	0.146142, -0.000001, 0.989264,
	-0.989201, -0.011291, 0.146133,
	0.011170, -0.999936, -0.001651
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1868.051147, -0.002777, -12113.054688
$label: GTC Aurora
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -5595.240234, -453.623993, -9656.983398
$label: GTI Antaeus
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran Navbuoy
$pos: 9757.742188, 0.001444, -15288.673828
$label: Delta Serpentis Node
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Planet 1
$pos: -4948.135254, -0.002238, -17293.802734
$label: Terra
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: 10331.445313, -0.001568, -12581.074219
$label: PVD Alexandria
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -3066.197754, -0.002082, -5956.810059
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Angel
$pos: -2239.210449, -0.003326, -7992.482422
$label: Alpha
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Gorgon
$pos: -4009.596191, -0.003512, -3194.123047
$label: Epsilon
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("All of the intelligence we have on the $h Vasudan forces is sketchy at best, but we expect the $h Alexandria to have heavy fighter and bomber escort.

You must not fail.  Dismissed.", -1)
$end_multi_text
$voice: cs01b04.wav
$camera_pos: 10058.395508, 11101.617188, -13810.501953
$camera_orient:
	0.964412, -0.000001, 0.264404,
	-0.264387, -0.011291, 0.964351,
	0.002985, -0.999936, -0.010890
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1868.051147, -0.002777, -12113.054688
$label: GTC Aurora
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran Navbuoy
$pos: 10775.394531, 0.001262, -14803.169922
$label: Delta Serpentis Node
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: Planet 1
$pos: -4948.135254, -0.002238, -17293.802734
$label: Terra
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: 10357.835938, -0.001655, -13667.963867
$label: PVD Alexandria
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -3066.197754, -0.002082, -5956.810059
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Gorgon
$pos: -4009.596191, -0.003512, -3194.123047
$label: Epsilon
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: 8377.790039, 0.002807, -13154.157227
$label: Vasudans
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: PVF Anubis
$pos: 11726.474609, 0.003356, -12109.416016
$label: Vasudans
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-false-delay "Alexandria" 0 )
$Multi text
    XSTR("The PVD Alexandria has annihilated all orbital defenses and is in position for bombardment of Terra.

With coming Vasudan reinforcements, the destruction of all planetary defense grids, and the GTA fleet out of reach within the Vega system, we have lost the war.  Humanity is doomed.", -1)
$end_multi_text
$Voice: cs01db01.wav
$Recommendation text:
    XSTR("Defend the GTC Aurora.  Her firepower is great enough to win the battle.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Alexandria" 0 ) 
$Multi text
    XSTR("The PVD Alexandria and all Vasudan vessels were destroyed.  Terra is secure from the Vasudan threat.

GTA Command has disclosed that since the advent of the Anderson intrasystem subspace drive, the Galactic Terran Science Comission has ceased most study on the location of natural in-system jump points.  However it clearly appears that the Vasudans have knowledge of many of these points that are within GTA space.  This allowed the Alexandria to jump to the Sol-Delta Serpentis jump point almost undetected, bypassing most GTA installations and outposts with the use of these natural nodes.

GTA Command has issued a standing order to chart all known natural intrasystem nodes and recalled the 3rd Fleet, currently in Vega, to Beta Cygni.

The GTD Agamemnon will be in Sol within three hours.  You are to report to the Agamemnon as soon as she arrives.

Dismissed.", -1)
$end_multi_text
$Voice: cs01db02.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Alexandria" 0 ) 
   ( is-goal-false-delay "defend" 0 ) 
)
$Multi text
    XSTR("Despite our successful defense of Terra, the GTC Aurora and all hands aboard were destroyed.  Even with victories such as this, we cannot hope to win this war if we lose such vital vessels.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Always have at least one wing of fighters defend the GTC Aurora.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"HL-14 Laser"	7
	"ML-16 Laser"	7
	"Plasma Cannon"	5
	"Mine"	30
	"Roc Eye"	140
)

#Objects		;! 28 total

$Name: Alpha 1		;! Object #0
$Class: GTF Angel
$Team: Friendly
$Location: 2759.067871, 0.007427, -3857.369385
$Orientation:
	-0.999856, 0.008440, 0.014726,
	0.008635, 0.999875, 0.013224,
	-0.014613, 0.013349, -0.999804
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "HL-14 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Roc Eye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Terra		;! Object #1
$Class: Planet 1
$Team: Friendly
$Location: 20390.812500, -0.013825, -43510.582031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Respawn priority: 0
+Group: 0

$Name: Alpha 2		;! Object #2
$Class: GTF Angel
$Team: Friendly
$Location: 2788.987549, -0.032017, -3848.484375
$Orientation:
	-0.999856, 0.008440, 0.014726,
	0.008635, 0.999875, 0.013224,
	-0.014613, 0.013349, -0.999804
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "HL-14 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Roc Eye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Alpha 3		;! Object #3
$Class: GTF Angel
$Team: Friendly
$Location: 2819.048096, -0.002004, -3833.738525
$Orientation:
	-0.999135, 0.000000, -0.041581,
	0.000000, 1.000000, 0.000000,
	0.041581, 0.000000, -0.999135
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "HL-14 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Roc Eye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 4		;! Object #2
$Class: GTF Angel
$Team: Friendly
$Location: 2788.987549, -0.032017, -3848.484375
$Orientation:
	-0.999856, 0.008440, 0.014726,
	0.008635, 0.999875, 0.013224,
	-0.014613, 0.013349, -0.999804
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "HL-14 Laser" "ML-16 Laser" )
+Secondary Banks: ( "Roc Eye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Nav Alpha		;! Object #4
$Class: Terran Navbuoy
$Team: Friendly
$Location: -1343.229004, 0.001562, -19433.511719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: GTI Antaeus		;! Object #5
$Class: GTI Arcadia
$Team: Friendly
$Location: 3966.012207, -453.622772, -5176.973145
$Orientation:
	0.030792, 0.000000, -0.999526,
	0.000000, 1.000000, 0.000000,
	0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Luna		;! Object #6
$Class: Planet 2
$Team: Friendly
$Location: -81456.875000, -0.010583, -10326.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" )
+Respawn priority: 0
+Group: 0

$Name: Epsilon 1		;! Object #7
$Class: GTB Gorgon
$Team: Friendly
$Location: 2040.924438, -0.001784, -6308.670898
$Orientation:
	-0.999999, 0.001591, -0.000077,
	0.001593, 0.998828, -0.048389,
	0.000000, -0.048389, -0.998829
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MIRV" "MIRV" "Light Torpedo" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Epsilon 2		;! Object #8
$Class: GTB Gorgon
$Team: Friendly
$Location: 2142.182129, -16.784958, -6187.500000
$Orientation:
	-0.999999, 0.001591, -0.000077,
	0.001593, 0.998827, -0.048389,
	0.000000, -0.048389, -0.998829
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MIRV" "MIRV" "Light Torpedo" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Epsilon 3		;! Object #9
$Class: GTB Gorgon
$Team: Friendly
$Location: 1948.247070, 32.062428, -6183.094238
$Orientation:
	-0.999999, 0.001591, -0.000077,
	0.001593, 0.998827, -0.048389,
	0.000000, -0.048389, -0.998829
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MIRV" "MIRV" "Light Torpedo" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Epsilon 4		;! Object #8
$Class: GTB Gorgon
$Team: Friendly
$Location: 1942.182129, -56.784958, -6187.500000
$Orientation:
	-0.999999, 0.001591, -0.000077,
	0.001593, 0.998827, -0.048389,
	0.000000, -0.048389, -0.998829
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "MIRV" "MIRV" "Light Torpedo" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: GTC Aurora		;! Object #10
$Class: GTC Leviathan
$Team: Friendly
$Location: 3209.044678, -0.002503, -8560.941406
$Orientation:
	-0.999596, 0.000000, -0.028403,
	0.000000, 1.000000, 0.000000,
	0.028403, 0.000000, -0.999596
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "PVD Alexandria" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Heavy Torpedo" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 5 "PVD Alexandria" ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_Aurora

$Name: Aries 1		;! Object #11
$Class: PVF Horus
$Team: Neutral
$Location: -446.758118, -0.001908, -19172.992188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Aries 2		;! Object #11
$Class: PVF Horus
$Team: Neutral
$Location: -420.966949, -0.001953, -19154.468750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: PVD Alexandria		;! Object #12
$Class: PVD Typhon
$Team: Neutral
$Location: -904.071655, -0.001431, -18745.644531
$Orientation:
	0.891568, 0.000000, -0.452886,
	0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: Virgo 1		;! Object #13
$Class: PVF Anubis
$Team: Neutral
$Location: -261.793549, 0.000934, -19076.224609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "Roc Eye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 2		;! Object #14
$Class: PVF Anubis
$Team: Neutral
$Location: -253.116379, 0.000899, -19020.529297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "Roc Eye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 3		;! Object #15
$Class: PVF Anubis
$Team: Neutral
$Location: -305.530090, 0.001017, -19033.242188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "Roc Eye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Virgo 4		;! Object #16
$Class: PVF Anubis
$Team: Neutral
$Location: -313.994781, 0.001013, -19110.591797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "Vasudan Light Laser" )
+Secondary Banks: ( "Roc Eye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Beta 1		;! Object #17
$Class: GTF Apollo
$Team: Friendly
$Location: 1946.165283, 20.138945, -6102.861816
$Orientation:
	-0.999999, 0.001421, -0.000719,
	0.001593, 0.892287, -0.451465,
	0.000000, -0.451466, -0.892288
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "HL-14 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #18
$Class: GTF Apollo
$Team: Friendly
$Location: 2158.397461, 7.278459, -6288.251953
$Orientation:
	-0.999999, 0.001421, -0.000719,
	0.001593, 0.892287, -0.451466,
	0.000000, -0.451466, -0.892288
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "HL-14 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #19
$Class: GTF Apollo
$Team: Friendly
$Location: 1940.167725, 24.430149, -6282.821777
$Orientation:
	-0.999999, 0.001421, -0.000719,
	0.001593, 0.892287, -0.451466,
	0.000000, -0.451466, -0.892288
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "HL-14 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #20
$Class: GTF Apollo
$Team: Friendly
$Location: 2157.230469, 40.386909, -6103.584961
$Orientation:
	-0.999999, 0.001421, -0.000719,
	0.001593, 0.892287, -0.451466,
	0.000000, -0.451466, -0.892288
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "HL-14 Laser" "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #21
$Class: PVF Seth
$Team: Neutral
$Location: -488.532837, -0.002551, -19278.916016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Taurus 2		;! Object #22
$Class: PVF Seth
$Team: Neutral
$Location: -456.652039, -0.002544, -19254.187500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Taurus 3		;! Object #23
$Class: PVF Seth
$Team: Neutral
$Location: -502.648346, -0.002592, -19242.242188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "ML-16 Laser" "ML-16 Laser" )
+Secondary Banks: ( "MX-50" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Capricorn 1		;! Object #24
$Class: PVB Amun
$Team: Neutral
$Location: -324.825531, -0.000028, -19223.074219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Vasudan Torpedo" "Vasudan Torpedo" "Vasudan Torpedo" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Capricorn 2		;! Object #25
$Class: PVB Amun
$Team: Neutral
$Location: -266.681213, -0.000038, -19208.949219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Vasudan Torpedo" "Vasudan Torpedo" "Vasudan Torpedo" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Capricorn 3		;! Object #26
$Class: PVB Amun
$Team: Neutral
$Location: -291.733124, 0.001008, -19221.914063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "Vasudan Torpedo" "Vasudan Torpedo" "Vasudan Torpedo" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 15

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase "PVD Alexandria" 89 ) )
+Flags:( )

$Name: Virgo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Alexandria
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard "PVD Alexandria" 50 ) )
+Flags:( )
+Wave Delay Min: 4
+Wave Delay Max: 7

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Epsilon" 50 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 5

$Name: Taurus
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Alexandria
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-guard "PVD Alexandria" 50 ) )
+Flags:( )
+Wave Delay Max: 23

$Name: Capricorn
$Waves: 3
$Wave Threshold: 0
$Special Ship: 1		;! Capricorn 2

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Alexandria
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-chase "GTC Aurora" 89 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 14

$Name: Aries
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: PVD Alexandria
$Arrival Cue: ( has-arrived-delay 0 "Capricorn" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aries 1"
	"Aries 2"
)
$AI Goals: ( goals ( ai-guard-wing "Capricorn" 89 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 8

#Events		;! 6 total

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "start" 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "PVD Alexandria" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "end" 
   )
)
+Name: end
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: return
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "PVD Alexandria" 
   )
   ( do-nothing ) 
)
+Name: dir1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy PVD Alexandria", -1)

$Formula: ( when 
   ( is-goal-true-delay 
      "defend" 
      0
   )
   ( ship-guardian "GTC Aurora" ) 
)
+Name: dir2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend GTC Aurora", -1)

#Goals		;! 2 total

$Type: Primary
+Name: Alexandria
$MessageNew:  XSTR("Destroy PVD Alexandria", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "PVD Alexandria" 
)
+Score: 500

$Type: Secondary
+Name: defend
$MessageNew:  XSTR("Defend GTC Aurora", -1)
$end_multi_text
$Formula: ( and
   ( is-destroyed-delay 
      0 
      "PVD Alexandria" 
   )
   ( not
      ( is-destroyed-delay
         0
         "GTC Aurora"
      )
   )
)
+No music
+Score: 200

#Waypoints		;! 3 lists total


$Jump Node: -1344.494629, -0.004304, -19432.265625
$Jump Node Name: Delta Serpentis Node
$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -1315.858643, -0.003484, -19436.955078 )
)

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 6597.983887, -0.002858, -5906.824219 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 1579.511353, 0.001069, -13141.076172 )
)

#Messages		;! 2 total


$Name: start

$Team: -1
$MessageNew:  XSTR("This is Epsilon wing, preparing for bombing run against the PVD Alexandria.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: cs01m01.wav

$Name: end

$Team: -1
$MessageNew:  XSTR("The PVD Alexandria has been destroyed!  Excellent work, Alpha.  Return to base for debriefing.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cs01m02.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
;;FSO 3.6.9;; $Sun: SunSol
;;FSO 3.6.9;; +Angles: 0.000000 0.000000 1.047197
;;FSO 3.6.9;; +Scale: 1.000000

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
;;FSO 3.6.9;; $Substitute Event Music: FS1-5: Spook
$Briefing Music: Brief4
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF4
;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure

#End

