Technological Superiority: Episode I
v1.00

README

This ReadMe is Dated: 1st July 2001 (by Arnav Manchanda)

CONTENTS

1. Story
2. Installation
3. Known Issues
4. Feedback & Bugs
5. Credits

1. STORY

Two weeks have passed since the destruction of Capella. As the GTVA begins to re-build its society and fleets, headquarters receives an unexpected signal from a famous point in the star system of Ross 128, where the Shivans made first contact with humanity in the most hideous way. A new Knossos portal has formed amid the wreckage of the old installation. As the damaged GTVA fleet enters the system to wearily blockade the new node, an Azrael transport emerges, alone, sending a distress signal to the GTVA. Just as quickly, a massive Shivan force emerges and captures the transport, hauling it back through the portal, disappearing as quickly as they came. What lies beyond the portal? How did Bosch survive? 

Featuring:

- 10 action-packed missions. 
- Dogfights, cap-ship battles, desparate situations - just the way we like it! 
- A captivating story that will leave you wanting more. (which there will be in Episode II !!!)

2. INSTALLATION

UnZIP the contents of the downloaded ZIP into your \data\ directory in your FreeSpace2 directory. All files should go where they belong. If they don't, here is where each type of file should go:

*.fc2 and *.fs2 - \data\missions\
*.tbl           - \data\tables\
*.pof           - \data\models\
*.pcx           - \data\maps\

Launch FreeSpace2 and from the campaign selection screen, select "TS: Episode I" and you're ready to go! Have fun! :)

3. KNOWN ISSUES

(a) In Interlude I, after the GTCv Raptor has been destroyed, transports are supposed to arrive and dock with some ships. I've noticed that some transports take AGES to dock and leave. I've tried to rectify this problem but to no avail. It seems to happen only sometimes. If you get fed up of waiting, just call in a support ship and jump out. It won't make a difference.

(b) Okay so I'm lazy and skimp on debriefings. Don't jump out till you're told to in any mission, or you may get weird debriefings.

4. FEEDBACK & BUGS

These missions have been tested extensively by myself and others, but there are bound to be bugs that slipped by. If you encounter any difficulties installing/playing this campaign, please do inform me by any of the following methods:

E-Mail : arnav@earthling.net (or) arnav@3dap.com
ICQ    : 6228797
Website: http://www.3dap.com/hlp/hosted/techsup

You can leave any comments on the TS forum as well, which can be accessed from the website.

5. CREDITS

Concept & Storyline: Arnav Manchanda

Lead Mission Design: Arnav Manchanda

Assistant Mission Designers: Quid & Iceheart

MODs: Courtesy of Mike 'Bobboau' Abegg (bobboau@aol.com)

Thanks to:

Setekh & the weird guys at Hard Light Productions...
All the beta testers (you guys were very tolerant)...
To all those who expressed interest in the campaign...
To all those who actually downloaded and played it...
To all the cRaZy FS2 fans out there who made me feel part of a community...
And finally, to Volition, for making a game that allows you to...um... tell a tale! :)

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