#Mission Info

$Version: 0.10
$Name:  XSTR("First Aberrations", -1)
$Author: Goober5000
$Created: 08/30/02 at 17:09:38
$Modified: 11/06/02 at 16:16:08
$Notes:
This is a FRED created mission.

NTF command ANI provided by Ice Heart.  Used with permission.$End Notes:

$Mission Desc:
 XSTR("Alpha 1 must protect a critical shipment of NTF supplies.  Several surprises lie in wait...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -1317.819824, 19105.375000, -13121.570313
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.740993, 0.671512,
	0.000000, -0.671512, 0.740993
+SquadReassignName: 47th Red Shirts
+SquadReassignLogo: 47thredshirts.pcx

$Skybox Model: Starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		82		"Mauler 1"		"250"		"block"
		83		"Mauler 1"		"500"		"block"
		84		"Mauler 1"		"150"		"block"
		85		"Mauler 1"		"500"		"block"
		86		"Mauler 1"		"1"		"block"
		87		"Mauler 1"		"30"		"block"
		88		"Fusillade 1"		"200"		"block"
		89		"Fusillade 1"		"400"		"block"
		90		"Fusillade 1"		"100"		"block"
		91		"Fusillade 1"		"400"		"block"
		92		"Fusillade 1"		"1"		"block"
		93		"Fusillade 1"		"40"		"block"
		94		"Fusillade 2"		"200"		"block"
		95		"Fusillade 2"		"400"		"block"
		96		"Fusillade 2"		"100"		"block"
		97		"Fusillade 2"		"400"		"block"
		98		"Fusillade 2"		"1"		"block"
		99		"Fusillade 2"		"40"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("$b Welcome

This is Commander Willy Dyernaught.  Welcome to the $b 47th $b Red $b Shirts.  The 47th has had a long and noble history of service to the human race, and we are proud to daily honor our legacy by sending thousands of our members to make the ultimate sacrifice for the $f Neo-Terran $f Front.", -1)
$end_multi_text
$Ani Filename: cb_ntf.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b Welcome $b (continued)

Since you're new to our squad, Alpha 1, feel free to ask any of our members to show you around.  You'll find that we're a friendly group - the camaraderie in the 47th is among the highest in the NTF.  Don't get too attached to anyone, though... our squad has the highest pilot turnover rate in military history.  Of course, this means that surviving pilots rise through the ranks very quickly.  If you stay alive long enough, you'll shoot to the top in no time, my friend.  This is my third day here, and I'm already a commander.", -1)
$end_multi_text
$Ani Filename: cb_ntf.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b News $b From $b the $b Front

This brings me to our current mission.  At 2359 hours last night, we received word that the $f NTCv $f Hiccup was destroyed.  The Hiccup was carrying the latest vintage of $b Bosch $b Beer to NTF headquarters, and the Admiral was justifiably furious.  Two Fenris cruisers, the $f Live $f Bait and the $f Sitting $f Duck, were dispatched to investigate, but were obliterated almost immediately after arriving.  Subsequent scouting waves reported a wing of $h Allied $h cargo $h containers fleeing the engagement zone.", -1)
$end_multi_text
$Ani Filename: cb_ntf.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b Our $b Orders

Command wants the $b Bosch $b Shipping $b Lanes secured at all costs.  They've decided to risk sending in a destroyer, so our ship, the $f NTD $f Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch, is heading out to assist.  Our ETA is two hours, so you have until then to put your affairs in order.

Let's try to show some professionalism, kids.  Don't be late for briefing this time, okay?  Dyernaught out.", -1)
$end_multi_text
$Ani Filename: cb_ntf.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Command has dispatched our squadron to survey the aftermath of the attack on the Bosch shipping lanes.  Although this sector is controlled by the $f NTF, it has a high strategic value to the $h GTVA, and the Zods are going all out to try to capture it.", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 800
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 0.000000, 0.000000, 0.000000
$label: Bosch Shipping Lanes
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("According to scouting reports from the $f 13th $f Triskaidekaphobes, the GTVA is using cargo containers to ambush key positions throughout this sector.  The hit-and-run attacks have unfortunately proven quite successful.  We've already lost three cruisers, a corvette, and an entire shipment of $b Bosch $b Beer.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 2159.777344, 0.000000
$camera_orient:
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$camera_time: 800
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: TSC 2
$pos: -504.212708, 0.000071, 226.300186
$label: Allied Cargo Containers
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TTC 1
$pos: 651.109314, -0.000079, 107.194824
$label: Allied Cargo Containers
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VAC 5
$pos: -99.254471, 0.000075, -230.270355
$label: Allied Cargo Containers
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: TC 2
$pos: 71.463181, 0.001320, 67.493004
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: TC-TRI
$pos: -686.840637, 0.001185, -154.836884
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 2
$team: Hostile
$class: VAC 4
$pos: 666.989685, 0.001135, -341.435211
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Bosch Beer shipments are critical to NTF morale, so the Admiral is sending all available force to meet the Allied threat.  While we patrol, the $f Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch will be standing by.  If Command deems it necessary, the destroyer will jump to our position.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 16712.277344, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 800
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -4669.606445, 0.001613, 645.142944
$label: NTD Llanfairpwllgwyngyll...
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 1658.938965, 0.002547, 1075.238159
$label: Alpha
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 3225.715088, 0.001334, -2242.640137
$label: Beta
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Unknown
$class: SpaceHunk
$pos: 5560.518066, 0.001481, 614.421875
$label: Site of Attack
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When the area is secure, Command will deploy the next shipment of Bosch Beer.  You must ensure that this shipment makes it safely to the rendezvous point.  Although your primary objective is to secure the system from attack, the Admiral has placed a high priority on getting this shipment through.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 2012.128052, 0.000000
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
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$camera_time: 800
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: -158.161285, 0.001617, 543.976196
$label: Bosch Beer
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -4669.606445, 0.001613, 645.142944
$label: NTD Llanfairpwllgwyngyll...
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -233.022186, -0.000100, -288.503662
$label: Alpha
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 266.310669, 0.003006, -40.686356
$label: Beta
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Because of the high priority of this shipment, Command has reserved a wing of backup freighters.  In case of a surprise attack, these ships will be standing by in case the original freighter wing is destroyed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 844.910278, 0.000000
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
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$camera_time: 800
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 14
$team: Friendly
$class: GTFR Triton
$pos: -69.992531, 0.000027, -62.011879
$label: Bosch Beer
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFR Triton
$pos: 92.012009, 0.001346, 231.268570
$label: Backup Freighters
+id: 14
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -4669.606445, 0.001613, 645.142944
$label: NTD Llanfairpwllgwyngyll...
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -233.022186, -0.000100, -288.503662
$label: Alpha
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 266.310669, 0.003006, -40.686356
$label: Beta
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We must hold the shipping lanes.  Bosch Beer is critical to the entire morale infrastructure of the NTF.  If we lose control of this sector, we could end up losing the war.

Choose your loadouts quickly, pilots.  We launch in fifteen minutes.", -1)
$end_multi_text
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$camera_pos: 0.000000, 16712.277344, 0.000000
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$camera_time: 800
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 0.000000, 0.000000, 0.000000
$label: NTD Llanfairpwllgwyngyll...
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -4000.000000, 0.000000, 0.000000
$label: Alpha
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 4000.000000, 0.000000, 0.000000
$label: Beta
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Loki"	4
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Morning Star"	100
	"Prometheus R"	24
	"Rockeye"	500
	"Tempest"	1140
	"Hornet"	820
	"Tornado"	500
	"Harpoon"	628
)

#Objects		;! 62 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2292.245117, -0.000134, 1530.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 10
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: NTD Llanfairpwllgwyngyll...		;! Object #1
$Display Name: NTD Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
$Class: GTD Orion
$Team: Friendly
$Location: 0.000000, 0.001314, -494.544739
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 158 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
$Texture Replace:
+old: capital01-05
+new: capital01b-05a
+old: nameplate
+new: NTDLlanfairPG

$Name: NTC Aybabtu		;! Object #2
$Class: GTC Leviathan
$Team: Friendly
$Location: -1975.481201, 198.725418, 6202.050293
$Orientation:
	-0.928477, 0.000000, 0.371391,
	0.000000, 1.000000, 0.000000,
	-0.371391, 0.000000, -0.928477
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 49
+Subsystem: turret02
$Damage: 1
+Subsystem: turret03
$Damage: 88
+Subsystem: turret04
$Damage: 53
+Subsystem: turret05
$Damage: 15
+Subsystem: turret06
$Damage: 39
+Subsystem: turret07
$Damage: 42
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Damage: 97
+Subsystem: radar01a-dish
$Damage: 71
+Subsystem: sensors
$Damage: 66
+Subsystem: communication
$Damage: 22
+Subsystem: navigation
$Damage: 68
+Subsystem: weapons
$Damage: 96
+Subsystem: engine
$Damage: 11
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 63 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Fusillade 1		;! Object #3
$Class: TSC 2
$Team: Hostile
$Location: -2204.178467, 198.698837, 6055.760742
$Orientation:
	-0.981570, 0.000000, 0.191103,
	0.000008, 1.000000, 0.000042,
	-0.191103, 0.000043, -0.981570
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "NTC Aybabtu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Special Exp index: 88
+Group: 0

$Name: Fusillade 2		;! Object #4
$Class: TSC 2
$Team: Hostile
$Location: -2295.589600, 198.698898, 5989.540039
$Orientation:
	-0.988869, 0.000000, 0.148790,
	0.000008, 1.000000, 0.000050,
	-0.148790, 0.000051, -0.988869
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "NTC Aybabtu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Special Exp index: 94
+Group: 0

$Name: Alpha 2		;! Object #5
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2242.245117, -0.000134, 1530.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Alpha 3		;! Object #6
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2292.245117, -0.000134, 1480.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Alpha 4		;! Object #7
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2242.245117, -0.000134, 1480.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Beta 1		;! Object #8
$Class: GTF Hercules
$Team: Friendly
$Location: -2192.245117, -0.000134, 1530.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Beta 2		;! Object #9
$Class: GTF Hercules
$Team: Friendly
$Location: -2142.245117, -0.000134, 1530.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: Beta 3		;! Object #10
$Class: GTF Hercules
$Team: Friendly
$Location: -2192.245117, -0.000134, 1480.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Beta 4		;! Object #11
$Class: GTF Hercules
$Team: Friendly
$Location: -2142.245117, -0.000134, 1480.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Mauler 1		;! Object #12
$Class: TAC 1
$Team: Hostile
$Location: -3364.963135, -355.133850, 2699.134766
$Orientation:
	-0.711554, 0.000000, -0.702631,
	0.000000, 1.000000, 0.000000,
	0.702631, 0.000000, -0.711554
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Broad Plot Holes", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Special Exp index: 82
+Group: 0
+Score: 5

$Name: Mauler 2		;! Object #13
$Class: TAC 1
$Team: Hostile
$Location: -3117.292725, -355.134033, 2878.581787
$Orientation:
	-0.738336, 0.000000, -0.674433,
	0.000000, 1.000000, 0.000000,
	0.674433, 0.000000, -0.738336
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Deep Plot Holes", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Mauler 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Delta 1		;! Object #14
$Class: GTF Hercules
$Team: Friendly
$Location: -2292.245117, -0.000134, 1430.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Delta 2		;! Object #15
$Class: GTF Hercules
$Team: Friendly
$Location: -2242.245117, -0.000134, 1430.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Delta 3		;! Object #16
$Class: GTF Hercules
$Team: Friendly
$Location: -2292.245117, -0.000134, 1380.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Delta 4		;! Object #17
$Class: GTF Hercules
$Team: Friendly
$Location: -2242.245117, -0.000134, 1380.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Epsilon 1		;! Object #18
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2192.245117, -0.000134, 1430.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Epsilon 2		;! Object #19
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2142.245117, -0.000134, 1430.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Epsilon 3		;! Object #20
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2192.245117, -0.000134, 1380.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 3

$Name: Epsilon 4		;! Object #21
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2142.245117, -0.000134, 1380.870239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 4

$Name: Lambda 1		;! Object #22
$Class: GTFR Triton
$Team: Friendly
$Location: 2425.000000, 775.170105, 8750.000000
$Orientation:
	-0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, -0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lambda 1 point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 190 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Lambda 1" 
      "Lambda 1 point:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 2		;! Object #23
$Class: GTFR Triton
$Team: Friendly
$Location: 2930.000000, 777.235779, 8350.000000
$Orientation:
	-0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, -0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lambda 2 point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 190 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Lambda 2" 
      "Lambda 2 point:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda 3		;! Object #24
$Class: GTFR Triton
$Team: Friendly
$Location: 2930.000000, 776.407227, 8960.000000
$Orientation:
	-0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, -0.000000,
	-1.000000, 0.000000, -0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lambda 3 point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 190 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Lambda 3" 
      "Lambda 3 point:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GVCv Miubet		;! Object #25
$Class: GVCv Sobek
$Team: Hostile
$Location: -1461.800049, 1952.099976, 7889.200195
$Orientation:
	-0.892292, 0.000000, -0.451458,
	0.233092, 0.856402, -0.460698,
	0.386630, -0.516309, -0.764161
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 225 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GTVA - Epsilon 1		;! Object #26
$Class: GVF Serapis
$Team: Hostile
$Location: -990.000854, 0.000602, 4064.398438
$Orientation:
	-0.965211, 0.000000, -0.261474,
	0.000000, 1.000000, 0.000000,
	0.261474, 0.000000, -0.965211
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTVA - Epsilon 2		;! Object #27
$Class: GVF Serapis
$Team: Hostile
$Location: -1148.958862, 0.000586, 4064.398438
$Orientation:
	-0.954824, 0.000000, -0.297171,
	0.000000, 1.000000, 0.000000,
	0.297171, 0.000000, -0.954824
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTVA - Epsilon 3		;! Object #28
$Class: GVF Serapis
$Team: Hostile
$Location: -1075.548706, 0.000464, 4215.185547
$Orientation:
	-0.962507, 0.000000, -0.271256,
	0.000000, 1.000000, 0.000000,
	0.271256, 0.000000, -0.962507
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTVA - Epsilon 4		;! Object #29
$Class: GVF Serapis
$Team: Hostile
$Location: -1163.024292, 0.000171, 4215.185547
$Orientation:
	-0.956979, 0.000000, -0.290156,
	0.000000, 1.000000, 0.000000,
	0.290156, 0.000000, -0.956979
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 1		;! Object #30
$Class: GTB Zeus
$Team: Friendly
$Location: -1161.617554, -0.000192, 2370.363281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 2		;! Object #31
$Class: GTB Zeus
$Team: Friendly
$Location: -1077.218506, -0.000006, 2333.348389
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #32
$Class: GTB Zeus
$Team: Friendly
$Location: -997.934021, 0.000276, 2388.940674
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Iota 1		;! Object #33
$Class: GTB Medusa
$Team: Friendly
$Location: -941.560669, 0.000195, 2908.999268
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Iota 2		;! Object #34
$Class: GTB Medusa
$Team: Friendly
$Location: -904.500183, 0.000061, 2889.080566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: Iota 3		;! Object #35
$Class: GTB Medusa
$Team: Friendly
$Location: -881.024048, -0.000211, 3009.385742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: GTVA - Lambda 1		;! Object #36
$Class: GTFR Triton
$Team: Hostile
$Location: -1153.570068, -0.000366, 12309.781250
$Orientation:
	-0.981233, 0.000000, -0.192825,
	0.000000, 1.000000, 0.000000,
	0.192825, 0.000000, -0.981233
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI Bosch 1" "Cargo Dock01" "Cargo Dockpoint" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: TC-TRI Bosch 1
$Arrival Cue: ( is-destroyed-delay 10 "Lambda 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "GTVA - Lambda 1" 
   "TC-TRI Bosch 1" 
   1 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTVA - Lambda 2		;! Object #37
$Class: GTFR Triton
$Team: Hostile
$Location: -1541.685059, -0.000488, 12055.724609
$Orientation:
	-0.983484, 0.000000, -0.180995,
	0.000000, 1.000000, 0.000000,
	0.180995, 0.000000, -0.983484
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI Bosch 2" "Cargo Dock01" "Cargo Dockpoint" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: TC-TRI Bosch 2
$Arrival Cue: ( is-destroyed-delay 10 "Lambda 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "GTVA - Lambda 2" 
   "TC-TRI Bosch 2" 
   1 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTVA - Lambda 3		;! Object #38
$Class: GTFR Triton
$Team: Hostile
$Location: -1469.502441, 0.000366, 12644.291016
$Orientation:
	-0.988632, 0.000000, -0.150354,
	0.000000, 1.000000, 0.000000,
	0.150354, 0.000000, -0.988632
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI Bosch 3" "Cargo Dock01" "Cargo Dockpoint" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: TC-TRI Bosch 3
$Arrival Cue: ( is-destroyed-delay 10 "Lambda 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "GTVA - Lambda 3" 
   "TC-TRI Bosch 3" 
   1 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 1		;! Object #39
$Class: GTF Loki
$Team: Friendly
$Location: -2001.517700, -0.000245, 1604.234497
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 1

$Name: Kappa 2		;! Object #40
$Class: GTF Loki
$Team: Friendly
$Location: -1945.234741, -0.000123, 1605.848999
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 2

$Name: Kappa 3		;! Object #41
$Class: GTF Loki
$Team: Friendly
$Location: -1998.384521, -0.000125, 1549.135742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 3

$Name: Kappa 4		;! Object #42
$Class: GTF Loki
$Team: Friendly
$Location: -1947.654907, -0.000119, 1544.103760
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 4

$Name: GTVA - Beta 1		;! Object #43
$Class: GVF Thoth
$Team: Hostile
$Location: 540.400024, -3230.399902, 11096.500000
$Orientation:
	-0.780492, 0.000000, -0.625166,
	-0.497062, 0.606494, 0.620559,
	0.379160, 0.795088, -0.473364
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GTVA - Beta 2		;! Object #44
$Class: GVF Thoth
$Team: Hostile
$Location: 580.324219, -3230.399902, 11096.500000
$Orientation:
	-0.786896, 0.000000, -0.617086,
	-0.492107, 0.603360, 0.627525,
	0.372325, 0.797469, -0.474782
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GTVA - Beta 3		;! Object #45
$Class: GVF Thoth
$Team: Hostile
$Location: 540.153687, -3230.399902, 11046.668945
$Orientation:
	-0.773936, 0.000000, -0.633264,
	-0.505846, 0.601607, 0.618214,
	0.380976, 0.798792, -0.465605
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GTVA - Beta 4		;! Object #46
$Class: GVF Thoth
$Team: Hostile
$Location: 580.198242, -3230.399902, 11046.668945
$Orientation:
	-0.780473, 0.000000, -0.625190,
	-0.500911, 0.598377, 0.625326,
	0.374099, 0.801214, -0.467017
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GTVA - Gamma 1		;! Object #47
$Class: GVB Sekhmet
$Team: Hostile
$Location: 192.609726, -3222.710938, 11317.233398
$Orientation:
	-0.755647, 0.000000, -0.654979,
	-0.495941, 0.653199, 0.572166,
	0.427831, 0.757186, -0.493588
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTVA - Gamma 2		;! Object #48
$Class: GVB Sekhmet
$Team: Hostile
$Location: 284.224304, -3222.711426, 11277.750977
$Orientation:
	-0.764063, 0.000000, -0.645141,
	-0.493938, 0.643284, 0.584988,
	0.415009, 0.765628, -0.491510
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTVA - Gamma 3		;! Object #49
$Class: GVB Sekhmet
$Team: Hostile
$Location: 231.461777, -3222.710693, 11239.239258
$Orientation:
	-0.751391, 0.000000, -0.659857,
	-0.504878, 0.643874, 0.574913,
	0.424865, 0.765132, -0.483801
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Lambda Rescue 1		;! Object #50
$Class: GTFR Triton
$Team: Friendly
$Location: 3909.910645, 764.316101, 9246.875977
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI Bosch 1" "Cargo Dock01" "Cargo Dockpoint" 89 ) ( ai-waypoints-once "Lambda 1 point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: TC-TRI Bosch 1
$Arrival Cue: ( is-destroyed-delay 
   10 
   "GTVA - Lambda 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Lambda Rescue 1" 
      "Lambda 1 point:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda Rescue 2		;! Object #51
$Class: GTFR Triton
$Team: Friendly
$Location: 3909.910645, 764.316101, 9546.875977
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI Bosch 2" "Cargo Dock01" "Cargo Dockpoint" 89 ) ( ai-waypoints-once "Lambda 2 point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: TC-TRI Bosch 2
$Arrival Cue: ( is-destroyed-delay 
   10 
   "GTVA - Lambda 2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Lambda Rescue 2" 
      "Lambda 2 point:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Lambda Rescue 3		;! Object #52
$Class: GTFR Triton
$Team: Friendly
$Location: 3909.910645, 764.316101, 9846.875977
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI Bosch 3" "Cargo Dock01" "Cargo Dockpoint" 89 ) ( ai-waypoints-once "Lambda 3 point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: TC-TRI Bosch 3
$Arrival Cue: ( is-destroyed-delay 
   10 
   "GTVA - Lambda 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Lambda Rescue 3" 
      "Lambda 3 point:1" 
   )
   200 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTVA Colossus		;! Object #53
$Class: GTVA Colossus
$Team: Hostile
$Location: -12900.716797, 7937.139648, 18928.876953
$Orientation:
	-0.733666, 0.000000, -0.679510,
	0.262098, 0.922618, -0.282987,
	0.626928, -0.385716, -0.676893
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Colossus path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "warn chatter" 
   70 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 10
+Group: 0
+Score: 10000

$Name: GVCv Akhtu		;! Object #54
$Class: GVCv Sobek
$Team: Hostile
$Location: -1816.129028, 1870.999268, 6386.395996
$Orientation:
	-0.606784, -0.000001, -0.794866,
	0.503597, 0.773692, -0.384436,
	0.614982, -0.633562, -0.469464
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "NTD Llanfairpwllgwyngyll..." 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 19 "Zeta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Music Trigger 1		;! Object #55
$Class: GTF Pegasus
$Team: Hostile
$Location: -100099.687500, 0.002108, 104097.179688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Mauler 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Mauler 1" 
   "Mauler 2" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Music Trigger 2		;! Object #56
$Class: GTF Pegasus
$Team: Hostile
$Location: -102444.593750, -0.002011, 104769.484375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Fusillade 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Fusillade 1" 
   "Fusillade 2" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GVCv Nupthak		;! Object #57
$Class: GVCv Sobek
$Team: Hostile
$Location: -7922.937012, 802.049744, 8970.944336
$Orientation:
	-0.439382, 0.000000, -0.898300,
	0.002752, 0.999995, -0.001346,
	0.898296, -0.003063, -0.439380
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 95 "Zeta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Shipping Jump Point		;! Object #58
$Class: GTNB Pharos
$Team: Friendly
$Location: -6162.107910, -0.000101, 7950.496094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI Bosch 1		;! Object #59
$Class: TC-TRI
$Team: Friendly
$Location: 2234.758789, 785.328613, 8750.336914
$Orientation:
	-0.000023, 0.000000, 1.000000,
	0.000180, 1.000000, 0.000000,
	-1.000000, 0.000180, -0.000023
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Bosch Beer", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0

+Docked With: Lambda 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI Bosch 2		;! Object #60
$Class: TC-TRI
$Team: Friendly
$Location: 2739.758789, 787.394287, 8350.336914
$Orientation:
	-0.000023, 0.000000, 1.000000,
	0.000180, 1.000000, 0.000000,
	-1.000000, 0.000180, -0.000023
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Bosch Beer", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0

+Docked With: Lambda 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

$Name: TC-TRI Bosch 3		;! Object #61
$Class: TC-TRI
$Team: Friendly
$Location: 2739.758789, 786.565674, 8960.336914
$Orientation:
	-0.000023, 0.000000, 1.000000,
	0.000180, 1.000000, 0.000000,
	-1.000000, 0.000180, -0.000023
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Bosch Beer", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )+Respawn priority: 0

+Docked With: Lambda 3
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( "no-arrival-message" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 22 "NTC Aybabtu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Flags:( "no-arrival-message" )

$Name: Epsilon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTD Llanfairpwllgwyngyll...
$Arrival Cue: ( has-arrived-delay 
   21 
   "NTD Llanfairpwllgwyngyll..." 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "NTD Llanfairpwllgwyngyll..." 50 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: GTVA - Epsilon
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! GTVA - Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "GVCv Miubet" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 0 "GVCv Nupthak" ) 
   ( and 
      ( not 
         ( is-goal-incomplete 
            "Escort Bosch Beer 1" 
         )
      )
      ( not 
         ( is-goal-incomplete 
            "Escort Bosch Beer 2" 
         )
      )
      ( not 
         ( is-goal-incomplete 
            "Escort Bosch Beer 3" 
         )
      )
   )
)
$Ships: (		;! 4 total
	"GTVA - Epsilon 1"
	"GTVA - Epsilon 2"
	"GTVA - Epsilon 3"
	"GTVA - Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "GVCv Miubet" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Zeta
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTD Llanfairpwllgwyngyll...
$Arrival Cue: ( is-event-true-delay "open fire" 33 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-chase "GVCv Miubet" 89 ) ( ai-chase "GVCv Akhtu" 89 ) ( ai-chase "GVCv Nupthak" 70 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 8
+Wave Delay Max: 17

$Name: Iota
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTD Llanfairpwllgwyngyll...
$Arrival Cue: ( has-arrived-delay 18 "Zeta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-chase "GVCv Miubet" 89 ) ( ai-chase "GVCv Akhtu" 89 ) ( ai-chase "GVCv Nupthak" 70 ) )
+Flags:( "no-arrival-message" )
+Wave Delay Min: 8
+Wave Delay Max: 17

$Name: Kappa
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: NTD Llanfairpwllgwyngyll...
$Arrival Cue: ( has-arrived-delay 20 "GTVA - Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard "Lambda 1" 50 ) ( ai-guard "Lambda 2" 50 ) ( ai-guard "Lambda 3" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: GTVA - Beta
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! GTVA - Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GVCv Nupthak
$Arrival Cue: ( has-arrived-delay 1 "GVCv Nupthak" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 0 "GVCv Nupthak" ) 
   ( and 
      ( not 
         ( is-goal-incomplete 
            "Escort Bosch Beer 1" 
         )
      )
      ( not 
         ( is-goal-incomplete 
            "Escort Bosch Beer 2" 
         )
      )
      ( not 
         ( is-goal-incomplete 
            "Escort Bosch Beer 3" 
         )
      )
   )
)
$Ships: (		;! 4 total
	"GTVA - Beta 1"
	"GTVA - Beta 2"
	"GTVA - Beta 3"
	"GTVA - Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "GTVA - Gamma" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: GTVA - Gamma
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! GTVA - Gamma 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GVCv Nupthak
$Arrival Cue: ( has-arrived-delay 1 "GVCv Nupthak" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 0 "GVCv Nupthak" ) 
   ( and 
      ( not 
         ( is-goal-incomplete 
            "Escort Bosch Beer 1" 
         )
      )
      ( not 
         ( is-goal-incomplete 
            "Escort Bosch Beer 2" 
         )
      )
      ( not 
         ( is-goal-incomplete 
            "Escort Bosch Beer 3" 
         )
      )
   )
)
$Ships: (		;! 3 total
	"GTVA - Gamma 1"
	"GTVA - Gamma 2"
	"GTVA - Gamma 3"
)
$AI Goals: ( goals ( ai-chase "Lambda 1" 89 ) ( ai-chase "Lambda 2" 89 ) ( ai-chase "Lambda 3" 89 ) ( ai-chase "NTD Llanfairpwllgwyngyll..." 70 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

#Events		;! 68 total

$Formula: ( when 
   ( has-time-elapsed 7 ) 
   ( self-destruct "Alpha 2" ) 
)
+Name: arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( send-message-list 
   "<any wingman>" 
   "High" 
   "lost Alpha 2-1" 
   0 
   "#NTF Command" 
   "High" 
   "lost Alpha 2-2" 
   3500 
   "#NTF Command" 
   "High" 
   "lost Alpha 2-3" 
   3500 
)
+Name: comment on Alpha 2
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Mauler 1" ) 
   ( send-message 
      "#NTF Command" 
      "High" 
      "cargo 1" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Mauler 1" 80 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Mauler 2" 80 ) 
   )
)
+Name: first cargo arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "first cargo arrives" 
      3 
   )
   ( self-destruct "Alpha 3" ) 
   ( self-destruct "Alpha 4" ) 
)
+Name: kill rest of Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( send-message-list 
   "#Alpha 1" 
   "High" 
   "cargo 2" 
   0 
   "#NTF Command" 
   "High" 
   "cargo 3" 
   5000 
)
+Name: responses
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "kill rest of Alpha" 
      10 
   )
   ( self-destruct "Beta 1" ) 
   ( self-destruct "Beta 2" ) 
   ( self-destruct "Beta 3" ) 
   ( self-destruct "Beta 4" ) 
)
+Name: kill Beta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "kill Beta" 3 ) 
   ( send-message-list 
      "#Alpha 1" 
      "High" 
      "cargo 4" 
      0 
      "#NTF Command" 
      "High" 
      "cargo 5" 
      3000 
   )
)
+Name: comment on Beta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         1 
         "Mauler 1" 
         "Mauler 2" 
      )
      ( is-event-true-delay "kill Beta" 9 ) 
      ( not 
         ( has-arrived-delay 0 "NTC Aybabtu" ) 
      )
   )
   ( send-message 
      "#NTF Command" 
      "High" 
      "cargo destroyed" 
   )
)
+Name: cargo destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "NTC Aybabtu" ) 
   ( validate-goal "Protect NTC Aybabtu" ) 
   ( send-message-list 
      "NTC Aybabtu" 
      "High" 
      "cruiser arrives 1" 
      0 
      "#NTF Command" 
      "High" 
      "cruiser arrives 2" 
      6000 
      "#Alpha 1" 
      "High" 
      "cruiser arrives 3" 
      4000 
      "#NTF Command" 
      "High" 
      "cruiser arrives 4" 
      3000 
   )
)
+Name: cruiser arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 21 "NTC Aybabtu" ) 
   ( self-destruct "Fusillade 1" ) 
   ( self-destruct "Fusillade 2" ) 
   ( self-destruct "NTC Aybabtu" ) 
   ( send-message-list 
      "#NTF Command" 
      "High" 
      "cruiser destroyed 1" 
      0 
      "#NTF Command" 
      "High" 
      "cruiser destroyed 2" 
      2750 
      "#NTF Command" 
      "High" 
      "cruiser destroyed 3" 
      11000 
   )
)
+Name: cruiser blows up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Delta" ) 
   ( send-message-list 
      "Delta 1" 
      "High" 
      "Llan 1" 
      0 
      "Delta 3" 
      "High" 
      "Llan 2" 
      6000 
      "Delta 2" 
      "High" 
      "Llan 3" 
      4750 
      "Delta 1" 
      "High" 
      "Llan 4" 
      4500 
      "Delta 4" 
      "High" 
      "Llan 5" 
      5250 
      "Delta 1" 
      "High" 
      "Llan 6" 
      5000 
      "Delta 4" 
      "High" 
      "Llan 7" 
      3750 
      "#NTF Command" 
      "High" 
      "Llan 8" 
      5500 
   )
)
+Name: Delta chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 14 "Delta" ) 
   ( self-destruct "Delta 3" ) 
)
+Name: kill Delta 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "NTD Llanfairpwllgwyngyll..." 
   )
   ( self-destruct "Delta 4" ) 
)
+Name: kill Delta 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( send-message 
   "#NTF Command" 
   "High" 
   "fighters not cheap" 
)
+Name: Command comments
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      11 
      "NTD Llanfairpwllgwyngyll..." 
   )
   ( send-message-list 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "Llan arrives 1" 
      0 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "Llan arrives 2" 
      9000 
   )
)
+Name: Llan arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Epsilon" ) 
   ( send-message-list 
      "Epsilon 1" 
      "High" 
      "Epsilon 1" 
      0 
      "#NTF Command" 
      "High" 
      "Epsilon 2" 
      3750 
   )
)
+Name: Epsilon arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GVCv Miubet" ) 
   ( send-message-list 
      "GVCv Miubet" 
      "High" 
      "GTVA arrives 1" 
      0 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "GTVA arrives 2" 
      4750 
      "GVCv Miubet" 
      "High" 
      "GTVA arrives 3" 
      5500 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "GTVA arrives 4" 
      5000 
   )
)
+Name: GTVA arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 17 "GVCv Miubet" ) 
   ( beam-free-all "GVCv Miubet" ) 
   ( add-goal 
      "GVCv Miubet" 
      ( ai-chase 
         "NTD Llanfairpwllgwyngyll..." 
         89 
      )
   )
   ( validate-goal "Destroy GVCv Miubet" ) 
   ( unprotect-ship "GVCv Miubet" ) 
   ( unprotect-ship 
      "NTD Llanfairpwllgwyngyll..." 
   )
)
+Name: open fire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "open fire" 4 ) 
   ( send-message-list 
      "#NTF Command" 
      "High" 
      "fire 1" 
      0 
      "#NTF Command" 
      "High" 
      "fire 2" 
      13000 
      "#NTF Command" 
      "High" 
      "fire 3" 
      3000 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "fire 4" 
      6000 
      "#NTF Command" 
      "High" 
      "fire 5" 
      7000 
   )
)
+Name: ha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Zeta" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-guard "Zeta" 50 ) 
   )
)
+Name: guard Zeta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Iota" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-guard "Iota" 50 ) 
   )
)
+Name: guard Iota
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Mauler 1" 
      "Mauler 2" 
   )
   ( do-nothing ) 
)
+Name: Mauler directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Mauler", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Fusillade 1" 
      "Fusillade 2" 
   )
   ( do-nothing ) 
)
+Name: Fusillade directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fusillade", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "NTC Aybabtu" ) 
      ( not 
         ( is-destroyed-delay 0 "NTC Aybabtu" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Aybabtu directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect NTC Aybabtu", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 9 "GTVA - Beta" ) 
   ( send-message-list 
      "<any wingman>" 
      "High" 
      "wingmen chatter 1" 
      0 
      "#Alpha 1" 
      "High" 
      "wingmen chatter 2" 
      6000 
   )
)
+Name: chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Lambda 1" ) 15 ) 
   ( jettison-cargo-delay "Lambda 1" 0 ) 
)
+Name: jettison cargo 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Lambda 2" ) 15 ) 
   ( jettison-cargo-delay "Lambda 2" 0 ) 
)
+Name: jettison cargo 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Lambda 3" ) 15 ) 
   ( jettison-cargo-delay "Lambda 3" 0 ) 
)
+Name: jettison cargo 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GTVA - Beta" ) 
   ( send-message-list 
      "#NTF Command" 
      "High" 
      "attack Lambda 1" 
      0 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "attack Lambda 2" 
      6000 
   )
)
+Name: attack Lambda
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "GTVA - Lambda 1" ) 
      15 
   )
   ( jettison-cargo-delay 
      "GTVA - Lambda 1" 
      0 
   )
)
+Name: GTVA jettison 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "GTVA - Lambda 2" ) 
      15 
   )
   ( jettison-cargo-delay 
      "GTVA - Lambda 2" 
      0 
   )
)
+Name: GTVA jettison 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "GTVA - Lambda 3" ) 
      15 
   )
   ( jettison-cargo-delay 
      "GTVA - Lambda 3" 
      0 
   )
)
+Name: GTVA jettison 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "jettison cargo 1" 
      5 
   )
   ( self-destruct "Lambda 1" ) 
   ( send-message 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "Lambda 1 gone" 
   )
)
+Name: destroy Lambda 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "jettison cargo 2" 
      5 
   )
   ( self-destruct "Lambda 2" ) 
   ( send-message 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "Lambda 2 gone" 
   )
)
+Name: destroy Lambda 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "jettison cargo 3" 
      5 
   )
   ( self-destruct "Lambda 3" ) 
   ( send-message 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "Lambda 3 gone" 
   )
)
+Name: destroy Lambda 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "GTVA jettison 1" 
      5 
   )
   ( self-destruct "GTVA - Lambda 1" ) 
)
+Name: destroy GTVA Lambda 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "GTVA jettison 2" 
      5 
   )
   ( self-destruct "GTVA - Lambda 2" ) 
)
+Name: destroy GTVA Lambda 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "GTVA jettison 3" 
      5 
   )
   ( self-destruct "GTVA - Lambda 3" ) 
)
+Name: destroy GTVA Lambda 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( has-departed-delay 
            0 
            "TC-TRI Bosch 1" 
         )
         ( or 
            ( not 
               ( has-docked-delay 
                  "GTVA - Lambda 1" 
                  "TC-TRI Bosch 1" 
                  1 
                  0 
               )
            )
            ( is-destroyed-delay 
               0 
               "GTVA - Lambda 1" 
            )
         )
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TC-TRI Bosch 1" 
         )
      )
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "cargo 1 done" 
   )
)
+Name: guard cargo 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( has-departed-delay 
            0 
            "TC-TRI Bosch 2" 
         )
         ( or 
            ( not 
               ( has-docked-delay 
                  "GTVA - Lambda 2" 
                  "TC-TRI Bosch 2" 
                  1 
                  0 
               )
            )
            ( is-destroyed-delay 
               0 
               "GTVA - Lambda 2" 
            )
         )
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TC-TRI Bosch 2" 
         )
      )
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "cargo 2 done" 
   )
)
+Name: guard cargo 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( has-departed-delay 
            0 
            "TC-TRI Bosch 3" 
         )
         ( or 
            ( not 
               ( has-docked-delay 
                  "GTVA - Lambda 3" 
                  "TC-TRI Bosch 3" 
                  1 
                  0 
               )
            )
            ( is-destroyed-delay 
               0 
               "GTVA - Lambda 3" 
            )
         )
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "TC-TRI Bosch 3" 
         )
      )
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "cargo 3 done" 
   )
)
+Name: guard cargo 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Lambda 1" ) 
   ( validate-goal "Escort Bosch Beer 1" ) 
   ( validate-goal "Escort Bosch Beer 2" ) 
   ( validate-goal "Escort Bosch Beer 3" ) 
)
+Name: validate Lambda
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Miubet" ) 
   ( beam-lock-all "GVCv Miubet" ) 
)
+Name: Miubet directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GVCv Miubet", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Akhtu" ) 
   ( beam-lock-all "GVCv Akhtu" ) 
)
+Name: Akhtu directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GVCv Akhtu", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVCv Nupthak" ) 
   ( beam-lock-all "GVCv Nupthak" ) 
)
+Name: Nupthak directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GVCv Nupthak", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "NTD Llanfairpwllgwyngyll..." 
   )
   ( send-message-list 
      "#NTF Command" 
      "High" 
      "lost Llan" 
      0 
      "#Allied Command" 
      "High" 
      "haha" 
      6500 
   )
)
+Name: Llan destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Lambda Rescue 1" 
      )
      ( is-destroyed-delay 
         0 
         "TC-TRI Bosch 1" 
      )
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "cargo 1 bad" 
   )
   ( self-destruct "TC-TRI Bosch 1" ) 
)
+Name: cargo 1 lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Lambda Rescue 2" 
      )
      ( is-destroyed-delay 
         0 
         "TC-TRI Bosch 2" 
      )
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "cargo 2 bad" 
   )
   ( self-destruct "TC-TRI Bosch 2" ) 
)
+Name: cargo 2 lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Lambda Rescue 3" 
      )
      ( is-destroyed-delay 
         0 
         "TC-TRI Bosch 3" 
      )
   )
   ( send-message 
      "#Alpha 1" 
      "High" 
      "cargo 3 bad" 
   )
   ( self-destruct "TC-TRI Bosch 3" ) 
)
+Name: cargo 3 lost
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Protect Entire Shipment" 
      0 
   )
   ( send-message 
      "#NTF Command" 
      "High" 
      "perfect score" 
   )
)
+Name: best
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 12 "Zeta" ) 
   ( send-message-list 
      "#Allied Command" 
      "High" 
      "command chatter 1" 
      0 
      "#NTF Command" 
      "High" 
      "command chatter 2" 
      4750 
      "#Allied Command" 
      "High" 
      "command chatter 3" 
      4000 
      "#NTF Command" 
      "High" 
      "command chatter 4" 
      3500 
      "#Allied Command" 
      "High" 
      "command chatter 5" 
      2750 
      "#NTF Command" 
      "High" 
      "command chatter 6" 
      1000 
      "#Allied Command" 
      "High" 
      "command chatter 7" 
      5750 
      "#NTF Command" 
      "High" 
      "command chatter 8" 
      2750 
      "#Allied Command" 
      "High" 
      "command chatter 9" 
      4250 
      "#NTF Command" 
      "High" 
      "command chatter 10" 
      9000 
      "#Alpha 1" 
      "High" 
      "command chatter 11" 
      6000 
      "#NTF Command" 
      "High" 
      "command chatter 12" 
      6500 
      "#Alpha 1" 
      "High" 
      "command chatter 13" 
      5500 
   )
)
+Name: command chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "good result" 6 ) 
      ( is-event-true-delay "bad result" 6 ) 
   )
   ( send-message-list 
      "#Allied Command" 
      "High" 
      "warn 1" 
      0 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "warn 2" 
      4750 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "warn 3" 
      4500 
      "#Allied Command" 
      "High" 
      "warn 4" 
      5500 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "warn 5" 
      3500 
      "#Allied Command" 
      "High" 
      "warn 6" 
      4000 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "warn 7" 
      6000 
      "#Allied Command" 
      "High" 
      "warn 8" 
      1750 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "warn 9" 
      11000 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "warn 10" 
      6500 
      "#Allied Command" 
      "High" 
      "warn 11" 
      8000 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "warn 12" 
      3750 
   )
)
+Name: warn chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GTVA Colossus" ) 
   ( send-message-list 
      "#Allied Command" 
      "High" 
      "Colossus 1" 
      1000 
      "NTD Llanfairpwllgwyngyll..." 
      "High" 
      "Colossus 2" 
      2500 
      "#Allied Command" 
      "High" 
      "Colossus 3" 
      5500 
      "#Cliffhanger" 
      "High" 
      "Colossus 4" 
      4000 
   )
)
+Name: Colossus chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GVCv Akhtu" ) 
   ( beam-free-all "GVCv Akhtu" ) 
   ( validate-goal "Destroy GVCv Akhtu" ) 
)
+Name: beam free Akhtu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GVCv Nupthak" ) 
   ( beam-free-all "GVCv Nupthak" ) 
   ( validate-goal 
      "Destroy GVCv Nupthak" 
   )
)
+Name: beam free Nupthak
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" 2 ) 
   ( self-destruct "Alpha 1" ) 
)
+Name: Alpha 1 go boom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      15 
      "GTVA Colossus" 
   )
   ( red-alert ) 
)
+Name: red alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "GVCv Nupthak" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "NTD Llanfairpwllgwyngyll..." 
         )
      )
      ( is-goal-true-delay 
         "Protect Entire Shipment" 
         4 
      )
   )
   ( send-message 
      "#NTF Command" 
      "High" 
      "victory positive" 
   )
)
+Name: good result
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "GVCv Nupthak" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "NTD Llanfairpwllgwyngyll..." 
         )
      )
      ( or 
         ( is-goal-true-delay 
            "Escort Bosch Beer 1" 
            0 
         )
         ( is-goal-false-delay 
            "Escort Bosch Beer 1" 
            0 
         )
      )
      ( or 
         ( is-goal-true-delay 
            "Escort Bosch Beer 2" 
            0 
         )
         ( is-goal-false-delay 
            "Escort Bosch Beer 2" 
            0 
         )
      )
      ( or 
         ( is-goal-true-delay 
            "Escort Bosch Beer 3" 
            0 
         )
         ( is-goal-false-delay 
            "Escort Bosch Beer 3" 
            0 
         )
      )
      ( is-goal-false-delay 
         "Protect Entire Shipment" 
         0 
      )
   )
   ( send-message 
      "#NTF Command" 
      "High" 
      "victory negative" 
   )
)
+Name: bad result
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "guard cargo 1" 
         0 
      )
      ( is-event-true-delay 
         "guard cargo 2" 
         0 
      )
      ( is-event-true-delay 
         "guard cargo 3" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Escort directive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTVA - Epsilon" 
   )
   ( do-nothing ) 
)
+Name: Epsilon directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GTVA - Epsilon", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTVA - Beta" ) 
   ( do-nothing ) 
)
+Name: Beta directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GTVA - Beta", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTVA - Gamma" ) 
   ( do-nothing ) 
)
+Name: Gamma directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GTVA - Gamma", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Protect Entire Shipment" 
         0 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( do-nothing ) 
)
+Name: medal check
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTVA - Lambda 1" 
   )
   ( do-nothing ) 
)
+Name: GTVA - Lambda 1 directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GTVA - Lambda 1", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTVA - Lambda 2" 
   )
   ( do-nothing ) 
)
+Name: GTVA - Lambda 2 directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GTVA - Lambda 2", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTVA - Lambda 3" 
   )
   ( do-nothing ) 
)
+Name: GTVA - Lambda 3 directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GTVA - Lambda 3", -1)
+Team: 0

#Goals		;! 10 total

$Type: Primary
+Name: Patrol Area
$MessageNew:  XSTR("Patrol the Bosch Shipping Lanes", -1)
$end_multi_text
$Formula: ( is-event-true-delay "best" 0 ) 

$Type: Secondary
+Name: Protect NTC Aybabtu
$MessageNew:  XSTR("Protect NTC Aybabtu", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "NTC Aybabtu" ) 
   ( not 
      ( is-destroyed-delay 0 "NTC Aybabtu" ) 
   )
)
+Invalid

$Type: Secondary
+Name: Destroy GVCv Miubet
$MessageNew:  XSTR("Destroy GVCv Miubet", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GVCv Miubet" ) 
+Invalid

$Type: Primary
+Name: Escort Bosch Beer 1
$MessageNew:  XSTR("Escort Bosch Beer 1", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "guard cargo 1" 
   0 
)
+Invalid

$Type: Primary
+Name: Escort Bosch Beer 2
$MessageNew:  XSTR("Escort Bosch Beer 2", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "guard cargo 2" 
   0 
)
+Invalid

$Type: Primary
+Name: Escort Bosch Beer 3
$MessageNew:  XSTR("Escort Bosch Beer 3", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "guard cargo 3" 
   0 
)
+Invalid

$Type: Primary
+Name: Save Llanfairpwllgwyngyll...
$MessageNew:  XSTR("Guard the NTD Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "NTD Llanfairpwllgwyngyll..." 
)
+Invalid

$Type: Secondary
+Name: Destroy GVCv Akhtu
$MessageNew:  XSTR("Destroy GVCv Akhtu", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GVCv Akhtu" ) 
+Invalid

$Type: Secondary
+Name: Destroy GVCv Nupthak
$MessageNew:  XSTR("Destroy GVCv Nupthak", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GVCv Nupthak" ) 
+Invalid

$Type: Bonus
+Name: Protect Entire Shipment
$MessageNew:  XSTR("Protect Entire Shipment of Bosch Beer", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay 
      "Escort Bosch Beer 1" 
      0 
   )
   ( is-goal-true-delay 
      "Escort Bosch Beer 2" 
      0 
   )
   ( is-goal-true-delay 
      "Escort Bosch Beer 3" 
      0 
   )
)

#Waypoints		;! 4 lists total

$Name: Colossus path
$List: (		;! 2 points in list
	( -1855.366943, -0.000275, 7021.826172 )
	( -1723.537842, 0.000186, 3023.347656 )
)

$Name: Lambda 1 point
$List: (		;! 1 points in list
	( -6101.549805, -0.000618, 7798.120117 )
)

$Name: Lambda 2 point
$List: (		;! 1 points in list
	( -6108.958984, -0.000449, 8007.693359 )
)

$Name: Lambda 3 point
$List: (		;! 1 points in list
	( -6103.321777, -0.000432, 8202.509766 )
)

#Messages		;! 300 total


$Name: Llan 1

$Team: -1
$MessageNew:  XSTR("Ugh - who would name a ship the Llanf- uh, Llan vay...whatever.  Who came up with that name?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: generic.wav

$Name: Llan 2

$Team: -1
$MessageNew:  XSTR("Had to be some bureaucrat.  You don't give a ship that name if you can help it.  What language is it, Gaelic?", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: generic.wav

$Name: Llan 3

$Team: -1
$MessageNew:  XSTR("Welsh, I think.  It used to be the name of some obscure town in Wales, back on Earth.  Isn't the captain of the...ship...Welsh?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: generic.wav

$Name: Llan 4

$Team: -1
$MessageNew:  XSTR("I dunno.  I think he just likes the sound of the name.  Must have some obnoxious sense of humor.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: generic.wav

$Name: Llan 5

$Team: -1
$MessageNew:  XSTR("Whatever.  If anyone gives a city on Neo-Terra a name anything like that, I'm defecting back to the GTVA.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: generic.wav

$Name: Llan 6

$Team: -1
$MessageNew:  XSTR("Heh heh...then what are you doing on our ship?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: generic.wav

$Name: Llan 7

$Team: -1
$MessageNew:  XSTR("Luck of the draw, I guess.  Maybe the ship'll get destroyed and we'll be reassigned somewhere else.  Hopefully a ship with a good, powerful name, like the Repulse.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: generic.wav

$Name: Llan 8

$Team: -1
$MessageNew:  XSTR("That's wishful thinking, pilots.  Cut the chatter.  The Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch will be jumping in momentarily.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: lost Alpha 2-1

$Team: -1
$MessageNew:  XSTR("We've lost Alpha 2!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: generic.wav

$Name: lost Alpha 2-2

$Team: -1
$MessageNew:  XSTR("Alpha, you haven't even engaged yet!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: cargo 1

$Team: -1
$MessageNew:  XSTR("We've got two incoming cargo containers!  Scramble the fighters, this is gonna be rough!  Alpha wing, what's your status?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: lost Alpha 2-3

$Team: -1
$MessageNew:  XSTR("<sigh>...Begin your patrols, and keep your eyes open.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: cargo 2

$Team: -1
$MessageNew:  XSTR("Command, my whole wing is down!  Request backup!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: cargo 3

$Team: -1
$MessageNew:  XSTR("Negative, Alpha 1.  You're on your own for this.  You've still got Beta wing, right?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: cargo 4

$Team: -1
$MessageNew:  XSTR("Well, not anymore.", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: cargo 5

$Team: -1
$MessageNew:  XSTR("All right, take out the containers by yourself, then.  When you're finished, resume your patrol.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: cargo destroyed

$Team: -1
$MessageNew:  XSTR("Excellent work.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: cruiser arrives 1

$Team: -1
$MessageNew:  XSTR("This is the NTC Aybabtu!  We're under heavy allied attack!  Please assist!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: generic.wav

$Name: cruiser arrives 2

$Team: -1
$MessageNew:  XSTR("Reading two new cargo containers jumping in near the Aybabtu!  Alpha 1, break and engage!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: cruiser arrives 3

$Team: -1
$MessageNew:  XSTR("What, all by myself?", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: cruiser arrives 4

$Team: -1
$MessageNew:  XSTR("You've done it before.  That's an order, pilot!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: cruiser destroyed 1

$Team: -1
$MessageNew:  XSTR("We've lost the Aybabtu!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: cruiser destroyed 2

$Team: -1
$MessageNew:  XSTR("This sector is too volatile.  We're sending in the Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch.  It'll be here in a few minutes.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: cruiser destroyed 3

$Team: -1
$MessageNew:  XSTR("Oh, by the way, Alpha 1.  We just realized that you do in fact have reinforcements in reserve.  Deploying Delta wing now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: cruiser destroyed 4

$Team: -1
$MessageNew:  XSTR("Now they tell me.", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: fighters not cheap

$Team: -1
$MessageNew:  XSTR("Pilots of the 47th, cut that out!  These fighters are not cheap!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: Llan arrives 1

$Team: -1
$MessageNew:  XSTR("This is the NTD Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch.  We're starting our sensor sweeps.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: Llan arrives 2

$Team: -1
$MessageNew:  XSTR("Deploying Epsilon wing now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: Epsilon 1

$Team: -1
$MessageNew:  XSTR("Epsilon here.  We're in position.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5
+Wave Name: generic.wav

$Name: Epsilon 2

$Team: -1
$MessageNew:  XSTR("We're deploying the freighters now.  All fighters, see that the cargo reaches the jump point.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: GTVA arrives 1

$Team: -1
$MessageNew:  XSTR("Give it up, NTF!  That Bosch beer is ours!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: generic.wav

$Name: GTVA arrives 2

$Team: -1
$MessageNew:  XSTR("Begone, Vasudan!  This shipping route is the exclusive property of Bosch Brewery!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: GTVA arrives 3

$Team: -1
$MessageNew:  XSTR("This is your final warning.  Cede this shipping lane or be destroyed!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: generic.wav

$Name: GTVA arrives 4

$Team: -1
$MessageNew:  XSTR("Never!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: fire 1

$Team: -1
$MessageNew:  XSTR("Ha!  Your puny corvette is no match for our massive destroyer with an equally massive name!  Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch, open fire with all beams!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: fire 2

$Team: -1
$MessageNew:  XSTR("I said, FIRE!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: fire 3

$Team: -1
$MessageNew:  XSTR("Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch, what's wrong?  You're not firing!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: fire 4

$Team: -1
$MessageNew:  XSTR("All systems are functioning normally, Command!  That idiot mission designer forgot to beam-free-all our ship!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: fire 5

$Team: -1
$MessageNew:  XSTR("Of all the...forget the beams.  Launch bombers!  Destroy the Miubet!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: destroyed Miubet 1

$Team: -1
$MessageNew:  XSTR("Well done.  You have destroyed the Miubet.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: destroyed Miubet 2

$Team: -1
$MessageNew:  XSTR("Duh, Command, we can see that.", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: destroyed Miubet 3

$Team: -1
$MessageNew:  XSTR("Pilot, you're out of line.  Keep quiet or I'll charge you with insubordination.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: Miubet 50 1

$Team: -1
$MessageNew:  XSTR("The Miubet is down to 50 percent hull integrity.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: Miubet 50 2

$Team: -1
$MessageNew:  XSTR("Thanks, Command, my HUD wasn't working there for a second.", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: Miubet 50 3

$Team: -1
$MessageNew:  XSTR("You're welcome, Alpha 1.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: wingmen chatter 1

$Team: -1
$MessageNew:  XSTR("What do the Vasudans want with Bosch beer, Alpha 1?  I thought they were all nonalcoholics.", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: wingmen chatter 2

$Team: -1
$MessageNew:  XSTR("Do I look Vasudan to you?  Just do your job!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: wingmen chatter 3

$Team: -1
$MessageNew:  XSTR("Whoa,  I actually said it!  Hlan vay er porhh gwin gorhh go gorihh win dro borhh hlanty silly o go go gohh.  Fancy that!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: attack Lambda 1

$Team: -1
$MessageNew:  XSTR("The Vasudans are blockading the jump point.  They're trying to seize the Bosch Beer shipment!  Stop them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: attack Lambda 2

$Team: -1
$MessageNew:  XSTR("Launching Kappa wing to assist.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: Lambda 1 gone

$Team: -1
$MessageNew:  XSTR("We've lost Lambda 1!  Destroy the GTVA freighter before it can dock with the cargo!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: Lambda 2 gone

$Team: -1
$MessageNew:  XSTR("Lambda 2 is down!  Neutralize the GTVA freighter before it can steal the cargo!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: Lambda 3 gone

$Team: -1
$MessageNew:  XSTR("They've taken out Lambda 3!  Take out the GTVA freighter before it makes off with our cargo!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: cargo 1 done

$Team: -1
$MessageNew:  XSTR("Cargo container Bosch 1 has made the jump!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: cargo 2 done

$Team: -1
$MessageNew:  XSTR("Cargo container Bosch 2 is safe!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: cargo 3 done

$Team: -1
$MessageNew:  XSTR("Cargo container Bosch 3 is now secure!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: cargo 1 bad

$Team: -1
$MessageNew:  XSTR("We've lost Bosch 1!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: cargo 2 bad

$Team: -1
$MessageNew:  XSTR("We've lost Bosch 2!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: cargo 3 bad

$Team: -1
$MessageNew:  XSTR("We've lost Bosch 3!", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: lost Llan

$Team: -1
$MessageNew:  XSTR("We've lost the NTD Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch!  All units, return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: perfect score

$Team: -1
$MessageNew:  XSTR("Excellent work, Alpha 1!  The 47th must be proud to have you on its squadron.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: command chatter 1

$Team: -1
$MessageNew:  XSTR("NTF, this is Allied Command.  Surrender!  You have no hope of success!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: generic.wav

$Name: command chatter 2

$Team: -1
$MessageNew:  XSTR("You have no business butting in here, *Allied* Command!  The NTF is the only legimate command authority here!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: command chatter 3

$Team: -1
$MessageNew:  XSTR("You know what, NTF?  Go take a hike.  You're - say, wait a minute.  You look familiar.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: generic.wav

$Name: command chatter 4

$Team: -1
$MessageNew:  XSTR("So do you.  Hey, wait - Bob!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: cue_voice.wav

$Name: command chatter 5

$Team: -1
$MessageNew:  XSTR("Joe!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: cue_voice.wav

$Name: command chatter 6

$Team: -1
$MessageNew:  XSTR("Wow, it's great to see you!  I haven't seen you around since flight school!  How have you been!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: command chatter 7

$Team: -1
$MessageNew:  XSTR("Great!  Yourself?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: generic.wav

$Name: command chatter 8

$Team: -1
$MessageNew:  XSTR("Couldn't be better.  Of course, maybe if there wasn't a civil war raging...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: command chatter 9

$Team: -1
$MessageNew:  XSTR("Ha ha ha...too true.  Boy, I remember back in the day...hey, remember when we snuck into the Vasudan crew quarters and rearranged all their furniture?  They went ballistic!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: generic.wav

$Name: command chatter 10

$Team: -1
$MessageNew:  XSTR("Yeah, that was great!  Yeah, and remember the time we painted all those bulls-eyes over the squad logos?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: command chatter 11

$Team: -1
$MessageNew:  XSTR("Guys, SHUT UP!  Do your reminiscing on your own time.  We're in the middle of a battle here!", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: command chatter 12

$Team: -1
$MessageNew:  XSTR("Ah, go away.  Here, Jen, take my spot.  Joe, get on the vidphone.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: command chatter 13

$Team: -1
$MessageNew:  XSTR("Honestly.  I feel like I'm the only sane person in a universe of morons.", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: warn 1

$Team: -1
$MessageNew:  XSTR("Very impressive, NTF, but this is your last warning!  Don't make us use our secret weapon!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: warn 2

$Team: -1
$MessageNew:  XSTR("The Colossus?  It's not a secret, Vasudan - everyone knows about it.  And you know what?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: warn 3

$Team: -1
$MessageNew:  XSTR("It's getting to be a bit of a cliche.  'Look at us, we're getting our rear kicked by the NTF!  Send in the Colossus!'", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: warn 4

$Team: -1
$MessageNew:  XSTR("No, it's not the Colossus.  It's Alpha 1!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: warn 5

$Team: -1
$MessageNew:  XSTR("Alpha 1?  You've got to be kidding.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: warn 6

$Team: -1
$MessageNew:  XSTR("Alpha 1.  The greatest hero in the GTVA, with the best skills we've ever seen.  This pilot has never lost a mission, never --*", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: warn 7

$Team: -1
$MessageNew:  XSTR("What's his name?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: warn 8

$Team: -1
$MessageNew:  XSTR("Er -- we don't actually know the pilot's name.  In fact, we don't even know if it's human or Vasudan, or even male or female.  We just call him (or her) Alpha 1.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: warn 9

$Team: -1
$MessageNew:  XSTR("Well, if that isn't the craziest thing I've ever heard...  But guess what - Alpha 1 is on our side!  Take a look at your sensors.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: warn 10

$Team: -1
$MessageNew:  XSTR("Right there!  *Alpha* *1*.  Member of the 47th Red Shirts, which means he or she is probably going to die sometime during this mission.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: warn 11

$Team: -1
$MessageNew:  XSTR("My apologies.  We will send in the Colossus.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: warn 12

$Team: -1
$MessageNew:  XSTR("Hey, wait - that wasn't what I meant!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: Colossus 1

$Team: -1
$MessageNew:  XSTR("What now, NTF?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: Colossus 2

$Team: -1
$MessageNew:  XSTR("You guys have no originality.  Don't you ever strategize?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: Colossus 3

$Team: -1
$MessageNew:  XSTR("We don't need to.  Colossus, open fire!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

$Name: Colossus 4

$Team: -1
$MessageNew:  XSTR("TO BE CONTINUED...", -1)
$end_multi_text

$Name: victory positive

$Team: -1
$MessageNew:  XSTR("HA!  What now, Vasudan scum?  We've destroyed your squad AND we maintain control of the Bosch shipping lanes!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: victory negative

$Team: -1
$MessageNew:  XSTR("You may have compromised our beer shipment, Vasudan scum, but we've destroyed your squad AND we still control the Bosch shipping lanes!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: haha

$Team: -1
$MessageNew:  XSTR("Hahahaha!  Goodbye, NTF!  These shipping lanes are ours!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: generic.wav

#Reinforcements		;! 0 total


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+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA3-Whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA12-Whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: Sirius2
+Angles: 0.785398 0.000000 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Sirius2-1
+Angles: 1.012290 0.000000 3.490656
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief6

#End

