#Mission Info

$Version: 0.10
$Name:  XSTR("Unorthodox Escape", -1)
$Author: Goober5000
$Created: 09/09/02 at 04:08:32
$Modified: 10/08/03 at 18:17:36
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("Faced with a new threat to the Bosch shipping lanes, the NTF must retreat.  But retreat is not as easy as it would seem...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: 4.194360, 2147.003662, -4258.156738
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.868844, 0.495085,
	0.000000, -0.495085, 0.868844
+SquadReassignName: 47th Red Shirts
+SquadReassignLogo: 47thredshirts.pcx

$Skybox Model: Starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"dem1m5-mercy-flag"		"0"		"number"		"eternal"		"save-on-mission-close"
		94		"Science Explosion"		"10"		"block"
		95		"Science Explosion"		"300"		"block"
		96		"Science Explosion"		"100"		"block"
		97		"Science Explosion"		"1000"		"block"
		98		"Science Explosion"		"1"		"block"
		99		"Science Explosion"		"250"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("What, were you expecting a briefing or something?  This is supposed to be a surprise!

Dave says hi, by the way.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 1832.739502, 0.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Myrmidon
$pos: 0.000000, 0.000000, 0.000000
$label: You Are Here
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 9

$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "NTF Iceni" ) 
   )
   ( not 
      ( has-departed-delay 0 "NTF Iceni" ) 
   )
)
$Multi text
    XSTR("You abandoned the Iceni and Admiral Bosch in the Neo-Terran Front's hour of greatest need.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "NTF Iceni" ) 
$Multi text
    XSTR("The Iceni has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( not 
   ( has-departed-delay 0 "NTF Iceni" ) 
)
$Multi text
    XSTR("Admiral Bosch is gone and the Neo-Terran vision is in shambles.  You are guilty of the gravest treason against the Neo-Terran Alliance.

You and your squad will be delivered to the Polaris Ministry of Justice where you will face your summary execution tomorrow morning at 0900.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Well done for figuring out how to leave.  But you should still make sure the Iceni leaves safely as well.", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "NTF Iceni" ) 
$Multi text
    XSTR("Exellent work!  In the face of overwhelming odds, you heroically fought back the Shivans and saved the Iceni from destruction.  The crew of the Iceni also thanks you for your quick thinking under fire that allowed them to escape the Shivan trap.

Admiral Bosch and the science team are recovering.  The ETAK prototype on the Iceni was damaged beyond repair, but the ETAK research itself was salvaged.  This is only a minor setback, and plans are already underway to construct a second prototype.  We have already acquired valuable knowledge from this unexpected early field test.

We still have no information on why the Shivans acted as they did today.  We hope that the translation of the ETAK transmission logs will yield some answers.  The NTF's top xenolinguists are already hard at work poring over the data.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "NTF Iceni" ) 
   ( is-previous-goal-true 
      "DEM-1" 
      "Protect Entire Shipment" 
   )
)
$Multi text
    XSTR("You are also to be commended for your performance on your initial sortie to protect the Bosch Shipping Lanes.  We successfully fought back the Vasudan ambush and maintained control of the system.  We are especially impressed with your protection of each and every shipment.   Because of this and our victory today over the Shivans, morale in the NTF is at an all-time high.  The NTF is proud to have you on our side.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "NTF Iceni" ) 
   ( is-previous-goal-false 
      "DEM-1" 
      "Protect Entire Shipment" 
   )
   ( not 
      ( and 
         ( is-previous-goal-false 
            "DEM-1" 
            "Escort Bosch Beer 1" 
         )
         ( is-previous-goal-false 
            "DEM-1" 
            "Escort Bosch Beer 2" 
         )
         ( is-previous-goal-false 
            "DEM-1" 
            "Escort Bosch Beer 3" 
         )
      )
   )
)
$Multi text
    XSTR("You are also to be commended for your performance on your initial sortie to protect the Bosch Shipping Lanes.  We successfully fought back the Vasudan ambush and maintained control of the system.  Although we did not protect the entire shipment of Bosch Beer, the mission was not a total loss.  We are well on our way to restoring the shipping lanes to full operating capacity.  Because of this and our victory today over the Shivans, morale is already improving.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "NTF Iceni" ) 
   ( and 
      ( is-previous-goal-false 
         "DEM-1" 
         "Escort Bosch Beer 1" 
      )
      ( is-previous-goal-false 
         "DEM-1" 
         "Escort Bosch Beer 2" 
      )
      ( is-previous-goal-false 
         "DEM-1" 
         "Escort Bosch Beer 3" 
      )
   )
)
$Multi text
    XSTR("You are also to be commended for your performance on your initial sortie to protect the Bosch Shipping Lanes.  We successfully fought back the Vasudan ambush and maintained control of the system.  Unfortunately, we failed to protect the shipment of Bosch Beer.  However, efforts are underway to restore service as we speak.  Because of this and our victory today over the Shivans, morale is already improving.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "award medal" 0 ) 
$Multi text
    XSTR("For your outstanding piloting skills and service to the Neo-Terran Front, you are awarded the Meritorious Unit Commendation.  Congratulations.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "NTF Iceni" ) 
$Multi text
    XSTR("We are amazed at your survival of this mission, considering that the rest of the 47th Red Shirts were completely wiped out.  Such skill deserves recognition and appropriate reward.  Admiral Bosch has personally decided to award you your own squadron command, complete with training and recruitment responsibility.  The NTF needs more pilots like you.

Congratulations, Squadron Leader of the 47th Red Shirts.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Loki"	4
	"GTF Myrmidon"	3
	"GTB Medusa"	4
	"GTB Zeus"	4
)

+Weaponry Pool: (
	"Subach HL-7"	25
	"Morning Star"	100
	"Prometheus R"	25
	"Rockeye"	505
	"Tempest"	1300
	"Hornet"	820
	"Tornado"	516
	"Harpoon"	628
	"Trebuchet"	100
	"Stiletto II"	20
	"Cyclops"	100
)

#Objects		;! 73 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 300.000000, 0.000000, -600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Iota 1		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -354.543518, 0.000423, -393.937561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Iota 2		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -321.677368, 0.000422, -390.465759
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Iota 3		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -357.085388, 0.000420, -435.291107
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Iota 4		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -331.695007, 0.000421, -440.381683
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Kappa 1		;! Object #5
$Class: GTF Loki
$Team: Friendly
$Location: 429.543671, -0.000412, -745.734497
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 0

$Name: Kappa 2		;! Object #6
$Class: GTF Loki
$Team: Friendly
$Location: 463.885162, -0.000415, -747.177490
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 1

$Name: Kappa 3		;! Object #7
$Class: GTF Loki
$Team: Friendly
$Location: 429.433563, -0.000400, -777.115112
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 0

$Name: Kappa 4		;! Object #8
$Class: GTF Loki
$Team: Friendly
$Location: 463.840668, -0.000412, -778.590698
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 1

$Name: NTF Iceni		;! Object #9
$Class: NTF Iceni
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
+Subsystem: engine01
$Damage: 100
+Subsystem: engine02
$Damage: 100
+Subsystem: engine03
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Iceni exiting" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SD Sycorax		;! Object #10
$Class: SD Demon
$Team: Hostile
$Location: -1237.704224, -0.000551, 1986.701172
$Orientation:
	-0.940988, 0.016394, -0.338044,
	-0.041861, 0.985518, 0.164320,
	0.335842, 0.168774, -0.926674
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Demon path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: SCv Malevolence		;! Object #11
$Class: SCv Moloch
$Team: Hostile
$Location: 1667.994751, 0.000534, 1578.597168
$Orientation:
	0.064364, 0.000000, 0.997926,
	0.000000, 1.000000, 0.000000,
	-0.997926, 0.000000, 0.064364
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Moloch path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-warp" )+Respawn priority: 0

+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Delta 1		;! Object #12
$Class: GTB Medusa
$Team: Friendly
$Location: 780.544922, -0.000206, -193.408768
$Orientation:
	0.999694, 0.000000, -0.024722,
	0.000000, 1.000000, 0.000000,
	0.024722, 0.000000, 0.999694
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Delta 2		;! Object #13
$Class: GTB Medusa
$Team: Friendly
$Location: 820.734558, -0.000193, -182.200027
$Orientation:
	0.999983, 0.000000, 0.005901,
	0.000000, 1.000000, 0.000000,
	-0.005901, 0.000000, 0.999983
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Delta 3		;! Object #14
$Class: GTB Medusa
$Team: Friendly
$Location: 773.313293, -0.000290, -253.874466
$Orientation:
	0.999583, 0.000000, -0.028891,
	0.000000, 1.000000, 0.000000,
	0.028891, 0.000000, 0.999583
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Delta 4		;! Object #15
$Class: GTB Medusa
$Team: Friendly
$Location: 815.965393, -0.000301, -243.026993
$Orientation:
	0.999998, 0.000000, 0.002141,
	0.000000, 1.000000, 0.000000,
	-0.002141, 0.000000, 0.999998
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Epsilon 1		;! Object #16
$Class: GTB Medusa
$Team: Friendly
$Location: 614.236755, 0.000414, -115.123947
$Orientation:
	0.882799, 0.000000, 0.469751,
	0.000000, 1.000000, 0.000000,
	-0.469751, 0.000000, 0.882799
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Epsilon 2		;! Object #17
$Class: GTB Medusa
$Team: Friendly
$Location: 666.118225, 0.000493, -101.498520
$Orientation:
	0.836855, 0.000000, 0.547424,
	0.000000, 1.000000, 0.000000,
	-0.547424, 0.000000, 0.836855
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Epsilon 3		;! Object #18
$Class: GTB Medusa
$Team: Friendly
$Location: 600.873413, 0.000425, -201.541153
$Orientation:
	0.918469, 0.000000, 0.395493,
	0.000000, 1.000000, 0.000000,
	-0.395493, 0.000000, 0.918469
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Epsilon 4		;! Object #19
$Class: GTB Medusa
$Team: Friendly
$Location: 648.913147, 0.000448, -201.540939
$Orientation:
	0.889834, 0.000000, 0.456284,
	0.000000, 1.000000, 0.000000,
	-0.456284, 0.000000, 0.889834
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Aries 1		;! Object #20
$Class: SF Mara
$Team: Hostile
$Location: 535.799988, 0.000000, -1005.299988
$Orientation:
	0.882484, 0.000000, 0.470342,
	0.000000, 1.000000, 0.000000,
	-0.470342, 0.000000, 0.882484
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 2		;! Object #21
$Class: SF Mara
$Team: Hostile
$Location: 966.824707, -0.000020, -644.567749
$Orientation:
	0.554710, 0.000000, 0.832044,
	0.000000, 1.000000, 0.000000,
	-0.832044, 0.000000, 0.554710
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 3		;! Object #22
$Class: SF Mara
$Team: Hostile
$Location: 1112.359619, 0.000021, 465.780701
$Orientation:
	-0.386238, 0.000000, 0.922399,
	0.000000, 1.000000, 0.000000,
	-0.922399, 0.000000, -0.386238
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 4		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: 621.966309, -0.000043, 492.671204
$Orientation:
	-0.620921, 0.000000, 0.783873,
	0.000000, 1.000000, 0.000000,
	-0.783873, 0.000000, -0.620921
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #24
$Class: SF Aeshma
$Team: Hostile
$Location: 802.299988, 0.000000, -822.700012
$Orientation:
	0.715927, 0.000000, 0.698175,
	0.000000, 1.000000, 0.000000,
	-0.698175, 0.000000, 0.715927
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #25
$Class: SF Aeshma
$Team: Hostile
$Location: 1163.831787, -0.000022, -264.663940
$Orientation:
	0.221746, 0.000000, 0.975105,
	0.000000, 1.000000, 0.000000,
	-0.975105, 0.000000, 0.221746
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 3		;! Object #26
$Class: SF Aeshma
$Team: Hostile
$Location: 811.004700, 0.000001, 119.032349
$Orientation:
	-0.145217, 0.000000, 0.989400,
	0.000000, 1.000000, 0.000000,
	-0.989400, 0.000000, -0.145217
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 4		;! Object #27
$Class: SF Aeshma
$Team: Hostile
$Location: 446.492615, 0.000019, -393.946259
$Orientation:
	0.661605, 0.000000, 0.749853,
	0.000000, 1.000000, 0.000000,
	-0.749853, 0.000000, 0.661605
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Sentry 1		;! Object #28
$Class: SSG Belial
$Team: Hostile
$Location: 233.214508, 0.000038, 729.325073
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 100
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry 2		;! Object #29
$Class: SSG Belial
$Team: Hostile
$Location: 314.137207, 0.000018, 142.109558
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 100
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry 3		;! Object #30
$Class: SSG Belial
$Team: Hostile
$Location: 255.269562, -0.000018, -405.812988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 100
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry 4		;! Object #31
$Class: SSG Belial
$Team: Hostile
$Location: 87.117432, 0.000309, -720.972046
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 100
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry 5		;! Object #32
$Class: SSG Belial
$Team: Hostile
$Location: -208.960236, 0.000899, -586.337524
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 100
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry 6		;! Object #33
$Class: SSG Belial
$Team: Hostile
$Location: -270.616302, 0.000047, 103.797852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 100
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry 7		;! Object #34
$Class: SSG Belial
$Team: Hostile
$Location: -186.571625, 0.000081, 729.324829
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 100
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Sentry 8		;! Object #35
$Class: SSG Belial
$Team: Hostile
$Location: 4.309128, -0.000211, 810.116272
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
$Arrival Location: Near Ship
+Arrival Distance: 100
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Libra 1		;! Object #36
$Class: SF Astaroth
$Team: Hostile
$Location: 523.799988, 0.000000, -475.600006
$Orientation:
	0.672222, 0.000000, 0.740349,
	0.000000, 1.000000, 0.000000,
	-0.740349, 0.000000, 0.672222
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 2		;! Object #37
$Class: SF Astaroth
$Team: Hostile
$Location: 480.918640, 0.000842, 196.848846
$Orientation:
	-0.378817, 0.000000, 0.925472,
	-0.000002, 1.000000, -0.000001,
	-0.925472, -0.000002, -0.378817
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 3		;! Object #38
$Class: SF Astaroth
$Team: Hostile
$Location: 922.332214, -0.000175, -146.770386
$Orientation:
	0.157151, 0.000000, 0.987575,
	0.000000, 1.000000, 0.000000,
	-0.987575, 0.000000, 0.157151
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 4		;! Object #39
$Class: SF Astaroth
$Team: Hostile
$Location: 701.782593, -0.000204, 204.789093
$Orientation:
	-0.280132, 0.000000, 0.959961,
	0.000000, 1.000000, 0.000000,
	-0.959961, 0.000000, -0.280132
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 5		;! Object #40
$Class: SF Astaroth
$Team: Hostile
$Location: 912.096191, -0.000175, 327.360260
$Orientation:
	-0.337813, 0.000000, 0.941213,
	0.000000, 1.000000, 0.000000,
	-0.941213, 0.000000, -0.337813
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Libra 6		;! Object #41
$Class: SF Astaroth
$Team: Hostile
$Location: 645.110779, -0.000203, -64.192963
$Orientation:
	0.099016, 0.000000, 0.995086,
	0.000000, 1.000000, 0.000000,
	-0.995086, 0.000000, 0.099016
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Leo 1		;! Object #42
$Class: SB Seraphim
$Team: Hostile
$Location: -1286.179565, -0.000308, -591.703857
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Leo 2		;! Object #43
$Class: SB Seraphim
$Team: Hostile
$Location: -1186.498169, -0.000256, -591.703857
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Leo 3		;! Object #44
$Class: SB Seraphim
$Team: Hostile
$Location: -1211.744263, -0.000199, -403.570068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Leo 4		;! Object #45
$Class: SB Seraphim
$Team: Hostile
$Location: -1317.545654, -0.000163, -371.090332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Rockeye" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Capricorn 1		;! Object #46
$Class: SB Taurvi
$Team: Hostile
$Location: -1528.346802, -0.000041, -251.887848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 2		;! Object #47
$Class: SB Taurvi
$Team: Hostile
$Location: -1483.005127, -0.000014, -264.982697
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 3		;! Object #48
$Class: SB Taurvi
$Team: Hostile
$Location: -1533.365356, -0.000180, -329.564911
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 4		;! Object #49
$Class: SB Taurvi
$Team: Hostile
$Location: -1498.218872, -0.000019, -342.306976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Taurus 1		;! Object #50
$Class: SB Nahema
$Team: Hostile
$Location: -1295.272705, -0.000225, -35.879776
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Taurus 2		;! Object #51
$Class: SB Nahema
$Team: Hostile
$Location: -1363.422607, -0.000146, -23.532486
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Taurus 3		;! Object #52
$Class: SB Nahema
$Team: Hostile
$Location: -1287.780518, -0.000111, -203.149933
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Taurus 4		;! Object #53
$Class: SB Nahema
$Team: Hostile
$Location: -1347.930908, -0.000235, -144.582916
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Cancer 1		;! Object #54
$Class: SB Nephilim
$Team: Hostile
$Location: -1613.170532, -0.000539, 36.497913
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 2		;! Object #55
$Class: SB Nephilim
$Team: Hostile
$Location: -1573.974976, -0.000438, 63.866501
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 3		;! Object #56
$Class: SB Nephilim
$Team: Hostile
$Location: -1608.983887, -0.000555, -30.816418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 4		;! Object #57
$Class: SB Nephilim
$Team: Hostile
$Location: -1564.822510, -0.000472, -30.816784
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Trebuchet" "Cyclops#short" "Cyclops#short" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: SC Parvati#1		;! Object #58
$Class: SC Rakshasa
$Team: Hostile
$Location: 0.000000, 0.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruisers arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 16 "NTF Iceni" ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SC Parvati#2		;! Object #59
$Class: SC Rakshasa
$Team: Hostile
$Location: 0.000000, 0.000000, 2000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruisers arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 4 "NTF Iceni" ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: SC Parvati#3		;! Object #60
$Class: SC Cain
$Team: Hostile
$Location: 1250.000000, 0.000000, 1250.000000
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, 0.000000,
	-0.707107, 0.000000, -0.707107
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruisers arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 8 "NTF Iceni" ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC Parvati#4		;! Object #61
$Class: SC Cain
$Team: Hostile
$Location: 1250.000000, 0.000000, -1250.000000
$Orientation:
	0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, 0.000000,
	-0.707107, 0.000000, 0.707107
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruisers arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 12 "NTF Iceni" ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC Parvati#5		;! Object #62
$Class: SC Cain
$Team: Hostile
$Location: -1250.000000, 0.000000, 1250.000000
$Orientation:
	-0.707107, 0.000000, -0.707107,
	0.000000, 1.000000, 0.000000,
	0.707107, 0.000000, -0.707107
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruisers arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 24 "NTF Iceni" ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC Parvati#6		;! Object #63
$Class: SC Cain
$Team: Hostile
$Location: -1250.000000, 0.000000, -1250.000000
$Orientation:
	0.707107, 0.000000, -0.707107,
	0.000000, 1.000000, 0.000000,
	0.707107, 0.000000, 0.707107
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Cruisers arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 20 "NTF Iceni" ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Pieces 1		;! Object #64
$Class: SF Basilisk
$Team: Hostile
$Location: -581.843079, -0.000036, 1849.428467
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pieces 2		;! Object #65
$Class: SF Basilisk
$Team: Hostile
$Location: -516.837585, -0.000062, 1879.408325
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pieces 3		;! Object #66
$Class: SF Basilisk
$Team: Hostile
$Location: -475.072937, -0.000050, 1879.408447
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Pieces 4		;! Object #67
$Class: SF Basilisk
$Team: Hostile
$Location: -426.010376, 0.000017, 1924.934082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 1		;! Object #68
$Class: SF Manticore
$Team: Hostile
$Location: -564.596680, -0.000064, 1565.021362
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 2		;! Object #69
$Class: SF Manticore
$Team: Hostile
$Location: -520.023254, -0.000003, 1565.021362
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 3		;! Object #70
$Class: SF Manticore
$Team: Hostile
$Location: -480.402435, 0.000036, 1565.021362
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Scorpio 4		;! Object #71
$Class: SF Manticore
$Team: Hostile
$Location: -421.955719, -0.000157, 1578.610107
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Science Explosion		;! Object #72
$Class: GVSG Ankh
$Team: Hostile
$Location: -140.755737, 0.000000, 38.599998
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999969, 0.007839,
	0.000000, -0.007839, 0.999969
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "yet again" 23 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "no-arrival-warp" "hidden-from-sensors" )+Respawn priority: 0

+Special Exp index: 94
+Group: 0
+Score: 1

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 30 ) ( ai-guard-wing "Delta" 50 ) ( ai-guard-wing "Epsilon" 50 ) )
+Flags:( )
+Wave Delay Min: 60
+Wave Delay Max: 70

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
$AI Goals: ( goals ( ai-guard "NTF Iceni" 30 ) ( ai-guard-wing "Delta" 50 ) ( ai-guard-wing "Epsilon" 50 ) )
+Flags:( )
+Wave Delay Min: 60
+Wave Delay Max: 70

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Bombers arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "SCv Malevolence" 89 ) ( ai-chase "SD Sycorax" 80 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 25

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Bombers arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase "SCv Malevolence" 89 ) ( ai-chase "SD Sycorax" 80 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 25

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( "no-arrival-warp" )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
+Flags:( "no-arrival-warp" )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Shivans arrive" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
	"Libra 5"
	"Libra 6"
)
$AI Goals: ( goals ( ai-chase-wing "Iota" 50 ) ( ai-chase-wing "Kappa" 50 ) )
+Flags:( "no-arrival-warp" )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( or 
   ( and 
      ( is-destroyed-delay 
         40 
         "SD Sycorax" 
         "SCv Malevolence" 
      )
      ( is-destroyed-delay 
         20 
         "Aries" 
         "Virgo" 
         "Libra" 
         "Pieces" 
         "Scorpio" 
      )
   )
   ( is-destroyed-delay 
      60 
      "SD Sycorax" 
      "SCv Malevolence" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans stop" 
   0 
)
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "NTF Iceni" 50 ) )
+Flags:( )
+Wave Delay Min: 25
+Wave Delay Max: 45

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( has-arrived-delay 40 "Leo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans stop" 
   0 
)
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase "NTF Iceni" 50 ) )
+Flags:( )
+Wave Delay Min: 25
+Wave Delay Max: 45

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( has-arrived-delay 45 "Capricorn" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans stop" 
   0 
)
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase "NTF Iceni" 50 ) )
+Flags:( )
+Wave Delay Min: 25
+Wave Delay Max: 45

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: NTF Iceni
$Arrival Cue: ( has-arrived-delay 30 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans stop" 
   0 
)
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "NTF Iceni" 50 ) )
+Flags:( )
+Wave Delay Min: 25
+Wave Delay Max: 45

$Name: Pieces
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Pieces 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Sycorax
+Arrival delay: 35
$Arrival Cue: ( < 
   ( distance 
      "<any friendly>" 
      "SD Sycorax" 
   )
   900 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans stop" 
   0 
)
$Ships: (		;! 4 total
	"Pieces 1"
	"Pieces 2"
	"Pieces 3"
	"Pieces 4"
)
$AI Goals: ( goals ( ai-chase-wing "Iota" 50 ) ( ai-chase-wing "Kappa" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Sycorax
+Arrival delay: 27
$Arrival Cue: ( < 
   ( distance 
      "<any friendly>" 
      "SD Sycorax" 
   )
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Shivans stop" 
   0 
)
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase-wing "Delta" 50 ) ( ai-chase-wing "Epsilon" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

#Events		;! 58 total

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( key-reset "Alt-J" ) 
)
+Name: Alt-J first time
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( is-event-true-delay 
         "Alt-J first time" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Alt-J second time
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "Alt-J first time" 
            2 
         )
         ( is-event-true-delay 
            "RTB trigger" 
            25 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Alt-J second time" 
            0 
         )
      )
      ( <= @dem1m5-mercy-flag[0] 0 ) 
   )
   ( self-destruct "Alpha 1" ) 
)
+Name: Alpha 1 blows up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "RTB trigger" 
         0 
      )
      ( is-event-true-delay 
         "Alpha 1 blows up" 
         0 
      )
   )
   ( modify-variable 
      @dem1m5-mercy-flag[0] 
      1 
   )
)
+Name: mercy event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "NTF Iceni" ) 
   ( do-nothing ) 
)
+Name: RTB trigger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("Press Alt-J", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message-list 
      "#Mission Designer" 
      "High" 
      "arrival 1" 
      0 
      "#Mission Designer" 
      "High" 
      "arrival 2" 
      4000 
      "#Mission Designer" 
      "High" 
      "arrival 3" 
      5500 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "SD Sycorax" 
      "SCv Malevolence" 
   )
   ( beam-free-all "SD Sycorax" ) 
   ( beam-free-all "SCv Malevolence" ) 
)
+Name: Beam free Shivans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "SD Sycorax" 
      "SCv Malevolence" 
   )
   ( send-message-list 
      "NTF Iceni" 
      "High" 
      "Iceni beam 1" 
      0 
      "#Alpha 1" 
      "High" 
      "Iceni beam 2" 
      3500 
      "#Alpha 1" 
      "High" 
      "Iceni beam 3" 
      3500 
   )
)
+Name: Iceni beam chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      4 
      "SD Sycorax" 
      "SCv Malevolence" 
   )
   ( beam-free-all "NTF Iceni" ) 
)
+Name: Iceni beam free
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "SD Sycorax" 
      "SCv Malevolence" 
   )
   ( send-message-list 
      "NTF Iceni" 
      "High" 
      "Status 1" 
      0 
      "NTF Iceni" 
      "High" 
      "Status 2" 
      3000 
      "NTF Iceni" 
      "High" 
      "Status 3" 
      4000 
      "NTF Iceni" 
      "High" 
      "Status 4" 
      5000 
      "NTF Iceni" 
      "High" 
      "Status 5" 
      3500 
   )
)
+Name: Status chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      29 
      "SD Sycorax" 
      "SCv Malevolence" 
   )
   ( do-nothing ) 
)
+Name: Bombers arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Delta" 
      "Epsilon" 
   )
   ( send-message 
      "NTF Iceni" 
      "High" 
      "New friendlies" 
   )
)
+Name: Bomber msg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 17 ) 
   ( do-nothing ) 
)
+Name: Shivans arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Sycorax" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Demon down" 
   )
   ( beam-lock-all "SD Sycorax" ) 
)
+Name: Demon directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sycorax", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "SCv Malevolence" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Moloch down" 
   )
   ( beam-lock-all "SCv Malevolence" ) 
)
+Name: Moloch directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Neutralize Malevolence", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sentry 1" 
      "Sentry 2" 
      "Sentry 3" 
      "Sentry 4" 
      "Sentry 5" 
      "Sentry 6" 
      "Sentry 7" 
      "Sentry 8" 
   )
   ( do-nothing ) 
)
+Name: Sentry directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Nullify Sentries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Aries directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Pulverize Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Virgo directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Annihilate Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eviscerate Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pieces" ) 
   ( do-nothing ) 
)
+Name: Pieces directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eradicate Pieces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Scorpio directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Exterminate Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( send-message 
      "NTF Iceni" 
      "High" 
      "enemy bombers" 
   )
   ( clear-goals 
      "Iota" 
      "Kappa" 
      "Delta" 
      "Epsilon" 
   )
   ( add-goal 
      "Iota" 
      ( ai-guard "NTF Iceni" 89 ) 
   )
   ( add-goal 
      "Kappa" 
      ( ai-guard "NTF Iceni" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "NTF Iceni" 89 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-guard "NTF Iceni" 89 ) 
   )
)
+Name: Leo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Leo directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Obliterate Leo", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Capricorn
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Capricorn" 
   )
   ( do-nothing ) 
)
+Name: Capricorn directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Vaporize Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: Taurus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Taurus" 
   )
   ( do-nothing ) 
)
+Name: Taurus directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Blow Up Taurus", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Cancer" 
   )
   ( do-nothing ) 
)
+Name: Cancer directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Cure Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "ETAK successful" 
      5 
   )
   ( self-destruct 
      "Sentry 1" 
      "Sentry 2" 
      "Sentry 3" 
      "Sentry 4" 
      "Sentry 5" 
      "Sentry 6" 
      "Sentry 7" 
      "Sentry 8" 
   )
   ( add-goal 
      "SD Sycorax" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "SCv Malevolence" 
      ( ai-play-dead 89 ) 
   )
)
+Name: Shivans stop
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Repair Iceni engines" 
      60 
   )
   ( beam-lock-all "NTF Iceni" ) 
   ( add-goal 
      "NTF Iceni" 
      ( ai-play-dead 89 ) 
   )
)
+Name: Cruisers arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "NTF Iceni" ) 
   ( beam-lock-all "NTF Iceni" ) 
   ( send-message-list 
      "#Mission Designer" 
      "High" 
      "Iceni dies" 
      1000 
   )
)
+Name: Iceni dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Iceni dead" 4 ) 
   ( self-destruct "Alpha 1" ) 
)
+Name: Kill Alpha 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 17 "SD Sycorax" ) 
      ( is-destroyed-delay 
         10 
         "SCv Malevolence" 
      )
   )
   ( send-message-list 
      "NTF Iceni" 
      "High" 
      "initial 1" 
      0 
      "NTF Iceni" 
      "High" 
      "initial 2" 
      4000 
   )
)
+Name: both destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      147 
      "SD Sycorax" 
      "SCv Malevolence" 
   )
   ( send-message-list 
      "NTF Iceni" 
      "High" 
      "ETAK 1" 
      0 
      "NTF Iceni" 
      "High" 
      "ETAK 2" 
      3000 
      "NTF Iceni" 
      "High" 
      "ETAK 3" 
      5500 
   )
)
+Name: ETAK status
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "ETAK status" 
      55 
   )
   ( send-message-list 
      "NTF Iceni" 
      "High" 
      "success 1" 
      0 
      "NTF Iceni" 
      "High" 
      "ETAK Transmission" 
      5000 
      "#TRANSLATION" 
      "High" 
      "success 2" 
      6000 
      "NTF Iceni" 
      "High" 
      "success 3" 
      1500 
      "#Alpha 1" 
      "High" 
      "success 4" 
      3000 
      "NTF Iceni" 
      "High" 
      "success 5" 
      3000 
      "NTF Iceni" 
      "High" 
      "success 6" 
      8000 
      "#Alpha 1" 
      "High" 
      "success 7" 
      5000 
      "NTF Iceni" 
      "High" 
      "success 8" 
      3000 
      "#Alpha 1" 
      "High" 
      "success 9" 
      4500 
      "NTF Iceni" 
      "High" 
      "success 10" 
      3000 
      "#Alpha 1" 
      "High" 
      "success 11" 
      6750 
      "NTF Iceni" 
      "High" 
      "success 12" 
      3000 
   )
)
+Name: ETAK online
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "ETAK status" 
      60 
   )
   ( ship-guardian "NTF Iceni" ) 
   ( self-destruct "Delta 1" ) 
   ( self-destruct "Delta 2" ) 
   ( self-destruct "Delta 3" ) 
   ( self-destruct "Delta 4" ) 
   ( self-destruct "Epsilon 1" ) 
   ( self-destruct "Epsilon 2" ) 
   ( self-destruct "Epsilon 3" ) 
   ( self-destruct "Epsilon 4" ) 
   ( self-destruct "Iota 1" ) 
   ( self-destruct "Iota 2" ) 
   ( self-destruct "Iota 3" ) 
   ( self-destruct "Iota 4" ) 
   ( self-destruct "Kappa 1" ) 
   ( self-destruct "Kappa 2" ) 
   ( self-destruct "Kappa 3" ) 
   ( self-destruct "Kappa 4" ) 
)
+Name: ETAK successful
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "ETAK successful" 
      1 
   )
   ( repair-subsystem 
      "NTF Iceni" 
      "engine01" 
      101 
   )
   ( repair-subsystem 
      "NTF Iceni" 
      "engine02" 
      101 
   )
   ( repair-subsystem 
      "NTF Iceni" 
      "engine03" 
      101 
   )
)
+Name: Repair Iceni engines
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Cruisers arrive" 
      0 
   )
   ( send-message-list 
      "NTF Iceni" 
      "High" 
      "jump 1" 
      0 
      "NTF Iceni" 
      "High" 
      "jump 2" 
      3000 
      "NTF Iceni" 
      "High" 
      "jump 3" 
      2000 
      "SC Parvati#2" 
      "High" 
      "ETAK Transmission" 
      1000 
      "#TRANSLATION" 
      "High" 
      "Shivans A-1" 
      5000 
      "#TRANSLATION" 
      "High" 
      "Shivans A-2" 
      0 
      "#TRANSLATION" 
      "High" 
      "Shivans A-3" 
      0 
      "#TRANSLATION" 
      "High" 
      "Shivans A-4" 
      0 
      "NTF Iceni" 
      "High" 
      "jump 4" 
      1250 
   )
)
+Name: jump chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Science Explosion" 
   )
   ( self-destruct "Science Explosion" ) 
)
+Name: explosion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "jump chatter" 
      19 
   )
   ( send-message-list 
      "NTF Iceni" 
      "High" 
      "msg 1" 
      0 
      "NTF Iceni" 
      "High" 
      "msg 2" 
      6000 
      "#Alpha 1" 
      "High" 
      "msg 3" 
      4500 
      "NTF Iceni" 
      "High" 
      "msg 4" 
      3500 
      "SC Parvati#2" 
      "High" 
      "ETAK Transmission" 
      7000 
      "#TRANSLATION" 
      "High" 
      "Shivans B-1" 
      5000 
   )
)
+Name: more chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "more chatter" 
      28 
   )
   ( send-message-list 
      "NTF Iceni" 
      "High" 
      "arg 1" 
      0 
      "NTF Iceni" 
      "High" 
      "arg 2" 
      5000 
      "#Alpha 1" 
      "High" 
      "arg 3" 
      8000 
      "NTF Iceni" 
      "High" 
      "arg 4" 
      6750 
   )
)
+Name: even more
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "even more" 27 ) 
   ( send-message-list 
      "SC Parvati#2" 
      "High" 
      "ETAK Transmission" 
      0 
      "#TRANSLATION" 
      "High" 
      "Shivans C-1" 
      5000 
      "#TRANSLATION" 
      "High" 
      "Shivans C-2" 
      400 
      "#TRANSLATION" 
      "High" 
      "Shivans C-3" 
      500 
      "#TRANSLATION" 
      "High" 
      "Shivans C-4" 
      500 
      "NTF Iceni" 
      "High" 
      "annoyed 1" 
      3000 
      "NTF Iceni" 
      "High" 
      "annoyed 2" 
      5000 
      "NTF Iceni" 
      "High" 
      "annoying 3" 
      4000 
      "NTF Iceni" 
      "High" 
      "annoying 4" 
      3000 
   )
)
+Name: yet again
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      6 
      "Science Explosion" 
   )
   ( send-message-list 
      "NTF Iceni" 
      "High" 
      "boom 1" 
      0 
      "NTF Iceni" 
      "High" 
      "boom 2" 
      3000 
      "NTF Iceni" 
      "High" 
      "boom 3" 
      5500 
      "NTF Iceni" 
      "High" 
      "boom 4" 
      3000 
      "SC Parvati#2" 
      "High" 
      "ETAK Transmission" 
      8000 
      "#TRANSLATION" 
      "High" 
      "Shivans D-1" 
      5000 
      "#TRANSLATION" 
      "High" 
      "Shivans D-2" 
      0 
      "NTF Iceni" 
      "High" 
      "creep 1" 
      2500 
      "NTF Iceni" 
      "High" 
      "creep 2" 
      4000 
      "NTF Iceni" 
      "High" 
      "creep 3" 
      4000 
      "NTF Iceni" 
      "High" 
      "creep 4" 
      4500 
      "NTF Iceni" 
      "High" 
      "creep 5" 
      5000 
      "NTF Iceni" 
      "High" 
      "creep 6" 
      3000 
   )
)
+Name: boom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "boom" 47 ) 
   ( clear-goals "SC Parvati#1" ) 
   ( clear-goals "SC Parvati#2" ) 
   ( clear-goals "SC Parvati#3" ) 
   ( clear-goals "SC Parvati#4" ) 
   ( clear-goals "SC Parvati#5" ) 
   ( clear-goals "SC Parvati#6" ) 
   ( ship-vulnerable 
      "SC Parvati#1" 
      "SC Parvati#2" 
      "SC Parvati#3" 
      "SC Parvati#4" 
      "SC Parvati#5" 
      "SC Parvati#6" 
   )
)
+Name: Shivan weapons
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Shivan weapons" 
      3 
   )
   ( clear-goals "NTF Iceni" ) 
   ( sabotage-subsystem 
      "NTF Iceni" 
      "weapons" 
      101 
   )
   ( sabotage-subsystem 
      "NTF Iceni" 
      "sensors" 
      101 
   )
   ( send-message-list 
      "NTF Iceni" 
      "High" 
      "sys destroyed 1" 
      0 
      "NTF Iceni" 
      "High" 
      "sys destroyed 2" 
      5000 
      "NTF Iceni" 
      "High" 
      "sys destroyed 3" 
      3000 
      "NTF Iceni" 
      "High" 
      "sys destroyed 4" 
      5000 
      "NTF Iceni" 
      "High" 
      "sys destroyed 5" 
      5000 
   )
)
+Name: Iceni systems
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "NTF Iceni" ) 
      ( is-previous-event-true 
         "DEM-1" 
         "medal check" 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( grant-medal 
      "Meritorious Unit Commendation" 
   )
)
+Name: award medal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Iceni systems" 
      18 
   )
   ( key-reset "1" ) 
   ( ship-vulnerable "NTF Iceni" ) 
   ( ship-no-guardian "NTF Iceni" ) 
)
+Name: initialize keypress
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( is-event-incomplete "too late" ) 
   )
   ( do-nothing ) 
)
+Name: check keypress
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Plot an Exit Path", -1)
+Objective key:  XSTR("Press 1", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - top:1" 
            )
            ( distance "Alpha 1" "SC Parvati#1" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - top:1" 
            )
            ( distance "Alpha 1" "SC Parvati#2" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - top:1" 
            )
            ( distance "Alpha 1" "SC Parvati#3" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - top:1" 
            )
            ( distance "Alpha 1" "SC Parvati#4" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - top:1" 
            )
            ( distance "Alpha 1" "SC Parvati#5" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - top:1" 
            )
            ( distance "Alpha 1" "SC Parvati#6" ) 
         )
         ( not 
            ( is-event-true-delay 
               "check keypress" 
               1 
            )
         )
      )
      ( and 
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - bottom:1" 
            )
            ( distance "Alpha 1" "SC Parvati#1" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - bottom:1" 
            )
            ( distance "Alpha 1" "SC Parvati#2" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - bottom:1" 
            )
            ( distance "Alpha 1" "SC Parvati#3" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - bottom:1" 
            )
            ( distance "Alpha 1" "SC Parvati#4" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - bottom:1" 
            )
            ( distance "Alpha 1" "SC Parvati#5" ) 
         )
         ( < 
            ( distance 
               "Alpha 1" 
               "Iceni depart - bottom:1" 
            )
            ( distance "Alpha 1" "SC Parvati#6" ) 
         )
         ( not 
            ( is-event-true-delay 
               "check keypress" 
               1 
            )
         )
      )
   )
   ( send-message 
      "NTF Iceni" 
      "High" 
      "good exit" 
   )
   ( ship-guardian "NTF Iceni" ) 
)
+Name: keypress good
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "initialize keypress" 
      35 
   )
   ( do-nothing ) 
)
+Name: too late
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay 
            "check keypress" 
            0 
         )
         ( is-event-false-delay 
            "keypress good" 
            0 
         )
      )
      ( and 
         ( is-event-false-delay 
            "check keypress" 
            0 
         )
         ( is-event-true-delay "too late" 0 ) 
      )
   )
   ( send-message 
      "NTF Iceni" 
      "High" 
      "bad exit" 
   )
)
+Name: keypress bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "keypress good" 
         0 
      )
      ( < 
         ( distance 
            "Alpha 1" 
            "Iceni depart - top:1" 
         )
         ( distance 
            "Alpha 1" 
            "Iceni depart - bottom:1" 
         )
      )
   )
   ( add-goal 
      "NTF Iceni" 
      ( ai-waypoints-once 
         "Iceni depart - top" 
         89 
      )
   )
)
+Name: Iceni exit top
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "keypress good" 
         0 
      )
      ( < 
         ( distance 
            "Alpha 1" 
            "Iceni depart - bottom:1" 
         )
         ( distance 
            "Alpha 1" 
            "Iceni depart - top:1" 
         )
      )
   )
   ( add-goal 
      "NTF Iceni" 
      ( ai-waypoints-once 
         "Iceni depart - bottom" 
         89 
      )
   )
)
+Name: Iceni exit bottom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "keypress good" 
      10 
   )
   ( send-message 
      "NTF Iceni" 
      "High" 
      "exiting" 
   )
)
+Name: Iceni exiting
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Iceni exiting" 
         6 
      )
      ( is-event-true-delay 
         "keypress bad" 
         6 
      )
   )
   ( beam-free-all "SC Parvati#1" ) 
   ( beam-free-all "SC Parvati#2" ) 
   ( beam-free-all "SC Parvati#3" ) 
   ( beam-free-all "SC Parvati#4" ) 
   ( beam-free-all "SC Parvati#5" ) 
   ( beam-free-all "SC Parvati#6" ) 
)
+Name: beam-free cruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "keypress bad" 
      12 
   )
   ( self-destruct "NTF Iceni" ) 
)
+Name: Iceni dies
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "NTF Iceni" 
   )
   ( beam-lock-all "SC Parvati#1" ) 
   ( beam-lock-all "SC Parvati#2" ) 
   ( beam-lock-all "SC Parvati#3" ) 
   ( beam-lock-all "SC Parvati#4" ) 
   ( beam-lock-all "SC Parvati#5" ) 
   ( beam-lock-all "SC Parvati#6" ) 
)
+Name: beam lock cruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

;;FSO 3.6.16;; $Formula: ( when 
;;FSO 3.6.16;;    ( and 
;;FSO 3.6.16;;       ( > 
;;FSO 3.6.16;;          ( distance 
;;FSO 3.6.16;;             "NTF Iceni" 
;;FSO 3.6.16;;             "Iceni starting position:1" 
;;FSO 3.6.16;;          )
;;FSO 3.6.16;;          10 
;;FSO 3.6.16;;       )
;;FSO 3.6.16;;       ( not 
;;FSO 3.6.16;;          ( is-event-true-delay 
;;FSO 3.6.16;;             "check keypress" 
;;FSO 3.6.16;;             0 
;;FSO 3.6.16;;          )
;;FSO 3.6.16;;       )
;;FSO 3.6.16;;    )
;;FSO 3.6.16;;    ( set-object-position 
;;FSO 3.6.16;;       "NTF Iceni" 
;;FSO 3.6.16;;       0 
;;FSO 3.6.16;;       0 
;;FSO 3.6.16;;       0 
;;FSO 3.6.16;;    )
;;FSO 3.6.16;;    ( set-object-orientation 
;;FSO 3.6.16;;       "NTF Iceni" 
;;FSO 3.6.16;;       0 
;;FSO 3.6.16;;       0 
;;FSO 3.6.16;;       0 
;;FSO 3.6.16;;    )
;;FSO 3.6.16;; )
;;FSO 3.6.16;; +Name: fix positioning
;;FSO 3.6.16;; +Repeat Count: -1
;;FSO 3.6.16;; +Trigger Count: 9999
;;FSO 3.6.16;; +Interval: 1
;;FSO 3.6.16;; +Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect the Iceni
$MessageNew:  XSTR("Protect the Iceni", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "NTF Iceni" ) 
   ( not 
      ( is-destroyed-delay 0 "NTF Iceni" ) 
   )
)

$Type: Primary
+Name: Test ETAK
$MessageNew:  XSTR("Test the ETAK Device", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "ETAK successful" 
   0 
)

#Waypoints		;! 5 lists total

$Name: Demon path
$List: (		;! 3 points in list
	( -463.875854, -0.000195, -153.462296 )
	( -372.597687, 0.000068, -882.769592 )
	( -217.556183, -0.000041, -1344.891602 )
)

$Name: Moloch path
$List: (		;! 3 points in list
	( 1003.840942, -0.000536, 1471.650269 )
	( 554.398071, -0.000216, 957.999512 )
	( 355.679138, 0.000072, -308.702484 )
)

$Name: Iceni starting position
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 0.000000 )
)

$Name: Iceni depart - top
$List: (		;! 1 points in list
	( 0.000000, 500.000000, 0.000000 )
)

$Name: Iceni depart - bottom
$List: (		;! 1 points in list
	( 0.000000, -500.000000, 0.000000 )
)

#Messages		;! 287 total


$Name: RTB

$Team: -1
$MessageNew:  XSTR("All pilots, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: arrival 1

$Team: -1
$MessageNew:  XSTR("All right.  Now that everyone's situated, we can start.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: arrival 2

$Team: -1
$MessageNew:  XSTR("Oh - and by the way, Alpha 1, just to make you happy, there will be a crucial decision you'll have to make at the most critical part of the mission.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: arrival 3

$Team: -1
$MessageNew:  XSTR("That's all I'll say.  Good luck!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Iceni beam 1

$Team: -1
$MessageNew:  XSTR("Gunnery control, open fire with all beams!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Iceni beam 2

$Team: -1
$MessageNew:  XSTR("Don't bother, the mission designer didn't -*", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: Iceni beam 3

$Team: -1
$MessageNew:  XSTR("Oops, okay, never mind.", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: Status 1

$Team: -1
$MessageNew:  XSTR("Engineering, status report!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Status 2

$Team: -1
$MessageNew:  XSTR("We cannae get to the engines, Admiral!  There's some kind of force field around the-*", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: Status 3

$Team: -1
$MessageNew:  XSTR("Forget the engines - divert all power to beams!  Science, what's the status on ETAK?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Status 4

$Team: -1
$MessageNew:  XSTR("We can have the device on line in ten minutes, Admiral!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: generic.wav

$Name: Status 5

$Team: -1
$MessageNew:  XSTR("Redouble your efforts!  Do we have any bombers?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: ETAK Transmission

$Team: -1
$MessageNew:  XSTR("INCOMING TRANSMISSION [Attempting to translate]", -1)
$end_multi_text
+Wave Name: CommNode.wav

$Name: Shivans A-1

$Team: -1
$MessageNew:  XSTR("gr33t1|\|gs, ali3n5 !", -1)
$end_multi_text

$Name: Shivans A-2

$Team: -1
$MessageNew:  XSTR("\/\/3 d1d n0t kn0w j00 c0u1d c0/\/\/\/\un1c4t3 w1th us 1n 7h1s w4y.", -1)
$end_multi_text

$Name: Shivans A-3

$Team: -1
$MessageNew:  XSTR("4l7hough 17 15 d1ff1cul7 f0r u5 t0 7r4n5m1t 1|\| y0ur l4ngu4g3, \/\/3 r3c31v3 y0ur 7r4n5m15510n5 l0ud 4nd <l34r", -1)
$end_multi_text

$Name: Shivans A-4

$Team: -1
$MessageNew:  XSTR("w3 4r3 p|_3453d 70 m4k3 y0ur 4cqu41n74nc3 !", -1)
$end_multi_text

$Name: Shivans B-1

$Team: -1
$MessageNew:  XSTR("al13n5, d0 n07 b3 4fr41d t0 c0/\/\/\/\un1c473 w17h u5...w3 m3r3ly \/\/1sh 70 b3 fr13nd5.  y0ur 1n1t14l 4tt3mp7 u51ng m0dul473d qu4n7um pul535 \/\/45 5ucc355ful - pl3453 c0n71nu3 !  w3 4r3 34g3r 70 m33t j00", -1)
$end_multi_text

$Name: Shivans C-1

$Team: -1
$MessageNew:  XSTR("4l13n5, y0ur pr1m4ry f0rm 0f c0/\/\/\/\un1c4710n v14 y0ur m37h0d 0f pl4sm4 m0dul4710n my571f135 u5...", -1)
$end_multi_text

$Name: Shivans C-2

$Team: -1
$MessageNew:  XSTR("y0ur5 15 4 57r4ng3 cul7ur3... \/\/3 c4n n0t f47h0m \/\/hy y0u c0mmun1c4t3 1n 5uch 4 d357ruc71ve w4y -- 4l7h0ugh, 51nc3 0ur 5p3c135 4r3 50 d1ff3r3n7, \/\/3 5upp053 5uch d1ff3r3nc35 1n p3rc3p710n 4r3 70 b3 3xp3c73d", -1)
$end_multi_text

$Name: Shivans C-3

$Team: -1
$MessageNew:  XSTR("\/\/3 h4v3 b33n 4773mp71ng 70 d3c1ph3r y0ur l4ngu4g3 f0r 0v3r f0r7y 0f y0ur 574nd4rd y34r5, 4nd y37 7hu5 f4r w3 h4v3 m37 \/\/17h l1m1t3d 5ucc355.  y0ur f1r57 c0n74ct pr0t0c0l5 4r3 p|_|zzl1ng... \/\/h3n w3 1|\|7r0duc3d 0urs3lv35 f0r 7h3 f1r5t 71/\/\3, j00 r4n 4w4y !", -1)
$end_multi_text

$Name: Shivans C-4

$Team: -1
$MessageNew:  XSTR("h4v3 j00 l34rn3d n07h1ng 4b0u7 u5 fr0m 7h3 v4s7 cul7ur4l d4t4b453 7h4t w3 d0\/\/nl04d3d 70 y0ur 53c0nd4ry pl4n3t 7h1r7y-t\/\/0 y34r5 4g0 ?", -1)
$end_multi_text

$Name: Shivans D-1

$Team: -1
$MessageNew:  XSTR("pl3453 r35p0nd 1n 4 w4y \/\/3 c4n und3r574nd - w3 h4v3 n3v3r b3f0r3 c0m3 7h15 <l053 70 m34n1ngful <0mmun1<4710n w17h 4n07h3r 5p3<13s... \/\/3 \/\/0uld 51mply l0v3 70 g37 70g37h3r w17h y0u f0r t34 4nd cru|\/|p375", -1)
$end_multi_text

$Name: Shivans D-2

$Team: -1
$MessageNew:  XSTR("<4|\| j00 und3r574nd u5, 0r d0 j00 51mply l4c|< 7h3 4b1l17y 70 r3c31v3 7h3s3 7r4n5m15510n5 ?  1f y0u d0 n0t r3sp0nd 70 u5 0n 7h15 <h4nn3l, w3 5h4ll b3 f0rc3d 70 r37urn 70 y0ur d1574573ful m37h0d 0f c0mmun1<4710n v14 pl45m4 bur575...", -1)
$end_multi_text

$Name: New friendlies

$Team: -1
$MessageNew:  XSTR("Excellent.  Delta and Epsilon wings, destroy the Moloch first, then focus on the Demon.  Fighters, defend our pilots.  All ships, fire at will!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Iceni dies

$Team: -1
$MessageNew:  XSTR("Heh heh - looks like you lost, Alpha 1.  Game over.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: Moloch down

$Team: -1
$MessageNew:  XSTR("The Malevolence is down!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP4
+Wave Name: generic.wav

$Name: Demon down

$Team: -1
$MessageNew:  XSTR("The Sycorax is going down!  Everybody clear away from the blast!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP7
+Wave Name: generic.wav

$Name: initial 1

$Team: -1
$MessageNew:  XSTR("Report!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: initial 2

$Team: -1
$MessageNew:  XSTR("Hull breach on twelve decks!  Main power is offline but auxiliary power is holding.  Repair crews have been dispatched.  Weapons running hot but still operational.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: enemy bombers

$Team: -1
$MessageNew:  XSTR("Sensors are picking up Shivan bombers.  Engage and destroy!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: ETAK 1

$Team: -1
$MessageNew:  XSTR("Status on ETAK!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: ETAK 2

$Team: -1
$MessageNew:  XSTR("We've bypassed most of the setup procedure, Admiral.  The stripped-down version should be online in one minute!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: generic.wav

$Name: ETAK 3

$Team: -1
$MessageNew:  XSTR("I'll be right down!  Gibson, take the conn.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: success 1

$Team: -1
$MessageNew:  XSTR("Powering up the ETAK device!  Stand by for transmission!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: generic.wav

$Name: success 2

$Team: -1
$MessageNew:  XSTR("2   3   5   7   11   13   17   19   23   29", -1)
$end_multi_text

$Name: success 3

$Team: -1
$MessageNew:  XSTR("Engines back online!  Subspace drives recharging!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: success 4

$Team: -1
$MessageNew:  XSTR("The Shivans are leaving!  What's going on?", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: success 5

$Team: -1
$MessageNew:  XSTR("Let's hope we can get out of here before they return.  This was definitely not how I planned to test ETAK.  Engineering, how long until drives are recharged?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: success 6

$Team: -1
$MessageNew:  XSTR("Sixty seconds more at most, Admiral.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: success 7

$Team: -1
$MessageNew:  XSTR("Iceni, what *is* ETAK?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: success 8

$Team: -1
$MessageNew:  XSTR("You know most of the story already.  It's a top-secret Shivan communications device.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: success 9

$Team: -1
$MessageNew:  XSTR("Then how come I have a translator built into my fighter?", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: success 10

$Team: -1
$MessageNew:  XSTR("More of the mission designer's meddling, it would seem.  Alpha 1, by witnessing this mission, you are now sworn to secrecy about the existence of ETAK.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: success 11

$Team: -1
$MessageNew:  XSTR("My lips are sealed, Admiral.", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: success 12

$Team: -1
$MessageNew:  XSTR("That is, if you survive this mission.  Ninety percent of the pilots in the 47th die on their first sortie.  We're thinking of changing the squadron's name.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: jump 1

$Team: -1
$MessageNew:  XSTR("We're detecting Shivan jump signatures!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: jump 2

$Team: -1
$MessageNew:  XSTR("Recharge cycle complete.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: cue_voice.wav

$Name: jump 3

$Team: -1
$MessageNew:  XSTR("It's about time.  Helm, set course -*", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: cue_voice.wav

$Name: jump 4

$Team: -1
$MessageNew:  XSTR("Belay that!  What did they just transmit?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: msg 1

$Team: -1
$MessageNew:  XSTR("I can't made heads or tails out of this thing.  Have a look.  Is the translator configured properly?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: generic.wav

$Name: msg 2

$Team: -1
$MessageNew:  XSTR("Alpha 1, did your on-board computer give you a translation for that last transmission?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: msg 3

$Team: -1
$MessageNew:  XSTR("Not really - it just spit out a bunch of gibberish.  All letters and numbers.", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: msg 4

$Team: -1
$MessageNew:  XSTR("That's what we got here.  Sarno, let me see that...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: arg 1

$Team: -1
$MessageNew:  XSTR("*What* are they saying?  Something has to be wrong with the translator.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: generic.wav

$Name: arg 2

$Team: -1
$MessageNew:  XSTR("The translator seems to be working properly.  Maybe the problem is on the other end.  This is after all a first contact situation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: arg 3

$Team: -1
$MessageNew:  XSTR("It *resembles* Terran Standard, but it appears to have been corrupted somehow.  Might it be encrypted?", -1)
$end_multi_text
+Wave Name: generic.wav

$Name: arg 4

$Team: -1
$MessageNew:  XSTR("It's possible, but I doubt the Shivans would try something like that.  We're running it through again.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: annoyed 1

$Team: -1
$MessageNew:  XSTR("I can't stand this - there has to be something we're missing.  Sarno, prepare to send another transmission.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: annoyed 2

$Team: -1
$MessageNew:  XSTR("Uh, sir - we jury-rigged that thing so fast we didn't have time to test it.  I don't want to risk -*", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: generic.wav

$Name: annoying 3

$Team: -1
$MessageNew:  XSTR("That's an order!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-BSH
+Wave Name: generic.wav

$Name: annoying 4

$Team: -1
$MessageNew:  XSTR("Yes sir...powering up the device now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4
+Wave Name: generic.wav

$Name: boom 1

$Team: -1
$MessageNew:  XSTR("Engineering, what just happened?  We lost half our power up here!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: boom 2

$Team: -1
$MessageNew:  XSTR("Commander, we just had an explosion in Science!  The Admiral and the research team are all unconscious!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: boom 3

$Team: -1
$MessageNew:  XSTR("Is ETAK still online?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: boom 4

$Team: -1
$MessageNew:  XSTR("There's a lot of smoke here - probably an overload.  I wouldn't count on it.  I'm barely holding the ship together as it is.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: creep 1

$Team: -1
$MessageNew:  XSTR("Okay, these guys are giving me the creeps.  Helm, engage subspace drive.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: creep 2

$Team: -1
$MessageNew:  XSTR("Ah, Commander, we can't jump out now - we'll crash into the ship in front of us.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: creep 3

$Team: -1
$MessageNew:  XSTR("Uh oh.  Engineering, how much room do we need for a subspace jump?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: creep 4

$Team: -1
$MessageNew:  XSTR("More than we've got, Commander.  I wouldn't risk it - the way this ship is, we wouldn't survive the collision.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: creep 5

$Team: -1
$MessageNew:  XSTR("Commander, the Shivans are powering weapons!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: creep 6

$Team: -1
$MessageNew:  XSTR("Return fire!  All guns, fire at will!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: sys destroyed 1

$Team: -1
$MessageNew:  XSTR("We've lost weapons and sensors!  Beam reactors are shot!  We don't have a chance against them, and they've got us surrounded!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: sys destroyed 2

$Team: -1
$MessageNew:  XSTR("Can we fit in the gap between two of them?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: sys destroyed 3

$Team: -1
$MessageNew:  XSTR("I can't tell!  The scan isn't accurate enough!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: generic.wav

$Name: sys destroyed 4

$Team: -1
$MessageNew:  XSTR("They're starting to power their beams!  We've only got a few more seconds!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: generic.wav

$Name: sys destroyed 5

$Team: -1
$MessageNew:  XSTR("Alpha 1, you've got to plot us an exit path!  Find a good departure point, fly to it, and press the [1] key on your controls!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: good exit

$Team: -1
$MessageNew:  XSTR("A *vertical* exit path?  That's ingenious!  Helm, set course and engage as soon as we're clear!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: bad exit

$Team: -1
$MessageNew:  XSTR("We won't make it!  There's no room to maneuver!  There's nowhere to go!  We're all gonna die!!!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

$Name: exiting

$Team: -1
$MessageNew:  XSTR("We owe you our lives, Alpha 1!  See you back home.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: generic.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 55 total

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$Starbitmap: NebulB10-Whisp
+Angles: 0.261799 3.665189 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB11-Whisp
+Angles: 0.261799 0.506145 3.054324
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB6-Whisp
+Angles: 0.226893 3.141590 3.630282
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB4-Whisp
+Angles: 0.174533 0.000000 4.520399
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA4-Whisp
+Angles: 0.174533 5.759582 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA6-Whisp
+Angles: 0.174533 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA9-Whisp
+Angles: 0.174533 4.712385 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA7-Whisp
+Angles: 0.000000 1.570795 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA11-Whisp
+Angles: 0.174533 4.712385 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA10-Whisp
+Angles: 0.000000 0.000000 0.523598
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA3-Whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA12-Whisp
+Angles: 6.038835 0.698131 0.174533
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulA5-Whisp
+Angles: 5.759582 5.585049 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: Sirius2
+Angles: 0.785398 0.000000 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: Sirius2-1
+Angles: 1.012290 0.000000 3.490656
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief5

#End

