#Mission Info

$Version: 0.10
$Name:  XSTR("DM01 - Standard Patrol", -1)
$Author: bennywirth2001@gmail.com
$Created: 10/05/20 at 18:36:31
$Modified: 12/24/20 at 03:45:45
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262376
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

$Contrail Speed Threshold: 20

+Disallow Support: 0
+Hull Repair Ceiling: 80.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1939.486450, 350.490234, -8491.487305
+Viewer orient:
	0.123470, 0.000001, -0.992348,
	0.222672, 0.974500, 0.027706,
	0.967043, -0.224389, 0.120322


$Skybox Model: starfield.pof

$AI Profile: FCW AI Normal

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Alright Alpha wing, today's mission will be quite simple. The $gMidway is underway to Barnard's Star for a routine patrol, and we need you to cover it until the jump to the node. We're currently in Beta Canopus, on direct approach to the node. Traffic should be fairly low at this time, so don't expect much in terms of civilians or allied ships around.
However, due to a rather unfortunate incident involving some engineering interns and the shield projector, the $gMidway's Shielding capabilities are temporarily offline for the time being.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -944.548889, 2980.895996, -1575.564697
$camera_orient:
	0.000000, 0.000000, -1.000000,
	1.000000, 0.000000, 0.000000,
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$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 2
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: USCV Vega
$pos: -919.747803, 0.000244, -1516.042114
$label:  XSTR("USCV Midway", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: LC-40 Starfury
$pos: -954.469299, 0.000000, -2180.711426
$label:  XSTR("Alpha 1", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: LC-40 Starfury
$pos: -924.708008, 0.000000, -638.083496
$label:  XSTR("Barnard's Star", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Barnard's Star is de jure under USDF Control, but it being a border system with some uncharted systems directly adjacent, security is rather sparse there, hence the need for routine patrols in the first place. The System Guard won't take care of it, so it's up to us Navy goons to do their dirty work, as usual.

Grievances aside, hostiles, if any, should probably be fairly easy to take on. I really doubt we'll be catching a $hGlisean Battlefleet sneaking on through there, not with the war being all the way over Laramis and Vega, and us being about as far away from the frontlines as can be.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -944.548889, 2980.895996, -636.639893
$camera_orient:
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$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: USCV Vega
$pos: -919.747803, 0.000244, -1516.042114
$label:  XSTR("USCV Midway", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: LC-40 Starfury
$pos: -954.469299, 0.000000, -2180.711426
$label:  XSTR("Alpha 1", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: LC-40 Starfury
$pos: -924.708008, 0.000000, -638.083496
$label:  XSTR("Barnard's Star", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Since this should be an easy task, we will sortie out Alpha leader and the newest recruit, $callsign , into the fray. Alpha 2, you will be flying with 1st Lt. Alice Margerette, callsign $quoteSnow Fox$quote. She'll be out there to teach you all the basics of flight you don't learn in those outdated LightSpace 2 sims.

Since we've been relegated to the backlines, our onboard equipment's not exactly the newest stuff. You'll be flying the oudated Remora-class Fighters, the R33 models that is, not the newer R67 Remora II with those holographic target displays.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -944.548889, 1080.880737, -1825.701660
$camera_orient:
	0.000000, 0.000000, -1.000000,
	1.000000, 0.000000, 0.000000,
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$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: USCV Vega
$pos: -919.747803, 0.000244, -1516.042114
$label:  XSTR("USCV Midway", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: LC-40 Starfury
$pos: -954.469299, 0.000000, -2180.711426
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: LC-40 Starfury
$pos: -924.708008, 0.000000, -638.083496
$label:  XSTR("Barnard's Star", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the Midway has jumped through the node, you are to follow her through. Your fighters have been equipped with their own jump drives to allow full usage of the Bluespace Network.

Those drives don't come cheap, so please make sure not to trash your fighters while you're at it.

That is all, you will deploy in roughly 20 minutes. Check your loadouts, review the tech database, make sure you packed lunch for your trip, and so on.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -944.548889, 1080.880737, -1476.281128
$camera_orient:
	0.000000, 0.000000, -1.000000,
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$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: USCV Vega
$pos: -919.747803, 0.000244, -1516.042114
$label:  XSTR("USCV Midway", -1)
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: LC-40 Starfury
$pos: -954.469299, 0.000000, -2180.711426
$label:  XSTR("Alpha", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: LC-40 Starfury
$pos: -924.708008, 0.000000, -638.083496
$label:  XSTR("Barnard's Star", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "escort vega" 0 ) 
$Multi text
    XSTR("It seems this $quotecalm$quote patrol turned out to not be so calm after all. Good job on holding the ground out there despite being outnumbered. Those ships were definitely not from pirates, such organised attacks could only be staged by Gliseans.

Guess my assumption in the briefing was wrong afterall. We'll be arriving in Barnard's Star shortly, so head on into the briefing room for your next assignment. Looks like your first mission will be a lot more exciting than most, $rank .", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "USCV Midway" ) 
$Multi text
    XSTR("The USDF Midway has been destroyed. This has been one of the worst patrol missions of this year, and the cost is immeasurably high.

Not only has this space been infiltrated by Glisean forces, we've lost a fine battlecarrier and many personnel. 

You and Lt. Margarette will be transferred to the USDF Alexandria immediately.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Don't get caught up on a single ship, try to scare any ships off that might be firing at the carrier.", -1)
$end_multi_text

#Callsigns:
$Callsign: Snow Fox
$Callsign: $callsign

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
	"USDF Remora-F"	5
)

+Weaponry Pool: (
	"USW-11 Spear"	16
	"E-325 Crossbow"	18
	"E-350 Gatling"	100
	"USW-26 Proton"	100
	"TLW-9 Arrow"	18
	"GAU-190"	100
	"HS-14 Sidewinder"	500
	"JAV-05/R"	500
	"4DSM-05"	700
	"DSM2-03"	1140
	"Mk32 Bomb"	100
)

#Objects		;! 23 total

$Name: Alpha 1		;! Object #0
$Class: USDF Remora-F
$Callsign: Snow Fox

$Team: Friendly
$Location: -1951.180786, 0.000732, -8476.180664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "USCV Midway" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: USCV Midway		;! Object #1
$Class: USCV Vega
$Team: Friendly
$Location: 531.845215, 0.000305, -9609.585938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01A
+Subsystem: turret02A
+Subsystem: turret03A
+Subsystem: turret04A
+Subsystem: turret05A
+Subsystem: turret06A
+Subsystem: turret07A
+Subsystem: turret08A
+Subsystem: turret09A
+Subsystem: turret10A
+Subsystem: turret11A
+Subsystem: turret12A
+Subsystem: turret13A
+Subsystem: turret14A
+Subsystem: turret15A
+Subsystem: turret16A
+Subsystem: turret17
+Sbank Ammo: ( 0 )
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret22
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Alpha 2		;! Object #2
$Class: USDF Remora-F
$Callsign: $callsign

$Team: Friendly
$Location: -1877.638062, 0.000854, -8583.583008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trasher 1		;! Object #3
$Class: GCSF Corsair
$Team: Hostile
$Location: 7655.212891, -0.000244, 6554.346680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "DSM2-03" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trasher 2		;! Object #4
$Class: GCSF Corsair
$Team: Hostile
$Location: 7767.286621, -0.000259, 6491.316895
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "DSM2-03" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trasher 3		;! Object #5
$Class: GCSF Corsair
$Team: Hostile
$Location: 7534.789551, -0.000290, 6438.293945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "DSM2-03" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Trasher 4		;! Object #6
$Class: GCSF Corsair
$Team: Hostile
$Location: 7606.443359, -0.000290, 6340.701660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "DSM2-03" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Raider 1		;! Object #7
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: 7631.173828, -0.000259, 6823.317383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Raider 2		;! Object #8
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: 7502.024414, -0.000259, 6679.691406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Raider 3		;! Object #9
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: 7666.699219, -0.000275, 6721.555664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Raider 4		;! Object #10
$Class: F/A-12 Gremlin
$Team: Hostile
$Location: 7562.422852, -0.000244, 6625.443359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hammer 1		;! Object #11
$Class: USB Piranha
$Team: Hostile
$Location: 7077.269531, -0.000427, 7144.861816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "E-325 Crossbow" )
+Secondary Banks: ( "Mk32 Bomb" "Mk32 Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hammer 2		;! Object #12
$Class: USB Piranha
$Team: Hostile
$Location: 6959.606934, -0.000427, 7016.060547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "E-325 Crossbow" )
+Secondary Banks: ( "Mk32 Bomb" "Mk32 Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hammer 3		;! Object #13
$Class: USB Piranha
$Team: Hostile
$Location: 7180.362793, -0.000427, 6999.818848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "E-325 Crossbow" )
+Secondary Banks: ( "Mk32 Bomb" "Mk32 Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hammer 4		;! Object #14
$Class: USB Piranha
$Team: Hostile
$Location: 7099.351563, -0.000427, 6924.645020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "E-325 Crossbow" )
+Secondary Banks: ( "Mk32 Bomb" "Mk32 Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hammer 5		;! Object #15
$Class: USB Piranha
$Team: Hostile
$Location: 7002.578613, -0.000427, 6855.688477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "E-325 Crossbow" )
+Secondary Banks: ( "Mk32 Bomb" "Mk32 Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hammer 6		;! Object #16
$Class: USB Piranha
$Team: Hostile
$Location: 7127.858398, -0.000427, 6850.735840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "E-325 Crossbow" )
+Secondary Banks: ( "Mk32 Bomb" "Mk32 Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hoplite 1		;! Object #17
$Class: DKF Shooting Star
$Team: TrueNeutral
$Location: 6106.004883, 0.000122, 15032.669922
$Orientation:
	0.041245, 0.373622, -0.926665,
	0.122780, 0.918529, 0.375807,
	0.991577, -0.129276, -0.007988
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hoplite 2		;! Object #18
$Class: DKF Shooting Star
$Team: TrueNeutral
$Location: 6002.288086, 37.997654, 14973.689453
$Orientation:
	0.041245, 0.373622, -0.926664,
	0.122780, 0.918528, 0.375807,
	0.991577, -0.129276, -0.007989
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hoplite 3		;! Object #19
$Class: DKF Shooting Star
$Team: TrueNeutral
$Location: 5988.261230, -5.936672, 15085.638672
$Orientation:
	0.041245, 0.373622, -0.926664,
	0.122780, 0.918528, 0.375807,
	0.991577, -0.129276, -0.007989
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hoplite 4		;! Object #20
$Class: DKF Shooting Star
$Team: TrueNeutral
$Location: 5885.238281, 29.252707, 15033.304688
$Orientation:
	0.041245, 0.373622, -0.926664,
	0.122780, 0.918528, 0.375807,
	0.991577, -0.129276, -0.007989
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hauler 1		;! Object #21
$Class: Mamiya
$Team: Civilian
$Location: -1834.385132, 0.005798, 15368.861328
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Hauler 2		;! Object #22
$Class: Mamiya
$Team: Civilian
$Location: -1475.348633, 0.005798, 15712.827148
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags: ( )

$Name: Trasher
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Trasher 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: USCV Midway
+Arrival delay: 15
$Arrival Cue: ( is-event-true-delay "msg10" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Trasher 1"
	"Trasher 2"
	"Trasher 3"
	"Trasher 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Raider
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Raider 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: USCV Midway
+Arrival delay: 14
$Arrival Cue: ( is-destroyed-delay 0 "Trasher" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Raider 1"
	"Raider 2"
	"Raider 3"
	"Raider 4"
)
$AI Goals: ( goals ( ai-chase "USCV Midway" 50 ) )
+Flags: ( )

$Name: Hammer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hammer 1
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: USCV Midway
$Arrival Cue: ( has-arrived-delay 3 "Raider" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Hammer 1"
	"Hammer 2"
	"Hammer 3"
	"Hammer 4"
	"Hammer 5"
	"Hammer 6"
)
$AI Goals: ( goals ( ai-chase "USCV Midway" 80 ) )
+Flags: ( )

$Name: Hoplite
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hoplite 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hoplite 1"
	"Hoplite 2"
	"Hoplite 3"
	"Hoplite 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 99 ) ( ai-warp-out 50 ) )
+Flags: ( )

$Name: Hauler
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hauler 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Hauler 1"
	"Hauler 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ( ai-warp-out 50 ) )
+Flags: ( )

#Events		;! 40 total

$Formula: ( when 
   ( are-waypoints-done-delay 
      "USCV Midway" 
      "Waypoint path 1" 
      0 
   )
   ( send-message 
      "USCV Midway" 
      "High" 
      "departing now" 
   )
   ( allow-weapon "E-350 Gatling" ) 
   ( allow-weapon "USW-26 Proton" ) 
)
+Name: vega depart
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "USCV Midway" 
      ( ai-warp-out 89 ) 
   )
)
+Name: make it jump
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha 2" 
         "exit point:1" 
      )
      1500 
   )
   ( training-msg "drive online" ) 
   ( allow-warp "Alpha 2" ) 
)
+Name: enable jump at node
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out at Node", -1)

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( show-subtitle-image 
      "canopusintroTX1.png" 
      0 
      50 
      ( false ) 
      ( false ) 
      0 
      0 
      3500 
      3000 
   )
)
+Name: introcard1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( show-subtitle-image 
      "viperintroTX2.png" 
      0 
      65 
      ( false ) 
      ( false ) 
      0 
      0 
      3500 
      3000 
   )
)
+Name: introcard2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file "AAmbient4" 9 ) 
   ( never-warp "Alpha 2" ) 
)
+Name: startmusic
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )

$Formula: ( when 
   ( has-arrived-delay 0 "Trasher" ) 
   ( play-sound-from-file "Battle01T" 9 ) 
)
+Name: battle music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Hammer" ) 
   ( play-sound-from-file "AAmbient1T" 9 ) 
)
+Name: start music again
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-cutscene-bars ) 
   ( set-camera ) 
   ( fade-in 3000 ) 
   ( set-camera-position -777 254 -6967 ) 
   ( set-camera-rotation -53 0 143 ) 
)
+Name: cutscenestart
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-rotation 
      7 
      0 
      143 
      5000 
      2000 
   )
)
+Name: cutscenepandown
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( set-camera-position -205 134 -8635 ) 
   ( set-camera-rotation -3 1 6 ) 
)
+Name: cutscenecarriershot
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      -233 
      120 
      -8909 
      5000 
      2000 
   )
   ( set-camera-rotation 
      6 
      7 
      -34 
      5000 
      2000 
   )
   ( add-goal 
      "Alpha 1" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         199 
      )
   )
)
+Name: cutscenecarriershot2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( unset-cutscene-bars ) 
   ( reset-camera ) 
)
+Name: cutsceneend
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "SF_1" 
   )
)
+Name: message1
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "SF_2" 
   )
)
+Name: msg2
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "SF_3" 
   )
)
+Name: msg3
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( is-event-true-delay "msg3" 0 ) 
   ( show-subtitle-text 
      "messageprompt" 
      0 
      0 
      ( true ) 
      ( true ) 
      8000 
   )
)
+Name: startprompt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay "msg3" 0 ) 
         ( key-pressed "1" ) 
      )
      ( and 
         ( is-event-true-delay "msg3" 10 ) 
         ( not 
            ( is-event-true-delay 
               "playerpressesno" 
               0 
            )
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "pilot_yes" 
   )
)
+Name: playerpressesyes
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "msg3" 0 ) 
      ( key-pressed "2" ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "pilot_no" 
   )
)
+Name: playerpressesno
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "SF_letstrain" 
   )
)
+Name: starttraining
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "check control setup" 
   )
)
+Name: trainingmsg1
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "check2" 
   )
)
+Name: training2
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "check3" 
   )
)
+Name: training3
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "check4" 
   )
)
+Name: training4
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( or 
      ( is-event-true-delay "training4" 8 ) 
      ( is-event-true-delay 
         "playerpressesyes" 
         8 
      )
   )
   ( send-message 
      "Alpha 1" 
      "High" 
      "SF_5" 
   )
)
+Name: continuemessages
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "USCV Midway" 
      "High" 
      "Midway1" 
   )
)
+Name: msg5
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "SF_6" 
   )
)
+Name: msg6
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "USCV Midway" 
      "High" 
      "Midway2" 
   )
)
+Name: msg7
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "SF_7" 
   )
)
+Name: msg8
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Hoplite 4" 
      "High" 
      "snark1" 
   )
)
+Name: msg9
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "SF_8" 
   )
)
+Name: msg10
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-arrived-delay 0 "Trasher" ) 
   ( send-message 
      "USCV Midway" 
      "High" 
      "enemy ships arriving" 
   )
)
+Name: enemies are coming
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "SF_9" 
   )
)
+Name: enemies1
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "USCV Midway" 
      "High" 
      "Midway3" 
   )
)
+Name: enemies2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "SF_10" 
   )
)
+Name: enemies3
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( is-destroyed-delay 0 "USCV Midway" ) 
   ( training-msg "drive online" ) 
   ( allow-warp "Alpha 2" ) 
   ( send-message 
      "#USDF Command" 
      "High" 
      "midway dead" 
   )
)
+Name: midwaydestroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: jump out directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Raider" ) 
   ( do-nothing ) 
)
+Name: destroy raider directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Raider", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Hammer" ) 
   ( do-nothing ) 
)
+Name: destroy trasher directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Trasher", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Hammer" ) 
   ( do-nothing ) 
)
+Name: destroy hammer directiver
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hammer", -1)

#Goals		;! 1 total

$Type: Primary
+Name: escort vega
$MessageNew:  XSTR("Escort the USCV Midway", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "USCV Midway" ) 

#Waypoints		;! 4 lists total


$Jump Node: 38.035034, -0.000488, 16589.728516
$Jump Node Name: Barnard's Star
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 3.375488, 0.000183, 16620.810547 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 1756.598999, -0.000488, -26678.017578 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -2448.329102, 0.000000, -6191.900391 )
)

$Name: exit point
$List: (		;! 1 points in list
	( 20.143234, -0.001099, 16597.333984 )
)

#Messages		;! 27 total


$Name: departing now
$Team: -1
$MessageNew:  XSTR("Midway Control here. We have reached the Jump Node. Alpha wing, follow us along once you're ready.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: SF_1
$Team: -1
$MessageNew:  XSTR("Alright, Alpha 2. Hope your takeoff went smoothly. Plenty of newbies tend to mess up their first or second time taking off, especially on a moving carrier.", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: SF_2
$Team: -1
$MessageNew:  XSTR("One of the quieter ones, eh? It's nice not to have panicked messages from a green pilot every five or so seconds for once.", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: SF_3
$Team: -1
$MessageNew:  XSTR("Allllright, I assume you've already gone over basic training, soooo we'll just skip that part for now.", -1)
$end_multi_text
+AVI Name: AliceSweatdrop.png
+Wave Name: cue_voice.wav

$Name: SF_4
$Team: -1
$MessageNew:  XSTR("The Midway's headed to Barnard's Star for a routine patrol. I decided to have you on my wing for a little extra training.", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: SF_5
$Team: -1
$MessageNew:  XSTR("Pirate attacks should be rather low here. Most of that stuff's over at Betelgeuse and Helios. Heard the ADF's taking care of that.", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: Midway1
$Team: -1
$MessageNew:  XSTR("Heard they had one hell of an ace pilot shoot down the leader of some big pirate gang.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: SF_6
$Team: -1
$MessageNew:  XSTR("Ehhh, I wouldn't go as far as calling him an ace. He shot down some loudmouthed pirate with a lot of popularity.", -1)
$end_multi_text
+AVI Name: AliceConfused.png
+Wave Name: cue_voice.wav

$Name: Midway2
$Team: -1
$MessageNew:  XSTR("Can't deny that the pilot wasn't good though. That guy flew one of the Starfury Prototypes.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: SF_7
$Team: -1
$MessageNew:  XSTR("Eh... you know how I feel about Mercs and pirates. As far as the USDF Navy goes, you can't get better pilot training than that.", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: snark1
$Team: -1
$MessageNew:  XSTR("'Till your inflexible doctrine ends up causing you massive losses once you fight anyone except yourselves?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: SF_8
$Team: -1
$MessageNew:  XSTR("I heard that, Hoplite 4. Sadly we can't really prepare for any upcoming unknowns. Though so far, we didn't need to do so either for now.", -1)
$end_multi_text
+AVI Name: AliceAngry.png
+Wave Name: cue_voice.wav

$Name: enemy ships arriving
$Team: -1
$MessageNew:  XSTR("Huh, looks like we'll be seeing company after all. Contact bearing 177, group of 4, for 8, coming hot.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: SF_9
$Team: -1
$MessageNew:  XSTR("Huuuh? Pirates, here? Can't be the Gliseans, can it?", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: Midway3
$Team: -1
$MessageNew:  XSTR("We're looking into it now. Intercept the enemies in the meantime, will ya?", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: SF_10
$Team: -1
$MessageNew:  XSTR("Alright greenie, hope you brushed up on your combat skills, cause we're going hunting!", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: pilot_yes
$Team: -1
$MessageNew:  XSTR("Yes, that is correct.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: pilot_no
$Team: -1
$MessageNew:  XSTR("I would still prefer if we went over the flight controls again.", -1)
$end_multi_text
+Wave Name: cue_voice.wav

$Name: messageprompt
$Team: -1
$MessageNew:  XSTR("Press 1: Yes, let's skip it.

Press 2: No, I want a recap.", -1)
$end_multi_text

$Name: SF_letstrain
$Team: -1
$MessageNew:  XSTR("Oho, someone likes to have some revisions before the big test eh? Then let's run through the basics in the field.", -1)
$end_multi_text
+AVI Name: AliceSmug.png
+Wave Name: cue_voice.wav

$Name: check control setup
$Team: -1
$MessageNew:  XSTR("First, verify that your control panel has the thrust settings, that is, $quoteLeft Thrust,$quote $quoteRight Thrust$quote, etc. all bound to a preferred key.", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: check2
$Team: -1
$MessageNew:  XSTR("Then, make sure you have a gliding key set up too. The Remora does not have glide capability, but maybe you will fly a ship one day that does.", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: check3
$Team: -1
$MessageNew:  XSTR("And finally, try out the brake, usually bound to your Y or Z key. Note how you rapidly enter reverse thrust instead of just slowing down.", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: check4
$Team: -1
$MessageNew:  XSTR("I'd give you a more thorough walkthrough, but this will have to do for now. Hope you remembered all of this, greenie.", -1)
$end_multi_text
+AVI Name: aliceneutral.png
+Wave Name: cue_voice.wav

$Name: <new message>
$Team: -1
$MessageNew:  XSTR("Bluespace Frequencies read silent. We're in the clear.", -1)
$end_multi_text

$Name: drive online
$Team: -1
$MessageNew:  XSTR("Bluespace Drive Unlocked. Ready to Jump", -1)
$end_multi_text

$Name: midway dead
$Team: -1
$MessageNew:  XSTR("The Midway has been destroyed! All units, jump out at these coordinates now!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 8 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 0.139626 0.000000 5.654867
+Scale: 1.000000
$Starbitmap: Capella4-1
+Angles: 0.000000 0.000000 5.829400
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 0.087266 0.000000 0.279253
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 5.916666 0.000000 0.366519
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 0.366519 0.000000 0.733038
+ScaleX: 5.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 5.567600 0.000000 3.996804
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.209440 5.951573 3.333579
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.837758 0.017453 2.792527
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb14
+Angles: 5.602507 0.000000 2.408554
+ScaleX: 7.000000
+ScaleY: 6.000000
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#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Briefing3
$Substitute Briefing Music: Briefing3

#End

