#AI Profiles 
     
$Default Profile:  FCW AI Normal
     
$Profile Name:  USF Standard AI Pilot
     
$Player Afterburner Recharge Scale: 5, 3, 2, 1.5, 1
$Max Beam Friendly Fire Damage: 50, 100, 100, 900, 900 
$Player Countermeasure Life Scale: 3, 2, 1.5, 1.25, 1 
$AI Countermeasure Firing Chance: 0.2, 0.3, 0.5, 0.9, 1.1 
$AI In Range Time: 2, 1.4, 0.75, 0, -1 
$AI Always Links Ammo Weapons: 95, 80, 60, 40, 20 
$AI Maybe Links Ammo Weapons: 90, 60, 40, 20, 10 
$AI Always Links Energy Weapons: 100, 80, 60, 40, 20 
$AI Maybe Links Energy Weapons: 90, 60, 40, 20, 10 
$Max Missles Locked on Player: 8, 12, 14, 30, 99 
$Max Player Attackers: 4, 5, 7, 9, 99 
$Max Incoming Asteroids: 3, 4, 5, 7, 10 
$Player Damage Factor: 0.5, 0.7, 0.9, 1, 1 
$Player Subsys Damage Factor: 0.2, 0.4, 0.9, 0.9, 1 
$Predict Position Delay: 1, 0.90, 0.70, 0, 0 
$AI Shield Manage Delay: 5, 2, 1.0, 0.5, 0.1 
$Friendly AI Fire Delay Scale: 2, 1.4, 1, 1, 0.9 
$Hostile AI Fire Delay Scale: 2.2, 2.0, 1.5, 1.25, 1 
$AI Turn Time Scale: 2, 1.5, 1, 1, 1 
$Glide Attack Percent: 50 70 70 70 75 
$Circle Strafe Percent: 60 70 75 80 90 
$Glide Strafe Percent: 90 95 90 90 95 
$Random Sidethrust Percent: 10 25 30 40 50
$Stalemate Time Threshold: 30 20 10 5 5 
$Player Shield Recharge Scale: 4, 2, 1.5, 1.25, 1 
$Player Weapon Recharge Scale: 6, 4, 2.5, 2, 1.5 
$Max Turret Target Ownage: 175, 175, 175, 175, 175 
$Max Turret Player Ownage: 5, 5, 7, 12, 19 
$Percentage Required For Kill Scale: 0.30, 0.30, 0.30, 0.30, 0.30 
$Percentage Required For Assist Scale: 0.15, 0.15, 0.15, 0.15, 0.15 
$Percentage Awarded For Capship Assist: 0.5, 0.5, 0.5, 0.5, 0.5
$Player Autoaim FOV: 15 10 5 3 0 

$big ships can attack beam turrets on untargeted ships: YES 
$smart primary weapon selection: YES 
$smart secondary weapon selection: YES 
$smart shield management: YES 
$smart afterburner management: YES 
$allow rapid secondary dumbfire: YES 
$huge turret weapons ignore bombs: YES 
$don't insert random turret fire delay: NO 
$hack improve non-homing swarm turret fire accuracy: YES 
$shockwaves damage small ship subsystems: YES 
$navigation subsystem governs warpout capability: NO 
$ignore lower bound for minimum speed of docked ship: NO 
$disable linked fire penalty: YES 
$disable weapon damage scaling: NO 
$use additive weapon velocity: YES 
$use newtonian dampening: YES 
$include beams for kills and assists: NO 
$score kills based on damage caused: NO 
$score assists based on damage caused: NO 
$allow event and goal scoring in multiplayer: NO 
$fix linked primary weapon decision bug: YES 
$prevent turrets targeting too distant bombs: NO 
$smart subsystem targeting for turrets: NO 
$fix heat seekers homing on stealth ships bug: YES 
$multi allow empty primaries: NO 
$multi allow empty secondaries: NO 
$allow vertical dodge: YES 
$fix AI class bug: YES 
$No extra collision avoidance vs player: YES 
$big ships manage shields: NO
$glide decay requires thrust: YES 
$ai can slow down when attacking big ships: YES
     
$Profile Name:  FCW AI Normal
     
$Player Afterburner Recharge Scale: 5, 3, 2, 1.5, 1
$Max Beam Friendly Fire Damage: 50, 100, 100, 900, 900 
$Player Countermeasure Life Scale: 3, 2, 1.5, 1.25, 1 
$AI Countermeasure Firing Chance: 0.2, 0.3, 0.5, 0.9, 1.1 
$AI In Range Time: 2, 1.4, 0.75, 0, -1 
$AI Always Links Ammo Weapons: 95, 80, 60, 40, 20 
$AI Maybe Links Ammo Weapons: 90, 60, 40, 20, 10 
$AI Always Links Energy Weapons: 70, 50, 30, 20, 20 
$AI Maybe Links Energy Weapons: 50, 40, 30, 20, 10 
$Max Missles Locked on Player: 8, 12, 14, 30, 99 
$Max Player Attackers: 4, 5, 7, 9, 99 
$Max Incoming Asteroids: 3, 4, 5, 7, 10 
$Player Damage Factor: 0.5, 0.7, 0.9, 1, 1 
$Player Subsys Damage Factor: 0.2, 0.4, 0.9, 0.9, 1 
$Predict Position Delay: 1, 0.90, 0.70, 0, 0 
$AI Shield Manage Delay: 3, 1.5, 1.0, 0.5, 0.1 
$Friendly AI Fire Delay Scale: 2, 1.4, 1, 1, 0.9 
$Hostile AI Fire Delay Scale: 2.2, 2.0, 1.5, 1.25, 1 
$AI Turn Time Scale: 1.5, 1.5, 1, 1, 1 
$Glide Attack Percent: 50 70 75 80 85 
$Circle Strafe Percent: 65 75 80 85 90 
$Glide Strafe Percent: 90 95 90 90 95 
$Random Sidethrust Percent: 40 65 70 80 90
$Stalemate Time Threshold: 15 10 6 5 3 
$Player Shield Recharge Scale: 4, 2, 1.5, 1.25, 1 
$Player Weapon Recharge Scale: 6, 4, 2.5, 2, 1.5 
$Max Turret Target Ownage: 175, 175, 175, 175, 175 
$Max Turret Player Ownage: 5, 5, 7, 12, 19 
$Percentage Required For Kill Scale: 0.30, 0.30, 0.30, 0.30, 0.30 
$Percentage Required For Assist Scale: 0.15, 0.15, 0.15, 0.15, 0.15 
$Percentage Awarded For Capship Assist: 0.5, 0.5, 0.5, 0.5, 0.5
$Player Autoaim FOV: 8 5 3 3 0 

$big ships can attack beam turrets on untargeted ships: YES 
$smart primary weapon selection: YES 
$smart secondary weapon selection: YES 
$smart shield management: YES 
$smart afterburner management: YES 
$allow rapid secondary dumbfire: YES 
$huge turret weapons ignore bombs: YES 
$don't insert random turret fire delay: NO 
$hack improve non-homing swarm turret fire accuracy: YES 
$shockwaves damage small ship subsystems: YES 
$navigation subsystem governs warpout capability: NO 
$ignore lower bound for minimum speed of docked ship: NO 
$disable linked fire penalty: YES 
$disable weapon damage scaling: NO 
$use additive weapon velocity: YES 
$use newtonian dampening: YES 
$include beams for kills and assists: NO 
$score kills based on damage caused: NO 
$score assists based on damage caused: NO 
$allow event and goal scoring in multiplayer: NO 
$fix linked primary weapon decision bug: YES 
$fix ramming stationary targets bug: YES
$prevent turrets targeting too distant bombs: NO 
$smart subsystem targeting for turrets: NO 
$fix heat seekers homing on stealth ships bug: YES 
$multi allow empty primaries: NO 
$multi allow empty secondaries: NO 
$allow vertical dodge: YES 
$fix AI class bug: YES 
$No extra collision avoidance vs player: YES
$allow primary link at mission start: YES 
$big ships manage shields: YES
$ai path mode: alt1
$glide decay requires thrust: YES 
$ai can slow down when attacking big ships: YES
$lead indicator second-order prediction factor: 0.9
$no directional bias for missile and ship turning: YES
$respect ship axial turnrate differences: YES
$ships with no shields can manage ETS: YES
$better combat collision avoidance for fightercraft: YES

$Profile Name:  Boss AI -Melchior-
     
$Player Afterburner Recharge Scale: 5, 3, 2, 1.5, 1
$Max Beam Friendly Fire Damage: 50, 100, 100, 900, 900 
$Player Countermeasure Life Scale: 3, 2, 1.5, 1.25, 1 
$AI Countermeasure Firing Chance: 0.2, 0.3, 0.5, 0.9, 1.1 
$AI In Range Time: 2, 1.4, 0.75, 0, -1 
$AI Always Links Ammo Weapons: 95, 80, 60, 40, 20 
$AI Maybe Links Ammo Weapons: 90, 60, 40, 20, 10 
$AI Always Links Energy Weapons: 70, 50, 30, 20, 20 
$AI Maybe Links Energy Weapons: 50, 40, 30, 20, 10 
$Max Missles Locked on Player: 8, 12, 14, 30, 99 
$Max Player Attackers: 4, 5, 7, 9, 99 
$Max Incoming Asteroids: 3, 4, 5, 7, 10 
$Player Damage Factor: 0.5, 0.7, 0.9, 1, 1 
$Player Subsys Damage Factor: 0.2, 0.4, 0.9, 0.9, 1 
$Predict Position Delay: 1, 0.90, 0.70, 0, 0 
$AI Shield Manage Delay: 3, 1.5, 1.0, 0.5, 0.1 
$Friendly AI Fire Delay Scale: 2, 1.4, 1, 1, 0.9 
$Hostile AI Fire Delay Scale: 2.2, 2.0, 1.5, 1.25, 1 
$AI Turn Time Scale: 1.5, 1.5, 1, 1, 1 
$Glide Attack Percent: 50 70 75 80 85 
$Circle Strafe Percent: 65 75 80 85 90 
$Glide Strafe Percent: 90 95 90 90 95 
$Random Sidethrust Percent: 40 65 70 80 90
$Stalemate Time Threshold: 15 10 6 5 3 
$Player Shield Recharge Scale: 4, 2, 1.5, 1.25, 1 
$Player Weapon Recharge Scale: 6, 4, 2.5, 2, 1.5 
$Max Turret Target Ownage: 175, 175, 175, 175, 175 
$Max Turret Player Ownage: 5, 5, 7, 12, 19 
$Percentage Required For Kill Scale: 0.30, 0.30, 0.30, 0.30, 0.30 
$Percentage Required For Assist Scale: 0.15, 0.15, 0.15, 0.15, 0.15 
$Percentage Awarded For Capship Assist: 0.5, 0.5, 0.5, 0.5, 0.5
$Player Autoaim FOV: 8 5 3 3 0 

$big ships can attack beam turrets on untargeted ships: YES 
$smart primary weapon selection: YES 
$smart secondary weapon selection: YES 
$smart shield management: YES 
$smart afterburner management: YES 
$allow rapid secondary dumbfire: YES 
$huge turret weapons ignore bombs: YES 
$don't insert random turret fire delay: NO 
$hack improve non-homing swarm turret fire accuracy: YES 
$shockwaves damage small ship subsystems: YES 
$navigation subsystem governs warpout capability: NO 
$ignore lower bound for minimum speed of docked ship: NO 
$disable linked fire penalty: YES 
$disable weapon damage scaling: NO 
$use additive weapon velocity: YES 
$use newtonian dampening: YES 
$include beams for kills and assists: NO 
$score kills based on damage caused: NO 
$score assists based on damage caused: NO 
$allow event and goal scoring in multiplayer: NO 
$fix linked primary weapon decision bug: YES 
$fix ramming stationary targets bug: YES
$prevent turrets targeting too distant bombs: NO 
$smart subsystem targeting for turrets: NO 
$fix heat seekers homing on stealth ships bug: YES 
$multi allow empty primaries: NO 
$multi allow empty secondaries: NO 
$allow vertical dodge: YES 
$fix AI class bug: YES 
$No extra collision avoidance vs player: YES
$allow primary link at mission start: YES 
$big ships manage shields: YES
$ai path mode: alt1
$glide decay requires thrust: YES 
$ai can slow down when attacking big ships: YES
$lead indicator second-order prediction factor: 0.9
$no directional bias for missile and ship turning: YES
$respect ship axial turnrate differences: YES
$ships with no shields can manage ETS: YES
$better combat collision avoidance for fightercraft: YES
#End 
