#Mission Info

$Version: 0.10
$Name:  XSTR("Switching off the Light", -1)
$Author: SF-Junky
$Created: 11/19/06 at 16:32:59
$Modified: 08/30/21 at 21:14:24
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("December 3rd, 2369: Recon fighters have found the Hammer of Light's main base of operations. The 88th leads the strike.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262276
+NebAwacs: 5000.000000

+Storm: s_medium

+Fog Near Mult: 1.000000

+Fog Far Mult: 3.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: -122.468750, 16857.865234, -2991.590820
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.022314, 0.999751,
	0.000000, -0.999751, -0.022314


$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"Trigger"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("$b GAETA: Our recon units finally succeeded. A scout wing found what must be the Hammer of Light's base of operations just minutes ago. It's a Cairo-class installation. The Volantis lays at anchor there as well. The Admiral has ordered both objects to be captured. The defence force is comprised of the corvette Thutmose and three Fenris-class cruisers. So far we have detected no fighter craft, but you can be sure they are out there.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -19.113892, 13219.098633, 3313.984863
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GVI Cairo
$pos: -327.066498, 0.000000, 4039.873047
$label:  XSTR("Light of the Hammer", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: -2834.680176, 0.000000, 3797.910156
$label:  XSTR("Volantis", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: 2396.982910, -350.799805, 4691.385742
$label:  XSTR("Thutmose", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GTC Fenris
$pos: 2691.074707, -22.500000, 3269.916748
$label:  XSTR("Cruisers", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: -351.976685, 500.000000, -694.622559
$label:  XSTR("One Group", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -3078.792480, 425.000000, -741.676514
$label:  XSTR("Two Group", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: NTF Iceni
$pos: 2294.505371, 150.000000, -567.106201
$label:  XSTR("Andraste", -1)
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: It's time we exploit this nebula environment for our own tactical advantage and apply some non-conventional tactics. One Group, you'll take our stealth fighters in. The IT guys have cooked up a couple of scrambler viruses to mess with that station's systems. Targets are weapons, sensors, and communications. Scan those subsystems to upload the virus, it will then activate automatically. Infecting weapons is absolutely instrumental in order to disarm their self-destruct mechanism. It will also mess with their fire-control systems, reducing effectiveness of their guns. Putting it into the station's sensors will result in, guess what, reducing their weapons accuracy. And uploading it into their comm system should enable the virus to transfer to their warships. 

$b MONAGHAN: 'Should'.

$b GATEA: Well, we can never be certain. According to the eggheads the cruisers should be most vulnerable as they are outdated and haven't seen updates in their counter electronic warfare systems in a while - that is, unless the Hammer of Light has done so. Also, we are not sure on how long its effect will last. So no reason to stroll, right.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -19.113892, 13219.098633, 3313.984863
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GVI Cairo
$pos: -327.066498, 0.000000, 4039.873047
$label:  XSTR("Light of the Hammer", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: -2834.680176, 0.000000, 3797.910156
$label:  XSTR("Volantis", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: 2396.982910, -350.799805, 4691.385742
$label:  XSTR("Thutmose", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GTC Fenris
$pos: 2691.074707, -22.500000, 3269.916748
$label:  XSTR("Cruisers", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: 23.215332, 500.000000, 2403.906738
$label:  XSTR("One Group", -1)
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -2765.447754, 425.000000, 2590.144775
$label:  XSTR("Two Group", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: NTF Iceni
$pos: 3764.866211, 150.000000, 3944.648193
$label:  XSTR("Andraste", -1)
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 5457.589844, 1500.000000, -1174.966797
$label:  XSTR("Golf8", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: Two Group, your primary goal is to disarm the Volantis. Once you have done so you'll disarm the station. One Group, you will assist Two as soon as you are done with the subsystems. You will also provide fighter cover wherever necessary. Your stealth will give you the ultimate advantage in the nebula. Thanks to her own advanced ECM capabilities, we expect the Andraste to be able to deal with the enemy warships without help.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -19.113892, 13219.098633, 3313.984863
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GVI Cairo
$pos: -327.066498, 0.000000, 4039.873047
$label:  XSTR("Light of the Hammer", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: -2834.680176, 0.000000, 3797.910156
$label:  XSTR("Volantis", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GVCv Sobek
$pos: 2396.982910, -350.799805, 4691.385742
$label:  XSTR("Thutmose", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GTC Fenris
$pos: 2691.074707, -22.500000, 3269.916748
$label:  XSTR("Cruisers", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: 23.215332, 500.000000, 2403.906738
$label:  XSTR("One Group", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -2765.447754, 425.000000, 2590.144775
$label:  XSTR("Two Group", -1)
+id: 17
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: NTF Iceni
$pos: 3764.866211, 150.000000, 3944.648193
$label:  XSTR("Andraste", -1)
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 5457.589844, 1500.000000, -1174.966797
$label:  XSTR("Golf8", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: I don't need to stress that this is a time-critical operation. You have no time to lose. Two wings of transports are standing by to be deployed. Eight Group and a flotilla of cruisers will provide additional support. One and Two Groups will remain on site until cleared to return to base by the Andraste. Any questions?

$b ABAYOMI: Do we have any information on how long that installation has been out there? How could they have built such a thing?

$b GATEA: No. But next to using it as a beachhead on our own that is exactly the reason why we want to capture it. Anything else?

Right then. Launch in 30. Good luck.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -19.113892, 13219.098633, 3313.984863
$camera_orient:
	1.000000, 0.000000, 0.000000,
	-0.000000, -0.000000, 1.000000,
	0.000000, -1.000000, -0.000000
$camera_time: 2000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: NTF Iceni
$pos: -10389.853516, -499.998291, 3651.070313
$label:  XSTR("Lima", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GVI Cairo
$pos: -327.066498, 0.000000, 4039.873047
$label:  XSTR("Light of the Hammer", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Typhon
$pos: -2834.680176, 0.000000, 3797.910156
$label:  XSTR("Volantis", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Pegasus
$pos: 23.215332, 500.000000, 2403.906738
$label:  XSTR("One Group", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -2765.447754, 425.000000, 2590.144775
$label:  XSTR("Two Group", -1)
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: NTF Iceni
$pos: 3764.866211, 150.000000, 3944.648193
$label:  XSTR("Andraste", -1)
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 1365.429443, 1500.000000, 4289.015137
$label:  XSTR("Golf", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-goal-true-delay 
      "Capture Base (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Guard Andraste (p)" 
      0 
   )
)
$Multi text
    XSTR("$b GAETA: Welcome back. What we have seen today clearly bears the hallmarks of Admiral Ahmose. Non-conventional tactics customized to achieve a given objective with a minimum of effort have been what made him famous back in the day. This was a trap clearly designed to take out the Andraste. That is why they posted all those cruisers around the station, because deploying our frigate is the obvious choice for taking out a large number of light capital vessels. Well, you know the rest. Thanks to your quick reaction the Andraste made it through the battle, but she's heavily damaged and will not see any action in the near future. 

As Lieutenant Monaghan noted during the mission, the Hammer of Light deployed a fairly small number of fighters today - as it has done throughout this entire campaign, except during the attack on the Constellation the day before yesterday. Both the Toeris and their two light carriers still have most of their air wing at their disposal. 

Regarding the installation, our marines have turned it upside down and found exactly nobody. Not a single soal aboard the entire base. Also the cargo bays were all but empty and it looks like it has been stripped of electronical components. The weapons grid was put on auto-defence and we have found an algorithm in its computer systems that linked the communications array with their self-destruct mechanism. Normally those two systems are strictly disconnected for obvious reasons. So had you not disabled their subspace antenna, the entire station would have gone to hell the moment our guys boarded the place. 

Otherwise their computer systems were fairly clean. The tech guys believe they might restore some of the data. Let's hope for the best. We'll keep you updated. If there's no questions you're dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Light of the Hammer" 
   )
   ( not 
      ( is-event-true-delay 
         "Base self-destruct" 
         0 
      )
   )
)
$Multi text
    XSTR("Light of the Hammer has been destroyed by weapons fire. Be careful and use Stilettos and Akheton SDGs to disarm it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Base self-destruct" 
   0 
)
$Multi text
    XSTR("Light of the Hammer has been destroyed by self-destruct. Scan its communications system before the transports dock. This will prevent the enemy from remote detonating it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Andraste" ) 
$Multi text
    XSTR("The GTFr Andraste has been destroyed. Disarm enemy beam weapons asap. The station can be beam-disarmed by scanning weapons and sensors subsystems.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( is-destroyed-delay 0 "Golf 1" ) 
   ( is-destroyed-delay 0 "Golf 2" ) 
)
$Multi text
    XSTR("One of the Golf transports has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("How? Just how? They arrive after all hostile threats have been eliminated! So why?! WHY?!?!?!?!?!?!?!?!?!!!!!!!!!!!!!!!!!", -1)
$end_multi_text

#Alternate Types:
$Alt: GVT Satis

#end


#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Prometheus R"	16
	"UD-8 Kayser"	12
	"Maxim"	8
	"Circe"	8
	"Akheton SDG"	16
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	2140
	"Rockeye"	492
	"Harpoon"	504
	"Hornet"	500
	"Tornado"	540
	"Trebuchet"	50
	"Stiletto II"	50
	"Stiletto II#Short"	50
	"EMP Adv."	50
	"TAG-A"	50
	"TAG-B"	50
	"Piranha"	50
	"Infyrno"	50
	"Cyclops"	50
	"Prometheus S"	4
)

#Objects		;! 76 total

$Name: Alpha 1		;! Object #0
$Class: GTF Pegasus
$Callsign: Abayomi

$Team: Friendly
$Location: -2054.540527, 500.000000, -5940.818848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Pegasus
$Callsign: Monaghan

$Team: Friendly
$Location: -2155.230713, 500.000000, -6039.792969
$Orientation:
	0.996234, -0.000023, -0.086705,
	0.000028, 1.000000, 0.000052,
	0.086705, -0.000054, 0.996234
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Pegasus
$Team: Friendly
$Location: -1954.196777, 500.000000, -6038.143066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 6

$Name: Alpha 4		;! Object #3
$Class: GTF Pegasus
$Team: Friendly
$Location: -2050.940674, 500.000000, -6135.618652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 13
+Persona Index: 7

$Name: Beta 1		;! Object #4
$Class: GVF Ptah
$Callsign: Thoru

$Team: Friendly
$Location: -1654.163330, 500.000153, -6037.183594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 9

$Name: Beta 2		;! Object #5
$Class: GVF Ptah
$Team: Friendly
$Location: -1753.201904, 500.000153, -6138.876465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 8

$Name: Beta 3		;! Object #6
$Class: GVF Ptah
$Team: Friendly
$Location: -1552.946533, 500.000153, -6138.876465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12
+Persona Index: 8

$Name: Beta 4		;! Object #7
$Class: GVF Ptah
$Team: Friendly
$Location: -1656.065308, 499.999969, -6236.147461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 9

$Name: Delta 1		;! Object #8
$Class: GVF Tauret
$Team: Friendly
$Location: -1907.797607, 499.999634, -6969.817383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus S" )
+Secondary Banks: ( "Stiletto II#Short" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 2		;! Object #9
$Class: GVF Tauret
$Team: Friendly
$Location: -2008.005005, 499.999664, -7068.373535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus S" )
+Secondary Banks: ( "Stiletto II#Short" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 3		;! Object #10
$Class: GVF Tauret
$Team: Friendly
$Location: -1807.527344, 499.999695, -7071.168945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus S" )
+Secondary Banks: ( "Stiletto II#Short" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Delta 4		;! Object #11
$Class: GVF Tauret
$Team: Friendly
$Location: -1914.030151, 499.999664, -7167.846680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Prometheus S" )
+Secondary Banks: ( "Stiletto II#Short" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Andraste		;! Object #12
$Class: NTF Iceni
$Team: Friendly
$Location: -3000.300049, 150.000000, -6000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Andraste_Path" 50 ) ( ai-chase "Thutmose" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret19
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 18
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Light of the Hammer		;! Object #13
$Class: GVI Cairo
$Team: Hostile
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	-0.938718, -0.028624, -0.343498,
	-0.022369, 0.999505, -0.022157,
	0.343962, -0.013116, -0.938893
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Golf 1" 200 ) ( ai-chase "Golf 2" 200 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Communications
+Cargo Name: XSTR("Virus Uploaded", -1)
+Subsystem: Sensors
+Cargo Name: XSTR("Virus Uploaded", -1)
+Subsystem: Weapons
+Cargo Name: XSTR("Virus Uploaded", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" "beam-protect-ship" )
+Flags2: ( "immobile" )
+Respawn priority: 0
+Escort priority: 19
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Volantis		;! Object #14
$Class: GVD Typhon#Hulk
$Team: Hostile
$Location: -1842.805420, 0.000027, -891.658691
$Orientation:
	0.699604, 0.221916, 0.679196,
	-0.400781, 0.908816, 0.115883,
	-0.591548, -0.353281, 0.724751
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 24
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
+Primary Banks: ( "Light Gattler" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "Light Gattler" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Primary Banks: ( "Light Gattler" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Primary Banks: ( "Light Gattler" )
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: turret49
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret50
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret05-beam
$Damage: 100
+Subsystem: turret45-beam
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cruiser departure cue" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Thutmose		;! Object #15
$Class: GVCv Sobek
$Team: Hostile
$Location: -612.289551, -350.799805, 1925.078125
$Orientation:
	-0.484917, -0.649510, 0.585655,
	-0.261199, 0.746652, 0.611790,
	-0.834644, 0.143695, -0.531715
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret04
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 17
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Foch		;! Object #16
$Class: GTC Fenris
$Team: Hostile
$Location: 1121.000000, 107.699997, 890.000000
$Orientation:
	0.654984, 0.000000, 0.755643,
	0.000001, 1.000000, -0.000001,
	-0.755643, 0.000001, 0.654984
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Foch_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cruiser departure cue" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Kandahar		;! Object #17
$Class: GTC Fenris
$Team: Hostile
$Location: -1240.400024, 203.800003, 567.399902
$Orientation:
	-0.905241, 0.000000, 0.424898,
	-0.136944, 0.946638, -0.291757,
	-0.402225, -0.322298, -0.856936
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Kandahar_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cruiser departure cue" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Varyag		;! Object #18
$Class: GTC Fenris
$Team: Hostile
$Location: 140.500000, 222.000000, -1392.500000
$Orientation:
	0.427380, 0.000000, -0.904072,
	-0.000000, 1.000000, 0.000000,
	0.904072, 0.000000, 0.427380
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Varyag_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "cruiser departure cue" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Aktas Dagi		;! Object #19
$Class: GTC Aeolus
$Team: Friendly
$Location: 610.355896, 1220.000000, -3353.539551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "AktasDagi_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Msg 1.4" 
   ( rand 4000 6500 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_aktas_dagi

$Name: Sevan		;! Object #20
$Class: GTC Hyperion
$Team: Friendly
$Location: 1695.566650, 1250.000000, -3137.760742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Sevan_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Msg 1.4" 
   ( rand 4000 6500 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_sevan

$Name: Zuikaku		;! Object #21
$Class: GTC Leviathan
$Team: Friendly
$Location: 1826.000000, 250.000000, -3196.508301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Zuikaku_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Msg 1.4" 
   ( rand 4000 6500 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_zuikaku

$Name: Hermes		;! Object #22
$Class: GTC Leviathan
$Team: Friendly
$Location: 576.799988, 300.000000, -3419.808350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Hermes_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret09a-01-main
+Subsystem: turret01
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Msg 1.4" 
   ( rand 4000 6500 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtc_hermes

$Name: Golf 1		;! Object #23
$Class: GTT Argo
$Team: Friendly
$Location: 909.335754, 1300.000000, -3129.849609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Light of the Hammer" "Frontside dock" "Docking Point01" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Sevan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Golf 2		;! Object #24
$Class: GTT Elysium
$Team: Friendly
$Location: 1152.096924, 1350.000000, -3076.754395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Light of the Hammer" "topside docking" "Docking Point02" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Sevan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Golf 3		;! Object #25
$Class: GTT Elysium
$Team: Friendly
$Location: 1060.072998, 1375.000000, -3170.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Light of the Hammer" "topside docking" "Docking Point03" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Sevan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hotel 1		;! Object #26
$Class: GTT Elysium
$Team: Friendly
$Location: 1128.980713, 50.000000, -2974.978271
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Light of the Hammer" "topside docking" "Docking Point07" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Sevan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hotel 2		;! Object #27
$Class: GTT Elysium
$Team: Friendly
$Location: 1024.480713, 20.000000, -3091.878174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Light of the Hammer" "topside docking" "Docking Point08" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Sevan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hotel 3		;! Object #28
$Class: GTT Elysium
$Team: Friendly
$Location: 1268.480713, 80.000000, -3112.778320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Light of the Hammer" "topside docking" "Docking Point09" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Sevan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Target1		;! Object #29
$Class: Nav Point
$Team: Civilian
$Location: 8000.000000, 0.000000, -1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Target2		;! Object #30
$Class: Nav Point
$Team: Civilian
$Location: 8000.000000, 0.000000, -1250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Target3		;! Object #31
$Class: Nav Point
$Team: Civilian
$Location: 8000.000000, 0.000000, -1500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Target4		;! Object #32
$Class: Nav Point
$Team: Civilian
$Location: 8000.000000, 0.000000, -1750.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Target5		;! Object #33
$Class: Nav Point
$Team: Civilian
$Location: 8000.000000, 0.000000, -2000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Target6		;! Object #34
$Class: Nav Point
$Team: Civilian
$Location: 8000.000000, 0.000000, -2250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: GVT Satis#1		;! Object #35
$Class: UAGb Satis
$Alt: GVT Satis

$Team: Hostile
$Location: -6731.799805, 4000.000000, 963.799988
$Orientation:
	-0.431283, 0.000000, -0.902217,
	0.000000, 1.000000, 0.000000,
	0.902217, 0.000000, -0.431283
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Satis#1_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 95
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Satis arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Special Hitpoints: 5000
+Special Shield Points: 2000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: GVT Satis#2		;! Object #36
$Class: UAGb Satis
$Alt: GVT Satis

$Team: Hostile
$Location: -6744.200195, -4000.000000, 952.200012
$Orientation:
	-0.292585, 0.000000, -0.956240,
	0.000000, 1.000000, 0.000000,
	0.956240, 0.000000, -0.292585
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Satis#2_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 95
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Satis arrival cue" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Special Hitpoints: 5000
+Special Shield Points: 2000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: GVT Satis#3		;! Object #37
$Class: UAGb Satis
$Alt: GVT Satis

$Team: Hostile
$Location: -6997.758789, 0.000000, -5978.558594
$Orientation:
	0.009532, 0.000000, 0.999955,
	0.000000, 1.000000, 0.000000,
	-0.999955, 0.000000, 0.009532
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Satis#3_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 95
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Satis arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "force-shields-on" )
+Respawn priority: 0
+Special Hitpoints: 5000
+Special Shield Points: 2000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Satis#1_north		;! Object #38
$Class: Nav Point
$Team: Hostile
$Location: 8000.000000, 0.000000, -4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#1_right		;! Object #39
$Class: Nav Point
$Team: Hostile
$Location: 8000.000000, 0.000000, -4250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#1_south		;! Object #40
$Class: Nav Point
$Team: Hostile
$Location: 8000.000000, 0.000000, -4500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#1_left		;! Object #41
$Class: Nav Point
$Team: Hostile
$Location: 8000.000000, 0.000000, -4750.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#2_north		;! Object #42
$Class: Nav Point
$Team: Hostile
$Location: 9000.000000, 0.000000, -4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#2_right		;! Object #43
$Class: Nav Point
$Team: Hostile
$Location: 9000.000000, 0.000000, -4250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#2_south		;! Object #44
$Class: Nav Point
$Team: Hostile
$Location: 9000.000000, 0.000000, -4500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#2_left		;! Object #45
$Class: Nav Point
$Team: Hostile
$Location: 9000.000000, 0.000000, -4750.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#3_north		;! Object #46
$Class: Nav Point
$Team: Hostile
$Location: 10000.000000, 0.000000, -4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#3_right		;! Object #47
$Class: Nav Point
$Team: Hostile
$Location: 10000.000000, 0.000000, -4250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#3_south		;! Object #48
$Class: Nav Point
$Team: Hostile
$Location: 10000.000000, 0.000000, -4500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Satis#3_left		;! Object #49
$Class: Nav Point
$Team: Hostile
$Location: 10000.000000, 0.000000, -4750.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no_collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Epsilon 1		;! Object #50
$Class: GVF Serapis
$Team: Friendly
$Location: -2137.984619, 399.999969, -6524.187012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Flail" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #51
$Class: GVF Serapis
$Team: Friendly
$Location: -2239.599854, 399.999969, -6623.640137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Flail" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #52
$Class: GVF Serapis
$Team: Friendly
$Location: -2019.289307, 399.999969, -6622.126465
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Flail" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Epsilon 4		;! Object #53
$Class: GVF Serapis
$Team: Friendly
$Location: -2124.758057, 400.000000, -6741.103027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Flail" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 1		;! Object #54
$Class: GVB Bakha
$Team: Friendly
$Location: -1649.822998, 450.000000, -6642.788574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
+Secondary Banks: ( "Tempest" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 4

$Name: Zeta 2		;! Object #55
$Class: GVB Bakha
$Team: Friendly
$Location: -1750.501465, 450.000000, -6742.176270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
+Secondary Banks: ( "Tempest" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 3		;! Object #56
$Class: GVB Bakha
$Team: Friendly
$Location: -1550.435181, 450.000000, -6742.176270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
+Secondary Banks: ( "Tempest" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Zeta 4		;! Object #57
$Class: GVB Bakha
$Team: Friendly
$Location: -1649.822998, 450.000000, -6844.145996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Akheton SDG" )
+Secondary Banks: ( "Tempest" "Stiletto II#Short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Whiskey 1		;! Object #58
$Class: GVF Serapis
$Team: Friendly
$Location: 593.446106, 650.000000, -3206.039063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey 2		;! Object #59
$Class: GVF Serapis
$Team: Friendly
$Location: 492.225525, 650.000000, -3307.259766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey 3		;! Object #60
$Class: GVF Serapis
$Team: Friendly
$Location: 694.667175, 650.000000, -3306.430176
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Whiskey 4		;! Object #61
$Class: GVF Serapis
$Team: Friendly
$Location: 591.786804, 650.000000, -3405.991211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zulu 1		;! Object #62
$Class: GVF Tauret
$Team: Friendly
$Location: 1825.706055, 690.000000, -3053.737793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 2		;! Object #63
$Class: GVF Tauret
$Team: Friendly
$Location: 1723.655273, 690.000000, -3154.128906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 3		;! Object #64
$Class: GVF Tauret
$Team: Friendly
$Location: 1925.267822, 690.000000, -3151.639648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zulu 4		;! Object #65
$Class: GVF Tauret
$Team: Friendly
$Location: 1826.535645, 690.000000, -3252.860352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 1		;! Object #66
$Class: GTF Erinyes
$Team: Friendly
$Location: 1309.020508, 695.000000, -3202.796387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Omega 2		;! Object #67
$Class: GTF Erinyes
$Team: Friendly
$Location: 1205.311035, 695.000000, -3304.016602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Omega 3		;! Object #68
$Class: GTF Erinyes
$Team: Friendly
$Location: 1408.581787, 695.000000, -3304.016602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Omega 4		;! Object #69
$Class: GTF Erinyes
$Team: Friendly
$Location: 1308.190918, 695.000000, -3402.748047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 1		;! Object #70
$Class: GVF Serapis
$Team: Hostile
$Location: 102.400002, 6000.000000, 327.299988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #71
$Class: GVF Serapis
$Team: Hostile
$Location: -2.393944, 6000.000000, 225.730164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #72
$Class: GVF Serapis
$Team: Hostile
$Location: 200.745697, 6000.000000, 228.954773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 1		;! Object #73
$Class: GVF Serapis
$Team: Hostile
$Location: -65.300003, -6000.000000, -69.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 2		;! Object #74
$Class: GVF Serapis
$Team: Hostile
$Location: -166.869812, -6000.000000, -172.681885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 3		;! Object #75
$Class: GVF Serapis
$Team: Hostile
$Location: 34.657516, -6000.000000, -169.457520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 5000 6000 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 5000 6000 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 5000 6000 ) 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Zeta" 200 ) ( ai-chase-any 50 ) ( ai-ignore-new "Light of the Hammer" 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 5000 6000 ) 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Andraste" 200 ) ( ai-stay-near-ship "Andraste" 200 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 5000 6000 ) 
)
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 14" 120 ) ( ai-disable-ship "Volantis" 110 ) ( ai-chase "Varyag" 100 ) ( ai-chase "Foch" 95 ) ( ai-chase "Kandahar" 90 ) )
+Flags: ( "no-arrival-message" )

$Name: Whiskey
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Whiskey 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Msg 1.4" 
   ( rand 1000 2500 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Whiskey 1"
	"Whiskey 2"
	"Whiskey 3"
	"Whiskey 4"
)
$AI Goals: ( goals ( ai-guard "Aktas Dagi" 50 ) )
+Flags: ( )

$Name: Zulu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zulu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Msg 1.4" 
   ( rand 1000 2500 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zulu 1"
	"Zulu 2"
	"Zulu 3"
	"Zulu 4"
)
$AI Goals: ( goals ( ai-guard "Sevan" 50 ) )
+Flags: ( )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Msg 1.4" 
   ( rand 1000 2500 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
	"Omega 4"
)
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-play-dead-persistent 50 ) )
+Flags: ( )

#Events		;! 108 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "<all engines>" 
      "sensors" 
      "navigation" 
      "communications" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "<all engines>" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      2 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Capture Base (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Guard Andraste (p)" 
         0 
      )
      ( is-event-true-delay 
         "allowed to go" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: PROCEED
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      1 
      "Volantis" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Volantis" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 5 15 ) 
      "Thutmose" 
      "<all engines>" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "Thutmose" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Cyclops" 
      "Thutmose" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "GVT Satis#1" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "GVT Satis#2" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Trebuchet" 
      "GVT Satis#3" 
   )
   ( hud-set-max-targeting-range 5000 ) 
   ( ship-subsys-untargetable 
      "Volantis" 
      "<all turrets>" 
   )
   ( play-sound-from-file 
      "d2k_Score.ogg" 
      99 
   )
)
+Name: initial settings
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Andraste" ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Intro - Andr" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand-multiple 5 15 ) 
      "Andraste" 
      "turret11" 
      "turret12" 
      "turret21" 
      "turret22" 
   )
   ( cap-waypoint-speed "Andraste" 30 ) 
)
+Name: Intro | Andraste settings
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Satis arrival cue
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Satis Open Fire" 
      12 
   )
   ( do-nothing ) 
)
+Name: cruiser departure cue
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Foch" 
      "Kandahar" 
      "Varyag" 
   )
   ( send-message 
      "Zeta 1" 
      "High" 
      "Cruisers warped 1 - Z1" 
   )
)
+Name: Cruisers warped
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andraste" 
      "High" 
      "EMP 1.1 - Andr" 
   )
   ( add-goal 
      "Thutmose" 
      ( ai-waypoints-once 
         "Thutmose_Path" 
         89 
      )
   )
)
+Name: EMP 1.1
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "EMP 1.2 - B1" 
   )
)
+Name: EMP 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andraste" 
      "High" 
      "EMP 1.3 - Andr" 
   )
)
+Name: EMP 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "EMP 1.4 - A1" 
   )
)
+Name: EMP 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andraste" 
      "High" 
      "EMP 1.5 - Andr" 
   )
)
+Name: EMP 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "EMP 1.3" 5 ) 
   ( beam-unprotect-ship "Andraste" ) 
)
+Name: Andraste beam-unprotect
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "EMP 1.4" 10 ) 
   ( clear-goals "Delta" "Zeta" ) 
   ( add-goal 
      "Zeta" 
      ( ai-destroy-subsystem 
         "Light of the Hammer" 
         "Turret13" 
         200 
      )
   )
   ( add-goal 
      "Zeta" 
      ( ai-destroy-subsystem 
         "Light of the Hammer" 
         "Turret14" 
         190 
      )
   )
   ( add-goal 
      "Zeta" 
      ( ai-destroy-subsystem 
         "Light of the Hammer" 
         "Turret15" 
         180 
      )
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "Zeta" 200 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase-any 180 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-ignore-new 
         "Light of the Hammer" 
         180 
      )
   )
)
+Name: Epsilon disarm Cairo
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of "Pisces" "Scorpio" ) 
   ( true ) 
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase "Zeta" 200 ) 
   )
   ( add-goal 
      "<argument>" 
      ( ai-chase "Delta" 180 ) 
   )
   ( add-goal 
      "<argument>" 
      ( ai-guard "Light of the Hammer" 160 ) 
   )
   ( add-goal 
      "<argument>" 
      ( ai-evade-ship "Andraste" 100 ) 
   )
)
+Name: Scorpio+Pisces attack
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Scorpio 1" 
      "Scorpio 2" 
      "Scorpio 3" 
      "Pisces 1" 
      "Pisces 2" 
      "Pisces 3" 
   )
   ( or 
      ( primary-fired-since 
         "<argument>" 
         0 
         1000 
      )
      ( primary-fired-since 
         "<argument>" 
         1 
         1000 
      )
      ( secondary-fired-since 
         "<argument>" 
         0 
         1000 
      )
      ( secondary-fired-since 
         "<argument>" 
         1 
         1000 
      )
   )
   ( send-message 
      "Delta 1" 
      "High" 
      "Interceptors 1 - D1" 
   )
)
+Name: Interceptors 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "Interceptors 2 - E1" 
   )
   ( ship-guardian-threshold 0 "Delta 1" ) 
)
+Name: Interceptors 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Epsilon" ) 
   ( add-goal 
      "Epsilon" 
      ( ai-guard "Zeta" 200 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase-any 180 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-ignore-new 
         "Light of the Hammer" 
         200 
      )
   )
)
+Name: Epsilon atk
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "Scorpio 1" 
      "Scorpio 2" 
      "Scorpio 3" 
      "Pisces 1" 
      "Pisces 2" 
      "Pisces 3" 
   )
   ( is-destroyed-delay 2 "Zeta" ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Zeta lost - Andr" 
   )
   ( change-ai-class 
      "SFAI-Captain" 
      "<argument>" 
   )
)
+Name: Zeta lost
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Pisces" 
      "Scorpio" 
   )
   ( clear-goals "Delta" "Epsilon" ) 
   ( add-goal 
      "Delta" 
      ( ai-disarm-ship 
         "Light of the Hammer" 
         89 
      )
   )
   ( add-goal 
      "Epsilon" 
      ( ai-disarm-ship 
         "Light of the Hammer" 
         89 
      )
   )
)
+Name: Gamma & Delta disarm station
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time-argument 
   ( any-of 
      "Satis#1" 
      "Satis#2" 
      "Satis#3" 
   )
   ( < 
      ( distance "Alpha 1" "<argument>" ) 
      2000 
   )
   ( ship-visible "<argument>" ) 
)
+Name: Satis visible
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time-argument 
   ( any-of 
      "Satis#1" 
      "Satis#2" 
      "Satis#3" 
   )
   ( > 
      ( distance "Alpha 1" "<argument>" ) 
      2000 
   )
   ( ship-invisible "<argument>" ) 
)
+Name: Satis hidden from sensors
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "GVT Satis#1" 
      "GVT Satis#2" 
      "GVT Satis#3" 
   )
   ( targeted "<argument>" ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Satis revealed 1 - A1" 
      1000 
   )
)
+Name: Satis revealed 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Satis revealed 2 - Andr" 
   )
)
+Name: Satis revealed 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "GVT Satis#1" 
      "GVT Satis#2" 
      "GVT Satis#3" 
   )
   ( < ( shields-left "<argument>" ) 95 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Satis shielded - A2" 
   )
)
+Name: Satis shielded
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GVT Satis#1" 
      "GVT Satis#2" 
      "GVT Satis#3" 
   )
   ( modify-variable @Trigger[0] 1 ) 
)
+Name: Satis down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Satis down 1 - A1" 
   )
)
+Name: Satis down 1
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Satis down 2 - Andr" 
   )
)
+Name: Satis down 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Satis down 3 - A1" 
   )
)
+Name: Satis down 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( beam-unprotect-ship "Thutmose" ) 
   ( send-message-list 
      "Andraste" 
      "High" 
      "Andraste beams online - Andr" 
      0 
   )
   ( beam-protect-ship "Andraste" ) 
   ( set-object-position 
      "Andraste_turn:1" 
      ( get-object-x 
         "Andraste" 
         "<none>" 
         -2000 
         200 
         -200 
      )
      ( get-object-y 
         "Andraste" 
         "<none>" 
         -2000 
         200 
         -200 
      )
      ( get-object-z 
         "Andraste" 
         "<none>" 
         -2000 
         200 
         -200 
      )
   )
)
+Name: Andraste back online
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Andraste" ) 
   ( add-goal 
      "Andraste" 
      ( ai-waypoints-once 
         "Andraste_turn" 
         89 
      )
   )
)
+Name: Andraste turn left
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 2 "Thutmose" ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Thutmose down - Andr" 
   )
)
+Name: Thutmose down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Disarm station beams" 
         1 
      )
      ( not 
         ( is-event-true-delay 
            "Disarm station" 
            0 
         )
      )
   )
   ( send-message 
      "Andraste" 
      "High" 
      "Beams down - Andr" 
   )
)
+Name: Beams down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Disarm station" 
      0 
   )
   ( change-iff 
      "Friendly" 
      "Light of the Hammer" 
   )
   ( protect-ship "Light of the Hammer" ) 
   ( clear-goals "Light of the Hammer" ) 
)
+Name: Cairo IFF to friendly
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Turrets down - Andr" 
   )
)
+Name: Turrets down
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Msg 1.1" 6 ) 
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Delta" 
      "Epsilon" 
      "Zeta" 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Delta" 
      "Epsilon" 
      "Zeta" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Light of the Hammer" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Light of the Hammer" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "Light of the Hammer" 89 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-guard "Light of the Hammer" 89 ) 
   )
   ( add-goal 
      "Zeta" 
      ( ai-guard "Light of the Hammer" 89 ) 
   )
)
+Name: 88th prtct Cairo
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Disarm station" 
         0 
      )
      ( is-destroyed-delay 
         0 
         "Thutmose" 
         "Pisces" 
         "Scorpio" 
      )
   )
   ( send-message-list 
      "Andraste" 
      "High" 
      "Msg 1.1 - Andr" 
      6000 
   )
   ( close-sound-from-file ) 
   ( play-sound-from-file 
      "d2k_Spice_Scouting.ogg" 
   )
)
+Name: Msg 1.1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.2 - A2" 
   )
)
+Name: Msg 1.2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.3 - B1" 
   )
)
+Name: Msg 1.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.4 - A2" 
   )
)
+Name: Msg 1.4
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sevan" 
      "High" 
      "Msg 1.5 - Sevan" 
   )
)
+Name: Msg 1.5
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 1.6 - A1" 
   )
)
+Name: Msg 1.6
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.7 - B1" 
   )
)
+Name: Msg 1.7
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.8 - A2" 
   )
)
+Name: Msg 1.8
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 1.9 - B1" 
   )
)
+Name: Msg 1.9
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 1.10 - A2" 
   )
)
+Name: Msg 1.10
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( number-of 
      5 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Hotel 1" 
      "Hotel 2" 
      "Hotel 3" 
   )
   ( has-docked-delay 
      "<argument>" 
      "Light of the Hammer" 
      1 
      0 
   )
   ( do-nothing ) 
)
+Name: Golf docked
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Golf 1" 
      "High" 
      "Msg 2.1 - G1" 
   )
)
+Name: Msg 2.1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Golf 1" 
      "High" 
      "Msg 2.2 - G1" 
   )
)
+Name: Msg 2.2
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.3 - A2" 
   )
)
+Name: Msg 2.3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Golf 1" 
      "High" 
      "Msg 2.4 - G1" 
   )
)
+Name: Msg 2.4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Msg 2.5 - Andr" 
   )
)
+Name: Msg 2.5
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.6 - A2" 
   )
)
+Name: Msg 2.6
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 2.7 - B1" 
   )
)
+Name: Msg 2.7
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.8 - A2" 
   )
)
+Name: Msg 2.8
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 2.9 - B1" 
   )
)
+Name: Msg 2.9
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Msg 2.10 - A1" 
   )
)
+Name: Msg 2.10
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Msg 2.11 - B1" 
   )
)
+Name: Msg 2.11
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Msg 2.12 - A2" 
   )
)
+Name: Msg 2.12
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Golf 1" 
      "High" 
      "Done 1 - G1" 
   )
)
+Name: Done 1
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Andraste" 
      "High" 
      "Done 2 - Andr" 
   )
)
+Name: Done 2
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Done 3 - A1" 
   )
)
+Name: Done 3
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 10 "Andraste" ) 
      ( is-destroyed-delay 
         10 
         "Light of the Hammer" 
      )
   )
   ( fade-out 1000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "EMP 1.4" 0 ) 
   ( do-nothing ) 
)
+Name: x
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = @Trigger[0] 1 ) 
   ( do-nothing ) 
)
+Name: Destroy missile launchers
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Destroy missile launchers", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Light of the Hammer" 
      "weapons" 
   )
   ( do-nothing ) 
)
+Name: Scan weapons
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Cairo Weapons", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Light of the Hammer" 
      "communications" 
   )
   ( do-nothing ) 
)
+Name: Scan comms
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Cairo Comms", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Light of the Hammer" 
      "Sensors" 
   )
   ( do-nothing ) 
)
+Name: Scan sensors
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Cairo Sensors", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "turret13" 
      "turret14" 
      "turret15" 
   )
   ( is-subsystem-destroyed-delay 
      "Light of the Hammer" 
      "<argument>" 
      0 
   )
   ( do-nothing ) 
)
+Name: Disarm station beams
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Station Main Beams", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( every-of 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret09" 
   )
   ( is-subsystem-destroyed-delay 
      "Light of the Hammer" 
      "<argument>" 
      0 
   )
   ( change-iff 
      "Friendly" 
      "Light of the Hammer" 
   )
)
+Name: Disarm station
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Fully disarm station", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Golf 1" ) 
   ( do-nothing ) 
)
+Name: x
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( number-of 
      5 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Hotel 1" 
      "Hotel 2" 
      "Hotel 3" 
   )
   ( has-docked-delay 
      "<argument>" 
      "Light of the Hammer" 
      1 
      0 
   )
   ( do-nothing ) 
)
+Name: bording
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Oversee boarding", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Golf 1" 
      "Golf 2" 
      "Golf 3" 
      "Hotel 1" 
      "Hotel 2" 
      "Hotel 3" 
   )
   ( and 
      ( has-docked-delay 
         "<argument>" 
         "Light of the Hammer" 
         1 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Scan weapons" 
            0 
         )
      )
   )
   ( self-destruct "Light of the Hammer" ) 
)
+Name: Base self-destruct
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Scan weapons" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Scan sensors" 
            0 
         )
      )
   )
   ( change-ai-class 
      "Capship-Slow-100" 
      "Light of the Hammer" 
   )
)
+Name: Cairo Slow-100
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Scan sensors" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Scan weapons" 
            0 
         )
      )
   )
   ( change-ai-class 
      "Capship-Normal-50" 
      "Light of the Hammer" 
   )
)
+Name: Cairo Normal-50
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Scan weapons" 
         0 
      )
      ( is-event-true-delay 
         "Scan sensors" 
         0 
      )
   )
   ( change-ai-class 
      "Capship-Slow-50" 
      "Light of the Hammer" 
   )
   ( beam-lock-all "Light of the Hammer" ) 
)
+Name: Cairo Slow-50
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Scan weapons" 
         4 
      )
      ( is-event-true-delay 
         "Scan sensors" 
         4 
      )
      ( not 
         ( and 
            ( is-subsystem-destroyed-delay 
               "Light of the Hammer" 
               "Turret13" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Light of the Hammer" 
               "Turret14" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Light of the Hammer" 
               "Turret15" 
               0 
            )
         )
      )
   )
   ( send-message 
      "Andraste" 
      "High" 
      "Beams locked 1 - Andr" 
   )
)
+Name: Beams locked 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Omega" ) 
   ( add-goal 
      "Omega" 
      ( ai-guard "Light of the Hammer" 100 ) 
   )
)
+Name: Omega orders
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "GVT Satis#1" 
      "GVT Satis#2" 
      "GVT Satis#3" 
   )
   ( < 
      ( distance "Alpha 1" "<argument>" ) 
      1000 
   )
   ( ship-visible "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Satis visible
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "GVT Satis#1" 
      "GVT Satis#2" 
      "GVT Satis#3" 
   )
   ( > 
      ( distance "Alpha 1" "<argument>" ) 
      1000 
   )
   ( ship-invisible "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Satis invisible
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ===== Satis settings =====
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time-argument 
   ( any-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( has-arrived-delay 0 "Andraste" ) 
   ( set-object-position 
      "<argument>" 
      ( get-object-x 
         "Andraste" 
         "<none>" 
         ( rand-multiple -200 200 ) 
         ( rand-multiple -200 200 ) 
         ( rand-multiple -500 500 ) 
      )
      ( get-object-y 
         "Andraste" 
         "<none>" 
         ( rand-multiple -200 200 ) 
         ( rand-multiple -200 200 ) 
         ( rand-multiple -500 500 ) 
      )
      ( get-object-z 
         "Andraste" 
         "<none>" 
         ( rand-multiple -200 200 ) 
         ( rand-multiple -200 200 ) 
         ( rand-multiple -500 500 ) 
      )
   )
)
+Name: Position targets
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "GVT Satis#1" 
      "GVT Satis#2" 
      "GVT Satis#3" 
   )
   ( do-nothing ) 
)
+Name: Satis Open Fire
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#1" 
            "turret01" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#1" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#1" 
         "turret01" 
      )
      ( get-object-y 
         "GVT Satis#1" 
         "turret01" 
      )
      ( get-object-z 
         "GVT Satis#1" 
         "turret01" 
      )
      ( get-object-pitch "Satis#1_north" ) 
      ( get-object-bank "Satis#1_north" ) 
      ( get-object-heading "Satis#1_north" ) 
      "<argument>" 
   )
)
+Name: Satis#1 fire turret01
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#1" 
            "turret02" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#1" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#1" 
         "turret02" 
      )
      ( get-object-y 
         "GVT Satis#1" 
         "turret02" 
      )
      ( get-object-z 
         "GVT Satis#1" 
         "turret02" 
      )
      ( get-object-pitch "Satis#1_north" ) 
      ( get-object-bank "Satis#1_north" ) 
      ( get-object-heading "Satis#1_north" ) 
      "<argument>" 
   )
)
+Name: Satis#1 fire turret02
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#1" 
            "turret03" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#1" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#1" 
         "turret03" 
      )
      ( get-object-y 
         "GVT Satis#1" 
         "turret03" 
      )
      ( get-object-z 
         "GVT Satis#1" 
         "turret03" 
      )
      ( get-object-pitch "Satis#1_left" ) 
      ( get-object-bank "Satis#1_left" ) 
      ( get-object-heading "Satis#1_left" ) 
      "<argument>" 
   )
)
+Name: Satis#1 fire turret03
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#1" 
            "turret04" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#1" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#1" 
         "turret04" 
      )
      ( get-object-y 
         "GVT Satis#1" 
         "turret04" 
      )
      ( get-object-z 
         "GVT Satis#1" 
         "turret04" 
      )
      ( get-object-pitch "Satis#1_right" ) 
      ( get-object-bank "Satis#1_right" ) 
      ( get-object-heading "Satis#1_right" ) 
      "<argument>" 
   )
)
+Name: Satis#1 fire turret04
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#1" 
            "turret05" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#1" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#1" 
         "turret05" 
      )
      ( get-object-y 
         "GVT Satis#1" 
         "turret05" 
      )
      ( get-object-z 
         "GVT Satis#1" 
         "turret05" 
      )
      ( get-object-pitch "Satis#1_south" ) 
      ( get-object-bank "Satis#1_south" ) 
      ( get-object-heading "Satis#1_south" ) 
      "<argument>" 
   )
)
+Name: Satis#1 fire turret05
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#1" 
            "turret06" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#1" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#1" 
         "turret06" 
      )
      ( get-object-y 
         "GVT Satis#1" 
         "turret06" 
      )
      ( get-object-z 
         "GVT Satis#1" 
         "turret06" 
      )
      ( get-object-pitch "Satis#1_south" ) 
      ( get-object-bank "Satis#1_south" ) 
      ( get-object-heading "Satis#1_south" ) 
      "<argument>" 
   )
)
+Name: Satis#1 fire turret06
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( true ) 
   ( set-object-position 
      "Satis#1_north" 
      ( get-object-x "GVT Satis#1" ) 
      ( get-object-y "GVT Satis#1" ) 
      ( get-object-z "GVT Satis#1" ) 
   )
   ( set-object-position 
      "Satis#1_right" 
      ( get-object-x "GVT Satis#1" ) 
      ( get-object-y "GVT Satis#1" ) 
      ( get-object-z "GVT Satis#1" ) 
   )
   ( set-object-position 
      "Satis#1_south" 
      ( get-object-x "GVT Satis#1" ) 
      ( get-object-y "GVT Satis#1" ) 
      ( get-object-z "GVT Satis#1" ) 
   )
   ( set-object-position 
      "Satis#1_left" 
      ( get-object-x "GVT Satis#1" ) 
      ( get-object-y "GVT Satis#1" ) 
      ( get-object-z "GVT Satis#1" ) 
   )
   ( set-object-facing 
      "Satis#1_north" 
      ( get-object-x 
         "GVT Satis#1" 
         "<none>" 
         0 
         500 
         0 
      )
      ( get-object-y 
         "GVT Satis#1" 
         "<none>" 
         0 
         500 
         0 
      )
      ( get-object-z 
         "GVT Satis#1" 
         "<none>" 
         0 
         500 
         0 
      )
   )
   ( set-object-facing 
      "Satis#1_south" 
      ( get-object-x 
         "GVT Satis#1" 
         "<none>" 
         0 
         -500 
         0 
      )
      ( get-object-y 
         "GVT Satis#1" 
         "<none>" 
         0 
         -500 
         0 
      )
      ( get-object-z 
         "GVT Satis#1" 
         "<none>" 
         0 
         -500 
         0 
      )
   )
   ( set-object-facing 
      "Satis#1_right" 
      ( get-object-x 
         "GVT Satis#1" 
         "<none>" 
         500 
         0 
         0 
      )
      ( get-object-y 
         "GVT Satis#1" 
         "<none>" 
         500 
         0 
         0 
      )
      ( get-object-z 
         "GVT Satis#1" 
         "<none>" 
         500 
         0 
         0 
      )
   )
   ( set-object-facing 
      "Satis#1_left" 
      ( get-object-x 
         "GVT Satis#1" 
         "<none>" 
         -500 
         0 
         0 
      )
      ( get-object-y 
         "GVT Satis#1" 
         "<none>" 
         -500 
         0 
         0 
      )
      ( get-object-z 
         "GVT Satis#1" 
         "<none>" 
         -500 
         0 
         0 
      )
   )
)
+Name: Satis#1 Fire direction
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#2" 
            "turret01" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#2" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#2" 
         "turret01" 
      )
      ( get-object-y 
         "GVT Satis#2" 
         "turret01" 
      )
      ( get-object-z 
         "GVT Satis#2" 
         "turret01" 
      )
      ( get-object-pitch "Satis#2_north" ) 
      ( get-object-bank "Satis#2_north" ) 
      ( get-object-heading "Satis#2_north" ) 
      "<argument>" 
   )
)
+Name: Satis#2 fire turret01
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#2" 
            "turret02" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#2" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#2" 
         "turret02" 
      )
      ( get-object-y 
         "GVT Satis#2" 
         "turret02" 
      )
      ( get-object-z 
         "GVT Satis#2" 
         "turret02" 
      )
      ( get-object-pitch "Satis#2_north" ) 
      ( get-object-bank "Satis#2_north" ) 
      ( get-object-heading "Satis#2_north" ) 
      "<argument>" 
   )
)
+Name: Satis#2 fire turret02
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#2" 
            "turret03" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#2" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#2" 
         "turret03" 
      )
      ( get-object-y 
         "GVT Satis#2" 
         "turret03" 
      )
      ( get-object-z 
         "GVT Satis#2" 
         "turret03" 
      )
      ( get-object-pitch "Satis#2_left" ) 
      ( get-object-bank "Satis#2_left" ) 
      ( get-object-heading "Satis#2_left" ) 
      "<argument>" 
   )
)
+Name: Satis#2 fire turret03
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#2" 
            "turret04" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#2" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#2" 
         "turret04" 
      )
      ( get-object-y 
         "GVT Satis#2" 
         "turret04" 
      )
      ( get-object-z 
         "GVT Satis#2" 
         "turret04" 
      )
      ( get-object-pitch "Satis#2_right" ) 
      ( get-object-bank "Satis#2_right" ) 
      ( get-object-heading "Satis#2_right" ) 
      "<argument>" 
   )
)
+Name: Satis#2 fire turret04
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#2" 
            "turret05" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#2" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#2" 
         "turret05" 
      )
      ( get-object-y 
         "GVT Satis#2" 
         "turret05" 
      )
      ( get-object-z 
         "GVT Satis#2" 
         "turret05" 
      )
      ( get-object-pitch "Satis#2_south" ) 
      ( get-object-bank "Satis#2_south" ) 
      ( get-object-heading "Satis#2_south" ) 
      "<argument>" 
   )
)
+Name: Satis#2 fire turret05
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#2" 
            "turret06" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#2" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#2" 
         "turret06" 
      )
      ( get-object-y 
         "GVT Satis#2" 
         "turret06" 
      )
      ( get-object-z 
         "GVT Satis#2" 
         "turret06" 
      )
      ( get-object-pitch "Satis#2_south" ) 
      ( get-object-bank "Satis#2_south" ) 
      ( get-object-heading "Satis#2_south" ) 
      "<argument>" 
   )
)
+Name: Satis#2 fire turret06
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( true ) 
   ( set-object-position 
      "Satis#2_north" 
      ( get-object-x "GVT Satis#2" ) 
      ( get-object-y "GVT Satis#2" ) 
      ( get-object-z "GVT Satis#2" ) 
   )
   ( set-object-position 
      "Satis#2_right" 
      ( get-object-x "GVT Satis#2" ) 
      ( get-object-y "GVT Satis#2" ) 
      ( get-object-z "GVT Satis#2" ) 
   )
   ( set-object-position 
      "Satis#2_south" 
      ( get-object-x "GVT Satis#2" ) 
      ( get-object-y "GVT Satis#2" ) 
      ( get-object-z "GVT Satis#2" ) 
   )
   ( set-object-position 
      "Satis#2_left" 
      ( get-object-x "GVT Satis#2" ) 
      ( get-object-y "GVT Satis#2" ) 
      ( get-object-z "GVT Satis#2" ) 
   )
   ( set-object-facing 
      "Satis#2_north" 
      ( get-object-x 
         "GVT Satis#2" 
         "<none>" 
         0 
         500 
         0 
      )
      ( get-object-y 
         "GVT Satis#2" 
         "<none>" 
         0 
         500 
         0 
      )
      ( get-object-z 
         "GVT Satis#2" 
         "<none>" 
         0 
         500 
         0 
      )
   )
   ( set-object-facing 
      "Satis#2_south" 
      ( get-object-x 
         "GVT Satis#2" 
         "<none>" 
         0 
         -500 
         0 
      )
      ( get-object-y 
         "GVT Satis#2" 
         "<none>" 
         0 
         -500 
         0 
      )
      ( get-object-z 
         "GVT Satis#2" 
         "<none>" 
         0 
         -500 
         0 
      )
   )
   ( set-object-facing 
      "Satis#2_right" 
      ( get-object-x 
         "GVT Satis#2" 
         "<none>" 
         500 
         0 
         0 
      )
      ( get-object-y 
         "GVT Satis#2" 
         "<none>" 
         500 
         0 
         0 
      )
      ( get-object-z 
         "GVT Satis#2" 
         "<none>" 
         500 
         0 
         0 
      )
   )
   ( set-object-facing 
      "Satis#2_left" 
      ( get-object-x 
         "GVT Satis#2" 
         "<none>" 
         -500 
         0 
         0 
      )
      ( get-object-y 
         "GVT Satis#2" 
         "<none>" 
         -500 
         0 
         0 
      )
      ( get-object-z 
         "GVT Satis#2" 
         "<none>" 
         -500 
         0 
         0 
      )
   )
)
+Name: Satis#2 Fire direction
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#3" 
            "turret01" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#3" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#3" 
         "turret01" 
      )
      ( get-object-y 
         "GVT Satis#3" 
         "turret01" 
      )
      ( get-object-z 
         "GVT Satis#3" 
         "turret01" 
      )
      ( get-object-pitch "Satis#3_north" ) 
      ( get-object-bank "Satis#3_north" ) 
      ( get-object-heading "Satis#3_north" ) 
      "<argument>" 
   )
)
+Name: Satis#3 fire turret01
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#3" 
            "turret02" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#3" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#3" 
         "turret02" 
      )
      ( get-object-y 
         "GVT Satis#3" 
         "turret02" 
      )
      ( get-object-z 
         "GVT Satis#3" 
         "turret02" 
      )
      ( get-object-pitch "Satis#3_north" ) 
      ( get-object-bank "Satis#3_north" ) 
      ( get-object-heading "Satis#3_north" ) 
      "<argument>" 
   )
)
+Name: Satis#3 fire turret02
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#3" 
            "turret03" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#3" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#3" 
         "turret03" 
      )
      ( get-object-y 
         "GVT Satis#3" 
         "turret03" 
      )
      ( get-object-z 
         "GVT Satis#3" 
         "turret03" 
      )
      ( get-object-pitch "Satis#3_left" ) 
      ( get-object-bank "Satis#3_left" ) 
      ( get-object-heading "Satis#3_left" ) 
      "<argument>" 
   )
)
+Name: Satis#3 fire turret03
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#3" 
            "turret04" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#3" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#3" 
         "turret04" 
      )
      ( get-object-y 
         "GVT Satis#3" 
         "turret04" 
      )
      ( get-object-z 
         "GVT Satis#3" 
         "turret04" 
      )
      ( get-object-pitch "Satis#3_right" ) 
      ( get-object-bank "Satis#3_right" ) 
      ( get-object-heading "Satis#3_right" ) 
      "<argument>" 
   )
)
+Name: Satis#3 fire turret04
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#3" 
            "turret05" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#3" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#3" 
         "turret05" 
      )
      ( get-object-y 
         "GVT Satis#3" 
         "turret05" 
      )
      ( get-object-z 
         "GVT Satis#3" 
         "turret05" 
      )
      ( get-object-pitch "Satis#3_south" ) 
      ( get-object-bank "Satis#3_south" ) 
      ( get-object-heading "Satis#3_south" ) 
      "<argument>" 
   )
)
+Name: Satis#3 fire turret05
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Target1" 
      "Target2" 
      "Target3" 
      "Target4" 
      "Target5" 
      "Target6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Satis Open Fire" 
         ( rand 0 1000 ) 
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "GVT Satis#3" 
            "turret06" 
            0 
         )
      )
   )
   ( weapon-create 
      "GVT Satis#3" 
      "AreaBomb" 
      ( get-object-x 
         "GVT Satis#3" 
         "turret06" 
      )
      ( get-object-y 
         "GVT Satis#3" 
         "turret06" 
      )
      ( get-object-z 
         "GVT Satis#3" 
         "turret06" 
      )
      ( get-object-pitch "Satis#3_south" ) 
      ( get-object-bank "Satis#3_south" ) 
      ( get-object-heading "Satis#3_south" ) 
      "<argument>" 
   )
)
+Name: Satis#3 fire turret06
+Repeat Count: -1
+Trigger Count: 999
+Interval: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( true ) 
   ( set-object-position 
      "Satis#3_north" 
      ( get-object-x "GVT Satis#3" ) 
      ( get-object-y "GVT Satis#3" ) 
      ( get-object-z "GVT Satis#3" ) 
   )
   ( set-object-position 
      "Satis#3_right" 
      ( get-object-x "GVT Satis#3" ) 
      ( get-object-y "GVT Satis#3" ) 
      ( get-object-z "GVT Satis#3" ) 
   )
   ( set-object-position 
      "Satis#3_south" 
      ( get-object-x "GVT Satis#3" ) 
      ( get-object-y "GVT Satis#3" ) 
      ( get-object-z "GVT Satis#3" ) 
   )
   ( set-object-position 
      "Satis#3_left" 
      ( get-object-x "GVT Satis#3" ) 
      ( get-object-y "GVT Satis#3" ) 
      ( get-object-z "GVT Satis#3" ) 
   )
   ( set-object-facing 
      "Satis#3_north" 
      ( get-object-x 
         "GVT Satis#3" 
         "<none>" 
         0 
         500 
         0 
      )
      ( get-object-y 
         "GVT Satis#3" 
         "<none>" 
         0 
         500 
         0 
      )
      ( get-object-z 
         "GVT Satis#3" 
         "<none>" 
         0 
         500 
         0 
      )
   )
   ( set-object-facing 
      "Satis#3_south" 
      ( get-object-x 
         "GVT Satis#3" 
         "<none>" 
         0 
         -500 
         0 
      )
      ( get-object-y 
         "GVT Satis#3" 
         "<none>" 
         0 
         -500 
         0 
      )
      ( get-object-z 
         "GVT Satis#3" 
         "<none>" 
         0 
         -500 
         0 
      )
   )
   ( set-object-facing 
      "Satis#3_right" 
      ( get-object-x 
         "GVT Satis#3" 
         "<none>" 
         500 
         0 
         0 
      )
      ( get-object-y 
         "GVT Satis#3" 
         "<none>" 
         500 
         0 
         0 
      )
      ( get-object-z 
         "GVT Satis#3" 
         "<none>" 
         500 
         0 
         0 
      )
   )
   ( set-object-facing 
      "Satis#3_left" 
      ( get-object-x 
         "GVT Satis#3" 
         "<none>" 
         -500 
         0 
         0 
      )
      ( get-object-y 
         "GVT Satis#3" 
         "<none>" 
         -500 
         0 
         0 
      )
      ( get-object-z 
         "GVT Satis#3" 
         "<none>" 
         -500 
         0 
         0 
      )
   )
)
+Name: Satis#3 Fire direction
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( true ) 
   ( set-object-position 
      "Satis#3_path:1" 
      ( get-object-x 
         "Andraste" 
         "<none>" 
         -5000 
         -5000 
         -5000 
      )
      ( get-object-y 
         "Andraste" 
         "<none>" 
         -5000 
         -5000 
         -5000 
      )
      ( get-object-z 
         "Andraste" 
         "<none>" 
         -5000 
         -5000 
         -5000 
      )
   )
)
+Name: Set Satis#3 Waypoint
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

#Goals		;! 2 total

$Type: Primary
+Name: Capture Base (p)
$MessageNew:  XSTR("Capture the Enemy Installation", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Done 2" 2 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Light of the Hammer" 
      )
   )
)

$Type: Primary
+Name: Guard Andraste (p)
$MessageNew:  XSTR("Defend the GTFg Lima", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Done 2" 3 ) 
   ( not 
      ( is-destroyed-delay 0 "Andraste" ) 
   )
)
+No music

#Waypoints		;! 15 lists total

$Name: Satis#1_path
$List: (		;! 4 points in list
	( 34.400002, 4000.000000, 4000.000000 )
	( 4038.206299, 4000.000000, -43.754013 )
	( -40.998047, 4000.000000, -4000.487793 )
	( -4000.000000, 4000.000000, -79.099998 )
)

$Name: Satis#2_path
$List: (		;! 4 points in list
	( -33.035400, -4000.000000, -3977.806885 )
	( -3978.699951, -4000.000000, -52.799999 )
	( 28.973694, -4000.000000, 4016.818604 )
	( 4015.954102, -4000.000000, -52.793335 )
)

$Name: Satis#3_path
$List: (		;! 2 points in list
	( -2994.097900, 0.000000, -4448.151367 )
	( -5561.124512, 0.000000, -976.770630 )
)

$Name: Thutmose_Path
$List: (		;! 4 points in list
	( -2959.663818, -450.000000, -29.014771 )
	( -1979.513550, -450.000000, 1997.609863 )
	( 993.000000, -450.000000, 2045.600098 )
	( 2555.282715, -450.000000, 15.628418 )
)

$Name: Andraste_Path
$List: (		;! 7 points in list
	( -2923.992188, 150.000000, 955.635254 )
	( -947.315430, 150.000000, 2531.296387 )
	( 1947.844849, 150.000000, 2043.794922 )
	( 2981.129639, 150.000000, -12.190918 )
	( 1974.451172, 150.000000, -2080.961670 )
	( -420.018188, 150.000000, -2612.338867 )
	( -2180.991699, 150.000000, -1786.571533 )
)

$Name: Delta Path
$List: (		;! 2 points in list
	( -1004.498596, 400.000000, -2986.786621 )
	( -3019.357422, -1000.000000, -999.290039 )
)

$Name: Foch_path
$List: (		;! 10 points in list
	( 972.970459, 107.700195, 1018.310547 )
	( -61.917358, 107.700195, 1545.705078 )
	( -1017.198608, 107.700195, 1078.015625 )
	( -1574.445679, 107.700195, 23.226563 )
	( -1057.001831, 107.700195, -971.858398 )
	( -32.064819, 107.700195, -1479.351074 )
	( 953.068604, 107.700195, -1011.661621 )
	( 1530.315918, 0.000000, 15.579102 )
	( 1002.921143, 0.000000, 1000.712891 )
	( 1480.463501, 107.700195, 13.275391 )
)

$Name: Varyag_path
$List: (		;! 8 points in list
	( 993.000000, 222.000000, -989.500000 )
	( 1530.345459, 222.000000, 15.535156 )
	( 983.049072, 222.000000, 1010.620117 )
	( -2.084503, 222.000000, 1468.358398 )
	( -1027.021484, 222.000000, 1020.570313 )
	( -1554.416260, 222.000000, 5.584473 )
	( -1036.972168, 222.000000, -979.549316 )
	( -12.035324, 222.000000, -1467.140625 )
)

$Name: Kandahar_path
$List: (		;! 8 points in list
	( -1494.740601, 0.000000, 25.530273 )
	( -1007.149231, 0.000000, -959.603516 )
	( 7.836792, 0.000000, -1506.899902 )
	( 992.970459, 0.000000, -989.456055 )
	( 1520.365112, 0.000000, -4.322266 )
	( 1062.626343, 0.000000, 980.811035 )
	( -22.015717, 0.000000, 1508.206055 )
	( -977.296814, 0.000000, 1060.417969 )
)

$Name: AktasDagi_path
$List: (		;! 6 points in list
	( 610.400024, 1220.000000, -1018.000000 )
	( -673.075684, 1219.999023, -879.635010 )
	( -1013.793701, 1219.999023, 14.514832 )
	( -349.813171, 1220.000000, 973.119812 )
	( 825.585754, 1219.999023, 819.713501 )
	( 1263.741577, 1219.999023, -283.026184 )
)

$Name: Sevan_path
$List: (		;! 7 points in list
	( 1695.000000, 800.000000, 15.200000 )
	( 1096.854004, 800.000000, 1136.422729 )
	( -209.160172, 800.000000, 1276.335938 )
	( -1416.122437, 800.000000, 558.830872 )
	( -1008.497498, 800.000000, -881.191284 )
	( -20.238708, 800.000000, -1369.267944 )
	( 1184.531128, 800.000000, -834.224854 )
)

$Name: Hermes_path
$List: (		;! 7 points in list
	( 576.799988, -300.000000, -1386.500000 )
	( -883.311035, -300.000000, -927.484741 )
	( -1243.936157, -300.000000, -9.529724 )
	( -959.807251, -300.000000, 886.569214 )
	( -52.780273, -300.000000, 1312.762573 )
	( 952.598877, -300.000000, 897.497192 )
	( 1367.864258, -300.000000, -9.529663 )
)

$Name: Zuikaku_path
$List: (		;! 7 points in list
	( 1826.000000, 250.000000, -147.000000 )
	( 950.305542, 249.999756, 889.429443 )
	( -35.374878, 249.999756, 1286.114258 )
	( -973.731995, 249.999756, 868.601074 )
	( -1242.764282, 249.999512, -6.026245 )
	( -882.897400, 249.999756, -916.564331 )
	( 532.535889, 249.999756, -1342.584473 )
)

$Name: Waypoint path 14
$List: (		;! 1 points in list
	( -1562.508301, 450.000000, -3882.301758 )
)

$Name: Andraste_turn
$List: (		;! 1 points in list
	( -9244.937500, 0.000000, -5239.373047 )
)

#Messages		;! 51 total


$Name: Intro - Andr
$Team: -1
$MessageNew:  XSTR("This is the Andraste. We're commencing our attack. All units, stay on your respective targets.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Cruisers warped 1 - Z1
$Team: -1
$MessageNew:  XSTR("Eh, Andraste, Zeta leader. All our primary targets just left the party. Request mission update.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Cruisers warped 2 - A1
$Team: -1
$MessageNew:  XSTR("This is Alpha 1. The Volantis has also exited the CZ before we could reach her.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: EMP 1.1 - Andr
$Team: -1
$MessageNew:  XSTR("Confirmed. And we have just been hit by a barrage of some kind of area bombs. Those things are emitting a strong EMP, blanking out our sensors. Beam guidance is down.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: EMP 1.2 - B1
$Team: -1
$MessageNew:  XSTR("Can you not pinpoint the origin, Andraste?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: EMP 1.3 - Andr
$Team: -1
$MessageNew:  XSTR("Negative. They're firing out of the dark. Attempting to triangulate.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: EMP 1.4 - A1
$Team: -1
$MessageNew:  XSTR("Alright, people. Alpha and Beta, we simply follow their trajectory and take their launchers down. Delta, you stay with the Andraste. Gamma and Epsilon, proceed and disarm the station. See if you can upload that virus.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: EMP 1.5 - Andr
$Team: -1
$MessageNew:  XSTR("You better hurry up, pilots. The installation and the Thutmose have achieved beam lock. Our stealth has been breached!", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: EMP 1.6 - E1
$Team: -1
$MessageNew:  XSTR("...", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: EMP 1.7 - Andr
$Team: -1
$MessageNew:  XSTR("...", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: EMP 1.8 - B1
$Team: -1
$MessageNew:  XSTR("...", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: EMP 1.9 - Andr
$Team: -1
$MessageNew:  XSTR("...", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Msg 1.1 - Andr
$Team: -1
$MessageNew:  XSTR("The area is secured. Calling in our transports. Nova-Squadron, take up position around the station.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Msg 1.2 - A2
$Team: -1
$MessageNew:  XSTR("They didn't put up too much of a fight, didn't they? Only two fighter wings.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.3 - B1
$Team: -1
$MessageNew:  XSTR("That is curious, indeed, Alpha 2. Perhaps a good sign. Maybe they need to preserve their fighter corps.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.4 - A2
$Team: -1
$MessageNew:  XSTR("Preserve it for *what*? If defending their main base of operations is no priority objective of their's then what is?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.5 - Sevan
$Team: -1
$MessageNew:  XSTR("GTC Sevan and GTC Aktas Dagi reporting in. Troop transports, proceed to the station as ordered. All fighters, maintain perimeter patrol around the station.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 1.6 - A1
$Team: -1
$MessageNew:  XSTR("Understood, Sevan. Alright, people. Keep your eyes open. Monaghan is right, there's something fishy about this.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 1.7 - B1
$Team: -1
$MessageNew:  XSTR("Well, Alpha 2, about your previous remark: the unconventional tactics we have seen today were clearly designed to take down the Andraste. And we do not know for certain whether this is their only installation.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.8 - A2
$Team: -1
$MessageNew:  XSTR("What, you think they have even more of those? Even their resources got to be limited somehow. Plus, it's not exactly standard Vasudan military doctrine to built static installations like crazy.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 1.9 - B1
$Team: -1
$MessageNew:  XSTR("You are quite right about this. However, I believe we can agree that the Hammer of Light is not standard Vasudan military. ", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 1.10 - A2
$Team: -1
$MessageNew:  XSTR("True indeed.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.1 - G1
$Team: -1
$MessageNew:  XSTR("This is Golf 1. All transports are docked. We're going in now.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 2.2 - G1
$Team: -1
$MessageNew:  XSTR("We're through the airlocks. Drones are on their way. No contact so far. Looks all normal in there.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 2.3 - A2
$Team: -1
$MessageNew:  XSTR("What? No welcoming committee?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.4 - G1
$Team: -1
$MessageNew:  XSTR("None at all, pilot. Actually... the place looks pretty much deserted. None of our drones has found anything so far except empty space.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Msg 2.5 - Andr
$Team: -1
$MessageNew:  XSTR("So they have evacuated already. And this is nothing but a diversion.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Msg 2.6 - A2
$Team: -1
$MessageNew:  XSTR("Fantastic... this stinks. Why go through the effort of putting up a Cairo out here and then abandon it at the first sign of trouble? What's the purpose of it?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.7 - B1
$Team: -1
$MessageNew:  XSTR("That is a very good question, Alpha 2. If they evacuated this site then they must have known that an attack is imminent.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.8 - A2
$Team: -1
$MessageNew:  XSTR("Another mole, you think?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Msg 2.9 - B1
$Team: -1
$MessageNew:  XSTR("We have to consider this possibility.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.10 - A1
$Team: -1
$MessageNew:  XSTR("Alright, stop it! We are *not* going down that road. This is exactly where they want us. Suspecting each other. I will hear no more of this crap in my squadron, am I understood?!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Msg 2.11 - B1
$Team: -1
$MessageNew:  XSTR("Yes, sir!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Msg 2.12 - A2
$Team: -1
$MessageNew:  XSTR("Crystal, Pat. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Done 1 - G1
$Team: -1
$MessageNew:  XSTR("This is Golf 1. Our drones have searched the main facilities and our marines have secured the command center. If there is someone left, they are hiding pretty darn well. A thorough search will take hours, of course.", -1)
$end_multi_text
+AVI Name: Head-IncMsg
+Wave Name: emptymsg.wav

$Name: Done 2 - Andr
$Team: -1
$MessageNew:  XSTR("Then you better begin immediately, captain. Alpha, Beta, Gamma, I think you can return to base. This situation is under control.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Done 3 - A1
$Team: -1
$MessageNew:  XSTR("Yes, sir. One Group, we are headed home.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Thutmose down - Andr
$Team: -1
$MessageNew:  XSTR("We have shot down the Thutmose.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Beams down - Andr
$Team: -1
$MessageNew:  XSTR("So much for the station's anti-capship beams. Now go for the remaining turrets.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Turrets down - Andr
$Team: -1
$MessageNew:  XSTR("And that's the last of their turrets. Nice shooting, pilots.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Satis revealed 1 - A1
$Team: -1
$MessageNew:  XSTR("I got a lock on the first missile launcher. It's a Satis-class transport!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Satis revealed 2 - Andr
$Team: -1
$MessageNew:  XSTR("Destroy it quickly. If our readings are correct there are three of them out there.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Satis shielded - A2
$Team: -1
$MessageNew:  XSTR("Those things are even shielded!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Satis down 1 - A1
$Team: -1
$MessageNew:  XSTR("Andraste, Alpha 1. I think we got them all. Are your sensors back online?", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Satis down 2 - Andr
$Team: -1
$MessageNew:  XSTR("Well done, pilots. Not yet. But the effect is wearing off. A few more moments. Get back here pronto and deal with that base.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Satis down 3 - A1
$Team: -1
$MessageNew:  XSTR("Alright, Novas, time for some anti-turret action. Form up and follow me in.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Andraste beams online - Andr
$Team: -1
$MessageNew:  XSTR("Andraste here. Beam guidance system is back online. Our main batteries are powering up.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Zeta lost - Andr
$Team: -1
$MessageNew:  XSTR("Zeta wing's been wiped out. Alpha and Beta, we need you help disarming that station as soon as you're done with the missiles.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Interceptors 1 - D1
$Team: -1
$MessageNew:  XSTR("Enemy interceptors approaching fast. Epsilon wing, we need your assistance!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Interceptors 2 - E1
$Team: -1
$MessageNew:  XSTR("Understood, Delta. We are on our way to intercept.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Beams locked 1 - Andr
$Team: -1
$MessageNew:  XSTR("The station's beam guns have powered down. Good work with uploading that virus, Alpha. But remember, the effect might only be temporary.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 0
$Ambient light level: 7895160
+Neb2: nbackorange

+Neb2Flags: 12


$Bitmap List:
$Sun: SunBlue
+Angles: 1.570796 0.000000 1.570796
+Scale: 0.100000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Brief5

#End

