#Mission Info

$Version: 0.10
$Name:  XSTR("Hellgate", -1)
$Author: SF-Junky
$Created: 11/23/06 at 18:31:36
$Modified: 12/21/21 at 11:27:54
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("December 11th, 2369: The Sunspear is detected orbiting an unknown jump node. A task force is dispatched to engage.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393344
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 100.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
2.000000

+Viewer pos: -3102.348633, 27409.333984, 2468.252930
+Viewer orient:
	1.000000, 0.000000, -0.000005,
	0.000005, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000

$Squadron wing names: ( "Alpha" "Beta" "Gamma" "Zeta" "Epsilon" )

$Skybox Model: starfield.pof

$AI Profile: SFAI

#Sexp_variables

$Variables:
(
		0		"Cotopaxi_lives"		"1"		"number"		"save-on-mission-progress"
		1		"JumpOK"		"0"		"number"
		2		"SunspearKillable"		"0"		"number"
		3		"Tacora_lives"		"1"		"number"		"save-on-mission-progress"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("$b GAETA: Alright, listen up. We're in a hurry here. That Ancient device turned out to be some sort of listening post. At least it has some incredible sensor capabilities. And it found something.", -1)
$end_multi_text
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$camera_pos: -2500.000000, 20000.000000, -8000.000000
$camera_orient:
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$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: AI Thera
$pos: -2500.000000, 0.000000, -8000.000000
$label:  XSTR("Ancient Listening Post", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: At these coordinates, the Ancient installation detected a stable jump node. There is also a Shivan Device which is generating a strong subspace field that our own sensors are unable to penetrate. Our analysts also believe that it is inhibiting subspace traffic within its range of effect - which is some ten clicks. And now for the best part of it.", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: AI Thera
$pos: -2500.000000, 0.000000, -8000.000000
$label:  XSTR("Ancient Listening Post", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: -7462.055176, -1000.000000, 34.968864
$label:  XSTR("Unknown Jump Node", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Hostile
$class: Shivan Comm Node
$pos: -5267.244141, 0.000000, -1575.795654
$label:  XSTR("Shivan Device", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: The Sunspear and the cruiser Zenenet are currently orbiting the jump node, escorted by two fighter wings. We don't know how long they've been there, but since we have detected them, they have just been patrolling the area at some distance to the node. They have made no attempts to enter the node. Our guess is that they are trying to get the Shivans' attention. Suffice to say that swift action is at hand.", -1)
$end_multi_text
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$camera_time: 2000
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: -7462.055176, -1000.000000, 34.968864
$label:  XSTR("Unknown Jump Node", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Hostile
$class: Shivan Comm Node
$pos: -5267.244141, 0.000000, -1575.795654
$label:  XSTR("Shivan Device", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Neutral
$class: NTF Iceni
$pos: -2300.322998, 5000.000000, -673.921997
$label:  XSTR("Sunspear", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Neutral
$class: GVC Mentu
$pos: -3080.069824, 5200.000000, 313.834106
$label:  XSTR("Zenenet", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Tauret
$pos: -1598.304443, 4517.684570, 850.161621
$label:  XSTR("Sagittarius", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Serapis
$pos: -777.758545, 5000.000000, -199.688904
$label:  XSTR("Cancer", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 3563.475586, 18093.394531, 259.090820
$label:  XSTR("Alpha", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 3806.942383, 18192.234375, 577.638184
$label:  XSTR("Beta", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: 3362.206055, 18193.308594, -87.066406
$label:  XSTR("Gamma", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 3010.888184, 7999.998047, 10484.981445
$label:  XSTR("Parapet", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: One Group, you'll launch immediately to assist the GTCv Parapet. The corvette and all available cruisers are already on their way. The enemy units are within the subspace field, so they cannot escape. You'll jump in first and hit their escort fighters and the Zenenet. Then you must disarm the Sunspear's main beam guns and her engines. You'll be equipped with TAG missiles so you can penetrate her stealth. Our warships will follow with a two and a half minute delay so you have enough time. The Shivan device is not to be attacked unless explicitly ordered otherwise. According to Agent Xiong, GTVI has encountered these before and they possess no offensive capabilities. We want to seize it for further studies. Should the need arise to kill it, target the crystal in the center of it. Those Satellites have proven to destabilize in case this part gets damaged critically. ", -1)
$end_multi_text
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$camera_pos: -2500.000000, 20000.000000, 0.000000
$camera_orient:
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$camera_time: 2000
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: -7462.055176, -1000.000000, 34.968864
$label:  XSTR("Unknown Jump Node", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Hostile
$class: Shivan Comm Node
$pos: -5267.244141, 0.000000, -1575.795654
$label:  XSTR("Shivan Device", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Neutral
$class: NTF Iceni
$pos: -2300.322998, 5000.000000, -673.921997
$label:  XSTR("Sunspear", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Neutral
$class: GVC Mentu
$pos: -3080.069824, 5200.000000, 313.834106
$label:  XSTR("Zenenet", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Tauret
$pos: -1598.304443, 4517.684570, 850.161621
$label:  XSTR("Sagittarius", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Serapis
$pos: -777.758545, 5000.000000, -199.688904
$label:  XSTR("Cancer", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -1992.384033, 18093.394531, 117.383514
$label:  XSTR("Alpha", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -2123.985352, 18192.234375, -204.554489
$label:  XSTR("Beta", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: -2006.960815, 18193.308594, -75.160934
$label:  XSTR("Gamma", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -283.541504, 7999.998047, 1417.719238
$label:  XSTR("Parapet", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: -3183.076904, 15000.000000, 21292.314453
$label:  XSTR("Cotopaxi_escape", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b GAETA: The mothership has also set course for the jump node and we have recalled our remaining fighters. We must secure and blockade that jump node asap. And you're our advance force. You launch in five. Dismissed!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2500.000000, 20000.000000, 0.000000
$camera_orient:
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$camera_time: 2000
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: -7462.055176, -1000.000000, 34.968864
$label:  XSTR("Unknown Jump Node", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Hostile
$class: Shivan Comm Node
$pos: -5267.244141, 0.000000, -1575.795654
$label:  XSTR("Shivan Device", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Neutral
$class: NTF Iceni
$pos: -2300.322998, 5000.000000, -673.921997
$label:  XSTR("Sunspear", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Neutral
$class: GVC Mentu
$pos: -3080.069824, 5200.000000, 313.834106
$label:  XSTR("Zenenet", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Tauret
$pos: -1598.304443, 4517.684570, 850.161621
$label:  XSTR("Sagittarius", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: GVF Serapis
$pos: -777.758545, 5000.000000, -199.688904
$label:  XSTR("Cancer", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -1992.384033, 18093.394531, 117.383514
$label:  XSTR("Alpha", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -2123.985352, 18192.234375, -204.554489
$label:  XSTR("Beta", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis D.H.
$pos: -2006.960815, 18193.308594, -75.160934
$label:  XSTR("Gamma", -1)
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -283.541504, 7999.998047, 1417.719238
$label:  XSTR("Parapet", -1)
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -3289.905518, 15000.000000, 94866.976563
$label:  XSTR("Constellation", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Sunspear (p)" 
      0 
   )
   ( is-goal-true-delay 
      "Protect Parapet (p)" 
      0 
   )
)
$Multi text
    XSTR("<On the flight deck>

$b GATEA: Welcome back, one group. You did a fine job out there. The destruction of the Sunspear is a great victory for the alliance. But I'm afraid the victory party has to be delayed. Seven Group is already on their way to monitor Shivan activity around the node. Our remaining fighters have been recalled. Admiral Nakamura is currently briefing Allied Command about the situation and unless they instruct us otherwise, our search for the Toeris is cancelled. Freshen up and report back to briefing room in one hour. Dismissed!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Sunspear" ) 
$Multi text
    XSTR("The Sunspear has left the field of engagement.

Do not attack Black and Yellow wings until they are turning to the Parapet. Those bombers have sufficient firepower to take down the Sunspear.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("To be continued...", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Parapet" ) 
$Multi text
    XSTR("The Parapet has been destroyed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("To be continued...", -1)
$end_multi_text

#Alternate Types:
$Alt: Shivan Device
$Alt: ---
$Alt: Ancient Listeing Post
$Alt: #

#end


#Callsigns:
$Callsign: Abayomi
$Callsign: Monaghan
$Callsign: Thoru

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	8
	"GTF Perseus"	8
	"GTF Hercules Mark II"	8
	"GTF Ares"	4
	"GTB Artemis D.H."	8
	"GVF Thoth"	8
	"GVF Serapis"	8
	"GVF Tauret"	8
	"GVF Reshef"	8
	"GVB Bakha"	4
	"GVB Sekhmet"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Prometheus R"	16
	"UD-8 Kayser"	20
	"Maxim"	12
	"Circe"	16
	"Akheton SDG"	8
	"Lamprey"	8
	"Morning Star"	8
	"Tempest"	1500
	"Rockeye"	500
	"Harpoon"	528
	"Hornet"	500
	"Tornado"	700
	"Trebuchet"	100
	"Stiletto II"	74
	"Stiletto II#Short"	50
	"EMP Adv."	50
	"TAG-A"	70
	"TAG-B"	50
	"Piranha"	50
	"Infyrno"	50
	"Cyclops"	66
	"Prometheus S"	4
)

#Objects		;! 71 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Callsign: Abayomi

$Team: Friendly
$Location: 3547.600098, 16000.000000, 272.500000
$Orientation:
	0.557013, -0.000056, 0.830504,
	-0.808475, 0.228753, 0.542254,
	-0.190011, -0.973485, 0.127373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "TAG-A" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Callsign: Monaghan

$Team: Friendly
$Location: 3505.936523, 16086.363281, 173.950195
$Orientation:
	0.557023, -0.000000, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" "ship-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: 3621.014893, 16089.421875, 344.231445
$Orientation:
	0.557023, -0.000000, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 6

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: 3582.796143, 16186.791016, 246.171875
$Orientation:
	0.557023, -0.000000, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 7

$Name: Beta 1		;! Object #4
$Class: GVF Reshef
$Callsign: Thoru

$Team: Friendly
$Location: 3786.370117, 16093.042969, 589.242188
$Orientation:
	0.557023, -0.000000, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 9

$Name: Beta 2		;! Object #5
$Class: GVF Reshef
$Team: Friendly
$Location: 3750.017334, 16193.259766, 492.766602
$Orientation:
	0.557023, -0.000000, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 8

$Name: Beta 3		;! Object #6
$Class: GVF Reshef
$Team: Friendly
$Location: 3863.867676, 16193.259766, 662.509766
$Orientation:
	0.557023, -0.000000, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 10

$Name: Beta 4		;! Object #7
$Class: GVF Reshef
$Team: Friendly
$Location: 3825.331055, 16291.425781, 563.646484
$Orientation:
	0.557023, -0.000000, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Group: 0
+Score: 8
+Persona Index: 8

$Name: Gamma 1		;! Object #8
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 3342.958740, 16093.048828, -71.870117
$Orientation:
	0.557023, -0.000001, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 49375		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 4

$Name: Gamma 2		;! Object #9
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 3306.603271, 16200.320313, -171.324219
$Orientation:
	0.557023, -0.000000, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 49375		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 3

$Name: Gamma 3		;! Object #10
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 3417.808594, 16193.898438, -2.808594
$Orientation:
	0.557023, -0.000000, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 49375		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 1

$Name: Gamma 4		;! Object #11
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 3381.618652, 16293.566406, -98.820313
$Orientation:
	0.557023, -0.000000, 0.830497,
	-0.808476, 0.228753, 0.542253,
	-0.189979, -0.973485, 0.127420
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Orders Accepted: 49375		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 2

$Name: Sunspear		;! Object #12
$Class: NTF Iceni
$Team: Neutral
$Location: 1644.699951, 5000.000000, 454.900391
$Orientation:
	0.481282, 0.852110, 0.205623,
	-0.783589, 0.523366, -0.334781,
	-0.392885, 0.000000, 0.919588
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Sunspear_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 57
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret19
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Sunspear" 
   "Sunspear_escape" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "hidden-from-sensors" "beam-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Group: 0
+Score: 1400

$Name: Shivan Satellite		;! Object #13
$Class: Shivan Comm Node
$Alt: #

$Team: Hostile
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Ravana		;! Object #14
$Class: SD Ravana
$Team: Hostile
$Location: -2303.800049, -1450.000000, 2232.399902
$Orientation:
	-0.999597, 0.000000, 0.028404,
	0.000000, 1.000000, 0.000000,
	-0.028404, 0.000000, -0.999597
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret09
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret14
+Subsystem: Turret16
+Subsystem: Turret26
+Sbank Ammo: ( 0 )
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret10
+Subsystem: Turret13
+Subsystem: Turret15
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 65 "Moloch #1" ) 
   ( destroyed-or-departed-delay 
      35 
      "Sunspear" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Moloch #1		;! Object #15
$Class: SCv Moloch
$Team: Hostile
$Location: -2750.000000, -1000.000000, 700.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Moloch#1_path" 50 ) ( ai-chase "Parapet" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret04
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret13
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Kill Shivans 2" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Rakshasa #1		;! Object #16
$Class: SC Rakshasa
$Team: Hostile
$Location: -2400.000000, -800.000000, 894.299805
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Rakshasa#1_path" 50 ) ( ai-chase "Parapet" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Inc jump 2 (Shiv arr cue)" 
   ( rand 1000 1500 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Aries 1		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: -2233.199951, -650.000000, 490.299988
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #18
$Class: SF Mara
$Team: Hostile
$Location: -2183.942383, -650.000000, 543.364441
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #19
$Class: SF Mara
$Team: Hostile
$Location: -2299.495605, -650.000000, 548.502136
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #20
$Class: SF Mara
$Team: Hostile
$Location: -2138.316162, -650.000000, 593.525574
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 1		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: -3046.800049, -500.000000, 411.100006
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #22
$Class: SF Basilisk
$Team: Hostile
$Location: -2990.469482, -500.000000, 468.304108
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #23
$Class: SF Basilisk
$Team: Hostile
$Location: -3099.266113, -500.000000, 465.664459
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 4		;! Object #24
$Class: SF Basilisk
$Team: Hostile
$Location: -2945.152100, -500.000000, 510.284576
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Parapet		;! Object #25
$Class: GTCv Deimos
$Team: Friendly
$Location: 3994.194824, 6000.000000, 8194.500000
$Orientation:
	-0.757943, 0.000000, 0.652321,
	-0.076033, 0.993184, -0.088344,
	-0.647875, -0.116558, -0.752777
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Parapet_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 150 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "RTG" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_parapet

$Name: Tacora		;! Object #26
$Class: GTC Aeolus
$Team: Friendly
$Location: 4297.995117, 5303.899902, 7515.500000
$Orientation:
	-0.779280, -0.000000, 0.626676,
	0.037496, 0.998208, 0.046627,
	-0.625553, 0.059833, -0.777884
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Tacora_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 150 ) 
   ( = @Tacora_lives[1] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "RTG" 
   5250 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_tacora

$Name: Cotopaxi		;! Object #27
$Class: GTC Aeolus
$Team: Friendly
$Location: 3170.794922, 6367.899902, 8029.299805
$Orientation:
	-0.731184, 0.000000, 0.682180,
	-0.136129, 0.979888, -0.145908,
	-0.668460, -0.199550, -0.716478
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Cotopaxi_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 150 ) 
   ( = @Cotopaxi_lives[1] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "RTG" 
   5750 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 99
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500
$Texture Replace:
+old: nameplate
+new: gtc_cotopaxi

$Name: Delta 1		;! Object #28
$Class: GTF Falcon
$Team: Friendly
$Location: 1768.706421, -1000.000000, -2736.523438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Delta 2		;! Object #29
$Class: GTF Falcon
$Team: Friendly
$Location: 1667.276733, -1000.000000, -2839.092773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Delta 3		;! Object #30
$Class: GTF Falcon
$Team: Friendly
$Location: 1868.996460, -1000.000000, -2837.953125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Delta 4		;! Object #31
$Class: GTF Falcon
$Team: Friendly
$Location: 1766.427124, -1000.000000, -2939.382813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Epsilon 1		;! Object #32
$Class: GTF Falcon
$Team: Friendly
$Location: 1767.566772, -1000.000000, -3240.252930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Epsilon 2		;! Object #33
$Class: GTF Falcon
$Team: Friendly
$Location: 1667.276733, -1000.000000, -3340.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Epsilon 3		;! Object #34
$Class: GTF Falcon
$Team: Friendly
$Location: 1865.577515, -1000.000000, -3337.124023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Epsilon 4		;! Object #35
$Class: GTF Falcon
$Team: Friendly
$Location: 1766.427124, -1000.000000, -3439.693359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Zeta 1		;! Object #36
$Class: GTF Ares
$Team: Friendly
$Location: 1403.864502, 4000.000000, 4373.086426
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 8

$Name: Zeta 2		;! Object #37
$Class: GTF Ares
$Team: Friendly
$Location: 1506.106689, 4000.000000, 4469.102539
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 9

$Name: Zeta 3		;! Object #38
$Class: GTF Ares
$Team: Friendly
$Location: 1302.149902, 4000.000000, 4475.378906
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 8

$Name: Zeta 4		;! Object #39
$Class: GTF Ares
$Team: Friendly
$Location: 1403.300049, 4000.000000, 4577.099609
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 9

$Name: Cancer 1		;! Object #40
$Class: GVF Serapis
$Team: Neutral
$Location: 993.555847, 5000.000000, 330.113281
$Orientation:
	0.188218, 0.000000, -0.982127,
	-0.000000, 1.000000, 0.000000,
	0.982127, 0.000000, 0.188218
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #41
$Class: GVF Serapis
$Team: Neutral
$Location: 864.299988, 5000.000000, 390.099609
$Orientation:
	0.082751, 0.000000, -0.996570,
	-0.000000, 1.000000, 0.000000,
	0.996570, 0.000000, 0.082751
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #42
$Class: GVF Serapis
$Team: Neutral
$Location: 800.458191, 5000.000000, 261.300781
$Orientation:
	0.223516, 0.000000, -0.974700,
	-0.000000, 1.000000, 0.000000,
	0.974700, 0.000000, 0.223516
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 1		;! Object #43
$Class: GVF Tauret
$Team: Neutral
$Location: 1790.400024, 4500.000000, 1547.099609
$Orientation:
	-0.992374, 0.004132, 0.123196,
	0.054640, 0.910632, 0.409591,
	-0.110494, 0.413199, -0.903913
$AI Behavior: None
+AI Class: SFAI-Lieutenant-JG
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Sagittarius 2		;! Object #44
$Class: GVF Tauret
$Team: Neutral
$Location: 1915.588745, 4488.961914, 1606.344727
$Orientation:
	-0.975324, 0.003966, 0.220742,
	0.091086, 0.918008, 0.385960,
	-0.201113, 0.396542, -0.895717
$AI Behavior: None
+AI Class: SFAI-Lieutenant-JG
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Sagittarius 3		;! Object #45
$Class: GVF Tauret
$Team: Neutral
$Location: 1732.815674, 4546.407715, 1663.105469
$Orientation:
	-0.997939, 0.003507, 0.064076,
	0.025748, 0.936486, 0.349758,
	-0.058779, 0.350687, -0.934646
$AI Behavior: None
+AI Class: SFAI-Lieutenant-JG
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Morning Star" "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Zenenet		;! Object #46
$Class: GVC Mentu
$Team: Neutral
$Location: 587.000000, 5200.000000, 728.299805
$Orientation:
	-0.774967, 0.524045, -0.353277,
	-0.476835, -0.851692, -0.217373,
	-0.414795, -0.000002, 0.909915
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Zenenet_path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 57
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret14
+Subsystem: Turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Eridan 1		;! Object #47
$Class: SF Astaroth
$Team: Hostile
$Location: -9401.324219, 0.000000, 2003.973145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Eridan 2		;! Object #48
$Class: SF Astaroth
$Team: Hostile
$Location: -9499.637695, 0.000000, 1901.051514
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Black 1		;! Object #49
$Class: SB Nahema
$Team: Hostile
$Location: -2991.550781, -600.000000, 298.206482
$Orientation:
	-0.998104, 0.000000, -0.061554,
	0.000000, 1.000000, 0.000000,
	0.061554, 0.000000, -0.998104
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoBomb" "Shivan Bomb#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Black 2		;! Object #50
$Class: SB Nahema
$Team: Hostile
$Location: -2899.884766, -600.000000, 401.919006
$Orientation:
	-0.998104, 0.000000, -0.061554,
	0.000000, 1.000000, 0.000000,
	0.061554, 0.000000, -0.998104
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb#NoBomb" "Shivan Megabomb#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Black 3		;! Object #51
$Class: SB Nahema
$Team: Hostile
$Location: -2805.160156, -600.000000, 515.625549
$Orientation:
	-0.998104, 0.000000, -0.061554,
	0.000000, 1.000000, 0.000000,
	0.061554, 0.000000, -0.998104
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb#NoBomb" "Shivan Megabomb#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Black 4		;! Object #52
$Class: SB Nahema
$Team: Hostile
$Location: -3099.230225, -600.000000, 394.530823
$Orientation:
	-0.998104, 0.000000, -0.061554,
	0.000000, 1.000000, 0.000000,
	0.061554, 0.000000, -0.998104
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb#NoBomb" "Shivan Bomb#NoBomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Yellow 1		;! Object #53
$Class: SB Nahema
$Team: Hostile
$Location: -2836.945557, -669.998535, 427.787354
$Orientation:
	-0.998104, 0.000000, -0.061554,
	0.000000, 1.000000, 0.000000,
	0.061554, 0.000000, -0.998104
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Yellow 2		;! Object #54
$Class: SB Nahema
$Team: Hostile
$Location: -2743.061768, -669.998535, 535.313965
$Orientation:
	-0.998104, 0.000000, -0.061554,
	0.000000, 1.000000, 0.000000,
	0.061554, 0.000000, -0.998104
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Yellow 3		;! Object #55
$Class: SB Nahema
$Team: Hostile
$Location: -2642.382080, -669.998535, 651.839355
$Orientation:
	-0.998104, 0.000000, -0.061554,
	0.000000, 1.000000, 0.000000,
	0.061554, 0.000000, -0.998104
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Yellow 4		;! Object #56
$Class: SB Nahema
$Team: Hostile
$Location: -2944.848145, -669.998535, 527.774414
$Orientation:
	-0.998104, 0.000000, -0.061554,
	0.000000, 1.000000, 0.000000,
	0.061554, 0.000000, -0.998104
$AI Behavior: None
+AI Class: SFAI-Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cassiopeia 1		;! Object #57
$Class: SF Basilisk
$Team: Hostile
$Location: -10299.430664, 0.000000, 402.769531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 2		;! Object #58
$Class: SF Basilisk
$Team: Hostile
$Location: -10398.289063, 0.000000, 304.834259
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 3		;! Object #59
$Class: SF Basilisk
$Team: Hostile
$Location: -10502.692383, 0.000000, 202.279419
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cassiopeia 4		;! Object #60
$Class: SF Basilisk
$Team: Hostile
$Location: -10198.723633, 0.000000, 302.062500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #61
$Class: SF Aeshma
$Team: Hostile
$Location: -10099.864258, 0.000000, -205.168243
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #62
$Class: SF Aeshma
$Team: Hostile
$Location: -10202.418945, 0.000000, -304.027435
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #63
$Class: SF Aeshma
$Team: Hostile
$Location: -10312.365234, 0.000000, -408.430115
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #64
$Class: SF Aeshma
$Team: Hostile
$Location: -10000.081055, 0.000000, -304.027435
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Red 1		;! Object #65
$Class: SB Taurvi
$Team: Hostile
$Location: -9999.730469, 0.000000, -1898.134277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Red 2		;! Object #66
$Class: SB Taurvi
$Team: Hostile
$Location: -10102.489258, 0.000000, -2000.893311
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Red 3		;! Object #67
$Class: SB Taurvi
$Team: Hostile
$Location: -9900.139648, 0.000000, -1999.987915
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Green 1		;! Object #68
$Class: SB Nahema
$Team: Hostile
$Location: -9699.306641, 0.000000, -2394.879395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Green 2		;! Object #69
$Class: SB Nahema
$Team: Hostile
$Location: -9801.613281, 0.000000, -2493.111572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Green 3		;! Object #70
$Class: SB Nahema
$Team: Hostile
$Location: -9600.168945, 0.000000, -2494.469727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SFAI-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

#Wings		;! 17 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 500 2000 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Cancer" 50 ) ( ai-chase-wing "Sagittarius" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 500 2000 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Sagittarius" 50 ) ( ai-chase-wing "Cancer" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 500 2000 ) 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase "Zenenet" 200 ) ( ai-disarm-ship "Sunspear" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Aries
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Aries 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Inc jump 2 (Shiv arr cue)" 
   ( rand 1000 1500 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "Tacora" 190 ) ( ai-chase "Cotopaxi" 190 ) ( ai-chase "Parapet" 150 ) ( ai-chase-wing "Gamma" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Pisces
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Pisces 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Inc jump 2 (Shiv arr cue)" 
   ( rand 1000 1500 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase "Cotopaxi" 200 ) ( ai-chase "Tacora" 200 ) ( ai-chase "Parapet" 150 ) )
+Flags: ( "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 500 2000 ) 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 500 2000 ) 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Moloch here 3" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-msecs-delay 
   "allowed to go" 
   ( rand 500 2000 ) 
)
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "Parapet" 50 ) ( ai-chase "Rakshasa #1" 80 ) )
+Flags: ( "no-arrival-message" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-guard "Sunspear" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
)
$AI Goals: ( goals ( ai-guard "Sunspear" 200 ) )
+Flags: ( "no-arrival-message" )

$Name: Eridan
$Waves: 6
$Wave Threshold: 1
$Special Ship: 0		;! Eridan 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Moloch #1
$Arrival Cue: ( has-arrived-delay 22 "Moloch #1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Eridan 1"
	"Eridan 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Black
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Moloch #1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Black 1"
	"Black 2"
	"Black 3"
	"Black 4"
)
$AI Goals: ( goals ( ai-chase "Sunspear" 200 ) ( ai-chase "Parapet" 50 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Yellow
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Yellow 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Yellow" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Yellow 1"
	"Yellow 2"
	"Yellow 3"
	"Yellow 4"
)
$AI Goals: ( goals ( ai-chase "Sunspear" 200 ) ( ai-chase "Parapet" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Cassiopeia
$Waves: 5
$Wave Threshold: 2
$Special Ship: 0		;! Cassiopeia 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ravana
+Arrival Paths: ( "$bay01" "$bay02" "$bay03" "$bay04" )
$Arrival Cue: ( has-arrived-delay 22 "Ravana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cassiopeia 1"
	"Cassiopeia 2"
	"Cassiopeia 3"
	"Cassiopeia 4"
)
$AI Goals: ( goals ( ai-chase "Cotopaxi" 200 ) ( ai-chase "Tacora" 200 ) ( ai-chase "Parapet" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Capricorn
$Waves: 5
$Wave Threshold: 2
$Special Ship: 0		;! Capricorn 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ravana
+Arrival Paths: ( "$bay03" "$bay04" "$bay05" "$bay06" )
$Arrival Cue: ( has-arrived-delay 28 "Ravana" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase "Tacora" 200 ) ( ai-chase "Cotopaxi" 200 ) ( ai-chase "Parapet" 200 ) )
+Flags: ( "no-dynamic" )

$Name: Red
$Waves: 5
$Wave Threshold: 2
$Special Ship: 0		;! Red 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      25 
      "Black" 
      "Yellow" 
   )
   ( has-arrived-delay 35 "Ravana" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Red 1"
	"Red 2"
	"Red 3"
)
$AI Goals: ( goals ( ai-chase "Parapet" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

$Name: Green
$Waves: 5
$Wave Threshold: 2
$Special Ship: 0		;! Green 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ravana
$Arrival Cue: ( has-arrived-delay 4 "Red" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Green 1"
	"Green 2"
	"Green 3"
)
$AI Goals: ( goals ( ai-chase "Parapet" 200 ) )
+Flags: ( "no-arrival-message" "no-dynamic" )

#Events		;! 59 total

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-guardian-threshold 
      ( rand 15 30 ) 
      "Alpha 2" 
      "Beta 1" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Alpha 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Beta 1" 
      "<all engines>" 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "GTS Hygeia" 
      2 
   )
)
+Name: START
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Sunspear (p)" 
         0 
      )
      ( is-goal-true-delay 
         "Protect Parapet (p)" 
         0 
      )
      ( is-event-true-delay 
         "allowed to go" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: END_OF_CAMPAIGN
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Zenenet" 20 ) 
   ( cap-waypoint-speed "Sunspear" 20 ) 
   ( ship-subsys-guardian-threshold 
      ( rand 40 50 ) 
      "Sunspear" 
      "<all engines>" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Cyclops" 
      "Zenenet" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Stiletto II" 
      "Sunspear" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Stiletto II#Short" 
      "Sunspear" 
   )
   ( ship-subsys-untargetable 
      "Sunspear" 
      "<all engines>" 
   )
   ( set-armor-type 
      "Sunspear" 
      ( true ) 
      "Amr_Capital" 
      "Hull" 
   )
)
+Name: initial settings
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Shivan Satellite" 
      "piece4a" 
      0 
   )
   ( self-destruct "Shivan Satellite" ) 
)
+Name: Satellite self-destructs
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is_tagged "Shivan Satellite" ) 
   ( ship-subsys-targetable 
      "Shivan Satellite" 
      "piece1a" 
      "piece2a" 
      "piece3a" 
      "piece4a" 
      "piece5a" 
      "core" 
      "piece-outer4a" 
   )
)
+Name: Satellite subs targ
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( not 
      ( is_tagged "Shivan Satellite" ) 
   )
   ( ship-subsys-untargetable 
      "Shivan Satellite" 
      "piece1a" 
      "piece2a" 
      "piece3a" 
      "piece4a" 
      "piece5a" 
      "core" 
      "piece-outer4a" 
   )
)
+Name: Satellite subs untarg
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is_tagged "Sunspear" ) 
      ( = @SunspearKillable[0] 0 ) 
   )
   ( ship-visible "Sunspear" ) 
   ( turret-unprotect-ship 
      "flak" 
      "Sunspear" 
   )
   ( turret-unprotect-ship 
      "laser" 
      "Sunspear" 
   )
)
+Name: Sunspear visible
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( not ( is_tagged "Sunspear" ) ) 
      ( = @SunspearKillable[0] 0 ) 
   )
   ( ship-invisible "Sunspear" ) 
   ( turret-protect-ship 
      "flak" 
      "Sunspear" 
   )
   ( turret-protect-ship 
      "laser" 
      "Sunspear" 
   )
)
+Name: Sunspear invisible
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
   )
   ( or 
      ( not 
         ( is-facing 
            "<argument>" 
            "Sunspear" 
            ( / 
               25000 
               ( distance "<argument>" "Sunspear" ) 
            )
         )
      )
      ( and 
         ( is-facing 
            "<argument>" 
            "Sunspear" 
            ( / 
               25000 
               ( distance "<argument>" "Sunspear" ) 
            )
         )
         ( is_tagged "Sunspear" ) 
      )
   )
   ( unlock-secondary-weapon 
      "<argument>" 
   )
)
+Name: Unlock secondaries
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
   )
   ( and 
      ( is-facing 
         "<argument>" 
         "Sunspear" 
         ( / 
            25000 
            ( distance "<argument>" "Sunspear" ) 
         )
      )
      ( not ( is_tagged "Sunspear" ) ) 
   )
   ( lock-secondary-weapon "<argument>" ) 
)
+Name: Lock secondaries
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Rakshasa #1" ) 
   ( beam-unprotect-ship 
      "Tacora" 
      "Cotopaxi" 
   )
)
+Name: beam-unprotect GTCs
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( clear-goals "Zenenet" "Cancer" ) 
   ( add-goal 
      "Zenenet" 
      ( ai-waypoints-once 
         "Zenenet_path2" 
         89 
      )
   )
   ( add-goal 
      "Cancer" 
      ( ai-guard "Zenenet" 89 ) 
   )
   ( cap-waypoint-speed "Zenenet" 35 ) 
   ( cap-waypoint-speed "Sunspear" 35 ) 
)
+Name: Zenenet atk
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Intro 1 - A1" 
   )
)
+Name: Intro 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Intro 2 - B1" 
   )
)
+Name: Intro 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gamma 1" 
      "High" 
      "Intro 3 - G1" 
   )
)
+Name: Intro 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Intro 4 - A1" 
   )
)
+Name: Intro 4
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time-argument 
   ( any-of 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
   )
   ( or 
      ( secondary-fired-since 
         "<argument>" 
         1 
         2 
      )
      ( secondary-fired-since 
         "<argument>" 
         2 
         2 
      )
   )
   ( set-object-position 
      "Zenenet_path2:1" 
      ( get-object-x 
         "Zenenet" 
         "<none>" 
         -1000 
         -1000 
         1000 
      )
      ( get-object-y 
         "Zenenet" 
         "<none>" 
         -1000 
         -1000 
         1000 
      )
      ( get-object-z 
         "Zenenet" 
         "<none>" 
         -1000 
         -1000 
         1000 
      )
   )
)
+Name: Zenenet maneuvers
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Cotopaxi" ) 
   ( validate-goal "Prtct Cotopaxi" ) 
)
+Name: Validate Cotopaxi goal
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Tacora" ) 
   ( validate-goal "Prtct Tacora" ) 
)
+Name: Validate Tacora goal
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Parapet" ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Intro 5 - Para" 
   )
)
+Name: Intro 5
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals "Sunspear" ) 
   ( add-goal 
      "Sunspear" 
      ( ai-waypoints-once 
         "Sunspear_escape" 
         89 
      )
   )
)
+Name: Sunspear escapes
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Parapet" 
      "Tacora" 
      "Cotopaxi" 
   )
   ( add-goal 
      "Parapet" 
      ( ai-waypoints-once 
         "Parapet_path2" 
         89 
      )
   )
   ( add-goal 
      "Tacora" 
      ( ai-waypoints-once "Tacora_path2" 89 ) 
   )
   ( add-goal 
      "Cotopaxi" 
      ( ai-waypoints-once 
         "Cotopaxi_path2" 
         89 
      )
   )
   ( send-message-list 
      "Parapet" 
      "High" 
      "Sunspear runs 1 - Para" 
      2000 
   )
)
+Name: Sunspear runs
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Inc jump 1 - Para" 
   )
)
+Name: Inc jump 1
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Inc jump 2 - A2" 
   )
)
+Name: Inc jump 2 (Shiv arr cue)
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Inc jump 3 - B2" 
   )
)
+Name: Inc jump 3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Parapet" 
      "Tacora" 
      "Cotopaxi" 
   )
   ( add-goal 
      "Parapet" 
      ( ai-waypoints-once 
         "Parapet_path3" 
         89 
      )
   )
   ( add-goal 
      "Tacora" 
      ( ai-waypoints-once "Tacora_path3" 89 ) 
   )
   ( add-goal 
      "Cotopaxi" 
      ( ai-waypoints-once 
         "Cotopaxi_path3" 
         89 
      )
   )
   ( send-message-list 
      "Parapet" 
      "High" 
      "Inc jump 4 - Para" 
      2000 
   )
)
+Name: Inc jump 4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Kill Shivans 1 - Para" 
   )
   ( ship-vulnerable "Shivan Satellite" ) 
)
+Name: Kill Shivans 1
+Repeat Count: 1
+Interval: 1
+Chained: 33
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Kill Shivans 2 - A1" 
   )
)
+Name: Kill Shivans 2
+Repeat Count: 1
+Interval: 1
+Chained: 14
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Kill Shivans 2" 
      0 
   )
   ( clear-goals "Gamma" ) 
   ( add-goal 
      "Gamma" 
      ( ai-chase "Shivan Satellite" 89 ) 
   )
)
+Name: Gamma atk device
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "Inc jump 4" 8 ) 
   ( clear-goals "Alpha" "Beta" "Gamma" ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Parapet" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Parapet" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "Parapet" 89 ) 
   )
)
+Name: 88th prtct GTCv
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
   )
   ( is-destroyed-delay 0 "Zenenet" ) 
   ( set-player-orders 
      "<argument>" 
      ( true ) 
      "Form on my wing" 
   )
)
+Name: Zenenet down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Moloch #1" ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Moloch here 1 - A1" 
   )
)
+Name: Moloch here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Moloch here 2 - A2" 
   )
)
+Name: Moloch here 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Moloch here 3 - Para" 
   )
)
+Name: Moloch here 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Ravana" ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Ravana here 1 - Para" 
   )
   ( beam-lock 
      "Ravana" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
   )
)
+Name: Ravana here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Ravana here 2 - B1" 
   )
)
+Name: Ravana here 2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Ravana here 3 - A1" 
   )
)
+Name: Ravana here 3
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Parapet" 
      "Tacora" 
      "Cotopaxi" 
   )
   ( add-goal 
      "Parapet" 
      ( ai-waypoints-once 
         "Parapet_escape" 
         89 
      )
   )
   ( add-goal 
      "Tacora" 
      ( ai-waypoints-once 
         "Tacora_escape" 
         89 
      )
   )
   ( add-goal 
      "Cotopaxi" 
      ( ai-waypoints-once 
         "Cotopaxi_escape" 
         89 
      )
   )
   ( send-message-list 
      "Parapet" 
      "High" 
      "Ravana here 4 - Para" 
      2000 
   )
   ( modify-variable @JumpOK[0] 1 ) 
)
+Name: Ravana here 4
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Ravana here 4" 
         7 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Shivan Satellite" 
         )
      )
   )
   ( send-message 
      "Parapet" 
      "High" 
      "Ravana here 5 - Para" 
   )
)
+Name: Ravana here 5
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 33 "Ravana" ) 
   ( add-goal 
      "Ravana" 
      ( ai-chase "Sunspear" 89 ) 
   )
   ( beam-free 
      "Ravana" 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
   )
   ( beam-unprotect-ship "Sunspear" ) 
)
+Name: Ravana atk Sunspear
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Black" "Yellow" ) 
   ( and 
      ( has-arrived-delay 0 "<argument>" ) 
      ( not 
         ( is-destroyed-delay 0 "Sunspear" ) 
      )
   )
   ( add-goal 
      "<argument>" 
      ( ai-chase "Sunspear" 200 ) 
   )
)
+Name: Black, Yellow atk
+Repeat Count: -1
+Trigger Count: 99
+Interval: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Black" "Yellow" ) 
   ( is-destroyed-delay 0 "Sunspear" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase "Parapet" 200 ) 
   )
)
+Name: Black, Yellow atk
+Repeat Count: -1
+Trigger Count: 99
+Interval: 3
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Zeta" ) 
   ( send-message 
      "Zeta 1" 
      "High" 
      "Zeta here 1 - Z1" 
   )
)
+Name: Zeta here 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 1" 
      "High" 
      "Zeta here 2 - A1" 
   )
)
+Name: Zeta here 2
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Satellite" 
   )
   ( send-message 
      "Parapet" 
      "High" 
      "Satellite down 1 - Para" 
   )
)
+Name: Satellite down
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 3 "Sunspear" ) 
   ( send-message 
      "Parapet" 
      "High" 
      "Sunspear down 1 - Para" 
   )
)
+Name: Sunspear down
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( > 
               ( distance 
                  "Parapet" 
                  "JumpPointCenter:1" 
               )
               3500 
            )
            ( is-destroyed-delay 
               8 
               "Shivan Satellite" 
            )
         )
         ( > 
            ( distance 
               "Parapet" 
               "JumpPointCenter:1" 
            )
            8000 
         )
      )
      ( is-event-true-delay 
         "Ravana here 4" 
         35 
      )
   )
   ( do-nothing ) 
)
+Name: GTCv departure cue
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Parapet" 
      "High" 
      "RTG 1 - Para" 
   )
)
+Name: RTG
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Parapet" ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Cancer" 
      "Sagittarius" 
   )
   ( do-nothing ) 
)
+Name: Cancer, Sagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer & Sagittarius", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Zenenet" ) 
   ( do-nothing ) 
)
+Name: Zenenet
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Zenenet", -1)
+Event Flags: ( "interval & delay use msecs" )
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Sunspear" ) 
   ( do-nothing ) 
)
+Name: Sunspear
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sunspear", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Parapet" ) 
   ( do-nothing ) 
)
+Name: Prtct Parapet
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Parapet", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Kill Shivans 1" 
      7 
   )
   ( do-nothing ) 
)
+Name: x
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Satellite" 
   )
   ( do-nothing ) 
)
+Name: Kill Satellite
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Shivan Satellite", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 5 "Parapet" ) 
      ( has-departed-delay 5 "Sunspear" ) 
   )
   ( fade-out 2000 ) 
)
+Name: failed -> fade-out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end-mission
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Sunspear" ) 
   ( lock-secondary-weapon 
      "Black 1" 
      "Black 2" 
      "Black 3" 
      "Black 4" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Sunspear (p)
$MessageNew:  XSTR("Destroy the Sunspear", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Sunspear" ) 

$Type: Primary
+Name: Protect Parapet (p)
$MessageNew:  XSTR("Protect the GTCv Parapet", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Parapet" ) 

$Type: Secondary
+Name: Prtct Tacora
$MessageNew:  XSTR("Protect the GTC Tacora", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Tacora" ) 
+Invalid

$Type: Secondary
+Name: Prtct Cotopaxi
$MessageNew:  XSTR("Protect the GTC Cotopaxi", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Cotopaxi" ) 
+Invalid

#Waypoints		;! 19 lists total


$Jump Node: -2500.000000, -1000.000000, 500.000000
$Jump Node Name: Unknown Jump Node
$Name: Moloch#1_path
$List: (		;! 1 points in list
	( -2750.000000, -1000.000000, -1500.000000 )
)

$Name: Rakshasa#1_path
$List: (		;! 1 points in list
	( -2400.000000, -800.000000, -192.725403 )
)

$Name: Parapet_path
$List: (		;! 1 points in list
	( 1214.994873, 5500.000000, 4965.299805 )
)

$Name: Tacora_path
$List: (		;! 1 points in list
	( 2247.776123, 5500.000000, 4966.026367 )
)

$Name: Cotopaxi_path
$List: (		;! 1 points in list
	( 263.468750, 5500.000000, 4913.129883 )
)

$Name: Sunspear_path
$List: (		;! 1 points in list
	( -1739.599976, 5000.000000, 8376.199219 )
)

$Name: Zenenet_path
$List: (		;! 1 points in list
	( -2652.328369, 5199.982422, 7834.242188 )
)

$Name: Sunspear_escape
$List: (		;! 2 points in list
	( -5537.113281, 8000.000000, 3092.506592 )
	( -6446.457031, 10000.000000, 3488.409180 )
)

$Name: Zenenet_path2
$List: (		;! 1 points in list
	( 3373.500000, 9000.000000, -66.000000 )
)

$Name: Parapet_path2
$List: (		;! 1 points in list
	( -5701.840820, 8000.000000, 3251.666992 )
)

$Name: Tacora_path2
$List: (		;! 1 points in list
	( -5556.655273, 8000.000000, 2968.977051 )
)

$Name: Cotopaxi_path2
$List: (		;! 1 points in list
	( -5902.395508, 8000.000000, 3492.604736 )
)

$Name: Parapet_escape
$List: (		;! 1 points in list
	( 1399.992554, 15000.000000, 3099.816406 )
)

$Name: Tacora_escape
$List: (		;! 1 points in list
	( 1599.627686, 15000.000000, 2999.804932 )
)

$Name: Cotopaxi_escape
$List: (		;! 1 points in list
	( 1199.400024, 15000.000000, 3200.600098 )
)

$Name: Parapet_path3
$List: (		;! 1 points in list
	( -1199.174561, 0.000000, 998.004578 )
)

$Name: Cotopaxi_path3
$List: (		;! 1 points in list
	( -1445.156982, 0.000000, 1221.663574 )
)

$Name: Tacora_path3
$List: (		;! 1 points in list
	( -894.459229, 0.000000, 823.704224 )
)

$Name: JumpPointCenter
$List: (		;! 1 points in list
	( -2500.000000, -999.000000, 500.000000 )
)

#Messages		;! 26 total


$Name: Intro 1 - A1
$Team: -1
$MessageNew:  XSTR("And there they are right where they're supposed to be. Novas, engage as ordered.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Intro 2 - B1
$Team: -1
$MessageNew:  XSTR("Confirmed, Alpha leader. Beta wing, engage Sagittarius wing first.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Intro 3 - G1
$Team: -1
$MessageNew:  XSTR("Alpha 1, Gamma 1. Consider the Zenenet dead. Just keep those fighters off our tails.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: Intro 4 - A1
$Team: -1
$MessageNew:  XSTR("The Zenenet is heading our way. Everyone stay on your targets.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Intro 5 - Para
$Team: -1
$MessageNew:  XSTR("This is the GTCv Parapet. Engaging the Sunspear now.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Sunspear runs 1 - Para
$Team: -1
$MessageNew:  XSTR("The Sunspear is trying to make a run for it. Plotting an intercept course. Keep targeting her turrets and engines, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Inc jump 1 - Para
$Team: -1
$MessageNew:  XSTR("All units, we're reading in incoming jump signature from the node. Shivan configuration!", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Inc jump 2 - A2
$Team: -1
$MessageNew:  XSTR("Oh no...!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Inc jump 3 - B2
$Team: -1
$MessageNew:  XSTR("A Rakshasa-class cruiser has emerged subspace. It is escorted by two wings of Mara fighters.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Inc jump 4 - Para
$Team: -1
$MessageNew:  XSTR("Confirmed. They're heading right at us. Abort the attack on the Sunspear and move into escort formation. We have to intercept the Shivans.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Kill Shivans 1 - Para
$Team: -1
$MessageNew:  XSTR("All units, we've checked back with the Constellation. Our new primary target is to seize the jump node. Destroy the Shivan Satellite so the Constellation can jump as close as possible. Her ETA is twenty minutes.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Moloch here 1 - A1
$Team: -1
$MessageNew:  XSTR("New Shivan inbound. It's a Moloch corvette!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Moloch here 2 - A2
$Team: -1
$MessageNew:  XSTR("Fantastic! Wonder when the first Demon or Ravana shows up.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Ravana here 1 - Para
$Team: -1
$MessageNew:  XSTR("You got it right there, Alpha 2. A Ravana-class dreadnought is entering the system.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Kill Shivans 2 - A1
$Team: -1
$MessageNew:  XSTR("Understood, Parapet. Alright, people. Kill that ugly piece of shit. Remember to hit the crystal in the middle.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Sat down 1 - Para
$Team: -1
$MessageNew:  XSTR("The Shivan Satellite is going down. Clear the blast zone, pilots. Well done!", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Ravana here 2 - B1
$Team: -1
$MessageNew:  XSTR("Parapet, Beta 1. We do not have the figherpower to challenge a dreadnought. I strongly advice to withdraw immediately.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: emptymsg.wav

$Name: Ravana here 3 - A1
$Team: -1
$MessageNew:  XSTR("Beta 1 is right, Parapet. The Constellation won't make it in due time. ", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Ravana here 4 - Para
$Team: -1
$MessageNew:  XSTR("We've just checked back with Constellation actual. Admiral Nakamura agrees. Cover our retreat.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Ravana here 5 - Para
$Team: -1
$MessageNew:  XSTR("And kill the Satellite asap, so we can jump out", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Moloch here 3 - Para
$Team: -1
$MessageNew:  XSTR("Pilots, those Nahema bombers that have jumped in are after the Sunspear. Ignore Black and Yellow wings unless they attack us. ", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Zeta here 1 - Z1
$Team: -1
$MessageNew:  XSTR("This is Zeta wing. We have been deployed to provide additional fire support. Awaiting orders.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Zeta here 2 - A1
$Team: -1
$MessageNew:  XSTR("You're just what we need, Zeta. Form up on the Parapet.", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Satellite down 1 - Para
$Team: -1
$MessageNew:  XSTR("The Shivan Satellite is going down. Good shooting, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: RTG 1 - Para
$Team: -1
$MessageNew:  XSTR("Pilots, we are in the clear. Jump drives are hot and powering up. All units, withdraw immediately! Thanks for the escort.", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

$Name: Sunspear down 1 - Para
$Team: -1
$MessageNew:  XSTR("The Shivans have destroyed the Sunspear. So much for Ahmose. Those Nahemas are now turning their attention to us. Take them down!", -1)
$end_multi_text
+AVI Name: Head-CM6
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 21 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunBlue
+Angles: 4.886918 0.000000 2.007127
+Scale: 1.500000
$Sun: SunRed
+Angles: 5.061451 0.000000 2.007127
+Scale: 0.300000
$Starbitmap: dneb14
+Angles: 0.000000 0.000000 0.872664
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: neb08
+Angles: 0.000000 0.000000 0.698131
+ScaleX: 3.000000
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$Starbitmap: neb08
+Angles: 0.000000 0.000000 1.134463
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$Starbitmap: dneb04
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$Starbitmap: dneb05
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$Starbitmap: dneb06
+Angles: 5.759582 0.000000 1.832594
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$Starbitmap: neb01
+Angles: 0.802851 0.087266 2.792525
+ScaleX: 4.000000
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$Starbitmap: dneb01
+Angles: 0.436332 0.000000 3.054324
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$Starbitmap: dneb02
+Angles: 0.191986 0.000000 3.490656
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$Starbitmap: neb12
+Angles: 0.052360 0.000000 3.141590
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$Starbitmap: dneb03
+Angles: 0.261799 0.000000 3.612829
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$Starbitmap: dneb16
+Angles: 0.000000 1.745328 0.523598
+ScaleX: 4.000000
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$Starbitmap: neb05
+Angles: 5.759582 6.265727 0.139626
+ScaleX: 3.000000
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$Starbitmap: neb06
+Angles: 0.000000 0.872664 0.174533
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$Starbitmap: dneb16
+Angles: 6.108648 1.570795 6.265727
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$Starbitmap: neb17
+Angles: 5.759582 1.570795 6.265727
+ScaleX: 6.000000
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$Starbitmap: dneb08
+Angles: 0.436332 0.000000 1.570795
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$Starbitmap: dneb09
+Angles: 1.047197 0.349066 2.094393
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$Starbitmap: dneb10
+Angles: 1.919861 2.268926 1.745328
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$Starbitmap: neb08
+Angles: 0.000000 0.000000 1.745328
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$Starbitmap: neb09
+Angles: 0.506145 6.108648 2.617992
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#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief1
$Debriefing Success Music: Average

#End

