;;
;; This file is messages.tbl.  It specifies all generic messages that can be sent to the player
;; during the mission (at least for single player).  Format is as follows:
;;
;; #Personas
;; $Persona: <name>				;; persona name
;;
;; repeat the above '$Persona:' field for as many personas as needed
;;
;; $Name: <name>					;; name is an identifier used in Freespace to play the message
;; $Message: <message>			;; message is what actualy gets displayed to the player
;; +Persona: <persona name>	;; name of persona for this message.  Must match one of the above personas
;; +Wave Name: <wave file>		;; optional name of a wave file to play with this message
;; +Avi Name: <avi file>		;; optional name of a flick to play with this message
;;
;;
;;  Casting NOTES:
;;	Wingman 1	- ES
;;	Wingman 2 	- PS
;;	Wingman 3 	- SH
;;	Wingman 4 	- JY
;;	Wingman 5	- JC
;;	Wingman 6	- MA
;;	Large Vasudan	- MA
;;	Terran Command	- RB
;;	Large	  	- L-**
;;	Support   	- L-JW
;;


#Personas

$Persona: C1Alpha2
$Type: wingman

$Persona: C1Beta1
$Type: wingman

$Persona: C2Beta1
$Type: wingman

$Persona: C2Beta2
$Type: wingman

$Persona: C3Alpha3
$Type: wingman

$Persona: C3Beta1
$Type: wingman

$Persona: C4Alpha2
$Type: wingman

$Persona: C4Beta3
$Type: wingman

$Persona: Wingman 1
$Type: wingman

$Persona: Wingman 2
$Type: wingman

$Persona: Wingman 3
$Type: wingman

$Persona: Wingman 4
$Type: wingman

$Persona: Wingman 5
$Type: wingman

$Persona: Wingman 6
$Type: wingman
+Vasudan

$Persona: Wingman 7
$Type: wingman
+Vasudan

$Persona: Support Ship
$Type: support

$Persona: Support Ship EA
$Type: support
+EA

$Persona: Support Ship Vasudan
$Type: support
+Vasudan

$Persona: Large Ship
$Type: large

$Persona: Large Ship Vasudan
$Type: large
+Vasudan

$Persona: Vasudan Command
$Type: Command
+Vasudan

$Persona: Terran Command
$Type: Command

$Persona: C1 Command
$Type: Command

$Persona: C2 Command
$Type: Command

$Persona: C3 Command
$Type: Command

$Persona: C4 Command
$Type: Command

#Messages


;; ALL CLEAR ..................................................................................

$Name: All Clear
$Message: XSTR("Is that the best they can do?", 147)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_allclear.wav

$Name: All Clear
$Message: XSTR("Radar's clean and clear.", 148)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_allclear.wav

$Name: All Clear
$Message: XSTR("Glad that's over.", 149)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_allclear.wav

$Name: All Clear
$Message: XSTR("Area secured.", 150)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_allclear.wav

$Name: All Clear
$Message: XSTR("I think that's all of them.", 151)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_allclear.wav

$Name: All Clear
$Message: XSTR("Area secured.", 150)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_allclear.wav

$Name: All Clear
$Message: XSTR("Radar is clear of hostile targets.", 152)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_allclear.wav

;; ARRIVAL (Enemy) ...................................................................

$Name: Arrive Enemy
$Message: XSTR("Enemy wing just arrived!", 153)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Heads up, we have company!", 154)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Heads up, we've got visitors!", 155)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("New bandits in the area!", 156)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("New hostiles in the area!", 157)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Enemy presence detected.", 158)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Incoming enemy targets.", 159)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Enemy wing has just arrived!", 160)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Hostile targets entering the area.", 161)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_arrival.wav

;; ATTACK MY TARGET ...........................................................................

$Name: Attack Target
$Message: XSTR("Breaking to attack!", 162)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_attack.wav

$Name: Attack Target
$Message: XSTR("Affirmative, sir.  Attacking your target!", 163)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_attack.wav

$Name: Attack Target
$Message: XSTR("Attacking your target!", 164)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_attack.wav

$Name: Attack Target
$Message: XSTR("Attacking now, sir.", 165)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_attack.wav

$Name: Attack Target
$Message: XSTR("Target acquired.", 166)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_attack.wav

$Name: Attack Target
$Message: XSTR("Target acquired.", 166)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_attack.wav

$Name: Attack Target
$Message: XSTR("Breaking to attack.", 167)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_attack.wav

;; BACKUP ARRIVAL (previously named "REINFORCEMENTS") .........................................

$Name: Backup
$Message: XSTR("Reinforcements awaiting orders.", 168)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements here, sir.  Awaiting orders.", 169)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements here, sir.", 170)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements here, sir.", 170)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements awaiting orders.", 168)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements awaiting orders.", 168)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements here, sir.", 170)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_backup.wav

;; BETA WING ARRIVAL ..........................................................................

$Name: Beta Arrived
$Message: XSTR("Beta wing has arrived.  Awaiting orders.", 171)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing has arrived.", 172)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing has arrived.  Awaiting orders.", 3795)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing has arrived.", 3796)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing has arrived.  Awaiting orders.", 3797)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing has arrived.", 172)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing is on station.  Transmit orders.", 173)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_beta.wav

;; CHECK YOUR SIX .............................................................................

$Name: Check 6
$Message: XSTR("You've got a bogie on your tail!", 174)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_Check6.wav

$Name: Check 6
$Message: XSTR("Check your six, pilot!", 175)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Check6.wav

$Name: Check 6
$Message: XSTR("Fighter on your tail, sir!", 176)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Check6.wav

$Name: Check 6
$Message: XSTR("Watch your back, sir!", 177)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_Check6.wav

$Name: Check 6
$Message: XSTR("Watch your back, sir!", 3798)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_Check6.wav

$Name: Check 6
$Message: XSTR("Enemy target is behind you!", 178)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Check6.wav

$Name: Check 6
$Message: XSTR("Check your aft targeting sensors!", 179)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Check6.wav

;; DEATH (previously wingman scream)...................................................

$Name: Death
$Message: XSTR("Aaaaaaaah!!!", 180)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_Death.wav

$Name: Death
$Message: XSTR("Noooooooo!!!", 181)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Death.wav

$Name: Death
$Message: XSTR("Aaaaaaaah!!!", 180)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Death.wav

$Name: Death
$Message: XSTR("Damn it!!", 182)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_Death.wav

$Name: Death
$Message: XSTR("Nooooooooo!!!", 183)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_Death.wav

$Name: Death
$Message: XSTR("Our flame will not be extinguished!", 184)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Death.wav

$Name: Death
$Message: XSTR("For the honor of Vasuda!", 185)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Death.wav

;; DELTA WING ARRIVAL .........................................................................

$Name: Delta Arrived
$Message: XSTR("Delta wing has arrived.  Awaiting orders.", 186)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing has arrived.  Awaiting orders.", 186)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing has arrived.  Awaiting orders.", 3799)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing has arrived.  Awaiting orders.", 3800)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing has arrived.  Awaiting orders.", 186)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing has arrived.  Awaiting orders.", 186)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing is on station.", 187)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Delta.wav

;; DEPART (previously named "WARPOUT") ........................................................

$Name: Depart
$Message: XSTR("Yes sir.  Leaving battle area.", 188)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_depart.wav

$Name: Depart
$Message: XSTR("I'm outta here.", 189)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_depart.wav

$Name: Depart
$Message: XSTR("Subspace node activated.", 190)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_depart.wav

$Name: Depart
$Message: XSTR("That's affirmative, sir.  Departing now.", 191)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_depart.wav

$Name: Depart
$Message: XSTR("Roger, sir.  Entering subspace.", 192)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_depart.wav

$Name: Depart
$Message: XSTR("Entering subspace.", 193)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_depart.wav

$Name: Depart
$Message: XSTR("Affirmative.  Departing now.", 194)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_depart.wav

$Name: Depart
$Message: XSTR("That's affirmative, sir.  Departing now.", 3801)
+Persona: Support Ship
+Avi Name: Head-TP4
+Wave Name: S_depart.wav

$Name: Depart
$Message: XSTR("Departing field of engagement.", 195)
+Persona: Support Ship Vasudan
+Wave Name: VS_depart.wav

;; DISABLE TARGET .............................................................................

$Name: Disable Target
$Message: XSTR("Roger, disabling your target.", 196)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_Disable.wav

$Name: Disable Target
$Message: XSTR("Yes sir.  Disabling target.", 197)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Disable.wav

$Name: Disable Target
$Message: XSTR("Roger, disabling your target.", 3802)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Disable.wav

$Name: Disable Target
$Message: XSTR("Roger, disabling your target.", 3803)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_Disable.wav

$Name: Disable Target
$Message: XSTR("Affirmative, targeting the engine.", 198)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_Disable.wav

$Name: Disable Target
$Message: XSTR("Affirmative.  Targeting the engines.", 199)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Disable.wav

$Name: Disable Target
$Message: XSTR("Orders received.  Targeting the engines.", 200)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Disable.wav

;; DISARM TARGET ..............................................................................

$Name: Disarm Target
$Message: XSTR("Affirmative, sir.  Disarming your target.", 201)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_Disarm.wav

$Name: Disarm Target
$Message: XSTR("Disarming target, sir.", 202)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Disarm.wav

$Name: Disarm Target
$Message: XSTR("Affirmative, sir.  Disarming your target.", 3804)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Disarm.wav

$Name: Disarm Target
$Message: XSTR("Roger, sir.  Disarming your target.", 203)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_Disarm.wav

$Name: Disarm Target
$Message: XSTR("Affirmative, sir.  Disarming your target.", 3805)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_Disarm.wav

$Name: Disarm Target
$Message: XSTR("Affirmative.  Disarming your target.", 204)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Disarm.wav

$Name: Disarm Target
$Message: XSTR("Orders received.  Disarming your target.", 205)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Disarm.wav

;; ENGAGE ENEMY ...............................................................................

$Name: Engage
$Message: XSTR("Engaging enemy.", 206)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_engage.wav

$Name: Engage
$Message: XSTR("Engaging enemy.", 3806)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_engage.wav

$Name: Engage
$Message: XSTR("Engaging now, sir.", 207)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_engage.wav

$Name: Engage
$Message: XSTR("Engaging now, sir.", 3807)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_engage.wav

$Name: Engage
$Message: XSTR("Breaking to attack.", 167)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_engage.wav

$Name: Engage
$Message: XSTR("Engaging enemy.", 3808)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_engage.wav

$Name: Engage
$Message: XSTR("Engaging now, sir.", 207)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_engage.wav

;; EPSILON ARRIVAL ............................................................................

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing has arrived.  Awaiting orders.", 208)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing has arrived.", 209)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing has arrived.  Awaiting orders.", 3809)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing has arrived.", 3810)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing has arrived.  Awaiting orders.", 3809)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing has arrived.  Awaiting orders.", 208)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing is on station.", 210)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_epsilon.wav

;; GAMMA ARRIVAL ..............................................................................

$Name: Gamma Arrived
$Message: XSTR("Gamma wing has arrived.  Awaiting orders.", 211)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma wing has arrived.", 212)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma wing has arrived.  Awaiting orders.", 211)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma wing has arrived.", 3811)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma wing has arrived.  Awaiting orders.", 3812)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma wing has arrived.  Awaiting orders.", 211)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma wing is on station.", 213)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_gamma.wav

;; HELP (REDUDANT TO ASSIST??) ................................................................

$Name: Help
$Message: XSTR("Taking damage!  Request cover!", 214)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_help.wav

$Name: Help
$Message: XSTR("Could one of you flyboys give me some cover?", 215)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_help.wav

$Name: Help
$Message: XSTR("Hull taking serious damage!", 216)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_help.wav

$Name: Help
$Message: XSTR("Hull taking serious damage!", 3813)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_help.wav

$Name: Help
$Message: XSTR("I'm losing systems!  Help me out!", 217)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_help.wav

$Name: Help
$Message: XSTR("Taking severe damage.", 218)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_help.wav

$Name: Help
$Message: XSTR("Taking damage!  Request cover!", 214)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_help.wav

;; IGNORE TARGET ..............................................................................

$Name: Ignore Target
$Message: XSTR("Yes sir.  Disregarding target.", 219)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_ignore.wav

$Name: Ignore Target
$Message: XSTR("Roger, sir.  Ignoring your target.", 220)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_ignore.wav

$Name: Ignore Target
$Message: XSTR("Roger, disregarding your target.", 221)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_ignore.wav

$Name: Ignore Target
$Message: XSTR("Roger, disregarding your target.", 3814)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_ignore.wav

$Name: Ignore Target
$Message: XSTR("Yes sir.  Ignoring target.", 222)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_ignore.wav

$Name: Ignore Target
$Message: XSTR("Ignoring target.", 223)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_ignore.wav

$Name: Ignore Target
$Message: XSTR("Affirmative.  Disregarding your target.", 224)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_ignore.wav

;; NEGATIVE REPLIES ...........................................................................

$Name: No
$Message: XSTR("Sorry sir, I can't do that.", 225)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_no.wav

$Name: No
$Message: XSTR("Not here, sir.", 226)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_no.wav

$Name: No
$Message: XSTR("I cannot comply, sir.", 227)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_no.wav

$Name: No
$Message: XSTR("Cannot comply, sir.", 228)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_no.wav

$Name: No
$Message: XSTR("No can do, sir.", 229)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_no.wav

$Name: No
$Message: XSTR("I cannot do that.", 230)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_no.wav

$Name: No
$Message: XSTR("I cannot comply.", 231)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_no.wav

;; NO TARGET ..................................................................................

$Name: No Target
$Message: XSTR("Select a target, sir!", 232)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_notarget.wav

$Name: No Target
$Message: XSTR("You have nothing targeted, sir.", 233)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_notarget.wav

$Name: No Target
$Message: XSTR("You have nothing targeted, sir.", 3815)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_notarget.wav

$Name: No Target
$Message: XSTR("Which target, sir?", 234)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_notarget.wav

$Name: No Target
$Message: XSTR("Target?  What target?", 235)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_notarget.wav

$Name: No Target
$Message: XSTR("We require target data.", 236)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_notarget.wav

$Name: No Target
$Message: XSTR("Targeting data was not received.", 237)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_notarget.wav

;; Oops 1 (Player "accidentally" fires upon friendly ..........................................

$Name: Oops 1
$Message: XSTR("Cease firing on friendly craft!", 238)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_oops1.wav

$Name: Oops 1
$Message: XSTR("Pilot, cease firing!", 239)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_oops2.wav

$Name: Oops 1
$Message: XSTR("Aim at the hostiles, pilot!", 240)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_oops2.wav

$Name: Oops 1
$Message: XSTR("That's a friendly ship, pilot.", 241)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_oops2.wav

$Name: Oops 1
$Message: XSTR("Aim at the hostiles, pilot!", 3816)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_oops2.wav

$Name: Oops 1
$Message: XSTR("Cease firing on that ship, Terran!", 242)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_oops2.wav

$Name: Oops 1
$Message: XSTR("Disregard that target!", 243)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_oops2.wav

$Name: Oops 1
$Message: XSTR("You are firing on friendly targets, pilot.", 244)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops1.wav

$Name: Oops 1
$Message: XSTR("Cease firing!  That is not a hostile target!", 245)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_oops1.wav

;; PLAYER KILLED (previously "player died")...........................................

$Name: Player Dead
$Message: XSTR("Ship down!  Ship down!", 246)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_p_dead.wav

$Name: Player Dead
$Message: XSTR("Alpha 1, please respond!", 247)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_p_dead.wav

$Name: Player Dead
$Message: XSTR("We've lost Alpha 1!", 248)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_p_dead.wav

$Name: Player Dead
$Message: XSTR("Alpha 1 is down!", 249)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_p_dead.wav

$Name: Player Dead
$Message: XSTR("We've lost a friendly!", 250)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_p_dead.wav

$Name: Player Dead
$Message: XSTR("The blood you draw is your own!", 251)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_p_dead.wav

$Name: Player Dead
$Message: XSTR("One more passes beyond the veil.", 252)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_p_dead.wav

;; PRAISE .....................................................................................

$Name: Praise
$Message: XSTR("Great shot!", 253)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_praise.wav

$Name: Praise
$Message: XSTR("Good kill!", 254)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_praise.wav

$Name: Praise
$Message: XSTR("Impressive, pilot!", 255)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_praise.wav

$Name: Praise
$Message: XSTR("Impressive, pilot!", 3817)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_praise.wav

$Name: Praise
$Message: XSTR("Excellent job, pilot!", 256)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_praise.wav

$Name: Praise
$Message: XSTR("Impressive, for a Terran.", 257)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_praise.wav

$Name: Praise
$Message: XSTR("Objective neutralized!", 258)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_praise.wav

;; REARM ......................................................................................

$Name: Rearm
$Message: XSTR("I'm out of missiles!  Calling in a support ship!", 259)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_rearm.wav

$Name: Rearm
$Message: XSTR("I need to rearm!  Calling in a support ship!", 260)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_rearm.wav

$Name: Rearm
$Message: XSTR("I need to rearm.  Calling in some support.", 261)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_rearm.wav

$Name: Rearm
$Message: XSTR("I need to rearm.", 262)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_rearm.wav

$Name: Rearm
$Message: XSTR("I need to rearm.  Calling in support.", 263)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_rearm.wav

$Name: Rearm
$Message: XSTR("Calling in for support.", 264)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_rearm.wav

$Name: Rearm
$Message: XSTR("Weapons depleted.  Calling for support.", 265)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_rearm.wav

;; REPAIR .....................................................................................

$Name: Repair
$Message: XSTR("Sir, calling in for repair!", 266)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_repair.wav

$Name: Repair
$Message: XSTR("Taking heavy damage.  Need to repair.", 267)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_repair.wav

$Name: Repair
$Message: XSTR("This crate's about to blow!  Calling in for support!", 268)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_repair.wav

$Name: Repair
$Message: XSTR("Sir, I need a repair ship.", 269)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_repair.wav

$Name: Repair
$Message: XSTR("This crate's about to blow.  Calling in for repair!", 270)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_repair.wav

$Name: Repair
$Message: XSTR("Calling in for support.", 3945)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_repair.wav

$Name: Repair
$Message: XSTR("Subsystems compromised.  Requesting repair.", 271)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_repair.wav

;; STRAY ............................................................................

$Name: Stray
$Message: XSTR("You're straying too far from mission objectives!", 272)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_Stray.wav

$Name: Stray
$Message: XSTR("Where are you going, pilot?", 273)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Stray.wav

$Name: Stray
$Message: XSTR("Where are you going, pilot?", 3818)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_Stray.wav

$Name: Stray
$Message: XSTR("Where are you going, pilot?", 3819)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_Stray.wav

$Name: Stray
$Message: XSTR("Where are you going, Terran?", 274)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Stray.wav

$Name: Stray
$Message: XSTR("You appear to be off course, pilot.", 275)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Stray.wav

;; TRAITOR ...........................................................................

$Name: Traitor
$Message: XSTR("You'll pay for that, traitor!", 276)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_Traitor.wav

$Name: Traitor
$Message: XSTR("You will pay for your treason, pilot!", 277)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_Traitor.wav

$Name: Traitor
$Message: XSTR("You will pay for your treason, pilot!", 3820)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_Traitor.wav

$Name: Traitor
$Message: XSTR("You will pay for your treason, pilot!", 3821)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_Traitor.wav

$Name: Traitor
$Message: XSTR("You will pay for your treason, pilot!", 3822)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_Traitor.wav

$Name: Traitor
$Message: XSTR("You have tested our patience long enough, Terran!", 278)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Traitor.wav

$Name: Traitor
$Message: XSTR("Your treason will not go unpunished!", 279)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Traitor.wav

$Name: Traitor
$Message: XSTR("All Terran pilots, shoot to kill Alpha 1.", 280)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_Traitor.wav

$Name: Traitor
$Message: XSTR("All units, destroy the renegade pilot!", 281)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_Traitor.wav

;; YES ...............................................................................

$Name: yes
$Message: XSTR("Affirmative, sir.", 282)
+Persona: Wingman 1
+Avi Name: Head-TP4
+Wave Name: 1_yes.wav

$Name: yes
$Message: XSTR("I'm on it.", 283)
+Persona: Wingman 2
+Avi Name: Head-TP3
+Wave Name: 2_yes.wav

$Name: yes
$Message: XSTR("Roger that, sir.", 284)
+Persona: Wingman 3
+Avi Name: Head-TP2
+Wave Name: 3_yes.wav

$Name: yes
$Message: XSTR("Yes sir.", 285)
+Persona: Wingman 4
+Avi Name: Head-TP2
+Wave Name: 4_yes.wav

$Name: yes
$Message: XSTR("Yes sir!", 286)
+Persona: Wingman 5
+Avi Name: Head-TP4
+Wave Name: 5_yes.wav

$Name: yes
$Message: XSTR("As you wish.", 287)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_yes.wav

$Name: yes
$Message: XSTR("Affirmative.", 288)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_yes.wav

;; SUPPORT SHIP SECTION ..............................................................

$Name: On Way
$Message: XSTR("Roger, sir.  On our way.", 289)
+Persona: Support Ship
+Avi Name: Head-TP4
+Wave Name: S_onway.wav

$Name: On Way
$Message: XSTR("Acknowledged.  Stand by to rearm.", 290)
+Persona: Support Ship Vasudan
+Wave Name: VS_onway.wav

$Name: Rearm On Way
$Message: XSTR("We're already on our way, sir.", 291)
+Persona: Support Ship
+Avi Name: Head-TP4
+Wave Name: S_onway2.wav

$Name: Rearm On Way
$Message: XSTR("Support request confirmed.  Please stand by.", 292)
+Persona: Support Ship Vasudan
+Wave Name: VS_onway2.wav

$Name: Rearm warping in
$Message: XSTR("Support ship being deployed.", 293)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_help.wav

$Name: Rearm warping in
$Message: XSTR("Support request acknowledged.", 294)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_help.wav

$Name: Repair Done
$Message: XSTR("Rearming complete, sir.", 295)
+Persona: Support Ship
+Avi Name: Head-TP4
+Wave Name: S_rearm.wav

$Name: Repair Done
$Message: XSTR("Rearming procedure complete.", 296)
+Persona: Support Ship Vasudan
+Wave Name: VS_rearm.wav

$Name: Repair Aborted
$Message: XSTR("Rearming sequence aborted.", 297)
+Persona: Support Ship
+Avi Name: Head-TP4
+Wave Name: S_abort.wav

$Name: Repair Aborted
$Message: XSTR("Rearming procedure terminated.", 298)
+Persona: Support Ship Vasudan
+Wave Name: VS_abort.wav

$Name: Support Killed
$Message: XSTR("Support has been destroyed.", 299)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_S_Dead.wav

$Name: Support Killed
$Message: XSTR("Support has been destroyed.", 299)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_S_Dead.wav

; MISC COMMAND

$Name: All Alone
$Message: XSTR("Alpha 1, you're all alone.  No reinforcements available.", 300)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_Loner.wav

$Name: All Alone
$Message: XSTR("We cannot deploy any additional fighters, pilot.  You are on your own.", 301)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_Loner.wav

$Name: Instructor Hit
$Message: XSTR("You are firing on friendly targets, pilot.", 3823)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops1.wav

$Name: Instructor Hit
$Message: XSTR("Cease firing!  That is not a hostile target!", 245)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_oops1.wav

$Name: Instructor Attack
$Message: XSTR("Have you lost your mind?  Training is terminated, return to base.", 302)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops2.wav

$Name: Instructor Attack
$Message: XSTR("Pilot, do not fire upon your instructor!", 303)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_oops2.wav

$Name: Stray Warning
$Message: XSTR("You are ordered to return at once, pilot.", 304)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_stray.wav

$Name: Stray Warning
$Message: XSTR("Pilot, you are straying too far from the engagement zone.", 305)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_stray.wav

$Name: Stray Warning Final
$Message: XSTR("Pilot, you are being removed from battle because of your insubordination.", 306)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_strayfinal.wav

$Name: Stray Warning Final
$Message: XSTR("Pilot, this is your final warning.  Return to your assigned coordinates.", 307)
+Persona: Vasudan Command
+Avi Name: Head-VC
+Wave Name: VC_strayfinal.wav


;--------------------------------------------
;SAH Add ons
;--------------------------------------------



; C1Alpha2

$Name: Arrive Enemy
$Message: XSTR("New contacts on radar!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-contact.ogg

$Name: Attack Target
$Message: XSTR("Target confirmed, engaging!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-attack.ogg

$Name: Check 6
$Message: XSTR("Enemy is tracking you, evade!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-break.ogg

$Name: Disable Target
$Message: XSTR("Roger, he’s not getting away.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-disable.ogg

$Name: Disarm Target
$Message: XSTR("Roger that, going for turrets.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-disarm.ogg

$Name: Engage
$Message: XSTR("Affirmative, charging weapons.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-engage.ogg

$Name: Help
$Message: XSTR("I'm barely holding together here!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-help.ogg

$Name: Ignore Target
$Message: XSTR("Affirmative, letting up on target.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-ignore.ogg

$Name: No
$Message: XSTR("Cannot comply!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-no.ogg

$Name: Oops 1
$Message: XSTR("Was it something I said?", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-oops1.ogg

$Name: Player Dead
$Message: XSTR("Did anyone see Alpha 1 get out?", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-playerdead.ogg

$Name: Praise
$Message: XSTR("Nice shooting, ace.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-praise.ogg

$Name: Rearm
$Message: XSTR("Out of ammo, calling in support!", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-rearm.ogg

$Name: Repair
$Message: XSTR("I need patching up over here!.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: dontreadme.ogg

$Name: yes
$Message: XSTR("Wilco.  Leave it to me.", -1)
+Persona: C1Alpha2
+Avi Name: Head-TP6
+Wave Name: C1Alpha2-yes.ogg

; ------------------------------
; C1Beta1

$Name: Arrive Enemy
$Message: XSTR("Tally-ho! Targets!!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-contact.ogg

$Name: Attack Target
$Message: XSTR("Yes sir, hunting him down.", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-attack.ogg

$Name: Check 6
$Message: XSTR("Check six check six!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-break.ogg

$Name: Disable Target
$Message: XSTR("Crippling target!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-disable.ogg

$Name: Disarm Target
$Message: XSTR("Cutting his fangs.", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-disarm.ogg

$Name: Engage
$Message: XSTR("Okay lets go!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-engage.ogg

$Name: Help
$Message: XSTR("I'm in trouble here!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-help.ogg

$Name: Ignore Target
$Message: XSTR("He's all yours!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-ignore.ogg

$Name: No
$Message: XSTR("Can't do that, sorry!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-no.ogg

$Name: Oops 1
$Message: XSTR("Not me! THEM!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-oops1.ogg

$Name: Player Dead
$Message: XSTR("Oh bloody hell! Pilot down!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-playerdead.ogg

$Name: Praise
$Message: XSTR("Good show!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-praise.ogg

$Name: Rearm
$Message: XSTR("I need more ammo!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-rearm.ogg

$Name: Repair
$Message: XSTR("I'm in a bad way, need help!", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: dontreadme.ogg

$Name: yes
$Message: XSTR("Roger.", -1)
+Persona: C1Beta1
+Avi Name: Head-TP4
+Wave Name: C1Beta1-yes.ogg

; C2Beta1

$Name: Arrive Enemy
$Message: XSTR("Contact! Enemy signatures detected!", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-contact.ogg

$Name: Attack Target
$Message: XSTR("Attack run is a go!", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-attack.ogg

$Name: Check 6
$Message: XSTR("Behind you!", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-break.ogg

$Name: Disable Target
$Message: XSTR("Engine subsystems locked in.", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-disable.ogg

$Name: Disarm Target
$Message: XSTR("Affirmative. Nuetralizing weapon subsystems now.", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-disarm.ogg

$Name: Engage
$Message: XSTR("Breaking to engage.", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-engage.ogg

$Name: Help
$Message: XSTR("Get this bandit off my six!", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-help.ogg

$Name: Ignore Target
$Message: XSTR("Disregarding your target. It's all yours.", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-ignore.ogg

$Name: No
$Message: XSTR("Not happening.", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-no.ogg

$Name: Oops 1
$Message: XSTR("Stow that friendly fire!", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-oops1.ogg

$Name: Player Dead
$Message: XSTR("Damnit! We lost one!", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-playerdead.ogg

$Name: Praise
$Message: XSTR("Impressive moves, pilot.", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-praise.ogg

$Name: Rearm
$Message: XSTR("Secondaries are dry. Requesting a support ship.", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-rearm.ogg

$Name: yes
$Message: XSTR("Acknowledged.", -1)
+Persona: C2Beta1
+Avi Name: Head-TP1
+Wave Name: C2Beta1-yes.ogg

; C2Beta2

$Name: Arrive Enemy
$Message: XSTR("New contacts entering AO!", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-contact.ogg

$Name: Attack Target
$Message: XSTR("Copy that, hostiles locked in!", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-attack.ogg

$Name: Check 6
$Message: XSTR("Hostiles moving to your six! Evade!", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-break.ogg

$Name: Disable Target
$Message: XSTR("Wilco, engines targeted.", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-disable.ogg

$Name: Disarm Target
$Message: XSTR("Disarming target now.", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-disarm.ogg

$Name: Engage
$Message: XSTR("Now engaging hostiles!", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-engage.ogg

$Name: Help
$Message: XSTR("Someone clear my six!", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-help.ogg

$Name: Ignore Target
$Message: XSTR("Copy that, hostile cleared.", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-ignore.ogg

$Name: No
$Message: XSTR("No can do.", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-no.ogg

$Name: Oops 1
$Message: XSTR("Hey, watch it!", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-oops1.ogg

$Name: Player Dead
$Message: XSTR("Pilot down, can anyone confirm ejection?", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-playerdead.ogg

$Name: Praise
$Message: XSTR("Haha! Not pretty for him!", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-praise.ogg

$Name: Rearm
$Message: XSTR("Ordnance depleted, calling rearm now!", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-rearm.ogg

$Name: yes
$Message: XSTR("Copy five by five.", -1)
+Persona: C2Beta2
+Avi Name: Head-TP2
+Wave Name: C2Beta2-yes.ogg


; C3Alpha3

$Name: Arrive Enemy
$Message: XSTR("Tagging incoming hostiles!", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-contact.ogg

$Name: Attack Target
$Message: XSTR("Turning to engage.", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-attack.ogg

$Name: Check 6
$Message: XSTR("Bandit has you spiked!  Break, break!", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-break.ogg

$Name: Disable Target
$Message: XSTR("Moving to disable target.", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-disable.ogg

$Name: Disarm Target
$Message: XSTR("Wilco, engaging turrets.", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-disarm.ogg

$Name: Engage
$Message: XSTR("Weapons free confirmed.", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-engage.ogg

$Name: Help
$Message: XSTR("Alpha 3 needs assistance!", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-help.ogg

$Name: Ignore Target
$Message: XSTR("Flagging target as ignored.", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-ignore.ogg

$Name: No
$Message: XSTR("That's a negative!", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-no.ogg

$Name: Oops 1
$Message: XSTR("Hey! Watch where you're shooting!", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-oops1.ogg

$Name: Player Dead
$Message: XSTR("Bail out! Bail out!", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-playerdead.ogg

$Name: Praise
$Message: XSTR("Brilliant flying!", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-praise.ogg

$Name: Rearm
$Message: XSTR("Requesting a reload over here.", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-rearm.ogg

$Name: yes
$Message: XSTR("Understood.", -1)
+Persona: C3Alpha3
+Avi Name: Head-TP6
+Wave Name: C3Alpha3-yes.ogg

; C3Beta1

$Name: Arrive Enemy
$Message: XSTR("Heads up! Enemy inbound!", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-contact.ogg

$Name: Attack Target
$Message: XSTR("New target confirmed.", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-attack.ogg

$Name: Check 6
$Message: XSTR("Break, he's gonna get a lock on you!", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-break.ogg

$Name: Disable Target
$Message: XSTR("Moving in on the engines.", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-disable.ogg

$Name: Disarm Target
$Message: XSTR("Taking out the turrets now.", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-disarm.ogg

$Name: Engage
$Message: XSTR("Attacking now!", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-engage.ogg

$Name: Help
$Message: XSTR("I'm getting torn up here!", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-help.ogg

$Name: Ignore Target
$Message: XSTR("Disregarding target.", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-ignore.ogg

$Name: No
$Message: XSTR("No can do.", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-no.ogg

$Name: Oops 1
$Message: XSTR("Shoot them, not me!!!", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-oops1.ogg

$Name: Player Dead
$Message: XSTR("We've lost one!", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-playerdead.ogg

$Name: Praise
$Message: XSTR("Wow, I'm glad you're on my side!", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-praise.ogg

$Name: Rearm
$Message: XSTR("Need more ammo over here!", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-rearm.ogg

$Name: yes
$Message: XSTR("Got it.", -1)
+Persona: C3Beta1
+Avi Name: Head-TP3
+Wave Name: C3Beta1-yes.ogg

; C4Alpha2

$Name: Arrive Enemy
$Message: XSTR("New contacts, not squawking IFF!", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-contact.ogg

$Name: Attack Target
$Message: XSTR("Going weapons free!", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-attack.ogg

$Name: Check 6
$Message: XSTR("Clear your six!", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-break.ogg

$Name: Disable Target
$Message: XSTR("Roger lead, disabling engines only.", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-disable.ogg

$Name: Disarm Target
$Message: XSTR("Disarm strike confirmed.  Engaging!", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-disarm.ogg

$Name: Engage
$Message: XSTR("Weapons free, weapons free!", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-engage.ogg

$Name: Help
$Message: XSTR("Somebody get this guy off me!", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-help.ogg

$Name: Ignore Target
$Message: XSTR("Roger, switching to a new target.", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-ignore.ogg

$Name: No
$Message: XSTR("Negative, negative.", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-no.ogg

$Name: Oops 1
$Message: XSTR("Blue on blue!  Watch it!", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-oops1.ogg

$Name: Player Dead
$Message: XSTR("We’ve lost a friendly!", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-playerdead.ogg

$Name: Praise
$Message: XSTR("Nice one lead!", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-praise.ogg

$Name: Rearm
$Message: XSTR("I’m clean, need to re-arm.", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-rearm.ogg

$Name: yes
$Message: XSTR("Copy, lead.", -1)
+Persona: C4Alpha2
+Avi Name: Head-TP2
+Wave Name: C4Alpha2-yes.ogg

; C4Beta3

$Name: Arrive Enemy
$Message: XSTR("Contact! Enemy signatures detected!", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-contact.ogg

$Name: Attack Target
$Message: XSTR("I've got the marked target in my sights!", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-attack.ogg

$Name: Check 6
$Message: XSTR("Enemy on your six!", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-break.ogg

$Name: Disable Target
$Message: XSTR("Engine subsystems locked in.", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-disable.ogg

$Name: Disarm Target
$Message: XSTR("Affirmative. Neutralizing weapon subsystems now.", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-disarm.ogg

$Name: Engage
$Message: XSTR("Breaking to engage.", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-engage.ogg

$Name: Help
$Message: XSTR("Someone blast this bandit tailing me!", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-help.ogg

$Name: Ignore Target
$Message: XSTR("Disregarding your target. It's all yours.", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-ignore.ogg

$Name: No
$Message: XSTR("Forget it. No.", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-no.ogg

$Name: Oops 1
$Message: XSTR("Hey, no need for that!", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-oops1.ogg

$Name: Player Dead
$Message: XSTR("Damn it! Another pilot down!", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-playerdead.ogg

$Name: Praise
$Message: XSTR("Guess you don't need my help after all.", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-praise.ogg

$Name: Rearm
$Message: XSTR("Those were my last missiles! I need support here!", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-rearm.ogg

$Name: yes
$Message: XSTR("Roger, lead!", -1)
+Persona: C4Beta3
+Avi Name: Head-TP7
+Wave Name: C4Beta3-yes.ogg

; -------------------
; C1 Terran Command

$Name: Arrive Enemy
$Message: XSTR("Incoming jump signature! Hostile configuration!", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_arrival.ogg

$Name: Oops 1
$Message: XSTR("Invalid target! Hold your fire!", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_oops1.ogg

$Name: Traitor
$Message: XSTR("All units, terminate the traitor!", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_Traitor.ogg

$Name: Rearm warping in
$Message: XSTR("Deploying support ship now. Please stand by.", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_help.ogg

$Name: Support Killed
$Message: XSTR("Support ship is down!", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_S_Dead.ogg

$Name: All Alone
$Message: XSTR("No reinforcements are available, pilot. You're on your own.", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_Loner.ogg

$Name: Stray Warning
$Message: XSTR("Desertion is grounds for a court martial, pilot. Return to the battle.", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name: C1_stray.ogg

$Name: Stray Warning Final
$Message: XSTR("Pilot, this is your final warning. Complete your mission objectives.", -1)
+Persona: C1 Command
+Avi Name: Head-CM1
+Wave Name:C1_strayfinal.ogg

; C2 Terran Command

$Name: Arrive Enemy
$Message: XSTR("Inbound hostiles detected!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_arrival.ogg

$Name: Oops 1
$Message: XSTR("Cease firing! That is a friendly!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_oops1.ogg

$Name: Traitor
$Message: XSTR("All ships, take out this traitor!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_Traitor.ogg

$Name: Rearm warping in
$Message: XSTR("Support ship in inbound. Wait one.", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_help.ogg

$Name: Support Killed
$Message: XSTR("Support ship lost!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_S_Dead.ogg

$Name: All Alone
$Message: XSTR("No reinforcements are available, pilot. Make do with what you have.", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_Loner.ogg

$Name: Stray Warning
$Message: XSTR("You are too far from the battle area, pilot!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name: C2_stray.ogg

$Name: Stray Warning Final
$Message: XSTR("Pilot, this is your final warning. Return to combat!", -1)
+Persona: C2 Command
+Avi Name: Head-CM1
+Wave Name:C2_strayfinal.ogg

; C3 Terran Command

$Name: Arrive Enemy
$Message: XSTR("Tracking new enemy jump signatures!", -1)
+Persona: C3 Command
+Avi Name: Head-CM4
+Wave Name: C3_arrival.ogg

$Name: Oops 1
$Message: XSTR("Alpha 1! That is a friendly!", -1)
+Persona: C3 Command
+Avi Name: Head-CM4
+Wave Name: C3_oops1.ogg

$Name: Traitor
$Message: XSTR("Alpha 1 has gone rogue!", -1)
+Persona: C3 Command
+Avi Name: Head-CM4
+Wave Name: C3_Traitor.ogg

$Name: Rearm warping in
$Message: XSTR("Support ship is inbound.", -1)
+Persona: C3 Command
+Avi Name: Head-CM4
+Wave Name: C3_help.ogg

$Name: Support Killed
$Message: XSTR("Friendly support ship hit!", -1)
+Persona: C3 Command
+Avi Name: Head-CM4
+Wave Name: C3_S_Dead.ogg

$Name: All Alone
$Message: XSTR("There are no reinforcements  available, pilot!", -1)
+Persona: C3 Command
+Avi Name: Head-CM4
+Wave Name: C3_Loner.ogg

$Name: Stray Warning
$Message: XSTR("You are departing from the battle area, pilot!", -1)
+Persona: C3 Command
+Avi Name: Head-CM4
+Wave Name: C3_stray.ogg

$Name: Stray Warning Final
$Message: XSTR("Pilot, Return to the combat area! This is your final warning!", -1)
+Persona: C3 Command
+Avi Name: Head-CM4
+Wave Name:C3_strayfinal.ogg

; C4 Terran Command

$Name: Arrive Enemy
$Message: XSTR("Hostile jump signatures detected!", -1)
+Persona: C4 Command
+Avi Name: Head-CM5
+Wave Name: C4_arrival.ogg

$Name: Oops 1
$Message: XSTR("That is a friendly ship! Cease firing!", -1)
+Persona: C4 Command
+Avi Name: Head-CM5
+Wave Name: C4_oops1.ogg

$Name: Traitor
$Message: XSTR("Take down that traitor!", -1)
+Persona: C4 Command
+Avi Name: Head-CM5
+Wave Name: C4_Traitor.ogg

$Name: Rearm warping in
$Message: XSTR("Support has been dispatched.", -1)
+Persona: C4 Command
+Avi Name: Head-CM5
+Wave Name: C4_help.ogg

$Name: Support Killed
$Message: XSTR("Support ship destroyed!", -1)
+Persona: C4 Command
+Avi Name: Head-CM5
+Wave Name: C4_S_Dead.ogg

$Name: All Alone
$Message: XSTR("There are no reinforcements  available, pilot!", -1)
+Persona: C4 Command
+Avi Name: Head-CM5
+Wave Name: C4_Loner.ogg

$Name: Stray Warning
$Message: XSTR("You are deviating from the battle area, pilot!", -1)
+Persona: C4 Command
+Avi Name: Head-CM5
+Wave Name: C4_stray.ogg

$Name: Stray Warning Final
$Message: XSTR("Pilot, Return to the combat zone! This is your final warning!", -1)
+Persona: C4 Command
+Avi Name: Head-CM5
+Wave Name:C4_strayfinal.ogg

;; EA SUPPORT SHIP SECTION ..............................................................

$Name: On Way
$Message: XSTR("Support vessel proceeding for rearm.", -1)
+Persona: Support Ship EA
+Wave Name: EA_onway.ogg

$Name: Rearm On Way
$Message: XSTR("Support is already en route.", -1)
+Persona: Support Ship EA
+Wave Name: EA_onway2.ogg

$Name: Repair Done
$Message: XSTR("Rearming process complete.", -1)
+Persona: Support Ship EA
+Wave Name: EA_rearm.ogg

$Name: Repair Aborted
$Message: XSTR("Rearming process cancelled.", -1)
+Persona: Support Ship EA
+Wave Name: EA_abort.ogg



#End
