#Mission Info

$Version: 0.10
$Name:  XSTR("Excellence Under Fire", -1)
$Author: Michael Pureka
$Created: 10/26/99 at 19:48:45
$Modified: 01/18/00 at 14:55:59
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("A strike against a Shivan Cruiser and  Cargo Depot", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
2.000000

+Viewer pos: -55.817116, 5095.620605, -4013.406250
+Viewer orient:
	0.999999, 0.000002, -0.001652,
	0.001025, 0.783763, 0.621059,
	0.001296, -0.621060, 0.783762

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		94		"SAC 5-2a"		"25"		"block"
		95		"SAC 5-2a"		"500"		"block"
		96		"SAC 5-2a"		"50"		"block"
		97		"SAC 5-2a"		"200"		"block"
		98		"SAC 5-2a"		"1"		"block"
		99		"SAC 5-2a"		"500"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Scout fighters from the 21st battle group located a Shivan Cruiser, the $h SC $h Lemures, at 0600 yesterday.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -56.647049, 4460.840332, -4516.410645
$camera_orient:
	0.999999, 0.000002, -0.001652,
	0.001025, 0.783763, 0.621059,
	0.001296, -0.621060, 0.783762
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 0.000000, -400.000000, 2100.000000
$label: SC Lemures
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We believe the cruiser is low on supplies, as it has stopped to reprovision at an isolated depot. This provides us with an excellent opportunity. We will eliminate the cruiser and capture the cargo depot in a single strike.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -55.817116, 5095.620605, -4013.406250
$camera_orient:
	0.999999, 0.000002, -0.001652,
	0.001025, 0.783763, 0.621059,
	0.001296, -0.621060, 0.783762
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 0.000000, -400.000000, 2100.000000
$label: SC Lemures
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: 134.644409, 0.000074, 3146.648193
$label: Supply Depot
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The 21st has committed the $f GVC $f Menes, a Mentu class cruiser, to the attack on the $h Lemures, but the 21st is short of fighters at the moment, due to heavy combat over the past 48 hours.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -334.561615, 5589.461426, -3738.750244
$camera_orient:
	0.701866, 0.000002, 0.712309,
	-0.442388, 0.783763, 0.435900,
	-0.558281, -0.621060, 0.550097
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 0.000000, -400.000000, 2100.000000
$label: SC Lemures
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: 134.644409, 0.000074, 3146.648193
$label: Supply Depot
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: -4549.890137, 500.000763, 1163.058350
$label: GVC Menes
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As such, we have been asked to provide fighter support for this mission.  Alpha wing will provide fighter cover for the $f Menes as it engages the $h Lemures.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -997.910400, 5095.620605, -4011.851318
$camera_orient:
	0.999999, 0.000002, -0.001652,
	0.001025, 0.783763, 0.621059,
	0.001296, -0.621060, 0.783762
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 0.000000, -400.000000, 2100.000000
$label: SC Lemures
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: 134.644409, 0.000074, 3146.648193
$label: Supply Depot
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: -2577.101807, 500.000977, 1484.029297
$label: GVC Menes
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -2634.463867, 0.000509, 831.209534
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: -6.543671, 496.560150, 324.267975
$label: Fighter Escort
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When the $h Lemures has been eliminated, mop up any remaining Shivan presence, and return to base.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -55.817116, 5095.620605, -4013.406250
$camera_orient:
	0.999999, 0.000002, -0.001652,
	0.001025, 0.783763, 0.621059,
	0.001296, -0.621060, 0.783762
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: 10.016348, 500.000977, 2033.281250
$label: GVC Menes
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -7.577584, 0.000514, 1138.024048
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 13

$Formula: ( and 
   ( not 
      ( is-event-true-delay "Secure Area" 0 ) 
   )
   ( not 
      ( is-event-true-delay "Evac Order" 0 ) 
   )
)
$Multi text
    XSTR("You did not have permission to return to base pilot.  The GTVA has no place for pilots who ignore their orders. Consider yourself grounded until further notice. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not return to base until ordered to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Secure Area" 0 ) 
$Multi text
    XSTR("Congratulations on a job well done, Pilot. The Lemures has been neutralized, and our operations in this sector can continue as planned.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Secure Area" 0 ) 
   ( is-event-true-delay 
      "Menes Destroyed" 
      0 
   )
)
$Multi text
    XSTR("Unfortunately, the GVC Menes did not survive the confrontation, turning this into a rather Pyrrhic  victory.  While the attack by the Shivan bomber wing was unexpected, you should have been able to protect the Menes until help arrived.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("When the Menes jumps in, it has Shivan bombers in hot pursuit. Neutralize these bombers and their warheads to increase the Menes chances for survival.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Secure Area" 0 ) 
   ( and 
      ( is-event-true-delay 
         "Menes Danger" 
         0 
      )
      ( is-event-true-delay 
         "Protect Menes" 
         0 
      )
   )
)
$Multi text
    XSTR("The GVC Menes survived the engagement, but experienced heavy damage. It will take some time before she is battleworthy again.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Intercept the bombs launched at the Menes, and destroy the main beam turrets on the Lemures to lessen the damage inflicted on the Menes.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Secure Area" 0 ) 
   ( and 
      ( not 
         ( is-event-true-delay 
            "Menes Danger" 
            0 
         )
      )
      ( is-event-true-delay 
         "Protect Menes" 
         0 
      )
   )
)
$Multi text
    XSTR("The Menes survived the battle with only moderate damage. Good work in protecting her.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Secure Area" 0 ) 
   ( is-event-true-delay 
      "Gallant Destroyed" 
      0 
   )
)
$Multi text
    XSTR("The unfortunate loss of the GTC Gallant and her crew is a blow to us all. We shall honor the memory of the Gallant and her crew.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to destroy the main beam turrets on the Lemures to lessen damage to the Gallant.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( percent-ships-destroyed 
         1 
         "SC 5-1a" 
         "SC 5-1b" 
         "SC 5-1c" 
         "SC 5-1d" 
         "SC 5-1e" 
         "SC 5-1f" 
         "SAC 5-2a" 
         "SAC 5-2b" 
      )
      ( not 
         ( percent-ships-destroyed 
            50 
            "SC 5-1a" 
            "SC 5-1b" 
            "SC 5-1c" 
            "SC 5-1d" 
            "SC 5-1e" 
            "SC 5-1f" 
            "SAC 5-2a" 
            "SAC 5-2b" 
         )
      )
   )
   ( is-event-true-delay "Secure Area" 0 ) 
)
$Multi text
    XSTR("Some of the cargo was lost in the engagement, but much of it survived.  Freighters are retrieving it as we speak.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to lead the battle away from the cargo depot.", -1)
$end_multi_text

$Formula: ( and 
   ( and 
      ( percent-ships-destroyed 
         50 
         "SC 5-1a" 
         "SC 5-1b" 
         "SC 5-1c" 
         "SC 5-1d" 
         "SC 5-1e" 
         "SC 5-1f" 
         "SAC 5-2a" 
         "SAC 5-2b" 
      )
      ( not 
         ( percent-ships-destroyed 
            100 
            "SC 5-1a" 
            "SC 5-1b" 
            "SC 5-1c" 
            "SC 5-1d" 
            "SC 5-1e" 
            "SC 5-1f" 
            "SAC 5-2a" 
            "SAC 5-2b" 
         )
      )
   )
   ( is-event-true-delay "Secure Area" 0 ) 
)
$Multi text
    XSTR("Unfortunately, a significant quantity of the cargo depot was destroyed in the fighting. Still, the remainder should prove valuable.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to lead the battle away from the cargo depot.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Secure Cargo" 
   0 
)
$Multi text
    XSTR("We cannot afford to lose opportunities to collect cargo.  While the containers were secondary to this operation, our pilots need to be able to sieze these opportunities when they arise.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to lead the battle away from the cargo depot.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Secure All Cargo" 
   0 
)
$Multi text
    XSTR("Protecting the cargo containers was crucial, and a wing of freighters is retrieving what they can as we speak.  Additional supplies are always beneficial to our cause.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Protect Team" 0 ) 
   ( is-event-true-delay "Secure Area" 0 ) 
)
$Multi text
    XSTR("You brought all of your wing back alive. Excellent work.  Concern for one's wingmen is a mark of all good flight leaders.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Evac Order" 0 ) 
   ( not 
      ( is-event-true-delay "Secure Area" 0 ) 
   )
)
$Multi text
    XSTR("This mission was a total failure.  We lost two cruisers, and the Lemures remains a threat to our operations in this sector.   A full investigation into who is at fault is already underway. You are grounded until further notice. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Evac Order" 0 ) 
   ( is-event-true-delay "Secure Area" 0 ) 
)
$Multi text
    XSTR("You were ordered to return to base, pilot. However, due to your skill and bravery in completing this mission, we will overlook your insubordination - this time.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"GTB Artemis"	4
	"GTB Medusa"	4
	"GTB Zeus"	4
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Morning Star"	8
	"Prometheus R"	12
	"Prometheus S"	16
	"Maxim"	4
	"Circe"	4
	"Lamprey"	4
	"Rockeye"	200
	"Tempest"	600
	"Hornet"	400
	"Tornado"	570
	"Harpoon"	328
	"Trebuchet"	20
	"Stiletto II"	50
	"Cyclops"	20
)

#Objects		;! 41 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -38.296192, -0.000585, -1954.097046
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SC Lemures		;! Object #1
$Class: SC Rakshasa
$Team: Hostile
$Location: 0.000000, -400.000000, 2100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Major
+Subsystem: turret02
+AI Class: Major
+Subsystem: turret03
+AI Class: Major
+Subsystem: turret04
+AI Class: Major
+Subsystem: turret05
+AI Class: Major
+Subsystem: turret06
+AI Class: Major
+Subsystem: turret07
+AI Class: Major
+Subsystem: turret08
+AI Class: Major
+Subsystem: turret09
+AI Class: Major
+Subsystem: turret10
+AI Class: Major
+Subsystem: turret11
+AI Class: Major
+Subsystem: turret12
+AI Class: Major
+Subsystem: turret13
+AI Class: Major
+Subsystem: turret14
+AI Class: Major
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 300

$Name: Aquarius 1		;! Object #2
$Class: SF Manticore
$Team: Hostile
$Location: -0.000015, -200.000000, 2100.000000
$Orientation:
	-1.000000, 0.000000, -0.000842,
	-0.000054, 0.997917, 0.064510,
	0.000840, 0.064510, -0.997917
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 12

$Name: Aquarius 3		;! Object #3
$Class: SF Manticore
$Team: Hostile
$Location: -200.000015, -400.000000, 2100.000000
$Orientation:
	-0.997863, 0.000000, -0.065347,
	-0.008361, 0.991780, 0.127680,
	0.064809, 0.127953, -0.989660
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 12

$Name: Aquarius 4		;! Object #4
$Class: SF Manticore
$Team: Hostile
$Location: 200.000000, -400.000000, 2100.000000
$Orientation:
	-0.997971, 0.000000, 0.063674,
	0.008148, 0.991778, 0.127707,
	-0.063151, 0.127967, -0.989766
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 12

$Name: Aquarius 2		;! Object #5
$Class: SF Manticore
$Team: Hostile
$Location: -1.943673, -400.000000, 2494.958496
$Orientation:
	-0.999999, 0.000000, -0.001303,
	-0.000148, 0.993491, 0.113907,
	0.001295, 0.113907, -0.993491
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 1
+Score: 12

$Name: SC 5-1a		;! Object #6
$Class: SC 5
$Team: Hostile
$Location: -153.000000, -150.000000, 2225.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Tools", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Group: 2

$Name: SC 5-1b		;! Object #7
$Class: SC 5
$Team: Hostile
$Location: 134.644409, 0.000074, 3146.648193
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Group: 2

$Name: SC 5-1c		;! Object #8
$Class: SC 5
$Team: Hostile
$Location: -75.588150, 0.000109, 3295.460449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Spare Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Group: 2

$Name: SC 5-1d		;! Object #9
$Class: SC 5
$Team: Hostile
$Location: 318.282349, 149.999969, 3468.778076
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Hull Plating", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Group: 2

$Name: SC 5-1e		;! Object #10
$Class: SC 5
$Team: Hostile
$Location: 212.800003, 75.000000, 3563.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Scrap Metal", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Group: 2

$Name: SC 5-1f		;! Object #11
$Class: SC 5
$Team: Hostile
$Location: 45.124306, -100.000069, 3232.719238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Hull Plating", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Group: 2

$Name: SAC 5-2a		;! Object #12
$Class: SAC 2
$Team: Hostile
$Location: 78.282333, 99.999977, 3330.078125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Reactor Cores", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Special Exp index: 94
+Group: 2

$Name: SAC 5-2b		;! Object #13
$Class: SAC 2
$Team: Hostile
$Location: 203.782333, 99.999977, 3218.178223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Shield Parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )+Respawn priority: 0

+Group: 2

$Name: Libra 1		;! Object #14
$Class: SF Dragon
$Team: Hostile
$Location: 2.282338, -0.000022, 3049.778076
$Orientation:
	-0.574933, 0.000000, -0.818200,
	-0.000001, 1.000000, 0.000000,
	0.818200, 0.000001, -0.574933
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Libra 2		;! Object #15
$Class: SF Dragon
$Team: Hostile
$Location: -29.917660, -0.000022, 3070.278076
$Orientation:
	-0.568780, 0.000000, -0.822490,
	0.000000, 1.000000, 0.000000,
	0.822490, 0.000001, -0.568780
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Gemini 3		;! Object #16
$Class: SF Astaroth
$Team: Hostile
$Location: -3686.510498, -649.999695, -89.336800
$Orientation:
	0.248175, 0.000000, -0.968715,
	0.000000, 1.000000, 0.000000,
	0.968715, 0.000000, 0.248175
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 80
+Initial Shields: 97
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Rockeye" )
+Sbank Ammo: ( 60 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Alpha 2		;! Object #17
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -66.447098, -0.000524, -2053.325195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #18
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 24.114620, -0.000461, -2057.951172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #19
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -13.259768, -0.000560, -2130.017090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GVC Menes		;! Object #20
$Class: GVC Mentu
$Team: Friendly
$Location: -2098.100098, 500.000000, 1240.400024
$Orientation:
	0.164991, 0.087856, -0.982374,
	0.224537, 0.966525, 0.124150,
	0.960397, -0.241063, 0.139741
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 78
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "SVas" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 165
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Iota 1		;! Object #21
$Class: GVF Horus
$Team: Friendly
$Location: -1958.662231, 496.559814, 1486.322021
$Orientation:
	0.070737, 0.000000, -0.997495,
	0.000000, 1.000000, 0.000000,
	0.997495, 0.000000, 0.070737
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 79
+Initial Shields: 43
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Trebuchet" )
+Sbank Ammo: ( 60 80 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Iota 2		;! Object #22
$Class: GVF Horus
$Team: Friendly
$Location: -2008.984863, 496.559845, 1447.461670
$Orientation:
	-0.138754, 0.000000, -0.990327,
	0.000000, 1.000000, 0.000000,
	0.990327, 0.000000, -0.138754
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 92
+Initial Shields: 65
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Trebuchet" )
+Sbank Ammo: ( 80 60 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Capricorn 1		;! Object #23
$Class: SB Taurvi
$Team: Hostile
$Location: -3532.691895, -750.000061, 103.439232
$Orientation:
	-0.099041, 0.000000, -0.995083,
	0.000000, 1.000000, 0.000000,
	0.995083, 0.000000, -0.099041
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 2		;! Object #24
$Class: SB Taurvi
$Team: Hostile
$Location: -3607.374512, -750.000122, 185.992493
$Orientation:
	-0.099041, 0.000000, -0.995083,
	0.000000, 1.000000, 0.000000,
	0.995083, 0.000000, -0.099041
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 3		;! Object #25
$Class: SB Taurvi
$Team: Hostile
$Location: -3580.195801, -750.000122, 12.626202
$Orientation:
	-0.099041, 0.000000, -0.995083,
	0.000000, 1.000000, 0.000000,
	0.995083, 0.000000, -0.099041
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Weak" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #26
$Class: SF Astaroth
$Team: Hostile
$Location: -3634.476807, -649.999634, -69.868782
$Orientation:
	0.248176, 0.000000, -0.968715,
	0.000000, 1.000000, 0.000000,
	0.968715, 0.000000, 0.248176
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 54
+Initial Shields: 34
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Rockeye" )
+Sbank Ammo: ( 80 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Gemini 2		;! Object #27
$Class: SF Astaroth
$Team: Hostile
$Location: -3705.974609, -649.999695, -17.073503
$Orientation:
	0.248175, 0.000000, -0.968715,
	0.000000, 1.000000, 0.000000,
	0.968715, 0.000000, 0.248175
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 80
+Initial Shields: 97
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak" "Rockeye" )
+Sbank Ammo: ( 60 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Delta 1		;! Object #28
$Class: GTF Perseus
$Team: Friendly
$Location: -1060.796509, -0.000607, -475.144196
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 4

$Name: Delta 2		;! Object #29
$Class: GTF Perseus
$Team: Friendly
$Location: -1098.606201, -0.000897, -520.876587
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Delta 3		;! Object #30
$Class: GTF Perseus
$Team: Friendly
$Location: -1030.569092, -0.000748, -533.575562
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Delta 4		;! Object #31
$Class: GTF Perseus
$Team: Friendly
$Location: -1065.153564, -0.000593, -573.913330
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: GTC Gallant		;! Object #32
$Class: GTC Fenris
$Team: Friendly
$Location: -1221.721436, -0.000610, -1114.388306
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SC Lemures" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret08
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 10 "Delta" ) 
   ( not 
      ( is-event-true-delay 
         "Destroy Lemures" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 10
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Virgo 1		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: -99.999992, -600.000000, 2100.000000
$Orientation:
	-0.999451, 0.000000, -0.033146,
	-0.006307, 0.981728, 0.190182,
	0.032540, 0.190287, -0.981189
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Virgo 2		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 100.000000, -600.000000, 2100.000000
$Orientation:
	-0.999505, 0.000000, 0.031465,
	0.005988, 0.981727, 0.190203,
	-0.030890, 0.190297, -0.981240
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 1		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: -3500.000000, -950.000000, 100.000000
$Orientation:
	0.248175, 0.000000, -0.968715,
	0.000000, 1.000000, 0.000000,
	0.968715, 0.000000, 0.248175
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Leo 2		;! Object #36
$Class: SF Basilisk
$Team: Hostile
$Location: -3578.679688, -949.999939, 57.124107
$Orientation:
	0.248176, 0.000000, -0.968715,
	0.000000, 1.000000, 0.000000,
	0.968715, 0.000000, 0.248176
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Leo 3		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: -3592.346924, -950.000000, 185.612122
$Orientation:
	0.248175, 0.000000, -0.968715,
	0.000000, 1.000000, 0.000000,
	0.968715, 0.000000, 0.248175
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Hornet#Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Taurus 1		;! Object #38
$Class: GTFR Poseidon
$Team: Friendly
$Location: 2503.699951, 0.000000, 3890.100098
$Orientation:
	-0.224978, 0.000000, 0.974364,
	0.039112, 0.999194, 0.009031,
	-0.973579, 0.040141, -0.224796
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SAC 5-2a" "cargo dock" "cargo dock01" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( and 
   ( is-event-true-delay "Secure Area" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "SAC 5-2a" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Taurus 1" 
   "SAC 5-2a" 
   1 
   4 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Taurus 2		;! Object #39
$Class: GTFR Poseidon
$Team: Friendly
$Location: 2808.417480, 0.000125, 4254.386719
$Orientation:
	-0.320678, 0.000000, 0.947188,
	0.032842, 0.999399, 0.011119,
	-0.946619, 0.034673, -0.320485
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SAC 5-2b" "cargo dock" "cargo dock01" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( and 
   ( is-event-true-delay "Secure Area" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "SAC 5-2b" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Taurus 2" 
   "SAC 5-2b" 
   1 
   4 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Taurus 3		;! Object #40
$Class: GTFR Poseidon
$Team: Friendly
$Location: 2693.633301, 0.000099, 3621.965088
$Orientation:
	-0.110917, 0.000000, 0.993830,
	0.037738, 0.999279, 0.004212,
	-0.993113, 0.037972, -0.110837
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "SC 5-1f" "cargo dock" "cargo dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( and 
   ( is-event-true-delay "Secure Area" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "SC 5-1f" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Taurus 3" 
   "SC 5-1f" 
   1 
   4 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Evac Order" 3 ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) ( ai-evade-ship "SC Lemures" 40 ) )
+Hotkey: 0
+Flags:( )

$Name: Aquarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-guard "SC Lemures" 50 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 10

$Name: Libra
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-waypoints "Patrol Path" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "GVC Menes" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Iota 1"
	"Iota 2"
)
$AI Goals: ( goals ( ai-guard "GVC Menes" 50 ) )
+Flags:( )

$Name: Capricorn
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 15 "GVC Menes" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-chase "GVC Menes" 50 ) ( ai-chase "GTC Gallant" 50 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 5

$Name: Gemini
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Capricorn" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-guard-wing "Capricorn" 50 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 5

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Lemures Engages" 
   40 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Evac Order" 3 ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-evade-ship "SC Lemures" 45 ) ( ai-chase-any 40 ) ( ai-guard "GTC Gallant" 50 ) )
+Flags:( )

$Name: Virgo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 1		;! Virgo 2

$Arrival Location: Hyperspace
$Arrival Cue: ( skill-level-at-least "Hard" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Virgo 1"
	"Virgo 2"
)
$AI Goals: ( goals ( ai-guard "SC Lemures" 50 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 8

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( skill-level-at-least "Insane" ) 
   ( has-arrived-delay 0 "Capricorn" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 8

#Events		;! 26 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "SC Lemures" ) 
)
+Name: Intialize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Begin" 
      0 
      "#Command" 
      "High" 
      "Engage!" 
      3000 
      "Alpha 3" 
      "High" 
      "Bad Idea" 
      3000 
   )
)
+Name: Entry Messages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Aquarius" 
      ( ai-chase "Alpha" 89 ) 
   )
)
+Name: Attack Alpha
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "<any friendly>" 
         "Patrol Path:1" 
      )
      1500 
   )
   ( add-goal 
      "Libra" 
      ( ai-chase "Alpha" 89 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Aw hell." 
   )
)
+Name: Arjuna Engages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 90 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Where is it?" 
   )
)
+Name: The Hell?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "GVC Menes" ) 
   ( beam-free-all "GVC Menes" ) 
   ( subsys-set-random 
      "GVC Menes" 
      43 
      100 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "About Time" 
      0 
      "GVC Menes" 
      "High" 
      "Please Assist" 
      3000 
   )
   ( add-goal 
      "SC Lemures" 
      ( ai-chase "GVC Menes" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "GVC Menes" 89 ) 
   )
)
+Name: Enter Menes
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Await Menes", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lemures Attacking" 
   )
)
+Name: Lemures Engages
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 45 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Protect Alpha 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "GTC Gallant" ) 
   ( send-message 
      "GTC Gallant" 
      "High" 
      "Gallant Here" 
   )
   ( validate-goal "Protect Gallant" ) 
)
+Name: Gallant Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Rama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SC Lemures" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lemures Destroyed" 
   )
)
+Name: Destroy Lemures
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lemures", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( or 
         ( percent-ships-destroyed 
            100 
            "Virgo" 
            "Gemini" 
            "Capricorn" 
            "Libra" 
            "Aquarius" 
            "SC Lemures" 
            "Leo" 
         )
         ( and 
            ( not ( skill-level-at-least "Hard" ) ) 
            ( percent-ships-destroyed 
               100 
               "Gemini" 
               "Capricorn" 
               "Libra" 
               "Aquarius" 
               "SC Lemures" 
            )
         )
      )
      ( and 
         ( not 
            ( skill-level-at-least "Insane" ) 
         )
         ( percent-ships-destroyed 
            100 
            "Virgo" 
            "Gemini" 
            "Capricorn" 
            "Libra" 
            "Aquarius" 
            "SC Lemures" 
         )
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "All enemies eliminated" 
      5000 
      "#Command" 
      "High" 
      "Area is Secure" 
      3000 
   )
)
+Name: Secure Area
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Secure Area" 
      25 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Delta" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "GTC Gallant" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Wingmen Depart
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "GTC Gallant" ) 
      ( is-event-true-delay 
         "Secure Area" 
         30 
      )
   )
   ( send-message 
      "GTC Gallant" 
      "High" 
      "Gallant Leaving" 
   )
)
+Name: Gallant Departs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 10 "GVC Menes" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Menes Destroyed" 
   )
)
+Name: Menes Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTC Gallant" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Gallant Down" 
   )
)
+Name: Gallant Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Destroy Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Destroy Shiva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: Destroy Krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVC Menes" ) 30 ) 
   ( send-message 
      "GVC Menes" 
      "High" 
      "Menes Critical" 
   )
)
+Name: Menes Danger
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "Menes Destroyed" 
            0 
         )
      )
      ( is-event-true-delay "Secure Area" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Protect Menes
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Menes", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Derga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "Destroy Lemures" 
            0 
         )
      )
      ( and 
         ( is-event-true-delay 
            "Menes Destroyed" 
            0 
         )
         ( is-event-true-delay 
            "Gallant Destroyed" 
            0 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Mission Failed" 
   )
)
+Name: Evac Order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Evac
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

#Goals		;! 6 total

$Type: Primary
+Name: Destroy Lemures
$MessageNew:  XSTR("Destroy SC Lemures", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Destroy Lemures" 
   0 
)

$Type: Primary
+Name: Protect Menes
$MessageNew:  XSTR("Protect the GVC Menes", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Menes Destroyed" 
         0 
      )
   )
   ( is-event-true-delay "Secure Area" 0 ) 
)

$Type: Bonus
+Name: Protect Team
$MessageNew:  XSTR("All Members of Alpha Wing Survive", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( percent-ships-destroyed 25 "Alpha" ) 
   )
   ( is-event-true-delay "Secure Area" 4 ) 
)
+No music

$Type: Secondary
+Name: Protect Gallant
$MessageNew:  XSTR("Protect the GTC Gallant", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-event-true-delay 
         "Gallant Destroyed" 
         0 
      )
   )
   ( is-event-true-delay "Secure Area" 2 ) 
)
+Invalid

$Type: Secondary
+Name: Secure Cargo
$MessageNew:  XSTR("Secure the Cargo Depot", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Secure Area" 0 ) 
   ( not 
      ( percent-ships-destroyed 
         100 
         "SC 5-1a" 
         "SC 5-1b" 
         "SC 5-1c" 
         "SC 5-1d" 
         "SC 5-1e" 
         "SC 5-1f" 
         "SAC 5-2a" 
         "SAC 5-2b" 
      )
   )
)
+No music

$Type: Bonus
+Name: Secure All Cargo
$MessageNew:  XSTR("Secure All Cargo", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Secure Area" 0 ) 
   ( not 
      ( percent-ships-destroyed 
         1 
         "SC 5-1a" 
         "SC 5-1b" 
         "SC 5-1c" 
         "SC 5-1d" 
         "SC 5-1e" 
         "SC 5-1f" 
         "SAC 5-2a" 
         "SAC 5-2b" 
      )
   )
)

#Waypoints		;! 1 lists total

$Name: Patrol Path
$List: (		;! 4 points in list
	( 160.858734, 0.000099, 2938.349609 )
	( 455.182343, 99.999977, 3301.278076 )
	( 139.830368, 0.000079, 3888.059326 )
	( -184.217651, -100.000023, 3314.878174 )
)

#Messages		;! 224 total


$Name: Begin

$Team: -1
$MessageNew:  XSTR("Alpha Wing, in position now.  There's the Lemures, dead ahead.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: Engage!

$Team: -1
$MessageNew:  XSTR("Alpha Wing, engage. The GVC Menes should be there any moment now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Bad Idea

$Team: -1
$MessageNew:  XSTR("I don't like this... we should wait for the Menes...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: Where is it?

$Team: -1
$MessageNew:  XSTR("Where the hell is the Menes? Where's our backup Command?!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: About Time

$Team: -1
$MessageNew:  XSTR("There's the Menes! It's about time you got here!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Please Assist

$Team: -1
$MessageNew:  XSTR("This is the GVC Menes.  We have Shivan craft in pursuit. Please assist!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: vasudantalk.wav

$Name: Aw hell.

$Team: -1
$MessageNew:  XSTR("Uh oh. We've drawn the sentries from that supply depot.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: emptymsg.wav

$Name: Lemures Attacking

$Team: -1
$MessageNew:  XSTR("The Menes has been engaged! Hang in there Alpha! Help is on the way!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Gallant Here

$Team: -1
$MessageNew:  XSTR("This is the GTC Gallant. Leave the Lemures to us! Alpha wing, protect the Menes.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Lemures Destroyed

$Team: -1
$MessageNew:  XSTR("Well done! The Lemures has been destroyed! Secure the area, and return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Menes Destroyed

$Team: -1
$MessageNew:  XSTR("We've lost the Menes!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Area is Secure

$Team: -1
$MessageNew:  XSTR("Good work Alpha! The area is secure! Return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: All enemies eliminated

$Team: -1
$MessageNew:  XSTR("Command, we have secured the area.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: 1_allclear.wav

$Name: Gallant Down

$Team: -1
$MessageNew:  XSTR("We've lost the GTC Gallant!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Gallant Leaving

$Team: -1
$MessageNew:  XSTR("This the GTC Gallant. Area is secure, departing to subspace now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Menes Critical

$Team: -1
$MessageNew:  XSTR("Menes here! Our hull has dropped below critical level! All fighters, please assist!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: vasudantalk.wav

$Name: Mission Failed

$Team: -1
$MessageNew:  XSTR("We've lost both the Menes and the Gallant!  This mission is a failure. All pilots withdraw now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunRed
+Angles: 2.094393 2.181660 2.268926
+Scale: 2.000000
$Starbitmap: neb17
+Angles: 0.244346 0.366519 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 0.506145 2.129300 0.471239
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief2

#End

