#Mission Info

$Version: 0.10
$Name:  XSTR("Shivan Incursion", -1)
$Author: Michael 'Zarathud' Diedrich
$Created: 11/13/99 at 12:06:09
$Modified: 01/18/00 at 17:42:52
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Join the Shivans in an attack a Terran installation repairing a GTD Hades.
4 Players - 4 Respawns maximum", -1)
$end_multi_text

+Game Type Flags: 10

+Flags: 8

+Num Players: 4

+Num Respawns: 4

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
2.000000

+Viewer pos: -1044.394897, 1773.760986, 4232.133789
+Viewer orient:
	-0.001529, -0.000001, -0.999999,
	0.872230, 0.489094, -0.001334,
	0.489093, -0.872231, -0.000747

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("<Translated from Shivan>
Terran species entered Shivan controlled territory in nearby location.
Fleet detatched to deal wtih disturbance using all force available.
Neutralize all Terran vessels in system.", -1)
$end_multi_text
$voice: CommNode.wav
$camera_pos: -3579.705322, 6284.615234, 3921.235352
$camera_orient:
	-0.125885, -0.000001, -0.992045,
	0.865292, 0.489094, -0.109802,
	0.485203, -0.872231, -0.061569
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 32
$team: Friendly
$class: Shivan Comm Node
$pos: -838.127686, -0.001743, 1719.580078
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: 79.098625, -0.003022, 5954.572266
$label: Polaris
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 33.366146, -0.002969, 666.003662
$label: Shivan Territory
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: Shivan Comm Node
$pos: 957.332947, -250.004730, 1541.155273
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("<Translated from Shivan>
Ship repairing facility exists at designated location.  
Destroy facility and any resistance.
SD Cthulhu departed from main fleet to assist.
Satisfy main objective and return victoriously.", -1)
$end_multi_text
$voice: CommNode.wav
$camera_pos: -1044.394897, 1773.760986, 4232.133789
$camera_orient:
	-0.001529, -0.000001, -0.999999,
	0.872230, 0.489094, -0.001334,
	0.489093, -0.872231, -0.000747
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Ganymede
$pos: -6.054930, -0.003105, 4446.264648
$label: GTI Ganymede
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: Shivan Comm Node
$pos: -838.127686, -0.001743, 1719.580078
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: 79.098625, -0.003022, 5954.572266
$label: Polaris
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 33.366146, -0.002969, 666.003662
$label: Shivan Territory
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: SF Mara
$pos: 302.695038, -250.003006, 3313.190918
$label: Alpha
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Perseus
$pos: 401.959106, -250.003098, 4053.290527
$label: Fighters
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: -87.821922, -250.003098, 4836.754395
$label: Fighters
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: Shivan Comm Node
$pos: 957.332947, -250.004730, 1541.155273
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-true-delay "Hades" 0 ) 
$Multi text
    XSTR("<Translated from Shivan>
Terran GTD Hades eliminated before retreat possible.", -1)
$end_multi_text
$Voice: CommNode.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Hades" 0 ) 
$Multi text
    XSTR("<Translated from Shivan>
GTD Hades survived engagement.", -1)
$end_multi_text
$Voice: CommNode.wav
$Recommendation text:
    XSTR("Call in reinforcements.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Station" 0 ) 
$Multi text
    XSTR("Repair facilities destroyed in the attack.", -1)
$end_multi_text
$Voice: CommNode.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay "Station" 0 ) 
   ( is-event-true-delay "Shed" 0 ) 
)
$Multi text
    XSTR("Terrans destroyed repair facilities in an attempt to escape.", -1)
$end_multi_text
$Voice: CommNode.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay "Station" 0 ) 
   ( is-event-false-delay "Shed" 0 ) 
)
$Multi text
    XSTR("You did not destroy the repair facilities.  
Mission Failure.", -1)
$end_multi_text
$Voice: CommNode.wav
$Recommendation text:
    XSTR("Protect bombers attacking facilities.
", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Fighters" 0 ) 
$Multi text
    XSTR("Defending fighters destroyed.", -1)
$end_multi_text
$Voice: CommNode.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Fighters" 0 ) 
$Multi text
    XSTR("Defending fighters not destroyed.", -1)
$end_multi_text
$Voice: CommNode.wav
$Recommendation text:
    XSTR("Engage and destroy all fighters.", -1)
$end_multi_text

#Alternate Types:
$Alt: SF Mara
$Alt: Mara
$Alt: GTI Ganymode

#end


#Players		;! 4 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"SF Mara (terrans)"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"UD-8 Kayser"	20
	"Rockeye"	100
	"Tempest"	500
	"Hornet"	500
	"Tornado"	500
	"Harpoon"	668
	"Trebuchet"	556
	"EMP Adv."	500
)

#Objects		;! 46 total

$Name: Alpha 1		;! Object #0
$Class: SF Mara (terrans)
$Alt: SF Mara

$Team: Friendly
$Location: 122.300003, -500.000000, -1987.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: SF Mara (terrans)
$Alt: SF Mara

$Team: Friendly
$Location: 222.899994, -475.000000, -2082.400146
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: SF Mara (terrans)
$Alt: SF Mara

$Team: Friendly
$Location: 20.800003, -475.000000, -2085.599854
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: SF Mara (terrans)
$Alt: SF Mara

$Team: Friendly
$Location: 122.300003, -525.000000, -2185.800049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTI Ganymede		;! Object #4
$Class: GTI Ganymede
$Team: Hostile
$Location: -525.284058, -0.002966, 4483.836426
$Orientation:
	0.000401, 0.000000, -1.000000,
	0.000014, 1.000000, 0.000000,
	1.000000, -0.000014, 0.000401
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: GTD Lincoln		;! Object #5
$Class: GTD Hades
$Team: Hostile
$Location: -275.284058, -0.002966, 4484.036621
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Sbank Ammo: ( 0 )
+Subsystem: turret06a
+Subsystem: turret07a
+Primary Banks: ( "AAAf" )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret12
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Primary Banks: ( "TerSlash" )
+Subsystem: turret16
+Primary Banks: ( "TerSlash" )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Lincoln" 
   "Hades Way" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 90
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTI Ganymode		;! Object #6
$Class: GTI Ganymede
$Alt: GTI Ganymode

$Team: Hostile
$Location: 600.000000, 0.000000, 4484.000000
$Orientation:
	0.000000, -0.642999, -0.765868,
	0.000000, -0.765868, 0.642999,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 69
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: Cancer 1		;! Object #7
$Class: GTF Hercules
$Team: Hostile
$Location: -404.384033, 549.997070, 5272.636719
$Orientation:
	-0.994583, 0.000000, 0.103944,
	-0.005142, 0.998776, -0.049197,
	-0.103816, -0.049464, -0.993366
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Cancer 2		;! Object #8
$Class: GTF Hercules
$Team: Hostile
$Location: -449.874390, 549.997070, 5102.688965
$Orientation:
	-0.994842, 0.000000, 0.101434,
	-0.005097, 0.998737, -0.049989,
	-0.101306, -0.050249, -0.993586
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 1

$Name: Cancer 3		;! Object #9
$Class: GTF Hercules
$Team: Hostile
$Location: -680.433838, 549.997009, 5342.794922
$Orientation:
	-0.996893, 0.000000, 0.078770,
	-0.003881, 0.998786, -0.049114,
	-0.078674, -0.049267, -0.995682
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Sagittarius 1		;! Object #10
$Class: GTF Ares
$Team: Hostile
$Location: -125.284042, -250.002975, 3739.836426
$Orientation:
	-0.988836, 0.000000, 0.149008,
	0.003871, 0.999662, 0.025689,
	-0.148957, 0.025979, -0.988502
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15
+Persona Index: 0

$Name: Sagittarius 2		;! Object #11
$Class: GTF Ares
$Team: Hostile
$Location: -161.699326, -250.002991, 3558.922363
$Orientation:
	-0.988979, 0.000000, 0.148059,
	0.003922, 0.999649, 0.026194,
	-0.148007, 0.026486, -0.988632
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15
+Persona Index: 1

$Name: Sagittarius 3		;! Object #12
$Class: GTF Ares
$Team: Hostile
$Location: -367.150513, -250.002869, 3717.534668
$Orientation:
	-0.992210, 0.000000, 0.124580,
	0.003255, 0.999659, 0.025925,
	-0.124538, 0.026129, -0.991871
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15
+Persona Index: 2

$Name: Virgo 1		;! Object #13
$Class: GTF Erinyes
$Team: Hostile
$Location: 824.716064, 999.997070, 3989.836426
$Orientation:
	-0.971467, 0.000000, 0.237176,
	-0.023485, 0.995085, -0.096195,
	-0.236010, -0.099021, -0.966692
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 0

$Name: Virgo 2		;! Object #14
$Class: GTF Erinyes
$Team: Hostile
$Location: 912.670166, 999.997070, 4121.302246
$Orientation:
	-0.970191, 0.000000, 0.242342,
	-0.023650, 0.995227, -0.094681,
	-0.241185, -0.097590, -0.965560
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 1

$Name: Virgo 3		;! Object #15
$Class: GTF Erinyes
$Team: Hostile
$Location: 632.567993, 999.997314, 4170.180176
$Orientation:
	-0.976565, 0.000000, 0.215224,
	-0.021038, 0.995211, -0.095457,
	-0.214193, -0.097747, -0.971888
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12
+Persona Index: 2

$Name: Pisces 1		;! Object #16
$Class: GTF Loki
$Team: Hostile
$Location: -1242.095093, -0.002812, 3770.514160
$Orientation:
	-0.999450, 0.000000, 0.033161,
	0.000000, 1.000000, 0.000000,
	-0.033161, 0.000000, -0.999450
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 1

$Name: Pisces 2		;! Object #17
$Class: GTF Loki
$Team: Hostile
$Location: -1201.111694, -0.002861, 3941.465332
$Orientation:
	-0.999323, 0.000000, 0.036789,
	0.000000, 1.000000, 0.000000,
	-0.036789, 0.000000, -0.999323
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 3

$Name: Pisces 3		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: -1351.773804, -0.002689, 3967.827637
$Orientation:
	-0.999774, 0.000000, 0.021242,
	0.000000, 1.000000, 0.000000,
	-0.021242, 0.000000, -0.999774
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Circe" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7
+Persona Index: 2

$Name: Leo 1		;! Object #19
$Class: GTF Perseus
$Team: Hostile
$Location: -1375.284058, 299.997162, 4339.836426
$Orientation:
	-0.999835, 0.000000, 0.018137,
	-0.000538, 0.999560, -0.029643,
	-0.018129, -0.029648, -0.999396
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 0

$Name: Leo 2		;! Object #20
$Class: GTF Perseus
$Team: Hostile
$Location: -1306.839722, 299.996948, 4467.975098
$Orientation:
	-0.999698, 0.000000, 0.024589,
	-0.000720, 0.999571, -0.029265,
	-0.024579, -0.029274, -0.999269
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 2

$Name: Leo 3		;! Object #21
$Class: GTF Perseus
$Team: Hostile
$Location: -1475.910034, 299.997070, 4513.000488
$Orientation:
	-0.999968, 0.000000, 0.008051,
	-0.000235, 0.999575, -0.029152,
	-0.008048, -0.029153, -0.999543
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10
+Persona Index: 3

$Name: Sigma 1		;! Object #22
$Class: SB Nephilim
$Team: Friendly
$Location: 661.000000, -250.000000, -2179.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 11

$Name: Sigma 2		;! Object #23
$Class: SB Nephilim
$Team: Friendly
$Location: 564.637695, -250.000015, -2275.557617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 11

$Name: Sigma 3		;! Object #24
$Class: SB Nephilim
$Team: Friendly
$Location: 759.483154, -250.000046, -2271.457031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 11

$Name: Epsilon 1		;! Object #25
$Class: SB Seraphim
$Team: Friendly
$Location: -348.500000, -250.000000, -2171.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Epsilon 2		;! Object #26
$Class: SB Seraphim
$Team: Friendly
$Location: -455.839417, -250.000061, -2367.552979
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Epsilon 3		;! Object #27
$Class: SB Seraphim
$Team: Friendly
$Location: -259.150757, -249.999954, -2369.063721
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Delta 1		;! Object #28
$Class: SF Basilisk
$Team: Friendly
$Location: 153.329834, 250.000122, -2471.670410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 2		;! Object #29
$Class: SF Basilisk
$Team: Friendly
$Location: 55.475243, 249.999878, -2573.225098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 3		;! Object #30
$Class: SF Basilisk
$Team: Friendly
$Location: 258.380890, 249.999939, -2573.269531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTSG Auto 1		;! Object #31
$Class: GTSG Alastor
$Team: Hostile
$Location: 993.294678, -0.000191, 2994.604004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Auto 2		;! Object #32
$Class: GTSG Alastor
$Team: Hostile
$Location: -983.541626, -0.000020, 3006.810059
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Auto 3		;! Object #33
$Class: GTSG Alastor
$Team: Hostile
$Location: 1003.598022, -0.000157, 6000.979492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Auto 4		;! Object #34
$Class: GTSG Alastor
$Team: Hostile
$Location: -999.044434, 0.000129, 6003.177734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: Tau 1		;! Object #35
$Class: SB Nahema
$Team: Friendly
$Location: 2551.711670, 749.999878, -412.842468
$Orientation:
	0.998702, 0.000000, 0.050934,
	0.000000, 1.000000, 0.000000,
	-0.050934, 0.000000, 0.998702
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Tau 2		;! Object #36
$Class: SB Nahema
$Team: Friendly
$Location: 2446.836670, 749.999817, -509.016815
$Orientation:
	0.999375, 0.000000, 0.035346,
	0.000000, 1.000000, 0.000000,
	-0.035346, 0.000000, 0.999375
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Tau 3		;! Object #37
$Class: SB Nahema
$Team: Friendly
$Location: 2679.624756, 749.999634, -416.758118
$Orientation:
	0.997995, 0.000000, 0.063297,
	0.000000, 1.000000, 0.000000,
	-0.063297, 0.000000, 0.997995
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Tau 4		;! Object #38
$Class: SB Nahema
$Team: Friendly
$Location: 2436.098145, 749.999817, -644.779663
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: SD Cthulhu		;! Object #39
$Class: SD Demon
$Team: Friendly
$Location: 4356.700195, 1750.000000, -3446.699951
$Orientation:
	0.437102, -0.169087, 0.883375,
	0.044345, 0.985027, 0.166602,
	-0.898318, -0.033649, 0.438055
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Demon Way" 89 ) ( ai-chase "GTD Lincoln" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Primary Banks: ( "LRed" )
+Subsystem: turret05-base
+Primary Banks: ( "LRed" )
+Subsystem: turret06a-base
+Primary Banks: ( "LRed" )
+Subsystem: turret07a-base
+Primary Banks: ( "LRed" )
+Subsystem: turret08-base
+Primary Banks: ( "LRed" )
+Subsystem: turret09-base
+Primary Banks: ( "AAAf" )
+Subsystem: turret10-base
+Primary Banks: ( "AAAf" )
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Primary Banks: ( "SAAA" )
+Subsystem: turret15-base
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Shed" 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   30 
   "GTD Lincoln" 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 50

+Escort priority: 80
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Mu 1		;! Object #40
$Class: SB Seraphim
$Team: Friendly
$Location: 1652.953613, 500.000610, 580.082886
$Orientation:
	0.818042, 0.000000, 0.575158,
	0.000000, 1.000000, 0.000000,
	-0.575158, -0.000001, 0.818042
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Stiletto II" "Trebuchet" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Mu 2		;! Object #41
$Class: SB Seraphim
$Team: Friendly
$Location: 1889.879883, 500.001434, 609.380615
$Orientation:
	0.797723, 0.000000, 0.603024,
	0.000000, 1.000000, 0.000001,
	-0.603024, -0.000001, 0.797723
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Stiletto II" "Trebuchet" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Mu 3		;! Object #42
$Class: SB Seraphim
$Team: Friendly
$Location: 2076.125732, 500.000641, 587.629395
$Orientation:
	0.783389, 0.000000, 0.621531,
	0.000000, 1.000000, 0.000000,
	-0.621531, -0.000001, 0.783389
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Stiletto II" "Trebuchet" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Mu 4		;! Object #43
$Class: SB Seraphim
$Team: Friendly
$Location: 2325.661377, 500.001373, 573.516052
$Orientation:
	0.763520, 0.000000, 0.645785,
	0.000000, 1.000000, 0.000000,
	-0.645785, -0.000001, 0.763520
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" "Shivan Light Laser" "Shivan Light Laser" )
+Secondary Banks: ( "Stiletto II" "Trebuchet" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: GTSG Auto 5		;! Object #44
$Class: GTSG Alastor
$Team: Hostile
$Location: -750.000000, -1500.000000, 4500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

$Name: GTSG Auto 6		;! Object #45
$Class: GTSG Alastor
$Team: Hostile
$Location: -750.000000, 1500.000000, 4500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02a
+AI Class: Colonel
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 9

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Epsilon" 80 ) ( ai-guard "Alpha 1" 60 ) )
+Hotkey: 0
+Flags:( )

$Name: Virgo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 80 ) ( ai-chase-wing "Epsilon" 70 ) ( ai-chase-wing "Sigma" 60 ) ( ai-chase-wing "Delta" 50 ) ( ai-guard "GTD Lincoln" 85 ) )
+Flags:( )
+Wave Delay Min: 25
+Wave Delay Max: 35

$Name: Sagittarius
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Epsilon" 60 ) ( ai-chase-wing "Sigma" 70 ) ( ai-chase-wing "Delta" 80 ) ( ai-guard "GTD Lincoln" 85 ) )
+Flags:( )
+Wave Delay Min: 25
+Wave Delay Max: 35

$Name: Leo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-wing "Epsilon" 50 ) ( ai-chase-wing "Sigma" 80 ) ( ai-chase-wing "Delta" 60 ) ( ai-chase-wing "Alpha" 70 ) ( ai-guard "GTD Lincoln" 85 ) )
+Flags:( )
+Wave Delay Min: 25
+Wave Delay Max: 35

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-wing "Delta" 70 ) ( ai-chase-wing "Sigma" 60 ) ( ai-chase-wing "Epsilon" 80 ) ( ai-chase-wing "Alpha" 50 ) ( ai-guard "GTD Lincoln" 85 ) )
+Flags:( )
+Wave Delay Min: 14
+Wave Delay Max: 35

$Name: Pisces
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase-wing "Delta" 70 ) ( ai-chase-wing "Sigma" 60 ) ( ai-chase-wing "Epsilon" 50 ) ( ai-chase-wing "Alpha" 80 ) ( ai-guard "GTD Lincoln" 85 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 35

$Name: Epsilon
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-chase "GTI Ganymede" 80 ) ( ai-chase "GTD Lincoln" 70 ) ( ai-chase "GTI Ganymode" 60 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Sigma
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
$AI Goals: ( goals ( ai-chase "GTI Ganymede" 60 ) ( ai-chase "GTD Lincoln" 80 ) ( ai-chase "GTI Ganymode" 70 ) )
+Hotkey: 4
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Delta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard-wing "Epsilon" 60 ) ( ai-guard-wing "Sigma" 80 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Tau
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Tau 1

$Arrival Location: Hyperspace
$Arrival Cue: ( skill-level-at-least "Hard" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tau 1"
	"Tau 2"
	"Tau 3"
	"Tau 4"
)
$AI Goals: ( goals ( ai-chase "GTD Lincoln" 80 ) )
+Hotkey: 3
+Flags:( "reinforcement" )

$Name: Mu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "SD Cthulhu" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
	"Mu 4"
)
$AI Goals: ( goals ( ai-chase "GTD Lincoln" 80 ) )
+Hotkey: 5
+Flags:( )

#Events		;! 32 total

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( turret-free-all "GTD Lincoln" ) 
   ( good-secondary-time 
      "Friendly" 
      999 
      "Trebuchet" 
      "GTD Lincoln" 
   )
   ( good-secondary-time 
      "Friendly" 
      999 
      "Trebuchet" 
      "GTI Ganymode" 
   )
   ( good-secondary-time 
      "Friendly" 
      999 
      "Trebuchet" 
      "GTI Ganymede" 
   )
   ( add-goal 
      "GTD Lincoln" 
      ( ai-chase "Epsilon" 11 ) 
   )
   ( add-goal 
      "GTD Lincoln" 
      ( ai-chase "Sigma" 10 ) 
   )
)
+Name: Turretfree
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "GTD Lincoln" 
      "High" 
      "Bandits" 
   )
)
+Name: Chatter1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 13 ) 
   ( send-message 
      "Cancer 1" 
      "High" 
      "Engaging" 
   )
)
+Name: Chatter2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 40 ) 
   ( good-secondary-time 
      "Friendly" 
      999 
      "Cyclops" 
      "GTI Ganymede" 
   )
   ( good-secondary-time 
      "Friendly" 
      999 
      "Cyclops" 
      "Alpha 1" 
   )
   ( good-secondary-time 
      "Friendly" 
      999 
      "Cyclops" 
      "GTI Ganymode" 
   )
)
+Name: Begin to Bomb
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Sagittarius 1" ) 
   ( send-message 
      "GTD Lincoln" 
      "High" 
      "Reinf" 
   )
)
+Name: Chatter2a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-goal-true-delay "Fighters" 5 ) 
      ( percent-ships-destroyed 
         75 
         "Virgo" 
         "Sagittarius" 
         "Leo" 
         "Cancer" 
         "Pisces" 
      )
   )
   ( invalidate-goal "Station" ) 
   ( send-message 
      "GTD Lincoln" 
      "High" 
      "Destroy" 
   )
)
+Name: Shed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "SD Cthulhu" ) 
   ( send-message 
      "#SD Cthulhu" 
      "High" 
      "Cthulhu Here" 
   )
   ( cap-waypoint-speed "SD Cthulhu" 10 ) 
)
+Name: Cthulhu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "SD Cthulhu" ) 
   ( fire-beam 
      "SD Cthulhu" 
      "communication" 
      "GTD Lincoln" 
   )
   ( beam-free-all "SD Cthulhu" ) 
   ( turret-free-all "SD Cthulhu" ) 
)
+Name: Fire Away
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-goal-true-delay "Fighters" 15 ) 
      ( is-event-true-delay "Shed" 5 ) 
   )
   ( beam-free-all "GTD Lincoln" ) 
   ( ship-invulnerable "GTD Lincoln" ) 
   ( self-destruct 
      "GTI Ganymede" 
      "GTI Ganymode" 
   )
   ( add-goal 
      "GTD Lincoln" 
      ( ai-waypoints-once "Hades Way" 89 ) 
   )
   ( send-message 
      "GTD Lincoln" 
      "High" 
      "Detonate1" 
   )
   ( turret-free-all "GTD Lincoln" ) 
)
+Name: Repair Over
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Repair Over" 
      10 
   )
   ( repair-subsystem 
      "GTD Lincoln" 
      "navigation" 
      50 
   )
   ( repair-subsystem 
      "GTD Lincoln" 
      "weapons" 
      100 
   )
   ( repair-subsystem 
      "GTD Lincoln" 
      "engine" 
      100 
   )
   ( add-goal 
      "GTD Lincoln" 
      ( ai-warp-out 88 ) 
   )
   ( add-goal 
      "GTD Lincoln" 
      ( ai-chase "SD Cthulhu" 87 ) 
   )
   ( send-message-list 
      "GTD Lincoln" 
      "High" 
      "Core" 
      1000 
      "GTD Lincoln" 
      "High" 
      "Shivantalk" 
      4000 
   )
   ( fire-beam 
      "GTD Lincoln" 
      "weapons" 
      "SD Cthulhu" 
   )
)
+Name: Fighting Withdrawal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( repair-subsystem 
      "GTD Lincoln" 
      "navigation" 
      50 
   )
   ( repair-subsystem 
      "GTD Lincoln" 
      "weapons" 
      100 
   )
   ( repair-subsystem 
      "GTD Lincoln" 
      "engine" 
      100 
   )
   ( ship-vulnerable "GTD Lincoln" ) 
)
+Name: Booster
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 35 ) 
   ( send-message 
      "Leo 1" 
      "High" 
      "Random 1" 
   )
)
+Name: Chatter3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 65 ) 
   ( send-message 
      "Pisces 1" 
      "High" 
      "Random 2" 
   )
)
+Name: Chatter4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Delta 1" ) 
   ( send-message 
      "Virgo 1" 
      "High" 
      "Random 3" 
   )
)
+Name: Chatter5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 5 "Sagittarius 3" ) 
      ( percent-ships-destroyed 
         50 
         "Sagittarius" 
      )
   )
   ( send-message 
      "Sagittarius 3" 
      "High" 
      "Random 4" 
   )
)
+Name: Chatter6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sagittarius 1" 
   )
   ( send-message 
      "Sagittarius 1" 
      "High" 
      "Death1" 
   )
)
+Name: Death1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Leo 1" ) 
      ( percent-ships-destroyed 50 "Leo" ) 
   )
   ( send-message 
      "Leo 1" 
      "High" 
      "Death1" 
   )
)
+Name: Death1a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo 2" ) 
   ( send-message 
      "Virgo 2" 
      "High" 
      "Death2" 
   )
)
+Name: Death2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer 2" ) 
   ( send-message 
      "Cancer 2" 
      "High" 
      "Death2" 
   )
)
+Name: Death2a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo 3" ) 
   ( send-message 
      "Virgo 3" 
      "High" 
      "Death3" 
   )
)
+Name: Death3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Pisces 3" ) 
      ( percent-ships-destroyed 50 "Pisces" ) 
   )
   ( send-message 
      "Pisces 3" 
      "High" 
      "Death3" 
   )
)
+Name: Death3a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Hades" 0 ) 
   ( send-message 
      "# " 
      "High" 
      "Directive" 
   )
)
+Name: D-Hades
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy GTD Hades", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Station" 0 ) 
   ( send-message 
      "# " 
      "High" 
      "Directive" 
   )
)
+Name: D-Repair
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Repair Facilities", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Fighters" 0 ) 
   ( send-message 
      "# " 
      "High" 
      "Directive" 
   )
)
+Name: D-Fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fighters", -1)
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      25 
      "GTD Lincoln" 
   )
   ( send-message 
      "SD Cthulhu" 
      "High" 
      "Cthulhu Flees" 
   )
)
+Name: Cthulhu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Tau" ) 
   ( send-message 
      "# " 
      "High" 
      "Directive" 
   )
)
+Name: Tau Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Mu" ) 
   ( good-secondary-time 
      "Friendly" 
      100 
      "Helios" 
      "GTD Lincoln" 
   )
)
+Name: MuBomb
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Fighters" 45 ) 
   ( ship-vulnerable "GTD Lincoln" ) 
)
+Name: Failsafe
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTD Lincoln" ) 
   ( send-message "#" "High" "Directive" ) 
)
+Name: Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 5 "GTD Lincoln" ) 
   ( send-message "#" "High" "Directive" ) 
)
+Name: Departed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Hades
$MessageNew:  XSTR("Destroy GTD Hades", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GTD Lincoln" ) 
+Score: 750

$Type: Secondary
+Name: Station
$MessageNew:  XSTR("Destroy repair facilities", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "GTI Ganymede" 
   "GTI Ganymode" 
)
+Score: 400

$Type: Secondary
+Name: Fighters
$MessageNew:  XSTR("Destroy Terran fighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Virgo" 
   "Sagittarius" 
   "Leo" 
   "Pisces" 
   "Cancer" 
)
+Score: 25

#Waypoints		;! 2 lists total

$Name: Demon Way
$List: (		;! 3 points in list
	( -2317.500000, 1500.000000, -192.100006 )
	( -5973.748047, 999.994141, 1725.842041 )
	( -10173.307617, 749.990967, 6121.863281 )
)

$Name: Hades Way
$List: (		;! 2 points in list
	( -5048.598145, 0.008618, 4967.434082 )
	( -8985.818359, 0.003690, 8412.223633 )
)

#Messages		;! 224 total


$Name: Bandits

$Team: -1
$MessageNew:  XSTR("[Incoming jump signature.  Hostile configuration.]", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: TC_arrival.wav

$Name: Engaging

$Team: -1
$MessageNew:  XSTR("[Roger that, sir.  Engaging your target.]", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: 1_attack.wav

$Name: Reinf

$Team: -1
$MessageNew:  XSTR("[Sir, reinforcements are now in position.]", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: 3_backup.wav

$Name: Cthulhu Here

$Team: -1
$MessageNew:  XSTR("<SD Cthulhu arrived>", -1)
$end_multi_text
+Wave Name: CommNode.wav

$Name: Destroy

$Team: -1
$MessageNew:  XSTR("[Fifteen seconds, prepare to initiate detonation sequence.]", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: BAS_AC_05.wav

$Name: Detonate1

$Team: -1
$MessageNew:  XSTR("[Remote detonation sequence initiated... stage 1, stage 2, stage 3]", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: BAS_AC_09.wav

$Name: Shivantalk

$Team: -1
$MessageNew:  XSTR("[If this doesn't work, we'll all be talking Shivan.]", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: BAS_W3_02.wav

$Name: Core

$Team: -1
$MessageNew:  XSTR("[Command, we're initiating drive core powerup now, give us 60 seconds.]", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: SM3-05_Aq_15.wav

$Name: Random 1

$Team: -1
$MessageNew:  XSTR("[Check your six.]", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: 1_Check6.wav

$Name: Random 2

$Team: -1
$MessageNew:  XSTR("[I can't hold them off much longer.]", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: 2_help.wav

$Name: Random 3

$Team: -1
$MessageNew:  XSTR("[I got 'em, I got 'em! Oh yeah, bandit down!]", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: BAS_W3_01.wav

$Name: Random 4

$Team: -1
$MessageNew:  XSTR("[Hope you know what you're doing, sir.]", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: 3_ignore.wav

$Name: Death1

$Team: -1
$MessageNew:  XSTR("[Nooo!]", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: 1_Death.wav

$Name: Death2

$Team: -1
$MessageNew:  XSTR("[Arrrghh!]", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: 2_Death.wav

$Name: Death3

$Team: -1
$MessageNew:  XSTR("[Help me....]", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP2
+Wave Name: 3_Death.wav

$Name: Cthulhu Flees

$Team: -1
$MessageNew:  XSTR("<SD Cthulhu departing>", -1)
$end_multi_text
+Wave Name: CommNode.wav

$Name: Directive

$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text
+Wave Name: CommNode.wav

#Reinforcements		;! 1 total

$Name: Tau
$Type: Attack/Protect
$Num times: 2
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 13 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.000000 0.000000 0.000000
+Scale: 1.500000
$Starbitmap: SunSathanas01
+Angles: 6.248274 0.244346 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.785398 0.785398 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.785398 0.000000 1.221730
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 1.570795 4.712385 1.570795
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 5.759582 5.759582 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 0.436332 5.759582 5.759582
+ScaleX: 0.200000
+ScaleY: 0.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.698131 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 2.967057 0.785398 5.096357
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb03
+Angles: 3.822268 0.785398 5.078904
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb02
+Angles: 3.385936 5.934115 5.445423
+ScaleX: 2.250000
+ScaleY: 2.250000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 5.759582 5.235984 2.094393
+ScaleX: 4.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.141590 2.356193 0.523598
+ScaleX: 6.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeta1
+Angles: 6.108648 3.141590 0.698131
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: None

#End

