#Mission Info

$Version: 0.10
$Name:  XSTR("More Than Bargained", -1)
$Author: Colt
$Created: 01/16/19 at 19:44:23
$Modified: 02/21/19 at 12:42:22
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("GTVA Command puts forth a plan to destroy a Shivan rallying point.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

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$Skybox Model: Simplicity.pof
+Skybox Orientation:
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$AI Profile: FS2 RETAIL

#Fiction Viewer

$File: diary2.txt

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("At 22:20 a $f Vasudan recon wing detected a $y Moloch$|-class corvette, the $h Rusalka, in a $h Shivan-controlled area of $b Gamma $b Draconis. Shortly after the warship was joined by two cruisers and two fighter wings. Intelligence believes the $h Rusalka to be the center of a Shivan rally point, from which they'll use to launch an attack on either the $f Phoenicia or our positions in the system.", -1)
$end_multi_text
$voice: none.wav
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$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -1981.829834, 2281.199219, 2643.757080
$label:  XSTR("Rusalka", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -4019.676270, 1895.503906, -45.517822
$label:  XSTR("Solas", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -131.218155, 1879.064453, -364.261963
$label:  XSTR("Charun", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -3621.570313, 2462.988281, 4990.751465
$label:  XSTR("Gemini Wing", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: -742.523621, 2975.666016, 4797.402344
$label:  XSTR("Capricorn Wing", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Petrarch doesn't want to give the $h Shivans room to breath, so we're launching a preemptive strike on this position. The plan will be divided into two stages. Stage one calls for our squadron and a $y Leviathan$|-class cruiser, the $f GTC $f Tannenberg, to enter the area some distance away from the rally point. We hope that the $h Shivans will try to engage our force with their cruisers. You must destroy whatever they sortie against the $f Tannenberg.

$f Alpha and $f Beta will fly assault while $f Gamma is on bomber duty. Alpha 1, you have command authority over the strike craft deployed during this mission, so if you see the need to adjust your pilots' loadouts then do so.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -1981.829834, 2281.199219, 2643.757080
$label:  XSTR("Rusalka", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -4019.676270, 1895.503906, -45.517822
$label:  XSTR("Solas", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -131.218155, 1879.064453, -364.261963
$label:  XSTR("Charun", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -3621.570313, 2462.988281, 4990.751465
$label:  XSTR("Gemini Wing", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Manticore
$pos: -742.523621, 2975.666016, 4797.402344
$label:  XSTR("Capricorn Wing", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1985.223267, 0.000000, -8396.835938
$label:  XSTR("Tannenberg", -1)
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -2157.189453, 0.000000, -4830.679688
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: -30.163879, -24.123047, -6679.618164
$label:  XSTR("Gamma", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -3761.840576, -24.326172, -6852.131836
$label:  XSTR("Beta", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the immediate threat has been destroyed, we'll send in the $f GTCv $f Guadalcanal. Phase two will involve an assault on the $h Rusalka. Once that vessel is destroyed, you will hold your position and destroy whatever forces the Shivans send your way.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -946.016052, 0.000000, 2399.051758
$label:  XSTR("Tannenberg", -1)
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -2575.728271, 0.000000, 6981.914063
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: -567.604919, -24.123047, 5552.631836
$label:  XSTR("Gamma", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -4460.841309, -24.320313, 2375.968750
$label:  XSTR("Beta", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -2482.031982, 1460.937500, 417.581177
$label:  XSTR("Guadalcanal", -1)
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2285.275391, 2281.201172, 3616.909180
$label:  XSTR("Rusalka", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Depending on the situation, reinforcements will be sent in should things get hot. With this operation we hope to shatter the Shivans operational cohesion.

I also have good news. Our squadron has finally received some new equipment, courtesy of the $f Aquitaine's Weapons Officer. The $y GTM-55 $y Trebuchet, the $y GTW-66 $y Maxim and the $y GTW-83 $y Lamprey $y Cannon are available. The $y Trebuchet is an aspect-seaking missile with a range of over 5 klicks, useful against bombers and warship turrets. The $y Maxim is a particle accelerator cannon that fires uranium slugs. It's terrible against shields, but will shred hull armour and is useful for disarming enemy turrets at range much like the Treb. Finally, the $y Lamprey drains the energy reserves of whoever's at the other end of it, useful for disabling high numbers of heavy bombers and finishing them off later. Use these weapons how you see fit.

That is all. Good luck out there pilots.", -1)
$end_multi_text
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$camera_orient:
	0.002020, -0.000017, 0.999998,
	-0.996406, 0.084688, 0.002014,
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$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -946.016052, 0.000000, 2399.051758
$label:  XSTR("Tannenberg", -1)
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -2575.728271, 0.000000, 6981.914063
$label:  XSTR("Alpha", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: -567.604919, -24.123047, 5552.631836
$label:  XSTR("Gamma", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -4460.841309, -24.320313, 2375.968750
$label:  XSTR("Beta", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -2482.031982, 1460.937500, 417.581177
$label:  XSTR("Guadalcanal", -1)
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 275.117859, -766.937500, -3164.314209
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -357.995483, 0.000000, 8761.023438
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Taurvi
$pos: -5093.945313, 0.000000, -1660.645508
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( and 
   ( is-goal-true-delay 
      "Survive Shivan ambush" 
      0 
   )
   ( is-goal-true-delay 
      "GTC Tannenberg survives" 
      0 
   )
   ( is-goal-true-delay 
      "Keep Guadalcanal hull above 25%" 
      0 
   )
)
$Multi text
    XSTR("Excellent work pilots. Against overwhelming odds, you managed to hold your position and protect the GTCv Guadalcanal and the GTC Tannenberg. Both ships are on their way back to Capella for repairs but are expected to return to the frontlines within two weeks. In addition to the six cruisers destroyed in your AO, allied forces report destroying another Shivan corvette and multiple cruisers elsewhere in the system.

The good news stops there though. All indications show that the Shivans are close, or already have, found the Phoenicia. Our analysts are already trying to determine where the SD Zabaniyya and the SCv Rusalka were heading off too. Time's running out, so be ready to be called at a moments notice.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Great work!", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Guadalcanal" ) 
$Multi text
    XSTR("We lost the Guadalcanal. With multiple Shivan vessels still active, our chances of saving the Phoenicia will put all of our losses in vain.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Alpha, Beta and Gamma wings' starting orders rely entirely on you. Cover your warships, and order Gamma to bomb enemy vessels. Disarm beams and destroy bomb(er)s.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Survive Shivan ambush" 
      0 
   )
   ( is-goal-true-delay 
      "Keep Guadalcanal hull above 25%" 
      0 
   )
   ( not 
      ( is-goal-true-delay 
         "GTC Tannenberg survives" 
         0 
      )
   )
)
$Multi text
    XSTR("Against overwhelming odds, you managed to hold your position and protect the GTCv Guadalcanal. The corvette is on its way back to Capella for repairs but is expected to return to the frontlines within two weeks. In addition to the six cruisers destroyed in your AO, allied forces report destroying another Shivan corvette and multiple cruisers elsewhere in the system.

The GTC Tannenberg was destroyed during your engagement. While you all did your best, this loss will be hard for us to swallow. We must find the Phoenicia. It's what the crew of the Tannenberg would have wanted.

All indications show that the Shivans are close, or already have, found the Phoenicia. Our analysts are already trying to determine where the SD Zabaniyya and the SCv Rusalka were heading off too. Time's running out, so be ready to be called at a moments notice.

", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Still a good job.

The Tannenberg will likely suffer damage from the earlier engagement. Order Gamma to destroy the cruisers and focus on Aries wing. Keep a wing covering the Leviathan during the rest of the mission.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Survive Shivan ambush" 
      0 
   )
   ( is-goal-true-delay 
      "GTC Tannenberg survives" 
      0 
   )
   ( not 
      ( is-goal-true-delay 
         "Keep Guadalcanal hull above 25%" 
         0 
      )
   )
)
$Multi text
    XSTR("Excellent work pilots. Against overwhelming odds, you managed to hold your position and protect the GTCv Guadalcanal and the GTC Tannenberg. In addition to the six cruisers destroyed in your AO, allied forces report destroying another Shivan corvette and multiple cruisers elsewhere in the system.

The Guadalcanal took heavy damage during that engagement, and early assesments show that the ship may be on its way to the scrapyard. Regardless, the crew of the Deimos survived, for which they are thankful.

All indications show that the Shivans are close, or already have, found the Phoenicia. Our analysts are already trying to determine where the SD Zabaniyya and the SCv Rusalka were heading off too. Time's running out, so be ready to be called at a moments notice.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Still a good job.

The Guadalcanal would have been saved from being scrapped if it's hull was kept above 25%. Disarming the beams on the Pithius and the Vanth should help.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Survive Shivan ambush" 
      0 
   )
   ( not 
      ( is-goal-true-delay 
         "Keep Guadalcanal hull above 25%" 
         0 
      )
   )
   ( not 
      ( is-goal-true-delay 
         "GTC Tannenberg survives" 
         0 
      )
   )
)
$Multi text
    XSTR("Against overwhelming odds, you managed to hold your position and protect the GTCv Guadalcanal. The Guadalcanal took heavy damage during that engagement, and early assesments show that the ship may be on its way to the scrapyard. Regardless, the crew of the Deimos survived, for which they are thankful. In addition to the six cruisers destroyed in your AO, allied forces report destroying another Shivan corvette and multiple cruisers elsewhere in the system.

The GTC Tannenberg was destroyed during your engagement. While you all did your best, this loss will be hard for us to swallow. We must find the Phoenicia. It's what the crew of the Tannenberg would want.

All indications show that the Shivans are close, or already have, found the Phoenicia. Our analysts are already trying to determine where the SD Zabaniyya and the SCv Rusalka were heading off too. Time's running out, so be ready to be called at a moments notice.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Still a good job.

The Guadalcanal would have been saved from being scrapped if it's hull is kept above 25%. Disarming the beams on the Pithius and the Vanth should help. 

The Tannenberg will likely suffer damage from the earlier engagement. Order Gamma to destroy the cruisers and focus on Aries wing. Keep a wing covering the Leviathan during the rest of the mission.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-goal-true-delay 
         "Survive Shivan ambush" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "area cleared" 
         0 
      )
   )
   ( >= ( hits-left "Guadalcanal" ) 1 ) 
)
$Multi text
    XSTR("What the hell were you thinking pilot? You were given authority of our strike craft this mission! You will be sitting in the brig until you're shipped back to Capella for a court-martial. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You dun goofed.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	11
	"GTF Hercules"	11
	"GTF Hercules Mark II"	3
	"GTF Loki"	11
	"GTF Perseus"	11
	"GTF Myrmidon"	11
	"GTB Artemis"	7
	"GTB Artemis D.H."	1
	"GTB Zeus"	11
)

+Weaponry Pool: (
	"Subach HL-7"	26
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	23
	"Maxim"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	1000
	"Hornet"	1520
	"Tornado"	740
	"Harpoon"	692
	"Trebuchet"	60
	"Piranha"	50
	"Stiletto II"	100
	"Cyclops"	124
	"EMP Adv."	100
)

#Objects		;! 80 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -808.374634, 0.000000, -816.911499
$Orientation:
	0.932327, 0.000000, -0.361615,
	-0.089465, 0.968912, -0.230661,
	0.350373, 0.247404, 0.903343
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -936.307373, -24.326126, -869.469849
$Orientation:
	0.932327, 0.000000, -0.361615,
	-0.089465, 0.968912, -0.230661,
	0.350374, 0.247404, 0.903344
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 0

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -747.241699, -24.123016, -941.947876
$Orientation:
	0.932327, 0.000000, -0.361615,
	-0.089465, 0.968912, -0.230661,
	0.350374, 0.247404, 0.903344
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10
+Persona Index: 1

$Name: Rusalka		;! Object #3
$Class: SCv Moloch
$Team: Hostile
$Location: 2001.817871, 2281.200195, 7024.652344
$Orientation:
	-0.458957, 0.813416, -0.357371,
	0.641798, 0.581684, 0.499742,
	0.614375, 0.000000, -0.789015
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "1st phase complete" 
   26 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Solas		;! Object #4
$Class: SC Cain
$Team: Hostile
$Location: 919.922302, 1895.504883, 5999.038086
$Orientation:
	-0.428435, 0.869184, -0.246912,
	0.863780, 0.474183, 0.170419,
	0.265205, -0.140265, -0.953937
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Zabaniyya		;! Object #5
$Class: SD Demon
$Team: Hostile
$Location: 4997.447266, 4662.780762, -10212.830078
$Orientation:
	0.843809, -0.382410, 0.376497,
	0.425136, 0.904486, -0.034127,
	-0.327486, 0.188859, 0.925789
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Lamia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 30 "Pithius" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 840

$Name: Tannenberg		;! Object #6
$Class: GTC Leviathan
$Team: Friendly
$Location: -300.103851, -0.000122, 3.100891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtctannenberg

$Name: Charun		;! Object #7
$Class: SC Cain
$Team: Hostile
$Location: 2082.107422, 1879.064819, 5633.166016
$Orientation:
	-0.951448, -0.284965, -0.116438,
	-0.300497, 0.941858, 0.150390,
	0.066811, 0.178077, -0.981749
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 87
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Beta 1		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -448.408447, 394.126526, -177.599243
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -554.248718, 394.126556, -280.851440
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -351.235718, 394.126587, -279.319031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -451.957642, 394.126556, -383.237000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 1		;! Object #12
$Class: GTB Artemis
$Team: Friendly
$Location: -801.631714, 157.143616, 52.304382
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #13
$Class: GTB Artemis
$Team: Friendly
$Location: -901.104492, 157.143616, -49.338379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #14
$Class: GTB Artemis
$Team: Friendly
$Location: -701.533020, 157.143616, -47.660706
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 1		;! Object #15
$Class: SF Manticore
$Team: Hostile
$Location: 1908.350098, 2975.666504, 7448.250000
$Orientation:
	-0.360873, 0.000000, -0.932615,
	0.000000, 1.000000, 0.000000,
	0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #16
$Class: SF Manticore
$Team: Hostile
$Location: 1849.907959, 2975.666504, 7578.300781
$Orientation:
	-0.360873, 0.000000, -0.932615,
	0.000000, 1.000000, 0.000000,
	0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #17
$Class: SF Manticore
$Team: Hostile
$Location: 1771.404053, 2975.666504, 7391.110840
$Orientation:
	-0.360873, 0.000000, -0.932615,
	0.000000, 1.000000, 0.000000,
	0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #18
$Class: SF Manticore
$Team: Hostile
$Location: 1795.291504, 2975.666504, 7709.076172
$Orientation:
	-0.360873, 0.000000, -0.932615,
	0.000000, 1.000000, 0.000000,
	0.932615, 0.000000, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 1		;! Object #19
$Class: SF Mara
$Team: Hostile
$Location: 889.283203, 2462.987305, 6906.389160
$Orientation:
	-0.916485, 0.000000, 0.400069,
	0.000000, 1.000000, 0.000000,
	-0.400069, 0.000000, -0.916485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #20
$Class: SF Mara
$Team: Hostile
$Location: 1022.547119, 2462.987305, 6951.768066
$Orientation:
	-0.916485, 0.000000, 0.400069,
	0.000000, 1.000000, 0.000000,
	-0.400069, 0.000000, -0.916485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #21
$Class: SF Mara
$Team: Hostile
$Location: 829.978516, 2462.987305, 7036.995117
$Orientation:
	-0.916485, 0.000000, 0.400069,
	0.000000, 1.000000, 0.000000,
	-0.400069, 0.000000, -0.916485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 4		;! Object #22
$Class: SF Mara
$Team: Hostile
$Location: 1150.773193, 2462.987305, 7005.066406
$Orientation:
	-0.916485, 0.000000, 0.400069,
	0.000000, 1.000000, 0.000000,
	-0.400069, 0.000000, -0.916485
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #23
$Class: SB Nahema
$Team: Hostile
$Location: 3002.956543, 0.001343, 6999.954102
$Orientation:
	-0.835589, 0.000000, 0.549356,
	0.000000, 1.000000, 0.000000,
	-0.549356, 0.000000, -0.835589
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Weak Bomb" "Shivan Weak Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Aries 2		;! Object #24
$Class: SB Nahema
$Team: Hostile
$Location: 3143.172363, 0.001343, 7027.400879
$Orientation:
	-0.835589, 0.000000, 0.549356,
	0.000000, 1.000000, 0.000000,
	-0.549356, 0.000000, -0.835589
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Weak Bomb" "Shivan Weak Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Aries 3		;! Object #25
$Class: SB Nahema
$Team: Hostile
$Location: 2976.154053, 0.001343, 7137.624023
$Orientation:
	-0.835589, 0.000000, 0.549356,
	0.000000, 1.000000, 0.000000,
	-0.549356, 0.000000, -0.835589
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Weak Bomb" "Shivan Weak Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Guadalcanal		;! Object #26
$Class: GTCv Deimos
$Team: Friendly
$Location: -1029.381104, 1460.937012, 597.530945
$Orientation:
	0.928665, 0.000000, -0.370920,
	0.000000, 1.000000, 0.000000,
	0.370920, 0.000000, 0.928665
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 0 "Rusalka" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 91
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcvguadalcanal

$Name: Lamia		;! Object #27
$Class: SC Rakshasa
$Team: Hostile
$Location: -3178.839355, 1995.406494, 4085.584961
$Orientation:
	-0.385223, 0.527366, -0.757291,
	0.480128, 0.815344, 0.323561,
	0.788087, -0.238953, -0.567293
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 55 "Guadalcanal" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 86
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Virgo 1		;! Object #28
$Class: SF Mara
$Team: Hostile
$Location: -5500.409668, 0.000824, 2900.198975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #29
$Class: SF Mara
$Team: Hostile
$Location: -5397.979980, 0.000824, 2795.832031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: -5298.671875, 0.000793, 2700.561523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 4		;! Object #31
$Class: SF Mara
$Team: Hostile
$Location: -5601.200195, 0.000793, 2801.321289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 5		;! Object #32
$Class: SF Mara
$Team: Hostile
$Location: -5702.289551, 0.000793, 2697.760742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 6		;! Object #33
$Class: SF Mara
$Team: Hostile
$Location: -5499.974121, 0.000763, 2698.035400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 1		;! Object #34
$Class: SB Taurvi
$Team: Hostile
$Location: -5902.075684, 0.000488, 3196.000732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Weak Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 2		;! Object #35
$Class: SB Taurvi
$Team: Hostile
$Location: -5799.372070, 0.000488, 3099.370117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Weak Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 3		;! Object #36
$Class: SB Taurvi
$Team: Hostile
$Location: -6001.073242, 0.000488, 3094.757080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Weak Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 4		;! Object #37
$Class: SB Taurvi
$Team: Hostile
$Location: -5900.902344, 0.000488, 2998.300537
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Weak Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 1		;! Object #38
$Class: SF Manticore
$Team: Hostile
$Location: -6400.032715, 0.000549, 2895.360840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #39
$Class: SF Manticore
$Team: Hostile
$Location: -6303.812500, 0.000488, 2799.806152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 3		;! Object #40
$Class: SF Manticore
$Team: Hostile
$Location: -6497.247559, 0.000549, 2796.274170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 1		;! Object #41
$Class: SF Manticore
$Team: Hostile
$Location: 2602.682373, -0.000061, -8904.777344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #42
$Class: SF Manticore
$Team: Hostile
$Location: 2697.512207, 0.000061, -8994.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #43
$Class: SF Manticore
$Team: Hostile
$Location: 2498.961914, 0.000000, -9007.829102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 4		;! Object #44
$Class: SF Manticore
$Team: Hostile
$Location: 2600.061279, 0.000000, -9103.216797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 1		;! Object #45
$Class: SF Astaroth
$Team: Hostile
$Location: 3104.218750, -0.000183, -8704.719727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Leo 2		;! Object #46
$Class: SF Astaroth
$Team: Hostile
$Location: 3204.453125, -0.000183, -8803.460938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Leo 3		;! Object #47
$Class: SF Astaroth
$Team: Hostile
$Location: 3001.964355, -0.000183, -8803.635742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Leo 4		;! Object #48
$Class: SF Astaroth
$Team: Hostile
$Location: 3102.468750, -0.000183, -8902.463867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Kroni		;! Object #49
$Class: SC Cain
$Team: Hostile
$Location: -2181.657227, -766.936523, -3069.463623
$Orientation:
	0.907252, 0.046984, -0.417955,
	-0.233845, 0.882333, -0.408419,
	0.349586, 0.468275, 0.811486
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 40 "Zabaniyya" ) 
   ( is-destroyed-delay 8 "Sagittarius" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 85
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Vanth		;! Object #50
$Class: SC Rakshasa
$Team: Hostile
$Location: 745.360596, 3258.832275, -1705.375000
$Orientation:
	0.939373, 0.000000, 0.342898,
	0.000000, 1.000000, 0.000000,
	-0.342898, 0.000000, 0.939373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   16 
   "Kroni" 
   "Cancer" 
   "Scorpio" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 83
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Pithius		;! Object #51
$Class: SC Rakshasa
$Team: Hostile
$Location: 2213.355469, 3062.270508, -989.779297
$Orientation:
	0.343646, 0.000000, 0.939099,
	0.000000, 1.000000, 0.000000,
	-0.939099, 0.000000, 0.343646
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   15 
   "Kroni" 
   "Cancer" 
   "Scorpio" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 84
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Unut		;! Object #52
$Class: GVC Mentu
$Team: Friendly
$Location: -1709.857666, 3934.555908, 1667.203613
$Orientation:
	0.734273, -0.249140, 0.631490,
	-0.157967, -0.967395, -0.197985,
	0.660223, 0.045619, -0.749683
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 25 "Zabaniyya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 81
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Arensnuphis		;! Object #53
$Class: GVCv Sobek
$Team: Friendly
$Location: -2563.740723, 3754.761230, 1426.863525
$Orientation:
	0.345350, 0.807748, 0.477787,
	0.582175, -0.583703, 0.566011,
	0.736078, 0.082683, -0.671830
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 25 "Zabaniyya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 82
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Cancer 1		;! Object #54
$Class: SB Seraphim
$Team: Hostile
$Location: -583.745117, 6057.237793, 1271.276611
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.160104, 0.987100,
	0.000000, -0.987100, 0.160104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Weak Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Cancer 2		;! Object #55
$Class: SB Seraphim
$Team: Hostile
$Location: -276.456055, 6051.706543, 1272.175049
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.160104, 0.987100,
	0.000000, -0.987100, 0.160104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Weak Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Cancer 3		;! Object #56
$Class: SB Seraphim
$Team: Hostile
$Location: -890.676270, 6059.354980, 1270.932983
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.160104, 0.987100,
	0.000000, -0.987100, 0.160104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Weak Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Scorpio 1		;! Object #57
$Class: SB Seraphim
$Team: Hostile
$Location: -103.240234, -4895.156250, 2387.195801
$Orientation:
	-0.138754, 0.000000, -0.990327,
	-0.891394, 0.435683, 0.124893,
	0.431468, 0.900101, -0.060453
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Scorpio 2		;! Object #58
$Class: SB Seraphim
$Team: Hostile
$Location: -144.863098, -4896.918945, 2096.262207
$Orientation:
	-0.138755, 0.000000, -0.990327,
	-0.891394, 0.435683, 0.124893,
	0.431468, 0.900100, -0.060453
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Scorpio 3		;! Object #59
$Class: SB Seraphim
$Team: Hostile
$Location: -64.244591, -4902.881348, 2692.478027
$Orientation:
	-0.138755, 0.000000, -0.990327,
	-0.891394, 0.435683, 0.124893,
	0.431468, 0.900100, -0.060453
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Ophiuchus 1		;! Object #60
$Class: SF Manticore
$Team: Hostile
$Location: -1265.619141, 6055.622559, 1271.538452
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.160104, 0.987100,
	0.000000, -0.987100, 0.160104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Ophiuchus 2		;! Object #61
$Class: SF Manticore
$Team: Hostile
$Location: -1168.910156, 6153.722656, 1255.625977
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.160104, 0.987100,
	0.000000, -0.987100, 0.160104
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 1		;! Object #62
$Class: SF Manticore
$Team: Hostile
$Location: -280.206299, -4952.072266, 1876.073486
$Orientation:
	-0.265964, 0.000000, -0.963983,
	-0.867682, 0.435682, 0.239394,
	0.419990, 0.900100, -0.115876
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 2		;! Object #63
$Class: SF Manticore
$Team: Hostile
$Location: -338.197174, -5050.151855, 1804.301514
$Orientation:
	-0.265964, 0.000000, -0.963983,
	-0.867682, 0.435682, 0.239394,
	0.419990, 0.900101, -0.115876
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 1		;! Object #64
$Class: SF Aeshma
$Team: Hostile
$Location: -8998.914063, -0.001892, 600.373840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #65
$Class: SF Aeshma
$Team: Hostile
$Location: -8899.765625, -0.001892, 499.378693
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #66
$Class: SF Aeshma
$Team: Hostile
$Location: -9101.354492, -0.001892, 494.674042
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 4		;! Object #67
$Class: SF Aeshma
$Team: Hostile
$Location: -9000.003906, -0.001892, 399.741394
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cygnus 1		;! Object #68
$Class: SB Nahema
$Team: Hostile
$Location: -9500.693359, -0.001587, 802.073669
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cygnus 2		;! Object #69
$Class: SB Nahema
$Team: Hostile
$Location: -9397.915039, -0.001587, 698.137573
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Cygnus 3		;! Object #70
$Class: SB Nahema
$Team: Hostile
$Location: -9601.962891, -0.001587, 699.132446
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 1		;! Object #71
$Class: GTF Perseus
$Team: Friendly
$Location: -2004.301514, 1593.224121, 1001.165039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 2		;! Object #72
$Class: GTF Perseus
$Team: Friendly
$Location: -1899.013428, 1593.224365, 895.633667
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 3		;! Object #73
$Class: GTF Perseus
$Team: Friendly
$Location: -2103.083496, 1593.224365, 901.527710
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Sigma 1		;! Object #74
$Class: GVF Tauret
$Team: Friendly
$Location: -1945.436523, 3340.375488, -193.087158
$Orientation:
	-0.688345, 0.000000, -0.725385,
	0.000000, 1.000000, 0.000000,
	0.725385, 0.000000, -0.688345
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sigma 2		;! Object #75
$Class: GVF Tauret
$Team: Friendly
$Location: -2089.738281, 3340.375488, -193.740967
$Orientation:
	-0.688344, 0.000000, -0.725384,
	0.000000, 1.000000, 0.000000,
	0.725384, 0.000000, -0.688344
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sigma 3		;! Object #76
$Class: GVF Tauret
$Team: Friendly
$Location: -2230.604248, 3340.375488, -197.694092
$Orientation:
	-0.688344, 0.000000, -0.725384,
	0.000000, 1.000000, 0.000000,
	0.725384, 0.000000, -0.688344
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sigma 4		;! Object #77
$Class: GVF Tauret
$Team: Friendly
$Location: -1952.743896, 3340.375488, -44.418213
$Orientation:
	-0.688344, 0.000000, -0.725384,
	0.000000, 1.000000, 0.000000,
	0.725384, 0.000000, -0.688344
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omicron 1		;! Object #78
$Class: GVB Bakha
$Team: Friendly
$Location: -301.310791, 3783.166504, 1013.660400
$Orientation:
	-0.688344, 0.000000, -0.725384,
	0.000000, 1.000000, 0.000000,
	0.725384, 0.000000, -0.688344
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Omicron 2		;! Object #79
$Class: GVB Bakha
$Team: Friendly
$Location: -445.580933, 3783.166504, 1008.869385
$Orientation:
	-0.688344, 0.000000, -0.725384,
	0.000000, 1.000000, 0.000000,
	0.725384, 0.000000, -0.688344
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

#Wings		;! 20 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Tannenberg" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Gamma" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Tannenberg" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: Tannenberg
$Arrival Cue: ( has-arrived-delay 40 "Tannenberg" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase "Tannenberg" 90 ) ( ai-chase-any 70 ) )
+Hotkey: 4
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 3500
$Arrival Anchor: Guadalcanal
$Arrival Cue: ( has-arrived-delay 6 "Lamia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
	"Virgo 6"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( "no-arrival-message" )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Guadalcanal
$Arrival Cue: ( has-arrived-delay 6 "Lamia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-chase "Tannenberg" 50 ) ( ai-chase "Guadalcanal" 50 ) )
+Hotkey: 4
+Flags: ( "no-arrival-message" )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 4500
$Arrival Anchor: Guadalcanal
$Arrival Cue: ( has-arrived-delay 7 "Lamia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( "no-arrival-message" )

$Name: Leo
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Zabaniyya
+Arrival Paths: ( "$bay02" )
$Arrival Cue: ( has-arrived-delay 30 "Zabaniyya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 5

$Name: Aquarius
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Zabaniyya
+Arrival Paths: ( "$bay01" )
$Arrival Cue: ( has-arrived-delay 30 "Zabaniyya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 5

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   10 
   "Kroni" 
   "Cygnus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "Tannenberg" 90 ) ( ai-chase "Guadalcanal" 90 ) )
+Hotkey: 4
+Flags: ( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   10 
   "Kroni" 
   "Cygnus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase "Guadalcanal" 90 ) ( ai-chase "Tannenberg" 90 ) )
+Hotkey: 5
+Flags: ( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   10 
   "Kroni" 
   "Cygnus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-guard-wing "Scorpio" 90 ) )
+Flags: ( )

$Name: Ophiuchus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ophiuchus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   10 
   "Kroni" 
   "Cygnus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Ophiuchus 1"
	"Ophiuchus 2"
)
$AI Goals: ( goals ( ai-guard-wing "Cancer" 90 ) )
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 3500
$Arrival Anchor: Guadalcanal
$Arrival Cue: ( has-arrived-delay 15 "Kroni" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Cygnus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cygnus 1

$Arrival Location: Near Ship
+Arrival Distance: 3500
$Arrival Anchor: Guadalcanal
$Arrival Cue: ( has-arrived-delay 18 "Kroni" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cygnus 1"
	"Cygnus 2"
	"Cygnus 3"
)
$AI Goals: ( goals ( ai-chase "Tannenberg" 90 ) ( ai-chase "Guadalcanal" 90 ) )
+Hotkey: 4
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 35 "Lamia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Tannenberg" 50 ) ( ai-guard "Guadalcanal" 50 ) )
+Flags: ( "no-arrival-music" )

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 25 "Zabaniyya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
	"Sigma 4"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( )

$Name: Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 25 "Zabaniyya" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Omicron 1"
	"Omicron 2"
)
$AI Goals: ( goals ( ai-chase "Vanth" 90 ) ( ai-chase "Pithius" 90 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 65 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "alpha arrive 1" 
      0 
      "Alpha 2" 
      "High" 
      "alpha arrive 2" 
      7000 
      "Alpha 3" 
      "High" 
      "alpha arrive 3" 
      8000 
   )
)
+Name: alpha arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      0 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
)
+Name: a2 subsys
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      0 
      "Alpha 3" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
)
+Name: a3 subsys
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Tannenberg" ) 
   ( ship-subsys-guardian-threshold 
      0 
      "Tannenberg" 
      "engine" 
   )
)
+Name: tannenburg subsystems
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( do-nothing ) 
)
+Name: destroy shivan warships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Rusalka" 
      "Solas" 
      "Charun" 
   )
   ( do-nothing ) 
)
+Name: warships directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Warships", -1)

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( do-nothing ) 
)
+Name: gemini
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: gemini directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( do-nothing ) 
)
+Name: capricorn
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: capricorn directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Capricorn", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( send-message 
      "Tannenberg" 
      "High" 
      "aries bombers arrive" 
   )
)
+Name: aries
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: aries directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aries Bombers", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Solas" ) 
   ( send-message 
      "#Command" 
      "High" 
      "solas destroyed" 
   )
)
+Name: solas destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Charun" ) 
   ( send-message 
      "#Command" 
      "High" 
      "charun destroyed" 
   )
)
+Name: charun destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "Gemini" 
      "Capricorn" 
      "Aries" 
      "Solas" 
      "Charun" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "1st wave cleared" 
      0 
      "#Command" 
      "High" 
      "1st wave cleared 2" 
      4000 
      "Alpha 3" 
      "High" 
      "1st wave destroyed 3" 
      8000 
      "Rusalka" 
      "High" 
      "rusalka leaving 1" 
      4000 
      "Alpha 3" 
      "High" 
      "rusalka leaving 2" 
      4000 
      "Alpha 2" 
      "High" 
      "rusalka leaving 3" 
      8000 
      "#Command" 
      "High" 
      "rusalka leaving 4" 
      5000 
   )
)
+Name: 1st phase complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Guadalcanal" ) 
   ( send-message-list 
      "Guadalcanal" 
      "High" 
      "rusalka leaving 5" 
      0 
      "Alpha 2" 
      "High" 
      "rusalka leaving 6" 
      5000 
      "Alpha 3" 
      "High" 
      "rusalka leaving 7" 
      6000 
      "Tannenberg" 
      "High" 
      "rusalka leaving 8" 
      5000 
      "#Command" 
      "High" 
      "rusalka leaving 9" 
      4000 
      "Guadalcanal" 
      "High" 
      "rusulka leaving 10" 
      10000 
   )
)
+Name: guadalcanal arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Lamia" ) 
   ( send-message 
      "Guadalcanal" 
      "High" 
      "lamia arrives" 
   )
)
+Name: lamia arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Lamia" ) 
   ( send-message 
      "Guadalcanal" 
      "High" 
      "lamia destroyed" 
   )
)
+Name: lamia directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Lamia", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: virgo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: virgo directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: taurus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: taurus directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Taurus ", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: pisces
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: psices directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Sagittarius" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "shivan ambush arrive 1" 
   )
)
+Name: sagi
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: sagi directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Sagittarius Bombers", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: leo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: leo directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: aquarius
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: aquarius directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aquarius", -1)

$Formula: ( when 
   ( has-arrived-delay 2 "Zabaniyya" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "zab arrives 1" 
      0 
      "Alpha 3" 
      "High" 
      "zab arrives 2" 
      4000 
      "#Command" 
      "High" 
      "zab arrives 3" 
      6000 
   )
)
+Name: Zabaniyya arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Kroni" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Kroni arrives" 
   )
)
+Name: Kroni arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Kroni" ) 
   ( do-nothing ) 
)
+Name: Kroni directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Kroni", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Ophiuchus" ) 
   ( do-nothing ) 
)
+Name: ophiuchus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Ophiuchus" ) 
   ( do-nothing ) 
)
+Name: ophiuchus directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Ophiuchus", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: cancer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: cancer directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Cancer Bombers", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: scorpio
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: scorpio directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Scorpio Bombers", -1)
+Objective key:  XSTR("(F10)", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: libra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: libra directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Cygnus" ) 
   ( do-nothing ) 
)
+Name: cygnus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cygnus" ) 
   ( do-nothing ) 
)
+Name: cygnus directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cygnus Bombers", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Vanth" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "final cruiser attack 1" 
      0 
      "Alpha 3" 
      "High" 
      "final cruiser attack 2" 
      5000 
      "#Command" 
      "High" 
      "final cruiser attack 3" 
      5000 
   )
)
+Name: vanth
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Vanth" ) 
   ( do-nothing ) 
)
+Name: vanth directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Vanth", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Pithius" ) 
   ( do-nothing ) 
)
+Name: pithius
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pithius" ) 
   ( do-nothing ) 
)
+Name: pithius directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pithius", -1)

$Formula: ( when 
   ( <= ( hits-left "Tannenberg" ) 35 ) 
   ( send-message 
      "Tannenberg" 
      "High" 
      "Tannenberg damaged" 
   )
)
+Name: tannenberg damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Tannenberg" ) 
   ( send-message 
      "#Command" 
      "High" 
      "tannenberg destroyed" 
   )
)
+Name: tannenberg destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Guadalcanal" ) 25 ) 
   ( send-message 
      "Guadalcanal" 
      "High" 
      "guadalcanal damaged" 
   )
)
+Name: guadalcanal damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Guadalcanal" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "guadalcanal destroyed" 
   )
)
+Name: guadalcanal destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "guadalcanal destroyed" 
      8 
   )
   ( end-mission ) 
)
+Name: mission failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Scorpio" 
      "Cancer" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "bomber pincer attack 1" 
      0 
      "Alpha 3" 
      "High" 
      "bomber pincer attack 2" 
      5000 
   )
)
+Name: bomber pincer attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 31 "Vanth" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "zab departs 1" 
      0 
      "Alpha 3" 
      "High" 
      "zab departs 2" 
      4000 
   )
)
+Name: zab departs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Arensnuphis" ) 
   ( send-message-list 
      "Arensnuphis" 
      "High" 
      "reinforcements arrive 1" 
      0 
      "Guadalcanal" 
      "High" 
      "reinforcements arrive 2" 
      5000 
      "Alpha 2" 
      "High" 
      "reinforcements arrive 3" 
      5000 
   )
)
+Name: reinforcements arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Cancer" 
      "Scorpio" 
      "Vanth" 
      "Pithius" 
   )
   ( send-message-list 
      "Arensnuphis" 
      "High" 
      "area cleared 1" 
      0 
      "#Command" 
      "High" 
      "area cleared 2" 
      6000 
      "Alpha 2" 
      "High" 
      "area cleared 3" 
      8000 
      "Alpha 3" 
      "High" 
      "area cleared 4" 
      5000 
   )
)
+Name: area cleared
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 20 "Guadalcanal" ) 
   ( validate-goal 
      "Survive Shivan ambush" 
   )
)
+Name: validate objective 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         5 
         "Pithius" 
         "Vanth" 
      )
      ( >= ( hits-left "Guadalcanal" ) 1 ) 
   )
   ( do-nothing ) 
)
+Name: objective 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Survive Shivan ambush" 
         0 
      )
      ( >= ( hits-left "Guadalcanal" ) 10 ) 
   )
   ( do-nothing ) 
)
+Name: bonus objective
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay 
      "Survive Shivan ambush" 
      15 
   )
   ( do-nothing ) 
)
+Name: depart trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Alt-J", -1)

$Formula: ( when 
   ( has-arrived-delay 3 "Arensnuphis" ) 
   ( add-goal 
      "Vanth" 
      ( ai-chase "Arensnuphis" 89 ) 
   )
)
+Name: vanth attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Unut" ) 
   ( add-goal 
      "Pithius" 
      ( ai-chase "Unut" 89 ) 
   )
)
+Name: pithius attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      100 
      "Rusalka" 
      "<all engines>" 
   )
)
+Name: rusalka engines
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      100 
      "Rusalka" 
   )
)
+Name: rusalka hull
+Repeat Count: 1
+Interval: 1

#Goals		;! 4 total

$Type: Primary
+Name: Engage Shivan Forces
$MessageNew:  XSTR("Engage Shivan Forces", -1)
$end_multi_text
$Formula: ( is-goal-true-delay 
   "Survive Shivan ambush" 
   5 
)

$Type: Secondary
+Name: GTC Tannenberg survives
$MessageNew:  XSTR("GTC Tannenberg survives", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "objective 2" 2 ) 
   ( >= ( hits-left "Tannenberg" ) 1 ) 
)

$Type: Bonus
+Name: Keep Guadalcanal hull above 25%
$MessageNew:  XSTR("Keep Guadalcanal hull above 25%", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "bonus objective" 
   3 
)

$Type: Primary
+Name: Survive Shivan ambush
$MessageNew:  XSTR("Survive Shivan ambush", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "objective 2" 0 ) 
   ( >= ( hits-left "Guadalcanal" ) 1 ) 
)
+Invalid

#Waypoints		;! 8 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -2304.808105, 3945.514648, 4979.689453 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -2207.642090, 3945.514648, 5183.613770 )
)

$Name: Waypoint path 3
$List: (		;! 3 points in list
	( 292.545990, 734.418823, 2419.845703 )
	( 325.735107, 751.793213, 848.960083 )
	( -1042.542725, 395.833008, 331.872070 )
)

$Name: Waypoint path 4
$List: (		;! 5 points in list
	( 1104.377197, 1100.406738, 3471.138916 )
	( 1305.291992, 1145.761719, 2270.123047 )
	( 529.615723, 1109.297363, 1275.757324 )
	( -733.201050, 1098.176270, 1817.223022 )
	( -603.648621, 1083.481934, 3122.948486 )
)

$Name: Waypoint path 5
$List: (		;! 5 points in list
	( 485.918457, 1473.948608, 3598.328613 )
	( -411.313293, 1443.720703, 3074.668457 )
	( -523.957458, 1488.668945, 1949.856201 )
	( 473.792389, 1544.979980, 1502.561768 )
	( 1734.931152, 1441.604614, 2804.818848 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -432.480713, 1631.072021, 480.854248 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( 1654.616211, 3959.633057, -1742.640137 )
)

$Name: Waypoint path 8
$List: (		;! 1 points in list
	( 803.096436, 4266.726563, -2038.691406 )
)

#Messages		;! 44 total


$Name: alpha arrive 1
$Team: -1
$MessageNew:  XSTR("All units, this is Allied Command. Commence the first phase of the operation.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: alpha arrive 2
$Team: -1
$MessageNew:  XSTR("Enemy fighters are closing in. Looks like the Cains have taken the bait too. Alright everybody, follow Alpha 1's instructions and we'll get through this just fine.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: alpha arrive 3
$Team: -1
$MessageNew:  XSTR("We should knock out the beams on those cruisers ASAP. The Tannenberg won't last too long against that much firepower.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: aries bombers arrive
$Team: -1
$MessageNew:  XSTR("Pilots, this is the GTC Tannenberg. We've got a wing of bombers inbound from our bow. If you get a chance, take them out for us huh?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: msg.wav

$Name: solas destroyed
$Team: -1
$MessageNew:  XSTR("The SC Solas has been pulverized!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: charun destroyed
$Team: -1
$MessageNew:  XSTR("We have destroyed the Charun.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: 1st wave cleared
$Team: -1
$MessageNew:  XSTR("Command, this is Alpha 2. We're ready for phase two.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: 1st wave cleared 2
$Team: -1
$MessageNew:  XSTR("Understood, Alpha. The GTCv Guadalcanal will be on station momentarily. Hold your position.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: rusalka leaving 1
$Team: -1
$MessageNew:  XSTR("<Unknown transmission>", -1)
$end_multi_text
+Wave Name: CommNode.wav

$Name: rusalka leaving 2
$Team: -1
$MessageNew:  XSTR("What the fuck was that?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: rusalka leaving 3
$Team: -1
$MessageNew:  XSTR("Hey! Command, we have a situation!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: rusalka leaving 4
$Team: -1
$MessageNew:  XSTR("What happened, pilot?", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: rusalka leaving 5
$Team: -1
$MessageNew:  XSTR("This is the GTCv Guadalcanal, we have arrived on the scene. Where is the Rusalka?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: rusalka leaving 6
$Team: -1
$MessageNew:  XSTR("The Rusalka sent out some sort of transmission before fleeing into subspace, Command.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: rusalka leaving 7
$Team: -1
$MessageNew:  XSTR("Seemed to be a wide-area sendout too. I don't like this...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: rusalka leaving 8
$Team: -1
$MessageNew:  XSTR("Did the Shivans just trick us?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: msg.wav

$Name: rusalka leaving 9
$Team: -1
$MessageNew:  XSTR("Cut the chatter! All units, you have... numerous incoming jump signatures! We're sending the GVCv Arensnuphis and reinforcements to your position but it will take some time. Delta wing is inbound.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: rusulka leaving 10
$Team: -1
$MessageNew:  XSTR("Roger that Command. Powering up point-defence weapons and sharing targetting data with you Tannenberg. We will hold this position at all costs.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: shivan ambush arrive 1
$Team: -1
$MessageNew:  XSTR("Here they come!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: 1st wave destroyed 3
$Team: -1
$MessageNew:  XSTR("That was pretty easy-", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: lamia arrives
$Team: -1
$MessageNew:  XSTR("Rakshasa-class cruiser has emerged to our portside! Brace for beam-fire!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: zab arrives 1
$Team: -1
$MessageNew:  XSTR("Command, the SD Zabaniyya is here! ", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: zab arrives 2
$Team: -1
$MessageNew:  XSTR("I don't think the Zab wants to pick a fight with us, look how far it is!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: zab arrives 3
$Team: -1
$MessageNew:  XSTR("Good observation Alpha 3. Looks like they're only here to support the attack. Expect strikecraft to launch from that vessel. All units, do not engage the Zabaniyya until reinforcements arrive.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: Kroni arrives
$Team: -1
$MessageNew:  XSTR("Pilots, the SC Kroni is on an attack vector with the Guadalcanal. Destroy that cruiser ASAP.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: bomber pincer attack 1
$Team: -1
$MessageNew:  XSTR("Two wings of Seraphim have emerged. They're conducting a pincer attack!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: bomber pincer attack 2
$Team: -1
$MessageNew:  XSTR("Watch our for the fighter escort. They'll ruin your day if you aren't careful.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: final cruiser attack 1
$Team: -1
$MessageNew:  XSTR("Shit! Shivan cruisers Pithius and Vanth have emerged. They're powering up their beams!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: final cruiser attack 2
$Team: -1
$MessageNew:  XSTR("Command, these cruisers are going to tear the Guadalcanal apart. We need that backup NOW!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: final cruiser attack 3
$Team: -1
$MessageNew:  XSTR("Hang in there! Allied forces are 30 seconds out.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: zab departs 1
$Team: -1
$MessageNew:  XSTR("The Zabaniyya's leaving!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: zab departs 2
$Team: -1
$MessageNew:  XSTR("Forget it! We'll deal with it later!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: reinforcements arrive 1
$Team: -1
$MessageNew:  XSTR("This is the GVCv Arensnuphis. Command, we are engaging the Shivan warships.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: reinforcements arrive 2
$Team: -1
$MessageNew:  XSTR("Your timing is impecable, Rear-Admiral. Let's finish them!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: reinforcements arrive 3
$Team: -1
$MessageNew:  XSTR("Come on everyone! Tear those bastards apart!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: area cleared 1
$Team: -1
$MessageNew:  XSTR("Command, this is the Arensnuphis. We have destroyed the Shivan warships.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: area cleared 2
$Team: -1
$MessageNew:  XSTR("Understood, Captain. All pilots, return to the Aquitaine on the double. Reinforcements will remain on station and mop up any remaining hostiles.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: area cleared 3
$Team: -1
$MessageNew:  XSTR("We should get back, Alpha Lead. I don't think the Phoenicia has much time left.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: area cleared 4
$Team: -1
$MessageNew:  XSTR("Agreed. Let's go!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: Tannenberg damaged
$Team: -1
$MessageNew:  XSTR("This is the Tannenberg! Our hull is is taking heavy damage! ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: msg.wav

$Name: tannenberg destroyed
$Team: -1
$MessageNew:  XSTR("We've lost the Tannenberg!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: guadalcanal damaged
$Team: -1
$MessageNew:  XSTR("Damn it! Damage control reports severe hull breaches across multiple levels. Pilots, stop the Shivans from doing any further damage to us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: guadalcanal destroyed
$Team: -1
$MessageNew:  XSTR("Oh No! The Guadalcanal's reactors are failing. Everyone get clear!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: lamia destroyed
$Team: -1
$MessageNew:  XSTR("Hostile cruiser destroyed. Deploying damage control teams now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: msg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGammaDraconis
+Angles: 6.021386 0.000000 3.490659
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief5
$Fiction Viewer Music: Failure

#End

