#Mission Info

$Version: 0.10
$Name:  XSTR("Scouring the Seas", -1)
$Author: Colt
$Created: 01/15/19 at 17:53:36
$Modified: 02/10/19 at 15:13:48
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("To find the Phoenicia, the 309th must escort the GTC Proteus as it lays nav buoys used to amplify AWACS coverage in Gamma Draconis.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1138.448120, 4780.664551, 2088.923584
+Viewer orient:
	-0.004184, -0.000006, -0.999991,
	0.961835, 0.273599, -0.004026,
	0.273597, -0.961844, -0.001139


$Skybox Model: Simplicity.pof
+Skybox Orientation:
	-1.000000, 0.000000, 0.000000,
	-0.000000, 0.573576, -0.819152,
	-0.000000, -0.819152, -0.573576

$AI Profile: FS2 RETAIL

#Fiction Viewer

$File: diary1.txt

#Command Briefing

$Stage Text:
 XSTR("$b -Gamma $b Draconis
$b -GTD $b Aquitaine
$b -July $b 1st, $b 2367

$b -Destruction $b of $b the $b SJ $b Sathanas

As many of you now know, we have recieved confirmation that the $h Shivan $h juggernaut $h Sathanas was destroyed in $b Capella by the $f GTVA $f Colossus. This is our second major victory over the $h Shivans in this current conflict, and the $f GTVA $f Security $f Council has given authorization to resume operations in the $b nebula now that we have beaten the Shivan offensive.", -1)
$end_multi_text
$Ani Filename: 2_cb_sm3-03_b.png
+Wave Filename: none

$Stage Text:
 XSTR("$b -The $b Phoenicia

However, there is a matter of pressing concern for us. As the Sathanas was marching its way to $b Capella, our blockade of the jump node leading to it crumbled when it encountered this warship. The $f GTD $f Phoenicia, the sister ship of the $f Aquitaine and commanded by Vice-Admiral Clarice Kellermann, was forced to crash-jump away from the node as the juggernaut unleashed a salvo onto it. The status of the destroyer is unknown, and Admiral Petrarch has ordered a search-and-rescue operation to find it.

Originally ordered by High Command to hold their position, Kellermann disobeyed these instructions and withdrew the $f Phoenicia from the field of battle, likely saving numerous lives in the process. Command recognizes this now after witnessing the aftermath of recent engagements with the juggernaut, and as such any desertion charges directed towards Kellermann and her officers have been dropped.", -1)
$end_multi_text
$Ani Filename: 2_cb_sm2-01_e.png
+Wave Filename: none

$Stage Text:
 XSTR("$b -The $b Search

While the $f Vasudan $f 13th and $f 11th $f Battlegroups transit the node to secure the other side, the $f Aquitaine will remain in $b Gamma $b Draconis to coordinate the search. The $f GVCv $f Arensnuphis and $f GVC $f Unut, commanded by Rear-Admiral Kamak of the $f 13th $f Battlegroup, will remain here as well to assist. Command has dispatched a number of $y AWACS ships to sweep the system, which will help narrow down the time needed to find the vessel. Several warships in the fleet will also partake in the search.

Our enemy is still highly active in this system. At present, intel estimates that $h sixteen $h Shivan $h warships are still operational here. Many of these ships broke through our blockade at the nebula node before the $f Psamtik was able to stabilize that situation. Additionally, a $h Demon-class destroyer, the $h SD $h Zabaniyya, is believed to be leading these forces. If the $f Phoenicia did survive, then it will only be a matter of time before the $h Shivans track down that vessel. We believe they are hiding from the Shivans and running under radio silence, unaware of the Alliance's state of control in this system.

Our orders will be arriving shortly. Be on deck in thirty minutes.", -1)
$end_multi_text
$Ani Filename: 2_cb_sm1-04_a.png
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("The $f GTVA has begun the search for the missing destroyer. If the $f Phoenicia did indeed survive, then we should be able to find them in short order. Thankfully we have the benefit of a system with no planetary bodies to interfere with our long-range scanning capabilities.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1380.315308, 16425.962891, 3815.127686
$camera_orient:
	-0.003958, -0.000006, -0.999992,
	0.010784, 0.999942, -0.000048,
	0.999934, -0.010784, -0.003957
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 1327307.250000, -0.001953, -115753.500000
$label:  XSTR("Search Parties", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Unknown
$class: GTD Hecate
$pos: 3605131.500000, -0.001953, 511306.687500
$label:  XSTR("Phoenicia?", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha, you're being deployed to the outermost area of the system, just below the ecliptic plane. Your mission will be to escort the $f GTC $f Proteus, whose task is to deploy a small cluster of modified $y Pharos $y navigation $y buoys. These buoys will help amplify our $y AWACS' scanning capabilities in this area, and should help shorten the search. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1032.069458, 4221.163086, 1251.124634
$camera_orient:
	-0.004184, -0.000006, -0.999991,
	0.955925, 0.293585, -0.004001,
	0.293582, -0.955933, -0.001223
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 1327307.250000, -0.001953, -115753.500000
$label:  XSTR("Search Parties", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Unknown
$class: GTD Hecate
$pos: 3605131.500000, -0.001953, 511306.687500
$label:  XSTR("Phoenicia?", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 648.812012, 324.777344, 1152.863281
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 0.000000, 400.000000, 200.000000
$label:  XSTR("Proteus", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 21.005981, 324.776855, 2182.857178
$label:  XSTR("Buoy 1", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f Proteus will follow a short route and drop off three buoys. Overall, this operation should take about ten minutes. Long-range sensors have detected faint radio signals out there, so expect the $h Shivans to try to pick a fight with you. 

Additionally, the $f Proteus is conducting a combat evaluation for $y flak weaponry usage on our older cruisers. Initial results taken from recent battle in the nebula look promising, but that doesn't mean you can slack off.  ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3821.181152, 13302.791016, 1262.742676
$camera_orient:
	-0.004184, -0.000006, -0.999991,
	0.955925, 0.293585, -0.004001,
	0.293582, -0.955933, -0.001223
$camera_time: 500
$num_lines: 3
$line_start: 4
$line_end: 6
$line_start: 5
$line_end: 6
$line_start: 3
$line_end: 4
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 1327307.250000, -0.001953, -115753.500000
$label:  XSTR("Search Parties", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Unknown
$class: GTD Hecate
$pos: 3605131.500000, -0.001953, 511306.687500
$label:  XSTR("Phoenicia?", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 648.812012, 324.777344, 1152.863281
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 0.000000, 400.000000, 200.000000
$label:  XSTR("Proteus", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 21.005981, 324.776855, 2182.857178
$label:  XSTR("Buoy 1", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 1450.768555, 618.782227, 6130.263184
$label:  XSTR("Buoy 3", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 1478.406250, 343.755859, 3444.485352
$label:  XSTR("Buoy 2", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -557.943359, 0.000000, 3797.122803
$label:  XSTR("Shivan Fighters", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nahema
$pos: -29.246094, -0.020508, 5847.706055
$label:  XSTR("Shivan Bombers", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Beta $f wing is on stand-by should such an attack occur. Defending the $f Proteus from the $h Shivans is critical, pilots. Many lives are counting on us.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -3821.181152, 13302.791016, 1262.742676
$camera_orient:
	-0.004184, -0.000006, -0.999991,
	0.955925, 0.293585, -0.004001,
	0.293582, -0.955933, -0.001223
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: 1327307.250000, -0.001953, -115753.500000
$label:  XSTR("Search Parties", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Unknown
$class: GTD Hecate
$pos: 3605131.500000, -0.001953, 511306.687500
$label:  XSTR("Phoenicia?", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 648.812012, 324.777344, 1152.863281
$label:  XSTR("Alpha", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: 0.000000, 400.000000, 200.000000
$label:  XSTR("Proteus", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 21.005981, 324.776855, 2182.857178
$label:  XSTR("Buoy 1", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 1450.768555, 618.782227, 6130.263184
$label:  XSTR("Buoy 3", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 1478.406250, 343.755859, 3444.485352
$label:  XSTR("Buoy 2", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: -557.943359, 0.000000, 3797.122803
$label:  XSTR("Shivan Fighters", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nahema
$pos: -29.246094, -0.020508, 5847.706055
$label:  XSTR("Shivan Bombers", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -1665.726807, 0.000000, 942.801270
$label:  XSTR("Beta", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( is-goal-true-delay "Proteus" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Namtar" ) 
   )
)
$Multi text
    XSTR("Thanks to the cover you provided, the GTC Proteus successfully deployed all three buoys. So far our other search parties have not found any trace of the Phoenicia. Given the stiff opposition that the Shivans put up, we can speculate that they too are trying to find the destroyer before we do. We need to stay ahead in this race.

Get some rest, pilots. We'll call you up the moment we find them.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Good Job 2: Good Job Harder", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Proteus" ) 
$Multi text
    XSTR("The GTC Proteus was destroyed. With the buoy system incomplete, our chances of finding the GTD Phoenicia have diminished. Let's prey we find them before the Shivans do.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Proteus is heavily armed and should make quick work of the fighters. Focus bombs, then bombers, then fighters.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-goal-true-delay "Proteus" 0 ) 
   )
   ( not 
      ( is-destroyed-delay 0 "Proteus" ) 
   )
)
$Multi text
    XSTR("You abandoned your post, putting the lives of your allies at stake. This conduct is unacceptable in the GTVA, pilot. You will be detained until a date for a court-martial is decided upon.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Whoops: Part 2", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Proteus" 0 ) 
   ( is-event-true-delay 
      "namtar destroyed" 
      0 
   )
)
$Multi text
    XSTR("Thanks to the cover you provided, the GTC Proteus successfully deployed all three buoys. So far our other search parties have not found any trace of the Phoenicia. Given the stiff opposition that the Shivans put up, we can speculate that they too are trying to find the destroyer before we do. We need to stay ahead in this race.

Good work destroying the Namtar. You took the initiative while under heavy enemy fire, possibly saving hundreds of lives in the future. Well done.

Get some rest, pilots. We'll call you up the moment we find them.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Good Job 2: Good Job Harder (also Namtar go boom)", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Hercules"	3
	"GTF Hercules Mark II"	3
	"GTF Loki"	3
	"GTF Perseus"	3
	"GTB Zeus"	3
)

+Weaponry Pool: (
	"Subach HL-7"	23
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	23
	"Rockeye"	500
	"Tempest"	1280
	"Hornet"	500
	"Tornado"	652
	"Harpoon"	300
	"Piranha"	50
	"Stiletto II"	100
	"Cyclops"	25
	"EMP Adv."	25
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -512.268188, 324.777344, 6.377563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -612.220337, 324.776855, -91.188934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -410.895050, 324.776855, -93.544525
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Proteus		;! Object #3
$Class: GTC Leviathan
$Team: Friendly
$Location: 0.000000, 400.000000, 200.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret08
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Proteus" 
   "Waypoint path 3" 
   15 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
+Special Hitpoints: 40000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200
$Texture Replace:
+old: nameplate
+new: gtcproteus

$Name: Aquarius 1		;! Object #4
$Class: SF Mara
$Team: Hostile
$Location: -501.693512, 0.000122, 2301.539551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #5
$Class: SF Mara
$Team: Hostile
$Location: -701.209656, 0.000122, 2302.076416
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #6
$Class: SF Mara
$Team: Hostile
$Location: -297.483307, 0.000122, 2300.989746
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 4		;! Object #7
$Class: SF Mara
$Team: Hostile
$Location: -898.087036, 0.000122, 2299.473633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 1		;! Object #8
$Class: SF Astaroth
$Team: Hostile
$Location: -598.361755, -0.000031, 2099.861328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Capricorn 2		;! Object #9
$Class: SF Astaroth
$Team: Hostile
$Location: -800.237793, 0.000000, 2102.358398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Capricorn 3		;! Object #10
$Class: SF Astaroth
$Team: Hostile
$Location: -396.917786, 0.000061, 2099.043457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Capricorn 4		;! Object #11
$Class: SF Astaroth
$Team: Hostile
$Location: -1002.249634, 0.000061, 2098.364502
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Leo 1		;! Object #12
$Class: SB Nahema
$Team: Hostile
$Location: 2347.048584, 343.755859, 2198.071533
$Orientation:
	0.830941, 0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Leo 2		;! Object #13
$Class: SB Nahema
$Team: Hostile
$Location: 2184.762207, 343.755859, 2084.376709
$Orientation:
	0.830941, -0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Leo 3		;! Object #14
$Class: SB Nahema
$Team: Hostile
$Location: 2515.021973, 343.755859, 2313.684326
$Orientation:
	0.830941, -0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Leo 4		;! Object #15
$Class: SB Nahema
$Team: Hostile
$Location: 2019.298462, 343.755859, 1976.118164
$Orientation:
	0.830941, -0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Taurus 1		;! Object #16
$Class: SF Manticore
$Team: Hostile
$Location: 2349.274902, 618.993164, 1892.444092
$Orientation:
	0.830941, -0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #17
$Class: SF Manticore
$Team: Hostile
$Location: 2319.717285, 618.993164, 1758.574951
$Orientation:
	0.830941, -0.000000, 0.556361,
	0.000000, 1.000000, 0.000000,
	-0.556361, 0.000000, 0.830941
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Namtar		;! Object #18
$Class: SC Cain
$Team: Hostile
$Location: 2763.393555, 333.516357, 9784.597656
$Orientation:
	-0.525014, 0.719940, -0.453925,
	0.483537, 0.691220, 0.537036,
	0.700396, 0.062461, -0.711017
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( are-waypoints-done-delay 
   "Proteus" 
   "Waypoint path 2" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 6 "Proteus" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Libra 1		;! Object #19
$Class: SF Astaroth
$Team: Hostile
$Location: 1000.359863, -0.001770, 8000.085449
$Orientation:
	-0.818735, 0.000000, -0.574172,
	0.000000, 1.000000, 0.000000,
	0.574172, 0.000000, -0.818735
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Libra 2		;! Object #20
$Class: SF Astaroth
$Team: Hostile
$Location: 1026.498413, -0.001770, 8143.783203
$Orientation:
	-0.818735, 0.000000, -0.574172,
	0.000000, 1.000000, 0.000000,
	0.574172, 0.000000, -0.818735
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Libra 3		;! Object #21
$Class: SF Astaroth
$Team: Hostile
$Location: 856.896362, -0.001770, 8025.535156
$Orientation:
	-0.818735, 0.000000, -0.574172,
	0.000000, 1.000000, 0.000000,
	0.574172, 0.000000, -0.818735
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Libra 4		;! Object #22
$Class: SF Astaroth
$Team: Hostile
$Location: 1049.097900, -0.001831, 8280.717773
$Orientation:
	-0.818735, 0.000000, -0.574172,
	0.000000, 1.000000, 0.000000,
	0.574172, 0.000000, -0.818735
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Scorpio 1		;! Object #23
$Class: SB Nephilim
$Team: Hostile
$Location: 849.771362, -0.001587, 8393.736328
$Orientation:
	-0.818735, 0.000000, -0.574172,
	0.000000, 1.000000, 0.000000,
	0.574172, 0.000000, -0.818735
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Scorpio 2		;! Object #24
$Class: SB Nephilim
$Team: Hostile
$Location: 683.374756, -0.001587, 8266.233398
$Orientation:
	-0.818735, 0.000000, -0.574172,
	0.000000, 1.000000, 0.000000,
	0.574172, 0.000000, -0.818735
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Virgo 1		;! Object #25
$Class: SF Manticore
$Team: Hostile
$Location: 2595.533691, -0.000244, 9996.796875
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #26
$Class: SF Manticore
$Team: Hostile
$Location: 2499.677246, -0.000244, 10097.296875
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #27
$Class: GTF Myrmidon
$Team: Friendly
$Location: -899.836426, 0.001007, 4299.939941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #28
$Class: GTF Myrmidon
$Team: Friendly
$Location: -801.048218, 0.001007, 4199.835938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #29
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1000.321045, 0.001007, 4199.571289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: 2541.683105, 618.781860, 1889.929932
$Orientation:
	0.637151, 0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 4		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: 2614.404297, 618.781860, 1991.188477
$Orientation:
	0.637151, -0.000000, 0.770739,
	0.000000, 1.000000, 0.000000,
	-0.770739, 0.000000, 0.637151
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 502.099670, 0.006348, 5602.958984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 400.991089, 0.006348, 5501.173340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 603.149902, 0.006317, 5499.369141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 1		;! Object #35
$Class: GVF Tauret
$Team: Friendly
$Location: -1400.172852, -0.020752, 4299.430664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #36
$Class: GVF Tauret
$Team: Friendly
$Location: -1297.971802, -0.020813, 4197.174316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 3		;! Object #37
$Class: GVF Tauret
$Team: Friendly
$Location: -1499.947021, -0.020813, 4198.376953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #38
$Class: GTF Myrmidon
$Team: Friendly
$Location: -696.526550, -0.002380, 4096.901855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 3		;! Object #39
$Class: SF Manticore
$Team: Hostile
$Location: 2699.683350, -0.001099, 10098.863281
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 1		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: 2302.044922, 0.003601, 10001.534180
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: 2401.404541, 0.003540, 10110.210938
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 3		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: 2202.742432, 0.003601, 10103.258789
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #43
$Class: SF Basilisk
$Team: Hostile
$Location: 697.140991, 0.000092, 5399.108887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 25 "Proteus" ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Proteus" 80 ) )
+Hotkey: 0
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2800
$Arrival Anchor: Proteus
$Arrival Cue: ( is-event-true-delay 
   "proteus arrive" 
   73 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Proteus" ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( "no-arrival-message" )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 3500
$Arrival Anchor: Proteus
$Arrival Cue: ( is-event-true-delay 
   "proteus arrive" 
   75 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Proteus" ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 90 ) ( ai-chase-any 60 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Leo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   8 
   "Aquarius" 
   "Capricorn" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Proteus" ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Proteus" 90 ) ( ai-warp-out 70 ) )
+Hotkey: 4
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Taurus
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   8 
   "Aquarius" 
   "Capricorn" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Proteus" ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-guard-wing "Leo" 50 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Libra
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 3500
$Arrival Anchor: Proteus
$Arrival Cue: ( are-waypoints-done-delay 
   "Proteus" 
   "Waypoint path 1" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Proteus" ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Scorpio
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Proteus
$Arrival Cue: ( are-waypoints-done-delay 
   "Proteus" 
   "Waypoint path 1" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Proteus" ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-chase "Proteus" 90 ) ( ai-warp-out 70 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Namtar
$Arrival Cue: ( has-arrived-delay 2 "Namtar" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Proteus" ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 5

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Proteus
$Arrival Cue: ( is-event-true-delay 
   "deploy bouy 1" 
   12 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 22 "Proteus" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Proteus" 90 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" )

$Name: Aries
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2300
$Arrival Anchor: Proteus
$Arrival Cue: ( is-event-true-delay 
   "deploy bouy 2" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Proteus" ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase "Proteus" 90 ) ( ai-chase-any 70 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 10

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Proteus
$Arrival Cue: ( is-destroyed-delay 15 "Beta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 22 "Proteus" ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-guard "Proteus" 90 ) )
+Flags: ( )

$Name: Pisces
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 700
$Arrival Anchor: Namtar
$Arrival Cue: ( has-arrived-delay 5 "Namtar" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Proteus" ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 10

#Events		;! 42 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "alpha arrive 1" 
      0 
      "#Command" 
      "High" 
      "alpha arrive 2" 
      5000 
   )
)
+Name: alpha arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Proteus" ) 
   ( send-message-list 
      "Proteus" 
      "High" 
      "proteus arrive" 
      0 
      "Alpha 2" 
      "High" 
      "proteus arrive 2" 
      6000 
      "Alpha 3" 
      "High" 
      "talk 1" 
      12000 
      "Alpha 2" 
      "High" 
      "talk 2" 
      9000 
   )
)
+Name: proteus arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Proteus" 0 ) 
   ( do-nothing ) 
)
+Name: objective
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort Proteus", -1)

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 2" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
)
+Name: alpha 2 sub guard
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 3" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
)
+Name: alpha 3 sub guard
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Proteus" 
      "engine" 
      "weapons" 
      "navigation" 
      "communication" 
      "sensors" 
   )
)
+Name: proteus sub guardian
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Aquarius" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "shivans arrive 1" 
      0 
      "#Command" 
      "High" 
      "shivans arrive 2" 
      4000 
      "Proteus" 
      "High" 
      "shivans arrive 3" 
      7000 
   )
)
+Name: Aquarius
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: aquarius directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aquarius", -1)

$Formula: ( when 
   ( has-arrived-delay 2 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: capricorn
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: cap directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Capricorn", -1)

$Formula: ( when 
   ( has-arrived-delay 2 "Leo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "bombers arrive" 
   )
)
+Name: leo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( send-message 
      "#Command" 
      "High" 
      "leo destroyed" 
   )
)
+Name: leo directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Leo Bombers", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: taurus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: taurus directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Taurus", -1)

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Proteus" 
      "Waypoint path 1" 
      5 
   )
   ( ship-create 
      "Probe 1" 
      "GTNB Pharos" 
      50 
      400 
      2900 
   )
   ( send-message 
      "Proteus" 
      "High" 
      "probe 1 deployed" 
   )
)
+Name: deploy bouy 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Proteus" 
      "Waypoint path 1" 
      6 
   )
   ( add-goal 
      "Proteus" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         90 
      )
   )
)
+Name: proteus move to wp2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: Libra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: libra directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( has-arrived-delay 2 "Scorpio" ) 
   ( send-message 
      "#Command" 
      "High" 
      "2nd bomber group" 
   )
)
+Name: scorpio
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( send-message 
      "#Command" 
      "High" 
      "scorpio wing destroyed" 
   )
)
+Name: scorpio directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Scorpio Bombers", -1)
+Objective key:  XSTR("(F10)", -1)

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Proteus" 
      "Waypoint path 2" 
      5 
   )
   ( ship-create 
      "Probe 2" 
      "GTNB Pharos" 
      2050 
      -500 
      4950 
   )
   ( send-message 
      "Proteus" 
      "High" 
      "probe 2 deployed" 
   )
)
+Name: deploy bouy 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Proteus" 
      "Waypoint path 2" 
      6 
   )
   ( add-goal 
      "Proteus" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         90 
      )
   )
)
+Name: proteus move to wp3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Aries" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "aries arrive 1" 
      0 
      "Alpha 3" 
      "High" 
      "aries arrive 2" 
      6000 
   )
)
+Name: aries
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: aries directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: virgo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: virgo directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( has-arrived-delay 6 "Namtar" ) 
   ( do-nothing ) 
)
+Name: namtar
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Namtar" 
      "turret07" 
      0 
   )
   ( do-nothing ) 
)
+Name: namtar directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Namtar Main Beam", -1)

$Formula: ( when 
   ( has-arrived-delay 2 "Namtar" ) 
   ( send-message 
      "#Command" 
      "High" 
      "namtar arrives" 
   )
)
+Name: namtar arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Namtar" ) 
   ( send-message 
      "#Command" 
      "High" 
      "namtar destroyed" 
   )
)
+Name: namtar destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: pisces
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: pisces directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Proteus" 
      "Waypoint path 3" 
      5 
   )
   ( ship-create 
      "Probe 3" 
      "GTNB Pharos" 
      2050 
      0 
      6900 
   )
   ( send-message 
      "Proteus" 
      "High" 
      "probe 3 deployed" 
   )
)
+Name: deploy bouy 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Proteus" ) 75 ) 
   ( send-message 
      "Proteus" 
      "High" 
      "proteus damaged" 
   )
)
+Name: proteus lightly damaged
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Proteus" ) 50 ) 
   ( send-message 
      "Proteus" 
      "High" 
      "proteus damaged 2" 
   )
)
+Name: proteus moderate damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Proteus" ) 15 ) 
   ( send-message 
      "#Command" 
      "High" 
      "proteus damaged 3" 
   )
)
+Name: proteus heavy damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Proteus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "proteus destroyed" 
   )
)
+Name: proteus destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 2 "Proteus" ) 
      ( destroyed-or-departed-delay 
         0 
         "Pisces" 
         "Aries" 
         "Virgo" 
         "Scorpio" 
         "Libra" 
         "Taurus" 
         "Leo" 
         "Capricorn" 
         "Aquarius" 
      )
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "proteus departed 1" 
      0 
      "Alpha 2" 
      "High" 
      "proteus departed 2" 
      6000 
      "Alpha 3" 
      "High" 
      "proteus departed 3" 
      6000 
   )
)
+Name: mission complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Alt-J", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "proteus destroyed" 
      8 
   )
   ( end-mission ) 
)
+Name: mission failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      1 
      "Aquarius" 
      "Capricorn" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "cap and aqua down" 
   )
)
+Name: cap and aqua down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Proteus" 0 ) 
   ( allow-ship "GTB Artemis D.H." ) 
   ( allow-weapon "Lamprey" ) 
   ( allow-weapon "Maxim" ) 
   ( allow-weapon "Trebuchet" ) 
)
+Name: unlock ship and weapons
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Proteus
$MessageNew:  XSTR("Protect GTC Proteus as it lays bouys", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Proteus" ) 

$Type: Bonus
+Name: Namtar
$MessageNew:  XSTR("Destroy the SC Namtar", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Namtar" ) 

#Waypoints		;! 4 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 0.000000, 400.000000, 3000.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 2000.000000, -500.000000, 5000.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 2000.000000, 0.000000, 7000.000000 )
)

$Name: Waypoint path 4
$List: (		;! 3 points in list
	( 4574.137695, 174.994385, 7409.166992 )
	( 3901.903564, -0.004639, 4718.271484 )
	( 258.944336, -0.005859, 4525.708008 )
)

#Messages		;! 28 total


$Name: alpha arrive 1
$Team: -1
$MessageNew:  XSTR("Command, this is Alpha 2. We've arrived at the designated location.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: alpha arrive 2
$Team: -1
$MessageNew:  XSTR("Understood, Alpha. The GTC Proteus will arrive shortly.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: proteus arrive
$Team: -1
$MessageNew:  XSTR("Good afternoon, Alpha. Our nav is fixed on the waypoints ahead. This shouldn't take too long.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msg.wav

$Name: proteus arrive 2
$Team: -1
$MessageNew:  XSTR("Roger that Proteus. Sooner we do this the sooner I can get some shuteye.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: talk 1
$Team: -1
$MessageNew:  XSTR("What do you think are the chances that the Phoenicia is still out there? From what I heard the Sathanas was able to hit it with a full salvo before they bugged.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: talk 2
$Team: -1
$MessageNew:  XSTR("I don't know, three. Hopefully the ship held together long enough for them to get out of subspace. I don't want to imagine what it's like getting stuck in there.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: shivans arrive 1
$Team: -1
$MessageNew:  XSTR("Looks like we've got a welcoming party!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: shivans arrive 2
$Team: -1
$MessageNew:  XSTR("Alpha, do not let the Shivans destroy the Proteus! Beta wing is on their way to assist, ETA 2 minutes!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: shivans arrive 3
$Team: -1
$MessageNew:  XSTR("Lure those fighters towards us, Alpha. Our flak guns should make short work of them.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msg.wav

$Name: bombers arrive
$Team: -1
$MessageNew:  XSTR("Alpha, Nahema bombers are targetting the Proteus. Intercept and destroy them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: probe 1 deployed
$Team: -1
$MessageNew:  XSTR("Probe one has been deployed. Moving to next location.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msg.wav

$Name: probe 2 deployed
$Team: -1
$MessageNew:  XSTR("Second probe down. We're almost done here!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msg.wav

$Name: probe 3 deployed
$Team: -1
$MessageNew:  XSTR("Proteus here. All probe buoys deployed. We're departing now. Thanks for the escort pilots.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msg.wav

$Name: 2nd bomber group
$Team: -1
$MessageNew:  XSTR("Nephilim bombers designated Scorpio are attacking the Proteus.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: scorpio wing destroyed
$Team: -1
$MessageNew:  XSTR("The Nephilim have been nullified.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: aries arrive 1
$Team: -1
$MessageNew:  XSTR("Got a wing of Basilisks gunning for the cruiser. Those swarm missiles will really leave a dent if they get near.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: aries arrive 2
$Team: -1
$MessageNew:  XSTR("All the more reason to blow them back to hell!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: namtar arrives
$Team: -1
$MessageNew:  XSTR("The SC Namtar has emerged from subspace! Take out it's main beam before it tears the Proteus apart.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: namtar destroyed
$Team: -1
$MessageNew:  XSTR("Namtar objective neutralized.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: proteus destroyed
$Team: -1
$MessageNew:  XSTR("Pilots! The Proteus has been destroyed! This mission is a failure.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: proteus departed 1
$Team: -1
$MessageNew:  XSTR("Objective complete. Area clear. Return to base pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: proteus departed 2
$Team: -1
$MessageNew:  XSTR("Thank God that's over. Let's get back to the Aquitaine.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: proteus departed 3
$Team: -1
$MessageNew:  XSTR("Try and get as much sleep as you can two. I've a feeling there's still hope that we can find that ship.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: proteus damaged
$Team: -1
$MessageNew:  XSTR("Proteus here. We've taken minor damage. Hull integrity is at 75 percent.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msg.wav

$Name: proteus damaged 2
$Team: -1
$MessageNew:  XSTR("Pilots, our hull has fallen below 50 percent! Cover us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msg.wav

$Name: proteus damaged 3
$Team: -1
$MessageNew:  XSTR("This is the Proteus. Our hull is about to give up! We need more cover NOW!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: msg.wav

$Name: cap and aqua down
$Team: -1
$MessageNew:  XSTR("That's the first wave down. There'll be more coming so get ready!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: leo destroyed
$Team: -1
$MessageNew:  XSTR("The Nahema are history, keep at it pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGammaDraconis
+Angles: 0.000000 0.000000 0.436332
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief4
$Fiction Viewer Music: Failure

#End

