#Mission Info

$Version: 0.10
$Name:  XSTR("Lockdown", -1)
$Author: Colt
$Created: 01/13/19 at 16:35:48
$Modified: 02/07/19 at 03:15:59
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("In the wake of the Sathanas entering Capella, GTVA forces race to blockade the nodes in gamma Draconis.
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 1226.597778, 3665.563477, -108.815353
+Viewer orient:
	0.999999, -0.000015, -0.001627,
	0.001609, 0.157881, 0.987457,
	0.000242, -0.987458, 0.157881


$Skybox Model: Simplicity.pof
+Skybox Orientation:
	0.719340, 0.670989, 0.179791,
	-0.694658, 0.694829, 0.186179,
	0.000000, -0.258819, 0.965926

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("$b -Gamma $b Draconis
$b -GTD $b Aquitaine
$b -July $b 1st, $b 2367

$b -Situation

Alright everyone, let's get started. I see a few new faces so allow me to introduce myself. My name is Lieutenant Commander Jiminez, and I welcome you to the 309th Javalins Squadron.", -1)
$end_multi_text
$Ani Filename: 2_cb_sm1-01_a.png
+Wave Filename: none

$Stage Text:
 XSTR("$b -Situation $b (Continued)

I'm not going to beat around the bush, pilots. $f GTVA forces were mauled by the $h Sathanas as it arrived at the $b Capella jump node. It's already on its way to that system, where hopefully the $f Colossus and the rest of the allied fleet can take it down. Some pilots were able to knock out a few of its turrets, so it'll give our side a much needed edge. The Alliance has since retaken both the $b Capella node and the new one formed on the old site of the Knossos leading back to the nebula.

We don't know how long we'll be able to hold these positions. The $h Shivan offensive is strong, but we must hold them back to give the $f Colossus a fighting chance.", -1)
$end_multi_text
$Ani Filename: 2_cb_sm2-10_d.png
+Wave Filename: none

$Stage Text:
 XSTR("$b -Defensive $b Operations

The $f GTD $f Aquitaine will hold its position deeper into the system and launch squadrons to shore up our defences. The $f GTCv $f Warspite is currently overseeing our forces at the new node, while the $f GVCv $f Thebes stands guard at the one leading to $b Capella. The $f Psamtik is remaining in reserve, ready to counter any large Shivan attacks on our lines.

Get down to the flight deck for your individual assignments, pilots. We're launching in ten minutes. Good luck.", -1)
$end_multi_text
$Ani Filename: 2_cb_sm1-01_a.png
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Alright Alpha, here are your orders.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1226.597778, 3665.563477, -108.815353
$camera_orient:
	0.999999, -0.000015, -0.001627,
	0.001609, 0.157881, 0.987457,
	0.000242, -0.987458, 0.157881
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 1227.193237, 1287.564453, 279.514526
$label:  XSTR("Alpha", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your mission is to patrol the $b Capella node, which is currently being monitored by the $f GVCv $f Thebes. You'll be relieving $f Delta wing off the $f Psamtik, who have been on station for the past thirty minutes. They have repelled several small $h Shivan attacks, but since the Thebes and earlier allied elements took down the $h Belith there have been no major Shivan efforts to take control of the area. This could change at any moment.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3.119382, 13102.452148, -1615.658569
$camera_orient:
	0.999999, -0.000015, -0.001627,
	0.001609, 0.157881, 0.987457,
	0.000242, -0.987458, 0.157881
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 1227.193237, 1287.564453, 279.514526
$label:  XSTR("Alpha", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -1491.860107, -546.613281, 2351.610840
$label:  XSTR("Thebes", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -2872.385498, 38.945313, 321.943237
$label:  XSTR("Capella", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 1290.561890, 0.000000, 2025.636353
$label:  XSTR("Delta", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f Thebes is instrumental in defending this position, so keeping that corvette safe is your top priority. If more $h Shivan forces arrive, then you must not permit them to support the attack in $b Capella. As the situation develops we'll try to sortie additional reinforcements.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3.119382, 13102.452148, -1615.658569
$camera_orient:
	0.999999, -0.000015, -0.001627,
	0.001609, 0.157881, 0.987457,
	0.000242, -0.987458, 0.157881
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 1227.193237, 1287.564453, 279.514526
$label:  XSTR("Alpha", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -1491.860107, -546.613281, 2351.610840
$label:  XSTR("Thebes", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -2872.385498, 38.945313, 321.943237
$label:  XSTR("Capella", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 1290.561890, 0.000000, 2025.636353
$label:  XSTR("Delta", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SC Cain
$pos: 4557.845703, -1340.879395, 118.416504
$label:  XSTR("Shivan attacks", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our forces in $b Gamma $b Draconis are currently engaged at the node leading to the $b nebula. We can't guarantee that all $h Shivans that enter the system will be stopped there, so be prepared to engage stragglers that slip by.

Fly well, pilots.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3.119382, 13102.452148, -1615.658569
$camera_orient:
	0.999999, -0.000015, -0.001627,
	0.001609, 0.157881, 0.987457,
	0.000242, -0.987458, 0.157881
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Hostile
$class: GTF Ulysses
$pos: 4092.124756, -0.001953, 494.952515
$label:  XSTR("Nebula", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: 1594.153442, -0.000977, 1472.143921
$label:  XSTR("Shivan Forces", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: SF Mara
$pos: 990.559875, 1284.455078, -486.436279
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: -2910.601318, -0.001953, 1916.689331
$label:  XSTR("Cusae", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -1696.286743, -0.001953, 616.392944
$label:  XSTR("Warspite", -1)
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -3538.494141, -0.001953, 239.778320
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -2146.283691, -0.001953, -881.068604
$label:  XSTR("Abydos", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( is-goal-true-delay "Main goal" 0 ) 
   ( has-departed-delay 0 "Cusae" ) 
)
$Multi text
    XSTR("Welcome back to the Aquitaine, pilots.

Your mission was a success. Against overwhelming numbers your wing managed to contain the Shivan offensive in Gamma Draconis. Our forces were stretched thin, and communications were largely spent dealing with the situation at the Nebula node. The battle in Capella was fierce, and the last thing the Alliance needed were for the Shivans to reinforce the Sathanas. At 03:45 hours, the GTVA Colossus successfully destroyed the juggernaut. Command has informed us that the Sathanas' explosion briefly blanket the area around the node with some form of energy which hampered communications from reaching the system. You can bet allied scientists will be interested in this. I've also received a communique from Captain Edjet of the GVCv Thebes thanking your wing for protecting his ship. Excellent work pilots.

Additionally, the GVC Cusae survived this engagement. The cruiser was forced to withdraw from the area around the former Knossos as the Shivan offensive intensified. Thanks to your cover, that cruiser will continue to serve the Alliance well.

However, there is a matter of pressing concern, so you only have fifteen minutes to report back. Do whatever you need to do quickly, because we do not have much time.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Good job!", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Thebes" ) 
$Multi text
    XSTR("The GVCv Thebes was destroyed, taking with it two thousand veteran Vasudan officers and sailors. Given the situation, your wing was heavily outnumbered.

Recon has already spotted Shivan warships entering the Capella node. It will be some time before we can contain this incursion.

", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try to keep bombers as far away as possible from the Thebes. Taking out at least one of the Marax's beam turrets should give the Thebes an edge.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-goal-true-delay "Main goal" 0 ) 
   )
   ( not 
      ( is-destroyed-delay 0 "Thebes" ) 
   )
)
$Multi text
    XSTR("You abandoned your post, putting the lives of your allies at stake. This is unacceptable conduct in the GTVA, pilot. You will be detained until a date for a court-martial is decided upon.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Whoops.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 0 "Cusae" ) 
   ( is-goal-true-delay "Main goal" 0 ) 
)
$Multi text
    XSTR("Welcome back to the Aquitaine, pilots.

Your mission was a success. Against overwhelming numbers your wing managed to contain the Shivan offensive in Gamma Draconis. Our forces were stretched thin, and communications were largely spent dealing with the situation at the Nebula node. The battle in Capella was fierce, and the last thing the Alliance needed were for the Shivans to reinforce the Sathanas. At 03:45 hours, the GTVA Colossus successfully destroyed the juggernaut. Command has informed us that the Sathanas' explosion briefly blanket the area around the node with some form of energy which hampered communications from reaching the system. You can bet allied scientists will be interested in this. I've also recieved a communique from Captain Edjet of the GVCv Thebes thanking your wing for protecting his ship. Excellent work pilots.

Unfortunetly, the GVC Cusae was lost with all hands. The vessel had already been weakened while fighting at the nebula node, and the Shivan attack proved to be too great. Given the circumstances, there was nothing more you could have done.

However, there is a matter of pressing concern, so you only have fifteen minutes to report back. Do whatever you need to do quickly, because we do not have much time.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You can order Alpha wing to defend the Cusae. The Seraphim carry heavy bombs, so prioritize these bombers.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Hercules"	3
	"GTF Hercules Mark II"	3
	"GTF Loki"	3
	"GTF Perseus"	3
	"GTB Artemis"	3
	"GTB Zeus"	3
)

+Weaponry Pool: (
	"Subach HL-7"	19
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	16
	"Prometheus S"	19
	"Rockeye"	500
	"Tempest"	1280
	"Hornet"	500
	"Tornado"	396
	"Harpoon"	300
	"Piranha"	50
	"Stiletto II"	100
	"Cyclops"	25
	"EMP Adv."	25
)

#Objects		;! 60 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1222.275635, 1287.564453, -931.905029
$Orientation:
	0.955645, -0.007843, 0.294418,
	-0.173898, 0.791770, 0.585545,
	-0.237702, -0.610771, 0.755287
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Thebes		;! Object #1
$Class: GVCv Sobek
$Team: Friendly
$Location: 233.420502, -546.613159, 2569.274658
$Orientation:
	-0.516902, 0.139543, -0.844598,
	0.072843, 0.990217, 0.119022,
	0.852943, 0.000000, -0.522009
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 49
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Damage: 67
+Subsystem: turret03
$Damage: 12
+Subsystem: turret04
$Damage: 28
+Subsystem: turret05
$Damage: 19
+Subsystem: turret06
$Damage: 1
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Damage: 65
+Subsystem: turret10
$Damage: 34
+Subsystem: turret11
$Damage: 21
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Damage: 11
+Subsystem: turret18
$Damage: 12
+Subsystem: turret19
+Subsystem: turret20
$Damage: 56
+Subsystem: turret21
$Damage: 44
+Subsystem: turret22
$Damage: 30
+Subsystem: engine
$Damage: 12
+Subsystem: communications
$Damage: 2
+Subsystem: sensors
$Damage: 14
+Subsystem: navigation
$Damage: 22
+Subsystem: weapons
$Damage: 10
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "All clear" 25 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 90
$Special Explosion:
+Special Exp Damage: 200
+Special Exp Blast: 11000
+Special Exp Inner Radius: 150
+Special Exp Outer Radius: 750
+Special Exp Shockwave Speed: 220
+Special Exp Death Roll Time: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Alpha 2		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1154.921509, 1286.054688, -1057.763306
$Orientation:
	0.955645, -0.007843, 0.294417,
	-0.173898, 0.791768, 0.585544,
	-0.237703, -0.610771, 0.755286
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Alpha 3		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: 1348.473145, 1284.454834, -998.152405
$Orientation:
	0.955645, -0.007843, 0.294417,
	-0.173898, 0.791768, 0.585544,
	-0.237703, -0.610771, 0.755286
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Subach HL-7" )
+Secondary Banks: ( "Tornado" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Delta 1		;! Object #4
$Class: GVF Tauret
$Team: Friendly
$Location: -500.446198, -0.000275, 2298.404785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 93
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #5
$Class: GVF Tauret
$Team: Friendly
$Location: -399.868347, -0.000244, 2200.920410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 80
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #6
$Class: GVF Tauret
$Team: Friendly
$Location: -599.058838, -0.000244, 2200.782715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 66
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Agiel		;! Object #7
$Class: SC Cain
$Team: Hostile
$Location: 4557.845703, -1340.879395, 118.416504
$Orientation:
	0.589109, 0.196324, 0.783843,
	0.806189, -0.076875, -0.586648,
	-0.054914, 0.977522, -0.203561
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Thebes" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "alpha arrive" 
   135 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Aries 1		;! Object #8
$Class: SF Mara
$Team: Hostile
$Location: 3416.661621, -0.001221, -386.984192
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #9
$Class: SF Mara
$Team: Hostile
$Location: 3606.872559, -0.001099, -389.690918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #10
$Class: SF Mara
$Team: Hostile
$Location: 3199.057373, -0.001099, -404.194092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: 3786.681152, -0.001099, -395.477600
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 1		;! Object #12
$Class: SB Nahema
$Team: Hostile
$Location: 631.270874, -0.003418, 7571.611328
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Taurus 2		;! Object #13
$Class: SB Nahema
$Team: Hostile
$Location: 328.341675, -0.003418, 7573.145508
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Taurus 3		;! Object #14
$Class: SB Nahema
$Team: Hostile
$Location: 934.518433, -0.003418, 7566.294434
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Virgo 1		;! Object #15
$Class: SF Manticore
$Team: Hostile
$Location: 521.561401, -0.005005, 7177.597656
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #16
$Class: SF Manticore
$Team: Hostile
$Location: 819.078674, -0.005005, 7166.528320
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #17
$Class: SF Manticore
$Team: Hostile
$Location: 229.646118, -0.004883, 7177.062988
$Orientation:
	-0.999831, 0.000000, 0.018406,
	0.000000, 1.000000, 0.000000,
	-0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Marax		;! Object #18
$Class: SCv Moloch
$Team: Hostile
$Location: 1104.945435, -0.001465, -174.662354
$Orientation:
	0.953619, -0.294989, -0.059964,
	0.295521, 0.955338, 0.000000,
	0.057286, -0.017720, 0.998200
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 58
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 13
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Damage: 35
+Subsystem: turret05
$Damage: 31
+Subsystem: turret06
$Damage: 22
+Subsystem: turret07
+Subsystem: turret08
$Damage: 1
+Subsystem: turret09
+Subsystem: turret10
$Damage: 37
+Subsystem: turret11
$Damage: 46
+Subsystem: turret12
$Damage: 23
+Subsystem: turret13
+Subsystem: turret14
$Damage: 91
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
$Damage: 67
+Subsystem: fighterbay
$Damage: 8
+Subsystem: engine01
$Damage: 19
+Subsystem: engine02
$Damage: 45
+Subsystem: communications
$Damage: 68
+Subsystem: sensors
$Damage: 79
+Subsystem: navigation
$Damage: 18
+Subsystem: weapons
$Damage: 23
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "1st wave defeated" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 88
$Special Explosion:
+Special Exp Damage: 200
+Special Exp Blast: 11000
+Special Exp Inner Radius: 150
+Special Exp Outer Radius: 750
+Special Exp Shockwave Speed: 190
+Special Exp Death Roll Time: 5000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Aquarius 1		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: 698.758057, -0.001770, -405.631378
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 2		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: 795.759033, -0.001556, -499.264221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 3		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: 600.936768, -0.001617, -499.511322
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 4		;! Object #22
$Class: SF Basilisk
$Team: Hostile
$Location: 699.885010, -0.001617, -603.296082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 1		;! Object #23
$Class: SB Nephilim
$Team: Hostile
$Location: 42.705566, -4972.497070, 3734.855957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Sagittarius 2		;! Object #24
$Class: SB Nephilim
$Team: Hostile
$Location: -164.010010, -4972.497070, 3831.729492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Leo 1		;! Object #25
$Class: SB Nephilim
$Team: Hostile
$Location: -792.383789, 3519.525391, 2723.461670
$Orientation:
	-0.968518, 0.000000, -0.248947,
	0.000000, 1.000000, 0.000000,
	0.248947, 0.000000, -0.968518
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Leo 2		;! Object #26
$Class: SB Nephilim
$Team: Hostile
$Location: -565.559814, 3519.525391, 2671.176514
$Orientation:
	-0.968517, 0.000000, -0.248947,
	0.000000, 1.000000, 0.000000,
	0.248947, 0.000000, -0.968517
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Cancer 1		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: -3297.636475, -0.002441, 4890.895508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: -3155.477295, -0.002502, 4791.955078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: -3438.531738, -0.002502, 4790.422852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 4		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: -3031.058350, -0.002441, 4697.694336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 5		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: -3573.710693, -0.002441, 4691.236328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cusae		;! Object #32
$Class: GVC Mentu
$Team: Friendly
$Location: 7533.566406, 1607.457031, 1599.779297
$Orientation:
	-0.980913, -0.143970, -0.130703,
	0.147124, -0.989008, -0.014762,
	-0.127141, -0.033710, 0.991312
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 22
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
$Damage: 4
+Subsystem: Turret02
$Damage: 44
+Subsystem: Turret03
$Damage: 23
+Subsystem: Turret04
$Damage: 22
+Subsystem: Turret05
$Damage: 56
+Subsystem: Turret06
+Subsystem: Turret07
$Damage: 7
+Subsystem: Turret08
$Damage: 81
+Subsystem: Turret09
$Damage: 75
+Subsystem: Turret10
$Damage: 34
+Subsystem: Turret11
$Damage: 56
+Subsystem: Turret12
$Damage: 64
+Subsystem: Turret13
+Subsystem: Turret14
$Damage: 4
+Subsystem: Turret15
$Damage: 70
+Subsystem: Turret16
$Damage: 29
+Subsystem: engine
$Damage: 12
+Subsystem: communications
$Damage: 32
+Subsystem: sensors
$Damage: 23
+Subsystem: navigation
$Damage: 67
+Subsystem: weapons
$Damage: 9
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "contact lost" 
   35 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "All clear" 27 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 87
$Special Explosion:
+Special Exp Damage: 200
+Special Exp Blast: 10000
+Special Exp Inner Radius: 150
+Special Exp Outer Radius: 650
+Special Exp Shockwave Speed: 230
+Special Exp Death Roll Time: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Libra 1		;! Object #33
$Class: SF Dragon
$Team: Hostile
$Location: 6997.142090, 0.001099, 4402.653320
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Libra 2		;! Object #34
$Class: SF Dragon
$Team: Hostile
$Location: 7102.000977, 0.001221, 4301.458008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Pisces 1		;! Object #35
$Class: SB Seraphim
$Team: Hostile
$Location: 3019.135986, 4637.737305, 3907.605469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Pisces 2		;! Object #36
$Class: SB Seraphim
$Team: Hostile
$Location: 3122.553955, 4637.737305, 3804.000977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Gemini 1		;! Object #37
$Class: SF Mara
$Team: Hostile
$Location: 3218.877197, 4637.737305, 4104.680176
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #38
$Class: SF Mara
$Team: Hostile
$Location: 3322.133545, 4637.737305, 4007.555664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #39
$Class: SF Mara
$Team: Hostile
$Location: 3121.898193, 4637.737305, 4007.951660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 1		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: 7599.190430, 0.001709, 4197.290039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 2		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: 7503.531250, 0.001648, 4099.159668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 3		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: 7699.124023, 0.001709, 4101.068848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gaki		;! Object #43
$Class: SC Rakshasa
$Team: Hostile
$Location: 5685.251465, 2503.708496, -532.533447
$Orientation:
	-0.851693, 0.000000, 0.524045,
	0.000000, 1.000000, 0.000000,
	-0.524045, 0.000000, -0.851693
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Thebes" 90 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "cusae attack defeated" 
   23 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 84
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Capricorn 1		;! Object #44
$Class: SF Mara
$Team: Hostile
$Location: 5317.981934, 3016.912109, 117.736084
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 2		;! Object #45
$Class: SF Mara
$Team: Hostile
$Location: 5513.142090, 3016.912109, 61.261475
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 3		;! Object #46
$Class: SF Mara
$Team: Hostile
$Location: 5121.337402, 3016.916016, 171.476318
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 4		;! Object #47
$Class: SF Mara
$Team: Hostile
$Location: 5705.712402, 3016.916016, 9.522217
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 5		;! Object #48
$Class: SF Mara
$Team: Hostile
$Location: 4931.794434, 3016.916016, 226.870850
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricorn 6		;! Object #49
$Class: SF Mara
$Team: Hostile
$Location: 5892.728027, 3016.916016, -51.835205
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lyra 1		;! Object #50
$Class: SF Manticore
$Team: Hostile
$Location: 6384.439941, 2972.650879, 362.135498
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lyra 2		;! Object #51
$Class: SF Manticore
$Team: Hostile
$Location: 6508.205566, 2972.650879, 431.680420
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lyra 3		;! Object #52
$Class: SF Manticore
$Team: Hostile
$Location: 6629.900879, 2972.650879, 499.656006
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lyra 4		;! Object #53
$Class: SF Manticore
$Team: Hostile
$Location: 6319.861816, 2972.650879, 486.839600
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Serpens 1		;! Object #54
$Class: SF Manticore
$Team: Hostile
$Location: 6408.135254, 1938.610596, -1318.433350
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Serpens 2		;! Object #55
$Class: SF Manticore
$Team: Hostile
$Location: 6531.424316, 1938.610596, -1249.154053
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Serpens 3		;! Object #56
$Class: SF Manticore
$Team: Hostile
$Location: 6659.854004, 1938.610596, -1180.566162
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Serpens 4		;! Object #57
$Class: SF Manticore
$Team: Hostile
$Location: 6335.721191, 1938.610596, -1194.517334
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arensnuphis		;! Object #58
$Class: GVCv Sobek
$Team: Friendly
$Location: -425.248047, 583.848022, 1298.701904
$Orientation:
	-0.370769, 0.247761, -0.895069,
	-0.013400, 0.962232, 0.271904,
	0.928630, 0.112807, -0.353445
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 16 "Gaki" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 86
+Special Hitpoints: 120000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Parapet		;! Object #59
$Class: GTCv Deimos
$Team: Friendly
$Location: -358.321777, 38.945190, 1126.543335
$Orientation:
	-0.416040, 0.318838, -0.851618,
	0.036693, 0.941641, 0.334616,
	0.908606, 0.107966, -0.403459
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 18 "Gaki" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 85
+Special Hitpoints: 120000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcvparapet

#Wings		;! 16 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "All clear" 26 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Thebes" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 24 ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Thebes" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "alpha arrive" 
   134 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 90 ) )
+Flags: ( "no-arrival-message" )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   7 
   "Aries" 
   "Agiel" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-guard-wing "Taurus" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   7 
   "Aries" 
   "Agiel" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase "Thebes" 90 ) ( ai-warp-out 50 ) )
+Hotkey: 4
+Flags: ( "no-arrival-message" )

$Name: Aquarius
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Marax
$Arrival Cue: ( has-arrived-delay 5 "Marax" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 8 "Marax" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Sagittarius 1"
	"Sagittarius 2"
)
$AI Goals: ( goals ( ai-chase "Thebes" 90 ) ( ai-warp-out 50 ) )
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 9 "Marax" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Leo 1"
	"Leo 2"
)
$AI Goals: ( goals ( ai-chase "Thebes" 90 ) ( ai-warp-out 50 ) )
+Hotkey: 4
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Thebes
$Arrival Cue: ( is-destroyed-delay 9 "Marax" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 90 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 1800
$Arrival Anchor: Cusae
$Arrival Cue: ( has-arrived-delay 70 "Cusae" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Pisces
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 45 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-chase "Cusae" 90 ) ( ai-chase "Thebes" 50 ) )
+Hotkey: 4
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 5

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 46 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-guard-wing "Pisces" 50 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 5

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 4000
$Arrival Anchor: Cusae
$Arrival Cue: ( has-arrived-delay 180 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase "Cusae" 80 ) ( ai-chase "Thebes" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Gaki" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
	"Capricorn 5"
	"Capricorn 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Serpens
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Serpens 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Gaki" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Serpens 1"
	"Serpens 2"
	"Serpens 3"
	"Serpens 4"
)
$AI Goals: ( goals ( ai-chase "Parapet" 90 ) ( ai-chase-any 80 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Lyra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lyra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Gaki" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Lyra 1"
	"Lyra 2"
	"Lyra 3"
	"Lyra 4"
)
$AI Goals: ( goals ( ai-chase "Arensnuphis" 90 ) ( ai-chase-any 80 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 61 total

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Main goal" 1 ) 
      ( >= ( hits-left "Thebes" ) 1 ) 
   )
   ( do-nothing ) 
)
+Name: objective
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Blockade the node", -1)

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 2" 
      "engine" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
   )
)
+Name: Alpha 2 guardian subs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 3" 
      "sensors" 
      "communications" 
      "weapons" 
      "navigation" 
      "engine" 
   )
)
+Name: Alpha 3 guardian subs
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "alpha arrival 1" 
      0 
      "Thebes" 
      "High" 
      "alpha arrival 2" 
      5000 
      "Thebes" 
      "High" 
      "alpha arrival 3" 
      4000 
      "Delta 1" 
      "High" 
      "alpha arrival 4" 
      6000 
   )
)
+Name: alpha arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      6 
      "Delta" 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "delta depart 1" 
      0 
      "Thebes" 
      "High" 
      "delta depart 2" 
      7000 
      "Thebes" 
      "High" 
      "delta depart 3" 
      11000 
      "Alpha 2" 
      "High" 
      "delta depart 4" 
      10000 
      "Alpha 3" 
      "High" 
      "delta depart 5" 
      7000 
      "Alpha 2" 
      "High" 
      "delta depart 6" 
      5000 
      "Thebes" 
      "High" 
      "delta depart 7" 
      5000 
      "Alpha 3" 
      "High" 
      "delta depart 8" 
      9000 
      "Alpha 2" 
      "High" 
      "delta depart 9" 
      4000 
      "Alpha 3" 
      "High" 
      "delta depart 10" 
      9000 
      "Alpha 3" 
      "High" 
      "delta depart 11" 
      12000 
      "#Command" 
      "High" 
      "shivans incoming 1" 
      3000 
      "Thebes" 
      "High" 
      "shivans incoming 2" 
      9000 
      "Alpha 2" 
      "High" 
      "shivans incoming 3" 
      5000 
   )
)
+Name: delta depart
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Agiel" ) 
   ( send-message-list 
      "Thebes" 
      "High" 
      "shivans arrive 1" 
      0 
      "Alpha 2" 
      "High" 
      "shivans arrive 2" 
      7000 
   )
)
+Name: shivan wave 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: aries
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: aries directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Agiel" ) 
   ( send-message 
      "#Command" 
      "High" 
      "agiel destroyed" 
   )
)
+Name: agiel destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Agiel", -1)

$Formula: ( when 
   ( has-arrived-delay 1 "Taurus" ) 
   ( send-message-list 
      "Thebes" 
      "High" 
      "bomber attack 1" 
      0 
      "Alpha 3" 
      "High" 
      "bomber attack 2" 
      7000 
   )
)
+Name: shivan bomber attack 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: virgo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: virgo directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: taurus
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: taurus directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Taurus Bombers", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Aries" 
      "Virgo" 
      "Taurus" 
      "Agiel" 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "1st wave defeated" 
      0 
      "#Command" 
      "High" 
      "Marax incoming" 
      9000 
   )
)
+Name: 1st wave defeated
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Marax" ) 
   ( send-message-list 
      "Thebes" 
      "High" 
      "Marax arrive" 
      0 
      "Alpha 2" 
      "High" 
      "Marax launching fighters" 
      8000 
   )
)
+Name: marax arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Marax" ) 
   ( send-message 
      "Thebes" 
      "High" 
      "Marax destroyed" 
   )
)
+Name: marax directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Marax", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: aquarius
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: aquarius directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aquarius", -1)

$Formula: ( when 
   ( has-arrived-delay 1 "Cancer" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "2nd bomber attack 1" 
      0 
      "Alpha 3" 
      "High" 
      "2nd bomber attack 2" 
      8000 
      "Alpha 2" 
      "High" 
      "2nd bomber attack 3" 
      4000 
      "Thebes" 
      "High" 
      "2nd bomber attack 4" 
      5000 
   )
)
+Name: 2nd bomber attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: leo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: leo directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Leo Bombers", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: sagittarius
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: sagi directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Sagittarius Bombers", -1)
+Objective key:  XSTR("(F10)", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: cancer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: cancer directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Cancer" 
      "Sagittarius" 
      "Leo" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "2nd bomber attack defeated" 
   )
)
+Name: 2nd wave defeated
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "2nd wave defeated" 
      15 
   )
   ( send-message-list 
      "Thebes" 
      "High" 
      "Contact lost 1" 
      0 
      "Alpha 2" 
      "High" 
      "contact lost 2" 
      8000 
      "Alpha 3" 
      "High" 
      "contact lost 3" 
      6000 
      "Alpha 2" 
      "High" 
      "contact lost 4" 
      6000 
      "Alpha 3" 
      "High" 
      "Cusae incoming" 
      9000 
   )
)
+Name: contact lost
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Cusae" ) 
   ( send-message-list 
      "Cusae" 
      "High" 
      "cusae arrives 1" 
      0 
      "Thebes" 
      "High" 
      "cusae arrives 2" 
      7000 
      "Cusae" 
      "High" 
      "cusae arrives 3" 
      5000 
      "Cusae" 
      "High" 
      "cusae arrives 4" 
      12000 
      "Thebes" 
      "High" 
      "cusae arrives 5" 
      5000 
      "Cusae" 
      "High" 
      "cusae arrives 6" 
      7000 
      "Alpha 3" 
      "High" 
      "cusae arrives 7" 
      8000 
      "Alpha 2" 
      "High" 
      "cusae arrives 8" 
      5000 
      "Alpha 3" 
      "High" 
      "cusae arrives 9" 
      6000 
   )
)
+Name: cusae arrives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = ( hits-left "Thebes" ) 20 ) 
   ( send-message 
      "Thebes" 
      "High" 
      "thebes damaged" 
   )
)
+Name: thebes hull damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Thebes" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "thebes destroyed" 
   )
)
+Name: thebes destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 6 "Thebes" ) 
   ( end-mission ) 
)
+Name: mission failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = ( hits-left "Cusae" ) 25 ) 
   ( send-message 
      "Cusae" 
      "High" 
      "cusae damaged" 
   )
)
+Name: cusae hull damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Libra" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "libra arrive" 
   )
)
+Name: libra scouts arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: libra directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Libra", -1)

$Formula: ( when 
   ( has-arrived-delay 1 "Pisces" ) 
   ( send-message-list 
      "Thebes" 
      "High" 
      "cusae attack force arrive 1" 
      0 
      "Alpha 2" 
      "High" 
      "cusae attack force arrive 2" 
      4000 
   )
)
+Name: pisces arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: pisces directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Pisces Bombers", -1)
+Objective key:  XSTR("(F9)", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: gemini arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: gemini directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Scorpio" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "scorpio flank attack" 
   )
)
+Name: scorpio arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: scorpio directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Scorpio", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Libra" 
      "Scorpio" 
      "Gemini" 
      "Pisces" 
   )
   ( do-nothing ) 
)
+Name: cusae attack defeated
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "cusae attack defeated" 
         0 
      )
      ( >= ( hits-left "Cusae" ) 0 ) 
   )
   ( send-message 
      "Cusae" 
      "High" 
      "cusae safe" 
   )
)
+Name: cusae survives
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "cusae attack defeated" 
         2 
      )
      ( is-destroyed-delay 0 "Cusae" ) 
   )
   ( send-message 
      "Thebes" 
      "High" 
      "cusae dead, attack defeated" 
   )
)
+Name: cusae dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Cusae" ) 
   ( send-message-list 
      "Thebes" 
      "High" 
      "cusae dead" 
      0 
      "Alpha 2" 
      "High" 
      "cusae dead 2" 
      5000 
   )
)
+Name: cusae is going down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "cusae attack defeated" 
      12 
   )
   ( send-message-list 
      "Thebes" 
      "High" 
      "Gaki attack force incoming" 
      0 
      "Alpha 3" 
      "High" 
      "Gaki attack force arrive 1" 
      12000 
      "Alpha 2" 
      "High" 
      "Gaki attack force arrive 2" 
      5000 
   )
)
+Name: final attack incoming
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Gaki" ) 
   ( do-nothing ) 
)
+Name: Gaki arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gaki" ) 
   ( do-nothing ) 
)
+Name: gaki directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Gaki", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: Cap arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: cap directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Capricorn", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Serpens" ) 
   ( do-nothing ) 
)
+Name: serpens arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Serpens" ) 
   ( do-nothing ) 
)
+Name: serpens directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Serpens", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Lyra" ) 
   ( do-nothing ) 
)
+Name: lyra arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Lyra" ) 
   ( do-nothing ) 
)
+Name: lyra directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Lyra", -1)

$Formula: ( when 
   ( has-arrived-delay 4 "Arensnuphis" ) 
   ( send-message-list 
      "Arensnuphis" 
      "High" 
      "Allies arrive 1" 
      0 
      "Alpha 3" 
      "High" 
      "Allies arrive 2" 
      4000 
   )
)
+Name: Allies arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Gaki" ) 
   ( send-message-list 
      "Parapet" 
      "High" 
      "Gaki destroyed" 
      0 
      "Alpha 2" 
      "High" 
      "gaki destroyed 2" 
      4000 
   )
)
+Name: gaki destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Gaki" 
      "Capricorn" 
      "Serpens" 
      "Lyra" 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "All clear 1" 
      0 
      "Arensnuphis" 
      "High" 
      "All clear 2" 
      4000 
      "Alpha 3" 
      "High" 
      "All clear 3" 
      9000 
      "#Command" 
      "High" 
      "All clear 4" 
      4000 
      "Alpha 2" 
      "High" 
      "All clear 5" 
      7000 
   )
)
+Name: All clear
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "All clear" 25 ) 
   ( do-nothing ) 
)
+Name: depart trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Alt+J", -1)

$Formula: ( when 
   ( has-arrived-delay 20 "Marax" ) 
   ( disable-builtin-messages "#Command" ) 
)
+Name: command comms lost
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Arensnuphis" ) 
   ( enable-builtin-messages "#Command" ) 
)
+Name: command comms back
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Main goal
$MessageNew:  XSTR("Blockade Capella Node", -1)
$end_multi_text
$Formula: ( is-event-true-delay "All clear" 0 ) 
+Score: 300

$Type: Bonus
+Name: bonus goal
$MessageNew:  XSTR("Defend GVC Cusae", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "cusae survives" 
   0 
)
+Score: 150

#Waypoints		;! 1 lists total


$Jump Node: -709.107178, 0.000244, 1148.725586
$Jump Node Name: Capella
$Name: Waypoint path 1
$List: (		;! 4 points in list
	( 6006.901367, 1384.405273, 3464.880859 )
	( 553.632813, 735.809326, 4031.563477 )
	( -2090.008789, 223.350098, 3101.627441 )
	( 921.516357, -0.007935, 3027.640869 )
)

#Messages		;! 70 total


$Name: alpha arrival 1
$Team: -1
$MessageNew:  XSTR("Thebes, this is Alpha wing, 309th Javalins squadron off the GTD Aquitaine. How're you holding up?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: alpha arrival 2
$Team: -1
$MessageNew:  XSTR("The air is calm, Alpha 2. For now. ", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: alpha arrival 3
$Team: -1
$MessageNew:  XSTR("Delta wing, you may return to the Psamtik. Thank you for the assistance.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: alpha arrival 4
$Team: -1
$MessageNew:  XSTR("Affirmative, Thebes. Good luck Alpha wing. ", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msg.wav

$Name: delta depart 1
$Team: -1
$MessageNew:  XSTR("My sensors are picking up isolated radiation pockets aboard your ship, Thebes. Are you able to fight a bit longer?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: delta depart 2
$Team: -1
$MessageNew:  XSTR("We have no choice, Alpha 3. The Alliance already is under much strain fighting the Shivans in Capella. We must give them as much time as possible.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: delta depart 3
$Team: -1
$MessageNew:  XSTR("Our ship has been on station for over a terran standard hour. If we must remain here for another then we shall. Billions of lives are at stake.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: delta depart 4
$Team: -1
$MessageNew:  XSTR("Then we'll fight beside you until the end. You can count on it.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: delta depart 5
$Team: -1
$MessageNew:  XSTR("...or until Command abruptly says otherwise. Wouldn't be the first time they've made questionable choices. ", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: delta depart 6
$Team: -1
$MessageNew:  XSTR("Orders are orders, three. Don't let Command hear you saying that.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: delta depart 7
$Team: -1
$MessageNew:  XSTR("Our vessel's captain, Captain Edjet, often recites an old Vasudan saying. 'Speak your thoughts, rather then contain them.'", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: delta depart 8
$Team: -1
$MessageNew:  XSTR("Huh, I never knew there were any simple Vasudan sayings.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: delta depart 9
$Team: -1
$MessageNew:  XSTR("Dive into the books a bit more, three. Their history is quite fascinating.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: delta depart 10
$Team: -1
$MessageNew:  XSTR("Huh, alright then...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: delta depart 11
$Team: -1
$MessageNew:  XSTR("So... I guess I can say, like, 'Command, go fu-'", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: shivans incoming 1
$Team: -1
$MessageNew:  XSTR("All units, this is Allied Command. Long-range scans have detected a Shivan cruiser with fighter escort inbound to your position from in-system. Prepare for contact.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: shivans incoming 2
$Team: -1
$MessageNew:  XSTR("Understood, Command. We will destroy them.", -1)
$end_multi_text
+Persona: Support Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: shivans incoming 3
$Team: -1
$MessageNew:  XSTR("Close one, three. Very close...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: shivans arrive 1
$Team: -1
$MessageNew:  XSTR("The SC Agiel has emerged over 4 kilometers from us. Pilots, deal with Aries wing. We will take down the cruiser.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: shivans arrive 2
$Team: -1
$MessageNew:  XSTR("Roger that, engaging now!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: agiel destroyed
$Team: -1
$MessageNew:  XSTR("The SC Agiel has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: bomber attack 1
$Team: -1
$MessageNew:  XSTR("Alpha, Nahema bombers are making a run for the Thebes. Take them down and watch out for the fighter escort.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: bomber attack 2
$Team: -1
$MessageNew:  XSTR("Right on it. Just make sure you don't hit us!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: 1st wave defeated
$Team: -1
$MessageNew:  XSTR("Scope's clean. All hostiles down.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: Marax incoming
$Team: -1
$MessageNew:  XSTR("Thebes and Alpha wing, be advised that a Moloch-class corvette has broken through the blockade at the nebula node and is inbound to your position. The Marax will emerge from subspace momentarily.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: Marax arrive
$Team: -1
$MessageNew:  XSTR("The Marax is entering the area at close proximity. Alpha wing, try to take out one or both of its bow beam emplacements.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: Marax launching fighters
$Team: -1
$MessageNew:  XSTR("Watch out, Aquarius wing is taking off from the Marax.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: Marax destroyed
$Team: -1
$MessageNew:  XSTR("Reactor failure detected on the Marax. Blast imminent!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: 2nd bomber attack 1
$Team: -1
$MessageNew:  XSTR("I've got 1... 2 wings of bombers and a wing of Manticores. Command, what's the status on reinforcements?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: 2nd bomber attack 2
$Team: -1
$MessageNew:  XSTR("Command, do you copy? I repeat, we need reinforcements.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: 2nd bomber attack 3
$Team: -1
$MessageNew:  XSTR("I'm getting nothing from Capella. Come on, we've handeled worse than this.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: 2nd bomber attack 4
$Team: -1
$MessageNew:  XSTR("The Nephilim are carrying heavier ordnance, Alpha. Keep them away from the Thebes as best you can.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: 2nd bomber attack defeated
$Team: -1
$MessageNew:  XSTR("All hostiles down. Catch a breather while you can, guys. Call for a support ship if you need it.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: Contact lost 1
$Team: -1
$MessageNew:  XSTR("Alpha wing, be advised we are also having trouble contacting Command. We'll attempt to contact either the Psamtik or the Aquitaine for reinforcements.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: contact lost 2
$Team: -1
$MessageNew:  XSTR("Affirmative, Thebes. Let's just hope we can get someone out there to hear us.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: contact lost 3
$Team: -1
$MessageNew:  XSTR("With the number of ships they're throwing at us, I can only guess how many they have hiding around in this system.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: contact lost 4
$Team: -1
$MessageNew:  XSTR("Agreed. Here's hoping the other blockade keeps the bigger ones back. I doubt we'll be able to hold back another attack like that, let alone one supported by the Shivan armada.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: Cusae incoming
$Team: -1
$MessageNew:  XSTR("Hold up. Sensors have incoming. Cruiser-sized... with what seems like friendly IFFs.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: cusae arrives 1
$Team: -1
$MessageNew:  XSTR("GVC Cusae to GVCv Thebes. We're being persued by Shivan forces and need immediate fighter cover.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: msg.wav

$Name: cusae arrives 2
$Team: -1
$MessageNew:  XSTR("Alpha wing will escort you, Cusae. What happened at the node, Captain?", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: cusae arrives 3
$Team: -1
$MessageNew:  XSTR("A battle not seen since the Fall of Vasuda, I'm afraid. The Warspite was forced to withdraw after taking heavy damage and the Abydos was destroyed by a Demon-class that entered from the Nebula. Admiral Khafre said he will commit the Psamtik and reserve forces to the node, and gave us permission to withdraw.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: msg.wav

$Name: cusae arrives 4
$Team: -1
$MessageNew:  XSTR("We fixed in on the first nav coordinates we saw. Any second longer and we would've been torn to shreds.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: msg.wav

$Name: cusae arrives 5
$Team: -1
$MessageNew:  XSTR("Very well. You may join us in defending this node. We have had no contact with Command for some time, and thus it would be wise for us to hold this position as ordered.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: cusae arrives 6
$Team: -1
$MessageNew:  XSTR("It would seem our time may be nearing an end, then. We shall fight the Destroyers until the last drop of blood.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: msg.wav

$Name: cusae arrives 7
$Team: -1
$MessageNew:  XSTR("(Secured channel) Seems a bit... dramatic.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: cusae arrives 8
$Team: -1
$MessageNew:  XSTR("(Secured channel) Drama or not, the situation doesn't look or sound good. Keep on your toes, three.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: cusae arrives 9
$Team: -1
$MessageNew:  XSTR("(Secured channel) Oh I am.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: thebes damaged
$Team: -1
$MessageNew:  XSTR("The Shivans are hitting us hard. Alpha wing, we need you to intercept them!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: cusae damaged
$Team: -1
$MessageNew:  XSTR("This is the Cusae, our hull integrity has fallen below 25%. We need more cover.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: msg.wav

$Name: libra arrive
$Team: -1
$MessageNew:  XSTR("Contact! Two dragons. The rest of them can't be far behind.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: cusae attack force arrive 1
$Team: -1
$MessageNew:  XSTR("Seraphim bombers, designated Pisces, are on a course for the Cusae. Take them down Alpha!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: cusae attack force arrive 2
$Team: -1
$MessageNew:  XSTR("Roger that, they won't lay a finger on that cruiser.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: scorpio flank attack
$Team: -1
$MessageNew:  XSTR("Scorpio wing Maras are making an attack run on the Cusae. Intercept and destroy!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: cusae safe
$Team: -1
$MessageNew:  XSTR("That is the last of them. Thank you Alpha.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: msg.wav

$Name: Gaki attack force incoming
$Team: -1
$MessageNew:  XSTR("Pilots, we're detecting a large amount of subspace traffic inbound. Prepare to engage the enemy.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: Gaki attack force arrive 1
$Team: -1
$MessageNew:  XSTR("Got a Rakshasa with several escorting wings. Jesus this never ends.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: Gaki attack force arrive 2
$Team: -1
$MessageNew:  XSTR("Now would be a really good time for some help to arrive!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: cusae dead
$Team: -1
$MessageNew:  XSTR("The Cusae is going down.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: cusae dead, attack defeated
$Team: -1
$MessageNew:  XSTR("The Shivans have been vanquished.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: Allies arrive 1
$Team: -1
$MessageNew:  XSTR("Allied units, this is the GVCv Arensnuphis. We are engaging the enemy. ", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: Allies arrive 2
$Team: -1
$MessageNew:  XSTR("Well hot damn! This day actually got better.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: Gaki destroyed
$Team: -1
$MessageNew:  XSTR("The Gaki's going down. Alpha, help us clear the area.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: msg.wav

$Name: All clear 1
$Team: -1
$MessageNew:  XSTR("That's a wrap. All clear.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: All clear 2
$Team: -1
$MessageNew:  XSTR("Command, this is the GVCv Arensnuphis. Allied forces have the Capella node in Gamma Draconis secured. ", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: msg.wav

$Name: All clear 3
$Team: -1
$MessageNew:  XSTR("So I take it that the Sathanas was destroyed?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5
+Wave Name: msg.wav

$Name: All clear 4
$Team: -1
$MessageNew:  XSTR("Affirmative, Pilot. Arensnuphis, Parapet, maintain your position. We are sending everyone else new positions to jump to. Great work everyone.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: msg.wav

$Name: All clear 5
$Team: -1
$MessageNew:  XSTR("Mission accomplished. Alpha Lead, lead us out of here, I wanna get some sleep.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: gaki destroyed 2
$Team: -1
$MessageNew:  XSTR("With pleasure!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: thebes destroyed
$Team: -1
$MessageNew:  XSTR("Shit! The Thebes is going down!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: cusae dead 2
$Team: -1
$MessageNew:  XSTR("The Shivans have switched targets. Don't let them near the Thebes!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGammaDraconis
+Angles: 0.000000 0.122173 0.767945
+Scale: 0.500000

#Asteroid Fields

$Density: 50
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 11
+Field Debris Type: 4
+Field Debris Type: 6
$Average Speed: 0.000000
$Minimum: -5000.000000, -5000.000000, -5000.000000
$Maximum: 5000.000000, 5000.000000, 5000.000000

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief2

#End

