#Mission Info

$Version: 0.10
$Name:  XSTR("Shipyard (completed)", -1)
$Author: Peter Drake
$Created: 08/13/99 at 19:38:26
$Modified: 08/30/99 at 15:06:46
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Guard a GTVA shipyard from NTF raiders.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Viewer pos: 154.534546, 3168.728271, -1966.449707
+Viewer orient:
	0.999999, 0.000001, -0.001681,
	0.001308, 0.627669, 0.778480,
	0.001056, -0.778481, 0.627668

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"DockCount"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Today you're on patrol near the $f Vulcan's $f Forge shipyard.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 152.119019, 1248.800903, -3403.182861
$camera_orient:
	0.999999, 0.000001, -0.001681,
	0.000662, 0.918987, 0.394286,
	0.001546, -0.394287, 0.918986
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 124.982231, 0.000031, -60.429649
$label: GTI Vulcan's Forge
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In addition to the main installation, there are two docking rings.  In Ring 1, we've just begun construction on the $f GTD $f Triumphant.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 141.893463, 4193.195313, -9483.285156
$camera_orient:
	0.999999, 0.000001, -0.001682,
	0.000744, 0.896472, 0.443100,
	0.001508, -0.443101, 0.896471
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 124.982231, 0.000031, -60.429649
$label: GTI Vulcan's Forge
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 3000.000000, 0.000000, 0.000000
$label: GTD Triumphant
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In Ring 2, we've nearly completed work on the $f GTD $f Relentless.  The $f GVCv $f Pomotep, which has recently suffered heavy damage, is next in line.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 141.893463, 4193.195313, -9483.285156
$camera_orient:
	0.999999, 0.000001, -0.001682,
	0.000744, 0.896472, 0.443100,
	0.001508, -0.443101, 0.896471
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 124.982231, 0.000031, -60.429649
$label: GTI Vulcan's Forge
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 3000.000000, 0.000000, 0.000000
$label: GTD Triumphant
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3000.000000, 0.000000, 0.000000
$label: GTD Relentless
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -2158.642090, -2000.000000, 725.795593
$label: GVCv Pomotep
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The largest threat is currently the $h Neo-Terran $h Front.  Raiders may come from in-system or through the local jump node.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 156.817719, 4753.327637, -607.558960
$camera_orient:
	0.999999, 0.000001, -0.001682,
	0.000832, 0.868489, 0.495707,
	0.001461, -0.495708, 0.868488
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 124.982231, 0.000031, -60.429649
$label: GTI Vulcan's Forge
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 3000.000000, 0.000000, 0.000000
$label: GTD Triumphant
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3000.000000, 0.000000, 0.000000
$label: GTD Relentless
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -2158.642090, -2000.000000, 725.795593
$label: GVCv Pomotep
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GVCv Sobek
$pos: -128.728104, 2000.000000, 3727.910645
$label: Neo-Terran Front
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GVCv Sobek
$pos: -1635.415039, 2000.000122, 5519.909668
$label: Jump Node
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If we get hit by something big, you can call on $f Epsilon $f wing for reinforcement.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 154.534546, 3168.728271, -1966.449707
$camera_orient:
	0.999999, 0.000001, -0.001682,
	0.001308, 0.627669, 0.778479,
	0.001056, -0.778481, 0.627668
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 3
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 124.982231, 0.000031, -60.429649
$label: GTI Vulcan's Forge
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GVCv Sobek
$pos: -128.728104, 2000.000000, 3727.910645
$label: Neo-Terran Front
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GVCv Sobek
$pos: -1635.415039, 2000.000122, 5519.909668
$label: Jump Node
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: -1029.625854, -1500.000244, 2235.887939
$label: Epsilon
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-event-true-delay 
   "Sleipner thwarted" 
   0 
)
$Multi text
    XSTR("Your reaction to the Neo-Terran marine transports was amazingly quick and effective.  We shudder to imagine what might have happened had the NTF taken over the GTD Relentless.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Relentless disarmed" 
   0 
)
$Multi text
    XSTR("GTVA marines were able to board the GTD Relentless and capture the NTF terrorists.  We commend you on your quick work disabling and disarming the destroyer.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Relentless destroyed" 
   0 
)
$Multi text
    XSTR("The loss of the GTD Relentless will cost the alliance a great deal.  We can take some solace in the fact that the NTF did not get ahold of the destroyer.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Use 'S' to target the Relentless' engines.  After it is disabled, use 'K' to cycle through individual turrets.  Don't forget about your reinforcements!", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Relentless escaped" 
   0 
)
$Multi text
    XSTR("Not only do we have one less destroyer today, the NTF has one more.  This is a crushing blow to the alliance.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Rush over to Sleipner wing as soon as it arrives. Also, consider giving orders to some of the armed transports in the area. ", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect escape pod" 
   0 
)
$Multi text
    XSTR("Fortunately, some of our people on board the GTD Relentless got away.  Without your efforts, that escape pod probably would not have made it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: (under construction)

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	4
	"Akheton SDG"	4
	"Morning Star"	16
	"Prometheus R"	24
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	500
	"Harpoon"	772
	"Trebuchet"	556
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 45 total

$Name: Alpha 1		;! Object #0
$Class: GTF Erinyes
$Team: Friendly
$Location: 3400.000000, 1600.000000, -2000.000000
$Orientation:
	0.771129, -0.027971, 0.636064,
	-0.293262, 0.871140, 0.393843,
	-0.565117, -0.490238, 0.663559
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTI Vulcan's Forge		;! Object #1
$Class: GTI Arcadia
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Ring 1		;! Object #2
$Class: GTI Ganymede
$Team: Friendly
$Location: 3000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Ring 2		;! Object #3
$Class: GTI Ganymede
$Team: Friendly
$Location: -3000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTD Relentless		;! Object #4
$Class: GTD Orion
$Team: Friendly
$Location: -3000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Relentless" 
   "Waypoint path 5" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Hotkey: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: TC-TRI 5		;! Object #5
$Class: TC-TRI
$Team: Friendly
$Location: 1000.000000, -1500.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Hull Plating", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 6		;! Object #6
$Class: TC-TRI
$Team: Friendly
$Location: 1500.000000, -1500.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Beam Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 7		;! Object #7
$Class: TC-TRI
$Team: Friendly
$Location: 2000.000000, -1500.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Warp Coils", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 8		;! Object #8
$Class: TC-TRI
$Team: Friendly
$Location: 2500.000000, -1500.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Scrap Metal", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 9		;! Object #9
$Class: TC-TRI
$Team: Friendly
$Location: 3000.000000, -1500.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TAC 1 10		;! Object #10
$Class: TAC 1
$Team: Friendly
$Location: 4000.000000, 0.000000, -1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Inertial Dampeners", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 11		;! Object #11
$Class: TAC 1
$Team: Friendly
$Location: 4000.000000, 250.000000, -1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Subach HL-99", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 12		;! Object #12
$Class: TAC 1
$Team: Friendly
$Location: 4000.000000, 500.000000, -1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Cables", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: GTD Triumphant (1)		;! Object #13
$Class: TC-TRI
$Alt: (under construction)

$Team: Friendly
$Location: 3000.000000, 0.000000, -500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTD Triumphant (2)		;! Object #14
$Class: TC-TRI
$Alt: (under construction)

$Team: Friendly
$Location: 3000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTD Triumphant (3)		;! Object #15
$Class: TC-TRI
$Alt: (under construction)

$Team: Friendly
$Location: 3000.000000, 0.000000, 500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTD Triumphant (4)		;! Object #16
$Class: TC-TRI
$Alt: (under construction)

$Team: Friendly
$Location: 3000.000000, 0.000000, 1000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GVCv Pomotep		;! Object #17
$Class: GVCv Sobek
$Team: Friendly
$Location: -2000.000000, 2000.000000, 4000.000000
$Orientation:
	-0.894427, 0.000000, -0.447214,
	0.182574, 0.912871, -0.365148,
	0.408248, -0.408248, -0.816497
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 82
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GVT Isis 18		;! Object #18
$Class: GVT Isis
$Team: Friendly
$Location: -300.000000, 0.000000, -1500.000000
$Orientation:
	0.529999, 0.000000, -0.847998,
	0.000000, 1.000000, 0.000000,
	0.847998, 0.000000, 0.529999
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTFR Pelican		;! Object #19
$Class: GTFR Triton
$Team: Friendly
$Location: 2000.000000, -1000.000000, 200.000000
$Orientation:
	0.941742, 0.000000, -0.336336,
	0.055778, 0.986153, 0.156178,
	0.331679, -0.165840, 0.928701
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI 9" "cargo dock01" "cargo dockpoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "GTFR Pelican" 
   "TC-TRI 9" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: NTC Hugin		;! Object #20
$Class: GTC Leviathan
$Team: Hostile
$Location: 5100.000000, 2900.000000, 4600.000000
$Orientation:
	-0.894427, 0.000000, 0.447214,
	-0.182574, 0.912871, -0.365148,
	-0.408248, -0.408248, -0.816497
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "NTF force 1 arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Relentless out of picture" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Hotkey: 4
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: NTC Munin		;! Object #21
$Class: GTC Aeolus
$Team: Hostile
$Location: 5100.000000, 2800.000000, 4200.000000
$Orientation:
	-0.894427, 0.000000, 0.447214,
	-0.182574, 0.912871, -0.365148,
	-0.408248, -0.408248, -0.816497
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "NTF force 1 arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Relentless out of picture" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Hotkey: 5
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Sleipner 1		;! Object #22
$Class: GTT Argo
$Team: Hostile
$Location: -2000.000000, -2000.000000, 1000.000000
$Orientation:
	-0.707107, 0.000000, 0.707107,
	0.577350, 0.577350, 0.577350,
	-0.408248, 0.816497, -0.408248
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTD Relentless" "Frontside dock" "front docking bay" 50 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Hotkey: 6
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Sleipner 2		;! Object #23
$Class: GTT Argo
$Team: Hostile
$Location: -1854.086426, -2000.000000, 398.030762
$Orientation:
	-0.328118, 0.000000, 0.944637,
	0.807681, 0.518599, 0.280546,
	-0.489888, 0.855017, -0.170162
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Hotkey: 6
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Sleipner 3		;! Object #24
$Class: GTT Argo
$Team: Hostile
$Location: -1512.529053, -2000.000244, 640.375488
$Orientation:
	-0.395425, 0.000000, 0.918498,
	0.713826, 0.629295, 0.307311,
	-0.578006, 0.777167, -0.248839
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Hotkey: 6
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Sleipner 4		;! Object #25
$Class: GTT Argo
$Team: Hostile
$Location: -1706.261108, -1999.999878, -81.735840
$Orientation:
	0.063052, 0.000000, 0.998010,
	0.837479, 0.543902, -0.052910,
	-0.542820, 0.839149, 0.034294
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Hotkey: 6
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: GTEP Escape Pod		;! Object #26
$Class: GTEP Hermes
$Team: Friendly
$Location: -6099.600098, -0.000049, 2980.241455
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-warp-out 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Relentless
$Arrival Cue: ( is-event-true-delay 
   "Relentless captured" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )+Respawn priority: 0

+Escort priority: 100
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #27
$Class: GTF Erinyes
$Team: Friendly
$Location: 3300.819824, 1572.122437, -2183.879639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #28
$Class: GTF Erinyes
$Team: Friendly
$Location: 3564.185547, 1572.122192, -2061.829102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #29
$Class: GTF Erinyes
$Team: Friendly
$Location: 3235.913330, 1572.121948, -2363.363281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 1		;! Object #30
$Class: GTB Artemis
$Team: Friendly
$Location: 6023.415527, 0.000124, -1494.395996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 17

$Name: Epsilon 2		;! Object #31
$Class: GTB Artemis
$Team: Friendly
$Location: 5915.619141, -0.000073, -1665.992676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 17

$Name: Epsilon 3		;! Object #32
$Class: GTB Artemis
$Team: Friendly
$Location: 6170.944336, -0.000108, -1657.449097
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 17

$Name: Epsilon 4		;! Object #33
$Class: GTB Artemis
$Team: Friendly
$Location: 5748.488281, 0.000173, -1834.051758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 17

$Name: Beta 1		;! Object #34
$Class: GVF Serapis
$Team: Friendly
$Location: 6245.777344, -0.000121, -488.042114
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #35
$Class: GVF Serapis
$Team: Friendly
$Location: 6164.240723, -0.000177, -695.257385
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 3		;! Object #36
$Class: GVF Serapis
$Team: Friendly
$Location: 6424.956055, 0.000107, -668.564087
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 4		;! Object #37
$Class: GVF Serapis
$Team: Friendly
$Location: 6064.999023, 2.736850, -865.810852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Scorpio 1		;! Object #38
$Class: GTF Hercules
$Team: Hostile
$Location: 8079.738281, -0.000130, -1337.333862
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #39
$Class: GTF Hercules
$Team: Hostile
$Location: 7966.872070, 0.000190, -1452.779053
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 3		;! Object #40
$Class: GTF Hercules
$Team: Hostile
$Location: 8138.450684, -0.000193, -1469.333984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Scorpio 4		;! Object #41
$Class: GTF Hercules
$Team: Hostile
$Location: 7874.203125, 0.000021, -1583.094116
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #42
$Class: GTF Ulysses
$Team: Hostile
$Location: 7450.410645, 0.000184, -2238.210449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pisces 2		;! Object #43
$Class: GTF Ulysses
$Team: Hostile
$Location: 7273.096680, -0.000147, -2380.022705
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Pisces 3		;! Object #44
$Class: GTF Ulysses
$Team: Hostile
$Location: 7519.778320, 0.000090, -2460.610107
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Sleipner
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sleipner 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "NTF force 2 arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Relentless pulling out" 
   0 
)
$Ships: (		;! 4 total
	"Sleipner 1"
	"Sleipner 2"
	"Sleipner 3"
	"Sleipner 4"
)
+Hotkey: 6
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Relentless
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTI Vulcan's Forge" 10 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Vulcan's Forge
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( "reinforcement" )
+Wave Delay Min: 15
+Wave Delay Max: 60

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: In front of ship
+Arrival Distance: 313
$Arrival Anchor: NTC Munin
$Arrival Cue: ( is-event-true-delay 
   "NTF force 1 arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Relentless out of picture" 
   0 
)
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Pisces
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Relentless
$Arrival Cue: ( is-event-true-delay 
   "NTF force 2 arrival cue" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Relentless out of picture" 
   0 
)
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-guard-wing "Sleipner" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 60

#Events		;! 26 total

$Formula: ( when 
   ( true ) 
   ( subsys-set-random 
      "GVCv Pomotep" 
      25 
      100 
   )
)
+Name: Pomotep initial status
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 23 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Incoming!" 
   )
)
+Name: NTF force 1 arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "NTF force 1 arrival cue" 
      1 
   )
   ( beam-free-all "NTC Hugin" ) 
   ( beam-free-all "NTC Munin" ) 
   ( cap-waypoint-speed "NTC Munin" 10 ) 
)
+Name: NTF cruiser adjustments
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "NTF force 1 arrival cue" 
      30 
   )
   ( beam-free-all "GVCv Pomotep" ) 
   ( add-goal 
      "GVCv Pomotep" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         50 
      )
   )
   ( send-message 
      "GVCv Pomotep" 
      "High" 
      "Pomotep intercepting" 
   )
)
+Name: Pomotep intercepting
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 137 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Inspect Sleipner" 
   )
)
+Name: NTF force 2 arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-cargo-known-delay 0 "Sleipner 1" ) 
      ( is-cargo-known-delay 0 "Sleipner 2" ) 
      ( is-cargo-known-delay 0 "Sleipner 3" ) 
      ( is-cargo-known-delay 0 "Sleipner 3" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Marines?" 
   )
)
+Name: Sleipner inspected
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Inspect any Sleipner (F11)", -1)
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Sleipner" 
   )
   ( do-nothing ) 
)
+Name: Sleipner destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Sleipner (F11)", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sleipner 1" 
      "GTD Relentless" 
      1 
      10 
   )
   ( transfer-cargo 
      "Sleipner 1" 
      "GTD Relentless" 
   )
   ( add-goal 
      "Sleipner 1" 
      ( ai-undock 70 ) 
   )
   ( add-goal 
      "Sleipner 1" 
      ( ai-warp-out 60 ) 
   )
   ( modify-variable 
      @DockCount[0] 
      ( + @DockCount[0] 1 ) 
   )
)
+Name: Sleipner 1 done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Sleipner 1" ) 
      ( is-event-true-delay 
         "Sleipner 1 done" 
         0 
      )
   )
   ( add-goal 
      "Sleipner 2" 
      ( ai-dock 
         "GTD Relentless" 
         "Frontside dock" 
         "front docking bay" 
         50 
      )
   )
)
+Name: Sleipner 2 going in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Sleipner 2" ) 
      ( is-event-true-delay 
         "Sleipner 2 done" 
         0 
      )
   )
   ( add-goal 
      "Sleipner 3" 
      ( ai-dock 
         "GTD Relentless" 
         "Frontside dock" 
         "front docking bay" 
         50 
      )
   )
)
+Name: Sleipner 3 going in
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Sleipner 3" ) 
      ( is-event-true-delay 
         "Sleipner 3 done" 
         0 
      )
   )
   ( add-goal 
      "Sleipner 4" 
      ( ai-dock 
         "GTD Relentless" 
         "Frontside dock" 
         "front docking bay" 
         50 
      )
   )
)
+Name: Sleipner 4 going in
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sleipner 2" 
      "GTD Relentless" 
      1 
      10 
   )
   ( transfer-cargo 
      "Sleipner 2" 
      "GTD Relentless" 
   )
   ( add-goal 
      "Sleipner 2" 
      ( ai-undock 70 ) 
   )
   ( add-goal 
      "Sleipner 2" 
      ( ai-warp-out 60 ) 
   )
   ( modify-variable 
      @DockCount[0] 
      ( + @DockCount[0] 1 ) 
   )
)
+Name: Sleipner 2 done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sleipner 3" 
      "GTD Relentless" 
      1 
      10 
   )
   ( transfer-cargo 
      "Sleipner 3" 
      "GTD Relentless" 
   )
   ( add-goal 
      "Sleipner 3" 
      ( ai-undock 70 ) 
   )
   ( add-goal 
      "Sleipner 3" 
      ( ai-warp-out 60 ) 
   )
   ( modify-variable 
      @DockCount[0] 
      ( + @DockCount[0] 1 ) 
   )
)
+Name: Sleipner 3 done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sleipner 4" 
      "GTD Relentless" 
      1 
      10 
   )
   ( transfer-cargo 
      "Sleipner 4" 
      "GTD Relentless" 
   )
   ( add-goal 
      "Sleipner 4" 
      ( ai-undock 70 ) 
   )
   ( add-goal 
      "Sleipner 4" 
      ( ai-warp-out 60 ) 
   )
   ( modify-variable 
      @DockCount[0] 
      ( + @DockCount[0] 1 ) 
   )
)
+Name: Sleipner 4 done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > @DockCount[0] 0 ) 
   ( change-iff 
      "Unknown" 
      "GTD Relentless" 
   )
   ( send-message 
      "GTD Relentless" 
      "High" 
      "Being boarded" 
   )
)
+Name: Relentless boarded
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > @DockCount[0] 1 ) 
   ( change-iff 
      "Hostile" 
      "GTD Relentless" 
   )
   ( clear-goals "GTD Relentless" ) 
   ( send-message 
      "GTD Relentless" 
      "High" 
      "Too many of them" 
   )
   ( add-goal 
      "Pisces" 
      ( ai-guard "GTD Relentless" 60 ) 
   )
)
+Name: Relentless captured
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Relentless captured" 
      45 
   )
   ( repair-subsystem 
      "GTD Relentless" 
      "engines" 
      100 
   )
   ( add-goal 
      "GTD Relentless" 
      ( ai-waypoints-once 
         "Waypoint path 5" 
         50 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Relentless pulling out" 
   )
)
+Name: Relentless pulling out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 
      0 
      "GTD Relentless" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Disarm it" 
   )
)
+Name: Relentless disabled
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disable GTD Relentless (F12)", -1)
+Team: 0

$Formula: ( when 
   ( is-disarmed-delay 
      0 
      "GTD Relentless" 
   )
   ( change-iff 
      "Unknown" 
      "GTD Relentless" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "We won" 
   )
)
+Name: Relentless disarmed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disarm GTD Relentless (F12)", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Sleipner" 
      )
      ( is-event-incomplete 
         "Relentless captured" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "We won" 
   )
)
+Name: Sleipner thwarted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTD Relentless" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Lost Relentless" 
   )
)
+Name: Relentless destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTD Relentless" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Lost Relentless" 
   )
)
+Name: Relentless escaped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Relentless disarmed" 
         0 
      )
      ( is-event-true-delay 
         "Relentless escaped" 
         0 
      )
      ( is-event-true-delay 
         "Relentless destroyed" 
         0 
      )
      ( is-event-true-delay 
         "Sleipner thwarted" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Relentless out of picture
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Player returned to base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: Scorpio destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: Pisces destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect shipyard
$MessageNew:  XSTR("Protect the Vulcan's Forge shipyard", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay 
      "Sleipner thwarted" 
      0 
   )
   ( is-event-true-delay 
      "Relentless disarmed" 
      0 
   )
)
+Score: 1000

$Type: Bonus
+Name: Protect escape pod
$MessageNew:  XSTR("Protect the GTEP Relentless-1", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTEP Escape Pod" 
)
+Score: 50

#Waypoints		;! 5 lists total


$Jump Node: -3000.000000, 0.000000, 10000.000000
$Jump Node Name: Jump Node
$Name: Waypoint path 1
$List: (		;! 4 points in list
	( 500.000000, 0.000000, -1000.000000 )
	( 1500.000000, 1000.000000, -1000.000000 )
	( 2500.000000, 0.000000, -1000.000000 )
	( 1500.000000, -1000.000000, -1000.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 3100.000000, 900.000000, 600.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 3100.000000, 800.000000, 200.000000 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 3500.000000, 500.000000, 800.000000 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( -3000.000000, 0.000000, 7000.000488 )
)

#Messages		;! 177 total


$Name: Incoming!
$MessageNew:  XSTR("Incoming ... Neo-Terran front!  Two cruisers and some fighters.  Alpha and Beta wings, engage enemy.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Pomotep intercepting
$MessageNew:  XSTR("GVCv Pomotep moving to intercept.  All fighters, stand clear of the enemy cruisers.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: vasudantalk.wav

$Name: Inspect Sleipner
$MessageNew:  XSTR("What are they up to?  Alpha 1, inspect one of those Sleipner transports that just jumped in.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Marines?
$MessageNew:  XSTR("Marines?  They're trying to steal the Relentless!  Alpha, stop those transports!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Being boarded
$MessageNew:  XSTR("We're being boarded!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Too many of them
$MessageNew:  XSTR("There's too many of them!  We're going to try to make it to the escape pods.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Relentless pulling out
$MessageNew:  XSTR("The Relentless is pulling out!  Alpha, disable it before it gets to the jump node.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Disarm it
$MessageNew:  XSTR("Good work, pilots.  Now disable it and we can send in our own marines later.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: We won
$MessageNew:  XSTR("That did the trick!  The Neo-Terrans are bugging out.  Good work, pilots.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Lost Relentless
$MessageNew:  XSTR("I can't believe we lost a destroyer.  Damn!  Okay, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

#Reinforcements		;! 1 total

$Name: Epsilon
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 4 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.000000 1.047197 1.570795
+Scale: 2.000000
$Sun: SunGold
+Angles: 0.000000 1.117010 1.658062
+Scale: 0.300000
$Starbitmap: planetf
+Angles: 5.672316 0.000000 0.436332
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb04
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 0.000000 1.745328 2.792525
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.349066 3.490656 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief1

#End

