#Mission Info

$Version: 0.10
$Name:  XSTR("Hail Mary...", -1)
$Author: Agatheron + Kellan
$Created: 05/03/00 at 00:31:48
$Modified: 10/04/13 at 16:02:38
$Notes:
Created by Agatheron and Kellan$End Notes:

$Mission Desc:
 XSTR("The final countdown...
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 131080
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 848.764526, 18950.628906, 1522.655640
+Viewer orient:
	-0.030369, -0.000000, 0.999539,
	-0.996719, 0.075062, -0.030283,
	-0.075027, -0.997179, -0.002280


$Load Screen 640:	dl11.pcx
$Load Screen 1024:	2_dl11.pcx

$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"CruiserA"		"0"		"number"
		1		"GunCount"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 9
$start_stage
$multi_text
 XSTR("Sorry to shove you into a brand-new $b Hydra and brief you while enroute, but we don't have time. It looks like Lt. Mackie and the crew of the $f GTFf $f Cypher were right, and now we have very little time to act. The $h SD $h Nyarlathotep, and her accompanying fleet, were never on a course for $b Beta $b Aquilae, but were attempting to return home. It now appears that they might just succeed. The $h SD $h Cthon and the bulk of the $r Shivan fleet engaged our forces near the $b Beta $b Aquilae node. We destroyed the $h Cthon and seem to have the rest of that battle under control, but we may have lost the war. ", -1)
$end_multi_text
$voice: dl44_b1.ogg
$camera_pos: -1637.933960, 19797.966797, -2898.187012
$camera_orient:
	0.006346, 0.000000, -0.999980,
	0.999051, 0.043096, 0.006340,
	0.043095, -0.999071, 0.000273
$camera_time: 1500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 0.300000, 0.000000, 1375.099976
$label: Nyarlathotep
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTFf Saphah
$pos: -1593.300171, 195.744736, -7290.156738
$label: Cypher
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $h Nyarlathotep is attempting to stabilize the jump node to $b Capella, which was destroyed five years ago when the $f GTD $f Nereid was detonated inside the corridor. The explosion destabilized the node, and stopped a massive $r Shivan fleet from pushing further into $g GTVA space. From our experience at the new $b Tau $b Sigma-Sirius corridor, if the $h Nyarlathotep is successful, the door to $b Capella will once again be flung wide open. We have one last hope, or we will all face annihilation.", -1)
$end_multi_text
$voice: dl44_b2.ogg
$camera_pos: -1067.255981, 7970.715820, 2796.763428
$camera_orient:
	0.002893, 0.000000, -0.999996,
	0.997188, 0.074887, 0.002885,
	0.074887, -0.997192, 0.000217
$camera_time: 2000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 0.300000, 0.000000, 1375.099976
$label: Nyarlathotep
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTFf Saphah
$pos: -1593.300171, 195.744736, -7290.156738
$label: Cypher
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Knossos
$pos: 98.153732, -1249.998657, 4933.084473
$label: Capella
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f GTFf $f Cypher has engaged the small fleet guarding the $h Nyarlathotep at the remnants of the $b Capella jump node. She has bought us enough time to rally the $f GVD $f Khefrem and the $f GVCv $f Estennu to provide support for the $f GTCv $f Argentus to make her run. $b Operation $b Silver $b Bullet may still have some life after all.

The $f Cypher has transmitted the coordinates for the superdestroyer. The $h Nyarlathotep is engaging with her weapons, but not maneuvering. It appears she must remain still in order to summon their own $b Knossos portal from subspace, and shortly thereafter stabilize the node. Our window for opportunity will be very narrow, and we will only get one shot.", -1)
$end_multi_text
$voice: dl44_b3.ogg
$camera_pos: -1480.671387, 13249.838867, -3561.998535
$camera_orient:
	-0.002064, 0.000000, -0.999998,
	0.996821, 0.079644, -0.002057,
	0.079643, -0.996823, -0.000164
$camera_time: 1500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 0.300000, 0.000000, 1375.099976
$label: Nyarlathotep
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTFf Saphah
$pos: -1809.782837, 195.745041, -6951.307617
$label: Cypher
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Knossos
$pos: 98.153732, -1249.998657, 4933.084473
$label: Capella
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2232.017578, 499.998840, -2211.808838
$label: Cthulhu
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -420.735474, 0.001048, -2928.902344
$label: Sathla
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 487.061646, 628.301514, -5415.950684
$label: Tindalos
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In order to make this happen, our first order of business is getting the $f Cypher to safety. She is presently within beam range of several $r Shivan cruisers, and is in a direct firefight with the $h SCv $h Cthulhu. The $h Nyarlathotep has launched bombers, which are presently bearing down on the frigate. The $f Cypher is attempting to move out of range of the $h Nyarlathotep, but will need cover as soon as you arrive. ", -1)
$end_multi_text
$voice: dl44_b4.ogg
$camera_pos: -760.091370, 16949.126953, -6008.070313
$camera_orient:
	-0.001255, 0.000000, -0.999999,
	0.999872, -0.015974, -0.001255,
	-0.015974, -0.999872, 0.000020
$camera_time: 1500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 0.300000, 0.000000, 1375.099976
$label: Nyarlathotep
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTFf Saphah
$pos: -1160.379517, 195.746002, -6339.598633
$label: Cypher
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Knossos
$pos: 98.153732, -1249.998657, 4933.084473
$label: Capella
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2579.845703, 499.998627, -2108.308838
$label: Cthulhu
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -292.202179, 0.002837, -2768.335938
$label: Sathla
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 1008.244751, 628.301636, -5505.293457
$label: Tindalos
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Hydra
$pos: -756.215942, 997.768127, -10141.965820
$label: Alpha
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 1496.912720, 1000.001709, -9081.958984
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -3454.095215, 999.999451, -5387.422363
$label: Delta
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -2974.765137, 2070.198975, -8417.585938
$label: Epsilon
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f Cypher is transmitting the coordinates of the $h Nyarlathotep directly to the skeleton crew of the $f Argentus. If she is destroyed, the explosives-laden corvette will not be able to make her run. You must ensure that the $f Cypher makes it safely out of range of the $h Nyarlathotep or any capital ships in the area. The $f Khefrem and $f Estennu will provide fire support against the cruisers - your task is to intercept any bombers.", -1)
$end_multi_text
$voice: dl44_b5.ogg
$camera_pos: -3285.601563, 13798.268555, -6409.744141
$camera_orient:
	0.006409, 0.000000, -0.999979,
	0.991383, 0.130842, 0.006354,
	0.130839, -0.991403, 0.000839
$camera_time: 1500
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 0.300000, 0.000000, 1375.099976
$label: Nyarlathotep
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTFf Saphah
$pos: -980.877136, 195.744812, -11435.941406
$label: Cypher
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Knossos
$pos: 98.153732, -1249.998657, 4933.084473
$label: Capella
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -3314.440918, 499.998749, -2677.812500
$label: Cthulhu
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -1228.097656, 0.001241, -2934.189209
$label: Sathla
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -2.332368, 628.301453, -5570.534180
$label: Tindalos
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Hydra
$pos: -203.598877, 997.766479, -8441.550781
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -1926.045898, 2114.799805, -6908.466797
$label: Khefrem
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -3294.340088, -681.299438, -5882.052246
$label: Estennu
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 829.880920, -0.000186, -2331.188721
$label: Fighters
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Taurvi
$pos: -1655.714600, -0.002394, -702.146973
$label: Bombers
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $h Nyarlathotep is not unguarded. In addition to her own formidable weaponry, the $h SC $h Nyogtha and $h SC $h Tulzscha, a pair of $b Lilith class cruisers, flank her. They are armed with exceptionally powerful beam weapons, and are guarding her more vulnerable underside. Once the $f Cypher has made it to safety, the beam weapons of these cruisers are your primary target. Either destroy the turret or destroy the cruiser - just make sure they cannot fire. The $b Liliths are a tough nut to crack, so be careful in your choice of action.", -1)
$end_multi_text
$voice: dl44_b6.ogg
$camera_pos: -434.474945, 7719.672363, 931.165588
$camera_orient:
	-0.006502, 0.000000, -0.999979,
	0.997624, 0.068582, -0.006487,
	0.068580, -0.997645, -0.000446
$camera_time: 1500
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 0.300000, 0.000000, 1375.099976
$label: Nyarlathotep
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTFf Saphah
$pos: -117.388672, 195.747253, -12803.477539
$label: Cypher
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Knossos
$pos: 98.153732, -1249.998657, 4933.084473
$label: Capella
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2830.093506, 499.999329, -2950.505371
$label: Cthulhu
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -420.735474, 0.001048, -2928.902344
$label: Sathla
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 487.061646, 628.301514, -5415.950684
$label: Tindalos
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Hydra
$pos: 372.954407, 997.767334, -8848.006836
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 1751.820313, 0.000012, -812.582520
$label: Fighters
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -1926.045898, 2114.799805, -6908.466797
$label: Khefrem
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -3294.340088, -681.299438, -5882.052246
$label: Estennu
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -966.722412, -500.001648, 1054.683472
$label: Tulzscha
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 1048.270386, -500.000763, 906.262817
$label: Nyogtha
+id: 17
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Additionally, the $h Nyarlathotep's rear-most beam weapon has a field of fire that covers her underside. While not as devastating as her principal forward beams, this weapon is as powerful as the lateral cannons, and is still a major threat. If the $f Argentus is to succeed in her mission, this threat must also be eliminated.", -1)
$end_multi_text
$voice: dl44_b7.ogg
$camera_pos: -116.067360, 3087.771729, 929.095093
$camera_orient:
	-0.006502, 0.000000, -0.999979,
	0.997624, 0.068581, -0.006487,
	0.068580, -0.997645, -0.000446
$camera_time: 1500
$num_lines: 0
$num_icons: 14
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 0.300000, 0.000000, 1375.099976
$label: Nyarlathotep
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTFf Saphah
$pos: -1174.801758, 195.745132, -7212.397461
$label: Cypher
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Knossos
$pos: 98.153732, -1249.998657, 4933.084473
$label: Capella
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2232.017578, 499.998840, -2211.808838
$label: Cthulhu
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -420.735474, 0.001048, -2928.902344
$label: Sathla
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 487.061646, 628.301514, -5415.950684
$label: Tindalos
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Hydra
$pos: -553.169556, 997.767822, -10055.180664
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2919.434082, 1000.000305, -9329.872070
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -3477.361816, 999.999146, -6844.840332
$label: Delta
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -1926.045898, 2114.799805, -6908.466797
$label: Khefrem
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -3294.340088, -681.299438, -5882.052246
$label: Estennu
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: SD Lucifer
$pos: 7.694871, 628.302002, 937.342468
$label: Rear Turret
+id: 18
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -966.722412, -500.001648, 1054.683472
$label: Tulzscha
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 1048.270386, -500.000763, 906.262817
$label: Nyogtha
+id: 17
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once these cannons are eliminated, the $f Argentus will make her attack run on the $h Nyarlathotep. Keep any stray fighters or bombers clear of her, but be careful. When the $f Argentus collides with the superdestroyer, the blast will destroy any small craft in the area. Do what you have to to succeed, but come home if you can.", -1)
$end_multi_text
$voice: dl44_b8.ogg
$camera_pos: -1962.982788, 6545.063965, 918.192139
$camera_orient:
	-0.011139, 0.000000, -0.999938,
	0.958892, 0.283569, -0.010682,
	0.283551, -0.958952, -0.003159
$camera_time: 1500
$num_lines: 1
$line_start: 0
$line_end: 12
$num_icons: 13
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 0.300000, 0.000000, 1375.099976
$label: Nyarlathotep
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTFf Saphah
$pos: -1174.801758, 195.745132, -7212.397461
$label: Cypher
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Knossos
$pos: 98.153732, -1249.998657, 4933.084473
$label: Capella
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2232.017578, 499.998840, -2211.808838
$label: Cthulhu
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -420.735474, 0.001048, -2928.902344
$label: Sathla
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 487.061646, 628.301514, -5415.950684
$label: Tindalos
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Hydra
$pos: 157.204376, 997.767761, -98.472122
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2919.434082, 1000.000305, -9329.872070
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -3477.361816, 999.999146, -6844.840332
$label: Delta
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Taurvi
$pos: -938.498962, -0.002270, -1661.470093
$label: Bombers
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 943.754272, 0.002609, -1184.372070
$label: Fighters
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -1926.045898, 2114.799805, -6908.466797
$label: Khefrem
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 160.893311, -4411.800781, -1349.896484
$label: Argentus
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I need not stress the consequences of failure, as the reopening of the $b Capella jump node will spell certain doom for all civilization as we know it. 

Go with God, pilot.", -1)
$end_multi_text
$voice: dl44_b9.ogg
$camera_pos: 572.216370, 10012.494141, 9281.706055
$camera_orient:
	-0.030369, 0.000000, 0.999539,
	-0.996719, 0.075062, -0.030283,
	-0.075027, -0.997179, -0.002280
$camera_time: 2000
$num_lines: 0
$num_icons: 19
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 0.300000, 0.000000, 1375.099976
$label: Nyarlathotep
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTFf Saphah
$pos: -1174.801758, 195.745132, -7212.397461
$label: Cypher
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: Knossos
$pos: 98.153732, -1249.998657, 4933.084473
$label: Capella
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2232.017578, 499.998840, -2211.808838
$label: Cthulhu
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -420.735474, 0.001048, -2928.902344
$label: Sathla
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 487.061646, 628.301514, -5415.950684
$label: Tindalos
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Hydra
$pos: -553.169556, 997.767822, -10055.180664
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -2919.434082, 1000.000305, -9329.872070
$label: Beta
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -3477.361816, 999.999146, -6844.840332
$label: Delta
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Taurvi
$pos: -1655.714600, -0.002394, -702.146973
$label: Bombers
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 829.880920, -0.000186, -2331.188721
$label: Fighters
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: -1926.045898, 2114.799805, -6908.466797
$label: Khefrem
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GVCv Sobek
$pos: -3294.340088, -681.299438, -5882.052246
$label: Estennu
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: SD Lucifer
$pos: 23.757208, 628.302124, 457.905182
$label: Rear Turret
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -966.722412, -500.001648, 1054.683472
$label: Tulzscha
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: 1048.270386, -500.000763, 906.262817
$label: Nyogtha
+id: 17
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -1605.316162, -0.000326, 8598.488281
+id: 20
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -311.774628, 0.000357, 11818.661133
+id: 21
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: 1074.594238, 0.000221, 8294.809570
+id: 22
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-event-false-delay "We DID IT!" 0 ) 
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. Your actions jeopardised the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: dl_des4.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

#Alternate Types:
$Alt: Shivan Knossos

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Hydra"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	12
	"Akheton SDG"	16
	"Prometheus S"	24
	"Maxim"	16
	"UD-8 Kayser"	24
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	100
	"Tempest"	500
	"Hornet"	500
	"Tornado"	916
	"Harpoon"	500
	"Trebuchet"	536
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	520
	"Helios"	500
)

#Objects		;! 55 total

$Name: Alpha 1		;! Object #0
$Class: GTB Hydra
$Team: Friendly
$Location: -4050.948242, 999.999817, -5011.959961
$Orientation:
	0.861428, 0.000000, -0.507880,
	0.082988, 0.986560, 0.140758,
	0.501054, -0.163401, 0.849850
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Nyarlathotep		;! Object #1
$Class: SD Lucifer
$Team: Hostile
$Location: 0.300000, 0.000000, 1375.099976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 96
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BFRed" )
+Subsystem: turret02
+Primary Banks: ( "BFRed" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Primary Banks: ( "SAAA" )
+Subsystem: turret07
+Primary Banks: ( "SAAA" )
+Subsystem: turret08
+Secondary Banks: ( "Shivan Cluster" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Primary Banks: ( "SAAA" )
+Subsystem: turret13
+Primary Banks: ( "Long Range Flak" )
+Subsystem: turret14
+Primary Banks: ( "Long Range Flak" )
+Subsystem: turret15
+Primary Banks: ( "LRed" )
+Subsystem: turret16
+Primary Banks: ( "LRed" )
+Subsystem: turret17
+Primary Banks: ( "LRed" )
+Subsystem: turret18
+Subsystem: turret19
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 15 "Argentus" ) 
   ( is-destroyed-delay 15 "Alpha 1" ) 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Shivan Knossos		;! Object #2
$Class: Knossos
$Alt: Shivan Knossos

$Team: Hostile
$Location: 0.000000, 0.000000, 9600.000000
$Orientation:
	-0.999989, 0.000000, 0.004734,
	0.000000, 1.000000, 0.000000,
	-0.004734, 0.000000, -0.999989
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Subspace Ripple" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   50 
   "Nyarlathotep" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Rippler 1		;! Object #3
$Class: SSG Trident
$Team: Hostile
$Location: 11.000718, 0.002103, 6012.307617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 1000
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 8000
+Special Exp Shockwave Speed: 1000
+Group: 0
+Use Table Score:
+Score: 5

$Name: Gehenna		;! Object #4
$Class: SCv Moloch
$Team: Hostile
$Location: 23.900000, -1250.000000, 6371.600098
$Orientation:
	-0.999640, 0.000000, 0.026847,
	0.000000, 1.000000, 0.000003,
	-0.026847, 0.000003, -0.999640
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Gehenna Destination" 75 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Subspace Ripple" 
   24 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Khefrem		;! Object #5
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -3045.800049, 2114.800049, -6646.600098
$Orientation:
	0.533333, 0.702054, -0.471886,
	-0.262360, 0.667623, 0.696741,
	0.804191, -0.247791, 0.540256
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Khefpath" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: engine02
$Damage: 100
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Rippler 2		;! Object #6
$Class: SSG Trident
$Team: Hostile
$Location: 1003.736145, 127.866776, 6018.705566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 250
+Special Exp Inner Radius: 10
+Special Exp Outer Radius: 1000
+Special Exp Shockwave Speed: 150
+Group: 0
+Use Table Score:
+Score: 5

$Name: Rippler 3		;! Object #7
$Class: SSG Trident
$Team: Hostile
$Location: -822.556396, 912.381226, 6016.724121
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 250
+Special Exp Inner Radius: 10
+Special Exp Outer Radius: 1000
+Special Exp Shockwave Speed: 150
+Group: 0
+Use Table Score:
+Score: 5

$Name: Rippler 4		;! Object #8
$Class: SSG Trident
$Team: Hostile
$Location: -1073.987793, 107.752686, 6017.812988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 250
+Special Exp Inner Radius: 10
+Special Exp Outer Radius: 1000
+Special Exp Shockwave Speed: 150
+Group: 0
+Use Table Score:
+Score: 5

$Name: Rippler 5		;! Object #9
$Class: SSG Trident
$Team: Hostile
$Location: -293.959259, -968.917297, 6008.664551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 250
+Special Exp Inner Radius: 10
+Special Exp Outer Radius: 1000
+Special Exp Shockwave Speed: 150
+Group: 0
+Use Table Score:
+Score: 5

$Name: Rippler 6		;! Object #10
$Class: SSG Trident
$Team: Hostile
$Location: 358.855713, 1256.617432, 6023.091309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 250
+Special Exp Inner Radius: 10
+Special Exp Outer Radius: 1000
+Special Exp Shockwave Speed: 150
+Group: 0
+Use Table Score:
+Score: 5

$Name: Rippler 7		;! Object #11
$Class: SSG Trident
$Team: Hostile
$Location: 560.005615, -492.116516, 5998.178223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 0
+Special Exp Blast: 250
+Special Exp Inner Radius: 10
+Special Exp Outer Radius: 1000
+Special Exp Shockwave Speed: 150
+Group: 0
+Use Table Score:
+Score: 5

$Name: Argentus		;! Object #12
$Class: GTCv Deimos
$Team: Friendly
$Location: 4.200000, -4411.799805, -592.599976
$Orientation:
	0.999998, 0.000000, 0.001982,
	0.001810, 0.407332, -0.913279,
	-0.000807, 0.913280, 0.407331
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Nyarlathotep" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   60 
   "Shivan Knossos" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Kamikaze Damage: 1000000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800
$Texture Replace:
+old: nameplate
+new: gtcv_argentus

$Name: Alpha 2		;! Object #13
$Class: GTB Hydra
$Team: Friendly
$Location: -4079.312500, 997.767700, -5136.169922
$Orientation:
	0.864598, 0.000000, -0.502464,
	0.080350, 0.987131, 0.138260,
	0.495998, -0.159912, 0.853472
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #14
$Class: GTB Hydra
$Team: Friendly
$Location: -3922.890869, 997.767761, -5038.591797
$Orientation:
	0.871732, 0.000000, -0.489983,
	0.080419, 0.986439, 0.143074,
	0.483338, -0.164126, 0.859911
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #15
$Class: GTB Hydra
$Team: Friendly
$Location: -3960.674561, 997.767761, -5149.892578
$Orientation:
	0.873458, 0.000000, -0.486899,
	0.078442, 0.986937, 0.140718,
	0.480539, -0.161104, 0.862049
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #16
$Class: GVB Bakha
$Team: Friendly
$Location: 2599.000000, 2070.199951, -436.799988
$Orientation:
	-0.674445, 0.000000, 0.738325,
	-0.388262, 0.850566, -0.354669,
	-0.627995, -0.525868, -0.573660
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Epsilon 2		;! Object #17
$Class: GVB Bakha
$Team: Friendly
$Location: 2699.763428, 2070.199707, -491.718201
$Orientation:
	-0.616417, 0.000000, 0.787420,
	-0.405275, 0.857378, -0.317262,
	-0.675117, -0.514687, -0.528502
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Epsilon 3		;! Object #18
$Class: GVB Bakha
$Team: Friendly
$Location: 2690.537842, 2070.199707, -298.118591
$Orientation:
	-0.693594, 0.000000, 0.720367,
	-0.348959, 0.874836, -0.335990,
	-0.630203, -0.484419, -0.606781
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Epsilon 4		;! Object #19
$Class: GVB Bakha
$Team: Friendly
$Location: 2811.237061, 2070.199707, -367.079041
$Orientation:
	-0.630854, 0.000000, 0.775901,
	-0.367710, 0.880572, -0.298970,
	-0.683236, -0.473913, -0.555513
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Tartarus		;! Object #20
$Class: SC Rakshasa
$Team: Hostile
$Location: 1613.400024, 0.000000, 6289.799805
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Shivan Knossos" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Sheol		;! Object #21
$Class: SC Cain
$Team: Hostile
$Location: -1278.900024, 0.000000, 6451.600098
$Orientation:
	-0.992998, 0.000000, -0.118131,
	0.000000, 1.000000, 0.000000,
	0.118131, 0.000000, -0.992998
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Shivan Knossos" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Tindalos		;! Object #22
$Class: SC Cain
$Team: Hostile
$Location: -93.952103, 628.301758, -880.825134
$Orientation:
	-0.730602, 0.000000, 0.682803,
	0.000000, 1.000000, 0.000000,
	-0.682803, 0.000000, -0.730602
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Sathla		;! Object #23
$Class: SC Rakshasa
$Team: Hostile
$Location: -713.087341, 0.000681, -540.816467
$Orientation:
	-0.949735, -0.006260, 0.312992,
	0.000000, 0.999800, 0.019999,
	-0.313054, 0.018994, -0.949545
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Estennu		;! Object #24
$Class: GVCv Sobek
$Team: Friendly
$Location: -4166.899902, -681.299988, -3079.699951
$Orientation:
	0.390360, 0.605517, -0.693520,
	-0.463054, 0.780200, 0.420559,
	0.795739, 0.156968, 0.584945
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Sathla" 50 ) ( ai-chase "Tindalos" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Nyogtha		;! Object #25
$Class: SC Lilith
$Team: Hostile
$Location: 669.540100, -500.000336, 866.131897
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Tulzscha		;! Object #26
$Class: SC Lilith
$Team: Hostile
$Location: -651.122437, -500.000885, 810.092102
$Orientation:
	0.998751, 0.049979, 0.000000,
	-0.049979, 0.998751, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Yog-Sothoth		;! Object #27
$Class: SJ Sathanas
$Team: Hostile
$Location: -157.761765, 0.000054, 8845.545898
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 1 "Nyarlathotep" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Beta 1		;! Object #28
$Class: GTF Myrmidon
$Team: Friendly
$Location: -4001.148438, 999.999817, -5591.861328
$Orientation:
	0.886555, 0.000000, -0.462624,
	0.070128, 0.988444, 0.134390,
	0.457278, -0.151587, 0.876310
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #29
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3944.752930, 999.999512, -5618.955078
$Orientation:
	0.890952, 0.000000, -0.454098,
	0.068854, 0.988438, 0.135093,
	0.448848, -0.151627, 0.880650
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #30
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3981.410889, 999.999878, -5534.026367
$Orientation:
	0.885891, 0.000000, -0.463894,
	0.070962, 0.988231, 0.135516,
	0.458434, -0.152971, 0.875465
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #31
$Class: GTF Myrmidon
$Team: Friendly
$Location: -3925.252441, 1000.000000, -5561.264648
$Orientation:
	0.890330, 0.000000, -0.455315,
	0.069667, 0.988225, 0.136228,
	0.449953, -0.153009, 0.879847
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #32
$Class: GTF Erinyes
$Team: Friendly
$Location: -4457.748047, 999.999817, -4697.359863
$Orientation:
	0.815079, 0.000000, -0.579350,
	0.095322, 0.986372, 0.134107,
	0.571454, -0.164532, 0.803971
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 2		;! Object #33
$Class: GTF Erinyes
$Team: Friendly
$Location: -4389.290039, 999.999634, -4717.787598
$Orientation:
	0.821588, 0.000000, -0.570082,
	0.094143, 0.986270, 0.135676,
	0.562255, -0.165139, 0.810308
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 3		;! Object #34
$Class: GTF Erinyes
$Team: Friendly
$Location: -4342.538086, 999.999695, -4665.227539
$Orientation:
	0.822403, 0.000000, -0.568906,
	0.095029, 0.985950, 0.137373,
	0.560913, -0.167038, 0.810848
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 4		;! Object #35
$Class: GTF Erinyes
$Team: Friendly
$Location: -4433.971680, 1000.000183, -4606.336426
$Orientation:
	0.811795, 0.000000, -0.583943,
	0.097467, 0.985972, 0.135499,
	0.575751, -0.166912, 0.800407
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 1		;! Object #36
$Class: SF Manticore
$Team: Hostile
$Location: 1026.718750, -0.000111, 358.237793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #37
$Class: SF Manticore
$Team: Hostile
$Location: 1122.368042, 0.000203, 334.001221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #38
$Class: SF Manticore
$Team: Hostile
$Location: 1165.255737, -0.000120, 428.392456
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 4		;! Object #39
$Class: SF Manticore
$Team: Hostile
$Location: 1043.330811, 0.000089, 485.172058
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 1		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: -1065.701416, 0.000226, 2968.268799
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 2		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: -951.625549, 0.000188, 2936.018555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 3		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: -894.646606, 0.000146, 3025.534424
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Sagittarius 4		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: -1027.543823, -0.000073, 3054.229248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Weak#Shivan" "Hornet#Weak#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cypher		;! Object #44
$Class: GTFf Saphah
$Team: Friendly
$Location: -1293.300049, 195.744324, -2970.199951
$Orientation:
	0.405194, -0.006823, -0.914205,
	0.265839, 0.957643, 0.110678,
	0.874727, -0.287878, 0.389844
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 350
$Texture Replace:
+old: nameplate
+new: gtff_cypher
+old: nameplate
+new: gtff_cypher
+old: nameplate
+new: gtff_cypher
+old: nameplate
+new: gtff_cypher
+old: nameplate
+new: gtff_cypher

$Name: Cthulhu		;! Object #45
$Class: SCv Moloch
$Team: Hostile
$Location: -2010.900024, 500.000000, -1082.199951
$Orientation:
	-0.866844, 0.017761, -0.498263,
	-0.083366, 0.980133, 0.179971,
	0.491561, 0.197545, -0.848142
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Cypher" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 37
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Taurus 1		;! Object #46
$Class: SB Nahema
$Team: Hostile
$Location: -4361.663086, -0.000826, 3431.360596
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "" )
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
+Sbank Ammo: ( 0 0 100 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Taurus 2		;! Object #47
$Class: SB Nahema
$Team: Hostile
$Location: -4601.393555, 0.000773, 3375.961182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Taurus 3		;! Object #48
$Class: SB Nahema
$Team: Hostile
$Location: -4610.571777, 0.000242, 3194.199707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Capricorn 1		;! Object #49
$Class: SB Taurvi
$Team: Hostile
$Location: -4280.270020, -0.001914, 2772.082520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 2		;! Object #50
$Class: SB Taurvi
$Team: Hostile
$Location: -4238.211426, -0.001910, 3008.322754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 3		;! Object #51
$Class: SB Taurvi
$Team: Hostile
$Location: -3948.825928, -0.002228, 3015.153564
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn# 1		;! Object #52
$Class: SB Taurvi
$Team: Hostile
$Location: -3740.770996, -0.001063, 3390.595459
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn# 2		;! Object #53
$Class: SB Taurvi
$Team: Hostile
$Location: -3709.260986, -0.001006, 3736.441406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Instructor		;! Object #54
$Class: GTF Pegasus
$Team: Unknown
$Location: 45000.000000, 45000.000000, 45000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Cypher" 89 ) )
+Hotkey: 0
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Cypher" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Cypher" 89 ) )
+Hotkey: 1
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Cypher" 89 ) )
+Flags: ( )

$Name: Virgo
$Waves: 7
$Wave Threshold: 2
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Nyarlathotep
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Nyarlathotep" 
)
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-guard "Nyarlathotep" 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Sagittarius
$Waves: 7
$Wave Threshold: 1
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Nyarlathotep" 
)
$Ships: (		;! 4 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
	"Sagittarius 4"
)
$AI Goals: ( goals ( ai-guard "Nyogtha" 50 ) )
+Flags: ( )
+Wave Delay Min: 6
+Wave Delay Max: 20

$Name: Taurus
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Nyarlathotep
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase "Cypher" 50 ) ( ai-chase-any 29 ) )
+Flags: ( )

$Name: Capricorn
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Nyarlathotep
$Arrival Cue: ( percent-ships-destroyed 
   30 
   "Capricorn#" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
+Flags: ( )

$Name: Capricorn#
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn# 1

$Arrival Location: Near Ship
+Arrival Distance: 1900
$Arrival Anchor: Cypher
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Capricorn# 1"
	"Capricorn# 2"
)
$AI Goals: ( goals ( ai-chase "Cypher" 50 ) )
+Flags: ( )

#Events		;! 50 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 4" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 2" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 3" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Alpha 4" 
      "<all engines>" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Beta 1" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Delta 2" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Delta 3" 
   )
   ( ship-guardian-threshold 
      ( rand 20 40 ) 
      "Epsilon 4" 
   )
)
+Name: Protect Alpha
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 60 "Taurus" ) 
      ( and 
         ( percent-ships-destroyed 
            60 
            "Taurus" 
            "Capricorn" 
         )
         ( or 
            ( is-event-true-delay 
               "Destroy Nygotha's Beam" 
               0 
            )
            ( is-event-true-delay 
               "Destroy Tulszcha's Beam" 
               0 
            )
            ( is-event-true-delay 
               "Nyarlathotep Rear Beam" 
               0 
            )
         )
      )
   )
   ( fire-beam 
      "Nyarlathotep" 
      "turret01" 
      "Shivan Knossos" 
   )
   ( fire-beam 
      "Nyarlathotep" 
      "turret02" 
      "Shivan Knossos" 
   )
   ( self-destruct "Rippler 2" ) 
   ( self-destruct "Rippler 3" ) 
)
+Name: Special FX1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "Rippler 5" ) 
   ( self-destruct "Rippler 6" ) 
)
+Name: Special FX2
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "Rippler 4" ) 
   ( self-destruct "Rippler 7" ) 
)
+Name: Special FX3
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "Rippler 1" ) 
)
+Name: Subspace Ripple
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Khefrem" ) 
   ( beam-free-all "Khefrem" ) 
)
+Name: Beam Free Khefrem
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gehenna" ) 
   ( beam-free-all "Gehenna" ) 
)
+Name: BF Gehenna
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Nyarlathotep" ) 
   ( beam-free-all "Nyogtha" ) 
   ( beam-free-all "Tulzscha" ) 
   ( beam-free-all "Cypher" ) 
   ( beam-free-all "Cthulhu" ) 
)
+Name: BF Nyarlathotep
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Argentus" ) 
   ( add-goal 
      "Nyogtha" 
      ( ai-waypoints-once "Nyogtha Path" 89 ) 
   )
   ( add-goal 
      "Tulzscha" 
      ( ai-waypoints-once 
         "Tulzscha Path" 
         89 
      )
   )
)
+Name: Cruisers respond to Argentus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Yog-Sothoth" ) 
   ( beam-free-all "Yog-Sothoth" ) 
   ( beam-unprotect-ship "Khefrem" ) 
   ( ship-no-guardian 
      "Alpha 2" 
      "Alpha 3" 
   )
)
+Name: Death to All
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 15 "Yog-Sothoth" ) 
   ( supernova-start 15 ) 
)
+Name: Supernova Cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Argentus" ) 
   ( beam-protect-ship "Khefrem" ) 
)
+Name: Argentus Ignored by Cruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Argentus" ) 
   ( cap-waypoint-speed "Nyogtha" 40 ) 
   ( cap-waypoint-speed "Tulzscha" 40 ) 
)
+Name: Ship Waypoints
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Nyarlathotep" ) 
   ( self-destruct "Shivan Knossos" ) 
   ( ship-invulnerable 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Delta 4" 
   )
   ( self-destruct "Gehenna" ) 
   ( self-destruct "Tartarus" ) 
   ( self-destruct "Sheol" ) 
)
+Name: Shivan Knossos blows up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Estennu" ) 
   ( beam-free-all "Estennu" ) 
)
+Name: Estennu Attacks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Estennu" ) 
   ( add-goal 
      "Tindalos" 
      ( ai-chase "Estennu" 89 ) 
   )
   ( add-goal 
      "Sathla" 
      ( ai-chase "Estennu" 89 ) 
   )
   ( beam-free-all "Tindalos" ) 
   ( beam-free-all "Sathla" ) 
)
+Name: Tindalos Estennu Battle
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Protect Cypher" 
      0 
   )
   ( do-nothing ) 
)
+Name: filler3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Nyogtha" 
         "turret07" 
         0 
      )
      ( is-destroyed-delay 0 "Nyogtha" ) 
   )
   ( add-remove-escort "Nyogtha" 0 ) 
   ( modify-variable 
      @GunCount[0] 
      ( + @GunCount[0] 1 ) 
   )
)
+Name: Destroy Nygotha's Beam
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Nyogtha's Beam", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Protect Cypher" 
      0 
   )
   ( do-nothing ) 
)
+Name: Filler2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Tulzscha" 
         "turret07" 
         0 
      )
      ( is-destroyed-delay 0 "Tulzscha" ) 
   )
   ( add-remove-escort "Tulzscha" 0 ) 
   ( modify-variable 
      @GunCount[0] 
      ( + @GunCount[0] 1 ) 
   )
)
+Name: Destroy Tulszcha's Beam
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Tulszcha's Beam", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Protect Cypher" 
      0 
   )
   ( do-nothing ) 
)
+Name: Filler
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Nyarlathotep" 
      "turret15" 
      0 
   )
   ( modify-variable 
      @GunCount[0] 
      ( + @GunCount[0] 1 ) 
   )
)
+Name: Nyarlathotep Rear Beam
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Nyarlathotep Rear Beam", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "Cypher" 
         "Waypoint path 6:4" 
      )
      200 
   )
   ( ship-invulnerable "Cypher" ) 
   ( beam-protect-ship "Cypher" ) 
   ( protect-ship "Cypher" ) 
   ( add-remove-escort "Cypher" 0 ) 
   ( add-goal 
      "Epsilon" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( send-message-list 
      "Cypher" 
      "High" 
      "Cypher3" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha26" 
      3400 
   )
)
+Name: Protect Cypher
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Cypher", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Taurus" 
      "Capricorn#" 
      "Capricorn" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Alpha 1" 89 ) 
   )
)
+Name: Taurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bombers", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Argentus" "Nyarlathotep" ) 
      500 
   )
   ( training-msg 
      "Brace for Impact" 
      "Brace for Impact" 
      0 
      1 
   )
)
+Name: Brace for Impact
+Repeat Count: 10
+Interval: 2
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Estennu" ) 
   ( add-goal 
      "Sathla" 
      ( ai-chase "Cypher" 89 ) 
   )
)
+Name: sathla chases Cypher
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Khefrem" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha21" 
      0 
      "#Command" 
      "High" 
      "Command1" 
      3000 
      "Cypher" 
      "High" 
      "Cypher1" 
      8000 
      "Khefrem" 
      "High" 
      "Khefrem1" 
      13000 
      "Cypher" 
      "High" 
      "Cypher2" 
      6000 
      "Alpha 3" 
      "High" 
      "Alpha31" 
      6000 
      "Alpha 2" 
      "High" 
      "Alpha22" 
      5000 
      "Beta 1" 
      "High" 
      "Beta11" 
      8000 
      "Alpha 2" 
      "High" 
      "Alpha23" 
      6000 
   )
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
)
+Name: First Conversation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cthulhu" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command2" 
   )
   ( modify-variable 
      @CruiserA[0] 
      ( + @CruiserA[0] 1 ) 
   )
)
+Name: Cthulhu is Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sathla" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command3" 
   )
   ( modify-variable 
      @CruiserA[0] 
      ( + @CruiserA[0] 1 ) 
   )
)
+Name: Sathla is Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Tindalos" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command4" 
   )
   ( modify-variable 
      @CruiserA[0] 
      ( + @CruiserA[0] 1 ) 
   )
)
+Name: Tindalos Is Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @CruiserA[0] 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command4a" 
   )
)
+Name: That's the Cruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Estennu" ) 
   ( send-message-list 
      "#Estennu" 
      "High" 
      "Estennu1" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha24" 
      4000 
   )
)
+Name: Estennu is Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Khefrem" ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Command5" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha32" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha25" 
      5000 
   )
)
+Name: Khefrem is Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Special FX1" 8 ) 
   ( send-message-list 
      "Cypher" 
      "High" 
      "Cypher4" 
      0 
      "#Command" 
      "High" 
      "Command6" 
      10000 
      "Cypher" 
      "High" 
      "Cypher4a" 
      3000 
   )
)
+Name: Uh oh 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Subspace Ripple" 
      15 
   )
   ( send-message-list 
      "Cypher" 
      "High" 
      "Cypher5" 
      0 
      "#Command" 
      "High" 
      "Command7" 
      6000 
   )
)
+Name: Uh oh2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "Shivan Knossos" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha27" 
      0 
      "#Command" 
      "High" 
      "Command8" 
      8000 
   )
)
+Name: Uh oh3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Argentus" ) 
   ( send-message-list 
      "Argentus" 
      "High" 
      "Argentus1" 
      0 
      "#Command" 
      "High" 
      "Command8a" 
      4000 
      "Argentus" 
      "High" 
      "Argentus2" 
      4000 
   )
)
+Name: Argentus is in
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 15 "Argentus" ) 
      ( < @GunCount[0] 3 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command9" 
   )
)
+Name: Get on those BEAMS!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @GunCount[0] 1 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha28" 
   )
)
+Name: One Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @GunCount[0] 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha29" 
   )
)
+Name: Two Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @GunCount[0] 3 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2A" 
      0 
      "#Command" 
      "High" 
      "CommandA" 
      8000 
   )
)
+Name: three down!!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Nyarlathotep" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2B" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha33" 
      12000 
      "#Command" 
      "High" 
      "CommandB" 
      4000 
      "Alpha 2" 
      "High" 
      "Alpha2C" 
      7000 
      "#Command" 
      "High" 
      "CommandBa" 
      4000 
   )
)
+Name: We DID IT!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( red-alert ) 
)
+Name: Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Argentus" ) 80 ) 
      ( < @GunCount[0] 3 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CommandC" 
   )
)
+Name: She's Taking damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Argentus" ) 30 ) 
      ( < @GunCount[0] 3 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "CommandCa" 
   )
)
+Name: Running out of time!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Argentus" ) 
      ( is-event-incomplete "three down!!" ) 
   )
   ( send-message-list 
      "#Command" 
      "High" 
      "CommandD" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha34" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha2D" 
      4000 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: Dear God no...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Yog-Sothoth" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha35" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2E" 
      4000 
   )
)
+Name: See you in Hell
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Supernova Cue" 
      15 
   )
   ( end-mission ) 
)
+Name: Death :-)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 20 "Cthulhu" ) 
   ( beam-protect-ship "Cypher" ) 
)
+Name: Just in Case
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "We DID IT!" 33 ) 
   ( add-goal 
      "Alpha" 
      ( ai-warp-out 200 ) 
   )
   ( add-goal "Beta" ( ai-warp-out 200 ) ) 
   ( add-goal 
      "Delta" 
      ( ai-warp-out 200 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-warp-out 200 ) 
   )
   ( add-goal 
      "Cypher" 
      ( ai-warp-out 200 ) 
   )
)
+Name: Warpout
+Repeat Count: 1
+Interval: 1

#Goals		;! 11 total

$Type: Primary
+Name: Escort Cypher
$MessageNew:  XSTR("Escort the Cypher to a safe distance", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Protect Cypher" 
   0 
)

$Type: Primary
+Name: Nyarlathotep Rear Beam
$MessageNew:  XSTR("Destroy the Nyarlathotep's Rear Beam Cannon", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Nyarlathotep Rear Beam" 
   0 
)

$Type: Primary
+Name: Tulzscha's Beam cannon
$MessageNew:  XSTR("Destroy the Tulzscha's Beam Cannon", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Destroy Tulszcha's Beam" 
   0 
)

$Type: Primary
+Name: Nyogtha's Beam cannon
$MessageNew:  XSTR("Destroy the Nyogtha's Beam Cannon", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Destroy Nygotha's Beam" 
   0 
)
+No music

$Type: Primary
+Name: Destroy Nyarlathotep
$MessageNew:  XSTR("Destroy the Nyarlathotep", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   12 
   "Nyarlathotep" 
)

$Type: Secondary
+Name: Intercept Bombers
$MessageNew:  XSTR("Intercept Bomber Wings", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Taurus" 0 ) 

$Type: Secondary
+Name: Destroy Nyogtha
$MessageNew:  XSTR("Destroy the Nyogtha", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Nyogtha" ) 

$Type: Secondary
+Name: Destroy Tulzscha
$MessageNew:  XSTR("Destroy the Tulzscha", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Tulzscha" ) 

$Type: Bonus
+Name: Destroy Cthulhu
$MessageNew:  XSTR("Destroy the Cthulhu", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Cthulhu" ) 
+No music

$Type: Bonus
+Name: Destroy Tindalos
$MessageNew:  XSTR("Destroy the Tindalos", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Tindalos" ) 

$Type: Bonus
+Name: Destroy Sathla
$MessageNew:  XSTR("Destroy the Sathla", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Sathla" ) 

#Waypoints		;! 6 lists total

$Name: Khefpath
$List: (		;! 5 points in list
	( 1335.589844, 764.784851, -3703.181885 )
	( 2887.757813, 394.884186, -2717.240479 )
	( 3268.116211, 0.987544, -1755.567749 )
	( 3283.614014, -196.612930, -144.170670 )
	( 2665.006592, -386.556580, 1057.607300 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -9.714399, 901.654907, 962.529480 )
)

$Name: Gehenna Destination
$List: (		;! 1 points in list
	( -168.736084, -2285.544922, 1278.357666 )
)

$Name: Nyogtha Path
$List: (		;! 5 points in list
	( 670.917847, -550.000244, 1125.451782 )
	( 669.342590, -749.999695, 1175.353638 )
	( 671.242615, -1249.999268, 1212.054077 )
	( 676.042603, -2199.999512, 1256.754028 )
	( 699.742615, -2999.999512, 1217.154175 )
)

$Name: Tulzscha Path
$List: (		;! 5 points in list
	( -651.500000, -550.000000, 1153.099976 )
	( -650.000000, -750.000000, 1181.628784 )
	( -653.400024, -1250.000000, 1200.828735 )
	( -654.799988, -2200.000000, 1215.928711 )
	( -662.099976, -3000.000000, 1200.728760 )
)

$Name: Waypoint path 6
$List: (		;! 5 points in list
	( -103.975586, -195.667313, -2440.201660 )
	( 850.136963, -445.457153, -2284.482910 )
	( 1613.340332, -554.324097, -3058.249512 )
	( 1919.665771, -516.517700, -4173.897461 )
	( 1927.203125, -344.150269, -5894.813477 )
)

#Messages		;! 48 total


$Name: Brace for Impact
$Team: -1
$MessageNew:  XSTR(".    <<<<Brace for Impact>>>>    .", -1)
$end_multi_text
+Wave Name: generic.ogg

$Name: Alpha21
$Team: -1
$MessageNew:  XSTR("Dammit, I hate it when I am right.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al21.ogg

$Name: Command1
$Team: -1
$MessageNew:  XSTR("No one's arguing with you now, Mackie. Let's do this. Cypher, Alpha, Beta, Delta and Epsilon wings are moving to give you cover.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd1.ogg

$Name: Cypher1
$Team: -1
$MessageNew:  XSTR("Thanks, Command, we're managing not too badly. We managed to stay in the Nyarlathotep's blind spot, but her escort are giving us a bit of trouble. We need to get clear soon, and there are incoming bombers.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl44_cyp1.ogg

$Name: Khefrem1
$Team: -1
$MessageNew:  XSTR("Cypher, this is the Khefrem. Targeting cruisers, get yourself to safety. We will cover you.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: dl44_kfr1.ogg

$Name: Cypher2
$Team: -1
$MessageNew:  XSTR("Affirmative, Khefrem, we're going to need to get things cleared up for the Argentus.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl44_cyp2.ogg

$Name: Alpha31
$Team: -1
$MessageNew:  XSTR("At least the Cthon isn't here. We'd be in a lot more trouble than we are now.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: dl44_al31.ogg

$Name: Alpha22
$Team: -1
$MessageNew:  XSTR("You don't call this trouble? Kid, if that ship restablizes the node, we'll have a lot more than the Cthon to worry about. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al22.ogg

$Name: Beta11
$Team: -1
$MessageNew:  XSTR("We're lucky to have the Khefrem and the Estennu - even then, the odds aren't great.", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: dl44_al61.ogg

$Name: Alpha23
$Team: -1
$MessageNew:  XSTR("Shut up about the odds and get to work. I don't gamble. We need to clear that path for the Cypher.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al23.ogg

$Name: Command2
$Team: -1
$MessageNew:  XSTR("The Cthulhu is down, the corvette has been eliminated, but there are still several cruisers out there. Keep it sharp people.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd2.ogg

$Name: Command3
$Team: -1
$MessageNew:  XSTR("The Sathla has been destroyed. Keep up the pressure, the Argentus is standing by.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd3.ogg

$Name: Command4
$Team: -1
$MessageNew:  XSTR("The SC Tindalos has been neutralized.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd4.ogg

$Name: Command4a
$Team: -1
$MessageNew:  XSTR("That's the rear guard, Alpha. Eliminate what's left of the bombers, and then move to take out the beam cannons.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd5.ogg

$Name: Estennu1
$Team: -1
$MessageNew:  XSTR("Fight well for us, Alpha. We've done what we can.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: dl44_est1.ogg

$Name: Alpha24
$Team: -1
$MessageNew:  XSTR("Damn, we've lost the Estennu.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al24.ogg

$Name: Command5
$Team: -1
$MessageNew:  XSTR("The Khefrem has gone down! Repeat, the Khefrem has gone down!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd6.ogg

$Name: Alpha32
$Team: -1
$MessageNew:  XSTR("Dear God, I hope some of them made it to the escape pods.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: dl44_al32.ogg

$Name: Alpha25
$Team: -1
$MessageNew:  XSTR("Let's make sure her sacrifice was not in vain. I just hope that she's bought us enough time to do this.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al25.ogg

$Name: Cypher3
$Team: -1
$MessageNew:  XSTR("We're out of range now, Alpha, get your people in and clear a path for the Argentus.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl44_cyp3.ogg

$Name: Alpha26
$Team: -1
$MessageNew:  XSTR("Aye aye, sir. Let's blow this bird, she's pissed me off one too many times.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al26.ogg

$Name: Cypher4
$Team: -1
$MessageNew:  XSTR("Command, I'm getting a bad feeling about this. We're getting some subspace distortion here... she may be closer to activating the portal than we realized.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl44_cyp4.ogg

$Name: Command6
$Team: -1
$MessageNew:  XSTR("Are you sure, Cypher?", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd7.ogg

$Name: Cypher4a
$Team: -1
$MessageNew:  XSTR("Very sure, it's now a full blown surge. The gate will be arriving at any moment! Get the Argentus ready, we may have to do this hot! Alpha, get on those beams!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl44_cyp5.ogg

$Name: Cypher5
$Team: -1
$MessageNew:  XSTR("That's it Command, the gate is arriving any second now. Tell the Argentus it's now or never.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: dl44_cyp6.ogg

$Name: Command7
$Team: -1
$MessageNew:  XSTR("Affirmative, Cypher. Alpha, do whatever you have to to eliminate those beams immediately!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd8.ogg

$Name: Alpha27
$Team: -1
$MessageNew:  XSTR("Whoah... Command, the Knossos has arrived. I'm reading a new corvette and two cruisers. She's starting to stabilize. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al27.ogg

$Name: Command8
$Team: -1
$MessageNew:  XSTR("It's going to be a lot worse if you don't take down those beams, Alpha. The Argentus is on its way, do it NOW!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd9.ogg

$Name: Argentus1
$Team: -1
$MessageNew:  XSTR("Argentus is in, Command. This is it, we're making our final run.", -1)
$end_multi_text
+Wave Name: dl44_arg1.ogg

$Name: Command8a
$Team: -1
$MessageNew:  XSTR("Godspeed Argentus, we will remember you.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd10.ogg

$Name: Argentus2
$Team: -1
$MessageNew:  XSTR("Acknowledged. GTCv Argentus, signing off.", -1)
$end_multi_text
+Wave Name: dl44_arg2.ogg

$Name: Command9
$Team: -1
$MessageNew:  XSTR("Alpha, get on those beams! The Argentus won't make impact without your help!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd11.ogg

$Name: Alpha28
$Team: -1
$MessageNew:  XSTR("That's one beam cannon down, two to go. ", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al28.ogg

$Name: Alpha29
$Team: -1
$MessageNew:  XSTR("Two down! We've almost got it.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al29.ogg

$Name: Alpha2A
$Team: -1
$MessageNew:  XSTR("YEAH! That's it! Command! We did it! The beams are down, repeat the beams are down! Argentus has a free path now!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al210.ogg

$Name: CommandA
$Team: -1
$MessageNew:  XSTR("All remaining pilots, get clear of the blast!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd12.ogg

$Name: Alpha2B
$Team: -1
$MessageNew:  XSTR("Yeeeeeeehaw! Take that you big ugly bastard! The Nyarlathotep has been destroyed, mission is successful! Repeat, the Nyarlathotep is an expanding cloud! Mission is successful!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al211.ogg

$Name: Alpha33
$Team: -1
$MessageNew:  XSTR("My God, what an explosion! ", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: dl44_al33.ogg

$Name: CommandB
$Team: -1
$MessageNew:  XSTR("Congratulations, everyone. We barely made that one. You will all receive a commendation for this one.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd13.ogg

$Name: Alpha2C
$Team: -1
$MessageNew:  XSTR("We damn well better, and I will duct tape it to my cockpit.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al212.ogg

$Name: CommandBa
$Team: -1
$MessageNew:  XSTR("Understood, Mackie, see you back home. Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd14.ogg

$Name: CommandC
$Team: -1
$MessageNew:  XSTR("The Argentus is taking damage, pilot, at this rate, she will not make impact!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd15.ogg

$Name: CommandCa
$Team: -1
$MessageNew:  XSTR("The Argentus is losing her hull integrity. Alpha, you're running out of time!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd16.ogg

$Name: CommandD
$Team: -1
$MessageNew:  XSTR("Dear God, no... The Argentus didn't make it... It was our last hope...", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: dl44_cmd17.ogg

$Name: Alpha34
$Team: -1
$MessageNew:  XSTR("What does this mean?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: dl44_al34.ogg

$Name: Alpha2D
$Team: -1
$MessageNew:  XSTR("It means unbuckle your belt, lean over and kiss your ass goodbye, kid. The Nyarlathotep is powering up her jump drive. It was nice knowing all of you, but I suspect we're all going to be dead in a few seconds.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al213.ogg

$Name: Alpha35
$Team: -1
$MessageNew:  XSTR("Oh my God... Oh my God... We're done for...", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: dl44_al35.ogg

$Name: Alpha2E
$Team: -1
$MessageNew:  XSTR("See you in Hell, kid.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: dl44_al214.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 128 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 3.124140
+Scale: 0.600000
$Starbitmap: nebulC5-whisp
+Angles: 0.000000 0.000000 0.558505
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 0.383972 0.000000 0.575958
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 0.000000 0.000000 0.558505
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 0.052360 0.000000 0.558505
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 6.213367 0.000000 0.593412
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 6.248274 0.000000 0.506145
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 6.213367 0.296706 0.488692
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH14-whisp
+Angles: 0.000000 0.000000 0.244346
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 6.003928 1.535889 0.261799
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 6.038835 0.000000 0.296706
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 6.038835 0.000000 0.296706
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH1-main
+Angles: 5.742129 3.874628 6.195914
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 5.689769 1.535889 6.230821
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.445423 0.000000 6.003928
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 5.550143 0.000000 6.108648
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 5.550143 3.141590 6.108648
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 5.619956 0.575958 6.161007
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.619956 0.000000 6.161007
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 0.174533 5.934115 5.585049
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 0.261799 0.000000 5.585049
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.000000 1.570795 5.759582
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC9-whisp
+Angles: 6.021381 0.000000 5.585049
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 0.174533 5.934115 5.375610
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 0.698131 0.000000 5.759582
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 0.610865 1.570795 5.672316
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 0.750491 5.235984 5.864302
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 0.872664 0.000000 5.934115
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 0.750491 1.047197 6.073741
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 0.959930 3.839721 5.846848
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 0.925024 1.570795 6.021381
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 0.872664 3.926988 6.195914
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 1.099557 0.785398 6.073741
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 0.261799 0.000000 5.497783
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 0.174533 1.570795 5.585049
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.349066 3.839721 5.585049
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 0.436332 0.523598 5.585049
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.523598 0.785398 5.637409
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 0.139626 4.886918 5.550143
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 0.872664 3.141590 5.986475
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 0.925024 0.000000 6.021381
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 0.837757 0.000000 5.899208
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 0.925024 5.934115 5.934115
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 0.000000 4.712385 2.617992
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 6.195914 4.712385 2.443459
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 0.000000 0.000000 2.792525
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.261799 0.000000 2.443459
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 0.349066 5.934115 2.617992
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 0.349066 0.872664 2.705258
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 0.523598 0.000000 2.705258
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 6.021381 4.363320 2.617992
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 0.000000 0.000000 2.617992
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 5.934115 5.934115 2.617992
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 5.934115 3.490656 2.530725
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.934115 1.396262 2.705258
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 6.108648 0.000000 2.792525
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.759582 3.141590 2.617992
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.846848 4.886918 2.792525
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH2-main
+Angles: 6.195914 0.000000 2.617992
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 6.248274 0.000000 2.617992
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 6.108648 0.000000 2.617992
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 6.021381 0.000000 2.617992
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 6.195914 0.000000 2.705258
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 6.195914 1.919861 2.792525
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH6-whisp
+Angles: 6.021381 5.497783 2.635445
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 0.000000 0.174533 2.809978
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 0.000000 3.839721 2.827431
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.052360 1.221730 2.809978
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.139626 1.570795 2.792525
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 0.191986 0.000000 2.792525
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH9-whisp
+Angles: 0.226893 4.712385 2.792525
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 0.226893 0.000000 2.844884
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 6.195914 0.785398 2.530725
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 6.195914 5.585049 2.495819
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 6.195914 5.410516 2.443459
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 6.108648 5.585049 2.373646
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH9-whisp
+Angles: 6.021381 0.000000 2.356193
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 6.038835 5.585049 2.408552
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 6.003928 0.698131 2.460912
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH6-whisp
+Angles: 5.899208 1.919861 2.495819
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 5.759582 3.490656 2.548179
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 5.672316 0.349066 2.617992
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 5.637409 0.698131 2.635445
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 5.585049 0.000000 2.670352
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.174533 0.000000 2.530725
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 5.061451 5.497783 4.014254
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC1-main
+Angles: 5.148717 2.617992 3.839721
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 4.886918 3.490656 3.926988
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.235984 5.934115 3.926988
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC12-whisp
+Angles: 5.061451 2.617992 3.665189
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 5.148717 0.000000 3.665189
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.061451 1.396262 4.101521
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 5.235984 1.047197 4.188787
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.410516 1.745328 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.497783 5.585049 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.846848 4.537852 4.363320
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 0.000000 0.698131 4.363320
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 0.261799 0.000000 4.276053
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 0.436332 0.000000 4.276053
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 0.523598 0.000000 4.188787
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 0.698131 4.014254 4.101521
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 0.436332 0.000000 4.014254
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC13-whisp
+Angles: 5.235984 5.585049 3.577922
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.235984 0.785398 3.490656
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.235984 0.349066 3.420843
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 5.235984 0.000000 3.368483
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC3-whisp
+Angles: 5.218530 3.141590 3.316123
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 5.148717 5.235984 3.281216
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC5-whisp
+Angles: 5.113811 1.396262 3.246310
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 5.026544 5.759582 3.193950
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 4.939278 1.570795 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 5.113811 0.000000 3.892081
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 5.061451 0.000000 3.979347
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 4.974185 0.000000 3.839721
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 5.201077 5.934115 3.752455
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 5.201077 5.759582 3.577922
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH13-whisp
+Angles: 5.235984 5.759582 3.455749
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 5.201077 5.585049 3.316123
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 4.886918 0.000000 3.141590
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 0.523598 0.000000 4.153881
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC14-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC7-whisp
+Angles: 1.396262 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC8-whisp
+Angles: 2.094393 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC4-whisp
+Angles: 1.745328 0.000000 2.268926
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC6-whisp
+Angles: 1.919861 0.698131 1.745328
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC11-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC10-whisp
+Angles: 1.745328 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH4-whisp
+Angles: 1.658062 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 1.919861 0.000000 2.094393
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Cinema

#End

