#Mission Info

$Version: 0.10
$Name:  XSTR("Preparing for Invasion", -1)
$Author: Nathan Hoying
$Created: 10/06/98 at 16:37:04
$Modified: 09/26/06 at 15:51:58
$Notes:
This is a FRED created mission.
$End Notes:

$Mission Desc:
 XSTR("The Normandy Battlegroup heads to Delta Serpentis to prepare for the Ross 128 invasion.  Alpha wing is inlcuded in the escort.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131072

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
5.000000

+Viewer pos: -352.845612, 4106.107910, -2071.492920
+Viewer orient:
	0.579263, 0.000000, 0.815141,
	0.007835, 0.999954, -0.005568,
	-0.815103, 0.009611, 0.579236
+SquadReassignName: Galactic Terran Alliance
+SquadReassignLogo: GTA.pcx

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("* GTD Iowa
* 05/30/38
* Beta Aquilae

Invasion Plans for Ross 128

With the Shivans on the run and with the completion of the PVD Crossbow at Vasuda V, Terran Command has completed plans for the invasion of the Ross 128 system, codenamed Operation D-Day.", -1)
$end_multi_text
$Ani Filename: ShiverSubKilla.ani
+Wave Filename: AM10_cb1.wav

$Stage Text:
 XSTR("Invasion Plans for Ross 128 (cont)

Both Tactical and Intelligence believe that Ross 128 is the center of Shivan activity in GTA-PVN space.  This Shivan hub of activity will need to be removed if we have any chance of uprooting the Shivans and reclaiming our spaceways.", -1)
$end_multi_text
$Ani Filename: cb_starmap02.ani
+Wave Filename: AM10_cb2.wav

$Stage Text:
 XSTR("Invasion Plans for Ross 128 (cont)

The plan for the invasion calls for a massive fleet to overwhelm the Shivans.  This fleet has been codenamed the Normandy Battlegroup.  The battlegroup consists of the GTD Bastion, the GTD Iowa, the PVD Pinnacle, and several cruisers, including the GTCs London, Jefferson, and Wolf.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: AM10_cb3.wav

$Stage Text:
 XSTR("Invasion Plans for Ross 128 (cont)

The Bastion and a number of cruisers are awaiting the rest of the fleet to rendezvous with them in the Delta Serpentis system.  The Iowa has been assigned the task of protecting the remaining ships through the Beta Aquilae system to Delta Serpentis.  

Suit up, pilot.  Mission briefing commences in ten minutes.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: AM10_cb4.wav

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("In preparation for Operation D-Day, we are moving our ships to the Delta Serpentis system.", -1)
$end_multi_text
$voice: AM10_mb1.wav
$camera_pos: 4721.182129, 2207.114990, 85.938507
$camera_orient:
	0.999998, 0.000000, -0.001859,
	0.001859, -0.019949, 0.999799,
	-0.000037, -0.999801, -0.019949
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: Terran NavBuoy
$pos: 4721.100098, 0.000000, 41.900002
$label: Delta Serpentis
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The GTD Iowa will be responsible for escorting various elements of the Normandy Battlegroup through the Beta Aquilae system.", -1)
$end_multi_text
$voice: AM10_mb2.wav
$camera_pos: -2535.842285, 8470.492188, 224.405518
$camera_orient:
	0.999998, 0.000000, -0.001859,
	0.001859, -0.019949, 0.999799,
	-0.000037, -0.999801, -0.019949
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3238.258789, 749.999939, 949.927856
$label: GTD Iowa
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: PVT Isis
$pos: -4796.885742, -0.000047, -267.771179
$label: Beta Aquilae
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -345.484558, -0.001014, -10.996291
$label: Jump to Delta Serpentis
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha wing will arrive to help Beta wing protect the GTCs London, Wolf, and Jefferson, the PVC Bason, and the PVD Pinnacle.", -1)
$end_multi_text
$voice: AM10_mb3.wav
$camera_pos: -2605.460449, 8470.492188, 224.534973
$camera_orient:
	0.999998, 0.000000, -0.001859,
	0.001859, -0.019949, 0.999799,
	-0.000037, -0.999801, -0.019949
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3962.725830, 750.000000, 1346.604980
$label: GTD Iowa
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -345.484558, -0.001014, -10.996291
$label: Jump to Delta Serpentis
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -5836.430664, -0.000022, 978.587891
$label: PVD Pinnacle
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -3865.450195, -0.000421, 431.384460
$label: GTC Jefferson
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -5767.607910, -0.000162, -750.148438
$label: PVC Bason
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1671.640869, 0.000173, 924.309570
$label: GTC London
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1686.666260, 0.000180, -773.373596
$label: GTC Wolf
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: PVF Seth
$pos: -4326.537598, 0.000264, -1238.114380
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -3044.589844, -0.000243, -895.987305
$label: Beta
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Since we are saving our Hercules fighters for the attack on Ross 128, Alpha wing will fly PVF Seth class fighters and Beta will pilot GTF Ulysses class fighters.", -1)
$end_multi_text
$voice: AM10_mb4.wav
$camera_pos: -3685.474609, 2399.755127, -1019.168579
$camera_orient:
	0.999998, 0.000000, -0.001859,
	0.001859, -0.019949, 0.999799,
	-0.000037, -0.999801, -0.019949
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3962.725830, 750.000000, 1346.604980
$label: GTD Iowa
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -345.484558, -0.001014, -10.996291
$label: Jump to Delta Serpentis
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -5836.430664, -0.000022, 978.587891
$label: PVD Pinnacle
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -3865.450195, -0.000421, 431.384460
$label: GTC Jefferson
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -5767.607910, -0.000162, -750.148438
$label: PVC Bason
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1671.640869, 0.000173, 924.309570
$label: GTC London
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1686.666260, 0.000180, -773.373596
$label: GTC Wolf
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: PVF Seth
$pos: -4326.537598, 0.000264, -1238.114380
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -3044.589844, -0.000243, -895.987305
$label: Beta
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The success of this operation depends on whether the fleet gets to Delta Serpentis or not.  Make sure it does.

That is all.  Dismissed.", -1)
$end_multi_text
$voice: AM10_mb5.wav
$camera_pos: -345.456818, 749.446716, 3.957419
$camera_orient:
	0.999998, 0.000000, -0.001859,
	0.001859, -0.019949, 0.999799,
	-0.000037, -0.999801, -0.019949
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -3962.725830, 750.000000, 1346.604980
$label: GTD Iowa
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -345.484558, -0.001014, -10.996291
$label: Jump to Delta Serpentis
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -5836.430664, -0.000022, 978.587891
$label: PVD Pinnacle
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -3865.450195, -0.000421, 431.384460
$label: GTC Jefferson
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -5767.607910, -0.000162, -750.148438
$label: PVC Bason
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1671.640869, 0.000173, 924.309570
$label: GTC London
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan
$pos: -1686.666260, 0.000180, -773.373596
$label: GTC Wolf
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: PVF Seth
$pos: -4326.537598, 0.000264, -1238.114380
$label: Alpha
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -3044.589844, -0.000243, -895.987305
$label: Beta
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay "Battlegroup" 0 ) 
$Multi text
    XSTR("Excellent job in protecting the battlegroup.  With all ships in place, the invasion of Ross 128 can continue.", -1)
$end_multi_text
$Voice: AM10_db1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Battlegroup" 0 ) 
$Multi text
    XSTR("Without the entire Normandy Battlegroup being able to make it to the Delta Serpentis system, we cannot continue with the attack.  As we speak, our forces are returning to their previous posts.  You'll need to do better in the future, pilot.", -1)
$end_multi_text
$Voice: AM10_db2.wav
$Recommendation text:
    XSTR("Keep a close eye on all the members of the Normandy Battlegroup.  The GTC Jefferson and the GTC London are the most likely to be destroyed in an attack.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Disable Pinnacle" 
   0 
)
$Multi text
    XSTR("We believe that the damage to the Pinnacle's engine system was sabotage.  We don't know who is responsible yet, but investigators are continuing to look into it.", -1)
$end_multi_text
$Voice: AM10_db3.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Engines Done" 
   0 
)
$Multi text
    XSTR("In the meantime, the repairs made by the PVT Gobi seem to be doing just fine for the time being, and the Pinnacle will be able to make it to Ross 128.", -1)
$end_multi_text
$Voice: AM10_db4.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTB Athena"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"Flail"	4
	"Prometheus"	8
	"Banshee"	4
	"Interceptor"	40
	"Hornet"	160
	"Phoenix V"	40
)

#Objects		;! 50 total

$Name: Alpha 1		;! Object #0
$Class: PVF Seth
$Team: Friendly
$Location: 3505.367920, 0.000102, 89.690445
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: PVF Seth
$Team: Friendly
$Location: 3406.961670, 0.000238, -10.347176
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #2
$Class: PVF Seth
$Team: Friendly
$Location: 3404.275879, 0.000234, 190.538239
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #3
$Class: PVF Seth
$Team: Friendly
$Location: 3302.879150, 0.000248, 86.902382
$Orientation:
	0.010796, 0.000000, -0.999942,
	0.000000, 1.000000, 0.000000,
	0.999942, 0.000000, 0.010796
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Nav Alpha		;! Object #4
$Class: Terran NavBuoy
$Team: Friendly
$Location: -58.823582, 0.003528, -17.967733
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: GTC London		;! Object #5
$Class: GTC Leviathan
$Team: Friendly
$Location: 3897.636230, 0.000127, 316.481598
$Orientation:
	0.005146, 0.000000, -0.999987,
	0.000000, 1.000000, 0.000000,
	0.999987, 0.000000, 0.005146
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "GTC London" "Jump Node:1" ) 
   50
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_London

$Name: GTC Wolf		;! Object #6
$Class: GTC Leviathan
$Team: Friendly
$Location: 4054.855225, -0.000105, -309.378265
$Orientation:
	0.084550, 0.000000, -0.996419,
	0.000000, 1.000000, 0.000000,
	0.996419, 0.000000, 0.084550
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "GTC Wolf" "Jump Node 2:1" ) 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_Wolf

$Name: PVC Bason		;! Object #7
$Class: PVC Aten
$Team: Friendly
$Location: 501.318359, 0.000036, 320.841217
$Orientation:
	0.002381, 0.000000, -0.999997,
	0.000000, 1.000000, 0.000000,
	0.999997, 0.000000, 0.002381
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "GTC London" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "PVC Bason" "Jump Node:1" ) 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: GTC Jefferson		;! Object #8
$Class: GTC Fenris
$Team: Friendly
$Location: 559.918274, 0.000036, -316.758820
$Orientation:
	0.016200, 0.000000, -0.999869,
	0.000000, 1.000000, 0.000000,
	0.999869, 0.000000, 0.016200
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "GTC Wolf" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "GTC Jefferson" 
      "Jump Node 2:1" 
   )
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTC_Jefferson

$Name: GTD Iowa		;! Object #9
$Class: GTD Orion#Iowa
$Team: Friendly
$Location: -4141.422363, 749.999878, -82.901527
$Orientation:
	-0.000737, 0.000000, -1.000000,
	0.161992, 0.986792, -0.000119,
	0.986792, -0.161992, -0.000728
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
+Arrival Delay: 30
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "GTC Jefferson" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "GTD Iowa" "Jump Node 3:1" ) 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05a
;;FSO 3.6.8;; +new: nameplate-iowa
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTD_Iowa

$Name: PVD Pinnacle		;! Object #10
$Class: PVD Typhon
$Team: Friendly
$Location: -6530.799805, -0.000337, -69.810539
$Orientation:
	0.000796, 0.000000, -0.999999,
	0.000000, 1.000000, 0.000000,
	0.999999, 0.000000, 0.000796
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 60
$Arrival Cue: ( destroyed-or-departed-delay 
   0 
   "GTD Iowa" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "PVD Pinnacle" 
      "Jump Node 3:1" 
   )
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: PVT Gobi		;! Object #11
$Class: PVT Isis
$Team: Friendly
$Location: -1179.290894, -0.000187, 1006.977844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "PVD Pinnacle" "main dock" "topside dock" 50 ) )
$Cargo 1:  XSTR("Techs", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Near Ship
+Arrival Distance: 2192
$Arrival Anchor: PVD Pinnacle
+Arrival Delay: 40
$Arrival Cue: ( is-event-true-delay 
   "Disable Pinnacle" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "PVT Gobi" "Jump Node:1" ) 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Beta 1		;! Object #12
$Class: GTF Ulysses
$Team: Friendly
$Location: 3198.722900, 100.000015, -101.869843
$Orientation:
	0.080709, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080709
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #13
$Class: GTF Ulysses
$Team: Friendly
$Location: 3203.497070, 100.000015, -190.393250
$Orientation:
	0.080709, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080709
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #14
$Class: GTF Ulysses
$Team: Friendly
$Location: 3113.316406, 100.000015, -312.884827
$Orientation:
	0.080708, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080708
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #15
$Class: GTF Ulysses
$Team: Friendly
$Location: 3002.318359, 100.000015, -116.499969
$Orientation:
	0.080709, 0.000000, -0.996738,
	0.000000, 1.000000, 0.000000,
	0.996738, 0.000000, 0.080709
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Flail" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Asura 1		;! Object #16
$Class: SB Nephilim
$Team: Hostile
$Location: 5364.399902, 0.000000, 658.000000
$Orientation:
	-0.594174, 0.000000, 0.804336,
	0.000000, 1.000000, 0.000000,
	-0.804336, 0.000000, -0.594174
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Synaptic" "Unknown Bomb" "Hornet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Asura 2		;! Object #17
$Class: SB Nephilim
$Team: Hostile
$Location: 5499.251953, -0.000247, 597.797302
$Orientation:
	-0.531864, 0.000000, 0.846830,
	0.000000, 1.000000, 0.000000,
	-0.846830, 0.000000, -0.531864
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Synaptic" "Unknown Bomb" "Hornet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Asura 3		;! Object #18
$Class: SB Nephilim
$Team: Hostile
$Location: 5539.306152, -0.000261, 715.030212
$Orientation:
	-0.567977, 0.000000, 0.823045,
	0.000000, 1.000000, 0.000000,
	-0.823045, 0.000000, -0.567977
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Bomb" "Synaptic" "Unknown Bomb" "Hornet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Krishna 1		;! Object #19
$Class: SF Manticore
$Team: Hostile
$Location: 5298.700195, 0.000000, 802.500000
$Orientation:
	-0.666450, 0.000000, 0.745550,
	0.000000, 1.000000, 0.000000,
	-0.745550, 0.000000, -0.666450
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 2		;! Object #20
$Class: SF Manticore
$Team: Hostile
$Location: 5498.001465, 0.000038, 802.129395
$Orientation:
	-0.610192, 0.000000, 0.792254,
	0.000000, 1.000000, 0.000000,
	-0.792254, 0.000000, -0.610192
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 3		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: 5497.958496, 0.000041, 901.383911
$Orientation:
	-0.642742, 0.000000, 0.766082,
	0.000000, 1.000000, 0.000000,
	-0.766082, 0.000000, -0.642742
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 4		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: 5400.066406, 0.000067, 1001.934387
$Orientation:
	-0.698027, 0.000000, 0.716072,
	0.000000, 1.000000, 0.000000,
	-0.716071, 0.000000, -0.698027
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 1		;! Object #23
$Class: SB Shaitan
$Team: Hostile
$Location: 4994.600098, 0.000000, -994.299988
$Orientation:
	0.151030, 0.000000, 0.988529,
	0.000000, 1.000000, 0.000000,
	-0.988529, 0.000000, 0.151030
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Brahma 2		;! Object #24
$Class: SB Shaitan
$Team: Hostile
$Location: 5158.358887, -0.000300, -889.318115
$Orientation:
	0.123558, 0.000000, 0.992337,
	0.000000, 1.000000, 0.000000,
	-0.992337, 0.000000, 0.123558
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Brahma 3		;! Object #25
$Class: SB Shaitan
$Team: Hostile
$Location: 5169.729004, -0.000154, -1041.450317
$Orientation:
	0.155299, 0.000000, 0.987868,
	0.000000, 1.000000, 0.000000,
	-0.987867, 0.000000, 0.155299
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Durga 1		;! Object #26
$Class: SF Scorpion
$Team: Hostile
$Location: 5002.769043, 0.000021, -1172.999390
$Orientation:
	0.189241, 0.000000, 0.981931,
	0.000000, 1.000000, 0.000000,
	-0.981931, 0.000000, 0.189241
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Durga 2		;! Object #27
$Class: SF Scorpion
$Team: Hostile
$Location: 5146.700195, 0.000000, -1175.300049
$Orientation:
	0.183982, 0.000000, 0.982930,
	0.000000, 1.000000, 0.000000,
	-0.982930, 0.000000, 0.183982
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Durga 3		;! Object #28
$Class: SF Scorpion
$Team: Hostile
$Location: 5272.379395, 0.000062, -1151.145142
$Orientation:
	0.174348, 0.000000, 0.984684,
	0.000000, 1.000000, 0.000000,
	-0.984684, 0.000000, 0.174348
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #29
$Class: SF Basilisk
$Team: Hostile
$Location: 2115.800537, -0.000175, -1153.470093
$Orientation:
	0.168643, 0.000000, 0.985677,
	0.115648, 0.993093, -0.019787,
	-0.978869, 0.117329, 0.167478
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #30
$Class: SF Basilisk
$Team: Hostile
$Location: 2273.500000, 0.000000, -1125.599976
$Orientation:
	0.160437, 0.000000, 0.987046,
	0.113155, 0.993407, -0.018392,
	-0.980539, 0.114640, 0.159379
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: 2267.465576, -0.000058, -1277.755249
$Orientation:
	0.183279, 0.000000, 0.983061,
	0.112353, 0.993448, -0.020947,
	-0.976620, 0.114289, 0.182078
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 2453.362061, -0.000362, -1266.822144
$Orientation:
	0.176699, 0.000000, 0.984265,
	0.109492, 0.993793, -0.019656,
	-0.978156, 0.111242, 0.175602
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Surya 1		;! Object #33
$Class: SB Shaitan
$Team: Hostile
$Location: 2076.100098, 0.000000, -1397.699951
$Orientation:
	0.206891, 0.000000, 0.978364,
	0.114668, 0.993108, -0.024248,
	-0.971621, 0.117204, 0.205465
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Surya 2		;! Object #34
$Class: SB Shaitan
$Team: Hostile
$Location: 2223.371094, 0.000341, -1520.947998
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Surya 3		;! Object #35
$Class: SB Shaitan
$Team: Hostile
$Location: 2131.083740, 0.000368, -1539.240234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Vishnu 1		;! Object #36
$Class: SF Dragon
$Team: Hostile
$Location: -625.899353, -0.000374, -719.386230
$Orientation:
	0.109347, 0.000000, 0.994004,
	0.000000, 1.000000, 0.000000,
	-0.994004, 0.000000, 0.109347
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishnu 2		;! Object #37
$Class: SF Dragon
$Team: Hostile
$Location: -497.129486, -0.000110, -713.486877
$Orientation:
	0.106079, 0.000000, 0.994358,
	0.000000, 1.000000, 0.000000,
	-0.994358, 0.000000, 0.106079
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Vishnu 3		;! Object #38
$Class: SF Manticore
$Team: Hostile
$Location: -799.294434, 0.000012, -798.786133
$Orientation:
	0.126171, 0.000000, 0.992009,
	0.000000, 1.000000, 0.000000,
	-0.992009, 0.000000, 0.126171
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 4		;! Object #39
$Class: SF Manticore
$Team: Hostile
$Location: -597.709473, 0.000016, -800.289490
$Orientation:
	0.122197, 0.000000, 0.992506,
	0.000000, 1.000000, 0.000000,
	-0.992506, 0.000000, 0.122197
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 5		;! Object #40
$Class: SF Manticore
$Team: Hostile
$Location: -299.266144, 0.000016, -799.715820
$Orientation:
	0.116336, 0.000000, 0.993210,
	0.000000, 1.000000, 0.000000,
	-0.993210, 0.000000, 0.116336
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Indra 1		;! Object #41
$Class: SB Nephilim
$Team: Hostile
$Location: -700.700012, 0.000000, -901.900024
$Orientation:
	0.141291, 0.000000, 0.989968,
	0.000000, 1.000000, 0.000000,
	-0.989968, 0.000000, 0.141291
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Indra 2		;! Object #42
$Class: SB Nephilim
$Team: Hostile
$Location: -599.371582, 0.000004, -999.480835
$Orientation:
	0.154846, 0.000000, 0.987939,
	0.000000, 1.000000, 0.000000,
	-0.987939, 0.000000, 0.154846
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Indra 3		;! Object #43
$Class: SB Nephilim
$Team: Hostile
$Location: -499.821808, -0.000032, -997.401123
$Orientation:
	0.152017, 0.000000, 0.988378,
	0.000000, 1.000000, 0.000000,
	-0.988378, 0.000000, 0.152017
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Indra 4		;! Object #44
$Class: SB Nephilim
$Team: Hostile
$Location: -402.706818, 0.000010, -899.284241
$Orientation:
	0.134133, 0.000000, 0.990963,
	0.000000, 1.000000, 0.000000,
	-0.990963, 0.000000, 0.134133
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Unknown Megabomb" "Unknown Megabomb" "Unknown Megabomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Varuna 1		;! Object #45
$Class: SB Nephilim
$Team: Hostile
$Location: -609.651489, 0.000038, 1345.919312
$Orientation:
	-0.232543, 0.000000, 0.972586,
	0.000000, 1.000000, 0.000000,
	-0.972586, 0.000000, -0.232543
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Varuna 2		;! Object #46
$Class: SB Nephilim
$Team: Hostile
$Location: -515.599976, 0.000000, 1336.000000
$Orientation:
	-0.227577, 0.000000, 0.973760,
	0.000000, 1.000000, 0.000000,
	-0.973760, 0.000000, -0.227577
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 18

$Name: Dyaus 1		;! Object #47
$Class: SF Basilisk
$Team: Hostile
$Location: -701.477539, -0.000100, 1300.554932
$Orientation:
	-0.228843, 0.000000, 0.973463,
	0.000000, 1.000000, 0.000000,
	-0.973463, 0.000000, -0.228843
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Dyaus 2		;! Object #48
$Class: SF Basilisk
$Team: Hostile
$Location: -400.696686, -0.000081, 1300.608154
$Orientation:
	-0.218170, 0.000000, 0.975911,
	0.000000, 1.000000, 0.000000,
	-0.975911, 0.000000, -0.218170
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Dyaus 3		;! Object #49
$Class: SF Basilisk
$Team: Hostile
$Location: -538.896301, -0.000085, 1257.301880
$Orientation:
	-0.216244, 0.000000, 0.976339,
	0.000000, 1.000000, 0.000000,
	-0.976339, 0.000000, -0.216244
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Asura
$Waves: 2
$Wave Threshold: 0
$Special Ship: 2		;! Asura 3

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Asura 1"
	"Asura 2"
	"Asura 3"
)
$AI Goals: ( goals ( ai-chase "GTC London" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Krishna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
$AI Goals: ( goals ( ai-guard-wing "Asura" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Brahma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTC Jefferson
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 0 "GTC Jefferson" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase "GTC Jefferson" 50 ) )
+Flags:( )

$Name: Durga
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTC Jefferson
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 0 "GTC Jefferson" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-guard-wing "Brahma" 50 ) )
+Flags:( )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Iowa
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 0 "GTD Iowa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase "GTD Iowa" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Surya
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Surya 1

$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Iowa
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 0 "GTD Iowa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Surya 1"
	"Surya 2"
	"Surya 3"
)
$AI Goals: ( goals ( ai-chase "GTD Iowa" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Near Ship
+Arrival Distance: 2192
$Arrival Anchor: PVD Pinnacle
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay 0 "PVT Gobi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
	"Vishnu 5"
)
$AI Goals: ( goals ( ai-guard-wing "Indra" 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Indra
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Indra 1

$Arrival Location: Near Ship
+Arrival Distance: 2192
$Arrival Anchor: PVD Pinnacle
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay 0 "PVT Gobi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase "PVD Pinnacle" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Varuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Varuna 1

$Arrival Location: Near Ship
+Arrival Distance: 2192
$Arrival Anchor: PVD Pinnacle
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 0 "PVD Pinnacle" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Varuna 1"
	"Varuna 2"
)
$AI Goals: ( goals ( ai-chase "PVD Pinnacle" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Dyaus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Dyaus 1

$Arrival Location: Near Ship
+Arrival Distance: 2192
$Arrival Anchor: PVD Pinnacle
+Arrival delay: 30
$Arrival Cue: ( has-arrived-delay 0 "PVD Pinnacle" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Dyaus 1"
	"Dyaus 2"
	"Dyaus 3"
)
$AI Goals: ( goals ( ai-guard-wing "Varuna" 50 ) )
+Flags:( )
+Wave Delay Min: 5
+Wave Delay Max: 15

#Events		;! 36 total

$Formula: ( when 
   ( has-arrived-delay 
      120 
      "PVD Pinnacle" 
   )
   ( sabotage-subsystem 
      "PVD Pinnacle" 
      "engine" 
      100 
   )
)
+Name: Disable Pinnacle
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "PVD Pinnacle" 
      "High" 
      "We're having trouble" 
   )
)
+Name: Engines Gone
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "PVD Pinnacle" 
      "High" 
      "Engines are out" 
   )
)
+Name: Requesting Assistance
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( has-arrived-delay 0 "PVT Gobi" ) 
   ( send-message 
      "PVT Gobi" 
      "High" 
      "This is the Gobi" 
   )
)
+Name: Gobi Arrive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "PVT Gobi" 
      "PVD Pinnacle" 
      1 
      0 
   )
   ( send-message 
      "PVT Gobi" 
      "High" 
      "Docked" 
   )
)
+Name: Gobi Docked
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "PVD Pinnacle" 
      "engine" 
      25 
   )
)
+Name: Engines 25%
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "PVD Pinnacle" 
      "engine" 
      50 
   )
)
+Name: Engines 50%
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "PVD Pinnacle" 
      "engine" 
      75 
   )
)
+Name: Engines 75%
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "PVD Pinnacle" 
      "engine" 
      100 
   )
)
+Name: Engines 100%
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( true ) 
   ( send-message 
      "PVT Gobi" 
      "High" 
      "Engines are done" 
   )
)
+Name: Engines Done
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "PVT Gobi" 
      ( ai-undock 89 ) 
   )
)
+Name: Undock Gobi
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "PVT Gobi" 
      ( ai-waypoints-once "Jump Node" 88 ) 
   )
)
+Name: Depart Gobi
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Asura" ) 
   ( do-nothing ) 
)
+Name: Asura
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Asura", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: Krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: Brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: Durga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Surya" ) 
   ( do-nothing ) 
)
+Name: Surya
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Surya", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: Vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: Indra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Indra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Varuna" ) 
   ( do-nothing ) 
)
+Name: Varuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Varuna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Dyaus" ) 
   ( do-nothing ) 
)
+Name: Dyaus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Dyaus", -1)

$Formula: ( when 
   ( has-departed-delay 0 "GTC London" ) 
   ( do-nothing ) 
)
+Name: London
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTC London", -1)

$Formula: ( when 
   ( has-departed-delay 0 "GTC Wolf" ) 
   ( do-nothing ) 
)
+Name: Wolf
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect GTC Wolf", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "PVC Bason" ) 
   ( do-nothing ) 
)
+Name: Bason#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "PVC Bason" ) 
   ( do-nothing ) 
)
+Name: Bason#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect PVC Bason", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "GTC Jefferson" ) 
   ( do-nothing ) 
)
+Name: Jefferson#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTC Jefferson" 
   )
   ( do-nothing ) 
)
+Name: Jefferson#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect GTC Jefferson", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Iowa" ) 
   ( do-nothing ) 
)
+Name: Iowa#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "GTD Iowa" ) 
   ( do-nothing ) 
)
+Name: Iowa#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect GTD Iowa", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "PVD Pinnacle" ) 
   ( do-nothing ) 
)
+Name: Pinnacle#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "PVD Pinnacle" ) 
   ( do-nothing ) 
)
+Name: Pinnacle#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect PVD Pinnacle", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "PVT Gobi" ) 
   ( do-nothing ) 
)
+Name: Gobi#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "PVT Gobi" ) 
   ( do-nothing ) 
)
+Name: Gobi#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect PVT Gobi", -1)

$Formula: ( when 
   ( has-departed-delay 
      10 
      "PVD Pinnacle" 
      "PVT Gobi" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "All ships are accounted for" 
   )
)
+Name: Return to Base#1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return to Base#2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)

#Goals		;! 1 total

$Type: Primary
+Name: Battlegroup
$MessageNew:  XSTR("Protect Normandy Battlegroup", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTC London" 
   "GTC Wolf" 
   "GTC Jefferson" 
   "GTD Iowa" 
   "PVC Bason" 
   "PVD Pinnacle" 
   "PVT Gobi" 
)

#Waypoints		;! 3 lists total


$Jump Node: 7048.648438, -0.000916, 50.006504
$Jump Node Name: Jump to Delta Serpentis
$Name: Jump Node
$List: (		;! 1 points in list
	( 6513.469727, -0.000785, 343.574188 )
)

$Name: Jump Node 2
$List: (		;! 1 points in list
	( 6490.232910, -0.000502, -181.149124 )
)

$Name: Jump Node 3
$List: (		;! 1 points in list
	( 4721.100098, 0.000000, 41.900002 )
)

#Messages		;! 170 total


$Name: We're having trouble

$Team: -1
$MessageNew:  XSTR("Alpha, we are experiencing engine problems.  Please stand by.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: AM10_im1.wav

$Name: Engines are out

$Team: -1
$MessageNew:  XSTR("Attention all ships.  This is the PVD Pinnacle.  Our engines are down.  We request assistance.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: AM10_im2.wav

$Name: This is the Gobi

$Team: -1
$MessageNew:  XSTR("This is the PVT Gobi.  We are here to repair the Pinnacle's engine array.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: AM10_im3.wav

$Name: Docked

$Team: -1
$MessageNew:  XSTR("We've docked with the Pinnacle.  It should be two minutes until the engines are repaired.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: AM10_im4.wav

$Name: Engines are done

$Team: -1
$MessageNew:  XSTR("This is the Gobi.  The Pinnacle's engines are fixed and we are on our way to Delta Serpentis.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: AM10_im5.wav

$Name: All ships are accounted for

$Team: -1
$MessageNew:  XSTR("All ships are accounted for, pilot.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: AM10_im6.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 57 total

$Num stars: 500
$Ambient light level: 7895160

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;;FSO 3.6.9;; +Angles: 1.047197 0.000000 0.349066
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF5-whisp
;;FSO 3.6.9;; +Angles: 6.021381 0.000000 1.937314
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF3-whisp
;;FSO 3.6.9;; +Angles: 0.191986 0.000000 2.042034
;;FSO 3.6.9;; +ScaleX: 2.000000
;;FSO 3.6.9;; +ScaleY: 2.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF1-main
;;FSO 3.6.9;; +Angles: 0.000000 0.000000 3.735002
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF4-whisp
;;FSO 3.6.9;; +Angles: 0.174533 0.000000 3.490656
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF6-whisp
;;FSO 3.6.9;; +Angles: 0.209439 0.000000 2.530725
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF1-main
;;FSO 3.6.9;; +Angles: 1.396262 0.000000 0.575958
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF6-whisp
;;FSO 3.6.9;; +Angles: 1.745328 0.000000 0.698131
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: planetg
;;FSO 3.6.9;; +Angles: 0.000000 3.141590 1.221730
;;FSO 3.6.9;; +ScaleX: 1.000000
;;FSO 3.6.9;; +ScaleY: 1.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: planetc
;;FSO 3.6.9;; +Angles: 0.174533 3.141590 1.047197
;;FSO 3.6.9;; +ScaleX: 0.200000
;;FSO 3.6.9;; +ScaleY: 0.200000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000
$Starbitmap: dneb03
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 0.733038 0.733038 0.733038
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.855211 2.146753 0.558505
+ScaleX: 2.200000
+ScaleY: 3.500000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 0.383972 0.383972 0.733038
+ScaleX: 2.400000
+ScaleY: 3.200000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.117010 1.117010 1.117010
+ScaleX: 2.000000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.937314 2.146753 1.082103
+ScaleX: 3.200000
+ScaleY: 2.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 2.146753 1.937314 2.146753
+ScaleX: 3.400000
+ScaleY: 4.100000
+DivX: 1
+DivY: 2
$Starbitmap: dneb12
+Angles: 1.937314 3.455749 2.321286
+ScaleX: 2.000000
+ScaleY: 3.500000
+DivX: 1
+DivY: 2
$Starbitmap: neb18
+Angles: 1.745328 0.000000 2.146753
+ScaleX: 3.000000
+ScaleY: 2.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 1.937314 3.874628 1.745328
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.518435 5.811942 0.855211
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.256636 0.000000 0.645771
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.658062 1.570795 0.488692
+ScaleX: 3.200000
+ScaleY: 1.800000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.954767 1.850047 0.383972
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.146753 2.146753 0.209439
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 2.286380 4.258600 6.265727
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 2.356193 2.356193 5.951568
+ScaleX: 4.500000
+ScaleY: 3.800000
+DivX: 2
+DivY: 2
$Starbitmap: dneb02
+Angles: 2.216566 1.343902 5.707222
+ScaleX: 3.000000
+ScaleY: 2.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 1.937314 3.298670 5.532689
+ScaleX: 2.000000
+ScaleY: 3.200000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.675515 1.867501 5.427969
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.343902 1.588248 5.480330
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb18
+Angles: 0.994837 2.146753 5.654862
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.767944 3.961894 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.575958 0.000000 6.230820
+ScaleX: 4.000000
+ScaleY: 2.200000
+DivX: 2
+DivY: 1
$Starbitmap: dneb12
+Angles: 0.645771 2.565632 0.191986
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
;;FSO 3.6.9;; $Substitute Event Music: FS1-5: Spook
$Briefing Music: Brief6
;;FSO 3.6.9;; $Substitute Briefing Music: FS1-BRIEF6
;;FSO 3.6.9;; $Debriefing Success Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Average Music: FS1-Success
;;FSO 3.6.9;; $Debriefing Fail Music: FS1-Failure

#End

