#Message Settings
$Chance for Command to announce enemy arrival: 0

#Message Frequencies

$Name: Check 6
+Maximum Count: 15
+Minimum Delay: 22000

$Name: Praise 
+Maximum Count: 15
+Minimum Delay: 26000

$Name: Praise Self
+Occurrence Chance: 7 
+Maximum Count: 15
+Minimum Delay: 30000

$Name: Help 
+Maximum Count: 15
+Minimum Delay: 20000

#Moods

$Mood: Raiders

; Serious, high-stakes engagement
$Mood: Boss

#End

#Personas
;----------------------------------------------------- ;
; IMPORTANT: FSO internally refers to personae by their ;
; indexes. New personae, then, must be added to the end ;
; of the list, even if they should logically be grouped ;
; near another persona. Likewise, do not rearrange this ;
; list for organization, or everything will get borked! ;
;----------------------------------------------------- ;

$Persona: Wingman 1-M
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 2-F
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 3-M
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 4-M
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 5-M
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 6-Zod
$Type: wingman
+Parliamentary Vasudan Empire
$Allow substitution of missing messages: NO

$Persona: Wingman 7-Zod
$Type: wingman
+Parliamentary Vasudan Empire
$Allow substitution of missing messages: NO

$Persona: Wingman 8-F
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 9-M
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 10-AF
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 11-M
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 12-Batfleck
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 13-M
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: McGivers
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Char-TP5
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Mav-TP1
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Herm-TP3
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Skunk-TP4
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Mart-TP6
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Rosemary-TP2
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Az-TP8
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Ast-VP1
$Type: wingman
+Parliamentary Vasudan Empire
$Allow substitution of missing messages: NO

$Persona: Mel-VP2
$Type: wingman
+Parliamentary Vasudan Empire
$Allow substitution of missing messages: NO

$Persona: Ded-VP1
$Type: wingman
+Parliamentary Vasudan Empire
$Allow substitution of missing messages: NO

$Persona: Sia-VP2
$Type: wingman
+Parliamentary Vasudan Empire
$Allow substitution of missing messages: NO

$Persona: Wingman 25-M
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 26-F
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: Wingman 27-M
$Type: wingman
$Allow substitution of missing messages: NO

$Persona: HoL-VP1
$Type: wingman
+Hammer of Light
$Allow substitution of missing messages: NO

$Persona: HoL-VP2
$Type: wingman
+Hammer of Light
$Allow substitution of missing messages: NO

; A former militia pilot who joined the LNA for a fresh start. Very resentful
; of the GTA in general, and unhappy with their presence in Luyten.
$Persona: LNA-Socrates-TP5
$Type: wingman
+Paramilitary
$Allow substitution of missing messages: NO

; A test pilot with limited combat experience. Has a bit of a hero worship thing
; going on.
$Persona: LNA-Tiger-TP1
$Type: wingman
+Paramilitary
$Allow substitution of missing messages: NO

; A mercenary who joined up with the RS for easy money.
; Unprepared for the realities of combat.
$Persona: RS-Coward-TP3
$Type: wingman
+Paramilitary
$Allow substitution of missing messages: NO

; A mercenary who joined up with the RS for shits and giggles.
; A bit of a bully, but protective of his wing even so.
$Persona: RS-Thug-TP4
$Type: wingman
+Paramilitary
$Allow substitution of missing messages: NO

; A dangerous, unstable pilot who wouldn't look out of place with the Fedayeen.
$Persona: SDS-Serkr-TP3
$Type: wingman
+Paramilitary
$Allow substitution of missing messages: NO

; An old bomber pilot with a sense of honor. Very calm and professional. Maybe ex-GTI?
$Persona: SDS-Bomber-TP8
$Type: wingman
+Paramilitary
$Allow substitution of missing messages: NO

$Persona: Support Ship
$Type: support
$Allow substitution of missing messages: NO

$Persona: Support Ship Vasudan
$Type: support
+Parliamentary Vasudan Empire
$Allow substitution of missing messages: NO

$Persona: Large Ship
$Type: large
$Allow substitution of missing messages: NO

$Persona: Large Ship Vasudan
$Type: large
+Parliamentary Vasudan Empire
$Allow substitution of missing messages: NO

$Persona: Terran Command
$Type: Command
$Allow substitution of missing messages: NO

#Messages

;; TERRAN SUPPORT SHIP ..............................................................

$Name: On Way
$Message: XSTR("Sit tight. We're on our way.", 1264)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: TS_onway.ogg

$Name: Rearm On Way
$Message: XSTR("On our way. Ready to rearm.", 1266)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: TS_rearm.ogg

$Name: Repair Done
$Message: XSTR("Undocking now. We're clear.", 1268)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: TS_complete.ogg

$Name: Repair Aborted
$Message: XSTR("Support call aborted.", 1270)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: TS_abort.ogg

$Name: Depart
$Message: XSTR("Yes, sir. Engaging warp drive.", 1272)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: TS_depart.ogg

$Name: Yes
$Message: XSTR("Yes, sir.", 9765)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: TS_yes.ogg

;; PHOLOS ...........................................................................

$Name: On Way
$Message: XSTR("I'm pulling your diagnostics now, Alpha 1!", 9766)
+Persona: Support Ship
+Avi Name: Head-TP2
+Wave Name: pholos_onway.ogg
$Filter by sender:
+Callsign: Pholos

$Name: Rearm On Way
$Message: XSTR("You're in the queue, boss!", 9767)
+Persona: Support Ship
+Avi Name: Head-TP2
+Wave Name: pholos_rearm.ogg
$Exclude Mood: ( "Boss" )
$Filter by sender:
+Callsign: Pholos

$Name: Rearm On Way
$Message: XSTR("I'm on my way, boss. Hang in there.", 9768)
+Persona: Support Ship
+Avi Name: Head-TP2
+Wave Name: pholos_rearm_boss.ogg
$Exclude Mood: ( "Default" "Raiders" )
$Filter by sender:
+Callsign: Pholos

$Name: Repair Done
$Message: XSTR("You're good to go! Who's next?", 9769)
+Persona: Support Ship
+Avi Name: Head-TP2
+Wave Name: pholos_complete.ogg
$Exclude Mood: ( "Boss" )
$Filter by sender:
+Callsign: Pholos

$Name: Repair Done
$Message: XSTR("Rearming complete. Good luck, boss.", 9770)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: pholos_complete_boss.ogg
$Exclude Mood: ( "Default" "Raiders" )
$Filter by sender:
+Callsign: Pholos

$Name: Repair Aborted
$Message: XSTR("Updating support queue. Who's next?", 9771)
+Persona: Support Ship
+Avi Name: Head-TP2
+Wave Name: pholos_abort.ogg
$Filter by sender:
+Callsign: Pholos

$Name: Depart
$Message: XSTR("Support is disengaging!", 9772)
+Persona: Support Ship
+Avi Name: Head-TP2
+Wave Name: pholos_depart.ogg
$Filter by sender:
+Callsign: Pholos

$Name: Yes
$Message: XSTR("You got it, boss!", 9773)
+Persona: Support Ship
+Avi Name: Head-TP2
+Wave Name: pholos_yes.ogg
$Filter by sender:
+Callsign: Pholos

;; VASUDAN SUPPORT SHIP .............................................................

$Name: On Way
$Message: XSTR("Support ship inbound. Stand by for docking pattern.", 1265)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_onway.ogg

$Name: Rearm On Way
$Message: XSTR("Rearm request confirmed. Please stand by.", 1267)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_rearm.ogg

$Name: Repair Done
$Message: XSTR("Starting undocking procedures.", 1269)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_complete.ogg

$Name: Repair Aborted
$Message: XSTR("Support operation terminated.", 1271)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_abort.ogg

$Name: Depart
$Message: XSTR("Acknowledged. Returning to base.", 1273)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_depart.ogg

$Name: Depart
$Message: XSTR("Acknowledged.", 10712)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_yes.ogg

;; Wingman 1-M ............................................................................

$Name: Stray
$Message: XSTR("Check your coordinates - you're off course.", 1168)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Bogeys inbound, heads up!", 1182)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_arrival.ogg

$Name: Check 6
$Message: XSTR("On your six! There's one on your six!", 1196)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_check6.ogg

$Name: Help
$Message: XSTR("Taking damage! Some cover, guys?", 1209)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_help.ogg

$Name: Death
$Message: XSTR("I can't - I can't --", 1223)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_death.ogg

$Name: Rearm
$Message: XSTR("I'm all out. Time to rearm.", 1237)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_rearm.ogg

$Name: Repair
$Message: XSTR("Subsystems are fried. Calling in support!", 1250)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_repair.ogg

$Name: Praise Self
$Message: XSTR("Hell yeah! I got 'em!", 1274)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_praiseself.ogg

$Name: Praise
$Message: XSTR("One less to worry about.", 1288)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_praise.ogg

$Name: High Praise
$Message: XSTR("Sir, are you going for a kill record?!", 1302)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_highpraise.ogg

$Name: Engage
$Message: XSTR("Weapons hot. Engaging target.", 1316)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_engage.ogg

$Name: Attack Target
$Message: XSTR("We've got him, sir.", 1329)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_attack.ogg

$Name: Disarm Target
$Message: XSTR("Targeting turrets now.", 1342)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_disarm.ogg

$Name: Disable Target
$Message: XSTR("Copy that. Moving to disable target.", 1355)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_disable.ogg

$Name: Ignore Target
$Message: XSTR("I'll leave this one to you.", 1368)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_ignore.ogg

$Name: yes
$Message: XSTR("Yes sir.", 1381)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_yes.ogg

$Name: No Target
$Message: XSTR("I can't get a reading on your target.", 1394)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_notarget.ogg

$Name: No
$Message: XSTR("That won't work, sir.", 1408)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_no.ogg

$Name: Player Dead
$Message: XSTR("Friendly down! All crafts check your six!", 1422)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing here. Standing by.", 1435)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing here. Standing by.", 1446)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing here. Standing by.", 1458)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing here. Standing by.", 1471)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Backup has arrived. What's your status?", 10713)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_backup.ogg

$Name: All Clear
$Message: XSTR("Area secured, Command.", 1496)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_allclear.ogg

$Name: Depart
$Message: XSTR("Engaging jump drives.", 1510)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_depart.ogg

$Name: Oops 1
$Message: XSTR("Friendly fire! Friendly fire!", 1522)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_oops1.ogg

$Name: Traitor
$Message: XSTR("Target is traitor, I repeat, traitor!", 1535)
+Persona: Wingman 1-M
+Avi Name: Head-TP1
+Wave Name: 1_traitor.ogg

;; Wingman 2-F ............................................................................

$Name: Stray
$Message: XSTR("Where are you going?", 1169)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Enemy wing inbound, watch out!", 1183)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_arrival.ogg

$Name: Check 6
$Message: XSTR("Bandit on your tail. Evade!", 1197)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_check6.ogg

$Name: Help
$Message: XSTR("He's on my six! I can't shake him!", 1210)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_help.ogg

$Name: Death
$Message: XSTR("God dammit --", 1224)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_death.ogg

$Name: Rearm
$Message: XSTR("Disengaging for rearm.", 1238)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_rearm.ogg

$Name: Repair
$Message: XSTR("Can't keep it up. Requesting repairs!", 1251)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_repair.ogg

$Name: Praise Self
$Message: XSTR("Did you see that? That's how you make a kill!", 1275)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_praiseself.ogg

$Name: Praise
$Message: XSTR("Damn, you got him good!", 1289)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_praise.ogg

$Name: High Praise
$Message: XSTR("Haha! Keep that up, pilot!", 1303)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_highpraise.ogg

$Name: Engage
$Message: XSTR("Copy that. Breaking to attack.", 1317)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_engage.ogg

$Name: Attack Target
$Message: XSTR("Target acquired and locked.", 1330)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_attack.ogg

$Name: Disarm Target
$Message: XSTR("Target data received. Turrets locked.", 1343)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_disarm.ogg

$Name: Disable Target
$Message: XSTR("Engines targeted and locked.", 1356)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_disable.ogg

$Name: Ignore Target
$Message: XSTR("Roger, ignoring target.", 1369)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_ignore.ogg

$Name: yes
$Message: XSTR("Copy that.", 1382)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_yes.ogg

$Name: No Target
$Message: XSTR("Is my communicator broken again? I can't get telemetry.", 1395)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_notarget.ogg

$Name: No
$Message: XSTR("Sorry, sir. Can't do that.", 1409)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_no.ogg

$Name: Player Dead
$Message: XSTR("Pilot down! Keep it together, folks!", 1423)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_p_dead.ogg

$Name: Backup
$Message: XSTR("This is Beta wing, on station.", 1436)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("This is Gamma wing, on station.", 1447)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("This is Delta wing, on station.", 1459)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("This is Epsilon wing, on station.", 1472)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Reinforcements standing by, awaiting orders.", 9774)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_backup.ogg

$Name: All Clear
$Message: XSTR("This area's clear, Command. All hostiles neutralized.", 1497)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_allclear.ogg

$Name: Depart
$Message: XSTR("Roger that, see you on the other side.", 1511)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_depart.ogg

$Name: Oops 1
$Message: XSTR("Hey! Stop that!", 1523)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_oops1.ogg

$Name: Traitor
$Message: XSTR("Roger, Command, weapons free on squadmate.", 1536)
+Persona: Wingman 2-F
+Avi Name: Head-TP5
+Wave Name: 2_traitor.ogg

;; Wingman 3-M ............................................................................

$Name: Stray
$Message: XSTR("Do you need support? You're straying off course.", 1170)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Bandits inbound, weapons hot!", 1184)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_arrival.ogg

$Name: Check 6
$Message: XSTR("Don't let him get behind you!", 1198)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_check6.ogg

$Name: Help
$Message: XSTR("I need help over here!", 1211)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_help.ogg

$Name: Death
$Message: XSTR("I'm losing her! I'm --", 1225)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_death.ogg

$Name: Rearm
$Message: XSTR("Banks are dry. Calling in support!", 1239)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_rearm.ogg

$Name: Repair
$Message: XSTR("This piece of junk won't hold. Going for repairs.", 1252)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_repair.ogg

$Name: Praise Self
$Message: XSTR("Plus one for my kill count!", 1276)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_praiseself.ogg

$Name: Praise
$Message: XSTR("Scratch one bandit.", 1290)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_praise.ogg

$Name: High Praise
$Message: XSTR("Extremely impressive, pilot!", 1304)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_highpraise.ogg

$Name: Engage
$Message: XSTR("Targets on my sight.", 1318)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_engage.ogg

$Name: Attack Target
$Message: XSTR("Switching power to weapons, engaging.", 1320)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_attack.ogg

$Name: Disarm Target
$Message: XSTR("Roger that. Disarming target.", 1344)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_disarm.ogg

$Name: Disable Target
$Message: XSTR("Roger that. Disabling target.", 1357)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_disable.ogg

$Name: Ignore Target
$Message: XSTR("Not engaging, I repeat, not engaging.", 1370)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_ignore.ogg

$Name: yes
$Message: XSTR("You got it!", 1383)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_yes.ogg

$Name: No Target
$Message: XSTR("Please send again - I didn't get the target.", 1396)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_notarget.ogg

$Name: No
$Message: XSTR("I can't do that.", 1410)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_no.ogg

$Name: Player Dead
$Message: XSTR("Goddammit, we've lost a pilot!", 1424)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing, ready for orders.", 1437)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing, ready for orders.", 9775)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing, ready for orders.", 1460)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing, ready for orders.", 1473)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Cavalry has arrived, ready to engage!", 9776)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_backup.ogg

$Name: All Clear
$Message: XSTR("Not a bandit in sight, Command.", 1498)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_allclear.ogg

$Name: Depart
$Message: XSTR("Copy that. Bugging out.", 1512)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_depart.ogg

$Name: Oops 1
$Message: XSTR("Hey! What's wrong with you?", 1524)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_oops1.ogg

$Name: Traitor
$Message: XSTR("It's too late for you now.", 1537)
+Persona: Wingman 3-M
+Avi Name: Head-TP6
+Wave Name: 3_traitor.ogg

;; Wingman 4-M ............................................................................

$Name: Stray
$Message: XSTR("Leaving so soon?", 1171)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Fighter wing incoming.", 1185)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_arrival.ogg

$Name: Check 6
$Message: XSTR("On your six! Watch out!", 1199)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_check6.ogg

$Name: Help
$Message: XSTR("I can't evade forever!", 1212)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_help.ogg

$Name: Death
$Message: XSTR("Help! He's got me --", 1226)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_death.ogg

$Name: Rearm
$Message: XSTR("Secondaries out. Rearming.", 1240)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_rearm.ogg

$Name: Repair
$Message: XSTR("Sorry to leave so soon, but I need repairs.", 1253)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_repair.ogg

$Name: Praise Self
$Message: XSTR("Another bandit down!", 1277)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_praiseself.ogg

$Name: Praise
$Message: XSTR("Beautiful kill, sir!", 1291)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_praise.ogg

$Name: High Praise
$Message: XSTR("I'm surprised these bandits are still targeting you, pilot.", 1305)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_highpraise.ogg

$Name: Engage
$Message: XSTR("Moving to engage.", 1319)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_engage.ogg

$Name: Attack Target
$Message: XSTR("I see him, closing on target.", 1331)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_attack.ogg

$Name: Disarm Target
$Message: XSTR("I'm on it, sir. Disarming now.", 1345)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_disarm.ogg

$Name: Disable Target
$Message: XSTR("Target acquired. Moving to disable.", 1358)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_disable.ogg

$Name: Ignore Target
$Message: XSTR("Moving away from him now.", 1371)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_ignore.ogg

$Name: yes
$Message: XSTR("Roger that, sir.", 1384)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_yes.ogg

$Name: No Target
$Message: XSTR("Who should I target?", 1397)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_notarget.ogg

$Name: No
$Message: XSTR("What kind of order was that?", 1411)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_no.ogg

$Name: Player Dead
$Message: XSTR("We lost a fighter!", 1425)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing here, awaiting orders.", 1438)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing here, awaiting orders.", 1449)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing here, awaiting orders.", 1461)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing here, awaiting orders.", 1474)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Incoming and ready for action. What are your orders?", 9777)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_backup.ogg

$Name: All Clear
$Message: XSTR("Area secure. Space is clear.", 1499)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_allclear.ogg

$Name: Depart
$Message: XSTR("Engaging jump drives.", 1510)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_depart.ogg

$Name: Oops 1
$Message: XSTR("Check your targets! Friendly fire!", 1525)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_oops1.ogg

$Name: Traitor
$Message: XSTR("All units, switch IFF of target to hostile.", 1538)
+Persona: Wingman 4-M
+Avi Name: Head-TP7
+Wave Name: 4_traitor.ogg

;; Wingman 5-M ............................................................................

$Name: Stray
$Message: XSTR("You know, if you want to desert, you'd go faster through subspace.", 1172)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Enemy targets on radar.", 1186)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_arrival.ogg

$Name: Check 6
$Message: XSTR("Six o'clock! Evasive action!", 1200)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_check6.ogg

$Name: Help
$Message: XSTR("I'll need more than duct tape to hold it together!", 1213)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_help.ogg

$Name: Death
$Message: XSTR("Losing systems! Can't evade!", 1227)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_death.ogg

$Name: Rearm
$Message: XSTR("Disengaging. Need more ordnance.", 1241)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_rearm.ogg

$Name: Repair
$Message: XSTR("My systems are going crazy! I need support!", 1254)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_repair.ogg

$Name: Praise Self
$Message: XSTR("He never even saw me coming!", 1278)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_praiseself.ogg

$Name: Praise
$Message: XSTR("Keep it up, pilot!", 1292)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_praise.ogg

$Name: High Praise
$Message: XSTR("Show-off!", 1306)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_highpraise.ogg

$Name: Engage
$Message: XSTR("Switching power to weapons, engaging.", 1320)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_engage.ogg

$Name: Attack Target
$Message: XSTR("Target locked, weapons hot!", 1332)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_attack.ogg

$Name: Disarm Target
$Message: XSTR("Roger that, sir. Disarming target now.", 1346)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_disarm.ogg

$Name: Disable Target
$Message: XSTR("Roger that. We'll knock out those engines for you, sir!", 1359)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_disable.ogg

$Name: Ignore Target
$Message: XSTR("He's all yours, sir.", 1372)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_ignore.ogg

$Name: yes
$Message: XSTR("Affirmative, sir.", 1385)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_yes.ogg

$Name: No Target
$Message: XSTR("Without a target I can't do that, sir.", 1398)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_notarget.ogg

$Name: No
$Message: XSTR("Wait, what?", 1412)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_no.ogg

$Name: Player Dead
$Message: XSTR("Friendly down! No eject.", 1426)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing is in the fray.", 1439)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing is in the fray.", 1450)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing is in the fray.", 1462)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing is in the fray.", 1475)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Reinforcements on station, standing by.", 9778)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_backup.ogg

$Name: All Clear
$Message: XSTR("Targets down. Everything looks clear.", 1500)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_allclear.ogg

$Name: Depart
$Message: XSTR("Yes sir. Returning to base.", 1513)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_depart.ogg

$Name: Oops 1
$Message: XSTR("Stop it! I'm on your side!", 1526)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_oops1.ogg

$Name: Traitor
$Message: XSTR("Sir, I think it's too late to say 'sorry'.", 1539)
+Persona: Wingman 5-M
+Avi Name: Head-TP8
+Wave Name: 5_traitor.ogg

;; Wingman 6-Zod ..........................................................................

$Name: Stray
$Message: XSTR("Your coordinates are off course. Please correct.", 1173)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("IFF confirmed, hostiles crafts inbound.", 1187)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_arrival.ogg

$Name: Check 6
$Message: XSTR("Take evasive maneuvers!", 1201)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_check6.ogg

$Name: Help
$Message: XSTR("Damage level rising. Requesting cover.", 1214)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_help.ogg

$Name: Death
$Message: XSTR("My death will be avenged.", 1228)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_death.ogg

$Name: Rearm
$Message: XSTR("I must replenish my secondaries.", 1242)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_rearm.ogg

$Name: Repair
$Message: XSTR("Disengaging for repairs.", 1255)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_repair.ogg

$Name: Praise Self
$Message: XSTR("Target destroyed.", 1279)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_praiseself.ogg

$Name: Praise
$Message: XSTR("Impressive, Terran.", 1293)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_praise.ogg

$Name: High Praise
$Message: XSTR("You bring glory to your species.", 1307)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_highpraise.ogg

$Name: Engage
$Message: XSTR("Breaking formation and engaging.", 1321)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_engage.ogg

$Name: Attack Target
$Message: XSTR("Priority target confirmed.", 1333)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_attack.ogg

$Name: Disarm Target
$Message: XSTR("Acknowledged. Weapon subsystems targeted.", 1347)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_disarm.ogg

$Name: Disable Target
$Message: XSTR("Disable order acknowledged.", 1360)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_disable.ogg

$Name: Ignore Target
$Message: XSTR("Ignore order acknowledged.", 1373)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_ignore.ogg

$Name: yes
$Message: XSTR("Acknowledged.", 10712)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_yes.ogg

$Name: No Target
$Message: XSTR("Please specify a target.", 1399)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_notarget.ogg

$Name: No
$Message: XSTR("Invalid order. Please advise.", 1413)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_no.ogg

$Name: Player Dead
$Message: XSTR("Pilot down! All crafts stay on target.", 1427)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing is on station, standing by.", 1440)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing is on station, standing by.", 1451)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing is on station, standing by.", 1463)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing is on station, standing by.", 1476)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("We are ready to assist, requesting status brief.", 9779)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_backup.ogg

$Name: All Clear
$Message: XSTR("Nothing left but debris, Command.", 1501)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_allclear.ogg

$Name: Depart
$Message: XSTR("Departing order acknowledged.", 1514)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_depart.ogg

$Name: Oops 1
$Message: XSTR("Friendly target! Hold your fire!", 1527)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_oops1.ogg

$Name: Traitor
$Message: XSTR("You won't get away with this!", 1540)
+Persona: Wingman 6-Zod
+Avi Name: Head-VP1
+Wave Name: 6_traitor.ogg

;; Wingman 7-Zod ..........................................................................

$Name: Stray
$Message: XSTR("If you flee now, you will dishonor your species.", 1174)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_stray.ogg

$Name: Arrive Enemy 
$Message: XSTR("Enemy fighters on approach vector.", 1188)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_arrival.ogg

$Name: Check 6
$Message: XSTR("Reinforce your shields, pilot!", 1202)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_check6.ogg

$Name: Help
$Message: XSTR("Systems are failing. Please assist.", 1215)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_help.ogg

$Name: Death
$Message: XSTR("Glory to the Emperor!", 1229)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_death.ogg

$Name: Rearm
$Message: XSTR("Disengaging for support.", 1243)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_rearm.ogg

$Name: Repair
$Message: XSTR("Subsystems damaged. Requesting support.", 1256)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_repair.ogg

$Name: Praise Self
$Message: XSTR("Hostile fighter, destroyed.", 1280)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_praiseself.ogg

$Name: Praise
$Message: XSTR("With that skill, you should have been born Vasudan.", 1294)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_praise.ogg

$Name: High Praise
$Message: XSTR("Very impressive, Terran.", 1308)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_highpraise.ogg

$Name: Engage
$Message: XSTR("Attack command acknowledged.", 1322)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_engage.ogg

$Name: Attack Target
$Message: XSTR("Target acquired, moving to engage.", 1334)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_attack.ogg

$Name: Disarm Target
$Message: XSTR("I copy. Neutralizing weapons.", 660)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_disarm.ogg

$Name: Disable Target
$Message: XSTR("Targeting engines and moving to disable.", 1361)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_disable.ogg

$Name: Ignore Target
$Message: XSTR("By your command. Holding fire on target.", 1374)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_ignore.ogg

$Name: yes
$Message: XSTR("Understood.", 1387)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_yes.ogg

$Name: No Target
$Message: XSTR("Telemetry data invalid.", 1400)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_notarget.ogg

$Name: No
$Message: XSTR("I cannot follow this order.", 1414)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_no.ogg

$Name: Player Dead
$Message: XSTR("We shall avenge your death.", 1428)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_p_dead.ogg

$Name: Backup
$Message: XSTR("This is Beta wing, please transmit orders.", 1441)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("This is Gamma wing, please transmit orders.", 1452)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("This is Delta wing, please transmit orders.", 1464)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("This is Epsilon wing, please transmit orders.", 1477)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Reinforcements on station as ordered, standing by.", 9780)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_backup.ogg

$Name: All Clear
$Message: XSTR("All hostile crafts neutralized.", 1502)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_allclear.ogg

$Name: Depart
$Message: XSTR("Jump drive online, returning to base.", 1515)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_depart.ogg

$Name: Oops 1
$Message: XSTR("Please stop that immediately.", 1528)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_oops1.ogg

$Name: Traitor
$Message: XSTR("Disgraceful, but unsurprising.", 1541)
+Persona: Wingman 7-Zod
+Avi Name: Head-VP2
+Wave Name: 7_traitor.ogg

;; Wingman 8-F ............................................................................

$Name: Stray
$Message: XSTR("Sir, do you know where you are?", 1175)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Hostiles inbound, pick your marks!", 1189)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_arrival.ogg

$Name: Check 6
$Message: XSTR("Watch it, pilot! He's on you!", 1203)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_check6.ogg

$Name: Help
$Message: XSTR("Where the hell are you guys? I need cover!", 1216)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_help.ogg

$Name: Death
$Message: XSTR("Help me! Help --", 1230)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_death.ogg

$Name: Rearm
$Message: XSTR("Weapons empty! I need support!", 1244)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_rearm.ogg

$Name: Repair
$Message: XSTR("Systems fried. I need a support ship!", 1257)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_repair.ogg

$Name: Praise Self
$Message: XSTR("Anyone see that? All me!", 1281)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_praiseself.ogg

$Name: Praise
$Message: XSTR("Ha! You got 'em!", 1295)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_praise.ogg

$Name: High Praise
$Message: XSTR("How are you doing that?", 1309)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_highpraise.ogg

$Name: Engage
$Message: XSTR("You got it! Engaging enemy!", 1323)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_engage.ogg

$Name: Attack Target
$Message: XSTR("Yes sir, closing in.", 1335)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_attack.ogg

$Name: Disarm Target
$Message: XSTR("Yes sir, targeting weapons!", 1349)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_disarm.ogg

$Name: Disable Target
$Message: XSTR("Engines locked!", 1362)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_disable.ogg

$Name: Ignore Target
$Message: XSTR("Yes sir, moving away.", 1375)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_ignore.ogg

$Name: yes
$Message: XSTR("Copy.", 1388)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_yes.ogg

$Name: No Target
$Message: XSTR("Which target?", 1401)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_notarget.ogg

$Name: No
$Message: XSTR("Sorry sir, that won't work.", 1415)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_no.ogg

$Name: Player Dead
$Message: XSTR("Fighter down! Repeat, fighter down!", 1429)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_p_dead.ogg

$Name: Backup
$Message: XSTR("This is Beta wing, ready for action.", 1442)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("This is Gamma wing, ready for action.", 1453)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("This is Delta wing, ready for action.", 1465)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("This is Epsilon wing, ready for action.", 1478)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Backup has arrived. Orders?", 1490)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_backup.ogg

$Name: All Clear
$Message: XSTR("All hostiles eliminated.", 1503)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_allclear.ogg

$Name: Depart
$Message: XSTR("You got it. I'm heading out.", 1516)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_depart.ogg

$Name: Oops 1
$Message: XSTR("What the hell? Cut it out!", 1529)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_oops1.ogg

$Name: Traitor
$Message: XSTR("Sorry sir, but this was your own doing.", 1542)
+Persona: Wingman 8-F
+Avi Name: Head-TP2
+Wave Name: 8_traitor.ogg

;; Wingman 9-M ............................................................................

$Name: Stray
$Message: XSTR("Are you running?", 1176)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("We've got incoming.", 1190)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_arrival.ogg

$Name: Check 6
$Message: XSTR("Pilot, you've got one on your tail!", 1204)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_check6.ogg

$Name: Help
$Message: XSTR("Dammit! He's got me locked!", 1217)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_help.ogg

$Name: Death
$Message: XSTR("I'm going down!", 1231)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_death.ogg

$Name: Rearm
$Message: XSTR("I'm breaking off for support.", 1245)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_rearm.ogg

$Name: Repair
$Message: XSTR("Dammit, subsystems hit! Calling in for support!", 1258)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_repair.ogg

$Name: Praise Self
$Message: XSTR("I got another one!", 1282)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_praiseself.ogg

$Name: Praise
$Message: XSTR("Another hostile down. Nice one!", 1296)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_praise.ogg

$Name: High Praise
$Message: XSTR("Damn, you got another one?", 1310)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_highpraise.ogg

$Name: Engage
$Message: XSTR("Yes sir, breaking to engage.", 1324)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_engage.ogg

$Name: Attack Target
$Message: XSTR("Target marked. I'm moving in!", 1336)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_attack.ogg

$Name: Disarm Target
$Message: XSTR("Turrets locked, weapons hot!", 1350)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_disarm.ogg

$Name: Disable Target
$Message: XSTR("Yes sir, I'll stop him!", 1363)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_disable.ogg

$Name: Ignore Target
$Message: XSTR("Copy that, target ignored.", 1376)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_ignore.ogg

$Name: yes
$Message: XSTR("Yes sir, I understand.", 1389)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_yes.ogg

$Name: No Target
$Message: XSTR("Target not found, try again.", 1402)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_notarget.ogg

$Name: No
$Message: XSTR("I don't think so, sir.", 1416)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_no.ogg

$Name: Player Dead
$Message: XSTR("Pilot down!", 1430)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing here, standing by.", 1443)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing here, standing by.", 1454)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing here, standing by.", 1466)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing here, standing by.", 1479)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Reinforcements arrived, standing by.", 1491)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_backup.ogg
; Let this line play automatically in BTA2
$Filter by sender:
+Wing name: Adroit
+Wing name: Benevolent
+Wing name: Charitable

$Name: All Clear
$Message: XSTR("Scope's clear, Command.", 1504)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_allclear.ogg

$Name: Depart
$Message: XSTR("See you back home!", 1517)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_depart.ogg

$Name: Oops 1
$Message: XSTR("Cease fire! I'm on your side!", 1530)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_oops1.ogg

$Name: Traitor
$Message: XSTR("I always knew you were a traitor!", 1543)
+Persona: Wingman 9-M
+Avi Name: Head-TP4
+Wave Name: 9_traitor.ogg

;; Wingman 10-AF ..........................................................................

$Name: Stray
$Message: XSTR("I don't think right now is a good time to leave.", 1177)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Watch your backs, hostiles closing.", 1191)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_arrival.ogg

$Name: Check 6
$Message: XSTR("Evade! Evade! There's one on your six!", 1205)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_check6.ogg

$Name: Help
$Message: XSTR("I'm hit! I need some help over here!", 1218)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_help.ogg

$Name: Death
$Message: XSTR("Aaaaaaaaah!", 1232)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_death.ogg

$Name: Rearm
$Message: XSTR("I need to rearm!", 1246)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_rearm.ogg

$Name: Repair
$Message: XSTR("What the hell? I've lost subsystem power. I need support.", 1259)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_repair.ogg

$Name: Praise Self
$Message: XSTR("Oh yeah, I'm on a roll today!", 1283)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_praiseself.ogg

$Name: Praise
$Message: XSTR("Minus one hostile mark!", 1297)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_praise.ogg

$Name: High Praise
$Message: XSTR("I wish I had your skills, sir!", 1311)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_highpraise.ogg

$Name: Engage
$Message: XSTR("Copy that, let's get them!", 1325)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_engage.ogg

$Name: Attack Target
$Message: XSTR("Target prioritized, engaging!", 1337)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_attack.ogg

$Name: Disarm Target
$Message: XSTR("Copy, targeting weapons.", 1351)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_disarm.ogg

$Name: Disable Target
$Message: XSTR("You got it! Targeting engines.", 1364)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_disable.ogg

$Name: Ignore Target
$Message: XSTR("Copy, not engaging target.", 1377)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_ignore.ogg

$Name: yes
$Message: XSTR("Message received and understood.", 1390)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_yes.ogg

$Name: No Target
$Message: XSTR("Wait, I didn't receive targeting data. Try again.", 1403)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_notarget.ogg

$Name: No
$Message: XSTR("That's not possible, sir!", 1417)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_no.ogg

$Name: Player Dead
$Message: XSTR("We've lost a pilot!", 1431)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_p_dead.ogg

$Name: Backup
$Message: XSTR("This is Beta wing, on station and standing by.", 1444)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("This is Gamma wing, on station and standing by.", 1455)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("This is Delta wing, on station and standing by.", 1467)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("This is Epsilon wing, on station and standing by.", 9781)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Good guys are here! Waiting for orders.", 1492)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_backup.ogg

$Name: All Clear
$Message: XSTR("Immediate area secured, Command.", 1505)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_allclear.ogg

$Name: Depart
$Message: XSTR("Returning to base.", 1518)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_depart.ogg

$Name: Oops 1
$Message: XSTR("Friendly fire! Stop that!", 1531)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_oops1.ogg

$Name: Traitor
$Message: XSTR("Dammit! I trusted you, traitor!", 1544)
+Persona: Wingman 10-AF
+Avi Name: Head-TP3
+Wave Name: 10_traitor.ogg

;; Wingman 11-M ...........................................................................

$Name: Stray
$Message: XSTR("Where are you going? The action's over here!", 1178)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Hostiles, inbound!.", 1192)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_arrival.ogg

$Name: Check 6
$Message: XSTR("There's one on your tail!", 1206)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_check6.ogg

$Name: Help
$Message: XSTR("I'm taking heavy fire. Somebody give me some cover!", 1219)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_help.ogg

$Name: Death
$Message: XSTR("No! No! I'm going down!", 1233)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_death.ogg

$Name: Rearm
$Message: XSTR("Give me some time to rearm.", 1247)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_rearm.ogg

$Name: Repair
$Message: XSTR("Systems down. I'm gonna need some serious repairs.", 1260)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_repair.ogg

$Name: Praise Self
$Message: XSTR("Yeah! Score one for me!", 1284)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_praiseself.ogg

$Name: Praise
$Message: XSTR("Another one bites the dust!", 1298)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_praise.ogg

$Name: High Praise
$Message: XSTR("You don't even need my help, do you?", 1312)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_highpraise.ogg

$Name: Engage
$Message: XSTR("Weapons are armed and ready to go!", 1326)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_engage.ogg

$Name: Attack Target
$Message: XSTR("I'm on it.", 1338)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_attack.ogg

$Name: Disarm Target
$Message: XSTR("I'll focus fire on the turrets.", 1352)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_disarm.ogg

$Name: Disable Target
$Message: XSTR("Got it. I'll knock him out!", 1365)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_disable.ogg

$Name: Ignore Target
$Message: XSTR("You've got this one.", 1378)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_ignore.ogg

$Name: yes
$Message: XSTR("Yes sir!", 1391)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_yes.ogg

$Name: No Target
$Message: XSTR("Uh, I've got no target.", 1404)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_notarget.ogg

$Name: No
$Message: XSTR("Negative. I can't do that.", 1418)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_no.ogg

$Name: Player Dead
$Message: XSTR("Friendly down. Watch your back, everyone.", 1432)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing here, standing by.", 1443)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing here. Standing by.", 1446)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing here. Standing by.", 1458)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing here. Standing by.", 1471)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("The cavalry's here. Where do you need me?", 1493)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_backup.ogg
; Let this line play automatically in BTA2
$Filter by sender:
+Wing name: Adroit
+Wing name: Benevolent
+Wing name: Charitable

$Name: All Clear
$Message: XSTR("All clear, Command.", 1506)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_allclear.ogg

$Name: Depart
$Message: XSTR("Engaging jump drives.", 1510)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_depart.ogg

$Name: Oops 1
$Message: XSTR("Watch where you're shooting!", 1532)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_oops1.ogg

$Name: Traitor
$Message: XSTR("I can't believe I trusted you! Take out the traitor!", 1545)
+Persona: Wingman 11-M
+Avi Name: Head-TP3
+Wave Name: 11_traitor.ogg

;; Wingman 12-Batfleck ....................................................................

$Name: Stray
$Message: XSTR("Shouldn't you be heading the other way?", 1179)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Enemies entering combat.", 1193)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_arrival.ogg

$Name: Check 6
$Message: XSTR("Watch your back!", 1207)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_check6.ogg

$Name: Help
$Message: XSTR("The bastards are on me! Where's my cover?", 1220)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_help.ogg

$Name: Death
$Message: XSTR("I'm taking too many hits! I'm not go--", 1234)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_death.ogg

$Name: Rearm
$Message: XSTR("Calling in more ammunition.", 661)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_rearm.ogg

$Name: Repair
$Message: XSTR("This ship is coming apart! I need repairs!", 1261)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_repair.ogg

$Name: Praise Self
$Message: XSTR("Another one down.", 1285)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_praiseself.ogg

$Name: Praise
$Message: XSTR("Nice shooting.", 1299)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_praise.ogg

$Name: High Praise
$Message: XSTR("Bloody good shot.", 1313)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_highpraise.ogg

$Name: Engage
$Message: XSTR("Engaging hostiles.", 1327)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_engage.ogg

$Name: Attack Target
$Message: XSTR("Leave them to me.", 1339)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_attack.ogg

$Name: Disarm Target
$Message: XSTR("Understood. Disarming target.", 1353)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_disarm.ogg

$Name: Disable Target
$Message: XSTR("Understood. Incapacitating target.", 1366)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_disable.ogg

$Name: Ignore Target
$Message: XSTR("Disengaging pursuit.", 1379)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_ignore.ogg

$Name: yes
$Message: XSTR("It will be done.", 1392)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_yes.ogg

$Name: No Target
$Message: XSTR("Just point me in the right direction.", 1405)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_notarget.ogg

$Name: No
$Message: XSTR("Can't be done.", 1419)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_no.ogg

$Name: Player Dead
$Message: XSTR("Goddamn. That was one of ours!", 1433)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing here, awaiting orders.", 1438)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing here. Awaiting orders.", 1456)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing here. Awaiting orders.", 1469)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing here. Awaiting orders.", 9782)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Your reinforcements are here.", 1494)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_backup.ogg

$Name: All Clear
$Message: XSTR("All enemies eliminated.", 1507)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_allclear.ogg

$Name: Depart
$Message: XSTR("Leaving the battlefield now.", 1519)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_depart.ogg

$Name: Oops 1
$Message: XSTR("Don't you recognize your own ships?", 1533)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_oops1.ogg

$Name: Traitor
$Message: XSTR("So it comes to this? So be it. Come face me, traitor!", 1546)
+Persona: Wingman 12-Batfleck
+Avi Name: Head-TP7
+Wave Name: 12_traitor.ogg

;; Wingman 13-M ...........................................................................

$Name: Stray
$Message: XSTR("What are you doing? Stay in formation!", 1180)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Hostiles ahead!.", 1194)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_arrival.ogg

$Name: Check 6
$Message: XSTR("Watch out, you're takin' fire!", 1208)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_check6.ogg

$Name: Help
$Message: XSTR("I could use some assistance over here!", 1221)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_help.ogg

$Name: Death
$Message: XSTR("I can't hold this any longer! Aaaahhhh--", 1235)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_death.ogg

$Name: Rearm
$Message: XSTR("I need to rearm!", 1246)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_rearm.ogg

$Name: Repair
$Message: XSTR("Ah! None of my systems are working. I need support!", 1262)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_repair.ogg

$Name: Praise Self
$Message: XSTR("Haha! You're gone!", 1286)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_praiseself.ogg

$Name: Praise
$Message: XSTR("That's one down! Let's see if we can take the rest.", 1300)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_praise.ogg

$Name: High Praise
$Message: XSTR("Hey now! Leave some for the rest of us!", 1314)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_highpraise.ogg

$Name: Engage
$Message: XSTR("Roger. Ready to engage.", 1328)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_engage.ogg

$Name: Attack Target
$Message: XSTR("Initiating attack!", 1340)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_attack.ogg

$Name: Disarm Target
$Message: XSTR("Roger. Targeting weapons.", 1354)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_disarm.ogg

$Name: Disable Target
$Message: XSTR("Roger. Targeting engines.", 1367)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_disable.ogg

$Name: Ignore Target
$Message: XSTR("Roger that. Consider it ignored.", 1380)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_ignore.ogg

$Name: yes
$Message: XSTR("Roger that.", 1393)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_yes.ogg

$Name: No Target
$Message: XSTR("Sir, there is no target.", 1406)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_notarget.ogg

$Name: No
$Message: XSTR("Sorry, sir, but I can't do that.", 1420)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_no.ogg

$Name: Player Dead
$Message: XSTR("Friendly down! Did anyone see that eject?", 1434)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing arrived, awaiting orders.", 1445)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing arrived. Awaiting orders.", 1457)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing arrived. Awaiting orders.", 1470)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing arrived. Awaiting orders.", 9783)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("I'm comin' in! What's your status?", 1495)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_backup.ogg

$Name: All Clear
$Message: XSTR("We're all clear, Command.", 1508)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_allclear.ogg

$Name: Depart
$Message: XSTR("Yes sir. Returning to Command.", 1520)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_depart.ogg

$Name: Oops 1
$Message: XSTR("Hey! Watch those weapons!", 1534)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_oops1.ogg

$Name: Traitor
$Message: XSTR("Switching IFF to hostile... you traitor!", 1547)
+Persona: Wingman 13-M
+Avi Name: Head-TP8
+Wave Name: 13_traitor.ogg

;; Wingman McGivers .......................................................................

$Name: Stray
$Message: XSTR("Check your coordinates, sir. You're going off course.", 1181)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Look alive! Bogeys inbound!", 1195)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_arrival.ogg

$Name: Check 6
$Message: XSTR("There's one on your tail!", 1206)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_check6.ogg

$Name: Help
$Message: XSTR("Taking damage! Requesting assistance!", 1222)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_help.ogg

$Name: Death
$Message: XSTR("Ah! I'm hit! Dammit! Aaaaaahh!", 1236)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_death.ogg

$Name: Rearm
$Message: XSTR("Ammunition depleted. I'm off to rearm.", 1249)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_rearm.ogg

$Name: Repair
$Message: XSTR("Dammit! My subsystems are fried. I'm calling in support!", 1263)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_repair.ogg

$Name: Praise Self
$Message: XSTR("Bogey down. You can thank me later!", 1287)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_praiseself.ogg

$Name: Praise
$Message: XSTR("Ha ha! Yes! Bogey down!", 1301)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_praise.ogg

$Name: High Praise
$Message: XSTR("My word, sir! That is some stellar shooting!", 1315)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_highpraise.ogg

$Name: Engage
$Message: XSTR("Weapons hot. Engaging target.", 1316)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_engage.ogg

$Name: Attack Target
$Message: XSTR("Target confirmed, sir.", 1341)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_attack.ogg

$Name: Disarm Target
$Message: XSTR("Targeting turrets now.", 1342)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_disarm.ogg

$Name: Disable Target
$Message: XSTR("Copy that. Moving to disable target.", 1355)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_disable.ogg

$Name: Ignore Target
$Message: XSTR("I'll leave this one to you.", 1368)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_ignore.ogg

$Name: yes
$Message: XSTR("Yes sir.", 1381)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_yes.ogg

$Name: No Target
$Message: XSTR("I can't find that target, sir.", 1407)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_notarget.ogg

$Name: No
$Message: XSTR("I'm afraid I can't do that, sir.", 1421)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_no.ogg

$Name: Player Dead
$Message: XSTR("Friendly down! All crafts check your six!", 1422)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing here, standing by.", 1443)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing here. Standing by.", 1446)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing here. Standing by.", 1458)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing here. Standing by.", 1471)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Backup has arrived. What's your status?", 10713)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_backup.ogg

$Name: All Clear
$Message: XSTR("All clear, Command. Targets routed.", 1509)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_allclear.ogg

$Name: Depart
$Message: XSTR("Engaging jump drives. I'll buy you a beer when you get back.", 1521)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_depart.ogg

$Name: Oops 1
$Message: XSTR("Friendly fire! Friendly fire!", 1522)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_oops1.ogg

$Name: Traitor
$Message: XSTR("Target is traitor, I repeat, traitor!", 1535)
+Persona: McGivers
+Avi Name: Head-TP6
+Wave Name: mg_traitor.ogg

;; Char-TP5 ...........................................................................

$Name: Stray
$Message: XSTR("Alpha 1, you're drifting out of formation.", 9784)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Popup contact, IFF red!", 9785)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_arrival.ogg

$Name: Arrive Enemy
$Message: XSTR("Hostile bombers arriving, priority target!", 9787)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_arrival_bombers.ogg
$Filter by subject:
+Type: bomber

$Name: Arrive Enemy
$Message: XSTR("Popup contact, Hammer configuration!", 9788)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_arrival_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Check 6
$Message: XSTR("Lead, you're spiked!", 9789)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_check6.ogg

$Name: Help
$Message: XSTR("Taking fire, can't extend. Cover me!", 9790)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_help.ogg

$Name: Death
$Message: XSTR("Dammit, ejecting!", 9791)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_death.ogg

$Name: Rearm
$Message: XSTR("Support, I'm winchester!", 9792)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_rearm.ogg

$Name: Repair
$Message: XSTR("Subsystems bent, disengaging for repair.", 9793)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_repair.ogg

$Name: Praise Self
$Message: XSTR("Bandit down, scratch target!", 9794)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_praiseself.ogg

$Name: Praise
$Message: XSTR("Nice shot, One.", 9795)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_praise.ogg

$Name: High Praise
$Message: XSTR("Glad you're on our side, boss.", 9796)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_highpraise.ogg

$Name: Engage
$Message: XSTR("Judy, judy, weapons free.", 9797)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_engage.ogg

$Name: Attack Target
$Message: XSTR("Copy. Orienting for missile lock.", 9798)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_attack.ogg

$Name: Attack Target
$Message: XSTR("Copy. Orienting for a strafing run.", 9799)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_attack_warship.ogg
$Filter by subject:
+Type: Transport
+Type: Freighter
+Type: AWACS
+Type: Gas Miner
+Type: Cruiser
+Type: Corvette
+Type: Capital
+Type: Super Cap
+Type: Drydock

$Name: Disarm Target
$Message: XSTR("Copy. Turret-killers up.", 9800)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_disarm.ogg

; Copy of the Disarm message for attacking sentries
$Name: Attack Target
$Message: XSTR("Copy. Turret-killers up.", 9800)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_disarm.ogg
$Filter by subject:
+Type: Sentry Gun

$Name: Disable Target
$Message: XSTR("Copy. Committing on engines.", 9801)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_disable.ogg

$Name: Protect Target
$Message: XSTR("Understood. Prioritizing intercept.", 9802)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_protect.ogg

$Name: Protect Target
$Message: XSTR("Shield check, Hermes, I'm on my way!", 9803)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_protect_hermes.ogg
$Filter by subject:
+Callsign: Hermes

$Name: Cover Me
$Message: XSTR("I see them. Inbound to assist.", 9804)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_cover.ogg

$Name: Ignore Target
$Message: XSTR("Copy. Target marked as no-shoot.", 9805)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_ignore.ogg

$Name: yes
$Message: XSTR("That's affirmative, One.", 9806)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_yes.ogg

$Name: No Target
$Message: XSTR("No joy, target link empty.", 9807)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_notarget.ogg

$Name: No
$Message: XSTR("Negative. I do not copy.", 9808)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_no.ogg

$Name: Player Dead
$Message: XSTR("Lead, confirm your ejection!", 9809)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta on station. Tagging on your battlenet.", 9810)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma on station. Tagging on your battlenet.", 9811)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta on station. Tagging on your battlenet.", 9812)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon on station. Tagging on your battlenet.", 9813)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Backup on station. Tagging on your battlenet.", 6859)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_backup.ogg

$Name: All Clear
$Message: XSTR("Clean scope, no residual subspace activity. Pilots, form up.", 6012)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_allclear.ogg

$Name: Depart
$Message: XSTR("Copy. Scrubbing for departure.", 6193)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_depart.ogg

$Name: Oops 1
$Message: XSTR("Buddy spike, buddy spike!", 9814)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_oops1.ogg

$Name: Traitor
$Message: XSTR("Some days I really hate this job.", 9815)
+Persona: Char-TP5
+Avi Name: Head-TP5
+Wave Name: charon_traitor.ogg

;; Mav-TP1 ...........................................................................

$Name: Stray
$Message: XSTR("Lead, you've stripped. Get back in formation!", 9816)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("New threats entering the CZ! Orient now!", 9817)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_arrival.ogg

$Name: Arrive Enemy
$Message: XSTR("Hammer craft entering the CZ! Orient now!", 9820)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_arrival_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Check 6
$Message: XSTR("Hook left, One, threat at your six!", 9821)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_check6.ogg

$Name: Help
$Message: XSTR("Tumbleweed! Maverick defensive!", 9822)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_help.ogg

$Name: Help
$Message: XSTR("Fucking Zods!", 9823)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_help_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Death
$Message: XSTR("Ugh, they got me --", 9824)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_death.ogg

$Name: Rearm
$Message: XSTR("Support, Maverick is winchester!", 9825)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_rearm.ogg

$Name: Repair
$Message: XSTR("Avionics bent. Where's the support ship?", 9826)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_repair.ogg

$Name: Praise Self
$Message: XSTR("Tell me someone saw that!", 9827)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_praiseself.ogg

$Name: Praise Self
$Message: XSTR("Rot in hell, you fanatical bastard!", 9828)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_praiseself_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Praise
$Message: XSTR("Save some for the rest of us, why don't you?", 9829)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_praise.ogg

$Name: Praise
$Message: XSTR("Where are your precious 'great destroyers' now?", 9830)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_praise_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: High Praise
$Message: XSTR("I think Alpha leader's angling for a promotion.", 9831)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_highpraise.ogg

$Name: Engage
$Message: XSTR("I am the last thing they'll ever see.", 9832)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_engage.ogg

$Name: Attack Target
$Message: XSTR("FENCE in, committed and closing!", 9833)
; Pronounced "fence," not "F-E-N-C-E." Aggressive.
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_attack.ogg

; For "The Hound of Tindalos"
$Name: Attack Target
$Message: XSTR("Yes sir, murdering sentry gun.", 9834)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_attack_sentry.ogg
$Filter by subject:
+Type: Sentry gun

$Name: Disarm Target
$Message: XSTR("Splitting for SEAD. Weapons systems marked.", 9835)
; "Suppression of Enemy Air Defense," pronounced "seed".
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_disarm.ogg

$Name: Disable Target
$Message: XSTR("Splitting for anti-engine action.", 9836)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_disable.ogg

$Name: Protect Target
$Message: XSTR("BARCAP acknowledged. Assuming defensive position.", 9837)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_protect.ogg

$Name: Protect Target
$Message: XSTR("Yes sir, rescuing fanatics.", 9838)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_protect_hol.ogg
$Filter by subject:
+Species: Hammer of Light

; Copy of the above.
$Name: Protect Target
$Message: XSTR("Yes sir, rescuing fanatics.", 9838)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_protect_hol.ogg
$Filter by subject:
+Wing name: Cancer
+Wing name: Capricorn
+Wing name: Israfil
+Wing name: Jibril

$Name: Protect Target
$Message: XSTR("Shield check, ensign, Maverick inbound!", 9839)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_protect_ensign.ogg
$Filter by subject:
+Callsign: Hermes
+Callsign: Rosemary
+Callsign: Martellato
+Callsign: Azure

$Name: Cover Me
$Message: XSTR("Time for some thrilling heroics.", 9840)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_cover_me.ogg

$Name: Ignore Target
$Message: XSTR("Wilco! Ceasing action!", 9841)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_ignore.ogg

$Name: yes
$Message: XSTR("Sir, yes sir!", 9842)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_yes.ogg

$Name: No Target
$Message: XSTR("Target link sour. Say again, target sour.", 9843)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_notarget.ogg

$Name: No
$Message: XSTR("Negative, commander, I can't comply.", 9844)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_no.ogg

$Name: Player Dead
$Message: XSTR("One, confirm your ejection!", 9845)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing, 508th Loaded Dice, on station as fragged.", 9846)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing, 508th Loaded Dice, on station as fragged.", 9847)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing, 508th Loaded Dice, on station as fragged.", 9848)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing, 508th Loaded Dice, on station as fragged.", 9849)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("I heard you needed some heroics, commander?", 9850)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_backup.ogg

$Name: All Clear
$Message: XSTR("Grandslam, grandslam! Area is clear!", 9851)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_allclear.ogg

$Name: Depart
$Message: XSTR("Solid copy. Maverick is bugging out!", 9852)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_depart.ogg

$Name: Oops 1
$Message: XSTR("Sir, that's me!", 9853)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_oops1.ogg

$Name: Traitor
$Message: XSTR("I'm going to fucking kill you!", 9854)
+Persona: Mav-TP1
+Avi Name: Head-TP1
+Wave Name: mav_traitor.ogg

;; Herm-TP3 ...........................................................................

$Name: Stray
$Message: XSTR("Hey, boss, you're a little far off.", 9855)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Contact! IFF reads hostile!", 9856)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_arrival.ogg

$Name: Arrive Enemy
$Message: XSTR("Contact! Bomber wing, IFF reads hostile!", 9857)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_arrival_bombers.ogg
$Filter by subject:
+Type: Bomber

$Name: Arrive Enemy
$Message: XSTR("Contact! Iseult wing arriving!", 9858)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_arrival_iseults.ogg
$Filter by subject:
+Class name: TF Iseult
+Class name: IF Iseult

$Name: Arrive Enemy
$Message: XSTR("Tally incoming stealth fighters!", 9859)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_arrival_dahuts.ogg
$Filter by subject:
+Class name: TF Dahut
+Class name: IF Dahut

$Name: Check 6
$Message: XSTR("Boss, you've got bandits at six o'clock!", 9860)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_check6.ogg

$Name: Help
$Message: XSTR("They're on me like a cheap suit!", 9861)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_help.ogg

$Name: Death
$Message: XSTR("Shit, I fucked up!", 9862)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_death.ogg

$Name: Rearm
$Message: XSTR("Missiles depleted, disengaging for rearm!", 9863)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_rearm.ogg

$Name: Repair
$Message: XSTR("Support, I need duct tape.", 9864)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_repair.ogg

$Name: Praise Self
$Message: XSTR("Hey, I splashed a bandit!", 9865)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_praiseself.ogg
$Exclude Mood: ( "Boss" )

$Name: Praise Self
$Message: XSTR("That's one down!", 9866)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_praiseself_boss.ogg
$Mood: Boss

$Name: Praise
$Message: XSTR("Good shooting, One!", 9867)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_praise.ogg

$Name: High Praise
$Message: XSTR("Having fun, sir?", 9868)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_highpraise.ogg
$Exclude Mood: ( "Boss" )

$Name: High Praise
$Message: XSTR("Keep that up, sir!", 9869)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_highpraise_boss.ogg
$Mood: Boss

$Name: Engage
$Message: XSTR("Copy free fire!", 9870)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_engage.ogg

$Name: Attack Target
$Message: XSTR("Got it, boss! I'm going for guns!", 9871)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_attack.ogg

$Name: Attack Target
$Message: XSTR("One bomber, all mine!", 9872)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_attack_bomber.ogg
$Filter by subject:
+Type: Bomber

$Name: Disarm Target
$Message: XSTR("Got it, boss! Turrets locked, missiles hot!", 9873)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_disarm.ogg

$Name: Disable Target
$Message: XSTR("Got it, boss! Engines locked, missiles hot!", 9874)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_disable.ogg

$Name: Protect Target
$Message: XSTR("Got it, I'll bail them out!", 9875)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_protect.ogg

$Name: Ignore Target
$Message: XSTR("Okay, pulling target.", 9876)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_ignore.ogg

$Name: yes
$Message: XSTR("Loud and clear, boss!", 9877)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_yes.ogg

$Name: No Target
$Message: XSTR("I'm sorry, target whom?", 9878)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_notarget.ogg

$Name: No
$Message: XSTR("Uh, no sir.", 9879)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_no.ogg

$Name: Player Dead
$Message: XSTR("Boss, are you alright?", 9880)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_p_dead.ogg

$Name: Backup
$Message: XSTR("Hey, boss, Beta here. Where do you need me?", 9881)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Hey, boss, Gamma here. Where do you need me?", 9882)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Hey, boss, Delta here. Where do you need me?", 9883)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Hey, boss, Epsilon here. Where do you need me?", 9884)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Hey, boss, I'm here. Where do you need me?", 6861)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_backup.ogg

$Name: All Clear
$Message: XSTR("Scratch all! Area is secure!", 9885)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_allclear.ogg

$Name: Depart
$Message: XSTR("Solid copy, boss! I'm out of here!", 9886)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_depart.ogg

$Name: Oops 1
$Message: XSTR("The red ones! You're supposed to shoot the red ones!", 9887)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_oops1.ogg

$Name: Traitor
$Message: XSTR("Ah, hell, this can't be good.", 9888)
+Persona: Herm-TP3
+Avi Name: Head-TP3
+Wave Name: hermes_traitor.ogg

;; Skunk-TP4 ...........................................................................

$Name: Stray
$Message: XSTR("Lead, you're getting too far out.", 9889)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Trouble on radar.", 9890)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_arrival.ogg

$Name: Arrive Enemy
$Message: XSTR("Advanced drones arriving. Brace for missile fire.", 9891)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_arrival_iseults.ogg
$Filter by subject:
+Class name: TF Iseult
+Class name: IF Iseult
+Class name: TF Korrigan
+Class name: IF Korrigan

$Name: Arrive Enemy
$Message: XSTR("Bombers arriving. Mind the turrets.", 9892)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_arrival_bombers.ogg
$Filter by subject:
+Type: Bomber

$Name: Arrive Enemy
$Message: XSTR("I've got eyes on stealth elements. Stay sharp, everyone.", 9893)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_arrival_dahuts.ogg
$Filter by subject:
+Class name: TF Dahut
+Class name: IF Dahut

$Name: Check 6
$Message: XSTR("Mind the furball, commander!", 9894)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_check6.ogg

$Name: Help
$Message: XSTR("I've hit some turbulence. Can someone sweep my six?", 9895)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_help.ogg

$Name: Death
$Message: XSTR("Systems failing. You'll have to finish this one.", 9897)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_death.ogg

$Name: Rearm
$Message: XSTR("Queuing for rearm.", 9898)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_rearm.ogg

$Name: Repair
$Message: XSTR("Support, my ship is combat-ineffective.", 9899)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_repair.ogg

$Name: Praise Self
$Message: XSTR("Hostile destruction confirmed.", 9900)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_praiseself.ogg

$Name: Praise
$Message: XSTR("Good kill, sir.", 9901)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_praise.ogg

$Name: High Praise
$Message: XSTR("Sierra hotel.", 9902)
; Literally "shit hot"; very complimentary.
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_highpraise.ogg

$Name: Engage
$Message: XSTR("Copy, commander, going loud.", 9903)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_engage.ogg

$Name: Attack Target
$Message: XSTR("Target confirmed, geometry hot.", 9904)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_attack.ogg

$Name: Disarm Target
$Message: XSTR("Target confirmed, moving to disarm.", 9905)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_disarm.ogg

$Name: Disable Target
$Message: XSTR("Target confirmed, moving to disable.", 9906)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_disable.ogg

$Name: Protect Target
$Message: XSTR("Aye, sir, assuming escort position.", 9907)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_protect.ogg

$Name: Cover Me
$Message: XSTR("Sweeping your six now. Stay agile.", 9908)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_cover_me.ogg

$Name: Ignore Target
$Message: XSTR("Aye, sir, knocking off.", 9909)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_ignore.ogg

$Name: yes
$Message: XSTR("Aye, sir.", 9910)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_yes.ogg

$Name: No Target
$Message: XSTR("I need a target.", 9911)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_notarget.ogg

$Name: No
$Message: XSTR("Sorry, sir, please retransmit.", 9912)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_no.ogg

$Name: Player Dead
$Message: XSTR("Well, shit.", 9913)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing, off the chain, quick and clean.", 9914)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing, off the chain, quick and clean.", 9915)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing, off the chain, quick and clean.", 9916)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing, off the chain, quick and clean.", 9917)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Let's make this quick and clean.", 9918)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_backup.ogg

$Name: All Clear
$Message: XSTR("The area has been sanitized.", 9919)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_allclear.ogg

$Name: Depart
$Message: XSTR("I copy. Jump clock set.", 9920)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_depart.ogg

$Name: Oops 1
$Message: XSTR("Check your aim!", 9921)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_oops1.ogg

$Name: Traitor
$Message: XSTR("Well, this is new.", 9922)
+Persona: Skunk-TP4
+Avi Name: Head-TP4
+Wave Name: skunk_traitor.ogg

;; Mart-TP6 ...........................................................................

$Name: Stray
$Message: XSTR("Uh, you comin' back?", 9923)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Uh, I don't think that's friendly...", 9924)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_arrival.ogg

$Name: Arrive Enemy
$Message: XSTR("Ah, crap, those are bombers.", 9925)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_arrival_bombers.ogg

$Name: Arrive Enemy
$Message: XSTR("There's no end of these things!", 9926)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_arrival_boss.ogg
$Mood: Boss

$Name: Check 6
$Message: XSTR("Hey, watch out!", 9927)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_check6.ogg

$Name: Help
$Message: XSTR("Why do they keep targeting me?!", 9928)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_help.ogg

$Name: Death
$Message: XSTR("I didn't sign on for this!", 9929)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_death.ogg

$Name: Rearm
$Message: XSTR("My trigger's making that 'out of missiles' noise again...", 9930)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_rearm.ogg

$Name: Repair
$Message: XSTR("They shot my guns!", 9931)
; Incredulous. This line won't play very often, so feel free to ham it up.
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_repair.ogg

$Name: Praise Self
$Message: XSTR("Now that was a satisfying boom.", 9932)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_praiseself.ogg
$Exclude Mood: ( "Boss" )

$Name: Praise Self
$Message: XSTR("Drone down. Anyone need backup?", 9933)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_praiseself_boss.ogg
$Mood: Boss

$Name: Praise
$Message: XSTR("I knew you were good for something!", 9934)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_praise.ogg

$Name: High Praise
$Message: XSTR("Now you're just showing off!", 9935)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_highpraise.ogg

$Name: Engage
$Message: XSTR("You want me to kill everything?", 9936)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_engage.ogg

$Name: Attack Target
$Message: XSTR("Yeah, I'll get 'em! Watch this!", 9937)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_attack.ogg
$Exclude Mood: ( "Boss" )

$Name: Attack Target
$Message: XSTR("I really, reaaaaaaaally hate these things.", 9938)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_attack_morgens.ogg
$Filter by subject:
+Class name: 
+Class name: TGs Morgens
+Class name: IGs Morgens

$Name: Attack Target
; Wary, but trying to feign confidence.
$Message: XSTR("Alright. Let's do this.", 9939)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_attack_boss.ogg
$Mood: Boss

$Name: Disarm Target
$Message: XSTR("Disarm... Can't we just vape 'em?", 9940)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_disarm.ogg

$Name: Disable Target
$Message: XSTR("Disable... Can't we just vape 'em?", 9941)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_disable.ogg

$Name: Protect Target
$Message: XSTR("Yeah, I'll bail 'em out.", 9942)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_protect.ogg

$Name: Ignore Target
$Message: XSTR("Aww, if you insist...", 9943)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_ignore.ogg

$Name: yes
$Message: XSTR("Yeah.", 9944)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_yes.ogg

$Name: No Target
$Message: XSTR("Uh, ain't there supposed to be a target there?", 9945)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_notarget.ogg

$Name: No
$Message: XSTR("Nah, I don't think so.", 9946)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_no.ogg

$Name: Player Dead
$Message: XSTR("Hey, watch - I said watch out!", 9947)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta here! Try and keep up!", 9948)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma here! Try and keep up!", 9949)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta here! Try and keep up!", 9950)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon here! Try and keep up!", 9951)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Yahoo! Try and keep up!", 9952)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_backup.ogg

$Name: All Clear
$Message: XSTR("That's the last of 'em!", 9953)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_allclear.ogg

$Name: Depart
$Message: XSTR("Yeah, I'm going.", 6180)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_depart.ogg

$Name: Oops 1
$Message: XSTR("Quit shootin' me!", 9954)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_oops1.ogg

$Name: Traitor
$Message: XSTR("This is the worst day ever.", 9955)
+Persona: Mart-TP6
+Avi Name: Head-TP6
+Wave Name: mart_traitor.ogg

;; Rosemary-TP2 ...........................................................................

$Name: Stray
$Message: XSTR("Check your formation, commander!", 9956)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Hostile ships on sensors!", 5997)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_arrival.ogg

$Name: Arrive Enemy
$Message: XSTR("Fanatics on sensors!", 9957)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_arrival_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Arrive Enemy
$Message: XSTR("Hells, I've got bombers on sensors!", 9958)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_arrival_bombers.ogg
$Filter by subject:
+Type: Bomber

$Name: Check 6
$Message: XSTR("Sir! Call me in if you need cover!", 9959)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_check6.ogg

$Name: Help
$Message: XSTR("Saints and ancestors, protect me!", 9960)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_help.ogg

$Name: Death
$Message: XSTR("I wasn't good enough.", 9961)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_death.ogg

$Name: Rearm
$Message: XSTR("Well, look at that. I'm out of missiles.", 9962)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_rearm.ogg
$Exclude Mood: ( "Boss" )

$Name: Rearm
$Message: XSTR("That was my last missile. Disengaging for rearm.", 9963)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_rearm_boss.ogg
$Mood: Boss

$Name: Repair
$Message: XSTR("Hells, I'm losing systems. Support!", 9964)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_repair_boss.ogg
$Mood: Boss

$Name: Repair
$Message: XSTR("The spirit is willing, but the avionics are fried. Queueing for repairs.", 9965)
; With wry humor.
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_repair.ogg
$Exclude Mood: ( "Boss" )

$Name: Praise Self
$Message: XSTR("Target down, updating plot!", 9966)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_praiseself.ogg

$Name: Praise Self
$Message: XSTR("Target down! Logging coordinates for SAR.", 9967)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_praiseself_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Praise
$Message: XSTR("And that's why you're the boss.", 9968)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_praise.ogg

$Name: Praise
$Message: XSTR("May they find welcome in the next life.", 9969)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_praise_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: High Praise
$Message: XSTR("You're nothing short of a miracle, sir.", 9970)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_highpraise.ogg

$Name: Engage
$Message: XSTR("Cleanse the night!", 9971)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_engage.ogg

$Name: Attack Target
$Message: XSTR("Aye, sir! Maneuvering for ACM attack!", 9972)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_attack.ogg

$Name: Attack Target
$Message: XSTR("Aye, sir! Maneuvering for anti-shipping action!", 9973)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_attack_large.ogg
$Filter by subject:
+Type: Transport
+Type: Freighter
+Type: AWACS
+Type: Gas Miner
+Type: Cruiser
+Type: Corvette
+Type: Capital
+Type: Super Cap
+Type: Drydock

$Name: Disarm Target
$Message: XSTR("Aye, sir, swords to plowshares!", 9974)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_disarm.ogg

$Name: Disable Target
$Message: XSTR("I'll bring them in, sir!", 9975)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_disable.ogg

$Name: Protect Target
$Message: XSTR("Threats on radar, moving to assist!", 9976)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_protect.ogg

$Name: Protect Target
$Message: XSTR("Keep it together, Mav, I'm moving to assist!", 9977)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_protect_mav.ogg
$Filter by subject:
+Callsign: Maverick

$Name: Cover Me
$Message: XSTR("On my way, sir.", 9978)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_cover_me.ogg

$Name: Ignore Target
$Message: XSTR("Affirmative, clearing target.", 9979)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_ignore.ogg

$Name: yes
$Message: XSTR("Understood, commander! I'll do my best.", 9980)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_yes.ogg

$Name: No Target
$Message: XSTR("Please retransmit? I didn't get a target.", 9981)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_notarget.ogg

$Name: No
$Message: XSTR("Please retransmit? That didn't come through.", 9982)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_no.ogg

$Name: Player Dead
$Message: XSTR("Alpha lead is down! Logging coordinates for SAR!", 9983)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_p_dead.ogg

$Name: Backup
$Message: XSTR("This is Ensign Kumagai. Beta wing is ready!", 9984)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("This is Ensign Kumagai. Gamma wing is ready!", 9985)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("This is Ensign Kumagai. Delta wing is ready!", 9986)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("This is Ensign Kumagai. Epsilon wing is ready!", 9987)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("This is Ensign Kumagai. My wing is ready!", 9988)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_backup.ogg

$Name: All Clear
$Message: XSTR("Clean scope. The night is ours.", 6013)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_allclear.ogg

$Name: Depart
$Message: XSTR("Ancestors, guide us safe through your sacred halls.", 5995)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_depart.ogg

$Name: Oops 1
$Message: XSTR("Check your aim, commander!", 9989)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_oops1.ogg

$Name: Traitor
$Message: XSTR("A target's a target. Guns up.", 9990)
+Persona: Rosemary-TP2
+Avi Name: Head-TP2
+Wave Name: rosemary_traitor.ogg

;; Az-TP8 ...........................................................................

$Name: Stray
$Message: XSTR("Boss, the drinks are this way.", 9991)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Uh, we've got incoming.", 9992)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_arrival.ogg

$Name: Arrive Enemy
$Message: XSTR("Uh, I'm reading bombers jumping in.", 9993)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_arrival_bombers.ogg
$Filter by subject:
+Type: Bomber

$Name: Arrive Enemy
$Message: XSTR("Stealth fighters arriving, watch out!", 9994)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_arrival_dahuts.ogg
$Filter by subject:
+Class name: IF Dahut
+Class name: TF Dahut

$Name: Check 6
$Message: XSTR("Look out, boss!", 9995)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_check6.ogg

$Name: Help
$Message: XSTR("I'm in a sticky situation!", 9996)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_help.ogg

$Name: Help
$Message: XSTR("Dammit, there's a stealth fighter on me!", 9997)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_help_dahuts.ogg
$Filter by subject:
+Class name: IF Dahut
+Class name: TF Dahut

$Name: Death
$Message: XSTR("Ejecting! I need a drink...", 9998)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_death.ogg

$Name: Rearm
$Message: XSTR("Hey, Support, I'm out of missiles.", 9999)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_rearm.ogg

$Name: Repair
$Message: XSTR("Hey, Support, my ship's FUBAR.", 10000)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_repair.ogg

$Name: Praise Self
$Message: XSTR("Boom!", 10001)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_praiseself.ogg
$Exclude Mood: ( "Boss" )

$Name: Praise Self
$Message: XSTR("I got one!", 10002)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_praiseself_boss.ogg
$Mood: Boss

$Name: Praise
$Message: XSTR("Hey, you got it!", 10003)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_praise.ogg
$Exclude Mood: ( "Boss" )

$Name: Praise
$Message: XSTR("Great shot, Commander.", 10004)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_praise_boss.ogg
$Mood: Boss

$Name: High Praise
$Message: XSTR("Guess I owe you a drink, Commander.", 10005)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_highpraise.ogg

$Name: Engage
$Message: XSTR("Who's first?", 10006)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_engage.ogg
$Exclude Mood: ( "Boss" )

$Name: Engage
$Message: XSTR("Okay, let's do this.", 10007)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_engage_boss.ogg
$Mood: Boss

$Name: Attack Target
$Message: XSTR("Rrrroger, going for their six.", 10008)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_attack.ogg

$Name: Attack Target
$Message: XSTR("Rrrroger, warship locked up.", 10009)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_attack_bigship.ogg
$Filter by subject:
+Type: Transport
+Type: Freighter
+Type: AWACS
+Type: Gas Miner
+Type: Cruiser
+Type: Corvette
+Type: Capital
+Type: Super Cap
+Type: Drydock

$Name: Attack Target
$Message: XSTR("Rrrroger, targeting their screen.", 10010)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_attack_sentry.ogg
$Filter by subject:
+Type: Sentry Gun

$Name: Disarm Target
$Message: XSTR("Roger, hitting their weapons.", 10011)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_disarm.ogg

$Name: Disable Target
$Message: XSTR("Roger, hitting their engines.", 10012)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_disable.ogg

$Name: Ignore Target
$Message: XSTR("Letting 'em go, huh?", 10013)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_ignore.ogg

$Name: yes
$Message: XSTR("Rrrroger that.", 10014)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_yes.ogg

$Name: No Target
$Message: XSTR("I need a mark first.", 10015)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_notarget.ogg

$Name: No
$Message: XSTR("No can do, boss.", 10016)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_no.ogg

$Name: Player Dead
$Message: XSTR("If we get through this, I'll pour one out for you.", 10017)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_p_dead.ogg

$Name: Backup
$Message: XSTR("Hey, commander, Beta here.", 10018)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Hey, commander, Gamma here.", 10019)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Hey, commander, Delta here.", 10020)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Hey, commander, Epsilon here.", 10021)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Hey, commander.", 6860)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_backup.ogg

$Name: All Clear
$Message: XSTR("Radar's clear! Time for some R&R.", 10022)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_allclear.ogg

$Name: Depart
$Message: XSTR("Roger, hitting the bar.", 10023)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_depart.ogg

$Name: Oops 1
$Message: XSTR("Hey, I'm friendly!", 10024)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_oops1.ogg

$Name: Traitor
$Message: XSTR("Someone pinch me...", 10025)
+Persona: Az-TP8
+Avi Name: Head-TP8
+Wave Name: az_traitor.ogg

;; Ast-VP1 .........................................................................

$Name: Stray
$Message: XSTR("Terran, return to the field of battle.", 10026)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("More lambs to the slaughter.", 10027)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_arrival.ogg

$Name: Check 6
$Message: XSTR("Terran, you have let your guard down.", 10028)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_check6.ogg

$Name: Help
$Message: XSTR("I am in danger.", 10029)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_help.ogg

$Name: Death
$Message: XSTR("Ejecting and awaiting recovery.", 10030)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_death.ogg

$Name: Rearm
$Message: XSTR("Requesting more ordinance.", 10031)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_rearm.ogg

$Name: Repair
$Message: XSTR("In need of subsystem repairs.", 10032)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_repair.ogg

$Name: Praise Self
$Message: XSTR("Target destroyed. Follow this example.", 10033)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_praiseself.ogg

$Name: Praise
$Message: XSTR("You have learned much from me.", 10034)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_praise.ogg

$Name: High Praise
$Message: XSTR("Perhaps there is value in your species.", 10035)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_highpraise.ogg

$Name: Engage
$Message: XSTR("I will attack on my own edict.", 10036)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_engage.ogg

$Name: Attack Target
$Message: XSTR("Our weapons shall feast.", 6044)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_attack.ogg

$Name: Disarm Target
$Message: XSTR("Eviscerating target weapon systems.", 10037)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_disarm.ogg

$Name: Disable Target
$Message: XSTR("Excising target engines.", 10038)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_disable.ogg

$Name: Ignore Target
$Message: XSTR("Do you fear them?", 10039)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_ignore.ogg

$Name: yes
$Message: XSTR("I will obey.", 10040)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_yes.ogg

$Name: No Target
$Message: XSTR("You have not provided a target.", 10041)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_notarget.ogg

$Name: No
$Message: XSTR("I will not obey.", 10042)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_no.ogg

$Name: Player Dead
$Message: XSTR("Unfortunate.", 10043)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing arriving now.", 10044)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing arriving now.", 10045)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing arriving now.", 10046)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing arriving now.", 10047)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Backup has arrived.", 6036)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_backup.ogg

$Name: All Clear
$Message: XSTR("The area has been cleared of hostile activity.", 6008)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_allclear.ogg

$Name: Depart
$Message: XSTR("Exiting the field of engagement.", 10048)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_depart.ogg

$Name: Oops 1
$Message: XSTR("Cease firing on friendly targets.", 10049)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_oops1.ogg

$Name: Traitor
$Message: XSTR("All traitors deserve death.", 10050)
+Persona: Ast-VP1
+Avi Name: Head-VP1
+Wave Name: astarte_traitor.ogg

;; Mel-VP2 .........................................................................

$Name: Stray
$Message: XSTR("You must turn around.", 10051)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Enemy reinforcements have arrived.", 10052)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_arrival.ogg

$Name: Check 6
$Message: XSTR("Guard yourself, Terran.", 10053)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_check6.ogg

$Name: Help
$Message: XSTR("The enemy surrounds.", 10054)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_help.ogg

$Name: Death
$Message: XSTR("Ejecting due to critical damage.", 10055)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_death.ogg

$Name: Rearm
$Message: XSTR("May I have more missiles?", 10056)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_rearm.ogg

$Name: Repair
$Message: XSTR("Damage needs to be repaired.", 10057)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_repair.ogg

$Name: Praise Self
$Message: XSTR("Another marking for my fighter.", 10058)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_praiseself.ogg

$Name: Praise
$Message: XSTR("Exemplary.", 10059)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_praise.ogg

$Name: High Praise
$Message: XSTR("You do fight like a Vasudan.", 10060)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_highpraise.ogg

$Name: Engage
$Message: XSTR("I will leave none standing.", 6045)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_engage.ogg

$Name: Attack Target
$Message: XSTR("I will destroy your target.", 10061)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_attack.ogg

$Name: Disarm Target
$Message: XSTR("I will disarm your target.", 10062)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_disarm.ogg

$Name: Disable Target
$Message: XSTR("I will disable your target.", 10063)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_disable.ogg

$Name: Ignore Target
$Message: XSTR("Target has been forgotten.", 10064)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_ignore.ogg

$Name: yes
$Message: XSTR("Understood.", 1387)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_yes.ogg

$Name: No Target
$Message: XSTR("I need you to identify a target.", 10065)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_notarget.ogg

$Name: No
$Message: XSTR("That is something I cannot do.", 6001)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_no.ogg

$Name: Player Dead
$Message: XSTR("We shall remember your name.", 10066)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing requesting orders.", 10067)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing requesting orders.", 10068)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing requesting orders.", 10069)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing requesting orders.", 10070)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Friendly reinforcements have arrived.", 6037)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_backup.ogg

$Name: All Clear
$Message: XSTR("No hostiles on scope.", 6009)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_allclear.ogg

$Name: Depart
$Message: XSTR("I shall return to base.", 10071)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_depart.ogg

$Name: Oops 1
$Message: XSTR("It is me. Stop firing.", 10072)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_oops1.ogg

$Name: Traitor
$Message: XSTR("And I was learning so much from you.", 10073)
+Persona: Mel-VP2
+Avi Name: Head-VP2
+Wave Name: melqart_traitor.ogg

;; Ded-VP1 .........................................................................

$Name: Stray
$Message: XSTR("You abandon us?", 10074)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("The time for redemption is here.", 10075)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_arrival.ogg

$Name: Check 6
$Message: XSTR("The <untranslatable> lurk behind you.", 10076)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_check6.ogg

$Name: Help
$Message: XSTR("<untranslatable>! Assist me.", 10077)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_help.ogg

$Name: Death
$Message: XSTR("<untranslatable>", 7812)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_death.ogg

$Name: Rearm
$Message: XSTR("Support, provide me with another sword.", 10078)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_rearm.ogg

$Name: Repair
$Message: XSTR("Support, provide me with another shield.", 10079)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_repair.ogg

$Name: Praise Self
$Message: XSTR("Another for <untranslatable>.", 10080)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_praiseself.ogg

$Name: Praise
$Message: XSTR("Another successful conquest.", 10081)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_praise.ogg

$Name: High Praise
$Message: XSTR("You crush all before you, pilot.", 10082)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_highpraise.ogg

$Name: Engage
$Message: XSTR("May they be found worthy.", 6046)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_engage.ogg

$Name: Attack Target
$Message: XSTR("Your wisdom commands.", 10083)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_attack.ogg

$Name: Disarm Target
$Message: XSTR("I shall be precise.", 10084)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_disarm.ogg

$Name: Disable Target
$Message: XSTR("The way of Neqthet.", 10085)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_disable.ogg

$Name: Ignore Target
$Message: XSTR("By your mercy.", 10086)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_ignore.ogg

$Name: yes
$Message: XSTR("Your words are a necessity.", 10087)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_yes.ogg

$Name: No Target
$Message: XSTR("You must provide a target.", 10088)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_notarget.ogg

$Name: No
$Message: XSTR("I cannot act.", 10089)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_no.ogg

$Name: Player Dead
$Message: XSTR("Our flight leader was unworthy.", 10090)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing has arrived.", 10091)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing has arrived.", 10092)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing has arrived.", 10093)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing has arrived.", 10094)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("The waters of life have arrived.", 6038)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_backup.ogg

$Name: All Clear
$Message: XSTR("Area is secure.", 6010)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_allclear.ogg

$Name: Depart
$Message: XSTR("<untranslatable>", 7812)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_depart.ogg

$Name: Oops 1
$Message: XSTR("I will defend myself, Terran.", 10095)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_oops1.ogg

$Name: Traitor
$Message: XSTR("You... are unworthy.", 10096)
+Persona: Ded-VP1
+Avi Name: Head-VP1
+Wave Name: dedwen_traitor.ogg

;; Sia-VP2 .........................................................................

$Name: Stray
$Message: XSTR("Terran, you stray from the battle.", 10097)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Incoming hostile signatures.", 5999)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_arrival.ogg

$Name: Check 6
$Message: XSTR("The enemy is in pursuit, Terran.", 10098)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_check6.ogg

$Name: Help
$Message: XSTR("In need of assistance.", 10099)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_help.ogg

$Name: Death
$Message: XSTR("Engaging ejection system.", 10100)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_death.ogg

$Name: Rearm
$Message: XSTR("Missile bays depleted.", 10101)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_rearm.ogg

$Name: Repair
$Message: XSTR("Subsystem disabled. Calling for support.", 10102)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_repair.ogg

$Name: Praise Self
$Message: XSTR("I appreciate this environment.", 10103)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_praiseself.ogg

$Name: Praise
$Message: XSTR("Excellent kill, Terran.", 10104)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_praise.ogg

$Name: High Praise
$Message: XSTR("May your children follow your example.", 10105)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_highpraise.ogg

$Name: Engage
$Message: XSTR("What I cannot kill, I will wound.", 6047)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_engage.ogg

$Name: Attack Target
$Message: XSTR("Engaging your target.", 10106)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_attack.ogg

$Name: Disarm Target
$Message: XSTR("Rendering target unable to engage.", 10107)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_disarm.ogg

$Name: Disable Target
$Message: XSTR("Rendering target immobile.", 10108)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_disable.ogg

$Name: Ignore Target
$Message: XSTR("It was never there.", 10109)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_ignore.ogg

$Name: yes
$Message: XSTR("Certainly.", 10110)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_yes.ogg

$Name: No Target
$Message: XSTR("Target not found.", 10111)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_notarget.ogg

$Name: No
$Message: XSTR("Unlikely.", 6002)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_no.ogg

$Name: Player Dead
$Message: XSTR("Flight leader has been terminated by enemy fire.", 10112)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing awaiting orders.", 10113)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing awaiting orders.", 10114)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing awaiting orders.", 10115)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing awaiting orders.", 10116)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Arriving and keeping quiet for orders.", 6039)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_backup.ogg

$Name: All Clear
$Message: XSTR("No hostiles detected.", 6011)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_allclear.ogg

$Name: Depart
$Message: XSTR("My purpose here is complete.", 10117)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_depart.ogg

$Name: Oops 1
$Message: XSTR("The War is over. Cease fire!", 10118)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_oops1.ogg

$Name: Traitor
$Message: XSTR("Disgraceful behavior, Terran.", 10119)
+Persona: Sia-VP2
+Avi Name: Head-VP2
+Wave Name: sia_traitor.ogg

;; Wingman 25-M ...........................................................................

$Name: Stray
$Message: XSTR("Lead, where are you going?", 10120)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("New marks on radar.", 10121)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_arrival.ogg

$Name: Check 6
$Message: XSTR("Alpha 1, he's behind you!", 10122)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_check6.ogg

$Name: Help
$Message: XSTR("Shit! He's behind me!", 10123)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_help.ogg

$Name: Death
$Message: XSTR("No, no, no! Ah!", 10124)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_death.ogg

$Name: Rearm
$Message: XSTR("I'm out. Where's support?", 10125)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_rearm.ogg

$Name: Repair
$Message: XSTR("I need repair. Where's support?", 10126)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_repair.ogg

$Name: Praise Self
$Message: XSTR("Got 'em!", 10127)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_praiseself.ogg

$Name: Praise
$Message: XSTR("Nice one, lead!", 10128)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_praise.ogg

$Name: High Praise
$Message: XSTR("Remind me to never cross you.", 10129)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_highpraise.ogg

$Name: Engage
$Message: XSTR("Targeting hostiles.", 6176)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_engage.ogg

$Name: Attack Target
$Message: XSTR("I'll take him down.", 10130)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_attack.ogg

$Name: Disarm Target
$Message: XSTR("Weapons locked.", 10131)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_disarm.ogg

$Name: Disable Target
$Message: XSTR("Engines locked.", 10132)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_disable.ogg

$Name: Ignore Target
$Message: XSTR("Disengaging.", 10133)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_ignore.ogg

$Name: yes
$Message: XSTR("Will do.", 10134)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_yes.ogg

$Name: No Target
$Message: XSTR("I need a target.", 9911)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_notarget.ogg

$Name: No
$Message: XSTR("I can't do that.", 1410)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_no.ogg

$Name: Player Dead
$Message: XSTR("Shit! Lead is down!", 10135)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta here.", 10136)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma here.", 10137)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta here.", 10138)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon here.", 10139)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Reinforcements here.", 10140)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_backup.ogg

$Name: All Clear
$Message: XSTR("Area secured.", 10141)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_allclear.ogg

$Name: Depart
$Message: XSTR("You got it. I'm out.", 10142)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_depart.ogg

$Name: Oops 1
$Message: XSTR("I'm on your side!", 10143)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_oops1.ogg

$Name: Traitor
$Message: XSTR("You traitor...", 10144)
+Persona: Wingman 25-M
+Avi Name: Head-TP3
+Wave Name: 25_traitor.ogg

;; Wingman 26-F ...........................................................................

$Name: Stray
$Message: XSTR("What is so interesting over there that you won't help us over here?", 10145)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("Additional enemy ships detected.", 10146)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_arrival.ogg

$Name: Check 6
$Message: XSTR("Protect yourself, pilot!", 10147)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_check6.ogg

$Name: Help
$Message: XSTR("Dammit, get off my six!", 10148)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_help.ogg

$Name: Death
$Message: XSTR("Ugh, I can't- Ahhhhrg!", 10149)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_death.ogg

$Name: Rearm
$Message: XSTR("Empty already? Shit. Put me in the support queue!", 10150)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_rearm.ogg

$Name: Repair
$Message: XSTR("I lost a subsystem! Requesting a support ship!", 10151)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_repair.ogg

$Name: Praise Self
$Message: XSTR("And that's how it's done!", 10152)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_praiseself.ogg

$Name: Praise
$Message: XSTR("Bandit down. Good work, lead.", 10153)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_praise.ogg

$Name: High Praise
$Message: XSTR("Hahaha, I would not want to be one of them right now.", 10154)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_highpraise.ogg

$Name: Engage
$Message: XSTR("Understood, engaging any.", 6177)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_engage.ogg

$Name: Attack Target
$Message: XSTR("They won't last long.", 10155)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_attack.ogg

$Name: Disarm Target
$Message: XSTR("Your right sir, it would be better if they couldn't shoot us!", 10156)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_disarm.ogg

$Name: Disable Target
$Message: XSTR("Understood sir, destroying engines.", 10157)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_disable.ogg

$Name: Ignore Target
$Message: XSTR("I'll disregard them for now.", 10158)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_ignore.ogg

$Name: yes
$Message: XSTR("I got it, sir!", 10159)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_yes.ogg

$Name: No Target
$Message: XSTR("Would be nice if I could have some targeting data first.", 10160)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_notarget.ogg

$Name: No
$Message: XSTR("Sorry, I can't do that.", 10161)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_no.ogg

$Name: Player Dead
$Message: XSTR("Pilot! Confirm eject! ...dammit.", 10162)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta wing in mission.", 10163)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma wing in mission.", 10164)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta wing in mission.", 10165)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon wing in mission.", 10166)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Reinforcements are in mission.", 10167)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_backup.ogg

$Name: All Clear
$Message: XSTR("Huh, I guess we got them all.", 10168)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_allclear.ogg

$Name: Depart
$Message: XSTR("Returning to base.", 1518)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_depart.ogg

$Name: Oops 1
$Message: XSTR("Check your fire, sir! That's me you're shooting!", 10169)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_oops1.ogg

$Name: Traitor
$Message: XSTR("Welp, Alpha 1 finally snapped...", 10170)
+Persona: Wingman 26-F
+Avi Name: Head-TP5
+Wave Name: 26_traitor.ogg

;; Wingman 27-M ...........................................................................

$Name: Stray
$Message: XSTR("You're not thinking about deserting, are you?", 10171)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_stray.ogg

$Name: Arrive Enemy
$Message: XSTR("New signatures on scope! Configurations are hostile!", 6174)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_arrival.ogg

$Name: Check 6
$Message: XSTR("Pilot! You're spiked! They're on your tail!", 10172)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_check6.ogg

$Name: Help
$Message: XSTR("They're on me! I need cover fire!", 10173)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_help.ogg

$Name: Death
$Message: XSTR("Not. Now. NOT. NOW!", 10174)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_death.ogg

$Name: Rearm
$Message: XSTR("Ordnance depleted! Separating for rearm.", 10175)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_rearm.ogg

$Name: Repair
$Message: XSTR("I've been hit! Separating for subsystem repairs.", 10176)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_repair.ogg

$Name: Praise Self
$Message: XSTR("I got them! Kill confirmed.", 10177)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_praiseself.ogg

$Name: Praise
$Message: XSTR("Minus one hostile configuration!", 10178)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_praise.ogg

$Name: High Praise
$Message: XSTR("You're racking up a killstreak, pilot!", 10179)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_highpraise.ogg

$Name: Engage
$Message: XSTR("I copy, engage all.", 10180)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_engage.ogg

$Name: Attack Target
$Message: XSTR("I copy, locking on target.", 10181)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_attack.ogg

$Name: Disarm Target
$Message: XSTR("I copy, strafing enemy defenses.", 10182)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_disarm.ogg

$Name: Disable Target
$Message: XSTR("I copy, fangs on thrusters.", 10183)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_disable.ogg

$Name: Ignore Target
$Message: XSTR("Target is yours.", 10184)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_ignore.ogg

$Name: yes
$Message: XSTR("Copy that.", 1382)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_yes.ogg

$Name: No Target
$Message: XSTR("Negative target resolution. Resend data.", 10185)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_notarget.ogg

$Name: No
$Message: XSTR("Negative, I can't to do that.", 10186)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_no.ogg

$Name: Player Dead
$Message: XSTR("Friendly down! Repeat! Friendly down!", 10187)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_p_dead.ogg

$Name: Backup
$Message: XSTR("Beta's been deployed, ready for orders.", 10188)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_beta.ogg
$Filter by sender:
+Wing name: Beta

$Name: Backup
$Message: XSTR("Gamma's been deployed, ready for orders.", 10189)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_gamma.ogg
$Filter by sender:
+Wing name: Gamma

$Name: Backup
$Message: XSTR("Delta's been deployed, ready for orders.", 10190)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_delta.ogg
$Filter by sender:
+Wing name: Delta

$Name: Backup
$Message: XSTR("Epsilon's been deployed, ready for orders.", 10191)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_epsilon.ogg
$Filter by sender:
+Wing name: Epsilon

$Name: Backup
$Message: XSTR("Friendlies have been deployed. Ready for orders.", 10192)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_backup.ogg

$Name: All Clear
$Message: XSTR("Command, hostile signatures are zero. Field secure.", 10193)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_allclear.ogg

$Name: Depart
$Message: XSTR("I copy. See you back at base.", 10194)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_depart.ogg

$Name: Oops 1
$Message: XSTR("Buddy spike! Buddy spike!", 10195)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_oops1.ogg

$Name: Traitor
$Message: XSTR("Command! One has gone hostile. Repeat, Alpha Lead has gone hostile!", 10196)
+Persona: Wingman 27-M
+Avi Name: Head-TP7
+Wave Name: 27_traitor.ogg

;; LNA-Socrates-TP5 .......................................................

$Name: Arrive Enemy
$Message: XSTR("New contacts. Prepare for intercept.", 10197)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_arrival.ogg

$Name: Check 6
$Message: XSTR("Dammit, GTA, you're no use dead!", 10198)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_check6.ogg
$Exclude Mood: ( "Boss" )

$Name: Check 6
$Message: XSTR("Don't die on me now!", 10199)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_check6_boss.ogg
$Mood: Boss

$Name: Help
$Message: XSTR("Alpha, where the hell are you?!", 10200)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_help.ogg

$Name: Death
$Message: XSTR("Oh, screw this!", 10201)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_death.ogg

$Name: Rearm
$Message: XSTR("I'm out of ordnance. Where's the support ship?", 10202)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_rearm.ogg

$Name: Repair
$Message: XSTR("My systems are out of whack. Where's the support ship?", 10203)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_repair.ogg

$Name: Praise Self
$Message: XSTR("That one? That was me.", 10204)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_praiseself.ogg

$Name: Praise
$Message: XSTR("Not bad.", 10205)
; Guarded (but sincere) praise.
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_praise.ogg

$Name: High Praise
$Message: XSTR("I guess we keep you around for a reason.", 10206)
; Less guarded than the "praise" line.
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_highpraise.ogg

$Name: Engage
$Message: XSTR("Tactical genius.", 10207)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_engage.ogg
$Exclude Mood: ( "Boss" )

$Name: Engage
$Message: XSTR("LNA, on me!", 10208)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_engage_boss.ogg
$Mood: Boss

$Name: Attack Target
$Message: XSTR("Let's do Luyten proud.", 10209)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_attack.ogg

$Name: Disarm Target
$Message: XSTR("I've received your telemetry. Targeting weapons.", 10210)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_disarm.ogg

$Name: Disable Target
$Message: XSTR("I've received your telemetry. Targeting engines.", 10211)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_disable.ogg

$Name: Protect Target
$Message: XSTR("Assuming patrol path.", 10212)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_protect.ogg

$Name: Protect Target
$Message: XSTR("Copy aegis, snapping to threats now.", 10213)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_protect_wingmate.ogg

$Name: Protect Target
$Message: XSTR("Captain Hughes, where do you need me?", 10214)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_protect_chicxulub.ogg

$Name: Cover Me
$Message: XSTR("Guess that makes me your knight in shining armor.", 10215)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_cover_me.ogg

$Name: Ignore Target
$Message: XSTR("Looking to pad your tally?", 10216)
; Derisive. As with "Engage," there are legitimate uses for this order, but the
; character is assuming otherwise.
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_ignore.ogg

$Name: yes
$Message: XSTR("If you say so.", 10217)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_yes.ogg

$Name: No Target
$Message: XSTR("I think your targeting computer's acting up.", 10218)
; Derisive. What she's really saying is "I think you don't know how
; to use your communication system."
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_notarget.ogg

$Name: No
$Message: XSTR("The hell does that mean?", 10219)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_no.ogg

$Name: Player Dead
$Message: XSTR("I told you to be careful!", 10220)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_p_dead.ogg

$Name: Backup
$Message: XSTR("Alliance forces entering the CZ.", 10221)
; This is identical to this pilot's "Backup" line.
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_backup.ogg

$Name: Backup
$Message: XSTR("Alliance forces entering the CZ.", 10221)
; This is identical to this pilot's "Backup" line.
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_backup.ogg

$Name: Backup
$Message: XSTR("Alliance forces entering the CZ.", 10221)
; This is identical to this pilot's "Backup" line.
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_backup.ogg

$Name: Backup
$Message: XSTR("Alliance forces entering the CZ.", 10221)
; This is identical to this pilot's "Backup" line.
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_backup.ogg

$Name: Backup
$Message: XSTR("Alliance forces entering the CZ.", 10221)
; The use of "Alliance" is extremely intentional here. By not specifying
; "Luyten Alliance", the pilot is implicitly putting the Luyten government
; on the same level as the player's Galactic Terran Alliance.
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_backup.ogg

$Name: All Clear
$Message: XSTR("That's all of them. Form up and stay alert.", 10222)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP1
+Wave Name: lna_f_allclear.ogg

$Name: Depart
$Message: XSTR("Initiating subspace egress.", 10223)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_depart.ogg

$Name: Oops 1
$Message: XSTR("Dammit, GTA! Don't they teach aiming in flight school?", 10224)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_oops1.ogg

$Name: Traitor
$Message: XSTR("I knew it! Switching IFF to hostile!", 10225)
+Persona: LNA-Socrates-TP5
+Avi Name: Head-TP5
+Wave Name: lna_f_traitor.ogg

;; LNA-Tiger-TP1 ...............................................................

$Name: Arrive Enemy
$Message: XSTR("Be careful, everyone! We've got incoming!", 10226)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_arrival.ogg

$Name: Arrive Enemy
$Message: XSTR("Be careful, everyone! Bombers on scope!!", 10227)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_arrival_bombers.ogg
$Filter by subject:
+Type: Bomber

$Name: Check 6
$Message: XSTR("Uh, Alpha? Look out!", 10228)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_check6.ogg

$Name: Help
$Message: XSTR("Shit! I'm in trouble!", 10229)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_help.ogg

$Name: Death
$Message: XSTR("Carson ejecting!", 10230)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_death.ogg

$Name: Rearm
$Message: XSTR("Support, I'm queueing for rearm.", 10231)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_rearm.ogg

$Name: Repair
$Message: XSTR("Support, my port compression coil just failed.", 10232)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_repair.ogg

$Name: Praise Self
$Message: XSTR("Scratch one!", 10233)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_praiseself.ogg

$Name: Praise Self
$Message: XSTR("One less terrorist in Luyten.", 10234)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_praiseself_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Praise
$Message: XSTR("That was awesome.", 6596)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_praise.ogg

$Name: High Praise
$Message: XSTR("Are you guys seeing this?", 10236)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_highpraise.ogg

$Name: Engage
$Message: XSTR("Free fire acknowledged. Let's show them what we're made of!", 10237)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_engage.ogg

$Name: Attack Target
$Message: XSTR("I won't let you down, sir!", 10238)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_attack.ogg

$Name: Attack Target
$Message: XSTR("Missiles up, let's do this!", 10239)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_attack_bigship.ogg
$Filter by subject:
+Type: Transport
+Type: Freighter
+Type: AWACS
+Type: Gas Miner
+Type: Cruiser
+Type: Corvette
+Type: Capital
+Type: Super Cap
+Type: Drydock

$Name: Disarm Target
$Message: XSTR("Targeting weapons. Let's do this!", 10240)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_disarm.ogg

$Name: Disable Target
$Message: XSTR("Targeting engines. Let's do this!", 10241)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_disable.ogg

$Name: Protect Target
$Message: XSTR("Hang in there, GTA, I'm on my way in!", 10242)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_protect_gta.ogg
$Filter by subject:
+Wing name: Alpha
+Wing name: Beta
+Wing name: Gamma
+Wing name: Delta
+Wing name: Epsilon

$Name: Cover Me
$Message: XSTR("Got it, Alpha, aegis in progress!", 10243)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_cover_me.ogg

$Name: Ignore Target
$Message: XSTR("Uh... okay, pulling target.", 10244)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_ignore.ogg

$Name: yes
$Message: XSTR("I'll do my best!", 10245)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_yes.ogg

$Name: No Target
$Message: XSTR("Uhm, I didn't get a target.", 10246)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_notarget.ogg

$Name: No
$Message: XSTR("Uhm, Alpha 1, can you retransmit?", 10247)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_no.ogg

$Name: Player Dead
$Message: XSTR("Oh, crap!", 10248)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_p_dead.ogg

$Name: Backup
$Message: XSTR("Carson here. Where do you need me?", 10249)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_backup.ogg
; Trivial filter just to activate the message
$Filter by sender:
+Type: fighter

$Name: All Clear
$Message: XSTR("Hey, we pulled through that one!", 10250)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_allclear.ogg

$Name: Depart
$Message: XSTR("Copy that. Carson out!", 10251)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_depart.ogg

$Name: Oops 1
$Message: XSTR("Very funny, sir! Knock it off!", 10252)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_oops1.ogg

$Name: Traitor
$Message: XSTR("What the hell are you playing at?", 10253)
+Persona: LNA-Tiger-TP1
+Avi Name: Head-TP1
+Wave Name: lna_m_traitor.ogg

;; RS COWARD ..............................................................

$Name: Arrive Enemy
$Message: XSTR("Oh, that does not look friendly.", 6178)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_arrival.ogg

$Name: Check 6
$Message: XSTR("Get outta there, boss!", 10254)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_check6.ogg

$Name: Help
$Message: XSTR("I didn't sign up for this shit! Help me out!", 10255)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_help.ogg

$Name: Death
$Message: XSTR("I should have been a dentist!", 10256)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_death.ogg

$Name: Rearm
$Message: XSTR("Crap, out of missiles...", 10257)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_rearm.ogg

$Name: Repair
$Message: XSTR("Support, how important is a 'primary ACT/AV bus'?", 10258)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_repair.ogg

$Name: Praise Self
$Message: XSTR("One down! Okay, Isa, you can do this!", 10259)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_praiseself.ogg

$Name: Praise
$Message: XSTR("Whatever they're paying you, it's not enough!", 10260)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_praise.ogg

$Name: High Praise
$Message: XSTR("You don't do private lessons, do you?", 10261)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_highpraise.ogg

$Name: Engage
$Message: XSTR("$quoteThere's a simple job in Luyten,$quote they said. $quoteIt'll be easy!$quote", 6173)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_engage.ogg

$Name: Attack Target
$Message: XSTR("You want me to do your dirty work?", 10262)
; Unsure, maybe a bit of a stammer.
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_attack.ogg

$Name: Disarm Target
$Message: XSTR("Sure, I'll just fly right into their guns! That sounds like a great idea!", 10263)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_disarm.ogg

$Name: Disable Target
$Message: XSTR("You want me to do your dirty work? Okay, selecting engines...", 10264)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_disable.ogg

$Name: Ignore Target
$Message: XSTR("Gladly!", 10265)
; Relieved. That's one ship she won't have to fight.
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_ignore.ogg

$Name: yes
$Message: XSTR("I'll, uh, I'll get right on that!", 10266)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_yes.ogg

$Name: No Target
$Message: XSTR("I'll, uhm, I'll get... Which target, exactly?", 10267)
; Unsure, embarassed (even though it's the player's mistake).
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_notarget.ogg

$Name: No
$Message: XSTR("I'll, uh... I must have heard that wrong.", 10268)
; Unsure, embarassed (even though it's the player's mistake).
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_no.ogg

$Name: Player Dead
$Message: XSTR("That's it. That's it! We're all going to die here!", 10269)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_p_dead.ogg

$Name: Backup
$Message: XSTR("Mercenary wing, standing by for orders.", 10270)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_backup.ogg
; Trivial filter just to activate the message
$Filter by sender:
+Type: fighter

$Name: All Clear
$Message: XSTR("Hah! Still alive!", 10271)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_allclear.ogg

$Name: Depart
$Message: XSTR("I am so out of here!", 10272)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_depart.ogg

$Name: Oops 1
$Message: XSTR("Whatever I did, I'm sorry! Quit shooting me!", 10273)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_oops1.ogg

$Name: Traitor
$Message: XSTR("Screw this and screw you!", 10274)
+Persona: RS-Coward-TP3
+Avi Name: Head-TP3
+Wave Name: rs_f_traitor.ogg

;; RS THUG ..............................................................

$Name: Arrive Enemy
$Message: XSTR("Watch each other's backs, kids, we've got baddies!", 10275)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_arrival.ogg

$Name: Check 6
$Message: XSTR("Trying to draw hazard pay?", 10276)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_check6.ogg

$Name: Help
$Message: XSTR("You kids wanna take this one?", 10277)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_help.ogg

$Name: Death
$Message: XSTR("Dammit, I told you not to let this happen!", 10278)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_death.ogg

$Name: Rearm
$Message: XSTR("Put me in the support queue - I'm out of missiles!", 10279)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_rearm.ogg

$Name: Repair
$Message: XSTR("Put me in the support queue - they scratched my paint job!", 10280)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_repair.ogg

$Name: Praise Self
$Message: XSTR("I am the god of beer and fire!", 10281)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_praiseself.ogg

$Name: Praise
$Message: XSTR("Nice shot, kid!", 10282)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_praise.ogg

$Name: High Praise
$Message: XSTR("You know, Regulus could really use a pilot like you.", 10283)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_highpraise.ogg

$Name: Engage
$Message: XSTR("It's open season on anything red!", 10284)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_engage.ogg

$Name: Attack Target
$Message: XSTR("You want me to wreck this Zod for you?", 10286)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_attack_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Disarm Target
$Message: XSTR("I'm not gonna turn down hazard pay.", 6184)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_disarm.ogg

$Name: Disable Target
$Message: XSTR("Nothing like a good old-fashioned kneecapping!", 10287)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_disable.ogg

$Name: Ignore Target
$Message: XSTR("If you say so...", 10288)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_ignore.ogg

$Name: yes
$Message: XSTR("Hey, you're the boss.", 10289)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_yes.ogg

$Name: No Target
$Message: XSTR("Is this some GTA code I'm not cleared to know?", 10290)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_notarget.ogg

$Name: No
$Message: XSTR("You want to run that one by the higher-ups?", 10291)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_no.ogg

$Name: Player Dead
$Message: XSTR("Dibs on Alpha 1's stuff!", 10292)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_p_dead.ogg

$Name: Backup
$Message: XSTR("PMC wing arriving. Don't shoot - we're friendly!", 8828)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_backup.ogg
; Trivial filter just to activate the message
$Filter by sender:
+Type: fighter

$Name: All Clear
$Message: XSTR("Contractors, sound off. Who made it through?", 10293)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_allclear.ogg

$Name: Depart
$Message: XSTR("Jump drives engaged!", 10294)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_depart.ogg

$Name: Oops 1
$Message: XSTR("Don't shoot! I'm on your side!", 10295)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_oops1.ogg

$Name: Traitor
$Message: XSTR("Who's really pulling your strings?", 10296)
+Persona: RS-Thug-TP4
+Avi Name: Head-TP4
+Wave Name: rs_m_traitor.ogg

;; SDS BERSERKER ..............................................................

$Name: Arrive Enemy
$Message: XSTR("Now this looks like a fight worth fighting!", 10297)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_arrival.ogg

$Name: Check 6
$Message: XSTR("Alpha 1, they're getting the better of you!", 10298)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_check6.ogg

$Name: Help
$Message: XSTR("Shields down! This is about to get interesting!", 10299)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_help.ogg

$Name: Death
$Message: XSTR("Shields down! This is abou--", 10300)
; Maybe a recut of the Help line?
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_death.ogg

$Name: Rearm
$Message: XSTR("Just a moment! I need to rearm.", 10301)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_rearm.ogg

$Name: Repair
$Message: XSTR("Just a moment! I need repairs.", 10302)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_repair.ogg

$Name: Praise Self
$Message: XSTR("Didn't even break a sweat.", 10303)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_praiseself.ogg

$Name: Praise
$Message: XSTR("Can we compare tallies later?", 10305)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_praise.ogg

$Name: High Praise
$Message: XSTR("Look alive, people! The GTA's doing our job for us!", 10306)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_highpraise.ogg

$Name: Engage
$Message: XSTR("Thanks!", 10307)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_engage.ogg

$Name: Attack Target
$Message: XSTR("Your target is about to have a very bad day.", 10308)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_attack.ogg

$Name: Disarm Target
$Message: XSTR("Locking up weapons. Your target is about to have a very bad day.", 10309)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_disarm.ogg

$Name: Disable Target
$Message: XSTR("Locking up engines. Your target won't get away!", 10310)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_disable.ogg

$Name: Ignore Target
$Message: XSTR("I guess they can have it easy... For now, anyway!", 10311)
; Unsure/disappointed, then cheerful.
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_ignore.ogg

$Name: yes
$Message: XSTR("Sounds fun!", 10312)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_yes.ogg

$Name: No Target
$Message: XSTR("Not sure what target you mean...", 10313)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_notarget.ogg

$Name: No
$Message: XSTR("Not sure what you mean...", 10314)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_no.ogg

$Name: Player Dead
$Message: XSTR("Check your six, everyone!", 10315)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_p_dead.ogg

$Name: Backup
$Message: XSTR("Nardi heavies in the field. What've you got for me?", 6944)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_backup.ogg
$Filter by sender:
+Wing name: Nardi

$Name: All Clear
$Message: XSTR("Clean sweep. How many'd you get?", 10316)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_allclear.ogg

$Name: Depart
$Message: XSTR("It's been a pleasure!", 10317)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_depart.ogg

$Name: Oops 1
$Message: XSTR("Are you challenging me, pilot?", 10318)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_oops1.ogg

$Name: Traitor
$Message: XSTR("Sorry it had to go down like this!", 10319)
+Persona: SDS-Serkr-TP3
+Avi Name: Head-TP3
+Wave Name: sds_f_traitor.ogg

;; SDS BOMBER ..............................................................

$Name: Arrive Enemy
$Message: XSTR("Marking new threats.", 10320)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_arrival.ogg

$Name: Check 6
$Message: XSTR("There's no point getting yourself shot down, pilot!", 10321)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_check6.ogg

$Name: Help
$Message: XSTR("I've been intercepted. Mission outcome doubtful.", 10322)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_help.ogg

$Name: Death
$Message: XSTR("My ship is coming apart. Fight well.", 10323)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_death.ogg

$Name: Rearm
$Message: XSTR("Missiles depleted. Diverting power to guns.", 10324)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_rearm.ogg

$Name: Repair
$Message: XSTR("Disengaging for repairs. Watch my back if you can.", 10325)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_repair.ogg

$Name: Praise Self
$Message: XSTR("I guess I've still got it.", 10326)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_praiseself.ogg

$Name: Praise
$Message: XSTR("That's one less obstacle in our way.", 10327)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_praise.ogg

$Name: High Praise
$Message: XSTR("You have a rare gift, pilot.", 10328)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_highpraise.ogg

$Name: Engage
$Message: XSTR("I'll do what I can.", 10329)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_engage.ogg

$Name: Attack Target
$Message: XSTR("Inbound on your target. Watch my six.", 10330)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_attack.ogg

$Name: Disarm Target
$Message: XSTR("Inbound on target weapons. Watch my six.", 10331)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_disarm.ogg

$Name: Disable Target
$Message: XSTR("Inbound on target engines. Watch my six.", 10332)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_disable.ogg

$Name: Ignore Target
$Message: XSTR("Cancelling fire missions.", 10333)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_ignore.ogg

$Name: yes
$Message: XSTR("Sound tactics. I concur.", 10334)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_yes.ogg

$Name: No Target
$Message: XSTR("Can't comply. Check your target link.", 10335)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_notarget.ogg

$Name: No
$Message: XSTR("I can't comply.", 10336)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_no.ogg

$Name: Player Dead
$Message: XSTR("Dammit. I can't confirm any ejection.", 10337)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_p_dead.ogg

$Name: Backup
$Message: XSTR("Strike package Nardi, awaiting targeting data.", 7820)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_backup.ogg
$Filter by sender:
+Wing name: Nardi

$Name: All Clear
$Message: XSTR("I don't have anything on scope. Rearm and repair if you need to.", 10338)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_allclear.ogg

$Name: Depart
$Message: XSTR("Jump coordinates set. Until next time, pilot.", 10339)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_depart.ogg

$Name: Oops 1
$Message: XSTR("Check your aim, pilot!", 10340)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_oops1.ogg

$Name: Traitor
$Message: XSTR("Priority alert: Alpha 1 is hostile. Updating IFF tables.", 10341)
+Persona: SDS-Bomber-TP8
+Avi Name: Head-TP8
+Wave Name: sds_m_traitor.ogg

;; HOL WINGMATE 1 ...................................................................

$Name: Arrive Enemy
$Message: XSTR("Another idol, offering false promises in the desert.", 10342)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_arrival.ogg

$Name: Arrive Enemy
$Message: XSTR("Bretheren, I do not wish to kill you.", 10343)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_arrival_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Check 6
$Message: XSTR("You are being tested.", 10344)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_check6.ogg

$Name: Help
$Message: XSTR("My time draws near.", 10345)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_help.ogg

$Name: Death
$Message: XSTR("I surrender myself to the abyss.", 6951)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_death.ogg

$Name: Rearm
$Message: XSTR("The light is infinite. My ordnance is not.", 10346)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_rearm.ogg

$Name: Repair
$Message: XSTR("Support, my ship needs ministration.", 10347)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_repair.ogg

$Name: Praise Self
$Message: XSTR("In fratricide, the light falters. To those like that one, there is still time.", 10348)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_praiseself.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Praise
$Message: XSTR("On this day, the light is with you.", 10350)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_praise.ogg

$Name: High Praise
$Message: XSTR("Do you feel the call, Terran?", 10351)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_highpraise.ogg

$Name: Attack Target
$Message: XSTR("May they never meet what they spurn.", 10353)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_attack_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Disarm Target
$Message: XSTR("Their weapons shall sing no more.", 10354)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_disarm.ogg

$Name: Disable Target
$Message: XSTR("Their wings give way beneath them.", 10355)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_disable.ogg

$Name: Ignore Target
$Message: XSTR("For the moment, I will spare this one.", 10356)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_ignore.ogg

$Name: yes
$Message: XSTR("For the greater good, I will comply.", 10357)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_yes.ogg

$Name: No Target
$Message: XSTR("I have received no targeting data.", 10358)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_notarget.ogg

$Name: No
$Message: XSTR("Truly a strange people. I do not understand.", 10359)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_no.ogg

$Name: Player Dead
$Message: XSTR("An infidel falls. May we be better.", 10360)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_p_dead.ogg

$Name: Depart
$Message: XSTR("Until I am needed again.", 10361)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_depart.ogg

$Name: Oops 1
$Message: XSTR("What blasphemy. Do you claim the Destroyers' place?", 10362)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_oops1.ogg

$Name: Traitor
$Message: XSTR("May the flames take you, traitor!", 10363)
+Persona: HoL-VP1
+Avi Name: Head-VP1
+Wave Name: hol1_traitor.ogg

;; HOL WINGMATE 2 ...................................................................

$Name: Arrive Enemy
$Message: XSTR("We are called to action.", 10364)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_arrival.ogg

$Name: Check 6
$Message: XSTR("Do not squander yourself.", 10365)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_check6.ogg

$Name: Help
$Message: XSTR("The vessel of my fury falters.", 10366)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_help.ogg

$Name: Death
$Message: XSTR("Recover me! There is no glory in such a death!", 10367)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_death.ogg

$Name: Rearm
$Message: XSTR("I have need of ammunition.", 10368)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_rearm.ogg

$Name: Repair
$Message: XSTR("I have need of repairs.", 10369)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_repair.ogg

$Name: Praise Self
$Message: XSTR("I have need of another enemy.", 10370)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_praiseself.ogg

$Name: Praise Self
$Message: XSTR("Another apostate finds judgement.", 10371)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_praiseself_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Praise
$Message: XSTR("I yearn to face you in battle. But not today.", 10372)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_praise.ogg

$Name: High Praise
$Message: XSTR("Your feud with the gods has taught you well.", 10373)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_highpraise.ogg

$Name: Engage
$Message: XSTR("Gladly.", 10374)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_engage.ogg

$Name: Attack Target
$Message: XSTR("Mere target practice.", 10375)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_attack.ogg

$Name: Attack Target
$Message: XSTR("This one's time draws short.", 10376)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_attack_hol.ogg
$Filter by subject:
+Species: Parliamentary Vasudan Empire
+Species: Hammer of Light

$Name: Disarm Target
$Message: XSTR("I will silence them.", 10377)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_disarm.ogg

$Name: Disable Target
$Message: XSTR("I will still them.", 10378)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_disable.ogg

$Name: Ignore Target
$Message: XSTR("Perhaps.", 10379)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_ignore.ogg

$Name: yes
$Message: XSTR("Interesting.", 10380)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_yes.ogg

$Name: No Target
$Message: XSTR("Check your targeting data, Terran.", 10381)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_notarget.ogg

$Name: No
$Message: XSTR("Check your command software, Terran.", 10382)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_no.ogg

$Name: Player Dead
$Message: XSTR("Such stupidity.", 10383)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_p_dead.ogg

$Name: Depart
$Message: XSTR("I will fight another day.", 10384)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_depart.ogg

$Name: Oops 1
$Message: XSTR("I shall assume that was an accident.", 10385)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_oops1.ogg

$Name: Traitor
$Message: XSTR("May you find judgement soon.", 10386)
+Persona: HoL-VP2
+Avi Name: Head-VP2
+Wave Name: hol2_traitor.ogg

#End
