#Mission Info

$Version: 23.3
$Name:  XSTR("Bringing Down the Gavel", 2968)
$Author: Slasher
$Created: 05/24/13 at 16:12:29
$Modified: 02/26/24 at 12:32:53
$Notes:
$End Notes:

$Mission Desc:
 XSTR("The GTA vectors in on one of the destabilizing elements in Antares, a smuggler known as Gavel.", 5056)
$end_multi_text
+Game Type Flags: 1
+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -73793.484375, 437.128815, 54451.847656
+Viewer orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000

$Starting wing names: ( "Alpha" "Tau" "Mu" )
$Squadron wing names: ( "Alpha" "Tau" "Mu" "Nu" "Phi" )
$Team-versus-team wing names: ( "Alpha" "Tau" )

$Skybox Model: antares-box.pof

$AI Profile: BTA

#Sexp_variables

$Variables:
(
		0		"A1_mustangHull"		"100"		"number"
		1		"A1playerFaceX"		"0"		"number"
		2		"A1playerFaceY"		"0"		"number"
		3		"A1playerFaceZ"		"0"		"number"
		4		"A1playerX"		"0"		"number"
		5		"A1playerY"		"0"		"number"
		6		"A1playerZ"		"0"		"number"
		7		"allowJUMP"		"YES"		"string"
		8		"Alpha1ETS_Eng"		"0"		"number"
		9		"Alpha1ETS_Shi"		"0"		"number"
		10		"Alpha1ETS_Weap"		"0"		"number"
		11		"backgroundAnt7"		"0"		"number"
		12		"backgroundAstField"		"0"		"number"
		13		"BattleSnailsAvail"		"0"		"number"		"eternal"		"save-on-mission-close"
		14		"BootMessage1"		"Remote Connection Detected!"		"string"
		15		"BootMessage2"		"Activating Hijack Program..."		"string"
		16		"BootMessage3"		"Routing commands..."		"string"
		17		"BootMessage4"		"Cloning HUD elements..."		"string"
		18		"BootMessage5"		"Activating camera..."		"string"
		19		"CampaignMode"		"0"		"number"		"save-on-mission-close"
		20		"CampMode"		"false"		"string"
		21		"cargoLeft"		"18"		"number"
		22		"CheckpointReached"		"0"		"number"		"save-on-mission-close"
		23		"CheckpointSelect"		"0"		"number"
		24		"CheckpointTimer"		"0"		"number"
		25		"CommandSender"		"#Command"		"string"
		26		"convoyBugoutVar"		"Convoy bugout high"		"string"
		27		"CountdownTimerMIN"		"4"		"number"
		28		"CountdownTimerSEC"		"33"		"number"
		29		"curiousDia"		"Diamond 2"		"string"
		30		"DebriefPersona"		"100"		"number"		"save-on-mission-close"
		31		"diamond1_Hull"		"100"		"number"
		32		"Diamond1FaceX"		"0"		"number"
		33		"Diamond1FaceY"		"0"		"number"
		34		"Diamond1FaceZ"		"0"		"number"
		35		"Diamond1X"		"0"		"number"
		36		"Diamond1Y"		"0"		"number"
		37		"Diamond1Z"		"0"		"number"
		38		"DroneBoot"		"NA"		"string"
		39		"DroneETS_Eng"		"0"		"number"
		40		"DroneETS_Shi"		"0"		"number"
		41		"DroneETS_Weap"		"0"		"number"
		42		"DroneHUDstatus1"		"Drone View: ACTIVE"		"string"
		43		"DroneHUDstatus2"		"Drone View: TERMINATING"		"string"
		44		"DroneHUDstatus3"		"Drone View: STANDING BY"		"string"
		45		"DroneHUDstatus4"		"Drone View: SIGNAL LOST"		"string"
		46		"DroneHUDstatus5"		"Drone View: INACTIVE"		"string"
		47		"DroneHUDstatus6"		"Drone View: ACTIVE"		"string"
		48		"DroneShutdown1"		"Program execution finished..."		"string"
		49		"DroneShutdown2"		"Have a nice day."		"string"
		50		"droneToggle"		"OFF"		"string"
		51		"DummyFaceX"		"0"		"number"
		52		"DummyFaceY"		"0"		"number"
		53		"DummyFaceZ"		"0"		"number"
		54		"DummyHull"		"100"		"number"
		55		"DummyX"		"0"		"number"
		56		"DummyY"		"0"		"number"
		57		"DummyZ"		"0"		"number"
		58		"EasterEggs"		"0"		"number"
		59		"filename"		"bta1_m2_05_a"		"string"
		60		"gavel_cargoKills"		"0"		"number"
		61		"gavel_freighterKills"		"0"		"number"
		62		"gavel_mustangKills"		"0"		"number"
		63		"gavel_shrikeKills"		"0"		"number"
		64		"gavelCOOP"		"NO"		"string"		"save-on-mission-close"
		65		"Hijack"		"Hijack Program"		"string"
		66		"hudCOMM2"		"EMPTY"		"string"
		67		"hudCOMM3"		"EMPTY"		"string"
		68		"hudCOMM4"		"EMPTY"		"string"
		69		"hudGAVnum2strng"		"0"		"string"
		70		"hudGAVstring"		"Gavel Cargo Kills: "		"string"
		71		"hudLOKnum2strng"		"0"		"string"
		72		"hudLOKstring"		"Loki Cargo Kills: "		"string"
		73		"hudRFInum2strng"		"0"		"string"
		74		"hudRFIstring"		"RFI Intensity: "		"string"
		75		"HUDTimer"		"5 : 00"		"string"
		76		"HUDTimerVAR1"		"EMPTY"		"string"
		77		"HUDTimerVAR2"		"EMPTY"		"string"
		78		"jammersLeft"		"2"		"number"
		79		"loadship"		"Diamond 1#SHOWDOWN"		"string"
		80		"loki_cargoKills"		"0"		"number"
		81		"loki_freighterKills"		"0"		"number"
		82		"loki_mustangKills"		"0"		"number"
		83		"loki_Secondaries"		"100"		"number"
		84		"loki_shrikeKills"		"0"		"number"
		85		"MiscTimer"		"0"		"number"
		86		"mustang_Secondaries"		"100"		"number"
		87		"mustangCOUNTER"		"0"		"number"
		88		"Placeholder"		" "		"string"
		89		"playerPrimary0"		"<Default Value>"		"string"
		90		"playerPrimary1"		"<Default Value>"		"string"
		91		"playerSecondary"		"<Default Value>"		"string"
		92		"recovery1Hull"		"100"		"number"
		93		"saveFileExists1"		"0"		"number"
		94		"saveFileExists2"		"0"		"number"
		95		"shrikeCOUNTER"		"0"		"number"
		96		"SignalLost1"		"Drone Control Lost"		"string"
		97		"SignalLost2"		"Control Signal Interruption"		"string"
		98		"SignalLost3"		"Heavy Comm System Damage"		"string"
		99		"standbyFLASHER"		"OFF"		"string"
		100		"StandbyTEXT1"		"Flushing RAM"		"string"
		101		"StandbyTEXT2"		"Rerouting to Hardlines"		"string"
		102		"StandbyTEXT3"		"Rebooting Systems"		"string"
		103		"StandbyTEXT4"		"Shutting Down"		"string"
		104		"StringMIN"		"4"		"string"
		105		"StringSEC"		"33"		"string"
		106		"sumDistortEffect"		"0"		"number"
		107		"symphony1_effect"		"0"		"number"
		108		"symphony2_effect"		"0"		"number"
		109		"Traitor1"		"Ship Status:"		"string"
		110		"Traitor2"		"Disabled By Remote"		"string"
)

#Command Briefing

$Stage Text:
 XSTR("!html <div class='blue'>GTD Intrepid<br$slash>Antares System<br$slash>2336$slash10$slash31<$slashdiv>

<span class='blue'>The Joint Service Drone Command Program<$slashspan>

What you're about to hear is classified Level Upsilon. During the GTI Rebellion, it was revealed to top fleet officials that the branch's failed <span class='brightblue'>Joint Service Drone Command program<$slashspan> did produce one successful technology. This technology would allow the remote control of manned fighters, provided they were outfitted with the proper firmware upgrades. I don't know what GTI's ultimate goal with <span class='brightblue'>JSDC<$slashspan> was, but one rumor is that it would allow them to continue operating fighters whose pilots had been wounded or killed in action. Another, more sinister, theory is that it would allow GTI to co-opt critical OpFor craft and use them to stage assassinations and false flag attacks, possibly against high ranking GTA officers, possibly against even <span class='blue'>PVI<$slashspan> units if the technology could be adapted. Our operation focuses on this second theoretical purpose. 

Over the past several months, our efforts to bring Arris Gavel in for questioning have returned abysmal results. Therefore, we're going to turn Gavel against his employers. His old friends won't just disown him or refuse to shelter him. We want them hunting him. We intend to sully Gavel's name within smuggling groups and privateer circles so thoroughly he'll never be able to stick his head inside an inhabited star system again. At least, not without our protection.", 2970)
$end_multi_text
$Ani Filename: cb_hijack
+Wave Filename: bta1_m2_05_cb01.ogg

$Stage Text:
 XSTR("!html <span class='blue'>New Technology: GTM-37 Ballista<$slashspan>
 
We've received our first shipment of the new <span class='brightblue'>GTM Ballista<$slashspan>. Improved fuzzy-logic and ambient-radiation cancelling algorithms allow the Ballista to reliably track targets out to 2.8 kilometers. Otherwise identical to the Phoenix V, the Ballista allows our units to engage targets before hostiles can bring their own missiles to bear. The new missile's passive target acquisition abilities also shorten the reaction time of enemy pilots, lessening their chances of successfully evading the Ballista.", 2971)
$end_multi_text
$Ani Filename: cb_ballista.ani
+Wave Filename: bta1_m2_05_cb02.ogg

#Briefing
$start_briefing
$briefing_background_640: brief.pcx
$briefing_background_1024: 2_Brief_Antares.png
$num_stages: 4
$start_stage
$multi_text
 XSTR("!html A fourteen-ship convoy was reported leaving a rally point at the Juniper Mining Complex ten minutes ago. Our objective, Arris Gavel, has been hired to fly escort for these ships. We expect them to enter an asteroid field approximately 0.4 AU from Antares VII. They're trafficking goods that are heavily regulated under General Order 10: organic foodstuffs, Earth-produced pharma, smart manufacturing machines, and several other items put on the GTA's Restricted Trade list following the collapse of the Sol jump node. <span class='blue'>Alphas 1 and 2<$slashspan> will be deployed to the convoy transit site. The asteroid field should afford you some protection from the antiquated sensors of the convoy's freighters and escort Shrikes. Gavel and the gunship Vizier are already awaiting the convoy in the asteroid field.", 2972)
$end_multi_text
$voice: bta1_m2_05_br01.ogg
$camera_pos: -75232.804688, 2557.179688, 54339.121094
$camera_orient:
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	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Smuggler
$class: TF Mustang Alpha Block 276a
$pos: -75389.171875, 0.000030, 55798.515625
$label:  XSTR("Gavel's Fighter", 2973)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Scrap
$class: Waypoint#Marker
$pos: -75188.132813, 0.000065, 54443.363281
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Smuggler
$class: TGs Prominence
$pos: -74972.195313, -0.000064, 56021.894531
$label:  XSTR("Vizier", 2974)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Smuggler
$class: GTFr Chronos
$pos: -75173.234375, 0.000041, 53155.222656
$label:  XSTR("Smuggler Convoy", 2975)
+id: 4
$hlight: 0
$mirror: 0
$use wing icon: 1
$use cargo icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Loki
$pos: -74540.335938, 0.000026, 55113.496094
$label:  XSTR("Alpha", 1557)
+id: 5
$hlight: 0
$mirror: 0
$use wing icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("!html Our operative has installed the proper firmware upgrades on Gavel's fighter. A transceiver hidden on the ventral hull will allow you to take control of his fighter from your Loki. <span class='white'>Press the indicated button<$slashspan> to run the hijack program on Gavel's ship. <span class='white'>Press the second button<$slashspan> to exit the program. You can toggle back and forth at will until the hijack is purged from RAM, which will take about five minutes after first executed. Make sure your Loki is a safe distance from the convoy while you're flying Gavel's fighter. <span class='white'>Press the third button<$slashspan> to completely terminate the program early. ", 5057)
$end_multi_text
$voice: bta1_m2_05_br02.ogg
$camera_pos: -75232.804688, 1387.133057, 53785.242188
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
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$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 2
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Smuggler
$class: TF Mustang Alpha Block 276a
$pos: -75285.312500, -0.000030, 53639.839844
$label:  XSTR("Gavel's Fighter", 2973)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Scrap
$class: Waypoint#Marker
$pos: -75188.132813, 0.000065, 54443.363281
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Smuggler
$class: GTFr Chronos
$pos: -75173.234375, 0.000041, 53155.222656
$label:  XSTR("Smuggler Convoy", 2975)
+id: 4
$hlight: 0
$mirror: 0
$use wing icon: 1
$use cargo icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("!html While in control of Gavel's fighter, you should have full access to flight systems, weapons, and ETS. Destroy as much cargo as possible while in control of Gavel's fighter. He flies a heavily uparmored Mustang Alpha, but don't let its durability lull you into a false sense of security. Also, be advised that the convoy's <span class='brightblue'>two sensor masks<$slashspan> will interfere with the control signal, most likely in the form of video feed distortion. Destroy the convoy's screening equipment if it becomes a big problem, but <span class='white'>prioritize cargo containers<$slashspan> for destruction. The loss of the highly valuable and irreplaceable goods will irk Gavel's masters a lot more than the downing of a few freighters and Shrikes.", 2977)
$end_multi_text
$voice: bta1_m2_05_br03.ogg
$camera_pos: -75232.804688, 1387.133057, 53785.242188
$camera_orient:
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$camera_time: 500
$num_lines: 1
$line_start: 3
$line_end: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Smuggler
$class: TF Mustang Alpha Block 276a
$pos: -75285.312500, -0.000030, 53639.839844
$label:  XSTR("Gavel's Fighter", 2973)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Scrap
$class: Waypoint#Marker
$pos: -75188.132813, 0.000065, 54443.363281
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Smuggler
$class: GTFr Chronos
$pos: -75173.234375, 0.000041, 53155.222656
$label:  XSTR("Smuggler Convoy", 2975)
+id: 4
$hlight: 0
$mirror: 0
$use wing icon: 1
$use cargo icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Loki
$pos: -74540.335938, 0.000026, 55113.496094
$label:  XSTR("Alpha", 1557)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Smuggler
$class: GTFr Chronos
$pos: -75531.687500, -0.000035, 53106.691406
$label:  XSTR("Convoy Sensor Screening", 2978)
+id: 6
$hlight: 0
$mirror: 0
$use cargo icon: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Smuggler
$class: GTFr Chronos
$pos: -74869.296875, -0.000049, 53134.960938
$label:  XSTR("Convoy Sensor Screening", 2978)
+id: 7
$hlight: 0
$mirror: 0
$use cargo icon: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("!html After five minutes, or upon manual termination, control will return to Gavel permanently. The program will re-enable his jump drive and he will be permitted one jump before it flushes the navigation computer and cold starts the subspace drive. This will allow us a precious few minutes to talk with Gavel while he can't run away. We will track him after this first jump and you will follow. If he does not prove amenable to our proposition, disable his ship with your Disruptor guns and await a recovery transport. Be advised, if his ex-smuggler allies manage to follow him as well, you will be charged with defending the objective until he can be recovered.", 2979)
$end_multi_text
$voice: bta1_m2_05_br04.ogg
$camera_pos: -73793.484375, 437.128815, 54451.847656
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Smuggler
$class: TF Mustang Alpha Block 276a
$pos: -73784.578125, 0.000100, 54374.207031
$label:  XSTR("Gavel's Fighter", 2973)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( or 
   ( is-destroyed-delay 0 "Diamond 1" ) 
   ( is-destroyed-delay 
      0 
      "Diamond 1#SHOWDOWN" 
   )
)
$Multi text
    XSTR("!html It was imperative that Gavel be brought back alive for human intelligence purposes. He was one of our best shots at getting a handle on the Hammer of Light's collaborators in this system. Obviously, we asked too much of you.", 2980)
$end_multi_text
$Voice: bta1_m2_05_db01.ogg
$Recommendation text:
    XSTR("Don't let the fact that Gavel's fighter is heavily up-armored lull you into a false sense of security. If you're taking damage from fighters, destroy them immediately. 

If protecting Gavel's fighter from attack, approach the task as you would defending a soft target. Missiles can't be shot down like bombs can, so destroy the launching craft as soon as possible. Mustang Betas can carry several salvos of Hornet missiles. 

If you were unable to compel Gavel to cooperate, his fighter will be sitting duck when the shooting starts again. The Vizier's dual-barreled railgun mount can destroy Gavel's fighter with as little as a single hit. Destroy it, or destroy the Vizier's weapon subsystems as soon as possible.", 2981)
$end_multi_text

$Formula: ( is-event-true-delay 
   "MSG - COM - massive fail" 
   0 
)
$Multi text
    XSTR("!html Your sluggishness failed this mission. Flight recorder analysis shows no system problems, and bioscan reveals you were not afflicted with any physical ailments at the time of launch. Your problems are obviously psychological, as in you must be stupid, and you are grounded until we find a cure for it.", 2982)
$end_multi_text
$Voice: bta1_m2_05_db02.ogg
$Recommendation text:
    XSTR("Do not dawdle after taking off from the Intrepid. Jump to the asteroid field as soon as you can.", 2983)
$end_multi_text

$Formula: ( and 
   ( or 
      ( and 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Diamond 1" 
            )
         )
         ( not 
            ( is-event-true-delay 
               "Proceed to Checkpoint part 2" 
               0 
            )
         )
      )
      ( and 
         ( has-departed-delay 0 "Diamond 1" ) 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Diamond 1#SHOWDOWN" 
            )
         )
      )
   )
   ( not 
      ( is-event-true-delay 
         "MSG - COM - massive fail" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "MSG - COM - massive fail 2" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "MSG - COM - m00000" 
         0 
      )
   )
   ( not 
      ( is-destroyed-delay 0 "Alpha 2" ) 
   )
)
$Multi text
    XSTR("!html Your departure was unauthorized. You are stricken from the flight roster until further notice.", 2984)
$end_multi_text
$Voice: bta1_m2_05_db03.ogg
$Recommendation text:
    XSTR("Do not jump out of the mission area until explicitly authorized to. Look for a Return to Base directive in your mission directives list. You can also check mission goals to see if they have been failed or accomplished.", 2985)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Objective Gavel" 
   0 
)
$Multi text
    XSTR("!html The objective was recovered and is already proving to be a boon for intelligence. The acquisition of Arris Gavel likely spells the beginning of the end for the smuggling rings in Antares. The information he brings to the table will help us launch a simultaneous assault on known hideouts and shipping routes that will cause their operations to unravel.

More importantly, he brings with him knowledge of the smugglers' complicity with the Hammer of Light's operations in this system. This should shed much needed light on the HoL's objectives and their means to achieve them.", 2986)
$end_multi_text
$Voice: bta1_m2_05_db04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( is-goal-true-delay 
         "Convoy Destruction" 
         0 
      )
   )
   ( not 
      ( is-event-true-delay 
         "MSG - COM - massive fail" 
         0 
      )
   )
   ( not 
      ( is-destroyed-delay 0 "Alpha 2" ) 
   )
   ( is-event-true-delay 
      "Program First Run" 
      0 
   )
   ( is-event-true-delay 
      "Booted from DRONE" 
      0 
   )
)
$Multi text
    XSTR("!html You failed to frame Gavel for the destruction of the smuggling convoy's cargo. His reputation is not tarnished and he has no reason to seek refuge with us.", 2987)
$end_multi_text
$Voice: bta1_m2_05_db05.ogg
$Recommendation text:
    XSTR("Total destruction of the convoy's cargo is unnecessary. Destroying a single escort fighter or cargo container will set Gavel's peers against him. However, wanton destruction of the convoy will entice him to proactively seek the GTA's protection, so the more damage you can do, the more cooperative he will be. 

Destroying the freighters themselves is inefficient and will cause the convoy to panic. Pushed enough, they will enter subspace and you risk failing the mission.", 2988)
$end_multi_text

$Formula: ( or 
   ( is-event-true-delay 
      "--------A1#DUMMY hit bad-------" 
      0 
   )
   ( is-event-true-delay 
      "A2 destroyed, pre Ant 7" 
      0 
   )
)
$Multi text
    XSTR("!html You self-compromised at a critical point in the mission, pilot. We understand the operational conditions were unusual, but the lapse in judgement you demonstrated out there is absurd.", 2989)
$end_multi_text
$Voice: bta1_m2_05_db06.ogg
$Recommendation text:
    XSTR("Do not park your Loki closer than 2 km to the convoy whether you are in remote control mode or not. Do not fly Gavel's fighter over to either Loki, or lead hostile fighters to them. 

There is no range limit on the remote control function. ", 2990)
$end_multi_text

$Formula: ( is-goal-true-delay "Scan Cargo" 0 ) 
$Multi text
    XSTR("!html <span class='blue'>MILINT<$slashspan> is grateful for the intelligence you provided us through your cargo container scans. The presence of weapons, particularly Hornet missiles, in the convoy concerns us. It would appear the smugglers are not just trafficking in restricted consumer goods, but war material as well.", 2991)
$end_multi_text
$Voice: bta1_m2_05_db07.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Callsigns:
$Callsign: Major Predeha
$Callsign: Seeker
$Callsign: Slice
$Callsign: Gavel
$Callsign: Inactive

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"Battle Snail"	@BattleSnailsAvail
)

+Weaponry Pool: (
	"Avenger"	50
	"DisruptorSDG"	10
	"Flail"	16
	"Banshee"	18
	"S-Breaker"	16
	"Prometheus R"	10
	"Fury"	500
	"Interceptor"	255
	"Ballista"	102
	"EM Pulse"	500
)

+Required for mission: ( "DisruptorSDG" )

#Objects		;! 117 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Team Color Setting: None
$Location: 43221.101563, -90.000000, -39917.890625
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "DisruptorSDG" )
+Secondary Banks: ( "Ballista" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "ship-locked" )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Gederhall 1		;! Object #1
$Class: GTFr Chronos
$Team: Smuggler
$Location: 0.000000, 0.000000, -5330.170898
$Orientation:
	1.000000, -0.000000, 0.000000,
	-0.000000, 1.000000, 0.000000,
	-0.000000, -0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Centerline convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   2 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Gederhall 1" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Gederhall 1" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Gederhall 1" 
         "Convoy bugout left:1" 
      )
      1000 
   )
   ( is-event-true-delay 
      "Freighter 3 down" 
      4 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC 2 6		;! Object #2
$Class: TC 2
$Team: Smuggler
$Location: 0.211936, 15.627978, -5330.192383
$Orientation:
	-1.000000, 0.000000, 0.000000,
	-0.000000, -0.999962, -0.008720,
	0.000000, -0.008720, 0.999962
$Cargo 1:  XSTR("Rare Earth Metals", 2992)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Docked With: Gederhall 1
$Docker Point: cargo dockpoint
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Gederhall 2		;! Object #3
$Class: GTFr Chronos
$Team: Smuggler
$Location: -200.000000, -150.000000, -5630.200195
$Orientation:
	1.000000, -0.000000, -0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Low left convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   2 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Gederhall 2" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Gederhall 2" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Gederhall 2" 
         "Convoy bugout left:1" 
      )
      1000 
   )
   ( is-event-true-delay 
      "Freighter 3 down" 
      7 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC 2 7		;! Object #4
$Class: TC 2
$Team: Smuggler
$Location: -199.788071, -134.372025, -5630.221680
$Orientation:
	-1.000000, 0.000000, 0.000000,
	-0.000000, -0.999962, -0.008720,
	0.000000, -0.008720, 0.999962
$Cargo 1:  XSTR("Foodstuffs", 2218)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Docked With: Gederhall 2
$Docker Point: cargo dockpoint
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Gederhall 3		;! Object #5
$Class: GTFr Chronos
$Team: Smuggler
$Location: 0.000000, 0.000000, -5930.193359
$Orientation:
	1.000000, -0.000000, 0.000000,
	-0.000000, 1.000000, 0.000000,
	-0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Centerline convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   2 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Gederhall 3" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Gederhall 3" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Gederhall 3" 
         "Convoy bugout left:1" 
      )
      1000 
   )
   ( is-event-true-delay 
      "Freighter 3 down" 
      5 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC 2 8		;! Object #6
$Class: TC 2
$Team: Smuggler
$Location: 0.211936, 15.627978, -5930.214844
$Orientation:
	-1.000000, 0.000000, 0.000000,
	-0.000000, -0.999962, -0.008720,
	0.000000, -0.008720, 0.999962
$Cargo 1:  XSTR("Luxury Textiles", 2993)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Docked With: Gederhall 3
$Docker Point: cargo dockpoint
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Gederhall 4		;! Object #7
$Class: GTFr Chronos
$Team: Smuggler
$Location: -200.000000, -150.000000, -6230.200195
$Orientation:
	1.000000, -0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Low left convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   2 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Gederhall 4" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Gederhall 4" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Gederhall 4" 
         "Convoy bugout left:1" 
      )
      1000 
   )
   ( is-event-true-delay 
      "Freighter 3 down" 
      4 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC 2 9		;! Object #8
$Class: TC 2
$Team: Smuggler
$Location: -199.788071, -134.372025, -6230.221680
$Orientation:
	-1.000000, 0.000000, 0.000000,
	-0.000000, -0.999962, -0.008720,
	0.000000, -0.008720, 0.999962
$Cargo 1:  XSTR("Small Arms", 2994)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Docked With: Gederhall 4
$Docker Point: cargo dockpoint
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Gederhall 5		;! Object #9
$Class: GTFr Chronos
$Team: Smuggler
$Location: -0.000000, 145.000000, -6530.200195
$Orientation:
	1.000000, -0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Gedehall convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Gederhall 5" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Gederhall 5" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Gederhall 5" 
         "Convoy bugout left:1" 
      )
      1000 
   )
   ( is-event-true-delay 
      "Freighter 3 down" 
      9 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC 2 10		;! Object #10
$Class: TC 2
$Team: Smuggler
$Location: 0.211936, 160.627975, -6530.221680
$Orientation:
	-1.000000, 0.000000, 0.000000,
	-0.000000, -0.999962, -0.008720,
	0.000000, -0.008720, 0.999962
$Cargo 1:  XSTR("Multi-Junction PV Array", 2995)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Docked With: Gederhall 5
$Docker Point: cargo dockpoint
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Deneb Princess		;! Object #11
$Class: TFr Albanus
$Team: Smuggler
$Location: 9.668195, 0.000032, -4049.620605
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: Captain
$AI Goals: ( goals ( ai-waypoints-once "Centerline convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Intro" 16 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Deneb Princess" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Deneb Princess" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Deneb Princess" 
         "Convoy bugout left:1" 
      )
      1000 
   )
   ( is-event-true-delay 
      "Freighter 3 down" 
      3 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: TC-ALB 23
$Docker Point: Cargo Dock
$Dockee Point: Cargo Dock 3
+Docked With: TC-ALB 22
$Docker Point: Cargo Dock
$Dockee Point: Cargo Dock 1
+Docked With: TC-ALB 21
$Docker Point: Cargo Dock
$Dockee Point: Cargo Dock 2
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Score: 95

$Name: TC-ALB 21		;! Object #12
$Class: TC-ALB
$Team: Smuggler
$Location: 9.668195, -4.399968, -4051.402100
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$Cargo 1:  XSTR("Cesium Iodide", 2996)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 200
+Hotkey: 4
+Docked With: Deneb Princess
$Docker Point: Cargo Dock 2
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-ALB 22		;! Object #13
$Class: TC-ALB
$Team: Smuggler
$Location: 9.668195, -4.399968, -4031.931641
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$Cargo 1:  XSTR("Argon Cannisters", 2997)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 200
+Hotkey: 4
+Docked With: Deneb Princess
$Docker Point: Cargo Dock 1
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-ALB 23		;! Object #14
$Class: TC-ALB
$Team: Smuggler
$Location: 9.668195, -4.399968, -4071.131592
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$Cargo 1:  XSTR("Hydrogen Fluoride", 2998)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 200
+Hotkey: 4
+Docked With: Deneb Princess
$Docker Point: Cargo Dock 3
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sako		;! Object #15
$Class: GTFr Poseidon
$Team: Smuggler
$Location: 255.500000, 229.999603, -5863.099121
$Orientation:
	1.000000, 0.000000, -0.000000,
	0.000000, 1.000026, -0.000000,
	0.000000, 0.000000, 1.000026
$AI Goals: ( goals ( ai-waypoints-once "Sako convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret02
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   3 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Sako" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Sako" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Sako" 
         "Convoy bugout left:1" 
      )
      1000 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TAC 1 16		;! Object #16
$Class: TAC 1
$Team: Smuggler
$Location: 255.707794, 212.244736, -5867.983887
$Orientation:
	-1.000000, -0.000000, -0.000001,
	0.000000, -1.000000, -0.007174,
	-0.000001, -0.007174, 1.000000
$Cargo 1:  XSTR("Starfighter Parts", 2999)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Docked With: Sako
$Docker Point: cargo dock
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Barcelona Sunset		;! Object #17
$Class: GTFr Poseidon
$Team: Smuggler
$Location: 5.800000, -145.000000, -7002.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Barcelona convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret02
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Barcelona Sunset" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Barcelona Sunset" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Barcelona Sunset" 
         "Convoy bugout left:1" 
      )
      1000 
   )
   ( is-event-true-delay 
      "Freighter 3 down" 
      5 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC 2 37		;! Object #18
$Class: TC 2
$Team: Smuggler
$Location: 5.795861, -162.381439, -7007.221191
$Orientation:
	1.000000, -0.000000, 0.000001,
	0.000000, 1.000000, 0.000002,
	-0.000001, -0.000002, 1.000000
$Cargo 1:  XSTR("GTM Hornet Missiles", 3000)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Docked With: Barcelona Sunset
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: No Rules		;! Object #19
$Class: GTFr Poseidon
$Team: Smuggler
$Location: 132.800003, -77.000000, -7235.899902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "No Comp convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret02
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "No Rules" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "No Rules" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "No Rules" 
         "Convoy bugout left:1" 
      )
      1000 
   )
   ( is-event-true-delay 
      "Freighter 3 down" 
      7 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC 2 38		;! Object #20
$Class: TC 2
$Team: Smuggler
$Location: 132.795868, -94.381439, -7240.821289
$Orientation:
	1.000000, -0.000000, 0.000001,
	0.000000, 1.000000, 0.000002,
	-0.000001, -0.000002, 1.000000
$Cargo 1:  XSTR("Multi-Junction PV Array", 2995)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Hotkey: 4
+Docked With: No Rules
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Spirit of the Tigris		;! Object #21
$Class: GTFr Poseidon
$Team: Smuggler
$Location: -106.199997, -40.000000, -7270.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Spirit convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret02
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret04
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   4 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Spirit of the Tigris" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Spirit of the Tigris" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Spirit of the Tigris" 
         "Convoy bugout left:1" 
      )
      1000 
   )
   ( is-event-true-delay 
      "Freighter 3 down" 
      6 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: Exxon-Beckham 77B		;! Object #22
$Class: TGas-1
$Team: Smuggler
$Location: -105.992203, -75.752724, -7275.494141
$Orientation:
	-1.000000, -0.000000, -0.000001,
	0.000000, -0.999974, -0.007174,
	-0.000001, -0.007174, 0.999974
$Cargo 1:  XSTR("Hydrogen-Oxygen Cell", 3001)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 100
+Special Exp Blast: 600
+Special Exp Inner Radius: 180
+Special Exp Outer Radius: 200
+Special Exp Shockwave Speed: 100
+Kamikaze Damage: 0
+Hotkey: 4
+Docked With: Spirit of the Tigris
$Docker Point: cargo dock
$Dockee Point: cargo dockpoint1
+Group: 0
+Use Table Score:
+Score: 5

$Name: Vizier		;! Object #23
$Class: TGs Prominence
$Team: Smuggler
$Team Color Setting: Smuggler 4
$Location: 588.006348, -526.648560, 1178.994507
$Orientation:
	-0.593251, -0.090341, 0.799933,
	-0.805016, 0.064101, -0.589781,
	0.002004, -0.993846, -0.110754
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+AI Class: Lieutenant
+Subsystem: Turret02
+AI Class: Lieutenant
+Subsystem: Turret03
+AI Class: Lieutenant
+Subsystem: Turret04
+AI Class: Lieutenant
+Subsystem: Turret05
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: Turret06
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: Turret07
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: Turret08a
+Sbank Ammo: ( 0 )
+Subsystem: Turret09a
+Sbank Ammo: ( 0 )
+Subsystem: Turret10a
+Secondary Banks: ( "FighterKiller" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret11a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( <= ( hits-left "Vizier" ) 85 ) 
   ( is-event-true-delay 
      "Vizier moves to depart" 
      19 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 400

$Name: Diamond 1		;! Object #24
$Class: TF Mustang Alpha Block 276a
$Callsign: Gavel

$Team: Smuggler
$Team Color Setting: Arris Gavel
$Location: 658.622803, -526.649658, 1073.664917
$Orientation:
	-0.597781, 0.706606, 0.378638,
	0.155780, 0.565702, -0.809761,
	-0.786379, -0.425076, -0.448241
+AI Class: BtA-General
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 605
+Special Shield Points: 400
+Group: 0
+Use Table Score:
+Score: 8

$Name: Diamond 2		;! Object #25
$Class: TF Mustang Alpha
$Callsign: Seeker

$Team: Smuggler
$Team Color Setting: None
$Location: 751.103210, -531.670898, 1087.950073
$Orientation:
	-0.597780, 0.706606, 0.378638,
	0.155779, 0.565702, -0.809762,
	-0.786379, -0.425076, -0.448240
+AI Class: BtA-Colonel
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 305
+Group: 0
+Use Table Score:
+Score: 8

$Name: Diamond 3		;! Object #26
$Class: TF Mustang Alpha
$Callsign: Slice

$Team: Smuggler
$Team Color Setting: None
$Location: 735.658813, -424.713409, 1159.695190
$Orientation:
	-0.597780, 0.706606, 0.378638,
	0.155779, 0.565702, -0.809762,
	-0.786379, -0.425076, -0.448240
+AI Class: BtA-Colonel
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 305
+Group: 0
+Use Table Score:
+Score: 8

$Name: Symphony 2		;! Object #27
$Class: GTFr Chronos
$Team: Smuggler
$Location: 450.000000, 0.000000, -7230.143555
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, -0.000000,
	-0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Symph 2 convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   3 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Symphony 2" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Symphony 2" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Symphony 2" 
         "Convoy bugout left:1" 
      )
      1000 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TTC 1 A49875		;! Object #28
$Class: TTC 1
$Team: Smuggler
$Location: 449.976379, 10.283624, -7230.163086
$Orientation:
	1.000000, 0.000001, -0.000003,
	-0.000001, 1.000000, 0.000001,
	0.000003, -0.000001, 1.000000
$Cargo 1:  XSTR("Jamming Equipment", 3002)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 400
+Hotkey: 5
+Docked With: Symphony 2
$Docker Point: cargo dockpoint
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 5

$Name: Symphony 1		;! Object #29
$Class: GTFr Chronos
$Team: Smuggler
$Location: -500.000000, 150.000000, -4930.200195
$Orientation:
	1.000000, -0.000000, 0.000000,
	-0.000000, 1.000000, 0.000000,
	-0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Symph 1 convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
+Primary Banks: ( "Terran Turret Weak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Symphony 1" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Symphony 1" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Symphony 1" 
         "Convoy bugout left:1" 
      )
      1000 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TTC 1 A49876		;! Object #30
$Class: TTC 1
$Team: Smuggler
$Location: -500.023621, 160.283630, -4930.219727
$Orientation:
	1.000000, 0.000001, -0.000003,
	-0.000001, 1.000000, 0.000001,
	0.000003, -0.000001, 1.000000
$Cargo 1:  XSTR("Jamming Equipment", 3002)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 400
+Hotkey: 5
+Docked With: Symphony 1
$Docker Point: cargo dockpoint
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 5

$Name: Antares Princess		;! Object #31
$Class: TFr Albanus
$Team: Smuggler
$Location: 0.000000, 0.000000, -4681.200195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Centerline convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   1 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < 
      ( distance 
         "Antares Princess" 
         "Convoy bugout high:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Antares Princess" 
         "Convoy bugout low:1" 
      )
      1000 
   )
   ( < 
      ( distance 
         "Antares Princess" 
         "Convoy bugout left:1" 
      )
      1000 
   )
   ( is-event-true-delay 
      "Freighter 3 down" 
      8 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: TC-ALB 31
$Docker Point: Cargo Dock
$Dockee Point: Cargo Dock 3
+Docked With: TC-ALB 30
$Docker Point: Cargo Dock
$Dockee Point: Cargo Dock 1
+Docked With: TC-ALB 29
$Docker Point: Cargo Dock
$Dockee Point: Cargo Dock 2
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-ALB 29		;! Object #32
$Class: TC-ALB
$Team: Smuggler
$Location: 0.000000, -4.400000, -4682.981934
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$Cargo 1:  XSTR("Seedbank Vault", 3003)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 200
+Hotkey: 4
+Docked With: Antares Princess
$Docker Point: Cargo Dock 2
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-ALB 30		;! Object #33
$Class: TC-ALB
$Team: Smuggler
$Location: 0.000000, -4.400000, -4663.511230
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$Cargo 1:  XSTR("Ammonia, Humic Acid", 3004)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 200
+Hotkey: 4
+Docked With: Antares Princess
$Docker Point: Cargo Dock 1
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-ALB 31		;! Object #34
$Class: TC-ALB
$Team: Smuggler
$Location: 0.000000, -4.400000, -4702.711426
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$Cargo 1:  XSTR("Synthetic Guano", 3005)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 200
+Hotkey: 4
+Docked With: Antares Princess
$Docker Point: Cargo Dock 3
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Untold Riches		;! Object #35
$Class: TFr Albanus
$Team: Smuggler
$Location: -300.000000, 100.000000, -7223.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Untold Riches convoy waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   5 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: TC-ALB 35
$Docker Point: Cargo Dock
$Dockee Point: Cargo Dock 3
+Docked With: TC-ALB 34
$Docker Point: Cargo Dock
$Dockee Point: Cargo Dock 1
+Docked With: TC-ALB 33
$Docker Point: Cargo Dock
$Dockee Point: Cargo Dock 2
+Orders Accepted List: ( "attack ship" "dock" )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-ALB 33		;! Object #36
$Class: TC-ALB
$Team: Smuggler
$Location: -300.000000, 95.599998, -7225.081543
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$Cargo 1:  XSTR("Saltpeter", 3006)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 200
+Hotkey: 4
+Docked With: Untold Riches
$Docker Point: Cargo Dock 2
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-ALB 34		;! Object #37
$Class: TC-ALB
$Team: Smuggler
$Location: -300.000000, 95.599998, -7205.610840
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$Cargo 1:  XSTR("Powdered Limestone", 3007)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 200
+Hotkey: 4
+Docked With: Untold Riches
$Docker Point: Cargo Dock 1
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC-ALB 35		;! Object #38
$Class: TC-ALB
$Team: Smuggler
$Location: -300.000000, 95.599998, -7244.811035
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$Cargo 1:  XSTR("Mulch Processor", 3008)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 200
+Hotkey: 4
+Docked With: Untold Riches
$Docker Point: Cargo Dock 3
$Dockee Point: Cargo Dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Roskva 1		;! Object #39
$Class: TF Shrike
$Team: Smuggler
$Team Color Setting: None
$Location: -506.981262, -75.744606, -7144.518066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BtA-Smuggler
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Roskva 2		;! Object #40
$Class: TF Shrike
$Team: Smuggler
$Team Color Setting: None
$Location: -466.301361, -75.744659, -7237.588379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BtA-Smuggler
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Scald 1		;! Object #41
$Class: TF Shrike
$Team: Smuggler
$Team Color Setting: None
$Location: 282.472565, -0.000625, -4913.882324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BtA-Smuggler
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "DisruptorSDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Scald 2		;! Object #42
$Class: TF Shrike
$Team: Smuggler
$Team Color Setting: None
$Location: 361.265656, -0.000629, -5018.093750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BtA-Smuggler
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "DisruptorSDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Alpha 1#DUMMY		;! Object #43
$Class: GTF Loki
$Team: Friendly
$Team Color Setting: No Color
$Location: 11407.900391, 0.000000, -5294.299805
$Orientation:
	0.101777, 0.000000, 0.994807,
	0.000000, 1.000000, -0.000000,
	-0.994807, 0.000000, 0.101777
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Ballista" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 2		;! Object #44
$Class: GTF Loki
$Callsign: Major Predeha

$Team: Friendly
$Team Color Setting: None
$Location: 43189.378906, -89.999977, -39954.898438
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BtA-General
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "DisruptorSDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "friendly-stealth-invisible" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Special Hitpoints: 550
+Special Shield Points: 800
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Geri 1		;! Object #45
$Class: TF Angel
$Team: Smuggler
$Team Color Setting: None
$Location: 4411.323242, 0.000018, -4079.724121
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BtA-Smuggler
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Geri 2		;! Object #46
$Class: TF Angel
$Team: Smuggler
$Team Color Setting: None
$Location: 4453.592773, 0.000048, -4111.337402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
+AI Class: BtA-Smuggler
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Exxon-Beckham 204		;! Object #47
$Class: TSSR Marcellus
$Callsign: Inactive

$Team: Unknown
$Location: -62288.519531, -0.006871, 51820.496094
$Orientation:
	-0.516185, 0.000000, 0.856480,
	0.000000, 1.000000, 0.000000,
	-0.856480, 0.000000, -0.516185
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "Begin Antares VII Music" 
      1 
   )
   ( and 
      ( is-event-true-delay 
         "Proceed to Checkpoint part 3" 
         0 
      )
      ( is-event-true-delay 
         "Checkpoint 2 selected" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 800

$Name: Diamond 1#SHOWDOWN		;! Object #48
$Class: TF Mustang Alpha Block 276a
$Callsign: Gavel

$Team: Unknown
$Team Color Setting: Arris Gavel
$Location: -62617.199219, 100.000000, 52082.199219
$Orientation:
	0.263318, 0.000000, 0.964709,
	-0.164903, 0.985282, 0.045010,
	-0.950511, -0.170936, 0.259442
+AI Class: BtA-General
$AI Goals: ( goals ( ai-play-dead 200 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 33
+Special Hitpoints: 405
+Special Shield Points: 400
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Hird 1		;! Object #49
$Class: TF Shrike
$Team: Hostile
$Team Color Setting: None
$Location: -63476.421875, -0.000516, 52258.929688
$Orientation:
	-0.084446, 0.531231, -0.843008,
	0.862952, 0.461977, 0.204676,
	0.498180, -0.710191, -0.497438
+AI Class: BtA-Smuggler
$AI Goals: ( goals ( ai-evade-ship "Diamond 1#Showdown" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 100
+Initial Hull: 63
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Hird 2		;! Object #50
$Class: TF Shrike
$Team: Hostile
$Team Color Setting: None
$Location: -63305.160156, -0.000553, 52124.753906
$Orientation:
	-0.045694, 0.000000, -0.998955,
	-0.251012, 0.967916, 0.011482,
	0.966905, 0.251274, -0.044228
+AI Class: BtA-Smuggler
$AI Goals: ( goals ( ai-evade-ship "Diamond 1#Showdown" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Vizier#SHOWDOWN		;! Object #51
$Class: TGs Prominence
$Team: Smuggler
$Team Color Setting: Smuggler 4
$Location: -66952.093750, 399.999237, 52280.125000
$Orientation:
	-0.958698, 0.000000, -0.284426,
	0.000000, 1.000000, 0.000000,
	0.284426, 0.000000, -0.958698
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-waypoints-once "Vizier attack waypts" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+AI Class: Lieutenant
+Primary Banks: ( "Railgun" )
+Subsystem: Turret02
+AI Class: Lieutenant
+Subsystem: Turret03
+AI Class: Lieutenant
+Subsystem: Turret04
+AI Class: Lieutenant
+Subsystem: Turret05
+AI Class: Lieutenant
+Subsystem: Turret06
+AI Class: Lieutenant
+Subsystem: Turret07
+AI Class: Lieutenant
+Subsystem: Turret08a
+AI Class: Lieutenant
+Secondary Banks: ( "Fury" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret09a
+AI Class: Lieutenant
+Secondary Banks: ( "Fury" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret10a
+AI Class: Lieutenant
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: Turret11a
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "Hird gone, A2 dictates terms" 
         62 
      )
      ( is-goal-true-delay 
         "Convoy Destruction 2" 
         0 
      )
   )
   ( is-disabled-delay 
      14 
      "Diamond 1#SHOWDOWN" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Vizier hurt bad" 
      20 
   )
   ( is-event-true-delay 
      "RTB - SUCCESS" 
      5 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 33
+Special Hitpoints: 3600
+Orders Accepted List: ( "attack ship" )
+Group: 0
+Use Table Score:
+Score: 400

$Name: Freki 1		;! Object #52
$Class: TF Angel
$Team: Smuggler
$Team Color Setting: None
$Location: -66911.312500, 399.999237, 52028.011719
$Orientation:
	-0.836698, 0.488177, -0.248231,
	0.468015, 0.872744, 0.138850,
	0.284426, 0.000000, -0.958698
+AI Class: BtA-Smuggler
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 400

$Name: Freki 2		;! Object #53
$Class: TF Angel
$Team: Smuggler
$Team Color Setting: None
$Location: -66963.609375, 420.740509, 52073.917969
$Orientation:
	-0.836698, 0.488177, -0.248231,
	0.468015, 0.872745, 0.138850,
	0.284426, 0.000000, -0.958698
+AI Class: BtA-Smuggler
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Freki 3		;! Object #54
$Class: TF Angel
$Team: Smuggler
$Team Color Setting: None
$Location: -66865.625000, 366.530640, 52084.394531
$Orientation:
	-0.836698, 0.488177, -0.248231,
	0.468015, 0.872745, 0.138850,
	0.284426, 0.000000, -0.958698
+AI Class: BtA-Smuggler
$AI Goals: ( goals ( ai-chase "Diamond 1#Showdown" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Freki 4		;! Object #55
$Class: TF Angel
$Team: Smuggler
$Team Color Setting: None
$Location: -66836.015625, 341.314484, 52143.074219
$Orientation:
	-0.836698, 0.488177, -0.248231,
	0.468015, 0.872745, 0.138850,
	0.284426, 0.000000, -0.958698
+AI Class: BtA-Smuggler
$AI Goals: ( goals ( ai-chase "Diamond 1#Showdown" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Skadi 1		;! Object #56
$Class: TB Mustang Beta
$Team: Smuggler
$Team Color Setting: None
$Location: -66837.812500, 305.691315, 52340.429688
$Orientation:
	-0.836698, 0.488177, -0.248231,
	0.468015, 0.872744, 0.138850,
	0.284426, 0.000000, -0.958698
+AI Class: BtA-Smuggler
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Skadi 2		;! Object #57
$Class: TB Mustang Beta
$Team: Smuggler
$Team Color Setting: None
$Location: -66962.695313, 326.432587, 52430.511719
$Orientation:
	-0.836698, 0.488177, -0.248231,
	0.468015, 0.872745, 0.138850,
	0.284426, 0.000000, -0.958698
+AI Class: BtA-Smuggler
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hird 3		;! Object #58
$Class: TF Shrike
$Team: Hostile
$Team Color Setting: None
$Location: -63375.601563, 200.000000, 51884.898438
$Orientation:
	-0.084446, 0.531231, -0.843008,
	0.862952, 0.461977, 0.204676,
	0.498180, -0.710191, -0.497438
+AI Class: BtA-Smuggler
$AI Goals: ( goals ( ai-evade-ship "Diamond 1#Showdown" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 100
+Initial Hull: 63
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Recovery 1		;! Object #59
$Class: GTS Centaur#NonSupport
$Team: Friendly
$Location: -62211.972656, -0.000146, 52884.285156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-dock "Diamond 1#Showdown" "lower ring" "rearming dock" 100 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 44
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 400
$Arrival Anchor: Diamond 1#SHOWDOWN
$Arrival Cue: ( or 
   ( is-disabled-delay 
      136 
      "Diamond 1#SHOWDOWN" 
   )
   ( and 
      ( is-disabled-delay 
         0 
         "Diamond 1#SHOWDOWN" 
      )
      ( destroyed-or-departed-delay 
         3 
         "Vizier#SHOWDOWN" 
         "Skadi" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Recovery 1" 
   "Diamond 1#SHOWDOWN" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 11
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Recovery 2		;! Object #60
$Class: GTS Centaur#NonSupport
$Team: Friendly
$Location: -62160.464844, -0.000142, 52852.785156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-dock "Diamond 1#Showdown" "lower ring" "rearming dock" 100 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 44
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 400
$Arrival Anchor: Diamond 1#SHOWDOWN
$Arrival Cue: ( and 
   ( destroyed-or-departed-delay 
      3 
      "Vizier#SHOWDOWN" 
      "Skadi" 
   )
   ( is-disabled-delay 
      0 
      "Diamond 1#SHOWDOWN" 
   )
   ( is-destroyed-delay 8 "Recovery 1" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Recovery 2" 
   "Diamond 1#SHOWDOWN" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 11
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: CargoDirective		;! Object #61
$Class: TDr Elepaio
$Team: Friendly
$Location: -67527.757813, -0.000000, 33330.160156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      0 
      "Diamond 1" 
   )
   ( is-event-true-delay 
      "--------A1#DUMMY hit bad-------" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: JammerDirective		;! Object #62
$Class: TDr Elepaio
$Team: Friendly
$Location: -67574.203125, -0.000000, 33411.265625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Booted from DRONE" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: ToggleDirective		;! Object #63
$Class: TDr Elepaio
$Team: Friendly
$Location: -67498.632813, 0.000000, 33395.972656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Booted from DRONE" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Intrepid		;! Object #64
$Class: GTD Orion
$Team: Friendly
$Location: 43000.000000, 0.000000, -39929.898438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Intrepid initial waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 66
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret03a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: nameplate
+new: GTD_Intrepid

$Name: Ryan		;! Object #65
$Class: GTC Fenris
$Team: Friendly
$Location: 44043.042969, -0.000280, -38837.496094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Ryan initial waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 1750
$Texture Replace:
+old: nameplate
+new: gtc_ryan

$Name: Oslyabya		;! Object #66
$Class: GTC Fenris
$Team: Friendly
$Location: 41991.273438, 297.869354, -40377.039063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Oslyabya initial waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_oslyabya

$Name: Battle Snail		;! Object #67
$Class: Battle Snail
$Team: Friendly
$Location: 41931.917969, 296.179291, -40266.656250
$Orientation:
	0.000000, -0.000000, -1.000000,
	1.000000, -0.000004, 0.000000,
	-0.000004, -1.000000, 0.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Snail visible" 
      45 
   )
   ( is-event-true-delay 
      "Snail scanned!" 
      5 
   )
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "scannable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "primaries-locked" "secondaries-locked" "hide-ship-name" "afterburners-locked" )
+Respawn priority: 0
+Special Hitpoints: 5
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 7

$Name: Intervention		;! Object #68
$Class: GTC Leviathan
$Team: Friendly
$Location: 44177.707031, 124.348969, -39972.992188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Intervention initial waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: gtc_intervention

$Name: Volition		;! Object #69
$Class: GTC Fenris
$Team: Friendly
$Location: 42076.363281, 0.000575, -38221.488281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Volition initial waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 2400
$Texture Replace:
+old: nameplate
+new: gtc_volition

$Name: GTFr EL950718		;! Object #70
$Class: GTFr Chronos
$Team: Friendly
$Location: 43667.500000, -150.000000, -38821.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Chronos initial waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TAC 1 INT-25-0798		;! Object #71
$Class: TAC 1
$Team: Friendly
$Location: 43667.500000, -134.000015, -38820.980469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999999, 0.001548,
	0.000000, -0.001548, 0.999999
$Cargo 1:  XSTR("GTM Howell shipment", 3011)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTFr EL950718
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: GTFr EL950719		;! Object #72
$Class: GTFr Chronos
$Team: Friendly
$Location: 43667.500000, -150.000000, -39410.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Chronos initial waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TAC 1 INT-25-0799		;! Object #73
$Class: TAC 1
$Team: Friendly
$Location: 43667.500000, -134.000015, -39410.082031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999999, 0.001548,
	0.000000, -0.001548, 0.999999
$Cargo 1:  XSTR("205mm Flak Cannisters", 3012)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTFr EL950719
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: GTFr EL950720		;! Object #74
$Class: GTFr Chronos
$Team: Friendly
$Location: 43667.500000, -150.000000, -40022.398438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Chronos initial waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TAC 1 INT-25-0800		;! Object #75
$Class: TAC 1
$Team: Friendly
$Location: 43667.500000, -134.000015, -40022.378906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999999, 0.001548,
	0.000000, -0.001548, 0.999999
$Cargo 1:  XSTR("GTM Siren magazines", 3013)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTFr EL950720
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Omega 1		;! Object #76
$Class: GTT Elysium
$Team: Friendly
$Team Color Setting: None
$Location: 42379.398438, 0.000000, -39400.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Marines", 2220)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 2		;! Object #77
$Class: GTT Elysium
$Team: Friendly
$Team Color Setting: None
$Location: 42249.777344, -101.927933, -39502.410156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Marines", 2220)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Omega 3		;! Object #78
$Class: GTT Elysium
$Team: Friendly
$Team Color Setting: None
$Location: 42574.277344, 110.816628, -39639.718750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("MedEvac Team", 3014)
+Initial Velocity: 25
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #79
$Class: GTF Ulysses
$Team: Friendly
$Team Color Setting: None
$Location: 43117.730469, -0.000981, -38241.671875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 13
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 2		;! Object #80
$Class: GTF Ulysses
$Team: Friendly
$Team Color Setting: None
$Location: 43175.066406, 20.149490, -38273.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 13
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 3		;! Object #81
$Class: GTF Ulysses
$Team: Friendly
$Team Color Setting: None
$Location: 43064.179688, 12.998737, -38277.757813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 13
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 4		;! Object #82
$Class: GTF Ulysses
$Team: Friendly
$Team Color Setting: None
$Location: 43005.125000, 25.536346, -38340.441406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 13
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #83
$Class: GTF Hercules
$Team: Friendly
$Team Color Setting: None
$Location: 42087.980469, -0.000513, -39378.996094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-guard "Upsilon 1" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #84
$Class: GTF Hercules
$Team: Friendly
$Team Color Setting: None
$Location: 42109.605469, -0.000526, -39436.359375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-guard "Upsilon 2" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #85
$Class: GTF Hercules
$Team: Friendly
$Team Color Setting: None
$Location: 41951.960938, -0.000536, -39430.234375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-guard "Omega 3" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #86
$Class: GTF Hercules
$Team: Friendly
$Team Color Setting: None
$Location: 42040.152344, -0.000532, -39504.781250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-guard "Oslyabya" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Upsilon 1		;! Object #87
$Class: GTFr Poseidon
$Team: Friendly
$Location: 42361.464844, -111.012604, -38836.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Upsilon 1 initial waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC 2 INT-41-0012		;! Object #88
$Class: TC 2
$Team: Friendly
$Location: 42361.460938, -128.394043, -38841.562500
$Orientation:
	1.000000, -0.000000, 0.000001,
	0.000000, 1.000000, 0.000002,
	-0.000001, -0.000002, 1.000000
$Cargo 1:  XSTR("Foodstuffs", 2218)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Upsilon 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Upsilon 2		;! Object #89
$Class: GTFr Poseidon
$Team: Friendly
$Location: 42594.882813, -225.778122, -39058.011719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-waypoints-once "Upsilon 2 initial waypt" 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 20
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC 2 INT-41-0013		;! Object #90
$Class: TC 2
$Team: Friendly
$Location: 42594.878906, -243.159561, -39062.933594
$Orientation:
	1.000000, -0.000000, 0.000001,
	0.000000, 1.000000, 0.000002,
	-0.000001, -0.000002, 1.000000
$Cargo 1:  XSTR("Fresh Water", 3015)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Upsilon 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Medamud		;! Object #91
$Class: PVC Aten
$Team: Friendly
$Location: 43319.933594, -145.581085, -33861.839844
$Orientation:
	-0.681056, 0.000000, 0.732232,
	0.000000, 1.000000, 0.000000,
	-0.732232, 0.000000, -0.681056
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Rendezvous setup" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 100

$Name: Nuwas		;! Object #92
$Class: PVT Isis
$Team: Friendly
$Location: 43339.562500, -159.498672, -33843.546875
$Orientation:
	-0.681055, 0.000001, 0.732233,
	-0.012774, -0.999848, -0.011880,
	0.732121, -0.017444, 0.680952
$Cargo 1:  XSTR("Captain Anapa", 3016)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( has-undocked-delay 
   "Nuwas" 
   "Medamud" 
   1 
   15 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Medamud
$Docker Point: main dock
$Dockee Point: main dock
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 15

$Name: Zeitgeist		;! Object #93
$Class: GTC Leviathan
$Team: Friendly
$Location: 40491.125000, 613.188965, -36177.812500
$Orientation:
	0.862807, 0.000000, -0.505533,
	0.000000, 1.000000, 0.000000,
	0.505533, 0.000000, 0.862807
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 34
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Omicron 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: gtc_zeitgeist

$Name: Omicron 1		;! Object #94
$Class: GTFr Poseidon
$Team: Friendly
$Location: 41186.335938, 567.668884, -35763.707031
$Orientation:
	0.863583, -0.000013, -0.504241,
	0.000011, 1.000000, -0.000007,
	0.504242, -0.000000, 0.863579
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 47
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( and 
      ( is-event-true-delay 
         "Rendezvous setup" 
         41 
      )
      ( has-arrived-delay 
         0 
         "Diamond 1#FREE" 
      )
   )
   ( and 
      ( is-event-true-delay 
         "Rendezvous setup" 
         16 
      )
      ( or 
         ( has-arrived-delay 
            0 
            "Recovery 1#END" 
         )
         ( has-arrived-delay 
            0 
            "Recovery 2#END" 
         )
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: TC-ANT-046-114		;! Object #95
$Class: TC 2
$Team: Friendly
$Location: 41183.847656, 550.287476, -35767.957031
$Orientation:
	0.863583, -0.000013, -0.504240,
	0.000013, 1.000000, -0.000005,
	0.504241, -0.000003, 0.863579
$Cargo 1:  XSTR("GTJ Nemesis", 712)
+Initial Velocity: 33
+Initial Hull: 50
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Omicron 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Omicron 2		;! Object #96
$Class: GTFr Poseidon
$Team: Friendly
$Location: 41213.550781, 485.663300, -36059.714844
$Orientation:
	0.862808, 0.000001, -0.505533,
	0.000000, 1.000000, 0.000000,
	0.505533, 0.000000, 0.862808
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 78
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Omicron 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: TC-ANT-046-115		;! Object #97
$Class: TC 2
$Team: Friendly
$Location: 41211.058594, 468.281860, -36063.960938
$Orientation:
	0.862808, 0.000001, -0.505532,
	0.000001, 1.000000, 0.000002,
	0.505532, -0.000003, 0.862808
$Cargo 1:  XSTR("Armor Plating", 3017)
+Initial Velocity: 33
+Initial Hull: 90
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Omicron 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Omicron 3		;! Object #98
$Class: GTFr Poseidon
$Team: Friendly
$Location: 41030.144531, 405.573151, -36037.847656
$Orientation:
	0.862808, 0.000001, -0.505533,
	0.000000, 1.000000, 0.000000,
	0.505533, 0.000000, 0.862808
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 21
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Omicron 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 300

$Name: TC-ANT-046-117		;! Object #99
$Class: TC 2
$Team: Friendly
$Location: 41027.652344, 388.191711, -36042.093750
$Orientation:
	0.862808, 0.000001, -0.505532,
	0.000001, 1.000000, 0.000002,
	0.505532, -0.000003, 0.862808
$Cargo 1:  XSTR("Armor Plating", 3017)
+Initial Velocity: 33
+Initial Hull: 12
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Omicron 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: GTFr EL898903		;! Object #100
$Class: GTFr Chronos
$Team: Friendly
$Location: 40918.097656, 553.271118, -36081.167969
$Orientation:
	0.863259, -0.000001, -0.504807,
	0.000000, 1.000000, -0.000000,
	0.504810, 0.000000, 0.863262
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 49
+Initial Hull: 76
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Omicron 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-ANT-048-116		;! Object #101
$Class: TAC 1
$Team: Friendly
$Location: 40918.105469, 569.271118, -36081.152344
$Orientation:
	0.863259, -0.000002, -0.504807,
	0.000782, 0.999999, 0.001336,
	0.504809, -0.001548, 0.863261
$Cargo 1:  XSTR("GTSG Alastors", 3018)
+Initial Velocity: 33
+Initial Hull: 43
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTFr EL898903
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Beta 2#post		;! Object #102
$Class: GTF Hercules
$Team: Friendly
$Team Color Setting: None
$Location: 40889.562500, 553.271118, -35939.910156
$Orientation:
	0.862780, 0.000000, -0.505580,
	-0.000000, 1.000000, -0.000000,
	0.505581, 0.000000, 0.862780
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 45
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Omicron 1" ) 
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( has-arrived-delay 15 "Omicron 1" ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 20

$Name: Beta 3#post		;! Object #103
$Class: GTF Hercules
$Team: Friendly
$Team Color Setting: None
$Location: 40894.691406, 578.844116, -35995.332031
$Orientation:
	0.862780, 0.000000, -0.505580,
	-0.000000, 1.000000, -0.000000,
	0.505581, 0.000000, 0.862780
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 67
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Omicron 1" ) 
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( has-arrived-delay 18 "Omicron 1" ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4#post		;! Object #104
$Class: GTF Hercules
$Team: Friendly
$Team Color Setting: None
$Location: 40803.718750, 574.724792, -35993.730469
$Orientation:
	0.862780, 0.000000, -0.505580,
	-0.000000, 1.000000, -0.000000,
	0.505581, 0.000000, 0.862780
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 80
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 8 "Omicron 1" ) 
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( has-arrived-delay 21 "Omicron 1" ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 12

$Name: Iota 1		;! Object #105
$Class: GTF Apollo
$Team: Friendly
$Team Color Setting: None
$Location: 41388.546875, 524.848083, -35868.003906
$Orientation:
	0.862780, 0.000000, -0.505580,
	-0.000000, 1.000000, -0.000000,
	0.505581, 0.000000, 0.862780
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Hull: 42
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Score: 12

$Name: Iota 2		;! Object #106
$Class: GTF Apollo
$Team: Friendly
$Team Color Setting: None
$Location: 41382.019531, 553.271118, -35911.425781
$Orientation:
	0.862780, 0.000000, -0.505580,
	-0.000000, 1.000000, -0.000000,
	0.505581, 0.000000, 0.862780
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 96
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Diamond 1#FREE		;! Object #107
$Class: TF Mustang Alpha Block 276a
$Callsign: Gavel

$Team: Friendly
$Team Color Setting: Arris Gavel
$Location: 45173.199219, 1775.958984, -32211.927734
$Orientation:
	-0.659143, 0.000000, 0.752018,
	-0.307620, 0.912508, -0.269629,
	-0.686222, -0.409059, -0.601473
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Gavel FULL cooperation" 
      0 
   )
   ( is-event-true-delay 
      "Rendezvous setup" 
      0 
   )
   ( has-departed-delay 
      0 
      "Diamond 1#SHOWDOWN" 
   )
)
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( is-event-true-delay 
   "Rendezvous setup" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Recovery 1#END		;! Object #108
$Class: GTS Centaur#NonSupport
$Team: Friendly
$Location: 45210.597656, 1782.405029, -32242.734375
$Orientation:
	-0.687254, -0.016299, 0.726235,
	-0.295601, 0.919505, -0.259097,
	-0.663554, -0.392740, -0.636751
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Rendezvous setup" 
      0 
   )
   ( is-event-true-delay 
      "Gavel NO cooperation" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Recovery 1" ) 
   )
   ( not 
      ( has-arrived-delay 0 "Recovery 2" ) 
   )
   ( has-departed-delay 0 "Recovery 1" ) 
)
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( is-event-true-delay 
   "Rendezvous setup" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Diamond 1#NOTFREE1		;! Object #109
$Class: TF Mustang Alpha Block 276a
$Callsign: Gavel

$Team: Friendly
$Team Color Setting: Arris Gavel
$Location: 45211.902344, 1774.809814, -32241.705078
$Orientation:
	0.687254, 0.016299, -0.726235,
	-0.283980, 0.926216, -0.247950,
	0.668610, 0.376640, 0.641174
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: communications
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Recovery 1#END
$Docker Point: lower ring
$Dockee Point: rearming dock
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: Recovery 2#END		;! Object #110
$Class: GTS Centaur#NonSupport
$Team: Friendly
$Location: 45227.710938, 1782.405029, -32259.490234
$Orientation:
	-0.706848, -0.028073, 0.706809,
	-0.295601, 0.919505, -0.259097,
	-0.642642, -0.392074, -0.658249
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Rendezvous setup" 
      0 
   )
   ( is-event-true-delay 
      "Gavel NO cooperation" 
      0 
   )
   ( is-destroyed-delay 0 "Recovery 1" ) 
   ( has-departed-delay 0 "Recovery 2" ) 
)
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( is-event-true-delay 
   "Rendezvous setup" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 50

$Name: Diamond 1#NOTFREE2		;! Object #111
$Class: TF Mustang Alpha Block 276a
$Callsign: Gavel

$Team: Friendly
$Team Color Setting: Arris Gavel
$Location: 45229.042969, 1774.811035, -32258.490234
$Orientation:
	0.706848, 0.028073, -0.706809,
	-0.284345, 0.926205, -0.247574,
	0.647701, 0.375973, 0.662669
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: communications
$Damage: 100
+Subsystem: engine
$Damage: 100
+Subsystem: navigation
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: weapons
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Recovery 2#END
$Docker Point: lower ring
$Dockee Point: rearming dock
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 8

$Name: PVN-18-INITDEP		;! Object #112
$Class: TDr Elepaio
$Team: Unknown
$Location: -67507.367188, 0.000009, 33345.425781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "MSG - COM - massive fail" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "protect-ship" "no-departure-warp" "invulnerable" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: TerminateDir		;! Object #113
$Class: TDr Elepaio
$Team: Friendly
$Location: -67566.593750, 0.000001, 33375.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "Booted from DRONE" 
      0 
   )
   ( and-in-sequence 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( key-pressed "4" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Chariot 1		;! Object #114
$Class: PVF Horus
$Team: Friendly
$Location: 43595.773438, -169.584000, -33899.031250
$Orientation:
	0.511315, -0.382644, 0.769507,
	0.716618, 0.684076, -0.136009,
	-0.474358, 0.620986, 0.623988
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Chariot 2		;! Object #115
$Class: PVF Horus
$Team: Friendly
$Location: 43635.023438, -203.319778, -33861.855469
$Orientation:
	0.511315, -0.382644, 0.769507,
	0.716618, 0.684076, -0.136009,
	-0.474358, 0.620986, 0.623988
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

$Name: Chariot 3		;! Object #116
$Class: PVF Horus
$Team: Friendly
$Location: 43624.031250, -210.351913, -33955.218750
$Orientation:
	0.511315, -0.382644, 0.769507,
	0.716618, 0.684076, -0.136009,
	-0.474358, 0.620986, 0.623988
$Cargo 1:  XSTR("Nothing", 1576)
+Initial Velocity: 50
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted List: ( )
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( is-event-true-delay 
   "Rendezvous setup" 
   0 
)
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Alpha wing initial waypt" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Diamond
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Diamond 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Diamond 1"
	"Diamond 2"
	"Diamond 3"
)
$AI Goals: ( goals ( ai-guard "Vizier" 50 ) )
+Flags: ( )

$Name: Roskva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Roskva 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   6 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Roskva 1"
	"Roskva 2"
)
$AI Goals: ( goals ( ai-guard "Spirit of the Tigris" 50 ) )
+Flags: ( )

$Name: Scald
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scald 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Deneb Princess" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scald 1"
	"Scald 2"
)
$AI Goals: ( goals ( ai-guard "Antares Princess" 50 ) )
+Flags: ( )

$Name: Geri
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Geri 1
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1#DUMMY
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Gavel loses his protection" 
      113 
   )
   ( string-equals 
      "@droneToggle[OFF]" 
      "ON" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "D1 jumps out" 
      0 
   )
   ( destroyed-or-departed-delay 
      0 
      "Diamond 1" 
   )
)
$Ships: (		;! 2 total
	"Geri 1"
	"Geri 2"
)
$AI Goals: ( goals ( ai-guard "Gederhall 3" 50 ) ( ai-ignore-new "Alpha 1#DUMMY" 100 ) )
+Hotkey: 6
+Flags: ( )

$Name: Hird
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hird 1
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "Begin Antares VII Music" 
      1 
   )
   ( and 
      ( is-event-true-delay 
         "Proceed to Checkpoint part 3" 
         0 
      )
      ( is-event-true-delay 
         "Checkpoint 2 selected" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Hird 1"
	"Hird 2"
	"Hird 3"
)
+Flags: ( "no-arrival-warp" )

$Name: Freki
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Freki 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Hird gone, A2 dictates terms" 
      62 
   )
   ( is-event-true-delay 
      "Gavel FULL cooperation" 
      0 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Freki 1"
	"Freki 2"
	"Freki 3"
	"Freki 4"
)
+Flags: ( )

$Name: Skadi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Skadi 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   0 
   "Vizier#SHOWDOWN" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Skadi 1"
	"Skadi 2"
)
$AI Goals: ( goals ( ai-chase-any 200 ) )
+Flags: ( )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Omega 1"
	"Omega 2"
	"Omega 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Omega 1 initial waypt" 50 ) )
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-waypoints-once "Intrepid initial waypt" 50 ) ( ai-guard "Intrepid" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "MSG - COM - Beta deploy" 
   8 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Flags: ( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "Omicron 1" ) 
$Departure Location: Docking Bay
$Departure Anchor: Intrepid
$Departure Cue: ( has-arrived-delay 14 "Omicron 1" ) 
$Ships: (		;! 2 total
	"Iota 1"
	"Iota 2"
)
+Flags: ( )

$Name: Chariot
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Chariot 1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Rendezvous setup" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Chariot 1"
	"Chariot 2"
	"Chariot 3"
)
$AI Goals: ( goals ( ai-guard "Medamud" 50 ) )
+Flags: ( "no-arrival-warp" )

#Events		;! 339 total

$Formula: ( when 
   ( true ) 
   ( modify-variable-xstr 
      "@CommandSender[#Command]" 
      "#Command" 
      2101 
   )
   ( modify-variable-xstr 
      "@Traitor1[Ship Status:]" 
      "Ship Status:" 
      2017 
   )
   ( modify-variable-xstr 
      "@Traitor2[Disabled By Remote]" 
      "Disabled By Remote" 
      2018 
   )
   ( modify-variable-xstr 
      "@BootMessage1[Remote Connection Detected!]" 
      "Remote Connection Detected!" 
      3159 
   )
   ( modify-variable-xstr 
      "@BootMessage2[Activating Hijack Program...]" 
      "Activating Hijack Program..." 
      3160 
   )
   ( modify-variable-xstr 
      "@BootMessage3[Routing commands...]" 
      "Routing commands..." 
      3161 
   )
   ( modify-variable-xstr 
      "@BootMessage4[Cloning HUD elements...]" 
      "Cloning HUD elements..." 
      3162 
   )
   ( modify-variable-xstr 
      "@BootMessage5[Activating camera...]" 
      "Activating camera..." 
      3163 
   )
   ( modify-variable-xstr 
      "@DroneHUDstatus1[Drone View: ACTIVE]" 
      "Drone View: ACTIVE" 
      3164 
   )
   ( modify-variable-xstr 
      "@DroneHUDstatus2[Drone View: TERMINATING]" 
      "Drone View: TERMINATING" 
      3165 
   )
   ( modify-variable-xstr 
      "@DroneHUDstatus3[Drone View: STANDING BY]" 
      "Drone View: STANDING BY" 
      3166 
   )
   ( modify-variable-xstr 
      "@DroneHUDstatus4[Drone View: SIGNAL LOST]" 
      "Drone View: SIGNAL LOST" 
      3167 
   )
   ( modify-variable-xstr 
      "@DroneHUDstatus5[Drone View: INACTIVE]" 
      "Drone View: INACTIVE" 
      3168 
   )
   ( modify-variable-xstr 
      "@DroneHUDstatus6[Drone View: ACTIVE]" 
      "Drone View: ACTIVE" 
      3164 
   )
   ( modify-variable-xstr 
      "@DroneShutdown1[Program execution finished...]" 
      "Program execution finished..." 
      3169 
   )
   ( modify-variable-xstr 
      "@DroneShutdown2[Have a nice day.]" 
      "Have a nice day." 
      3170 
   )
   ( modify-variable-xstr 
      "@Hijack[Hijack Program]" 
      "Hijack Program" 
      3171 
   )
   ( modify-variable-xstr 
      "@hudRFIstring[RFI Intensity: ]" 
      "RFI Intensity: " 
      3172 
   )
   ( modify-variable-xstr 
      "@hudGAVstring[Gavel Cargo Kills: ]" 
      "Gavel Cargo Kills: " 
      3173 
   )
   ( modify-variable-xstr 
      "@hudLOKstring[Loki Cargo Kills: ]" 
      "Loki Cargo Kills: " 
      3174 
   )
   ( modify-variable-xstr 
      "@StandbyTEXT1[Flushing RAM]" 
      "Flushing RAM" 
      3175 
   )
   ( modify-variable-xstr 
      "@StandbyTEXT2[Rerouting to Hardlines]" 
      "Rerouting to Hardlines" 
      3176 
   )
   ( modify-variable-xstr 
      "@StandbyTEXT3[Rebooting Systems]" 
      "Rebooting Systems" 
      3177 
   )
   ( modify-variable-xstr 
      "@StandbyTEXT4[Shutting Down]" 
      "Shutting Down" 
      3178 
   )
   ( modify-variable-xstr 
      "@SignalLost1[Drone Control Lost]" 
      "Drone Control Lost" 
      3179 
   )
   ( modify-variable-xstr 
      "@SignalLost2[Control Signal Interruption]" 
      "Control Signal Interruption" 
      3180 
   )
   ( modify-variable-xstr 
      "@SignalLost3[Heavy Comm System Damage]" 
      "Heavy Comm System Damage" 
      3181 
   )
)
+Name: Translation & Localization
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----CAMPAIGN EVENTS-----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-previous-event-false 
      "bta1_m1_00" 
      "Camp Mode" 
      ( false ) 
   )
   ( modify-variable 
      "@CampMode[false]" 
      "true" 
   )
   ( lua-toggle-carrot ( true ) ) 
)
+Name: Camp Mode
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( player-is-cheating ) 
   ( hud-gauge-set-active 
      "CheaterCheater" 
      ( true ) 
   )
)
+Name: Cheater Cheater ON
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( != @CampaignMode[0] 10 ) 
      ( is-event-true-delay "Camp Mode" 0 ) 
   )
   ( modify-variable @CampaignMode[0] 10 ) 
   ( modify-variable 
      @CheckpointReached[0] 
      0 
   )
   ( lua-delete-save-file "bta1_m2_05_a" ) 
   ( lua-delete-save-file "bta1_m2_05_b" ) 
)
+Name: Campaign Setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "RTB - SUCCESS" 
         0 
      )
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: Continue Campaign
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( facing "Intrepid" 90 ) 
      ( <= 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Intrepid" 
            "fighterbay" 
         )
         205 
      )
      ( is-event-true-delay 
         "Rendezvous setup" 
         0 
      )
      ( is-event-true-delay "Camp Mode" 0 ) 
      ( and 
         ( is-event-true-delay 
            "RTB - SUCCESS" 
            0 
         )
         ( true ) 
      )
   )
   ( when 
      ( true ) 
      ( tech-add-intel-xstr 
         "Admiral Po" 
         1141 
      )
      ( tech-add-intel-xstr 
         "Kalev Ehin" 
         1143 
      )
      ( tech-add-intel-xstr 
         "Ozymandias" 
         1139 
      )
      ( tech-add-weapons "DisruptorSDG" ) 
      ( tech-add-weapons "Prometheus R" ) 
      ( tech-add-weapons "Ballista" ) 
      ( tech-add-weapons "Siren" ) 
      ( tech-add-ships 
         "TF Mustang Alpha Block 276a" 
      )
      ( allow-weapon "DisruptorSDG" ) 
      ( allow-weapon "Fang" ) 
      ( allow-weapon "Prometheus R" ) 
      ( allow-weapon "Force-CXI" ) 
      ( allow-weapon "ECM" ) 
      ( allow-weapon "Ballista" ) 
      ( allow-weapon "Siren" ) 
      ( lua-journal-unlock-headlines 
         "bta1_head02" 
         "bta1_head03" 
         "bta1_head04" 
         "bta1_head05" 
         "bta1_head06" 
         "bta1_head07" 
      )
      ( lua-journal-unlock-editorials 
         "bta1_edit05" 
         "bta1_edit06" 
         "bta1_edit07" 
         "bta1_edit08" 
         "bta1_edit09" 
         "bta1_edit10" 
      )
   )
)
+Name: Campaign Mission Success
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Camp Mode" 0 ) 
      ( are-easter-eggs-active ) 
   )
   ( when 
      ( and 
         ( > ( bta-num-secrets-found ) 10 ) 
         ( not 
            ( is-bonus-mission-unlocked 
               "bta1_a1_snails" 
            )
         )
      )
      ( unlock-bonus-mission 
         "bta1_a1_snails" 
      )
      ( show-mission-unlocked ) 
   )
   ( when 
      ( and 
         ( > ( lua-get-carrot ) 0 ) 
         ( not 
            ( is-bonus-mission-unlocked 
               "bta1_a2_carrots" 
            )
         )
      )
      ( unlock-bonus-mission 
         "bta1_a2_carrots" 
      )
      ( show-mission-unlocked ) 
   )
)
+Name: Bonus Missions
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( are-easter-eggs-active ) 
      ( modify-variable @EasterEggs[0] 1 ) 
      ( modify-variable @EasterEggs[0] 0 ) 
   )
)
+Name: Easter Eggs Var
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-traitor-override "Admiral Po" ) 
)
+Name: Set Traitor Persona
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "hide-in-mission-log" 
      ( true ) 
      ( true ) 
      "Alpha 1#DUMMY" 
      "CargoDirective" 
      "JammerDirective" 
      "ToggleDirective" 
      "TerminateDir" 
      "PVN-18-INITDEP" 
   )
)
+Name: Hide in mission log
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----END CAMPAIGN EVENTS-----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( key-reset "4" ) 
   ( key-reset "1" ) 
   ( key-reset "2" ) 
)
+Name: Checkpoint Key Reset
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( lua-is-in-campaign ) 
   ( if-then-else 
      ( lua-save-file-exists "bta1_m2_05_a" ) 
      ( modify-variable 
         @saveFileExists1[0] 
         1 
      )
      ( modify-variable 
         @saveFileExists1[0] 
         0 
      )
   )
   ( if-then-else 
      ( lua-save-file-exists "bta1_m2_05_b" ) 
      ( modify-variable 
         @saveFileExists2[0] 
         1 
      )
      ( modify-variable 
         @saveFileExists2[0] 
         0 
      )
   )
)
+Name: Checkpoint Savefile Exists
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > @CheckpointReached[0] 0 ) 
      ( < 
         ( mission-time ) 
         ( + @MiscTimer[0] 30 ) 
      )
      ( is-event-true-delay "Camp Mode" 1 ) 
      ( is-event-true-delay 
         "Reset camera/END CUTSCENE" 
         1 
      )
      ( not 
         ( is-event-true-delay 
            "Jump to Asteroid Field" 
            0 
         )
      )
      ( or 
         ( = @saveFileExists1[0] 1 ) 
         ( = @saveFileExists2[0] 1 ) 
      )
   )
   ( show-checkpoint-available ( true ) ) 
   ( modify-variable 
      @MiscTimer[0] 
      ( mission-time ) 
   )
)
+Name: Checkpoints Available?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( != @CheckpointReached[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Jump to Asteroid Field" 
            0 
         )
      )
      ( is-event-true-delay "Camp Mode" 0 ) 
      ( key-pressed "4" ) 
      ( < 
         ( mission-time ) 
         ( + @MiscTimer[0] 10 ) 
      )
   )
   ( clear-subtitles ) 
   ( show-subtitle-text 
      "CheckpointSelect" 
      15 
      27 
      ( false ) 
      ( false ) 
      10000 
      100 
      100 
   )
   ( when 
      ( and 
         ( >= @CheckpointReached[0] 1 ) 
         ( = @saveFileExists1[0] 1 ) 
      )
      ( show-subtitle-text 
         "Checkpoint1" 
         15 
         28 
         ( false ) 
         ( false ) 
         10000 
         100 
         100 
      )
   )
   ( when 
      ( and 
         ( = @CheckpointReached[0] 2 ) 
         ( = @saveFileExists2[0] 1 ) 
      )
      ( show-subtitle-text 
         "Checkpoint2" 
         15 
         29 
         ( false ) 
         ( false ) 
         10000 
         100 
         100 
      )
   )
   ( modify-variable 
      @MiscTimer[0] 
      ( mission-time ) 
   )
)
+Name: Checkpoint text
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > @CheckpointReached[0] 0 ) 
      ( has-time-elapsed 0 ) 
      ( not 
         ( is-event-true-delay 
            "Jump effect if no chkpt load" 
            0 
         )
      )
      ( is-event-true-delay "Camp Mode" 0 ) 
   )
   ( modify-variable 
      @CheckpointTimer[0] 
      ( mission-time ) 
   )
   ( key-reset-multiple "1" "2" ) 
)
+Name: Proceed to Checkpoint part 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @CheckpointReached[0] 1 ) 
      ( or 
         ( key-pressed "1" ) 
         ( key-pressed "2" ) 
      )
      ( not 
         ( is-event-true-delay 
            "Jump effect if no chkpt load" 
            0 
         )
      )
      ( < 
         ( mission-time ) 
         ( + @MiscTimer[0] 10 ) 
      )
   )
   ( fade-out 2500 1 ) 
   ( clear-subtitles ) 
   ( key-reset-multiple "3" ) 
   ( adjust-audio-volume "Effects" 0 500 ) 
   ( adjust-audio-volume "Voice" 0 500 ) 
   ( lua-screencam-enable ( false ) ) 
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-play-dead 89 ) 
   )
)
+Name: Proceed to Checkpoint part 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( >= @CheckpointReached[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "Jump effect if no chkpt load" 
            0 
         )
      )
   )
   ( lua-load-init 
      "@filename[bta1_m2_05_a]" 
   )
   ( lua-load-stats ) 
   ( lua-load-time ) 
   ( lua-load-ship 
      2 
      "Alpha 1" 
      "Alpha 2" 
      "Diamond 1#SHOWDOWN" 
   )
)
+Name: Proceed to Checkpoint part 3
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when-argument 
   ( for-counter 0 9 ) 
   ( true ) 
   ( remove-background-bitmap 
      ( string-to-int "<argument>" ) 
   )
)
+Name: Background removal
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( >= @CheckpointReached[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "Jump effect if no chkpt load" 
            0 
         )
      )
   )
   ( hud-clear-messages ) 
   ( adjust-audio-volume 
      "Effects" 
      100 
      1000 
   )
   ( adjust-audio-volume 
      "Voice" 
      100 
      1000 
   )
   ( set-object-speed-z "Alpha 1" 0 ) 
   ( key-reset-multiple "4" ) 
   ( fade-in 1000 ) 
)
+Name: Proceed to Checkpoint part 4
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( is-event-true-delay 
         "Checkpoint text" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Jump to Asteroid Field" 
            0 
         )
      )
      ( >= @CheckpointReached[0] 1 ) 
      ( not ( key-pressed "Alt-J" ) ) 
      ( < 
         ( mission-time ) 
         ( + @MiscTimer[0] 10 ) 
      )
   )
   ( modify-variable 
      "@filename[bta1_m2_05_a]" 
      "bta1_m2_05_a" 
   )
)
+Name: Checkpoint 1 selected
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( is-event-true-delay 
         "Checkpoint text" 
         0 
      )
      ( not ( key-pressed "1" ) ) 
      ( = @CheckpointReached[0] 2 ) 
      ( not 
         ( is-event-true-delay 
            "Jump to Asteroid Field" 
            0 
         )
      )
      ( < 
         ( mission-time ) 
         ( + @MiscTimer[0] 10 ) 
      )
   )
   ( modify-variable 
      "@filename[bta1_m2_05_a]" 
      "bta1_m2_05_b" 
   )
)
+Name: Checkpoint 2 selected
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --------PRE-MISSION SETUP------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( skill-level-at-least "Medium" ) 
   ( modify-variable 
      @CountdownTimerMIN[4] 
      ( - @CountdownTimerMIN[4] 1 ) 
   )
)
+Name: One minute less on < Medium
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Avenger" 
      "DisruptorSDG" 
      "Flail" 
      "S-Breaker" 
      "Prometheus R" 
      "Banshee" 
   )
   ( has-primary-weapon 
      "Alpha 1" 
      "0" 
      "<argument>" 
   )
   ( modify-variable 
      "@playerPrimary0[<Default Value>]" 
      "<argument>" 
   )
)
+Name: Check player primary bank 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Avenger" 
      "DisruptorSDG" 
      "Flail" 
      "S-Breaker" 
      "Prometheus R" 
      "Banshee" 
   )
   ( has-primary-weapon 
      "Alpha 1" 
      "1" 
      "<argument>" 
   )
   ( modify-variable 
      "@playerPrimary1[<Default Value>]" 
      "<argument>" 
   )
)
+Name: Check player primary bank 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Fury" 
      "Ballista" 
      "EM Pulse" 
      "Interceptor" 
   )
   ( has-secondary-weapon 
      "Alpha 1" 
      "0" 
      "<argument>" 
   )
   ( modify-variable 
      "@playerSecondary[<Default Value>]" 
      "<argument>" 
   )
)
+Name: Check player secondary bank 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------INTRO--------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      @DebriefPersona[100] 
      100 
   )
)
+Name: SetDebriefPersona
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "Intrepid" 
      "Ryan" 
      "Oslyabya" 
      "Volition" 
      "Intervention" 
      "GTFr EL950718" 
      "GTFr EL950719" 
      "GTFr EL950720" 
      "Omega 1" 
      "Epsilon 1" 
      "Upsilon 1" 
      "Upsilon 2" 
   )
   ( true ) 
   ( cap-waypoint-speed "<argument>" 10 ) 
   ( modify-variable 
      "@allowJUMP[YES]" 
      "NO" 
   )
   ( lua-play-music-from-file 
      "FaithExt.ogg" 
   )
)
+Name: Initial Settings
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( >= 
            ( distance-center-to-subsystem 
               "Alpha 1" 
               "Intrepid" 
               "fighterbay" 
            )
            600 
         )
         ( and 
            ( has-time-elapsed 15 ) 
            ( not ( key-pressed "Spacebar" ) ) 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Jump to Asteroid Field" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 2" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - get to it" 
   )
)
+Name: Intro convo
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( hud-disable-except-messages 1 ) 
   ( fade-out 0 ) 
   ( player-use-ai ) 
   ( set-camera-position 
      44239 
      1089 
      -38186 
   )
   ( lock-perspective ( true ) ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "Alpha wing initial waypt" 
         89 
      )
   )
   ( add-goal 
      "Alpha 1" 
      ( ai-waypoints-once 
         "Alpha wing initial waypt" 
         89 
      )
   )
   ( fade-in 3000 ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( show-subtitle-text 
      "CutsceneSkip" 
      15 
      25 
      ( false ) 
      ( false ) 
      6000 
      750 
      100 
   )
   ( set-camera-facing 44187 0 -41620 ) 
   ( lua-screencam-enable ( false ) ) 
   ( lua-set-cutscene-keylock ( true ) ) 
   ( toggle-asteroid-field ( false ) ) 
)
+Name: Cutscene settings
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-facing 
      42789 
      0 
      -37522 
      9000 
      10000 
      5000 
   )
)
+Name: Pan cam over battlegroup
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( every-time 
   ( and 
      ( not ( key-pressed "Spacebar" ) ) 
      ( not ( has-time-elapsed 10 ) ) 
      ( has-time-elapsed 6 ) 
      ( not 
         ( is-event-true-delay 
            "Reset camera/END CUTSCENE" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 2" 
            0 
         )
      )
   )
   ( set-camera-position 
      43447 
      18 
      -39351 
      0 
   )
   ( set-camera-facing-object "Alpha 1" ) 
)
+Name: Move cam to deck, watch A1 - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 10 ) 
      ( not ( key-pressed "Spacebar" ) ) 
      ( not 
         ( is-event-true-delay 
            "Reset camera/END CUTSCENE" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 2" 
            0 
         )
      )
   )
   ( set-camera-position 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         20 
         -20 
         160 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         20 
         -20 
         160 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         20 
         -20 
         160 
      )
      0 
   )
)
+Name: Move camera in front of A1
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( not ( key-pressed "Spacebar" ) ) 
      ( not ( has-time-elapsed 13 ) ) 
      ( has-time-elapsed 10 ) 
      ( not 
         ( is-event-true-delay 
            "Reset camera/END CUTSCENE" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 2" 
            0 
         )
      )
   )
   ( set-camera-facing-object "Alpha 1" ) 
)
+Name: Move cam behind A1 - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( not ( has-time-elapsed 18 ) ) 
      ( not ( key-pressed "Spacebar" ) ) 
      ( has-time-elapsed 11 ) 
      ( not 
         ( is-event-true-delay 
            "Reset camera/END CUTSCENE" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 2" 
            0 
         )
      )
   )
   ( set-camera-position 
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      3000 
   )
   ( set-camera-facing-object "Alpha 1" ) 
)
+Name: Move cam into A1 - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Spacebar" ) ) 
      ( has-time-elapsed 9 ) 
      ( not 
         ( is-event-true-delay 
            "Reset camera/END CUTSCENE" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 2" 
            0 
         )
      )
   )
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-waypoints-once 
         "Alpha clear waypt" 
         89 
      )
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-form-on-wing "Alpha 1" ) 
   )
)
+Name: Alpha CUTSCENE orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-time-elapsed 18 ) 
      ( key-pressed "Spacebar" ) 
      ( is-event-true-delay 
         "Proceed to Checkpoint part 2" 
         0 
      )
   )
   ( lock-perspective ( false ) 0 ) 
   ( player-not-use-ai ) 
   ( reset-camera ) 
   ( hud-disable-except-messages 0 ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( clear-subtitles ) 
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( true ) 
      ( true ) 
      "Alpha 1" 
   )
   ( lua-screencam-enable ( true ) ) 
   ( lua-set-cutscene-keylock ( false ) ) 
   ( ship-guardian-threshold 
      ( rand-multiple 5 17 ) 
      "Alpha 2" 
   )
)
+Name: Reset camera/END CUTSCENE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "Proceed to Checkpoint part 2" 
         0 
      )
   )
   ( fade-in ) 
)
+Name: Finish fade in
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-form-on-wing "Alpha 1" ) 
   )
)
+Name: A2 orders - follow player
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "PVN-18-INITDEP" 
   )
   ( do-nothing ) 
)
+Name: Jump to Asteroid Field
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump to Asteroid Field", 3019)
+Objective key:  XSTR("Press $Alt-J$", 1604)

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "Proceed to Checkpoint part 2" 
         0 
      )
   )
   ( key-reset "Alt-J" ) 
   ( friendly-stealth-invisible 
      "Alpha 2" 
   )
   ( lua-screencam-enable ( false ) ) 
   ( lua-stop-music-from-file ) 
   ( in-mission-jump 
      0 
      "Warp1Dest" 
      0 
      0 
      0 
      3000 
      "Alpha 1" 
   )
)
+Name: Jump effect if no chkpt load
+Repeat Count: 1
+Interval: 1
+Chained: 0
$Annotations Start
+Background Color: 128, 128, 255
$Annotations End

$Formula: ( when 
   ( is-event-true-delay 
      "Reset camera/END CUTSCENE" 
      2 
   )
   ( unlock-secondary-weapon "Alpha 1" ) 
)
+Name: Secondaries free
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "Intrepid" 
      "Ryan" 
      "Oslyabya" 
      "Intervention" 
      "Volition" 
      "GTFr EL950718" 
      "TAC 1 INT-25-0798" 
      "GTFr EL950719" 
      "TAC 1 INT-25-0799" 
      "GTFr EL950720" 
      "TAC 1 INT-25-0800" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Upsilon 1" 
      "TC 2 INT-41-0012" 
      "Upsilon 2" 
      "TC 2 INT-41-0013" 
      "Alpha 2" 
      "Battle Snail" 
   )
   ( or 
      ( is-event-true-msecs-delay 
         "Jump effect if no chkpt load" 
         6800 
      )
      ( is-event-true-delay 
         "Proceed to Checkpoint part 3" 
         0 
      )
   )
   ( ship-effect "Cloak" 0 "<argument>" ) 
   ( ship-stealthy "<argument>" ) 
   ( ship-vanish 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
)
+Name: Stealth/disappear ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( key-pressed "Alt-J" ) 
         ( not 
            ( is-event-true-delay 
               "MSG - COM - massive fail" 
               0 
            )
         )
      )
      ( is-event-true-delay 
         "Proceed to Checkpoint part 2" 
         0 
      )
   )
   ( destroy-instantly "PVN-18-INITDEP" ) 
)
+Name: Departed on time directive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Intrepid" 
            "Intrepid initial waypt:1" 
         )
         3000 
      )
      ( not 
         ( is-event-true-delay 
            "Jump to Asteroid Field" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 2" 
            0 
         )
      )
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "COM - move it" 
   )
)
+Name: MSG - COM - losing time
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "Jump to Asteroid Field" 
         0 
      )
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "COM - cancel" 
   )
)
+Name: MSG - COM - massive fail
+Repeat Count: 1
+Interval: 1
+Chained: 50

$Formula: ( when 
   ( and 
      ( facing "Intrepid" 90 ) 
      ( <= 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Intrepid" 
            "fighterbay" 
         )
         200 
      )
   )
   ( end-mission ) 
)
+Name: Enter Intrepid's Hangar
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Enter Intrepid Fighterbay", 1924)

$Formula: ( when-argument 
   ( any-of 
      "Intrepid" 
      "Ryan" 
      "Oslyabya" 
      "Intervention" 
      "Volition" 
      "GTFr EL950718" 
      "TAC 1 INT-25-0798" 
      "GTFr EL950719" 
      "TAC 1 INT-25-0799" 
      "GTFr EL950720" 
      "TAC 1 INT-25-0800" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( and 
      ( targeted "<argument>" ) 
      ( not 
         ( is-event-true-delay 
            "RTB - SUCCESS" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Friendly targeted
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Alpha 2" 
            )
         )
         ( not 
            ( is-event-true-delay 
               "RTB - SUCCESS" 
               0 
            )
         )
      )
      ( not 
         ( is-event-true-delay 
            "Asteroid Field settings" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - check that shit" 
   )
)
+Name: MSG - A2 - buildup
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "MSG - COM - massive fail" 
            0 
         )
      )
      ( not 
         ( has-departed-delay 0 "Alpha 2" ) 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - good to get out" 
   )
)
+Name: MSG - A2 - 422nd grounded
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "MSG - COM - losing time" 
            0 
         )
      )
      ( or 
         ( and 
            ( is-event-true-delay 
               "Reset camera/END CUTSCENE" 
               15 
            )
            ( not 
               ( is-event-true-delay 
                  "Friendly targeted" 
                  0 
               )
            )
         )
         ( is-event-true-delay 
            "MSG - A2 - 422nd grounded" 
            15 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Jump to Asteroid Field" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 2" 
            0 
         )
      )
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "COM - Beta move" 
   )
)
+Name: MSG - COM - convoy attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not ( key-pressed "Alt-J" ) ) 
      ( not 
         ( is-event-true-delay 
            "MSG - COM - losing time" 
            0 
         )
      )
   )
   ( send-message 
      "Intrepid" 
      "High" 
      "COM - Beta deploy" 
   )
)
+Name: MSG - COM - Beta deploy
+Repeat Count: 1
+Interval: 1
+Chained: 21

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------TRIGGER EVENTS--------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Asteroid Field settings" 
      0 
   )
   ( key-reset-multiple 
      "1" 
      "2" 
      "Left Ctrl" 
      "Spacebar" 
      "Tab" 
      "Alt-J" 
      "Alt-Shift-A" 
      "Alt-Shift-D" 
   )
)
+Name: Key Reset - RE
+Repeat Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-Shift-A" ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( not 
         ( is-destroyed-delay 0 "Diamond 1" ) 
      )
      ( not 
         ( is-event-true-delay 
            "Booted from DRONE" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "--------A1#DUMMY hit bad-------" 
            0 
         )
      )
      ( is-event-true-delay 
         "Await Convoy Arrival" 
         0 
      )
   )
   ( modify-variable 
      "@DroneBoot[NA]" 
      "ON" 
   )
   ( modify-variable 
      @sumDistortEffect[0] 
      100 
   )
   ( key-reset-multiple "Alt-Shift-X" ) 
)
+Name: Drone Bootup - TRIG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Drone Bootup - TRIG" 
      0 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( true ) 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@BootMessage1[Remote Connection Detected!]" 
   )
)
+Name: Boot Message 1 - TRIG
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Drone Bootup - TRIG" 
      300 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_2" 
      ( true ) 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_2" 
      "@BootMessage2[Activating Hijack Program...]" 
   )
)
+Name: Boot Message 2 - TRIG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Drone Bootup - TRIG" 
      2150 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( true ) 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_3" 
      "@BootMessage3[Routing commands...]" 
   )
)
+Name: Boot Message 3 - TRIG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Drone Bootup - TRIG" 
      3500 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( true ) 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_4" 
      "@BootMessage4[Cloning HUD elements...]" 
   )
)
+Name: Boot Message 4 - TRIG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Drone Bootup - TRIG" 
      4700 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_5" 
      ( true ) 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_5" 
      "@BootMessage5[Activating camera...]" 
   )
)
+Name: Boot Message 5 - TRIG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      "@DroneBoot[NA]" 
      "CAMERA" 
   )
   ( set-post-effect "distort noise" 100 ) 
   ( set-post-effect "stripes" 100 ) 
   ( set-post-effect "film grain" 100 ) 
   ( set-post-effect "contrast" 100 ) 
   ( fade-out 0 1 ) 
)
+Name: Camera Fade Out - TRIG
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Camera Fade Out - TRIG" 
      300 
   )
   ( fade-in 3000 ) 
   ( modify-variable 
      "@DroneBoot[NA]" 
      "ON" 
   )
)
+Name: Camera Fade In - TRIG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Drone Bootup - TRIG" 
      6000 
   )
   ( set-post-effect 
      "distort noise" 
      @sumDistortEffect[0] 
   )
   ( set-post-effect 
      "stripes" 
      ( max 20 @sumDistortEffect[0] ) 
   )
   ( set-post-effect 
      "film grain" 
      @sumDistortEffect[0] 
   )
   ( set-post-effect 
      "contrast" 
      ( min 
         ( max 50 @sumDistortEffect[0] ) 
         60 
      )
   )
   ( modify-variable 
      @sumDistortEffect[0] 
      ( - @sumDistortEffect[0] 35 ) 
   )
)
+Name: Activate Camera - TRIG
+Repeat Count: 3
+Interval: 2

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Drone Bootup - TRIG" 
         0 
      )
      ( <= @sumDistortEffect[0] 40 ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_2" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_5" 
      ( false ) 
   )
   ( modify-variable 
      "@DroneBoot[NA]" 
      "OFF" 
   )
)
+Name: Clear Boot HUD And Vars
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "<any data>" ) 
   ( and 
      ( or 
         ( and 
            ( key-pressed "Alt-Shift-A" ) 
            ( string-equals 
               "@droneToggle[OFF]" 
               "OFF" 
            )
            ( not 
               ( is-destroyed-delay 0 "Diamond 1" ) 
            )
            ( not 
               ( is-event-true-delay 
                  "Booted from DRONE" 
                  0 
               )
            )
            ( not 
               ( is-event-true-delay 
                  "--------A1#DUMMY hit bad-------" 
                  0 
               )
            )
            ( is-event-true-delay 
               "Drone Bootup - TRIG" 
               4 
            )
         )
         ( string-equals 
            "@DroneBoot[NA]" 
            "CAMERA" 
         )
      )
      ( is-event-true-delay 
         "Await Convoy Arrival" 
         4 
      )
      ( not 
         ( is-event-true-delay 
            "Booted from DRONE" 
            0 
         )
      )
      ( not 
         ( string-equals 
            "@droneToggle[OFF]" 
            "DISABLE" 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Terminate Program Early" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Diamond 1 destroyed - DRONE" 
            0 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1" 
         )
      )
      ( not 
         ( is-event-true-delay 
            "A1#DUMMY parked close to convoy" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "RTB - SUCCESS" 
            0 
         )
      )
   )
   ( modify-variable 
      "@droneToggle[OFF]" 
      "ON" 
   )
   ( modify-variable 
      @A1playerX[0] 
      ( get-object-x "Alpha 1" ) 
   )
   ( modify-variable 
      @A1playerY[0] 
      ( get-object-y "Alpha 1" ) 
   )
   ( modify-variable 
      @A1playerZ[0] 
      ( get-object-z "Alpha 1" ) 
   )
   ( modify-variable 
      @A1playerFaceX[0] 
      ( get-object-pitch "Alpha 1" ) 
   )
   ( modify-variable 
      @A1playerFaceY[0] 
      ( get-object-bank "Alpha 1" ) 
   )
   ( modify-variable 
      @A1playerFaceZ[0] 
      ( get-object-heading "Alpha 1" ) 
   )
   ( modify-variable 
      @Diamond1X[0] 
      ( get-object-x "Diamond 1" ) 
   )
   ( modify-variable 
      @Diamond1Y[0] 
      ( get-object-y "Diamond 1" ) 
   )
   ( modify-variable 
      @Diamond1Z[0] 
      ( get-object-z "Diamond 1" ) 
   )
   ( modify-variable 
      @Diamond1FaceX[0] 
      ( get-object-pitch "Diamond 1" ) 
   )
   ( modify-variable 
      @Diamond1FaceY[0] 
      ( get-object-bank "Diamond 1" ) 
   )
   ( modify-variable 
      @Diamond1FaceZ[0] 
      ( get-object-heading "Diamond 1" ) 
   )
   ( set-object-position 
      "Diamond 1" 
      0 
      0 
      90000 
   )
   ( set-object-position 
      "Alpha 1" 
      @Diamond1X[0] 
      @Diamond1Y[0] 
      @Diamond1Z[0] 
   )
   ( set-object-orientation 
      "Alpha 1" 
      @Diamond1FaceX[0] 
      @Diamond1FaceY[0] 
      @Diamond1FaceZ[0] 
   )
   ( set-object-position 
      "Alpha 1#DUMMY" 
      @A1playerX[0] 
      @A1playerY[0] 
      @A1playerZ[0] 
   )
   ( set-object-orientation 
      "Alpha 1#DUMMY" 
      @A1playerFaceX[0] 
      @A1playerFaceY[0] 
      @A1playerFaceZ[0] 
   )
   ( ship-copy-damage 
      "Alpha 1" 
      "Alpha 1#DUMMY" 
   )
   ( clear-goals "Diamond 1" ) 
   ( add-goal 
      "Diamond 1" 
      ( ai-play-dead 89 ) 
   )
   ( ship-stealthy "Diamond 1" ) 
   ( ship-unstealthy "Alpha 1" ) 
   ( modify-variable 
      @loki_Secondaries[100] 
      ( get-secondary-ammo "Alpha 1" 0 ) 
   )
   ( change-ship-class 
      "TF Mustang Alpha Block 276a" 
      "Alpha 1" 
   )
   ( set-armor-type 
      "Alpha 1" 
      ( true ) 
      "Light Armor 5" 
      "Hull" 
      "engine" 
      "communications" 
      "sensors" 
      "weapons" 
   )
   ( set-secondary-ammo 
      "Alpha 1" 
      0 
      @mustang_Secondaries[100] 
   )
   ( ship-subsys-guardian-threshold 
      25 
      "Alpha 1" 
      "sensors" 
      "<all engines>" 
      "communications" 
      "navigation" 
      "weapons" 
   )
   ( set-player-throttle-speed 
      "Alpha 1" 
      100 
   )
   ( change-team-color 
      "Arris Gavel" 
      0 
      "Alpha 1" 
   )
   ( never-warp "Alpha 1" ) 
   ( if-then-else 
      ( is-event-true-delay 
         "Firing at A2 in D1" 
         0 
      )
      ( ship-unstealthy "Alpha 2" ) 
      ( ship-stealthy "Alpha 2" ) 
   )
   ( set-weapon-energy 
      ( weapon-energy-pct "Alpha 1" ) 
      "Alpha 1#DUMMY" 
   )
   ( set-afterburner-energy 
      ( afterburner-energy-pct "Alpha 1" ) 
      "Alpha 1#DUMMY" 
   )
   ( ship-copy-damage 
      "Diamond 1" 
      "Alpha 1" 
   )
   ( set-weapon-energy 
      ( weapon-energy-pct "Diamond 1" ) 
      "Alpha 1" 
   )
   ( set-afterburner-energy 
      ( afterburner-energy-pct "Diamond 1" ) 
      "Alpha 1" 
   )
   ( if-then-else 
      ( >= 
         ( distance "Alpha 1" "Alpha 1#DUMMY" ) 
         800 
      )
      ( ship-stealthy "Alpha 1#DUMMY" ) 
      ( ship-unstealthy "Alpha 1#DUMMY" ) 
   )
   ( unprotect-ship "Alpha 1#DUMMY" ) 
   ( if-then-else 
      ( is-event-true-delay 
         "Gav spots the Loki" 
         0 
      )
      ( ship-unstealthy "Alpha 1#DUMMY" ) 
      ( ship-stealthy "Alpha 1#DUMMY" ) 
   )
   ( set-armor-type 
      "Alpha 1" 
      ( true ) 
      "Light Armor 20" 
      "Shields" 
   )
   ( modify-variable 
      @Alpha1ETS_Weap[0] 
      ( get-ets-value "Weapon" "Alpha 1" ) 
   )
   ( modify-variable 
      @Alpha1ETS_Shi[0] 
      ( get-ets-value "Shield" "Alpha 1" ) 
   )
   ( modify-variable 
      @Alpha1ETS_Eng[0] 
      ( get-ets-value "Engine" "Alpha 1" ) 
   )
   ( set-ets-values 
      @DroneETS_Eng[0] 
      @DroneETS_Shi[0] 
      @DroneETS_Weap[0] 
      "Alpha 1" 
   )
)
+Name: Drone Toggle ON - TRIG
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 3

$Formula: ( when-argument 
   ( every-of 
      "Diamond 3" 
      "Diamond 2" 
      "Roskva 1" 
      "Roskva 2" 
      "Scald 1" 
      "Scald 2" 
      "Gederhall 1" 
      "Gederhall 2" 
      "Gederhall 3" 
      "Gederhall 4" 
      "Gederhall 5" 
      "No Rules" 
      "Symphony 1" 
      "Symphony 2" 
      "Deneb Princess" 
      "Antares Princess" 
      "Spirit of the Tigris" 
      "Sako" 
      "Barcelona Sunset" 
      "Untold Riches" 
   )
   ( and 
      ( or 
         ( and 
            ( or 
               ( and 
                  ( key-pressed "Alt-Shift-D" ) 
                  ( string-equals 
                     "@droneToggle[OFF]" 
                     "ON" 
                  )
               )
               ( and 
                  ( <= ( hits-left "Alpha 1" ) 3 ) 
                  ( string-equals 
                     "@droneToggle[OFF]" 
                     "ON" 
                  )
               )
               ( and 
                  ( is-event-true-delay 
                     "Booted from Drone" 
                     0 
                  )
                  ( not 
                     ( is-event-true-delay 
                        "Booted from Drone" 
                        1 
                     )
                  )
                  ( string-equals 
                     "@droneToggle[OFF]" 
                     "ON" 
                  )
               )
               ( and 
                  ( is-event-true-delay 
                     "--------A1#DUMMY hit bad-------" 
                     0 
                  )
                  ( not 
                     ( is-event-true-delay 
                        "--------A1#DUMMY hit bad-------" 
                        1 
                     )
                  )
                  ( string-equals 
                     "@droneToggle[OFF]" 
                     "ON" 
                  )
               )
            )
            ( is-event-true-delay 
               "Await Convoy Arrival" 
               0 
            )
         )
         ( and 
            ( is-event-true-delay 
               "Terminate Program Early" 
               0 
            )
            ( not 
               ( is-event-true-delay 
                  "Terminate Program Early" 
                  1 
               )
            )
            ( not 
               ( and 
                  ( not ( <= @CountdownTimerMIN[4] 0 ) ) 
                  ( not ( <= @CountdownTimerSEC[33] 0 ) ) 
               )
            )
         )
         ( and 
            ( is-event-true-delay 
               "Standby Text Change C" 
               6 
            )
            ( not 
               ( is-event-true-delay 
                  "Standby Text Change C" 
                  7 
               )
            )
         )
         ( and 
            ( is-event-true-delay 
               "Diamond 1 destroyed - DRONE" 
               0 
            )
            ( not 
               ( is-event-true-delay 
                  "Diamond 1 destroyed - DRONE" 
                  1 
               )
            )
         )
         ( <= ( hits-left "Alpha 1#DUMMY" ) 45 ) 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1" 
         )
      )
      ( not 
         ( is-event-true-delay 
            "--------A1#DUMMY hit bad-------" 
            1 
         )
      )
      ( not 
         ( is-event-true-delay 
            "RTB - SUCCESS" 
            0 
         )
      )
   )
   ( modify-variable 
      "@droneToggle[OFF]" 
      "OFF" 
   )
   ( modify-variable 
      @A1playerX[0] 
      ( get-object-x "Alpha 1" ) 
   )
   ( modify-variable 
      @A1playerY[0] 
      ( get-object-y "Alpha 1" ) 
   )
   ( modify-variable 
      @A1playerZ[0] 
      ( get-object-z "Alpha 1" ) 
   )
   ( modify-variable 
      @A1playerFaceX[0] 
      ( get-object-pitch "Alpha 1" ) 
   )
   ( modify-variable 
      @A1playerFaceY[0] 
      ( get-object-bank "Alpha 1" ) 
   )
   ( modify-variable 
      @A1playerFaceZ[0] 
      ( get-object-heading "Alpha 1" ) 
   )
   ( modify-variable 
      @DummyX[0] 
      ( get-object-x "Alpha 1#DUMMY" ) 
   )
   ( modify-variable 
      @DummyY[0] 
      ( get-object-y "Alpha 1#DUMMY" ) 
   )
   ( modify-variable 
      @DummyZ[0] 
      ( get-object-z "Alpha 1#DUMMY" ) 
   )
   ( modify-variable 
      @DummyFaceX[0] 
      ( get-object-pitch "Alpha 1#DUMMY" ) 
   )
   ( modify-variable 
      @DummyFaceY[0] 
      ( get-object-bank "Alpha 1#DUMMY" ) 
   )
   ( modify-variable 
      @DummyFaceZ[0] 
      ( get-object-heading "Alpha 1#DUMMY" ) 
   )
   ( set-object-position 
      "Alpha 1#DUMMY" 
      0 
      50000 
      0 
   )
   ( set-object-position 
      "Alpha 1" 
      @DummyX[0] 
      @DummyY[0] 
      @DummyZ[0] 
   )
   ( set-object-orientation 
      "Alpha 1" 
      @DummyFaceX[0] 
      @DummyFaceY[0] 
      @DummyFaceZ[0] 
   )
   ( set-object-position 
      "Diamond 1" 
      @A1playerX[0] 
      @A1playerY[0] 
      @A1playerZ[0] 
   )
   ( set-object-orientation 
      "Diamond 1" 
      @A1playerFaceX[0] 
      @A1playerFaceY[0] 
      @A1playerFaceZ[0] 
   )
   ( clear-goals "Diamond 1" ) 
   ( add-goal 
      "Diamond 1" 
      ( ai-evade-ship "<argument>" 89 ) 
   )
   ( ship-unstealthy 
      "Diamond 1" 
      "Alpha 2" 
   )
   ( modify-variable 
      @mustang_Secondaries[100] 
      ( get-secondary-ammo "Alpha 1" 0 ) 
   )
   ( set-secondary-ammo 
      "Diamond 1" 
      0 
      @mustang_Secondaries[100] 
   )
   ( change-ship-class 
      "GTF Loki" 
      "Alpha 1" 
   )
   ( set-armor-type 
      "Alpha 1" 
      ( false ) 
      "<none>" 
      "Hull" 
      "Shields" 
      "engine" 
      "weapons" 
      "sensors" 
      "communications" 
   )
   ( set-secondary-weapon 
      "Alpha 1" 
      0 
      "@playerSecondary[<Default Value>]" 
   )
   ( set-secondary-ammo 
      "Alpha 1" 
      0 
      @loki_Secondaries[100] 
   )
   ( set-primary-weapon 
      "Alpha 1" 
      0 
      "@playerPrimary0[<Default Value>]" 
   )
   ( set-primary-weapon 
      "Alpha 1" 
      1 
      "@playerPrimary1[<Default Value>]" 
   )
   ( set-object-speed-x "Alpha 1" 0 ) 
   ( set-object-speed-y "Alpha 1" 0 ) 
   ( set-object-speed-z "Alpha 1" 0 ) 
   ( ship-subsys-guardian-threshold 
      0 
      "Alpha 1" 
      "sensors" 
      "<all engines>" 
      "communications" 
      "navigation" 
      "weapons" 
   )
   ( set-armor-type 
      "Diamond 1" 
      ( true ) 
      "Medium Armor 5" 
      "Hull" 
   )
   ( set-armor-type 
      "Diamond 1" 
      ( true ) 
      "Medium Armor 5" 
      "Shields" 
   )
   ( turret-lock 
      "Vizier" 
      "Turret08a" 
      "Turret09a" 
      "Turret10a" 
   )
   ( allow-warp "Alpha 1" ) 
   ( set-player-throttle-speed 
      "Alpha 1" 
      0 
   )
   ( change-team-color 
      "No Color" 
      0 
      "Alpha 1" 
   )
   ( set-weapon-energy 
      ( weapon-energy-pct "Alpha 1" ) 
      "Diamond 1" 
   )
   ( set-afterburner-energy 
      ( afterburner-energy-pct "Alpha 1" ) 
      "Diamond 1" 
   )
   ( ship-copy-damage 
      "Alpha 1" 
      "Diamond 1" 
   )
   ( set-weapon-energy 
      ( weapon-energy-pct "Alpha 1#DUMMY" ) 
      "Alpha 1" 
   )
   ( set-afterburner-energy 
      ( afterburner-energy-pct 
         "Alpha 1#DUMMY" 
      )
      "Alpha 1" 
   )
   ( ship-stealthy "Alpha 1#DUMMY" ) 
   ( friendly-stealth-invisible 
      "Alpha 1#DUMMY" 
   )
   ( protect-ship "Alpha 1#DUMMY" ) 
   ( when 
      ( not 
         ( is-event-true-delay 
            "--------A1#DUMMY hit bad-------" 
            0 
         )
      )
      ( ship-copy-damage 
         "Alpha 1#DUMMY" 
         "Alpha 1" 
      )
   )
   ( modify-variable 
      @DroneETS_Weap[0] 
      ( get-ets-value "Weapon" "Alpha 1" ) 
   )
   ( modify-variable 
      @DroneETS_Shi[0] 
      ( get-ets-value "Shield" "Alpha 1" ) 
   )
   ( modify-variable 
      @DroneETS_Eng[0] 
      ( get-ets-value "Engine" "Alpha 1" ) 
   )
   ( set-ets-values 
      @Alpha1ETS_Eng[0] 
      @Alpha1ETS_Shi[0] 
      @Alpha1ETS_Weap[0] 
      "Alpha 1" 
   )
   ( set-ets-values 
      @DroneETS_Eng[0] 
      @DroneETS_Shi[0] 
      @DroneETS_Weap[0] 
      "Diamond 1" 
   )
)
+Name: Drone Toggle OFF - TRIG
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 2

$Formula: ( every-time 
   ( or 
      ( and 
         ( string-equals 
            "@droneToggle[OFF]" 
            "OFF" 
         )
         ( string-equals 
            "@DroneBoot[NA]" 
            "OFF" 
         )
      )
      ( is-event-true-delay 
         "--------A1#DUMMY hit bad-------" 
         0 
      )
      ( is-event-true-delay 
         "Booted from DRONE" 
         0 
      )
   )
   ( set-post-effect "distort noise" 0 ) 
   ( set-post-effect "film grain" 0 ) 
   ( set-post-effect "contrast" 50 ) 
   ( set-post-effect "stripes" 0 ) 
)
+Name: Symphony Cancellation - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( string-equals 
         "@DroneBoot[NA]" 
         "OFF" 
      )
   )
   ( modify-variable 
      @sumDistortEffect[0] 
      ( min 
         ( + 
            @symphony1_effect[0] 
            @symphony2_effect[0] 
         )
         100 
      )
   )
   ( set-post-effect 
      "distort noise" 
      @sumDistortEffect[0] 
   )
   ( set-post-effect 
      "film grain" 
      @sumDistortEffect[0] 
   )
   ( set-post-effect 
      "contrast" 
      ( min 
         ( max 50 @sumDistortEffect[0] ) 
         60 
      )
   )
   ( set-post-effect 
      "stripes" 
      ( max 20 @sumDistortEffect[0] ) 
   )
)
+Name: Symphony Summation - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( string-equals 
         "@DroneBoot[NA]" 
         "OFF" 
      )
   )
   ( modify-variable 
      @sumDistortEffect[0] 
      ( min 
         ( + 
            @symphony1_effect[0] 
            @symphony2_effect[0] 
         )
         100 
      )
   )
)
+Name: Symphony Summation Calc - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Alpha 1" "TTC 1 A49875" ) 
         3000 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( modify-variable 
      @symphony1_effect[0] 
      ( / 
         ( - 
            3000 
            ( distance "TTC 1 A49875" "Alpha 1" ) 
         )
         30 
      )
   )
)
+Name: Symphony 1 range - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Alpha 1" "TTC 1 A49876" ) 
         3000 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( modify-variable 
      @symphony2_effect[0] 
      ( / 
         ( - 
            3000 
            ( distance "TTC 1 A49876" "Alpha 1" ) 
         )
         30 
      )
   )
)
+Name: Symphony 2 range - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "TTC 1 A49875" 
         )
         ( > 
            ( distance "TTC 1 A49875" "Alpha 1" ) 
            3000 
         )
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( modify-variable 
      @symphony1_effect[0] 
      0 
   )
)
+Name: Symphony 1 out - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "TTC 1 A49876" 
         )
         ( > 
            ( distance "TTC 1 A49876" "Alpha 1" ) 
            3000 
         )
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( modify-variable 
      @symphony2_effect[0] 
      0 
   )
)
+Name: Symphony 2 out - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Diamond 1" "TTC 1 A49875" ) 
         3000 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
   )
   ( modify-variable 
      @symphony1_effect[0] 
      ( / 
         ( - 
            3000 
            ( distance "TTC 1 A49875" "Diamond 1" ) 
         )
         30 
      )
   )
)
+Name: Symphony 1b range - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Diamond 1" "TTC 1 A49876" ) 
         3000 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
   )
   ( modify-variable 
      @symphony2_effect[0] 
      ( / 
         ( - 
            3000 
            ( distance "TTC 1 A49876" "Diamond 1" ) 
         )
         30 
      )
   )
)
+Name: Symphony 2b range - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "TTC 1 A49875" 
         )
         ( > 
            ( distance "TTC 1 A49875" "Diamond 1" ) 
            3000 
         )
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
   )
   ( modify-variable 
      @symphony1_effect[0] 
      0 
   )
)
+Name: Symphony 1b out - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "TTC 1 A49876" 
         )
         ( > 
            ( distance "TTC 1 A49876" "Diamond 1" ) 
            3000 
         )
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
   )
   ( modify-variable 
      @symphony2_effect[0] 
      0 
   )
)
+Name: Symphony 2b out - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Gedderhall 1" 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Gedderhall 5" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( if-then-else 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( modify-variable 
         @loki_freighterKills[0] 
         ( + @loki_freighterKills[0] 1 ) 
      )
      ( modify-variable 
         @gavel_freighterKills[0] 
         ( + @gavel_freighterKills[0] 1 ) 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Freighter Kill Counter - TRIG
+Repeat Count: -1
+Trigger Count: 18
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "TC 2 6" 
      "TC 2 7" 
      "TC 2 8" 
      "TC 2 9" 
      "TC 2 10" 
      "TC-ALB 21" 
      "TC-ALB 22" 
      "TC-ALB 23" 
      "TAC 1 16" 
      "TC 2 37" 
      "TC 2 38" 
      "Exxon-Beckham 77B" 
      "TC-ALB 29" 
      "TC-ALB 30" 
      "TC-ALB 31" 
      "TC-ALB 33" 
      "TC-ALB 34" 
      "TC-ALB 35" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @cargoLeft[18] 
      ( - @cargoLeft[18] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
   ( if-then-else 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( modify-variable 
         @loki_cargoKills[0] 
         ( + @loki_cargoKills[0] 1 ) 
      )
      ( modify-variable 
         @gavel_cargoKills[0] 
         ( + @gavel_cargoKills[0] 1 ) 
      )
   )
)
+Name: Container coutndown - TRIG
+Repeat Count: -1
+Trigger Count: 18
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "TTC 1 A49875" 
      "TTC 1 A49876" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @jammersLeft[2] 
      ( - @jammersLeft[2] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Jammer countdown - TRIG
+Repeat Count: -1
+Trigger Count: 2
+Interval: 0

$Formula: ( if-then-else 
   ( string-equals 
      "@allowJUMP[YES]" 
      "YES" 
   )
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( true ) 
      ( true ) 
      "Alpha 1" 
   )
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( true ) 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: Allow warp modifier - TRIG
+Repeat Count: -1
+Trigger Count: 9999999
+Interval: 1
$Annotations Start
+Comment: Essentially disabled. No AWOL anymore!
$end_multi_text
+Background Color: 128, 64, 64
$Annotations End

$Formula: ( when 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( > 
         ( distance "Alpha 1" "Diamond 1" ) 
         1000 
      )
   )
   ( set-afterburner-energy 
      100 
      "Diamond 1" 
   )
   ( set-shield-energy 100 "Diamond 1" ) 
)
+Name: Diamond 1 supercharged - TRIG
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 5

$Formula: ( when 
   ( is-event-true-delay 
      "Gavel NO cooperation" 
      0 
   )
   ( set-afterburner-energy 
      100 
      "Diamond 1" 
   )
)
+Name: Hostile Gavel supercharg - TRIG
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 5

$Formula: ( when-argument 
   ( any-of 
      "Diamond 2" 
      "Diamond 3" 
      "Skadi 1" 
      "Skadi 2" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( if-then-else 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( modify-variable 
         @loki_mustangKills[0] 
         ( + @loki_mustangKills[0] 1 ) 
      )
      ( modify-variable 
         @gavel_mustangKills[0] 
         ( + @gavel_mustangKills[0] 1 ) 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Mustang Kill Counter
+Repeat Count: -1
+Trigger Count: 4
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Roskva 1" 
      "Roskva 2" 
      "Scald 1" 
      "Scald 2" 
      "Hird 1" 
      "Hird 2" 
      "Hird 3" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( if-then-else 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( modify-variable 
         @loki_shrikeKills[0] 
         ( + @loki_shrikeKills[0] 1 ) 
      )
      ( modify-variable 
         @gavel_shrikeKills[0] 
         ( + @gavel_shrikeKills[0] 1 ) 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Shrike Kill Counter
+Repeat Count: -1
+Trigger Count: 7
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------HUD EVENTS----------
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( string-equals 
         "@DroneBoot[NA]" 
         "OFF" 
      )
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_5" 
      ( true ) 
   )
   ( hud-activate-gauge-type 
      "Wingman status" 
      ( false ) 
   )
   ( when 
      ( and 
         ( not 
            ( string-equals 
               "@DroneHUDstatus1[Drone View: ACTIVE]" 
               "@DroneHUDstatus2[Drone View: TERMINATING]" 
            )
         )
         ( not 
            ( is-event-true-delay 
               "Standby Text Change C" 
               6 
            )
         )
      )
      ( modify-variable 
         "@DroneHUDstatus1[Drone View: ACTIVE]" 
         "@DroneHUDstatus6[Drone View: ACTIVE]" 
      )
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@DroneHUDstatus1[Drone View: ACTIVE]" 
   )
)
+Name: Drone HUD ON - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( string-equals 
         "@DroneBoot[NA]" 
         "OFF" 
      )
      ( not 
         ( is-event-true-delay 
            "--------A1#DUMMY hit bad-------" 
            0 
         )
      )
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_5" 
      ( false ) 
   )
   ( hud-activate-gauge-type 
      "Wingman status" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_2" 
      ( false ) 
   )
   ( when 
      ( and 
         ( not 
            ( string-equals 
               "@DroneHUDstatus1[Drone View: ACTIVE]" 
               "@DroneHUDstatus2[Drone View: TERMINATING]" 
            )
         )
         ( not 
            ( is-event-true-delay 
               "Booted from DRONE" 
               0 
            )
         )
      )
      ( modify-variable 
         "@DroneHUDstatus1[Drone View: ACTIVE]" 
         "@DroneHUDstatus3[Drone View: STANDING BY]" 
      )
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@DroneHUDstatus1[Drone View: ACTIVE]" 
   )
)
+Name: Drone HUD OFF - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( string-equals 
      "@droneToggle[OFF]" 
      "ON" 
   )
   ( hud-gauge-set-active 
      "Counter_1_StatusBar" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Counter_1_Short" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Counter_1_Number_1" 
      ( true ) 
   )
   ( hud-set-text 
      "Counter_1_Short" 
      "@Hijack[Hijack Program]" 
   )
)
+Name: Enable Gavel Timer - TRIG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( string-equals 
      "@droneToggle[OFF]" 
      "OFF" 
   )
   ( hud-gauge-set-active 
      "Counter_1_StatusBar" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Counter_1_Short" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Counter_1_Number_1" 
      ( true ) 
   )
   ( hud-set-text 
      "Counter_1_Short" 
      "@Hijack[Hijack Program]" 
   )
)
+Name: Enable Loki Timer - TRIG
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( string-equals 
         "@DroneBoot[NA]" 
         "OFF" 
      )
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@DroneHUDstatus1[Drone View: ACTIVE]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_3" 
      "RFI Intensity: 0" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_4" 
      "Gavel Cargo Kills: 0" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_5" 
      "Loki Cargo Kills: 0" 
   )
   ( hud-set-text 
      "Counter_1_Short" 
      "@Hijack[Hijack Program]" 
   )
)
+Name: Set HUD Base Text - TRIG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "Booted from DRONE" 
         0 
      )
   )
   ( int-to-string 
      @sumDistortEffect[0] 
      "@hudRFInum2strng[0]" 
   )
   ( int-to-string 
      @gavel_cargoKills[0] 
      "@hudGAVnum2strng[0]" 
   )
   ( int-to-string 
      @loki_cargoKills[0] 
      "@hudLOKnum2strng[0]" 
   )
)
+Name: HUD Nums to Strings - EV
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "Booted from DRONE" 
         0 
      )
   )
   ( string-concatenate 
      "@hudRFIstring[RFI Intensity: ]" 
      "@hudRFInum2strng[0]" 
      "@hudCOMM2[EMPTY]" 
   )
   ( string-concatenate 
      "@hudGAVstring[Gavel Cargo Kills: ]" 
      "@hudGAVnum2strng[0]" 
      "@hudCOMM3[EMPTY]" 
   )
   ( string-concatenate 
      "@hudLOKstring[Loki Cargo Kills: ]" 
      "@hudLOKnum2strng[0]" 
      "@hudCOMM4[EMPTY]" 
   )
)
+Name: Concoctinate HUD Strings - EV
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( string-equals 
      "@DroneBoot[NA]" 
      "OFF" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_3" 
      "@hudCOMM2[EMPTY]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_4" 
      "@hudCOMM3[EMPTY]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_5" 
      "@hudCOMM4[EMPTY]" 
   )
)
+Name: Set HUD Text - TRIG
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay "End Counter" 0 ) 
      )
      ( is-event-true-delay 
         "Enable Gavel Timer - TRIG" 
         0 
      )
   )
   ( modify-variable 
      @CountdownTimerSEC[33] 
      ( - @CountdownTimerSEC[33] 1 ) 
   )
   ( if-then-else 
      ( < @CountdownTimerSEC[33] 10 ) 
      ( modify-variable 
         "@Placeholder[ ]" 
         "0" 
      )
      ( modify-variable 
         "@Placeholder[ ]" 
         "" 
      )
   )
)
+Name: Seconds Counter - TRIG
+Repeat Count: -1
+Trigger Count: 2000
+Interval: 1

$Formula: ( when 
   ( and 
      ( < @CountdownTimerSEC[33] 0 ) 
      ( > @CountdownTimerMIN[4] 0 ) 
   )
   ( modify-variable 
      @CountdownTimerMIN[4] 
      ( - @CountdownTimerMIN[4] 1 ) 
   )
   ( modify-variable 
      @CountdownTimerSEC[33] 
      59 
   )
   ( modify-variable 
      "@Placeholder[ ]" 
      "" 
   )
)
+Name: Minutes Counter - TRIG
+Repeat Count: -1
+Trigger Count: 1000
+Interval: 30

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( <= @CountdownTimerMIN[4] 0 ) 
            ( <= @CountdownTimerSEC[33] 0 ) 
         )
         ( is-event-true-delay 
            "Terminate Program Early" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Diamond 1 destroyed - DRONE" 
            0 
         )
      )
   )
   ( modify-variable 
      @CountdownTimerMIN[4] 
      0 
   )
   ( modify-variable 
      @CountdownTimerSEC[33] 
      0 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@DroneHUDstatus2[Drone View: TERMINATING]" 
   )
   ( modify-variable 
      "@DroneHUDstatus1[Drone View: ACTIVE]" 
      "@DroneHUDstatus2[Drone View: TERMINATING]" 
   )
)
+Name: End Counter
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      "@StandbyTEXT1[Flushing RAM]" 
      "@StandbyTEXT2[Rerouting to Hardlines]" 
   )
)
+Name: Standby Text Change A
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      "@StandbyTEXT1[Flushing RAM]" 
      "@StandbyTEXT3[Rebooting Systems]" 
   )
)
+Name: Standby Text Change B
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      "@StandbyTEXT1[Flushing RAM]" 
      "@StandbyTEXT4[Shutting Down]" 
   )
)
+Name: Standby Text Change C
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( every-time 
   ( and 
      ( not 
         ( is-event-true-delay "End Counter" 0 ) 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1" 
         )
      )
   )
   ( int-to-string 
      @CountdownTimerMIN[4] 
      "@StringMIN[4]" 
   )
   ( int-to-string 
      @CountdownTimerSEC[33] 
      "@StringSEC[33]" 
   )
   ( string-concatenate 
      "@StringMIN[4]" 
      ":" 
      "@HUDTimerVAR1[EMPTY]" 
   )
   ( string-concatenate 
      "@HUDTimerVAR1[EMPTY]" 
      "@Placeholder[ ]" 
      "@HUDTimerVAR2[EMPTY]" 
   )
   ( string-concatenate 
      "@HUDTimerVAR2[EMPTY]" 
      "@StringSEC[33]" 
      "@HUDTimer[5 : 00]" 
   )
   ( hud-set-text 
      "Counter_1_Number_1" 
      "@HUDTimer[5 : 00]" 
   )
)
+Name: Display Timer - TRIG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "End Counter" 0 ) 
      ( destroyed-or-departed-delay 
         0 
         "Diamond 1" 
      )
   )
   ( hud-gauge-set-active 
      "Counter_1_StatusBar" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Counter_1_Short" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Counter_1_Number_1" 
      ( false ) 
   )
)
+Name: Disable Timer - TRIG
+Repeat Count: -1
+Trigger Count: 2000
+Interval: 0

$Formula: ( when 
   ( is-event-true-delay "End Counter" 0 ) 
   ( if-then-else 
      ( string-equals 
         "@standbyFLASHER[OFF]" 
         "ON" 
      )
      ( modify-variable 
         "@standbyFLASHER[OFF]" 
         "OFF" 
      )
      ( modify-variable 
         "@standbyFLASHER[OFF]" 
         "ON" 
      )
   )
)
+Name: Standby Flasher - TRIG
+Repeat Count: -1
+Trigger Count: 5000
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "End Counter" 0 ) 
      ( string-equals 
         "@standbyFLASHER[OFF]" 
         "ON" 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( string-equals 
         "@DroneBoot[NA]" 
         "OFF" 
      )
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_2" 
      ( true ) 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_2" 
      "@StandbyTEXT1[Flushing RAM]" 
   )
   ( hud-set-color 
      "Bullet_List_1_Point_2" 
      255 
      0 
      0 
   )
)
+Name: Standby Flasher ON - EV
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay "End Counter" 0 ) 
         ( string-equals 
            "@standbyFLASHER[OFF]" 
            "OFF" 
         )
         ( string-equals 
            "@droneToggle[OFF]" 
            "ON" 
         )
         ( string-equals 
            "@DroneBoot[NA]" 
            "OFF" 
         )
      )
      ( and 
         ( string-equals 
            "@droneToggle[OFF]" 
            "OFF" 
         )
         ( string-equals 
            "@DroneBoot[NA]" 
            "OFF" 
         )
      )
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_2" 
      ( false ) 
   )
)
+Name: Standby Flasher OFF - EV
+Repeat Count: -1
+Trigger Count: -1
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------MISSION EVENTS-------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( for-counter 0 9 ) 
   ( is-event-true-delay 
      "Asteroid Field settings" 
      0 
   )
   ( remove-background-bitmap 
      ( string-to-int "<argument>" ) 
   )
)
+Name: Remove Intrepid backgrounds
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Proceed to Checkpoint part 3" 
         1 
      )
      ( is-event-true-delay 
         "Checkpoint 1 selected" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "RTB - SUCCESS" 
            0 
         )
      )
   )
   ( set-object-position 
      "Alpha 1" 
      4265 
      -7 
      -4576 
   )
   ( set-object-facing 
      "Alpha 1" 
      3084 
      -30 
      -4297 
      0 
      20 
   )
   ( set-object-orientation 
      "Alpha 1" 
      0 
      15 
      -68 
   )
)
+Name: Set Alpha Pos for Checkpoint1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Jump effect if no chkpt load" 
         11 
      )
      ( and 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 3" 
            1 
         )
         ( is-event-true-delay 
            "Checkpoint 1 selected" 
            0 
         )
      )
   )
   ( remove-sun-bitmap 0 ) 
   ( modify-variable 
      "@allowJUMP[YES]" 
      "YES" 
   )
   ( add-sun-bitmap 
      "SunAntaresA" 
      0 
      0 
      65 
      1 
      @backgroundAstField[0] 
   )
   ( set-object-position 
      "Alpha 2" 
      4215 
      0 
      -4586 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      -1 
   )
   ( when-argument 
      ( every-of "Alpha 2" ) 
      ( true ) 
      ( ship-unstealthy "<argument>" ) 
      ( ship-effect 
         "Decloak" 
         0 
         "<argument>" 
      )
   )
   ( set-object-facing 
      "Alpha 2" 
      3084 
      -30 
      -4297 
      0 
      15 
   )
   ( set-object-speed-z 
      "Alpha 2" 
      0 
      ( true ) 
   )
   ( set-object-speed-z 
      "Alpha 1" 
      0 
      ( true ) 
   )
   ( ship-unstealthy 
      "Vizier" 
      "Diamond 1" 
      "Diamond 2" 
      "Diamond 3" 
   )
   ( set-object-orientation 
      "Alpha 2" 
      0 
      23 
      -65 
   )
   ( lua-screencam-enable ( true ) ) 
   ( lua-play-music-from-file 
      "BlackLoop.ogg" 
   )
   ( set-object-speed-x "Alpha 1" 0 ) 
   ( set-object-speed-y "Alpha 1" 0 ) 
   ( set-object-speed-z "Alpha 1" 0 ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( toggle-asteroid-field ( true ) ) 
)
+Name: Asteroid Field settings
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2 - we're in" 
      0 
      "Alpha 2" 
      "High" 
      "A2 - split up" 
      8000 
   )
   ( ship-subsys-guardian-threshold 
      85 
      "Vizier" 
      "<all engines>" 
   )
)
+Name: Intro
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( add-remove-escort "Diamond 1" 100 ) 
)
+Name: Add Diamond 1 to EList
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-maps 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 1#DUMMY" 
   )
   ( deactivate-glow-points 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 1#DUMMY" 
   )
)
+Name: Loki glow maps/points off
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "A2 distance waypts" 
         89 
      )
   )
)
+Name: A2 moves away
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Vizier" 
      ( ai-waypoints-once 
         "Vizier 1 departure waypt" 
         89 
      )
   )
)
+Name: Vizier moves to depart
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Asteroid Field settings" 
         0 
      )
      ( is-event-true-delay "Camp Mode" 0 ) 
      ( not 
         ( is-event-true-delay 
            "Alpha Goes Traitor" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Checkpoint 1 selected" 
            0 
         )
      )
   )
   ( modify-variable 
      @CheckpointReached[0] 
      1 
   )
   ( modify-variable 
      "@filename[bta1_m2_05_a]" 
      "bta1_m2_05_a" 
   )
   ( show-checkpoint-reached ) 
   ( lua-save-init 
      "@filename[bta1_m2_05_a]" 
   )
   ( lua-save-stats ) 
   ( lua-save-time ) 
   ( lua-save-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Diamond 1" 
   )
   ( lua-save-done ) 
)
+Name: -----CHECKPOINT 1 REACHED------
+Repeat Count: 1
+Interval: 1
$Annotations Start
+Background Color: 255, 0, 255
$Annotations End

$Formula: ( when-argument 
   ( every-of 
      "Deneb Princess" 
      "Antares Princess" 
      "Gederhall 1" 
      "Gederhall 2" 
      "Gederhall 3" 
      "Gederhall 4" 
      "Gederhall 5" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( has-arrived-delay 1 "Untold Riches" ) 
   ( cap-waypoint-speed "<argument>" 25 ) 
)
+Name: Convoy speed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Intro" 0 ) 
   ( do-nothing ) 
)
+Name: Is "Intro" true?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "ToggleDirective" 
   )
   ( do-nothing ) 
)
+Name: Toggle Control
+Repeat Count: 1
+Interval: 1
+Chained: 16
+Objective:  XSTR("Toggle Control", 3020)
+Objective key:  XSTR("$Alt-Shift-A$ or $Alt-Shift-D$", 5058)

$Formula: ( when 
   ( is-event-true-delay "Intro" 0 ) 
   ( modify-variable 
      @DroneETS_Weap[0] 
      ( get-ets-value "Weapon" "Diamond 1" ) 
   )
   ( modify-variable 
      @DroneETS_Shi[0] 
      ( get-ets-value "Shield" "Diamond 1" ) 
   )
   ( modify-variable 
      @DroneETS_Eng[0] 
      ( get-ets-value "Engine" "Diamond 1" ) 
   )
)
+Name: Get Gavel ETS
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( string-equals 
            "@DroneBoot[NA]" 
            "OFF" 
         )
         ( <= @CountdownTimerMIN[4] 0 ) 
      )
      ( is-event-true-delay 
         "Terminate Program Early" 
         0 
      )
      ( is-event-true-delay 
         "Booted from DRONE" 
         0 
      )
      ( has-arrived-delay 0 "Geri" ) 
   )
   ( self-destruct "ToggleDirective" ) 
)
+Name: Toggle Directive Complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Clear Boot HUD And Vars" 
      0 
   )
   ( do-nothing ) 
)
+Name: Program First Run
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "TerminateDir" ) 
   ( do-nothing ) 
)
+Name: Terminate Program Early
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Terminate Program Early", 3022)
+Objective key:  XSTR("Press $Alt-Shift-X$", 5059)

$Formula: ( when 
   ( or 
      ( and-in-sequence 
         ( string-equals 
            "@droneToggle[OFF]" 
            "ON" 
         )
         ( key-pressed "Alt-Shift-X" ) 
      )
      ( is-event-true-delay 
         "Booted from DRONE" 
         0 
      )
      ( is-event-true-delay 
         "--------A1#DUMMY hit bad-------" 
         0 
      )
      ( is-event-true-delay 
         "Destroy Diamond 1" 
         0 
      )
      ( and 
         ( string-equals 
            "@droneToggle[OFF]" 
            "OFF" 
         )
         ( and 
            ( <= @CountdownTimerMIN[4] 0 ) 
            ( <= @CountdownTimerSEC[33] 0 ) 
         )
      )
   )
   ( destroy-instantly "TerminateDir" ) 
)
+Name: TerminateDir destroy instantly
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Diamond 2" 
      "Diamond 3" 
   )
   ( is-event-true-delay 
      "Intro" 
      ( rand-multiple 5 12 ) 
   )
   ( add-goal 
      "<argument>" 
      ( ai-form-on-wing "Alpha 1" ) 
   )
   ( modify-variable 
      "@curiousDia[Diamond 2]" 
      "<argument>" 
   )
)
+Name: Diamond gets curious
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "@curiousDia[Diamond 2]" 
   )
   ( add-goal 
      "@curiousDia[Diamond 2]" 
      ( ai-guard "Gederhall 3" 200 ) 
   )
)
+Name: Diamond gets uncurious
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( is-event-true-delay "Intro" 0 ) 
   ( do-nothing ) 
)
+Name: Is "Intro" true? - 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Untold Riches" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - right on time" 
   )
)
+Name: Await Convoy Arrival
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Await Convoy Arrival", 3024)

$Formula: ( when 
   ( true ) 
   ( clear-goals "Diamond 2" "Diamond 3" ) 
   ( add-goal 
      "Diamond 2" 
      ( ai-guard "Gederhall 5" 200 ) 
   )
   ( add-goal 
      "Diamond 3" 
      ( ai-guard "Gederhall 5" 200 ) 
   )
   ( add-goal 
      "Diamond" 
      ( ai-guard "Gederhall 3" 89 ) 
   )
)
+Name: Diamond moves to escort
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "CargoDirective" 
      )
      ( directive-value @cargoLeft[18] ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Cargo
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Destroy Cargo", 3025)
+Objective key:  XSTR("Press F9", 1741)

$Formula: ( when 
   ( = @cargoLeft[18] 0 ) 
   ( self-destruct "CargoDirective" ) 
)
+Name: All Cargo Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Alpha 2" 
      "A2 distance waypts" 
      0 
   )
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-play-dead 89 ) 
   )
)
+Name: Alpha 2 sits still
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "TC 2 6" 
      "TC 2 7" 
      "TC 2 8" 
      "TC 2 9" 
      "TC 2 10" 
      "TC-ALB 21" 
      "TC-ALB 22" 
      "TC-ALB 23" 
      "TAC 1 16" 
      "TC 2 37" 
      "TC 2 38" 
      "Exxon-Beckham 77B" 
      "TC-ALB 29" 
      "TC-ALB 30" 
      "TC-ALB 31" 
      "TC-ALB 33" 
      "TC-ALB 34" 
      "TC-ALB 35" 
   )
   ( and 
      ( or 
         ( >= @gavel_cargoKills[0] 1 ) 
         ( >= @gavel_mustangKills[0] 1 ) 
         ( >= @gavel_shrikeKills[0] 1 ) 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - cargo kill 2" 
   )
)
+Name: Gavel makes his first kill
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Gedderhall 1" 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Gedderhall 5" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( and 
      ( <= 
         ( distance "Alpha 1" "<argument>" ) 
         1450 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( not 
         ( is-event-true-delay 
            "Booted from DRONE" 
            0 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1" 
         )
      )
   )
   ( send-random-message 
      "Alpha 2" 
      "High" 
      "A2 - hidden hand" 
      "A2 - hidden hand 2" 
      "A2 - hidden hand 3" 
   )
)
+Name: A1 Loki too close - TRIG
+Repeat Count: -1
+Trigger Count: 89
+Interval: 40

$Formula: ( when 
   ( is-ship-class 
      "TF Mustang Alpha Block 276a" 
      "Alpha 1" 
   )
   ( lua-play-music-from-file 
      "RiseOfEvilLoop.ogg" 
   )
)
+Name: Drone active, change music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Untold Riches" ) 
   ( do-nothing ) 
)
+Name: Convoy arrived?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "JammerDirective" 
      )
      ( directive-value @jammersLeft[2] ) 
   )
   ( do-nothing ) 
)
+Name: Screening Equipment
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Destroy Screening Equipment", 3026)
+Objective key:  XSTR("Press F10", 1743)

$Formula: ( when 
   ( = @jammersLeft[2] 0 ) 
   ( self-destruct "JammerDirective" ) 
)
+Name: All Jammers Destroyed
+Repeat Count: -1
+Trigger Count: 4
+Interval: 10

$Formula: ( when-argument 
   ( random-multiple-of 
      "Convoy bugout high" 
      "Convoy bugout low" 
      "Convoy bugout left" 
   )
   ( true ) 
   ( modify-variable 
      "@convoyBugoutVar[Convoy bugout high]" 
      "<argument>" 
   )
)
+Name: Bugout waypt random - TRIG
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Gedderhall 1" 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Gedderhall 5" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( < 
      ( hits-left "<argument>" ) 
      ( rand-multiple 25 45 ) 
   )
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-waypoints-once 
         "@convoyBugoutVar[Convoy bugout high]" 
         89 
      )
   )
)
+Name: Freighter jumps shark - TRIG
+Repeat Count: -1
+Trigger Count: 8
+Interval: 2

$Formula: ( when-argument 
   ( any-of 
      "Roskva 1" 
      "Roskva 2" 
      "Scald 1" 
      "Scald 2" 
   )
   ( < 
      ( hits-left "<argument>" ) 
      ( rand-multiple 10 30 ) 
   )
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Roskva, Scald retreat - TRIG
+Repeat Count: -1
+Trigger Count: 4
+Interval: 10

$Formula: ( when-argument 
   ( any-of 
      "TC 2 6" 
      "TC 2 7" 
      "TC 2 8" 
      "TC 2 9" 
      "TC 2 10" 
      "TC-ALB 21" 
      "TC-ALB 22" 
      "TC-ALB 23" 
      "TAC 1 16" 
      "TC 2 37" 
      "TC 2 38" 
      "Exxon-Beckham 77B" 
      "TC-ALB 29" 
      "TC-ALB 30" 
      "TC-ALB 31" 
      "TC-ALB 33" 
      "TC-ALB 34" 
      "TC-ALB 35" 
   )
   ( has-departed-delay 0 "<argument>" ) 
   ( modify-variable 
      @cargoLeft[18] 
      ( - @cargoLeft[18] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Cargo departed? - TRIG
+Repeat Count: -1
+Trigger Count: 18
+Interval: 1

$Formula: ( when 
   ( string-equals 
      "@droneToggle[OFF]" 
      "ON" 
   )
   ( protect-ship "Alpha 1" ) 
)
+Name: Drone toggle ON first time
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - takeover 1a" 
   )
)
+Name: MSG - Gavel confundled
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when-argument 
   ( any-of "Tab" "Spacebar" "Left Ctrl" ) 
   ( and 
      ( is-ship-class 
         "TF Mustang Alpha Block 276a" 
         "Alpha 1" 
      )
      ( or 
         ( key-pressed "<argument>" ) 
         ( != 
            ( shield-recharge-pct "Alpha 1" ) 
            50 
         )
         ( != 
            ( weapon-recharge-pct "Alpha 1" ) 
            50 
         )
         ( != 
            ( engine-recharge-pct "Alpha 1" ) 
            50 
         )
      )
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - takeover 1b" 
   )
)
+Name: MSG - Gavel alarmed
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when-argument 
   ( any-of 
      "Deneb Princess" 
      "Antares Princess" 
      "Gederhall 1" 
      "Gederhall 2" 
      "Gederhall 3" 
      "Gederhall 4" 
      "Gederhall 5" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
      "Roskva 1" 
      "Roskva 2" 
      "Scald 1" 
      "Scald 2" 
   )
   ( and 
      ( <= 
         ( distance "<argument>" "Alpha 1" ) 
         1200 
      )
      ( facing "<argument>" 20 ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( or 
         ( key-pressed "Left Ctrl" ) 
         ( key-pressed "Spacebar" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Diamond 2" ) 
      )
   )
   ( send-message 
      "Diamond 2" 
      "High" 
      "D2 - shooting at?" 
   )
)
+Name: Gavel fired on convoy craft
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gederhall 1" 
      "High" 
      "G1 - going on?" 
   )
)
+Name: MSG - Gederhall 1 - wat
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "Gavel loses his protection" 
            0 
         )
      )
      ( = @gavel_mustangKills[0] 0 ) 
      ( = @gavel_cargoKills[0] 0 ) 
      ( not 
         ( is-destroyed-delay 0 "Diamond 2" ) 
      )
   )
   ( send-message 
      "Diamond 2" 
      "High" 
      "D2 - dunno" 
   )
)
+Name: MSG - D2 - dunno wut up
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "Gavel loses his protection" 
            0 
         )
      )
      ( = @gavel_mustangKills[0] 0 ) 
      ( = @gavel_cargoKills[0] 0 ) 
      ( not 
         ( is-destroyed-delay 0 "Diamond 3" ) 
      )
   )
   ( send-message 
      "Diamond 3" 
      "High" 
      "D3 - trololol" 
   )
)
+Name: MSG - D3 - supertroll
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( not 
      ( is-event-true-delay 
         "Gavel loses his protection" 
         0 
      )
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - takeover 1c" 
   )
)
+Name: MSG - Gav - locked out
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "Gavel loses his protection" 
            0 
         )
      )
      ( = @gavel_mustangKills[0] 0 ) 
      ( = @gavel_cargoKills[0] 0 ) 
      ( not 
         ( is-destroyed-delay 0 "Diamond 3" ) 
      )
   )
   ( send-message 
      "Diamond 3" 
      "High" 
      "D3 - knock it off" 
   )
)
+Name: MSG - D3 - lock in!
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( <= 
         ( distance "Diamond 2" "Alpha 1" ) 
         1200 
      )
      ( facing "Diamond 2" 20 ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( or 
         ( key-pressed "Left Ctrl" ) 
         ( key-pressed "Spacebar" ) 
      )
   )
   ( send-message 
      "Diamond 2" 
      "High" 
      "D2 - fired on" 
   )
)
+Name: Seeker fired on (MSG)
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( <= 
               ( distance "Diamond 2" "Alpha 1" ) 
               1200 
            )
            ( facing "Diamond 2" 20 ) 
            ( string-equals 
               "@droneToggle[OFF]" 
               "ON" 
            )
            ( or 
               ( key-pressed "Left Ctrl" ) 
               ( key-pressed "Spacebar" ) 
            )
         )
         ( < ( hits-left "Diamond 2" ) 60 ) 
      )
      ( not 
         ( is-event-true-delay 
            "Seeker leaves" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Diamond 2" ) 
      )
   )
   ( send-message 
      "Diamond 2" 
      "High" 
      "D2 - going hostile" 
   )
)
+Name: MSG - Seeker shot at again
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( <= 
         ( distance "Diamond 3" "Alpha 1" ) 
         1200 
      )
      ( facing "Diamond 3" 20 ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( or 
         ( key-pressed "Left Ctrl" ) 
         ( key-pressed "Spacebar" ) 
      )
   )
   ( send-message 
      "Diamond 3" 
      "High" 
      "D3 - fired on" 
   )
)
+Name: Slice fired on
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( <= 
               ( distance "Diamond 3" "Alpha 1" ) 
               1200 
            )
            ( facing "Diamond 3" 20 ) 
            ( string-equals 
               "@droneToggle[OFF]" 
               "ON" 
            )
            ( or 
               ( key-pressed "Left Ctrl" ) 
               ( key-pressed "Spacebar" ) 
            )
         )
         ( < ( hits-left "Diamond 3" ) 60 ) 
      )
      ( not 
         ( is-event-true-delay 
            "Slice leaves" 
            0 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Diamond 3" ) 
      )
   )
   ( send-message 
      "Diamond 3" 
      "High" 
      "D3 - going hostile" 
   )
)
+Name: MSG - Slice shot at again
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( = 
         ( - 
            ( num_class_kills 
               "Alpha 1" 
               "TF Mustang Alpha" 
            )
            @loki_mustangKills[0] 
         )
         1 
      )
      ( not 
         ( destroyed-or-departed-delay 
            1 
            "Diamond 3" 
         )
      )
      ( not 
         ( is-event-true-delay 
            "MSG - Slice gone, Seeker not" 
            0 
         )
      )
      ( is-destroyed-delay 1 "Diamond 2" ) 
   )
   ( send-message 
      "Diamond 3" 
      "High" 
      "D3 - Seeker gone" 
   )
)
+Name: MSG - Seeker gone, Slice not
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 2" 
         )
      )
      ( = 
         ( - 
            ( num_class_kills 
               "Alpha 1" 
               "TF Mustang Alpha" 
            )
            @loki_mustangKills[0] 
         )
         1 
      )
      ( not 
         ( is-event-true-delay 
            "MSG - Seeker gone, Slice not" 
            0 
         )
      )
      ( is-destroyed-delay 1 "Diamond 3" ) 
   )
   ( send-message 
      "Diamond 2" 
      "High" 
      "D2 - Slice gone" 
   )
)
+Name: MSG - Slice gone, Seeker not
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         3 
         "Diamond 2" 
         "Diamond 3" 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( = @loki_mustangKills[0] 0 ) 
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - sorry again" 
   )
)
+Name: MSG - Gav - D2, D3 out
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Deneb Princess" 
      "Antares Princess" 
      "Gederhall 1" 
      "Gederhall 2" 
      "Gederhall 3" 
      "Gederhall 4" 
      "Gederhall 5" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( and 
      ( < 
         ( distance "Alpha 1" "<argument>" ) 
         1000 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
   )
   ( ship-unstealthy "Alpha 1" ) 
   ( unprotect-ship "Alpha 1" ) 
)
+Name: Loki in Convoy, unprtct - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( not 
         ( is-event-true-delay 
            "Gavel loses his protection" 
            0 
         )
      )
   )
   ( protect-ship "Alpha 1" ) 
)
+Name: A1-Gavel still protect - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Deneb Princess" 
      "Antares Princess" 
      "Gederhall 1" 
      "Gederhall 2" 
      "Gederhall 3" 
      "Gederhall 4" 
      "Gederhall 5" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( or 
      ( is-event-true-delay 
         "Gavel loses his protection" 
         0 
      )
      ( false ) 
   )
   ( unprotect-ship "Alpha 1" ) 
)
+Name: Alpha 1 loses protection
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of "Diamond 2" "Diamond 3" ) 
   ( and 
      ( not 
         ( string-equals 
            "@droneToggle[OFF]" 
            "ON" 
         )
      )
      ( >= ( hits-left "Diamond 1" ) 40 ) 
   )
   ( protect-ship "<argument>" ) 
)
+Name: Gavel likes D2, D3 - TRIG
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when-argument 
   ( every-of "Diamond 2" "Diamond 3" ) 
   ( and 
      ( not 
         ( string-equals 
            "@droneToggle[OFF]" 
            "ON" 
         )
      )
      ( < ( hits-left "Diamond 1" ) 40 ) 
   )
   ( unprotect-ship "<argument>" ) 
)
+Name: Gavel mad D2, D3 - TRIG
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Deneb Princess" 
      "Antares Princess" 
      "Gederhall 1" 
      "Gederhall 2" 
      "Gederhall 3" 
      "Gederhall 4" 
      "Gederhall 5" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( and 
      ( or 
         ( >= @gavel_cargoKills[0] 1 ) 
         ( < ( hits-left "<argument>" ) 70 ) 
         ( is-event-true-delay 
            "MSG - Seeker shot at again" 
            0 
         )
         ( is-event-true-delay 
            "MSG - Slice shot at again" 
            0 
         )
         ( >= @gavel_shrikeKills[0] 1 ) 
         ( >= @gavel_mustangKills[0] 1 ) 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( unprotect-ship "Diamond 1" ) 
)
+Name: Gavel loses his protection
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( >= @gavel_cargoKills[0] 2 ) 
         ( >= @gavel_mustangKills[0] 1 ) 
         ( >= @gavel_shrikeKills[0] 1 ) 
         ( >= @gavel_freighterKills[0] 1 ) 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( do-nothing ) 
)
+Name: Gavel 1 fighter or 2 cargo kill
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "Deneb Princess" 
      "Antares Princess" 
      "Gederhall 1" 
      "Gederhall 2" 
      "Gederhall 3" 
      "Gederhall 4" 
      "Gederhall 5" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
      "Roskva 1" 
      "Roskva 2" 
      "Scald 1" 
      "Scald 2" 
      "Diamond 1" 
      "Diamond 2" 
   )
   ( true ) 
   ( change-iff "Traitor" "Diamond 1" ) 
   ( clear-goals "Diamond 1" ) 
   ( add-goal 
      "Diamond 1" 
      ( ai-evade-ship "<argument>" 89 ) 
   )
)
+Name: Gavel IFF Traitor
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gederhall 1" 
      "High" 
      "G1 - D1 hostile" 
   )
)
+Name: MSG - G1 - destroy D1
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Diamond 1" 
      )
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - takeover 1d" 
   )
)
+Name: MSG - Gav - it wasn't me
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 3" 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1" 
         )
      )
   )
   ( send-message 
      "Diamond 3" 
      "High" 
      "D3 - embarassing" 
   )
)
+Name: D3 - MSG - embarrassing
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "MSG - Seeker shot at again" 
            0 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 2" 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1" 
         )
      )
   )
   ( send-message 
      "Diamond 2" 
      "High" 
      "D2 - senior moment" 
   )
)
+Name: D2 - MSG - senior moment
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Diamond 1" ) 
      ( < @gavel_cargoKills[0] 12 ) 
   )
   ( modify-variable 
      "@gavelCOOP[NO]" 
      "NO" 
   )
)
+Name: Gavel NO COOP Fix
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( >= @gavel_cargoKills[0] 12 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - good job" 
   )
   ( modify-variable 
      "@gavelCOOP[NO]" 
      "YES" 
   )
)
+Name: MSG - A2 - two thirds
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Gederhall 1" ) 
   )
   ( send-message-list 
      "Gederhall 1" 
      "High" 
      "G1 - get away with this" 
      0 
      "Diamond 1" 
      "High" 
      "Gav - i'm soreeeee" 
      6000 
   )
)
+Name: MSG - G1 - gonna pay
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( = @gavel_cargoKills[0] 4 ) 
   ( send-random-message 
      "#Gavel" 
      "High" 
      "Gav - cargo kill 1" 
      "Gav - cargo kill 3" 
      "Gav - cargo kill 4" 
      "Gav - cargo kill 5" 
      "Gav - cargo kill 6" 
      "Gav - cargo kill 7" 
      "Gav - cargo kill 8" 
      "Gav - cargo kill 9" 
      "Gav - cargo kill 10" 
   )
)
+Name: MSG - Gav - 4 cargo kills
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @gavel_cargoKills[0] 7 ) 
   ( send-random-message 
      "#Gavel" 
      "High" 
      "Gav - cargo kill 1" 
      "Gav - cargo kill 3" 
      "Gav - cargo kill 4" 
      "Gav - cargo kill 5" 
      "Gav - cargo kill 6" 
      "Gav - cargo kill 7" 
      "Gav - cargo kill 8" 
      "Gav - cargo kill 9" 
      "Gav - cargo kill 10" 
   )
)
+Name: MSG - Gav - 7 cargo kills
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @gavel_cargoKills[0] 10 ) 
   ( send-random-message 
      "#Gavel" 
      "High" 
      "Gav - cargo kill 1" 
      "Gav - cargo kill 3" 
      "Gav - cargo kill 4" 
      "Gav - cargo kill 5" 
      "Gav - cargo kill 6" 
      "Gav - cargo kill 7" 
      "Gav - cargo kill 8" 
      "Gav - cargo kill 9" 
      "Gav - cargo kill 10" 
   )
)
+Name: MSG - Gav - 10 cargo kills
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @gavel_cargoKills[0] 13 ) 
   ( send-random-message 
      "#Gavel" 
      "High" 
      "Gav - cargo kill 1" 
      "Gav - cargo kill 3" 
      "Gav - cargo kill 4" 
      "Gav - cargo kill 5" 
      "Gav - cargo kill 6" 
      "Gav - cargo kill 7" 
      "Gav - cargo kill 8" 
      "Gav - cargo kill 9" 
      "Gav - cargo kill 10" 
   )
)
+Name: MSG - Gav - 13 cargo kills
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = @gavel_cargoKills[0] 16 ) 
   ( send-random-message 
      "#Gavel" 
      "High" 
      "Gav - cargo kill 1" 
      "Gav - cargo kill 3" 
      "Gav - cargo kill 4" 
      "Gav - cargo kill 5" 
      "Gav - cargo kill 6" 
      "Gav - cargo kill 7" 
      "Gav - cargo kill 8" 
      "Gav - cargo kill 9" 
      "Gav - cargo kill 10" 
   )
)
+Name: MSG - Gav - 16 cargo kills
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( = @gavel_shrikeKills[0] 2 ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - shrike kill 2" 
   )
)
+Name: MSG - Gav - shrike kill 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @gavel_shrikeKills[0] 3 ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - shrike kill 3" 
   )
)
+Name: MSG - Gav - shrike kill 3
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( destroyed-or-departed-delay 
         ( rand-multiple 27 65 ) 
         "Diamond 2" 
         "Diamond 3" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1" 
         )
      )
      ( is-event-true-delay 
         "Gavel 1 fighter or 2 cargo kill" 
         35 
      )
      ( <= ( hits-left "Diamond 1" ) 80 ) 
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - rewiring" 
   )
)
+Name: MSG - Gav - rewiring
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "TAC 1 16" ) 10 ) 
   ( jettison-cargo-delay "Sako" 0 ) 
   ( self-destruct "TAC 1 16" ) 
)
+Name: Poseidon Bug Fix 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "TC 2 37" ) 10 ) 
   ( jettison-cargo-delay 
      "Barcelona Sunset" 
      0 
   )
   ( self-destruct "TC 2 37" ) 
)
+Name: Poseidon Bug Fix 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "TC 2 38" ) 10 ) 
   ( jettison-cargo-delay "No Rules" 0 ) 
   ( self-destruct "TC 2 38" ) 
)
+Name: Poseidon Bug Fix 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left "Exxon-Beckham 77B" ) 
      10 
   )
   ( jettison-cargo-delay 
      "Spirit of the Tigris" 
      0 
   )
   ( self-destruct "Exxon-Beckham 77B" ) 
)
+Name: Poseidon Bug Fix 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "TC 2 6" ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( not 
         ( is-destroyed-delay 7 "TC 2 6" ) 
      )
   )
   ( send-message 
      "Gederhall 1" 
      "High" 
      "G1 - bb" 
   )
)
+Name: MSG - G1 - bb
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "TC 2 9" ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( not 
         ( is-destroyed-delay 7 "TC 2 9" ) 
      )
   )
   ( send-message 
      "Gederhall 4" 
      "High" 
      "G4 - maniac" 
   )
)
+Name: MSG - G4 - maniac
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "TC 2 10" ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( not 
         ( is-destroyed-delay 7 "TC 2 10" ) 
      )
   )
   ( send-message 
      "Gederhall 5" 
      "High" 
      "G5 - wth" 
   )
)
+Name: MSG - G5 - wth
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( and 
      ( percent-ships-destroyed 
         7 
         "Gederhall 1" 
         "Gederhall 2" 
         "Gederhall 3" 
         "Gederhall 4" 
         "Gederhall 5" 
         "Deneb Princess" 
         "Sako" 
         "Barcelona Sunset" 
         "No Rules" 
         "Spirit of the Tigris" 
         "Symphony 1" 
         "Symphony 2" 
         "Antares Princess" 
         "Untold Riches" 
      )
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
   )
   ( send-random-message 
      "<argument>" 
      "High" 
      "any - freighter down 1a" 
      "any - freighter down 1b" 
      "any - freighter down 1c" 
   )
)
+Name: MSG - any - freighter 1 down
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( and 
      ( percent-ships-destroyed 
         11 
         "Gederhall 1" 
         "Gederhall 2" 
         "Gederhall 3" 
         "Gederhall 4" 
         "Gederhall 5" 
         "Deneb Princess" 
         "Sako" 
         "Barcelona Sunset" 
         "No Rules" 
         "Spirit of the Tigris" 
         "Symphony 1" 
         "Symphony 2" 
         "Antares Princess" 
         "Untold Riches" 
      )
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
   )
   ( send-random-message 
      "<argument>" 
      "High" 
      "any - freighter down 2a" 
      "any - freighter down 2b" 
      "any - freighter down 2c" 
   )
)
+Name: MSG - any - freighter 2 down
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      21 
      "Gederhall 1" 
      "Gederhall 2" 
      "Gederhall 3" 
      "Gederhall 4" 
      "Gederhall 5" 
      "Deneb Princess" 
      "Sako" 
      "Barcelona Sunset" 
      "No Rules" 
      "Spirit of the Tigris" 
      "Symphony 1" 
      "Symphony 2" 
      "Antares Princess" 
      "Untold Riches" 
   )
   ( do-nothing ) 
)
+Name: Freighter 3 down
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
      ( is-event-true-delay 
         "MSG - any - freighter 1 down" 
         15 
      )
      ( not 
         ( is-event-true-delay 
            "All Cargo Destroyed" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Diamond 1 destroyed - DRONE" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "MSG - COM - massive fail 2" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "MSG - COM - m00000" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - lay off" 
   )
)
+Name: MSG - A2 - lighten up
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "Gedderhall 1" 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Gedderhall 5" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( not 
      ( is-event-true-delay 
         "Firing at A2 in D1" 
         0 
      )
   )
   ( if-then-else 
      ( >= 
         ( distance "Alpha 2" "<argument>" ) 
         2500 
      )
      ( protect-ship "Alpha 2" ) 
      ( unprotect-ship "Alpha 2" ) 
   )
)
+Name: A2 protected? - TRIG
+Repeat Count: -1
+Trigger Count: 9999999
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "Gedderhall 1" 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Gedderhall 5" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( and 
      ( not 
         ( is-event-true-delay 
            "Gav spots the Loki" 
            0 
         )
      )
      ( >= 
         ( distance "Alpha 1" "<argument>" ) 
         2000 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
   )
   ( add-goal 
      "Diamond 1" 
      ( ai-ignore-new "Alpha 1" 89 ) 
   )
)
+Name: D1 ignores A1? - TRIG
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( < 
         ( distance "Alpha 1" "Alpha 1#DUMMY" ) 
         900 
      )
      ( facing "Alpha 1#DUMMY" 10 ) 
   )
   ( add-goal 
      "Diamond 1" 
      ( ai-chase "Alpha 1" 200 ) 
   )
   ( ship-unstealthy "Alpha 1#DUMMY" ) 
)
+Name: Gav spots the Loki
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( < 
         ( distance "Alpha 1" "Alpha 1#DUMMY" ) 
         900 
      )
      ( facing "Alpha 1#DUMMY" 10 ) 
      ( or 
         ( key-pressed "Left Ctrl" ) 
         ( key-pressed "Spacebar" ) 
      )
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - shooting at A1" 
   )
)
+Name: Player shoots at player
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when-argument 
   ( every-of 
      "Gedderhall 1" 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Gedderhall 5" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( and 
      ( is-event-true-delay 
         "Gav spots the Loki" 
         0 
      )
      ( >= 
         ( distance 
            "Alpha 1#DUMMY" 
            "<argument>" 
         )
         2200 
      )
      ( not 
         ( is-event-true-delay 
            "Gav spots the Loki" 
            2 
         )
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - I see alive ppl" 
   )
)
+Name: MSG - Gav - i see alive ppl
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= 
      ( hits-left "Diamond 2" ) 
      ( rand-multiple 30 50 ) 
   )
   ( clear-goals "Diamond 2" ) 
   ( add-goal 
      "Diamond 2" 
      ( ai-warp-out 200 ) 
   )
   ( protect-ship "Diamond 2" ) 
)
+Name: Seeker leaves
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( not 
         ( is-destroyed-delay 0 "Diamond 2" ) 
      )
   )
   ( send-message 
      "Diamond 2" 
      "High" 
      "D2 - bugging out" 
   )
)
+Name: MSG - D2 - leaving
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( <= 
      ( hits-left "Diamond 3" ) 
      ( rand-multiple 30 50 ) 
   )
   ( clear-goals "Diamond 3" ) 
   ( add-goal 
      "Diamond 3" 
      ( ai-warp-out 200 ) 
   )
   ( protect-ship "Diamond 3" ) 
)
+Name: Slice leaves
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( not 
         ( is-destroyed-delay 0 "Diamond 3" ) 
      )
   )
   ( send-message 
      "Diamond 3" 
      "High" 
      "D3 - bugging out" 
   )
)
+Name: MSG - D3 - leaving
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( or 
         ( <= ( hits-left "Alpha 1" ) 5 ) 
         ( is-destroyed-delay 0 "Diamond 1" ) 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - death msg 1" 
   )
)
+Name: Diamond 1 destroyed - DRONE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( self-destruct "Diamond 1" ) 
)
+Name: Destroy Diamond 1
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( every-time 
   ( is-destroyed-delay 6 "Diamond 1" ) 
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Counter_1_Short" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Counter_1_Number_1" 
      ( false ) 
   )
)
+Name: D1 destroyed, clear HUD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Diamond 1" ) 
      ( or 
         ( string-equals 
            "@droneToggle[OFF]" 
            "OFF" 
         )
         ( string-equals 
            "@droneToggle[OFF]" 
            "DISABLE" 
         )
      )
   )
   ( send-message-list 
      "#Gavel" 
      "High" 
      "Gav - nooo!" 
      0 
      "Alpha 2" 
      "High" 
      "A2 - there goes intel" 
      4000 
   )
   ( modify-variable 
      "@allowJUMP[YES]" 
      "YES" 
   )
)
+Name: A2 - MSG - Gavel gone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-warp-out 89 ) 
   )
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( false ) 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: A2 warps out
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB - failure
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", 1603)
+Objective key:  XSTR("Press $Alt-J$", 1604)

$Formula: ( every-time-argument 
   ( every-of 
      "Gedderhall 1" 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Gedderhall 5" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( is-destroyed-delay 0 "Diamond 1" ) 
   ( if-then-else 
      ( > 
         ( distance "Alpha 1" "<argument>" ) 
         2700 
      )
      ( protect-ship "Alpha 1" ) 
      ( unprotect-ship "Alpha 1" ) 
   )
)
+Name: D1 gone, protect A1? - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Gedderhall 1" 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Gedderhall 5" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( <= 
      ( distance 
         "Alpha 1#DUMMY" 
         "<argument>" 
      )
      1900 
   )
   ( clear-goals "Roskva" "Scald" ) 
   ( add-goal 
      "Roskva" 
      ( ai-chase "Alpha 1#DUMMY" 89 ) 
   )
   ( add-goal 
      "Scald" 
      ( ai-chase "Alpha 1#DUMMY" 89 ) 
   )
   ( ship-unstealthy "Alpha 1#DUMMY" ) 
)
+Name: A1#DUMMY parked close to convoy
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( string-equals 
      "@droneToggle[OFF]" 
      "OFF" 
   )
   ( clear-goals "Roskva" "Scald" ) 
   ( add-goal 
      "Roskva" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Scald" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Player back in Loki, under attk
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when-argument 
   ( any-of 
      "Gedderhall 1" 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Gedderhall 5" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( <= 
         ( distance "Alpha 1" "<argument>" ) 
         700 
      )
      ( not 
         ( is-event-true-delay 
            "Geri alerted to a Loki" 
            0 
         )
      )
   )
   ( clear-goals "Geri" ) 
   ( add-goal 
      "Geri" 
      ( ai-chase "Alpha 1" 110 ) 
   )
)
+Name: Geri after A1/Gavel - TRIG
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Gedderhall 1" 
      "Gedderhall 2" 
      "Gedderhall 3" 
      "Gedderhall 4" 
      "Gedderhall 5" 
      "Deneb Princess" 
      "Antares Princess" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
   )
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( > 
         ( distance "Alpha 1" "<argument>" ) 
         700 
      )
      ( not 
         ( is-event-true-delay 
            "Geri alerted to a Loki" 
            0 
         )
      )
   )
   ( clear-goals "Geri" ) 
   ( add-goal 
      "Geri" 
      ( ai-chase "Diamond 1" 150 ) 
   )
)
+Name: Geri after D1/Gavel - TRIG
+Repeat Count: -1
+Trigger Count: 9999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( distance "Alpha 1" "Geri" ) 800 ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
   )
   ( ship-unstealthy 
      "Alpha 1" 
      "Alpha 1#DUMMY" 
   )
   ( clear-goals "Geri" ) 
   ( add-goal "Geri" ( ai-chase-any 89 ) ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-chase "Geri" 100 ) 
   )
)
+Name: Geri alerted to a Loki
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Geri alerted to a Loki" 
      0 
   )
   ( if-then-else 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( add-goal 
         "Geri" 
         ( ai-chase "Alpha 1" 89 ) 
      )
      ( add-goal 
         "Geri" 
         ( ai-chase "Alpha 1#DUMMY" 150 ) 
      )
   )
)
+Name: Geri after the Loki - TRIG
+Repeat Count: -1
+Trigger Count: 999999
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay 
            "--------A1#DUMMY hit bad-------" 
            0 
         )
         ( <= ( hits-left "Alpha 1" ) 1 ) 
      )
      ( is-destroyed-delay 
         0 
         "Alpha 1#DUMMY" 
      )
      ( <= ( hits-left "Alpha 1#DUMMY" ) 1 ) 
   )
   ( self-destruct "Alpha 1" ) 
)
+Name: A1 at 1%, compromised, SD
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Alpha 1#DUMMY" ) 45 ) 
   ( set-post-effect "distort noise" 0 ) 
   ( set-post-effect "film grain" 0 ) 
   ( set-post-effect "stripes" 0 ) 
   ( ship-invulnerable "Alpha 1" ) 
)
+Name: --------A1#DUMMY hit bad-------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable "Alpha 1" ) 
   ( ship-copy-damage 
      "Alpha 1#DUMMY" 
      "Alpha 1" 
   )
)
+Name: A1 vulnerable
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( true ) 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@SignalLost1[Drone Control Lost]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_3" 
      "@SignalLost2[Control Signal Interruption]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_4" 
      "@SignalLost3[Heavy Comm System Damage]" 
   )
)
+Name: MSG - Signal Lost
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "@CommandSender[#Command]" 
      "High" 
      "COM - abort abort" 
   )
)
+Name: MSG - COM - massive fail 2
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( false ) 
   )
)
+Name: Clear Drone Loss HUD
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when-argument 
   ( every-of 
      "Diamond" 
      "Roskva" 
      "Scald" 
      "Geri" 
   )
   ( true ) 
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase "Alpha 1" 200 ) 
   )
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( false ) 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: All attack player
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB - failure 2
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Return to Base", 1603)
+Objective key:  XSTR("Press $Alt-J$", 1604)

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "--------A1#DUMMY hit bad-------" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "--------A1#DUMMY hit bad-------" 
            7 
         )
      )
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( true ) 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@SignalLost1[Drone Control Lost]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_3" 
      "@SignalLost2[Control Signal Interruption]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_4" 
      "@SignalLost3[Heavy Comm System Damage]" 
   )
)
+Name: HUD - Signal Lost - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( <= 
         ( distance "Alpha 1" "Alpha 2" ) 
         900 
      )
      ( facing "Alpha 2" 15 ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( or 
         ( key-pressed "Left Ctrl" ) 
         ( key-pressed "Spacebar" ) 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - don't show me 2" 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-evade-ship "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Diamond 1" 
      ( ai-chase "Alpha 2" 89 ) 
   )
)
+Name: Firing at A2 in D1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( or 
         ( key-pressed "Left Ctrl" ) 
         ( key-pressed "Spacebar" ) 
      )
      ( <= 
         ( distance "Alpha 1" "Alpha 2" ) 
         900 
      )
      ( facing "Alpha 2" 15 ) 
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - 'nother Loki" 
   )
)
+Name: MSG - D1 - shooting A2
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Firing at A2 in D1" 
         0 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( not ( has-arrived-delay 0 "Geri" ) ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1" 
         )
      )
   )
   ( clear-goals "Alpha 2" ) 
)
+Name: A2 doesn't dodge Loki - TRIG
+Repeat Count: -1
+Trigger Count: 9999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Firing at A2 in D1" 
         0 
      )
      ( string-equals 
         "@droneToggle[OFF]" 
         "ON" 
      )
      ( not ( has-arrived-delay 0 "Geri" ) ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1" 
         )
      )
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-evade-ship "Alpha 1" 89 ) 
   )
)
+Name: A2 does dodge Mustang - TRIG
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @gavel_cargoKills[0] 2 ) 
      ( string-equals 
         "@droneToggle[OFF]" 
         "OFF" 
      )
      ( not 
         ( is-event-true-delay 
            "Standby Text Change C" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Terminate Program Early" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Diamond 1 destroyed - DRONE" 
            0 
         )
      )
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - control back" 
   )
)
+Name: MSG - Gav - back in control
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( string-equals 
      "@droneToggle[OFF]" 
      "ON" 
   )
   ( send-message 
      "#Gavel" 
      "High" 
      "Gav - control not so back" 
   )
)
+Name: MSG - Gav - lost control again
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Geri" ) 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - 2 inbound" 
   )
)
+Name: MSG - A2 - Geri arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Geri" ) 
   ( do-nothing ) 
)
+Name: Destroy Geri
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Geri", 3027)
+Objective key:  XSTR("Press F11", 2047)

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "A2 distance waypts" 
         89 
      )
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-play-dead 70 ) 
   )
)
+Name: A2 moves back to holding spot
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "TC 2 37" ) 
   ( send-message 
      "@CommandSender[#Command]" 
      "High" 
      "COM - hornets!" 
   )
)
+Name: TC 2 37 scanned
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( string-equals 
      "@droneToggle[OFF]" 
      "ON" 
   )
   ( do-nothing ) 
)
+Name: Run Program! - FIX THIS BUG >:(
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( or 
      ( is-event-true-delay 
         "Clear Drone HUD" 
         0 
      )
      ( is-destroyed-delay 7 "Diamond 1" ) 
      ( is-event-true-delay 
         "--------A1#DUMMY hit bad-------" 
         7 
      )
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_5" 
      ( false ) 
   )
)
+Name: Always clear drone HUD - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( is-destroyed-delay 0 "Diamond 1" ) 
   ( modify-variable 
      "@DroneHUDstatus1[Drone View: ACTIVE]" 
      "@DroneHUDstatus4[Drone View: SIGNAL LOST]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@DroneHUDstatus4[Drone View: SIGNAL LOST]" 
   )
)
+Name: D1 destroyed, Status var - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Alpha 2" ) 
      ( not 
         ( is-event-true-delay 
            "MSG - A2 - secure area" 
            0 
         )
      )
   )
   ( fade-out 4000 ) 
)
+Name: A2 destroyed, pre Ant 7
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: End mission - failure
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Diamond 1" ) 
      )
      ( is-event-true-delay 
         "Booted from DRONE" 
         0 
      )
   )
   ( modify-variable 
      "@DroneHUDstatus1[Drone View: ACTIVE]" 
      "@DroneHUDstatus5[Drone View: INACTIVE]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@DroneHUDstatus5[Drone View: INACTIVE]" 
   )
)
+Name: D1 alive, Status var
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Standby Text Change C" 
         6 
      )
      ( is-event-true-delay 
         "Terminate Program Early" 
         0 
      )
      ( is-event-true-delay 
         "Diamond 1 destroyed - DRONE" 
         0 
      )
   )
   ( ship-invulnerable "Diamond 1" ) 
   ( modify-variable 
      "@droneToggle[OFF]" 
      "DISABLE" 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "communications" 
      50 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "sensors" 
      50 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "weapons" 
      50 
   )
   ( repair-subsystem 
      "Alpha 1" 
      "engine" 
      50 
   )
   ( set-post-effect "distort noise" 0 ) 
   ( set-post-effect "film grain" 0 ) 
   ( set-post-effect "stripes" 0 ) 
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( true ) 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_3" 
      "@DroneShutdown1[Program execution finished...]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_4" 
      "@DroneShutdown2[Have a nice day.]" 
   )
)
+Name: Booted from DRONE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-event-true-delay 
            "Diamond 1 destroyed - DRONE" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "--------A1#DUMMY hit bad-------" 
            0 
         )
      )
   )
   ( clear-goals "Diamond 1" ) 
   ( add-goal 
      "Diamond 1" 
      ( ai-warp-out 89 ) 
   )
   ( when 
      ( or 
         ( >= @gavel_cargoKills[0] 1 ) 
         ( >= @gavel_mustangKills[0] 1 ) 
         ( >= @gavel_shrikeKills[0] 1 ) 
      )
      ( send-message 
         "Diamond 1" 
         "High" 
         "Gav - buggin out" 
      )
   )
   ( ship-vanish "Alpha 1#DUMMY" ) 
   ( ship-copy-damage 
      "Diamond 1" 
      "Diamond 1#SHOWDOWN" 
   )
   ( protect-ship "Diamond 1" ) 
)
+Name: D1 jumps out
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( false ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( false ) 
   )
)
+Name: Clear Drone HUD
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( modify-variable 
      "@allowJUMP[YES]" 
      "NO" 
   )
)
+Name: Jump and counter vars modded
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "Booted from DRONE" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Clear Drone HUD" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Diamond 1 destroyed - DRONE" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "--------A1#DUMMY hit bad-------" 
            0 
         )
      )
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_1" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_3" 
      ( true ) 
   )
   ( hud-gauge-set-active 
      "Bullet_List_1_Point_4" 
      ( true ) 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@DroneHUDstatus5[Drone View: INACTIVE]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_3" 
      "@DroneShutdown1[Program execution finished...]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_4" 
      "@DroneShutdown2[Have a nice day.]" 
   )
)
+Name: HUD message: prog done - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( or 
      ( is-event-true-delay 
         "MSG - COM - m00000" 
         0 
      )
      ( is-event-true-delay 
         "MSG - COM - massive fail 2" 
         0 
      )
      ( is-event-true-delay 
         "A2 - MSG - Gavel gone" 
         0 
      )
   )
   ( allow-warp "Alpha 1" ) 
   ( modify-variable 
      "@allowJUMP[YES]" 
      "YES" 
   )
)
+Name: Enable warp on fail - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "--------A1#DUMMY hit bad-------" 
         20 
      )
      ( and 
         ( is-event-true-delay 
            "--------A1#DUMMY hit bad-------" 
            0 
         )
         ( <= ( hits-left "Diamond 1" ) 39 ) 
      )
   )
   ( clear-goals "Diamond 1" ) 
   ( add-goal 
      "Diamond 1" 
      ( ai-warp-out 89 ) 
   )
)
+Name: D1 after A1#DUMMY hurt bad
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "Booted from DRONE" 
            0 
         )
         ( destroyed-or-departed-delay 
            0 
            "Gederhall 1" 
            "Gederhall 2" 
            "Gederhall 3" 
            "Gederhall 4" 
            "Gederhall 5" 
            "Deneb Princess" 
            "Sako" 
            "Barcelona Sunset" 
            "No Rules" 
            "Spirit of the Tigris" 
            "Antares Princess" 
            "Untold Riches" 
         )
      )
      ( = @gavel_cargoKills[0] 0 ) 
      ( = @gavel_mustangKills[0] 0 ) 
      ( = @gavel_shrikeKills[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "--------A1#DUMMY hit bad-------" 
            0 
         )
      )
      ( = @gavel_freighterKills[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: PLYR NO KL CRGO- FINISH ME!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "@CommandSender[#Command]" 
      "High" 
      "COM - m00t" 
   )
   ( modify-variable 
      "@allowJUMP[YES]" 
      "YES" 
   )
   ( set-departure-info 
      "Alpha 2" 
      "Hyperspace" 
   )
)
+Name: MSG - COM - m00000
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-warp-out 200 ) 
   )
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( false ) 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: A2 warps out
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB - failure 3
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", 1603)
+Objective key:  XSTR("Press $Alt-J$", 1604)

$Formula: ( when 
   ( and 
      ( and 
         ( is-goal-true-delay 
            "Convoy Destruction" 
            0 
         )
         ( is-event-true-delay 
            "D1 jumps out" 
            0 
         )
         ( not 
            ( is-event-true-delay 
               "--------A1#DUMMY hit bad-------" 
               0 
            )
         )
      )
      ( not 
         ( is-event-true-delay 
            "Diamond 1 destroyed - DRONE" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Cargo hit, Gavel departed - FIX
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
      ( is-goal-true-delay 
         "Convoy Destruction" 
         0 
      )
      ( is-event-true-delay 
         "Jump and counter vars modded" 
         0 
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2 - gavel jumps" 
      0 
      "Alpha 2" 
      "High" 
      "A2 - coordinates received" 
      10000 
   )
)
+Name: A2 - MSG - done here
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( key-reset "Alt-J" ) 
   ( lua-screencam-enable ( false ) ) 
   ( lua-stop-music-from-file ) 
   ( in-mission-jump 
      0 
      "Warp2Dest" 
      0 
      0 
      0 
      3000 
      "Alpha 1" 
   )
)
+Name: Jump to Antares VII
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Objective:  XSTR("Jump to Antares VII", 3028)
+Objective key:  XSTR("Press $Alt-J$", 1604)
$Annotations Start
+Background Color: 128, 128, 255
$Annotations End

$Formula: ( when 
   ( is-event-true-delay 
      "Jump to Antares VII" 
      9 
   )
   ( lua-play-music-from-file 
      "PreBattleTnsn.ogg" 
   )
)
+Name: Begin Antares VII Music
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Begin Antares VII Music" 
         3 
      )
      ( and 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 3" 
            3 
         )
         ( is-event-true-delay 
            "Checkpoint 2 selected" 
            0 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - damn" 
   )
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-chase "Hird" 89 ) 
   )
   ( ship-unstealthy "Alpha 1" ) 
)
+Name: MSG - A2 - secure area
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "Deneb Princess" 
      "Antares Princess" 
      "Gederhall 1" 
      "Gederhall 2" 
      "Gederhall 3" 
      "Gederhall 4" 
      "Gederhall 5" 
      "Symphony 1" 
      "Symphony 2" 
      "Sako" 
      "Untold Riches" 
      "Spirit of the Tigris" 
      "No Rules" 
      "Barcelona Sunset" 
      "Roskva 1" 
      "Roskva 2" 
      "Scald 1" 
      "Scald 2" 
      "Diamond 2" 
      "Diamond 3" 
      "Geri 1" 
      "Geri 2" 
      "Vizier" 
      "Alpha 1#DUMMY" 
   )
   ( or 
      ( is-event-true-delay 
         "Jump to Antares VII" 
         6 
      )
      ( and 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 3" 
            1 
         )
         ( is-event-true-delay 
            "Checkpoint 2 selected" 
            0 
         )
      )
   )
   ( destroy-instantly "Geri 1" "Geri 2" ) 
   ( ship-vanish "<argument>" ) 
)
+Name: Hide convoy area stuff
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Proceed to Checkpoint part 3" 
         1 
      )
      ( is-event-true-delay 
         "Checkpoint 2 selected" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "RTB - SUCCESS" 
            0 
         )
      )
   )
   ( set-object-position 
      "Alpha 1" 
      -61706 
      658 
      49990 
   )
   ( set-object-facing 
      "Alpha 1" 
      -62670 
      0 
      51664 
   )
)
+Name: Set Alpha Pos for Checkpoint2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Jump to Antares VII" 
         10 
      )
      ( and 
         ( is-event-true-delay 
            "Proceed to Checkpoint part 3" 
            1 
         )
         ( is-event-true-delay 
            "Checkpoint 2 selected" 
            0 
         )
      )
   )
   ( remove-sun-bitmap 0 ) 
   ( modify-variable 
      "@allowJUMP[YES]" 
      "YES" 
   )
   ( add-sun-bitmap 
      "SunAntaresB" 
      323 
      0 
      135 
      1 
      @backgroundAnt7[0] 
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      -1 
   )
   ( when-argument 
      ( every-of "Alpha 2" ) 
      ( true ) 
      ( ship-unstealthy "<argument>" ) 
      ( friendly-stealth-visible 
         "<argument>" 
      )
      ( ship-effect 
         "Decloak" 
         0 
         "<argument>" 
      )
   )
   ( add-background-bitmap 
      "PlanetAnt7" 
      339 
      119 
      14 
      800 
      800 
      1 
      1 
      @backgroundAnt7[0] 
   )
   ( deactivate-glow-points 
      "Exxon-Beckham 204" 
   )
   ( deactivate-glow-maps 
      "Exxon-Beckham 204" 
   )
   ( ship-unstealthy 
      "Alpha 2" 
      "Diamond 1#SHOWDOWN" 
   )
   ( set-armor-type 
      "Alpha 1" 
      ( false ) 
      "<none>" 
      "Hull" 
      "Shields" 
      "engine" 
      "weapons" 
      "sensors" 
      "communications" 
   )
   ( clear-goals "Diamond 1#SHOWDOWN" ) 
   ( add-goal 
      "Diamond 1#SHOWDOWN" 
      ( ai-chase "Hird" 89 ) 
   )
   ( activate-glow-maps 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( activate-glow-points 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( lua-screencam-enable ( true ) ) 
   ( toggle-asteroid-field ( false ) ) 
)
+Name: Antares VII setting
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Proceed to Checkpoint part 3" 
         1 
      )
      ( is-event-true-delay 
         "Checkpoint 2 selected" 
         0 
      )
   )
   ( lua-play-music-from-file 
      "PreBattleTnsn.ogg" 
   )
)
+Name: Music change if load chckpt 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Antares VII setting" 
      1 
   )
   ( set-object-position 
      "Alpha 2" 
      ( get-object-x "Alpha 1" "<none>" -70 ) 
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         50 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         75 
      )
   )
   ( set-object-facing 
      "Alpha 2" 
      -62670 
      0 
      51664 
   )
   ( set-object-speed-z 
      "Alpha 2" 
      65 
      ( true ) 
   )
)
+Name: Set Alpha 2 Position
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Antares VII setting" 
         2 
      )
      ( is-event-true-delay "Camp Mode" 0 ) 
      ( not 
         ( is-event-true-delay 
            "Alpha Goes Traitor" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Checkpoint 2 selected" 
            0 
         )
      )
   )
   ( modify-variable 
      @CheckpointReached[0] 
      2 
   )
   ( modify-variable 
      "@filename[bta1_m2_05_a]" 
      "bta1_m2_05_b" 
   )
   ( show-checkpoint-reached ) 
   ( lua-save-init 
      "@filename[bta1_m2_05_a]" 
   )
   ( lua-save-stats ) 
   ( lua-save-time ) 
   ( lua-save-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Diamond 1#SHOWDOWN" 
   )
   ( lua-save-done ) 
)
+Name: ----CHECKPOINT 2 REACHED-----
+Repeat Count: 1
+Interval: 1
$Annotations Start
+Background Color: 255, 0, 255
$Annotations End

$Formula: ( when 
   ( has-arrived-delay 1 "Hird 2" ) 
   ( set-subsystem-strength 
      "Hird 2" 
      "Hull" 
      0 
   )
)
+Name: Hird 2 has a bad day
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Hird" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-form-on-wing "Alpha 1" ) 
   )
   ( add-goal 
      "Diamond 1#SHOWDOWN" 
      ( ai-keep-safe-distance 91 ) 
   )
)
+Name: Hird gone, A2 dictates terms
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-iff 
         "Unknown" 
         "Diamond 1#SHOWDOWN" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1#SHOWDOWN" 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - terms" 
   )
)
+Name: MSG - A2 - terms
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-iff 
         "Unknown" 
         "Diamond 1#SHOWDOWN" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1#SHOWDOWN" 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - terms 2" 
   )
)
+Name: MSG - A2 - terms 2
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Hird gone, A2 dictates terms" 
         21 
      )
      ( or 
         ( is-goal-true-delay 
            "Convoy Destruction 2" 
            0 
         )
         ( string-equals 
            "@gavelCOOP[NO]" 
            "YES" 
         )
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Diamond 1" 
            "Diamond 1#SHOWDOWN" 
         )
      )
   )
   ( send-message-list 
      "Diamond 1#SHOWDOWN" 
      "High" 
      "Gav - okay" 
      0 
      "Alpha 2" 
      "High" 
      "A2 - hunted Gavel" 
      9000 
      "Diamond 1#SHOWDOWN" 
      "High" 
      "Gav - okay 2" 
      12000 
      "Alpha 2" 
      "High" 
      "A2 - transmitting" 
      7000 
   )
)
+Name: Gavel FULL cooperation
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Friendly" 
      "Diamond 1#SHOWDOWN" 
   )
   ( clear-goals "Diamond 1#SHOWDOWN" ) 
   ( set-armor-type 
      "Diamond 1#SHOWDOWN" 
      ( true ) 
      "Light Armor 40" 
      "Hull" 
      "Shields" 
      "engine" 
      "communications" 
      "weapons" 
   )
   ( set-armor-type 
      "Diamond 1#SHOWDOWN" 
      ( true ) 
      "Medium Armor 20" 
      "Hull" 
      "Shields" 
      "engine" 
      "communications" 
      "weapons" 
   )
)
+Name: Diamond 1 IFF friendly, orders
+Repeat Count: 1
+Interval: 1
+Chained: 35

$Formula: ( when 
   ( < 
      ( distance 
         "<any smuggler>" 
         "Diamond 1#SHOWDOWN" 
      )
      1000 
   )
   ( clear-goals "Diamond 1#SHOWDOWN" ) 
   ( add-goal 
      "Diamond 1#SHOWDOWN" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Diamond 1#SHOWDOWN" 
      ( ai-evade-ship "Vizier#SHOWDOWN" 89 ) 
   )
)
+Name: Diamond 1 fights
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Hird gone, A2 dictates terms" 
         21 
      )
      ( or 
         ( and 
            ( not 
               ( is-event-true-delay 
                  "MSG - A2 - two thirds" 
                  0 
               )
            )
            ( not 
               ( is-event-true-delay 
                  "Checkpoint 2 selected" 
                  0 
               )
            )
         )
         ( string-equals "@gavelCOOP[NO]" "NO" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Gavel NO cooperation
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-iff 
         "Unknown" 
         "Diamond 1#SHOWDOWN" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1#SHOWDOWN" 
         )
      )
      ( not 
         ( has-arrived-delay 
            0 
            "Vizier#SHOWDOWN" 
         )
      )
   )
   ( send-message 
      "Diamond 1#SHOWDOWN" 
      "High" 
      "Gav - take chances" 
   )
)
+Name: MSG - Gav - take chances
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-iff 
         "Unknown" 
         "Diamond 1#SHOWDOWN" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1#SHOWDOWN" 
         )
      )
      ( not 
         ( has-arrived-delay 
            0 
            "Vizier#SHOWDOWN" 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - hunted Gavel" 
   )
)
+Name: MSG - A2 - hunted Gavel
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( and 
      ( is-iff 
         "Unknown" 
         "Diamond 1#SHOWDOWN" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1#SHOWDOWN" 
         )
      )
      ( not 
         ( has-arrived-delay 
            0 
            "Vizier#SHOWDOWN" 
         )
      )
   )
   ( send-message 
      "Diamond 1#SHOWDOWN" 
      "High" 
      "Gav - take chances 2" 
   )
)
+Name: MSG - Gav - take chances 2
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( and 
      ( is-iff 
         "Unknown" 
         "Diamond 1#SHOWDOWN" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Diamond 1#SHOWDOWN" 
         )
      )
      ( not 
         ( has-arrived-delay 
            0 
            "Vizier#SHOWDOWN" 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - hard way" 
   )
)
+Name: MSG - A2 - hard way
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Gavel NO cooperation" 
         35 
      )
      ( and 
         ( string-equals "@gavelCOOP[NO]" "NO" ) 
         ( and 
            ( facing "Diamond 1#SHOWDOWN" 30 ) 
            ( or 
               ( and 
                  ( targeted "Diamond 1#SHOWDOWN" ) 
                  ( key-pressed "Spacebar" ) 
               )
               ( and 
                  ( <= 
                     ( distance 
                        "Alpha 1" 
                        "Diamond 1#SHOWDOWN" 
                     )
                     1000 
                  )
                  ( key-pressed "Left Ctrl" ) 
               )
            )
         )
      )
   )
   ( change-iff 
      "Traitor" 
      "Diamond 1#SHOWDOWN" 
   )
   ( set-armor-type 
      "Diamond 1#SHOWDOWN" 
      ( true ) 
      "Light Armor 150" 
      "engine" 
   )
)
+Name: Diamond 1 IFF traitor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Diamond 1#SHOWDOWN" 
      "Alpha 2" 
   )
   ( add-goal 
      "Diamond 1#SHOWDOWN" 
      ( ai-chase "Alpha 1" 89 ) 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-disable-ship 
         "Diamond 1#SHOWDOWN" 
         200 
      )
   )
)
+Name: Diamond 1, Alpha orders
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-disabled-delay 
      0 
      "Diamond 1#SHOWDOWN" 
   )
   ( send-message 
      "@CommandSender[#Command]" 
      "High" 
      "COM - D1 disabled, recover" 
   )
   ( change-iff 
      "Friendly" 
      "Diamond 1#SHOWDOWN" 
   )
)
+Name: Disable Diamond 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disable Diamond 1", 3029)

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
      ( has-arrived-delay 
         60 
         "Vizier#SHOWDOWN" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Vizier#SHOWDOWN" 
         )
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - losing D1" 
   )
)
+Name: MSG - A2 - losing D1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         3 
         "Vizier#SHOWDOWN" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Diamond 1#SHOWDOWN" 
         )
      )
   )
   ( set-armor-type 
      "Vizier#SHOWDOWN" 
      ( true ) 
      "Light Armor 150" 
      "Weapons" 
   )
   ( turret-set-rate-of-fire 
      "Vizier#SHOWDOWN" 
      50 
      "Turret01" 
      "Turret02" 
      "Turret03" 
      "Turret04" 
      "Turret05" 
      "Turret06" 
      "Turret07" 
      "Turret08a" 
      "Turret09a" 
      "Turret10a" 
      "Turret11a" 
   )
   ( repair-subsystem 
      "Diamond 1#SHOWDOWN" 
      "communications" 
      100 
   )
   ( if-then-else 
      ( is-event-true-delay 
         "Gavel FULL cooperation" 
         0 
      )
      ( send-message-list 
         "Vizier#SHOWDOWN" 
         "High" 
         "Viz - hi gavel" 
         0 
         "Diamond 1#SHOWDOWN" 
         "High" 
         "Gav - hi viz" 
         3000 
         "Vizier#SHOWDOWN" 
         "High" 
         "Viz - bye gavel" 
         2000 
         "Alpha 2" 
         "High" 
         "A2 - Freki" 
         5000 
      )
      ( send-message-list 
         "Vizier#SHOWDOWN" 
         "High" 
         "Viz - hi gavel" 
         0 
         "Diamond 1#SHOWDOWN" 
         "High" 
         "Gav - hi viz" 
         3000 
         "Vizier#SHOWDOWN" 
         "High" 
         "Viz - bye gavel" 
         2000 
         "Alpha 2" 
         "High" 
         "A2 - Skadi" 
         5000 
      )
   )
   ( set-armor-type 
      "Vizier#SHOWDOWN" 
      ( true ) 
      "Light Armor 60" 
      "Hull" 
   )
   ( lua-stop-music-from-file ) 
)
+Name: Vizier inbound
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Diamond 1#SHOWDOWN" 
      ( ai-waypoints-once 
         "Diamond 1 hide waypt" 
         100 
      )
   )
   ( add-goal 
      "Diamond 1#SHOWDOWN" 
      ( ai-play-dead 89 ) 
   )
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "Alpha 2 hide waypt" 
         100 
      )
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-play-dead 89 ) 
   )
   ( lua-play-music-from-file 
      "GearingUp.ogg" 
   )
)
+Name: Starship Troopers
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 0 "Freki" ) 
   ( do-nothing ) 
)
+Name: Is Freki here?
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Freki" ) 
   ( do-nothing ) 
)
+Name: Destroy Freki
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Destroy Freki", 1611)

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Vizier#SHOWDOWN" 
   )
   ( set-armor-type 
      "Alpha 2" 
      ( true ) 
      "Light Armor 60" 
      "Hull" 
   )
   ( set-armor-type 
      "Alpha 2" 
      ( true ) 
      "Medium Armor 60" 
      "Hull" 
   )
)
+Name: Alpha 2 armor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Gavel NO cooperation" 
         0 
      )
      ( is-event-true-delay 
         "Vizier inbound" 
         5 
      )
   )
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-guard "Alpha 1" 89 ) 
   )
   ( set-secondary-weapon 
      "Skadi 1" 
      1 
      "Fury" 
      80 
   )
   ( set-secondary-weapon 
      "Skadi 2" 
      1 
      "Fury" 
      80 
   )
   ( clear-goals "Vizier#SHOWDOWN" ) 
   ( add-goal 
      "Vizier#SHOWDOWN" 
      ( ai-waypoints 
         "Vizier attack B waypts" 
         89 
      )
   )
   ( change-ai-class 
      "BtA-General" 
      "Vizier#SHOWDOWN" 
   )
   ( turret-set-rate-of-fire 
      "Vizier#SHOWDOWN" 
      50 
      "Turret01" 
   )
   ( turret-set-rate-of-fire 
      "Vizier#SHOWDOWN" 
      20 
      "Turret02" 
      "Turret03" 
      "Turret04" 
      "Turret05" 
      "Turret06" 
      "Turret07" 
      "Turret08a" 
      "Turret09a" 
      "Turret10a" 
      "Turret11a" 
   )
   ( unprotect-ship "Diamond 1#SHOWDOWN" ) 
)
+Name: No Freki, Vizier here, orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vizier#SHOWDOWN" 
      "Weapons" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Vizier Weapon System
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Destroy Vizier Weapon System", 3030)

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "<any smuggler>" 
            "Diamond 1#SHOWDOWN" 
         )
         1000 
      )
      ( is-event-true-delay 
         "Gavel FULL cooperation" 
         0 
      )
   )
   ( clear-goals "Alpha 2" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-guard "Diamond 1#SHOWDOWN" 89 ) 
   )
)
+Name: Alpha 2 comes out of hiding
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Vizier inbound" 
      0 
   )
   ( do-nothing ) 
)
+Name: Is "Vizier inbound" true?
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Skadi" ) 
   ( do-nothing ) 
)
+Name: Destroy Skadi
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Objective:  XSTR("Destroy Skadi", 3031)

$Formula: ( when 
   ( is-event-true-delay 
      "Vizier inbound" 
      0 
   )
   ( do-nothing ) 
)
+Name: Is "Vizier inbound" true? - 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Diamond 1#SHOWDOWN" 
   )
   ( do-nothing ) 
)
+Name: Protect Diamond 1
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Objective:  XSTR("Protect Diamond 1", 3032)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Diamond 1#SHOWDOWN" 
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
      ( send-message-list 
         "#Gavel" 
         "High" 
         "Gav - nooo!" 
         0 
         "Alpha 2" 
         "High" 
         "A2 - there goes intel" 
         3000 
      )
      ( send-message-list 
         "#Gavel" 
         "High" 
         "Gav - nooo!" 
         0 
         "@CommandSender[#Command]" 
         "High" 
         "COM - RTB fail" 
         3000 
      )
   )
)
+Name: Gavel killed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( false ) 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: Allow Failure RTB
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB - failure
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", 1603)
+Objective key:  XSTR("Press $Alt-J$", 1604)

$Formula: ( when 
   ( or 
      ( <= 
         ( hits-left "Vizier#SHOWDOWN" ) 
         40 
      )
      ( is-subsystem-destroyed-delay 
         "Vizier#SHOWDOWN" 
         "Weapons" 
         3 
      )
   )
   ( clear-goals "Vizier#SHOWDOWN" ) 
   ( add-goal 
      "Vizier#SHOWDOWN" 
      ( ai-waypoints-once 
         "Vizier bugout path" 
         89 
      )
   )
)
+Name: Vizier hurt bad
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-destroyed-delay 
            0 
            "Freki" 
            "Skadi" 
         )
         ( has-arrived-delay 0 "Freki" ) 
      )
      ( and 
         ( is-destroyed-delay 0 "Skadi" ) 
         ( not ( has-arrived-delay 0 "Freki" ) ) 
      )
   )
   ( if-then-else 
      ( <= ( hits-left "Alpha 2" ) 50 ) 
      ( add-goal 
         "Alpha 2" 
         ( ai-keep-safe-distance 89 ) 
      )
      ( add-goal 
         "Alpha 2" 
         ( ai-destroy-subsystem 
            "Vizier#SHOWDOWN" 
            "Weapons" 
            100 
         )
      )
   )
)
+Name: Skadi gone, A2 clears Vizier
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( is-destroyed-delay 
               0 
               "Freki" 
               "Skadi" 
            )
            ( has-arrived-delay 0 "Freki" ) 
         )
         ( and 
            ( is-destroyed-delay 0 "Skadi" ) 
            ( not ( has-arrived-delay 0 "Freki" ) ) 
         )
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Diamond 1#SHOWDOWN" 
         )
      )
      ( is-event-true-delay 
         "Gavel FULL cooperation" 
         0 
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
      ( send-message 
         "Alpha 2" 
         "High" 
         "A2 - Vizier weapons" 
      )
      ( send-message 
         "Diamond 1#SHOWDOWN" 
         "High" 
         "Gav - Vizier weapons" 
      )
   )
)
+Name: MSG - A2/Gav - target weps
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Vizier#SHOWDOWN" 
      "Weapons" 
      0 
   )
   ( do-nothing ) 
)
+Name: Destroy Vizier Weapon System
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Objective:  XSTR("Destroy Vizier Weapon System", 3030)

$Formula: ( when 
   ( <= ( hits-left "Alpha 2" ) 10 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - losing it" 
   )
)
+Name: MSG - A2 - lost
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
      ( is-destroyed-delay 0 "Skadi" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Vizier#SHOWDOWN" 
         )
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Vizier#SHOWDOWN" 
            "Weapons" 
            0 
         )
      )
      ( is-event-true-delay 
         "Gavel NO cooperation" 
         0 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "A2 - Vizier weapons" 
   )
)
+Name: MSG - A2 - target weps - 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( and 
         ( is-destroyed-delay 0 "Alpha 2" ) 
         ( is-event-true-delay 
            "Gavel NO cooperation" 
            0 
         )
      )
      ( and 
         ( or 
            ( and 
               ( is-destroyed-delay 
                  0 
                  "Freki" 
                  "Skadi" 
               )
               ( has-arrived-delay 0 "Freki" ) 
            )
            ( and 
               ( is-destroyed-delay 0 "Skadi" ) 
               ( not ( has-arrived-delay 0 "Freki" ) ) 
            )
         )
         ( not 
            ( is-destroyed-delay 
               0 
               "Diamond 1#SHOWDOWN" 
            )
         )
      )
   )
   ( send-message 
      "@CommandSender[#Command]" 
      "High" 
      "COM - vizier weps" 
   )
)
+Name: MSG - COM - target weps
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 
            0 
            "Diamond 1#SHOWDOWN" 
         )
      )
      ( or 
         ( and 
            ( destroyed-or-departed-delay 
               2 
               "Freki" 
               "Skadi" 
               "Vizier#SHOWDOWN" 
            )
            ( has-arrived-delay 0 "Freki" ) 
         )
         ( and 
            ( destroyed-or-departed-delay 
               2 
               "Skadi" 
               "Vizier#SHOWDOWN" 
            )
            ( not ( has-arrived-delay 0 "Freki" ) ) 
         )
      )
   )
   ( set-support-ship 
      "Hyperspace" 
      "<no anchor>" 
      "Hyperspace" 
      "<no anchor>" 
      "<species support ship class>" 
      0 
      0 
   )
   ( lua-play-music-from-file 
      "PreBattleTnsn.ogg" 
   )
)
+Name: Area secure
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Recovery 1" ) 
   ( send-message 
      "Recovery 1" 
      "High" 
      "R1 - Recovery 1" 
   )
)
+Name: MSG - R1 - moving
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( <= ( hits-left "Recovery 1" ) 55 ) 
   ( send-message 
      "Recovery 1" 
      "High" 
      "R1 - losing it" 
   )
)
+Name: MSG - R1 - hurt bad
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Recovery 1" ) 
   ( send-message 
      "@CommandSender[#Command]" 
      "High" 
      "COM - R1 lost, R2 waiting" 
   )
)
+Name: MSG - COM - R1 lost
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Recovery 2" ) 
   ( send-message 
      "Recovery 2" 
      "High" 
      "R2 - Recovery 2" 
   )
)
+Name: MSG - R2 - hi
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         0 
         "Diamond 1#SHOWDOWN" 
      )
      ( or 
         ( has-departed-delay 0 "Recovery 1" ) 
         ( has-departed-delay 0 "Recovery 2" ) 
      )
   )
   ( send-message 
      "@CommandSender[#Command]" 
      "High" 
      "COM - recovery in" 
   )
)
+Name: MSG - COM - Recovery in
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-docked-delay 
         "Recovery 1" 
         "Diamond 1#SHOWDOWN" 
         1 
         0 
      )
      ( has-docked-delay 
         "Recovery 2" 
         "Diamond 1#SHOWDOWN" 
         1 
         0 
      )
   )
   ( modify-variable 
      @diamond1_Hull[100] 
      ( hits-left "Diamond 1#SHOWDOWN" ) 
   )
   ( modify-variable 
      @recovery1Hull[100] 
      ( hits-left "Recovery 1" ) 
   )
)
+Name: Copy ship stats to final D1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Area secure" 0 ) 
      ( is-event-true-delay 
         "Gavel FULL cooperation" 
         0 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Diamond 1#SHOWDOWN" 
         )
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
      ( send-message 
         "Alpha 2" 
         "High" 
         "A2 - area secured" 
      )
      ( send-message 
         "@CommandSender[#Command]" 
         "High" 
         "COM - area secured" 
      )
   )
)
+Name: MSG - A2/COM - area secure
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Diamond 1#SHOWDOWN" 
      "High" 
      "Gav - ready 2 go" 
   )
)
+Name: MSG - Gav - ready to go
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
      ( send-message 
         "Alpha 2" 
         "High" 
         "A2 - yes" 
      )
      ( send-message 
         "@CommandSender[#Command]" 
         "High" 
         "COM - roger" 
      )
   )
)
+Name: MSG - A2/COM - 2 the Intrepid
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Diamond 1#SHOWDOWN" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable 
      @diamond1_Hull[100] 
      ( hits-left "Diamond 1#SHOWDOWN" ) 
   )
)
+Name: Diamond 1 jumps
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
      ( send-message-list 
         "@CommandSender[#Command]" 
         "High" 
         "COM - gav received" 
         0 
         "Alpha 2" 
         "High" 
         "A2 - w00t!" 
         7000 
      )
      ( send-message 
         "@CommandSender[#Command]" 
         "High" 
         "COM - RTB" 
      )
   )
)
+Name: MSG - A2/COM - RTB success
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "MSG - A2/COM - RTB success" 
         1 
      )
      ( is-event-true-delay 
         "MSG - COM - Recovery in" 
         1 
      )
   )
   ( modify-variable 
      "@allowJUMP[YES]" 
      "NO" 
   )
)
+Name: allowJUMP variable modified
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( key-reset "Alt-J" ) 
   ( lua-screencam-enable ( false ) ) 
   ( lua-stop-music-from-file ) 
   ( in-mission-jump 
      0 
      "Warp3Dest" 
      0 
      0 
      0 
      2500 
      "Alpha 1" 
   )
)
+Name: RTB - SUCCESS
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Objective:  XSTR("Return to Base", 1603)
+Objective key:  XSTR("Press $Alt-J$", 1604)
$Annotations Start
+Background Color: 128, 128, 255
$Annotations End

$Formula: ( when-argument 
   ( every-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
   )
   ( is-event-true-delay 
      "RTB - SUCCESS" 
      7 
   )
   ( ship-effect "Cloak" 0 "Alpha 2" ) 
   ( ship-stealthy 
      "Alpha 2" 
      "<argument>" 
   )
   ( ship-vanish 
      "Exxon-Beckham 204" 
      "Vizier#SHOWDOWN" 
   )
   ( friendly-stealth-invisible 
      "Alpha 2" 
      "<argument>" 
   )
)
+Name: Stealth/disappear ship 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------OUTRO-------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "Intrepid" 
      "Ryan" 
      "Oslyabya" 
      "Intervention" 
      "Volition" 
      "GTFr EL950718" 
      "TAC 1 INT-25-0798" 
      "GTFr EL950719" 
      "TAC 1 INT-25-0799" 
      "GTFr EL950720" 
      "TAC 1 INT-25-0800" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
      "Upsilon 1" 
      "TC 2 INT-41-0012" 
      "Upsilon 2" 
      "TC 2 INT-41-0013" 
      "Battle Snail" 
   )
   ( or 
      ( is-event-true-delay 
         "Proceed to Checkpoint part 2" 
         9 
      )
      ( and 
         ( is-event-true-delay 
            "Hird gone, A2 dictates terms" 
            0 
         )
         ( < ( mission-time ) 150 ) 
      )
   )
   ( set-object-position 
      "<argument>" 
      ( get-object-x "<argument>" ) 
      ( get-object-y "<argument>" ) 
      ( + 
         ( get-object-z "<argument>" ) 
         2000 
      )
   )
)
+Name: Move battlegroup +Z coord
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "GTFr EL950718" 
         "Chronos initial waypt:1" 
      )
      300 
   )
   ( clear-goals 
      "GTFr EL950719" 
      "GTFr EL950720" 
   )
)
+Name: Chronos clear orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "RTB - SUCCESS" 
         10 
      )
      ( false ) 
   )
   ( remove-sun-bitmap 0 ) 
   ( modify-variable 
      "@allowJUMP[YES]" 
      "YES" 
   )
   ( add-sun-bitmap 
      "SunAntaresA" 
      0 
      0 
      320 
      1 
      @backgroundAstField[0] 
   )
   ( set-object-position 
      "Alpha 2" 
      45267 
      1925 
      -32000 
   )
   ( when-argument 
      ( every-of 
         "Intrepid" 
         "Ryan" 
         "Oslyabya" 
         "Intervention" 
         "Volition" 
         "GTFr EL950718" 
         "TAC 1 INT-25-0798" 
         "GTFr EL950719" 
         "TAC 1 INT-25-0799" 
         "GTFr EL950720" 
         "TAC 1 INT-25-0800" 
         "Omega 1" 
         "Omega 2" 
         "Omega 3" 
         "Epsilon 1" 
         "Epsilon 2" 
         "Epsilon 3" 
         "Epsilon 4" 
         "Beta 1" 
         "Beta 2" 
         "Beta 3" 
         "Beta 4" 
         "Upsilon 1" 
         "TC 2 INT-41-0012" 
         "Upsilon 2" 
         "TC 2 INT-41-0013" 
         "Alpha 2" 
         "Battle Snail" 
      )
      ( true ) 
      ( ship-unstealthy "<argument>" ) 
      ( friendly-stealth-visible 
         "<argument>" 
      )
      ( ship-effect 
         "Decloak" 
         0 
         "<argument>" 
      )
   )
   ( set-object-facing 
      "Alpha 2" 
      42180 
      0 
      -34878 
   )
   ( set-object-speed-z 
      "Alpha 2" 
      33 
      ( true ) 
   )
   ( clear-goals "Alpha 2" ) 
   ( set-object-orientation 
      "Alpha 2" 
      0 
      25 
      0 
   )
   ( ship-unstealthy "Alpha 2" ) 
   ( ship-effect "Decloak" 0 "Alpha 2" ) 
   ( activate-glow-points 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( activate-glow-maps 
      "Alpha 1" 
      "Alpha 2" 
   )
   ( remove-background-bitmap 0 ) 
   ( lua-screencam-enable ( true ) ) 
   ( lua-play-music-from-file 
      "TheLastShip.ogg" 
   )
   ( never-warp "Alpha 1" ) 
   ( ignore-key -1 "Alt-J" ) 
)
+Name: Rendezvous setup
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( facing "Intrepid" 90 ) 
      ( <= 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Intrepid" 
            "fighterbay" 
         )
         200 
      )
   )
   ( fade-out 2000 ) 
)
+Name: Enter Intrepid's Hangar
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Enter Intrepid Fighterbay", 1924)

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: End Mission Final
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when-argument 
   ( any-of 
      "Support 1" 
      "Support 2" 
      "Support 3" 
      "Support 4" 
      "Support 5" 
      "Support 6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "Rendezvous setup" 
         100 
      )
      ( >= 
         ( distance "<argument>" "Alpha 1" ) 
         5000 
      )
   )
   ( ship-vanish "<argument>" ) 
)
+Name: Vanish extraneous support ships
+Repeat Count: -1
+Trigger Count: 6
+Interval: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Rendezvous setup" 
      0 
   )
   ( add-background-bitmap 
      "NebulG9-Whisp" 
      44 
      221 
      130 
      400 
      400 
      1 
      1 
      @A1_mustangHull[100] 
   )
   ( add-background-bitmap 
      "NebulG8-Whisp" 
      34 
      331 
      144 
      400 
      400 
      1 
      1 
      @A1_mustangHull[100] 
   )
   ( add-background-bitmap 
      "NebulG7-Whisp" 
      24 
      71 
      160 
      400 
      400 
      1 
      1 
      @A1_mustangHull[100] 
   )
   ( add-background-bitmap 
      "NebulG6-Whisp" 
      334 
      99 
      44 
      400 
      400 
      1 
      1 
      @A1_mustangHull[100] 
   )
   ( add-background-bitmap 
      "NebulG5-Whisp" 
      34 
      134 
      200 
      400 
      400 
      1 
      1 
      @A1_mustangHull[100] 
   )
   ( add-background-bitmap 
      "NebulG4-Whisp" 
      65 
      200 
      220 
      400 
      400 
      1 
      1 
      @A1_mustangHull[100] 
   )
   ( add-background-bitmap 
      "NebulG7-Whisp" 
      34 
      159 
      235 
      400 
      400 
      1 
      1 
      @A1_mustangHull[100] 
   )
   ( add-background-bitmap 
      "NebulG8-Whisp" 
      10 
      112 
      160 
      400 
      400 
      1 
      1 
      @A1_mustangHull[100] 
   )
   ( add-background-bitmap 
      "NebulG9-Whisp" 
      340 
      155 
      200 
      400 
      400 
      1 
      1 
      @A1_mustangHull[100] 
   )
   ( add-background-bitmap 
      "NebulG10-Whisp" 
      14 
      140 
      210 
      400 
      400 
      1 
      1 
      @A1_mustangHull[100] 
   )
)
+Name: Reinstate Intrepid background
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Rendezvous setup" 
      0 
   )
   ( when 
      ( is-event-true-delay 
         "Gavel FULL cooperation" 
         0 
      )
      ( bta-save-choice 
         "BtA1_Gavel_Event" 
         "Gavel_Surrendered" 
      )
   )
   ( when 
      ( is-event-true-delay 
         "Gavel NO cooperation" 
         0 
      )
      ( bta-save-choice 
         "BtA1_Gavel_Event" 
         "Gavel_Fought_Back" 
      )
   )
)
+Name: Save Gavel Event
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Gavel FULL cooperation" 
         0 
      )
      ( has-arrived-delay 
         0 
         "Diamond 1#FREE" 
      )
      ( is-event-true-delay 
         "Rendezvous setup" 
         14 
      )
   )
   ( send-message-list 
      "Intrepid" 
      "High" 
      "COM - D1 landing" 
      0 
      "Diamond 1#FREE" 
      "High" 
      "Gav - sarchasm" 
      10000 
      "Intrepid" 
      "High" 
      "COM - nope" 
      10000 
      "Diamond 1#FREE" 
      "High" 
      "Gav - okeydokey" 
      10000 
   )
)
+Name: Gavel cooperated convo
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "Diamond 1#FREE" 
      "Diamond 1#NOTFREE1" 
      "Diamond 1#NOTFREE2" 
   )
   ( is-event-true-delay 
      "Rendezvous setup" 
      0 
   )
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      @diamond1_Hull[100] 
   )
   ( set-subsystem-strength 
      "Recovery 1" 
      "Hull" 
      @recovery1Hull[100] 
   )
)
+Name: Diamond 1/Recovery 1 hull integ
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay 
            "Rendezvous setup" 
            5 
         )
         ( has-arrived-delay 
            0 
            "Diamond 1#FREE" 
         )
      )
      ( has-arrived-delay 
         13 
         "Recovery 1#END" 
      )
      ( has-arrived-delay 
         13 
         "Recovery 2#END" 
      )
   )
   ( if-then-else 
      ( not 
         ( is-destroyed-delay 0 "Alpha 2" ) 
      )
      ( send-message 
         "Alpha 2" 
         "High" 
         "A2 - zods" 
      )
      ( send-message 
         "@CommandSender[#Command]" 
         "High" 
         "COM - receive zod" 
      )
   )
)
+Name: MSG - A2 - Zods
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 7 "Zeitgeist" ) 
   ( send-message-list 
      "Zeitgeist" 
      "High" 
      "Zeit - heppus" 
      0 
      "Intrepid" 
      "High" 
      "COM - hepping" 
      6000 
   )
)
+Name: MSG List - ZG hurt
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Omega 3" ) 
   ( add-goal 
      "Omega 3" 
      ( ai-dock 
         "Zeitgeist" 
         "topside docking" 
         "Docking bay 1" 
         89 
      )
   )
)
+Name: O2 docks with ZG
+Repeat Count: 1
+Interval: 1
+Chained: 23

$Formula: ( when-argument 
   ( any-of 
      "Diamond 1#FREE" 
      "Recovery 1#END" 
      "Recovery 2#END" 
   )
   ( has-departed-delay 0 "<argument>" ) 
   ( send-message-list 
      "Intrepid" 
      "High" 
      "COM - pvc launch now" 
      0 
      "Medamud" 
      "High" 
      "Med - yup 1" 
      11000 
      "Medamud" 
      "High" 
      "Med - yup 2" 
      8000 
   )
)
+Name: End mission Zod chat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal "Nuwas" ( ai-undock 89 ) ) 
)
+Name: PVT Nuwas undocks
+Repeat Count: 1
+Interval: 1
+Chained: 23

$Formula: ( when 
   ( has-arrived-delay 0 "Battle Snail" ) 
   ( set-docked 
      "Oslyabya" 
      "Docking bay 1" 
      "Battle Snail" 
      "rearming dock" 
   )
)
+Name: Snail Arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-facing 
         "Alpha 1" 
         "Battle Snail" 
         70 
      )
      ( <= 
         ( distance "Alpha 1" "Battle Snail" ) 
         500 
      )
      ( are-easter-eggs-active ) 
   )
   ( ship-visible "Battle Snail" ) 
   ( ship-unstealthy "Battle Snail" ) 
   ( friendly-stealth-visible 
      "Battle Snail" 
   )
)
+Name: Snail visible
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Battle Snail" 
   )
   ( training-msg 
      "BattleSnail!!!" 
      "BattleSnail!!!" 
      0 
      2 
   )
   ( bta-set-secret-found ) 
   ( lua-play-sound-from-file 
      "battlesnail.ogg" 
      ( false ) 
   )
   ( ship-effect 
      "Cloak" 
      5000 
      "Battle Snail" 
   )
   ( jettison-cargo 
      "Oslyabya" 
      25 
      "Battle Snail" 
   )
)
+Name: Snail scanned!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Battle Snail" ) 
      )
      ( are-easter-eggs-active ) 
   )
   ( training-msg 
      "snail taunt" 
      "snail taunt" 
      0 
      3 
   )
)
+Name: Snail taunt
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Battle Snail" ) 
      ( are-easter-eggs-active ) 
   )
   ( training-msg "noooooo" ) 
)
+Name: Snail repeat message - EV
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-iff "Traitor" "Alpha 1" ) 
   ( clear-goals "Alpha" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Alpha 1" 200 ) 
   )
   ( unprotect-ship "Alpha 1" ) 
   ( lua-lockdown ( true ) "Alpha 1" ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "Bullet_List_1_Point_1" 
      "Bullet_List_1_Point_2" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_1" 
      "@Traitor1[Ship Status:]" 
   )
   ( hud-set-text 
      "Bullet_List_1_Point_2" 
      "@Traitor2[Disabled By Remote]" 
   )
   ( hud-set-color 
      "Bullet_List_1_Point_2" 
      255 
      0 
      0 
   )
   ( fade-out 10000 ) 
)
+Name: Alpha Goes Traitor
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: Traitor End Mission
+Repeat Count: 1
+Interval: 1
+Chained: 10

#Goals		;! 4 total

$Type: Primary
+Name: Convoy Destruction
$MessageNew:  XSTR("Attack the Convoy in Gavel's Fighter.", 3033)
$end_multi_text
$Formula: ( or 
   ( and 
      ( or 
         ( >= @gavel_cargoKills[0] 1 ) 
         ( >= @gavel_mustangKills[0] 1 ) 
         ( >= @gavel_shrikeKills[0] 1 ) 
         ( >= @gavel_freighterKills[0] 1 ) 
      )
      ( not 
         ( is-event-true-delay 
            "MSG - COM - m00000" 
            0 
         )
      )
   )
   ( and 
      ( is-event-true-delay 
         "Checkpoint 2 selected" 
         0 
      )
      ( is-event-true-delay 
         "Proceed to Checkpoint part 3" 
         0 
      )
   )
)

$Type: Primary
+Name: Objective Gavel
$MessageNew:  XSTR("Ensure Gavel's Survival.", 3034)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay 
      "MSG - A2/COM - RTB success" 
      1 
   )
   ( is-event-true-delay 
      "MSG - COM - Recovery in" 
      1 
   )
)
+No music
+Score: 100

$Type: Secondary
+Name: Convoy Destruction 2
$MessageNew:  XSTR("Destroy twelve cargo containers in Gavel's fighter.", 3035)
$end_multi_text
$Formula: ( or 
   ( and 
      ( is-event-true-delay 
         "MSG - A2 - two thirds" 
         0 
      )
      ( not 
         ( is-event-true-delay 
            "Booted from DRONE" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "Checkpoint 2 selected" 
            0 
         )
      )
   )
   ( and 
      ( is-event-true-delay 
         "Proceed to Checkpoint part 3" 
         1 
      )
      ( is-event-true-delay 
         "Checkpoint 2 selected" 
         0 
      )
      ( string-equals 
         "@gavelCOOP[NO]" 
         "YES" 
      )
   )
)
+Score: 500

$Type: Bonus
+Name: Scan Cargo
$MessageNew:  XSTR("Scan all cargo in the convoy.", 3036)
$end_multi_text
$Formula: ( is-cargo-known-delay 
   0 
   "TC 2 6" 
   "TC 2 7" 
   "TC 2 8" 
   "TC 2 9" 
   "TC 2 10" 
   "TC-ALB 21" 
   "TC-ALB 22" 
   "TC-ALB 23" 
   "TAC 1 16" 
   "TC 2 37" 
   "TC 2 38" 
   "TC-ALB 29" 
   "TC-ALB 30" 
   "TC-ALB 31" 
   "TC-ALB 33" 
   "TC-ALB 34" 
   "TC-ALB 35" 
)
+Score: 1000

#Waypoints		;! 35 lists total

$Name: A2 distance waypts
$List: (		;! 2 points in list
	( 3677.399902, -1000.000000, -8780.000000 )
	( 3109.199951, -600.000000, -8266.000000 )
)

$Name: Centerline convoy waypt
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 21907.304688 )
)

$Name: Low left convoy waypt
$List: (		;! 1 points in list
	( -150.000000, -200.000000, 21907.304688 )
)

$Name: Symph 1 convoy waypt
$List: (		;! 1 points in list
	( -500.000000, 150.000000, 21907.304688 )
)

$Name: Sako convoy waypt
$List: (		;! 1 points in list
	( 255.500000, 230.000000, 21903.105469 )
)

$Name: Untold Riches convoy waypt
$List: (		;! 1 points in list
	( -300.000000, 100.000000, 21907.304688 )
)

$Name: Gedehall convoy waypt
$List: (		;! 1 points in list
	( 0.000000, 145.000000, 21907.304688 )
)

$Name: Symph 2 convoy waypt
$List: (		;! 1 points in list
	( 450.000000, 0.000000, 21907.304688 )
)

$Name: Barcelona convoy waypt
$List: (		;! 1 points in list
	( 5.800000, -145.000000, 21907.304688 )
)

$Name: Spirit convoy waypt
$List: (		;! 1 points in list
	( -106.199997, -40.000000, 21907.304688 )
)

$Name: No Comp convoy waypt
$List: (		;! 1 points in list
	( 132.800003, -77.000000, 21907.304688 )
)

$Name: Vizier attack waypts
$List: (		;! 6 points in list
	( -63881.386719, 400.000214, 50960.078125 )
	( -63197.699219, 200.000000, 51382.898438 )
	( -62805.824219, 200.000366, 52958.417969 )
	( -61755.261719, 200.000076, 53000.492188 )
	( -61469.968750, 200.000015, 52014.203125 )
	( -61942.128906, 200.000244, 51060.027344 )
)

$Name: Vizier 1 departure waypt
$List: (		;! 1 points in list
	( 1075.300049, 500.000000, 555.599976 )
)

$Name: Vizier bugout path
$List: (		;! 1 points in list
	( -62420.144531, -3999.998047, 52199.496094 )
)

$Name: Diamond 1 hide waypt
$List: (		;! 3 points in list
	( -62260.210938, 199.999985, 52439.589844 )
	( -62041.601563, 200.000000, 51909.300781 )
	( -62107.886719, 200.000000, 51694.488281 )
)

$Name: Alpha 2 hide waypt
$List: (		;! 3 points in list
	( -62659.218750, 0.004285, 52178.265625 )
	( -62279.878906, 0.004204, 52258.011719 )
	( -62028.683594, -0.000029, 51918.894531 )
)

$Name: Intrepid initial waypt
$List: (		;! 1 points in list
	( 43000.000000, 0.000000, -35528.644531 )
)

$Name: Ryan initial waypt
$List: (		;! 2 points in list
	( 44043.000000, 0.000000, -34371.355469 )
	( 44330.289063, -0.002131, -34103.746094 )
)

$Name: Intervention initial waypt
$List: (		;! 1 points in list
	( 44177.699219, 124.300003, -36593.128906 )
)

$Name: Volition initial waypt
$List: (		;! 2 points in list
	( 42076.398438, 0.000000, -34303.863281 )
	( 41532.046875, -0.000249, -33783.671875 )
)

$Name: Oslyabya initial waypt
$List: (		;! 1 points in list
	( 41991.300781, 297.899994, -35963.636719 )
)

$Name: Chronos initial waypt
$List: (		;! 1 points in list
	( 43667.500000, -150.000000, -34540.261719 )
)

$Name: Omega 1 initial waypt
$List: (		;! 1 points in list
	( 42379.398438, 0.000000, -35377.675781 )
)

$Name: Alpha wing initial waypt
$List: (		;! 1 points in list
	( 43221.101563, -90.000000, -38963.101563 )
)

$Name: Alpha clear waypt
$List: (		;! 1 points in list
	( 43934.800781, 100.000000, -38783.898438 )
)

$Name: Upsilon 1 initial waypt
$List: (		;! 1 points in list
	( 42361.500000, -111.000000, -34898.457031 )
)

$Name: Upsilon 2 initial waypt
$List: (		;! 1 points in list
	( 42594.898438, -225.800003, -35367.675781 )
)

$Name: Waypoint path 28
$List: (		;! 1 points in list
	( 42179.589844, -0.000100, -34877.582031 )
)

$Name: Convoy bugout high
$List: (		;! 1 points in list
	( -777.099976, 2000.000000, -3396.199951 )
)

$Name: Convoy bugout low
$List: (		;! 1 points in list
	( -13.600000, -1800.000000, -3477.800049 )
)

$Name: Convoy bugout left
$List: (		;! 1 points in list
	( -2229.744385, 0.000101, -5160.201172 )
)

$Name: Vizier attack B waypts
$List: (		;! 4 points in list
	( -63399.000000, -100.000000, 51055.898438 )
	( -62578.699219, -140.000000, 51446.000000 )
	( -62950.601563, -50.000000, 52866.398438 )
	( -63764.808594, 0.001047, 52067.402344 )
)

$Name: Warp1Dest
$List: (		;! 2 points in list
	( 4265.000000, -7.000000, -4576.000000 )
	( 3048.000000, -30.000000, -4297.000000 )
)

$Name: Warp2Dest
$List: (		;! 2 points in list
	( -61706.000000, 658.000000, 49990.000000 )
	( -62670.000000, 0.000000, 51664.000000 )
)

$Name: Warp3Dest
$List: (		;! 2 points in list
	( 45430.000000, 1938.000000, -32021.003906 )
	( 42180.000000, 0.000000, -34878.000000 )
)

#Messages		;! 129 total


$Name: A2 - we're in
$Team: -1
$MessageNew:  XSTR("Alpha leader, positive ID on the Vizier, six kilometers at your two o'clock. Our transceiver just returned our ping. Gavel's fighter is Diamond 1.", 3037)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms001.ogg

$Name: A2 - split up
$Team: -1
$MessageNew:  XSTR("Convoy should be here any second. I'll take up position four klicks from you. Remember not to run the hijack program until the targets are in the area.", 3038)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms002.ogg

$Name: A2 - right on time
$Team: -1
$MessageNew:  XSTR("Right on time. Those two tech containers are carrying the sensor screening equipment. Either blow them up in Gavel's fighter or snipe them with the Ballistas to reduce RFI.", 3039)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms003.ogg

$Name: D2 - fired on
$Team: -1
$MessageNew:  XSTR("One, have you lost your mind!?", 3040)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: bta1_m2_05_ms005.ogg

$Name: D3 - fired on
$Team: -1
$MessageNew:  XSTR("Oh, you did NOT just fire on me.", 3041)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: bta1_m2_05_ms006.ogg

$Name: G1 - going on?
$Team: -1
$MessageNew:  XSTR("Diamond wing, what the hell is going on?", 3042)
$end_multi_text
+AVI Name: Head-AngryCiv01
+Wave Name: bta1_m2_05_ms007.ogg

$Name: D2 - dunno
$Team: -1
$MessageNew:  XSTR("I don't know, he just reported system problems but --", 3043)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: bta1_m2_05_ms008.ogg

$Name: D3 - trololol
$Team: -1
$MessageNew:  XSTR("One is trolling us hard up here. Get a grip, old man.", 3044)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: bta1_m2_05_ms009.ogg

$Name: G1 - D1 hostile
$Team: -1
$MessageNew:  XSTR("All convoy craft, Diamond 1 has gone hostile. All escort craft, Diamond 1 is priority target. Shoot to kill.", 3045)
$end_multi_text
+AVI Name: Head-AngryCiv01
+Wave Name: bta1_m2_05_ms010.ogg

$Name: Gav - takeover 1a
$Team: -1
$MessageNew:  XSTR("All ships, this is Diamond 1. Reporting Master Alarm lit, controls not responding.", 3046)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms011.ogg

$Name: Gav - takeover 1b
$Team: -1
$MessageNew:  XSTR("Diamond 1 to all ships, I have lost control, repeat, I have lost control. Overrides inoperative, manual shutdowns non-responsive!", 3047)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms012.ogg

$Name: D2 - shooting at?
$Team: -1
$MessageNew:  XSTR("Uhh, One, you're shooting at our clients...", 3048)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: bta1_m2_05_ms013.ogg

$Name: D3 - knock it off
$Team: -1
$MessageNew:  XSTR("One, lock that shit down ASAP or they're going to skin us alive!", 3049)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: bta1_m2_05_ms014.ogg

$Name: Gav - takeover 1c
$Team: -1
$MessageNew:  XSTR("I can't! Autopilot's locked me out and there's some kind of defense program running --", 3050)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms015.ogg

$Name: Gav - takeover 1d
$Team: -1
$MessageNew:  XSTR("Are you deaf!? That's not me! Manual controls are non-functional here, my finger isn't even anywhere near the trigger!", 3051)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms016.ogg

$Name: D2 - going hostile
$Team: -1
$MessageNew:  XSTR("Asshole! This isn't funny!", 3052)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: bta1_m2_05_ms017.ogg

$Name: D3 - going hostile
$Team: -1
$MessageNew:  XSTR("It breaks my heart to fire on you, babe, but you're really starting to piss me off.", 3053)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: bta1_m2_05_ms018.ogg

$Name: D2 - bugging out
$Team: -1
$MessageNew:  XSTR("I don't get paid enough for this shit! I'm outta here!", 3054)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: bta1_m2_05_ms019.ogg

$Name: D3 - bugging out
$Team: -1
$MessageNew:  XSTR("You crazy bastard! Diamond 2, bugging out!", 3055)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: bta1_m2_05_ms020.ogg

$Name: D2 - Slice gone
$Team: -1
$MessageNew:  XSTR("Gavel, what-- You killed Slice!", 3056)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: bta1_m2_05_ms021.ogg

$Name: D3 - Seeker gone
$Team: -1
$MessageNew:  XSTR("Seeker? No!", 3057)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: bta1_m2_05_ms022.ogg

$Name: A2 - good job
$Team: -1
$MessageNew:  XSTR("Good job, Alpha leader. That's sixty-six percent of the convoy. Keep it up if you can. Remote cutoff imminent.", 3058)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms023.ogg

$Name: Gav - cargo kill 1
$Team: -1
$MessageNew:  XSTR("Oh shit, oh shit, oh shit...", 3059)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms024.ogg

$Name: Gav - cargo kill 2
$Team: -1
$MessageNew:  XSTR("I did not just do that... I DIDN'T DO THAT!", 3060)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms025.ogg

$Name: G1 - get away with this
$Team: -1
$MessageNew:  XSTR("You think you can get away with this, Gavel? The galaxy's getting smaller these days, not bigger. There's nowhere you can run we won't find you.", 3061)
$end_multi_text
+AVI Name: Head-AngryCiv01
+Wave Name: bta1_m2_05_ms026.ogg

$Name: Gav - cargo kill 3
$Team: -1
$MessageNew:  XSTR("I'M NOT DOING THAT! THAT IS NOT ME SHOOTING AT YOU, IT'S MY FIGHTER!", 3062)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms027.ogg

$Name: Gav - cargo kill 4
$Team: -1
$MessageNew:  XSTR("That's not my fault! That's NOT MY FAULT!", 3063)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms028.ogg

$Name: Gav - cargo kill 5
$Team: -1
$MessageNew:  XSTR("Oh God. This is the worst day ever.", 3064)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms029.ogg

$Name: Gav - cargo kill 6
$Team: -1
$MessageNew:  XSTR("Somebody shoot me down. Please.", 3065)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms030.ogg

$Name: Gav - cargo kill 7
$Team: -1
$MessageNew:  XSTR("This isn't happening. This isn't happening. THIS IS NOT HAPPENING.", 3066)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms031.ogg

$Name: Gav - cargo kill 8
$Team: -1
$MessageNew:  XSTR("Nnnnnnnnnghhhhhh.", 3067)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms032.ogg

$Name: Gav - shrike kill 2
$Team: -1
$MessageNew:  XSTR("FOR THE LOVE OF GOD AND ALL THAT IS HOLY, EVERYONE STAY OUT OF MY WAY! I CAN'T KEEP THIS THING FROM BLOWING YOU UP!", 3068)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms033.ogg

$Name: Gav - shrike kill 3
$Team: -1
$MessageNew:  XSTR("DAMMIT, SOMEBODY GET ME OUT OF THIS THING!", 3069)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms034.ogg

$Name: Gav - death msg 1
$Team: -1
$MessageNew:  XSTR("No, it's not me --", 3070)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms035.ogg

$Name: A2 - there goes intel
$Team: -1
$MessageNew:  XSTR("Diamond 1 has been destroyed. There goes our intelligence. Alpha wing to Command, mission objectives unachievable. We're coming home.", 3071)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms036.ogg

$Name: D3 - embarassing
$Team: -1
$MessageNew:  XSTR("This is so embarrassing.", 3072)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: bta1_m2_05_ms037.ogg

$Name: D2 - senior moment
$Team: -1
$MessageNew:  XSTR("One, your senior moment is going to cost us a lot more than the contract if this keeps up.", 3073)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: bta1_m2_05_ms038.ogg

$Name: Gav - control back
$Team: -1
$MessageNew:  XSTR("I've got control! I'VE GOT CONTROL! YOU CAN STOP SHOOTING AT ME!", 3074)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms039.ogg

$Name: Gav - control not so back
$Team: -1
$MessageNew:  XSTR("No, not again, NOT AGAIN.", 3075)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms040.ogg

$Name: A2 - 2 inbound
$Team: -1
$MessageNew:  XSTR("Two Angels inbound. They're flight path will take them within weapons range of your Loki. Use your ship to dispatch them quiet or wait and take them in Gavel's fighter.", 3076)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms041.ogg

$Name: A2 - gavel jumps
$Team: -1
$MessageNew:  XSTR("All right, it's all on Gavel now. Our people should be triangulating his position now. Standby.", 5060)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms042.ogg

$Name: A2 - coordinates received
$Team: -1
$MessageNew:  XSTR("Transmission from the barn. Gavel jumped to an old gas refinery at Ant VII. Sending you the coordinates now. Let's go.", 3078)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms043.ogg

$Name: Gav - I see alive ppl
$Team: -1
$MessageNew:  XSTR("Wait, I've got a lone contact here, profile looks like a Loki! GTA's here!", 3079)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms044.ogg

$Name: Gav - shooting at A1
$Team: -1
$MessageNew:  XSTR("Hey... hey! I'm shooting at it! I MEAN MY FIGHTER IS SHOOTING AT IT!", 3080)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms045.ogg

$Name: Gav - nooo!
$Team: -1
$MessageNew:  XSTR("You defective PIECE OF SH--- -- <Transmission Terminated>", 3081)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms046.ogg

$Name: Gav - buggin out
$Team: -1
$MessageNew:  XSTR("PLEASE BE OVER, PLEASE BE OVER.", 3082)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms047.ogg

$Name: Gav - i'm soreeeee
$Team: -1
$MessageNew:  XSTR("Look, I know this looks REALLY REALLY BAD but it's not ME! THE DAMN THING'S POSSESSED! ", 3083)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms048.ogg

$Name: A2 - terms
$Team: -1
$MessageNew:  XSTR("Arris Gavel, this is Major Predeha, GTD Intrepid. Our terms are simple. In exchange for your full cooperation and early retirement, you receive a full pardon for all crimes committed against the GTA.", 3084)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms049.ogg

$Name: A2 - terms 2
$Team: -1
$MessageNew:  XSTR("In addition, the GTA will be obligated to provide you with a new identity and HVI status so long as you abide by our terms. It looks like your old friends will be here soon. Make a decision.", 3085)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms050.ogg

$Name: A2 - damn
$Team: -1
$MessageNew:  XSTR("Damn, the smugglers are here too. Alpha 1, call for rearm if you need it. I think we're about to have more company.", 3086)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms051.ogg

$Name: Gav - take chances
$Team: -1
$MessageNew:  XSTR("Nah, I've done worse than back there. I'll take my chances. You two can go find another High Value Individual to puppeteer.", 3087)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms052.ogg

$Name: Gav - okay
$Team: -1
$MessageNew:  XSTR("Didn't leave me much choice, did ya? You couldn't have just warped me out of there to your big, bad destroyer? Saved me a lot of face.", 3088)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms054.ogg

$Name: A2 - hunted Gavel
$Team: -1
$MessageNew:  XSTR("Three hours from now every system from here to Capella will have heard what you did back there. Three hours after that, there'll be a price on your head so big people will forget they can't go home.", 3089)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms055.ogg

$Name: Gav - okay 2
$Team: -1
$MessageNew:  XSTR("Point taken. Fine, transmit the coordinates for the Intrepid. My employers are going to come looking for a refund any second.", 3090)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms056.ogg

$Name: A2 - transmitting
$Team: -1
$MessageNew:  XSTR("Standby. Your nav systems and jump computer should finish rebooting in two minutes.", 3091)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms057.ogg

$Name: Gav - take chances 2
$Team: -1
$MessageNew:  XSTR("That's six hours I have to make a run for it and find a hidey-hole even you GTI bastards can't dig to. I bet six hours is a lot longer than I need for my jump drive to reactivate too. Let's get acquainted while we wait.", 3092)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms058.ogg

$Name: A2 - hard way
$Team: -1
$MessageNew:  XSTR("He wants to do this the hard way. Alpha lead, we've got two minutes before his nav computer has finished rebooting. Shoot to disable.", 3093)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms059.ogg

$Name: Viz - hi gavel
$Team: -1
$MessageNew:  XSTR("So the little rat does play with the big cats. ", 3094)
$end_multi_text
+AVI Name: Head-Civ06
+Wave Name: bta1_m2_05_ms061.ogg

$Name: Gav - hi viz
$Team: -1
$MessageNew:  XSTR("Nooooo, it's not like that. These --", 3095)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms062.ogg

$Name: Viz - bye gavel
$Team: -1
$MessageNew:  XSTR("Save it for the plasma, Gavel. You know what we do with snitches.", 3096)
$end_multi_text
+AVI Name: Head-Civ06
+Wave Name: bta1_m2_05_ms063.ogg

$Name: A2 - Freki
$Team: -1
$MessageNew:  XSTR("Alpha 1, we're outnumbered two to one. Use the platform for cover and protect the objective. Good luck, pilot.", 3097)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms064.ogg

$Name: A2 - area secured
$Team: -1
$MessageNew:  XSTR("Area secure. Diamond 1, what's your status?", 3098)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms065.ogg

$Name: Gav - ready 2 go
$Team: -1
$MessageNew:  XSTR("Figured you people would know better than I would at this point. Nav computer is reset and jump drive is charged. Are we going places?", 3099)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms066.ogg

$Name: A2 - yes
$Team: -1
$MessageNew:  XSTR("Affirmative. Transmitting coordinates for the Intrepid now. Alpha lead, we'll remain on station. Diamond 1, jump when ready.", 3100)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms067.ogg

$Name: COM - gav received
$Team: -1
$MessageNew:  XSTR("Intrepid Control reports the objective in their Z.O.C. Your return to base is authorized. Command, out.", 3101)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms068.ogg

$Name: COM - area secured
$Team: -1
$MessageNew:  XSTR("This is GTA Command. Diamond 1, what is your status?", 3102)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms069.ogg

$Name: COM - roger
$Team: -1
$MessageNew:  XSTR("Acknowledged. We're transmitting the Intrepid's coordinates now. Jump when ready. Alpha 1, standby for further orders.", 3103)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms070.ogg

$Name: COM - RTB
$Team: -1
$MessageNew:  XSTR("Alpha 1, objective in our Z.O.C. Return to base immediately. Command, out.", 3104)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms071.ogg

$Name: COM - RTB fail
$Team: -1
$MessageNew:  XSTR("Command to Alpha 1, the objective has been lost! We're pulling you out of there! RTB immediately!", 3105)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms072.ogg

$Name: A2 - w00t!
$Team: -1
$MessageNew:  XSTR("This job's done. Nice working with you, pilot. Let's go home.", 3106)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms073.ogg

$Name: A2 - Vizier weapons
$Team: -1
$MessageNew:  XSTR("They've lost their fighter support. Use any remaining Ballistas on the Vizier's weapons subsystem! That should knock them out of the fight!", 3107)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms074.ogg

$Name: G4 - maniac
$Team: -1
$MessageNew:  XSTR("Gederhall 4 here, we just lost our cargo to this maniac! What kind of sick joke is this!?", 3108)
$end_multi_text
+AVI Name: Head-Civ02
+Wave Name: bta1_m2_05_ms075.ogg

$Name: Gav - cargo kill 9
$Team: -1
$MessageNew:  XSTR("WHERE THE HELL IS THE DAMN RESET SWITCH ON THIS THING?", 3109)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms076.ogg

$Name: Gav - Vizier weapons
$Team: -1
$MessageNew:  XSTR("Their fighter screen's down. If we nuke their targeting array they won't have any business being here.", 3110)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms077.ogg

$Name: COM - D1 disabled, recover
$Team: -1
$MessageNew:  XSTR("Alpha wing, we're deploying a support ship capable of recovering Gavel's fighter. ETA, two minutes. Don't let anything happen to that ship.", 3111)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms078.ogg

$Name: A2 - Skadi
$Team: -1
$MessageNew:  XSTR("Alpha lead, I've got your wing. Let's hit those two M-Betas fast, because Gavel's a sitting duck and the Vizier's railgun will be popping shots at him soon.", 3112)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms079.ogg

$Name: A2 - losing D1
$Team: -1
$MessageNew:  XSTR("We're going to lose Diamond 1 if the smugglers get any closer to him, Alpha leader!", 3113)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms080.ogg

$Name: R1 - Recovery 1
$Team: -1
$MessageNew:  XSTR("Recovery 1 reporting insertion successful. Setting course for primary objective.", 3114)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bta1_m2_05_ms081.ogg

$Name: R1 - losing it
$Team: -1
$MessageNew:  XSTR("Recovery 1 here, I'm taking fire! Alpha wing, requesting cover!", 3115)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: bta1_m2_05_ms082.ogg

$Name: COM - R1 lost, R2 waiting
$Team: -1
$MessageNew:  XSTR("We've lost Recovery 1. Recovery 2 will deploy once Alpha wing has resolved the situation.", 3116)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms083.ogg

$Name: R2 - Recovery 2
$Team: -1
$MessageNew:  XSTR("Recovery 2 on station. Initiating docking maneuvers.", 3117)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: bta1_m2_05_ms084.ogg

$Name: COM - recovery in
$Team: -1
$MessageNew:  XSTR("Recovery complete. Alpha wing, you're return to base is authorized. Command, out.", 3118)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms085.ogg

$Name: A2 - losing it
$Team: -1
$MessageNew:  XSTR("This thing's coming apart! Punching out-- <Transmission Terminated>", 3119)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms086.ogg

$Name: G5 - wth
$Team: -1
$MessageNew:  XSTR("This idiot just microwaved our cargo! Why isn't anyone doing something about him?!", 3120)
$end_multi_text
+AVI Name: Head-Civ03
+Wave Name: bta1_m2_05_ms087.ogg

$Name: G1 - bb
$Team: -1
$MessageNew:  XSTR("Gavel, you backstabbing bastard, we're going to pound you to astdust as soon as the Vizier gets back.", 3121)
$end_multi_text
+AVI Name: Head-AngryCiv01
+Wave Name: bta1_m2_05_ms088.ogg

$Name: A2 - get to it
$Team: -1
$MessageNew:  XSTR("Alpha wing reporting deck cleared, no holding pattern scheduled. Breaking to mission coordinates.", 3122)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms089.ogg

$Name: A2 - check that shit
$Team: -1
$MessageNew:  XSTR("The buildup started eight hours ago. Looks like it's our turn to stick it to Holly. I think all of Antares is going to be on fire soon.", 3123)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms090.ogg

$Name: COM - Beta move
$Team: -1
$MessageNew:  XSTR("Beta wing, Zeitgeist Zero One is reporting bogeys their sector. Standby for further orders.", 3124)
$end_multi_text
+AVI Name: Head-CM06
+Wave Name: bta1_m2_05_ms091.ogg

$Name: A2 - good to get out
$Team: -1
$MessageNew:  XSTR("Feels good to get out. My squadron, the 422nd Recon, was grounded not long after the Ant Eight action. Nice to know we're still considered useful for something.", 3125)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms092.ogg

$Name: COM - move it
$Team: -1
$MessageNew:  XSTR("Alpha wing, projected operations window is contracting. Set course for the designated coordinates and enter subspace immediately.", 3126)
$end_multi_text
+AVI Name: Head-CM06
+Wave Name: bta1_m2_05_ms093.ogg

$Name: COM - cancel
$Team: -1
$MessageNew:  XSTR("Alpha wing, SUTRAC reports the Vizier and her convoy have jumped to their first dropoff. Probability of successful interception is zero. Mission failed, return to base.", 3127)
$end_multi_text
+AVI Name: Head-CM06
+Wave Name: bta1_m2_05_ms094.ogg

$Name: COM - Beta deploy
$Team: -1
$MessageNew:  XSTR("Confirmed attack on convoy Zeitgeist Zero One. Control reports multiple HoL bomber wings. Escort screen has taken casualties. Beta wing, your mission is go.", 3128)
$end_multi_text
+AVI Name: Head-CM06
+Wave Name: bta1_m2_05_ms095.ogg

$Name: COM - D1 landing
$Team: -1
$MessageNew:  XSTR("Intrepid to Diamond 1. Activate ILS and surrender flight control to autonav signals. You're queued for Pad Charlie-7. A security team will meet you at setdown. Present yourself UNARMED.", 3129)
$end_multi_text
+AVI Name: Head-CM06
+Wave Name: bta1_m2_05_ms096.ogg

$Name: Gav - sarchasm
$Team: -1
$MessageNew:  XSTR("No, I thought I'd storm the Intrepid alone with my sidearm. Take over your ship single handedly, fly it around, blow stuff up I'm not supposed to. See how you like it?", 3130)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms097.ogg

$Name: COM - nope
$Team: -1
$MessageNew:  XSTR("Patrols will be dispatched to disable your fighter in space. Support ships will dock and disable life support systems. You can be delivered unconscious for a full bioscan and cavity search.", 3131)
$end_multi_text
+AVI Name: Head-CM06
+Wave Name: bta1_m2_05_ms098.ogg

$Name: Gav - okeydokey
$Team: -1
$MessageNew:  XSTR("Activating autopilot now. Pad C-7. Security team. Unarmed. Check.", 3132)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms099.ogg

$Name: A2 - zods
$Team: -1
$MessageNew:  XSTR("Alpha 1, Zod cruiser at twelve low. Looks like it's one of the ones assigned to the PVD Frontier.", 3133)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms100.ogg

$Name: COM - m00t
$Team: -1
$MessageNew:  XSTR("Primary objective failed. Alpha wing, external units will take over from here. We're pulling you out. Return to base.", 3134)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms102.ogg

$Name: COM - receive zod
$Team: -1
$MessageNew:  XSTR("PVC Medamud, wait two on transport. Caged recovery in progress. Admiral Po sends his apologies.", 3135)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms103.ogg

$Name: Zeit - heppus
$Team: -1
$MessageNew:  XSTR("Zeitgeist to Control, we have multiple casualties on deck. Request priority CASEVAC to Intrepid.", 3136)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: bta1_m2_05_ms104.ogg

$Name: COM - hepping
$Team: -1
$MessageNew:  XSTR("Acknowledged, Zeitgeist, transport Omega 3 will evacuate.", 3137)
$end_multi_text
+AVI Name: Head-CM06
+Wave Name: bta1_m2_05_ms105.ogg

$Name: A2 - don't show me 2
$Team: -1
$MessageNew:  XSTR("If I find out that's you firing on me and not Gavel, you're gonna be a bunch of frozen gore chunks by the time I'm done.", 3138)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms106.ogg

$Name: Gav - 'nother Loki
$Team: -1
$MessageNew:  XSTR("GTF Loki identified! I'm opening fire, I mean my fighter is opening fire! Yeah! Good boy! ", 3139)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms107.ogg

$Name: A2 - hidden hand
$Team: -1
$MessageNew:  XSTR("Alpha leader, we need to keep our direct role in this phase of the operation as baseline as possible. Do not recommend engaging convoy directly.", 3140)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms108.ogg

$Name: A2 - hidden hand 2
$Team: -1
$MessageNew:  XSTR("You're bringing your Loki too close to the convoy, pilot. Even their old sensors won't have a hard time picking us up at that range.", 3141)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms109.ogg

$Name: A2 - hidden hand 3
$Team: -1
$MessageNew:  XSTR("Recommend you back off and come about. The transceivers for the hijack program will operate beyond that range. No reason to spook them with the Loki.", 3142)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms110.ogg

$Name: Gav - cargo kill 10
$Team: -1
$MessageNew:  XSTR("Why does it keep doing that!? Do you hate cargo containers? Did they drop you on your head when you were manufactured? Why why WHY WHY WHY?", 3143)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms111.ogg

$Name: Gav - rewiring
$Team: -1
$MessageNew:  XSTR("It's really hard to rewire control systems when this THING IS SHAKING AND TURNING AND BURNING, PEOPLE.", 3144)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms112.ogg

$Name: Gav - sorry again
$Team: -1
$MessageNew:  XSTR("I'M SORRY! DON'T HOLD IT AGAINST ME IN THE NEXT LIFE!", 3145)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: bta1_m2_05_ms113.ogg

$Name: COM - hornets!
$Team: -1
$MessageNew:  XSTR("Presence of Hornet missiles in convoy inventory noted. Remain vigilant for any other smuggled weapons.", 3146)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms114.ogg

$Name: COM - abort abort
$Team: -1
$MessageNew:  XSTR("Alpha wing, you've been compromised! Evade and return to base immediately!", 3147)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms115.ogg

$Name: any - freighter down 1a
$Team: -1
$MessageNew:  XSTR("This nutcase is RAMPAGING! I already have a preexisting anxiety condition! Somebody help!", 3148)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: bta1_m2_05_ms116.ogg

$Name: any - freighter down 2a
$Team: -1
$MessageNew:  XSTR("We're losing more ships to this madness. If they don't get us some backup, I'm bailing. No fee is worth this crap.", 3149)
$end_multi_text
+AVI Name: Head-Civ06
+Wave Name: bta1_m2_05_ms117.ogg

$Name: any - freighter down 1b
$Team: -1
$MessageNew:  XSTR("This nutcase is RAMPAGING! I already have a preexisting anxiety condition! Somebody help!", 3148)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: bta1_m2_05_ms118.ogg

$Name: any - freighter down 2b
$Team: -1
$MessageNew:  XSTR("We're losing more ships to this madness. If they don't get us some backup, I'm bailing. No fee is worth this crap.", 3149)
$end_multi_text
+AVI Name: Head-Civ06
+Wave Name: bta1_m2_05_ms119.ogg

$Name: any - freighter down 1c
$Team: -1
$MessageNew:  XSTR("This nutcase is RAMPAGING! I already have a preexisting anxiety condition! Somebody help!", 3148)
$end_multi_text
+AVI Name: Head-Civ04
+Wave Name: bta1_m2_05_ms120.ogg

$Name: any - freighter down 2c
$Team: -1
$MessageNew:  XSTR("We're losing more ships to this madness. If they don't get us some backup, I'm bailing. No fee is worth this crap.", 3149)
$end_multi_text
+AVI Name: Head-Civ06
+Wave Name: bta1_m2_05_ms121.ogg

$Name: A2 - lay off
$Team: -1
$MessageNew:  XSTR("Might want to lighten up on the trigger, Alpha 1. If we send these people into a panic they're liable to jump with the remaining cargo.", 3150)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: bta1_m2_05_ms122.ogg

$Name: COM - pvc launch now
$Team: -1
$MessageNew:  XSTR("Intrepid to Vasudan Cruiser Medamud, Tower reports they are ready for your transport. Radionavigation frequency is nine-five-eight point nine one megahertz, flight deck illumination on reception flash pattern.", 3151)
$end_multi_text
+AVI Name: Head-CM06
+Wave Name: bta1_m2_05_ms123.ogg

$Name: Med - yup 1
$Team: -1
$MessageNew:  XSTR("Instructions copied and noted, Intrepid. Thankful for hospitality. Khonsu II anticipates renewed cooperation between species. ", 3152)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: bta1_m2_05_ms124.ogg

$Name: Med - yup 2
$Team: -1
$MessageNew:  XSTR("Hammer of Light is working fervently to exploit differences between peoples. We show them their efforts are in vain. There lies the path to victory.", 3153)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: bta1_m2_05_ms125.ogg

$Name: COM - vizier weps
$Team: -1
$MessageNew:  XSTR("Alpha 1, their fighter screen's down. Take out the Vizier's weapon subsystem and show them the door.", 3154)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: bta1_m2_05_ms126.ogg

$Name: BattleSnail!!!
$Team: -1
$MessageNew:  XSTR("You found a Battle Snail!", 2096)
$end_multi_text

$Name: snail taunt
$Team: -1
$MessageNew:  XSTR("Teeehehe, can't see me!", 3155)
$end_multi_text

$Name: noooooo
$Team: -1
$MessageNew:  XSTR("NOOOOOOOOOooooooooooooooooooooooo...", 3156)
$end_multi_text

$Name: CheckpointSelect
$Team: -1
$MessageNew:  XSTR("Select a Checkpoint...", 2647)
$end_multi_text

$Name: Checkpoint1
$Team: -1
$MessageNew:  XSTR("Press 1: Asteroid Field", 3157)
$end_multi_text

$Name: Checkpoint2
$Team: -1
$MessageNew:  XSTR("Press 2: Antares VII", 3158)
$end_multi_text

$Name: CutsceneSkip
$Team: -1
$MessageNew:  XSTR("Secondary fire to skip...", 2013)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 10 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
+Flags: ( "corrected angles" )
$Sun: SunAntaresA
+Angles: 0.000000 0.000000 0.698132
+Scale: 0.100000
$Starbitmap: NebulG9-Whisp
+Angles: 0.462870 3.062923 4.169328
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulG8-Whisp
+Angles: 0.462952 0.891753 3.879330
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulG7-Whisp
+Angles: 0.392184 5.195117 3.520731
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulG6-Whisp
+Angles: 0.320812 4.228640 5.461924
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulG5-Whisp
+Angles: 0.553267 3.717715 2.727900
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulG4-Whisp
+Angles: 0.767407 1.849330 2.037364
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulG7-Whisp
+Angles: 0.326510 3.003332 2.096753
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulG8-Whisp
+Angles: 0.163909 4.388651 3.495608
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulG9-Whisp
+Angles: 5.955985 3.701772 2.772057
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulG10-Whisp
+Angles: 0.211074 3.715701 2.604839
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 502
+Field Type: 1
+Debris Genre: 0
+Field Debris Type Name: Small Asteroid
$Average Speed: 0.000000
$Minimum: -5000.000000, -2000.000000, -10000.000000
$Maximum: 5000.000000, 2000.000000, 12000.000000
+Use Enhanced Checks

#Music

$Event Music: None
$Briefing Music: Brief1-Generic
$Debriefing Success Music: Success 1
$Debriefing Average Music: Average 1
$Debriefing Fail Music: Failure 1

#Custom Data

$begin_data_map
+Val: BonusHint ("Oslyabya", 5061)
+Val: CBriefMissionDate ("none", -1)
+Val: CBriefMissionLocation ("none", -1)
+Val: MissionDate ("October 31, 2336", 5062)
+Val: MissionLocation ("Antares", 1128)
+Val: UseInventory false
$end_data_map

#End

