#Mission Info

$Version: 0.10
$Name:  XSTR("A Baptism by Fire", -1)
$Author: Herkie423
$Created: 11/15/18 at 15:10:12
$Modified: 07/29/22 at 13:24:01
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393432
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 1
+Hull Repair Ceiling: 50.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 101.015694, 1972.403809, -10877.084961
+Viewer orient:
	0.999983, -0.000000, -0.005755,
	0.001738, 0.953321, 0.301953,
	0.005486, -0.301958, 0.953305


$Load Screen 640:	TBGLoadS4a.png
$Load Screen 1024:	TBGLoad4a.png

$Skybox Model: BOXRoss128.pof
+Skybox Orientation:
	0.544639, 0.000000, -0.838671,
	0.000000, 1.000000, 0.000000,
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$AI Profile: AF2

#Sexp_variables

$Variables:
(
		0		"AddGoals"		"0"		"number"
		1		"Asset"		"0"		"number"
		2		"E1switch"		"0"		"number"
		3		"E2switch"		"0"		"number"
		4		"E3switch"		"0"		"number"
		5		"E4switch"		"0"		"number"
		6		"E5switch"		"0"		"number"
		7		"E6switch"		"0"		"number"
		8		"E7switch"		"0"		"number"
		9		"E8switch"		"0"		"number"
		10		"EnemyManeuver"		"0"		"number"
		11		"EvasiveAstoria"		"0"		"number"
		12		"EvasiveJuneau"		"0"		"number"
		13		"EvasiveOxford"		"0"		"number"
		14		"EvasiveQuincy"		"0"		"number"
		15		"EvasiveVincennes"		"0"		"number"
		16		"EvasiveYorktown"		"0"		"number"
		17		"FlipCoin"		"0"		"number"
		18		"GetTime"		"0"		"number"
		19		"MenuLevel"		"0"		"number"
		20		"MissionTime"		"0"		"number"
		21		"MoveMade"		"0"		"number"
		22		"OrderShip"		"None"		"string"
		23		"OrderType"		"0"		"number"
		24		"PlayerChoice"		"0"		"number"
		25		"PlayerLosses"		"0"		"number"
		26		"Target"		"Enemy"		"string"
		27		"TGrid"		"0"		"number"
		28		"TGridType"		"None"		"string"
		29		"WaitKey"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("$B{To Commander Courtney Aguilar
76th Ice Queens, GTVA$}

Yesterday, you have succeeded at learning the basics of commanding a capital ship and the tactics of fleet combat. The test is not fully over yet though. Today, you will be given a trial by fire. We are going to take out a fleet of $R New $R Imperium remnants just in the outskirts of $Y Ross $Y 128. This hostile fleet has been contacted but they had refused to surrender. Your former commanding officer, $b Admiral $b Grady of the $G 35th $G Battlegroup, was ordered to do the mop up operation and you are selected to lead this task force as part of your command evaluation. Earn enough merit points in this engagement and your promotion to Captain will be approved.

$B{Captain Gregory Hammond
Fight Division Commander
7th Battlegroup, GTVA$}", -1)
$end_multi_text
$Ani Filename: CB_TBG4c.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Hello again, commander. It's been quite a while. I have heard some high praises from $b Admiral $b Cartwright that you were responsible of some of our key victories in the $P{ New Imperium Inssurection. $} You are an exemplary leader of a good squadron. You already made a name for yourself. However, this is your first time to lead an actual fleet. I tell you, this is an entirely different animal you will be facing.", -1)
$end_multi_text
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$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTCv Chimera X1
$pos: 0.000000, 0.001417, 31.933826
$label: Chimera X1
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Coronis
$pos: -6705.124023, 0.000139, 705.802368
$label: Astoria
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Coronis
$pos: -6665.697754, 0.000351, -784.200134
$label: Vincennes
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Alexandria
$pos: -5450.530273, -0.000100, 2117.472168
$label: Quincy
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Alexandria
$pos: -5802.895996, -0.000158, -2234.899658
$label: Juneau
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Euphoria
$pos: -4587.976563, 0.000819, 3333.145508
$label: Yorktown
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Euphoria
$pos: -4822.571289, 0.000685, -3254.255371
$label: Oxford
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have sighted several $R{ New Imperium warships $} in $Y sector $Y R78. They had been here for some time and, apparently, they can cloak their ships from long range scanners and remained undetectable. But we found them nonetheless. Now, $B High $B Command insist that they are just stragglers fleeing to this system after Akhmim's death but I am certain that they are part of a huge battle group. We have given them an ultimatum but they are still willing to fight to the finish. So will give these hard-headed bastards what they deserve.
", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 5000
$num_lines: 0
$num_icons: 15
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTCv Chimera X1
$pos: -6308.648926, 0.001685, -0.000108
$label: Chimera X1
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Coronis
$pos: -7590.235840, 0.000830, 1102.316528
$label: Astoria
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Coronis
$pos: -7684.311035, -0.000683, -881.806458
$label: Vincennes
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Alexandria
$pos: -7338.545410, -0.000015, 2456.680664
$label: Quincy
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Alexandria
$pos: -7400.590820, -0.000107, -2298.907227
$label: Juneau
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Euphoria
$pos: -6929.304688, -0.000829, 3559.143311
$label: Yorktown
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Euphoria
$pos: -7526.322754, -0.000359, -3463.998535
$label: Oxford
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 1421.128174, -0.000046, 926.128357
$label: Hathor Covettes
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: -1453.064697, -0.000172, 942.096985
$label: Hathor Covettes
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: -1436.957031, 0.000017, -894.106812
$label: Hathor Corvettes
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 1389.058594, -0.000222, -894.106873
$label: Hathor Corvettes
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNC Anubis
$pos: 2586.645508, -0.000091, -0.000120
$label: Anubis Cruisers
+id: 12
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNC Anubis
$pos: -2538.744629, -0.000187, -0.000121
$label: Anubis Cruisers
+id: 13
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: -10431.978516, -0.000305, 45.356136
$label: 107th Ravens
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: VNF Serapis
$pos: 10658.843750, -0.000240, 453.567566
$label: Fighter Escorts
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your objective is simple. $P{ Destroy them all $} and send them to hell or whatever the Vasudan equivalent. You will be commanding a group of six corvettes. Your old squadron, the $b 107th $b Ravens will cover you. In addition, you will be piloting the new Chimera X1 as part of its combat testing as requested by the War Department. I will be in charge of this operation and I will order my ships to depart if the situation warrants it. I don't want to lose my ships. And remember, I am also evaluating you in this mission. Good luck.
", -1)
$end_multi_text
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$camera_pos: 0.000000, 9595.505859, -4.884233
$camera_orient:
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$camera_time: 5000
$num_lines: 0
$num_icons: 15
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTCv Chimera X1
$pos: 0.000000, 0.002120, -0.000122
$label: Chimera X1
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Coronis
$pos: -1229.504761, 0.000956, 766.444519
$label: Astoria
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Coronis
$pos: -1213.440796, -0.000076, -734.451111
$label: Vincennes
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Alexandria
$pos: -1836.348267, -0.001321, 1532.951904
$label: Quincy
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Alexandria
$pos: -1931.833618, 0.000646, -1628.487915
$label: Juneau
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Euphoria
$pos: -3292.049805, 0.000110, 1136.541138
$label: Yorktown
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Euphoria
$pos: -3336.899902, -0.001269, -1085.690308
$label: Oxford
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 2091.831299, -0.000177, 1453.104126
$label: Hathor Covettes
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 974.016785, 0.000080, 638.699463
$label: Hathor Covettes
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 894.112671, 0.000070, -766.382507
$label: Hathor Corvettes
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 2219.211914, 0.000327, -1644.452148
$label: Hathor Corvettes
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNC Anubis
$pos: 3353.187012, -0.000240, 718.539978
$label: Anubis Cruisers
+id: 12
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNC Anubis
$pos: 3432.710449, -0.000087, -1005.864258
$label: Anubis Cruisers
+id: 13
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Dark Angel
$pos: -2826.156738, 0.000559, 47.900848
$label: 107th Ravens
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: VNF Serapis
$pos: 2410.998779, -0.000254, -79.834526
$label: Fighter Escorts
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-true-delay 
   "objective is destroyed" 
   0 
)
$Multi text
    XSTR("$B{To Commander Courtney Aguilar
76th Ice Queens, 7th Battlegroup$}

Well done. You managed to get a good number of $R New $R Imperium remnant ships there. I was monitoring you and, frankly, I am impressed. This kind of mission is normally given to more experienced fleet commanders but you pulled it off with top marks. After giving the report of this success to the GTVA High Command, along with $b Admiral $b Grady's recommendation and mine, your promotion to Captain has been approved. We will have the official nod after your holiday. I guess, you will be replacing me. Congratulations.

$B{Captain Gregory Hammond
Fight Division Commander
7th Battlegroup, GTVA$}", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "you have lost your taskforce" 
   0 
)
$Multi text
    XSTR("$B{To Commander Courtney Aguilar
76th Ice Queens, 7th Battlegroup$}

Well you did all you could but failed to meet your objective. But don't worry. Admiral Caldwell will surely hunt them down. Regarding your command profiency in that mission, it is still within satisfactory level. This was just an evaluation assignment, Commander, and this kind of mission is normally given to more experienced fleet commanders. Nevertheless, you have just enough merit points to obtain your promotion to Captain. We will have the official nod after your holiday. I guess, you will be replacing me. 

$B{Captain Gregory Hammond
Fight Division Commander
7th Battlegroup, GTVA$}", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You can proceed to the next mission but you can do better. Destroy the enemy with all or most of your task force warships intact. Do you want to replay it?", -1)
$end_multi_text

#Alternate Types:
$Alt: 35th Battlegroup
$Alt: 107th Ravens

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Prometheus S"	16
	"Circe"	16
	"Vengeance MK2"	2
	"ER Drones"	12
	"Novatron-PL"	700
)

#Objects		;! 47 total

$Name: Alpha 1		;! Object #0
$Class: GTCv Chimera X1
$Team: Friendly
$Location: 16.492012, -0.000383, -7405.051270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Astoria		;! Object #1
$Class: GTCv Coronis
$Alt: 35th Battlegroup

$Team: Friendly
$Location: -1000.000000, 150.249435, -7541.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BTach" )
+Subsystem: turret02
+Primary Banks: ( "BTach" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "Roger that Astoria" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 300000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 1500

$Name: Vincennes		;! Object #2
$Class: GTCv Coronis
$Alt: 35th Battlegroup

$Team: Friendly
$Location: 1000.000000, 245.060577, -7526.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BTach" )
+Subsystem: turret02
+Primary Banks: ( "BTach" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "Acknowledged Vincennes" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 300000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 1500

$Name: Quincy		;! Object #3
$Class: GTCv Alexandria
$Alt: 35th Battlegroup

$Team: Friendly
$Location: -2000.000000, 576.962097, -7808.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "BTach" )
+Subsystem: Turret02
+Primary Banks: ( "BTach" )
+Subsystem: Turret03
+Primary Banks: ( "BTach" )
+Subsystem: Turret04
+Primary Banks: ( "BTach" )
+Subsystem: Turret05
+Primary Banks: ( "BTach" )
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay 
   "Our hulls critical" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 300000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Juneau		;! Object #4
$Class: GTCv Alexandria
$Alt: 35th Battlegroup

$Team: Friendly
$Location: 2000.000000, 576.962097, -7846.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "BTach" )
+Subsystem: Turret02
+Primary Banks: ( "BTach" )
+Subsystem: Turret03
+Primary Banks: ( "BTach" )
+Subsystem: Turret04
+Primary Banks: ( "BTach" )
+Subsystem: Turret05
+Primary Banks: ( "BTach" )
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-event-true-delay 
   "in serious condition" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 300000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Yorktown		;! Object #5
$Class: GTCv Euphoria
$Alt: 35th Battlegroup

$Team: Friendly
$Location: -3000.000000, 1063.067505, -8208.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "BTach" )
+Subsystem: turret04
+Primary Banks: ( "BTach" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turretm01
+Sbank Ammo: ( 0 )
+Subsystem: turretm02
+Sbank Ammo: ( 0 )
+Subsystem: turretm03
+Sbank Ammo: ( 0 )
+Subsystem: turretm04
+Sbank Ammo: ( 0 )
+Subsystem: turretb1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 6
$Departure Cue: ( is-event-true-delay 
   "hull is badly damaged" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 300000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 1500

$Name: Oxford		;! Object #6
$Class: GTCv Euphoria
$Alt: 35th Battlegroup

$Team: Friendly
$Location: 3000.000000, 1063.067505, -8196.799805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "BTach" )
+Subsystem: turret04
+Primary Banks: ( "BTach" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turretm01
+Sbank Ammo: ( 0 )
+Subsystem: turretm02
+Sbank Ammo: ( 0 )
+Subsystem: turretm03
+Sbank Ammo: ( 0 )
+Subsystem: turretm04
+Sbank Ammo: ( 0 )
+Subsystem: turretb1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay 
   "sustained major damage" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 300000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 1500

$Name: Ahlain		;! Object #7
$Class: VNCv Hathor
$Team: Hostile
$Location: -1000.000000, -199.866623, 7592.105469
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "you have lost your taskforce" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 1100

$Name: Anjar		;! Object #8
$Class: VNCv Hathor
$Team: Hostile
$Location: 1000.000000, -199.866623, 7580.714844
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay 
   "you have lost your taskforce" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Group: 0
+Score: 1100

$Name: Sultan		;! Object #9
$Class: VNCv Hathor
$Team: Hostile
$Location: -2000.000000, -547.614807, 8031.894043
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-event-true-delay 
   "you have lost your taskforce" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Khnumo		;! Object #10
$Class: VNCv Hathor
$Team: Hostile
$Location: 2000.000000, -547.614807, 8010.527344
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-event-true-delay 
   "you have lost your taskforce" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Lamoris		;! Object #11
$Class: VNCv Hathor
$Team: Hostile
$Location: -3000.000000, -855.465454, 8356.550781
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay 
   "you have lost your taskforce" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Orthank		;! Object #12
$Class: VNCv Hathor
$Team: Hostile
$Location: 3000.000000, -855.465454, 8376.794922
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-event-true-delay 
   "you have lost your taskforce" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 150000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Kufah		;! Object #13
$Class: VNC Anubis
$Team: Hostile
$Location: -4000.000000, 0.000000, 8836.429688
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "you have lost your taskforce" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 70000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Basra		;! Object #14
$Class: VNC Anubis
$Team: Hostile
$Location: 4000.000000, 0.000000, 8836.404297
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay 
   "you have lost your taskforce" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 70000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Bravo 1		;! Object #15
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: -637.578857, 102.870422, -6038.067383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Bravo 2		;! Object #16
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: -794.044434, -52.991104, -6207.366211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Bravo 3		;! Object #17
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: -392.829041, -0.000846, -6201.468750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Bravo 4		;! Object #18
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: -569.512451, -150.969086, -6412.049805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Charlie 1		;! Object #19
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: 568.199341, 106.882851, -5949.730469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Charlie 2		;! Object #20
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: 374.975250, -0.000701, -6178.543945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Charlie 3		;! Object #21
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: 781.015625, -56.950150, -6264.605469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Charlie 4		;! Object #22
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: 528.255371, -153.351242, -6359.676758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Echo 1		;! Object #23
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: -1770.444946, -150.760834, -6010.291992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Echo 2		;! Object #24
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: -1988.459961, -0.001154, -6089.040039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Echo 3		;! Object #25
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: -1614.791504, -49.030426, -6218.083008
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Echo 4		;! Object #26
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: -1767.852783, 138.389389, -6330.629883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Foxtrot 1		;! Object #27
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: 1535.984131, -188.183472, -5881.131348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Foxtrot 2		;! Object #28
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: 1358.726563, -55.581879, -6022.775391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Foxtrot 3		;! Object #29
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: 1807.846680, -0.001706, -6066.171875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Foxtrot 4		;! Object #30
$Class: GTF Dark Angel
$Alt: 107th Ravens

$Team: Friendly
$Location: 1607.421387, 153.922531, -6269.206055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1rv

$Name: Aquila 1		;! Object #31
$Class: VNF Serapis
$Team: Hostile
$Location: 607.244080, 208.929535, 5932.009766
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 2		;! Object #32
$Class: VNF Serapis
$Team: Hostile
$Location: 782.174561, 115.503372, 6019.997070
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 3		;! Object #33
$Class: VNF Serapis
$Team: Hostile
$Location: 413.139618, -91.100052, 6024.496094
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 4		;! Object #34
$Class: VNF Serapis
$Team: Hostile
$Location: 589.880615, -0.006033, 6158.326172
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 1		;! Object #35
$Class: VNF Serapis
$Team: Hostile
$Location: -481.902832, 219.124405, 5891.575195
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 2		;! Object #36
$Class: VNF Serapis
$Team: Hostile
$Location: -293.733887, -138.609253, 5989.422852
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 3		;! Object #37
$Class: VNF Serapis
$Team: Hostile
$Location: -676.347046, 119.632477, 6024.402344
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 4		;! Object #38
$Class: VNF Serapis
$Team: Hostile
$Location: -469.699493, -0.006050, 6158.192383
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 1		;! Object #39
$Class: VNF Serapis
$Team: Hostile
$Location: 1672.814697, 190.903519, 5907.590820
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 2		;! Object #40
$Class: VNF Serapis
$Team: Hostile
$Location: 1845.024414, -0.006136, 5992.880859
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 3		;! Object #41
$Class: VNF Serapis
$Team: Hostile
$Location: 1512.226929, 98.918602, 6011.813477
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 4		;! Object #42
$Class: VNF Serapis
$Team: Hostile
$Location: 1659.895874, -101.447670, 6112.738281
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 1		;! Object #43
$Class: VNF Serapis
$Team: Hostile
$Location: -1970.753174, 187.934723, 5883.099609
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 2		;! Object #44
$Class: VNF Serapis
$Team: Hostile
$Location: -1810.686157, 108.167839, 5992.731445
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 3		;! Object #45
$Class: VNF Serapis
$Team: Hostile
$Location: -2169.171387, -0.006180, 6005.937500
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 4		;! Object #46
$Class: VNF Serapis
$Team: Hostile
$Location: -2023.265259, -131.214417, 6124.546875
$Orientation:
	-0.998669, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998669
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Bravo
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( or 
      ( not 
         ( is-event-true-delay 
            "objective is destroyed" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "you have lost your taskforce" 
            0 
         )
      )
   )
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-event-true-delay "Fade to End" 0 ) 
$Ships: (		;! 4 total
	"Bravo 1"
	"Bravo 2"
	"Bravo 3"
	"Bravo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Charlie
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Charlie 1

$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( or 
      ( not 
         ( is-event-true-delay 
            "objective is destroyed" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "you have lost your taskforce" 
            0 
         )
      )
   )
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay "Fade to End" 0 ) 
$Ships: (		;! 4 total
	"Charlie 1"
	"Charlie 2"
	"Charlie 3"
	"Charlie 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Echo
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Echo 1

$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( or 
      ( not 
         ( is-event-true-delay 
            "objective is destroyed" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "you have lost your taskforce" 
            0 
         )
      )
   )
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay "Fade to End" 0 ) 
$Ships: (		;! 4 total
	"Echo 1"
	"Echo 2"
	"Echo 3"
	"Echo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Foxtrot
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Foxtrot 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( or 
      ( not 
         ( is-event-true-delay 
            "objective is destroyed" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "you have lost your taskforce" 
            0 
         )
      )
   )
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay "Fade to End" 0 ) 
$Ships: (		;! 4 total
	"Foxtrot 1"
	"Foxtrot 2"
	"Foxtrot 3"
	"Foxtrot 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Aquila
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Aquila 1

$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( or 
      ( not 
         ( is-event-true-delay 
            "objective is destroyed" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "you have lost your taskforce" 
            0 
         )
      )
   )
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( or 
   ( is-event-true-delay 
      "objective is destroyed" 
      0 
   )
   ( is-event-true-delay 
      "you have lost your taskforce" 
      0 
   )
)
$Ships: (		;! 4 total
	"Aquila 1"
	"Aquila 2"
	"Aquila 3"
	"Aquila 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Beroon
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Beroon 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( or 
      ( not 
         ( is-event-true-delay 
            "objective is destroyed" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "you have lost your taskforce" 
            0 
         )
      )
   )
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( or 
   ( is-event-true-delay 
      "objective is destroyed" 
      0 
   )
   ( is-event-true-delay 
      "you have lost your taskforce" 
      0 
   )
)
$Ships: (		;! 4 total
	"Beroon 1"
	"Beroon 2"
	"Beroon 3"
	"Beroon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Carina
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Carina 1

$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( or 
      ( not 
         ( is-event-true-delay 
            "objective is destroyed" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "you have lost your taskforce" 
            0 
         )
      )
   )
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( or 
   ( is-event-true-delay 
      "objective is destroyed" 
      0 
   )
   ( is-event-true-delay 
      "you have lost your taskforce" 
      0 
   )
)
$Ships: (		;! 4 total
	"Carina 1"
	"Carina 2"
	"Carina 3"
	"Carina 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Draco
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Draco 1

$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( or 
      ( not 
         ( is-event-true-delay 
            "objective is destroyed" 
            0 
         )
      )
      ( not 
         ( is-event-true-delay 
            "you have lost your taskforce" 
            0 
         )
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "objective is destroyed" 
      0 
   )
   ( is-event-true-delay 
      "you have lost your taskforce" 
      0 
   )
)
$Ships: (		;! 4 total
	"Draco 1"
	"Draco 2"
	"Draco 3"
	"Draco 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

#Events		;! 169 total

$Formula: ( when 
   ( is-event-true-delay "Fade to End" 0 ) 
   ( do-nothing ) 
)
+Name: CONTINUE
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( true ) 
      ( true ) 
      "Alpha 1" 
   )
   ( modify-variable @EnemyManeuver[0] 0 ) 
   ( modify-variable @FlipCoin[0] 0 ) 
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @GetTime[0] 0 ) 
   ( modify-variable @MenuLevel[0] 0 ) 
   ( modify-variable @MoveMade[0] 0 ) 
   ( modify-variable @TGrid[0] 0 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable @MissionTime[0] 0 ) 
   ( modify-variable @Asset[0] 0 ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( ignore-key 
      -1 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
)
+Name: INIT
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( and 
      ( has-time-elapsed 1 ) 
      ( is-ship-class 
         "GTCv Chimera X1" 
         "Alpha 1" 
      )
   )
   ( script-eval "CscHud(1)" ) 
)
+Name: CSC ON
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-ship-class 
         "GTCv Chimera X1" 
         "Alpha 1" 
      )
      ( modify-variable 
         "@TGridType[None]" 
         "TGrid2.png" 
      )
      ( modify-variable 
         "@TGridType[None]" 
         "TGrid1.png" 
      )
   )
)
+Name: Set Tactical Grid
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Ahlain" 
      "Anjar" 
      "Sultan" 
      "Khnumo" 
      "Lamoris" 
      "Orthank" 
   )
   ( true ) 
   ( ship-subsys-no-replace 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( ship-subsys-no-live-debris 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Hathor Texture Fix
+Repeat Count: -1
+Trigger Count: 6
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====MISSION EVENTS============
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Roger that" 0 ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( show-subtitle-text 
      "ALL WEAPONS ONLINE" 
      0 
      28 
      ( true ) 
      ( false ) 
      5000 
      0 
      100 
      50 
      255 
      50 
   )
)
+Name: Start Combat
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----ENEMY BEHAVIORS-----------
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( modify-variable 
      @FlipCoin[0] 
      ( rand-multiple 1 10 ) 
   )
   ( modify-variable @MoveMade[0] 0 ) 
   ( modify-variable 
      @GetTime[0] 
      ( + 
         ( mission-time ) 
         ( rand-multiple 20 30 ) 
      )
   )
)
+Name: Enemy Behavior - Roll Dice
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Enemy Decisions-----------
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Enemy Behavior - Roll Dice" 
         5 
      )
      ( > @FlipCoin[0] 2 ) 
      ( = @MoveMade[0] 0 ) 
   )
   ( modify-variable 
      @EnemyManeuver[0] 
      ( rand-multiple 1 6 ) 
   )
   ( modify-variable @MoveMade[0] 1 ) 
)
+Name: Enemy not wait and attack
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Enemy Behavior - Roll Dice" 
         5 
      )
      ( <= @FlipCoin[0] 2 ) 
      ( = @MoveMade[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: Enemy wait and anticipate
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( has-time-elapsed @GetTime[0] ) 
      ( > @MenuLevel[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: Enemy Wait time
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Enemy Wait time" 
         0 
      )
      ( > @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MoveMade[0] 1 ) 
)
+Name: Enemy Reacts to player
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( = @PlayerChoice[0] 1 ) 
      ( modify-variable 
         @EnemyManeuver[0] 
         ( rand-multiple 2 3 ) 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @PlayerChoice[0] 2 ) 
      ( modify-variable @EnemyManeuver[0] 6 ) 
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @PlayerChoice[0] 3 ) 
      ( modify-variable @EnemyManeuver[0] 2 ) 
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @PlayerChoice[0] 4 ) 
      ( modify-variable @EnemyManeuver[0] 4 ) 
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @PlayerChoice[0] 5 ) 
      ( modify-variable @EnemyManeuver[0] 5 ) 
      ( do-nothing ) 
   )
)
+Name: Enemy Counter-maneuvers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Enemy Wait time" 
         0 
      )
      ( = @MenuLevel[0] 0 ) 
      ( = @MoveMade[0] 0 ) 
   )
   ( modify-variable 
      @EnemyManeuver[0] 
      ( rand-multiple 1 5 ) 
   )
   ( modify-variable @MoveMade[0] 1 ) 
)
+Name: Enemy Tired of waiting - attack
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Enemy not wait and attack" 
         1 
      )
      ( is-event-true-delay 
         "Enemy Counter-maneuvers" 
         0 
      )
      ( is-event-true-delay 
         "Enemy Tired of waiting - attack" 
         1 
      )
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 1 ) 
      ( when 
         ( true ) 
         ( clear-goals 
            "Ahlain" 
            "Anjar" 
            "Sultan" 
            "Khnumo" 
            "Lamoris" 
            "Orthank" 
            "Kufah" 
            "Basra" 
         )
         ( add-goal 
            "Anjar" 
            ( ai-waypoints-once "E-AH1" 89 ) 
         )
         ( add-goal 
            "Ahlain" 
            ( ai-waypoints-once "E-AH2" 89 ) 
         )
         ( add-goal 
            "Khnumo" 
            ( ai-waypoints-once "E-AH3" 89 ) 
         )
         ( add-goal 
            "Sultan" 
            ( ai-waypoints-once "E-AH4" 89 ) 
         )
         ( add-goal 
            "Orthank" 
            ( ai-waypoints-once "E-AH5" 89 ) 
         )
         ( add-goal 
            "Lamoris" 
            ( ai-waypoints-once "E-AH6" 89 ) 
         )
         ( add-goal 
            "Basra" 
            ( ai-waypoints-once "E-AH7" 89 ) 
         )
         ( add-goal 
            "Kufah" 
            ( ai-waypoints-once "E-AH8" 89 ) 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 2 ) 
      ( when 
         ( true ) 
         ( clear-goals 
            "Ahlain" 
            "Anjar" 
            "Sultan" 
            "Khnumo" 
            "Lamoris" 
            "Orthank" 
            "Kufah" 
            "Basra" 
         )
         ( add-goal 
            "Anjar" 
            ( ai-waypoints-once "E-SO1" 89 ) 
         )
         ( add-goal 
            "Ahlain" 
            ( ai-waypoints-once "E-SO2" 89 ) 
         )
         ( add-goal 
            "Khnumo" 
            ( ai-waypoints-once "E-SO3" 89 ) 
         )
         ( add-goal 
            "Sultan" 
            ( ai-waypoints-once "E-SO4" 89 ) 
         )
         ( add-goal 
            "Orthank" 
            ( ai-waypoints-once "E-SO5" 89 ) 
         )
         ( add-goal 
            "Lamoris" 
            ( ai-waypoints-once "E-SO6" 89 ) 
         )
         ( add-goal 
            "Basra" 
            ( ai-waypoints-once "E-SO7" 89 ) 
         )
         ( add-goal 
            "Kufah" 
            ( ai-waypoints-once "E-SO8" 89 ) 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 3 ) 
      ( when 
         ( true ) 
         ( clear-goals 
            "Ahlain" 
            "Anjar" 
            "Sultan" 
            "Khnumo" 
            "Lamoris" 
            "Orthank" 
            "Kufah" 
            "Basra" 
         )
         ( add-goal 
            "Anjar" 
            ( ai-waypoints-once "E-HA3" 89 ) 
         )
         ( add-goal 
            "Ahlain" 
            ( ai-waypoints-once "E-HA4" 89 ) 
         )
         ( add-goal 
            "Khnumo" 
            ( ai-waypoints-once "E-HA1" 89 ) 
         )
         ( add-goal 
            "Sultan" 
            ( ai-waypoints-once "E-HA2" 89 ) 
         )
         ( add-goal 
            "Orthank" 
            ( ai-waypoints-once "E-HA5" 89 ) 
         )
         ( add-goal 
            "Lamoris" 
            ( ai-waypoints-once "E-HA6" 89 ) 
         )
         ( add-goal 
            "Basra" 
            ( ai-waypoints-once "E-HA7" 89 ) 
         )
         ( add-goal 
            "Kufah" 
            ( ai-waypoints-once "E-HA8" 89 ) 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 4 ) 
      ( when 
         ( true ) 
         ( clear-goals 
            "Ahlain" 
            "Anjar" 
            "Sultan" 
            "Khnumo" 
            "Lamoris" 
            "Orthank" 
            "Kufah" 
            "Basra" 
         )
         ( add-goal 
            "Anjar" 
            ( ai-waypoints-once "E-L2" 89 ) 
         )
         ( add-goal 
            "Ahlain" 
            ( ai-waypoints-once "E-L1" 89 ) 
         )
         ( add-goal 
            "Khnumo" 
            ( ai-waypoints-once "E-L4" 89 ) 
         )
         ( add-goal 
            "Sultan" 
            ( ai-waypoints-once "E-L3" 89 ) 
         )
         ( add-goal 
            "Orthank" 
            ( ai-waypoints-once "E-L6" 89 ) 
         )
         ( add-goal 
            "Lamoris" 
            ( ai-waypoints-once "E-L5" 89 ) 
         )
         ( add-goal 
            "Basra" 
            ( ai-waypoints-once "E-L8" 89 ) 
         )
         ( add-goal 
            "Kufah" 
            ( ai-waypoints-once "E-L7" 89 ) 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 5 ) 
      ( when 
         ( true ) 
         ( clear-goals 
            "Ahlain" 
            "Anjar" 
            "Sultan" 
            "Khnumo" 
            "Lamoris" 
            "Orthank" 
            "Kufah" 
            "Basra" 
         )
         ( add-goal 
            "Anjar" 
            ( ai-waypoints-once "E-R1" 89 ) 
         )
         ( add-goal 
            "Ahlain" 
            ( ai-waypoints-once "E-R2" 89 ) 
         )
         ( add-goal 
            "Khnumo" 
            ( ai-waypoints-once "E-R3" 89 ) 
         )
         ( add-goal 
            "Sultan" 
            ( ai-waypoints-once "E-R4" 89 ) 
         )
         ( add-goal 
            "Orthank" 
            ( ai-waypoints-once "E-R5" 89 ) 
         )
         ( add-goal 
            "Lamoris" 
            ( ai-waypoints-once "E-R6" 89 ) 
         )
         ( add-goal 
            "Basra" 
            ( ai-waypoints-once "E-R7" 89 ) 
         )
         ( add-goal 
            "Kufah" 
            ( ai-waypoints-once "E-R8" 89 ) 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 6 ) 
      ( do-nothing ) 
      ( do-nothing ) 
   )
)
+Name: Enemy Select Maneuver
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Enemy Select Maneuver" 
      5 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Vincennes" 80 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Juneau" 79 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Oxford" 78 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Astoria" 77 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Quincy" 76 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Yorktown" 75 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Astoria" 80 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Quincy" 79 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Yorktown" 78 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Vincennes" 77 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Juneau" 76 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Oxford" 75 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Juneau" 80 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Vincennes" 79 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Oxford" 78 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Quincy" 77 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Astoria" 76 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Yorktown" 75 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Sultan" 
      ( ai-chase "Quincy" 80 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Astoria" 79 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Yorktown" 78 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Juneau" 77 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Vincennes" 76 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Oxford" 75 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Orthank" 
      ( ai-chase "Vincennes" 80 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Juneau" 79 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Oxford" 78 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Yorktown" 77 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Quincy" 76 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Astoria" 75 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Yorktown" 80 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Quincy" 79 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Astoria" 78 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Oxford" 77 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Juneau" 76 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Vincennes" 75 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Kufah" 
      ( ai-chase "Alpha 1" 80 ) 
   )
   ( add-goal 
      "Basra" 
      ( ai-chase "Alpha 1" 80 ) 
   )
)
+Name: Enemy Attack Goals
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Astoria" 
      "Vincennes" 
      "Quincy" 
      "Juneau" 
      "Yorktown" 
      "Oxford" 
   )
   ( has-departed-delay 0 "<argument>" ) 
   ( modify-variable 
      @PlayerLosses[0] 
      ( + @PlayerLosses[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: COUNT Player Losses
+Repeat Count: -1
+Trigger Count: 6
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIALOGUES=================
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command 1" 
   )
)
+Name: This is Admiral Caldwell
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 1" 
   )
)
+Name: Roger that
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "NUM 1 - Arrowhead" 
      0 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 2" 
   )
)
+Name: execute Arrowhead
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "NUM 2 - Spread Out" 
      0 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 3" 
   )
)
+Name: execute Spread Out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "NUM 3 - Hammer and Anvil" 
      0 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 4" 
   )
)
+Name: execute Hammer and Anvil
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "NUM 4 - Hook Right" 
      0 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 5" 
   )
)
+Name: hook to the right
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "NUM 5 - Hook Left" 
      0 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 6" 
   )
)
+Name: hook to the left
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "execute Arrowhead" 
         3 
      )
      ( is-event-true-delay 
         "execute Spread Out" 
         3 
      )
      ( is-event-true-delay 
         "execute Hammer and Anvil" 
         4 
      )
      ( is-event-true-delay 
         "hook to the right" 
         3 
      )
      ( is-event-true-delay 
         "hook to the left" 
         3 
      )
   )
   ( send-message 
      "Astoria" 
      "High" 
      "Astoria 1" 
   )
)
+Name: Copy that Commander
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "NUM 2 - All ships attack any" 
      0 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 7" 
   )
)
+Name: Task force attack at will
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "NUM 4 - All ships evasive right" 
      0 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 8" 
   )
)
+Name: All craft right evasive
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "NUM 3 - All ships evasive left" 
      0 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 9" 
   )
)
+Name: All craft left evasive
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Astoria" ) 10 ) 
      ( not 
         ( is-event-true-delay 
            "Astoria - NUM 4 - Depart" 
            0 
         )
      )
   )
   ( send-message 
      "Astoria" 
      "High" 
      "Astoria 2" 
   )
   ( ship-invulnerable "Astoria" ) 
)
+Name: we are badly damaged
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 10" 
   )
)
+Name: Roger that Astoria
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Vincennes" ) 10 ) 
      ( not 
         ( is-event-true-delay 
            "Vincennes - NUM 4 - Depart" 
            0 
         )
      )
   )
   ( send-message 
      "Vincennes" 
      "High" 
      "Vincennes 1" 
   )
   ( ship-invulnerable "Vincennes" ) 
   ( ignore-key -1 "4" ) 
)
+Name: suffered critical damaged
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 11" 
   )
)
+Name: Acknowledged Vincennes
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Quincy" ) 10 ) 
      ( not 
         ( is-event-true-delay 
            "Quincy - NUM 4 - Depart" 
            0 
         )
      )
   )
   ( send-message 
      "Quincy" 
      "High" 
      "Quincy 1" 
   )
   ( ship-invulnerable "Quincy" ) 
)
+Name: Our hulls critical
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Juneau" ) 10 ) 
      ( not 
         ( is-event-true-delay 
            "Juneau - NUM 4 - Depart" 
            0 
         )
      )
   )
   ( send-message 
      "Juneau" 
      "High" 
      "Juneau 1" 
   )
   ( ship-invulnerable "Juneau" ) 
)
+Name: in serious condition
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Yorktown" ) 10 ) 
      ( not 
         ( is-event-true-delay 
            "Yorktown - NUM 4 - Depart" 
            0 
         )
      )
   )
   ( send-message 
      "Yorktown" 
      "High" 
      "Yorktown 1" 
   )
   ( ship-invulnerable "Yorktown" ) 
)
+Name: hull is badly damaged
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Oxford" ) 10 ) 
      ( not 
         ( is-event-true-delay 
            "Oxford - NUM 4 - Depart" 
            0 
         )
      )
   )
   ( send-message 
      "Oxford" 
      "High" 
      "Oxford 1" 
   )
   ( ship-invulnerable "Yorktown" ) 
)
+Name: sustained major damage
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( and 
      ( != @PlayerLosses[0] 5 ) 
      ( is-destroyed-delay 
         0 
         "Ahlain" 
         "Anjar" 
         "Sultan" 
         "Khnumo" 
         "Lamoris" 
         "Orthank" 
         "Kufah" 
         "Basra" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "command 2" 
   )
)
+Name: objective is destroyed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney 12" 
   )
)
+Name: Thank you Admiral Caldwell
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Event Log Flags: ( "true" )

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----Failure Events Lines------
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( and 
      ( = @PlayerLosses[0] 5 ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Ahlain" 
            "Anjar" 
            "Sultan" 
            "Khnumo" 
            "Lamoris" 
            "Orthank" 
            "Kufah" 
            "Basra" 
         )
      )
   )
   ( ship-invulnerable 
      "Ahlain" 
      "Anjar" 
      "Sultan" 
      "Khnumo" 
      "Lamoris" 
      "Orthank" 
      "Kufah" 
      "Basra" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command FAIL" 
   )
)
+Name: you have lost your taskforce
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Courtney FAIL" 
   )
)
+Name: Copy that Command Damn!
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Thank you Admiral Caldwell" 
         5 
      )
      ( is-event-true-delay 
         "Copy that Command Damn!" 
         4 
      )
   )
   ( ignore-key 
      -1 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( fade-out 4000 0 0 0 ) 
   ( clear-goals 
      "Astoria" 
      "Vincennes" 
      "Quincy" 
      "Juneau" 
      "Yorktown" 
      "Oxford" 
   )
   ( add-goal 
      "Astoria" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Fade to End
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: MISSION END
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ===TCI Menus and COMMANDS======
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 2 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( do-nothing ) 
   ( add-goal 
      "Astoria" 
      ( ai-chase "Ahlain" 80 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Sultan" 79 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Lamoris" 78 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Kufah" 77 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Anjar" 76 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Khnumo" 75 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Orthank" 74 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Basra" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Anjar" 80 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Khnumo" 79 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Orthank" 78 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Basra" 77 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Ahlain" 76 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Sultan" 75 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Lamoris" 74 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Kufah" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Quincy" 
      ( ai-chase "Sultan" 80 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Ahlain" 79 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Lamoris" 78 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Kufah" 77 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Khnumo" 76 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Anjar" 75 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Orthank" 74 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Basra" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Juneau" 
      ( ai-chase "Khnumo" 80 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Anjar" 79 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Orthank" 78 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Basra" 77 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Sultan" 76 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Ahlain" 75 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Lamoris" 74 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Kufah" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Lamoris" 80 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Kufah" 79 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Sultan" 78 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Ahlain" 77 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Orthank" 76 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Basra" 75 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Khnumo" 74 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Anjar" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Oxford" 
      ( ai-chase "Orthank" 80 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Basra" 79 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Khnumo" 78 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Anjar" 77 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Lamoris" 76 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Kufah" 75 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Sultan" 74 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Ahlain" 73 ) 
   )
)
+Name: Global Attack Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 1 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Astoria" 
      ( ai-chase "Ahlain" 80 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Sultan" 79 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Lamoris" 78 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Kufah" 77 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Anjar" 76 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Khnumo" 75 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Orthank" 74 ) 
   )
   ( add-goal 
      "Astoria" 
      ( ai-chase "Basra" 73 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Astoria - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 2 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Anjar" 80 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Khnumo" 79 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Orthank" 78 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Basra" 77 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Ahlain" 76 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Sultan" 75 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Lamoris" 74 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-chase "Kufah" 73 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Vincennes - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 3 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Quincy" 
      ( ai-chase "Sultan" 80 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Ahlain" 79 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Lamoris" 78 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Kufah" 77 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Khnumo" 76 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Anjar" 75 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Orthank" 74 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-chase "Basra" 73 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Quincy - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 4 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Juneau" 
      ( ai-chase "Khnumo" 80 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Anjar" 79 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Orthank" 78 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Basra" 77 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Sultan" 76 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Ahlain" 75 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Lamoris" 74 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-chase "Kufah" 73 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Juneau - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 5 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Lamoris" 80 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Kufah" 79 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Sultan" 78 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Ahlain" 77 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Orthank" 76 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Basra" 75 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Khnumo" 74 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-chase "Anjar" 73 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Yorktown - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 6 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Oxford" 
      ( ai-chase "Orthank" 80 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Basra" 79 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Khnumo" 78 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Anjar" 77 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Lamoris" 76 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Kufah" 75 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Sultan" 74 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-chase "Ahlain" 73 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Oxford - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Astoria" 70 ) 
   ( cap-waypoint-speed "Vincennes" 70 ) 
   ( cap-waypoint-speed "Quincy" 70 ) 
   ( cap-waypoint-speed "Juneau" 70 ) 
   ( cap-waypoint-speed "Yorktown" 70 ) 
   ( cap-waypoint-speed "Oxford" 70 ) 
   ( do-nothing ) 
   ( cap-waypoint-speed "Ahlain" 70 ) 
   ( cap-waypoint-speed "Anjar" 70 ) 
   ( cap-waypoint-speed "Sultan" 70 ) 
   ( cap-waypoint-speed "Khnumo" 70 ) 
   ( cap-waypoint-speed "Lamoris" 70 ) 
   ( cap-waypoint-speed "Orthank" 70 ) 
   ( cap-waypoint-speed "Kufah" 70 ) 
   ( cap-waypoint-speed "Basra" 70 ) 
)
+Name: Set Initial Waypoint Speed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "NUM 3 - All ships evasive left" 
         0 
      )
      ( is-event-true-delay 
         "NUM 4 - All ships evasive right" 
         0 
      )
   )
   ( cap-waypoint-speed "Astoria" -1 ) 
   ( cap-waypoint-speed "Vincennes" -1 ) 
   ( cap-waypoint-speed "Quincy" -1 ) 
   ( cap-waypoint-speed "Juneau" -1 ) 
   ( cap-waypoint-speed "Yorktown" -1 ) 
   ( cap-waypoint-speed "Oxford" -1 ) 
)
+Name: Reset Waypoint Speed Global
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( false ) 
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
)
+Name: TCI BG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>INITIAL FLEET MANEUVER" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "--->Select Option" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Arrowhead" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Spread Out" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Hammer and Anvil" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Hook Right" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Hook Left" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
)
+Name: Menu Level 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>FLEET GLOBAL COMMANDS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "--->Select Option" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Individual Ship Orders" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - All ships attack any" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - All ships evasive left" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - All ships evasive right" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Switch to Tactical View" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( modify-variable 
      "@OrderShip[None]" 
      "None" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 1
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>INDIVIDUAL SHIP ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Warship" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 7 Back" 
      67 
      94 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( modify-variable 
      "@OrderShip[None]" 
      "None" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 2
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Astoria" ) 
            ( is-destroyed-delay 0 "Astoria" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 1 - GTCv Astoria" 
         67 
         82 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Astoria" ) 
         ( is-destroyed-delay 0 "Astoria" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         82 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Astoria
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Vincennes" ) 
            ( is-destroyed-delay 0 "Vincennes" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 2 - GTCv Vincennes" 
         67 
         84 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Vincennes" ) 
         ( is-destroyed-delay 0 "Vincennes" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         84 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Vincennes
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Quincy" ) 
            ( is-destroyed-delay 0 "Quincy" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 3 - GTCv Quincy" 
         67 
         86 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Quincy" ) 
         ( is-destroyed-delay 0 "Quincy" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         86 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Quincy
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Juneau" ) 
            ( is-destroyed-delay 0 "Juneau" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 4 - GTCv Juneau" 
         67 
         88 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Juneau" ) 
         ( is-destroyed-delay 0 "Juneau" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         88 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Juneau
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Yorktown" ) 
            ( is-destroyed-delay 0 "Yorktown" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 5 - GTCv Yorktown" 
         67 
         90 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Yorktown" ) 
         ( is-destroyed-delay 0 "Yorktown" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         90 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Yorktown
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Oxford" ) 
            ( is-destroyed-delay 0 "Oxford" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 6 - GTCv Oxford" 
         67 
         92 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Oxford" ) 
         ( is-destroyed-delay 0 "Oxford" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         92 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Oxford
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>ASTORIA ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Attack at will" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Depart" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Back" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 3 - Astoria Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>VINCENNES ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Attack at will" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Depart" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Back" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 4 - Vincennes Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>QUINCY ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Attack at will" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Depart" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Back" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 5 - Quincy Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>JUNEAU ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Attack at will" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Depart" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Back" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 6 - Juneau Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>YORKTOWN ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Attack at will" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Depart" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Back" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 7 - Yorktown Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>OXFORD ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Disengage and hold" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Depart" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Back" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 8 - Oxford Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --------Menu 0 Option----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( = @WaitKey[0] 1 ) 
      ( = @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Arrowhead" ) 
   ( clear-goals 
      "Astoria" 
      "Vincennes" 
      "Quincy" 
      "Juneau" 
      "Yorktown" 
      "Oxford" 
   )
   ( add-goal 
      "Astoria" 
      ( ai-waypoints-once "AH1" 89 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-waypoints-once "AH2" 89 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-waypoints-once "AH3" 89 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-waypoints-once "AH4" 89 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-waypoints-once "AH5" 89 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-waypoints-once "AH6" 89 ) 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 4 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( modify-variable @PlayerChoice[0] 1 ) 
)
+Name: NUM 1 - Arrowhead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @WaitKey[0] 1 ) 
      ( = @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Spread Out" ) 
   ( clear-goals 
      "Astoria" 
      "Vincennes" 
      "Quincy" 
      "Juneau" 
      "Yorktown" 
      "Oxford" 
   )
   ( add-goal 
      "Astoria" 
      ( ai-waypoints-once "SO1" 89 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-waypoints-once "SO2" 89 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-waypoints-once "SO3" 89 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-waypoints-once "SO4" 89 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-waypoints-once "SO5" 89 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-waypoints-once "SO6" 89 ) 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 4 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( modify-variable @PlayerChoice[0] 2 ) 
)
+Name: NUM 2 - Spread Out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @WaitKey[0] 1 ) 
      ( = @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Hammer and Anvil" ) 
   ( clear-goals 
      "Astoria" 
      "Vincennes" 
      "Quincy" 
      "Juneau" 
      "Yorktown" 
      "Oxford" 
   )
   ( add-goal 
      "Astoria" 
      ( ai-waypoints-once "HA3" 89 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-waypoints-once "HA4" 89 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-waypoints-once "HA1" 89 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-waypoints-once "HA2" 89 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-waypoints-once "HA5" 89 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-waypoints-once "HA6" 89 ) 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 4 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( modify-variable @PlayerChoice[0] 3 ) 
)
+Name: NUM 3 - Hammer and Anvil
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @WaitKey[0] 1 ) 
      ( = @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Hook Right-" ) 
   ( clear-goals 
      "Astoria" 
      "Vincennes" 
      "Quincy" 
      "Juneau" 
      "Yorktown" 
      "Oxford" 
   )
   ( add-goal 
      "Astoria" 
      ( ai-waypoints-once "R2" 89 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-waypoints-once "R1" 89 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-waypoints-once "R4" 89 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-waypoints-once "R3" 89 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-waypoints-once "E-R6" 89 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-waypoints-once "R5" 89 ) 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 4 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( modify-variable @PlayerChoice[0] 4 ) 
)
+Name: NUM 4 - Hook Right
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @WaitKey[0] 1 ) 
      ( = @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Hook Left-" ) 
   ( clear-goals 
      "Astoria" 
      "Vincennes" 
      "Quincy" 
      "Juneau" 
      "Yorktown" 
      "Oxford" 
   )
   ( add-goal 
      "Astoria" 
      ( ai-waypoints-once "L1" 89 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-waypoints-once "L2" 89 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-waypoints-once "L3" 89 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-waypoints-once "L4" 89 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-waypoints-once "L5" 89 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-waypoints-once "L6" 89 ) 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 4 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( modify-variable @PlayerChoice[0] 5 ) 
)
+Name: NUM 5 - Hook Left
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------Menu 1 Options------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: NUM 1 - Individual Ship Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( training-msg "TCI-Attack Any" ) 
   ( clear-goals 
      "Astoria" 
      "Vincennes" 
      "Quincy" 
      "Juneau" 
      "Yorktown" 
      "Oxford" 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( key-reset-multiple "2" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: NUM 2 - All ships attack any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( training-msg "TCI-Evasive Left" ) 
   ( clear-goals 
      "Astoria" 
      "Vincennes" 
      "Quincy" 
      "Juneau" 
      "Yorktown" 
      "Oxford" 
   )
   ( add-goal 
      "Astoria" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( add-goal 
      "Oxford" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( modify-variable 
      @EvasiveAstoria[0] 
      1 
   )
   ( modify-variable 
      @EvasiveVincennes[0] 
      1 
   )
   ( modify-variable @EvasiveQuincy[0] 1 ) 
   ( modify-variable @EvasiveJuneau[0] 1 ) 
   ( modify-variable 
      @EvasiveYorktown[0] 
      1 
   )
   ( modify-variable @EvasiveOxford[0] 1 ) 
   ( key-reset-multiple "3" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: NUM 3 - All ships evasive left
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( training-msg "TCI-Evasive Right" ) 
   ( clear-goals 
      "Astoria" 
      "Vincennes" 
      "Quincy" 
      "Juneau" 
      "Yorktown" 
      "Oxford" 
   )
   ( add-goal 
      "Astoria" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Vincennes" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Quincy" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Juneau" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Yorktown" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( modify-variable 
      @EvasiveAstoria[0] 
      1 
   )
   ( modify-variable 
      @EvasiveVincennes[0] 
      1 
   )
   ( modify-variable @EvasiveQuincy[0] 1 ) 
   ( modify-variable @EvasiveJuneau[0] 1 ) 
   ( modify-variable 
      @EvasiveYorktown[0] 
      1 
   )
   ( modify-variable @EvasiveOxford[0] 1 ) 
   ( key-reset-multiple "4" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: NUM 4 - All ships evasive right
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
      ( = @TGrid[0] 0 ) 
   )
   ( hud-disable-except-messages 1 ) 
   ( set-camera-position 0 15000 0 ) 
   ( set-camera-facing 0 0 0 ) 
   ( show-subtitle-image 
      "@TGridType[None]" 
      0 
      0 
      ( true ) 
      ( true ) 
      0 
      0 
      1200000 
   )
   ( modify-variable @TGrid[0] 1 ) 
   ( key-reset-multiple "Alt-X" ) 
   ( ignore-key -1 "1" "2" "3" "4" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: NUM 5 - Switch to Tactical View
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
      ( = @TGrid[0] 1 ) 
   )
   ( hud-disable-except-messages 0 ) 
   ( reset-camera ) 
   ( modify-variable @TGrid[0] 0 ) 
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: NUM 5 - Back to Normal View
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( false ) 
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Alpha 1" ) 
            ( has-departed-delay 0 "Alpha 1" ) 
         )
      )
      ( do-nothing ) 
      ( key-reset-multiple "1" ) 
   )
)
+Name: ---------Menu 2 Options--------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Astoria" ) 
            ( has-departed-delay 0 "Astoria" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 3 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Astoria" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "1" ) 
)
+Name: NUM 1 - Select Astoria
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Vincennes" ) 
            ( has-departed-delay 0 "Vincennes" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 4 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Vincennes" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "2" ) 
)
+Name: NUM 2 - Select Vincennes
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Quincy" ) 
            ( has-departed-delay 0 "Quincy" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 5 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Quincy" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "3" ) 
)
+Name: NUM 3 - Select Quincy
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Juneau" ) 
            ( has-departed-delay 0 "Juneau" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 6 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Juneau" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "4" ) 
)
+Name: NUM 4 - Select Juneau
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Yorktown" ) 
            ( has-departed-delay 0 "Yorktown" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 7 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Yorktown" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "Alt-X" ) 
)
+Name: NUM 5 - Select Yorktown
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Shift-N" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Oxford" ) 
            ( has-departed-delay 0 "Oxford" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 8 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Oxford" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "Shift-N" ) 
)
+Name: NUM 6 - Select Oxford
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Shift-End" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: NUM 7 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: ---------Menu 3 Options--------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Ahlain" 
      "Anjar" 
      "Sultan" 
      "Khnumo" 
      "Lamoris" 
      "Orthank" 
      "Kufah" 
      "Basra" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Astoria" ) 
   ( add-goal 
      "Astoria" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 1 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Astoria - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Astoria" ) 
   ( add-goal 
      "Astoria" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable 
      @EvasiveAstoria[0] 
      1 
   )
   ( cap-waypoint-speed "Astoria" -1 ) 
)
+Name: Astoria - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Astoria" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 1 ) 
)
+Name: Astoria - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "we are badly damaged" 
            0 
         )
      )
   )
   ( clear-goals "Astoria" ) 
   ( add-goal 
      "Astoria" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Depart" ) 
)
+Name: Astoria - NUM 4 - Depart
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Astoria - NUM 5 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Ahlain" 
      "Anjar" 
      "Sultan" 
      "Khnumo" 
      "Lamoris" 
      "Orthank" 
      "Kufah" 
      "Basra" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Vincennes" ) 
   ( add-goal 
      "Vincennes" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 2 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Vincennes - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Vincennes" ) 
   ( add-goal 
      "Vincennes" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable 
      @EvasiveVincennes[0] 
      1 
   )
   ( cap-waypoint-speed "Vincennes" -1 ) 
)
+Name: Vincennes - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Vincennes" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 2 ) 
)
+Name: Vincennes - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "suffered critical damaged" 
            0 
         )
      )
   )
   ( clear-goals "Vincennes" ) 
   ( add-goal 
      "Vincennes" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Depart" ) 
)
+Name: Vincennes - NUM 4 - Depart
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Vincennes - NUM 5 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Ahlain" 
      "Anjar" 
      "Sultan" 
      "Khnumo" 
      "Lamoris" 
      "Orthank" 
      "Kufah" 
      "Basra" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Quincy" ) 
   ( add-goal 
      "Quincy" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 3 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Quincy - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Quincy" ) 
   ( add-goal 
      "Quincy" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable @EvasiveQuincy[0] 1 ) 
   ( cap-waypoint-speed "Quincy" -1 ) 
)
+Name: Quincy - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Quincy" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 3 ) 
)
+Name: Quincy - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "Our hulls critical" 
            0 
         )
      )
   )
   ( clear-goals "Quincy" ) 
   ( add-goal 
      "Quincy" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Depart" ) 
)
+Name: Quincy - NUM 4 - Depart
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Quincy - NUM 5 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Ahlain" 
      "Anjar" 
      "Sultan" 
      "Khnumo" 
      "Lamoris" 
      "Orthank" 
      "Kufah" 
      "Basra" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Juneau" ) 
   ( add-goal 
      "Juneau" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 4 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Juneau - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Juneau" ) 
   ( add-goal 
      "Juneau" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable @EvasiveJuneau[0] 1 ) 
   ( cap-waypoint-speed "Juneau" -1 ) 
)
+Name: Juneau - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Juneau" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 4 ) 
)
+Name: Juneau - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "in serious condition" 
            0 
         )
      )
   )
   ( clear-goals "Juneau" ) 
   ( add-goal 
      "Juneau" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Depart" ) 
)
+Name: Juneau - NUM 4 - Depart
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Juneau - NUM 5 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Ahlain" 
      "Anjar" 
      "Sultan" 
      "Khnumo" 
      "Lamoris" 
      "Orthank" 
      "Kufah" 
      "Basra" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Yorktown" ) 
   ( add-goal 
      "Yorktown" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 5 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Yorktown - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Yorktown" ) 
   ( add-goal 
      "Yorktown" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable 
      @EvasiveYorktown[0] 
      1 
   )
   ( cap-waypoint-speed "Yorktown" -1 ) 
)
+Name: Yorktown - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Yorktown" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 5 ) 
)
+Name: Yorktown - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "hull is badly damaged" 
            0 
         )
      )
   )
   ( clear-goals "Yorktown" ) 
   ( add-goal 
      "Yorktown" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Depart" ) 
)
+Name: Yorktown - NUM 4 - Depart
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Yorktown - NUM 5 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Ahlain" 
      "Anjar" 
      "Sultan" 
      "Khnumo" 
      "Lamoris" 
      "Orthank" 
      "Kufah" 
      "Basra" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Oxford" ) 
   ( add-goal 
      "Oxford" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 6 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Oxford - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Oxford" ) 
   ( add-goal 
      "Oxford" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable @EvasiveOxford[0] 1 ) 
   ( cap-waypoint-speed "Oxford" -1 ) 
)
+Name: Oxford - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Oxford" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 6 ) 
)
+Name: Oxford - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 1 ) 
      ( not 
         ( is-event-true-delay 
            "sustained major damage" 
            0 
         )
      )
   )
   ( clear-goals "Oxford" ) 
   ( add-goal 
      "Oxford" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Depart" ) 
)
+Name: Oxford - NUM 4 - Depart
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Oxford - NUM 5 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====EVASIVE MOVES============
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Astoria" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Astoria" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Astoria" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveAstoria[0] 1 ) 
   )
   ( modify-variable 
      @EvasiveAstoria[0] 
      2 
   )
   ( clear-goals "Astoria" ) 
   ( add-goal 
      "Astoria" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Astoria back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Vincennes" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Vincennes" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Vincennes" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveVincennes[0] 1 ) 
   )
   ( modify-variable 
      @EvasiveVincennes[0] 
      2 
   )
   ( clear-goals "Vincennes" ) 
   ( add-goal 
      "Vincennes" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Vincennes back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Quincy" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Quincy" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Quincy" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveQuincy[0] 1 ) 
   )
   ( modify-variable @EvasiveQuincy[0] 2 ) 
   ( clear-goals "Quincy" ) 
   ( add-goal 
      "Quincy" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Quincy back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Juneau" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Juneau" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Juneau" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveJuneau[0] 1 ) 
   )
   ( modify-variable @EvasiveJuneau[0] 2 ) 
   ( clear-goals "Juneau" ) 
   ( add-goal 
      "Juneau" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Juneau back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Yorktown" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Yorktown" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Yorktown" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveYorktown[0] 1 ) 
   )
   ( modify-variable 
      @EvasiveYorktown[0] 
      2 
   )
   ( clear-goals "Yorktown" ) 
   ( add-goal 
      "Yorktown" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Yorktown back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Oxford" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Oxford" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Oxford" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveOxford[0] 1 ) 
   )
   ( modify-variable @EvasiveOxford[0] 2 ) 
   ( clear-goals "Oxford" ) 
   ( add-goal 
      "Oxford" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Oxford back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Astoria" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveAstoria[0] 2 ) 
   )
   ( clear-goals "Astoria" ) 
   ( modify-variable 
      @EvasiveAstoria[0] 
      0 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 1 ) 
)
+Name: Astoria resumes attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Vincennes" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveVincennes[0] 2 ) 
   )
   ( clear-goals "Vincennes" ) 
   ( modify-variable 
      @EvasiveVincennes[0] 
      0 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 2 ) 
)
+Name: Vincennes resume attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Quincy" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveQuincy[0] 2 ) 
   )
   ( clear-goals "Quincy" ) 
   ( modify-variable @EvasiveQuincy[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 3 ) 
)
+Name: Quincy resume attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Juneau" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveJuneau[0] 2 ) 
   )
   ( clear-goals "Juneau" ) 
   ( modify-variable @EvasiveJuneau[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 4 ) 
)
+Name: Juneau resume attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Yorktown" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveYorktown[0] 2 ) 
   )
   ( clear-goals "Yorktown" ) 
   ( modify-variable 
      @EvasiveYorktown[0] 
      0 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 5 ) 
)
+Name: Yorktown resume attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Oxford" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveOxford[0] 2 ) 
   )
   ( clear-goals "Oxford" ) 
   ( modify-variable @EvasiveOxford[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 6 ) 
)
+Name: Oxford resume attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====KEEP HOSTILES IN AREA=====
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Ahlain" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E1switch[0] 0 ) 
   )
   ( clear-goals "Ahlain" ) 
   ( cap-waypoint-speed "Ahlain" -1 ) 
   ( add-goal 
      "Ahlain" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E1switch[0] 1 ) 
)
+Name: Ahlain Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Anjar" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E2switch[0] 0 ) 
   )
   ( clear-goals "Anjar" ) 
   ( cap-waypoint-speed "Anjar" -1 ) 
   ( add-goal 
      "Anjar" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E2switch[0] 1 ) 
)
+Name: Anjar Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Sultan" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E3switch[0] 0 ) 
   )
   ( clear-goals "Sultan" ) 
   ( cap-waypoint-speed "Sultan" -1 ) 
   ( add-goal 
      "Sultan" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E3switch[0] 1 ) 
)
+Name: Sultan Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Khnumo" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E4switch[0] 0 ) 
   )
   ( clear-goals "Khnumo" ) 
   ( cap-waypoint-speed "Khnumo" -1 ) 
   ( add-goal 
      "Khnumo" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E4switch[0] 1 ) 
)
+Name: Khnumo Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Lamoris" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E5switch[0] 0 ) 
   )
   ( clear-goals "Lamoris" ) 
   ( cap-waypoint-speed "Lamoris" -1 ) 
   ( add-goal 
      "Lamoris" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E5switch[0] 1 ) 
)
+Name: Lamoris Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Orthank" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E6switch[0] 0 ) 
   )
   ( clear-goals "Orthank" ) 
   ( cap-waypoint-speed "Orthank" -1 ) 
   ( add-goal 
      "Orthank" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E6switch[0] 1 ) 
)
+Name: Orthank Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Kufah" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E7switch[0] 0 ) 
   )
   ( clear-goals "Kufah" ) 
   ( cap-waypoint-speed "Kufah" -1 ) 
   ( add-goal 
      "Kufah" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E7switch[0] 1 ) 
)
+Name: Kufah Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Basra" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E8switch[0] 0 ) 
   )
   ( clear-goals "Basra" ) 
   ( cap-waypoint-speed "Basra" -1 ) 
   ( add-goal 
      "Basra" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E8switch[0] 1 ) 
)
+Name: Basra Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Ahlain" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E1switch[0] 1 ) 
   )
   ( clear-goals "Ahlain" ) 
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Astoria" 80 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Quincy" 79 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Yorktown" 78 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Vincennes" 77 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Juneau" 76 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Oxford" 75 ) 
   )
   ( add-goal 
      "Ahlain" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E1switch[0] 0 ) 
)
+Name: Ahlain Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Anjar" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E2switch[0] 1 ) 
   )
   ( clear-goals "Anjar" ) 
   ( add-goal 
      "Anjar" 
      ( ai-chase "Vincennes" 80 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Juneau" 79 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Oxford" 78 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Astoria" 77 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Quincy" 76 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Yorktown" 75 ) 
   )
   ( add-goal 
      "Anjar" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E2switch[0] 0 ) 
)
+Name: Anjar Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Sultan" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E3switch[0] 1 ) 
   )
   ( clear-goals "Sultan" ) 
   ( add-goal 
      "Sultan" 
      ( ai-chase "Quincy" 80 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Astoria" 79 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Yorktown" 78 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Juneau" 77 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Vincennes" 76 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Oxford" 75 ) 
   )
   ( add-goal 
      "Sultan" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E3switch[0] 0 ) 
)
+Name: Sultan Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Khnumo" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E4switch[0] 1 ) 
   )
   ( clear-goals "Khnumo" ) 
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Juneau" 80 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Vincennes" 79 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Oxford" 78 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Quincy" 77 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Astoria" 76 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Yorktown" 75 ) 
   )
   ( add-goal 
      "Khnumo" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E4switch[0] 0 ) 
)
+Name: Khnumo Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Lamoris" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E5switch[0] 1 ) 
   )
   ( clear-goals "Lamoris" ) 
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Yorktown" 80 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Quincy" 79 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Astoria" 78 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Oxford" 77 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Juneau" 76 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Vincennes" 75 ) 
   )
   ( add-goal 
      "Lamoris" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E5switch[0] 0 ) 
)
+Name: Lamoris Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Orthank" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E6switch[0] 1 ) 
   )
   ( clear-goals "Orthank" ) 
   ( add-goal 
      "Orthank" 
      ( ai-chase "Vincennes" 80 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Juneau" 79 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Oxford" 78 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Yorktown" 77 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Quincy" 76 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Astoria" 75 ) 
   )
   ( add-goal 
      "Orthank" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E6switch[0] 0 ) 
)
+Name: Orthank Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Kufah" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E7switch[0] 1 ) 
   )
   ( clear-goals "Kufah" ) 
   ( add-goal 
      "Kufah" 
      ( ai-chase "Astoria" 80 ) 
   )
   ( add-goal 
      "Kufah" 
      ( ai-chase "Quincy" 79 ) 
   )
   ( add-goal 
      "Kufah" 
      ( ai-chase "Yorktown" 78 ) 
   )
   ( add-goal 
      "Kufah" 
      ( ai-chase "Vincennes" 77 ) 
   )
   ( add-goal 
      "Kufah" 
      ( ai-chase "Juneau" 76 ) 
   )
   ( add-goal 
      "Kufah" 
      ( ai-chase "Oxford" 75 ) 
   )
   ( add-goal 
      "Kufah" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E7switch[0] 0 ) 
)
+Name: Kufah Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Basra" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E8switch[0] 1 ) 
   )
   ( clear-goals "Basra" ) 
   ( add-goal 
      "Basra" 
      ( ai-chase "Vincennes" 80 ) 
   )
   ( add-goal 
      "Basra" 
      ( ai-chase "Juneau" 79 ) 
   )
   ( add-goal 
      "Basra" 
      ( ai-chase "Oxford" 78 ) 
   )
   ( add-goal 
      "Basra" 
      ( ai-chase "Astoria" 77 ) 
   )
   ( add-goal 
      "Basra" 
      ( ai-chase "Quincy" 76 ) 
   )
   ( add-goal 
      "Basra" 
      ( ai-chase "Yorktown" 75 ) 
   )
   ( add-goal 
      "Basra" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E8switch[0] 0 ) 
)
+Name: Basra Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIRECTIVES================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Ahlain" 
      "Anjar" 
      "Sultan" 
      "Khnumo" 
      "Lamoris" 
      "Orthank" 
      "Kufah" 
      "Basra" 
   )
   ( do-nothing ) 
)
+Name: Destroy Hostile Fleet
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hostile Fleet", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====CAMPAIGN UPDATES=========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Fade to End" 0 ) 
   ( script-eval 
      "jsv('Personal Log', 'a4f')" 
   )
   ( script-eval 
      "jsv('Personal Log', 't4da')" 
   )
)
+Name: Update Journal
+Repeat Count: 1
+Interval: 1

#Goals		;! 0 total


#Waypoints		;! 76 lists total

$Name: Center of Battle
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 0.000000 )
)

$Name: TAC View
$List: (		;! 1 points in list
	( 0.000000, 15000.000000, 0.000000 )
)

$Name: AH1
$List: (		;! 2 points in list
	( -1000.000000, 150.249435, -5994.100098 )
	( -1000.000000, 150.249435, -25.100000 )
)

$Name: AH2
$List: (		;! 2 points in list
	( 1000.000000, 245.060577, -6006.600098 )
	( 1000.000000, 245.060577, -45.700001 )
)

$Name: AH3
$List: (		;! 2 points in list
	( -2000.000000, 576.962097, -5985.600098 )
	( -2000.000000, 576.962097, -670.740906 )
)

$Name: AH4
$List: (		;! 2 points in list
	( 2000.000000, 576.962097, -6000.320313 )
	( 2000.000000, 576.962097, -653.770264 )
)

$Name: AH5
$List: (		;! 2 points in list
	( -3000.000000, 1063.067505, -6030.299805 )
	( -3000.000000, 1063.067505, -1000.400024 )
)

$Name: AH6
$List: (		;! 2 points in list
	( 3000.000000, 1063.067505, -5979.728027 )
	( 3000.000000, 1063.067505, -980.698608 )
)

$Name: SO1
$List: (		;! 4 points in list
	( -1000.000000, 150.249435, -5821.299805 )
	( -1076.900024, 420.249084, -4000.000000 )
	( -1492.900024, 980.233643, -2006.500000 )
	( -2481.300049, 2150.250000, 19.200001 )
)

$Name: SO2
$List: (		;! 4 points in list
	( 1000.000000, 245.060577, -5820.600098 )
	( 1101.924683, 515.012451, -4000.014648 )
	( 1561.800049, 1075.044678, -2006.500000 )
	( 2566.899414, 2245.060059, 19.200001 )
)

$Name: SO3
$List: (		;! 4 points in list
	( -2000.000000, 576.962097, -6029.899902 )
	( -2210.914551, 306.953979, -4175.534180 )
	( -3003.515869, -253.044769, -2202.857422 )
	( -4190.505371, -1423.045044, -531.590210 )
)

$Name: SO4
$List: (		;! 4 points in list
	( 2000.000000, 576.962097, -6017.200195 )
	( 2218.199951, 306.962097, -4170.100098 )
	( 3003.100098, -253.037811, -2249.600098 )
	( 4231.299805, -1423.037476, -470.899994 )
)

$Name: SO5
$List: (		;! 4 points in list
	( -3001.575928, 1063.069458, -6204.468750 )
	( -3389.735596, 1063.069580, -4322.212402 )
	( -4358.621582, 1063.069458, -2612.286377 )
	( -5638.566895, 1063.069092, -1312.070435 )
)

$Name: SO6
$List: (		;! 4 points in list
	( 3065.336670, 1063.069336, -6213.829102 )
	( 3420.801758, 1063.069092, -4298.340820 )
	( 4469.458496, 1063.069092, -2537.730713 )
	( 5605.629395, 1063.069580, -1238.556641 )
)

$Name: HA1
$List: (		;! 4 points in list
	( -8000.000000, 500.000000, -3000.000000 )
	( -8000.000000, 500.000000, -500.000000 )
	( -6500.000000, 500.000000, 1500.000000 )
	( -4000.000000, 500.000000, 1500.000000 )
)

$Name: HA2
$List: (		;! 4 points in list
	( 8000.000000, 500.000000, -3000.000000 )
	( 8000.000000, 500.000000, -500.000000 )
	( 6500.000000, 500.000000, 1500.000000 )
	( 4000.000000, 500.000000, 1500.000000 )
)

$Name: HA3
$List: (		;! 4 points in list
	( -7016.700195, 372.726257, -3413.699951 )
	( -7035.697266, 372.726746, -938.218018 )
	( -5985.528809, 372.725952, 475.469543 )
	( -4039.493408, 372.727051, 502.593292 )
)

$Name: HA4
$List: (		;! 4 points in list
	( 7047.141602, 372.727173, -3383.457520 )
	( 6994.345703, 372.727417, -1062.671021 )
	( 6024.092285, 372.727051, 532.692261 )
	( 3999.899414, 372.727478, 558.389648 )
)

$Name: HA5
$List: (		;! 4 points in list
	( -9022.080078, 563.068542, -2541.805420 )
	( -9009.954102, 563.067993, -19.267408 )
	( -7312.192871, 563.067139, 2453.260742 )
	( -4024.696045, 563.067627, 2481.486084 )
)

$Name: HA6
$List: (		;! 4 points in list
	( 9038.244141, 563.067688, -2509.861084 )
	( 9030.388672, 563.067993, -38.815758 )
	( 7233.833984, 563.068115, 2458.601563 )
	( 4027.677979, 563.067810, 2484.441162 )
)

$Name: L1
$List: (		;! 4 points in list
	( -5064.299805, 150.249435, -4911.146973 )
	( -8021.643066, 150.248398, -912.729004 )
	( -8045.569336, 150.248032, 5234.059082 )
	( -5067.460938, 150.248032, 7979.485352 )
)

$Name: L2
$List: (		;! 4 points in list
	( -3979.855957, 245.059540, -4405.494629 )
	( -6968.423828, 245.060699, -639.887207 )
	( -7022.971680, 245.060577, 4861.358887 )
	( -4448.799805, 245.060577, 7004.554199 )
)

$Name: L3
$List: (		;! 4 points in list
	( -5992.793457, 576.960815, -5513.309082 )
	( -8991.697266, 576.963379, -1350.424316 )
	( -9038.312500, 576.962097, 5614.648926 )
	( -5545.143555, 576.961182, 9007.096680 )
)

$Name: L4
$List: (		;! 4 points in list
	( -3017.388184, 576.961304, -3923.463379 )
	( -5986.143066, 576.961731, -354.105957 )
	( -6078.100586, 576.960876, 4245.406738 )
	( -3987.046875, 576.962830, 6033.684082 )
)

$Name: L5
$List: (		;! 4 points in list
	( -7044.359375, 1063.066162, -5865.641113 )
	( -9988.625000, 1063.067871, -1801.041504 )
	( -10059.703125, 1063.068481, 5910.262207 )
	( -6054.284180, 1063.066650, 9955.958008 )
)

$Name: L6
$List: (		;! 4 points in list
	( -2282.862793, 1063.066650, -3259.836426 )
	( -5043.968262, 1063.065674, -93.740723 )
	( -5033.813477, 1063.066650, 3981.484863 )
	( -3755.350586, 1063.067383, 4972.155762 )
)

$Name: R1
$List: (		;! 4 points in list
	( 5064.299805, 245.060577, -4911.146973 )
	( 8021.643066, 245.059540, -912.729004 )
	( 8045.569336, 245.059174, 5234.059082 )
	( 5067.460938, 245.059174, 7979.485352 )
)

$Name: R2
$List: (		;! 4 points in list
	( 3979.855957, 150.248398, -4405.494629 )
	( 6968.423828, 150.249619, -639.887207 )
	( 7022.971680, 150.249435, 4861.358887 )
	( 4448.799805, 150.249435, 7004.554199 )
)

$Name: R3
$List: (		;! 4 points in list
	( 5992.793457, 576.960815, -5513.309082 )
	( 8991.697266, 576.963379, -1350.424316 )
	( 9038.312500, 576.962097, 5614.648926 )
	( 5545.143555, 576.961182, 9007.096680 )
)

$Name: R4
$List: (		;! 4 points in list
	( 3017.388184, 576.961304, -3923.463379 )
	( 5986.143066, 576.961731, -354.105957 )
	( 6078.100586, 576.960876, 4245.406738 )
	( 3987.046875, 576.962830, 6033.684082 )
)

$Name: R5
$List: (		;! 4 points in list
	( 7044.359375, 1063.066162, -5865.641113 )
	( 9988.625000, 1063.067871, -1801.041504 )
	( 10059.703125, 1063.068481, 5910.262207 )
	( 6054.284180, 1063.066650, 9955.958008 )
)

$Name: R6
$List: (		;! 4 points in list
	( 2282.862793, 1063.066650, -3259.836426 )
	( 5043.968262, 1063.065674, -93.740723 )
	( 5033.813477, 1063.066650, 3981.484863 )
	( 3755.350586, 1063.067383, 4972.155762 )
)

$Name: E-AH1
$List: (		;! 2 points in list
	( 994.454163, -199.866470, 5963.439453 )
	( 1003.956238, -199.866470, -6.246338 )
)

$Name: E-AH2
$List: (		;! 2 points in list
	( -1005.791809, -199.866470, 5972.750977 )
	( -996.299622, -199.866470, 11.181396 )
)

$Name: E-AH3
$List: (		;! 2 points in list
	( 1994.587891, -547.614624, 5956.534180 )
	( 2003.039063, -547.614624, 641.082764 )
)

$Name: E-AH4
$List: (		;! 2 points in list
	( -2005.911377, -547.614624, 5964.878906 )
	( -1997.387939, -547.614624, 617.744873 )
)

$Name: E-AH5
$List: (		;! 2 points in list
	( 2994.625244, -855.465271, 6002.831543 )
	( 3002.635010, -855.465271, 972.371338 )
)

$Name: E-AH6
$List: (		;! 2 points in list
	( -3005.964111, -855.465271, 5942.703125 )
	( -2998.003174, -855.465271, 943.107666 )
)

$Name: E-AH7
$List: (		;! 2 points in list
	( 4000.000000, 0.000000, 6070.500000 )
	( 4000.000000, 0.000000, 913.200012 )
)

$Name: E-AH8
$List: (		;! 2 points in list
	( -4000.000000, 0.000000, 6088.000000 )
	( -4000.000000, 0.000000, 929.799988 )
)

$Name: E-SO1
$List: (		;! 4 points in list
	( 994.717834, -199.866470, 5790.621094 )
	( 1074.556152, -469.818665, 3969.262939 )
	( 1309.987427, -1029.866821, 1976.161377 )
	( 2056.274170, -2199.866455, -48.200001 )
)

$Name: E-SO2
$List: (		;! 4 points in list
	( -1005.510559, -199.866470, 5786.741211 )
	( -1104.500000, -469.866638, 3965.800049 )
	( -1342.780518, -1029.866821, 1971.300049 )
	( -1995.330688, -2199.866455, -56.239063 )
)

$Name: E-SO3
$List: (		;! 4 points in list
	( 1994.525391, -547.614624, 6000.839355 )
	( 2208.417236, -277.622925, 4146.578613 )
	( 2804.051514, 282.377991, 2174.924316 )
	( 3627.212646, 1452.385010, 505.399994 )
)

$Name: E-SO4
$List: (		;! 4 points in list
	( -2005.927002, -547.614624, 5981.774414 )
	( -2221.199951, -277.614807, 4134.100098 )
	( -2693.710449, 282.385071, 2212.100098 )
	( -3653.607666, 1452.392578, 431.278900 )
)

$Name: E-SO5
$List: (		;! 4 points in list
	( 2995.927979, -855.463318, 6177.016113 )
	( 3387.123291, -686.635681, 4295.177734 )
	( 4358.846191, -406.951263, 2586.598633 )
	( 5641.003418, 157.221558, 1288.260010 )
)

$Name: E-SO6
$List: (		;! 4 points in list
	( -3071.675537, -855.463501, 6176.721191 )
	( -3424.136475, -686.636230, 4260.448730 )
	( -4470.112793, -406.951691, 2497.963379 )
	( -5604.352051, 157.221924, 1196.845947 )
)

$Name: E-SO7
$List: (		;! 4 points in list
	( 4000.000000, 0.000000, 6377.299805 )
	( 4657.294922, 0.000698, 4561.904297 )
	( 5881.185547, 0.002177, 3088.916260 )
	( 7344.121094, 0.002549, 1886.673462 )
)

$Name: E-SO8
$List: (		;! 4 points in list
	( -4000.000000, 0.000000, 6377.299805 )
	( -4565.151367, 0.002760, 4436.276367 )
	( -5704.593262, 0.002788, 3047.704834 )
	( -7332.771484, 0.002206, 1875.055298 )
)

$Name: E-HA1
$List: (		;! 4 points in list
	( 8000.000000, -1047.614990, 2980.199951 )
	( 8004.001953, -1047.614990, 479.926758 )
	( 6507.010742, -1047.614990, -1522.694824 )
	( 4006.714600, -1047.614990, -1526.675293 )
)

$Name: E-HA2
$List: (		;! 4 points in list
	( -8001.847656, -1047.614990, 2954.709717 )
	( -7997.863281, -1047.614990, 454.418945 )
	( -6494.500000, -1047.614990, -1543.417480 )
	( -3994.201904, -1047.614990, -1539.452637 )
)

$Name: E-HA3
$List: (		;! 4 points in list
	( 7016.000000, 300.133362, 3392.300049 )
	( 7038.941406, 300.133850, 916.568359 )
	( 5990.899414, 300.133057, -498.955078 )
	( 4044.674561, 300.134155, -529.175781 )
)

$Name: E-HA4
$List: (		;! 4 points in list
	( -7049.408203, 300.134277, 3339.635986 )
	( -6992.916016, 300.134521, 1018.669922 )
	( -6020.006836, 300.134155, -575.338135 )
	( -3995.546631, 300.134583, -597.795166 )
)

$Name: E-HA5
$List: (		;! 4 points in list
	( 9022.988281, -355.464478, 2523.486572 )
	( 9014.892578, -355.465027, 0.645997 )
	( 7320.865234, -355.465881, -2474.850342 )
	( 4033.039795, -355.465393, -2508.319092 )
)

$Name: E-HA6
$List: (		;! 4 points in list
	( -9039.353516, -355.465332, 2462.775635 )
	( -9027.572266, -355.465027, -8.549316 )
	( -7226.853516, -355.464905, -2503.385498 )
	( -4020.249756, -355.465210, -2524.139404 )
)

$Name: E-HA7
$List: (		;! 4 points in list
	( 10027.500000, -1000.000000, 2032.000000 )
	( 10026.583008, -1000.000000, -566.385925 )
	( 8025.448730, -1000.000183, -3519.887695 )
	( 3968.423340, -1000.000671, -3551.451172 )
)

$Name: E-HA8
$List: (		;! 4 points in list
	( -9995.901367, -0.005274, 2009.521606 )
	( -10030.262695, -0.004787, -390.631805 )
	( -7901.440918, -0.004489, -3472.077393 )
	( -3976.093506, -0.004846, -3500.744629 )
)

$Name: E-R1
$List: (		;! 4 points in list
	( 4019.857666, -199.866470, 4886.833496 )
	( 6983.916992, -199.867447, 892.685791 )
	( 7017.635742, -199.867874, -5254.775879 )
	( 4043.552979, -199.867874, -8005.253418 )
)

$Name: E-R2
$List: (		;! 4 points in list
	( 2936.089355, -199.867447, 4379.402344 )
	( 5931.013672, -199.866287, 618.131592 )
	( 5994.320313, -199.866470, -4883.648926 )
	( 3423.277588, -199.866470, -7031.218750 )
)

$Name: E-R3
$List: (		;! 4 points in list
	( 4947.500000, -547.599976, 5490.500000 )
	( 7953.373047, -547.597412, 1331.934814 )
	( 8011.097656, -547.598694, -5633.866699 )
	( 4522.893555, -547.599609, -9032.243164 )
)

$Name: E-R4
$List: (		;! 4 points in list
	( 1974.291992, -547.615479, 3895.787598 )
	( 4949.069336, -547.614990, 330.754150 )
	( 5048.369141, -547.615845, -4269.148926 )
	( 2959.909180, -547.613892, -6060.959473 )
)

$Name: E-R5
$List: (		;! 4 points in list
	( 5998.600098, -855.500000, 5844.600098 )
	( 8949.700195, -855.500000, 1784.199951 )
	( 9033.000000, -855.500000, -5927.799805 )
	( 5033.600098, -855.500000, -9980.400391 )
)

$Name: E-R6
$List: (		;! 4 points in list
	( 1240.743652, -855.466125, 3230.928223 )
	( 4007.179932, -855.467163, 68.868896 )
	( 4003.552979, -855.466125, -4006.875488 )
	( 2536.970947, -855.464844, -5208.354004 )
)

$Name: E-R7
$List: (		;! 4 points in list
	( 6989.449707, 0.005995, 6121.844238 )
	( 10022.499023, 0.006037, 1974.976563 )
	( 10053.499023, -0.000210, -6344.357910 )
	( 5653.862305, -0.002018, -10831.406250 )
)

$Name: E-R8
$List: (		;! 4 points in list
	( 506.554474, -0.000093, 2641.629150 )
	( 2992.668701, 0.000365, -234.525314 )
	( 3027.126953, -0.000404, -3518.359619 )
	( 1977.882324, 0.000740, -4397.808594 )
)

$Name: E-L1
$List: (		;! 4 points in list
	( -4040.321533, -199.866470, 4870.702637 )
	( -6991.661621, -199.867447, 867.113525 )
	( -7005.817871, -199.867874, -5280.420410 )
	( -4022.969971, -199.867874, -8021.429199 )
)

$Name: E-L2
$List: (		;! 4 points in list
	( -2954.953125, -199.867447, 4366.720703 )
	( -5937.885254, -199.866287, 595.912842 )
	( -5983.682129, -199.866470, -4906.074707 )
	( -3405.790283, -199.866470, -7045.410156 )
)

$Name: E-L3
$List: (		;! 4 points in list
	( -4969.898926, -547.615845, 5471.458008 )
	( -7962.533691, -547.613281, 1303.320557 )
	( -7998.049316, -547.614624, -5662.650879 )
	( -4499.078613, -547.615479, -9049.906250 )
)

$Name: E-L4
$List: (		;! 4 points in list
	( -1991.625977, -547.615479, 3886.166504 )
	( -4955.070801, -547.614990, 311.668213 )
	( -5039.679199, -547.615845, -4288.535645 )
	( -2945.531250, -547.613892, -6073.666504 )
)

$Name: E-L5
$List: (		;! 4 points in list
	( -6022.143066, -855.466553, 5822.151367 )
	( -8960.300781, -855.464905, 1752.394775 )
	( -9019.074219, -855.464294, -5959.916504 )
	( -5006.765137, -855.466187, -9999.656250 )
)

$Name: E-L6
$List: (		;! 4 points in list
	( -1255.950684, -855.466125, 3223.641113 )
	( -4012.321533, -855.467163, 52.788818 )
	( -3995.686768, -855.466125, -4022.910645 )
	( -2438.431641, -855.465576, -5243.849121 )
)

$Name: E-L7
$List: (		;! 4 points in list
	( -6888.654785, 0.000663, 6283.483398 )
	( -10017.651367, 0.000442, 2045.122925 )
	( -9999.842773, 0.000554, -6298.806641 )
	( -5750.319336, 0.000195, -10714.988281 )
)

$Name: E-L8
$List: (		;! 4 points in list
	( -532.940552, 0.000134, 2603.662842 )
	( -3034.125244, 0.000383, -306.678925 )
	( -3022.133301, 0.000763, -3686.915039 )
	( -1667.742188, -0.000341, -4700.028320 )
)

$Name: Left Side
$List: (		;! 1 points in list
	( -13984.872070, 0.000316, -0.376577 )
)

$Name: Right Side
$List: (		;! 1 points in list
	( 13999.576172, 0.000631, 11.704137 )
)

$Name: Top Side
$List: (		;! 1 points in list
	( 0.000000, 14000.000000, 0.000000 )
)

$Name: Down Side
$List: (		;! 1 points in list
	( 0.000000, -14000.000000, 0.000000 )
)

#Messages		;! 36 total


$Name: TCI-Attack Any
$Team: -1
$MessageNew:  XSTR("Fleet engage at will", -1)
$end_multi_text

$Name: TCI-Evasive Left
$Team: -1
$MessageNew:  XSTR("Fleet evasive maneuver left", -1)
$end_multi_text

$Name: TCI-Evasive Right
$Team: -1
$MessageNew:  XSTR("Fleet evasive maneuver right", -1)
$end_multi_text

$Name: TCI-Attack
$Team: -1
$MessageNew:  XSTR("$OrderShip attacking $Target", -1)
$end_multi_text

$Name: TCI-Evasive
$Team: -1
$MessageNew:  XSTR("$OrderShip is engaging evasive maneuvers", -1)
$end_multi_text

$Name: TCI-Depart
$Team: -1
$MessageNew:  XSTR("$OrderShip is departing the area", -1)
$end_multi_text

$Name: TCI-Arrowhead
$Team: -1
$MessageNew:  XSTR("Fleet engaging Arrowhead maneuver", -1)
$end_multi_text

$Name: TCI-Spread Out
$Team: -1
$MessageNew:  XSTR("Fleet engaging Spread Out maneuver", -1)
$end_multi_text

$Name: TCI-Hammer and Anvil
$Team: -1
$MessageNew:  XSTR("Fleet engaging Hammer and Anvil maneuver", -1)
$end_multi_text

$Name: TCI-Hook Left-
$Team: -1
$MessageNew:  XSTR("Fleet maneuvering to left flank", -1)
$end_multi_text

$Name: TCI-Hook Right-
$Team: -1
$MessageNew:  XSTR("Fleet maneuvering to right flank", -1)
$end_multi_text

$Name: TCI-Select Ship
$Team: -1
$MessageNew:  XSTR("$OrderShip is awaiting orders", -1)
$end_multi_text

$Name: ==============================
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Command 1
$Team: -1
$MessageNew:  XSTR("This is Admiral Kester Grady. Looks like those Imperium warship are ready to pounce. Commence attack.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Courtney 1
$Team: -1
$MessageNew:  XSTR("Roger that, Command.", -1)
$end_multi_text

$Name: Courtney 2
$Team: -1
$MessageNew:  XSTR("All ships execute $quoteArrowhead$quote maneuver.", -1)
$end_multi_text

$Name: Courtney 3
$Team: -1
$MessageNew:  XSTR("All ships execute $quoteSpread Out$quote maneuver.", -1)
$end_multi_text

$Name: Courtney 4
$Team: -1
$MessageNew:  XSTR("All ships execute $quoteHammer and Anvil$quote maneuver.", -1)
$end_multi_text

$Name: Courtney 5
$Team: -1
$MessageNew:  XSTR("All ships hook to the right.", -1)
$end_multi_text

$Name: Courtney 6
$Team: -1
$MessageNew:  XSTR("All ships hook to the left.", -1)
$end_multi_text

$Name: Astoria 1
$Team: -1
$MessageNew:  XSTR("Copy that, Commander Aguilar.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Courtney 7
$Team: -1
$MessageNew:  XSTR("Task force attack at will.", -1)
$end_multi_text

$Name: Courtney 8
$Team: -1
$MessageNew:  XSTR("All craft right evasive maneuvers.", -1)
$end_multi_text

$Name: Courtney 9
$Team: -1
$MessageNew:  XSTR("All craft left evasive maneuvers.", -1)
$end_multi_text

$Name: Astoria 2
$Team: -1
$MessageNew:  XSTR("Commander, we are badly damaged. We will no longer be of any good. We are returning to base.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Courtney 10
$Team: -1
$MessageNew:  XSTR("Roger that, Astoria.", -1)
$end_multi_text

$Name: Vincennes 1
$Team: -1
$MessageNew:  XSTR("This is the Vincennes. We have suffered critical damaged. Leaving the area now.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Courtney 11
$Team: -1
$MessageNew:  XSTR("Acknowledged, Vincennes.", -1)
$end_multi_text

$Name: Quincy 1
$Team: -1
$MessageNew:  XSTR("Quincy here. Our hulls critical. Departing now.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Juneau 1
$Team: -1
$MessageNew:  XSTR("This is Juneau. We have to leave the battle. We are in serious condition.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Yorktown 1
$Team: -1
$MessageNew:  XSTR("Commander, this is the Yorktown. Our hull is badly damaged. We are jumping out.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Oxford 1
$Team: -1
$MessageNew:  XSTR("This is the Oxford. We sustained major damage. Returning to base.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: command 2
$Team: -1
$MessageNew:  XSTR("This is Command. Good work, Commander. The objective is destroyed. You have earned high merit points from me. I'm proud of you. Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Courtney 12
$Team: -1
$MessageNew:  XSTR("Thank you, Admiral Grady. Task force you are cleared to depart.", -1)
$end_multi_text

$Name: Command FAIL
$Team: -1
$MessageNew:  XSTR("Commander Aguilar, you have lost your taskforce. Abort the mission and return to base.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Courtney FAIL
$Team: -1
$MessageNew:  XSTR("Copy that, Command...Damn!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunGold
+Angles: 4.502950 0.000000 2.408555
+Scale: 3.500000
$Sun: SunGold
+Angles: 4.625123 0.000000 2.513274
+Scale: 2.000000
$Sun: SunGold
+Angles: 4.642576 0.000000 2.600541
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: 11: Insomnia
$Briefing Music: Aquitaine

#End

