#Mission Info

$Version: 0.10
$Name:  XSTR("The Crowning", -1)
$Author: Herkie423
$Created: 11/15/18 at 15:10:12
$Modified: 07/29/22 at 12:57:40
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262208
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 50.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1394.973389, 814.193420, -869.065369
+Viewer orient:
	0.942844, -0.000007, 0.333233,
	-0.004921, 0.999891, 0.013944,
	-0.333197, -0.014787, 0.942741


$Load Screen 640:	TBGLoadS2a.png
$Load Screen 1024:	TBGLoad2a.png

$Skybox Model: Starfield.pof

$AI Profile: AF2

#Sexp_variables

$Variables:
(
		0		"SkipDiag"		"0"		"number"
		1		"SkipperOption"		"0"		"number"
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#Command Briefing

$Stage Text:
 XSTR("$B{To the Officers and Crew of the 7th Battlegroup$}

Final Preparation for the coronation is already under way. $b Prince $b Khenti will soon assume the thrown and be the rightful ruler of the $P Vasudan $P Empire. I was assured by several Vasudan admirals who contacted me that most of Akhmim's followers will return their allegiance to the emperor. In Vasudan traditions and customs, the emperor is the most revered figure in their society, almost as a deity. We know how these people value and cherish their beliefs so we pray that this will bring an end to the conflict. Take pride, all of you, for you are witnessing history in the making and you are all a part of it. A part of this glorious occasion.

$B{Admiral Neil Cartwright
7th Battlegroup GTVA$}
", -1)
$end_multi_text
$Ani Filename: CB_TBG2i.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Pilots, We are now in a dangerous situation so listen carefully. We are completely surrounded. Several more $R{ enemy battle groups $} have arrived and they have us boxed in. Two $G GTVA battle groups $} came to our aid and were able to thin out the ranks of the enemy fleet in our immediate vicinity but we lost the two friendly battle groups. $R Akhmim is completely aware what we will be doing and he will stop at nothing to prevent this.", -1)
$end_multi_text
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$camera_time: 7000
$num_lines: 0
$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Unknown
$class: GVI Palmyra
$pos: 8.772406, -0.004429, 24.732555
$label: GVI Sohag
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: -11112.859375, -0.000020, 720.961853
$label: Midway
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTDc Titan
$pos: 10596.200195, 0.002150, -70.537445
$label: Churchill
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: VND Archania
$pos: 103.297295, -0.002500, -9340.563477
$label: Giza
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: -6114.078125, -0.004038, -6251.571289
$label: Atlas Cannon
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: 6148.421875, 0.001427, -6334.631348
$label: Atlas Cannon
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: 95.365410, 0.001685, -7378.773926
$label: Atlas Cannon
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: 8587.251953, 0.000894, 8647.106445
$label: Atlas Cannon
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: -75.903130, -0.000087, 12204.224609
$label: Atlas Cannon
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: -8217.468750, -0.000996, 8771.272461
$label: Atlas Cannon
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We already positioned our ships around the installation in a effort to build a solid defense but that may not be enough. They absolutely outnumber us. But don't lose hope. Several more daring Admirals with their battlegroups will be coming and hopefully scatter this massing force around us. But then again, They will take time before they can even get to us.", -1)
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$camera_time: 7000
$num_lines: 0
$num_icons: 11
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Unknown
$class: GVI Palmyra
$pos: 8.772406, -0.004429, 24.732555
$label: GVI Sohag
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Raptor
$pos: -21408.072266, -0.000841, -2129.889160
$label: Alpha 1
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 1783.695313, -0.000081, 95.308861
$label: Midway
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTDc Titan
$pos: -1780.793945, 0.001298, 24.720493
$label: Churchill
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: VND Archania
$pos: -54.426727, -0.006926, -1341.661377
$label: Giza
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: -6114.078125, -0.004038, -6251.571289
$label: Atlas Cannon
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: 6148.421875, 0.001427, -6334.631348
$label: Atlas Cannon
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: 95.365410, 0.001685, -7378.773926
$label: Atlas Cannon
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: 8587.251953, 0.000894, 8647.106445
$label: Atlas Cannon
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: -75.903130, -0.000087, 12204.224609
$label: Atlas Cannon
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: -8217.468750, -0.000996, 8771.272461
$label: Atlas Cannon
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $R New $R Imperium had stopped their attacks momentarily after harassing us for more than an hour. They must be planning how to get to us. We still have our best defense, the $b Atlas $b cannons. The enemy will not be stupid enough to come within firing range and attack us but I fervently hope that they are. So our job is to stand our ground. Buy the ceremony some time. Do all you can. The situation is precariously fluid so we don't have an exact plan. We will just have to make them along the way. Stand fast, my soldiers and good luck.
", -1)
$end_multi_text
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$camera_orient:
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$camera_time: 7000
$num_lines: 0
$num_icons: 11
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Unknown
$class: GVI Palmyra
$pos: 8.772406, -0.004429, 24.732555
$label: GVI Sohag
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 0
$team: Friendly
$class: GTF Raptor
$pos: -21408.072266, -0.000841, -2129.889160
$label: Alpha 1
+id: 2
$hlight: 0
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$multi_text
$end_multi_text
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$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 1783.695313, -0.000081, 95.308861
$label: Midway
+id: 3
$hlight: 0
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$multi_text
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$start_icon
$type: 0
$team: Friendly
$class: GTDc Titan
$pos: -1780.793945, 0.001298, 24.720493
$label: Churchill
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
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$start_icon
$type: 6
$team: Friendly
$class: VND Archania
$pos: -54.426727, -0.006926, -1341.661377
$label: Giza
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: -738.187988, -0.007171, -670.590332
$label: Atlas Cannon
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: 767.321228, -0.004880, -684.245850
$label: Atlas Cannon
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: -7.485372, 0.002003, -868.374756
$label: Atlas Cannon
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: 927.170898, 0.000163, 639.296326
$label: Atlas Cannon
+id: 9
$hlight: 0
$mirror: 0
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$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: 10.895511, 0.000764, 1498.020508
$label: Atlas Cannon
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 32
$team: DraktarIFF
$class: GTSG Atlas
$pos: -915.528320, -0.002742, 768.615417
$label: Atlas Cannon
+id: 11
$hlight: 0
$mirror: 0
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$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("$B{To the 76th Ice Queens
7th Battlegroup, GTVA$}

This may have been one of the most important missions you ever flew or should I say the greatest mission.  $P{ Operation Long Shot $} was a huge success. We have managed to devastate many $R hostile $R warhips in $Y Vasuda, defended the coronation while being outnumbered and cornered by a huge enemy force, and witnessed the $W{ crowning of a new emperor. $} A pinnacle moment in history that will galvanize our alliance to make it an even stronger union. A single memory that will never be forgotten by all Vasudans and Terrans. It was our finest hour. 

And While the war is over, the danger is still there. As long as $R Akhmim is still alive, the $G GTVA is threatened. Akhmim still have several fleet under his banner. His loyal, hardline, fanatical supporters still adhere to his twisted principles. We will hunt him down and he will run out of space.

In response to the revelations about Akhmim's rise to power and the crowning of the new emperor, many $R{ Vasudan New Imperium $} supporters were surrendering all over the contested systems. $G GTVA $G Vasudans are assuming command over many $R{ New Imperium ships. $} So the GTVA may have the numbers advantage again in the near future. The Archanias are powerful ships and it will be good to see more of them back in the GTVA arsenal.

Personally, I don't know if I agree with $b Emperor $b Khenti's move to give $R{ New Imperium soldiers, $} not suspected of war crimes, $W amnesty if they laid down their arms and promised not to take it up against the $G GTVA and rejoin us. However, that seems to be working so far. I suppose I can live with it even if some military leaders look like they're getting off too easy. If it truly brings the $V Imperium $V Insurrection to an end and if it brings lasting peace, it's good in the long run and that is good enough for me.

Commander Aguilar, for your service in working with allied Vasudans, you have been awarded the Imperial Order of Vasuda medal by GTVA High Command.

$B{Admiral Neil Cartwright
Commander of the 7th Battlegroup
Galactic Terran-Vasudan Alliance $}", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: 7th Battlegroup
$Alt: GVD Archania
$Alt: 76th Ice Queens
$Alt: Sentry Beam Cannon

#end


#Callsigns:
$Callsign: Ben

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Falcon"	12
	"GTF Phoenix"	12
	"GTF Avalanche"	4
	"GTF Raptor"	4
	"GTX Eclipse"	2
)

+Weaponry Pool: (
	"Prometheus R"	16
	"Prometheus S"	16
	"Maxim"	8
	"UD-8 Kayser"	20
	"Devastator"	12
	"Starburst"	2
	"Vengeance"	2
	"Tornado"	1000
	"Harpoon"	700
	"Trebuchet"	200
	"Piranha"	100
	"Infyrno"	100
	"Cyclops"	30
	"Screamer"	5320
	"Widowmaker M"	60
	"Skyrail"	12
	"Hunter"	960
)

#Objects		;! 95 total

$Name: Alpha 1		;! Object #0
$Class: GTF Dark Angel
$Team: Friendly
$Location: -1413.500000, 815.500000, -828.299988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Sohag		;! Object #1
$Class: GVI Palmyra
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Midway		;! Object #2
$Class: GTD Excelsior
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -1367.423828, -0.000153, -2621.998047
$Orientation:
	0.557023, 0.000000, 0.830497,
	0.000000, 1.000000, 0.000000,
	-0.830497, 0.000000, 0.557023
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
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+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Churchill		;! Object #3
$Class: GTDc Titan
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -1484.097900, 0.000401, 2530.802002
$Orientation:
	-0.622857, 0.000000, 0.782336,
	0.000000, 1.000000, 0.000000,
	-0.782336, 0.000000, -0.622857
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
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+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Giza		;! Object #4
$Class: VND Archania
$Alt: GVD Archania

$Team: Friendly
$Location: 3247.120850, -0.004613, 72.819603
$Orientation:
	-0.999501, 0.000000, -0.031588,
	0.000000, 1.000000, 0.000000,
	0.031588, 0.000000, -0.999501
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Alpha 2		;! Object #5
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1507.915161, 908.755737, -899.813538
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Alpha 3		;! Object #6
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1297.911255, 921.177002, -903.533264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2

$Name: Alpha 4		;! Object #7
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1403.387329, 862.554077, -946.840027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Beta 1		;! Object #8
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Callsign: Ben

$Team: Friendly
$Location: -1581.244995, 913.839844, -568.351990
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: Beta 2		;! Object #9
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1671.411621, 862.554077, -687.222351
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 4

$Name: Beta 3		;! Object #10
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1471.288696, 807.534912, -687.341614
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Beta 4		;! Object #11
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1572.046631, 826.324158, -778.799377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Gamma 1		;! Object #12
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1211.957642, 942.284790, -517.291321
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Gamma 2		;! Object #13
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1356.113403, 838.000366, -664.531677
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Gamma 3		;! Object #14
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1109.422729, 899.380493, -672.961304
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2

$Name: Gamma 4		;! Object #15
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1238.096069, 822.568909, -764.853333
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: Atlas 1		;! Object #16
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: -3996.646240, 0.000059, 1001.437378
$Orientation:
	0.020795, 0.000000, 0.999784,
	0.000000, 1.000000, 0.000000,
	-0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 2		;! Object #17
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: -3985.635742, 0.000149, -1001.453247
$Orientation:
	0.020795, 0.000000, 0.999784,
	0.000000, 1.000000, 0.000000,
	-0.999784, 0.000000, 0.020795
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 3		;! Object #18
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: -2988.130615, 0.000104, -2991.244141
$Orientation:
	-0.688344, 0.000000, 0.725385,
	0.000000, 1.000000, 0.000000,
	-0.725385, 0.000000, -0.688344
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 4		;! Object #19
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: -1001.823181, -0.000045, -3992.096191
$Orientation:
	-0.999933, 0.000000, -0.011593,
	0.000000, 1.000000, 0.000000,
	0.011593, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 5		;! Object #20
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: 1006.508667, 0.000298, -3985.566895
$Orientation:
	-0.999933, 0.000000, -0.011593,
	0.000000, 1.000000, 0.000000,
	0.011593, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 6		;! Object #21
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: 2994.033936, -0.000157, -2997.709961
$Orientation:
	-0.750755, 0.000000, -0.660581,
	0.000000, 1.000000, 0.000000,
	0.660581, 0.000000, -0.750755
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 7		;! Object #22
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: 3993.176025, 0.000226, -1007.472656
$Orientation:
	-0.029199, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000000, -0.029199
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 8		;! Object #23
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: 3992.949219, 0.000087, 1008.842346
$Orientation:
	-0.029199, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000000, -0.029199
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 9		;! Object #24
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: 2977.363525, -0.000158, 2989.012207
$Orientation:
	0.696707, 0.000000, -0.717356,
	0.000000, 1.000000, 0.000000,
	0.717356, 0.000000, 0.696707
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 10		;! Object #25
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: 1005.496582, -0.000339, 3992.611572
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 11		;! Object #26
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: -1011.781677, 0.000425, 3982.886230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Atlas 12		;! Object #27
$Class: GTSG Atlas#WIDE
$Alt: Sentry Beam Cannon

$Team: Friendly
$Location: -2998.111328, -0.000445, 3000.078125
$Orientation:
	0.771246, 0.000000, 0.636537,
	0.000000, 1.000000, 0.000000,
	-0.636537, 0.000000, 0.771246
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1700

$Name: Scorpicus		;! Object #28
$Class: VND Archania
$Team: Hostile
$Location: -15429.649414, 598.088440, -17247.152344
$Orientation:
	0.764507, 0.000000, -0.644615,
	0.000000, 1.000000, 0.000000,
	0.644615, -0.000000, 0.764507
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Coptos		;! Object #29
$Class: VNCv Hathor
$Team: Hostile
$Location: -14657.400391, -632.797546, -17904.500000
$Orientation:
	0.758591, 0.000000, -0.651567,
	-0.000000, 1.000000, -0.000000,
	0.651567, 0.000000, 0.758591
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "invulnerable" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Nerutef		;! Object #30
$Class: VNCv Hathor
$Team: Hostile
$Location: -16087.000000, 5618.200195, 6168.399902
$Orientation:
	-0.528948, 0.000000, -0.848654,
	0.375013, 0.897069, -0.233738,
	0.761301, -0.441892, -0.474503
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Khamoon		;! Object #31
$Class: VND Archania
$Team: Hostile
$Location: -8121.445313, 0.000161, 8520.457031
$Orientation:
	-0.441896, 0.895699, -0.049518,
	0.890128, 0.444662, 0.099747,
	0.111362, 0.000000, -0.993781
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "By the power given to me" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 700000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Echidna		;! Object #32
$Class: VND Archania
$Team: Hostile
$Location: -21169.029297, -5853.225586, 12213.927734
$Orientation:
	-0.486420, 0.275928, 0.829011,
	0.659362, 0.738469, 0.141087,
	-0.573269, 0.615246, -0.541142
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Oedipus		;! Object #33
$Class: VND Archania
$Team: Hostile
$Location: -28801.376953, 2651.456543, -3059.101074
$Orientation:
	0.862807, 0.000000, -0.505533,
	0.000000, 1.000000, 0.000000,
	0.505533, 0.000000, 0.862807
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Hamatus		;! Object #34
$Class: VND Archania
$Team: Hostile
$Location: -20734.519531, -5703.175293, -13584.463867
$Orientation:
	0.984603, -0.151894, 0.086515,
	0.084628, 0.847255, 0.524402,
	-0.152953, -0.509006, 0.847065
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Hammaz		;! Object #35
$Class: VND Archania
$Team: Hostile
$Location: -5697.003418, -0.202303, -25293.121094
$Orientation:
	0.453596, 0.000000, 0.891207,
	0.000000, 1.000000, 0.000000,
	-0.891207, 0.000000, 0.453596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Pezetek		;! Object #36
$Class: VND Archania
$Team: Hostile
$Location: -3515.854736, 1984.470581, 17900.929688
$Orientation:
	0.120503, 0.000000, 0.992713,
	0.000000, 1.000000, 0.000000,
	-0.992713, 0.000000, 0.120503
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Fayoum		;! Object #37
$Class: VNCv Hathor
$Team: Hostile
$Location: -6031.857910, 1018.052917, -1998.899414
$Orientation:
	0.694945, -0.624523, -0.356403,
	0.681858, 0.729713, 0.050872,
	0.228301, -0.278369, 0.932947
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   196 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Nuth		;! Object #38
$Class: VNC Anubis
$Team: Hostile
$Location: -5863.899902, 903.905396, -2612.822266
$Orientation:
	0.694945, -0.624523, -0.356403,
	0.681858, 0.729713, 0.050872,
	0.228301, -0.278369, 0.932947
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   196 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Heru		;! Object #39
$Class: VNC Anubis
$Team: Hostile
$Location: -6696.373535, 1178.204346, -2801.318848
$Orientation:
	0.694945, -0.624523, -0.356403,
	0.681858, 0.729713, 0.050872,
	0.228301, -0.278369, 0.932947
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   196 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Bossa		;! Object #40
$Class: VNC Anubis
$Team: Hostile
$Location: -3897.817627, -710.881348, 1097.761475
$Orientation:
	-0.456536, 0.696136, -0.554050,
	0.442688, 0.717911, 0.537245,
	0.771753, 0.000000, -0.635923
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   208 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Mossa		;! Object #41
$Class: VNC Anubis
$Team: Hostile
$Location: -4712.996582, 507.425079, 514.529907
$Orientation:
	-0.456536, 0.696136, -0.554050,
	0.442688, 0.717911, 0.537245,
	0.771753, 0.000000, -0.635923
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   208 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Aichi 1		;! Object #42
$Class: VNB Suchos
$Team: Hostile
$Location: -8321.914063, 351.503357, 2519.049805
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aichi 2		;! Object #43
$Class: VNB Suchos
$Team: Hostile
$Location: -8320.802734, 423.182831, 2384.635010
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aichi 3		;! Object #44
$Class: VNB Suchos
$Team: Hostile
$Location: -8456.088867, 523.690063, 2362.174072
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aichi 4		;! Object #45
$Class: VNB Suchos
$Team: Hostile
$Location: -8344.382813, 443.076447, 2663.243896
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bister 1		;! Object #46
$Class: VNB Suchos
$Team: Hostile
$Location: -8496.005859, 67.060760, 1934.789429
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bister 2		;! Object #47
$Class: VNB Suchos
$Team: Hostile
$Location: -8458.711914, 123.909149, 1805.453857
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bister 3		;! Object #48
$Class: VNB Suchos
$Team: Hostile
$Location: -8645.840820, 50.611240, 1755.573364
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bister 4		;! Object #49
$Class: VNB Suchos
$Team: Hostile
$Location: -8548.231445, 0.000487, 2029.458618
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Caelus 1		;! Object #50
$Class: VNB Suchos
$Team: Hostile
$Location: -9155.392578, -158.522095, 1485.714478
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Caelus 2		;! Object #51
$Class: VNB Suchos
$Team: Hostile
$Location: -9134.159180, -104.139610, 1372.359009
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Caelus 3		;! Object #52
$Class: VNB Suchos
$Team: Hostile
$Location: -9259.557617, -159.419495, 1256.063843
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Caelus 4		;! Object #53
$Class: VNB Suchos
$Team: Hostile
$Location: -9390.313477, -239.170059, 1217.870972
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Drenal 1		;! Object #54
$Class: VNB Suchos
$Team: Hostile
$Location: -9578.679688, -242.382477, 874.529907
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Drenal 2		;! Object #55
$Class: VNB Suchos
$Team: Hostile
$Location: -9568.209961, -461.729065, 769.043396
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Drenal 3		;! Object #56
$Class: VNB Suchos
$Team: Hostile
$Location: -9710.295898, -494.428772, 675.681152
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Drenal 4		;! Object #57
$Class: VNB Suchos
$Team: Hostile
$Location: -9842.182617, -315.076355, 648.892029
$Orientation:
	-0.236929, 0.000000, -0.971527,
	0.000000, 1.000000, 0.000000,
	0.971527, 0.000000, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Barraca		;! Object #58
$Class: VND Archania
$Team: Hostile
$Location: -6421.253418, -2169.255371, 8209.614258
$Orientation:
	-0.849954, 0.479426, -0.218472,
	0.464332, 0.877582, 0.119352,
	0.248947, 0.000000, -0.968517
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   245 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Mahmoud		;! Object #59
$Class: VND Archania
$Team: Hostile
$Location: -10835.327148, 1404.416748, 13025.507813
$Orientation:
	-0.868801, 0.479426, -0.123845,
	0.474628, 0.877582, 0.067657,
	0.141120, 0.000000, -0.989993
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   245 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Amanah		;! Object #60
$Class: VND Archania
$Team: Hostile
$Location: -8845.629883, 1038.253540, -5649.913574
$Orientation:
	-0.122126, 0.582331, 0.803727,
	-0.087481, -0.812952, 0.575723,
	0.988652, 0.000000, 0.150226
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   307 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Akhmad		;! Object #61
$Class: VND Archania
$Team: Hostile
$Location: -8985.833984, -1463.690063, -3438.349365
$Orientation:
	0.510475, -0.479426, -0.713840,
	0.278874, 0.877583, -0.389972,
	0.813416, 0.000000, 0.581683
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   307 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Heddah		;! Object #62
$Class: VNCv Hathor
$Team: Hostile
$Location: -8986.636719, 0.008085, 682.942505
$Orientation:
	-0.746163, 0.564643, -0.352732,
	0.147739, 0.657036, 0.739241,
	0.649164, 0.499482, -0.573676
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   307 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Jammal		;! Object #63
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -16971.035156, -0.013642, 13865.131836
$Orientation:
	-0.632684, 0.000000, -0.774410,
	-0.000000, 1.000000, 0.000000,
	0.774410, 0.000001, -0.632684
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Attack Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09-base
+Subsystem: Turret10-base
+Subsystem: Turret11-base
+Subsystem: Turret12-base
+Subsystem: Turret13-base
+Subsystem: Turret14-base
+Subsystem: Turret15-base
+Subsystem: Turret16-base
+Subsystem: Turret17-base
+Subsystem: Turret18-base
+Subsystem: Turret19-base
+Subsystem: Turret20-base
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: Turret49
+Subsystem: Turret50
+Subsystem: Turret51
+Subsystem: Turret52
+Subsystem: Turret53
+Subsystem: Turret54
+Subsystem: Turret55-base
+Subsystem: Turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   356 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Garrand		;! Object #64
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -21237.765625, -4246.493164, -909.763550
$Orientation:
	0.042798, 0.000000, -0.999084,
	-0.195717, 0.980625, -0.008384,
	0.979726, 0.195896, 0.041969
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Attack Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09-base
+Subsystem: Turret10-base
+Subsystem: Turret11-base
+Subsystem: Turret12-base
+Subsystem: Turret13-base
+Subsystem: Turret14-base
+Subsystem: Turret15-base
+Subsystem: Turret16-base
+Subsystem: Turret17-base
+Subsystem: Turret18-base
+Subsystem: Turret19-base
+Subsystem: Turret20-base
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: Turret49
+Subsystem: Turret50
+Subsystem: Turret51
+Subsystem: Turret52
+Subsystem: Turret53
+Subsystem: Turret54
+Subsystem: Turret55-base
+Subsystem: Turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   356 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Farouq		;! Object #65
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -16611.505859, 3336.201416, -13782.157227
$Orientation:
	0.638521, 0.000000, -0.769604,
	0.117558, 0.988265, 0.097535,
	0.760572, -0.152751, 0.631028
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Attack Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09-base
+Subsystem: Turret10-base
+Subsystem: Turret11-base
+Subsystem: Turret12-base
+Subsystem: Turret13-base
+Subsystem: Turret14-base
+Subsystem: Turret15-base
+Subsystem: Turret16-base
+Subsystem: Turret17-base
+Subsystem: Turret18-base
+Subsystem: Turret19-base
+Subsystem: Turret20-base
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: Turret49
+Subsystem: Turret50
+Subsystem: Turret51
+Subsystem: Turret52
+Subsystem: Turret53
+Subsystem: Turret54
+Subsystem: Turret55-base
+Subsystem: Turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   356 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Alhamra		;! Object #66
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -7865.782715, -2370.741211, -21434.087891
$Orientation:
	0.938783, 0.000000, -0.344510,
	-0.035581, 0.994652, -0.096957,
	0.342668, 0.103280, 0.933762
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Attack Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09-base
+Subsystem: Turret10-base
+Subsystem: Turret11-base
+Subsystem: Turret12-base
+Subsystem: Turret13-base
+Subsystem: Turret14-base
+Subsystem: Turret15-base
+Subsystem: Turret16-base
+Subsystem: Turret17-base
+Subsystem: Turret18-base
+Subsystem: Turret19-base
+Subsystem: Turret20-base
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: Turret49
+Subsystem: Turret50
+Subsystem: Turret51
+Subsystem: Turret52
+Subsystem: Turret53
+Subsystem: Turret54
+Subsystem: Turret55-base
+Subsystem: Turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   356 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Labazza		;! Object #67
$Class: VND Archania#SLOW
$Team: Hostile
$Location: -5266.700195, 4176.100098, 19722.099609
$Orientation:
	-0.966144, 0.000000, -0.258004,
	0.051711, 0.979709, -0.193641,
	0.252769, -0.200427, -0.946539
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Attack Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09-base
+Subsystem: Turret10-base
+Subsystem: Turret11-base
+Subsystem: Turret12-base
+Subsystem: Turret13-base
+Subsystem: Turret14-base
+Subsystem: Turret15-base
+Subsystem: Turret16-base
+Subsystem: Turret17-base
+Subsystem: Turret18-base
+Subsystem: Turret19-base
+Subsystem: Turret20-base
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: Turret49
+Subsystem: Turret50
+Subsystem: Turret51
+Subsystem: Turret52
+Subsystem: Turret53
+Subsystem: Turret54
+Subsystem: Turret55-base
+Subsystem: Turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 4
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   356 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Raya		;! Object #68
$Class: VNC Anubis
$Team: Hostile
$Location: -3881.668701, 300.186127, -1482.945923
$Orientation:
	0.603020, -0.659385, -0.448975,
	0.528890, 0.751806, -0.393782,
	0.597195, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   386 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Raja		;! Object #69
$Class: VNC Anubis
$Team: Hostile
$Location: -4066.530762, -544.911987, -407.502625
$Orientation:
	0.603020, -0.659385, -0.448975,
	0.528890, 0.751806, -0.393782,
	0.597195, 0.000000, 0.802096
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   390 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Aquila 1		;! Object #70
$Class: VNF Serapis
$Team: Hostile
$Location: -3564.466064, 642.826538, 3487.805176
$Orientation:
	-0.695564, 0.000000, -0.718465,
	0.149771, 0.978031, -0.144997,
	0.702681, -0.208460, -0.680283
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 2		;! Object #71
$Class: VNF Serapis
$Team: Hostile
$Location: -3686.428711, 715.537659, 3167.443115
$Orientation:
	-0.695563, 0.000000, -0.718465,
	0.149771, 0.978031, -0.144997,
	0.702681, -0.208460, -0.680282
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 3		;! Object #72
$Class: VNF Serapis
$Team: Hostile
$Location: -3921.465576, 753.638794, 2998.563721
$Orientation:
	-0.695563, 0.000000, -0.718465,
	0.149771, 0.978031, -0.144997,
	0.702681, -0.208460, -0.680282
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 4		;! Object #73
$Class: VNF Serapis
$Team: Hostile
$Location: -4152.280762, 643.013794, 2858.669678
$Orientation:
	-0.695563, 0.000000, -0.718465,
	0.149771, 0.978031, -0.144997,
	0.702681, -0.208460, -0.680282
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 1		;! Object #74
$Class: VNF Serapis
$Team: Hostile
$Location: -4529.543457, 1025.037598, 2412.556396
$Orientation:
	-0.555699, 0.000000, -0.831384,
	0.173310, 0.978031, -0.115841,
	0.813119, -0.208460, -0.543491
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 2		;! Object #75
$Class: VNF Serapis
$Team: Hostile
$Location: -4552.233887, 770.482788, 2115.497559
$Orientation:
	-0.555699, 0.000000, -0.831384,
	0.173310, 0.978031, -0.115841,
	0.813119, -0.208460, -0.543491
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 3		;! Object #76
$Class: VNF Serapis
$Team: Hostile
$Location: -5014.516113, 1114.787354, 1813.757080
$Orientation:
	-0.555699, 0.000000, -0.831384,
	0.173310, 0.978031, -0.115841,
	0.813119, -0.208460, -0.543491
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 4		;! Object #77
$Class: VNF Serapis
$Team: Hostile
$Location: -4746.326660, 887.365295, 1858.337158
$Orientation:
	-0.555699, 0.000000, -0.831384,
	0.173310, 0.978031, -0.115841,
	0.813119, -0.208460, -0.543491
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 1		;! Object #78
$Class: VNF Horus
$Team: Hostile
$Location: -5167.590820, 994.610046, -612.615051
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.130512, 0.987227, 0.091372,
	0.808728, -0.159318, 0.566194
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Carina 2		;! Object #79
$Class: VNF Horus
$Team: Hostile
$Location: -4929.890625, 664.596191, -770.110046
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.130512, 0.987227, 0.091372,
	0.808728, -0.159318, 0.566194
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Carina 3		;! Object #80
$Class: VNF Horus
$Team: Hostile
$Location: -4894.964844, 590.180237, -1061.942383
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.130512, 0.987227, 0.091372,
	0.808728, -0.159318, 0.566194
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Carina 4		;! Object #81
$Class: VNF Horus
$Team: Hostile
$Location: -4929.267578, 853.565918, -1350.324707
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.130512, 0.987227, 0.091372,
	0.808728, -0.159318, 0.566194
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Draco 1		;! Object #82
$Class: VNF Horus
$Team: Hostile
$Location: -4754.604980, 1199.098999, -1795.370117
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.130512, 0.987227, 0.091372,
	0.808728, -0.159318, 0.566194
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Draco 2		;! Object #83
$Class: VNF Horus
$Team: Hostile
$Location: -4547.974121, 1323.088745, -1923.897705
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.130512, 0.987227, 0.091372,
	0.808728, -0.159318, 0.566194
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Draco 3		;! Object #84
$Class: VNF Horus
$Team: Hostile
$Location: -4403.377441, 1185.459351, -2153.448242
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.130512, 0.987227, 0.091372,
	0.808728, -0.159318, 0.566194
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Draco 4		;! Object #85
$Class: VNF Horus
$Team: Hostile
$Location: -4338.809570, 994.610046, -2441.402344
$Orientation:
	0.573520, 0.000000, -0.819192,
	0.130512, 0.987227, 0.091372,
	0.808728, -0.159318, 0.566194
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eridan 1		;! Object #86
$Class: VNF Scarab
$Team: Hostile
$Location: -4653.106934, -597.100769, 1419.542114
$Orientation:
	-0.069149, 0.000000, -0.997606,
	-0.627287, 0.777573, 0.043480,
	0.775711, 0.628793, -0.053769
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eridan 2		;! Object #87
$Class: VNF Scarab
$Team: Hostile
$Location: -4546.598145, -440.850769, 1189.428101
$Orientation:
	-0.069149, 0.000000, -0.997606,
	-0.627287, 0.777573, 0.043480,
	0.775711, 0.628793, -0.053769
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eridan 3		;! Object #88
$Class: VNF Scarab
$Team: Hostile
$Location: -4574.904297, -331.288269, 944.148560
$Orientation:
	-0.069149, 0.000000, -0.997606,
	-0.627287, 0.777573, 0.043480,
	0.775711, 0.628793, -0.053769
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eridan 4		;! Object #89
$Class: VNF Scarab
$Team: Hostile
$Location: -4669.833008, -425.475769, 698.135620
$Orientation:
	-0.069149, 0.000000, -0.997606,
	-0.627287, 0.777573, 0.043480,
	0.775711, 0.628793, -0.053769
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fornux 1		;! Object #90
$Class: VNF Scarab
$Team: Hostile
$Location: -4668.274414, -433.600769, 273.133667
$Orientation:
	-0.069149, 0.000000, -0.997606,
	-0.627287, 0.777573, 0.043480,
	0.775711, 0.628793, -0.053769
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fornux 2		;! Object #91
$Class: VNF Scarab
$Team: Hostile
$Location: -4575.036621, -336.413269, 36.651855
$Orientation:
	-0.069149, 0.000000, -0.997606,
	-0.627287, 0.777573, 0.043480,
	0.775711, 0.628793, -0.053769
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fornux 3		;! Object #92
$Class: VNF Scarab
$Team: Hostile
$Location: -4548.778320, -437.288269, -266.262939
$Orientation:
	-0.069149, 0.000000, -0.997606,
	-0.627287, 0.777573, 0.043480,
	0.775711, 0.628793, -0.053769
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fornux 4		;! Object #93
$Class: VNF Scarab
$Team: Hostile
$Location: -4692.623535, -597.100769, -506.012024
$Orientation:
	-0.069149, 0.000000, -0.997606,
	-0.627287, 0.777573, 0.043480,
	0.775711, 0.628793, -0.053769
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: DIRECTIVE		;! Object #94
$Class: GTF Ulysses
$Team: Hostile
$Location: 41802.492188, -0.037759, 400.181976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "no-departure-warp" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-death-scream" "immobile" "cloaked" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Aichi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aichi 1

$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   229 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aichi 1"
	"Aichi 2"
	"Aichi 3"
	"Aichi 4"
)
$AI Goals: ( goals ( ai-chase "Atlas 1" 50 ) )
+Flags: ( )

$Name: Bister
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bister 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   229 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bister 1"
	"Bister 2"
	"Bister 3"
	"Bister 4"
)
$AI Goals: ( goals ( ai-chase "Atlas 1" 50 ) )
+Flags: ( )

$Name: Caelus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Caelus 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   229 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Caelus 1"
	"Caelus 2"
	"Caelus 3"
	"Caelus 4"
)
$AI Goals: ( goals ( ai-chase "Atlas 2" 50 ) )
+Flags: ( )

$Name: Drenal
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Drenal 1

$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( is-event-true-delay 
   "Coronation Music On" 
   229 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Drenal 1"
	"Drenal 2"
	"Drenal 3"
	"Drenal 4"
)
$AI Goals: ( goals ( ai-chase "Atlas 2" 50 ) )
+Flags: ( )

$Name: Aquila
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Aquila 1

$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Crazy enough" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "All Hostile Ships Disengage" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquila 1"
	"Aquila 2"
	"Aquila 3"
	"Aquila 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Beroon
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Beroon 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Crazy enough" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "All Hostile Ships Disengage" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beroon 1"
	"Beroon 2"
	"Beroon 3"
	"Beroon 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Carina
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Carina 1

$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Crazy enough" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "All Hostile Ships Disengage" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Carina 1"
	"Carina 2"
	"Carina 3"
	"Carina 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Draco
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Draco 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Crazy enough" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "All Hostile Ships Disengage" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Draco 1"
	"Draco 2"
	"Draco 3"
	"Draco 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Eridan
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Eridan 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Crazy enough" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "All Hostile Ships Disengage" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Eridan 1"
	"Eridan 2"
	"Eridan 3"
	"Eridan 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Fornux
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Fornux 1

$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "Crazy enough" 
      0 
   )
   ( not 
      ( is-event-true-delay 
         "All Hostile Ships Disengage" 
         0 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Fornux 1"
	"Fornux 2"
	"Fornux 3"
	"Fornux 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 12

#Events		;! 128 total

$Formula: ( when 
   ( is-event-true-delay "Fade Out" 0 ) 
   ( do-nothing ) 
)
+Name: CONTINUE
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: INIT
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      90 
      "Scorpicus" 
      "Coptos" 
      "Nerutef" 
      "Echidna" 
      "Oedipus" 
      "Hamatus" 
      "Hammaz" 
      "Pezetek" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Scorpicus" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Coptos" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Nerutef" 
      "<all engines>" 
   )
   ( set-armor-type 
      "Midway" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
   )
   ( set-armor-type 
      "Churchill" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
   )
   ( set-armor-type 
      "Giza" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
   )
   ( set-armor-type 
      "Scorpicus" 
      ( true ) 
      "Strong Against Normal DMG" 
      "Hull" 
   )
   ( set-armor-type 
      "Coptos" 
      ( true ) 
      "Strong Against Normal DMG" 
      "Hull" 
   )
   ( set-armor-type 
      "Nerutef" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
   )
   ( protect-ship 
      "Sohag" 
      "Scorpicus" 
      "Coptos" 
      "Nerutef" 
      "Echidna" 
      "Oedipus" 
      "Hamatus" 
      "Hammaz" 
      "Pezetek" 
   )
   ( beam-protect-ship "Nerutef" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 10 15 ) 
      "Midway" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 15 ) 
      "Churchill" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 15 ) 
      "Giza" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 15 ) 
      "Sohag" 
   )
)
+Name: Set Up Story Pieces
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-armor-type 
      "Atlas 1" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 2" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 3" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 4" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 5" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 6" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 7" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 8" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 9" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 10" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 11" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( set-armor-type 
      "Atlas 12" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "turret01" 
      "grind01a" 
      "grind02a" 
   )
   ( protect-ship 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
      "Atlas 7" 
      "Atlas 8" 
      "Atlas 9" 
      "Atlas 10" 
      "Atlas 11" 
      "Atlas 12" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 30 45 ) 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
      "Atlas 7" 
      "Atlas 8" 
      "Atlas 9" 
      "Atlas 10" 
      "Atlas 11" 
      "Atlas 12" 
   )
)
+Name: Set Up Atlas Cannons
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      99 
      "Alpha 2" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Alpha 3" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Alpha 4" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Beta 1" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Beta 2" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Beta 3" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Beta 4" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Gamma 1" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Gamma 2" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Gamma 3" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      99 
      "Gamma 4" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Alpha 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Beta 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Beta 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Beta 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Beta 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Gamma 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Gamma 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Gamma 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 65 ) 
      "Gamma 4" 
   )
)
+Name: Set Up Ice Queens
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Coptos" "Nerutef" ) 
   ( true ) 
   ( ship-subsys-no-replace 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( ship-subsys-no-live-debris 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Hathor Texture Fix 1
+Repeat Count: -1
+Trigger Count: 2
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Fayoum" "Nerutef" "Heddah" ) 
   ( has-arrived-delay 0 "Alpha 1" ) 
   ( ship-subsys-no-replace 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( ship-subsys-no-live-debris 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Hathor Testure Fix 2
+Repeat Count: -1
+Trigger Count: 3
+Interval: 0

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====MISSION EVENTS============
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Our society had its own culture" 
      0 
   )
   ( add-goal 
      "Scorpicus" 
      ( ai-waypoints-once "1" 89 ) 
   )
   ( add-goal 
      "Coptos" 
      ( ai-waypoints-once "2" 89 ) 
   )
)
+Name: Scorpicus and Coptos move
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-lock-all 
      "Scorpicus" 
      "Coptos" 
   )
)
+Name: Scorpicus & Coptos turret lock
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "I promise to defend" 
         8 
      )
      ( is-event-true-delay 
         "Player Skips Dialogue - A" 
         0 
      )
   )
   ( ship-change-callsign "" "Sohag" ) 
)
+Name: Reset Sohag Call Sign
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Portside beams" 
      2 
   )
   ( fire-beam 
      "Midway" 
      "turret03" 
      "Scorpicus" 
   )
)
+Name: Midway fire at Scorpicus
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "You have my trust for now" 
      0 
   )
   ( change-iff 
      "Friendly" 
      "Scorpicus" 
      "Coptos" 
   )
   ( turret-free-all 
      "Scorpicus" 
      "Coptos" 
   )
   ( beam-free-all "Scorpicus" "Coptos" ) 
)
+Name: Scorpicus IFF to friendly
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "We understand that" 
      0 
   )
   ( clear-goals "Scorpicus" "Coptos" ) 
   ( add-goal 
      "Scorpicus" 
      ( ai-waypoints-once "1A" 89 ) 
   )
   ( add-goal 
      "Coptos" 
      ( ai-waypoints-once "2A" 89 ) 
   )
)
+Name: Scorpicus take postion
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Scorpicus" "1A:2" ) 
      1000 
   )
   ( cap-waypoint-speed "Scorpicus" 40 ) 
)
+Name: Scorpicus Adjust Speed
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Scorpicus" "1A:3" ) 
      2000 
   )
   ( clear-goals "Scorpicus" ) 
)
+Name: Scorpicus full stop
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "The ceremony has started" 
      0 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "Wagner.ogg" ) 
   ( training-msg "Music" ) 
   ( adjust-audio-volume 
      "Music" 
      100 
      2000 
   )
   ( adjust-audio-volume 
      "Effects" 
      90 
      2000 
   )
)
+Name: Coronation Music On
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      65 
   )
   ( add-goal 
      "Nerutef" 
      ( ai-waypoints-once "3" 89 ) 
   )
)
+Name: Hathor Nerutef Attack
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( < ( distance "Nerutef" "3:1" ) 5500 ) 
      ( is-event-true-delay 
         "New Imperium captain is nuts" 
         4 
      )
   )
   ( unprotect-ship "Nerutef" ) 
   ( ship-guardian-threshold 0 "Nerutef" ) 
   ( set-armor-type 
      "Nerutef" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( beam-unprotect-ship "Nerutef" ) 
   ( beam-free-all 
      "Atlas 1" 
      "Atlas 2" 
      "Atlas 3" 
      "Atlas 4" 
      "Atlas 5" 
      "Atlas 6" 
      "Atlas 7" 
      "Atlas 8" 
      "Atlas 9" 
      "Atlas 10" 
      "Atlas 11" 
      "Atlas 12" 
   )
)
+Name: Nerutef in cannon range
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      228 
   )
   ( unprotect-ship "Atlas 1" "Atlas 2" ) 
)
+Name: Unprotect Atlas 1 and 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      190 
   )
   ( beam-free-all "Sohag" ) 
)
+Name: Beam Free - Sohag
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Fayoum" 
      "Nuth" 
      "Heru" 
   )
   ( beam-free-all 
      "Fayoum" 
      "Nuth" 
      "Heru" 
   )
)
+Name: Beam Free - 1st Warship Group
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Bossa" "Mossa" ) 
   ( beam-free-all "Bossa" "Mossa" ) 
)
+Name: Beam Free - 2nd Warship Group
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Barraca" 
      "Mahmoud" 
   )
   ( beam-free-all "Barraca" "Mahmoud" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 7 15 ) 
      "Barraca" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 7 15 ) 
      "Mahmoud" 
   )
)
+Name: Beam Free - 3rd Warship Group
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      262 
   )
   ( self-destruct "Barraca" ) 
)
+Name: Explode Barraca
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( self-destruct "Mahmoud" ) 
)
+Name: Explode Mahmoud
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Amanah" 
      "Akhmad" 
      "Heddah" 
   )
   ( beam-free-all 
      "Amanah" 
      "Akhmad" 
      "Heddah" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 7 15 ) 
      "Amanah" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 7 15 ) 
      "Akhmad" 
   )
)
+Name: Beam Free - 4th Warship Group
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      329 
   )
   ( self-destruct "Akhmad" ) 
)
+Name: Explode Akhmad
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( self-destruct "Amanah" ) 
)
+Name: Explode Amanah
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      346 
   )
   ( add-goal 
      "Echidna" 
      ( ai-waypoints-once "Attack Point" 89 ) 
   )
   ( add-goal 
      "Oedipus" 
      ( ai-waypoints-once "Attack Point" 89 ) 
   )
   ( add-goal 
      "Hamatus" 
      ( ai-waypoints-once "Attack Point" 89 ) 
   )
   ( add-goal 
      "Hammaz" 
      ( ai-waypoints-once "Attack Point" 89 ) 
   )
   ( add-goal 
      "Pezetek" 
      ( ai-waypoints-once "Attack Point" 89 ) 
   )
   ( unprotect-ship 
      "Echidna" 
      "Oedipus" 
      "Hamatus" 
      "Hammaz" 
      "Pezetek" 
   )
   ( ship-guardian-threshold 
      0 
      "Echidna" 
      "Oedipus" 
      "Hamatus" 
      "Hammaz" 
      "Pezetek" 
   )
)
+Name: All hostile warships attack
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Jammal" 
      "Garrand" 
      "Farouq" 
      "Alhamra" 
      "Labazza" 
   )
   ( beam-free-all 
      "Jammal" 
      "Garrand" 
      "Farouq" 
      "Alhamra" 
      "Labazza" 
   )
)
+Name: Beam Free All Warships
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "We did it" 0 ) 
   ( turret-lock-all 
      "Khamoon" 
      "Echidna" 
      "Oedipus" 
      "Hamatus" 
      "Hammaz" 
      "Pezetek" 
      "Fayoum" 
      "Nuth" 
      "Heru" 
      "Bossa" 
      "Mossa" 
      "Heddah" 
      "Jammal" 
      "Garrand" 
      "Farouq" 
      "Alhamra" 
      "Labazza" 
      "Raya" 
      "Raja" 
   )
   ( clear-goals 
      "Echidna" 
      "Oedipus" 
      "Hamatus" 
      "Hammaz" 
      "Pezetek" 
      "Jammal" 
      "Garrand" 
      "Farouq" 
      "Alhamra" 
      "Labazza" 
   )
)
+Name: All Hostile Ships Disengage
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Friendly" 
      "Raya" 
      "Raja" 
      "Khamoon" 
      "Aichi" 
      "Bister" 
      "Caelus" 
      "Drenal" 
      "Aquila" 
      "Beroon" 
      "Carina" 
      "Draco" 
      "Eridan" 
      "Fornux" 
   )
)
+Name: 1st IFF change - Friendly
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Friendly" 
      "Jammal" 
      "Garrand" 
      "Farouq" 
      "Alhamra" 
      "Labazza" 
      "Fayoum" 
      "Nuth" 
      "Heru" 
      "Bossa" 
      "Mossa" 
   )
)
+Name: 2nd IFF change - Friendly
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Friendly" 
      "Echidna" 
      "Oedipus" 
      "Hamatus" 
      "Hammaz" 
      "Pezetek" 
   )
)
+Name: 3rd IFF change - Friendly
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( is-event-true-delay 
      "Let us all be at peace" 
      0 
   )
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file "WagEpi.ogg" ) 
)
+Name: Epilogue Music On
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( is-event-true-delay 
      "Can we just go home?" 
      10 
   )
   ( fade-out 7000 0 0 0 ) 
)
+Name: Fade Out
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: MISSION END
+Repeat Count: 1
+Interval: 1
+Chained: 8
+Event Log Flags: ( "true" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====DIALOGUE SKIPPER==========
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( = @SkipperOption[0] 1 ) 
   ( show-subtitle-text 
      "SKIP DIALOGUE" 
      0 
      28 
      ( true ) 
      ( false ) 
      1000 
      0 
      100 
      0 
      255 
      0 
      "font02.vf" 
   )
   ( show-subtitle-text 
      "Press - NUM 1" 
      0 
      31 
      ( true ) 
      ( false ) 
      1000 
      0 
      100 
      0 
      255 
      255 
      "font01.vf" 
   )
)
+Name: Show Skip Diag Option
+Repeat Count: -1
+Trigger Count: 999
+Interval: 2

$Formula: ( when 
   ( and 
      ( = @SkipperOption[0] 1 ) 
      ( = @SkipDiag[0] 0 ) 
      ( key-pressed "1" ) 
   )
   ( modify-variable @SkipDiag[0] 1 ) 
   ( modify-variable @SkipperOption[0] 0 ) 
   ( key-reset "1" ) 
   ( fade-out 1000 0 0 0 ) 
   ( enable-builtin-messages ) 
)
+Name: Player Skips Dialogue - A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Scorpicus" 
      ( get-object-x "Skip Pos 1:1" ) 
      ( get-object-y "Skip Pos 1:1" ) 
      ( get-object-z "Skip Pos 1:1" ) 
   )
   ( set-object-facing-object 
      "Scorpicus" 
      "1:2" 
   )
   ( set-object-position 
      "Coptos" 
      ( get-object-x "Skip Pos 2:1" ) 
      ( get-object-y "Skip Pos 2:1" ) 
      ( get-object-z "Skip Pos 2:1" ) 
   )
   ( set-object-facing-object 
      "Coptos" 
      "2:2" 
   )
   ( clear-goals "Scorpicus" ) 
   ( add-goal 
      "Scorpicus" 
      ( ai-waypoints-once "1K" 89 ) 
   )
   ( add-goal 
      "Coptos" 
      ( ai-waypoints-once "2K" 89 ) 
   )
   ( turret-lock-all 
      "Scorpicus" 
      "Coptos" 
   )
)
+Name: Set Up - Post Skip
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 1000 0 0 0 ) 
)
+Name: Fade In - Skip Diag A
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIALOGUES=================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 A" 
   )
   ( modify-variable @SkipperOption[0] 1 ) 
   ( key-reset "1" ) 
   ( disable-builtin-messages ) 
)
+Name: This is ominous
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 1" 
   )
)
+Name: no fighter launches
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 1" 
   )
)
+Name: how much longer
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( ship-change-callsign 
      "Prince Khenti" 
      "Sohag" 
   )
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 1" 
   )
)
+Name: In a few minutes
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 2" 
   )
)
+Name: Will that work
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 2" 
   )
)
+Name: I must if I am to reign
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 3" 
   )
)
+Name: You will be a fine emperor
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 3" 
   )
)
+Name: Sohag to the Vasudan
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Scorpicus" 
      "High" 
      "Scorpicus 1" 
   )
)
+Name: Impossible!
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 4" 
   )
)
+Name: you have been lied to
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 5" 
   )
)
+Name: taken away our freedoms
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 6" 
   )
)
+Name: Our empire was prospering
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 7" 
   )
)
+Name: Our society had its own culture
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 8" 
   )
)
+Name: It was this alliance
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 9" 
   )
)
+Name: I love my people
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 10" 
   )
)
+Name: Akhmim has not made us
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 11" 
   )
)
+Name: We do have differences
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 12" 
   )
)
+Name: I do not know whether
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 12a" 
   )
)
+Name: Whatever the case
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( = @SkipDiag[0] 0 ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 14" 
   )
)
+Name: Let us end this fighting
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 15" 
   )
   ( modify-variable @SkipperOption[0] 0 ) 
   ( enable-builtin-messages ) 
)
+Name: I promise to defend
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "I promise to defend" 
         20 
      )
      ( is-event-true-delay 
         "Player Skips Dialogue - A" 
         5 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 A" 
   )
   ( disable-builtin-messages ) 
)
+Name: silence is making me nervous
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 2" 
   )
)
+Name: Cut the chatter
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 B" 
   )
)
+Name: destroyer is approaching
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 4" 
   )
)
+Name: Prepare to fire!
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Churchill" 
      "High" 
      "Churchill 1" 
   )
)
+Name: powering down their weapons
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Scorpicus" 
      "High" 
      "Scorpicus 2" 
   )
)
+Name: This is the VND Scorpion
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 5" 
   )
)
+Name: How will I know
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Scorpicus" 
      "High" 
      "Scorpicus 3" 
   )
)
+Name: Then you can shoot us
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 6" 
   )
)
+Name: Portside beams
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Scorpicus" 
      "High" 
      "Scorpicus 4" 
   )
)
+Name: kill us or accept our assistanc
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 7" 
   )
)
+Name: You have my trust for now
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Scorpicus" 
      "High" 
      "Scorpicus 5" 
   )
)
+Name: We understand that
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 8" 
   )
)
+Name: one crazy ship commander
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Scorpicus" 
      "High" 
      "Scorpicus 6" 
   )
)
+Name: Crazy enough
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 9" 
   )
   ( enable-builtin-messages ) 
)
+Name: commencing their attacks!
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "commencing their attacks!" 
      120 
   )
   ( send-message 
      "Midway" 
      "High" 
      "Midway 10" 
   )
   ( disable-builtin-messages ) 
)
+Name: give me a status update
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-change-callsign 
      "Lt. McKenzie" 
      "Sohag" 
   )
   ( send-message 
      "Sohag" 
      "High" 
      "McKenzie 1" 
   )
)
+Name: The ceremony has started
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 3" 
   )
)
+Name: Is that classical music
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 11" 
   )
)
+Name: you are using human music
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sohag" 
      "High" 
      "McKenzie 2" 
   )
)
+Name: Affirmative
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 12" 
   )
)
+Name: It kinda make sense
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Sohag" 
      "High" 
      "McKenzie 3" 
   )
)
+Name: Khenti is with the Sacred Circl
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 C" 
   )
   ( ship-change-callsign "" "Sohag" ) 
)
+Name: All of us here are witnesses
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 B" 
   )
)
+Name: A royal coronation
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 D" 
   )
)
+Name: Such significance!
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 4" 
   )
)
+Name: reality has become blurred
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 C" 
   )
   ( enable-builtin-messages ) 
)
+Name: Royal Imperial Guards
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( < ( distance "Nerutef" "3:1" ) 6000 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha 3 A" 
   )
)
+Name: A hathor corvette
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 5" 
   )
)
+Name: New Imperium captain is nuts
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Aichi" 
      "Bister" 
      "Caelus" 
      "Drenal" 
   )
   ( send-message 
      "Midway" 
      "High" 
      "Midway 12a" 
   )
)
+Name: Two squadrons of bombers!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 6" 
   )
)
+Name: move with a purpose!
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      346 
   )
   ( send-message 
      "Midway" 
      "High" 
      "Midway 14" 
   )
   ( disable-builtin-messages ) 
)
+Name: An update if you please!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-change-callsign 
      "Lt. McKenzie" 
      "Sohag" 
   )
   ( send-message 
      "Sohag" 
      "High" 
      "McKenzie 4" 
   )
)
+Name: receive the final blessing
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( ship-change-callsign "" "Sohag" ) 
   ( send-message 
      "Churchill" 
      "High" 
      "Churchill 2" 
   )
)
+Name: warships are moving!
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 15" 
   )
   ( enable-builtin-messages ) 
)
+Name: Stand your ground!
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      405 
   )
   ( send-message 
      "Sohag" 
      "High" 
      "Sohag 1" 
   )
   ( disable-builtin-messages ) 
)
+Name: By the power given to me
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      420 
   )
   ( ship-change-callsign 
      "Lt. McKenzie" 
      "Sohag" 
   )
   ( send-message 
      "Sohag" 
      "High" 
      "McKenzie 5" 
   )
)
+Name: Khenti is the new emperor
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      430 
   )
   ( ship-change-callsign "" "Sohag" ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 16" 
   )
)
+Name: We did it
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      436 
   )
   ( send-message 
      "Churchill" 
      "High" 
      "Churchill 3" 
   )
   ( enable-builtin-messages ) 
)
+Name: enemy is no longer engaging
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( is-event-true-delay 
      "Coronation Music On" 
      455 
   )
   ( send-message 
      "Khamoon" 
      "High" 
      "Khamoon 1" 
   )
   ( disable-builtin-messages ) 
)
+Name: This is the Khamoon
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 17" 
   )
   ( adjust-audio-volume 
      "Effects" 
      100 
      2000 
   )
   ( adjust-audio-volume 
      "Music" 
      100 
      2000 
   )
   ( self-destruct "DIRECTIVE" ) 
)
+Name: We are also standing down
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Khamoon" 
      "High" 
      "Khamoon 2" 
   )
)
+Name: been a long day
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( ship-change-callsign 
      "Emperor Khenti" 
      "Sohag" 
   )
   ( send-message 
      "Sohag" 
      "High" 
      "Khenti 16" 
   )
)
+Name: Let us all be at peace
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( ship-change-callsign "" "Sohag" ) 
   ( send-message 
      "Khamoon" 
      "High" 
      "Khamoon 3" 
   )
)
+Name: Hail to the new emperor
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 7" 
   )
)
+Name: The war is over!
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 E" 
   )
)
+Name: switch to a secure channel
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 8" 
   )
)
+Name: What is it?
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 F" 
   )
)
+Name: no reason to be jealous
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 9" 
   )
)
+Name: I was
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 G" 
   )
)
+Name: When you saw Admiral Cadeza
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 10" 
   )
)
+Name: Cadeza and Cartwright?
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 H" 
   )
)
+Name: They have a thing
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 11" 
   )
   ( enable-builtin-messages ) 
)
+Name: Can we just go home?
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIRECTIVES================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "DIRECTIVE" ) 
   ( do-nothing ) 
)
+Name: Defend Sohag
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Sohag", -1)

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====PLAYER ACTIONS============
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( key-pressed "Alt-J" ) 
   ( show-subtitle-image 
      "JumpD.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Player Alt-J Action
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====MISSION WRAP UP===========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Fade Out" 0 ) 
   ( grant-medal 
      "Imperial Order of Vasuda" 
   )
)
+Name: Grant Medal
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Defend Sohag
$MessageNew:  XSTR("Defend the Sohag at all cost.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "DIRECTIVE" ) 
+No music

#Waypoints		;! 11 lists total

$Name: 1
$List: (		;! 2 points in list
	( -13273.162109, 598.088440, -14689.580078 )
	( -6813.061523, 598.062805, -7133.140625 )
)

$Name: 1A
$List: (		;! 3 points in list
	( -4936.460449, 598.058472, -5028.078613 )
	( -2940.706543, 1186.887573, -2030.225952 )
	( -2879.574951, 1186.887573, 2104.677246 )
)

$Name: 2
$List: (		;! 2 points in list
	( -13520.205078, -632.796814, -16580.511719 )
	( -6149.974609, -632.796326, -8065.354492 )
)

$Name: 2A
$List: (		;! 3 points in list
	( -5720.442871, -632.801453, -7687.665527 )
	( -2273.175293, -1145.668213, -5076.123535 )
	( 1800.879150, -1145.667725, -4608.148926 )
)

$Name: 3
$List: (		;! 1 points in list
	( -6407.742676, -0.055252, 135.521713 )
)

$Name: Attack Point
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 0.000000 )
)

$Name: Center
$List: (		;! 1 points in list
	( -2992.958496, -0.005995, 3.555377 )
)

$Name: Skip Pos 1
$List: (		;! 1 points in list
	( -9667.273438, 598.098877, -10478.920898 )
)

$Name: Skip Pos 2
$List: (		;! 1 points in list
	( -9121.382813, -632.801636, -11505.973633 )
)

$Name: 1K
$List: (		;! 1 points in list
	( -6813.100098, 598.000000, -7133.100098 )
)

$Name: 2K
$List: (		;! 1 points in list
	( -6150.000000, -632.700012, -8065.399902 )
)

#Messages		;! 79 total


$Name: Beta 1 A
$Team: -1
$MessageNew:  XSTR("This is ominous. Look at those imposing battle groups just waiting there. It's like taking a breath before the big plunge.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 1
$Team: -1
$MessageNew:  XSTR("Command, I still detect no fighter launches.", -1)
$end_multi_text

$Name: Midway 1
$Team: -1
$MessageNew:  XSTR("Count on it, Commander. And you will soon be stung by a swarm of bees. Midway to Sohag. Prince Khenti, how much longer?", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Khenti 1
$Team: -1
$MessageNew:  XSTR("In a few minutes, Admiral. Perhaps I can communicate with all the fleet commanders.
", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Midway 2
$Team: -1
$MessageNew:  XSTR("Will that work?", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Khenti 2
$Team: -1
$MessageNew:  XSTR("Can't hurt if we try. I must if I am to reign over all Vasudans and not just those who politically agree with me. I'm patching through all channels for the record.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Midway 3
$Team: -1
$MessageNew:  XSTR("That's very noble. You will be a fine emperor. I wish we humans have that quality.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Khenti 3
$Team: -1
$MessageNew:  XSTR("Sohag to the Vasudan New Imperium forces. I am Prince Khenti, nephew of the late Emperor Khonsu II, the rightful heir to the throne.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Scorpicus 1
$Team: -1
$MessageNew:  XSTR("Impossible! Akhmim said the royal family abdicated and some of them died naturally!", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Khenti 4
$Team: -1
$MessageNew:  XSTR("My friend, you have been lied to. Akhmim killed my sisters and had me imprisoned. I have all evidence of his crimes. I am sending them to all of you now.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 5
$Team: -1
$MessageNew:  XSTR("He has taken away our freedoms in his quest for power. Many political opponents have been killed and he has started us on this disastrous war with our Terran allies.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 6
$Team: -1
$MessageNew:  XSTR("Our empire was prospering until he started this New Imperium.  My uncle helped to make us prosperous in the GTVA.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 7
$Team: -1
$MessageNew:  XSTR("Our society had its own culture and was distinct from Terrans, but we could work together.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 8
$Team: -1
$MessageNew:  XSTR("It was this alliance he helped create that enabled our peoples to survive the first two Shivan Wars and win the third one. I'll give my oath as emperor that I will continue that vision my uncle started.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 9
$Team: -1
$MessageNew:  XSTR("I love my people and do not wish to be a Terran puppet, but neither will I start wars for no reason with them. We must not be slaves or enemies, but friends and neighbors.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 10
$Team: -1
$MessageNew:  XSTR("Akhmim has not made us more free or safe but has brought danger and destruction. My uncle gave us a free and prosperous society and radicals like Akhmim took away our liberties.", -1)
$end_multi_text

$Name: Khenti 11
$Team: -1
$MessageNew:  XSTR("We do have differences with the Terrans and sometimes disagreements that need to be worked out. My uncle has shown that we can work out said differences and work together for a brighter future.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 12
$Team: -1
$MessageNew:  XSTR("I do not know whether it was anti-Terran sentiment that caused you to leave the GTVA and join the New Imperium or whether it was simply you following orders from people you thought to be legitimate superior officers.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 12a
$Team: -1
$MessageNew:  XSTR("Whatever the case, let us stop this senseless violence. I am willing to grant degrees of amnesty if we can stop this. I implore you, this second war with the Terrans weakens us all.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 14
$Team: -1
$MessageNew:  XSTR("Let us end this fighting and go back to peace as soon as possible. I want the Vasudan race to thrive, but Akhmim's vision will not.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khenti 15
$Team: -1
$MessageNew:  XSTR("As emperor, I promise to defend our people vigorously but also work for peace and prosperity.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Alpha 2 A
$Team: -1
$MessageNew:  XSTR("This silence is making me nervous. They could be plotting to jump us?", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 2
$Team: -1
$MessageNew:  XSTR("Cut the chatter, Jillian! Don't try to make them nervous, this is a touchy enough situation as it is!", -1)
$end_multi_text

$Name: Beta 1 B
$Team: -1
$MessageNew:  XSTR("Umm... Command. That Vasudan destroyer is approaching closer followed by an enemy corvette.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Midway 4
$Team: -1
$MessageNew:  XSTR("Charge up the Atlas cannons and prepare to fire!", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Churchill 1
$Team: -1
$MessageNew:  XSTR("Admiral, wait! They are actually powering down their weapons.", -1)
$end_multi_text
+AVI Name: head-CADEZA

$Name: Scorpicus 2
$Team: -1
$MessageNew:  XSTR("This is the VND Scorpicus to the GTD Midway. Our allegiance is to the new emperor. We will defend the new ruler of Vasuda.
", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Midway 5
$Team: -1
$MessageNew:  XSTR("How will I know if I can trust you?", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Scorpicus 3
$Team: -1
$MessageNew:  XSTR("Then you can shoot us now and we won't fight you back.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Midway 6
$Team: -1
$MessageNew:  XSTR("Portside beams, fire!", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Scorpicus 4
$Team: -1
$MessageNew:  XSTR("Admiral, you can either kill us or accept our assistance. Either way, we are prepared to give our lives to Emperor Khenti. What's your preference?.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Midway 7
$Team: -1
$MessageNew:  XSTR("Very well, Admiral. You have my trust for now. But if you so much as scratch my ship, I will rip you to shreds!", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Scorpicus 5
$Team: -1
$MessageNew:  XSTR("We understand that, Midway. We are taking a defensive position.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Midway 8
$Team: -1
$MessageNew:  XSTR("You are one crazy ship commander, you know that?", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Scorpicus 6
$Team: -1
$MessageNew:  XSTR("Crazy enough in this suicidal mission.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Midway 9
$Team: -1
$MessageNew:  XSTR("Admiral, you and I should have a drink. Let's get to work, people! They are commencing their attacks!", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Midway 10
$Team: -1
$MessageNew:  XSTR("Sohag, give me a status update.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: McKenzie 1
$Team: -1
$MessageNew:  XSTR("Command, this is Lieutenant Mckenzie. The ceremony has started. Khenti is walking the aisle. Broadcasting holovids and relaying to all subspace communication stations.", -1)
$end_multi_text
+AVI Name: Head-NLFR1

$Name: COURTNEY 3
$Team: -1
$MessageNew:  XSTR("Is that classical music?", -1)
$end_multi_text

$Name: Midway 11
$Team: -1
$MessageNew:  XSTR("Sohag, you are using human music. Do I hear this right?", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: McKenzie 2
$Team: -1
$MessageNew:  XSTR("Affirmative, command. We don't exactly have the Vasudan material in this station. But the Great High Priest heard my Music Tab. He was actually the one who chose it.
", -1)
$end_multi_text
+AVI Name: Head-NLFR1

$Name: Midway 12
$Team: -1
$MessageNew:  XSTR("It kinda' make sense. In a strange way.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: McKenzie 3
$Team: -1
$MessageNew:  XSTR("The High Priest said that it is meaningful. Khenti is with the Sacred Circle now, the seven Vasudan priests. They are giving their blessings and prayers.", -1)
$end_multi_text
+AVI Name: Head-NLFR1

$Name: Beta 1 C
$Team: -1
$MessageNew:  XSTR("I can't believe this! All of us here are witnesses to such an event.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Alpha 2 B
$Team: -1
$MessageNew:  XSTR("A royal coronation... In the middle of a bloody chaos. This is something you don't see everyday.", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Beta 1 D
$Team: -1
$MessageNew:  XSTR("A high Vasudan event backed by a human classical music. Such significance!
", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 4
$Team: -1
$MessageNew:  XSTR("Yeah, reality has become blurred.", -1)
$end_multi_text

$Name: Alpha 2 C
$Team: -1
$MessageNew:  XSTR("And we are the Royal Imperial Guards!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Alpha 3 A
$Team: -1
$MessageNew:  XSTR("Commander, A hathor corvette is getting within range!", -1)
$end_multi_text
+AVI Name: head-ALPHA3

$Name: COURTNEY 5
$Team: -1
$MessageNew:  XSTR("That New Imperium captain is nuts!", -1)
$end_multi_text

$Name: Midway 12a
$Team: -1
$MessageNew:  XSTR("Ice Queens! Two squadrons of bombers! They are targeting the cannons! They found a way to break the cloak!", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: COURTNEY 6
$Team: -1
$MessageNew:  XSTR("Pilots, move with a purpose!", -1)
$end_multi_text

$Name: -----------------------------
$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text

$Name: Midway 14
$Team: -1
$MessageNew:  XSTR("Sohag, Lieutenant Mckenzie. An update if you please!", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: McKenzie 4
$Team: -1
$MessageNew:  XSTR("Admiral, the Sacred Circle is delivering Prince Khenti to the Great High Priest. The prince is about to receive the final blessing.", -1)
$end_multi_text
+AVI Name: Head-NLFR1

$Name: Churchill 2
$Team: -1
$MessageNew:  XSTR("All the New Imperium warships are moving! This is it, Neil! Their big push!", -1)
$end_multi_text
+AVI Name: head-CADEZA

$Name: Midway 15
$Team: -1
$MessageNew:  XSTR("All craft ready yourselves. Stand your ground!", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: ----------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Sohag 1
$Team: -1
$MessageNew:  XSTR("<Broadcast>... By the power given to me by our holy gods, I proclaim you, Prince Zura Khenti, as emperor of all Vasudans, as the upholder of our tradition, the protector of our society, the defender of our great empire.", -1)
$end_multi_text
+AVI Name: Head-ERROR

$Name: McKenzie 5
$Team: -1
$MessageNew:  XSTR("That's it, command. It is official. Khenti is the new emperor of Vasuda. All the known systems and beyond are witnesses to it.", -1)
$end_multi_text
+AVI Name: Head-NLFR1

$Name: Midway 16
$Team: -1
$MessageNew:  XSTR("Thank God. We did it.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Churchill 3
$Team: -1
$MessageNew:  XSTR("Admiral, the enemy is no longer engaging.", -1)
$end_multi_text
+AVI Name: head-CADEZA

$Name: Khamoon 1
$Team: -1
$MessageNew:  XSTR("This is the Khamoon. In behalf of the New Imperium fleet present in this system, we are standing down. We all pledge and honor the throne.
", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Midway 17
$Team: -1
$MessageNew:  XSTR("We are also standing down, Khamoon. Now, we can go back to the right path.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Khamoon 2
$Team: -1
$MessageNew:  XSTR("It's been a long day, Admiral. Our people will learn from this greatest mistake.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Khenti 16
$Team: -1
$MessageNew:  XSTR("To all vasudans from here to the far reaches of space, it is I, emperor Khenti I, your humble leader. Let us all be at peace.", -1)
$end_multi_text
+AVI Name: Head-KHENTI

$Name: Khamoon 3
$Team: -1
$MessageNew:  XSTR("Hail to the new emperor of all Vasudans!", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: COURTNEY 7
$Team: -1
$MessageNew:  XSTR("It's over. The war is over!", -1)
$end_multi_text

$Name: Beta 1 E
$Team: -1
$MessageNew:  XSTR("Courtney, switch to a secure channel.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 8
$Team: -1
$MessageNew:  XSTR("<Secure> channel secure. What is it?", -1)
$end_multi_text

$Name: Beta 1 F
$Team: -1
$MessageNew:  XSTR("<Secure> You don't have to be jealous. There's no reason to be jealous.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 9
$Team: -1
$MessageNew:  XSTR("<Secure> I'm not... I mean, I was.", -1)
$end_multi_text

$Name: Beta 1 G
$Team: -1
$MessageNew:  XSTR("<Secure> When you saw Admiral Cadeza and I talking, she was recommending me for a promotion, that's all. And... Cartwright has a thing with her. I was just, you know? Helping him. Apparently, so does Cadeza.
", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 10
$Team: -1
$MessageNew:  XSTR("<Secure> Cadeza and Cartwright?", -1)
$end_multi_text

$Name: Beta 1 H
$Team: -1
$MessageNew:  XSTR("<Secure> Yeah. They have a thing and they want to keep a lid on it. Back in Mutara, Cartwright made me swear to ensure her safety. so I really can't tell you. you must keep this a secret, Ok?", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: COURTNEY 11
$Team: -1
$MessageNew:  XSTR("<Secure> Well... sure. Not a single word. I mean, I'm speechless. Can we just go home?", -1)
$end_multi_text

$Name: --------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Music
$Team: -1
$MessageNew:  XSTR("Incoming Broadcast", -1)
$end_multi_text

#Reinforcements		;! 0 total


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$Starbitmap: VFleetW2
+Angles: 0.157080 0.000000 0.104720
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: VFleetW3
+Angles: 0.000000 0.000000 6.073746
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: VFleetNW1
+Angles: 0.244346 0.000000 5.427974
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: VFleetNW2
+Angles: 0.069813 0.000000 5.340708
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: VFleetN1
+Angles: 0.000000 0.000000 4.607669
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: VFleetN2
+Angles: 6.248279 0.000000 4.241150
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: VFleetN3
+Angles: 0.000000 0.000000 4.363323
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 10: Chaotic Burn
$Briefing Music: Brief15

#End

