#Mission Info

$Version: 0.10
$Name:  XSTR("Final Confrontation II", -1)
$Author: Herkie423
$Created: 11/15/18 at 15:10:12
$Modified: 07/29/22 at 16:44:43
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("The last battle with Akhmim
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262360
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 50.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -97.525925, 2566.187744, -13321.529297
+Viewer orient:
	0.999981, 0.000003, -0.006128,
	0.001164, 0.981704, 0.190411,
	0.006016, -0.190414, 0.981685


$Load Screen 640:	TBGLoadS5a.png
$Load Screen 1024:	TBGLoad5a.png

$Skybox Model: BOXRoss128.pof
+Skybox Orientation:
	0.516982, 0.754710, -0.403910,
	-0.594719, 0.656059, 0.464646,
	0.615662, -0.000000, 0.788011

$AI Profile: AF2

#Sexp_variables

$Variables:
(
		0		"AddGoals"		"0"		"number"
		1		"Asset"		"0"		"number"
		2		"E1switch"		"0"		"number"
		3		"E2switch"		"0"		"number"
		4		"E3switch"		"0"		"number"
		5		"E4switch"		"0"		"number"
		6		"E5switch"		"0"		"number"
		7		"E6switch"		"0"		"number"
		8		"E7switch"		"0"		"number"
		9		"E8switch"		"0"		"number"
		10		"EnemyManeuver"		"0"		"number"
		11		"EvasiveKingfish"		"0"		"number"
		12		"EvasiveMidway"		"0"		"number"
		13		"EvasiveMiranda"		"0"		"number"
		14		"EvasiveNebula"		"0"		"number"
		15		"EvasivePetrarch"		"0"		"number"
		16		"EvasiveSaratoga"		"0"		"number"
		17		"FailureThreshold"		"0"		"number"
		18		"FlipCoin"		"0"		"number"
		19		"GetTime"		"0"		"number"
		20		"MenuLevel"		"0"		"number"
		21		"MissionTime"		"0"		"number"
		22		"MoveMade"		"0"		"number"
		23		"OrderShip"		"None"		"string"
		24		"OrderType"		"0"		"number"
		25		"PlayerChoice"		"0"		"number"
		26		"Survivor"		"None"		"string"
		27		"Target"		"Enemy"		"string"
		28		"TGrid"		"0"		"number"
		29		"TGridType"		"None"		"string"
		30		"WaitKey"		"0"		"number"
		31		"WaitMenu1"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("$B{To Captain Courtney Aguilar
Flight Division Commander
7th Battlegroup, GTVA$}

You are a good pilot. An excellent commander. You will be great one day and that will come soon. I just wanted you to know that the wars I had been through is taking a toll on me. Even if I appear hard as granite, there are moments that I break down and I always have fear. The bloodshed and torment of losing my soldiers and friends... my best friends, $b Greg Sanders and $b Pete Burgens... I only wish we have peace. Nevertheless, I will move on and not let my emotions stop me from doing what needs to be done. To keep fighting as a soldier in the the $B GTVA is the best way I can think of to honor the memory of my friends. Don't worry, I'm not retiring anytime soon. By the way, $b Cartwright and $b Snipes have already approved your posting for your next mission as tactical commander of the $G 7th $G Battlegroup. I will also be there for you in your battle with $R Akhmim. This is the first step of many and I am confident that you will do well in your career. It was a great honor fighting side by side with you.

$B{Admiral John Richter
23rd Battlegroup, GTVA$} ", -1)
$end_multi_text
$Ani Filename: CB_LOGiq.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Well, Captain Aguilar, we found him. We have finally located $R Akhmim in $Y{ Sector R42, Ross 128. $} He will be attempting to penetrate through $Y Delta $Y Serpentis. The elements of the $G 7th and $G 23rd $G Battlegroups are heading there right now as of this moment. This is the last of his forces, he has nothing else left. The $G Shivans were very gracious in aiding us to vector Akhmim's whereabouts. They are really the masters of subspace and they are willing to share this technology with us.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 29998.152344, 2902.811279, -5666.416992
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.887379, 0.461040,
	0.000000, -0.461040, 0.887379
$camera_time: 500
$num_lines: 1
$line_start: 0
$line_end: 1
$num_icons: 2
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 0
$team: Hostile
$class: VND Archania
$pos: 28609.464844, -0.000033, 59.738918
$label: Rameses
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: DraktarIFF
$class: GTNB Pharos
$pos: 31435.556641, -0.000575, 36.192745
$label: Delta Serpentis
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("I believe $b Admiral $b Richter had already told you that you will be leading the assaulting battle group for this mission. Your Assault Task Force will be composed of my flagship, the $G Midway, Richter's flagship, the $G Petrarch, together with our corvettes that just arrived today, the $G Nebula and $G Saratoga from the 7th BG and the $G Miranda and $G Kingfish from the 23rd. I will be present in the engagement but you will be in command. We will take tactical orders from you.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 29998.152344, 2902.811279, -5666.416992
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.887379, 0.461040,
	0.000000, -0.461040, 0.887379
$camera_time: 5000
$num_lines: 0
$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 28351.912109, -0.000048, 963.262390
$label: Midway
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 31728.505859, 0.000278, 963.261841
$label: Petrarch
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Babylon
$pos: 28205.111328, 0.000060, -1041.739380
$label: Nebula
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Capella
$pos: 29295.019531, 0.000089, -990.379822
$label: Saratoga
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Capella
$pos: 30661.058594, -0.000105, -1024.714233
$label: Kingfish
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Babylon
$pos: 31823.414063, 0.000106, -1024.714233
$label: Miranda
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have a reading on $R Akhmim's $R group. It is composed of three $R Archania destroyers, four $R Hathor corvettes, and two $R Anubis cruisers. I'd say the odds are just about even. Akhmim has been making hop jumps through this system and is fleeing towards the $Y Delta $Y Serpentis jump node. Our $G Shivan $G allies will cut off his route and a $G juggernaut will make him pause for that terrible moment. Now, they are not going to engage the Vasudans because to the Shivans, it is not $quoteproper.$quote I don't know what that means but I think they want us to have this honor to destroy them ourselves. They will only dispatch an $P Asura cruiser to prevent him from escaping.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 40001.847656, 2902.811279, -5666.416992
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.887379, 0.461040,
	0.000000, -0.461040, 0.887379
$camera_time: 5000
$num_lines: 0
$num_icons: 15
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 28351.912109, -0.000048, 963.262390
$label: Midway
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 31728.505859, 0.000278, 963.261841
$label: Petrarch
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Babylon
$pos: 28205.111328, 0.000060, -1041.739380
$label: Nebula
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Capella
$pos: 29295.019531, 0.000089, -990.379822
$label: Saratoga
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Capella
$pos: 30661.058594, -0.000105, -1024.714233
$label: Kingfish
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Babylon
$pos: 31823.414063, 0.000106, -1024.714233
$label: Miranda
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VND Archania
$pos: 38422.031250, -0.001129, -79.277786
$label: Rameses
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VND Archania
$pos: 39223.531250, -0.001263, 1084.621094
$label: Segestica
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VND Archania
$pos: 39341.019531, 0.001106, -938.154236
$label: Khurasan
+id: 12
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 40306.363281, 0.001522, 2574.849854
$label: Baghdad
+id: 13
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 40952.621094, -0.000158, 565.228027
$label: Muscat
+id: 14
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 40767.761719, -0.000503, -867.128174
$label: Salona
+id: 15
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 40189.714844, -0.000492, -1707.643188
$label: Thebes
+id: 16
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNC Anubis
$pos: 42155.531250, 0.000118, 2047.266235
$label: Waturi
+id: 17
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNC Anubis
$pos: 41414.816406, -0.002018, -1453.516235
$label: Zamara
+id: 18
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The mission, Captain, is to $P{ wipe them out. $} Fleet Commanders have strategies and $R Akhmim is cunning when it comes to that. Be prepared to anticipate his warships. I know you want to get your hands on my ship but it is not proper unless you're an admiral. Anyway, all ships are available in the hangar including the Chimera X1. However, I recommend that you use a fighter because you will have a better view. This is what tactical command is all about. Set your assets in the battleground. Outwit him and victory is yours. Your action report will be recorded and it will be added to your service jacket.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 40001.847656, 2902.811279, -5666.416992
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.887379, 0.461040,
	0.000000, -0.461040, 0.887379
$camera_time: 5000
$num_lines: 0
$num_icons: 15
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 39287.636719, -0.000160, 1023.491821
$label: Midway
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 39471.957031, 0.000664, -1092.253906
$label: Petrarch
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Babylon
$pos: 37740.609375, 0.000542, 2705.290527
$label: Nebula
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Capella
$pos: 37784.312500, 0.000043, 647.207825
$label: Saratoga
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Capella
$pos: 38103.109375, -0.000093, -546.312195
$label: Kingfish
+id: 8
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Babylon
$pos: 38676.218750, -0.000623, -1666.868042
$label: Miranda
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VND Archania
$pos: 40701.562500, -0.001155, -101.929909
$label: Rameses
+id: 10
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VND Archania
$pos: 41070.832031, -0.001260, 1146.666870
$label: Segestica
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VND Archania
$pos: 40747.285156, 0.000731, -1092.253540
$label: Khurasan
+id: 12
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 41994.128906, 0.000688, 2532.134766
$label: Baghdad
+id: 13
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 42383.203125, -0.000247, 730.944824
$label: Muscat
+id: 14
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 41957.601563, -0.000539, -776.040710
$label: Salona
+id: 15
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 41140.066406, -0.000186, -1707.643677
$label: Thebes
+id: 16
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNC Anubis
$pos: 43406.347656, 0.000300, 3118.423584
$label: Waturi
+id: 17
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNC Anubis
$pos: 41738.238281, -0.002632, -1877.570801
$label: Zamara
+id: 18
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If you remember your $b{ Fleet Command $} training, the $W{ Tactical Command Interface $} is in your HUD. It will make it easier for you to give us your commands. If you don't, go back to the techroom and make a quick review in the simulation room. Make us proud, Captain. You have a lot of potential and this will be just one of your moments. Good luck. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 29998.152344, 9373.842773, -2058.521729
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.000091, 1.000000,
	0.000000, -1.000000, 0.000091
$camera_time: 500
$num_lines: 0
$num_icons: 15
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 39287.636719, -0.000160, 1023.491821
$label: Midway
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 39471.957031, 0.000664, -1092.253906
$label: Petrarch
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Babylon
$pos: 37740.609375, 0.000542, 2705.290527
$label: Nebula
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Capella
$pos: 37784.312500, 0.000043, 647.207825
$label: Saratoga
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Capella
$pos: 38103.109375, -0.000093, -546.312195
$label: Kingfish
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTCv Babylon
$pos: 38676.218750, -0.000623, -1666.868042
$label: Miranda
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VND Archania
$pos: 40701.562500, -0.001155, -101.929909
$label: Rameses
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VND Archania
$pos: 41070.832031, -0.001260, 1146.666870
$label: Segestica
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VND Archania
$pos: 40747.285156, 0.000731, -1092.253540
$label: Khurasan
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 41994.128906, 0.000688, 2532.134766
$label: Baghdad
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 42383.203125, -0.000247, 730.944824
$label: Muscat
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 41957.601563, -0.000539, -776.040710
$label: Salona
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNCv Hathor
$pos: 41140.066406, -0.000186, -1707.643677
$label: Thebes
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNC Anubis
$pos: 43406.347656, 0.000300, 3118.423584
$label: Waturi
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: VNC Anubis
$pos: 41738.238281, -0.002632, -1877.570801
$label: Zamara
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( not 
   ( is-goal-true-delay "Kill Akhmim" 0 ) 
)
$Multi text
    XSTR("$B{Personal Log:
September 10, 2372$}
$Y{Ross 128$}

I failed in this undertaking. My entire assault force was destroyed. Admirals Cartwright and Richter refused to leave and abandoned the mission. They stayed and fought to their last breath. Brave heroes to the last. I, on the other hand, felt the weight of their deaths, I felt responsible for this failure though High Command assured me that I was blameless and it was necessary, sacrifices in war has to be made. And so, just like his father, Admiral Neil Cartwright gave his life to protect our people... I could have done better.

Akhmim was nonetheless defeated. The Terran battle groups blockading the Delta Serpentis side of the node arrived and finished Akhmim's remaining ships. They came too late. At least now, we will have peace... but not for me. 


", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: 7th Battlegroup
$Alt: 76th Ice Queens
$Alt: 23rd Battlegroup
$Alt: 77th Dark Angels
$Alt: Akhmim's Flagship

#end


#Callsigns:
$Callsign: Ben
$Callsign: Akhmim

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTCv Chimera X1"	1
	"GTF Phoenix"	12
	"GTF Avalanche"	8
	"GTF Raptor"	8
	"GTB Albatross"	8
)

+Weaponry Pool: (
	"Akheton SDG"	12
	"Prometheus S"	24
	"Maxim"	12
	"UD-8 Kayser"	24
	"Skyrail"	24
	"Ripper"	24
	"Devastator"	24
	"Blizzard"	12
	"Vengeance MK2"	2
	"Hornet"	1000
	"Tornado"	1000
	"Harpoon"	500
	"Trebuchet"	500
	"Piranha"	234
	"Stiletto II"	500
	"Cyclops"	214
	"Helios"	200
	"Widowmaker"	60
	"ER Drones"	6
	"Novatron-PL"	200
	"Starburst"	2
	"Vengeance"	2
	"Screamer"	4080
	"Hunter"	800
)

#Objects		;! 105 total

$Name: Alpha 1		;! Object #0
$Class: GTX Eclipse
$Team: Friendly
$Location: 0.000000, 1072.647949, -7405.100098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Midway		;! Object #1
$Class: GTD Excelsior
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -1313.598267, 582.069153, -7541.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Special Hitpoints: 800000
+Group: 0
+Score: 1500

$Name: Petrarch		;! Object #2
$Class: GTD Excelsior
$Alt: 23rd Battlegroup

$Team: Friendly
$Location: 1387.289551, 676.880127, -7526.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Special Hitpoints: 800000
+Group: 0
+Score: 1500

$Name: Saratoga		;! Object #3
$Class: GTCv Capella
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -2313.597168, 1008.781616, -7808.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Special Hitpoints: 500000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Kingfish		;! Object #4
$Class: GTCv Capella
$Alt: 23rd Battlegroup

$Team: Friendly
$Location: 2387.289551, 1008.781616, -7846.399902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Special Hitpoints: 500000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Nebula		;! Object #5
$Class: GTCv Babylon
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -3313.598145, 1494.887207, -8208.900391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 6
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Special Hitpoints: 500000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Miranda		;! Object #6
$Class: GTCv Babylon
$Alt: 23rd Battlegroup

$Team: Friendly
$Location: 3387.288574, 1494.887207, -8196.799805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Special Hitpoints: 500000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Segestica		;! Object #7
$Class: VND Archania
$Team: Hostile
$Location: -1313.598267, -682.877441, 7592.105469
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 200000
+Group: 0
+Score: 1100

$Name: Khurasan		;! Object #8
$Class: VND Archania
$Team: Hostile
$Location: 1387.289551, -682.877441, 7580.714844
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 200000
+Group: 0
+Score: 1100

$Name: Baghdad		;! Object #9
$Class: VNCv Hathor
$Team: Hostile
$Location: -2313.597168, -1030.625732, 8031.894043
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 120000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Muscat		;! Object #10
$Class: VNCv Hathor
$Team: Hostile
$Location: 2387.289551, -1030.625732, 8010.527344
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 120000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Salona		;! Object #11
$Class: VNCv Hathor
$Team: Hostile
$Location: -3313.598145, -1338.476074, 8356.550781
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 120000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Thebes		;! Object #12
$Class: VNCv Hathor
$Team: Hostile
$Location: 3387.288574, -1338.476074, 8376.794922
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 120000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Waturi		;! Object #13
$Class: VNC Anubis
$Team: Hostile
$Location: -4313.598145, -483.010986, 8836.429688
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 120000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Zamara		;! Object #14
$Class: VNC Anubis
$Team: Hostile
$Location: 4387.289551, -483.010986, 8836.404297
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 120000
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Zintaka		;! Object #15
$Class: SJ Sathanas
$Team: Friendly
$Location: -15345.347656, 2202.726563, 10432.041016
$Orientation:
	-0.736224, -0.361153, -0.572314,
	-0.126436, 0.904209, -0.407945,
	0.664823, -0.227977, -0.711363
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "this is where we part ways" 
   15 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primaries-locked" "secondaries-locked" "lock-all-turrets" "afterburners-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Turner		;! Object #16
$Class: SC Asura
$Team: Friendly
$Location: -15861.927734, -0.028915, 8938.601563
$Orientation:
	-0.455066, 0.398609, -0.796259,
	0.197786, 0.917121, 0.346079,
	0.868216, 0.000000, -0.496189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "this is where we part ways" 
   10 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( "primaries-locked" "secondaries-locked" "lock-all-turrets" "afterburners-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Beta 1		;! Object #17
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Callsign: Ben

$Team: Friendly
$Location: -909.406189, 745.838867, -7205.978516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: Beta 2		;! Object #18
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -831.172119, 617.487793, -7354.037109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 4

$Name: Beta 3		;! Object #19
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -951.315186, 680.389893, -7404.272461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Beta 4		;! Object #20
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -762.620605, 539.527771, -7475.552734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Gamma 1		;! Object #21
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -389.248779, 747.660889, -7186.904297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2
$Texture Replace:
+old: ahull1b
+new: ahull1b

$Name: Gamma 2		;! Object #22
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -472.741241, 617.487915, -7356.575195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3
$Texture Replace:
+old: ahull1b
+new: ahull1b

$Name: Gamma 3		;! Object #23
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -601.069275, 519.639709, -7373.847656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 4
$Texture Replace:
+old: ahull1b
+new: ahull1b

$Name: Gamma 4		;! Object #24
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -426.370056, 672.631836, -7434.506836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3
$Texture Replace:
+old: ahull1b
+new: ahull1b

$Name: Foxtrot 1		;! Object #25
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 422.375427, 866.638306, -7170.588379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Foxtrot 2		;! Object #26
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 530.942444, 638.778381, -7342.433594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Foxtrot 3		;! Object #27
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 429.920654, 523.182922, -7441.717285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Foxtrot 4		;! Object #28
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 268.839844, 756.233643, -7339.140625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Kappa 1		;! Object #29
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 770.277405, 821.616821, -7173.825684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Kappa 2		;! Object #30
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 841.609192, 480.028076, -7343.843750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Kappa 3		;! Object #31
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 687.312805, 638.778259, -7373.175781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Kappa 4		;! Object #32
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 951.427307, 755.902893, -7396.500488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Alpha 2		;! Object #33
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -198.078552, 1138.970825, -7496.449707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Alpha 3		;! Object #34
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 202.138092, 1135.314819, -7502.412109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2

$Name: Alpha 4		;! Object #35
$Class: GTX Eclipse
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1.101962, 974.809326, -7606.894043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10
+Persona Index: 4

$Name: Auriga 1		;! Object #36
$Class: VNF Serapis
$Team: Hostile
$Location: 394.200989, 0.019175, 6700.875000
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Auriga 2		;! Object #37
$Class: VNF Serapis
$Team: Hostile
$Location: 347.427521, 1.422774, 6704.857422
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Auriga 3		;! Object #38
$Class: VNF Serapis
$Team: Hostile
$Location: 299.057312, 2.874294, 6702.080078
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Auriga 4		;! Object #39
$Class: VNF Serapis
$Team: Hostile
$Location: 402.544159, -0.231231, 6805.266602
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Auriga 5		;! Object #40
$Class: VNF Serapis
$Team: Hostile
$Location: 348.917145, 1.378059, 6802.358398
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Auriga 6		;! Object #41
$Class: VNF Serapis
$Team: Hostile
$Location: 302.559753, 2.769191, 6806.922852
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Baltar 1		;! Object #42
$Class: VNF Serapis
$Team: Hostile
$Location: 211.520233, 5.501150, 6700.613281
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Baltar 2		;! Object #43
$Class: VNF Serapis
$Team: Hostile
$Location: 151.623901, 7.298573, 6701.042969
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Baltar 3		;! Object #44
$Class: VNF Serapis
$Team: Hostile
$Location: 100.957672, 8.819016, 6700.227539
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Baltar 4		;! Object #45
$Class: VNF Serapis
$Team: Hostile
$Location: 205.261108, 5.689009, 6808.832031
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Baltar 5		;! Object #46
$Class: VNF Serapis
$Team: Hostile
$Location: 159.179428, 7.071860, 6808.039063
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Baltar 6		;! Object #47
$Class: VNF Serapis
$Team: Hostile
$Location: 107.415955, 8.625248, 6809.535156
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corona 1		;! Object #48
$Class: VNF Serapis
$Team: Hostile
$Location: -100.556671, 14.866268, 6705.208984
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corona 2		;! Object #49
$Class: VNF Serapis
$Team: Hostile
$Location: -154.766418, 16.493048, 6703.242188
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corona 3		;! Object #50
$Class: VNF Serapis
$Team: Hostile
$Location: -204.295410, 17.979380, 6703.597656
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corona 4		;! Object #51
$Class: VNF Serapis
$Team: Hostile
$Location: -101.986359, 14.909185, 6804.285156
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corona 5		;! Object #52
$Class: VNF Serapis
$Team: Hostile
$Location: -156.051147, 16.531651, 6804.673828
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Corona 6		;! Object #53
$Class: VNF Serapis
$Team: Hostile
$Location: -206.487244, 18.045128, 6809.539063
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delphi 1		;! Object #54
$Class: VNF Serapis
$Team: Hostile
$Location: -308.141113, 21.095638, 6701.984375
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delphi 2		;! Object #55
$Class: VNF Serapis
$Team: Hostile
$Location: -359.054565, 22.623545, 6699.989258
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delphi 3		;! Object #56
$Class: VNF Serapis
$Team: Hostile
$Location: -410.940613, 24.180552, 6700.361328
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delphi 4		;! Object #57
$Class: VNF Serapis
$Team: Hostile
$Location: -308.197327, 21.097403, 6804.638672
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delphi 5		;! Object #58
$Class: VNF Serapis
$Team: Hostile
$Location: -360.946472, 22.680342, 6807.270508
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delphi 6		;! Object #59
$Class: VNF Serapis
$Team: Hostile
$Location: -413.984863, 24.271948, 6806.524414
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Egoun 1		;! Object #60
$Class: VNF Serapis
$Team: Hostile
$Location: 153.173477, 7.252215, 6903.637695
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Egoun 2		;! Object #61
$Class: VNF Serapis
$Team: Hostile
$Location: 105.811951, 8.673472, 6906.536133
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Egoun 3		;! Object #62
$Class: VNF Serapis
$Team: Hostile
$Location: 49.950470, 10.349813, 6903.099609
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Egoun 4		;! Object #63
$Class: VNF Serapis
$Team: Hostile
$Location: 153.655914, 7.237660, 7002.692383
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Egoun 5		;! Object #64
$Class: VNF Serapis
$Team: Hostile
$Location: 108.548828, 8.591244, 7003.015625
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Egoun 6		;! Object #65
$Class: VNF Serapis
$Team: Hostile
$Location: 47.564178, 10.421424, 7004.682617
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Furud 1		;! Object #66
$Class: VNF Serapis
$Team: Hostile
$Location: -50.832458, 13.374118, 6901.260742
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Furud 2		;! Object #67
$Class: VNF Serapis
$Team: Hostile
$Location: -103.131042, 14.943622, 6900.354492
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Furud 3		;! Object #68
$Class: VNF Serapis
$Team: Hostile
$Location: -156.678650, 16.550543, 6900.739258
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Furud 4		;! Object #69
$Class: VNF Serapis
$Team: Hostile
$Location: -53.586945, 13.456774, 7001.720703
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Furud 5		;! Object #70
$Class: VNF Serapis
$Team: Hostile
$Location: -106.005768, 15.029829, 7005.784180
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Furud 6		;! Object #71
$Class: VNF Serapis
$Team: Hostile
$Location: -157.150024, 16.564627, 7008.606445
$Orientation:
	0.999550, -0.029995, 0.000000,
	0.029995, 0.999550, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Rameses		;! Object #72
$Class: VND Archania
$Alt: Akhmim's Flagship

$Callsign: Akhmim

$Team: Hostile
$Location: 14.203300, -0.000670, 8924.318359
$Orientation:
	-0.999965, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999965
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 500000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Aswan		;! Object #73
$Class: GVD Archania
$Team: Friendly
$Location: -9303.954102, 4294.177734, -5738.040527
$Orientation:
	0.655638, -0.620986, -0.429553,
	0.519432, 0.783822, -0.340315,
	0.548024, 0.000000, 0.836463
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09-base
+Subsystem: Turret10-base
+Subsystem: Turret11-base
+Subsystem: Turret12-base
+Subsystem: Turret13-base
+Subsystem: Turret14-base
+Subsystem: Turret15-base
+Subsystem: Turret16-base
+Subsystem: Turret17-base
+Subsystem: Turret18-base
+Subsystem: Turret19-base
+Subsystem: Turret20-base
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: Turret49
+Subsystem: Turret50
+Subsystem: Turret51
+Subsystem: Turret52
+Subsystem: Turret53
+Subsystem: Turret54
+Subsystem: Turret55-base
+Subsystem: Turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Aswan -  Debriefing OFF" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Aquila 1		;! Object #74
$Class: VNF Serapis
$Team: Hostile
$Location: 472.553680, 74.114601, 5772.903320
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 2		;! Object #75
$Class: VNF Serapis
$Team: Hostile
$Location: 593.754639, 40.987019, 5827.683594
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 3		;! Object #76
$Class: VNF Serapis
$Team: Hostile
$Location: 465.393158, -0.000338, 5880.404297
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquila 4		;! Object #77
$Class: VNF Serapis
$Team: Hostile
$Location: 555.264160, 137.517334, 5693.863770
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 1		;! Object #78
$Class: VNF Serapis
$Team: Hostile
$Location: -338.250916, 117.060219, 5739.905762
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 2		;! Object #79
$Class: VNF Serapis
$Team: Hostile
$Location: -468.574554, 189.300308, 5667.513184
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 3		;! Object #80
$Class: VNF Serapis
$Team: Hostile
$Location: -364.147095, 43.537067, 5841.857910
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beroon 4		;! Object #81
$Class: VNF Serapis
$Team: Hostile
$Location: -465.294525, 77.344467, 5845.800781
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 1		;! Object #82
$Class: VNF Serapis
$Team: Hostile
$Location: 805.258057, 120.288704, 5682.542480
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 2		;! Object #83
$Class: VNF Serapis
$Team: Hostile
$Location: 917.331177, 48.817188, 5760.304688
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 3		;! Object #84
$Class: VNF Serapis
$Team: Hostile
$Location: 725.010742, -0.000321, 5854.288086
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Carina 4		;! Object #85
$Class: VNF Serapis
$Team: Hostile
$Location: 838.156372, -84.063232, 5878.497559
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 1		;! Object #86
$Class: VNF Serapis
$Team: Hostile
$Location: -698.519409, 134.935593, 5654.319824
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 2		;! Object #87
$Class: VNF Serapis
$Team: Hostile
$Location: -831.932739, 77.495842, 5719.394531
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 3		;! Object #88
$Class: VNF Serapis
$Team: Hostile
$Location: -664.614990, 0.000541, 5781.284180
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Draco 4		;! Object #89
$Class: VNF Serapis
$Team: Hostile
$Location: -733.453613, -77.300705, 5877.691406
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Eridan 1		;! Object #90
$Class: VNF Serapis
$Team: Hostile
$Location: 394.565765, -119.385292, 6068.523438
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Eridan 2		;! Object #91
$Class: VNF Serapis
$Team: Hostile
$Location: 492.155182, -64.320480, 6123.602539
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Eridan 3		;! Object #92
$Class: VNF Serapis
$Team: Hostile
$Location: 318.536804, -0.000156, 6163.456055
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Eridan 4		;! Object #93
$Class: VNF Serapis
$Team: Hostile
$Location: 392.616272, 47.152840, 6186.255859
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Fornux 1		;! Object #94
$Class: VNF Serapis
$Team: Hostile
$Location: -255.209793, -175.063232, 6064.197754
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Fornux 2		;! Object #95
$Class: VNF Serapis
$Team: Hostile
$Location: -174.870758, -29.238184, 6103.522949
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Fornux 3		;! Object #96
$Class: VNF Serapis
$Team: Hostile
$Location: -398.440887, -88.972221, 6131.458496
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Fornux 4		;! Object #97
$Class: VNF Serapis
$Team: Hostile
$Location: -304.799591, 69.847908, 6188.016602
$Orientation:
	-0.998670, 0.000000, -0.051570,
	0.000000, 1.000000, 0.000000,
	0.051570, 0.000000, -0.998670
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: SJ Cutscene		;! Object #98
$Class: SJ Sathanas
$Team: Friendly
$Location: -9917.565430, 4971.974609, 39630.332031
$Orientation:
	-0.883084, -0.287810, -0.370577,
	-0.125089, 0.905605, -0.405256,
	0.452233, -0.311520, -0.835727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Set Cam Pos 1 and Fade In" 
   7000 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Actor 1		;! Object #99
$Class: VND Archania
$Team: Friendly
$Location: 1258.327881, 691.185730, 29603.470703
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Actor 2		;! Object #100
$Class: VND Archania
$Team: Friendly
$Location: -2272.308350, -726.878418, 27548.441406
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Actor 3		;! Object #101
$Class: VND Archania
$Team: Friendly
$Location: 3237.714111, -103.050079, 27057.707031
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Actor 4		;! Object #102
$Class: VNCv Hathor
$Team: Friendly
$Location: 2700.649414, 316.261322, 29444.914063
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Actor 5		;! Object #103
$Class: VNCv Hathor
$Team: Friendly
$Location: 807.412292, 108.771873, 27450.343750
$Orientation:
	0.199450, 0.000000, 0.979908,
	0.000000, 1.000000, 0.000000,
	-0.979908, 0.000000, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Actor 6		;! Object #104
$Class: VNC Anubis
$Team: Friendly
$Location: 3438.313965, -0.000101, 28767.531250
$Orientation:
	0.228753, 0.000000, 0.973485,
	0.000000, 1.000000, 0.000000,
	-0.973485, 0.000000, 0.228753
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

#Wings		;! 17 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( "no-arrival-warp" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( "no-arrival-warp" )

$Name: Foxtrot
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Foxtrot 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Foxtrot 1"
	"Foxtrot 2"
	"Foxtrot 3"
	"Foxtrot 4"
)
+Flags: ( "no-arrival-warp" )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Auriga
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Auriga 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Khurasan
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      80 
      "Aquila" 
      "Beroon" 
      "Carina" 
      "Draco" 
      "Eridan" 
      "Fornux" 
   )
   ( not 
      ( is-destroyed-delay 0 "Khurasan" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 6 total
	"Auriga 1"
	"Auriga 2"
	"Auriga 3"
	"Auriga 4"
	"Auriga 5"
	"Auriga 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Baltar
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Baltar 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Khurasan
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      80 
      "Aquila" 
      "Beroon" 
      "Carina" 
      "Draco" 
      "Eridan" 
      "Fornux" 
   )
   ( not 
      ( is-destroyed-delay 0 "Khurasan" ) 
   )
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 6 total
	"Baltar 1"
	"Baltar 2"
	"Baltar 3"
	"Baltar 4"
	"Baltar 5"
	"Baltar 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Corona
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Corona 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Segestica
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      80 
      "Aquila" 
      "Beroon" 
      "Carina" 
      "Draco" 
      "Eridan" 
      "Fornux" 
   )
   ( not 
      ( is-destroyed-delay 0 "Segestica" ) 
   )
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 6 total
	"Corona 1"
	"Corona 2"
	"Corona 3"
	"Corona 4"
	"Corona 5"
	"Corona 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Delphi
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Delphi 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Segestica
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      80 
      "Aquila" 
      "Beroon" 
      "Carina" 
      "Draco" 
      "Eridan" 
      "Fornux" 
   )
   ( not 
      ( is-destroyed-delay 0 "Segestica" ) 
   )
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 6 total
	"Delphi 1"
	"Delphi 2"
	"Delphi 3"
	"Delphi 4"
	"Delphi 5"
	"Delphi 6"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Egoun
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Egoun 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Rameses
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      80 
      "Aquila" 
      "Beroon" 
      "Carina" 
      "Draco" 
      "Eridan" 
      "Fornux" 
   )
   ( not 
      ( is-destroyed-delay 0 "Rameses" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 6 total
	"Egoun 1"
	"Egoun 2"
	"Egoun 3"
	"Egoun 4"
	"Egoun 5"
	"Egoun 6"
)
$AI Goals: ( goals ( ai-guard "Rameses" 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Furud
$Waves: 15
$Wave Threshold: 0
$Special Ship: 0		;! Furud 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Rameses
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      80 
      "Aquila" 
      "Beroon" 
      "Carina" 
      "Draco" 
      "Eridan" 
      "Fornux" 
   )
   ( not 
      ( is-destroyed-delay 0 "Rameses" ) 
   )
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 6 total
	"Furud 1"
	"Furud 2"
	"Furud 3"
	"Furud 4"
	"Furud 5"
	"Furud 6"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Aquila
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquila 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 4 total
	"Aquila 1"
	"Aquila 2"
	"Aquila 3"
	"Aquila 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Beroon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beroon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 4 total
	"Beroon 1"
	"Beroon 2"
	"Beroon 3"
	"Beroon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Carina
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Carina 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 4 total
	"Carina 1"
	"Carina 2"
	"Carina 3"
	"Carina 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Draco
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Draco 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 4 total
	"Draco 1"
	"Draco 2"
	"Draco 3"
	"Draco 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Eridan
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eridan 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 4 total
	"Eridan 1"
	"Eridan 2"
	"Eridan 3"
	"Eridan 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Fornux
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fornux 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Game Pieces" 
   0 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "Imperium destroyed" 
   0 
)
$Ships: (		;! 4 total
	"Fornux 1"
	"Fornux 2"
	"Fornux 3"
	"Fornux 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )

#Events		;! 218 total

$Formula: ( when 
   ( is-event-true-delay "Fade Out" 0 ) 
   ( do-nothing ) 
)
+Name: CONTINUE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @EnemyManeuver[0] 0 ) 
   ( modify-variable @FlipCoin[0] 0 ) 
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @GetTime[0] 0 ) 
   ( modify-variable @MenuLevel[0] 0 ) 
   ( modify-variable @MoveMade[0] 0 ) 
   ( modify-variable @TGrid[0] 0 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable @MissionTime[0] 0 ) 
   ( modify-variable @Asset[0] 0 ) 
   ( ignore-key 
      -1 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( never-warp "Alpha 1" ) 
)
+Name: INIT
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-ship-class 
      "GTCv Chimera X1" 
      "Alpha 1" 
   )
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( lock-afterburner "Alpha 1" ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( true ) 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: If player use Chimera X1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Set Game Pieces" 
         2 
      )
      ( is-ship-class 
         "GTCv Chimera X1" 
         "Alpha 1" 
      )
   )
   ( script-eval "CscHud(1)" ) 
)
+Name: CSC ON
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( player-not-use-ai ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( show-subtitle-text 
      "ALL WEAPONS ONLINE" 
      0 
      28 
      ( true ) 
      ( false ) 
      5000 
      0 
      100 
      50 
      255 
      50 
   )
)
+Name: Unlock Chimera X1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Start Combat" 
         0 
      )
      ( is-ship-class 
         "GTCv Chimera X1" 
         "Alpha 1" 
      )
   )
   ( set-armor-type 
      "Rameses" 
      ( true ) 
      "Adjusted Armor" 
      "Hull" 
   )
)
+Name: Set Akhmim Armor if Chimera X1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( is-ship-class 
         "GTCv Chimera X1" 
         "Alpha 1" 
      )
      ( modify-variable 
         "@TGridType[None]" 
         "TGrid2.png" 
      )
      ( modify-variable 
         "@TGridType[None]" 
         "TGrid1.png" 
      )
   )
)
+Name: Set Tactical Grid
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Set Game Pieces" 
      2 
   )
   ( ship-subsys-untargetable 
      "Segestica" 
      "weapons" 
   )
   ( ship-subsys-untargetable 
      "Khurasan" 
      "weapons" 
   )
   ( ship-subsys-untargetable 
      "Rameses" 
      "weapons" 
   )
   ( ship-subsys-untargetable 
      "Baghdad" 
      "Weapons" 
   )
   ( ship-subsys-untargetable 
      "Muscat" 
      "Weapons" 
   )
   ( ship-subsys-untargetable 
      "Salona" 
      "Weapons" 
   )
   ( ship-subsys-untargetable 
      "Thebes" 
      "Weapons" 
   )
   ( ship-subsys-untargetable 
      "Waturi" 
      "weapons" 
   )
   ( ship-subsys-untargetable 
      "Zamara" 
      "weapons" 
   )
   ( ship-guardian-threshold 
      47 
      "Rameses" 
   )
   ( ship-invulnerable "Rameses" ) 
)
+Name: Special Imperium Fleet Settings
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Set Game Pieces" 
      2 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Midway" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Petrarch" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Saratoga" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Kingfish" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Nebula" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Miranda" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Midway" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Petrarch" 
   )
)
+Name: Special Friendly Fleet Settings
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Set Game Pieces" 
      2 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Alpha 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Beta 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Beta 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Beta 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Gamma 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Gamma 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Gamma 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Foxtrot 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Foxtrot 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Foxtrot 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Kappa 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Kappa 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 45 60 ) 
      "Kappa 4" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Alpha 2" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Alpha 3" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Alpha 4" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Beta 1" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Beta 2" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Beta 3" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Beta 4" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Gamma 1" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Gamma 2" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Gamma 3" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Gamma 4" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Foxtrot 1" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Foxtrot 2" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Foxtrot 3" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Foxtrot 4" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Kappa 1" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Kappa 2" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Kappa 3" 
      "<all engines>" 
      "Weapons" 
   )
   ( ship-subsys-guardian-threshold 
      97 
      "Kappa 4" 
      "<all engines>" 
      "Weapons" 
   )
)
+Name: Set Friendly Pilots
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
   )
   ( true ) 
   ( ship-subsys-no-replace 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( ship-subsys-no-live-debris 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Hathor Texture Fix
+Repeat Count: -1
+Trigger Count: 4
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====MISSION EVENTS============
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Begin tactical" 
      1 
   )
   ( ship-vulnerable "Rameses" ) 
)
+Name: Start Combat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Start Combat" 
         240 
      )
      ( percent-ships-destroyed 
         25 
         "Segestica" 
         "Khurasan" 
         "Baghdad" 
         "Muscat" 
         "Salona" 
         "Thebes" 
         "Waturi" 
         "Zamara" 
      )
   )
   ( add-goal 
      "Rameses" 
      ( ai-chase "Nebula" 89 ) 
   )
   ( add-goal 
      "Rameses" 
      ( ai-chase "Miranda" 88 ) 
   )
   ( add-goal 
      "Rameses" 
      ( ai-chase "Saratoga" 87 ) 
   )
   ( add-goal 
      "Rameses" 
      ( ai-chase "Kingfish" 86 ) 
   )
   ( add-goal 
      "Rameses" 
      ( ai-chase "Petrarch" 85 ) 
   )
   ( add-goal 
      "Rameses" 
      ( ai-chase "Midway" 84 ) 
   )
)
+Name: Rameses starts attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Waturi" "Zamara" ) 
   ( is-subsystem-destroyed-delay 
      "<argument>" 
      "reactor" 
      0 
   )
   ( self-destruct "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: Anubis cruisers reactor killed
+Repeat Count: -1
+Trigger Count: 2
+Interval: 1

$Formula: ( when 
   ( or 
      ( percent-ships-destroyed 
         62 
         "Segestica" 
         "Khurasan" 
         "Baghdad" 
         "Muscat" 
         "Salona" 
         "Thebes" 
         "Waturi" 
         "Zamara" 
      )
      ( < ( hits-left "Rameses" ) 50 ) 
   )
   ( ship-invulnerable 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
   )
)
+Name: Akhmim is losing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "we were better than you" 
      12 
   )
   ( ship-guardian-threshold 0 "Rameses" ) 
   ( ship-vulnerable 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
   )
)
+Name: Unguardian Akhmim
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( ship-guardian-threshold 0 "Midway" ) 
   ( ship-guardian-threshold 
      0 
      "Petrarch" 
   )
)
+Name: Unguardian Midway and Petrarch
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "we will have peace at last" 
      0 
   )
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( true ) 
      ( true ) 
      "Alpha 1" 
   )
)
+Name: Disable Alpha 1 subspace drive
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====SUCCESS SCENARIO=========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Rameses" ) 7 ) 
      ( = @FailureThreshold[0] 0 ) 
   )
   ( ship-invulnerable 
      "Rameses" 
      "Petrarch" 
      "Midway" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( add-goal 
      "Zintaka" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
)
+Name: Akhmim death imminent
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Aaaaargh" 1 ) 
   ( self-destruct "Rameses" ) 
)
+Name: Akhmim destruct
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Rameses" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Segestica" 
            "Khurasan" 
            "Baghdad" 
            "Muscat" 
            "Salona" 
            "Thebes" 
            "Waturi" 
            "Zamara" 
         )
      )
   )
   ( ship-invulnerable 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( ship-guardian-threshold 
      2 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
   )
)
+Name: Akhmim destroyed but not all
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
   )
   ( and 
      ( is-event-true-delay 
         "Akhmim destroyed but not all" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "<argument>" ) 
      )
   )
   ( modify-variable 
      "@Survivor[None]" 
      "<argument>" 
   )
)
+Name: Set Enemy Survivor for dialogue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Then so be it" 
      2 
   )
   ( ship-guardian-threshold 
      0 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
   )
)
+Name: Restore Enemy survivors
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Rameses" 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
   )
   ( clear-goals 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( modify-variable @EvasiveMidway[0] 1 ) 
   ( modify-variable 
      @EvasivePetrarch[0] 
      1 
   )
   ( modify-variable 
      @EvasiveSaratoga[0] 
      1 
   )
   ( modify-variable 
      @EvasiveKingfish[0] 
      1 
   )
   ( modify-variable @EvasiveNebula[0] 1 ) 
   ( modify-variable 
      @EvasiveMiranda[0] 
      1 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "InsAMB.ogg" 1 ) 
)
+Name: Imperium destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Great job" 10 ) 
   ( close-sound-from-file ( true ) ) 
   ( play-sound-from-file "Triumph.ogg" ) 
)
+Name: Play Triumph Music
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when 
   ( < 
      ( distance "Zintaka" "Top Side:1" ) 
      4000 
   )
   ( clear-goals "Zintaka" ) 
)
+Name: Zintaka full stop
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "Great job" 15 ) 
   ( set-debriefing-toggled ( true ) ) 
)
+Name: CUE Aswan -  Debriefing OFF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Play Triumph Music" 
      68 
   )
   ( fade-out 6000 0 0 0 ) 
)
+Name: Fade Out
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: End Mission
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====FAILURE SCENARIO==========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Midway" ) 
      ( not 
         ( is-destroyed-delay 0 "Petrarch" ) 
      )
   )
   ( modify-variable 
      @FailureThreshold[0] 
      1 
   )
   ( ship-invulnerable 
      "Rameses" 
      "Petrarch" 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
   )
)
+Name: Cartwright Killed Richter alive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Petrarch" ) 
      ( not 
         ( is-destroyed-delay 0 "Midway" ) 
      )
   )
   ( modify-variable 
      @FailureThreshold[0] 
      1 
   )
   ( ship-invulnerable 
      "Rameses" 
      "Midway" 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
   )
)
+Name: Richter Killed Cartwright alive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "We have to keep going" 
         7 
      )
      ( is-event-true-delay 
         "We can win this" 
         7 
      )
   )
   ( self-destruct "Midway" "Petrarch" ) 
)
+Name: Good guys destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "We have to" 5 ) 
   ( fade-out 5000 0 0 0 ) 
)
+Name: Fade to End
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: Mission End
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----ENEMY BEHAVIORS-----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( modify-variable 
      @FlipCoin[0] 
      ( rand-multiple 1 10 ) 
   )
   ( modify-variable @MoveMade[0] 0 ) 
   ( modify-variable 
      @GetTime[0] 
      ( + 
         ( mission-time ) 
         ( rand-multiple 20 30 ) 
      )
   )
)
+Name: Enemy Behavior - Roll Dice
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Enemy Decisions-----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Enemy Behavior - Roll Dice" 
         5 
      )
      ( < @FlipCoin[0] 2 ) 
      ( = @MoveMade[0] 0 ) 
   )
   ( modify-variable 
      @EnemyManeuver[0] 
      ( rand-multiple 1 6 ) 
   )
   ( modify-variable @MoveMade[0] 1 ) 
)
+Name: Enemy not wait and attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Enemy Behavior - Roll Dice" 
         5 
      )
      ( >= @FlipCoin[0] 2 ) 
      ( = @MoveMade[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: Enemy wait and anticipate
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-time-elapsed @GetTime[0] ) 
      ( > @MenuLevel[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: Enemy Wait time
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Enemy Wait time" 
         0 
      )
      ( > @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MoveMade[0] 1 ) 
)
+Name: Enemy Reacts to player
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( = @PlayerChoice[0] 1 ) 
      ( modify-variable 
         @EnemyManeuver[0] 
         ( rand-multiple 2 3 ) 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @PlayerChoice[0] 2 ) 
      ( modify-variable @EnemyManeuver[0] 6 ) 
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @PlayerChoice[0] 3 ) 
      ( modify-variable @EnemyManeuver[0] 2 ) 
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @PlayerChoice[0] 4 ) 
      ( modify-variable @EnemyManeuver[0] 4 ) 
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @PlayerChoice[0] 5 ) 
      ( modify-variable @EnemyManeuver[0] 5 ) 
      ( do-nothing ) 
   )
)
+Name: Enemy Counter-maneuvers
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Enemy Wait time" 
         0 
      )
      ( = @MenuLevel[0] 0 ) 
      ( = @MoveMade[0] 0 ) 
   )
   ( modify-variable 
      @EnemyManeuver[0] 
      ( rand-multiple 1 5 ) 
   )
   ( modify-variable @MoveMade[0] 1 ) 
)
+Name: Enemy Tired of waiting - attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Enemy not wait and attack" 
         1 
      )
      ( is-event-true-delay 
         "Enemy Counter-maneuvers" 
         0 
      )
      ( is-event-true-delay 
         "Enemy Tired of waiting - attack" 
         1 
      )
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 1 ) 
      ( when 
         ( true ) 
         ( clear-goals 
            "Segestica" 
            "Khurasan" 
            "Baghdad" 
            "Muscat" 
            "Salona" 
            "Thebes" 
            "Waturi" 
            "Zamara" 
         )
         ( add-goal 
            "Khurasan" 
            ( ai-waypoints-once "E-AH1" 89 ) 
         )
         ( add-goal 
            "Segestica" 
            ( ai-waypoints-once "E-AH2" 89 ) 
         )
         ( add-goal 
            "Muscat" 
            ( ai-waypoints-once "E-AH3" 89 ) 
         )
         ( add-goal 
            "Baghdad" 
            ( ai-waypoints-once "E-AH4" 89 ) 
         )
         ( add-goal 
            "Thebes" 
            ( ai-waypoints-once "E-AH5" 89 ) 
         )
         ( add-goal 
            "Salona" 
            ( ai-waypoints-once "E-AH6" 89 ) 
         )
         ( add-goal 
            "Zamara" 
            ( ai-waypoints-once "E-AH7" 89 ) 
         )
         ( add-goal 
            "Waturi" 
            ( ai-waypoints-once "E-AH8" 89 ) 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 2 ) 
      ( when 
         ( true ) 
         ( clear-goals 
            "Segestica" 
            "Khurasan" 
            "Baghdad" 
            "Muscat" 
            "Salona" 
            "Thebes" 
            "Waturi" 
            "Zamara" 
         )
         ( add-goal 
            "Khurasan" 
            ( ai-waypoints-once "E-SO1" 89 ) 
         )
         ( add-goal 
            "Segestica" 
            ( ai-waypoints-once "E-SO2" 89 ) 
         )
         ( add-goal 
            "Muscat" 
            ( ai-waypoints-once "E-SO3" 89 ) 
         )
         ( add-goal 
            "Baghdad" 
            ( ai-waypoints-once "E-SO4" 89 ) 
         )
         ( add-goal 
            "Thebes" 
            ( ai-waypoints-once "E-SO5" 89 ) 
         )
         ( add-goal 
            "Salona" 
            ( ai-waypoints-once "E-SO6" 89 ) 
         )
         ( add-goal 
            "Zamara" 
            ( ai-waypoints-once "E-SO7" 89 ) 
         )
         ( add-goal 
            "Waturi" 
            ( ai-waypoints-once "E-SO8" 89 ) 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 3 ) 
      ( when 
         ( true ) 
         ( clear-goals 
            "Segestica" 
            "Khurasan" 
            "Baghdad" 
            "Muscat" 
            "Salona" 
            "Thebes" 
            "Waturi" 
            "Zamara" 
         )
         ( add-goal 
            "Khurasan" 
            ( ai-waypoints-once "E-HA3" 89 ) 
         )
         ( add-goal 
            "Segestica" 
            ( ai-waypoints-once "E-HA4" 89 ) 
         )
         ( add-goal 
            "Muscat" 
            ( ai-waypoints-once "E-HA1" 89 ) 
         )
         ( add-goal 
            "Baghdad" 
            ( ai-waypoints-once "E-HA2" 89 ) 
         )
         ( add-goal 
            "Thebes" 
            ( ai-waypoints-once "E-HA5" 89 ) 
         )
         ( add-goal 
            "Salona" 
            ( ai-waypoints-once "E-HA6" 89 ) 
         )
         ( add-goal 
            "Zamara" 
            ( ai-waypoints-once "E-HA7" 89 ) 
         )
         ( add-goal 
            "Waturi" 
            ( ai-waypoints-once "E-HA8" 89 ) 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 4 ) 
      ( when 
         ( true ) 
         ( clear-goals 
            "Segestica" 
            "Khurasan" 
            "Baghdad" 
            "Muscat" 
            "Salona" 
            "Thebes" 
            "Waturi" 
            "Zamara" 
         )
         ( add-goal 
            "Khurasan" 
            ( ai-waypoints-once "E-L2" 89 ) 
         )
         ( add-goal 
            "Segestica" 
            ( ai-waypoints-once "E-L1" 89 ) 
         )
         ( add-goal 
            "Muscat" 
            ( ai-waypoints-once "E-L4" 89 ) 
         )
         ( add-goal 
            "Baghdad" 
            ( ai-waypoints-once "E-L3" 89 ) 
         )
         ( add-goal 
            "Thebes" 
            ( ai-waypoints-once "E-L6" 89 ) 
         )
         ( add-goal 
            "Salona" 
            ( ai-waypoints-once "E-L5" 89 ) 
         )
         ( add-goal 
            "Zamara" 
            ( ai-waypoints-once "E-L8" 89 ) 
         )
         ( add-goal 
            "Waturi" 
            ( ai-waypoints-once "E-L7" 89 ) 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 5 ) 
      ( when 
         ( true ) 
         ( clear-goals 
            "Segestica" 
            "Khurasan" 
            "Baghdad" 
            "Muscat" 
            "Salona" 
            "Thebes" 
            "Waturi" 
            "Zamara" 
         )
         ( add-goal 
            "Khurasan" 
            ( ai-waypoints-once "E-R1" 89 ) 
         )
         ( add-goal 
            "Segestica" 
            ( ai-waypoints-once "E-R2" 89 ) 
         )
         ( add-goal 
            "Muscat" 
            ( ai-waypoints-once "E-R3" 89 ) 
         )
         ( add-goal 
            "Baghdad" 
            ( ai-waypoints-once "E-R4" 89 ) 
         )
         ( add-goal 
            "Thebes" 
            ( ai-waypoints-once "E-R5" 89 ) 
         )
         ( add-goal 
            "Salona" 
            ( ai-waypoints-once "E-R6" 89 ) 
         )
         ( add-goal 
            "Zamara" 
            ( ai-waypoints-once "E-R7" 89 ) 
         )
         ( add-goal 
            "Waturi" 
            ( ai-waypoints-once "E-R8" 89 ) 
         )
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( = @EnemyManeuver[0] 6 ) 
      ( do-nothing ) 
      ( do-nothing ) 
   )
)
+Name: Enemy Select Maneuver
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Enemy Select Maneuver" 
      5 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Petrarch" 80 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Kingfish" 79 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Miranda" 78 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Midway" 77 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Saratoga" 76 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Nebula" 75 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Segestica" 
      ( ai-chase "Midway" 80 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Saratoga" 79 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Nebula" 78 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Petrarch" 77 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Kingfish" 76 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Miranda" 75 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Muscat" 
      ( ai-chase "Kingfish" 80 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Petrarch" 79 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Miranda" 78 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Saratoga" 77 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Midway" 76 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Nebula" 75 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Saratoga" 80 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Midway" 79 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Nebula" 78 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Kingfish" 77 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Petrarch" 76 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Miranda" 75 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Thebes" 
      ( ai-chase "Petrarch" 80 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Kingfish" 79 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Miranda" 78 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Nebula" 77 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Saratoga" 76 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Midway" 75 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Salona" 
      ( ai-chase "Nebula" 80 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Saratoga" 79 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Midway" 78 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Miranda" 77 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Kingfish" 76 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Petrarch" 75 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Waturi" 
      ( ai-chase "Alpha 1" 80 ) 
   )
   ( add-goal 
      "Zamara" 
      ( ai-chase "Alpha 1" 80 ) 
   )
)
+Name: Enemy Attack Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIALOGUES=================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Fade in to Game" 
      4 
   )
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 1" 
   )
)
+Name: There is no escape
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Rameses" 
      "High" 
      "Akhmim 1" 
   )
)
+Name: You are allies with them
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 2" 
   )
)
+Name: between you and me
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Rameses" 
      "High" 
      "Akhmim 2" 
   )
)
+Name: I am very difficult to defeat
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 3" 
   )
)
+Name: Shall we begin
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 1" 
   )
)
+Name: Begin tactical
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Akhmim is losing" 
      0 
   )
   ( send-message 
      "Rameses" 
      "High" 
      "Akhmim 3" 
   )
)
+Name: No! Curse you
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 4" 
   )
)
+Name: Its over Akhmim
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Rameses" 
      "High" 
      "Akhmim 4" 
   )
)
+Name: Your race will never have peace
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 5" 
   )
)
+Name: we were better than you
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Akhmim death imminent" 
      0 
   )
   ( send-message 
      "Rameses" 
      "High" 
      "Akhmim 5" 
   )
)
+Name: You will meet your doom
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 6" 
   )
)
+Name: Say your final prayers
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Rameses" 
      "High" 
      "Akhmim 6" 
   )
)
+Name: Aaaaargh
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 4 "Rameses" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Segestica" 
            "Khurasan" 
            "Baghdad" 
            "Muscat" 
            "Salona" 
            "Thebes" 
            "Waturi" 
            "Zamara" 
         )
      )
   )
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 7" 
   )
)
+Name: there are still ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 2" 
   )
)
+Name: Leave none alive
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 8" 
   )
)
+Name: I can demand their surrender
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Petrarch" 
      "High" 
      "Petrarch 1" 
   )
)
+Name: They will fight to the end
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 3" 
   )
)
+Name: This is the reality of war
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 9" 
   )
)
+Name: surrender or we will destroy
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "@Survivor[None]" 
      "High" 
      "Any Vasudan" 
   )
)
+Name: Your words means nothing
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( ship-vulnerable "@Survivor[None]" ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 10" 
   )
)
+Name: Then so be it
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-event-true-delay 
      "Unguardian Midway and Petrarch" 
      0 
   )
   ( send-message 
      "Petrarch" 
      "High" 
      "Petrarch EX1" 
   )
)
+Name: Our corvettes are gone
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      20 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
      "Rameses" 
   )
   ( send-message 
      "Midway" 
      "High" 
      "Midway 4" 
   )
)
+Name: Great job
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 1 "Aswan" ) 
   ( send-message 
      "Aswan" 
      "High" 
      "Aswan 1" 
   )
)
+Name: This is Admiral Tet
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 5" 
   )
)
+Name: isnt that a mighty ship
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Aswan" 
      "High" 
      "Aswan 2" 
   )
)
+Name: Thats not hostile
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 6" 
   )
)
+Name: The Shivans are friends
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zintaka" 
      "High" 
      "Shivan 1" 
   )
)
+Name: call us Shivans
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Zintaka" 
      "High" 
      "Shivan 2" 
   )
)
+Name: this is where we part ways
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Petrarch" 
      "High" 
      "Petrarch 2" 
   )
)
+Name: we will have peace at last
+Repeat Count: 1
+Interval: 1
+Chained: 14

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------FAILURE SCENARIO--------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Cartwright Killed Richter alive" 
      0 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 FAIL 1" 
   )
)
+Name: The Midway has exploded
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Petrarch" ) 
   )
   ( send-message 
      "Petrarch" 
      "High" 
      "Petrarch FAIL" 
   )
)
+Name: We have to keep going
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay 
      "Richter Killed Cartwright alive" 
      0 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 FAIL 1" 
   )
)
+Name: The Petrarch has exploded
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Midway" ) 
   )
   ( send-message 
      "Midway" 
      "High" 
      "Midway FAIL" 
   )
)
+Name: We can win this
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Petrarch" 
      "Midway" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 FAIL" 
   )
)
+Name: Can we still do this
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney FAIL" 
   )
)
+Name: We have to
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====CUTSCENE==================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-out 0 0 0 0 ) 
   ( hud-disable-except-messages 1 ) 
   ( lock-perspective ( true ) ) 
   ( lock-afterburner "Alpha 1" ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( ship-invulnerable 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Alpha 3" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal 
      "Alpha 4" 
      ( ai-play-dead 89 ) 
   )
   ( play-sound-from-file "GlaAMB.ogg" ) 
)
+Name: Initialize Cutscene
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "Cam Pos 1:1" ) 
      ( get-object-y "Cam Pos 1:1" ) 
      ( get-object-z "Cam Pos 1:1" ) 
   )
   ( set-camera-facing-object "Focus:1" ) 
   ( fade-in 3000 ) 
)
+Name: Set Cam Pos 1 and Fade In
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( set-camera-position 
      ( get-object-x "Cam Pos 2:1" ) 
      ( get-object-y "Cam Pos 2:1" ) 
      ( get-object-z "Cam Pos 2:1" ) 
      22000 
   )
)
+Name: Move to Cam Pos 2
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Move to Cam Pos 2" 
      20000 
   )
   ( fade-out 2000 0 0 0 ) 
)
+Name: Fade Out Cutscene
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Fade Out Cutscene" 
      2500 
   )
   ( ship-vanish 
      "SJ Cutscene" 
      "Actor 1" 
      "Actor 2" 
      "Actor 3" 
      "Actor 4" 
      "Actor 5" 
      "Actor 6" 
   )
   ( hide-jumpnode "Cutscene Node" ) 
)
+Name: Set Game Pieces
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Fade Out Cutscene" 
      3000 
   )
   ( hud-disable-except-messages 0 ) 
   ( lock-perspective ( false ) ) 
   ( reset-camera ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( ship-vulnerable 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( player-not-use-ai ) 
   ( clear-goals 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack "11: Insomnia" ) 
)
+Name: Restore Player and Game
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 2000 0 0 0 ) 
)
+Name: Fade in to Game
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ===TCI Menus and COMMANDS======
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 2 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( do-nothing ) 
   ( add-goal 
      "Midway" 
      ( ai-chase "Segestica" 80 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Baghdad" 79 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Salona" 78 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Waturi" 77 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Khurasan" 76 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Muscat" 75 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Thebes" 74 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Zamara" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Khurasan" 80 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Muscat" 79 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Thebes" 78 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Zamara" 77 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Segestica" 76 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Baghdad" 75 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Salona" 74 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Waturi" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Baghdad" 80 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Segestica" 79 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Salona" 78 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Waturi" 77 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Muscat" 76 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Khurasan" 75 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Thebes" 74 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Zamara" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Muscat" 80 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Khurasan" 79 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Thebes" 78 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Zamara" 77 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Baghdad" 76 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Segestica" 75 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Salona" 74 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Waturi" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Nebula" 
      ( ai-chase "Salona" 80 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Waturi" 79 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Baghdad" 78 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Segestica" 77 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Thebes" 76 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Zamara" 75 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Muscat" 74 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Khurasan" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Miranda" 
      ( ai-chase "Thebes" 80 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Zamara" 79 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Muscat" 78 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Khurasan" 77 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Salona" 76 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Waturi" 75 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Baghdad" 74 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Segestica" 73 ) 
   )
   ( do-nothing ) 
   ( add-goal 
      "Midway" 
      ( ai-chase "Rameses" 72 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Rameses" 72 ) 
   )
)
+Name: Global Attack Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 1 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Midway" 
      ( ai-chase "Segestica" 80 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Baghdad" 79 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Salona" 78 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Waturi" 77 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Khurasan" 76 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Muscat" 75 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Thebes" 74 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Zamara" 73 ) 
   )
   ( add-goal 
      "Midway" 
      ( ai-chase "Rameses" 72 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Midway - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 2 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Khurasan" 80 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Muscat" 79 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Thebes" 78 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Zamara" 77 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Segestica" 76 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Baghdad" 75 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Salona" 74 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Waturi" 73 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-chase "Rameses" 72 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Petrarch - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 3 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Baghdad" 80 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Segestica" 79 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Salona" 78 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Waturi" 77 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Muscat" 76 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Khurasan" 75 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Thebes" 74 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-chase "Zamara" 73 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Saratoga - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 4 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Muscat" 80 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Khurasan" 79 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Thebes" 78 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Zamara" 77 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Baghdad" 76 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Segestica" 75 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Salona" 74 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-chase "Waturi" 73 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Kingfish - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 5 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Nebula" 
      ( ai-chase "Salona" 80 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Waturi" 79 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Baghdad" 78 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Segestica" 77 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Thebes" 76 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Zamara" 75 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Muscat" 74 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-chase "Khurasan" 73 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Nebula - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed @MissionTime[0] ) 
      ( = @AddGoals[0] 1 ) 
      ( = @OrderType[0] 1 ) 
      ( = @Asset[0] 6 ) 
   )
   ( modify-variable @AddGoals[0] 0 ) 
   ( modify-variable @OrderType[0] 0 ) 
   ( add-goal 
      "Miranda" 
      ( ai-chase "Thebes" 80 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Zamara" 79 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Muscat" 78 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Khurasan" 77 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Salona" 76 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Waturi" 75 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Baghdad" 74 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-chase "Segestica" 73 ) 
   )
   ( modify-variable @Asset[0] 0 ) 
)
+Name: Miranda - Free Atk Goals
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Midway" 60 ) 
   ( cap-waypoint-speed "Petrarch" 60 ) 
   ( cap-waypoint-speed "Saratoga" 60 ) 
   ( cap-waypoint-speed "Kingfish" 60 ) 
   ( cap-waypoint-speed "Nebula" 60 ) 
   ( cap-waypoint-speed "Miranda" 60 ) 
   ( do-nothing ) 
   ( cap-waypoint-speed "Segestica" 60 ) 
   ( cap-waypoint-speed "Khurasan" 60 ) 
   ( cap-waypoint-speed "Baghdad" 60 ) 
   ( cap-waypoint-speed "Muscat" 60 ) 
   ( cap-waypoint-speed "Salona" 60 ) 
   ( cap-waypoint-speed "Thebes" 60 ) 
   ( cap-waypoint-speed "Waturi" 60 ) 
   ( cap-waypoint-speed "Zamara" 60 ) 
)
+Name: Set Initial Waypoint Speed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "NUM 3 - All ships evasive left" 
         0 
      )
      ( is-event-true-delay 
         "NUM 4 - All ships evasive right" 
         0 
      )
   )
   ( cap-waypoint-speed "Midway" -1 ) 
   ( cap-waypoint-speed "Petrarch" -1 ) 
   ( cap-waypoint-speed "Saratoga" -1 ) 
   ( cap-waypoint-speed "Kingfish" -1 ) 
   ( cap-waypoint-speed "Nebula" -1 ) 
   ( cap-waypoint-speed "Miranda" -1 ) 
)
+Name: Reset Waypoint Speed Global
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( false ) 
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
)
+Name: TCI BG
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Start Combat" 
      0 
   )
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>INITIAL FLEET MANEUVER" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "--->Select Option" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Arrowhead" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Spread Out" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Hammer and Anvil" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Hook Right" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Hook Left" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>FLEET GLOBAL COMMANDS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "--->Select Option" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Individual Ship Orders" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - All ships attack any" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - All ships evasive left" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - All ships evasive right" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Switch to Tactical View" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( modify-variable 
      "@OrderShip[None]" 
      "None" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 1
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>INDIVIDUAL SHIP ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Warship" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 7 Back" 
      67 
      94 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( modify-variable 
      "@OrderShip[None]" 
      "None" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 2
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Midway" ) 
            ( is-destroyed-delay 0 "Midway" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 1 - GTD Midway" 
         67 
         82 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Midway" ) 
         ( is-destroyed-delay 0 "Midway" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         82 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Midway
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Petrarch" ) 
            ( is-destroyed-delay 0 "Petrarch" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 2 - GTD Petrarch" 
         67 
         84 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Petrarch" ) 
         ( is-destroyed-delay 0 "Petrarch" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         84 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Petrarch
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Saratoga" ) 
            ( is-destroyed-delay 0 "Saratoga" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 3 - GTCv Saratoga" 
         67 
         86 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Saratoga" ) 
         ( is-destroyed-delay 0 "Saratoga" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         86 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Saratoga
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Kingfish" ) 
            ( is-destroyed-delay 0 "Kingfish" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 4 - GTCv Kingfish" 
         67 
         88 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Kingfish" ) 
         ( is-destroyed-delay 0 "Kingfish" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         88 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Kingfish
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Nebula" ) 
            ( is-destroyed-delay 0 "Nebula" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 5 - GTCv Nebula" 
         67 
         90 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Nebula" ) 
         ( is-destroyed-delay 0 "Nebula" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         90 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Nebula
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when 
   ( = @MenuLevel[0] 2 ) 
   ( if-then-else 
      ( not 
         ( or 
            ( has-departed-delay 0 "Miranda" ) 
            ( is-destroyed-delay 0 "Miranda" ) 
         )
      )
      ( show-subtitle-text 
         "NUM 6 - GTCv Miranda" 
         67 
         92 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         0 
         255 
         0 
      )
      ( do-nothing ) 
   )
   ( if-then-else 
      ( or 
         ( has-departed-delay 0 "Miranda" ) 
         ( is-destroyed-delay 0 "Miranda" ) 
      )
      ( show-subtitle-text 
         "Warship Unavailable" 
         67 
         92 
         ( false ) 
         ( false ) 
         1000 
         0 
         100 
         255 
         0 
         0 
      )
      ( do-nothing ) 
   )
)
+Name: Menu Level 2 - Miranda
+Repeat Count: -1
+Trigger Count: 99999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>MIDWAY ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Attack at will" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Back" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 0 "1" "2" "3" "4" ) 
   ( ignore-key 
      -1 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 3 - Midway Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>PETRARCH ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Attack at will" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Back" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 0 "1" "2" "3" "4" ) 
   ( ignore-key 
      -1 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 4 - Petrarch Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>SARATOGA ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Attack at will" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Depart" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Back" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 5 - Saratoga Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>KINGFISH ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Attack at will" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Depart" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Back" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 6 - Kingfish Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>NEBULA ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Attack at will" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Depart" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Back" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 7 - Nebula Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 0 ) 
   )
   ( clear-subtitles ) 
   ( show-subtitle-image 
      "TCIbg.png" 
      65 
      74 
      ( false ) 
      ( false ) 
      0 
      0 
      1200000 
   )
   ( show-subtitle-text 
      "TACTICAL COMMAND INTERFACE" 
      67 
      76 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "==>MIRANDA ORDERS" 
      67 
      78 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      255 
      0 
      0 
   )
   ( show-subtitle-text 
      "-->Select Orders" 
      67 
      80 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      50 
      50 
      255 
   )
   ( show-subtitle-text 
      "NUM 1 - Attack my target" 
      67 
      82 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 2 - Evasive maneuvers" 
      67 
      84 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 3 - Disengage and hold" 
      67 
      86 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 4 - Depart" 
      67 
      88 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( show-subtitle-text 
      "NUM 5 - Back" 
      67 
      90 
      ( false ) 
      ( false ) 
      1200000 
      0 
      100 
      0 
      255 
      0 
   )
   ( modify-variable @WaitKey[0] 1 ) 
   ( ignore-key 
      0 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
   )
   ( ignore-key -1 "Shift-N" "Shift-End" ) 
   ( training-msg "TCI-Select Ship" ) 
   ( key-reset-multiple 
      "1" 
      "2" 
      "3" 
      "4" 
      "Alt-X" 
      "Shift-N" 
      "Shift-End" 
   )
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: Menu Level 8 - Miranda Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --------Menu 0 Option----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( = @WaitKey[0] 1 ) 
      ( = @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Arrowhead" ) 
   ( clear-goals 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "AH1" 89 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once "AH2" 89 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-waypoints-once "AH3" 89 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-waypoints-once "AH4" 89 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-waypoints-once "AH5" 89 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-waypoints-once "AH6" 89 ) 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 4 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( modify-variable @PlayerChoice[0] 1 ) 
)
+Name: NUM 1 - Arrowhead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @WaitKey[0] 1 ) 
      ( = @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Spread Out" ) 
   ( clear-goals 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "SO1" 89 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once "SO2" 89 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-waypoints-once "SO3" 89 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-waypoints-once "SO4" 89 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-waypoints-once "SO5" 89 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-waypoints-once "SO6" 89 ) 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 4 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( modify-variable @PlayerChoice[0] 2 ) 
)
+Name: NUM 2 - Spread Out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @WaitKey[0] 1 ) 
      ( = @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Hammer and Anvil" ) 
   ( clear-goals 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "HA3" 89 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once "HA4" 89 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-waypoints-once "HA1" 89 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-waypoints-once "HA2" 89 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-waypoints-once "HA5" 89 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-waypoints-once "HA6" 89 ) 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 4 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( modify-variable @PlayerChoice[0] 3 ) 
)
+Name: NUM 3 - Hammer and Anvil
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @WaitKey[0] 1 ) 
      ( = @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Hook Right-" ) 
   ( clear-goals 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "R2" 89 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once "R1" 89 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-waypoints-once "R4" 89 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-waypoints-once "R3" 89 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-waypoints-once "R6" 89 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-waypoints-once "R5" 89 ) 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 4 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( modify-variable @PlayerChoice[0] 4 ) 
)
+Name: NUM 4 - Hook Right
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @WaitKey[0] 1 ) 
      ( = @MenuLevel[0] 0 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Hook Left-" ) 
   ( clear-goals 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "L1" 89 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once "L2" 89 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-waypoints-once "L3" 89 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-waypoints-once "L4" 89 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-waypoints-once "L5" 89 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-waypoints-once "L6" 89 ) 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 4 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( modify-variable @PlayerChoice[0] 5 ) 
)
+Name: NUM 5 - Hook Left
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------Menu 1 Options------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: NUM 1 - Individual Ship Orders
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( training-msg "TCI-Attack Any" ) 
   ( clear-goals 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 2 ) 
   ( key-reset-multiple "2" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: NUM 2 - All ships attack any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( training-msg "TCI-Evasive Left" ) 
   ( clear-goals 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( add-goal 
      "Miranda" 
      ( ai-waypoints-once "Left Side" 89 ) 
   )
   ( modify-variable @EvasiveMidway[0] 1 ) 
   ( modify-variable 
      @EvasivePetrarch[0] 
      1 
   )
   ( modify-variable 
      @EvasiveSaratoga[0] 
      1 
   )
   ( modify-variable 
      @EvasiveKingfish[0] 
      1 
   )
   ( modify-variable @EvasiveNebula[0] 1 ) 
   ( modify-variable 
      @EvasiveMiranda[0] 
      1 
   )
   ( key-reset-multiple "3" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: NUM 3 - All ships evasive left
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( training-msg "TCI-Evasive Right" ) 
   ( clear-goals 
      "Midway" 
      "Petrarch" 
      "Saratoga" 
      "Kingfish" 
      "Nebula" 
      "Miranda" 
   )
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Saratoga" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Kingfish" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Nebula" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-waypoints-once "Right Side" 89 ) 
   )
   ( modify-variable @EvasiveMidway[0] 1 ) 
   ( modify-variable 
      @EvasivePetrarch[0] 
      1 
   )
   ( modify-variable 
      @EvasiveSaratoga[0] 
      1 
   )
   ( modify-variable 
      @EvasiveKingfish[0] 
      1 
   )
   ( modify-variable @EvasiveNebula[0] 1 ) 
   ( modify-variable 
      @EvasiveMiranda[0] 
      1 
   )
   ( key-reset-multiple "4" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: NUM 4 - All ships evasive right
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
      ( = @TGrid[0] 0 ) 
   )
   ( hud-disable-except-messages 1 ) 
   ( set-camera-position 0 15000 0 ) 
   ( set-camera-facing 0 0 0 ) 
   ( show-subtitle-image 
      "@TGridType[None]" 
      0 
      0 
      ( true ) 
      ( true ) 
      0 
      0 
      1200000 
   )
   ( modify-variable @TGrid[0] 1 ) 
   ( key-reset-multiple "Alt-X" ) 
   ( ignore-key -1 "1" "2" "3" "4" ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: NUM 5 - Switch to Tactical View
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 1 ) 
      ( = @WaitKey[0] 1 ) 
      ( = @TGrid[0] 1 ) 
   )
   ( hud-disable-except-messages 0 ) 
   ( reset-camera ) 
   ( modify-variable @TGrid[0] 0 ) 
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( play-sound-from-table 0 0 0 "367" ) 
)
+Name: NUM 5 - Back to Normal View
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( true ) 
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Alpha 1" ) 
            ( has-departed-delay 0 "Alpha 1" ) 
         )
      )
      ( do-nothing ) 
      ( key-reset-multiple "1" ) 
   )
)
+Name: ---------Menu 2 Options--------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Midway" ) 
            ( has-departed-delay 0 "Midway" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 3 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Midway" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "1" ) 
)
+Name: NUM 1 - Select Midway
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Petrarch" ) 
            ( has-departed-delay 0 "Petrarch" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 4 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Petrarch" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "2" ) 
)
+Name: NUM 2 - Select Petrarch
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Saratoga" ) 
            ( has-departed-delay 0 "Saratoga" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 5 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Saratoga" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "3" ) 
)
+Name: NUM 3 - Select Saratoga
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Kingfish" ) 
            ( has-departed-delay 0 "Kingfish" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 6 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Kingfish" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "4" ) 
)
+Name: NUM 4 - Select Kingfish
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Nebula" ) 
            ( has-departed-delay 0 "Nebula" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 7 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Nebula" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "Alt-X" ) 
)
+Name: NUM 5 - Select Nebula
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Shift-N" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( if-then-else 
      ( not 
         ( or 
            ( is-destroyed-delay 0 "Miranda" ) 
            ( has-departed-delay 0 "Miranda" ) 
         )
      )
      ( when 
         ( true ) 
         ( modify-variable @MenuLevel[0] 8 ) 
         ( modify-variable @WaitKey[0] 0 ) 
         ( modify-variable 
            "@OrderShip[None]" 
            "Miranda" 
         )
      )
      ( do-nothing ) 
   )
   ( key-reset-multiple "Shift-N" ) 
)
+Name: NUM 6 - Select Miranda
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Shift-End" ) 
      ( = @MenuLevel[0] 2 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: NUM 7 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------Menu 3 Options--------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
      "Rameses" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Midway" ) 
   ( add-goal 
      "Midway" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 1 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Midway - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Midway" ) 
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable @EvasiveMidway[0] 1 ) 
   ( cap-waypoint-speed "Midway" -1 ) 
)
+Name: Midway - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Midway" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 1 ) 
)
+Name: Midway - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 3 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Midway - NUM 4 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
      "Rameses" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Petrarch" ) 
   ( add-goal 
      "Petrarch" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 2 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Petrarch - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Petrarch" ) 
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable 
      @EvasivePetrarch[0] 
      1 
   )
   ( cap-waypoint-speed "Petrarch" -1 ) 
)
+Name: Petrarch - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Petrarch" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 2 ) 
)
+Name: Petrarch - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 4 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Petrarch - NUM 4 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
      "Rameses" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Saratoga" ) 
   ( add-goal 
      "Saratoga" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 3 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Saratoga - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Saratoga" ) 
   ( add-goal 
      "Saratoga" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable 
      @EvasiveSaratoga[0] 
      1 
   )
   ( cap-waypoint-speed "Saratoga" -1 ) 
)
+Name: Saratoga - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Saratoga" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 3 ) 
)
+Name: Saratoga - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Saratoga" ) 
   ( add-goal 
      "Saratoga" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Depart" ) 
)
+Name: Saratoga - NUM 4 - Depart
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 5 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Saratoga - NUM 5 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
      "Rameses" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Kingfish" ) 
   ( add-goal 
      "Kingfish" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 4 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Kingfish - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Kingfish" ) 
   ( add-goal 
      "Kingfish" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable 
      @EvasiveKingfish[0] 
      1 
   )
   ( cap-waypoint-speed "Kingfish" -1 ) 
)
+Name: Kingfish - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Kingfish" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 4 ) 
)
+Name: Kingfish - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Kingfish" ) 
   ( add-goal 
      "Kingfish" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Depart" ) 
)
+Name: Kingfish - NUM 4 - Depart
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 6 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Kingfish - NUM 5 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
      "Rameses" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Nebula" ) 
   ( add-goal 
      "Nebula" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 5 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Nebula - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Nebula" ) 
   ( add-goal 
      "Nebula" 
      ( ai-waypoints-once "Top Side" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable @EvasiveNebula[0] 1 ) 
   ( cap-waypoint-speed "Nebula" -1 ) 
)
+Name: Nebula - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Nebula" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 5 ) 
)
+Name: Nebula - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Nebula" ) 
   ( add-goal 
      "Nebula" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Depart" ) 
)
+Name: Nebula - NUM 4 - Depart
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 7 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Nebula - NUM 5 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
      "Rameses" 
   )
   ( and 
      ( key-pressed "1" ) 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 1 ) 
      ( targeted "<argument>" ) 
   )
   ( clear-goals "Miranda" ) 
   ( add-goal 
      "Miranda" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( + ( mission-time ) 3 ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 6 ) 
   ( modify-variable 
      "@Target[Enemy]" 
      "<argument>" 
   )
   ( training-msg "TCI-Attack" ) 
)
+Name: Miranda - NUM 1 - Attack
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "2" ) 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Miranda" ) 
   ( add-goal 
      "Miranda" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Evasive" ) 
   ( modify-variable 
      @EvasiveMiranda[0] 
      1 
   )
   ( cap-waypoint-speed "Miranda" -1 ) 
)
+Name: Miranda - NUM 2 - Evasive
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "3" ) 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( clear-goals "Miranda" ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 6 ) 
)
+Name: Miranda - NUM 3 - Attack Any
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "4" ) 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( clear-goals "Miranda" ) 
   ( add-goal 
      "Miranda" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable @MenuLevel[0] 1 ) 
   ( modify-variable @WaitKey[0] 0 ) 
   ( training-msg "TCI-Depart" ) 
)
+Name: Miranda - NUM 4 - Depart
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when 
   ( and 
      ( key-pressed "Alt-X" ) 
      ( = @MenuLevel[0] 8 ) 
      ( = @WaitKey[0] 1 ) 
   )
   ( modify-variable @MenuLevel[0] 2 ) 
   ( modify-variable @WaitKey[0] 0 ) 
)
+Name: Miranda - NUM 5 - Back
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====EVASIVE MOVES============
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Midway" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Midway" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Midway" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveMidway[0] 1 ) 
   )
   ( modify-variable @EvasiveMidway[0] 2 ) 
   ( clear-goals "Midway" ) 
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Midway back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Petrarch" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Petrarch" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Petrarch" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasivePetrarch[0] 1 ) 
   )
   ( modify-variable 
      @EvasivePetrarch[0] 
      2 
   )
   ( clear-goals "Petrarch" ) 
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Petrarch back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Saratoga" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Saratoga" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Saratoga" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveSaratoga[0] 1 ) 
   )
   ( modify-variable 
      @EvasiveSaratoga[0] 
      2 
   )
   ( clear-goals "Saratoga" ) 
   ( add-goal 
      "Saratoga" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Saratoga back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Kingfish" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Kingfish" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Kingfish" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveKingfish[0] 1 ) 
   )
   ( modify-variable 
      @EvasiveKingfish[0] 
      2 
   )
   ( clear-goals "Kingfish" ) 
   ( add-goal 
      "Kingfish" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Kingfish back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Nebula" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Nebula" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Nebula" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveNebula[0] 1 ) 
   )
   ( modify-variable @EvasiveNebula[0] 2 ) 
   ( clear-goals "Nebula" ) 
   ( add-goal 
      "Nebula" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Nebula back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( distance "Miranda" "Left Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Miranda" "Right Side:1" ) 
            3000 
         )
         ( < 
            ( distance "Miranda" "Top Side:1" ) 
            3000 
         )
      )
      ( = @EvasiveMiranda[0] 1 ) 
   )
   ( modify-variable 
      @EvasiveMiranda[0] 
      2 
   )
   ( clear-goals "Miranda" ) 
   ( add-goal 
      "Miranda" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
)
+Name: Miranda back to battle
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Midway" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveMidway[0] 2 ) 
   )
   ( clear-goals "Midway" ) 
   ( modify-variable @EvasiveMidway[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 1 ) 
)
+Name: Midway resumes attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Petrarch" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasivePetrarch[0] 2 ) 
   )
   ( clear-goals "Petrarch" ) 
   ( modify-variable 
      @EvasivePetrarch[0] 
      0 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 2 ) 
)
+Name: Petrarch resume attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Saratoga" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveSaratoga[0] 2 ) 
   )
   ( clear-goals "Saratoga" ) 
   ( modify-variable 
      @EvasiveSaratoga[0] 
      0 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 3 ) 
)
+Name: Saratoga resume attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Kingfish" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveKingfish[0] 2 ) 
   )
   ( clear-goals "Kingfish" ) 
   ( modify-variable 
      @EvasiveKingfish[0] 
      0 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 4 ) 
)
+Name: Kingfish resume attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Nebula" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveNebula[0] 2 ) 
   )
   ( clear-goals "Nebula" ) 
   ( modify-variable @EvasiveNebula[0] 0 ) 
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 5 ) 
)
+Name: Nebula resume attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance 
            "Miranda" 
            "Center of Battle:1" 
         )
         5000 
      )
      ( = @EvasiveMiranda[0] 2 ) 
   )
   ( clear-goals "Miranda" ) 
   ( modify-variable 
      @EvasiveMiranda[0] 
      0 
   )
   ( modify-variable 
      @MissionTime[0] 
      ( mission-time ) 
   )
   ( modify-variable @AddGoals[0] 1 ) 
   ( modify-variable @OrderType[0] 1 ) 
   ( modify-variable @Asset[0] 6 ) 
)
+Name: Miranda resume attacks
+Repeat Count: -1
+Trigger Count: 9999
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====KEEP HOSTILES IN AREA=====
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Segestica" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E1switch[0] 0 ) 
   )
   ( clear-goals "Segestica" ) 
   ( cap-waypoint-speed "Segestica" -1 ) 
   ( add-goal 
      "Segestica" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E1switch[0] 1 ) 
)
+Name: Segestica Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Khurasan" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E2switch[0] 0 ) 
   )
   ( clear-goals "Khurasan" ) 
   ( cap-waypoint-speed "Khurasan" -1 ) 
   ( add-goal 
      "Khurasan" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E2switch[0] 1 ) 
)
+Name: Rameses Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Baghdad" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E3switch[0] 0 ) 
   )
   ( clear-goals "Baghdad" ) 
   ( cap-waypoint-speed "Baghdad" -1 ) 
   ( add-goal 
      "Baghdad" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E3switch[0] 1 ) 
)
+Name: Baghdad Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Muscat" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E4switch[0] 0 ) 
   )
   ( clear-goals "Muscat" ) 
   ( cap-waypoint-speed "Muscat" -1 ) 
   ( add-goal 
      "Muscat" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E4switch[0] 1 ) 
)
+Name: Muscat Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Salona" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E5switch[0] 0 ) 
   )
   ( clear-goals "Salona" ) 
   ( cap-waypoint-speed "Salona" -1 ) 
   ( add-goal 
      "Salona" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E5switch[0] 1 ) 
)
+Name: Salona Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Thebes" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E6switch[0] 0 ) 
   )
   ( clear-goals "Thebes" ) 
   ( cap-waypoint-speed "Thebes" -1 ) 
   ( add-goal 
      "Thebes" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E6switch[0] 1 ) 
)
+Name: Thebes Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Waturi" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E7switch[0] 0 ) 
   )
   ( clear-goals "Waturi" ) 
   ( cap-waypoint-speed "Waturi" -1 ) 
   ( add-goal 
      "Waturi" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E7switch[0] 1 ) 
)
+Name: Waturi Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( > 
         ( distance 
            "Zamara" 
            "Center of Battle:1" 
         )
         12000 
      )
      ( = @E8switch[0] 0 ) 
   )
   ( clear-goals "Zamara" ) 
   ( cap-waypoint-speed "Zamara" -1 ) 
   ( add-goal 
      "Zamara" 
      ( ai-waypoints-once 
         "Center of Battle" 
         89 
      )
   )
   ( modify-variable @E8switch[0] 1 ) 
)
+Name: Zamara Out of Area
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Segestica" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E1switch[0] 1 ) 
   )
   ( clear-goals "Segestica" ) 
   ( add-goal 
      "Segestica" 
      ( ai-chase "Midway" 80 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Saratoga" 79 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Nebula" 78 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Petrarch" 77 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Kingfish" 76 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Miranda" 75 ) 
   )
   ( add-goal 
      "Segestica" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E1switch[0] 0 ) 
)
+Name: Segestica Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Khurasan" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E2switch[0] 1 ) 
   )
   ( clear-goals "Khurasan" ) 
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Petrarch" 80 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Kingfish" 79 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Miranda" 78 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Midway" 77 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Saratoga" 76 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Nebula" 75 ) 
   )
   ( add-goal 
      "Khurasan" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E2switch[0] 0 ) 
)
+Name: Khurasan Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Baghdad" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E3switch[0] 1 ) 
   )
   ( clear-goals "Baghdad" ) 
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Saratoga" 80 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Midway" 79 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Nebula" 78 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Kingfish" 77 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Petrarch" 76 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Miranda" 75 ) 
   )
   ( add-goal 
      "Baghdad" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E3switch[0] 0 ) 
)
+Name: Baghdad Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Muscat" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E4switch[0] 1 ) 
   )
   ( clear-goals "Muscat" ) 
   ( add-goal 
      "Muscat" 
      ( ai-chase "Kingfish" 80 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Petrarch" 79 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Miranda" 78 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Saratoga" 77 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Midway" 76 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Nebula" 75 ) 
   )
   ( add-goal 
      "Muscat" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E4switch[0] 0 ) 
)
+Name: Muscat Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Salona" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E5switch[0] 1 ) 
   )
   ( clear-goals "Salona" ) 
   ( add-goal 
      "Salona" 
      ( ai-chase "Nebula" 80 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Saratoga" 79 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Midway" 78 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Miranda" 77 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Kingfish" 76 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Petrarch" 75 ) 
   )
   ( add-goal 
      "Salona" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E5switch[0] 0 ) 
)
+Name: Salona Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Thebes" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E6switch[0] 1 ) 
   )
   ( clear-goals "Thebes" ) 
   ( add-goal 
      "Thebes" 
      ( ai-chase "Petrarch" 80 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Kingfish" 79 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Miranda" 78 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Nebula" 77 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Saratoga" 76 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Midway" 75 ) 
   )
   ( add-goal 
      "Thebes" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E6switch[0] 0 ) 
)
+Name: Thebes Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Waturi" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E7switch[0] 1 ) 
   )
   ( clear-goals "Waturi" ) 
   ( add-goal 
      "Waturi" 
      ( ai-chase "Midway" 80 ) 
   )
   ( add-goal 
      "Waturi" 
      ( ai-chase "Saratoga" 79 ) 
   )
   ( add-goal 
      "Waturi" 
      ( ai-chase "Nebula" 78 ) 
   )
   ( add-goal 
      "Waturi" 
      ( ai-chase "Petrarch" 77 ) 
   )
   ( add-goal 
      "Waturi" 
      ( ai-chase "Kingfish" 76 ) 
   )
   ( add-goal 
      "Waturi" 
      ( ai-chase "Miranda" 75 ) 
   )
   ( add-goal 
      "Waturi" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E7switch[0] 0 ) 
)
+Name: Waturi Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance 
            "Zamara" 
            "Center of Battle:1" 
         )
         3000 
      )
      ( = @E8switch[0] 1 ) 
   )
   ( clear-goals "Zamara" ) 
   ( add-goal 
      "Zamara" 
      ( ai-chase "Petrarch" 80 ) 
   )
   ( add-goal 
      "Zamara" 
      ( ai-chase "Kingfish" 79 ) 
   )
   ( add-goal 
      "Zamara" 
      ( ai-chase "Miranda" 78 ) 
   )
   ( add-goal 
      "Zamara" 
      ( ai-chase "Midway" 77 ) 
   )
   ( add-goal 
      "Zamara" 
      ( ai-chase "Saratoga" 76 ) 
   )
   ( add-goal 
      "Zamara" 
      ( ai-chase "Nebula" 75 ) 
   )
   ( add-goal 
      "Zamara" 
      ( ai-chase "Alpha 1" 74 ) 
   )
   ( modify-variable @E8switch[0] 0 ) 
)
+Name: Zamara Restore Goals
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIRECTIVES================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Segestica" 
      "Khurasan" 
      "Baghdad" 
      "Muscat" 
      "Salona" 
      "Thebes" 
      "Waturi" 
      "Zamara" 
   )
   ( do-nothing ) 
)
+Name: Destroy Hostile Fleet
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Akhmim's Fleet", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====PLAYER ACTIONS============
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( not 
         ( is-event-true-delay 
            "we will have peace at last" 
            0 
         )
      )
   )
   ( show-subtitle-image 
      "JumpX.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      4000 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Player Alt-J Action
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Kill Akhmim
$MessageNew:  XSTR("Eliminate Akhmim and destroy the New Imperium rebels.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Rameses" 
   "Segestica" 
   "Khurasan" 
   "Baghdad" 
   "Muscat" 
   "Salona" 
   "Thebes" 
   "Waturi" 
   "Zamara" 
)

#Waypoints		;! 79 lists total


$Jump Node: -17537.355469, 1179.081787, 8254.935547
$Jump Node Name: Delta Serpentis

$Jump Node: -9272.998047, 862.038574, 32283.513672
$Jump Node Name: Cutscene Node
$Name: Center of Battle
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 0.000000 )
)

$Name: TAC View
$List: (		;! 1 points in list
	( 0.000000, 15000.000000, 0.000000 )
)

$Name: AH1
$List: (		;! 2 points in list
	( -1313.598267, 582.069153, -5994.100098 )
	( -1313.598267, 582.069153, -25.100000 )
)

$Name: AH2
$List: (		;! 2 points in list
	( 1387.289551, 676.880127, -6006.600098 )
	( 1387.289551, 676.880127, -45.700001 )
)

$Name: AH3
$List: (		;! 2 points in list
	( -2313.597168, 1008.781616, -5985.600098 )
	( -2313.597168, 1008.781616, -670.740906 )
)

$Name: AH4
$List: (		;! 2 points in list
	( 2387.289551, 1008.781616, -6000.320313 )
	( 2387.289551, 1008.781616, -653.770264 )
)

$Name: AH5
$List: (		;! 2 points in list
	( -3313.598145, 1494.887207, -6030.299805 )
	( -3313.598145, 1494.887207, -1000.400024 )
)

$Name: AH6
$List: (		;! 2 points in list
	( 3387.288574, 1494.887207, -5979.728027 )
	( 3387.288574, 1494.887207, -980.698608 )
)

$Name: SO1
$List: (		;! 4 points in list
	( -1313.598267, 582.069153, -5821.299805 )
	( -1390.498413, 852.068787, -4000.000000 )
	( -1806.498413, 1412.053467, -2006.500000 )
	( -2794.896973, 2582.070557, 19.200001 )
)

$Name: SO2
$List: (		;! 4 points in list
	( 1387.289551, 676.880127, -5820.600098 )
	( 1489.215332, 946.832153, -4000.014648 )
	( 1949.090698, 1506.864502, -2006.500000 )
	( 2954.187988, 2676.880127, 19.200001 )
)

$Name: SO3
$List: (		;! 4 points in list
	( -2313.597168, 1008.781616, -6029.899902 )
	( -2524.511719, 738.773560, -4175.534180 )
	( -3317.113770, 178.774719, -2202.857422 )
	( -4504.104004, -991.225403, -531.590210 )
)

$Name: SO4
$List: (		;! 4 points in list
	( 2387.289551, 1008.781616, -6017.200195 )
	( 2605.490723, 738.781738, -4170.100098 )
	( 3390.388184, 178.781799, -2249.600098 )
	( 4618.587402, -991.218079, -470.899994 )
)

$Name: SO5
$List: (		;! 4 points in list
	( -3315.174316, 1494.889160, -6204.468750 )
	( -3703.333496, 1494.889404, -4322.212402 )
	( -4672.220215, 1494.889160, -2612.286377 )
	( -5952.165527, 1494.888916, -1312.070435 )
)

$Name: SO6
$List: (		;! 4 points in list
	( 3452.624512, 1494.889160, -6213.829102 )
	( 3808.089844, 1494.888916, -4298.340820 )
	( 4856.746582, 1494.888916, -2537.730713 )
	( 5992.917480, 1494.889404, -1238.556641 )
)

$Name: HA1
$List: (		;! 4 points in list
	( -8313.599609, 931.819702, -3000.000000 )
	( -8313.599609, 931.819702, -500.000000 )
	( -6813.598145, 931.819702, 1500.000000 )
	( -4313.598145, 931.819702, 1500.000000 )
)

$Name: HA2
$List: (		;! 4 points in list
	( 8387.292969, 931.819702, -3000.000000 )
	( 8387.292969, 931.819702, -500.000000 )
	( 6887.290527, 931.819702, 1500.000000 )
	( 4387.289551, 931.819702, 1500.000000 )
)

$Name: HA3
$List: (		;! 4 points in list
	( -7330.298340, 804.545898, -3413.699951 )
	( -7349.295410, 804.546387, -938.218018 )
	( -6299.127441, 804.545532, 475.469543 )
	( -4353.091309, 804.546631, 502.593292 )
)

$Name: HA4
$List: (		;! 4 points in list
	( 7434.431152, 804.546753, -3383.457520 )
	( 7381.636230, 804.546997, -1062.671021 )
	( 6411.379395, 804.546631, 532.692261 )
	( 4387.187988, 804.547119, 558.389648 )
)

$Name: HA5
$List: (		;! 4 points in list
	( -9335.679688, 994.888611, -2541.805420 )
	( -9323.554688, 994.888123, -19.267408 )
	( -7625.792480, 994.887146, 2453.260742 )
	( -4338.294434, 994.887634, 2481.486084 )
)

$Name: HA6
$List: (		;! 4 points in list
	( 9425.537109, 994.887634, -2509.861084 )
	( 9417.681641, 994.888123, -38.815758 )
	( 7621.124512, 994.888123, 2458.601563 )
	( 4414.966309, 994.887878, 2484.441162 )
)

$Name: L1
$List: (		;! 4 points in list
	( -5377.897949, 582.069153, -4911.146973 )
	( -8335.244141, 582.068115, -912.729004 )
	( -8359.169922, 582.067749, 5234.059082 )
	( -5381.059082, 582.067749, 7979.485352 )
)

$Name: L2
$List: (		;! 4 points in list
	( -4293.454590, 676.879150, -4405.494629 )
	( -7282.021973, 676.880249, -639.887207 )
	( -7336.569824, 676.880127, 4861.358887 )
	( -4762.397949, 676.880127, 7004.554199 )
)

$Name: L3
$List: (		;! 4 points in list
	( -6306.392090, 1008.780396, -5513.309082 )
	( -9305.296875, 1008.782837, -1350.424316 )
	( -9351.912109, 1008.781616, 5614.648926 )
	( -5858.741699, 1008.780640, 9007.096680 )
)

$Name: L4
$List: (		;! 4 points in list
	( -3330.986816, 1008.780884, -3923.463379 )
	( -6299.741699, 1008.781372, -354.105957 )
	( -6391.698730, 1008.780396, 4245.406738 )
	( -4300.645020, 1008.782349, 6033.684082 )
)

$Name: L5
$List: (		;! 4 points in list
	( -7357.957520, 1494.885986, -5865.641113 )
	( -10302.224609, 1494.887695, -1801.041504 )
	( -10373.302734, 1494.888184, 5910.262207 )
	( -6367.882324, 1494.886475, 9955.958008 )
)

$Name: L6
$List: (		;! 4 points in list
	( -2596.460449, 1494.886475, -3259.836426 )
	( -5357.566895, 1494.885498, -93.740723 )
	( -5347.411621, 1494.886475, 3981.484863 )
	( -4068.948730, 1494.887207, 4972.155762 )
)

$Name: R1
$List: (		;! 4 points in list
	( 5451.584473, 676.880127, -4911.146973 )
	( 8408.933594, 676.879150, -912.729004 )
	( 8432.859375, 676.878784, 5234.059082 )
	( 5454.746582, 676.878784, 7979.485352 )
)

$Name: R2
$List: (		;! 4 points in list
	( 4367.145020, 582.068115, -4405.494629 )
	( 7355.714355, 582.069336, -639.887207 )
	( 7410.261230, 582.069153, 4861.358887 )
	( 4836.086426, 582.069153, 7004.554199 )
)

$Name: R3
$List: (		;! 4 points in list
	( 6380.080566, 1008.780396, -5513.309082 )
	( 9378.990234, 1008.782837, -1350.424316 )
	( 9425.607422, 1008.781616, 5614.648926 )
	( 5932.431152, 1008.780640, 9007.096680 )
)

$Name: R4
$List: (		;! 4 points in list
	( 3404.677246, 1008.780884, -3923.463379 )
	( 6373.430176, 1008.781372, -354.105957 )
	( 6465.387207, 1008.780396, 4245.406738 )
	( 4374.336426, 1008.782349, 6033.684082 )
)

$Name: R5
$List: (		;! 4 points in list
	( 7431.649902, 1494.885986, -5865.641113 )
	( 10375.919922, 1494.887695, -1801.041504 )
	( 10446.998047, 1494.888184, 5910.262207 )
	( 6441.570801, 1494.886475, 9955.958008 )
)

$Name: R6
$List: (		;! 4 points in list
	( 2670.152832, 1494.886475, -3259.836426 )
	( 5431.254395, 1494.885498, -93.740723 )
	( 5421.098145, 1494.886475, 3981.484863 )
	( 4142.638184, 1494.887207, 4972.155762 )
)

$Name: E-AH1
$List: (		;! 2 points in list
	( 1381.744629, -682.877441, 5963.439453 )
	( 1391.246582, -682.877441, -6.246338 )
)

$Name: E-AH2
$List: (		;! 2 points in list
	( -1319.390015, -682.877441, 5972.750977 )
	( -1309.897827, -682.877441, 11.181396 )
)

$Name: E-AH3
$List: (		;! 2 points in list
	( 2381.877441, -1030.625732, 5956.534180 )
	( 2390.328613, -1030.625732, 641.082764 )
)

$Name: E-AH4
$List: (		;! 2 points in list
	( -2319.508301, -1030.625732, 5964.878906 )
	( -2310.984863, -1030.625732, 617.744873 )
)

$Name: E-AH5
$List: (		;! 2 points in list
	( 3381.913574, -1338.475586, 6002.831543 )
	( 3389.923340, -1338.475586, 972.371338 )
)

$Name: E-AH6
$List: (		;! 2 points in list
	( -3319.562012, -1338.475586, 5942.703125 )
	( -3311.601074, -1338.475586, 943.107666 )
)

$Name: E-AH7
$List: (		;! 2 points in list
	( 4387.289551, -483.010986, 6070.500000 )
	( 4387.289551, -483.010986, 913.200012 )
)

$Name: E-AH8
$List: (		;! 2 points in list
	( -4313.598145, -483.010986, 6088.000000 )
	( -4313.598145, -483.010986, 929.799988 )
)

$Name: E-SO1
$List: (		;! 4 points in list
	( 1382.008301, -682.877441, 5790.621094 )
	( 1461.846191, -952.829346, 3969.262939 )
	( 1697.277344, -1512.877441, 1976.161377 )
	( 2443.564941, -2682.875732, -48.200001 )
)

$Name: E-SO2
$List: (		;! 4 points in list
	( -1319.108765, -682.877441, 5786.741211 )
	( -1418.098267, -952.877197, 3965.800049 )
	( -1656.378784, -1512.877441, 1971.300049 )
	( -2308.928223, -2682.875732, -56.239063 )
)

$Name: E-SO3
$List: (		;! 4 points in list
	( 2381.814941, -1030.625732, 6000.839355 )
	( 2595.707520, -760.633545, 4146.578613 )
	( 3191.339844, -200.632568, 2174.924316 )
	( 4014.501953, 969.374695, 505.399994 )
)

$Name: E-SO4
$List: (		;! 4 points in list
	( -2319.523926, -1030.625732, 5981.774414 )
	( -2534.796875, -760.625732, 4134.100098 )
	( -3007.308594, -200.625488, 2212.100098 )
	( -3967.205566, 969.382263, 431.278900 )
)

$Name: E-SO5
$List: (		;! 4 points in list
	( 3383.216309, -1338.473633, 6177.016113 )
	( 3774.412109, -1169.646973, 4295.177734 )
	( 4746.134277, -889.962158, 2586.598633 )
	( 6028.292480, -325.789246, 1288.260010 )
)

$Name: E-SO6
$List: (		;! 4 points in list
	( -3385.273926, -1338.474121, 6176.721191 )
	( -3737.734863, -1169.647461, 4260.448730 )
	( -4783.711426, -889.962158, 2497.963379 )
	( -5917.950684, -325.789001, 1196.845947 )
)

$Name: E-SO7
$List: (		;! 4 points in list
	( 4387.289551, -483.010986, 6377.299805 )
	( 5044.582520, -483.010254, 4561.904297 )
	( 6268.472168, -483.008789, 3088.916260 )
	( 7731.411621, -483.008301, 1886.673462 )
)

$Name: E-SO8
$List: (		;! 4 points in list
	( -4313.598145, -483.010986, 6377.299805 )
	( -4878.749512, -483.008057, 4436.276367 )
	( -6018.191895, -483.008057, 3047.704834 )
	( -7646.370605, -483.008789, 1875.055298 )
)

$Name: E-HA1
$List: (		;! 4 points in list
	( 8387.292969, -1530.625488, 2980.199951 )
	( 8391.292969, -1530.625488, 479.926758 )
	( 6894.300293, -1530.625488, -1522.694824 )
	( 4394.004395, -1530.625488, -1526.675293 )
)

$Name: E-HA2
$List: (		;! 4 points in list
	( -8315.447266, -1530.625488, 2954.709717 )
	( -8311.462891, -1530.625488, 454.418945 )
	( -6808.098145, -1530.625488, -1543.417480 )
	( -4307.800293, -1530.625488, -1539.452637 )
)

$Name: E-HA3
$List: (		;! 4 points in list
	( 7403.290527, -182.877075, 3392.300049 )
	( 7426.231934, -182.876587, 916.568359 )
	( 6378.186035, -182.877563, -498.955078 )
	( 4431.962402, -182.876343, -529.175781 )
)

$Name: E-HA4
$List: (		;! 4 points in list
	( -7363.006348, -182.876343, 3339.635986 )
	( -7306.514160, -182.876099, 1018.669922 )
	( -6333.604980, -182.876343, -575.338135 )
	( -4309.145020, -182.875854, -597.795166 )
)

$Name: E-HA5
$List: (		;! 4 points in list
	( 9410.283203, -838.475464, 2523.486572 )
	( 9402.185547, -838.475952, 0.645997 )
	( 7708.155762, -838.476440, -2474.850342 )
	( 4420.327637, -838.475952, -2508.319092 )
)

$Name: E-HA6
$List: (		;! 4 points in list
	( -9352.953125, -838.475952, 2462.775635 )
	( -9341.171875, -838.475952, -8.549316 )
	( -7540.451660, -838.475464, -2503.385498 )
	( -4333.848145, -838.475952, -2524.139404 )
)

$Name: E-HA7
$List: (		;! 4 points in list
	( 10414.794922, -1483.010742, 2032.000000 )
	( 10413.876953, -1483.010742, -566.385925 )
	( 8412.742188, -1483.010742, -3519.887695 )
	( 4355.713379, -1483.011230, -3551.451172 )
)

$Name: E-HA8
$List: (		;! 4 points in list
	( -10309.501953, -483.016113, 2009.521606 )
	( -10343.863281, -483.015625, -390.631805 )
	( -8215.040039, -483.015381, -3472.077393 )
	( -4289.691895, -483.015869, -3500.744629 )
)

$Name: E-R1
$List: (		;! 3 points in list
	( 7371.206543, -682.878418, 892.685791 )
	( 7404.925293, -682.878662, -5254.775879 )
	( 4430.841309, -682.878662, -8005.253418 )
)

$Name: E-R2
$List: (		;! 3 points in list
	( 6318.300293, -682.877197, 618.131592 )
	( 6381.607910, -682.877441, -4883.648926 )
	( 3810.566406, -682.877441, -7031.218750 )
)

$Name: E-R3
$List: (		;! 3 points in list
	( 8340.664063, -1030.608154, 1331.934814 )
	( 8398.390625, -1030.609619, -5633.866699 )
	( 4910.180176, -1030.610596, -9032.243164 )
)

$Name: E-R4
$List: (		;! 3 points in list
	( 5336.354004, -1030.625732, 330.754150 )
	( 5435.654785, -1030.626709, -4269.148926 )
	( 3347.196777, -1030.624756, -6060.959473 )
)

$Name: E-R5
$List: (		;! 3 points in list
	( 9336.994141, -1338.510742, 1784.199951 )
	( 9420.294922, -1338.510742, -5927.799805 )
	( 5420.885254, -1338.510742, -9980.400391 )
)

$Name: E-R6
$List: (		;! 3 points in list
	( 4394.469238, -1338.477539, 68.868896 )
	( 4390.842285, -1338.476563, -4006.875488 )
	( 2924.260254, -1338.475586, -5208.354004 )
)

$Name: E-R7
$List: (		;! 3 points in list
	( 10409.791016, -483.004883, 1974.976563 )
	( 10440.791016, -483.011230, -6344.357910 )
	( 6041.149902, -483.012939, -10831.406250 )
)

$Name: E-R8
$List: (		;! 3 points in list
	( 3379.956543, -483.010498, -234.525314 )
	( 3414.415527, -483.011230, -3518.359619 )
	( 2365.172363, -483.010254, -4397.808594 )
)

$Name: E-L1
$List: (		;! 3 points in list
	( -7305.260254, -682.878418, 867.113525 )
	( -7319.416504, -682.878662, -5280.420410 )
	( -4336.567871, -682.878662, -8021.429199 )
)

$Name: E-L2
$List: (		;! 3 points in list
	( -6251.483887, -682.877197, 595.912842 )
	( -6297.280762, -682.877441, -4906.074707 )
	( -3719.388184, -682.877441, -7045.410156 )
)

$Name: E-L3
$List: (		;! 3 points in list
	( -8276.134766, -1030.624268, 1303.320557 )
	( -8311.650391, -1030.625732, -5662.650879 )
	( -4812.677246, -1030.626221, -9049.906250 )
)

$Name: E-L4
$List: (		;! 3 points in list
	( -5268.669434, -1030.625732, 311.668213 )
	( -5353.277832, -1030.626709, -4288.535645 )
	( -3259.129395, -1030.624756, -6073.666504 )
)

$Name: E-L5
$List: (		;! 3 points in list
	( -9273.900391, -1338.475586, 1752.394775 )
	( -9332.673828, -1338.474609, -5959.916504 )
	( -5320.363770, -1338.476563, -9999.656250 )
)

$Name: E-L6
$List: (		;! 3 points in list
	( -4325.919434, -1338.477539, 52.788818 )
	( -4309.284668, -1338.476563, -4022.910645 )
	( -2752.028809, -1338.476074, -5243.849121 )
)

$Name: E-L7
$List: (		;! 3 points in list
	( -10331.251953, -483.010498, 2045.122925 )
	( -10313.443359, -483.010254, -6298.806641 )
	( -6063.917480, -483.010742, -10714.988281 )
)

$Name: E-L8
$List: (		;! 3 points in list
	( -3347.723145, -483.010498, -306.678925 )
	( -3335.731934, -483.010254, -3686.915039 )
	( -1981.340088, -483.011230, -4700.028320 )
)

$Name: Left Side
$List: (		;! 1 points in list
	( -13984.872070, 0.000316, -0.376577 )
)

$Name: Right Side
$List: (		;! 1 points in list
	( 13999.576172, 0.000631, 11.704137 )
)

$Name: Top Side
$List: (		;! 1 points in list
	( 0.000000, 7023.178223, 0.000000 )
)

$Name: Down Side
$List: (		;! 1 points in list
	( 0.000000, -14000.000000, 0.000000 )
)

$Name: Focus
$List: (		;! 1 points in list
	( 1718.768677, 344.597351, 28736.808594 )
)

$Name: Cam Pos 1
$List: (		;! 1 points in list
	( 4663.500000, 281.100006, 26161.599609 )
)

$Name: Cam Pos 2
$List: (		;! 1 points in list
	( 3590.800293, 291.899994, 26181.500000 )
)

#Messages		;! 54 total


$Name: TCI-Attack Any
$Team: -1
$MessageNew:  XSTR("Fleet engage at will", -1)
$end_multi_text

$Name: TCI-Evasive Left
$Team: -1
$MessageNew:  XSTR("Fleet evasive maneuver left", -1)
$end_multi_text

$Name: TCI-Evasive Right
$Team: -1
$MessageNew:  XSTR("Fleet evasive maneuver right", -1)
$end_multi_text

$Name: TCI-Attack
$Team: -1
$MessageNew:  XSTR("$OrderShip attacking $Target", -1)
$end_multi_text

$Name: TCI-Evasive
$Team: -1
$MessageNew:  XSTR("$OrderShip is engaging evasive maneuvers", -1)
$end_multi_text

$Name: TCI-Depart
$Team: -1
$MessageNew:  XSTR("$OrderShip is departing the area", -1)
$end_multi_text

$Name: TCI-Arrowhead
$Team: -1
$MessageNew:  XSTR("Fleet engaging Arrowhead maneuver", -1)
$end_multi_text

$Name: TCI-Spread Out
$Team: -1
$MessageNew:  XSTR("Fleet engaging Spread Out maneuver", -1)
$end_multi_text

$Name: TCI-Hammer and Anvil
$Team: -1
$MessageNew:  XSTR("Fleet engaging Hammer and Anvil maneuver", -1)
$end_multi_text

$Name: TCI-Hook Left-
$Team: -1
$MessageNew:  XSTR("Fleet maneuvering to left flank", -1)
$end_multi_text

$Name: TCI-Hook Right-
$Team: -1
$MessageNew:  XSTR("Fleet maneuvering to right flank", -1)
$end_multi_text

$Name: TCI-Select Ship
$Team: -1
$MessageNew:  XSTR("$OrderShip is awaiting orders", -1)
$end_multi_text

$Name: ==============================
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Courtney 1
$Team: -1
$MessageNew:  XSTR("There is no escape, Akhmim. This system is crawling with our Shivan allies and you would think twice of engaging that juggernaut. There is no escaping this time.", -1)
$end_multi_text

$Name: Akhmim 1
$Team: -1
$MessageNew:  XSTR("You are allies with them?! This is the reason of my insurrection! You humans are mad! And now, you send your Shivan dogs to extinguish me?!", -1)
$end_multi_text
+AVI Name: Head-AKHMIM

$Name: Courtney 2
$Team: -1
$MessageNew:  XSTR("No, I have not. They will sit this one out. They will only prevent you from escaping. This is between you and me. Right here, right now.", -1)
$end_multi_text

$Name: Akhmim 2
$Team: -1
$MessageNew:  XSTR("You? A Captain? I am a great Admiral! You will find that I am very difficult to defeat!", -1)
$end_multi_text
+AVI Name: Head-AKHMIM

$Name: Courtney 3
$Team: -1
$MessageNew:  XSTR("Let's not mince words, Akhmim. Shall we begin?", -1)
$end_multi_text

$Name: Midway 1
$Team: -1
$MessageNew:  XSTR("We are in formation, Captain. Begin tactical fleet maneuvers.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Akhmim 3
$Team: -1
$MessageNew:  XSTR("No! Curse you, Aguilar! Curse you!", -1)
$end_multi_text
+AVI Name: Head-AKHMIM

$Name: Courtney 4
$Team: -1
$MessageNew:  XSTR("It's over Akhmim. You have lost!", -1)
$end_multi_text

$Name: Akhmim 4
$Team: -1
$MessageNew:  XSTR("Your race will never have peace, your constant desire for war will only see chaos for you!!!", -1)
$end_multi_text
+AVI Name: Head-AKHMIM

$Name: Courtney 5
$Team: -1
$MessageNew:  XSTR("You're wrong!!!  We survived the Shivans, the Hammer of Light, and Bosch. The GTVA has overcome the hatred of beings like you!  Know that in the end, we were better than you!", -1)
$end_multi_text

$Name: -----------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Akhmim 5
$Team: -1
$MessageNew:  XSTR("You will meet your doom! Mark my words and remember this well!
", -1)
$end_multi_text
+AVI Name: Head-AKHMIM

$Name: Courtney 6
$Team: -1
$MessageNew:  XSTR("It's a pity that you must end this way. You have brought this to yourself. Say your final prayers and see your death.", -1)
$end_multi_text

$Name: Akhmim 6
$Team: -1
$MessageNew:  XSTR("Aaaaargh!", -1)
$end_multi_text
+AVI Name: Head-AKHMIM

$Name: ----------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Courtney 7
$Team: -1
$MessageNew:  XSTR("Admiral Cartwright, Akhmim is dead! But there are still ships in his fleet.", -1)
$end_multi_text

$Name: Midway 2
$Team: -1
$MessageNew:  XSTR("We will destroy them, Captain. All of them! Leave none alive.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Courtney 8
$Team: -1
$MessageNew:  XSTR("I can demand their surrender.", -1)
$end_multi_text

$Name: Petrarch 1
$Team: -1
$MessageNew:  XSTR("If you must but I assure you they will not give in. They will fight to the end.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Midway 3
$Team: -1
$MessageNew:  XSTR("This is the reality of war, Captain. It is absurd but it is.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Courtney 9
$Team: -1
$MessageNew:  XSTR("New Imperium ships, surrender or we will destroy you!", -1)
$end_multi_text

$Name: Any Vasudan
$Team: -1
$MessageNew:  XSTR("Your words means nothing, human.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Courtney 10
$Team: -1
$MessageNew:  XSTR("Then so be it.", -1)
$end_multi_text

$Name: ---------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Midway 4
$Team: -1
$MessageNew:  XSTR("Great job, tactical commander. Your maneuvers are brilliant! Akhmim was extremely clever but you are way better than him and it makes us all proud.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Aswan 1
$Team: -1
$MessageNew:  XSTR("This is Admiral Tet. High Command has sent us to assess the situation... Wait... That's a Shivan juggernaut!", -1)
$end_multi_text
+AVI Name: Head-ASWAN

$Name: Midway 5
$Team: -1
$MessageNew:  XSTR("Yes, isn't that a mighty ship?", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Aswan 2
$Team: -1
$MessageNew:  XSTR("That's not... hostile?", -1)
$end_multi_text
+AVI Name: Head-ASWAN

$Name: Midway 6
$Team: -1
$MessageNew:  XSTR("The Shivans are friends now.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Shivan 1
$Team: -1
$MessageNew:  XSTR("You know, it is strange to me that you call us Shivans but I like how it sounds in our translators... Zeebar slak... It means the $quotethe all-giving$quote in our language.", -1)
$end_multi_text
+AVI Name: Head-SHIVAN

$Name: Shivan 2
$Team: -1
$MessageNew:  XSTR("So this is where we part ways, humans. We are going back to our homes now. Always bear in mind that we will not be your enemy... Derar shis vakh el, gritan tah... Farewell.", -1)
$end_multi_text
+AVI Name: Head-SHIVAN

$Name: Petrarch 2
$Team: -1
$MessageNew:  XSTR("I still can not fathom this moment. But it looks like... we will have peace at last.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: --------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Beta 1 FAIL 1
$Team: -1
$MessageNew:  XSTR("Courtney! The Midway has exploded. We lost Admiral Cartwright!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Petrarch FAIL
$Team: -1
$MessageNew:  XSTR("Cartwright! No!!! We have to keep going. We can win this!", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Beta 1 FAIL 2
$Team: -1
$MessageNew:  XSTR("Courtney! The Petrarch has exploded. We lost Admiral Richter!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Midway FAIL
$Team: -1
$MessageNew:  XSTR("Richter! No!!!  We can win this! We have to keep going", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Alpha 2 FAIL
$Team: -1
$MessageNew:  XSTR("Can we still do this?", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Courtney FAIL
$Team: -1
$MessageNew:  XSTR("We have to, Jillian. We have to!", -1)
$end_multi_text

$Name: Petrarch EX1
$Team: -1
$MessageNew:  XSTR("Our corvettes are gone. It's just the two of us, Neil.", -1)
$end_multi_text
+AVI Name: head-RICHTER

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 5921370

$Bitmap List:
$Sun: SunGold
+Angles: 0.000000 0.000000 1.343904
+Scale: 3.500000
$Sun: SunGold
+Angles: 0.000000 0.139626 1.413717
+Scale: 2.000000
$Sun: SunGold
+Angles: 0.000000 0.244346 1.396263
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Aney

#End

