#Mission Info

$Version: 0.10
$Name:  XSTR("In A Striking Distance", -1)
$Author: Herkie423
$Created: 11/15/18 at 15:10:12
$Modified: 07/29/22 at 14:23:04
$Notes:
Again, since the game's waypoint system makes the ship decelerate at each point of the waypoint path, I implemented the Rigelian's Path Cycle method. In this way, the ship will not slow down as they go in circles.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 393280
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 50.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 17304.859375, 4570.811523, -14225.192383
+Viewer orient:
	0.502321, 0.000025, -0.864681,
	0.204976, 0.971493, 0.119105,
	0.840035, -0.237068, 0.487997

$Starting wing names: ( "Alpha" "Beta" "Echo" )
$Squadron wing names: ( "Alpha" "Beta" "Echo" "Foxtrot" "Epsilon" )

$Load Screen 640:	TBGLoadS4a.png
$Load Screen 1024:	TBGLoad4a.png

$Skybox Model: BOXLaramis.pof
+Skybox Orientation:
	-0.951057, 0.000000, -0.309017,
	0.000000, 1.000000, 0.000000,
	0.309017, -0.000000, -0.951057

$AI Profile: AF2

#Sexp_variables

$Variables:
(
		0		"CycleArgelius"		"0"		"number"
		1		"CycleBacchus"		"0"		"number"
		2		"CycleCanopus"		"0"		"number"
		3		"CycleLoracus"		"0"		"number"
		4		"CycleSeginus"		"0"		"number"
		5		"DebugON"		"0"		"number"
		6		"DebugSkipPart"		"0"		"number"
		7		"Dice"		"0"		"number"
		8		"FailStatus"		"0"		"number"
		9		"JumpAuthorized"		"0"		"number"
		10		"RigelianShips"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("$B{To the 7th Battlegroup, GTVA$}

We have now entered the $Y Laramis system and we are prepared to execute the second phase of our travel. Then we will head to the $Y Luyten system where negotiations with the $V Rigelian $V emissary will take place. However, our scouts have detected rebel $R Rigelian $R ships blockading the jump node to the Luyten system. Our expeditionary force may not be enough and we would probably lose a direct confrontation with all of those ships but we have a plan to hopefully get us through. Report to the briefing room in at 0930 hours.

$B{Admiral Neil Cartwright
Commander of the 7th Battlegroup$}", -1)
$end_multi_text
$Ani Filename: CB_TBG4h.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("We have made our first hop jump and we are ready to make the final jump to clear the jump node to $Y Luyten so our forces can get through and meet with the $V Rigelian $V Starship. Unfortunately, our group is becoming smaller. The $G Jupiter had some malfunction in her jump drives and had to stay near the $Y Ross $Y 128 jump node. We hope the crew can patch her up in time.", -1)
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$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 960.848877, -0.002693, 467.438446
$label: Midway
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 934.619629, -0.000173, -434.859985
$label: Petrarch
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTSD Saturn
$pos: -1032.128418, 0.000105, 45.437740
$label: Saturn
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTDc Titan
$pos: -532.351196, 0.000025, 402.507843
$label: Churchill
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Hercules
$pos: -538.709717, -0.000107, -402.411865
$label: Gettysburg
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Galahad
$pos: 421.938660, -0.001814, 38.946297
$label: Galahad
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The assault on the node blockade will be led by the destroyers $G Midway, $G Galahad, and the $G Petrarch. The rest of our assembled force will stay behind to protect our representative to the $V Rigelians. Since the Galahad have a rather outdated jump drive system compared to ours, it has to make two jumps from here to the mission area so it had already left our formation to get there in time.", -1)
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$team: Friendly
$class: GTD Excelsior
$pos: 2424.350586, -0.002763, 428.479950
$label: Midway
+id: 1
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
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$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 2411.523438, -0.000173, -441.349487
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$multi_text
$end_multi_text
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$type: 0
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$class: GTSD Saturn
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$multi_text
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$type: 0
$team: Friendly
$class: GTDc Titan
$pos: -532.351196, 0.000025, 402.507843
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+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Hercules
$pos: -538.709717, -0.000107, -402.411865
$label: Gettysburg
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Galahad
$pos: 1742.846069, -0.002164, -12.984447
$label: Galahad
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: GrimzarIFF
$class: GTNB Pharos
$pos: 4151.108398, -0.001304, -0.001916
$label: Luyten
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Rigelian Cruiser
$pos: 3605.759277, 0.000750, -428.370300
$label: Cruisers
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Rigelian Warbird
$pos: 3372.156006, -0.000478, 19.472067
$label: Warbirds
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Rigelian Battleship
$pos: 3651.373779, -0.002519, 467.438416
$label: Battleships
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Despite what you may think, this won't be a traditional fleet engagement. The $G Petrarch and the $G Midway will try to distract the $R hostile $R Rigelians around the $Y Luyten jump node while the $G Galahad sits back some distance at the rear. We all agree that those rogues are after $b Richter so he is the bait.
", -1)
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$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 2424.350586, -0.002763, 428.479950
$label: Midway
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 2411.523438, -0.000173, -441.349487
$label: Petrarch
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTSD Saturn
$pos: -1032.128418, 0.000105, 45.437740
$label: Saturn
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
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$start_icon
$type: 0
$team: Friendly
$class: GTDc Titan
$pos: -532.351196, 0.000025, 402.507843
$label: Churchill
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
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$start_icon
$type: 0
$team: Friendly
$class: GTD Hercules
$pos: -538.709717, -0.000107, -402.411865
$label: Gettysburg
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Galahad
$pos: 1742.846069, -0.002164, -12.984447
$label: Galahad
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: GrimzarIFF
$class: GTNB Pharos
$pos: 4151.108398, -0.001304, -0.001916
$label: Luyten
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Rigelian Cruiser
$pos: 3605.759277, 0.000750, -428.370300
$label: Cruisers
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: Rigelian Warbird
$pos: 3372.156006, -0.000478, 19.472067
$label: Warbirds
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$type: 0
$team: Hostile
$class: Rigelian Battleship
$pos: 3651.373779, -0.002519, 467.438416
$label: Battleships
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Captain Aguilar, you and your squadrons will work on the enemy $R Rigelian $R ships, $P{ hitting it with high velocity  TAG C missiles and disrupting them with Widowmakers. $} This will allow the $G Galahad to lock on to them with its long range high velocity heavy rail guns. It is difficult to hit the fast Rigelian ships with our beam cannons so this is our only choice of action. Our support ships can only reload your TAGs and Screamers but not your Widowmakers.
", -1)
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$num_icons: 12
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 1917.948242, -0.002729, 473.931671
$label: Midway
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 1892.311157, -0.000329, -499.754211
$label: Petrarch
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTSD Saturn
$pos: -1032.128418, 0.000105, 45.437740
$label: Saturn
+id: 3
$hlight: 0
$mirror: 1
$multi_text
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$start_icon
$type: 0
$team: Friendly
$class: GTDc Titan
$pos: -532.351196, 0.000025, 402.507843
$label: Churchill
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
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$start_icon
$type: 0
$team: Friendly
$class: GTD Hercules
$pos: -538.709717, -0.000107, -402.411865
$label: Gettysburg
+id: 6
$hlight: 0
$mirror: 1
$multi_text
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$start_icon
$type: 6
$team: Friendly
$class: GTD Galahad
$pos: 1742.846069, -0.002164, -12.984447
$label: Galahad
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 33
$team: GrimzarIFF
$class: GTNB Pharos
$pos: 4151.108398, -0.001304, -0.001916
$label: Luyten
+id: 8
$hlight: 0
$mirror: 0
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$start_icon
$type: 0
$team: Hostile
$class: Rigelian Cruiser
$pos: 3605.759277, 0.000750, -428.370300
$label: Cruisers
+id: 9
$hlight: 0
$mirror: 0
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$type: 0
$team: Hostile
$class: Rigelian Warbird
$pos: 3372.156006, -0.000478, 19.472067
$label: Warbirds
+id: 10
$hlight: 0
$mirror: 0
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$type: 0
$team: Hostile
$class: Rigelian Battleship
$pos: 3651.373779, -0.002519, 467.438416
$label: Battleships
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Avalanche
$pos: 2735.987305, 0.000007, 259.670380
$label: Ice Queens
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Avalanche
$pos: 2723.054443, -0.000030, -344.003723
$label: Blue Lions
+id: 13
$hlight: 0
$mirror: 0
$multi_text
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$start_stage
$multi_text
 XSTR("Once the jump node blockade has been cleared, we will call in our remaining capital ships along with our representative to the $V Rigelian $V emissary and proceed to $Y Luyten. Aguilar, you will use the $b XJR $b Phantom because it is still the fastest fighter in the GTVA and you will need it. We have preselected your load outs in this mission and due to our meager supply of $b Widowmakers, only your wing leaders will have these powerful missiles. Support ships are still prepping, they will be available once we are in our mission area. Launch in ten minutes.

", -1)
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$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 3651.376465, -0.002734, 480.424866
$label: Midway
+id: 1
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$mirror: 1
$multi_text
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$start_icon
$type: 0
$team: Friendly
$class: GTD Excelsior
$pos: 3631.712158, -0.000200, -473.796783
$label: Petrarch
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTSD Saturn
$pos: 2021.970825, -0.000322, -12.984444
$label: Saturn
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
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$start_icon
$type: 0
$team: Friendly
$class: GTDc Titan
$pos: 2450.322998, -0.000067, 409.000763
$label: Churchill
+id: 5
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTD Hercules
$pos: 2392.046143, 0.000409, -408.901489
$label: Gettysburg
+id: 6
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Galahad
$pos: 3235.835449, -0.001589, -19.475672
$label: Galahad
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: GrimzarIFF
$class: GTNB Pharos
$pos: 4151.108398, -0.001304, -0.001916
$label: Luyten
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Avalanche
$pos: 4488.893066, 0.000455, 519.384155
$label: Ice Queens
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
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$start_icon
$type: 1
$team: Friendly
$class: GTF Avalanche
$pos: 4488.396973, 0.001068, -558.156555
$label: Blue Lions
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay 
   "return to your ships" 
   0 
)
$Multi text
    XSTR("Good work everyone. The rest of the fleet will arrive shortly and we will make it to Luyten. Our ships took a huge beating, but technicians say we can continue with our mission. The Galahad, on the other hand, suffered severe damage to its rail gun weapons due to overheating and can never join us. While that's the good news, the bad news is we ran into our old enemy Admiral Akhmim again. As you found out today, he also wants to meet the Rigelians and bring them over to his side. The Rigelians do not actually care of our political struggle. Akhmim will try to persuade them by showing our ruthlessness by sending our own people to die. Remember $quoteOrder 66?$quote We no longer do that and we had already begun reforming our principles and our policies for the better. But Akhmim will use our dark past as his leverage. So if that happens, it would be a complete disaster for the GTVA.  

It must be us, the GTVA, that secures peace with the Rigelians, and not Akhmim. We must get the High Council representative to the Rigelian Starship and stop Akhmim from doing so himself. Everybody, dismissed.
", -1)
$end_multi_text
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$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Scenario 1 - 2 Rogues survived" 
   0 
)
$Multi text
    XSTR("$B{Personal Log:
August 25, 2372$}
$Y{Delta Serpentis$}

Our effort to clear the blockade and secure our passage through the Luyten jump node two weeks ago was a catastrophy. The assaulting fleet took heavy damage so Admiral Cartwright decided to retreat. But the remaining Rigelians beat us to our destination. We don't know how but they did. Upon our arrival from subspace, they were waiting for us. Those alien bastard destroyed the Galahad and the Midway. We were lucky to escape aboard the Petrarch. We tried the second time by escorting the Saturn to make its way through the Luyten jump node. But we were intercepted by Akhmim's massive fleet. We lost the Churchill and the Gettysburg in that encounter. Our effort to bring the Saturn to Luyten and meet with the Rigelian emissary was inevitably delayed. Akhmim was the first to the negotiating table. Whatever lies he told about us, he definitely succeeded for a week after that the slaughter began. In a swift strike for dominance, the Rigelians and the New Imperium executed an all out systematic attack. Dozens of Rigelian ships came rushing in bolstered by the New Imperium armada. I don't know if we can survive this but it looks like we humans will never win this war.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The trick to disrupting the Rigelian ships is to target their Warp Drives and hit them with Widowmakers. Be sure to tag them when they in range of the Galahad or the tag will useless if the Galahad cannot fire on them. Also do not chase them but meet them head on.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Scenario 2 - Argelius alive" 
   0 
)
$Multi text
    XSTR("$B{Personal Log:
August 25, 2372$}
$Y{Delta Serpentis$}

Our effort to clear the blockade and secure our passage through the Luyten jump node two weeks ago was a catastrophy. The assaulting fleet took heavy damage so Admiral Cartwright decided to retreat. But the Rigelian Warbird beat us to our destination. We don't know how but they did. Upon our arrival from subspace, it was waiting for us. Those alien bastard destroyed the Galahad and the Midway. We were lucky to escape aboard the Petrarch. We tried the second time by escorting the Saturn to make its way through the Luyten jump node. But we were intercepted by Akhmim's massive fleet. We lost the Churchill and the Gettysburg in that encounter. Our effort to bring the Saturn to Luyten and meet with the Rigelian emissary was inevitably delayed. Akhmim was the first to the negotiating table. Whatever lies he told about us, he definitely succeeded for a week after that the slaughter began. In a swift strike for dominance, the Rigelians and the New Imperium executed an all out systematic attack. Dozens of Rigelian ships came rushing in bolstered by the New Imperium armada. I don't know if we can survive this but it looks like we humans will never win this war.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The trick to disrupting the Rigelian ships is to target their Warp Drives and hit them with Widowmakers. Be sure to tag them when they in range of the Galahad or the tag will useless if the Galahad cannot fire on them. Also do not chase them but meet them head on.", -1)
$end_multi_text

#Alternate Types:
$Alt: 7th Battlegroup
$Alt: 23rd Battlegroup
$Alt: High Command
$Alt: 12th SOC Fleet
$Alt: 76th Ice Queens
$Alt: 70th Blue Lions
$Alt: GTA 1st Fleet
$Alt: 77th Dark Angels

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Avalanche"	16
	"XJR Phantom"	1
)

+Weaponry Pool: (
	"Prometheus S"	16
	"Maxim"	16
	"Circe"	16
	"Skyrail"	27
	"Starfury"	9
	"Blizzard"	8
	"TAG-A"	100
	"TAG-B"	100
	"TAG-C"	145
	"Widowmaker"	140
	"Devastator"	12
	"Trebuchet"	135
	"Screamer"	4680
)

#Objects		;! 79 total

$Name: Alpha 1		;! Object #0
$Class: XJR Phantom
$Team: Friendly
$Location: 182.240524, 139.608078, 474.167480
$Orientation:
	0.852524, 0.522687, 0.000000,
	-0.522687, 0.852524, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Starfury" "Devastator" )
+Secondary Banks: ( "Screamer" "Widowmaker" "TAG-C" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Midway		;! Object #1
$Class: GTD Excelsior
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -612.570984, 781.626343, 2971.338623
$Orientation:
	0.872745, -0.488177, 0.000000,
	0.488177, 0.872745, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 94
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "initiate jump seguence" 
   9 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Special Hitpoints: 500000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: erebus_main02
+new: erebus_main02d

$Name: Katrina		;! Object #2
$Class: GTT Corsair
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -353.196167, 694.268494, 2806.001709
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.992923, -0.118765, -0.000000,
	-0.118765, -0.992923, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Midway
$Docker Point: airlock02
$Dockee Point: Docking Point
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Petrarch		;! Object #3
$Class: GTD Excelsior
$Alt: 23rd Battlegroup

$Team: Friendly
$Location: 1572.353638, -1002.195190, 3019.006836
$Orientation:
	0.872745, -0.488177, 0.000000,
	0.488177, 0.872745, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 92
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-event-true-delay 
   "initiate jump seguence" 
   9 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Special Hitpoints: 500000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: erebus_main01
+new: erebus_main01d

$Name: Saturn		;! Object #4
$Class: GTSD Saturn
$Alt: High Command

$Team: Friendly
$Location: 922.161804, 756.968140, 1040.988281
$Orientation:
	0.872745, -0.488177, 0.000000,
	0.488177, 0.872745, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 45
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: atilers2
+new: atilers2xx
+old: atilers3
+new: atilers3xx
+old: metalhull
+new: metalhullxx

$Name: Churchill		;! Object #5
$Class: GTDc Titan
$Alt: 7th Battlegroup

$Team: Friendly
$Location: -1491.193970, 105.308899, -832.192810
$Orientation:
	0.872744, -0.488177, 0.000000,
	0.488177, 0.872744, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Special Hitpoints: 500000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: titan_main
+new: titan_maind

$Name: Gettysburg		;! Object #6
$Class: GTD Hercules
$Alt: 7th Battlegroup

$Team: Friendly
$Location: 2302.397705, -756.834839, -776.100708
$Orientation:
	0.872745, -0.488177, 0.000000,
	0.488177, 0.872745, -0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 56
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a-base
+Subsystem: turret02a-base
+Subsystem: turret03a-base
+Subsystem: turret04a-base
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16a
+Subsystem: turret17a-base
+Subsystem: turret18a-base
+Subsystem: turret19a-base
+Subsystem: turret20a-base
+Subsystem: turret21a-base
+Subsystem: turret22a-base
+Subsystem: turret23a-base
+Subsystem: turret24a-base
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27a
+Subsystem: turret28a
+Subsystem: turret29a
+Subsystem: turret30a
+Subsystem: turret31a
+Subsystem: turret32a
+Subsystem: turret33a
+Subsystem: turret34a
+Subsystem: turret35a
+Subsystem: turret36a
+Subsystem: turret37a
+Subsystem: turret38a
+Subsystem: turret39a
+Subsystem: turret40a
+Subsystem: turret41a
+Subsystem: turret42a
+Subsystem: turret43a
+Subsystem: turret44a
+Subsystem: turret45a
+Subsystem: turret46a
+Subsystem: turret47a
+Subsystem: turret48a
+Subsystem: turret49a
+Subsystem: turret50a
+Subsystem: turret51a
+Subsystem: turret52a
+Subsystem: turret53a
+Subsystem: turret54a
+Subsystem: turret55a
+Subsystem: turret56a
+Subsystem: turret57a
+Subsystem: turret58a
+Subsystem: turret59a
+Subsystem: turret60a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 500000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1800
$Texture Replace:
+old: amuvf
+new: amuvfd

$Name: Alpha 2		;! Object #7
$Class: GTF Avalanche
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 130.582855, 73.111771, 536.080322
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Alpha 3		;! Object #8
$Class: GTF Avalanche
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 158.951447, 154.802063, 591.963501
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2

$Name: Alpha 4		;! Object #9
$Class: GTF Avalanche
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 252.774292, 165.935364, 531.038086
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Beta 1		;! Object #10
$Class: GTF Avalanche
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 264.721191, 158.884949, 735.651123
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Screamer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3

$Name: Beta 2		;! Object #11
$Class: GTF Avalanche
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 169.919769, 164.768372, 683.069214
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 4

$Name: Beta 3		;! Object #12
$Class: GTF Avalanche
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 297.561584, 236.898651, 650.726807
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0

$Name: Beta 4		;! Object #13
$Class: GTF Avalanche
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 281.919067, 147.367004, 626.816528
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1

$Name: Echo 1		;! Object #14
$Class: GTF Avalanche
$Alt: 70th Blue Lions

$Team: Friendly
$Location: -240.424637, -40.985825, 925.175171
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Screamer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 4
$Texture Replace:
+old: avalancheb
+new: avalanchebl

$Name: Echo 2		;! Object #15
$Class: GTF Avalanche
$Alt: 70th Blue Lions

$Team: Friendly
$Location: -303.966858, -104.277458, 843.287476
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3
$Texture Replace:
+old: avalancheb
+new: avalanchebl

$Name: Echo 3		;! Object #16
$Class: GTF Avalanche
$Alt: 70th Blue Lions

$Team: Friendly
$Location: -137.961548, -56.709625, 867.971558
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2
$Texture Replace:
+old: avalancheb
+new: avalanchebl

$Name: Echo 4		;! Object #17
$Class: GTF Avalanche
$Alt: 70th Blue Lions

$Team: Friendly
$Location: -196.557129, -151.405121, 765.721313
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1
$Texture Replace:
+old: avalancheb
+new: avalanchebl

$Name: Foxtrot 1		;! Object #18
$Class: GTF Avalanche
$Alt: 70th Blue Lions

$Team: Friendly
$Location: -110.233307, -125.248871, 741.033203
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Screamer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 0
$Texture Replace:
+old: avalancheb
+new: avalanchebl

$Name: Foxtrot 2		;! Object #19
$Class: GTF Avalanche
$Alt: 70th Blue Lions

$Team: Friendly
$Location: -216.174545, -147.862030, 679.751709
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 1
$Texture Replace:
+old: avalancheb
+new: avalanchebl

$Name: Foxtrot 3		;! Object #20
$Class: GTF Avalanche
$Alt: 70th Blue Lions

$Team: Friendly
$Location: -102.825104, 2.327072, 646.118286
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 2
$Texture Replace:
+old: avalancheb
+new: avalanchebl

$Name: Foxtrot 4		;! Object #21
$Class: GTF Avalanche
$Alt: 70th Blue Lions

$Team: Friendly
$Location: -224.163696, -34.261948, 600.418457
$Orientation:
	0.852525, 0.522687, -0.000000,
	-0.522687, 0.852525, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Screamer" "Screamer" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
+Persona Index: 3
$Texture Replace:
+old: avalancheb
+new: avalanchebl

$Name: Rameses		;! Object #22
$Class: VND Archania#SLOW
$Team: Hostile
$Location: 13556.069336, 13132.344727, 19091.492188
$Orientation:
	-0.796937, 0.564673, 0.214561,
	0.212055, 0.594110, -0.775929,
	-0.565619, -0.572867, -0.593210
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 3
$Arrival Cue: ( is-event-true-delay 
   "there are some things" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Your intentions are clear" 
   16 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 700000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Massilia		;! Object #23
$Class: VND Archania#SLOW
$Team: Hostile
$Location: 13965.424805, 13183.244141, 17434.527344
$Orientation:
	-0.796937, 0.564673, 0.214561,
	0.212055, 0.594110, -0.775929,
	-0.565619, -0.572867, -0.593210
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "there are some things" 
   10 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-event-true-delay 
   "Your intentions are clear" 
   16 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 700000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Nicomedia		;! Object #24
$Class: VND Archania#SLOW
$Team: Hostile
$Location: 11524.069336, 13663.570313, 17441.203125
$Orientation:
	-0.796937, 0.564673, 0.214561,
	0.212055, 0.594110, -0.775929,
	-0.565619, -0.572867, -0.593210
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55-base
+Subsystem: turret56-base
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "there are some things" 
   10 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay 
   "Your intentions are clear" 
   16 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 700000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Mendes		;! Object #25
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: 12002.303711, 8748.954102, 13738.911133
$Orientation:
	-0.796937, 0.564673, 0.214561,
	0.212055, 0.594110, -0.775929,
	-0.565619, -0.572867, -0.593210
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "there are some things" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Your intentions are clear" 
   7 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Amura		;! Object #26
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: 7647.791992, 10212.555664, 15116.032227
$Orientation:
	-0.796937, 0.564673, 0.214561,
	0.212055, 0.594110, -0.775929,
	-0.565619, -0.572867, -0.593210
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "there are some things" 
   10 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( is-event-true-delay 
   "Your intentions are clear" 
   7 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Tinnos		;! Object #27
$Class: VNCv Hathor#SLOW
$Team: Hostile
$Location: 9156.733398, 8665.561523, 13341.508789
$Orientation:
	-0.796937, 0.564673, 0.214561,
	0.212055, 0.594110, -0.775929,
	-0.565619, -0.572867, -0.593210
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "there are some things" 
   10 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( is-event-true-delay 
   "Your intentions are clear" 
   7 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Ezra		;! Object #28
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: 11452.495117, 6872.220215, 13316.883789
$Orientation:
	-0.796937, 0.564673, 0.214561,
	0.212055, 0.594110, -0.775929,
	-0.565619, -0.572867, -0.593210
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "there are some things" 
   10 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( is-event-true-delay 
   "Your intentions are clear" 
   7 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Knut		;! Object #29
$Class: VNC Anubis#SLOW
$Team: Hostile
$Location: 6401.782227, 9916.319336, 13518.032227
$Orientation:
	-0.796937, 0.564673, 0.214561,
	0.212055, 0.594110, -0.775929,
	-0.565619, -0.572867, -0.593210
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06-base
+Subsystem: turret07-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22-base
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "there are some things" 
   10 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( is-event-true-delay 
   "Your intentions are clear" 
   7 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Aquila 1		;! Object #30
$Class: VNF Serapis
$Team: Hostile
$Location: -3266.735107, 525.474915, 4347.083008
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquila 2		;! Object #31
$Class: VNF Serapis
$Team: Hostile
$Location: -3087.112061, 399.268585, 4558.123047
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquila 3		;! Object #32
$Class: VNF Serapis
$Team: Hostile
$Location: -3389.897705, 350.262268, 4485.454102
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquila 4		;! Object #33
$Class: VNF Serapis
$Team: Hostile
$Location: -3496.777588, 459.361511, 4266.638184
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beroon 1		;! Object #34
$Class: VNF Serapis
$Team: Hostile
$Location: -3194.416260, -718.060669, 5628.858398
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beroon 2		;! Object #35
$Class: VNF Serapis
$Team: Hostile
$Location: -2998.857422, -579.515259, 5896.299316
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beroon 3		;! Object #36
$Class: VNF Serapis
$Team: Hostile
$Location: -3503.752686, -507.978882, 5492.803223
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beroon 4		;! Object #37
$Class: VNF Serapis
$Team: Hostile
$Location: -3268.326172, -575.282410, 5439.336426
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Carina 1		;! Object #38
$Class: VNF Serapis
$Team: Hostile
$Location: -4435.466797, -401.638641, 3283.277100
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Carina 2		;! Object #39
$Class: VNF Serapis
$Team: Hostile
$Location: -4301.329102, -344.250214, 3560.506104
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Carina 3		;! Object #40
$Class: VNF Serapis
$Team: Hostile
$Location: -4776.653809, -181.852371, 3605.822510
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Carina 4		;! Object #41
$Class: VNF Serapis
$Team: Hostile
$Location: -4787.399414, -139.124435, 3374.942627
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Draco 1		;! Object #42
$Class: VNF Serapis
$Team: Hostile
$Location: -663.739075, 1014.019714, 6303.246582
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Draco 2		;! Object #43
$Class: VNF Serapis
$Team: Hostile
$Location: -797.513184, 904.741577, 6178.749023
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Draco 3		;! Object #44
$Class: VNF Serapis
$Team: Hostile
$Location: -557.399048, 760.997742, 6138.638672
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Draco 4		;! Object #45
$Class: VNF Serapis
$Team: Hostile
$Location: -699.316101, 604.165955, 5976.710449
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Eridan 1		;! Object #46
$Class: VNF Serapis
$Team: Hostile
$Location: 299.858124, 134.772873, 6322.390137
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Eridan 2		;! Object #47
$Class: VNF Serapis
$Team: Hostile
$Location: 159.249878, -0.005203, 6256.001465
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Eridan 3		;! Object #48
$Class: VNF Serapis
$Team: Hostile
$Location: 381.180664, 63.916306, 6088.075195
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Eridan 4		;! Object #49
$Class: VNF Serapis
$Team: Hostile
$Location: 186.834335, -252.051285, 6099.580566
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Fornux 1		;! Object #50
$Class: VNF Serapis
$Team: Hostile
$Location: -1601.781738, -772.407776, 5905.797363
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Fornux 2		;! Object #51
$Class: VNF Serapis
$Team: Hostile
$Location: -1730.748535, -564.510803, 5807.685547
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Fornux 3		;! Object #52
$Class: VNF Serapis
$Team: Hostile
$Location: -1449.251709, -277.370667, 5718.645020
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Fornux 4		;! Object #53
$Class: VNF Serapis
$Team: Hostile
$Location: -1593.440796, -455.204529, 5632.270996
$Orientation:
	-0.999999, 0.000000, -0.001593,
	0.000000, 1.000000, 0.000000,
	0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Andor 1		;! Object #54
$Class: VNB Bakha
$Team: Hostile
$Location: 1270.291138, 0.000057, 5483.791992
$Orientation:
	-0.951846, 0.000000, 0.306575,
	0.000000, 1.000000, 0.000000,
	-0.306575, 0.000000, -0.951846
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Andor 2		;! Object #55
$Class: VNB Bakha
$Team: Hostile
$Location: 1423.251953, 84.154572, 5545.156250
$Orientation:
	-0.951846, 0.000000, 0.306575,
	0.000000, 1.000000, 0.000000,
	-0.306575, 0.000000, -0.951846
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Andor 3		;! Object #56
$Class: VNB Bakha
$Team: Hostile
$Location: 1178.355347, 79.725693, 5641.821289
$Orientation:
	-0.951846, 0.000000, 0.306575,
	0.000000, 1.000000, 0.000000,
	-0.306575, 0.000000, -0.951846
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Andor 4		;! Object #57
$Class: VNB Bakha
$Team: Hostile
$Location: 1595.260498, 145.994629, 5642.462402
$Orientation:
	-0.951846, 0.000000, 0.306575,
	0.000000, 1.000000, 0.000000,
	-0.306575, 0.000000, -0.951846
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bismol 1		;! Object #58
$Class: VNB Bakha
$Team: Hostile
$Location: -2542.757568, 0.000208, 5107.120605
$Orientation:
	-0.795119, 0.000000, -0.606454,
	0.000000, 1.000000, 0.000000,
	0.606454, 0.000000, -0.795119
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bismol 2		;! Object #59
$Class: VNB Bakha
$Team: Hostile
$Location: -2448.530762, -70.792023, 5298.468750
$Orientation:
	-0.795119, 0.000000, -0.606454,
	0.000000, 1.000000, 0.000000,
	0.606454, 0.000000, -0.795119
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bismol 3		;! Object #60
$Class: VNB Bakha
$Team: Hostile
$Location: -2754.187012, -64.623650, 5079.935547
$Orientation:
	-0.795119, 0.000000, -0.606454,
	0.000000, 1.000000, 0.000000,
	0.606454, 0.000000, -0.795119
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bismol 4		;! Object #61
$Class: VNB Bakha
$Team: Hostile
$Location: -2399.862549, -138.180069, 5473.577637
$Orientation:
	-0.795119, 0.000000, -0.606454,
	0.000000, 1.000000, 0.000000,
	0.606454, 0.000000, -0.795119
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Corvus 1		;! Object #62
$Class: VNB Bakha
$Team: Hostile
$Location: -722.978455, -228.443573, 5960.770996
$Orientation:
	-0.979749, 0.000000, -0.200230,
	0.000000, 1.000000, 0.000000,
	0.200230, 0.000000, -0.979749
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Corvus 2		;! Object #63
$Class: VNB Bakha
$Team: Hostile
$Location: -577.626221, -334.924469, 6146.742188
$Orientation:
	-0.979749, 0.000000, -0.200230,
	0.000000, 1.000000, 0.000000,
	0.200230, 0.000000, -0.979749
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Corvus 3		;! Object #64
$Class: VNB Bakha
$Team: Hostile
$Location: -926.502502, -295.033478, 6084.969238
$Orientation:
	-0.979749, 0.000000, -0.200230,
	0.000000, 1.000000, 0.000000,
	0.200230, 0.000000, -0.979749
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Corvus 4		;! Object #65
$Class: VNB Bakha
$Team: Hostile
$Location: -442.001556, -412.679901, 6279.292480
$Orientation:
	-0.979749, 0.000000, -0.200230,
	0.000000, 1.000000, 0.000000,
	0.200230, 0.000000, -0.979749
$AI Behavior: None
+AI Class: ELITE-Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Midway#2		;! Object #66
$Class: GTD Excelsior
$Alt: 7th Battlegroup

$Team: Friendly
$Location: 30909.078125, 230.715561, -4345.852539
$Orientation:
	0.000745, 0.352274, 0.935896,
	-0.000280, 0.935896, -0.352274,
	-1.000000, 0.000000, 0.000796
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "We are exiting subspace" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Special Hitpoints: 700000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: erebus_main02
+new: erebus_main02d

$Name: Katrina#2		;! Object #67
$Class: GTT Corsair
$Alt: 7th Battlegroup

$Team: Friendly
$Location: 31074.603516, 372.632324, -4111.962402
$Orientation:
	1.000000, -0.000478, -0.000351,
	0.000582, 0.682336, 0.731038,
	-0.000110, -0.731038, 0.682336
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Midway#2
$Docker Point: airlock02
$Dockee Point: Docking Point
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Petrarch#2		;! Object #68
$Class: GTD Excelsior
$Alt: 7th Battlegroup

$Team: Friendly
$Location: 31659.253906, -990.372375, -5698.879395
$Orientation:
	0.000745, 0.352274, 0.935896,
	-0.000280, 0.935897, -0.352274,
	-1.000000, 0.000000, 0.000796
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( is-event-true-delay 
   "We are exiting subspace" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Special Hitpoints: 200000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
$Texture Replace:
+old: erebus_main01
+new: erebus_main01d

$Name: Galahad		;! Object #69
$Class: GTD Galahad
$Alt: GTA 1st Fleet

$Team: Friendly
$Location: 30151.199219, 0.001321, -9945.060547
$Orientation:
	0.642352, -0.442462, 0.625788,
	0.302875, 0.896606, 0.323054,
	-0.704025, -0.017978, 0.709948
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38c
+Subsystem: turret39c
+Subsystem: turret40c
+Subsystem: turret41c
+Subsystem: turret42c
+Subsystem: turret43c
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Set Up Location and Pilots" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Galahad Exit" 
   15 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 500000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Argelius		;! Object #70
$Class: Rigelian Warbird
$Team: Rogue
$Location: 19328.900391, 3870.399902, -13626.000000
$Orientation:
	0.548122, 0.444559, -0.708470,
	-0.097238, 0.875175, 0.473935,
	0.830727, -0.190884, 0.522930
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ZA1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: Turret49
+Subsystem: Turret50
+Subsystem: Turret51
+Subsystem: Turret52
+Subsystem: Turret53
+Subsystem: Turret54
+Subsystem: Turret55
+Subsystem: Turret56
+Subsystem: Turret57
+Subsystem: Turret58
+Subsystem: Turret59
+Subsystem: Turret60
+Subsystem: Turret61
+Subsystem: Turret62
+Subsystem: Turret63
+Subsystem: Turret64
+Subsystem: Turret65
+Subsystem: Turret66
+Subsystem: Turret67
+Subsystem: Turret68
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Entry - Argelius at 5000 ms" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10000

$Name: Bacchus		;! Object #71
$Class: Rigelian Battleship
$Team: Rogue
$Location: 23641.199219, 3809.199951, -9802.700195
$Orientation:
	0.529037, 0.578163, -0.621165,
	-0.185019, 0.792966, 0.580493,
	0.828183, -0.192175, 0.526480
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ZB1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Entry - Bacchus at 1000 ms" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Loracus		;! Object #72
$Class: Rigelian Battleship
$Team: Rogue
$Location: 21819.599609, 4819.100098, -9968.900391
$Orientation:
	0.477301, 0.724451, -0.497348,
	-0.282984, 0.662547, 0.693506,
	0.831927, -0.190269, 0.521243
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ZC1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Entry - Loracus at 2000 ms" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Canopus		;! Object #73
$Class: Rigelian Battleship
$Team: Rogue
$Location: 18070.800781, -890.200012, -4313.399902
$Orientation:
	0.419888, -0.426594, -0.801069,
	0.384584, 0.883116, -0.268703,
	0.822064, -0.195254, 0.534871
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ZD1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Entry - Canopus at 000 ms" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 300000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Seginus		;! Object #74
$Class: Rigelian Battleship
$Team: Rogue
$Location: 16965.000000, -1120.800049, -6115.500000
$Orientation:
	0.315262, -0.624363, -0.714691,
	0.472025, 0.756495, -0.452666,
	0.823287, -0.194644, 0.533209
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ZE1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "CUE Entry - Seginus at 500 ms" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoints: 300000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Bravo 1		;! Object #75
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 31098.882813, -0.017152, -8500.985352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Widowmaker" "Widowmaker" "Widowmaker" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Bravo 2		;! Object #76
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 31181.500000, -0.017175, -8580.709961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Widowmaker" "Widowmaker" "Widowmaker" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Bravo 3		;! Object #77
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 31181.900391, -0.017140, -8418.949219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Widowmaker" "Widowmaker" "Widowmaker" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1

$Name: Bravo 4		;! Object #78
$Class: GTF Dark Angel
$Alt: 77th Dark Angels

$Team: Friendly
$Location: 31258.763672, -0.017137, -8496.798828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Widowmaker" "Widowmaker" "Widowmaker" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: ahull1b
+new: ahull1

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Midway#2
$Departure Cue: ( is-event-true-delay 
   "return to your ships" 
   0 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Midway#2
$Departure Cue: ( is-event-true-delay 
   "return to your ships" 
   0 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Echo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Echo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Midway#2
$Departure Cue: ( is-event-true-delay 
   "return to your ships" 
   0 
)
$Ships: (		;! 4 total
	"Echo 1"
	"Echo 2"
	"Echo 3"
	"Echo 4"
)
+Flags: ( )

$Name: Foxtrot
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Foxtrot 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Midway#2
$Departure Cue: ( is-event-true-delay 
   "return to your ships" 
   0 
)
$Ships: (		;! 4 total
	"Foxtrot 1"
	"Foxtrot 2"
	"Foxtrot 3"
	"Foxtrot 4"
)
+Flags: ( )

$Name: Aquila
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquila 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Hostile battle group incoming" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 
      10 
      "Mendes" 
      "Amura" 
      "Tinnos" 
      "Ezra" 
      "Knut" 
   )
   ( has-departed-delay 0 "Rameses" ) 
   ( = @DebugSkipPart[0] 1 ) 
)
$Ships: (		;! 4 total
	"Aquila 1"
	"Aquila 2"
	"Aquila 3"
	"Aquila 4"
)
$AI Goals: ( goals ( ai-ignore "Midway" 101 ) ( ai-ignore "Petrarch" 100 ) ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Beroon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beroon 1

$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( is-event-true-delay 
   "Hostile battle group incoming" 
   5 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( or 
   ( is-destroyed-delay 
      10 
      "Mendes" 
      "Amura" 
      "Tinnos" 
      "Ezra" 
      "Knut" 
   )
   ( has-departed-delay 0 "Rameses" ) 
   ( = @DebugSkipPart[0] 1 ) 
)
$Ships: (		;! 4 total
	"Beroon 1"
	"Beroon 2"
	"Beroon 3"
	"Beroon 4"
)
$AI Goals: ( goals ( ai-ignore "Midway" 101 ) ( ai-ignore "Petrarch" 100 ) ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Carina
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Carina 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( is-event-true-delay 
   "Hostile battle group incoming" 
   5 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( or 
   ( is-destroyed-delay 
      10 
      "Mendes" 
      "Amura" 
      "Tinnos" 
      "Ezra" 
      "Knut" 
   )
   ( has-departed-delay 0 "Rameses" ) 
   ( = @DebugSkipPart[0] 1 ) 
)
$Ships: (		;! 4 total
	"Carina 1"
	"Carina 2"
	"Carina 3"
	"Carina 4"
)
$AI Goals: ( goals ( ai-ignore "Midway" 101 ) ( ai-ignore "Petrarch" 100 ) ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Draco
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Draco 1

$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( is-event-true-delay 
   "Hostile battle group incoming" 
   5 
)
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( or 
   ( is-destroyed-delay 
      10 
      "Mendes" 
      "Amura" 
      "Tinnos" 
      "Ezra" 
      "Knut" 
   )
   ( has-departed-delay 0 "Rameses" ) 
   ( = @DebugSkipPart[0] 1 ) 
)
$Ships: (		;! 4 total
	"Draco 1"
	"Draco 2"
	"Draco 3"
	"Draco 4"
)
$AI Goals: ( goals ( ai-ignore "Midway" 101 ) ( ai-ignore "Petrarch" 100 ) ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Eridan
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eridan 1

$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( is-event-true-delay 
   "Hostile battle group incoming" 
   5 
)
$Departure Location: Hyperspace
+Departure delay: 4
$Departure Cue: ( or 
   ( is-destroyed-delay 
      10 
      "Mendes" 
      "Amura" 
      "Tinnos" 
      "Ezra" 
      "Knut" 
   )
   ( has-departed-delay 0 "Rameses" ) 
   ( = @DebugSkipPart[0] 1 ) 
)
$Ships: (		;! 4 total
	"Eridan 1"
	"Eridan 2"
	"Eridan 3"
	"Eridan 4"
)
$AI Goals: ( goals ( ai-ignore "Midway" 101 ) ( ai-ignore "Petrarch" 100 ) ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Fornux
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fornux 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay 
   "Hostile battle group incoming" 
   5 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( or 
   ( is-destroyed-delay 
      10 
      "Mendes" 
      "Amura" 
      "Tinnos" 
      "Ezra" 
      "Knut" 
   )
   ( has-departed-delay 0 "Rameses" ) 
   ( = @DebugSkipPart[0] 1 ) 
)
$Ships: (		;! 4 total
	"Fornux 1"
	"Fornux 2"
	"Fornux 3"
	"Fornux 4"
)
$AI Goals: ( goals ( ai-ignore "Midway" 101 ) ( ai-ignore "Petrarch" 100 ) ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Andor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Andor 1

$Arrival Location: Hyperspace
+Arrival delay: 6
$Arrival Cue: ( is-event-true-delay 
   "Hostile battle group incoming" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 
      10 
      "Mendes" 
      "Amura" 
      "Tinnos" 
      "Ezra" 
      "Knut" 
   )
   ( has-departed-delay 0 "Rameses" ) 
   ( = @DebugSkipPart[0] 1 ) 
)
$Ships: (		;! 4 total
	"Andor 1"
	"Andor 2"
	"Andor 3"
	"Andor 4"
)
$AI Goals: ( goals ( ai-ignore "Midway" 101 ) ( ai-ignore "Petrarch" 100 ) ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Bismol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bismol 1

$Arrival Location: Hyperspace
+Arrival delay: 7
$Arrival Cue: ( is-event-true-delay 
   "Hostile battle group incoming" 
   5 
)
$Departure Location: Hyperspace
+Departure delay: 1
$Departure Cue: ( or 
   ( is-destroyed-delay 
      10 
      "Mendes" 
      "Amura" 
      "Tinnos" 
      "Ezra" 
      "Knut" 
   )
   ( has-departed-delay 0 "Rameses" ) 
   ( = @DebugSkipPart[0] 1 ) 
)
$Ships: (		;! 4 total
	"Bismol 1"
	"Bismol 2"
	"Bismol 3"
	"Bismol 4"
)
$AI Goals: ( goals ( ai-ignore "Midway" 101 ) ( ai-ignore "Petrarch" 100 ) ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Corvus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Corvus 1

$Arrival Location: Hyperspace
+Arrival delay: 8
$Arrival Cue: ( is-event-true-delay 
   "Hostile battle group incoming" 
   5 
)
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( or 
   ( is-destroyed-delay 
      10 
      "Mendes" 
      "Amura" 
      "Tinnos" 
      "Ezra" 
      "Knut" 
   )
   ( has-departed-delay 0 "Rameses" ) 
   ( = @DebugSkipPart[0] 1 ) 
)
$Ships: (		;! 4 total
	"Corvus 1"
	"Corvus 2"
	"Corvus 3"
	"Corvus 4"
)
$AI Goals: ( goals ( ai-ignore "Midway" 101 ) ( ai-ignore "Petrarch" 100 ) ( ai-chase-any 89 ) )
+Flags: ( )

$Name: Bravo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bravo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Petrarch#2
$Arrival Cue: ( is-event-true-delay 
   "I am their main target" 
   6 
)
$Departure Location: Docking Bay
$Departure Anchor: Petrarch#2
$Departure Cue: ( is-event-true-delay 
   "return to your ships" 
   0 
)
$Ships: (		;! 4 total
	"Bravo 1"
	"Bravo 2"
	"Bravo 3"
	"Bravo 4"
)
+Flags: ( )

#Events		;! 151 total

$Formula: ( when 
   ( is-event-true-delay 
      "return to your ships" 
      0 
   )
   ( do-nothing ) 
)
+Name: CONTINUE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( set-support-ship 
      "Docking Bay" 
      "Midway" 
      "Docking Bay" 
      "Midway" 
      "GTS Hygeia" 
      0 
      0 
   )
   ( hide-jumpnode "Luyten" ) 
   ( set-secondary-weapon 
      "Alpha 1" 
      1 
      "Widowmaker" 
      40 
      0 
   )
)
+Name: INIT
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Alpha 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Alpha 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Beta 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Beta 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Beta 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Beta 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Echo 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Echo 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Echo 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Echo 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Foxtrot 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Foxtrot 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Foxtrot 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 60 ) 
      "Foxtrot 4" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Alpha 2" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Alpha 3" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Alpha 4" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Beta 1" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Beta 2" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Beta 3" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Beta 4" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Echo 1" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Echo 2" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Echo 3" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Echo 4" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Foxtrot 1" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Foxtrot 2" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Foxtrot 3" 
      "<all engines>" 
      "weapons" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Foxtrot 4" 
      "<all engines>" 
      "weapons" 
   )
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Alpha" 
      "Beta" 
      "Echo" 
      "Foxtrot" 
   )
)
+Name: Set Up Friendly Pilots
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand-multiple 75 90 ) 
      "Midway" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 75 90 ) 
      "Petrarch" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 10 15 ) 
      "Saturn" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 12 20 ) 
      "Churchill" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 15 22 ) 
      "Gettysburg" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Midway" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Petrarch" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Saturn" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Churchill" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Gettysburg" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( set-armor-type 
      "Midway" 
      ( true ) 
      "Very Strong Armor" 
      "Hull" 
   )
   ( set-armor-type 
      "Petrarch" 
      ( true ) 
      "Very Strong Armor" 
      "Hull" 
   )
   ( set-armor-type 
      "Churchill" 
      ( true ) 
      "Very Strong Armor" 
      "Hull" 
   )
   ( set-armor-type 
      "Gettysburg" 
      ( true ) 
      "Very Strong Armor" 
      "Hull" 
   )
)
+Name: Set Up Friendly Fleet
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Rameses" 
      "Massilia" 
      "Nicomedia" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 25 35 ) 
      "Rameses" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 25 35 ) 
      "Massilia" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 25 35 ) 
      "Nicomedia" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Rameses" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Massilia" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Nicomedia" 
      "<all engines>" 
      "<all turrets>" 
   )
)
+Name: Set Up Archanias
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Mendes" "Amura" ) 
   ( has-arrived-delay 0 "<argument>" ) 
   ( ship-subsys-no-replace 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( ship-subsys-no-live-debris 
      "<argument>" 
      ( true ) 
      "<all engines>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Hathor Texture Fix
+Repeat Count: -1
+Trigger Count: 2
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====PART 1 MISSION EVENTS=====
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "move in at full speed" 
      4 
   )
   ( cap-waypoint-speed "Midway" 70 ) 
   ( cap-waypoint-speed "Petrarch" 70 ) 
   ( add-goal 
      "Midway" 
      ( ai-waypoints-once "B" 89 ) 
   )
   ( add-goal 
      "Petrarch" 
      ( ai-waypoints-once "A" 89 ) 
   )
)
+Name: Midway and Petrarch Attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < ( distance "Midway" "B:3" ) 3500 ) 
      ( < 
         ( distance "Petrarch" "A:3" ) 
         3500 
      )
   )
   ( beam-free-all 
      "Rameses" 
      "Massilia" 
      "Nicomedia" 
      "Mendes" 
      "Amura" 
      "Tinnos" 
      "Ezra" 
      "Knut" 
   )
)
+Name: Beam Free Imperium
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( distance "Midway" "B:3" ) 2700 ) 
   ( beam-free-all "Midway" ) 
)
+Name: Beam Free Midway
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Petrarch" "A:3" ) 
      2700 
   )
   ( beam-free-all "Petrarch" ) 
)
+Name: Beam Free Petrarch
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "initiate jump seguence" 
         0 
      )
      ( = @DebugSkipPart[0] 1 ) 
   )
   ( ship-copy-damage 
      "Midway" 
      "Midway#2" 
   )
   ( ship-copy-damage 
      "Petrarch" 
      "Petrarch#2" 
   )
)
+Name: Ship Copy Damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----In Game Jumping-----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "initiate jump seguence" 
      9 
   )
   ( show-subtitle-image 
      "JumpOn.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( true ) 
      ( false ) 
      "Alpha 1" 
   )
   ( modify-variable 
      @JumpAuthorized[0] 
      1 
   )
)
+Name: Authorize Jump - To Part 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( player-use-ai ) 
   ( lock-primary-weapon "Alpha 1" ) 
   ( lock-secondary-weapon "Alpha 1" ) 
   ( lock-afterburner "Alpha 1" ) 
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Echo" 
      "Foxtrot" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-play-dead 89 ) 
   )
   ( add-goal "Beta" ( ai-play-dead 89 ) ) 
   ( add-goal "Echo" ( ai-play-dead 89 ) ) 
   ( add-goal 
      "Foxtrot" 
      ( ai-play-dead 89 ) 
   )
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Depart", -1)

$Formula: ( when 
   ( true ) 
   ( play-sound-from-table 0 0 0 "50" ) 
   ( ship-lat-maneuver 
      "Alpha 1" 
      5000 
      0 
      0 
      50 
      ( true ) 
   )
   ( hud-display-gauge 4000 "warpout" ) 
)
+Name: Engine Rev Up
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         100 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      10 
      69 
      70 
      0 
      0 
   )
)
+Name: Show Warp
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( fade-out 1000 1 ) ) 
+Name: Fade to White
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Alpha 1" 
      ( get-object-x "Start:1" ) 
      ( get-object-y "Start:1" ) 
      ( get-object-z "Start:1" ) 
   )
   ( set-object-position 
      "Alpha 2" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         -83 
         -76 
         211 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         -83 
         -76 
         211 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         -83 
         -76 
         211 
      )
   )
   ( set-object-position 
      "Alpha 3" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         104 
         -88 
         175 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         104 
         -88 
         175 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         104 
         -88 
         175 
      )
   )
   ( set-object-position 
      "Alpha 4" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         39 
         -29 
         86 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         39 
         -29 
         86 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         39 
         -29 
         86 
      )
   )
   ( set-object-facing-object 
      "Alpha 1" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Alpha 2" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Alpha 3" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Alpha 4" 
      "Heading:1" 
   )
   ( set-object-position 
      "Beta 1" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         -15 
         15 
         154 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         -15 
         15 
         154 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         -15 
         15 
         154 
      )
   )
   ( set-object-position 
      "Beta 2" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         40 
         72 
         294 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         40 
         72 
         294 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         40 
         72 
         294 
      )
   )
   ( set-object-position 
      "Beta 3" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         90 
         0 
         130 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         90 
         0 
         130 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         90 
         0 
         130 
      )
   )
   ( set-object-position 
      "Beta 4" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         78 
         25 
         173 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         78 
         25 
         173 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         78 
         25 
         173 
      )
   )
   ( set-object-facing-object 
      "Beta 1" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Beta 2" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Beta 3" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Beta 4" 
      "Heading:1" 
   )
   ( set-object-position 
      "Echo 1" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         -131 
         -33 
         223 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         -131 
         -33 
         223 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         -131 
         -33 
         223 
      )
   )
   ( set-object-position 
      "Echo 2" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         -126 
         0 
         332 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         -126 
         0 
         332 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         -126 
         0 
         332 
      )
   )
   ( set-object-position 
      "Echo 3" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         -51 
         46 
         226 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         -51 
         46 
         226 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         -51 
         46 
         226 
      )
   )
   ( set-object-position 
      "Echo 4" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         -93 
         -66 
         161 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         -93 
         -66 
         161 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         -93 
         -66 
         161 
      )
   )
   ( set-object-facing-object 
      "Echo 1" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Echo 2" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Echo 3" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Echo 4" 
      "Heading:1" 
   )
   ( set-object-position 
      "Foxtrot 1" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         174 
         0 
         401 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         174 
         0 
         401 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         174 
         0 
         401 
      )
   )
   ( set-object-position 
      "Foxtrot 2" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         276 
         -40 
         344 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         276 
         -40 
         344 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         276 
         -40 
         344 
      )
   )
   ( set-object-position 
      "Foxtrot 3" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         265 
         -76 
         236 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         265 
         -76 
         236 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         265 
         -76 
         236 
      )
   )
   ( set-object-position 
      "Foxtrot 4" 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         115 
         40 
         280 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         115 
         40 
         280 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         115 
         40 
         280 
      )
   )
   ( set-object-facing-object 
      "Foxtrot 1" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Foxtrot 2" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Foxtrot 3" 
      "Heading:1" 
   )
   ( set-object-facing-object 
      "Foxtrot 4" 
      "Heading:1" 
   )
   ( ship-vanish 
      "Saturn" 
      "Churchill" 
      "Gettysburg" 
   )
   ( show-jumpnode "Luyten" ) 
)
+Name: Set Up Location and Pilots
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-secondary-weapon 
      "Alpha 2" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Alpha 2" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Alpha 2" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Alpha 3" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Alpha 3" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Alpha 3" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Alpha 4" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Alpha 4" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Alpha 4" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Beta 1" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Beta 1" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Beta 1" 
      2 
      "Widowmaker" 
      40 
      0 
   )
   ( set-secondary-weapon 
      "Beta 2" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Beta 2" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Beta 2" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Beta 3" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Beta 3" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Beta 3" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Beta 4" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Beta 4" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Beta 4" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Echo 1" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Echo 1" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Echo 1" 
      2 
      "Widowmaker" 
      40 
      0 
   )
   ( set-secondary-weapon 
      "Echo 2" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Echo 2" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Echo 2" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Echo 3" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Echo 3" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Echo 3" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Echo 4" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Echo 4" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Echo 4" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Foxtrot 1" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Foxtrot 1" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Foxtrot 1" 
      2 
      "Widowmaker" 
      40 
      0 
   )
   ( set-secondary-weapon 
      "Foxtrot 2" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Foxtrot 2" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Foxtrot 2" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Foxtrot 3" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Foxtrot 3" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Foxtrot 3" 
      2 
      "TAG-C" 
      5 
      5 
   )
   ( set-secondary-weapon 
      "Foxtrot 4" 
      0 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Foxtrot 4" 
      1 
      "TAG-C" 
      10 
      10 
   )
   ( set-secondary-weapon 
      "Foxtrot 4" 
      2 
      "TAG-C" 
      5 
      5 
   )
)
+Name: Set Up Pilot Secondaries
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( warp-effect 
      ( get-object-x 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         50 
      )
      ( get-object-y 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         50 
      )
      ( get-object-z 
         "Alpha 1" 
         "<none>" 
         0 
         0 
         50 
      )
      ( get-object-x "Alpha 1" ) 
      ( get-object-y "Alpha 1" ) 
      ( get-object-z "Alpha 1" ) 
      100 
      4 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Alpha 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Alpha 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Alpha 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Alpha 2" ) 
      ( get-object-y "Alpha 2" ) 
      ( get-object-z "Alpha 2" ) 
      50 
      5 
      "69" 
      "70" 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Alpha 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Alpha 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Alpha 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Alpha 3" ) 
      ( get-object-y "Alpha 3" ) 
      ( get-object-z "Alpha 3" ) 
      50 
      5 
      "69" 
      "70" 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Alpha 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Alpha 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Alpha 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Alpha 4" ) 
      ( get-object-y "Alpha 4" ) 
      ( get-object-z "Alpha 4" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Beta 1" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Beta 1" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Beta 1" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Beta 1" ) 
      ( get-object-y "Beta 1" ) 
      ( get-object-z "Beta 1" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Beta 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Beta 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Beta 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Beta 2" ) 
      ( get-object-y "Beta 2" ) 
      ( get-object-z "Beta 2" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Beta 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Beta 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Beta 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Beta 3" ) 
      ( get-object-y "Beta 3" ) 
      ( get-object-z "Beta 3" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Beta 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Beta 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Beta 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Beta 4" ) 
      ( get-object-y "Beta 4" ) 
      ( get-object-z "Beta 4" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Echo 1" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Echo 1" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Echo 1" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Echo 1" ) 
      ( get-object-y "Echo 1" ) 
      ( get-object-z "Echo 1" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Echo 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Echo 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Echo 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Echo 2" ) 
      ( get-object-y "Echo 2" ) 
      ( get-object-z "Echo 2" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Echo 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Echo 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Echo 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Echo 3" ) 
      ( get-object-y "Echo 3" ) 
      ( get-object-z "Echo 3" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Echo 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Echo 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Echo 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Echo 4" ) 
      ( get-object-y "Echo 4" ) 
      ( get-object-z "Echo 4" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Foxtrot 1" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Foxtrot 1" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Foxtrot 1" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Foxtrot 1" ) 
      ( get-object-y "Foxtrot 1" ) 
      ( get-object-z "Foxtrot 1" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Foxtrot 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Foxtrot 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Foxtrot 2" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Foxtrot 2" ) 
      ( get-object-y "Foxtrot 2" ) 
      ( get-object-z "Foxtrot 2" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Foxtrot 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Foxtrot 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Foxtrot 3" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Foxtrot 3" ) 
      ( get-object-y "Foxtrot 3" ) 
      ( get-object-z "Foxtrot 3" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( warp-effect 
      ( get-object-x 
         "Foxtrot 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-y 
         "Foxtrot 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-z 
         "Foxtrot 4" 
         "<none>" 
         0 
         0 
         -15 
      )
      ( get-object-x "Foxtrot 4" ) 
      ( get-object-y "Foxtrot 4" ) 
      ( get-object-z "Foxtrot 4" ) 
      50 
      5 
      69 
      70 
      0 
      0 
   )
   ( fade-in 3000 1 ) 
)
+Name: Fade In and Arrival Effect
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( player-not-use-ai ) 
   ( unlock-primary-weapon "Alpha 1" ) 
   ( unlock-secondary-weapon "Alpha 1" ) 
   ( unlock-afterburner "Alpha 1" ) 
   ( alter-ship-flag 
      "no-subspace-drive" 
      ( false ) 
      ( false ) 
      "Alpha 1" 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Midway" 
      "Docking Bay" 
      "Midway" 
      "GTS Hygeia" 
      -1 
      1 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Echo" 
      "Foxtrot" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "Heading" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once "Heading" 89 ) 
   )
   ( add-goal 
      "Echo" 
      ( ai-waypoints-once "Heading" 89 ) 
   )
   ( add-goal 
      "Foxtrot" 
      ( ai-waypoints-once "Heading" 89 ) 
   )
   ( modify-variable 
      @JumpAuthorized[0] 
      0 
   )
)
+Name: Restore Player Control
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Midway#2" 
      "Petrarch#2" 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Echo" 
      "Foxtrot" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Midway#2" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Midway#2" 89 ) 
   )
   ( add-goal 
      "Echo" 
      ( ai-guard "Petrarch#2" 89 ) 
   )
   ( add-goal 
      "Foxtrot" 
      ( ai-guard "Petrarch#2" 89 ) 
   )
)
+Name: Pilots stop arrival maneuver
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====PART 2 MISSION EVENTS=====
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Galahad" ) 
   ( weapon-set-damage-type 
      ( true ) 
      "SpecialWeapon" 
      ( true ) 
      "Rail Cannon I" 
      "Rail Cannon II" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Galahad" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( set-armor-type 
      "Galahad" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
   )
   ( turret-tagged-only "Galahad" ) 
   ( ship-guardian-threshold 
      ( rand-multiple 5 10 ) 
      "Galahad" 
   )
)
+Name: Set Up Galahad
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "Midway#2" 
      "Petrarch#2" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Midway#2" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Petrarch#2" 
      "<all engines>" 
      "<all turrets>" 
   )
   ( set-armor-type 
      "Midway#2" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
   )
   ( set-armor-type 
      "Petrarch#2" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 5 10 ) 
      "Midway#2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 5 10 ) 
      "Petrarch#2" 
   )
   ( beam-free-all 
      "Midway#2" 
      "Petrarch#2" 
   )
)
+Name: Set Up Midway2 and Petrarch2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Argelius" ) 
   ( change-soundtrack "6: Joshua" ) 
)
+Name: Change Soundtrack
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Argelius" 
      "Bacchus" 
      "Loracus" 
      "Canopus" 
      "Seginus" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @RigelianShips[0] 
      ( + @RigelianShips[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Count Rigelian destroyed
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when 
   ( and 
      ( = @FailStatus[0] 0 ) 
      ( = @RigelianShips[0] 4 ) 
      ( is-destroyed-delay 0 "Argelius" ) 
   )
   ( ship-invulnerable 
      "Midway#2" 
      "Petrarch#2" 
      "Galahad" 
   )
)
+Name: Safe Threshold
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "that is the last of them" 
      15 
   )
   ( clear-goals "Galahad" ) 
   ( add-goal 
      "Galahad" 
      ( ai-waypoints-once 
         "Retreat Point" 
         89 
      )
   )
)
+Name: Galahad Exit
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Random Bad News----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "You are using it incorrectly" 
      30 
   )
   ( modify-variable 
      @Dice[0] 
      ( rand-multiple 0 10 ) 
   )
)
+Name: Roll the Dice
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Roll the Dice" 
         0 
      )
      ( or 
         ( = @Dice[0] 1 ) 
         ( = @Dice[0] 2 ) 
      )
   )
   ( set-armor-type 
      "Galahad" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
)
+Name: Bad news for Galahad
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Roll the Dice" 
         0 
      )
      ( or 
         ( = @Dice[0] 3 ) 
         ( = @Dice[0] 4 ) 
      )
   )
   ( set-armor-type 
      "Petrarch#2" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
)
+Name: Bad new for Petrarch
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Rigelian Arrival Cues-----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "We are under your command" 
      5 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "WRP-5s.ogg" ) 
)
+Name: Mark CUE - Warp In Sound
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Mark CUE - Warp In Sound" 
      0 
   )
   ( explosion-effect 
      ( get-object-x "FlashCan:1" ) 
      ( get-object-y "FlashCan:1" ) 
      ( get-object-z "FlashCan:1" ) 
      10 
      10 
      50 
      100 
      5000 
      10000 
      0 
      "<none>" 
   )
   ( modify-variable @CycleCanopus[0] 1 ) 
)
+Name: CUE Entry - Canopus at 000 ms
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Mark CUE - Warp In Sound" 
      500 
   )
   ( explosion-effect 
      ( get-object-x "FlashSeg:1" ) 
      ( get-object-y "FlashSeg:1" ) 
      ( get-object-z "FlashSeg:1" ) 
      10 
      10 
      50 
      100 
      5000 
      10000 
      0 
      7 
   )
   ( modify-variable @CycleSeginus[0] 1 ) 
)
+Name: CUE Entry - Seginus at 500 ms
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Mark CUE - Warp In Sound" 
      1000 
   )
   ( explosion-effect 
      ( get-object-x "FlashBac:1" ) 
      ( get-object-y "FlashBac:1" ) 
      ( get-object-z "FlashBac:1" ) 
      10 
      10 
      50 
      100 
      5000 
      10000 
      0 
      7 
   )
   ( modify-variable @CycleBacchus[0] 1 ) 
)
+Name: CUE Entry - Bacchus at 1000 ms
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Mark CUE - Warp In Sound" 
      2000 
   )
   ( explosion-effect 
      ( get-object-x "FlashLor:1" ) 
      ( get-object-y "FlashLor:1" ) 
      ( get-object-z "FlashLor:1" ) 
      10 
      10 
      50 
      100 
      5000 
      10000 
      0 
      7 
   )
   ( modify-variable @CycleLoracus[0] 1 ) 
)
+Name: CUE Entry - Loracus at 2000 ms
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Mark CUE - Warp In Sound" 
      5000 
   )
   ( explosion-effect 
      ( get-object-x "FlashArg:1" ) 
      ( get-object-y "FlashArg:1" ) 
      ( get-object-z "FlashArg:1" ) 
      10 
      10 
      50 
      100 
      5000 
      10000 
      0 
      7 
   )
   ( modify-variable @CycleArgelius[0] 1 ) 
)
+Name: CUE Entry - Argelius at 5000 ms
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Argelius Path Cycle-------
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Argelius" "ZA1:1" ) 
         2000 
      )
      ( = @CycleArgelius[0] 1 ) 
   )
   ( clear-goals "Argelius" ) 
   ( add-goal 
      "Argelius" 
      ( ai-waypoints-once "ZA2" 89 ) 
   )
   ( modify-variable @CycleArgelius[0] 2 ) 
)
+Name: ZA1 to ZA2
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Argelius" "ZA2:1" ) 
         2000 
      )
      ( = @CycleArgelius[0] 2 ) 
   )
   ( clear-goals "Argelius" ) 
   ( add-goal 
      "Argelius" 
      ( ai-waypoints-once "ZA3" 89 ) 
   )
   ( modify-variable @CycleArgelius[0] 3 ) 
)
+Name: ZA2 to ZA3
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Argelius" "ZA3:1" ) 
         2000 
      )
      ( = @CycleArgelius[0] 3 ) 
   )
   ( clear-goals "Argelius" ) 
   ( add-goal 
      "Argelius" 
      ( ai-waypoints-once "ZA4" 89 ) 
   )
   ( modify-variable @CycleArgelius[0] 4 ) 
)
+Name: ZA3 to ZA4
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Argelius" "ZA4:1" ) 
         2000 
      )
      ( = @CycleArgelius[0] 4 ) 
   )
   ( clear-goals "Argelius" ) 
   ( add-goal 
      "Argelius" 
      ( ai-waypoints-once "ZA5" 89 ) 
   )
   ( modify-variable @CycleArgelius[0] 5 ) 
)
+Name: ZA4 to ZA5
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Argelius" "ZA5:1" ) 
         2000 
      )
      ( = @CycleArgelius[0] 5 ) 
   )
   ( clear-goals "Argelius" ) 
   ( add-goal 
      "Argelius" 
      ( ai-waypoints-once "ZA6" 89 ) 
   )
   ( modify-variable @CycleArgelius[0] 6 ) 
)
+Name: ZA5 to ZA6
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Argelius" "ZA6:1" ) 
         2000 
      )
      ( = @CycleArgelius[0] 6 ) 
   )
   ( clear-goals "Argelius" ) 
   ( add-goal 
      "Argelius" 
      ( ai-waypoints-once "ZA1" 89 ) 
   )
   ( modify-variable @CycleArgelius[0] 1 ) 
)
+Name: ZA6 to ZA1
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Bacchus Path Cycle--------
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Bacchus" "ZB1:1" ) 
         2000 
      )
      ( = @CycleBacchus[0] 1 ) 
   )
   ( clear-goals "Bacchus" ) 
   ( add-goal 
      "Bacchus" 
      ( ai-waypoints-once "ZB2" 89 ) 
   )
   ( modify-variable @CycleBacchus[0] 2 ) 
)
+Name: ZB1 to ZB2
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Bacchus" "ZB2:1" ) 
         2000 
      )
      ( = @CycleBacchus[0] 2 ) 
   )
   ( clear-goals "Bacchus" ) 
   ( add-goal 
      "Bacchus" 
      ( ai-waypoints-once "ZB3" 89 ) 
   )
   ( modify-variable @CycleBacchus[0] 3 ) 
)
+Name: ZB2 to ZB3
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Bacchus" "ZB3:1" ) 
         2000 
      )
      ( = @CycleBacchus[0] 3 ) 
   )
   ( clear-goals "Bacchus" ) 
   ( add-goal 
      "Bacchus" 
      ( ai-waypoints-once "ZB4" 89 ) 
   )
   ( modify-variable @CycleBacchus[0] 4 ) 
)
+Name: ZB3 to ZB4
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Bacchus" "ZB4:1" ) 
         2000 
      )
      ( = @CycleBacchus[0] 4 ) 
   )
   ( clear-goals "Bacchus" ) 
   ( add-goal 
      "Bacchus" 
      ( ai-waypoints-once "ZB5" 89 ) 
   )
   ( modify-variable @CycleBacchus[0] 5 ) 
)
+Name: ZB4 to ZB5
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Bacchus" "ZB5:1" ) 
         2000 
      )
      ( = @CycleBacchus[0] 5 ) 
   )
   ( clear-goals "Bacchus" ) 
   ( add-goal 
      "Bacchus" 
      ( ai-waypoints-once "ZB6" 89 ) 
   )
   ( modify-variable @CycleBacchus[0] 6 ) 
)
+Name: ZB5 to ZB6
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Bacchus" "ZB6:1" ) 
         2000 
      )
      ( = @CycleBacchus[0] 6 ) 
   )
   ( clear-goals "Bacchus" ) 
   ( add-goal 
      "Bacchus" 
      ( ai-waypoints-once "ZB1" 89 ) 
   )
   ( modify-variable @CycleBacchus[0] 1 ) 
)
+Name: ZB6 to ZB1
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Loracus Path Cycle--------
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Loracus" "ZC1:1" ) 
         2000 
      )
      ( = @CycleLoracus[0] 1 ) 
   )
   ( clear-goals "Loracus" ) 
   ( add-goal 
      "Loracus" 
      ( ai-waypoints-once "ZC2" 89 ) 
   )
   ( modify-variable @CycleLoracus[0] 2 ) 
)
+Name: ZC1 to ZC2
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Loracus" "ZC2:1" ) 
         2000 
      )
      ( = @CycleLoracus[0] 2 ) 
   )
   ( clear-goals "Loracus" ) 
   ( add-goal 
      "Loracus" 
      ( ai-waypoints-once "ZC3" 89 ) 
   )
   ( modify-variable @CycleLoracus[0] 3 ) 
)
+Name: ZC2 to ZC3
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Loracus" "ZC3:1" ) 
         2000 
      )
      ( = @CycleLoracus[0] 3 ) 
   )
   ( clear-goals "Loracus" ) 
   ( add-goal 
      "Loracus" 
      ( ai-waypoints-once "ZC4" 89 ) 
   )
   ( modify-variable @CycleLoracus[0] 4 ) 
)
+Name: ZC3 to ZC4
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Loracus" "ZC4:1" ) 
         2000 
      )
      ( = @CycleLoracus[0] 4 ) 
   )
   ( clear-goals "Loracus" ) 
   ( add-goal 
      "Loracus" 
      ( ai-waypoints-once "ZC5" 89 ) 
   )
   ( modify-variable @CycleLoracus[0] 5 ) 
)
+Name: ZC4 to ZC5
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Loracus" "ZC5:1" ) 
         2000 
      )
      ( = @CycleLoracus[0] 5 ) 
   )
   ( clear-goals "Loracus" ) 
   ( add-goal 
      "Loracus" 
      ( ai-waypoints-once "ZC6" 89 ) 
   )
   ( modify-variable @CycleLoracus[0] 6 ) 
)
+Name: ZC5 to ZC6
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Loracus" "ZC5:1" ) 
         2000 
      )
      ( = @CycleLoracus[0] 6 ) 
   )
   ( clear-goals "Loracus" ) 
   ( add-goal 
      "Loracus" 
      ( ai-waypoints-once "ZC1" 89 ) 
   )
   ( modify-variable @CycleLoracus[0] 1 ) 
)
+Name: ZC6 to ZC1
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Canopus Path Cycle--------
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Canopus" "ZD1:1" ) 
         2000 
      )
      ( = @CycleCanopus[0] 1 ) 
   )
   ( clear-goals "Canopus" ) 
   ( add-goal 
      "Canopus" 
      ( ai-waypoints-once "ZD2" 89 ) 
   )
   ( modify-variable @CycleCanopus[0] 2 ) 
)
+Name: ZD1 to ZD2
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Canopus" "ZD2:1" ) 
         2000 
      )
      ( = @CycleCanopus[0] 2 ) 
   )
   ( clear-goals "Canopus" ) 
   ( add-goal 
      "Canopus" 
      ( ai-waypoints-once "ZD3" 89 ) 
   )
   ( modify-variable @CycleCanopus[0] 3 ) 
)
+Name: ZD2 to ZD3
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Canopus" "ZD3:1" ) 
         2000 
      )
      ( = @CycleCanopus[0] 3 ) 
   )
   ( clear-goals "Canopus" ) 
   ( add-goal 
      "Canopus" 
      ( ai-waypoints-once "ZD4" 89 ) 
   )
   ( modify-variable @CycleCanopus[0] 4 ) 
)
+Name: ZD3 to ZD4
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Canopus" "ZD4:1" ) 
         2000 
      )
      ( = @CycleCanopus[0] 4 ) 
   )
   ( clear-goals "Canopus" ) 
   ( add-goal 
      "Canopus" 
      ( ai-waypoints-once "ZD5" 89 ) 
   )
   ( modify-variable @CycleCanopus[0] 5 ) 
)
+Name: ZD4 to ZD5
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Canopus" "ZD5:1" ) 
         2000 
      )
      ( = @CycleCanopus[0] 5 ) 
   )
   ( clear-goals "Canopus" ) 
   ( add-goal 
      "Canopus" 
      ( ai-waypoints-once "ZD6" 89 ) 
   )
   ( modify-variable @CycleCanopus[0] 6 ) 
)
+Name: ZD5 to ZD6
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Canopus" "ZD6:1" ) 
         2000 
      )
      ( = @CycleCanopus[0] 6 ) 
   )
   ( clear-goals "Canopus" ) 
   ( add-goal 
      "Canopus" 
      ( ai-waypoints-once "ZD1" 89 ) 
   )
   ( modify-variable @CycleCanopus[0] 1 ) 
)
+Name: ZD6 to ZD1
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Seginus Path Cycle--------
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Seginus" "ZE1:1" ) 
         2000 
      )
      ( = @CycleSeginus[0] 1 ) 
   )
   ( clear-goals "Seginus" ) 
   ( add-goal 
      "Seginus" 
      ( ai-waypoints-once "ZE2" 89 ) 
   )
   ( modify-variable @CycleSeginus[0] 2 ) 
)
+Name: ZE1 to ZE2
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Seginus" "ZE2:1" ) 
         2000 
      )
      ( = @CycleSeginus[0] 2 ) 
   )
   ( clear-goals "Seginus" ) 
   ( add-goal 
      "Seginus" 
      ( ai-waypoints-once "ZE3" 89 ) 
   )
   ( modify-variable @CycleSeginus[0] 3 ) 
)
+Name: ZE2 to ZE3
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Seginus" "ZE3:1" ) 
         2000 
      )
      ( = @CycleSeginus[0] 3 ) 
   )
   ( clear-goals "Seginus" ) 
   ( add-goal 
      "Seginus" 
      ( ai-waypoints-once "ZE4" 89 ) 
   )
   ( modify-variable @CycleSeginus[0] 4 ) 
)
+Name: ZE3 to ZE4
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Seginus" "ZE4:1" ) 
         2000 
      )
      ( = @CycleSeginus[0] 4 ) 
   )
   ( clear-goals "Seginus" ) 
   ( add-goal 
      "Seginus" 
      ( ai-waypoints-once "ZE5" 89 ) 
   )
   ( modify-variable @CycleSeginus[0] 5 ) 
)
+Name: ZE4 to ZE5
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Seginus" "ZE5:1" ) 
         2000 
      )
      ( = @CycleSeginus[0] 5 ) 
   )
   ( clear-goals "Seginus" ) 
   ( add-goal 
      "Seginus" 
      ( ai-waypoints-once "ZE6" 89 ) 
   )
   ( modify-variable @CycleSeginus[0] 6 ) 
)
+Name: ZE5 to ZE6
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( < 
         ( distance "Seginus" "ZE6:1" ) 
         2000 
      )
      ( = @CycleSeginus[0] 6 ) 
   )
   ( clear-goals "Seginus" ) 
   ( add-goal 
      "Seginus" 
      ( ai-waypoints-once "ZE1" 89 ) 
   )
   ( modify-variable @CycleSeginus[0] 1 ) 
)
+Name: ZE6 to ZE1
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----FAILURE SCENARIOS-------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @FailStatus[0] 1 ) 
   ( ship-invulnerable 
      "Argelius" 
      "Bacchus" 
      "Loracus" 
      "Canopus" 
      "Seginus" 
   )
)
+Name: Mission Failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @FailStatus[0] 0 ) 
      ( < ( hits-left "Midway#2" ) 15 ) 
   )
   ( ship-invulnerable 
      "Midway#2" 
      "Petrarch#2" 
      "Galahad" 
   )
   ( modify-variable @FailStatus[0] 1 ) 
)
+Name: Midway Critical
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "taking too much damage" 
      11 
   )
   ( clear-goals 
      "Midway#2" 
      "Petrarch#2" 
      "Galahad" 
   )
   ( add-goal 
      "Midway#2" 
      ( ai-waypoints-once 
         "Retreat Point" 
         89 
      )
   )
   ( add-goal 
      "Petrarch#2" 
      ( ai-waypoints-once 
         "Retreat Point" 
         89 
      )
   )
   ( add-goal 
      "Galahad" 
      ( ai-waypoints-once 
         "Retreat Point" 
         89 
      )
   )
)
+Name: Fleet Retreat Maneuver
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Midway#2" 
      "Petrarch#2" 
      "Galahad" 
   )
   ( add-goal 
      "Midway#2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Petrarch#2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Galahad" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Fleet Jump Out
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( is-event-true-delay 
      "taking too much damage" 
      11 
   )
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Echo" 
      "Foxtrot" 
      "Bravo" 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal "Echo" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Foxtrot" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Bravo" ( ai-warp-out 89 ) ) 
)
+Name: Pilots Jump Out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "taking too much damage" 
      11 
   )
   ( show-subtitle-image 
      "JumpOn.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( allow-warp "Alpha 1" ) 
   ( modify-variable 
      @JumpAuthorized[0] 
      1 
   )
)
+Name: Authorize Jump - Failure
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @FailStatus[0] 1 ) 
      ( <= @RigelianShips[0] 3 ) 
   )
   ( do-nothing ) 
)
+Name: Scenario 1 - 2 Rogues survived
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @FailStatus[0] 1 ) 
      ( = @RigelianShips[0] 4 ) 
      ( not 
         ( is-destroyed-delay 0 "Argelius" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Scenario 2 - Argelius alive
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIALOGUES=================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 5 ) 
      ( = @DebugSkipPart[0] 0 ) 
   )
   ( send-message 
      "Midway" 
      "High" 
      "Midway 1" 
   )
   ( disable-builtin-messages ) 
)
+Name: The Task Force is ready
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Churchill" 
      "High" 
      "Churchill 1" 
   )
)
+Name: make sure you come back
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 2" 
   )
)
+Name: Try not worry
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 A" 
   )
)
+Name: Cartwright and Cadeza
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 1" 
   )
)
+Name: Cut that chatter
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 B" 
   )
)
+Name: I was just asking
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 2" 
   )
   ( enable-builtin-messages ) 
)
+Name: there are some things
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Rameses" 
         "Massilia" 
         "Nicomedia" 
         "Mendes" 
         "Amura" 
         "Tinnos" 
         "Ezra" 
         "Knut" 
      )
      ( = @DebugSkipPart[0] 0 ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 C" 
   )
   ( disable-builtin-messages ) 
)
+Name: Hostile battle group incoming
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Aquila" 
         "Beroon" 
         "Carina" 
      )
      ( = @DebugSkipPart[0] 0 ) 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 3" 
   )
)
+Name: We have enemy squadrons
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 3" 
   )
)
+Name: take care of those warships
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Petrarch" 
      "High" 
      "Petrarch 1" 
   )
)
+Name: assault that fleet head on
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 4" 
   )
)
+Name: we can go one on one
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Petrarch" 
      "High" 
      "Petrarch 2" 
   )
)
+Name: That will be the idea
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 5" 
   )
   ( enable-builtin-messages ) 
)
+Name: move in at full speed
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 
            1 
            "Mendes" 
            "Amura" 
            "Tinnos" 
            "Ezra" 
            "Knut" 
         )
         ( percent-ships-destroyed 
            90 
            "Aquila" 
            "Beroon" 
            "Carina" 
            "Draco" 
            "Eridan" 
            "Fornux" 
            "Andor" 
            "Bismol" 
            "Corvus" 
         )
      )
      ( = @DebugSkipPart[0] 0 ) 
   )
   ( send-message 
      "Rameses" 
      "High" 
      "Rameses 1" 
   )
   ( disable-builtin-messages ) 
)
+Name: I had been noticing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 4" 
   )
)
+Name: Akhmim will know our plan
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Rameses" 
      "High" 
      "Rameses 2" 
   )
)
+Name: Your intentions are clear
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "Petrarch" 
      "High" 
      "Petrarch 3" 
   )
)
+Name: That is not good
+Repeat Count: 1
+Interval: 1
+Chained: 15

$Formula: ( when 
   ( = @DebugSkipPart[0] 0 ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 5" 
   )
)
+Name: beat us to the emissary
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 6" 
   )
   ( modify-variable @DebugSkipPart[0] 3 ) 
   ( enable-builtin-messages ) 
)
+Name: initiate jump seguence
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----PART 2--------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Restore Player Control" 
      2 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 6" 
   )
)
+Name: We have arrived in the area
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command" 
   )
)
+Name: We are exiting subspace
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( has-arrived-delay 
      4 
      "Midway#2" 
      "Petrarch#2" 
   )
   ( send-message 
      "Midway#2" 
      "High" 
      "Midway 7" 
   )
   ( disable-builtin-messages ) 
)
+Name: Where are those Rigelians
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Galahad" 
      "High" 
      "Galahad 1" 
   )
)
+Name: We were here for a while
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Petrarch#2" 
      "High" 
      "Petrarch 4" 
   )
)
+Name: I am their main target
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( has-arrived-delay 0 "Bravo" ) 
   ( send-message 
      "Bravo 1" 
      "High" 
      "Dark Angel 1" 
   )
)
+Name: This is Bravo wing
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 7" 
   )
)
+Name: Good to have you
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Bravo 1" 
      "High" 
      "Dark Angel 2" 
   )
   ( enable-builtin-messages ) 
)
+Name: We are under your command
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Argelius" 
      "Bacchus" 
      "Loracus" 
      "Canopus" 
      "Seginus" 
   )
   ( do-nothing ) 
   ( disable-builtin-messages ) 
)
+Name: Here they come
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway#2" 
      "High" 
      "Midway 8" 
   )
)
+Name: start your attack run
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Galahad" 
      "High" 
      "Galahad 2" 
   )
)
+Name: We are ready to target
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1 A" 
   )
)
+Name: Our Widowmakers
+Repeat Count: 1
+Interval: 1
+Chained: 30

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 E" 
   )
   ( enable-builtin-messages ) 
)
+Name: You are using it incorrectly
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when-argument 
   ( any-of 
      "Bacchus" 
      "Loracus" 
      "Canopus" 
      "Seginus" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 9" 
   )
)
+Name: A battleship is destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Argelius" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha 2 D" 
   )
)
+Name: warbird is a goner
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 2" 
      "High" 
      "Beta 2 A" 
   )
)
+Name: going to blow
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "COURTNEY 10" 
   )
)
+Name: that is one tough sucker
+Repeat Count: 1
+Interval: 1
+Chained: 2

$Formula: ( when 
   ( and 
      ( = @FailStatus[0] 0 ) 
      ( < ( hits-left "Midway#2" ) 50 ) 
   )
   ( send-message 
      "Midway#2" 
      "High" 
      "Midway EX1" 
   )
)
+Name: integrity is below 50 percent
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----Success Events Lines----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      10 
      "Argelius" 
      "Bacchus" 
      "Loracus" 
      "Canopus" 
      "Seginus" 
   )
   ( send-message 
      "Midway#2" 
      "High" 
      "Midway 9" 
   )
   ( disable-builtin-messages ) 
)
+Name: that is the last of them
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Petrarch#2" 
      "High" 
      "Petrarch 5" 
   )
)
+Name: We still have Akhmim to worry
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway#2" 
      "High" 
      "Midway 10" 
   )
   ( enable-builtin-messages ) 
)
+Name: return to your ships
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( < 
      ( distance-ship-subsystem 
         "Alpha 1" 
         "Midway#2" 
         "Fighterbay" 
      )
      150 
   )
   ( end-mission ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Objective:  XSTR("Return to Midway", -1)

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----Failure Events Lines------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @FailStatus[0] 0 ) 
      ( < ( hits-left "Petrarch#2" ) 15 ) 
   )
   ( ship-invulnerable 
      "Midway#2" 
      "Petrarch#2" 
      "Galahad" 
   )
   ( modify-variable @FailStatus[0] 1 ) 
   ( send-message 
      "Petrarch#2" 
      "High" 
      "Petrarch EX1" 
   )
)
+Name: integrity is at critical level
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @FailStatus[0] 0 ) 
      ( < ( hits-left "Galahad" ) 15 ) 
   )
   ( ship-invulnerable 
      "Midway#2" 
      "Petrarch#2" 
      "Galahad" 
   )
   ( modify-variable @FailStatus[0] 1 ) 
   ( send-message 
      "Galahad" 
      "High" 
      "Galahad EX1" 
   )
)
+Name: This is too much
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @FailStatus[0] 1 ) 
      ( or 
         ( is-event-true-delay 
            "integrity is at critical level" 
            7 
         )
         ( is-event-true-delay 
            "This is too much" 
            4 
         )
         ( is-event-true-delay 
            "Midway Critical" 
            0 
         )
      )
   )
   ( modify-variable @FailStatus[0] 2 ) 
   ( send-message 
      "Midway#2" 
      "High" 
      "Midway FAIL1" 
   )
)
+Name: taking too much damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIRECTIVES================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquila" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquila
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquila", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Beroon" ) 
   ( do-nothing ) 
)
+Name: Destroy Beroon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Beroon", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Carina" ) 
   ( do-nothing ) 
)
+Name: Destroy Carina
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Carina", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Draco" ) 
   ( do-nothing ) 
)
+Name: Destroy Draco
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Draco", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Eridan" ) 
   ( do-nothing ) 
)
+Name: Destroy Eridan
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Eridan", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Fornux" ) 
   ( do-nothing ) 
)
+Name: Destroy Fornux
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Fornux", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Andor" ) 
   ( do-nothing ) 
)
+Name: Destroy Andor
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Andor", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Bismol" ) 
   ( do-nothing ) 
)
+Name: Destroy Bismol
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bismol", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Corvus" ) 
   ( do-nothing ) 
)
+Name: Destroy Corvus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Corvus", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Argelius" 
      "Bacchus" 
      "Loracus" 
      "Canopus" 
      "Seginus" 
   )
   ( do-nothing ) 
)
+Name: Rigelian Ships
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Rigelian Ships", -1)

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====PLAYER ACTIONS============
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( != @JumpAuthorized[0] 1 ) 
   )
   ( show-subtitle-image 
      "JumpX.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Player Alt-J Action
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( = @JumpAuthorized[0] 1 ) 
   )
   ( clear-subtitles ) 
   ( key-reset "Alt-J" ) 
)
+Name: Clear MSG on Jump
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Destroy Rigelians
$MessageNew:  XSTR("Destroy all the Rigelians blockading the Luyten jump node.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Argelius" 
   "Bacchus" 
   "Loracus" 
   "Canopus" 
   "Seginus" 
)

#Waypoints		;! 40 lists total


$Jump Node: 18235.937500, -0.001872, -2636.477783
$Jump Node Name: Luyten
$Name: A
$List: (		;! 5 points in list
	( 2902.276123, 1017.723206, 6100.022461 )
	( 5118.049805, 3368.732178, 8506.061523 )
	( 8280.366211, 4029.468506, 9876.469727 )
	( 10829.418945, 5241.848145, 11501.672852 )
	( 12636.840820, 7080.687988, 13403.875977 )
)

$Name: B
$List: (		;! 5 points in list
	( 1191.959229, 2292.531494, 6608.721680 )
	( 3373.571289, 4600.084473, 8972.143555 )
	( 3640.606445, 7341.477051, 11144.436523 )
	( 4503.378906, 9684.901367, 13174.852539 )
	( 6225.622070, 11438.954102, 14988.852539 )
)

$Name: Start
$List: (		;! 1 points in list
	( 30091.214844, 487.691376, -12756.818359 )
)

$Name: Heading
$List: (		;! 1 points in list
	( 22750.039063, 487.695648, 8375.665039 )
)

$Name: Retreat Point
$List: (		;! 1 points in list
	( 9720.850586, -25333.398438, -4952.170410 )
)

$Name: ZA1
$List: (		;! 1 points in list
	( 29489.972656, 1535.592407, -7229.756836 )
)

$Name: ZA2
$List: (		;! 1 points in list
	( 29476.531250, -263.029572, -2302.406006 )
)

$Name: ZA3
$List: (		;! 1 points in list
	( 24986.482422, -1291.605469, 515.389648 )
)

$Name: ZA4
$List: (		;! 1 points in list
	( 20496.253906, -266.389435, -2293.206299 )
)

$Name: ZA5
$List: (		;! 1 points in list
	( 20508.634766, 1538.865967, -7238.728516 )
)

$Name: ZA6
$List: (		;! 1 points in list
	( 24999.498047, 2564.559326, -10048.625000 )
)

$Name: ZB1
$List: (		;! 1 points in list
	( 28837.398438, 2603.452881, -6499.452148 )
)

$Name: ZB2
$List: (		;! 1 points in list
	( 28835.777344, 1041.001587, -2219.106934 )
)

$Name: ZB3
$List: (		;! 1 points in list
	( 25015.371094, 185.307968, 125.083496 )
)

$Name: ZB4
$List: (		;! 1 points in list
	( 21139.023438, 1055.472534, -2258.747559 )
)

$Name: ZB5
$List: (		;! 1 points in list
	( 21139.708984, 2613.180664, -6526.109375 )
)

$Name: ZB6
$List: (		;! 1 points in list
	( 24993.851563, 3460.335449, -8846.900391 )
)

$Name: ZC1
$List: (		;! 1 points in list
	( 28306.484375, 3335.492432, -5904.552734 )
)

$Name: ZC2
$List: (		;! 1 points in list
	( 28306.154297, 2002.173096, -2251.906250 )
)

$Name: ZC3
$List: (		;! 1 points in list
	( 24975.943359, 1268.267700, -241.349609 )
)

$Name: ZC4
$List: (		;! 1 points in list
	( 21698.576172, 2005.375488, -2260.679688 )
)

$Name: ZC5
$List: (		;! 1 points in list
	( 21700.558594, 3341.070801, -5919.829102 )
)

$Name: ZC6
$List: (		;! 1 points in list
	( 24996.318359, 4075.926758, -7932.971680 )
)

$Name: ZD1
$List: (		;! 1 points in list
	( 20491.462891, -1465.148071, -2738.409424 )
)

$Name: ZD2
$List: (		;! 1 points in list
	( 24982.589844, -2494.503418, 81.526855 )
)

$Name: ZD3
$List: (		;! 1 points in list
	( 29477.894531, -1469.328613, -2726.953857 )
)

$Name: ZD4
$List: (		;! 1 points in list
	( 29500.056641, 334.694794, -7669.102539 )
)

$Name: ZD5
$List: (		;! 1 points in list
	( 25002.453125, 1365.132935, -10492.009766 )
)

$Name: ZD6
$List: (		;! 1 points in list
	( 20504.310547, 340.107941, -7683.933594 )
)

$Name: ZE1
$List: (		;! 1 points in list
	( 21130.361328, -2105.585693, -3417.768066 )
)

$Name: ZE2
$List: (		;! 1 points in list
	( 25008.933594, -2977.627197, -1028.793945 )
)

$Name: ZE3
$List: (		;! 1 points in list
	( 28835.994141, -2124.734619, -3365.311035 )
)

$Name: ZE4
$List: (		;! 1 points in list
	( 28844.289063, -558.817200, -7655.170410 )
)

$Name: ZE5
$List: (		;! 1 points in list
	( 24995.009766, 299.561066, -10006.708984 )
)

$Name: ZE6
$List: (		;! 1 points in list
	( 21137.695313, -548.335144, -7683.871582 )
)

$Name: FlashArg
$List: (		;! 1 points in list
	( -17601.498047, 13466.701172, -36847.000000 )
)

$Name: FlashBac
$List: (		;! 1 points in list
	( -13289.199219, 13405.500977, -33023.699219 )
)

$Name: FlashLor
$List: (		;! 1 points in list
	( -15110.798828, 14415.400391, -33189.898438 )
)

$Name: FlashCan
$List: (		;! 1 points in list
	( -21608.699219, 11698.200195, -30006.199219 )
)

$Name: FlashSeg
$List: (		;! 1 points in list
	( -22714.500000, 11467.600586, -31808.298828 )
)

#Messages		;! 51 total


$Name: Midway 1
$Team: -1
$MessageNew:  XSTR("The Task Force is ready to depart. Churchill, make sure our High Council member is safe, Ok? I will be right back.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Churchill 1
$Team: -1
$MessageNew:  XSTR("Just make sure you come back in one piece, Neil. Do you hear me?", -1)
$end_multi_text
+AVI Name: head-CADEZA

$Name: Midway 2
$Team: -1
$MessageNew:  XSTR("Try not to worry, Jen. You won't lose me.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Alpha 2 A
$Team: -1
$MessageNew:  XSTR("<secure> Cartwright and Cadeza, do they have a thing, Captain?", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 1
$Team: -1
$MessageNew:  XSTR("<secure> Cut that chatter, Alpha 2.", -1)
$end_multi_text

$Name: Alpha 2 B
$Team: -1
$MessageNew:  XSTR("<secure> OK, OK. I was just asking.", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 2
$Team: -1
$MessageNew:  XSTR("<secure> Jillian, there are some things that are best kept alone. Believe me, you don't want to know.", -1)
$end_multi_text

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Alpha 2 C
$Team: -1
$MessageNew:  XSTR("Jump flash! Hostile battle group incoming!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: COURTNEY 3
$Team: -1
$MessageNew:  XSTR("We have enemy squadrons! All pilots engage! The Saturn will be targeted. Try to conserve your Widowmakers and TAG missiles. We will need them later.
", -1)
$end_multi_text

$Name: Midway 3
$Team: -1
$MessageNew:  XSTR("Task Force, do not break formation. Richter, let's go take care of those warships.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Petrarch 1
$Team: -1
$MessageNew:  XSTR("I'm on it, Cartwright, We'll assault that fleet head on. Assume attack pattern $quoteArrowhead.$quote Once we're in range, proceed to Hammer and Anvil.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Midway 4
$Team: -1
$MessageNew:  XSTR("Maybe after $quoteHammer and Anvil,$quote we can go $quoteOne on One.$quote", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Petrarch 2
$Team: -1
$MessageNew:  XSTR("That will be the idea. Assuming we can shave off some of their smaller ships in our initial attack.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Midway 5
$Team: -1
$MessageNew:  XSTR("That's the plan. Let's move in at full speed.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Rameses 1
$Team: -1
$MessageNew:  XSTR("I had been noticing that you have a Saturn Class Dreadnaught in your group which only means that a high council member is with you.", -1)
$end_multi_text
+AVI Name: Head-AKHMIM

$Name: COURTNEY 4
$Team: -1
$MessageNew:  XSTR("Oh damn! I think Akhmim will know our plan.", -1)
$end_multi_text

$Name: Rameses 2
$Team: -1
$MessageNew:  XSTR("Your intentions are clear to me now, Terrans. I can do some negotiating myself and convince these aliens to take my side and not your warmonger race. Let's just see who gets there first.", -1)
$end_multi_text
+AVI Name: Head-AKHMIM

$Name: Petrarch 3
$Team: -1
$MessageNew:  XSTR("That is not good.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: COURTNEY 5
$Team: -1
$MessageNew:  XSTR("He's going to beat us to the emissary and sabotage the talks, Admiral.", -1)
$end_multi_text

$Name: Midway 6
$Team: -1
$MessageNew:  XSTR("Then we have to do this fast! Come on, Richter. The Galahad is already on location. All pilots, initiate jump sequence", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: =================
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: COURTNEY 6
$Team: -1
$MessageNew:  XSTR("Command. We have arrived in the area. Galahad is already on station.", -1)
$end_multi_text

$Name: Command
$Team: -1
$MessageNew:  XSTR("Very good, Captain. We are exiting subspace.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Midway 7
$Team: -1
$MessageNew:  XSTR("This is Command, we are here. Where are those Rigelians?", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Galahad 1
$Team: -1
$MessageNew:  XSTR("We were here for a while now and there's no sign of them. Did they went after the rest of the fleet? The Saturn will be in danger. We should fall back.", -1)
$end_multi_text
+AVI Name: Head-GALAHAD

$Name: Petrarch 4
$Team: -1
$MessageNew:  XSTR("No, they will be here. I am their main target.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Dark Angel 1
$Team: -1
$MessageNew:  XSTR("This is Bravo wing of the 77th Dark Angels. We thought we might give you a hand, Captain.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: COURTNEY 7
$Team: -1
$MessageNew:  XSTR("Good to have you, Angels.", -1)
$end_multi_text

$Name: Dark Angel 2
$Team: -1
$MessageNew:  XSTR("We are under your command, Flight Division Commander.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: COURTNEY 8
$Team: -1
$MessageNew:  XSTR("Here they come!", -1)
$end_multi_text

$Name: Midway 8
$Team: -1
$MessageNew:  XSTR("Captain Aguilar, start your attack run.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Galahad 2
$Team: -1
$MessageNew:  XSTR("Galahad here. We are ready to target those hostile crafts. Remember, pilots. Hit them with your TAG missiles. If you can disrupt them they will slow down. Better still, if you disable them.", -1)
$end_multi_text
+AVI Name: Head-GALAHAD

$Name: COURTNEY 9
$Team: -1
$MessageNew:  XSTR("A battleship is destroyed. Keep tagging them, pilots.", -1)
$end_multi_text

$Name: Alpha 2 D
$Team: -1
$MessageNew:  XSTR("That Rigelian warbird is a goner!", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: Beta 2 A
$Team: -1
$MessageNew:  XSTR("She's going to blow!", -1)
$end_multi_text
+AVI Name: head-BETA2

$Name: COURTNEY 10
$Team: -1
$MessageNew:  XSTR("Man, that is one tough sucker!", -1)
$end_multi_text

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Midway 9
$Team: -1
$MessageNew:  XSTR("Great job! All of you! I think that is the last of them. Galahad, proceed back to Delta Serpentis. With the Rigelians gone, we can handle it from here.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Petrarch 5
$Team: -1
$MessageNew:  XSTR("We still have Akhmim to worry about and probably he is already ahead of us.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Midway 10
$Team: -1
$MessageNew:  XSTR("I'll signal the rest of the fleet to meet us here. All pilots return to your ships.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Midway EX1
$Team: -1
$MessageNew:  XSTR("Our hull integrity is below 50 percent. Whatever you do, pilots, do it quickly.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Petrarch EX1
$Team: -1
$MessageNew:  XSTR("Cartwright, our ship integrity is at critical level. We cannot take anymore damage.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Galahad EX1
$Team: -1
$MessageNew:  XSTR("This is too much. We will not last any longer.", -1)
$end_multi_text
+AVI Name: Head-GALAHAD

$Name: Midway FAIL1
$Team: -1
$MessageNew:  XSTR("We are taking too much damage. We cannot beat them like this. Abort mission, I repeat, abort mission! All ships fall back to the Laramis jump node!", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: ------------------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Beta 1 A
$Team: -1
$MessageNew:  XSTR("Our Widowmakers does not seem to have any effect.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: Alpha 2 E
$Team: -1
$MessageNew:  XSTR("You are using it incorrectly. Hit their Warp Drives. That's their engines.", -1)
$end_multi_text
+AVI Name: head-ALPHA2

$Name: DEBUG Dice Value
$Team: -1
$MessageNew:  XSTR("RANDOM DICE VALUE = $Dice", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunEtamin
+Angles: 0.052360 0.052360 5.410521
+Scale: 2.000000

#Asteroid Fields

#Music

$Event Music: 8: Indignant
$Briefing Music: Brief12

#End

