#Mission Info

$Version: 0.10
$Name:  XSTR("Reunion", -1)
$Author: Herkie423 written by CT27
$Created: 11/15/18 at 15:10:12
$Modified: 07/28/22 at 09:45:07
$Notes:
I placed the 'Fly-by Path' SEXPs so that the indus will circle the area smoothly without deceleration. A simple 'waypoint' SEXP will not suffice. This was also implemented in Mission 2-c.$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 327752
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 50.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -34.975342, -87.681313, -447.005768
+Viewer orient:
	0.005300, -0.000016, -0.999986,
	0.327224, 0.944945, 0.001719,
	0.944932, -0.327228, 0.005013


$Load Screen 640:	TBGLoadS3a.png
$Load Screen 1024:	TBGLoad3a.png

$Skybox Model: BOXAntares.pof

$AI Profile: AF2

#Sexp_variables

$Variables:
(
		0		"Cycle"		"0"		"number"
		1		"PathCycle"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Courtney, This is Ben... I think will be be delayed a little. Our support ship is having difficulties. Be careful out there. Lieutenant Aguilar out.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -695.473938, 1225.995728, -343.191315
$camera_orient:
	0.005300, -0.000016, -0.999986,
	0.630795, 0.775942, 0.003331,
	0.775931, -0.630804, 0.004122
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 2
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("$B{To Commander Courtney Aguilar
76th Ice Queens, 7th Battlegroup $}

Commander Aguilar, I give you my commendation and congratulate the $G Ice $G Queens on a successful mission. Ridding the $B GTVA of $R Donald $R Esquire is an important accomplishment. On the other hand, I am somewhat disturbed of the events after that. $V John $V Richter showed up with the new alien ship and did the killing of $R Esquire for us. Is he the bad guy or not? And what did he meant by saying $P{ $quotethey are after you$quote $} and $P $quotethey$quote are also after him. To whom was he refering? I wish we could dwell on this matter but we should set this aside for now because we just had a critical development. If you have some insights about what is going on, you can visit me in my office. For now, rest for a couple of days while we are heading to $Y Beta $Y Aquilae.

$B{Admiral Neil Cartwright
7th Battlegroup, GTVA$}
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: 7th Battlegroup
$Alt: 76th Ice Queens

#end


#Callsigns:
$Callsign: Esquire
$Callsign: Ben

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Enforcer"	5
	"GTF Falcon"	5
	"GTF Sparrow"	5
	"GTF Dark Angel"	5
	"GTF Phoenix"	5
	"GTF Avalanche"	5
	"GTF Raptor"	5
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"SOC Eagle"	5
	"GTTB Armageddon"	5
	"SB Seraphim (Terrans)"	5
	"GTB Albatross"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"XJR Phantom"	5
	"TF Tiger"	5
	"TF Ghost"	5
	"UPC Raider"	5
	"UPC Scorpion"	5
	"Spacesuit"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Skyrail"	16
	"Ripper"	20
	"Devastator"	20
	"Starfury"	18
	"Blizzard"	16
	"Mega Laser"	16
	"Heavy Laser"	16
	"Railgun"	16
	"Ion Cannon#Player"	16
	"AM Cannon"	16
	"AM Cannon MK II"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Hornet#Weak"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Rockeye#Shivan"	500
	"Rockeye D#Shivan"	500
	"Tempest#Shivan"	500
	"Tempest D#Shivan"	500
	"Hornet#Shivan"	500
	"Hornet D#Shivan"	500
	"Hornet#Weak#Shivan"	500
	"Tornado#Shivan"	500
	"Tornado D#Shivan"	500
	"Harpoon#Shivan"	500
	"Harpoon D#Shivan"	500
	"Harpoon#Weak#Shivan"	500
	"Trebuchet#Shivan"	500
	"Piranha#Shivan"	500
	"Shivan Disruptor"	500
	"Shivan Area Bomb"	500
	"Shivan Bomb"	500
	"Shivan Bomb#Short"	500
	"Shivan Megabomb"	500
	"EMP Adv.#Shivan"	500
	"Screamer"	2300
	"Hunter"	900
	"Hellstorm"	500
	"Widowmaker"	500
)

#Objects		;! 18 total

$Name: Alpha 1		;! Object #0
$Class: GTF Dark Angel
$Team: Friendly
$Location: 7.354626, -102.340096, -446.781189
$Orientation:
	-0.181236, -0.334065, -0.924962,
	0.395451, 0.836392, -0.379561,
	0.900429, -0.434567, -0.019478
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Starfury" "Starfury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cyrene		;! Object #1
$Class: GVT Newet
$Callsign: Esquire

$Team: GrimzarIFF
$Location: 660.200012, -417.441528, -460.899994
$Orientation:
	0.463899, -0.361615, 0.808722,
	0.179929, 0.932327, 0.313674,
	-0.867423, 0.000000, 0.497571
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 63
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 100000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Midway		;! Object #2
$Class: GTD Excelsior
$Alt: 7th Battlegroup

$Team: DraktarIFF
$Location: -10900.940430, -705.663818, 412.586304
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: turret64
+Subsystem: turret65
+Subsystem: turret66
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "alone wont be able to stop me" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Churchill		;! Object #3
$Class: GTDc Titan
$Alt: 7th Battlegroup

$Team: DraktarIFF
$Location: -9518.638672, -296.089661, -1691.282471
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "alone wont be able to stop me" 
   6 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Indus		;! Object #4
$Class: Rigelian Battleship
$Team: RichterIFF
$Location: 5065.299805, 486.600006, 2964.199951
$Orientation:
	0.008269, 0.380188, 0.924872,
	-0.003399, 0.924909, -0.380173,
	-0.999960, 0.000000, 0.008940
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "A" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "CUE Indus" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 2000000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1500

$Name: Gettysburg		;! Object #5
$Class: GTD Hercules
$Alt: 7th Battlegroup

$Team: DraktarIFF
$Location: -6627.617188, 1366.960205, 9429.680664
$Orientation:
	-0.628174, 0.000000, -0.778074,
	0.000000, 1.000000, 0.000000,
	0.778074, 0.000000, -0.628174
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a-base
+Subsystem: turret02a-base
+Subsystem: turret03a-base
+Subsystem: turret04a-base
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11a
+Subsystem: turret12a
+Subsystem: turret13a
+Subsystem: turret14a
+Subsystem: turret15a
+Subsystem: turret16a
+Subsystem: turret17a-base
+Subsystem: turret18a-base
+Subsystem: turret19a-base
+Subsystem: turret20a-base
+Subsystem: turret21a-base
+Subsystem: turret22a-base
+Subsystem: turret23a-base
+Subsystem: turret24a-base
+Subsystem: turret25a
+Subsystem: turret26a
+Subsystem: turret27a
+Subsystem: turret28a
+Subsystem: turret29a
+Subsystem: turret30a
+Subsystem: turret31a
+Subsystem: turret32a
+Subsystem: turret33a
+Subsystem: turret34a
+Subsystem: turret35a
+Subsystem: turret36a
+Subsystem: turret37a
+Subsystem: turret38a
+Subsystem: turret39a
+Subsystem: turret40a
+Subsystem: turret41a
+Subsystem: turret42a
+Subsystem: turret43a
+Subsystem: turret44a
+Subsystem: turret45a
+Subsystem: turret46a
+Subsystem: turret47a
+Subsystem: turret48a
+Subsystem: turret49a
+Subsystem: turret50a
+Subsystem: turret51a
+Subsystem: turret52a
+Subsystem: turret53a
+Subsystem: turret54a
+Subsystem: turret55a
+Subsystem: turret56a
+Subsystem: turret57a
+Subsystem: turret58a
+Subsystem: turret59a
+Subsystem: turret60a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Richter did the job for us" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1800

$Name: Bastion		;! Object #6
$Class: GTD Galileo
$Alt: 7th Battlegroup

$Team: DraktarIFF
$Location: -7545.324219, -1604.851807, 6679.891602
$Orientation:
	-0.628174, 0.000000, -0.778073,
	0.000000, 1.000000, 0.000000,
	0.778073, 0.000000, -0.628174
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( is-event-true-delay 
   "Richter did the job for us" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300

$Name: Beta 1		;! Object #7
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Callsign: Ben

$Team: Friendly
$Location: -1582.042603, -537.207092, -3349.693115
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.813878, -0.581035,
	0.000000, 0.581035, 0.813878
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Ripper" "Devastator" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #8
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1799.518799, -823.529114, -3226.152588
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.813878, -0.581035,
	0.000000, 0.581035, 0.813878
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Ripper" "Devastator" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #9
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1559.702515, -847.664612, -3602.101074
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.813878, -0.581035,
	0.000000, 0.581035, 0.813878
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Ripper" "Devastator" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #10
$Class: GTF Dark Angel
$Alt: 76th Ice Queens

$Team: Friendly
$Location: -1186.963013, -647.968323, -3673.309570
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 0.813878, -0.581035,
	0.000000, 0.581035, 0.813878
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Ripper" "Devastator" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pirate Scout		;! Object #11
$Class: GTF Ulysses
$Team: Hostile
$Location: -66.947868, 0.008360, -15313.066406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "vaporize" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-builtin-messages" "no-death-scream" "immobile" "cloaked" "no-collide" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Fornux 1		;! Object #12
$Class: VNF Scarab
$Team: Hostile
$Location: 1426.500000, -632.238342, 31.668430
$Orientation:
	-0.377247, 0.000000, 0.926113,
	0.302668, 0.945088, 0.123290,
	-0.875258, 0.326816, -0.356532
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Krios" "Novuz" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fornux 2		;! Object #13
$Class: VNF Scarab
$Team: Hostile
$Location: 1625.426514, -502.925842, -99.391571
$Orientation:
	-0.180126, 0.000000, 0.983644,
	0.232735, 0.971606, 0.042619,
	-0.955714, 0.236605, -0.175011
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Krios" "Novuz" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fornux 3		;! Object #14
$Class: VNF Scarab
$Team: Hostile
$Location: 1728.715454, -421.605591, -355.178436
$Orientation:
	-0.053140, 0.000000, 0.998587,
	0.181855, 0.983278, 0.009677,
	-0.981888, 0.182113, -0.052251
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Krios" "Novuz" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Garnet 1		;! Object #15
$Class: VNF Scarab
$Team: Hostile
$Location: 1396.769287, -523.543091, -923.881104
$Orientation:
	0.438319, 0.000000, 0.898819,
	0.303599, 0.941227, -0.148054,
	-0.845993, 0.337776, 0.412558
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Krios" "Novuz" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Garnet 2		;! Object #16
$Class: VNF Scarab
$Team: Hostile
$Location: 1594.877441, -811.831299, -1161.763306
$Orientation:
	0.456775, 0.000000, 0.889582,
	0.381133, 0.903570, -0.195701,
	-0.803800, 0.428440, 0.412728
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Krios" "Novuz" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Garnet 3		;! Object #17
$Class: VNF Scarab
$Team: Hostile
$Location: 1611.792969, -425.355591, -673.287354
$Orientation:
	0.238064, 0.000000, 0.971249,
	0.215488, 0.975077, -0.052819,
	-0.947043, 0.221867, 0.232131
$AI Behavior: None
+AI Class: ELITE-Captain
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Krios" "Novuz" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Is that any way to greet" 
   5 
)
$Departure Location: Docking Bay
$Departure Anchor: Midway
$Departure Cue: ( is-event-true-delay 
   "Then return to the Midway" 
   0 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Fornux
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Fornux 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "New Inperium elite squadron" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Fornux 1"
	"Fornux 2"
	"Fornux 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Garnet
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Garnet 1

$Arrival Location: Hyperspace
+Arrival delay: 1
$Arrival Cue: ( is-event-true-delay 
   "New Inperium elite squadron" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Garnet 1"
	"Garnet 2"
	"Garnet 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 74 total

$Formula: ( when 
   ( is-event-true-delay 
      "Then return to the Midway" 
      0 
   )
   ( do-nothing ) 
)
+Name: CONTINUE
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( set-armor-type 
      "Cyrene" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "Weapons" 
      "Engine" 
   )
   ( change-iff-color 
      "Friendly" 
      "GrimzarIFF" 
      255 
      0 
      0 
      "Cyrene" 
   )
   ( fade-out 0 255 255 255 ) 
)
+Name: INIT
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Cyrene" ) 
   ( do-nothing ) 
)
+Name: Directive - Esquire
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Capture Esquire", -1)

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====MISSION EVENTS============
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "We are still in transit" 
      9 
   )
   ( unscramble-messages ) 
)
+Name: Unscramble messages
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Midway" ) 
   ( change-iff-color 
      "Friendly" 
      "DraktarIFF" 
      0 
      255 
      0 
      "Midway" 
   )
   ( set-armor-type 
      "Midway" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
   )
)
+Name: Set Midway
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Churchill" ) 
   ( change-iff-color 
      "Friendly" 
      "DraktarIFF" 
      0 
      255 
      0 
      "Churchill" 
   )
   ( set-armor-type 
      "Churchill" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
      "Weapons" 
      "Engine01" 
      "Engine02" 
   )
)
+Name: Set Churchill
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "You can't run forever" 
      0 
   )
   ( change-iff "Hostile" "Cyrene" ) 
)
+Name: Cyrene IFF - Hostile
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "She is not alone" 
      20 
   )
   ( explosion-effect 
      ( get-object-x "Indus Warp Entry:1" ) 
      ( get-object-y "Indus Warp Entry:1" ) 
      ( get-object-z "Indus Warp Entry:1" ) 
      10 
      10 
      50 
      100 
      10000 
      10000 
      0 
      "<none>" 
   )
   ( play-sound-from-table 0 0 0 "400" ) 
)
+Name: CUE Indus
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 9 "Indus" ) 
   ( change-iff "GrimzarIFF" "Cyrene" ) 
)
+Name: Cyrene IFF - Grimzar
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( sabotage-subsystem 
      "Cyrene" 
      "<all engines>" 
      100 
   )
   ( sabotage-subsystem 
      "Cyrene" 
      "<all turrets>" 
      100 
   )
   ( sabotage-subsystem 
      "Cyrene" 
      "Weapons" 
      100 
   )
)
+Name: Disable Cyrene
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "Just fire a few salvo" 
      6 
   )
   ( change-iff "Friendly" "Churchill" ) 
   ( beam-free-all "Churchill" ) 
   ( protect-ship "Cyrene" ) 
   ( beam-protect-ship "Cyrene" ) 
)
+Name: Churchill hostile to Indus
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Just fire a few salvo" 
         5 
      )
      ( < ( distance "Indus" "D:1" ) 2000 ) 
   )
   ( add-goal 
      "Churchill" 
      ( ai-waypoints-once 
         "Churchill path" 
         89 
      )
   )
)
+Name: Churchill gives a chase
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( distance "Indus" "F:1" ) 2000 ) 
   ( fire-beam 
      "Churchill" 
      "turret01" 
      "Indus" 
   )
   ( fire-beam 
      "Churchill" 
      "turret02" 
      "Indus" 
   )
   ( fire-beam 
      "Churchill" 
      "turret03" 
      "Indus" 
   )
)
+Name: Churchill fire at Indus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "I am nothing like you!" 
      4 
   )
   ( change-iff "Hostile" "Cyrene" ) 
   ( fire-beam 
      "Indus" 
      "turret34" 
      "Cyrene" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Indus" 
      "turret35" 
      "Cyrene" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Indus" 
      "turret50" 
      "Cyrene" 
      "Hull" 
      ( true ) 
   )
   ( fire-beam 
      "Indus" 
      "turret51" 
      "Cyrene" 
      "Hull" 
      ( true ) 
   )
)
+Name: Indus finishes Cyrene
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( self-destruct "Cyrene" ) 
)
+Name: Cyrene Explodes
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Gettysburg" ) 
   ( change-iff-color 
      "Friendly" 
      "DraktarIFF" 
      0 
      255 
      0 
      "Gettysburg" 
   )
   ( set-armor-type 
      "Gettysburg" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
   )
)
+Name: Set Gettysburg
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Bastion" ) 
   ( change-iff-color 
      "Friendly" 
      "DraktarIFF" 
      0 
      255 
      0 
      "Bastion" 
   )
   ( set-armor-type 
      "Bastion" 
      ( true ) 
      "Insurance Armor" 
      "Hull" 
   )
)
+Name: Set Bastion
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay 
      "I am not your enemy" 
      0 
   )
   ( clear-goals "Indus" ) 
   ( add-goal 
      "Indus" 
      ( ai-waypoints-once "Exit Vector" 89 ) 
   )
)
+Name: Indus Exit Maneuver
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-facing "Indus" "Exit Vector:1" 5 ) 
   ( clear-goals "Indus" ) 
   ( add-goal "Indus" ( ai-warp-out 89 ) ) 
   ( play-sound-from-table 0 0 0 "401" ) 
   ( set-object-position 
      "Exit Vector:1" 
      ( get-object-x 
         "Indus" 
         "<none>" 
         0 
         0 
         40000 
      )
      ( get-object-y 
         "Indus" 
         "<none>" 
         0 
         0 
         40000 
      )
      ( get-object-z 
         "Indus" 
         "<none>" 
         0 
         0 
         40000 
      )
   )
)
+Name: Indus Jump Out
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "Indus Jump Out" 
      3000 
   )
   ( explosion-effect 
      ( get-object-x "Exit Vector:1" ) 
      ( get-object-y "Exit Vector:1" ) 
      ( get-object-z "Exit Vector:1" ) 
      10 
      10 
      50 
      100 
      10000 
      10000 
      0 
      "<none>" 
   )
)
+Name: Warp Exit Flash
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Indus Fly-by Path---------
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( distance "Indus" "A:1" ) 2000 ) 
   ( clear-goals "Indus" ) 
   ( add-goal 
      "Indus" 
      ( ai-waypoints-once "B" 89 ) 
   )
)
+Name: A to B
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( distance "Indus" "B:1" ) 2000 ) 
   ( clear-goals "Indus" ) 
   ( add-goal 
      "Indus" 
      ( ai-waypoints-once "C" 89 ) 
   )
)
+Name: B to C
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < ( distance "Indus" "C:1" ) 2000 ) 
   ( clear-goals "Indus" ) 
   ( add-goal 
      "Indus" 
      ( ai-waypoints-once "D" 89 ) 
   )
)
+Name: C to D
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( < ( distance "Indus" "D:1" ) 2000 ) 
   ( clear-goals "Indus" ) 
   ( add-goal 
      "Indus" 
      ( ai-waypoints-once "E" 89 ) 
   )
)
+Name: D to E
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( < ( distance "Indus" "E:1" ) 2000 ) 
   ( clear-goals "Indus" ) 
   ( add-goal 
      "Indus" 
      ( ai-waypoints-once "F" 89 ) 
   )
)
+Name: E to F
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( < ( distance "Indus" "F:1" ) 2000 ) 
   ( clear-goals "Indus" ) 
   ( add-goal 
      "Indus" 
      ( ai-waypoints-once "X" 89 ) 
   )
)
+Name: F to X
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( < ( distance "Indus" "X:1" ) 2000 ) 
   ( clear-goals "Indus" ) 
   ( add-goal 
      "Indus" 
      ( ai-waypoints-once "Z" 89 ) 
   )
)
+Name: X to Z
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( < ( distance "Indus" "Z:1" ) 2000 ) 
   ( clear-goals "Indus" ) 
   ( beam-protect-ship "Indus" ) 
   ( turret-protect-ship "laser" "Indus" ) 
   ( turret-protect-ship 
      "missile" 
      "Indus" 
   )
   ( turret-protect-ship "flak" "Indus" ) 
)
+Name: Indus halt in Z
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Music Background----------
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" )

$Formula: ( when 
   ( true ) 
   ( play-sound-from-file 
      "TrojAMB.ogg" 
      1 
   )
)
+Name: Initial Music - Loop Ambiance
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "an alien battleship!" 
      3 
   )
   ( close-sound-from-file ( true ) ) 
   ( change-soundtrack 
      "12: Trojan Horse" 
   )
)
+Name: Set Normal Game Soundtrack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Indus halt in Z" 
      0 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file 
      "TrojAMB.ogg" 
      1 
   )
)
+Name: Music - Trojan Horse Ambiance
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====DIALOGUES=================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( fade-in 3000 255 255 255 ) 
)
+Name: FADE IN
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( unscramble-messages ) 
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene 1" 
   )
)
+Name: pretty good in tracking me
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene 2" 
   )
)
+Name: We had to disguise ourselves
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 2" 
   )
)
+Name: You can't run forever
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene 3" 
   )
)
+Name: New Inperium elite squadron
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "Fornux" 
      "Garnet" 
   )
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 1" 
   )
)
+Name: where the hell are you guys
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( scramble-messages ) 
   ( send-message 
      "#Beta 1 (Ben)" 
      "High" 
      "Beta 1 A" 
   )
)
+Name: We are still in transit
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Fornux" 
      "Garnet" 
   )
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene EX 1" 
   )
)
+Name: alone wont be able to stop me
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 1" 
   )
)
+Name: She is not alone
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 7 "Indus" ) 
   ( send-message 
      "Churchill" 
      "High" 
      "Churchill 1" 
   )
)
+Name: an alien battleship!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 3" 
   )
   ( ship-change-callsign 
      "Richter" 
      "Indus" 
   )
)
+Name: Its Richter Its got to be him
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 2" 
   )
)
+Name: Fall back to our position
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Churchill" 
      "High" 
      "Churchill 2" 
   )
)
+Name: Are you sure
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 3" 
   )
)
+Name: Just fire a few salvo
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Indus halt in Z" 
         0 
      )
      ( has-arrived-delay 125 "Indus" ) 
   )
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene 4" 
   )
)
+Name: Youll never take me alive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Indus" 
      "High" 
      "Richter 1" 
   )
)
+Name: Perhaps you shouldnt
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene 5" 
   )
)
+Name: Why... My old buddy
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Indus" 
      "High" 
      "Richter 2" 
   )
)
+Name: I will turn you to dust
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene 6" 
   )
)
+Name: Is that any way to greet
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Indus" 
      "High" 
      "Richter 3" 
   )
)
+Name: We are way past that
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Cyrene" 
      "High" 
      "Cyrene 7" 
   )
)
+Name: Are we really that different
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Indus" 
      "High" 
      "Richter 4" 
   )
)
+Name: I am nothing like you!
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 10 "Cyrene" ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 4" 
   )
)
+Name: Richter did the job for us
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 4" 
   )
)
+Name: you must surrender
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Indus" 
      "High" 
      "Richter 5" 
   )
)
+Name: I am not your enemy
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Gettysburg" 
      "High" 
      "Gettysburg" 
   )
)
+Name: This is not like you
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Indus" 
      "High" 
      "Richter 6" 
   )
)
+Name: They are also after you
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 5" 
   )
)
+Name: What are you talking about
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( has-departed-delay 0 "Indus" ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 5" 
   )
   ( play-sound-from-file 
      "TrojAMB.ogg" 
      1 
   )
)
+Name: do you know what he is saying
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Courtney" 
      "High" 
      "Courtney 6" 
   )
)
+Name: I have absolutely no idea
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Midway" 
      "High" 
      "Midway 6" 
   )
   ( self-destruct "Pirate Scout" ) 
)
+Name: Then return to the Midway
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( < 
      ( distance-ship-subsystem 
         "Alpha 1" 
         "Midway" 
         "Fighterbay" 
      )
      150 
   )
   ( end-mission ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Midway", -1)

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====PLAYER ACTIONS============
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( key-pressed "Alt-J" ) 
   ( show-subtitle-image 
      "JumpX.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Player Alt-J Action
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====CAMPAIGN UPDATES=========
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Then return to the Midway" 
      0 
   )
   ( script-eval 
      "jsv('Personal Log', 't3d')" 
   )
)
+Name: Update Journal
+Repeat Count: 1
+Interval: 1

#Goals		;! 1 total

$Type: Primary
+Name: Capture Esquire
$MessageNew:  XSTR("Pursue Esquire and capture him.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Pirate Scout" ) 
+No music

#Waypoints		;! 11 lists total

$Name: A
$List: (		;! 1 points in list
	( 2000.650269, 486.600708, 2991.599365 )
)

$Name: B
$List: (		;! 1 points in list
	( -1009.021362, 486.600616, 2991.591064 )
)

$Name: C
$List: (		;! 1 points in list
	( -2993.841064, 486.600830, 994.805786 )
)

$Name: D
$List: (		;! 1 points in list
	( -2996.700928, 486.600250, -2020.782471 )
)

$Name: E
$List: (		;! 1 points in list
	( -996.538452, 486.600403, -4006.666504 )
)

$Name: F
$List: (		;! 1 points in list
	( 2003.187866, 486.600159, -4013.268311 )
)

$Name: Churchill path
$List: (		;! 3 points in list
	( -1135.599976, -296.100006, -1790.900024 )
	( 780.454041, -764.025208, -2579.484375 )
	( 1630.480591, -1588.703125, -4948.205078 )
)

$Name: X
$List: (		;! 1 points in list
	( 6042.451660, 437.289673, -2963.860352 )
)

$Name: Z
$List: (		;! 1 points in list
	( 666.000000, 0.000000, -458.299988 )
)

$Name: Exit Vector
$List: (		;! 1 points in list
	( 63709.804688, 9321.154297, -52604.328125 )
)

$Name: Indus Warp Entry
$List: (		;! 1 points in list
	( 45405.531250, 486.600006, 2964.199951 )
)

#Messages		;! 33 total


$Name: Courtney 1
$Team: -1
$MessageNew:  XSTR("Alpha wing, Beta wing, where the hell are you guys?", -1)
$end_multi_text

$Name: Beta 1 A
$Team: -1
$MessageNew:  XSTR("Beta wing here. We are still in transit, Commander. I don't know about Alpha wing. We'll be out of subspace in a few minutes.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Cyrene 1
$Team: -1
$MessageNew:  XSTR("Well, you seem to be pretty good in tracking me, lady. Thanks for following me to the middle of nowhere.", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

$Name: Cyrene 2
$Team: -1
$MessageNew:  XSTR("We had to disguise ourselves to look like a regular civilian ship but if you get any closer you'll see we're very much better armed after the modifications we made.", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

$Name: Courtney 2
$Team: -1
$MessageNew:  XSTR("You can't run forever!", -1)
$end_multi_text

$Name: Cyrene 3
$Team: -1
$MessageNew:  XSTR("Oh, I can if I can make money off of it. Let's see if you fare well against my very own New Inperium elite fighter escorts.", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

$Name: Midway 1
$Team: -1
$MessageNew:  XSTR("She is not alone. Let's see if you can make good of that little speech you made. surrender now, Donald Esquire.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Churchill 1
$Team: -1
$MessageNew:  XSTR("It's an alien battleship!", -1)
$end_multi_text
+AVI Name: head-CADEZA

$Name: Courtney 3
$Team: -1
$MessageNew:  XSTR("It's Richter! It's got to be him. Command, what should we do?", -1)
$end_multi_text

$Name: Midway 2
$Team: -1
$MessageNew:  XSTR("Fall back to our position, Commander Aguilar. Admiral Cadeza, engage that ship.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Churchill 2
$Team: -1
$MessageNew:  XSTR("Are you sure that's a good idea, Neil? We are not exactly evenly matched.", -1)
$end_multi_text
+AVI Name: head-CADEZA

$Name: Midway 3
$Team: -1
$MessageNew:  XSTR("Just fire a few salvo, Jen. We'll see his reaction.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: -------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Cyrene 4
$Team: -1
$MessageNew:  XSTR("You'll never take me alive! Whoever you are!", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

$Name: Richter 1
$Team: -1
$MessageNew:  XSTR("Perhaps, you shouldn't be alive,... Donald.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Cyrene 5
$Team: -1
$MessageNew:  XSTR("Why... My old buddy, John Richter?... It's good to see you again.", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

$Name: Richter 2
$Team: -1
$MessageNew:  XSTR("I know what you've stolen and how you gave it to the New Imperium! You are a spy working for them. I will turn you to dust for that.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Cyrene 6
$Team: -1
$MessageNew:  XSTR("Is that any way to greet an old friend, Johnny boy?", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

$Name: Richter 3
$Team: -1
$MessageNew:  XSTR("We are way past that, old friend. You tried to give the New Imperium an advantage. Thousands may have died because of you!", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Cyrene 7
$Team: -1
$MessageNew:  XSTR("Are we really that different? Before the Third Shivan War, you were a mercenary just like me!", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

$Name: Richter 4
$Team: -1
$MessageNew:  XSTR("I am nothing like you!", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: ------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Courtney 4
$Team: -1
$MessageNew:  XSTR("Looks like Richter did the job for us.", -1)
$end_multi_text

$Name: Midway 4
$Team: -1
$MessageNew:  XSTR("Richter... you must surrender. Come with us.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Richter 5
$Team: -1
$MessageNew:  XSTR("I am not your enemy, Cartwright.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Gettysburg
$Team: -1
$MessageNew:  XSTR("Give in, John. This is not like you. You'll destroy yourself.", -1)
$end_multi_text
+AVI Name: Head-ROB

$Name: Richter 6
$Team: -1
$MessageNew:  XSTR("Perhaps some other time, Robert. And Commander Aguilar, I'm not the only one they are after. They are also after you.", -1)
$end_multi_text
+AVI Name: head-RICHTER

$Name: Courtney 5
$Team: -1
$MessageNew:  XSTR("What are you talking about? Who are $quotethey?$quote", -1)
$end_multi_text

$Name: Midway 5
$Team: -1
$MessageNew:  XSTR("Commander, do you know what he is saying?", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Courtney 6
$Team: -1
$MessageNew:  XSTR("I have absolutely no idea, sir.", -1)
$end_multi_text

$Name: Midway 6
$Team: -1
$MessageNew:  XSTR("Then return to the Midway.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: -------------------
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: Cyrene EX 1
$Team: -1
$MessageNew:  XSTR("Damn! Perhaps I underestimated you. We also have upgraded armor so you alone won't be able to stop me.", -1)
$end_multi_text
+AVI Name: Head-ESQUIRE

#Reinforcements		;! 0 total


#Background bitmaps		;! 9 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunAntaresA
+Angles: 0.000000 0.191986 4.817109
+Scale: 3.000000
$Sun: SunAntaresB
+Angles: 0.000000 0.122173 4.869469
+Scale: 1.000000
$Starbitmap: NebAnt1
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt2
+Angles: 0.366519 0.209440 1.064651
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt3
+Angles: 0.000000 0.000000 2.042035
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt4
+Angles: 5.532694 0.523599 5.654867
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt5
+Angles: 0.000000 0.000000 4.904376
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt6
+Angles: 5.846853 0.000000 3.159046
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt6
+Angles: 0.418879 3.036873 3.612832
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt7
+Angles: 0.698132 0.000000 5.969026
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebAnt7
+Angles: 4.677483 4.607669 3.141593
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

