#Mission Info

$Version: 0.10
$Name:  XSTR("A Wounded Fox", -1)
$Author: Herkie423
$Created: 11/15/18 at 15:10:12
$Modified: 07/28/22 at 16:55:57
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262208
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 50.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 3584.853516, -16.313732, 5825.491211
+Viewer orient:
	-0.530720, -0.000004, -0.847547,
	-0.035717, 0.999112, 0.022361,
	0.846794, 0.042139, -0.530249


$Load Screen 640:	TBGLoadS1a.png
$Load Screen 1024:	TBGLoad1a.png

$Skybox Model: ShivBox.pof

$AI Profile: AF1

#Sexp_variables

$Variables:
(
		0		"CheckTarget"		"0"		"number"		"campaign-persistent"
		1		"D-Bank"		"0"		"number"
		2		"D-Heading"		"0"		"number"
		3		"D-Pitch"		"0"		"number"
		4		"D-X"		"0"		"number"
		5		"D-Y"		"0"		"number"
		6		"D-Z"		"0"		"number"
		7		"DEBUGtoggle"		"0"		"number"
		8		"Demora-DMG"		"0"		"number"
		9		"Demora-ENG1"		"0"		"number"
		10		"Demora-ENG2"		"0"		"number"
		11		"DemoraHold"		"0"		"number"
		12		"DemoraTarget"		"0"		"number"
		13		"Destroyed"		"0"		"number"
		14		"Escaped"		"0"		"number"
		15		"HoldDialogue"		"0"		"number"
		16		"MissionComplete"		"0"		"number"
		17		"NotIntact"		"0"		"number"
		18		"RangeCheck"		"0"		"number"
		19		"SelectTime"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("We have traced the location of the Lucifer destroyer we designated as $R Demora. This is our main objective. I surmise that it is preparing to target another civilian convoy so we have another mopping up to do. The hostile warship is already damaged because of yesterday's engagement and it will make it easier for us to defeat it.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 8658.706055, 16.947687
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.007545, 0.999972,
	0.000000, -0.999972, -0.007545
$camera_time: 5000
$num_lines: 0
$num_icons: 7
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 72.038086, -0.001782, 23.656038
$label: Demora
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 12345.288086, 1853.500488, -1238.394653
$label: Tychis
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 14069.471680, 438.298431, 781.076111
$label: Irakiz
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 15573.418945, -0.000216, 4257.389648
$label: Shivan Fighters
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 15038.642578, 193.801575, -2306.818604
$label: Shivan Fighters
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Asura
$pos: 9085.105469, 1169.364136, 77.419609
$label: Asura Cruiser
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Dauntless
$pos: -9813.908203, 143.891342, -47.295528
$label: Task Force Omega
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Lucifer $R Demora is escorted by 3 $R Moloch corvettes, 4 $R Rakshasas and a complement of fighters. That is why for this sortie, Admiral Cartwright authorized the deployment of our cruiser wing, $G Task $G Force $G Omega and three full wings of the $G 76th $G Ice $G Queens.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 8658.706055, 16.947687
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.007545, 0.999972,
	0.000000, -0.999972, -0.007545
$camera_time: 5000
$num_lines: 0
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -533.095093, -0.001947, -5.158928
$label: Demora
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 249.379776, 1853.499878, -929.924744
$label: Cruiser Escorts
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 368.971649, 438.295685, 1034.537476
$label: Corvette Escorts
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 2173.666992, -0.001437, 1016.887024
$label: Shivan Fighters
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 2058.652588, 193.802063, -1189.083618
$label: Shivan Fighters
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Asura
$pos: 9085.105469, 1169.364136, 77.419609
$label: Asura Cruiser
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Dauntless
$pos: -2492.162354, 143.889252, 674.882751
$label: Task Force Omega
+id: 7
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Raptor
$pos: -2221.276367, 1601.087769, -717.984497
$label: Ice Queens
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Normally, we wouldn't be too worried about a few enemy warships, but unfortunately, there is an $R Asura in this fleet. An Asura cruiser, as you know is capable of jamming our beam targetting systems and our jump drives. This Shivan craft is your $P immediate $P target upon arriving in the engagement zone. Destroy it quickly before our cruisers will be overwhelmed especially when $R Demora is present. When the jammer craft is destroyed, our cruisers will mop up the escorting hostile fleet and the ailing super destroyer.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 8658.706055, 16.947687
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.007545, 0.999972,
	0.000000, -0.999972, -0.007545
$camera_time: 5000
$num_lines: 1
$line_start: 5
$line_end: 7
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: -533.095093, -0.001947, -5.158928
$label: Demora
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: 249.379776, 1853.499878, -929.924744
$label: Cruiser Escorts
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 368.971649, 438.295685, 1034.537476
$label: Corvette Escorts
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 2173.666992, -0.001437, 1016.887024
$label: Shivan Fighters
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 2058.652588, 193.802063, -1189.083618
$label: Shivan Fighters
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Asura
$pos: 1046.822510, 1169.361450, -2.173418
$label: Asura Cruiser
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Dauntless
$pos: -2649.318359, 143.889862, 80.212509
$label: Task Force Omega
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Raptor
$pos: 2219.547607, 1601.087891, 10.672358
$label: Ice Queens
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Remember, Demora's $V forward $V beams are very much operational and they must be taken out too. There is also a big possibility that those Shivan warships will escape once they sense a disadvantage so you might also have to disable them. As much as possible, Cartwright wants this entire force destroyed and none of them must escape but that is a secondary concern. Our main concern is $R Demora. Use your judgment and prioritized your targets. Now, suit up and launch in 20 minutes.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 8658.706055, 16.947687
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.007545, 0.999972,
	0.000000, -0.999972, -0.007545
$camera_time: 5000
$num_lines: 1
$line_start: 0
$line_end: 7
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 792.448608, -0.001497, -19.566950
$label: Demora
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -2744.154541, 1853.499634, -5361.439941
$label: Cruiser Escorts
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -4484.709961, 438.295166, 5888.709473
$label: Corvette Escorts
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 5952.744141, -0.000505, 6186.325195
$label: Shivan Fighters
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 5259.414063, 193.800674, -6709.035156
$label: Shivan Fighters
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Asura
$pos: 10840.497070, 1169.362427, 211.579453
$label: Asura Cruiser
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Friendly
$class: GTC Dauntless
$pos: -1558.442139, 143.889603, 66.046066
$label: Task Force Omega
+id: 7
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Raptor
$pos: 2219.547607, 1601.087891, 10.672358
$label: Ice Queens
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 11

$Formula: ( is-event-true-delay 
   "All destroyed--Assets intact" 
   0 
)
$Multi text
    XSTR("Every remnant Shivan menace we have taken out gives us a little more room to breath. Our mission was a tremendous success for we have destroyed another major hostile war machine. You can just think how many hundreds of lives will be saved because your intervention. It was a classic execution indeed and your tactics and manuevers today will surely be added in the fleet academy curriculum. Our scientific community is extremely grateful. But don't be too complacent for there are still enemy remnants out there. A desperate adversary can be difficult to counter and a cornered fox is dangerous than a jackal. Our clearing operation continues until we make sure that are no more Shivan threat in this system. Admiral Cartwright has given you a week off. You have earned your rest. Dismissed 
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "All destroyed--Assets no intact" 
   0 
)
$Multi text
    XSTR("Every remnant Shivan menace we have taken out gives us a little more room to breath. We did our mission pretty well for we have destroyed another major hostile war machine. You can just think how many hundreds of lives will be saved because your intervention. But we also had sustained loses on our side. Our cruisers suffered major damage and they will be out of action for days. Every single ship is needed in these critical times. It would have been a tremendous success except for this setback.

Our scientific community is very grateful. But don't be too complacent for there are still enemy remnants out there. A desperate adversary can be difficult to counter and a cornered fox is dangerous than a jackal. Our clearing operation continues until we make sure that are no more Shivan threat in this system. Admiral Cartwright has given you a week off. You have earned your rest. Dismissed
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You have not taken out the Asura cruiser and Demora's forward beams quick enough. Order your squadron. You can't take the Asura down quickly by yourself. After the Asura, ignore the fighters and take out Demora's beam, this you can do on your own.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "One escaped--Assets intact" 
   0 
)
$Multi text
    XSTR("Every remnant Shivan menace we have taken out gives us a little more room to breath. We did our mission pretty well for we have destroyed another major hostile war machine. You can just think how many hundreds of lives will be saved because your intervention. Although, one Shivan vessel managed to escape us but it is of no consequence. One ship cannot do big damage. It will be taken out eventually. Still, it would have been a tremendous success except for this tiny hiccup.

Our scientific community is very grateful. But don't be too complacent for there are still enemy remnants out there. A desperate adversary can be difficult to counter and a cornered fox is dangerous than a jackal. Our clearing operation continues until we make sure that are no more Shivan threat in this system. Admiral Cartwright has given you a week off. You have earned your rest. Dismissed 
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("I bet you have not really paid attention to that one escaping Rakshasa cruiser, Rapidus. But if you did destroy that one, you were not fast enough to disable the other that escaped. Those Shivan craft are very fast, use your afterbutners to keep up. Look at the escort list, the ones that are in critical condition will surely escape.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "One escaped--Assets no intact" 
   0 
)
$Multi text
    XSTR("Every remnant Shivan menace we have taken out gives us a little more room to breath. We did our mission well for we have destroyed another major hostile war machine. You can just think how many hundreds of lives will be saved because your intervention. Although, one Shivan warship managed to escape us but it is of no consequence. One ship cannot do big damage. It will be taken out eventually. However, we had sustained losses on our side. Our cruisers suffered major damage and they will be out of action for days. Every single ship is needed is these critical times. Overall, it would have been a tremendous success except for this setback.

Our scientific community is very grateful. But don't be too complacent for there are still enemy remnants out there. A desperate adversary can be difficult to counter and a cornered fox is dangerous than a jackal. Our clearing operation continues until we make sure that are no more Shivan threat in this system. Admiral Cartwright has given you a week off. You have earned your rest. Dismissed 
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You have not taken out the Asura cruiser and Demora's forward beams quick enough. And you did not anticipate to disable or destroy that one escaping Shivan warship.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Some escaped--Assets intact" 
   0 
)
$Multi text
    XSTR("We were just fairly successful in our mission. We destroyed our main objective and removed another major threat with our cruisers still intact. However, some of Demora's escorts escaped to another sector. You have not realized that the Shivans are not suicidal like the old days. They have tactics and they will not hesitate to retreat in a losing battle. You should have known that they sensed a disadvantage. They should have been disabled. The hostile crafts that had escaped will continue their rampage in this system. But no matter, other battle groups will deal with them. Cartwright had hoped that we could eradicate the entire hostile fleet and spare the civilians the trouble. Overall, it would have been a tremendous success except for some bad judgement.

Our scientific community is still grateful but they are disappointed of our partial success. There are still enemy remnants out there. A desperate adversary can be difficult to counter and a cornered fox is dangerous than a jackal. Our clearing operation continues until we make sure that are no more Shivan threat in this system. Admiral Cartwright has given you a week off. You have earned your rest. Dismissed 

", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You did not anticipate to disable the escaping Shivan warships and if you did, you were not fast enough. Remember the Shivan corvettes and cruisers are fast, use your afterburners to keep up. One more hint$semicolon look at the escort list, if you see an enemy craft's hull in critical condition, that ship will escape.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Some escaped--Assets no intact" 
   0 
)
$Multi text
    XSTR("We were just fairly successful in our mission. We destroyed our main objective and we removed another major threat. However, some of Demora's escorts escaped to another sector. You have not realized that the Shivans are not suicidal like the old days. They have tactics and they will not hesitate to retreat in a losing battle. You should have known that they sensed a disadvantage. They should have been disabled. The hostile crafts that had escaped will continue their rampage in this system. But no matter, other battle groups will deal with them. We also sustained losses on our side. Our cruisers suffered major damage and they will be out of action for days. Every single ship is needed in these critical times. Cartwright had hoped that we could eradicate the entire hostile fleet and spare the civilian the trouble. Overall, it would have been a tremendous success except for some bad judgement.

Our scientific community is still grateful but they are disappointed of our partial success. There are still enemy remnants out there. A desperate adversary can be difficult to counter and a cornered fox is dangerous than a jackal. Our clearing operation continues until we make sure that are no more Shivan threat in this system. Admiral Cartwright has given you a week off. You have earned your rest. Dismissed  
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You have not taken out the Asura cruiser and Demora's forward beams quick enough. And you did not anticipate to disable the escaping Shivan warships. Also remember the Shivan corvettes and cruisers are fast, use your afterburners to keep up. One more hint$semicolon look at the escort list, if you see an enemy craft's hull in critical condition, that ship will escape.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "All escaped--Assets intact" 
   0 
)
$Multi text
    XSTR("We have succeeded in our mission but it was a not a good one. We destroyed our main objective and removed another major threat with our cruisers still intact. However, all of Demora's escorts escaped to another sector. you have not realized that the Shivans are not suicidal like the old days. They have tactics and they will not hesitate to retreat in a losing battle. You should have known that they sensed a disadvantage. They should have been disabled. The hostile crafts that had escaped will continue their rampage in this system and the other battle groups will have a hard time dealing with them. Cartwright had hoped that we could eradicate the entire hostile fleet and spare a lot of civilian lives. Overall, it would have been a tremendous success except for some really bad judgement.

Our scientific community is still grateful but they are furious of our little success. There are still enemy remnants out there. A desperate adversary can be difficult to counter and a cornered fox is dangerous than a jackal. Our clearing operation continues until we make sure that are no more Shivan threat in this system. Admiral Cartwright has given you a week off. You have earned your rest. Dismissed 
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You did not anticipate to disable the escaping Shivan warships and if you did, you were not fast enough. Remember the Shivan corvettes and cruisers are fast, use your afterburners to keep up. One more hint$semicolon look at the escort list, if you see an enemy craft's hull in critical condition, that ship will escape.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "All escaped--Assets no intact" 
   0 
)
$Multi text
    XSTR("We barely succeeded and it was a pathetic execution. We destroyed our main objective and we removed another major threat. However, all of Demora's escorts escaped to another sector. You have not realized that the Shivans are not suicidal like the old days. They have tactics and they will not hesitate to retreat in a losing battle. You should have known that they sensed a disadvantage. They should have been disabled. The hostile crafts that had escaped will continue their rampage in this system and the other battle groups will have a hard time dealing with them. Furthermore, we also sustained losses on our side. Our cruisers suffered major damage and they will be out of action for days. Cartwright had hoped that we could eradicate the entire hostile fleet and spare a lot of civilian lives. Overall, it would have been a tremendous success except for some really bad judgement.

Our scientific community is still grateful but they are furious of our little success. There are still enemy remnants out there. A desperate adversary can be difficult to counter and a cornered fox is dangerous than a jackal. Our clearing operation continues until we make sure that are no more Shivan threat in this system. Admiral Cartwright has given you a week off. You have earned your rest. Dismissed 
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You have not taken out the Asura cruiser and Demora's forward beams quick enough. And you did not anticipate to disable the escaping Shivan warships. Also remember the Shivan corvettes and cruisers are fast, use your afterburners to keep up. One more hint$semicolon look at the escort list, if you see an enemy craft's hull in critical condition, that ship will escape.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Demora alive -- Escorts alive" 
   0 
)
$Multi text
    XSTR("Ice Queens, that was an awful disaster. Being badly damaged, our cruisers had no choice but to leave the scene. Demora and the rest of its fleet were still intact and they had shifted their patrol patterns now. This will be a catasthrophy for the science division. A deadly stalker is still on the lose. Those hostile crafts will continue their rampage in this system and it will be some time to detect and predict their path and until then, many civilians will be killed. High Command was furious with Admiral Cartwright because of this failure and it is certain that an internal inquiry will take place. As for you, Commander Aguilar, you are demoted a rank lower and the command of the the 76th Squadron is forfeited from you. Clearly, you did not anticipate your enemy enough.  

", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("This situation rarely happen because your Task Force would have taken out at least one enemy warship. The most probable reason is that you have not taken out the Asura cruiser and Demora's forward beams quick enough or none at all.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Demora alive -- Some escaped" 
   0 
)
$Multi text
    XSTR("Ice Queens, that was an awful disaster. Being badly damaged, our cruisers had no choice but to leave the scene. Demora is still intact and some of its escorts escaped. they had regrouped and shifted their patrol patterns now. This will be a catasthrophy for the science division. A deadly stalker is still on the lose. Those hostile crafts will continue their rampage in this system and it will be some time to detect and predict their path and until then, many civilians will be killed. High Command was furious with Admiral Cartwright because of this failure and it is certain that an internal inquiry will take place. As for you, Commander Aguilar, you are demoted a rank lower and the command of the the 76th Squadron is forfeited from you. Clearly, you did not anticipate your enemy enough. 


", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You have not taken out the Asura cruiser and Demora's forward beams quick enough. Ignore the fighters and order your squadron to help you.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "Demora escaped" 
   0 
)
$Multi text
    XSTR("Ice Queens, that was an awful disaster. Demora had escaped. It will rally some Shivan forces and they will shift their patrol patterns now. This will be a catasthrophy for the science division. A deadly stalker is still on the lose. Those hostile crafts will continue their rampage in this system and it will be some time to detect and predict their path and until then, many civilians will be killed. High Command was furious with Admiral Cartwright because of this failure and it is certain that an internal inquiry will take place. As for you, Commander Aguilar, you are demoted a rank lower and the command of the the 76th Squadron is forfeited from you. Clearly, you did not anticipate your enemy enough. 


", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Demora is already desperate. It will escape. Target the engines as soon as you take out its beams. Order your squadron to do it.", -1)
$end_multi_text

#Alternate Types:
$Alt: 76th Ice Queens
$Alt: Task Force Omega

#end


#Callsigns:
$Callsign: Beta 1 (Ben)
$Callsign: Ben

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Dark Angel"	12
	"GTF Avalanche"	12
	"GTB Albatross"	4
)

+Weaponry Pool: (
	"Skyrail"	24
	"Ripper"	24
	"Devastator"	12
	"Starfury"	12
	"Blizzard"	12
	"Hornet"	1000
	"Tornado"	1000
	"Harpoon"	500
	"Trebuchet"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	500
	"Screamer"	5320
	"Hunter"	1960
	"Maxim"	12
	"UD-8 Kayser"	12
)

#Objects		;! 99 total

$Name: Beta 1		;! Object #0
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Callsign: Ben

$Team: Friendly
$Location: 3878.000000, 38.400002, 5717.299805
$Orientation:
	-0.160484, -0.591215, -0.790386,
	-0.287358, 0.794063, -0.535620,
	0.944283, 0.141165, -0.297325
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 3

$Name: Venture		;! Object #1
$Class: GTC Dauntless
$Alt: Task Force Omega

$Team: Friendly
$Location: -821.828064, 143.890793, 235.709335
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "" "" )
+Subsystem: turret10
+Primary Banks: ( "" "" )
+Subsystem: turret11
+Primary Banks: ( "" "" )
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Challenger		;! Object #2
$Class: GTC Adamant
$Alt: Task Force Omega

$Team: Friendly
$Location: -739.036621, -612.691406, 803.128418
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BGrv" )
+Subsystem: turret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "MGrv" )
+Subsystem: turret11
+Primary Banks: ( "MGrv" )
+Subsystem: turret12
+Primary Banks: ( "BGrv" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Strongbow		;! Object #3
$Class: GTC Adamant
$Alt: Task Force Omega

$Team: Friendly
$Location: -196.010620, 800.823242, -227.503586
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BGrv" )
+Subsystem: turret02
+Sbank Ammo: ( 0 )
+Subsystem: turret03
+Sbank Ammo: ( 0 )
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Primary Banks: ( "MGrv" )
+Subsystem: turret11
+Primary Banks: ( "MGrv" )
+Subsystem: turret12
+Primary Banks: ( "BGrv" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Maelstom		;! Object #4
$Class: GTC Vigilant
$Alt: Task Force Omega

$Team: Friendly
$Location: -810.122498, 1601.088013, 550.123169
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Oberon		;! Object #5
$Class: GTC Vigilant
$Alt: Task Force Omega

$Team: Friendly
$Location: -767.644043, -1199.028198, -32.351151
$Orientation:
	-0.009203, 0.000000, -0.999958,
	0.000000, 1.000000, 0.000000,
	0.999958, 0.000000, -0.009203
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Demora		;! Object #6
$Class: SD Lucifer#NoMove
$Team: Hostile
$Location: 12679.479492, -0.001260, 2326.583008
$Orientation:
	-0.666276, 0.000000, 0.745705,
	0.000000, 1.000000, 0.000000,
	-0.745705, 0.000000, -0.666276
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 56
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: engine 1
$Damage: 35
+Subsystem: engine 2
$Damage: 58
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 8
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Irakiz		;! Object #7
$Class: SCv Moloch
$Team: Hostile
$Location: 11825.500000, 438.299988, 4217.299805
$Orientation:
	-0.321206, 0.000000, 0.947009,
	-0.000006, 1.000000, -0.000002,
	-0.947009, -0.000007, -0.321206
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Special Hitpoints: 90000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Syrilla		;! Object #8
$Class: SCv Moloch
$Team: Hostile
$Location: 11961.200195, -248.800003, 3055.300049
$Orientation:
	-0.314522, 0.000000, 0.949250,
	-0.000040, 1.000000, -0.000013,
	-0.949250, -0.000042, -0.314522
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Special Hitpoints: 90000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Burunda		;! Object #9
$Class: SCv Moloch
$Team: Hostile
$Location: 11575.299805, 1189.000000, 2225.300049
$Orientation:
	-0.314618, 0.000000, 0.949218,
	0.000000, 1.000000, 0.000000,
	-0.949218, 0.000000, -0.314618
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Special Hitpoints: 90000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Rapidus		;! Object #10
$Class: SC Rakshasa
$Team: Hostile
$Location: 11179.099609, 0.000000, 5340.200195
$Orientation:
	-0.479037, 0.000000, 0.877795,
	-0.000000, 1.000000, -0.000000,
	-0.877795, -0.000000, -0.479037
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Canopus		;! Object #11
$Class: SC Rakshasa
$Team: Hostile
$Location: 10415.900391, -938.500000, 3265.100098
$Orientation:
	-0.303784, 0.000000, 0.952741,
	-0.000032, 1.000000, -0.000010,
	-0.952741, -0.000034, -0.303784
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret03
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret04
+Primary Banks: ( "SRed" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Special Hitpoints: 50000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Shantra		;! Object #12
$Class: SC Rakshasa
$Team: Hostile
$Location: 11216.299805, -1465.900024, 1173.500000
$Orientation:
	-0.164545, 0.000000, 0.986370,
	-0.000007, 1.000000, -0.000001,
	-0.986370, -0.000007, -0.164545
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret03
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret04
+Primary Banks: ( "SRed" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Special Hitpoints: 50000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Tychis		;! Object #13
$Class: SC Rakshasa
$Team: Hostile
$Location: 11433.299805, 1853.500000, 473.500000
$Orientation:
	-0.239648, 0.000000, 0.970860,
	-0.000026, 1.000000, -0.000006,
	-0.970860, -0.000027, -0.239648
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret03
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret04
+Primary Banks: ( "SRed" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoints: 50000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Anubarak		;! Object #14
$Class: SC Asura
$Team: Hostile
$Location: 11443.245117, 1169.364502, 3335.245605
$Orientation:
	-0.599110, 0.000000, 0.800667,
	0.000000, 1.000000, 0.000000,
	-0.800667, 0.000000, -0.599110
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Alpha 1		;! Object #15
$Class: GTF Raptor
$Team: Friendly
$Location: 3707.932129, -52.036102, 5761.892578
$Orientation:
	-0.155199, -0.590531, -0.791951,
	-0.292773, 0.793145, -0.534046,
	0.943503, 0.148978, -0.295987
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Alpha 2		;! Object #16
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 3799.762207, 0.138584, 5722.158203
$Orientation:
	-0.156730, -0.590929, -0.791352,
	-0.288636, 0.793680, -0.535502,
	0.944524, 0.144484, -0.294957
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Alpha 3		;! Object #17
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 3733.215820, -54.244553, 5708.592285
$Orientation:
	-0.150384, -0.590442, -0.792946,
	-0.290659, 0.793025, -0.535377,
	0.944935, 0.149965, -0.290875
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 2

$Name: Alpha 4		;! Object #18
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 3759.999023, -40.305336, 5655.739258
$Orientation:
	-0.146701, -0.590526, -0.793573,
	-0.287097, 0.793138, -0.537129,
	0.946601, 0.149035, -0.285892
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 0

$Name: Beta 2		;! Object #19
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 3792.100830, 19.901161, 5786.481445
$Orientation:
	-0.164172, -0.591176, -0.789657,
	-0.290388, 0.794011, -0.534062,
	0.942721, 0.141629, -0.302024
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 4

$Name: Beta 3		;! Object #20
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 3918.792480, 54.229530, 5817.031738
$Orientation:
	-0.172199, -0.591367, -0.787802,
	-0.293223, 0.794267, -0.532127,
	0.940408, 0.139370, -0.310174
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 0

$Name: Beta 4		;! Object #21
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 3938.551758, 104.029922, 5729.122559
$Orientation:
	-0.167503, -0.591808, -0.788484,
	-0.283900, 0.794860, -0.536282,
	0.944110, 0.134022, -0.301156
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Gamma 1		;! Object #22
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 3879.695801, -67.475029, 5579.272461
$Orientation:
	-0.139471, -0.589989, -0.795274,
	-0.288961, 0.792418, -0.537193,
	0.947127, 0.154880, -0.281003
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 2

$Name: Gamma 2		;! Object #23
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 3961.467041, -112.582253, 5496.905762
$Orientation:
	-0.129451, -0.589266, -0.797502,
	-0.290924, 0.791445, -0.537567,
	0.947948, 0.162424, -0.273884
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 4

$Name: Gamma 3		;! Object #24
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 3874.828857, -167.604065, 5506.045410
$Orientation:
	-0.125043, -0.588768, -0.798572,
	-0.293724, 0.790777, -0.537028,
	0.947677, 0.167408, -0.271816
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 0

$Name: Gamma 4		;! Object #25
$Class: GTF Raptor
$Alt: 76th Ice Queens

$Team: Friendly
$Location: 3800.784180, -160.196594, 5601.802246
$Orientation:
	-0.133869, -0.589058, -0.796925,
	-0.296314, 0.791166, -0.535026,
	0.945662, 0.164517, -0.280459
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
+Persona Index: 1

$Name: Andor 1		;! Object #26
$Class: SF Astaroth
$Team: Hostile
$Location: 11820.873047, 659.183044, 2633.383545
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Andor 2		;! Object #27
$Class: SF Astaroth
$Team: Hostile
$Location: 11902.935547, 705.081482, 2554.451904
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Andor 3		;! Object #28
$Class: SF Astaroth
$Team: Hostile
$Location: 11803.970703, 753.102905, 2523.989990
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Andor 4		;! Object #29
$Class: SF Astaroth
$Team: Hostile
$Location: 11755.946289, 718.470520, 2403.058350
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Andor 5		;! Object #30
$Class: SF Astaroth
$Team: Hostile
$Location: 11864.392578, 682.751648, 2456.746826
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Andor 6		;! Object #31
$Class: SF Astaroth
$Team: Hostile
$Location: 11751.025391, 645.826721, 2552.346924
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Bismol 1		;! Object #32
$Class: SF Astaroth
$Team: Hostile
$Location: 12027.494141, 623.788940, 2787.549072
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Bismol 2		;! Object #33
$Class: SF Astaroth
$Team: Hostile
$Location: 12121.232422, 698.593201, 2734.542480
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Bismol 3		;! Object #34
$Class: SF Astaroth
$Team: Hostile
$Location: 12046.158203, 682.751770, 2672.512207
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Bismol 4		;! Object #35
$Class: SF Astaroth
$Team: Hostile
$Location: 11926.069336, 651.602234, 2778.217041
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Bismol 5		;! Object #36
$Class: SF Astaroth
$Team: Hostile
$Location: 11946.874023, 710.958313, 2676.897949
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Bismol 6		;! Object #37
$Class: SF Astaroth
$Team: Hostile
$Location: 12129.906250, 748.260681, 2617.221924
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Corvus 1		;! Object #38
$Class: SF Astaroth
$Team: Hostile
$Location: 11724.675781, 650.002991, 2155.248291
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Corvus 2		;! Object #39
$Class: SF Astaroth
$Team: Hostile
$Location: 11762.343750, 711.631897, 2217.928955
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Corvus 3		;! Object #40
$Class: SF Astaroth
$Team: Hostile
$Location: 11690.505859, 663.594666, 2335.718018
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Corvus 4		;! Object #41
$Class: SF Astaroth
$Team: Hostile
$Location: 11614.346680, 603.142212, 2291.280029
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Corvus 5		;! Object #42
$Class: SF Astaroth
$Team: Hostile
$Location: 11608.795898, 756.470886, 2160.934326
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Corvus 6		;! Object #43
$Class: SF Astaroth
$Team: Hostile
$Location: 11687.463867, 682.751770, 2016.428955
$Orientation:
	0.580387, 0.053456, 0.812585,
	-0.049973, 0.998300, -0.029980,
	-0.812806, -0.023207, 0.582072
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Durla 1		;! Object #44
$Class: SF Astaroth
$Team: Hostile
$Location: 12873.049805, 0.001400, 6035.177734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Durla 2		;! Object #45
$Class: SF Astaroth
$Team: Hostile
$Location: 12878.522461, 0.001397, 5971.016602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Durla 3		;! Object #46
$Class: SF Astaroth
$Team: Hostile
$Location: 12881.267578, 0.001396, 5911.368652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Durla 4		;! Object #47
$Class: SF Astaroth
$Team: Hostile
$Location: 12908.333984, 0.001397, 6038.336914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Durla 5		;! Object #48
$Class: SF Astaroth
$Team: Hostile
$Location: 12917.937500, 0.001412, 5978.802734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Durla 6		;! Object #49
$Class: SF Astaroth
$Team: Hostile
$Location: 12923.460938, 0.001391, 5916.594238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Ergana 1		;! Object #50
$Class: SF Astaroth
$Team: Hostile
$Location: 12786.384766, 0.001410, 6042.640625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Ergana 2		;! Object #51
$Class: SF Astaroth
$Team: Hostile
$Location: 12787.471680, 0.001412, 5990.544434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Ergana 3		;! Object #52
$Class: SF Astaroth
$Team: Hostile
$Location: 12787.613281, 0.001403, 5927.964844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Ergana 4		;! Object #53
$Class: SF Astaroth
$Team: Hostile
$Location: 12743.837891, 0.001394, 6049.900879
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Ergana 5		;! Object #54
$Class: SF Astaroth
$Team: Hostile
$Location: 12740.683594, 0.001408, 5994.827148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Ergana 6		;! Object #55
$Class: SF Astaroth
$Team: Hostile
$Location: 12740.261719, 0.001397, 5935.014160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Feralis 1		;! Object #56
$Class: SF Astaroth
$Team: Hostile
$Location: 12902.847656, 0.001395, 6231.315430
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Feralis 2		;! Object #57
$Class: SF Astaroth
$Team: Hostile
$Location: 12901.925781, 0.001391, 6191.288086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Feralis 3		;! Object #58
$Class: SF Astaroth
$Team: Hostile
$Location: 12903.920898, 0.001417, 6136.041992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Feralis 4		;! Object #59
$Class: SF Astaroth
$Team: Hostile
$Location: 12850.401367, 0.001391, 6229.480469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Feralis 5		;! Object #60
$Class: SF Astaroth
$Team: Hostile
$Location: 12852.257813, 0.001368, 6190.593750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Feralis 6		;! Object #61
$Class: SF Astaroth
$Team: Hostile
$Location: 12847.779297, 0.001401, 6139.967285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Guru 1		;! Object #62
$Class: SF Astaroth
$Team: Hostile
$Location: 12614.223633, 0.001335, 6036.886230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Guru 2		;! Object #63
$Class: SF Astaroth
$Team: Hostile
$Location: 12618.403320, 0.001344, 6003.534180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Guru 3		;! Object #64
$Class: SF Astaroth
$Team: Hostile
$Location: 12621.388672, 0.001348, 5955.538086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Guru 4		;! Object #65
$Class: SF Astaroth
$Team: Hostile
$Location: 12575.662109, 0.001346, 6054.491699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Guru 5		;! Object #66
$Class: SF Astaroth
$Team: Hostile
$Location: 12574.938477, 0.001336, 6008.326172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Guru 6		;! Object #67
$Class: SF Astaroth
$Team: Hostile
$Location: 12578.170898, 0.001352, 5968.377441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hebron 1		;! Object #68
$Class: SF Astaroth
$Team: Hostile
$Location: 12770.614258, 0.001557, 6241.195801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hebron 2		;! Object #69
$Class: SF Astaroth
$Team: Hostile
$Location: 12772.210938, 0.001549, 6195.387695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hebron 3		;! Object #70
$Class: SF Astaroth
$Team: Hostile
$Location: 12772.278320, 0.001551, 6149.678223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hebron 4		;! Object #71
$Class: SF Astaroth
$Team: Hostile
$Location: 12726.015625, 0.001563, 6238.593750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hebron 5		;! Object #72
$Class: SF Astaroth
$Team: Hostile
$Location: 12725.109375, 0.001566, 6197.050293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hebron 6		;! Object #73
$Class: SF Astaroth
$Team: Hostile
$Location: 12724.127930, 0.001548, 6140.766113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Isis 1		;! Object #74
$Class: SF Astaroth
$Team: Hostile
$Location: 12637.551758, 0.001468, 6244.160645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Isis 2		;! Object #75
$Class: SF Astaroth
$Team: Hostile
$Location: 12632.708008, 0.001470, 6203.093262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Isis 3		;! Object #76
$Class: SF Astaroth
$Team: Hostile
$Location: 12628.448242, 0.001476, 6157.936035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Isis 4		;! Object #77
$Class: SF Astaroth
$Team: Hostile
$Location: 12592.508789, 0.001456, 6248.520020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Isis 5		;! Object #78
$Class: SF Astaroth
$Team: Hostile
$Location: 12588.079102, 0.001456, 6206.278809
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Isis 6		;! Object #79
$Class: SF Astaroth
$Team: Hostile
$Location: 12583.212891, 0.001469, 6157.646484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Juncti 1		;! Object #80
$Class: SF Astaroth
$Team: Hostile
$Location: 12890.617188, 0.001284, 6329.643066
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Juncti 2		;! Object #81
$Class: SF Astaroth
$Team: Hostile
$Location: 12890.780273, 0.001303, 6367.669922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Juncti 3		;! Object #82
$Class: SF Astaroth
$Team: Hostile
$Location: 12890.045898, 0.001352, 6409.216797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Juncti 4		;! Object #83
$Class: SF Astaroth
$Team: Hostile
$Location: 12850.773438, 0.001282, 6342.479492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Juncti 5		;! Object #84
$Class: SF Astaroth
$Team: Hostile
$Location: 12855.072266, 0.001274, 6376.475586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Juncti 6		;! Object #85
$Class: SF Astaroth
$Team: Hostile
$Location: 12852.330078, 0.001268, 6417.603027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hynek 1		;! Object #86
$Class: SF Astaroth
$Team: Hostile
$Location: 12768.335938, 0.001340, 6344.855469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hynek 2		;! Object #87
$Class: SF Astaroth
$Team: Hostile
$Location: 12769.501953, 0.001331, 6385.736816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hynek 3		;! Object #88
$Class: SF Astaroth
$Team: Hostile
$Location: 12770.512695, 0.001314, 6428.110352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hynek 4		;! Object #89
$Class: SF Astaroth
$Team: Hostile
$Location: 12730.356445, 0.001333, 6351.446289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hynek 5		;! Object #90
$Class: SF Astaroth
$Team: Hostile
$Location: 12731.000000, 0.001331, 6391.772461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Hynek 6		;! Object #91
$Class: SF Astaroth
$Team: Hostile
$Location: 12732.161133, 0.001315, 6435.213379
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Jiva 1		;! Object #92
$Class: SF Astaroth
$Team: Hostile
$Location: 12638.395508, 0.000028, 6342.664551
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Jiva 2		;! Object #93
$Class: SF Astaroth
$Team: Hostile
$Location: 12640.916992, 0.000014, 6394.856445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Jiva 3		;! Object #94
$Class: SF Astaroth
$Team: Hostile
$Location: 12641.872070, 0.000014, 6438.434570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Jiva 4		;! Object #95
$Class: SF Astaroth
$Team: Hostile
$Location: 12604.280273, 0.000026, 6434.464844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Jiva 5		;! Object #96
$Class: SF Astaroth
$Team: Hostile
$Location: 12593.398438, 0.000041, 6400.084961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Jiva 6		;! Object #97
$Class: SF Astaroth
$Team: Hostile
$Location: 12593.521484, 0.000014, 6360.312012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Demora#Clone		;! Object #98
$Class: SD Lucifer
$Team: Hostile
$Location: 10619.242188, 0.520626, 81594.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-msecs-delay 
   "Get Demora Position and Status" 
   800 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-warp" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Andor
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Andor 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 12
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Andor 1"
	"Andor 2"
	"Andor 3"
	"Andor 4"
	"Andor 5"
	"Andor 6"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Bismol
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bismol 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Bismol 1"
	"Bismol 2"
	"Bismol 3"
	"Bismol 4"
	"Bismol 5"
	"Bismol 6"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) )
+Flags: ( )

$Name: Corvus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Corvus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 8
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Corvus 1"
	"Corvus 2"
	"Corvus 3"
	"Corvus 4"
	"Corvus 5"
	"Corvus 6"
)
$AI Goals: ( goals ( ai-chase-wing "Gamma" 50 ) )
+Flags: ( )

$Name: Durla
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durla 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Demora
+Arrival delay: 60
$Arrival Cue: ( is-destroyed-delay 0 "Andor" ) 
$Departure Location: Hyperspace
+Departure delay: 11
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Durla 1"
	"Durla 2"
	"Durla 3"
	"Durla 4"
	"Durla 5"
	"Durla 6"
)
+Flags: ( )

$Name: Ergana
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ergana 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Demora
+Arrival delay: 65
$Arrival Cue: ( is-destroyed-delay 0 "Bismol" ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Ergana 1"
	"Ergana 2"
	"Ergana 3"
	"Ergana 4"
	"Ergana 5"
	"Ergana 6"
)
+Flags: ( )

$Name: Feralis
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Feralis 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Demora
+Arrival delay: 60
$Arrival Cue: ( is-destroyed-delay 0 "Durla" ) 
$Departure Location: Hyperspace
+Departure delay: 7
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Feralis 1"
	"Feralis 2"
	"Feralis 3"
	"Feralis 4"
	"Feralis 5"
	"Feralis 6"
)
+Flags: ( )

$Name: Guru
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Guru 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Demora
+Arrival delay: 60
$Arrival Cue: ( is-destroyed-delay 0 "Corvus" ) 
$Departure Location: Hyperspace
+Departure delay: 9
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Guru 1"
	"Guru 2"
	"Guru 3"
	"Guru 4"
	"Guru 5"
	"Guru 6"
)
+Flags: ( )

$Name: Hebron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hebron 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Demora
+Arrival delay: 60
$Arrival Cue: ( is-destroyed-delay 0 "Ergana" ) 
$Departure Location: Hyperspace
+Departure delay: 12
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Hebron 1"
	"Hebron 2"
	"Hebron 3"
	"Hebron 4"
	"Hebron 5"
	"Hebron 6"
)
+Flags: ( )

$Name: Isis
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Isis 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Demora
+Arrival delay: 62
$Arrival Cue: ( is-destroyed-delay 0 "Guru" ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Isis 1"
	"Isis 2"
	"Isis 3"
	"Isis 4"
	"Isis 5"
	"Isis 6"
)
+Flags: ( )

$Name: Juncti
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Juncti 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Demora
+Arrival delay: 65
$Arrival Cue: ( is-destroyed-delay 0 "Feralis" ) 
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Juncti 1"
	"Juncti 2"
	"Juncti 3"
	"Juncti 4"
	"Juncti 5"
	"Juncti 6"
)
+Flags: ( )

$Name: Hynek
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hynek 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Demora
+Arrival delay: 60
$Arrival Cue: ( is-destroyed-delay 0 "Hebron" ) 
$Departure Location: Hyperspace
+Departure delay: 6
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Hynek 1"
	"Hynek 2"
	"Hynek 3"
	"Hynek 4"
	"Hynek 5"
	"Hynek 6"
)
+Flags: ( )

$Name: Jiva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Jiva 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Demora
+Arrival delay: 64
$Arrival Cue: ( is-destroyed-delay 0 "Isis" ) 
$Departure Location: Hyperspace
+Departure delay: 8
$Departure Cue: ( is-destroyed-delay 0 "Demora" ) 
$Ships: (		;! 6 total
	"Jiva 1"
	"Jiva 2"
	"Jiva 3"
	"Jiva 4"
	"Jiva 5"
	"Jiva 6"
)
+Flags: ( )

#Events		;! 198 total

$Formula: ( when 
   ( is-destroyed-delay 0 "Demora" ) 
   ( do-nothing ) 
)
+Name: CONTINUE
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
   ( ship-subsys-guardian-threshold 
      95 
      "Venture" 
      "<all turrets>" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Challenger" 
      "<all turrets>" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Strongbow" 
      "<all turrets>" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Maelstom" 
      "<all turrets>" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Oberon" 
      "<all turrets>" 
      "<all engines>" 
   )
   ( alter-ship-flag 
      "free-afterburner-use" 
      ( true ) 
      ( true ) 
      "Alpha" 
      "Beta" 
      "Gamma" 
   )
)
+Name: INIT
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( modify-variable @CheckTarget[0] 0 ) 
   ( modify-variable @DemoraTarget[0] 0 ) 
   ( modify-variable @RangeCheck[0] 1 ) 
   ( modify-variable @DemoraHold[0] 0 ) 
   ( modify-variable @SelectTime[0] 0 ) 
   ( modify-variable @Escaped[0] 0 ) 
   ( modify-variable @HoldDialogue[0] 0 ) 
   ( modify-variable @Destroyed[0] 0 ) 
   ( modify-variable @NotIntact[0] 0 ) 
   ( modify-variable 
      @MissionComplete[0] 
      0 
   )
)
+Name: Set Variable Values
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      ( rand-multiple 20 45 ) 
      "Beta 1" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 45 ) 
      "Alpha 2" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 45 ) 
      "Alpha 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 45 ) 
      "Beta 3" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 45 ) 
      "Beta 4" 
   )
   ( ship-guardian-threshold 
      ( rand-multiple 20 45 ) 
      "Gamma 2" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Beta 1" 
      "<all engines>" 
      "<all turrets>" 
      "Sensors" 
      "Communication" 
      "Navigation" 
      "Weapons" 
      "Engine" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Alpha 2" 
      "<all engines>" 
      "<all turrets>" 
      "Sensors" 
      "Communication" 
      "Navigation" 
      "Weapons" 
      "Engine" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Alpha 4" 
      "<all engines>" 
      "<all turrets>" 
      "Sensors" 
      "Communication" 
      "Navigation" 
      "Weapons" 
      "Engine" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Beta 3" 
      "<all engines>" 
      "<all turrets>" 
      "Sensors" 
      "Communication" 
      "Navigation" 
      "Weapons" 
      "Engine" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Beta 4" 
      "<all engines>" 
      "<all turrets>" 
      "Sensors" 
      "Communication" 
      "Navigation" 
      "Weapons" 
      "Engine" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Gamma 1" 
      "<all engines>" 
      "<all turrets>" 
      "Sensors" 
      "Communication" 
      "Navigation" 
      "Weapons" 
      "Engine" 
   )
   ( ship-subsys-guardian-threshold 
      95 
      "Gamma 2" 
      "<all engines>" 
      "<all turrets>" 
      "Sensors" 
      "Communication" 
      "Navigation" 
      "Weapons" 
      "Engine" 
   )
)
+Name: Protect Main Characters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Venture" 45 ) 
   ( cap-waypoint-speed "Challenger" 45 ) 
   ( cap-waypoint-speed "Strongbow" 45 ) 
   ( cap-waypoint-speed "Maelstom" 45 ) 
   ( cap-waypoint-speed "Oberon" 45 ) 
   ( cap-waypoint-speed "Irakiz" 45 ) 
   ( cap-waypoint-speed "Syrilla" 45 ) 
   ( cap-waypoint-speed "Burunda" 45 ) 
   ( cap-waypoint-speed "Rapidus" 75 ) 
   ( cap-waypoint-speed "Canopus" 45 ) 
   ( cap-waypoint-speed "Shantra" 45 ) 
   ( cap-waypoint-speed "Tychis" 45 ) 
   ( cap-waypoint-speed "Anubarak" 45 ) 
)
+Name: Initial Cap Speed
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: =====MISSION EVENTS============
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: -----Hard Coded Story Events---
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-armor-type 
      "Irakiz" 
      ( true ) 
      "Cinematic Armor 1" 
      "Hull" 
   )
   ( set-armor-type 
      "Syrilla" 
      ( true ) 
      "Cinematic Armor 1" 
      "Hull" 
   )
   ( set-armor-type 
      "Burunda" 
      ( true ) 
      "Cinematic Armor 1" 
      "Hull" 
   )
   ( set-armor-type 
      "Canopus" 
      ( true ) 
      "Cinematic Armor 1" 
      "Hull" 
   )
   ( set-armor-type 
      "Shantra" 
      ( true ) 
      "Cinematic Armor 1" 
      "Hull" 
   )
   ( set-armor-type 
      "Tychis" 
      ( true ) 
      "Cinematic Armor 1" 
      "Hull" 
   )
)
+Name: Strenghten Shivan Hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 250 ) 
   ( set-armor-type 
      "Irakiz" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Syrilla" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Burunda" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Canopus" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Shantra" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
   ( set-armor-type 
      "Tychis" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
)
+Name: Reset Shivan Hull
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( set-armor-type 
      "Irakiz" 
      ( true ) 
      "Overall Resistant Armor" 
      "engine01" 
      "engine02" 
   )
   ( set-armor-type 
      "Syrilla" 
      ( true ) 
      "Overall Resistant Armor" 
      "engine01" 
      "engine02" 
   )
   ( set-armor-type 
      "Burunda" 
      ( true ) 
      "Overall Resistant Armor" 
      "engine01" 
      "engine02" 
   )
   ( set-armor-type 
      "Canopus" 
      ( true ) 
      "Overall Resistant Armor" 
      "engine" 
   )
   ( set-armor-type 
      "Shantra" 
      ( true ) 
      "Overall Resistant Armor" 
      "engine" 
   )
   ( set-armor-type 
      "Tychis" 
      ( true ) 
      "Overall Resistant Armor" 
      "engine" 
   )
)
+Name: Set armor for shivan engines
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Main Events-----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( add-goal 
      "Irakiz" 
      ( ai-waypoints-once "Irakiz Path" 89 ) 
   )
   ( add-goal 
      "Syrilla" 
      ( ai-waypoints-once "Syrilla Path" 89 ) 
   )
   ( add-goal 
      "Burunda" 
      ( ai-waypoints-once "Burunda Path" 89 ) 
   )
   ( add-goal 
      "Rapidus" 
      ( ai-waypoints-once "Rapidus Path" 89 ) 
   )
   ( add-goal 
      "Canopus" 
      ( ai-waypoints-once "Canopus Path" 89 ) 
   )
   ( add-goal 
      "Shantra" 
      ( ai-waypoints-once "Shantra Path" 89 ) 
   )
   ( add-goal 
      "Tychis" 
      ( ai-waypoints-once "Tychis Path" 89 ) 
   )
)
+Name: Shivan ships move
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( add-goal 
      "Venture" 
      ( ai-waypoints-once "Venture Path" 89 ) 
   )
   ( add-goal 
      "Challenger" 
      ( ai-waypoints-once 
         "Challenger Path" 
         89 
      )
   )
   ( add-goal 
      "Strongbow" 
      ( ai-waypoints-once 
         "Strongbow Path" 
         89 
      )
   )
   ( add-goal 
      "Maelstom" 
      ( ai-waypoints-once 
         "Maelstrom Path" 
         89 
      )
   )
   ( add-goal 
      "Oberon" 
      ( ai-waypoints-once "Oberon Path" 89 ) 
   )
)
+Name: Friendly Ships move
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Anubarak" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Anubarak" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Anubarak" 89 ) 
   )
)
+Name: Ice Queens initial orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 120 ) 
   ( beam-free-all 
      "Irakiz" 
      "Syrilla" 
      "Burunda" 
      "Rapidus" 
      "Canopus" 
      "Shantra" 
      "Tychis" 
   )
)
+Name: Beam free all Shivan escorts
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Anubarak" ) 
   ( do-nothing ) 
)
+Name: Asura Cruiser destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Venture" 
      "turret09" 
      "AM Cannon MK II" 
      1 
      1 
   )
   ( turret-change-weapon 
      "Venture" 
      "turret10" 
      "AM Cannon MK II" 
      1 
      1 
   )
   ( turret-change-weapon 
      "Venture" 
      "turret11" 
      "AM Cannon MK II" 
      1 
      1 
   )
   ( beam-free-all "Venture" ) 
)
+Name: Venture main cannons unlock
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Challenger" ) 
)
+Name: Challenger main cannons unlock
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Strongbow" ) 
)
+Name: Strongbow main cannons unlock
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Maelstom" 
      "turret01" 
      "AM Cannon MK II" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Maelstom" 
      "turret02" 
      "AM Cannon MK II" 
      1 
      0 
   )
)
+Name: Maelstrom main cannons unlock
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( turret-change-weapon 
      "Oberon" 
      "turret01" 
      "AM Cannon MK II" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Oberon" 
      "turret02" 
      "AM Cannon MK II" 
      1 
      0 
   )
)
+Name: Oberon main cannons unlock
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Demora" 
         "turret01" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Demora" 
         "turret02" 
         0 
      )
   )
   ( modify-variable @RangeCheck[0] 0 ) 
   ( modify-variable @DemoraHold[0] 1 ) 
)
+Name: Demora's beams taken out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 210 ) 
      ( = @RangeCheck[0] 1 ) 
   )
   ( modify-variable @CheckTarget[0] 1 ) 
)
+Name: Cruisers in critical range
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-destroyed-delay 0 "Irakiz" ) 
         ( has-departed-delay 0 "Irakiz" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Syrilla" ) 
         ( has-departed-delay 0 "Syrilla" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Burunda" ) 
         ( has-departed-delay 0 "Burunda" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Rapidus" ) 
         ( has-departed-delay 0 "Rapidus" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Canopus" ) 
         ( has-departed-delay 0 "Canopus" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Shantra" ) 
         ( has-departed-delay 0 "Shantra" ) 
      )
      ( or 
         ( is-destroyed-delay 0 "Tychis" ) 
         ( has-departed-delay 0 "Tychis" ) 
      )
   )
   ( clear-goals 
      "Venture" 
      "Challenger" 
      "Strongbow" 
      "Maelstom" 
      "Oberon" 
   )
)
+Name: No more Shivan escorts
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Venture" 
      ( ai-chase "Demora" 89 ) 
   )
   ( add-goal 
      "Challenger" 
      ( ai-chase "Demora" 89 ) 
   )
   ( add-goal 
      "Strongbow" 
      ( ai-chase "Demora" 89 ) 
   )
   ( add-goal 
      "Maelstom" 
      ( ai-chase "Demora" 89 ) 
   )
   ( add-goal 
      "Oberon" 
      ( ai-chase "Demora" 89 ) 
   )
   ( set-armor-type 
      "Demora" 
      ( true ) 
      "Cinematic Armor 4" 
      "Hull" 
   )
)
+Name: Cruisers Target Demora
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Demora's Actions----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @CheckTarget[0] 1 ) 
   ( modify-variable 
      @SelectTime[0] 
      ( + @SelectTime[0] ( mission-time ) ) 
   )
)
+Name: Set Selection Clock start
+Repeat Count: -1
+Trigger Count: 10
+Interval: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 
         ( + @SelectTime[0] 1 ) 
      )
      ( not 
         ( has-departed-delay 0 "Challenger" ) 
      )
      ( = @CheckTarget[0] 1 ) 
   )
   ( modify-variable @CheckTarget[0] 0 ) 
   ( modify-variable @DemoraTarget[0] 1 ) 
)
+Name: Challenger target trigger
+Repeat Count: -1
+Trigger Count: 10
+Interval: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 
         ( + @SelectTime[0] 2 ) 
      )
      ( not 
         ( has-departed-delay 0 "Strongbow" ) 
      )
      ( = @CheckTarget[0] 1 ) 
   )
   ( modify-variable @CheckTarget[0] 0 ) 
   ( modify-variable @DemoraTarget[0] 2 ) 
)
+Name: Strongbow target trigger
+Repeat Count: -1
+Trigger Count: 10
+Interval: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 
         ( + @SelectTime[0] 3 ) 
      )
      ( not 
         ( has-departed-delay 0 "Venture" ) 
      )
      ( = @CheckTarget[0] 1 ) 
   )
   ( modify-variable @CheckTarget[0] 0 ) 
   ( modify-variable @DemoraTarget[0] 3 ) 
)
+Name: Venture Target trigger
+Repeat Count: -1
+Trigger Count: 10
+Interval: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 
         ( + @SelectTime[0] 4 ) 
      )
      ( not 
         ( has-departed-delay 0 "Oberon" ) 
      )
      ( = @CheckTarget[0] 1 ) 
   )
   ( modify-variable @CheckTarget[0] 0 ) 
   ( modify-variable @DemoraTarget[0] 4 ) 
)
+Name: Oberon Target trigger
+Repeat Count: -1
+Trigger Count: 10
+Interval: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 
         ( + @SelectTime[0] 5 ) 
      )
      ( not 
         ( has-departed-delay 0 "Oberon" ) 
      )
      ( = @CheckTarget[0] 1 ) 
   )
   ( modify-variable @CheckTarget[0] 0 ) 
   ( modify-variable @DemoraTarget[0] 5 ) 
)
+Name: Maelstrom Traget trigger
+Repeat Count: -1
+Trigger Count: 10
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: -1
+Trigger Count: 999
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @DemoraTarget[0] 1 ) 
      ( = @DemoraHold[0] 0 ) 
      ( not 
         ( has-departed-delay 0 "Challenger" ) 
      )
   )
   ( clear-goals "Demora" ) 
   ( add-goal 
      "Demora" 
      ( ai-chase "Challenger" 89 ) 
   )
)
+Name: Demora targets Challenger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Demora targets Challenger" 
         10 
      )
      ( = @DemoraTarget[0] 1 ) 
      ( = @DemoraHold[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Challenger retreats to Vector 4" 
            0 
         )
      )
   )
   ( fire-beam 
      "Demora" 
      "turret01" 
      "Challenger" 
      "Navigation" 
   )
   ( fire-beam 
      "Demora" 
      "turret02" 
      "Challenger" 
      "Weapons" 
   )
)
+Name: Demora fire at Challenger
+Repeat Count: -1
+Trigger Count: 50
+Interval: 15

$Formula: ( when 
   ( has-departed-delay 0 "Challenger" ) 
   ( modify-variable @CheckTarget[0] 1 ) 
)
+Name: Target Challenger departs
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @DemoraTarget[0] 2 ) 
      ( = @DemoraHold[0] 0 ) 
      ( not 
         ( has-departed-delay 0 "Strongbow" ) 
      )
   )
   ( clear-goals "Demora" ) 
   ( add-goal 
      "Demora" 
      ( ai-chase "Strongbow" 89 ) 
   )
)
+Name: Demora targets Strongbow
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Demora targets Strongbow" 
         10 
      )
      ( = @DemoraTarget[0] 2 ) 
      ( = @DemoraHold[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Strongbow retreats to Vector 3" 
            0 
         )
      )
   )
   ( fire-beam 
      "Demora" 
      "turret01" 
      "Strongbow" 
      "Navigation" 
   )
   ( fire-beam 
      "Demora" 
      "turret02" 
      "Strongbow" 
      "Weapons" 
   )
)
+Name: Demora fire at Strongbow
+Repeat Count: -1
+Trigger Count: 50
+Interval: 30

$Formula: ( when 
   ( has-departed-delay 0 "Strongbow" ) 
   ( modify-variable @CheckTarget[0] 1 ) 
)
+Name: Target Strongbow departs
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @DemoraTarget[0] 3 ) 
      ( = @DemoraHold[0] 0 ) 
      ( not 
         ( has-departed-delay 0 "Venture" ) 
      )
   )
   ( clear-goals "Demora" ) 
   ( add-goal 
      "Demora" 
      ( ai-chase "Venture" 89 ) 
   )
)
+Name: Demora targets Venture
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Demora targets Venture" 
         30 
      )
      ( = @DemoraTarget[0] 3 ) 
      ( = @DemoraHold[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Venture retreats to Vector 2" 
            0 
         )
      )
   )
   ( fire-beam 
      "Demora" 
      "turret01" 
      "Venture" 
      "Sensors" 
   )
   ( fire-beam 
      "Demora" 
      "turret02" 
      "Venture" 
      "Weapons" 
   )
)
+Name: Demora fire at Venture
+Repeat Count: -1
+Trigger Count: 50
+Interval: 30

$Formula: ( when 
   ( has-departed-delay 0 "Venture" ) 
   ( modify-variable @CheckTarget[0] 1 ) 
)
+Name: Target Venture departs
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @DemoraTarget[0] 4 ) 
      ( = @DemoraHold[0] 0 ) 
      ( not 
         ( has-departed-delay 0 "Oberon" ) 
      )
   )
   ( clear-goals "Demora" ) 
   ( add-goal 
      "Demora" 
      ( ai-chase "Oberon" 89 ) 
   )
)
+Name: Demora tragets Oberon
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Demora tragets Oberon" 
         30 
      )
      ( = @DemoraTarget[0] 4 ) 
      ( = @DemoraHold[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Oberon retreats to Vector 4" 
            0 
         )
      )
   )
   ( fire-beam 
      "Demora" 
      "turret01" 
      "Oberon" 
      "Sensors" 
   )
   ( fire-beam 
      "Demora" 
      "turret02" 
      "Oberon" 
      "Weapons" 
   )
)
+Name: Demora fire at Oberon
+Repeat Count: -1
+Trigger Count: 50
+Interval: 30

$Formula: ( when 
   ( has-departed-delay 0 "Oberon" ) 
   ( modify-variable @CheckTarget[0] 1 ) 
)
+Name: Target Oberon departs
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: --------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @DemoraTarget[0] 5 ) 
      ( = @DemoraHold[0] 0 ) 
      ( not 
         ( has-departed-delay 0 "Maelstom" ) 
      )
   )
   ( clear-goals "Demora" ) 
   ( add-goal 
      "Demora" 
      ( ai-chase "Maelstom" 89 ) 
   )
)
+Name: Demora tragets Maelstrom
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Demora tragets Maelstrom" 
         30 
      )
      ( = @DemoraTarget[0] 3 ) 
      ( = @DemoraHold[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Maelstrom retreats to Vector 1" 
            0 
         )
      )
   )
   ( fire-beam 
      "Demora" 
      "turret01" 
      "Maelstom" 
      "Sensors" 
   )
   ( fire-beam 
      "Demora" 
      "turret02" 
      "Maelstom" 
      "Weapons" 
   )
)
+Name: Demora fire at Maelstrom
+Repeat Count: -1
+Trigger Count: 50
+Interval: 30

$Formula: ( when 
   ( has-departed-delay 0 "Maelstom" ) 
   ( modify-variable @CheckTarget[0] 1 ) 
)
+Name: Target Maelstrom departs
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( false ) ( do-nothing ) ) 
+Name: ----Demora Not Disabled--------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "target that Lucifer destroyer" 
         9 
      )
      ( not 
         ( is-disabled-delay 0 "Demora" ) 
      )
   )
   ( modify-variable 
      @D-X[0] 
      ( get-object-x "Demora" ) 
   )
   ( modify-variable 
      @D-Y[0] 
      ( get-object-y "Demora" ) 
   )
   ( modify-variable 
      @D-Z[0] 
      ( get-object-z "Demora" ) 
   )
   ( modify-variable 
      @D-Pitch[0] 
      ( get-object-pitch "Demora" ) 
   )
   ( modify-variable 
      @D-Bank[0] 
      ( get-object-bank "Demora" ) 
   )
   ( modify-variable 
      @D-Heading[0] 
      ( get-object-heading "Demora" ) 
   )
   ( ship-copy-damage 
      "Demora" 
      "Demora#Clone" 
   )
)
+Name: Get Demora Position and Status
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( ship-vanish "Demora" ) 
)
+Name: Erase Demora
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( true ) 
   ( set-object-position 
      "Demora#Clone" 
      @D-X[0] 
      @D-Y[0] 
      @D-Z[0] 
   )
   ( set-object-orientation 
      "Demora#Clone" 
      @D-Pitch[0] 
      @D-Bank[0] 
      @D-Heading[0] 
   )
   ( ship-subsys-untargetable 
      "Demora#Clone" 
      "reactor 1" 
      "reactor 2" 
      "reactor 3" 
      "reactor 4" 
      "reactor 5" 
      "navigation" 
      "weapons" 
      "sensors" 
      "communication" 
      "navigation" 
   )
   ( ship-invulnerable "Demora#Clone" ) 
)
+Name: Create Demora Clone
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "target that Lucifer destroyer" 
      10 
   )
   ( clear-goals "Demora#Clone" ) 
   ( add-goal 
      "Demora#Clone" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Demora Clone escapes
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------Fleet Actions------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 200 ) 
   ( clear-goals "Irakiz" ) 
   ( add-goal 
      "Irakiz" 
      ( ai-chase "Venture" 89 ) 
   )
   ( add-goal 
      "Irakiz" 
      ( ai-chase "Challenger" 88 ) 
   )
   ( add-goal 
      "Irakiz" 
      ( ai-chase "Strongbow" 87 ) 
   )
   ( add-goal 
      "Irakiz" 
      ( ai-chase "Maelstom" 86 ) 
   )
   ( add-goal 
      "Irakiz" 
      ( ai-chase "Oberon" 85 ) 
   )
   ( cap-waypoint-speed "Irakiz" 65 ) 
)
+Name: Irakis free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 200 ) 
   ( clear-goals "Syrilla" ) 
   ( add-goal 
      "Syrilla" 
      ( ai-chase "Challenger" 89 ) 
   )
   ( add-goal 
      "Syrilla" 
      ( ai-chase "Venture" 88 ) 
   )
   ( add-goal 
      "Syrilla" 
      ( ai-chase "Strongbow" 87 ) 
   )
   ( add-goal 
      "Syrilla" 
      ( ai-chase "Maelstom" 86 ) 
   )
   ( add-goal 
      "Irakiz" 
      ( ai-chase "Oberon" 85 ) 
   )
   ( cap-waypoint-speed "Syrilla" 65 ) 
)
+Name: Syrilla free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 200 ) 
   ( clear-goals "Burunda" ) 
   ( add-goal 
      "Burunda" 
      ( ai-chase "Strongbow" 89 ) 
   )
   ( add-goal 
      "Irakiz" 
      ( ai-chase "Venture" 88 ) 
   )
   ( add-goal 
      "Irakiz" 
      ( ai-chase "Challenger" 87 ) 
   )
   ( add-goal 
      "Irakiz" 
      ( ai-chase "Oberon" 86 ) 
   )
   ( add-goal 
      "Irakiz" 
      ( ai-chase "Maelstom" 85 ) 
   )
   ( cap-waypoint-speed "Burunda" 65 ) 
)
+Name: Burunda free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 200 ) 
   ( clear-goals "Canopus" ) 
   ( add-goal 
      "Canopus" 
      ( ai-chase "Challenger" 89 ) 
   )
   ( add-goal 
      "Canopus" 
      ( ai-chase "Venture" 88 ) 
   )
   ( add-goal 
      "Canopus" 
      ( ai-chase "Strongbow" 87 ) 
   )
   ( add-goal 
      "Canopus" 
      ( ai-chase "Maelstom" 86 ) 
   )
   ( add-goal 
      "Canopus" 
      ( ai-chase "Oberon" 85 ) 
   )
   ( cap-waypoint-speed "Canopus" 65 ) 
)
+Name: Canopus free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 200 ) 
   ( clear-goals "Shantra" ) 
   ( add-goal 
      "Shantra" 
      ( ai-chase "Oberon" 89 ) 
   )
   ( add-goal 
      "Shantra" 
      ( ai-chase "Challenger" 88 ) 
   )
   ( add-goal 
      "Shantra" 
      ( ai-chase "Venture" 87 ) 
   )
   ( add-goal 
      "Shantra" 
      ( ai-chase "Strongbow" 86 ) 
   )
   ( add-goal 
      "Shantra" 
      ( ai-chase "Maelstom" 85 ) 
   )
   ( cap-waypoint-speed "Shantra" 65 ) 
)
+Name: Shantra free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 200 ) 
   ( clear-goals "Tychis" ) 
   ( add-goal 
      "Tychis" 
      ( ai-chase "Maelstom" 89 ) 
   )
   ( add-goal 
      "Tychis" 
      ( ai-chase "Strongbow" 88 ) 
   )
   ( add-goal 
      "Tychis" 
      ( ai-chase "Venture" 87 ) 
   )
   ( add-goal 
      "Tychis" 
      ( ai-chase "Challenger" 86 ) 
   )
   ( add-goal 
      "Tychis" 
      ( ai-chase "Oberon" 85 ) 
   )
   ( cap-waypoint-speed "Tychis" 65 ) 
)
+Name: Tychis free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Rapidus" "Rapidus Path:3" ) 
      1000 
   )
   ( clear-goals "Rapidus" ) 
   ( add-goal 
      "Rapidus" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Rapidus escape
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 238 ) 
   ( clear-goals "Venture" ) 
   ( add-goal 
      "Venture" 
      ( ai-chase "Irakiz" 89 ) 
   )
   ( add-goal 
      "Venture" 
      ( ai-chase "Syrilla" 88 ) 
   )
   ( add-goal 
      "Venture" 
      ( ai-chase "Burunda" 87 ) 
   )
   ( add-goal 
      "Venture" 
      ( ai-chase "Canopus" 86 ) 
   )
   ( add-goal 
      "Venture" 
      ( ai-chase "Shantra" 85 ) 
   )
   ( add-goal 
      "Venture" 
      ( ai-chase "Tychis" 84 ) 
   )
   ( cap-waypoint-speed "Venture" 65 ) 
)
+Name: Venture free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 238 ) 
   ( clear-goals "Challenger" ) 
   ( add-goal 
      "Challenger" 
      ( ai-chase "Syrilla" 89 ) 
   )
   ( add-goal 
      "Challenger" 
      ( ai-chase "Irakiz" 88 ) 
   )
   ( add-goal 
      "Challenger" 
      ( ai-chase "Burunda" 87 ) 
   )
   ( add-goal 
      "Challenger" 
      ( ai-chase "Tychis" 86 ) 
   )
   ( add-goal 
      "Challenger" 
      ( ai-chase "Canopus" 85 ) 
   )
   ( add-goal 
      "Challenger" 
      ( ai-chase "Shantra" 84 ) 
   )
   ( cap-waypoint-speed "Challenger" 65 ) 
)
+Name: Challenger free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 238 ) 
   ( clear-goals "Strongbow" ) 
   ( add-goal 
      "Strongbow" 
      ( ai-chase "Burunda" 89 ) 
   )
   ( add-goal 
      "Strongbow" 
      ( ai-chase "Irakiz" 88 ) 
   )
   ( add-goal 
      "Strongbow" 
      ( ai-chase "Syrilla" 87 ) 
   )
   ( add-goal 
      "Strongbow" 
      ( ai-chase "Canopus" 86 ) 
   )
   ( add-goal 
      "Strongbow" 
      ( ai-chase "Shantra" 85 ) 
   )
   ( add-goal 
      "Strongbow" 
      ( ai-chase "Tychis" 84 ) 
   )
   ( cap-waypoint-speed "Strongbow" 65 ) 
)
+Name: Strongbow free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 238 ) 
   ( clear-goals "Oberon" ) 
   ( add-goal 
      "Oberon" 
      ( ai-chase "Shantra" 89 ) 
   )
   ( add-goal 
      "Oberon" 
      ( ai-chase "Canopus" 88 ) 
   )
   ( add-goal 
      "Oberon" 
      ( ai-chase "Syrilla" 87 ) 
   )
   ( add-goal 
      "Oberon" 
      ( ai-chase "Irakiz" 86 ) 
   )
   ( add-goal 
      "Oberon" 
      ( ai-chase "Burunda" 85 ) 
   )
   ( add-goal 
      "Oberon" 
      ( ai-chase "Tychis" 84 ) 
   )
   ( cap-waypoint-speed "Oberon" 65 ) 
)
+Name: Oberon free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 238 ) 
   ( clear-goals "Maelstom" ) 
   ( add-goal 
      "Maelstom" 
      ( ai-chase "Tychis" 89 ) 
   )
   ( add-goal 
      "Maelstom" 
      ( ai-chase "Burunda" 88 ) 
   )
   ( add-goal 
      "Maelstom" 
      ( ai-chase "Irakiz" 87 ) 
   )
   ( add-goal 
      "Maelstom" 
      ( ai-chase "Syrilla" 86 ) 
   )
   ( add-goal 
      "Maelstom" 
      ( ai-chase "Canopus" 85 ) 
   )
   ( add-goal 
      "Maelstom" 
      ( ai-chase "Shantra" 84 ) 
   )
   ( cap-waypoint-speed "Maelstom" 65 ) 
)
+Name: Maelstrom free attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----SPECIAL SCENARIOS-------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( is-subsystem-destroyed-delay 
               "Irakiz" 
               "turret01" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Irakiz" 
               "turret05" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Irakiz" 
               "turret06" 
               0 
            )
         )
         ( < 
            ( hits-left "Irakiz" ) 
            ( rand-multiple 15 25 ) 
         )
      )
      ( not 
         ( is-disabled-delay 0 "Irakiz" ) 
      )
   )
   ( clear-goals "Irakiz" ) 
   ( add-goal 
      "Irakiz" 
      ( ai-waypoints-once 
         "Escape Vector 3" 
         89 
      )
   )
)
+Name: Irakis retreats to Vector 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-disabled-delay 0 "Irakiz" ) 
      )
      ( or 
         ( is-event-true-delay 
            "Irakis retreats to Vector 3" 
            180 
         )
         ( is-destroyed-delay 0 "Demora" ) 
      )
   )
   ( clear-goals "Irakiz" ) 
   ( add-goal 
      "Irakiz" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Irakis jumps out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( is-subsystem-destroyed-delay 
               "Syrilla" 
               "turret01" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Syrilla" 
               "turret05" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Syrilla" 
               "turret06" 
               0 
            )
         )
         ( < 
            ( hits-left "Syrilla" ) 
            ( rand-multiple 15 25 ) 
         )
      )
      ( not 
         ( is-disabled-delay 0 "Syrilla" ) 
      )
   )
   ( clear-goals "Syrilla" ) 
   ( add-goal 
      "Syrilla" 
      ( ai-waypoints-once 
         "Escape Vector 2" 
         89 
      )
   )
   ( set-armor-type 
      "Syrilla" 
      ( true ) 
      "Overall Resistant Armor" 
      "Hull" 
   )
)
+Name: Syrilla retreats to Vector 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Syrilla retreats to Vector 2" 
         0 
      )
      ( is-disabled-delay 0 "Syrilla" ) 
   )
   ( set-armor-type 
      "Syrilla" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
)
+Name: When Syrilla gets disabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-disabled-delay 0 "Syrilla" ) 
      )
      ( or 
         ( is-event-true-delay 
            "Syrilla retreats to Vector 2" 
            180 
         )
         ( is-destroyed-delay 0 "Demora" ) 
      )
   )
   ( clear-goals "Syrilla" ) 
   ( add-goal 
      "Syrilla" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Syrilla Jumps out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( is-subsystem-destroyed-delay 
               "Burunda" 
               "turret01" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Burunda" 
               "turret05" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Burunda" 
               "turret06" 
               0 
            )
         )
         ( < 
            ( hits-left "Burunda" ) 
            ( rand-multiple 15 25 ) 
         )
      )
      ( not 
         ( is-disabled-delay 0 "Burunda" ) 
      )
   )
   ( clear-goals "Burunda" ) 
   ( add-goal 
      "Burunda" 
      ( ai-waypoints-once 
         "Escape Vector 1" 
         89 
      )
   )
)
+Name: Burunda retreats to Vector 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-disabled-delay 0 "Burunda" ) 
      )
      ( or 
         ( is-event-true-delay 
            "Burunda retreats to Vector 1" 
            180 
         )
         ( is-destroyed-delay 0 "Demora" ) 
      )
   )
   ( clear-goals "Burunda" ) 
   ( add-goal 
      "Burunda" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Burnuda jumps out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( is-subsystem-destroyed-delay 
               "Canopus" 
               "turret01" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Canopus" 
               "turret04" 
               0 
            )
         )
         ( < 
            ( hits-left "Canopus" ) 
            ( rand-multiple 15 25 ) 
         )
      )
      ( not 
         ( is-disabled-delay 0 "Canopus" ) 
      )
   )
   ( clear-goals "Canopus" ) 
   ( add-goal 
      "Canopus" 
      ( ai-waypoints-once 
         "Escape Vector 4" 
         89 
      )
   )
   ( set-armor-type 
      "Syrilla" 
      ( true ) 
      "Overall Resistant Armor" 
      "Hull" 
   )
)
+Name: Canopus retreats to Vector 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Canopus retreats to Vector 4" 
         0 
      )
      ( is-disabled-delay 0 "Canopus" ) 
   )
   ( set-armor-type 
      "Canopus" 
      ( true ) 
      "Heavy Armor 100" 
      "Hull" 
   )
)
+Name: When Canopus gets disabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-disabled-delay 0 "Canopus" ) 
      )
      ( or 
         ( is-event-true-delay 
            "Canopus retreats to Vector 4" 
            180 
         )
         ( is-destroyed-delay 0 "Demora" ) 
      )
   )
   ( clear-goals "Canopus" ) 
   ( add-goal 
      "Canopus" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Canopus jumps out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( is-subsystem-destroyed-delay 
               "Shantra" 
               "turret01" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Shantra" 
               "turret04" 
               0 
            )
         )
         ( < 
            ( hits-left "Shantra" ) 
            ( rand-multiple 15 25 ) 
         )
      )
      ( not 
         ( is-disabled-delay 0 "Shantra" ) 
      )
   )
   ( clear-goals "Shantra" ) 
   ( add-goal 
      "Shantra" 
      ( ai-waypoints-once 
         "Escape Vector 1" 
         89 
      )
   )
)
+Name: Shantra retreats to Vector 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-disabled-delay 0 "Shantra" ) 
      )
      ( or 
         ( is-event-true-delay 
            "Shantra retreats to Vector 2" 
            180 
         )
         ( is-destroyed-delay 0 "Demora" ) 
      )
   )
   ( clear-goals "Shantra" ) 
   ( add-goal 
      "Shantra" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Shantra jumps out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( and 
            ( is-subsystem-destroyed-delay 
               "Tychis" 
               "turret01" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Tychis" 
               "turret04" 
               0 
            )
         )
         ( < 
            ( hits-left "Tychis" ) 
            ( rand-multiple 15 25 ) 
         )
      )
      ( not 
         ( is-disabled-delay 0 "Tychis" ) 
      )
   )
   ( clear-goals "Tychis" ) 
   ( add-goal 
      "Tychis" 
      ( ai-waypoints-once 
         "Escape Vector 1" 
         89 
      )
   )
)
+Name: Tychis retreats to Vector 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-disabled-delay 0 "Tychis" ) 
      )
      ( or 
         ( is-event-true-delay 
            "Tychis retreats to Vector 1" 
            180 
         )
         ( is-destroyed-delay 0 "Demora" ) 
      )
   )
   ( clear-goals "Tychis" ) 
   ( add-goal 
      "Tychis" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Tychis jumps out
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Irakiz" 
      "Syrilla" 
      "Burunda" 
      "Rapidus" 
      "Canopus" 
      "Shantra" 
      "Tychis" 
   )
   ( has-departed-delay 0 "<argument>" ) 
   ( modify-variable 
      @Escaped[0] 
      ( + @Escaped[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Count the escapees
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time-argument 
   ( any-of 
      "Irakiz" 
      "Syrilla" 
      "Burunda" 
      "Rapidus" 
      "Canopus" 
      "Shantra" 
      "Tychis" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( modify-variable 
      @Destroyed[0] 
      ( + @Destroyed[0] 1 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: Count Destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Venture" 
      "Challenger" 
      "Strongbow" 
      "Maelstom" 
      "Oberon" 
   )
   ( and 
      ( has-departed-delay 0 "<argument>" ) 
      ( = @MissionComplete[0] 0 ) 
   )
   ( modify-variable @NotIntact[0] 1 ) 
)
+Name: Check if Task Force is intact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Demora" ) 
   ( modify-variable 
      @MissionComplete[0] 
      1 
   )
)
+Name: Check if mission is complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Venture" ) 10 ) 
   ( clear-goals "Venture" ) 
   ( add-goal 
      "Venture" 
      ( ai-waypoints-once 
         "Escape Vector 2" 
         89 
      )
   )
   ( ship-invulnerable "Venture" ) 
   ( cap-waypoint-speed "Venture" 100 ) 
   ( beam-lock-all "Venture" ) 
   ( turret-change-weapon 
      "Venture" 
      "turret09" 
      "Antimatter" 
      1 
      1 
   )
   ( turret-change-weapon 
      "Venture" 
      "turret10" 
      "Antimatter" 
      1 
      1 
   )
   ( turret-change-weapon 
      "Venture" 
      "turret11" 
      "Antimatter" 
      1 
      1 
   )
)
+Name: Venture retreats to Vector 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Venture" ) 
   ( add-goal 
      "Venture" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Venture emergency departure
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( < ( hits-left "Challenger" ) 10 ) 
   ( clear-goals "Challenger" ) 
   ( add-goal 
      "Challenger" 
      ( ai-waypoints-once 
         "Escape Vector 4" 
         89 
      )
   )
   ( ship-invulnerable "Challenger" ) 
   ( cap-waypoint-speed "Challenger" 100 ) 
   ( beam-lock-all "Challenger" ) 
)
+Name: Challenger retreats to Vector 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Challenger" ) 
   ( add-goal 
      "Challenger" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Challenger emergency departure
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( < ( hits-left "Strongbow" ) 10 ) 
   ( clear-goals "Strongbow" ) 
   ( add-goal 
      "Strongbow" 
      ( ai-waypoints-once 
         "Escape Vector 3" 
         89 
      )
   )
   ( ship-invulnerable "Strongbow" ) 
   ( cap-waypoint-speed "Strongbow" 100 ) 
   ( beam-lock-all "Strongbow" ) 
)
+Name: Strongbow retreats to Vector 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Strongbow" ) 
   ( add-goal 
      "Strongbow" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Strongbow emergency departure
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( < ( hits-left "Oberon" ) 10 ) 
   ( clear-goals "Oberon" ) 
   ( add-goal 
      "Oberon" 
      ( ai-waypoints-once 
         "Escape Vector 4" 
         89 
      )
   )
   ( ship-invulnerable "Oberon" ) 
   ( cap-waypoint-speed "Oberon" 100 ) 
   ( turret-change-weapon 
      "Oberon" 
      "turret01" 
      "Antimatter" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Oberon" 
      "turret02" 
      "Antimatter" 
      1 
      0 
   )
)
+Name: Oberon retreats to Vector 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Oberon" ) 
   ( add-goal 
      "Oberon" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Oberon emergency departure
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when 
   ( < ( hits-left "Maelstom" ) 10 ) 
   ( clear-goals "Maelstom" ) 
   ( add-goal 
      "Maelstom" 
      ( ai-waypoints-once 
         "Escape Vector 1" 
         89 
      )
   )
   ( ship-invulnerable "Maelstom" ) 
   ( cap-waypoint-speed "Maelstom" 100 ) 
   ( turret-change-weapon 
      "Maelstom" 
      "turret01" 
      "Antimatter" 
      1 
      0 
   )
   ( turret-change-weapon 
      "Maelstom" 
      "turret02" 
      "Antimatter" 
      1 
      0 
   )
)
+Name: Maelstrom retreats to Vector 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals "Maelstom" ) 
   ( add-goal 
      "Maelstom" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Maelstrom emergency departure
+Repeat Count: 1
+Interval: 1
+Chained: 20

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----SUCCESS SCENARIOS-----
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Levels of Success------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Irakiz" 
         "Syrilla" 
         "Burunda" 
         "Rapidus" 
         "Canopus" 
         "Shantra" 
         "Tychis" 
         "Demora" 
      )
      ( = @NotIntact[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: All destroyed--Assets intact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Irakiz" 
         "Syrilla" 
         "Burunda" 
         "Rapidus" 
         "Canopus" 
         "Shantra" 
         "Tychis" 
         "Demora" 
      )
      ( = @NotIntact[0] 1 ) 
   )
   ( do-nothing ) 
)
+Name: All destroyed--Assets no intact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @Escaped[0] 1 ) 
      ( = @NotIntact[0] 0 ) 
      ( is-destroyed-delay 0 "Demora" ) 
   )
   ( do-nothing ) 
)
+Name: One escaped--Assets intact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @Escaped[0] 1 ) 
      ( = @NotIntact[0] 1 ) 
      ( is-destroyed-delay 0 "Demora" ) 
   )
   ( do-nothing ) 
)
+Name: One escaped--Assets no intact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > @Escaped[0] 1 ) 
      ( = @NotIntact[0] 0 ) 
      ( is-destroyed-delay 0 "Demora" ) 
   )
   ( do-nothing ) 
)
+Name: Some escaped--Assets intact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > @Escaped[0] 1 ) 
      ( = @NotIntact[0] 1 ) 
      ( is-destroyed-delay 0 "Demora" ) 
   )
   ( do-nothing ) 
)
+Name: Some escaped--Assets no intact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @Escaped[0] 7 ) 
      ( = @NotIntact[0] 0 ) 
      ( is-destroyed-delay 0 "Demora" ) 
   )
   ( do-nothing ) 
)
+Name: All escaped--Assets intact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @Escaped[0] 7 ) 
      ( = @NotIntact[0] 1 ) 
      ( is-destroyed-delay 0 "Demora" ) 
   )
   ( do-nothing ) 
)
+Name: All escaped--Assets no intact
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Great work, Task Force Omega" 
         9 
      )
      ( is-event-true-delay 
         "You did well today" 
         8 
      )
      ( is-event-true-delay 
         "Nice work today" 
         7 
      )
   )
   ( show-subtitle-image 
      "JumpOn.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: AUTHORIZE JUMP - Success
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Press $Alt-J$", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----FAILURE SCENARIOS-------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         10 
         "Venture" 
         "Challenger" 
         "Strongbow" 
      )
      ( = @MissionComplete[0] 0 ) 
   )
   ( ship-invulnerable 
      "Demora" 
      "Irakiz" 
      "Burunda" 
      "Syrilla" 
      "Rapidus" 
      "Canopus" 
      "Shantra" 
      "Tychis" 
   )
)
+Name: Mission no longer feasible
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Demora" ) 
      )
      ( is-destroyed-delay 
         0 
         "Irakiz" 
         "Syrilla" 
         "Burunda" 
         "Rapidus" 
         "Canopus" 
         "Shantra" 
         "Tychis" 
      )
      ( not 
         ( has-departed-delay 0 "Demora" ) 
      )
      ( has-departed-delay 
         10 
         "Venture" 
         "Challenger" 
         "Strongbow" 
      )
      ( = @MissionComplete[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: Demora alive -- Escorts dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Demora" ) 
      )
      ( <= @Destroyed[0] 6 ) 
      ( = @Escaped[0] 0 ) 
      ( not 
         ( has-departed-delay 0 "Demora" ) 
      )
      ( has-departed-delay 
         10 
         "Venture" 
         "Challenger" 
         "Strongbow" 
      )
      ( = @MissionComplete[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: Demora alive -- Escorts alive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-destroyed-delay 0 "Demora" ) 
      )
      ( <= @Destroyed[0] 6 ) 
      ( >= @Escaped[0] 1 ) 
      ( not 
         ( has-departed-delay 0 "Demora" ) 
      )
      ( has-departed-delay 
         10 
         "Venture" 
         "Challenger" 
         "Strongbow" 
      )
      ( = @MissionComplete[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: Demora alive -- Some escaped
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Demora#Clone" ) 
      ( = @MissionComplete[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: Demora escaped
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "The mission is a failure" 
         7 
      )
      ( is-event-true-delay 
         "no longer achievable" 
         8 
      )
   )
   ( show-subtitle-image 
      "JumpOn.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: AUTHORIZE JUMP - Failure
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Objective key:  XSTR("Press $Alt-J$", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------Task Force Exit----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "AUTHORIZE JUMP - Success" 
         0 
      )
      ( is-event-true-delay 
         "AUTHORIZE JUMP - Failure" 
         0 
      )
   )
   ( clear-goals 
      "Venture" 
      "Challenger" 
      "Strongbow" 
      "Maelstom" 
      "Oberon" 
   )
   ( add-goal 
      "Venture" 
      ( ai-waypoints-once 
         "Escape Vector 1" 
         89 
      )
   )
   ( add-goal 
      "Challenger" 
      ( ai-waypoints-once 
         "Escape Vector 1" 
         89 
      )
   )
   ( add-goal 
      "Strongbow" 
      ( ai-waypoints-once 
         "Escape Vector 1" 
         89 
      )
   )
   ( add-goal 
      "Maelstom" 
      ( ai-waypoints-once 
         "Escape Vector 1" 
         89 
      )
   )
   ( add-goal 
      "Oberon" 
      ( ai-waypoints-once 
         "Escape Vector 1" 
         89 
      )
   )
)
+Name: Task Force prepare for jump
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( clear-goals 
      "Venture" 
      "Challenger" 
      "Strongbow" 
      "Maelstom" 
      "Oberon" 
   )
   ( add-goal 
      "Venture" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Challenger" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Strongbow" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Maelstom" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Oberon" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Task Force jump out
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "AUTHORIZE JUMP - Success" 
         3 
      )
      ( is-event-true-delay 
         "AUTHORIZE JUMP - Failure" 
         3 
      )
   )
   ( clear-goals "Alpha" "Beta" "Gamma" ) 
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal "Gamma" ( ai-warp-out 89 ) ) 
)
+Name: Ice Queens jump out
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====DIALOGUES================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1a" 
   )
   ( disable-builtin-messages ) 
)
+Name: About the other day
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Alpha 1a" 
   )
)
+Name: I don't want to talk to you
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1b" 
   )
)
+Name: nothing happened
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command a" 
   )
)
+Name: Cut the chatter!
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Venture" 
      "High" 
      "Venture a" 
   )
)
+Name: Shivan escorts are engaging
+Repeat Count: 1
+Interval: 1
+Chained: 11

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Challenger" 
      "High" 
      "Challenger a" 
   )
)
+Name: beams are still a threat
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Venture" 
      "High" 
      "Venture b" 
   )
   ( enable-builtin-messages ) 
)
+Name: a right flanking maneuver
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Asura Cruiser destroyed" 
         5 
      )
      ( = @HoldDialogue[0] 0 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command b" 
   )
   ( modify-variable @HoldDialogue[0] 1 ) 
   ( disable-builtin-messages ) 
)
+Name: Anubarak objective eliminated
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Venture" 
      "High" 
      "Venture c" 
   )
)
+Name: All cruisers fire at will
+Repeat Count: 1
+Interval: 1
+Chained: 6

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Venture" 
      "High" 
      "Venture d" 
   )
   ( modify-variable @HoldDialogue[0] 0 ) 
   ( enable-builtin-messages ) 
)
+Name: will bug out if they are losing
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when 
   ( and 
      ( has-time-elapsed 230 ) 
      ( = @HoldDialogue[0] 0 ) 
      ( <= @Destroyed[0] 3 ) 
   )
   ( send-message 
      "Venture" 
      "High" 
      "Venture m" 
   )
)
+Name: outmaneuvered us
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "No more Shivan escorts" 
         0 
      )
      ( = @HoldDialogue[0] 0 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "command g" 
   )
)
+Name: target that Lucifer destroyer
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Venture's Comments--------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-time-elapsed 190 ) 
      ( not 
         ( is-destroyed-delay 0 "Anubarak" ) 
      )
      ( = @HoldDialogue[0] 0 ) 
   )
   ( send-message 
      "Venture" 
      "High" 
      "Venture j" 
   )
)
+Name: that Asura cruiser is present!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( is-subsystem-destroyed-delay 
            "Demora" 
            "turret01" 
            0 
         )
      )
      ( not 
         ( is-subsystem-destroyed-delay 
            "Demora" 
            "turret02" 
            0 
         )
      )
      ( is-event-true-delay 
         "Cruisers in critical range" 
         0 
      )
      ( = @HoldDialogue[0] 0 ) 
   )
   ( send-message 
      "Venture" 
      "High" 
      "Venture e" 
   )
)
+Name: beams are still active
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( has-departed-delay 0 "Venture" ) 
      )
      ( = @HoldDialogue[0] 0 ) 
      ( or 
         ( is-event-true-delay 
            "Request granted. Retreat" 
            6 
         )
         ( is-event-true-delay 
            "Good luck, Captain Martin" 
            3 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command c" 
   )
   ( modify-variable @HoldDialogue[0] 1 ) 
   ( ship-invulnerable 
      "Venture" 
      "Maelstom" 
      "Oberon" 
      "Challenger" 
   )
   ( disable-builtin-messages ) 
)
+Name: if you lose one more
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Venture" 
      "High" 
      "Venture f" 
   )
)
+Name: take Demora down by ourselves
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Alpha 1b" 
   )
)
+Name: Double your efforts!
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1c" 
   )
   ( modify-variable @HoldDialogue[0] 0 ) 
   ( ship-vulnerable 
      "Venture" 
      "Strongbow" 
      "Maelstom" 
      "Oberon" 
   )
   ( enable-builtin-messages ) 
)
+Name: Damn! This is ugly.
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Challenger Exit A---------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Challenger retreats to Vector 4" 
         0 
      )
      ( not 
         ( has-departed-delay 0 "Venture" ) 
      )
      ( = @HoldDialogue[0] 0 ) 
   )
   ( send-message 
      "Challenger" 
      "High" 
      "Challenger b" 
   )
   ( modify-variable @HoldDialogue[0] 1 ) 
   ( ship-invulnerable 
      "Venture" 
      "Strongbow" 
      "Maelstom" 
      "Oberon" 
   )
)
+Name: We've been hit!
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command e" 
   )
   ( modify-variable @HoldDialogue[0] 0 ) 
)
+Name: Request granted. Retreat
+Repeat Count: 1
+Interval: 1
+Chained: 9

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Strongbow Exit A----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Strongbow retreats to Vector 3" 
         0 
      )
      ( not 
         ( has-departed-delay 0 "Venture" ) 
      )
      ( = @HoldDialogue[0] 0 ) 
   )
   ( send-message 
      "Strongbow" 
      "High" 
      "Strongow a" 
   )
   ( modify-variable @HoldDialogue[0] 1 ) 
   ( ship-invulnerable 
      "Venture" 
      "Maelstom" 
      "Oberon" 
      "Challenger" 
   )
)
+Name: Venture, we can't continue
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Venture" 
      "High" 
      "Venture g" 
   )
)
+Name: We copy, Strongbow
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Strongbow" 
      "High" 
      "Strongbow b" 
   )
   ( ship-vulnerable 
      "Venture" 
      "Maelstom" 
      "Oberon" 
      "Challenger" 
   )
   ( modify-variable @HoldDialogue[0] 0 ) 
)
+Name: Good luck, Captain Martin
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Venture Exit--------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Venture retreats to Vector 2" 
         0 
      )
      ( = @HoldDialogue[0] 0 ) 
   )
   ( send-message 
      "Venture" 
      "High" 
      "Venture h" 
   )
   ( modify-variable @HoldDialogue[0] 1 ) 
)
+Name: We can't put up with this
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command d" 
   )
   ( modify-variable @HoldDialogue[0] 0 ) 
)
+Name: Leave the engagement
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Challenger Exit B--------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Challenger retreats to Vector 4" 
         0 
      )
      ( has-departed-delay 0 "Venture" ) 
      ( = @HoldDialogue[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "We've been hit!" 
            0 
         )
      )
   )
   ( send-message 
      "Challenger" 
      "High" 
      "Challenger d" 
   )
   ( modify-variable @HoldDialogue[0] 1 ) 
   ( ship-invulnerable 
      "Strongbow" 
      "Maelstom" 
      "Oberon" 
   )
)
+Name: Shivans really put up fight
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command e" 
   )
   ( modify-variable @HoldDialogue[0] 0 ) 
   ( ship-vulnerable 
      "Strongbow" 
      "Maelstom" 
      "Oberon" 
   )
)
+Name: Request granted
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Strongbow Exit B----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Strongbow retreats to Vector 3" 
         0 
      )
      ( has-departed-delay 0 "Venture" ) 
      ( = @HoldDialogue[0] 0 ) 
      ( not 
         ( is-event-true-delay 
            "Venture, we can't continue" 
            0 
         )
      )
   )
   ( send-message 
      "Strongbow" 
      "High" 
      "Strongbow c" 
   )
   ( modify-variable @HoldDialogue[0] 1 ) 
   ( ship-invulnerable 
      "Challenger" 
      "Maelstom" 
      "Oberon" 
   )
)
+Name: we cannot hold it together
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command f" 
   )
   ( modify-variable @HoldDialogue[0] 0 ) 
   ( ship-vulnerable 
      "Challenger" 
      "Maelstom" 
      "Oberon" 
   )
)
+Name: Initiate emergency jump
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Escort Crs Exits Lines----
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Oberon retreats to Vector 4" 
      0 
   )
   ( send-message 
      "Oberon" 
      "High" 
      "Oberon a" 
   )
)
+Name: taking heavy damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Maelstrom retreats to Vector 1" 
      0 
   )
   ( send-message 
      "Maelstom" 
      "High" 
      "Maelstrom a" 
   )
)
+Name: Exiting the area
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Other Chatters-----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "beams are still a threat" 
         5 
      )
      ( not 
         ( is-destroyed-delay 0 "Rapidus" ) 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1d" 
   )
)
+Name: Rapidus is rabbiting
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Irakis retreats to Vector 3" 
         0 
      )
      ( is-event-true-delay 
         "Syrilla retreats to Vector 2" 
         0 
      )
      ( is-event-true-delay 
         "Burunda retreats to Vector 1" 
         0 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1e" 
   )
)
+Name: corvettes is getting away
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "Canopus retreats to Vector 4" 
         0 
      )
      ( is-event-true-delay 
         "Shantra retreats to Vector 2" 
         0 
      )
      ( is-event-true-delay 
         "Tychis retreats to Vector 1" 
         0 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Beta 1f" 
   )
)
+Name: Shivan cruiser is escaping
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====Success Events Lines======
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "All destroyed--Assets intact" 
         0 
      )
      ( not 
         ( has-departed-delay 0 "Venture" ) 
      )
   )
   ( send-message 
      "Venture" 
      "High" 
      "Venture n" 
   )
)
+Name: completely wiped out the enemy
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "One escaped--Assets intact" 
            0 
         )
         ( is-event-true-delay 
            "One escaped--Assets no intact" 
            0 
         )
         ( is-event-true-delay 
            "Some escaped--Assets intact" 
            0 
         )
         ( is-event-true-delay 
            "Some escaped--Assets no intact" 
            0 
         )
      )
      ( not 
         ( has-departed-delay 0 "Venture" ) 
      )
   )
   ( send-message 
      "Venture" 
      "High" 
      "Venture o" 
   )
)
+Name: destroyed Demora. but some
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "All escaped--Assets intact" 
            0 
         )
         ( is-event-true-delay 
            "All escaped--Assets no intact" 
            0 
         )
      )
      ( not 
         ( has-departed-delay 0 "Venture" ) 
      )
   )
   ( send-message 
      "Venture" 
      "High" 
      "Venture p" 
   )
)
+Name: destroyed Demora but all
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----Venture not in -----------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "All destroyed--Assets no intact" 
         0 
      )
      ( has-departed-delay 0 "Venture" ) 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Alpha 1d" 
   )
)
+Name: Demora, and all its escorts
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "One escaped--Assets no intact" 
            0 
         )
         ( is-event-true-delay 
            "Some escaped--Assets no intact" 
            0 
         )
      )
      ( has-departed-delay 0 "Venture" ) 
      ( not 
         ( is-event-true-delay 
            "Task Force prepare for jump" 
            0 
         )
      )
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Alpha 1e" 
   )
)
+Name: Demora is destroyed. But some
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "All escaped--Assets no intact" 
         10 
      )
      ( has-departed-delay 0 "Venture" ) 
   )
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Alpha f" 
   )
)
+Name: but all its escorts have escape
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -------------------------------
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "completely wiped out the enemy" 
      10 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command h" 
   )
)
+Name: Great work, Task Force Omega
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Demora, and all its escorts" 
      7 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command j" 
   )
)
+Name: You did well today
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "destroyed Demora. but some" 
         7 
      )
      ( is-event-true-delay 
         "destroyed Demora but all" 
         7 
      )
      ( is-event-true-delay 
         "Demora is destroyed. But some" 
         7 
      )
      ( is-event-true-delay 
         "but all its escorts have escape" 
         7 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command i" 
   )
)
+Name: Nice work today
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====Failure Events Lines======
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 7 "Demora#Clone" ) 
   ( send-message 
      "#COURTNEY" 
      "High" 
      "Alpha 1c" 
   )
)
+Name: Demora has escaped
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command l" 
   )
)
+Name: The mission is a failure
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-event-true-delay 
      "Mission no longer feasible" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Command k" 
   )
)
+Name: no longer achievable
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====DIRECTIVES================
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Demora" ) 
      ( not 
         ( has-arrived-delay 0 "Demora#Clone" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Destroy Demora
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Demora", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Anubarak" ) 
   ( do-nothing ) 
)
+Name: Destroy Anubarak
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Anubarak", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Irakiz" ) 
   ( do-nothing ) 
)
+Name: Destroy Irakiz
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Irakiz", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Syrilla" ) 
   ( do-nothing ) 
)
+Name: Destroy Syrilla
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Syrilla", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Burunda" ) 
   ( do-nothing ) 
)
+Name: Destroy Burunda
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Burunda", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Canopus" ) 
   ( do-nothing ) 
)
+Name: Destroy Canopus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Canopus", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Shantra" ) 
   ( do-nothing ) 
)
+Name: Destroy Shantra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Shantra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Tychis" ) 
   ( do-nothing ) 
)
+Name: Destroy Tychis
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tychis", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rapidus" ) 
   ( do-nothing ) 
)
+Name: Destroy Rapidus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rapidus", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====PLAYER ACTIONS============
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( not 
         ( or 
            ( is-event-true-delay 
               "AUTHORIZE JUMP - Success" 
               0 
            )
            ( is-event-true-delay 
               "AUTHORIZE JUMP - Failure" 
               0 
            )
         )
      )
   )
   ( show-subtitle-image 
      "JumpX.png" 
      0 
      28 
      ( true ) 
      ( false ) 
      0 
      0 
      5000 
   )
   ( key-reset "Alt-J" ) 
)
+Name: Player Alt-J Action
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( key-pressed "Alt-J" ) 
      ( or 
         ( is-event-true-delay 
            "AUTHORIZE JUMP - Success" 
            0 
         )
         ( is-event-true-delay 
            "AUTHORIZE JUMP - Failure" 
            0 
         )
      )
   )
   ( clear-subtitles ) 
   ( key-reset "Alt-J" ) 
)
+Name: Clear MSG on Jump
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Demora
$MessageNew:  XSTR("Cover and support the Task Force's mission to destroy Demora.", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Demora" ) 
   ( not 
      ( has-arrived-delay 0 "Demora#Clone" ) 
   )
)

$Type: Secondary
+Name: Destroy Escorts
$MessageNew:  XSTR("All escorting hostile warships must be destroyed", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Irakiz" 
   "Syrilla" 
   "Burunda" 
   "Rapidus" 
   "Canopus" 
   "Shantra" 
   "Tychis" 
)
+No music

#Waypoints		;! 16 lists total

$Name: Venture Path
$List: (		;! 7 points in list
	( -6.579987, 143.886063, 198.703918 )
	( 3813.292236, 143.885941, -1.435236 )
	( 5559.000488, 143.885818, -459.048096 )
	( 8128.636719, 143.887085, -1484.596558 )
	( 9915.617188, 143.886002, -2730.145264 )
	( 12788.137695, 143.892441, -3431.523926 )
	( 16050.730469, 143.893280, -1259.549316 )
)

$Name: Challenger Path
$List: (		;! 7 points in list
	( 205.753204, -612.696411, 816.166260 )
	( 3826.883301, -612.695374, 507.203339 )
	( 5768.076172, -612.695557, -22.987867 )
	( 8675.450195, -612.695068, -1317.449341 )
	( 10488.502930, -612.695801, -2472.986816 )
	( 13108.524414, -612.689453, -2803.692383 )
	( 14968.472656, -612.690063, -735.850098 )
)

$Name: Strongbow Path
$List: (		;! 7 points in list
	( 384.860535, 800.820190, -267.915192 )
	( 3700.350830, 800.821655, -490.621185 )
	( 5379.188965, 800.821533, -1051.360107 )
	( 7777.695801, 800.821167, -1959.828125 )
	( 9323.247070, 800.820068, -3004.223389 )
	( 12599.586914, 800.827759, -3879.002686 )
	( 16491.828125, 800.827026, -1054.443726 )
)

$Name: Maelstrom Path
$List: (		;! 7 points in list
	( 590.302429, 1601.085327, 508.423981 )
	( 4200.686035, 1601.084717, 206.361847 )
	( 5869.700195, 1601.086182, -307.408051 )
	( 8512.016602, 1601.084961, -1483.532349 )
	( 10301.751953, 1601.083984, -2609.484619 )
	( 12938.541016, 1601.091553, -2868.915039 )
	( 15266.740234, 1601.089111, -895.698608 )
)

$Name: Oberon Path
$List: (		;! 7 points in list
	( 251.169128, -1199.032837, -100.638382 )
	( 3603.791992, -1199.032715, -402.685730 )
	( 4914.435547, -1199.033203, -818.386597 )
	( 7255.416016, -1199.032715, -1834.376709 )
	( 9106.688477, -1199.032715, -3283.221436 )
	( 12844.629883, -1199.025146, -4476.120117 )
	( 17125.218750, -1199.026123, -1256.770020 )
)

$Name: Syrilla Path
$List: (		;! 4 points in list
	( 11052.053711, -248.840469, 2754.065918 )
	( 9009.989258, -248.840714, 2234.359863 )
	( 6747.554688, -248.837204, 1595.423218 )
	( 5453.110352, -248.837418, -2767.981445 )
)

$Name: Irakiz Path
$List: (		;! 3 points in list
	( 10843.232422, 438.293152, 3884.134766 )
	( 5698.892090, 438.296570, 2227.058105 )
	( 4610.483887, 438.310181, -3169.193359 )
)

$Name: Burunda Path
$List: (		;! 4 points in list
	( 10425.200195, 1189.000000, 1844.099976 )
	( 8759.655273, 1189.033691, 1416.999268 )
	( 7080.637695, 1189.033203, 1017.815613 )
	( 6186.511230, 1189.038696, -2473.296631 )
)

$Name: Rapidus Path
$List: (		;! 3 points in list
	( 10228.051758, -0.000431, 4821.186523 )
	( 7090.728516, 0.000185, 3960.733154 )
	( 3901.675049, 0.000312, 5638.177246 )
)

$Name: Canopus Path
$List: (		;! 3 points in list
	( 9557.979492, -938.530579, 2991.550049 )
	( 6138.056152, -938.527161, 2139.121094 )
	( 5021.051270, -938.533875, -2882.128418 )
)

$Name: Shantra Path
$List: (		;! 3 points in list
	( 9541.682617, -1465.912231, 894.142578 )
	( 6467.802734, -1465.912720, 161.810242 )
	( 5867.661621, -1465.910400, -2148.721436 )
)

$Name: Tychis Path
$List: (		;! 4 points in list
	( 10365.402344, 1853.470703, 209.899338 )
	( 7313.862793, 1853.466919, -433.471283 )
	( 6512.892578, 1853.472656, -2492.189941 )
	( 7524.808594, 1853.474487, -3275.460449 )
)

$Name: Escape Vector 1
$List: (		;! 1 points in list
	( 3943.288574, 1853.498657, -12837.978516 )
)

$Name: Escape Vector 2
$List: (		;! 1 points in list
	( 13209.185547, 143.900131, -16076.791992 )
)

$Name: Escape Vector 3
$List: (		;! 1 points in list
	( 19179.505859, 800.799927, -9726.959961 )
)

$Name: Escape Vector 4
$List: (		;! 1 points in list
	( 22519.218750, -1198.994507, -2207.689697 )
)

#Messages		;! 46 total


$Name: Beta 1a
$Team: -1
$MessageNew:  XSTR("Commander. About the other day...", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Alpha 1a
$Team: -1
$MessageNew:  XSTR("I don't want to talk to you! I busted my ass to get transfered here and this is what I get!", -1)
$end_multi_text

$Name: Beta 1b
$Team: -1
$MessageNew:  XSTR("You're still upset?... Look, nothing happened, OK?", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Command a
$Team: -1
$MessageNew:  XSTR("You two! Cut the chatter! Target the Asura craft. Our cruisers will be useless unless it is neutralized.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Venture a
$Team: -1
$MessageNew:  XSTR("The Shivan escorts are engaging. They are coming this way.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Challenger a
$Team: -1
$MessageNew:  XSTR("Captain Martin, Demora's beams are still a threat.", -1)
$end_multi_text
+AVI Name: Head-CM7

$Name: Venture b
$Team: -1
$MessageNew:  XSTR("I agree. Let's do a right flanking maneuver.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Command b
$Team: -1
$MessageNew:  XSTR("Anubarak objective eliminated. Proceed with the main mission, Venture.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Venture c
$Team: -1
$MessageNew:  XSTR("Roger that, Command. All cruisers fire at will. Let's destroy the escorts first then we'll take care of the big one.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Venture d
$Team: -1
$MessageNew:  XSTR("Commander Aguilar, these Shivans will bug out if they are losing. You know what to do.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Venture e
$Team: -1
$MessageNew:  XSTR("Commander, the Lucifer's forward beams are still active and we are already within range. What are you waiting for? Take them out!", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Challenger b
$Team: -1
$MessageNew:  XSTR("We've been hit! We've been hit! Hull integrity critical. Command, we request permission to withdraw.", -1)
$end_multi_text
+AVI Name: Head-CM7

$Name: Command c
$Team: -1
$MessageNew:  XSTR("Captain Martin, if you lose one more tactical cruiser, you may not achieve the objective.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Venture f
$Team: -1
$MessageNew:  XSTR("We can take Demora down by ourselves, Command. But without us, Oberon and Maelstrom will not be enough. The mission will be lost.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Alpha 1b
$Team: -1
$MessageNew:  XSTR("You heard them, pilots! Double your efforts!", -1)
$end_multi_text

$Name: Beta 1c
$Team: -1
$MessageNew:  XSTR("Damn! This is ugly.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Strongow a
$Team: -1
$MessageNew:  XSTR("Venture, we can't continue with the mission any longer. We're initiating an emergency jump.", -1)
$end_multi_text
+AVI Name: Head-STRONG

$Name: Venture g
$Team: -1
$MessageNew:  XSTR("We copy, Strongbow. We'll have to make this on our own.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Strongbow b
$Team: -1
$MessageNew:  XSTR("Good luck, Captain Martin.", -1)
$end_multi_text
+AVI Name: Head-STRONG

$Name: Venture h
$Team: -1
$MessageNew:  XSTR("All systems critical. We can't put up with this. We have to leave the area, Command.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Command d
$Team: -1
$MessageNew:  XSTR("Acknowledged, Venture. Leave the engagement immediately.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Venture i
$Team: -1
$MessageNew:  XSTR("Ice Queens! Return to base on the double!", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Venture j
$Team: -1
$MessageNew:  XSTR("Commander, that Asura cruiser is present! We cannot deal with these Shivans if it is still around! Destroy it now!", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Strongbow c
$Team: -1
$MessageNew:  XSTR("Command, we cannot hold it together. I'm afraid we are done for.", -1)
$end_multi_text
+AVI Name: Head-STRONG

$Name: Challenger d
$Team: -1
$MessageNew:  XSTR("These Shivans really put up fight. Our hull is critical. Request to withdraw, Command.", -1)
$end_multi_text
+AVI Name: Head-CM7

$Name: Command e
$Team: -1
$MessageNew:  XSTR("Request granted. Retreat from the engagement, Challenger.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Command f
$Team: -1
$MessageNew:  XSTR("Acknowledged, Strongbow, Initiate emergency jump.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Oberon a
$Team: -1
$MessageNew:  XSTR("Oberon here, taking heavy damage. We are returning to base.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: Maelstrom a
$Team: -1
$MessageNew:  XSTR("This is the Maelstrom. Our integrity has gone critical. Exiting the area.", -1)
$end_multi_text
+AVI Name: Head-CM15

$Name: Beta 1d
$Team: -1
$MessageNew:  XSTR("That cruiser, Rapidus, is rabbiting. It's breaking off from the fleet.", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: command g
$Team: -1
$MessageNew:  XSTR("Demora has no more escorts. All crafts target that Lucifer destroyer.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Venture m
$Team: -1
$MessageNew:  XSTR("These hostile escorts have outmaneuvered us. All cruisers break formation and engage them one on one.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Alpha 1c
$Team: -1
$MessageNew:  XSTR("Command, Demora has escaped.", -1)
$end_multi_text

$Name: Venture n
$Team: -1
$MessageNew:  XSTR("Command. We have completely wiped out the enemy fleet. Demora objective and its escorts are destroyed.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Venture o
$Team: -1
$MessageNew:  XSTR("Command, we have destroyed Demora. but some of its escorts have escaped.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Venture p
$Team: -1
$MessageNew:  XSTR("Command, we have destroyed Demora but all its escorts have escaped.", -1)
$end_multi_text
+AVI Name: Head-VENTURE

$Name: Alpha 1d
$Team: -1
$MessageNew:  XSTR("Command, the super destroyer, Demora, and all its escorts are destroyed.", -1)
$end_multi_text

$Name: Alpha 1e
$Team: -1
$MessageNew:  XSTR("Command, Demora objective is destroyed. But some of its escorts have escaped.", -1)
$end_multi_text

$Name: Alpha f
$Team: -1
$MessageNew:  XSTR("Command, We have destroyed Demora but all its escorts have escaped.", -1)
$end_multi_text

$Name: Command h
$Team: -1
$MessageNew:  XSTR("Great work, Task Force Omega! You did well today. All crafts return to base.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Command i
$Team: -1
$MessageNew:  XSTR("We'll get to them later. Nice work today. All crafts return to base.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Command j
$Team: -1
$MessageNew:  XSTR("Good work. You did well today. All remaining crafts return to base", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Command k
$Team: -1
$MessageNew:  XSTR("This is Command. The objective is no longer achievable. All remaining crafts return to base.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Command l
$Team: -1
$MessageNew:  XSTR("This is command. The mission is a failure. All crafts return to base.", -1)
$end_multi_text
+AVI Name: head-NEIL

$Name: Beta 1e
$Team: -1
$MessageNew:  XSTR("One of them corvettes is getting away!", -1)
$end_multi_text
+AVI Name: head-BEN

$Name: Beta 1f
$Team: -1
$MessageNew:  XSTR("A Shivan cruiser is escaping", -1)
$end_multi_text
+AVI Name: head-BEN

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunBlue
+Angles: 0.226893 0.000000 5.358161
+Scale: 2.000000
$Starbitmap: NebulH2-Main
+Angles: 0.663225 0.000000 5.794493
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 5.096362 5.881760 2.303835
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.593412 5.183628 3.874631
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 4.345870 0.000000 6.056293
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.000000 0.000000 5.602507
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 5.846853 0.296706 4.258604
+ScaleX: 10.000000
+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulC7-Whisp
+Angles: 6.056293 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: galaxy4
+Angles: 4.485497 0.925025 4.031711
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetm
+Angles: 6.143559 6.056293 3.490659
+ScaleX: 1.100000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeto
+Angles: 5.969026 4.014257 3.647738
+ScaleX: 0.420000
+ScaleY: 0.400000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 18: Frantic
$Briefing Music: Brief14

#End

